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Description
Alternative take on the G.E.N.E.S.I.S. Protocol origin
E.D.E.N. Protocol stands for E nvironmental D iversity E xpansion N etwork
Premise: Void Dwellers start for machines + Pre-FTL seeding on habitable planets
Blocked for: Determined Exterminators, Driven Assimilators, Rogue Servitors
What does it do?
- get the same habitat buffs like standard void dwellers and no access to voidborne ap (this one may need an override in scripted trigger "is_void_dweller_empire")
- start with one pre-ftl civ in system (this one was seeded before ftl was researched)
- two special system initializers (Sol variation of voidborne with mars being habitable and venus shattered, one standard voidborne variation)
- 2 guaranteed habitable planets are instead terraforming candidates
- grants ability to build two new lines of buildings (only buildable on habitat and with this origin)
- Seeding and Caretaking Buildings
- prevents pre-ftl civs in system from advancing to space age
- Tier 1 Seeding and Caretaking Hub
- requires atleast one of the following in order to be built
- normal habitable planet ( standard + gaia ) without owner
- pre-ftl civ in system
- spawns a pre-ftl civ on one habitable planet in the system (periodic events repeat this process, if there are more applicable planets)
- offers 1 Caretaker job per pre-ftl civ in the system
- job ( Caretaker Drone ) produces unity, amenities and reduces empire sprawl
- offers 2 Seeder jobs
- job ( Seeder Drone ) produces unity, amenities and society tech
- requires atleast one of the following in order to be built
- Tier 2 Seeding and Caretaking Network
- offers 2 Caretaker jobs per pre-ftl civ in the system
- offers 2 Seeder jobs
- Tier 3 Seeding and Caretaking Nexus
- offers 3 Caretaker jobs per pre-ftl civ in the system
- offers 2 Seeder jobs
- Terraforming Buildings
- Tier 1 Terraforming Hub
- requires atleast one of the following in order to be built
- Pre-FTL seeding present on habitat
- terraforming candidate / toxic terraforming candidate / tomb world present in system
- increases Caretaker Drone output
- periodically transforms terraforming candidate / toxic terraforming candidate / tomb world into normal habitable planet class
- requires atleast one of the following in order to be built
- Tier 2 Gaiaforming Hub
- increased job output buff
- additionally to the normal effect: periodically transforms normal planet into gaia world (this is more of a gimmick)
- Tier 1 Terraforming Hub
- Seeding and Caretaking Buildings
- locked out of hostile pre-ftl interactions (no invasion/bombardment/planetcracking)
- allows special country edict "Protocol Synchronicity"
- "+ 2% job output per cared for pre-ftl civ" (capped at 50% - 25 primitive civs needed) affects the special void dweller trait as a triggered modifier (if this is too heavy on performance we might have to change it to a country modifier - will have to check later)
- costs unity to maintain ( this is supposed to be an outlet for the unity you produce by caring for the pre-ftl civs )
- conquered planets with organics get forcefully sent back into a pre-ftl state (i think early space age and prevented from getting back up but keep all their pops as is
- story events that unlock stored data deep within the empire's memory banks
- way to visualize progress to the player (maybe something like an event chain with counters like we already have for the vazurans and my modjam leader)
- unlock screen for the chosen abilities - kind of like a tradition tree but with mutually exclusive choices per tier (if possible)
- ideas for 5 stages:
- early traces of new protocol left behind by creators a) habitat building slots empire wide b) habitat cost reduction empire wide c) unity
- hidden bunker with research lab (possible as an arc-site on former homeworld - toxic instead of shattered) a) relic "first plague stems" which unlocks devolve bombardment and/or espionage b) large amount of research
- founders opinion split what robots should be allowed to do. a) habitat district slots empire wide b) empire size reduction from caretaker drones c) unity
- TODO
- heated debate of 3 founder parties (corresponding to machine protocol adjustments and final choice) (long one so new enumerate)
- ideas for 5 stages:
- final choice once all is done:
- stay caretakers just as original protocol intended (unlock final tier of caretaker building and the ability to gaia-terraform without AP, number of pre-ftls now increases unity production)
- founders wanted to join the collective -> become driven assimilators ( building no longer tied to habitats, caretaker drones increase cybernetic pop output, every pre-ftl is getting simultaneously invaded, ease policy, +1 civic slot and DA)
- further caretaking -> become rouge servitors ( the caretaker building periodically provides pops from the pre-ftl to pamper, caretaker provide consumer goods, +1 civic slot and RS)