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CustomControl.java
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826 lines (751 loc) · 25.4 KB
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import javafx.event.EventHandler;
import javafx.scene.Cursor;
import javafx.scene.ImageCursor;
import javafx.scene.control.Control;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.transform.Translate;
public class CustomControl extends Control {
//similar to previous custom controls but must handle more
//complex mouse interactions and key interactions
private ChessBoard chessboard;
private Translate pos;
private Piece selectedpiece;
private Piece targetpiece;
private GameLogic gamelogic;
private boolean junkselection;
private boolean winner=false;
private boolean stale=false;
private int stalecountblack=8;
private int stalecountwhite=8;
public CustomControl(){
pos = new Translate();
setSkin(new CustomControlSkin(this));
chessboard = new ChessBoard();
gamelogic = new GameLogic();
getChildren().addAll(chessboard);
// Places background squares
for(int i = 0; i < 8; i++){
for(int j = 0; j < 8; j++){
chessboard.placeboard(i, j);
}
}
// Places chess piece images
for(int i = 0; i < 8; i++){
for(int j = 0; j < 8; j++){
chessboard.placeimages(i, j);
}
}
// Spacebar to reset game ..
setOnKeyPressed(new EventHandler<KeyEvent>(){
@Override
public void handle(KeyEvent event) {
if(event.getCode() == KeyCode.SPACE)
System.out.println("Game Reset!");
chessboard = new ChessBoard();
getChildren().addAll(chessboard);
// Places background squares
for(int i = 0; i < 8; i++){
for(int j = 0; j < 8; j++){
chessboard.placeboard(i, j);
}
}
// Places chess piece images
for(int i = 0; i < 8; i++){
for(int j = 0; j < 8; j++){
chessboard.placeimages(i, j);
}
}
// Reset game variables
stale=false;
winner=false;
stalecountwhite=8;
stalecountblack=8;
chessboard.changeclickfalse();
}
});
setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
// Get has of what we clicked on ..
int hash=event.getTarget().hashCode();
// Checks if black timer has hit zero
if(ChessApplication.getTimerBlack()==0){
winner=true;
System.out.println("Black time out: White Wins!");
}
// Checks if white timer has hit zero
if(ChessApplication.getTimerWhite()==0){
winner=true;
System.out.println("White time out: Black Wins!");
}
// Print current player..
if(chessboard.clicklogic()=="false" && winner==false && stale==false){
if(chessboard.currentplayer()==1){
System.out.print("Current player: White");
}
else{System.out.print("Current player: Black");}
}
System.out.println("\n");
// Second click
if(chessboard.clicklogic() == "true"){
Piece[][] boardstate = chessboard.getState();
//System.out.println("mousesec: " + xcoordmouse + "," + ycoordmouse);
targetpiece = chessboard.selectTarget(hash);
// If pawn selected ..
if(selectedpiece.toString().equals("Pawn") && selectedpiece != null && targetpiece != null && selectedpiece.equals(targetpiece)==false){
// Only executes if legal move ..
if(chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.CORNFLOWERBLUE)==true || chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.AQUAMARINE)==true){
// If check is false
if(gamelogic.checkstatus()==false){
Piece[][] oldstate = new Piece[8][8];
// Transfer pieces to backup variable
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
// Do move
boardstate = selectedpiece.movepawn(selectedpiece, targetpiece, boardstate);
// If move results in no check, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
// Successful move
stalecountwhite=8;
stalecountblack=8;
}
// If check, reverse move
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If in check ..
if(gamelogic.checkstatus()==true){
// Do move
Piece[][] oldstate = new Piece[8][8];
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
boardstate = selectedpiece.movepawn(selectedpiece, targetpiece, boardstate);
// Check if still in check, if not, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
// If still in check, undo move
}
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
}
else{
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If bishop selected ..
