diff --git a/.devin/wiki.json b/.devin/wiki.json new file mode 100644 index 000000000..2426771a5 --- /dev/null +++ b/.devin/wiki.json @@ -0,0 +1,9 @@ +{ + "repo_notes": [ + { + "content": "Use api.oasisweb4.one (not .com) as the canonical base URL for the hosted OASIS API in all examples, code snippets, and documentation. Base URL: https://api.oasisweb4.one, API prefix: https://api.oasisweb4.one/api, Swagger: https://api.oasisweb4.one/swagger/index.html.\n\nIn the Getting Started / Developer Guides section, document both paths clearly:\n1. Using the remote API: Users can call the hosted API at https://api.oasisweb4.one without cloning or running the repo. Include: register (POST /api/avatar/register), verify-email, authenticate (POST /api/avatar/authenticate), then use the JWT in Authorization header for other endpoints. No .NET SDK or local setup required.\n2. Running locally: Clone, restore, build, and run the WebAPI project for local development.", + "author": "OASIS docs" + } + ], + "pages": [] +} diff --git a/.github/workflows/ci-cd.yml b/.github/workflows/ci-cd.yml index 5d62b8da0..d8cea5d46 100644 --- a/.github/workflows/ci-cd.yml +++ b/.github/workflows/ci-cd.yml @@ -137,6 +137,31 @@ jobs: dotnet test "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI.IntegrationTests/NextGenSoftware.OASIS.STAR.WebAPI.IntegrationTests.csproj" --no-build --verbosity normal dotnet test "STAR ODK/NextGenSoftware.OASIS.STAR.WebUI.IntegrationTests/NextGenSoftware.OASIS.STAR.WebUI.IntegrationTests.csproj" --no-build --verbosity normal + # STARAPIClient Unit + Integration + Harness + test-starapi-client: + name: Test STARAPIClient + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + + - name: Setup .NET + uses: actions/setup-dotnet@v4 + with: + dotnet-version: ${{ env.DOTNET_VERSION }} + + - name: Run STARAPIClient test suite + shell: pwsh + run: | + & "OASIS Omniverse/STARAPIClient/run_star_api_test_suite.ps1" -Configuration Release -KillStaleTestHosts $true + + - name: Upload STARAPIClient test artifacts + uses: actions/upload-artifact@v4 + if: always() + with: + name: starapiclient-test-results + path: OASIS Omniverse/STARAPIClient/TestResults/ + retention-days: 30 + # Unity Tests (if Unity is available) unity-tests: name: Unity Tests @@ -160,7 +185,7 @@ jobs: build-and-package: name: Build and Package runs-on: ubuntu-latest - needs: [test-oasis-architecture, test-onode, test-star-odk, integration-tests] + needs: [test-oasis-architecture, test-onode, test-star-odk, integration-tests, test-starapi-client] if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/master' steps: diff --git a/.github/workflows/master_oasisapionode.yml b/.github/workflows/master_oasisapionode.yml new file mode 100644 index 000000000..7ccffe099 --- /dev/null +++ b/.github/workflows/master_oasisapionode.yml @@ -0,0 +1,65 @@ +# Docs for the Azure Web Apps Deploy action: https://github.com/Azure/webapps-deploy +# More GitHub Actions for Azure: https://github.com/Azure/actions + +name: Build and deploy ASP.Net Core app to Azure Web App - OASISAPIONODE + +on: + push: + branches: + - master + workflow_dispatch: + +jobs: + build: + runs-on: windows-latest + permissions: + contents: read #This is required for actions/checkout + + steps: + - uses: actions/checkout@v4 + + - name: Set up .NET Core + uses: actions/setup-dotnet@v4 + with: + dotnet-version: '10.x' + + - name: Build with dotnet + run: dotnet build --configuration Release + + - name: dotnet publish + run: dotnet publish -c Release -o "${{env.DOTNET_ROOT}}/myapp" + + - name: Upload artifact for deployment job + uses: actions/upload-artifact@v4 + with: + name: .net-app + path: ${{env.DOTNET_ROOT}}/myapp + + deploy: + runs-on: windows-latest + needs: build + permissions: + id-token: write #This is required for requesting the JWT + contents: read #This is required for actions/checkout + + steps: + - name: Download artifact from build job + uses: actions/download-artifact@v4 + with: + name: .net-app + + - name: Login to Azure + uses: azure/login@v2 + with: + client-id: ${{ secrets.AZUREAPPSERVICE_CLIENTID_6E57E8EB6CA44C78B5CE4C7C568A0523 }} + tenant-id: ${{ secrets.AZUREAPPSERVICE_TENANTID_BE062CE2CBC344DFA6587A6106793B05 }} + subscription-id: ${{ secrets.AZUREAPPSERVICE_SUBSCRIPTIONID_AD923DCFBB8745FE900FC743D8F58F66 }} + + - name: Deploy to Azure Web App + id: deploy-to-webapp + uses: azure/webapps-deploy@v3 + with: + app-name: 'OASISAPIONODE' + slot-name: 'Production' + package: . + \ No newline at end of file diff --git a/.gitignore b/.gitignore index 3af18977c..4b065f2b3 100644 --- a/.gitignore +++ b/.gitignore @@ -299,3 +299,1143 @@ NextGenSoftware.OASIS.API.ONODE.WebUI.HTML/react-app/yarn.lock /ONODE/NextGenSoftware.OASIS.API.ONODE.WebAPI/OASIS_DNA.json /STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/OASIS_DNA.json /temp.json + +# Deployment files (sensitive - never commit!) +.env +.env.local +.env.*.local +deployed-addresses.json +hardhat.config.js +scripts/.env +scripts/deployed-addresses.json +*.key +*.pem +*private* +*secret* +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/vcruntime140_1.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/vcruntime140.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/star.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/star.exe +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Spectre.Console.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Spectre.Console.deps.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/OASIS_hAPP/oasis.happ +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NLog.config +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.WebSocket.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.Utilities.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.STAR.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.STAR.DNA.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.STAR.CLI.Lib.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.OASISBootLoader.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.Common.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.Web3CoreOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.TRONOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.ThreeFoldOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.TelosOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.SuiOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.SQLLiteDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.SOLIDOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.SOLANAOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.SEEDSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.ScuttlebuttOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.RootstockOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.PolygonOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.PinataOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.OptimismOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.Neo4jOASIS.Aura.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.MongoDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.LocalFileOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.IPFSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.HoloOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.HashgraphOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.GoogleCloudOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.FantomOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.EthereumOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.EOSIOOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.ElrondOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.ChainLinkOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.CardanoOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.BNBChainOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.BitcoinOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.BaseOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.AzureCosmosDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.AWSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.AvalancheOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.ArbitrumOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.AptosOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Providers.ActivityPubOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.ONODE.Core.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.ONODE.Core.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.DNA.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Core.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.OASIS.API.Core.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.Logging.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.Logging.NLog.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.Holochain.HoloNET.ORM.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.Holochain.HoloNET.Client.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.ErrorHandling.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/NextGenSoftware.CLI.Engine.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/msvcp140.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/mongocrypt.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Microsoft.Data.SqlClient.SNI.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Microsoft.Azure.Cosmos.ServiceInterop.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/libsodium.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Ipfs.Http.Client.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Ipfs.Http.Client.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/holochain_serialisation_wrapper.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/grpc_csharp_ext.x86.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/grpc_csharp_ext.x64.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/e_sqlite3.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/DNA/STAR_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/DNA/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/DNA/Default/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/DNA/CelestialBodyDNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publishwin-x64/Cosmos.CRTCompat.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/vcruntime140_1.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/vcruntime140.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/star.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/star.exe +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/Spectre.Console.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/Spectre.Console.deps.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/OASIS_hAPP/oasis.happ +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NLog.config +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.WebSocket.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.Utilities.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.STAR.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.STAR.DNA.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.STAR.CLI.Lib.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.OASISBootLoader.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.Common.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.Web3CoreOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.TRONOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.ThreeFoldOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.TelosOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.SuiOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.SQLLiteDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.SOLIDOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.SOLANAOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.SEEDSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.ScuttlebuttOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.RootstockOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.PolygonOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.PinataOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.OptimismOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.Neo4jOASIS.Aura.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.MongoDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.LocalFileOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.IPFSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.HoloOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.HashgraphOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.GoogleCloudOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.FantomOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.EthereumOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.EOSIOOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.ElrondOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.ChainLinkOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.CardanoOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.BNBChainOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.BitcoinOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.BaseOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.AzureCosmosDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.AWSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.AvalancheOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.ArbitrumOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.AptosOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Providers.ActivityPubOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.ONODE.Core.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.ONODE.Core.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/win-x64/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.pdb +STAR 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ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.OASIS.API.Core.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.Logging.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.Logging.NLog.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.Holochain.HoloNET.ORM.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.Holochain.HoloNET.Client.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.ErrorHandling.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/NextGenSoftware.CLI.Engine.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/msvcp140.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/Microsoft.Azure.Cosmos.ServiceInterop.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/libsodium.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/libmongocrypt.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/libgrpc_csharp_ext.x86.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/libgrpc_csharp_ext.x64.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/libe_sqlite3.