Skip to content

Max Health death reset issue fixed #102

Description

@TsuneZebra

Only added a respawn listening event

In the MainClass:

public GokiStats() {
instance = this;
IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();
eventBus.addListener(this::construct);
GokiPacketHandler.registerMessages();

    MinecraftForge.EVENT_BUS.addListener(this::onPlayerRespawn); //Add this
}

//add this
private void onPlayerRespawn(PlayerEvent.Clone event) {
if (event.isWasDeath() && event.getOriginal() instanceof ServerPlayerEntity) {
ServerPlayerEntity originalPlayer = (ServerPlayerEntity) event.getOriginal();
ServerPlayerEntity newPlayer = (ServerPlayerEntity) event.getPlayer();

        StatBase stat = StatBase.stats.get(21);
        final int level = DataHelper.getPlayerStatLevel(originalPlayer, stat);
        if (stat.isEnabled()) {
            newPlayer.getAttribute(Attributes.MAX_HEALTH)
                    .setBaseValue(20 + stat.getBonus(level));
        }
    }
}

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions