diff --git a/README.md b/README.md index 6ce03f9..5e0b82c 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -##EASELJS DYNAMIC RENDERERS: +## EASELJS DYNAMIC RENDERERS: This is an experiment that aims to provide runtime pluggable renderers for a subset EaselJS content. They allow you to create your content for EaselJS, then render it to a variety of surfaces (ex. Canvas, WebGL, HTML DOM) dynamically at runtime. It is really only intended as a proof of concept, and as a starting point for more complete renderers. @@ -8,7 +8,7 @@ Currently, most renderers support displaying Bitmap, BitmapAnimation, Container, Currently, these renderers have only been developed for and tested in Webkit browsers, as proofs of concept. There is a lot of room for improvement and optimization. For example, it should be possible to extend these renderers to support Text directly, as well as providing mouse & possibly touch interaction for all surfaces. Most renderers (WebGL in particular) would also benefit from sprite sheet generation to reduce texture count, most likely via SpriteSheetBuilder. -##Supported surfaces: +## Supported surfaces: **Null renderer:** * RendererNullMtx - no rendering. Useful for isolating calculation vs display costs.