if(selectedpiece.toString().equals("Bishop") && selectedpiece != null && targetpiece != null && selectedpiece.equals(targetpiece)==false){
if(chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.CORNFLOWERBLUE)==true || chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.AQUAMARINE)==true){
// If check is false
if(gamelogic.checkstatus()==false){
Piece[][] oldstate = new Piece[8][8];
// Transfer pieces to backup variable
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
// Do move
boardstate = selectedpiece.movebishop(selectedpiece, targetpiece, boardstate);
// If move results in no check, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
}
// If check, reverse move
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If in check ..
if(gamelogic.checkstatus()==true){
// Do move
Piece[][] oldstate = new Piece[8][8];
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
boardstate = selectedpiece.movebishop(selectedpiece, targetpiece, boardstate);
// Check if still in check, if not, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
// If still in check, undo move
}
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
}
else{
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If queen selected ..
if(selectedpiece.toString().equals("Queen") && selectedpiece != null && targetpiece != null && selectedpiece.equals(targetpiece)==false){
if(chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.CORNFLOWERBLUE)==true || chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.AQUAMARINE)==true){
// If check is false
if(gamelogic.checkstatus()==false){
Piece[][] oldstate = new Piece[8][8];
// Transfer pieces to backup variable
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
// Do move
boardstate = selectedpiece.movequeen(selectedpiece, targetpiece, boardstate);
// If move results in no check, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
}
// If check, reverse move
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If in check ..
if(gamelogic.checkstatus()==true){
// Do move
Piece[][] oldstate = new Piece[8][8];
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
boardstate = selectedpiece.movequeen(selectedpiece, targetpiece, boardstate);
// Check if still in check, if not, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
// If still in check, undo move
}
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
else{
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If rook selected ..
if(selectedpiece.toString().equals("Rook") && selectedpiece != null && targetpiece != null && selectedpiece.equals(targetpiece)==false){
if(chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.CORNFLOWERBLUE)==true || chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.AQUAMARINE)==true){
// If check is false
if(gamelogic.checkstatus()==false){
Piece[][] oldstate = new Piece[8][8];
// Transfer pieces to backup variable
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
// Do move
boardstate = selectedpiece.moverook(selectedpiece, targetpiece, boardstate);
// If move results in no check, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
}
// If check, reverse move
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If in check ..
if(gamelogic.checkstatus()==true){
// Do move
Piece[][] oldstate = new Piece[8][8];
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
boardstate = selectedpiece.moverook(selectedpiece, targetpiece, boardstate);
// Check if still in check, if not, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
// If still in check, undo move
}
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
}
else{
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If king selected ..
if(selectedpiece.toString().equals("King") && selectedpiece != null && targetpiece != null && selectedpiece.equals(targetpiece)==false){
if(chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.CORNFLOWERBLUE)==true || chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.AQUAMARINE)==true){
// If check is false
if(gamelogic.checkstatus()==false){
Piece[][] oldstate = new Piece[8][8];
// Transfer pieces to backup variable
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
// Do move
boardstate = selectedpiece.moveking(selectedpiece, targetpiece, boardstate);
// If move results in no check, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
}
// If check, reverse move
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If in check ..
if(gamelogic.checkstatus()==true){
// Do move
Piece[][] oldstate = new Piece[8][8];
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
boardstate = selectedpiece.moveking(selectedpiece, targetpiece, boardstate);
// Check if still in check, if not, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
// If still in check, undo move
}
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
}
else{
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If knight selected ..
if(selectedpiece.toString().equals("Knight") && selectedpiece != null && targetpiece != null && selectedpiece.equals(targetpiece)==false){
if(chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.CORNFLOWERBLUE)==true || chessboard.getStroke(targetpiece.icoord(), targetpiece.jcoord(), Color.AQUAMARINE)==true){
// If check is false
if(gamelogic.checkstatus()==false){
Piece[][] oldstate = new Piece[8][8];
// Transfer pieces to backup variable
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
// Do move
boardstate = selectedpiece.moveknight(selectedpiece, targetpiece, boardstate);
// If move results in no check, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
}
// If check, reverse move
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If in check ..
if(gamelogic.checkstatus()==true){
// Do move
Piece[][] oldstate = new Piece[8][8];
for(int x=0;x < 8; x++){
for(int y=0; y < 8; y++){
oldstate[x][y] = boardstate[x][y];
}
}
boardstate = selectedpiece.moveknight(selectedpiece, targetpiece, boardstate);
// Check if still in check, if not, do move
if(gamelogic.check4check(chessboard.otherplayer(), boardstate)==false){
chessboard.setBoard(boardstate);
chessboard.drawmove(selectedpiece.icoord(), selectedpiece.jcoord(), targetpiece.icoord(), targetpiece.jcoord());
chessboard.changeplayer();
chessboard.changeclicknull();
stalecountwhite=8;
stalecountblack=8;
// If still in check, undo move
}
else{
chessboard.changeclicknull();
chessboard.setBoard(oldstate);
gamelogic.flipcheck();
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
}
else{
// Stalemate check
if(selectedpiece.type()==1){
stalecountwhite--;
}
if(selectedpiece.type()==2){
stalecountblack--;
}
if(stalecountwhite==0 || stalecountblack==0){
System.out.println("STALEMATE!");
stale=true;
}
}
}
// If screw up ..
else{
chessboard.changeclicknull();
chessboard.clearhighlights();
}
chessboard.clearhighlights();
chessboard.changeclicknull();
// Check for checkmate ..
if(gamelogic.check4checkmate(chessboard.otherplayer(), chessboard.getState())=="true"){
winner=true;
}
getScene().setCursor(Cursor.DEFAULT);
// highlight check..
if(gamelogic.checkstatus()==true){
chessboard.checkhighlight(gamelogic.checki(), gamelogic.checkj());
if(winner!=true){
System.out.println("CHECK!");}
chessboard.changeclicknull();
}
}
// First click
if(chessboard.clicklogic() == "false" && stale==false && winner==false){
selectedpiece = chessboard.selectPiece(hash);
if(selectedpiece.toString().equals("Empty") || chessboard.pieceselect()==false){
junkselection=true;
}
else{junkselection=false;}
if(!selectedpiece.equals("Empty") && junkselection!=true){
getScene().setCursor(new ImageCursor(selectedpiece.image()));
chessboard.changeclicktrue();
// Highlights valid moves..
chessboard.validMoves(selectedpiece);}
// Check 4 check ..
if(gamelogic.checkstatus()!=true){
gamelogic.check4check(chessboard.otherplayer(), chessboard.getState());}
}
if(chessboard.clicklogic()=="true"){
System.out.print("Whitepieces: " + whitepieces(chessboard.getState()) + " Blackpieces: " + blackpieces(chessboard.getState()));
System.out.println("\n====================");}
// If completed move, return to first click ..
if(chessboard.clicklogic() == "null"){
chessboard.changeclickfalse();
}
}
});
}
public void highlightcheck(int x, int y){
chessboard.checkhighlight(x,y);
}
// Piece counting -- could expand on this but only need total number
public int whitepieces(Piece[][] boardstate){
int whitepieces=0;
// Count white pieces
for(int x=0; x < 8; x++){
for(int y=0; y < 8; y++){
if(boardstate[x][y].type()==1){
whitepieces++;
}
}
}
// Return int
return whitepieces;
}
public int blackpieces(Piece[][] boardstate){
int blackpieces=0;
// Count white pieces
for(int x=0; x < 8; x++){
for(int y=0; y < 8; y++){
if(boardstate[x][y].type()==2){
blackpieces++;
}
}
}
// Return int
return blackpieces;
}
public void blacktimeout(){
winner=true;
System.out.println("\nBlack timeout: White wins!");
}
public void whitetimeout(){
winner=true;
System.out.println("\nWhite timeout: Black wins!");
}
@Override
public void resize(double width, double height){
super.resize(width, height);
chessboard.resize(width, height);
}
@Override
public void relocate(double x, double y){
super.relocate(x, y);
pos.setX(x);
pos.setY(x);
}
}