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Feature request: shaded wireframe display mode #598

@echadwick-dgg3d

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@echadwick-dgg3d

I would like to see a new Debug Channel view mode, to see the wireframe. This would be very helpful to evaluate geometry compression methods.

It's not helpful to use a simple wireframe view, for example as used in the Three.js Editor, because it's difficult to visually assess the topology:
Image

In DGG's current viewer (based on Babylon.js) we show black wireframe on white, which is occluded, and this is helpful:
Image

However even better would be to have a gray model behind the occluded wireframe, to show both shading and wire at the same time, as is the case here in 3ds Max:
Image

Hopefully this display mode would work with the glTF Compressor A/B slider, to compare before/after topologies.

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