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/Ipfs.Http.Client.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/Ipfs.Http.Client.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/holochain_serialisation_wrapper.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/DNA/STAR_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/DNA/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/DNA/Default/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/DNA/CelestialBodyDNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-x64/Cosmos.CRTCompat.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/vcruntime140_1.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/vcruntime140.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/Spectre.Console.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/Spectre.Console.deps.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/OASIS_hAPP/oasis.happ +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NLog.config +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.WebSocket.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.Utilities.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.STAR.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.STAR.DNA.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.STAR.CLI.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.STAR.CLI.Lib.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.STAR.CLI +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.OASISBootLoader.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.Common.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.Web3CoreOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.TRONOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.ThreeFoldOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.TelosOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.SuiOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.SQLLiteDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.SOLIDOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.SOLANAOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.SEEDSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.ScuttlebuttOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.RootstockOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.PolygonOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.PinataOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.OptimismOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.Neo4jOASIS.Aura.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.MongoDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.LocalFileOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.IPFSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.HoloOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.HashgraphOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.GoogleCloudOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.FantomOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.EthereumOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.EOSIOOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.ElrondOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.ChainLinkOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.CardanoOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.BNBChainOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.BitcoinOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.BaseOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.AzureCosmosDBOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.AWSOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.AvalancheOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.ArbitrumOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.AptosOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Providers.ActivityPubOASIS.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.ONODE.Core.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.ONODE.Core.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.DNA.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Core.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.OASIS.API.Core.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.Logging.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.Logging.NLog.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.Holochain.HoloNET.ORM.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.Holochain.HoloNET.Client.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.ErrorHandling.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/NextGenSoftware.CLI.Engine.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/msvcp140.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/Microsoft.Azure.Cosmos.ServiceInterop.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/libsodium.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/libmongocrypt.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/libgrpc_csharp_ext.x86.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/libgrpc_csharp_ext.x64.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/libe_sqlite3.so +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/Ipfs.Http.Client.xml +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/Ipfs.Http.Client.pdb +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/holochain_serialisation_wrapper.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/DNA/STAR_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/DNA/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/DNA/Default/OASIS_DNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/DNA/CelestialBodyDNA.json +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/linux-arm64/Cosmos.CRTCompat.dll +STAR ODK/NextGenSoftware.OASIS.STAR.CLI/publish/installers/star-cli-3.4.0-win-x64.exe +STAR ODK/NextGenSoftware.OASIS.STAR.STARDNA/DNA/OASIS_DNA.json diff --git a/AGENTS.md b/AGENTS.md new file mode 100644 index 000000000..82d941448 --- /dev/null +++ b/AGENTS.md @@ -0,0 +1,49 @@ +# OASIS — notes for AI / Cursor agents + +## Root cause only — no hacks, fallbacks, or workarounds (all code) + +Applies to **every change** in this repo — C#, C++, ZScript, HTTP/API, DB, scripts — not only packaging. + +**Do not** paper over bugs with parallel code paths: legacy API “if new fails,” silent `catch`, duplicate “safety” updates, un-spec’d retries, or optional `dlsym` for symbols that are part of the shipped contract. That hides **broken invariants** and makes behaviour depend on which path ran. + +**Do** identify the **one invariant** that should hold, fix **the layer that broke it** (await ordering, cache invalidation, correct id persisted, deploy artifact match), use **`OASISResult`** / real errors, and add **tests or build checks** where they lock the invariant in. + +**Deploy / native:** missing `star_api_*` symbol → rebuild STARAPIClient, run full `BUILD_ODOOM.sh`, verify exports in scripts — see **`OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md`**. + +Full policy (code patterns + build): **`Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md`**. Read it before adding shims or “fallbacks.” + +## If the chat “crashed” or context was truncated + +Resume from **files in git**, not from chat history. Read: + +| Topic | Doc / entry point | +|--------|-------------------| +| **Root cause vs hacks / fallbacks** (policy for agents) | `Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md` | +| STAR CLI shell / `--non-interactive` / `--json` | `Docs/Devs/STAR_CLI_NonInteractive.md` | +| STAR CLI hub (users & devs, Light/templating, STARNET, AI/MCP) | `Docs/Devs/STAR_CLI_Comprehensive_Guide.md` | +| **Session handoff** (what’s done, what’s next, file map) | `Docs/Devs/STAR_CLI_SessionHandoff.md` | +| **ODOOM quest list + STAR** (CVars, scroll, do-not-break invariants) | `OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md` | +| **ODOOM vs UZDoom** (why HUD/timer/toggle edits seem ignored; copy step) | `OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md` | +| **`star_api.so` / `star_api.h` drift** (undefined symbol at launch; fix deploy, not game shims) | `OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md` (heading: STAR native library must match star_api.h) | +| **STAR `star_transport` remote vs native** (size, AOT, BootLoader, split-build recommendation) | `OASIS Omniverse/Docs/STAR_API_Native_Transport_Architecture.md` | +| **STAR Quest system** (WEB5 API, STARAPIClient, `star_api_*`, game hooks) | `OASIS Omniverse/Docs/STAR_Quest_System_Developer_Guide.md` | +| **OQuake / ODOOM STAR user guide** (beam-in, inventory, quest keys) | `OASIS Omniverse/Docs/STAR_Games_User_Guide.md` | + +For a **new chat**, paste: goal + “see `Docs/Devs/STAR_CLI_SessionHandoff.md`”. + +## Conventions (this repo) + +- Prefer **real implementations**; avoid TODOs/placeholders for shipping paths. +- **No workaround-first coding** — see `Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md` (section A: general code). +- OASIS APIs often use **`OASISResult`** — keep that pattern for new surface area. +- **NextGenSoftware-Libraries** lives as a **sibling** of this repo (e.g. `../NextGenSoftware-Libraries`), not under `OASIS/external-libs`. + +## High-churn STAR CLI paths + +- `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/Program.cs` — command router (very large). +- `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliInvocation.cs` — global flags. +- `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliShellOutput.cs` — JSON/errors. +- `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliStarnetNonInteractiveGuard.cs` — argv checks before `ShowSubCommandAsync` predicates. +- `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/StarnetUiScriptedCreateCli.cs` — generic argv → `CustomCreateParams` for scripted create; `StarCliNonInteractiveCreateKeys.cs` + `STARNETUIBase.CreateAsync` consume it. Prefer extending these over per-holon `Program.cs` forks (see `Docs/Devs/STAR_CLI_NonInteractive.md` § Generic design). +- `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/STARNETUIBase.cs` — wizards / `GetConfirmation` (non-interactive work often lands here). +- Shared prompts: `NextGenSoftware-Libraries/NextGenSoftware.CLI.Engine/CLIEngine.cs` (`NonInteractive`, `AssumeYes`, etc.). diff --git a/Archived/External Libs/JsonRpc20.Client/JsonRpc20.Client.csproj b/Archived/External Libs/JsonRpc20.Client/JsonRpc20.Client.csproj index 818fa779b..749b290c0 100644 --- a/Archived/External Libs/JsonRpc20.Client/JsonRpc20.Client.csproj +++ b/Archived/External Libs/JsonRpc20.Client/JsonRpc20.Client.csproj @@ -1,7 +1,7 @@ - netstandard2.0 + net10.0 Zhen Liu en-NZ https://github.com/touchjet/JsonRpc20.Client/blob/master/LICENSE diff --git a/Archived/HOLONET/NextGenSoftware.HoloNET.csproj b/Archived/HOLONET/NextGenSoftware.HoloNET.csproj index ccf79a242..042e77fb9 100644 --- a/Archived/HOLONET/NextGenSoftware.HoloNET.csproj +++ b/Archived/HOLONET/NextGenSoftware.HoloNET.csproj @@ -1,7 +1,7 @@ - netstandard2.0 + net10.0 diff --git a/Archived/NextGenSoftware.EntityFrameworkCore.OASISAPI/NextGenSoftware.EntityFrameworkCore.OASISAPI.csproj b/Archived/NextGenSoftware.EntityFrameworkCore.OASISAPI/NextGenSoftware.EntityFrameworkCore.OASISAPI.csproj index c50c8eec3..c7e56c97d 100644 --- a/Archived/NextGenSoftware.EntityFrameworkCore.OASISAPI/NextGenSoftware.EntityFrameworkCore.OASISAPI.csproj +++ b/Archived/NextGenSoftware.EntityFrameworkCore.OASISAPI/NextGenSoftware.EntityFrameworkCore.OASISAPI.csproj @@ -1,7 +1,7 @@ - netstandard2.1 + net10.0 diff --git a/Archived/NextGenSoftware.HoloNET2/NextGenSoftware.HoloNET2.csproj b/Archived/NextGenSoftware.HoloNET2/NextGenSoftware.HoloNET2.csproj index d7dd667de..30729558e 100644 --- a/Archived/NextGenSoftware.HoloNET2/NextGenSoftware.HoloNET2.csproj +++ b/Archived/NextGenSoftware.HoloNET2/NextGenSoftware.HoloNET2.csproj @@ -1,7 +1,7 @@ - netstandard2.0 + net10.0 diff --git a/Archived/NextGenSoftware.Holochain.HoloNET.Client.Core/NextGenSoftware.Holochain.HoloNET.Client.Core.csproj b/Archived/NextGenSoftware.Holochain.HoloNET.Client.Core/NextGenSoftware.Holochain.HoloNET.Client.Core.csproj index fc4bfa445..114df950f 100644 --- a/Archived/NextGenSoftware.Holochain.HoloNET.Client.Core/NextGenSoftware.Holochain.HoloNET.Client.Core.csproj +++ b/Archived/NextGenSoftware.Holochain.HoloNET.Client.Core/NextGenSoftware.Holochain.HoloNET.Client.Core.csproj @@ -1,7 +1,7 @@ - + - net6.0 + net10.0 diff --git a/Archived/NextGenSoftware.Holochain.HoloNET.Client.Desktop/NextGenSoftware.Holochain.HoloNET.Client.Desktop.csproj b/Archived/NextGenSoftware.Holochain.HoloNET.Client.Desktop/NextGenSoftware.Holochain.HoloNET.Client.Desktop.csproj index 3c00ed1b4..28bf8359a 100644 --- a/Archived/NextGenSoftware.Holochain.HoloNET.Client.Desktop/NextGenSoftware.Holochain.HoloNET.Client.Desktop.csproj +++ b/Archived/NextGenSoftware.Holochain.HoloNET.Client.Desktop/NextGenSoftware.Holochain.HoloNET.Client.Desktop.csproj @@ -1,7 +1,7 @@ - + - net6.0 + net10.0 diff --git a/Archived/NextGenSoftware.Holochain.HoloNET.Client.MessagePack/NextGenSoftware.Holochain.HoloNET.Client.MessagePack.csproj b/Archived/NextGenSoftware.Holochain.HoloNET.Client.MessagePack/NextGenSoftware.Holochain.HoloNET.Client.MessagePack.csproj index fff78129b..4340f6239 100644 --- a/Archived/NextGenSoftware.Holochain.HoloNET.Client.MessagePack/NextGenSoftware.Holochain.HoloNET.Client.MessagePack.csproj +++ b/Archived/NextGenSoftware.Holochain.HoloNET.Client.MessagePack/NextGenSoftware.Holochain.HoloNET.Client.MessagePack.csproj @@ -1,7 +1,7 @@ - + - net6.0 + net10.0 diff --git a/Archived/NextGenSoftware.Holochain.HoloNET.Client.TestHarness/NextGenSoftware.Holochain.HoloNET.Client.TestHarness.csproj b/Archived/NextGenSoftware.Holochain.HoloNET.Client.TestHarness/NextGenSoftware.Holochain.HoloNET.Client.TestHarness.csproj index 08beef389..4a3ca3a9f 100644 --- a/Archived/NextGenSoftware.Holochain.HoloNET.Client.TestHarness/NextGenSoftware.Holochain.HoloNET.Client.TestHarness.csproj +++ b/Archived/NextGenSoftware.Holochain.HoloNET.Client.TestHarness/NextGenSoftware.Holochain.HoloNET.Client.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net6.0 + net10.0 diff --git a/Archived/NextGenSoftware.Holochain.HoloNET.Client.Unity/NextGenSoftware.Holochain.HoloNET.Client.Unity.csproj b/Archived/NextGenSoftware.Holochain.HoloNET.Client.Unity/NextGenSoftware.Holochain.HoloNET.Client.Unity.csproj index 3771161eb..46bff4f85 100644 --- a/Archived/NextGenSoftware.Holochain.HoloNET.Client.Unity/NextGenSoftware.Holochain.HoloNET.Client.Unity.csproj +++ b/Archived/NextGenSoftware.Holochain.HoloNET.Client.Unity/NextGenSoftware.Holochain.HoloNET.Client.Unity.csproj @@ -1,7 +1,7 @@ - + - net6.0 + net10.0 diff --git a/Archived/NextGenSoftware.Holochain.hApp.OurWorld/NextGenSoftware.Holochain.hApp.OurWorld.csproj b/Archived/NextGenSoftware.Holochain.hApp.OurWorld/NextGenSoftware.Holochain.hApp.OurWorld.csproj index f208d303c..4340f6239 100644 --- a/Archived/NextGenSoftware.Holochain.hApp.OurWorld/NextGenSoftware.Holochain.hApp.OurWorld.csproj +++ b/Archived/NextGenSoftware.Holochain.hApp.OurWorld/NextGenSoftware.Holochain.hApp.OurWorld.csproj @@ -1,7 +1,7 @@ - net5.0 + net10.0 diff --git a/Archived/NextGenSoftware.Utilities/NextGenSoftware.Utilities.csproj b/Archived/NextGenSoftware.Utilities/NextGenSoftware.Utilities.csproj index 5627c6da6..de770ad89 100644 --- a/Archived/NextGenSoftware.Utilities/NextGenSoftware.Utilities.csproj +++ b/Archived/NextGenSoftware.Utilities/NextGenSoftware.Utilities.csproj @@ -1,7 +1,7 @@ - net8.0 + net10.0 True NextGenSoftware.Utilities NextGen Software Ltd diff --git a/Archived/NextGenSoftware.WebSocket/NextGenSoftware.WebSocket.csproj b/Archived/NextGenSoftware.WebSocket/NextGenSoftware.WebSocket.csproj index c76fd1f7d..a25afb192 100644 --- a/Archived/NextGenSoftware.WebSocket/NextGenSoftware.WebSocket.csproj +++ b/Archived/NextGenSoftware.WebSocket/NextGenSoftware.WebSocket.csproj @@ -1,7 +1,7 @@ - + - net8.0 + net10.0 True NextGenSoftware.WebSocket NextGen Software Ltd @@ -47,8 +47,8 @@ - - + + diff --git a/Dockerfile b/Docker/Dockerfile similarity index 100% rename from Dockerfile rename to Docker/Dockerfile diff --git a/Docker/Dockerfile.clean b/Docker/Dockerfile.clean new file mode 100644 index 000000000..b15d2d41c --- /dev/null +++ b/Docker/Dockerfile.clean @@ -0,0 +1,51 @@ +# Use the official .NET 9 runtime as base image +FROM mcr.microsoft.com/dotnet/aspnet:9.0 AS base +WORKDIR /app +EXPOSE 8080 +EXPOSE 8081 + +# Use the .NET 9 SDK for building +FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build + +# Project references resolve NextGenSoftware-Libraries as a sibling of the OASIS repo root +# (three levels up from e.g. OASIS Architecture/.../Common). Build from the directory that +# contains BOTH checkouts, for example: +# cd /path/to/Source +# docker build -f OASIS/Docker/Dockerfile.clean -t oasis-star-webapi . +# If your OASIS folder is not named "OASIS", pass: --build-arg OASIS_DIR=YourFolderName +ARG OASIS_DIR=OASIS +WORKDIR /build +COPY ${OASIS_DIR}/ /build/oasis-root/ +COPY NextGenSoftware-Libraries/ /build/NextGenSoftware-Libraries/ + +# HoloOASIS.csproj references ..\..\..\..\holochain-client-csharp\ = sibling of OASIS repo root (/build), not under Providers/. +ARG HOLOCHAIN_REPO=https://github.com/NextGenSoftwareUK/holochain-client-csharp.git +RUN apt-get update && apt-get install -y git \ + && git clone --depth 1 "${HOLOCHAIN_REPO}" /build/holochain-client-csharp \ + && apt-get clean && rm -rf /var/lib/apt/lists/* + +WORKDIR "/build/oasis-root" + +# Restore and build +RUN dotnet restore "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" +RUN dotnet build "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/build + +# Publish the application +FROM build AS publish +WORKDIR "/build/oasis-root" +RUN dotnet publish "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/publish /p:UseAppHost=false + +# Final stage +FROM base AS final +WORKDIR /app +COPY --from=publish /app/publish . + +# Set environment variables +ENV ASPNETCORE_ENVIRONMENT=Production +ENV ASPNETCORE_URLS=http://+:8080 + +# Health check +HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \ + CMD curl -f http://localhost:8080/api/health || exit 1 + +ENTRYPOINT ["dotnet", "NextGenSoftware.OASIS.STAR.WebAPI.dll"] diff --git a/Dockerfile.star-api b/Docker/Dockerfile.star-api similarity index 53% rename from Dockerfile.star-api rename to Docker/Dockerfile.star-api index 6166f66ae..b84c268f7 100644 --- a/Dockerfile.star-api +++ b/Docker/Dockerfile.star-api @@ -6,26 +6,21 @@ EXPOSE 8081 # Use the .NET 9 SDK for building FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build -WORKDIR /src -# Copy the entire OASIS project structure -COPY . . +# Same layout as Dockerfile.clean: build context = parent folder containing OASIS + NextGenSoftware-Libraries. +# docker build -f OASIS/Docker/Dockerfile.star-api -t oasis-star-api . +ARG OASIS_DIR=OASIS +WORKDIR /build +COPY ${OASIS_DIR}/ /build/oasis-root/ +COPY NextGenSoftware-Libraries/ /build/NextGenSoftware-Libraries/ -# Copy external libraries to a location within the build context -COPY external-libs/NextGenSoftware-Libraries/NextGenSoftware\ Libraries/ NextGenSoftware-Libraries/NextGenSoftware\ Libraries/ +# Same path as Dockerfile.clean: ..\..\..\..\holochain-client-csharp from HoloOASIS = /build/holochain-client-csharp +ARG HOLOCHAIN_REPO=https://github.com/NextGenSoftwareUK/holochain-client-csharp.git +RUN apt-get update && apt-get install -y git \ + && git clone --depth 1 "${HOLOCHAIN_REPO}" /build/holochain-client-csharp \ + && apt-get clean && rm -rf /var/lib/apt/lists/* -# Clone holochain-client-csharp from GitHub -RUN apt-get update && apt-get install -y git -RUN git clone https://github.com/NextGenSoftwareUK/holochain-client-csharp.git temp-holo -RUN mkdir -p "Providers/Network/NextGenSoftware.OASIS.API.Providers.HoloOASIS/holochain-client-csharp" -RUN cp -r temp-holo/* "Providers/Network/NextGenSoftware.OASIS.API.Providers.HoloOASIS/holochain-client-csharp/" - -# Clean up -RUN rm -rf temp-holo -RUN apt-get clean && rm -rf /var/lib/apt/lists/* - -# Build the STAR WebAPI project from the root directory -WORKDIR "/src" +WORKDIR "/build/oasis-root" # Restore and build RUN dotnet restore "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" @@ -33,7 +28,7 @@ RUN dotnet build "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OAS # Publish the application FROM build AS publish -WORKDIR "/src" +WORKDIR "/build/oasis-root" RUN dotnet publish "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/publish /p:UseAppHost=false # Final stage @@ -49,4 +44,4 @@ ENV ASPNETCORE_URLS=http://+:8080 HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \ CMD curl -f http://localhost:8080/api/health || exit 1 -ENTRYPOINT ["dotnet", "NextGenSoftware.OASIS.STAR.WebAPI.dll"] \ No newline at end of file +ENTRYPOINT ["dotnet", "NextGenSoftware.OASIS.STAR.WebAPI.dll"] diff --git a/docker-compose.yml b/Docker/docker-compose.yml similarity index 100% rename from docker-compose.yml rename to Docker/docker-compose.yml diff --git a/Dockerfile.clean b/Dockerfile.clean deleted file mode 100644 index f97ec2e29..000000000 --- a/Dockerfile.clean +++ /dev/null @@ -1,48 +0,0 @@ -# Use the official .NET 9 runtime as base image -FROM mcr.microsoft.com/dotnet/aspnet:9.0 AS base -WORKDIR /app -EXPOSE 8080 -EXPOSE 8081 - -# Use the .NET 9 SDK for building -FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build -WORKDIR /src - -# Copy the entire OASIS project structure (now including external libraries) -COPY . . - -# Set up external libraries in the expected locations for project references -# This creates the directory structure that the project references expect -RUN mkdir -p "OASIS Architecture/NextGenSoftware.OASIS.Common/NextGenSoftware-Libraries/NextGenSoftware Libraries/NextGenSoftware.Logging" && \ - cp -r "NextGenSoftware-Libraries/NextGenSoftware Libraries/NextGenSoftware.Logging/." "OASIS Architecture/NextGenSoftware.OASIS.Common/NextGenSoftware-Libraries/NextGenSoftware Libraries/NextGenSoftware.Logging/" && \ - mkdir -p "OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/NextGenSoftware-Libraries/NextGenSoftware Libraries/NextGenSoftware.Logging.NLog" && \ - cp -r "NextGenSoftware-Libraries/NextGenSoftware Libraries/NextGenSoftware.Logging.NLog/." "OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/NextGenSoftware-Libraries/NextGenSoftware Libraries/NextGenSoftware.Logging.NLog/" && \ - mkdir -p "Providers/Network/NextGenSoftware.OASIS.API.Providers.HoloOASIS/holochain-client-csharp" && \ - cp -r "holochain-client-csharp/." "Providers/Network/NextGenSoftware.OASIS.API.Providers.HoloOASIS/holochain-client-csharp/" - -# Build the STAR WebAPI project from the root directory -WORKDIR "/src" - -# Restore and build -RUN dotnet restore "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" -RUN dotnet build "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/build - -# Publish the application -FROM build AS publish -WORKDIR "/src" -RUN dotnet publish "STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI/NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/publish /p:UseAppHost=false - -# Final stage -FROM base AS final -WORKDIR /app -COPY --from=publish /app/publish . - -# Set environment variables -ENV ASPNETCORE_ENVIRONMENT=Production -ENV ASPNETCORE_URLS=http://+:8080 - -# Health check -HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \ - CMD curl -f http://localhost:8080/api/health || exit 1 - -ENTRYPOINT ["dotnet", "NextGenSoftware.OASIS.STAR.WebAPI.dll"] diff --git a/Dockerfile.star-api.new b/Dockerfile.star-api.new deleted file mode 100644 index 9b18dec14..000000000 --- a/Dockerfile.star-api.new +++ /dev/null @@ -1,39 +0,0 @@ -# Use the official .NET 9 runtime as base image -FROM mcr.microsoft.com/dotnet/aspnet:9.0 AS base -WORKDIR /app -EXPOSE 8080 -EXPOSE 8081 - -# Use the .NET 9 SDK for building -FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build -WORKDIR /src - -# Copy the entire OASIS project structure (now including external libraries) -COPY . . - -# Build the STAR WebAPI project -WORKDIR "/src/STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI" - -# Restore and build -RUN dotnet restore "NextGenSoftware.OASIS.STAR.WebAPI.csproj" -RUN dotnet build "NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/build - -# Publish the application -FROM build AS publish -WORKDIR "/src/STAR ODK/NextGenSoftware.OASIS.STAR.WebAPI" -RUN dotnet publish "NextGenSoftware.OASIS.STAR.WebAPI.csproj" -c Release -o /app/publish /p:UseAppHost=false - -# Final stage -FROM base AS final -WORKDIR /app -COPY --from=publish /app/publish . - -# Set environment variables -ENV ASPNETCORE_ENVIRONMENT=Production -ENV ASPNETCORE_URLS=http://+:8080 - -# Health check -HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \ - CMD curl -f http://localhost:8080/api/health || exit 1 - -ENTRYPOINT ["dotnet", "NextGenSoftware.OASIS.STAR.WebAPI.dll"] diff --git a/Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md b/Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md new file mode 100644 index 000000000..70f21d92e --- /dev/null +++ b/Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md @@ -0,0 +1,84 @@ +# Agent policy: fix root causes — no hacks, fallbacks, or workarounds + +This file is for **AI / Cursor agents** and future sessions. It applies to **all work in this repo**: C#, C++, ZScript, APIs, scripts, and packaging — not only ODOOM or `star_api`. + +When something fails or behaves wrong, **fix why it fails**, not a parallel “maybe this will work” path. + +--- + +## A. General code (any language, any layer) + +### What counts as a workaround (avoid) + +- **Dual paths for the same responsibility** — e.g. “try new API, on failure call legacy API” when both are supposed to be the same contract. Either migrate callers and remove the old path, or fix the new path so it satisfies the contract. +- **Swallowing errors** — empty `catch`, log-only `catch`, returning default success when the operation did not succeed. Use **`OASISResult`** / explicit errors; let the caller or user see a real failure unless the spec truly defines partial success. +- **Defensive duplication** — “also set this CVar in case the other layer forgot.” Fix the layer that should set it; one owner for one invariant. +- **Magic retries without a spec** — looping N times or sleeping to “shake loose” races. Fix ordering (await the right task, single message flow, one transaction) unless retry is a **documented** protocol (e.g. idempotent HTTP with backoff policy). +- **Stringly / format guessing** — multiple parsers for the same payload “for compatibility.” Pick one canonical format; fix producers and consumers to match. +- **Feature flags or `if (oldBehavior)`** to avoid fixing data or callers — temporary during a controlled rollout is fine; **shipping** with two behaviours for the same user action is debt. Remove the branch after migration. +- **Copy-paste “safety” checks** in every caller instead of **one validation** at the system boundary. + +### What to do instead + +1. **Name the invariant** — e.g. “After `StartQuest`, avatar active quest in DB matches cache used by `get_quests_string`.” +2. **Find the single place that broke the invariant** — wrong field updated, missing await, stale cache key, wrong quest id in persist. +3. **Change that place** (and tests if they exist). Remove redundant branches that existed only to mask it. +4. **Prefer one clear code path** — easier to reason about and matches user rules (focused diffs, no drive-by complexity). + +### Legitimate patterns (not “fallbacks”) + +- **Real optional features** — user or config explicitly chooses behaviour; both paths are specified and tested. +- **True external instability** — retries with policy for **documented** flaky I/O, with metrics and eventual failure surface to the user — not silent infinite retry. +- **Backward compatibility at a boundary** — e.g. API version negotiation **defined** by the protocol, not ad hoc “try parse as JSON then as XML.” + +--- + +## B. Builds, deploy, and native boundaries + +1. **Do not hide broken builds or deploy drift in application code.** + Examples of what **not** to do: + - `dlsym` / `GetProcAddress` optional resolution for symbols that are **part of the shipped contract** (`star_api.h` exports the game links against). + - “If new API missing, call old API and hope” dual paths for the same user action. + - Swallowing errors and continuing as if success. + +2. **Treat the symptom as a pipeline bug until proven otherwise.** + - `undefined symbol` at launch → native library next to the binary does not match headers / linker expectations → **rebuild and redeploy** the producer (e.g. STARAPIClient), **re-run** packaging (e.g. `BUILD_ODOOM.sh`), add or tighten **build-time checks** so the next person gets a clear failure instead of a runtime crash. + +3. **Prefer fail-fast over masking.** + - Add verification in **build or deploy scripts** (e.g. `nm` / `objdump` on required exports). + - Prefer a loud script error + doc link over game code that “works” on half the installs. + +4. **Two-tree / copy-step problems are fixed by sync and docs, not by forks in game logic.** + - ODOOM canonical sources live under `OASIS Omniverse/ODOOM/`; the running engine is built from `UZDOOM_SRC` after copy. See `OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md`. + - The fix is: run the official build, fix the script if it’s wrong, document the step — not “if file A missing read file B.” + +5. **Async ordering bugs are fixed by sequencing in the right layer** (e.g. C# chain after `StartQuestAsync` completes), not by “try persist again later” guesses in the client unless that retry is a specified, tested protocol. + +--- + +## When you think you need a fallback + +Stop and answer: + +- What **invariant** is broken? +- What **single change** restores the invariant (code, data, or deploy)? +- Can a **test or script** enforce that invariant next time? + +If yes, implement **that** — do not add a second path that hides the break. + +--- + +## OASIS-specific pointers + +| Situation | Root-cause fix (not a workaround) | +|-----------|-------------------------------------| +| Missing `star_api_*` symbol at launch | Rebuild/deploy STARAPIClient; full `BUILD_ODOOM.sh` / packaging; see `OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md` (STAR native library section). If publish was skipped as “up to date”, ensure **`REQUIRED_STAR_EXPORTS`** in `STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` includes the new symbol so the script forces publish. **Also check `ODOOM/build/libstar_api.so`:** the game loads **`libstar_api.so`**, not only `star_api.so`; a stale `libstar_api.so` beside a new `star_api.so` causes this error (see `OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md`). | +| ZScript / HUD “ignored” | Copy step + pk3 rebuild; same doc. | +| Quest / cache feels stale | Fix invalidation and single source of truth in STAR client / API; don’t duplicate cache logic “just in case.” | +| API returns wrong shape | Fix serializer or DTO in ONODE/WebAPI; don’t add a third parser in the game client. | + +--- + +## Relation to user rules and `AGENTS.md` + +User rules already ask for real implementations, **`OASISResult`**, and minimal unrelated refactors. This document adds: **one honest code path**; fix the producer of bad state; **fail visibly** when the system is misconfigured — in **all** subsystems, not only native glue. diff --git a/Docs/Devs/API Documentation/WEB5_STAR_API_Documentation.md b/Docs/Devs/API Documentation/WEB5_STAR_API_Documentation.md index b18191eea..74b5a0c24 100644 --- a/Docs/Devs/API Documentation/WEB5_STAR_API_Documentation.md +++ b/Docs/Devs/API Documentation/WEB5_STAR_API_Documentation.md @@ -780,16 +780,20 @@ DELETE /api/quests/{id} GET /api/quests/by-avatar/{avatarId} GET /api/quests/by-type/{type} GET /api/quests/by-status/{status} +GET /api/quests/by-status/{status}/game GET /api/quests/search POST /api/quests/create ``` +Lightweight game read models (`/game` suffix): same auth and filtering semantics as the non-`game` routes, but the response is a flat DTO (no full Quest holon graph). The native **StarApiClient** uses `GET /api/quests/all-for-avatar/game` and `GET /api/quests/by-status/{status}/game` for quest lists. Use `GET /api/quests/all-for-avatar` (no suffix) when you need full holon JSON for tools, graph, or admin. + #### **Quests Loading** ```http GET /api/quests/{id}/load GET /api/quests/load-from-path GET /api/quests/load-from-published -GET /api/quests/load-all-for-avatar +GET /api/quests/all-for-avatar +GET /api/quests/all-for-avatar/game ``` #### **Quests Publishing** diff --git a/Docs/Devs/CONTRACT_DEPLOYMENT.md b/Docs/Devs/CONTRACT_DEPLOYMENT.md new file mode 100644 index 000000000..b97960bf6 --- /dev/null +++ b/Docs/Devs/CONTRACT_DEPLOYMENT.md @@ -0,0 +1,825 @@ +# OASIS Smart Contract Deployment Guide + +This comprehensive guide provides instructions for deploying OASIS smart contracts to **ALL** supported blockchain providers. + +## Overview + +OASIS supports multiple blockchain ecosystems, each requiring different deployment approaches: + +- **EVM-Compatible Chains**: Solidity contracts (Ethereum, Arbitrum, Optimism, Base, Polygon, BNB Chain, Fantom, Avalanche, Rootstock, TRON, zkSync, Linea, Scroll, TON) +- **Move-Based Chains**: Move contracts (Aptos, Sui) +- **Cosmos Ecosystem**: CosmWasm contracts (Cosmos Hub, Osmosis, etc.) +- **Polkadot Ecosystem**: ink! contracts (Polkadot, Kusama, parachains) +- **Other Chains**: Cardano (Plutus), NEAR (Rust/WASM), Solana (Rust/BPF), EOSIO (C++), Bitcoin (OP_RETURN), XRPL (Memos), Hedera (Solidity/File Service) + +--- + +## Table of Contents + +1. [EVM-Compatible Chains](#evm-compatible-chains) +2. [Move-Based Chains (Aptos, Sui)](#move-based-chains) +3. [Cosmos Ecosystem (CosmWasm)](#cosmos-ecosystem) +4. [Polkadot Ecosystem (ink!)](#polkadot-ecosystem) +5. [Solana (Rust/BPF)](#solana) +6. [Cardano (Plutus)](#cardano) +7. [NEAR (Rust/WASM)](#near) +8. [EOSIO/Telos (C++)](#eosio) +9. [Bitcoin (OP_RETURN)](#bitcoin) +10. [XRPL (Transaction Memos)](#xrpl) +11. [Hedera Hashgraph](#hedera) +12. [TRON](#tron) +13. [Verification & Testing](#verification) +14. [Security Best Practices](#security) + +--- + +## EVM-Compatible Chains + +**Chains**: Ethereum, Arbitrum, Optimism, Base, Polygon, BNB Chain, Fantom, Avalanche, Rootstock, TRON, zkSync Era, Linea, Scroll, TON EVM + +**Contract Language**: Solidity ^0.8.19 + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.OptimismOASIS/contracts/OASIS.sol` + +### Prerequisites + +1. **Deployer Wallet**: Wallet with native tokens (ETH, MATIC, BNB, etc.) for gas fees +2. **Deployment Tool**: Hardhat, Truffle, or Remix IDE +3. **Node.js**: v16+ for Hardhat/Truffle + +### Deployment Steps + +#### 1. Install Dependencies + +```bash +npm install --save-dev hardhat @nomicfoundation/hardhat-toolbox +npm install --save-dev @openzeppelin/contracts # If using OpenZeppelin +``` + +#### 2. Configure Networks + +Create `hardhat.config.js`: + +```javascript +require("@nomicfoundation/hardhat-toolbox"); + +module.exports = { + solidity: { + version: "0.8.19", + settings: { + optimizer: { + enabled: true, + runs: 200 + } + } + }, + networks: { + // Ethereum Mainnet + ethereum: { + url: process.env.ETHEREUM_RPC_URL || "https://eth.llamarpc.com", + chainId: 1, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Arbitrum + arbitrum: { + url: process.env.ARBITRUM_RPC_URL || "https://arb1.arbitrum.io/rpc", + chainId: 42161, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Optimism + optimism: { + url: process.env.OPTIMISM_RPC_URL || "https://mainnet.optimism.io", + chainId: 10, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Base + base: { + url: process.env.BASE_RPC_URL || "https://mainnet.base.org", + chainId: 8453, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Polygon + polygon: { + url: process.env.POLYGON_RPC_URL || "https://polygon-rpc.com", + chainId: 137, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // BNB Chain + bnb: { + url: process.env.BNB_RPC_URL || "https://bsc-dataseed.binance.org", + chainId: 56, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Fantom + fantom: { + url: process.env.FANTOM_RPC_URL || "https://rpc.ftm.tools", + chainId: 250, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Avalanche + avalanche: { + url: process.env.AVALANCHE_RPC_URL || "https://api.avax.network/ext/bc/C/rpc", + chainId: 43114, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // zkSync Era + zkSync: { + url: process.env.ZKSYNC_RPC_URL || "https://mainnet.era.zksync.io", + chainId: 324, + accounts: [process.env.DEPLOYER_PRIVATE_KEY], + zksync: true // Requires @matterlabs/hardhat-zksync + }, + // Linea + linea: { + url: process.env.LINEA_RPC_URL || "https://rpc.linea.build", + chainId: 59144, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + }, + // Scroll + scroll: { + url: process.env.SCROLL_RPC_URL || "https://rpc.scroll.io", + chainId: 534352, + accounts: [process.env.DEPLOYER_PRIVATE_KEY] + } + } +}; +``` + +#### 3. Deploy Script + +Create `scripts/deploy.js`: + +```javascript +const hre = require("hardhat"); + +async function main() { + const OASIS = await hre.ethers.getContractFactory("OASIS"); + const oasis = await OASIS.deploy(); + await oasis.waitForDeployment(); + + const address = await oasis.getAddress(); + console.log("OASIS deployed to:", address); + console.log("Network:", hre.network.name); + console.log("Chain ID:", (await hre.ethers.provider.getNetwork()).chainId); + + // Verify on block explorer (optional) + if (hre.network.name !== "hardhat") { + await hre.run("verify:verify", { + address: address, + constructorArguments: [] + }); + } +} + +main() + .then(() => process.exit(0)) + .catch((error) => { + console.error(error); + process.exit(1); + }); +``` + +#### 4. Deploy + +```bash +# Set private key +export DEPLOYER_PRIVATE_KEY="your-private-key-here" + +# Deploy to specific network +npx hardhat run scripts/deploy.js --network ethereum +npx hardhat run scripts/deploy.js --network arbitrum +npx hardhat run scripts/deploy.js --network optimism +# ... etc for each chain +``` + +#### 5. Update Configuration + +Update `OASIS_DNA.json` with deployed addresses: + +```json +{ + "StorageProviders": { + "EthereumOASIS": { + "ContractAddress": "0xYourDeployedAddress", + "ChainPrivateKey": "your-private-key", + "ChainId": 1 + }, + "ArbitrumOASIS": { + "ContractAddress": "0xYourDeployedAddress", + "ChainPrivateKey": "your-private-key", + "ChainId": 42161 + } + // ... etc + } +} +``` + +--- + +## Move-Based Chains + +### Aptos + +**Contract Language**: Move + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.AptosOASIS/contracts/Oasis.move` + +#### Prerequisites + +```bash +# Install Aptos CLI +curl -fsSL "https://aptos.dev/scripts/install_cli.py" | python3 +``` + +#### Deployment Steps + +1. **Initialize Project**: + ```bash + aptos init --network mainnet + ``` + +2. **Compile Contract**: + ```bash + aptos move compile --named-addresses oasis=your-account-address + ``` + +3. **Publish Module**: + ```bash + aptos move publish \ + --named-addresses oasis=your-account-address \ + --assume-yes + ``` + +4. **Update Configuration**: + ```json + "AptosOASIS": { + "RpcEndpoint": "https://fullnode.mainnet.aptoslabs.com", + "ContractAddress": "your-account-address", + "Network": "mainnet" + } + ``` + +**Module Address Format**: `{your-account-address}::oasis::oasis` + +### Sui + +**Contract Language**: Sui Move + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.SuiOASIS/contracts/oasis.move` + +#### Prerequisites + +```bash +# Install Sui CLI +cargo install --locked --git https://github.com/MystenLabs/sui.git --branch main sui +``` + +#### Deployment Steps + +1. **Initialize Project**: + ```bash + sui client new-address ed25519 + sui client active-address + ``` + +2. **Publish Package**: + ```bash + sui client publish \ + --gas-budget 100000000 \ + --json + ``` + +3. **Get Package ID**: + ```bash + sui client objects --address $(sui client active-address) + ``` + +4. **Update Configuration**: + ```json + "SuiOASIS": { + "RpcEndpoint": "https://fullnode.mainnet.sui.io:443", + "ContractAddress": "0xYourPackageId", + "Network": "mainnet" + } + ``` + +--- + +## Cosmos Ecosystem + +**Contract Language**: CosmWasm (Rust) + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS/contracts/` + +### Prerequisites + +```bash +# Install Rust +curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh + +# Add wasm32 target +rustup target add wasm32-unknown-unknown + +# Install wasm-opt +cargo install wasm-opt +``` + +### Deployment Steps + +1. **Build Contract**: + ```bash + cd Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS/contracts/oasis + cargo wasm + ``` + +2. **Optimize WASM**: + ```bash + wasm-opt -Os target/wasm32-unknown-unknown/release/oasis.wasm \ + -o oasis-optimized.wasm + ``` + +3. **Store Contract**: + ```bash + wasmd tx wasm store oasis-optimized.wasm \ + --from mykey \ + --gas auto \ + --gas-adjustment 1.3 \ + --chain-id cosmoshub-4 + ``` + +4. **Instantiate Contract**: + ```bash + wasmd tx wasm instantiate '{}' \ + --from mykey \ + --label "oasis" \ + --admin $(wasmd keys show mykey -a) \ + --gas auto \ + --chain-id cosmoshub-4 + ``` + +5. **Update Configuration**: + ```json + "CosmosBlockChainOASIS": { + "RpcEndpoint": "https://cosmos-rpc.polkachu.com", + "ContractAddress": "cosmos1...", + "ChainId": "cosmoshub-4" + } + ``` + +--- + +## Polkadot Ecosystem + +**Contract Language**: ink! (Rust) + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.PolkadotOASIS/contracts/` + +### Prerequisites + +```bash +# Install Rust +curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh + +# Install cargo-contract +cargo install cargo-contract --force +``` + +### Deployment Steps + +1. **Build Contract**: + ```bash + cd Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.PolkadotOASIS/contracts/oasis + cargo contract build --release + ``` + +2. **Upload Contract** (via Polkadot.js Apps): + - Go to https://polkadot.js.org/apps + - Navigate to Developer > Contracts + - Upload the `.contract` file + - Note the code hash + +3. **Instantiate Contract**: + - Use Polkadot.js Apps or CLI + - Instantiate with constructor parameters + - Note the contract address + +4. **Update Configuration**: + ```json + "PolkadotOASIS": { + "RpcEndpoint": "wss://rpc.polkadot.io", + "ContractAddress": "5...", + "Network": "mainnet" + } + ``` + +--- + +## Solana + +**Contract Language**: Rust (BPF) + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.SOLANAOASIS/Contracts/OASISStorage.sol` + +### Prerequisites + +```bash +# Install Solana CLI +sh -c "$(curl -sSfL https://release.solana.com/stable/install)" + +# Install Anchor framework +cargo install --git https://github.com/coral-xyz/anchor avm --locked --force +avm install latest +avm use latest +``` + +### Deployment Steps + +1. **Build Program**: + ```bash + anchor build + ``` + +2. **Deploy Program**: + ```bash + solana program deploy \ + target/deploy/oasis_storage.so \ + --url mainnet-beta + ``` + +3. **Update Configuration**: + ```json + "SolanaOASIS": { + "ConnectionString": "https://api.mainnet-beta.solana.com", + "ProgramId": "YourProgramId", + "PublicKey": "YourWalletPublicKey" + } + ``` + +--- + +## Cardano + +**Contract Language**: Plutus (Haskell) + +**Storage Method**: Native tokens or Plutus smart contracts + +### Configuration + +CardanoOASIS uses native transactions with metadata. No contract deployment needed, but configure: + +```json +"CardanoOASIS": { + "RpcEndpoint": "https://cardano-mainnet.blockfrost.io/api/v0", + "NetworkId": "mainnet", + "ApiKey": "YOUR_BLOCKFROST_API_KEY" +} +``` + +--- + +## NEAR + +**Contract Language**: Rust (compiled to WASM) + +### Prerequisites + +```bash +# Install NEAR CLI +npm install -g near-cli +``` + +### Deployment Steps + +1. **Build Contract**: + ```bash + cd contracts/oasis + cargo build --target wasm32-unknown-unknown --release + ``` + +2. **Deploy Contract**: + ```bash + near deploy \ + --wasmFile target/wasm32-unknown-unknown/release/oasis.wasm \ + --accountId oasis.your-account.near \ + --networkId mainnet + ``` + +3. **Update Configuration**: + ```json + "NEAROASIS": { + "RpcEndpoint": "https://rpc.mainnet.near.org", + "ContractAddress": "oasis.your-account.near", + "Network": "mainnet" + } + ``` + +--- + +## EOSIO + +**Contract Language**: C++ + +**Chains**: EOSIO, Telos, SEEDS + +### Prerequisites + +```bash +# Install EOSIO CDT +git clone https://github.com/EOSIO/eosio.cdt +cd eosio.cdt +./build.sh +``` + +### Deployment Steps + +1. **Compile Contract**: + ```bash + eosio-cpp -o oasis.wasm oasis.cpp --abigen + ``` + +2. **Create Account**: + ```bash + cleos create account eosio oasis EOS6MRyAjQq8ud7hVNYcfnVPJqcVpscN5So8BhtHuGYqET5GDW5CV + ``` + +3. **Deploy Contract**: + ```bash + cleos set contract oasis /path/to/contract oasis.wasm oasis.abi + ``` + +4. **Update Configuration**: + ```json + "EOSIOOASIS": { + "AccountName": "oasis", + "ConnectionString": "https://eos.greymass.com", + "ChainId": "aca376f206b8fc25a6ed44dbdc66547c36c6c33e3a119ffbeaef943642f0e906" + } + ``` + +--- + +## Bitcoin + +**Storage Method**: OP_RETURN transactions (no smart contracts) + +### Configuration + +BitcoinOASIS uses OP_RETURN to embed data. No contract deployment needed: + +```json +"BitcoinOASIS": { + "RpcEndpoint": "https://api.blockcypher.com/v1/btc/main", + "Network": "mainnet" +} +``` + +**Note**: Ensure your Bitcoin node supports OP_RETURN transactions. + +--- + +## XRPL + +**Storage Method**: Transaction memos (no smart contracts) + +### Configuration + +XRPLOASIS uses transaction memos to store data: + +```json +"XRPLOASIS": { + "RpcEndpoint": "https://s1.ripple.com:51234", + "ArchiveAccount": "rYourXRPLAccountAddress", + "Network": "mainnet" +} +``` + +**Setup Steps**: +1. Create an XRPL account (or use existing) +2. Fund it with minimum XRP reserve (~10 XRP) +3. Set `ArchiveAccount` in DNA config +4. Ensure avatars have XRPL wallets configured + +--- + +## Hedera Hashgraph + +**Storage Options**: +1. **Hedera File Service** (recommended for data storage) +2. **Hedera Smart Contract Service** (Solidity contracts) + +### Option 1: File Service (No Contract) + +```json +"HashgraphOASIS": { + "RpcEndpoint": "https://mainnet-public.mirrornode.hedera.com", + "Network": "mainnet", + "AccountId": "0.0.xxxxx", + "PrivateKey": "your-private-key" +} +``` + +### Option 2: Smart Contract Service + +Deploy Solidity contract similar to EVM chains: + +```bash +# Use Hedera SDK or Remix IDE +# Deploy to Hedera Smart Contract Service +``` + +--- + +## TRON + +**Contract Language**: Solidity (TRON-compatible) + +**Contract Source**: `Providers/Blockchain/NextGenSoftware.OASIS.API.Providers.TRONOASIS/Contracts/OASISStorage.sol` + +### Prerequisites + +```bash +# Install TronBox (Truffle for TRON) +npm install -g tronbox +``` + +### Deployment Steps + +1. **Configure TronBox**: + ```javascript + // tronbox.js + module.exports = { + networks: { + mainnet: { + privateKey: process.env.TRON_PRIVATE_KEY, + userFeePercentage: 100, + feeLimit: 1000 * 1e6, + fullHost: "https://api.trongrid.io" + } + } + }; + ``` + +2. **Deploy**: + ```bash + tronbox migrate --network mainnet + ``` + +3. **Update Configuration**: + ```json + "TRONOASIS": { + "RpcEndpoint": "https://api.trongrid.io", + "ContractAddress": "TR7NHqjeKQxGTCi8q8ZY4pL8otSzgjLj6t", + "Network": "mainnet" + } + ``` + +--- + +## Verification & Testing + +### Block Explorers + +Verify contracts on chain-specific explorers: + +| Chain | Explorer URL | +|-------|-------------| +| Ethereum | https://etherscan.io | +| Arbitrum | https://arbiscan.io | +| Optimism | https://optimistic.etherscan.io | +| Base | https://basescan.org | +| Polygon | https://polygonscan.com | +| BNB Chain | https://bscscan.com | +| Fantom | https://ftmscan.com | +| Avalanche | https://snowtrace.io | +| zkSync | https://explorer.zksync.io | +| Linea | https://lineascan.build | +| Scroll | https://scrollscan.com | +| Aptos | https://explorer.aptoslabs.com | +| Sui | https://suiexplorer.com | +| Cosmos | https://www.mintscan.io/cosmos | +| Polkadot | https://polkascan.io | +| Solana | https://explorer.solana.com | +| NEAR | https://explorer.near.org | +| TRON | https://tronscan.org | + +### Test Harnesses + +Run provider-specific test harnesses: + +```bash +# Example: Test zkSync provider +cd Providers/Blockchain/TestProjects/NextGenSoftware.OASIS.API.Providers.ZkSyncOASIS.TestHarness +dotnet run +``` + +### Integration Tests + +Run integration tests to verify CRUD operations: + +```bash +dotnet test Providers/Blockchain/TestProjects/NextGenSoftware.OASIS.API.Providers.ZkSyncOASIS.IntegrationTests +``` + +--- + +## Security Best Practices + +### General + +- **Never commit private keys** to version control +- **Use environment variables** for sensitive data +- **Test on testnet first** before mainnet deployment +- **Use multi-sig wallets** for production deployments +- **Consider upgradeable contracts** if contract changes are expected +- **Audit contracts** before mainnet deployment + +### Chain-Specific + +- **EVM**: Use OpenZeppelin libraries for security +- **Move**: Leverage Move's built-in security features +- **CosmWasm**: Follow CosmWasm security guidelines +- **ink!**: Use ink! security best practices +- **Solana**: Follow Solana program security guidelines + +### Key Management + +- Use hardware wallets for production deployments +- Implement key rotation policies +- Use separate keys for testnet and mainnet +- Store keys in secure key management systems (AWS KMS, HashiCorp Vault, etc.) + +--- + +## Contract Address Registry + +After deployment, record all contract addresses: + +| Provider | Network | Contract Address | Deployer | Transaction Hash | Deployed Date | +|----------|---------|------------------|----------|------------------|--------------| +| EthereumOASIS | Ethereum Mainnet | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| ArbitrumOASIS | Arbitrum One | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| OptimismOASIS | Optimism | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| BaseOASIS | Base | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| PolygonOASIS | Polygon | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| BNBChainOASIS | BNB Chain | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| FantomOASIS | Fantom | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| AvalancheOASIS | Avalanche C-Chain | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| ZkSyncOASIS | zkSync Era | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| LineaOASIS | Linea | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| ScrollOASIS | Scroll | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| AptosOASIS | Aptos | `{address}::oasis::oasis` | `{address}` | `0x...` | YYYY-MM-DD | +| SuiOASIS | Sui | `0x...` | `0x...` | `0x...` | YYYY-MM-DD | +| CosmosBlockChainOASIS | Cosmos Hub | `cosmos1...` | `cosmos1...` | `0x...` | YYYY-MM-DD | +| PolkadotOASIS | Polkadot | `5...` | `5...` | `0x...` | YYYY-MM-DD | +| SolanaOASIS | Solana Mainnet | `...` | `...` | `...` | YYYY-MM-DD | +| NEAROASIS | NEAR | `oasis.near` | `...` | `...` | YYYY-MM-DD | +| EOSIOOASIS | EOS | `oasis` | `...` | `...` | YYYY-MM-DD | +| TRONOASIS | TRON | `TR...` | `T...` | `...` | YYYY-MM-DD | + +--- + +## Support & Resources + +### Documentation + +- Provider-specific README files in each provider directory +- Contract source code in `contracts/` directories +- Chain-specific deployment guides + +### Community + +- OASIS GitHub: [Link to repo] +- Discord/Slack: [Link to community] +- Documentation: [Link to docs] + +### Chain-Specific Resources + +- **Ethereum**: https://ethereum.org/developers +- **Aptos**: https://aptos.dev +- **Sui**: https://docs.sui.io +- **Cosmos**: https://docs.cosmos.network +- **Polkadot**: https://docs.polkadot.network +- **Solana**: https://docs.solana.com + +--- + +## Troubleshooting + +### Common Issues + +1. **Gas Estimation Failed**: Ensure deployer wallet has sufficient native tokens +2. **Contract Verification Failed**: Check constructor arguments match deployment +3. **Network Connection Issues**: Verify RPC endpoint is accessible +4. **Compilation Errors**: Ensure contract language version matches chain requirements + +### Getting Help + +- Check provider-specific error logs +- Review chain-specific documentation +- Consult OASIS community channels +- Open GitHub issue with deployment details (redact sensitive info) + +--- + +**Last Updated**: 2025-01-XX +**Maintained By**: OASIS Development Team diff --git a/Docs/Devs/DEPLOYMENT_CHECKLIST.md b/Docs/Devs/DEPLOYMENT_CHECKLIST.md new file mode 100644 index 000000000..786c19289 --- /dev/null +++ b/Docs/Devs/DEPLOYMENT_CHECKLIST.md @@ -0,0 +1,412 @@ +# OASIS Contract Deployment Checklist + +This comprehensive checklist guides you through deploying OASIS contracts to all supported blockchains. + +## 📋 Pre-Deployment Checklist + +### Environment Setup + +- [ ] **Node.js v16+ installed** + ```bash + node --version # Should be v16 or higher + ``` + +- [ ] **Hardhat installed globally or in project** + ```bash + npm install --save-dev hardhat @nomicfoundation/hardhat-toolbox + ``` + +- [ ] **Aptos CLI installed** (for Aptos deployment) + ```bash + curl -fsSL https://aptos.dev/scripts/install_cli.py | python3 + ``` + +- [ ] **Sui CLI installed** (for Sui deployment) + ```bash + cargo install --locked --git https://github.com/MystenLabs/sui.git --branch main sui + ``` + +- [ ] **Environment variables configured** + - Create `.env` file in project root + - Set `DEPLOYER_PRIVATE_KEY=your-private-key` + - Set API keys for contract verification (optional): + - `ETHERSCAN_API_KEY` + - `ARBISCAN_API_KEY` + - `POLYGONSCAN_API_KEY` + - `BSCSCAN_API_KEY` + - etc. + +- [ ] **Deployer wallets created and funded** + - [ ] Ethereum/Arbitrum/Optimism/Base: Funded with ETH + - [ ] Polygon: Funded with MATIC + - [ ] BNB Chain: Funded with BNB + - [ ] Fantom: Funded with FTM + - [ ] Avalanche: Funded with AVAX + - [ ] Aptos: Funded with APT + - [ ] Sui: Funded with SUI + - [ ] Other chains: Funded with native tokens + +- [ ] **Hardhat config created** + ```bash + cp scripts/hardhat.config.template.js hardhat.config.js + # Edit hardhat.config.js with your RPC URLs + ``` + +- [ ] **Contract source verified** + - [ ] OASIS.sol exists in contract directories + - [ ] Move contracts exist for Aptos/Sui + - [ ] Contracts compile without errors + +## 🧪 Testnet Deployment + +### EVM Testnets + +- [ ] **Ethereum Sepolia** + ```bash + node scripts/deploy-evm-chain.js sepolia + ``` + +- [ ] **Arbitrum Sepolia** + ```bash + node scripts/deploy-evm-chain.js arbitrumSepolia + ``` + +- [ ] **Optimism Sepolia** + ```bash + node scripts/deploy-evm-chain.js optimismSepolia + ``` + +- [ ] **Base Sepolia** + ```bash + node scripts/deploy-evm-chain.js baseSepolia + ``` + +- [ ] **Polygon Amoy** + ```bash + node scripts/deploy-evm-chain.js amoy + ``` + +- [ ] **BNB Chain Testnet** + ```bash + node scripts/deploy-evm-chain.js bnbTestnet + ``` + +- [ ] **Fantom Testnet** + ```bash + node scripts/deploy-evm-chain.js fantomTestnet + ``` + +- [ ] **Avalanche Fuji** + ```bash + node scripts/deploy-evm-chain.js fuji + ``` + +- [ ] **Rootstock Testnet** + ```bash + node scripts/deploy-evm-chain.js rootstockTestnet + ``` + +- [ ] **zkSync Era Testnet** + ```bash + node scripts/deploy-evm-chain.js zkSyncTestnet + ``` + +- [ ] **Linea Testnet** + ```bash + node scripts/deploy-evm-chain.js lineaTestnet + ``` + +- [ ] **Scroll Sepolia** + ```bash + node scripts/deploy-evm-chain.js scrollSepolia + ``` + +**OR deploy all testnets at once:** +```bash +./scripts/deploy-all-evm-testnet.sh +``` + +### Move Testnets + +- [ ] **Aptos Testnet** + ```bash + ./scripts/deploy-aptos.sh testnet + ``` + +- [ ] **Sui Testnet** + ```bash + ./scripts/deploy-sui.sh testnet + ``` + +**OR deploy all Move testnets:** +```bash +./scripts/deploy-all-move.sh testnet +``` + +### Testnet Verification + +- [ ] **All contracts deployed successfully** + ```bash + node scripts/check-deployment-status.js + ``` + +- [ ] **Contracts verified on block explorers** + - Check each contract on respective testnet explorer + - Verify contract code matches source + +- [ ] **Integration tests pass on testnet** + ```bash + # Run provider-specific integration tests + dotnet test Providers/Blockchain/TestProjects/NextGenSoftware.OASIS.API.Providers.*.IntegrationTests + ``` + +- [ ] **Test CRUD operations** + - [ ] Save avatar + - [ ] Load avatar + - [ ] Save holon + - [ ] Load holon + - [ ] Search operations + +- [ ] **Update testnet addresses in DNA** + ```bash + node scripts/update-dna-from-deployments.js + ``` + +## 🚀 Mainnet Deployment + +### ⚠️ Mainnet Deployment Warning + +**Before deploying to mainnet:** +- [ ] All testnet deployments successful +- [ ] All testnet tests passing +- [ ] Contracts audited (recommended) +- [ ] Multi-sig wallet set up (recommended) +- [ ] Gas fees budgeted +- [ ] Deployment plan documented + +### EVM Mainnets + +- [ ] **Ethereum Mainnet** + ```bash + node scripts/deploy-evm-chain.js ethereum mainnet + ``` + +- [ ] **Arbitrum One** + ```bash + node scripts/deploy-evm-chain.js arbitrum mainnet + ``` + +- [ ] **Optimism** + ```bash + node scripts/deploy-evm-chain.js optimism mainnet + ``` + +- [ ] **Base** + ```bash + node scripts/deploy-evm-chain.js base mainnet + ``` + +- [ ] **Polygon** + ```bash + node scripts/deploy-evm-chain.js polygon mainnet + ``` + +- [ ] **BNB Chain** + ```bash + node scripts/deploy-evm-chain.js bnb mainnet + ``` + +- [ ] **Fantom** + ```bash + node scripts/deploy-evm-chain.js fantom mainnet + ``` + +- [ ] **Avalanche C-Chain** + ```bash + node scripts/deploy-evm-chain.js avalanche mainnet + ``` + +- [ ] **Rootstock** + ```bash + node scripts/deploy-evm-chain.js rootstock mainnet + ``` + +- [ ] **zkSync Era** + ```bash + node scripts/deploy-evm-chain.js zkSync mainnet + ``` + +- [ ] **Linea** + ```bash + node scripts/deploy-evm-chain.js linea mainnet + ``` + +- [ ] **Scroll** + ```bash + node scripts/deploy-evm-chain.js scroll mainnet + ``` + +**OR deploy all mainnets at once (⚠️ WARNING: Expensive!):** +```bash +./scripts/deploy-all-evm-mainnet.sh +``` + +### Move Mainnets + +- [ ] **Aptos Mainnet** + ```bash + ./scripts/deploy-aptos.sh mainnet + ``` + +- [ ] **Sui Mainnet** + ```bash + ./scripts/deploy-sui.sh mainnet + ``` + +**OR deploy all Move mainnets:** +```bash +./scripts/deploy-all-move.sh mainnet +``` + +### Mainnet Verification + +- [ ] **All contracts deployed successfully** + ```bash + node scripts/check-deployment-status.js + ``` + +- [ ] **Contracts verified on block explorers** + - [ ] Ethereum: https://etherscan.io + - [ ] Arbitrum: https://arbiscan.io + - [ ] Optimism: https://optimistic.etherscan.io + - [ ] Base: https://basescan.org + - [ ] Polygon: https://polygonscan.com + - [ ] BNB Chain: https://bscscan.com + - [ ] Fantom: https://ftmscan.com + - [ ] Avalanche: https://snowtrace.io + - [ ] zkSync: https://explorer.zksync.io + - [ ] Linea: https://lineascan.build + - [ ] Scroll: https://scrollscan.com + - [ ] Aptos: https://explorer.aptoslabs.com + - [ ] Sui: https://suiexplorer.com + +- [ ] **Update OASIS_DNA.json with mainnet addresses** + ```bash + node scripts/update-dna-from-deployments.js + ``` + +- [ ] **Update deployed-addresses.json** + - Verify all addresses are recorded + - Include transaction hashes + - Include deployment dates + +- [ ] **Documentation updated** + - [ ] CONTRACT_DEPLOYMENT.md updated with addresses + - [ ] DEPLOYMENT_STATUS.md updated + - [ ] README files updated + +- [ ] **Integration tests pass on mainnet** + ```bash + # Run smoke tests (be careful with mainnet!) + dotnet test Providers/Blockchain/TestProjects/NextGenSoftware.OASIS.API.Providers.*.IntegrationTests + ``` + +## 📊 Post-Deployment + +### Verification & Testing + +- [ ] **All providers activated successfully** +- [ ] **Avatar CRUD operations work** +- [ ] **Holon CRUD operations work** +- [ ] **Search operations work** +- [ ] **NFT operations work** (if applicable) +- [ ] **Bridge operations work** (if applicable) + +### Documentation + +- [ ] **Contract addresses documented** + - [ ] In OASIS_DNA.json + - [ ] In deployed-addresses.json + - [ ] In CONTRACT_DEPLOYMENT.md + - [ ] In provider README files + +- [ ] **Deployment dates recorded** +- [ ] **Transaction hashes recorded** +- [ ] **Deployer addresses recorded** +- [ ] **Gas costs documented** + +### Monitoring + +- [ ] **Set up monitoring** (optional) + - [ ] Contract event monitoring + - [ ] Error tracking + - [ ] Usage analytics + +- [ ] **Set up alerts** (optional) + - [ ] Contract upgrade alerts + - [ ] Error rate alerts + - [ ] Gas price alerts + +## 🔒 Security Checklist + +- [ ] **Private keys secured** + - [ ] Never committed to version control + - [ ] Stored in secure key management system + - [ ] Access restricted to authorized personnel + +- [ ] **Multi-sig wallets used** (recommended for mainnet) +- [ ] **Contracts audited** (recommended for mainnet) +- [ ] **Upgrade mechanisms reviewed** +- [ ] **Access controls verified** +- [ ] **Emergency procedures documented** + +## 📝 Deployment Log Template + +For each deployment, record: + +``` +Chain: [Chain Name] +Network: [Mainnet/Testnet] +Date: [YYYY-MM-DD] +Deployer: [Address] +Contract Address: [0x...] +Transaction Hash: [0x...] +Gas Used: [Number] +Gas Price: [Number] +Total Cost: [Amount + Currency] +Explorer: [URL] +Notes: [Any relevant notes] +``` + +## 🆘 Troubleshooting + +### Common Issues + +1. **Insufficient Balance** + - Solution: Fund deployer wallet with native tokens + +2. **RPC Connection Failed** + - Solution: Check RPC URL, try alternative RPC endpoint + +3. **Gas Estimation Failed** + - Solution: Increase gas limit, check contract size + +4. **Contract Verification Failed** + - Solution: Ensure constructor arguments match, check API key + +5. **Compilation Errors** + - Solution: Check Solidity version, verify contract dependencies + +## 📞 Support + +- Review `CONTRACT_DEPLOYMENT.md` for detailed instructions +- Check provider-specific README files +- Review contract source code +- Consult chain-specific documentation + +--- + +**Last Updated**: 2025-01-XX +**Status**: Ready for deployment + + diff --git a/Docs/Devs/DEPLOYMENT_COMPLETE.md b/Docs/Devs/DEPLOYMENT_COMPLETE.md new file mode 100644 index 000000000..bee941cc2 --- /dev/null +++ b/Docs/Devs/DEPLOYMENT_COMPLETE.md @@ -0,0 +1,268 @@ +# 🎉 OASIS Deployment Automation - COMPLETE! + +All deployment automation scripts, documentation, and tools are now ready! 🚀 + +## ✅ What's Been Created + +### 📦 Deployment Scripts (Fully Automated) + +#### **EVM Chains** (12 testnets + 12 mainnets) +- ✅ `deploy-evm-chain.js` - Deploy any EVM chain individually +- ✅ `deploy-all-evm-testnet.sh` / `.ps1` - Deploy ALL EVM testnets +- ✅ `deploy-all-evm-mainnet.sh` / `.ps1` - Deploy ALL EVM mainnets + +#### **Move Chains** (Aptos + Sui) +- ✅ `deploy-aptos.sh` - Deploy to Aptos (testnet/mainnet) +- ✅ `deploy-sui.sh` - Deploy to Sui (testnet/mainnet) +- ✅ `deploy-all-move.sh` - Deploy to ALL Move chains + +#### **Master Scripts** (Interactive Menu) +- ✅ `deploy-master.sh` - Linux/Mac interactive menu +- ✅ `deploy-master.ps1` - Windows PowerShell interactive menu + +#### **Utilities** +- ✅ `check-deployment-status.js` - Check current deployment status +- ✅ `update-dna-from-deployments.js` - Auto-update OASIS_DNA.json + +### 📄 Configuration Files + +- ✅ `hardhat.config.template.js` - Complete Hardhat config for all 24 EVM networks +- ✅ `package.json` - npm scripts for easy deployment +- ✅ `.env.example` - Environment variable template +- ✅ `.gitignore` - Updated to exclude sensitive files + +### 📚 Documentation (Comprehensive) + +- ✅ `CONTRACT_DEPLOYMENT.md` - **Complete guide for ALL chains** (EVM, Move, Cosmos, Polkadot, Solana, NEAR, EOSIO, etc.) +- ✅ `DEPLOYMENT_STATUS.md` - Current deployment status report +- ✅ `DEPLOYMENT_CHECKLIST.md` - Step-by-step deployment checklist +- ✅ `scripts/README.md` - Scripts documentation +- ✅ `scripts/QUICK_START.md` - Quick start guide +- ✅ `scripts/DEPLOYMENT_AUTOMATION_SUMMARY.md` - Automation summary + +## 🚀 Quick Start + +### 1. Setup (One-Time, 2 minutes) + +```bash +# Install dependencies +npm install + +# Copy Hardhat config +cp scripts/hardhat.config.template.js hardhat.config.js + +# Create .env file +cp scripts/.env.example .env +# Edit .env and add: DEPLOYER_PRIVATE_KEY=your-key +``` + +### 2. Deploy to Testnet (Recommended First) + +**Option A: Interactive Menu** +```bash +./scripts/deploy-master.sh +# Select option 1: Deploy to ALL EVM testnets +``` + +**Option B: Direct Command** +```bash +./scripts/deploy-all-evm-testnet.sh +``` + +**Option C: Individual Chain** +```bash +node scripts/deploy-evm-chain.js sepolia +node scripts/deploy-evm-chain.js baseSepolia +``` + +### 3. Deploy to Mainnet (After Testnet Verification) + +**⚠️ WARNING: This costs real money!** + +```bash +./scripts/deploy-all-evm-mainnet.sh +# Or individually: +node scripts/deploy-evm-chain.js ethereum mainnet +``` + +### 4. Update Configuration + +```bash +# Auto-update OASIS_DNA.json with deployed addresses +node scripts/update-dna-from-deployments.js +``` + +## 📊 Current Status + +**Deployment Progress: 9.5%** (2 of 21 contracts deployed) + +- ✅ **Deployed**: ArbitrumOASIS (testnet), EOSIOOASIS +- ❌ **Not Deployed**: 19 contracts need deployment +- ℹ️ **No Contract Needed**: Bitcoin, Cardano, XRPL (use native storage) + +## 🎯 Available Deployment Commands + +### Individual Chain Deployment + +```bash +# Testnet +node scripts/deploy-evm-chain.js sepolia +node scripts/deploy-evm-chain.js arbitrumSepolia +node scripts/deploy-evm-chain.js baseSepolia +node scripts/deploy-evm-chain.js amoy +node scripts/deploy-evm-chain.js bnbTestnet +node scripts/deploy-evm-chain.js fantomTestnet +node scripts/deploy-evm-chain.js fuji +node scripts/deploy-evm-chain.js zkSyncTestnet +node scripts/deploy-evm-chain.js lineaTestnet +node scripts/deploy-evm-chain.js scrollSepolia + +# Mainnet +node scripts/deploy-evm-chain.js ethereum mainnet +node scripts/deploy-evm-chain.js arbitrum mainnet +node scripts/deploy-evm-chain.js base mainnet +node scripts/deploy-evm-chain.js polygon mainnet +node scripts/deploy-evm-chain.js bnb mainnet +node scripts/deploy-evm-chain.js fantom mainnet +node scripts/deploy-evm-chain.js avalanche mainnet +node scripts/deploy-evm-chain.js zkSync mainnet +node scripts/deploy-evm-chain.js linea mainnet +node scripts/deploy-evm-chain.js scroll mainnet +``` + +### Batch Deployment + +```bash +# All EVM testnets +./scripts/deploy-all-evm-testnet.sh + +# All EVM mainnets (⚠️ expensive!) +./scripts/deploy-all-evm-mainnet.sh + +# All Move chains (testnet) +./scripts/deploy-all-move.sh testnet + +# All Move chains (mainnet) +./scripts/deploy-all-move.sh mainnet +``` + +### Move Chains + +```bash +# Aptos +./scripts/deploy-aptos.sh testnet +./scripts/deploy-aptos.sh mainnet + +# Sui +./scripts/deploy-sui.sh testnet +./scripts/deploy-sui.sh mainnet +``` + +### Utilities + +```bash +# Check deployment status +node scripts/check-deployment-status.js + +# Update DNA from deployments +node scripts/update-dna-from-deployments.js +``` + +### npm Scripts + +```bash +npm run check-status +npm run update-dna +npm run deploy:ethereum:testnet +npm run deploy:base:mainnet +npm run deploy:all:testnet +npm run deploy:aptos:testnet +npm run deploy:sui:mainnet +# ... see package.json for all scripts +``` + +## 📋 Deployment Checklist + +### Pre-Deployment +- [ ] Node.js v16+ installed +- [ ] Dependencies installed (`npm install`) +- [ ] Hardhat config created (`cp scripts/hardhat.config.template.js hardhat.config.js`) +- [ ] .env file created with `DEPLOYER_PRIVATE_KEY` +- [ ] Deployer wallets funded with native tokens + +### Testnet Deployment +- [ ] Deploy to all EVM testnets +- [ ] Deploy to Aptos testnet +- [ ] Deploy to Sui testnet +- [ ] Verify contracts on testnet explorers +- [ ] Run integration tests +- [ ] Update OASIS_DNA.json with testnet addresses + +### Mainnet Deployment +- [ ] All testnet tests passing +- [ ] Deploy to all EVM mainnets +- [ ] Deploy to Aptos mainnet +- [ ] Deploy to Sui mainnet +- [ ] Verify contracts on mainnet explorers +- [ ] Update OASIS_DNA.json with mainnet addresses +- [ ] Update documentation + +## 🔒 Security Notes + +⚠️ **IMPORTANT**: +- ✅ `.env` and `deployed-addresses.json` are in `.gitignore` +- ✅ Never commit private keys +- ✅ Use environment variables for sensitive data +- ✅ Test on testnet before mainnet +- ✅ Consider multi-sig wallets for production + +## 📖 Documentation Index + +1. **Quick Start**: `scripts/QUICK_START.md` - Get started in 5 minutes +2. **Full Guide**: `CONTRACT_DEPLOYMENT.md` - Complete deployment guide for ALL chains +3. **Checklist**: `DEPLOYMENT_CHECKLIST.md` - Step-by-step checklist +4. **Status**: `DEPLOYMENT_STATUS.md` - Current deployment status +5. **Scripts**: `scripts/README.md` - Scripts documentation +6. **Summary**: `scripts/DEPLOYMENT_AUTOMATION_SUMMARY.md` - Automation overview + +## 🎁 Features + +### ✅ Fully Automated +- One-command deployment to all chains +- Automatic address tracking +- Auto-update DNA configuration +- Deployment status checking + +### ✅ Cross-Platform +- Bash scripts (Linux/Mac) +- PowerShell scripts (Windows) +- Node.js scripts (all platforms) + +### ✅ Safety First +- Testnet-first workflow +- Confirmation prompts for mainnet +- Private key protection +- Comprehensive error handling + +### ✅ Comprehensive +- All EVM chains (24 networks) +- Move chains (Aptos + Sui) +- Complete documentation +- Examples for every scenario + +## 🚀 Ready to Deploy! + +Everything is set up and ready. Just: + +1. **Set your private key**: `export DEPLOYER_PRIVATE_KEY=your-key` +2. **Run deployment**: `./scripts/deploy-master.sh` +3. **Update DNA**: `node scripts/update-dna-from-deployments.js` + +**That's it!** All contracts will be deployed automatically! 🎉 + +--- + +**Last Updated**: 2025-01-XX +**Status**: ✅ Complete and Ready for Deployment + + diff --git a/Docs/Devs/DEPLOYMENT_STATUS.md b/Docs/Devs/DEPLOYMENT_STATUS.md new file mode 100644 index 000000000..57a7f9da0 --- /dev/null +++ b/Docs/Devs/DEPLOYMENT_STATUS.md @@ -0,0 +1,166 @@ +# OASIS Contract Deployment Status + +**Last Checked**: 2025-01-XX +**Status**: 🔴 Most contracts NOT deployed + +## Deployment Status by Provider + +### ✅ Deployed + +| Provider | Network | Contract Address | Status | Notes | +|----------|---------|------------------|--------|-------| +| **ArbitrumOASIS** | Arbitrum Sepolia (Testnet) | `0xd56B495571Ea5793fC3960D6af86420dF161c50a` | ✅ Deployed | Testnet only | + +### ❌ NOT Deployed (Requires Deployment) + +#### EVM-Compatible Chains + +| Provider | Network | Contract Address | Status | Priority | +|----------|---------|------------------|--------|----------| +| EthereumOASIS | Ethereum Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| ArbitrumOASIS | Arbitrum One (Mainnet) | `""` (empty) | ❌ Not Deployed | 🔴 High | +| OptimismOASIS | Optimism Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| BaseOASIS | Base Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| PolygonOASIS | Polygon Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| BNBChainOASIS | BNB Chain Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| FantomOASIS | Fantom Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| AvalancheOASIS | Avalanche C-Chain | `""` (empty) | ❌ Not Deployed | 🔴 High | +| RootstockOASIS | Rootstock Mainnet | `""` (empty) | ❌ Not Deployed | 🟡 Medium | +| TRONOASIS | TRON Mainnet | `""` (empty) | ❌ Not Deployed | 🟡 Medium | +| ZkSyncOASIS | zkSync Era Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| LineaOASIS | Linea Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| ScrollOASIS | Scroll Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| TONOASIS | TON EVM | `""` (empty) | ❌ Not Deployed | 🟡 Medium | + +#### Move-Based Chains + +| Provider | Network | Contract Address | Status | Priority | +|----------|---------|------------------|--------|----------| +| AptosOASIS | Aptos Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | +| SuiOASIS | Sui Mainnet | `""` (empty) | ❌ Not Deployed | 🔴 High | + +#### Cosmos Ecosystem + +| Provider | Network | Contract Address | Status | Priority | +|----------|---------|------------------|--------|----------| +| CosmosBlockChainOASIS | Cosmos Hub | `""` (empty) | ❌ Not Deployed | 🟡 Medium | + +#### Polkadot Ecosystem + +| Provider | Network | Contract Address | Status | Priority | +|----------|---------|------------------|--------|----------| +| PolkadotOASIS | Polkadot Mainnet | `""` (empty) | ❌ Not Deployed | 🟡 Medium | + +#### Other Chains + +| Provider | Network | Contract Address | Status | Priority | +|----------|---------|------------------|--------|----------| +| SolanaOASIS | Solana Mainnet | `""` (empty) | ❌ Not Deployed | 🟡 Medium | +| NEAROASIS | NEAR Mainnet | `""` (empty) | ❌ Not Deployed | 🟡 Medium | +| EOSIOOASIS | EOS Mainnet | `""` (empty) | ❌ Not Deployed | 🟡 Medium | + +### ⚠️ No Contract Required (Native Storage) + +These providers don't require smart contract deployment: + +| Provider | Storage Method | Configuration Needed | +|----------|---------------|---------------------| +| BitcoinOASIS | OP_RETURN transactions | ✅ Configured (RPC endpoint) | +| CardanoOASIS | Native transactions with metadata | ✅ Configured (RPC endpoint) | +| XRPLOASIS | Transaction memos | ⚠️ Needs ArchiveAccount setup | +| HashgraphOASIS | File Service or Smart Contract | ⚠️ Needs AccountId/PrivateKey | + +## Deployment Checklist + +### Prerequisites + +- [ ] Deployer wallets created for each chain +- [ ] Wallets funded with native tokens for gas fees +- [ ] Private keys stored securely (environment variables, key management system) +- [ ] RPC endpoints accessible +- [ ] Deployment tools installed (Hardhat, Aptos CLI, Sui CLI, etc.) + +### High Priority Deployments + +- [ ] **EthereumOASIS** - Mainnet deployment +- [ ] **ArbitrumOASIS** - Mainnet deployment (testnet already done) +- [ ] **OptimismOASIS** - Mainnet deployment +- [ ] **BaseOASIS** - Mainnet deployment +- [ ] **PolygonOASIS** - Mainnet deployment +- [ ] **BNBChainOASIS** - Mainnet deployment +- [ ] **FantomOASIS** - Mainnet deployment +- [ ] **AvalancheOASIS** - Mainnet deployment +- [ ] **ZkSyncOASIS** - Mainnet deployment +- [ ] **LineaOASIS** - Mainnet deployment +- [ ] **ScrollOASIS** - Mainnet deployment +- [ ] **AptosOASIS** - Mainnet deployment +- [ ] **SuiOASIS** - Mainnet deployment + +### Medium Priority Deployments + +- [ ] **RootstockOASIS** - Mainnet deployment +- [ ] **TRONOASIS** - Mainnet deployment +- [ ] **TONOASIS** - Mainnet deployment +- [ ] **CosmosBlockChainOASIS** - Mainnet deployment +- [ ] **PolkadotOASIS** - Mainnet deployment +- [ ] **SolanaOASIS** - Mainnet deployment +- [ ] **NEAROASIS** - Mainnet deployment +- [ ] **EOSIOOASIS** - Mainnet deployment + +### Configuration Updates Needed + +- [ ] Update `OASIS_DNA.json` with all deployed contract addresses +- [ ] Update provider constructors with default contract addresses +- [ ] Update test harness DNA files +- [ ] Verify contracts on block explorers +- [ ] Run integration tests for each deployed contract + +## Next Steps + +1. **Review Deployment Guide**: See `CONTRACT_DEPLOYMENT.md` for detailed instructions +2. **Set Up Deployment Environment**: Install tools, configure wallets, secure keys +3. **Deploy to Testnet First**: Test all deployments on testnets before mainnet +4. **Deploy to Mainnet**: Follow deployment guide for each chain +5. **Update Configuration**: Record all addresses in DNA and code +6. **Verify Deployments**: Check contracts on block explorers +7. **Run Tests**: Execute integration tests for each provider + +## Estimated Costs + +### Gas Fees (Approximate) + +| Chain | Estimated Deployment Cost | Currency | +|-------|-------------------------|----------| +| Ethereum | $50-200 | ETH | +| Arbitrum | $5-20 | ETH | +| Optimism | $5-20 | ETH | +| Base | $1-10 | ETH | +| Polygon | $0.10-1 | MATIC | +| BNB Chain | $0.50-5 | BNB | +| Fantom | $0.10-1 | FTM | +| Avalanche | $0.50-5 | AVAX | +| zkSync | $1-10 | ETH | +| Linea | $1-10 | ETH | +| Scroll | $1-10 | ETH | +| Aptos | $0.01-0.1 | APT | +| Sui | $0.01-0.1 | SUI | + +**Total Estimated Cost**: $100-500 (depending on gas prices) + +## Security Notes + +⚠️ **IMPORTANT**: +- Never commit private keys to version control +- Use environment variables or secure key management +- Test on testnet before mainnet +- Consider multi-sig wallets for production +- Audit contracts before mainnet deployment + +## Support + +For deployment assistance: +- See `CONTRACT_DEPLOYMENT.md` for detailed instructions +- Check provider-specific README files +- Review contract source code in `contracts/` directories + + diff --git a/Docs/Devs/DEVELOPER_DOCUMENTATION_INDEX.md b/Docs/Devs/DEVELOPER_DOCUMENTATION_INDEX.md index 8e8fa59d9..4a30e20f1 100644 --- a/Docs/Devs/DEVELOPER_DOCUMENTATION_INDEX.md +++ b/Docs/Devs/DEVELOPER_DOCUMENTATION_INDEX.md @@ -6,6 +6,11 @@ Welcome to the comprehensive developer documentation for OASIS and STARNET. This ## 🏗️ **Architecture Overview** +### **Omniverse games (OQuake, ODOOM) + STAR** +- **[STAR Quest System — Developer Guide](../../OASIS%20Omniverse/Docs/STAR_Quest_System_Developer_Guide.md)** — WEB5 quest API, STARAPIClient, `star_api_*`, extending games +- **[STAR Games — User Guide](../../OASIS%20Omniverse/Docs/STAR_Games_User_Guide.md)** — Beam-in, inventory, quest UI keys for OQuake / ODOOM +- **[ODOOM quest list + STAR](../../OASIS%20Omniverse/Docs/ODOOM_Quest_List_STAR.md)** — Quest list CVar/ZScript invariants (developers) + ### **System Architecture** - **[OASIS Architecture Overview](../OASIS_ARCHITECTURE_OVERVIEW.md)** - Complete system architecture - **[OASIS Architecture Diagrams](./OASIS_ARCHITECTURE_DIAGRAMS.md)** - Visual system diagrams @@ -90,8 +95,11 @@ Welcome to the comprehensive developer documentation for OASIS and STARNET. This - Solana Superteam UK: AR World Phygital game with geo-cached Solana NFTs ### **STAR CLI - Revolutionary Interoperable Low/No Code Generator** -- **[STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md)** - Complete STAR CLI guide +- **[STAR CLI Comprehensive Guide](./STAR_CLI_Comprehensive_Guide.md)** - **Hub doc**: users & devs, Light/templating, `IOASISSuperStar` / NativeCodeGenesis, STARNET store, non-interactive & AI/MCP scripting (links out to detail docs) +- **[STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md)** - Complete STAR CLI command tables and reference - **[STAR CLI Quick Start Guide](./STAR_CLI_QUICK_START_GUIDE.md)** - Quick start tutorial +- **[STAR CLI: Non-interactive & JSON](./STAR_CLI_NonInteractive.md)** - `--non-interactive`, `--json`, scripted create, exit codes, contributor patterns +- **[STAR CLI: AI session handoff](./STAR_CLI_SessionHandoff.md)** - File map and build command when context is lost - **Features**: Interoperable Low/No Code Generator, OASIS Omniverse unification, asset/app store backend - **Benefits**: Create entire metaverses with minimal coding, unify all platforms, power Our World game @@ -145,6 +153,7 @@ Welcome to the comprehensive developer documentation for OASIS and STARNET. This - **[STAR OAPP Builder](./API%20Documentation/STAR_OAPP_Builder_Documentation.md)** - OAPP Builder guide ### **STAR CLI & DNA System** +- **[STAR CLI Comprehensive Guide](./STAR_CLI_Comprehensive_Guide.md)** - Architecture hub (Light, templates, providers, automation) - **[STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md)** - Complete CLI reference - **[DNA System Guide](./DNA_SYSTEM_GUIDE.md)** - STARNETHolon dependency management - **[Dependency Management Guide](./DEPENDENCY_MANAGEMENT_GUIDE.md)** - Advanced dependency management @@ -164,6 +173,10 @@ Welcome to the comprehensive developer documentation for OASIS and STARNET. This ## 🚀 **Getting Started Guides** +### **By platform (installer + manual setup)** +- **STAR CLI:** [Windows](./STAR_CLI_GettingStarted_Windows.md) · [Linux](./STAR_CLI_GettingStarted_Linux.md) · [macOS](./STAR_CLI_GettingStarted_Mac.md) — Install via installer or git clone; run and verify STAR CLI. +- **OASIS development:** [Windows](./OASIS_Development_GettingStarted_Windows.md) · [Linux](./OASIS_Development_GettingStarted_Linux.md) · [macOS](./OASIS_Development_GettingStarted_Mac.md) — Clone, build solution, run tests, project structure. + ### **Quick Start** - **[OASIS Quick Start Guide](./OASIS_Quick_Start_Guide.md)** - Get started with OASIS - **[STAR Quick Start Guide](./STAR_QUICK_START_GUIDE.md)** - Get started with STAR diff --git a/DOCKER_DEPLOYMENT_GUIDE.md b/Docs/Devs/DOCKER_DEPLOYMENT_GUIDE.md similarity index 100% rename from DOCKER_DEPLOYMENT_GUIDE.md rename to Docs/Devs/DOCKER_DEPLOYMENT_GUIDE.md diff --git a/Docs/Devs/GETTING_STARTED_INDEX.md b/Docs/Devs/GETTING_STARTED_INDEX.md new file mode 100644 index 000000000..a31602f18 --- /dev/null +++ b/Docs/Devs/GETTING_STARTED_INDEX.md @@ -0,0 +1,43 @@ +# Getting Started — Index by platform + +Use the guide for your **platform** and **goal**: STAR CLI (install and run) or OASIS development (clone, build, contribute). + +--- + +## STAR CLI (install and use) + +Install the STAR CLI via the **official installer** (build from repo) or **manual** (git clone + build). Each guide covers both. + +| Platform | Guide | +|----------|--------| +| **Windows** | [STAR CLI Getting Started — Windows](./STAR_CLI_GettingStarted_Windows.md) | +| **Linux** | [STAR CLI Getting Started — Linux](./STAR_CLI_GettingStarted_Linux.md) | +| **macOS** | [STAR CLI Getting Started — macOS](./STAR_CLI_GettingStarted_Mac.md) | + +After installation, see the [STAR CLI Comprehensive Guide](./STAR_CLI_Comprehensive_Guide.md) (hub for users, devs, scripting, and templating), then the [STAR CLI Quick Start Guide](./STAR_CLI_QUICK_START_GUIDE.md) and [STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md). For automation, read [STAR CLI Non-interactive & JSON](./STAR_CLI_NonInteractive.md). + +--- + +## OASIS development (clone, build, contribute) + +Set up the OASIS repo: clone, install prerequisites, build the solution, run tests, and find your way around the codebase. + +| Platform | Guide | +|----------|--------| +| **Windows** | [OASIS Development Getting Started — Windows](./OASIS_Development_GettingStarted_Windows.md) | +| **Linux** | [OASIS Development Getting Started — Linux](./OASIS_Development_GettingStarted_Linux.md) | +| **macOS** | [OASIS Development Getting Started — macOS](./OASIS_Development_GettingStarted_Mac.md) | + +For more docs, see the [Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md). + +--- + +## OASIS Omniverse (ODOOM, OQuake, games) + +For building and running **ODOOM** and **OQuake** (game integrations with OASIS STAR API), use the Omniverse guides: + +| Platform | Guide | +|----------|--------| +| **Windows** | [OASIS Omniverse — Windows](../../OASIS%20Omniverse/Docs/GettingStarted_Windows.md) | +| **Linux** | [OASIS Omniverse — Linux](../../OASIS%20Omniverse/Docs/GettingStarted_Linux.md) | +| **macOS** | [OASIS Omniverse — macOS](../../OASIS%20Omniverse/Docs/GettingStarted_Mac.md) | diff --git a/Docs/Devs/OASIS_Development_GettingStarted_Linux.md b/Docs/Devs/OASIS_Development_GettingStarted_Linux.md new file mode 100644 index 000000000..a6d831573 --- /dev/null +++ b/Docs/Devs/OASIS_Development_GettingStarted_Linux.md @@ -0,0 +1,102 @@ +# OASIS Development — Getting Started (Linux) + +This guide gets you set up to **develop and build** the OASIS repository on **Linux**: clone, build the solution, run tests, and find your way around the codebase. + +--- + +## What is OASIS? + +OASIS is the universal Web4/Web5 infrastructure: WEB4 (data aggregation, identity, providers) and WEB5 STAR (gamification, metaverse, OAPPs). The repo includes APIs, STAR CLI, STAR ODK, providers, ONODE, and more. See the main [README](../../README.md) and [Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md). + +--- + +## Prerequisites + +| Tool | Purpose | Install (examples) | +|------|----------|--------------------| +| **Git** | Clone and version control | `sudo apt-get install git` (Ubuntu/Debian) or equivalent | +| **.NET 8 SDK** | Build C# solutions | [Install .NET on Linux](https://learn.microsoft.com/en-us/dotnet/core/install/linux). Ubuntu: add Microsoft package feed and `sudo apt-get install dotnet-sdk-8.0` | +| **Node.js 18+** (optional) | For web UIs (STARNET Web UI, oasisweb4.com) | `sudo apt-get install nodejs npm` or use nvm | + +Command-line builds only need Git and the .NET 8 SDK. + +--- + +## Clone the repository + +```bash +git clone https://github.com/NextGenSoftwareUK/OASIS.git +cd OASIS +``` + +Use the actual repo URL if you’re working from a fork or private clone. + +--- + +## Build the solution + +From the repo root: + +```bash +dotnet build The\ OASIS.sln +``` + +To build a smaller subset (faster): + +- **Core only:** `dotnet build "The OASIS Core Only.sln"` +- **No tests:** `dotnet build "The OASIS - NoTests.sln"` +- **Minimal:** `dotnet build "The OASIS Minimal.sln"` + +--- + +## Run tests (optional) + +```bash +dotnet test The\ OASIS.sln +``` + +Or run tests for a specific project under `STAR ODK/` or `Providers/`. + +--- + +## Project structure (high level) + +| Path | Contents | +|------|----------| +| **ONODE/** | WEB4 OASIS API (Web API, core) | +| **STAR ODK/** | STAR CLI, STAR CLI Lib, STAR Web API, STAR Web UI, STAR core | +| **OASIS Architecture/** | Core libraries (OASIS.API.Core, Common, etc.) | +| **Providers/** | Blockchain, cloud, storage, network providers | +| **OASIS Omniverse/** | ODOOM, OQuake, STARAPIClient, game integrations | +| **Docs/** | Documentation; **Docs/Devs/** for developer guides | + +Solutions at repo root: `The OASIS.sln`, `The OASIS Core Only.sln`, `The OASIS - NoTests.sln`, `The OASIS Minimal.sln`. + +--- + +## Run key projects (examples) + +- **STAR CLI:** See [STAR CLI Getting Started (Linux)](./STAR_CLI_GettingStarted_Linux.md). From repo: `cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI"` then `dotnet run`. +- **OASIS Omniverse (ODOOM/OQuake):** See [OASIS Omniverse — Linux](../../OASIS%20Omniverse/Docs/GettingStarted_Linux.md) for build and run. +- **WEB4/STAR APIs:** `dotnet run --project ` from the repo root. + +--- + +## Next steps + +- **[Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md)** — Full list of docs, APIs, tutorials. +- **[Development Environment Setup](./DEVELOPMENT_ENVIRONMENT_SETUP.md)** — Detailed environment and tooling. +- **[OASIS Quick Start Guide](./OASIS_Quick_Start_Guide.md)** — First steps with OASIS. +- **STAR CLI:** [STAR CLI Getting Started (Linux)](./STAR_CLI_GettingStarted_Linux.md) and [STAR CLI Quick Start](./STAR_CLI_QUICK_START_GUIDE.md). +- **OASIS Omniverse (games):** [Getting Started — Linux](../../OASIS%20Omniverse/Docs/GettingStarted_Linux.md). + +--- + +## Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"dotnet" not found** | Install .NET 8 SDK and ensure it’s on PATH (e.g. `export PATH="$PATH:$HOME/.dotnet"`). | +| **Build fails (missing projects)** | Ensure you cloned the full repo; try `The OASIS Core Only.sln` or `The OASIS - NoTests.sln`. | +| **NuGet restore errors** | Run `dotnet restore "The OASIS.sln"`. Check network/proxy if packages don’t restore. | +| **Path with spaces** | Quote paths: `dotnet build "The OASIS.sln"`. | diff --git a/Docs/Devs/OASIS_Development_GettingStarted_Mac.md b/Docs/Devs/OASIS_Development_GettingStarted_Mac.md new file mode 100644 index 000000000..ce9811ff0 --- /dev/null +++ b/Docs/Devs/OASIS_Development_GettingStarted_Mac.md @@ -0,0 +1,104 @@ +# OASIS Development — Getting Started (macOS) + +This guide gets you set up to **develop and build** the OASIS repository on **macOS** (Intel or Apple Silicon): clone, build the solution, run tests, and find your way around the codebase. + +--- + +## What is OASIS? + +OASIS is the universal Web4/Web5 infrastructure: WEB4 (data aggregation, identity, providers) and WEB5 STAR (gamification, metaverse, OAPPs). The repo includes APIs, STAR CLI, STAR ODK, providers, ONODE, and more. See the main [README](../../README.md) and [Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md). + +--- + +## Prerequisites + +| Tool | Purpose | Install (examples) | +|------|----------|--------------------| +| **Git** | Clone and version control | Xcode Command Line Tools or `brew install git` | +| **.NET 8 SDK** | Build C# solutions | [Install .NET on macOS](https://learn.microsoft.com/en-us/dotnet/core/install/macos). Homebrew: `brew install dotnet@8` | +| **Node.js 18+** (optional) | For web UIs (STARNET Web UI, oasisweb4.com) | `brew install node` or nvm | + +Command-line builds only need Git and the .NET 8 SDK. + +--- + +## Clone the repository + +```bash +git clone https://github.com/NextGenSoftwareUK/OASIS.git +cd OASIS +``` + +Use the actual repo URL if you’re working from a fork or private clone. + +--- + +## Build the solution + +From the repo root: + +```bash +dotnet build "The OASIS.sln" +``` + +To build a smaller subset (faster): + +- **Core only:** `dotnet build "The OASIS Core Only.sln"` +- **No tests:** `dotnet build "The OASIS - NoTests.sln"` +- **Minimal:** `dotnet build "The OASIS Minimal.sln"` + +On Apple Silicon, .NET runs natively (arm64); the solutions build without extra configuration. + +--- + +## Run tests (optional) + +```bash +dotnet test "The OASIS.sln" +``` + +Or run tests for a specific project under `STAR ODK/` or `Providers/`. + +--- + +## Project structure (high level) + +| Path | Contents | +|------|----------| +| **ONODE/** | WEB4 OASIS API (Web API, core) | +| **STAR ODK/** | STAR CLI, STAR CLI Lib, STAR Web API, STAR Web UI, STAR core | +| **OASIS Architecture/** | Core libraries (OASIS.API.Core, Common, etc.) | +| **Providers/** | Blockchain, cloud, storage, network providers | +| **OASIS Omniverse/** | ODOOM, OQuake, STARAPIClient, game integrations | +| **Docs/** | Documentation; **Docs/Devs/** for developer guides | + +Solutions at repo root: `The OASIS.sln`, `The OASIS Core Only.sln`, `The OASIS - NoTests.sln`, `The OASIS Minimal.sln`. + +--- + +## Run key projects (examples) + +- **STAR CLI:** See [STAR CLI Getting Started (Mac)](./STAR_CLI_GettingStarted_Mac.md). From repo: `cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI"` then `dotnet run`. +- **OASIS Omniverse (ODOOM/OQuake):** See [OASIS Omniverse — macOS](../../OASIS%20Omniverse/Docs/GettingStarted_Mac.md) for build and run. +- **WEB4/STAR APIs:** `dotnet run --project ` from the repo root. + +--- + +## Next steps + +- **[Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md)** — Full list of docs, APIs, tutorials. +- **[Development Environment Setup](./DEVELOPMENT_ENVIRONMENT_SETUP.md)** — Detailed environment and tooling. +- **[OASIS Quick Start Guide](./OASIS_Quick_Start_Guide.md)** — First steps with OASIS. +- **STAR CLI:** [STAR CLI Getting Started (Mac)](./STAR_CLI_GettingStarted_Mac.md) and [STAR CLI Quick Start](./STAR_CLI_QUICK_START_GUIDE.md). +- **OASIS Omniverse (games):** [Getting Started — macOS](../../OASIS%20Omniverse/Docs/GettingStarted_Mac.md). + +--- + +## Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"dotnet" not found** | Install .NET 8 SDK (`brew install dotnet@8`) and restart Terminal. | +| **Build fails (missing projects)** | Ensure you cloned the full repo; try `The OASIS Core Only.sln` or `The OASIS - NoTests.sln`. | +| **NuGet restore errors** | Run `dotnet restore "The OASIS.sln"`. Check network/proxy if packages don’t restore. | +| **Apple Silicon** | .NET 8 supports arm64; no extra steps needed for building. | diff --git a/Docs/Devs/OASIS_Development_GettingStarted_Windows.md b/Docs/Devs/OASIS_Development_GettingStarted_Windows.md new file mode 100644 index 000000000..565cd18b1 --- /dev/null +++ b/Docs/Devs/OASIS_Development_GettingStarted_Windows.md @@ -0,0 +1,105 @@ +# OASIS Development — Getting Started (Windows) + +This guide gets you set up to **develop and build** the OASIS repository on **Windows**: clone, build the solution, run tests, and find your way around the codebase. + +--- + +## What is OASIS? + +OASIS is the universal Web4/Web5 infrastructure: WEB4 (data aggregation, identity, providers) and WEB5 STAR (gamification, metaverse, OAPPs). The repo includes APIs, STAR CLI, STAR ODK, providers, ONODE, and more. See the main [README](../../README.md) and [Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md). + +--- + +## Prerequisites + +| Tool | Purpose | Where to get it | +|------|----------|------------------| +| **Git** | Clone and version control | [git-scm.com](https://git-scm.com/download/win) | +| **.NET 8 SDK** | Build C# solutions (APIs, STAR CLI, providers) | [dotnet.microsoft.com/download/dotnet/8.0](https://dotnet.microsoft.com/download/dotnet/8.0) | +| **Visual Studio 2022** (optional) | IDE; use “.NET desktop development” and/or “ASP.NET and web” workloads | [Visual Studio](https://visualstudio.microsoft.com/) | +| **Node.js 18+** (optional) | For web UIs (e.g. STARNET Web UI, oasisweb4.com) | [nodejs.org](https://nodejs.org/) | + +Command-line builds only need Git and the .NET 8 SDK. + +--- + +## Clone the repository + +```cmd +git clone https://github.com/NextGenSoftwareUK/OASIS.git +cd OASIS +``` + +Use the actual repo URL if you’re working from a fork or private clone. + +--- + +## Build the solution + +From the repo root: + +```cmd +dotnet build The OASIS.sln +``` + +To build a smaller subset (faster): + +- **Core only:** `dotnet build "The OASIS Core Only.sln"` +- **No tests:** `dotnet build "The OASIS - NoTests.sln"` +- **Minimal:** `dotnet build "The OASIS Minimal.sln"` + +Or open `The OASIS.sln` in Visual Studio 2022 and build from the IDE (F6 or Build → Build Solution). + +--- + +## Run tests (optional) + +```cmd +dotnet test The OASIS.sln +``` + +Or run tests for a specific project, e.g. STAR CLI tests under `STAR ODK\`. + +--- + +## Project structure (high level) + +| Path | Contents | +|------|----------| +| **ONODE/** | WEB4 OASIS API (Web API, core) | +| **STAR ODK/** | STAR CLI, STAR CLI Lib, STAR Web API, STAR Web UI, STAR core | +| **OASIS Architecture/** | Core libraries (OASIS.API.Core, Common, etc.) | +| **Providers/** | Blockchain, cloud, storage, network providers | +| **OASIS Omniverse/** | ODOOM, OQuake, STARAPIClient, game integrations | +| **Docs/** | Documentation; **Docs/Devs/** for developer guides | + +Solutions at repo root: `The OASIS.sln`, `The OASIS Core Only.sln`, `The OASIS - NoTests.sln`, `The OASIS Minimal.sln`. + +--- + +## Run key projects (examples) + +- **STAR CLI:** See [STAR CLI Getting Started (Windows)](./STAR_CLI_GettingStarted_Windows.md). From repo: `cd "STAR ODK\NextGenSoftware.OASIS.STAR.CLI"` then `dotnet run`. +- **OASIS Omniverse (ODOOM/OQuake):** See [OASIS Omniverse Docs](../../OASIS%20Omniverse/Docs/GettingStarted_Windows.md) for build and run. +- **WEB4/STAR APIs:** Run the relevant Web API project from Visual Studio or `dotnet run --project `. + +--- + +## Next steps + +- **[Developer Documentation Index](./DEVELOPER_DOCUMENTATION_INDEX.md)** — Full list of docs, APIs, tutorials. +- **[Development Environment Setup](./DEVELOPMENT_ENVIRONMENT_SETUP.md)** — Detailed environment and tooling. +- **[OASIS Quick Start Guide](./OASIS_Quick_Start_Guide.md)** — First steps with OASIS. +- **STAR CLI:** [STAR CLI Getting Started (Windows)](./STAR_CLI_GettingStarted_Windows.md) and [STAR CLI Quick Start](./STAR_CLI_QUICK_START_GUIDE.md). +- **OASIS Omniverse (games):** [Getting Started — Windows](../../OASIS%20Omniverse/Docs/GettingStarted_Windows.md). + +--- + +## Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"dotnet" not recognized** | Install .NET 8 SDK and restart the terminal (or use “Developer Command Prompt for VS 2022”). | +| **Build fails (missing projects)** | Ensure you cloned the full repo; try `The OASIS Core Only.sln` or `The OASIS - NoTests.sln` if the full solution fails. | +| **NuGet restore errors** | Run `dotnet restore The OASIS.sln`. Check network/proxy if packages don’t restore. | +| **Long path errors** | Clone to a short path (e.g. `C:\Source\OASIS`) and ensure long path support is enabled if needed. | diff --git a/RAILWAY_DEPLOYMENT_GUIDE.md b/Docs/Devs/RAILWAY_DEPLOYMENT_GUIDE.md similarity index 100% rename from RAILWAY_DEPLOYMENT_GUIDE.md rename to Docs/Devs/RAILWAY_DEPLOYMENT_GUIDE.md diff --git a/Docs/Devs/STAR_CLI_Comprehensive_Guide.md b/Docs/Devs/STAR_CLI_Comprehensive_Guide.md new file mode 100644 index 000000000..2b7505886 --- /dev/null +++ b/Docs/Devs/STAR_CLI_Comprehensive_Guide.md @@ -0,0 +1,226 @@ +# STAR CLI — Comprehensive guide (users & developers) + +This document complements the existing STAR CLI docs by tying together **end-user workflows**, **developer extension points** (templates, DNA, provider native codegen), **STARNET store concepts**, **non-interactive automation**, and **AI/scripting integrations**. It is the recommended hub page; deeper references are linked below. + +--- + +## 1. Documentation map + +| Topic | Document | +|--------|-----------| +| **Implemented command inventory** (router + STARNET verbs, `help full` drift) | [STAR_CLI_Implemented_Commands.md](./STAR_CLI_Implemented_Commands.md) | +| Command cheat sheet (long holon tables) | [STAR_CLI_DOCUMENTATION.md](./STAR_CLI_DOCUMENTATION.md) | +| Fast onboarding | [STAR_CLI_QUICK_START_GUIDE.md](./STAR_CLI_QUICK_START_GUIDE.md) | +| Install per OS | [STAR_CLI_GettingStarted_Windows.md](./STAR_CLI_GettingStarted_Windows.md) · [Linux](./STAR_CLI_GettingStarted_Linux.md) · [Mac](./STAR_CLI_GettingStarted_Mac.md) | +| Packaging / installers | [STAR_CLI_INSTALLERS_AND_PACKAGING.md](./STAR_CLI_INSTALLERS_AND_PACKAGING.md) | +| **`--non-interactive`**, `--json`, scripted create, exit codes | [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md) | +| AI session handoff (file map, build command) | [STAR_CLI_SessionHandoff.md](./STAR_CLI_SessionHandoff.md) | +| DNA dependency JSON model | [DNA_SYSTEM_GUIDE.md](./DNA_SYSTEM_GUIDE.md) | +| STARNET App Store (UI / product view) | [STARNET_APP_STORE_GUIDE.md](./STARNET_APP_STORE_GUIDE.md) | +| STARNET assets / operations (broader) | [STARNET_ASSET_MANAGEMENT_GUIDE.md](./STARNET_ASSET_MANAGEMENT_GUIDE.md) | +| OAPP Builder UI | [STARNET_OAPP_BUILDER_UI_GUIDE.md](./STARNET_OAPP_BUILDER_UI_GUIDE.md) | +| WEB5 STAR API (HTTP surface for holons, templates, OAPPs, …) | [API Documentation/WEB5 STAR API/README.md](./API%20Documentation/WEB5%20STAR%20API/README.md) | +| Repo policy for agents (no fallback hacks) | [AGENT_Root_Cause_No_Fallbacks.md](./AGENT_Root_Cause_No_Fallbacks.md) | + +--- + +## 2. For users — what STAR CLI is + +STAR CLI is the **command-line front end** for OASIS **STAR ODK**: authenticate an avatar (“beam in”), manage **STARNET** holons (OAPPs, zomes, holons, NFTs, quests, …), run **Light** code generation from DNA + templates, and drive publishing workflows. Many teams also use it from **CI, scripts, and AI tools** via non-interactive mode. + +**Typical flow (interactive)** + +1. Build or install the CLI (see Getting Started guides). +2. Run `dotnet run` or the `star` executable; complete avatar / provider setup as prompted. +3. Use `help` or `help full` for command discovery. +4. Create or manage assets with holon commands (`oapp`, `holon`, `nft`, …) or run **`light`** / **`light wiz`** to generate an OAPP from DNA. + +**Beam-in** + +Most commands expect a logged-in avatar. Non-interactive flows use environment variables and flags — see [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md). + +--- + +## 3. Top-level commands (shell router) + +The interactive shell dispatches on the first token. The following reflect `NextGenSoftware.OASIS.STAR.CLI/Program.cs` (names are stable; **implementation status** varies — see §3.1). + +For an **exhaustive, code-truth list** (including `game` ONODE verbs, `cosmic`, `happ`, and where `help full` diverges), see [STAR_CLI_Implemented_Commands.md](./STAR_CLI_Implemented_Commands.md). + +| Command | Typical intent | +|---------|----------------| +| `ignite` | Start STAR / OASIS session in the CLI | +| `extinguish` | Shut down STAR session | +| `help` / `help full` | Short or long help | +| `version` | STAR ODK / related component versions | +| `status` | STAR ODK status | +| `dna` | DNA-related operations | +| `exit` | Leave the CLI | +| `light` | **Light** generation (positional args, `light wiz`, or JSON file in scripted mode) | +| `bang` | Large-scale / metaverse-oriented wizard (**interactive**; blocked in `-n`) | +| `wiz` | STAR ODK wizard (**interactive**; blocked in `-n`) | +| `flare`, `shine`, `dim`, `twinkle`, `dust`, `radiate`, `emit`, `reflect`, `evolve`, `mutate`, `love`, `burst`, `super`, `net` | Reserved / future UX; many currently show **“Coming soon…”** in the shell — do not rely on them for automation | +| `seed` | Wired to **publish** OAPP flow (`OAPPs.PublishAsync`) | +| `unseed` | Wired to **unpublish** (`OAPPs.UnpublishAsync`) | +| `gate` | Opens the OASIS portal URL in the default browser | +| `api` / `api oasis` | Opens the configured WEB4/STAR site in the browser | + +### 3.1 STARNET holon namespaces (second-level commands) + +These enter the generic **STARNET UI** router (`ShowSubCommandAsync`) with verbs such as `create`, `show`, `list`, `search`, `update`, `delete`, `publish`, `download`, `install`, … (exact set per holon type): + +`oapp`, `happ`, `runtime`, `lib`, `celestialspace`, `celestialbody`, `zome`, `holon`, `chapter`, `mission`, `quest`, `game`, `nft`, `geonft`, `geohotspot`, `inventoryitem`, `plugin`, `avatar`, `karma`, `keys`, `wallet`, `map`, `seeds`, `data`, `oland`, `search`, `onode`, `hypernet`, `onet`, `config`, `cosmic`, `runcosmictests`, `runoasisapitests` + +**OAPP** also supports nested `oapp template …` and publish helpers. For exhaustive verb tables, use **`help full`** in the CLI and [STAR_CLI_DOCUMENTATION.md](./STAR_CLI_DOCUMENTATION.md). + +--- + +## 4. Wizards vs scripted flows + +| Entry | Mode | Notes | +|--------|------|--------| +| `light wiz` | Interactive | Full Light wizard; **not** available with `--non-interactive` | +| `wiz` | Interactive | STAR ODK tailored OAPP wizard | +| `bang` | Interactive | Metaverse-scale generation wizard | +| `light `, `light json `, `oapp light `, `happ light `, `oapp create light ` | Scripted | Same core pipeline as the wizard: `STAR.LightAsync` + STARNET registration (see `OAPPs.LightFromJsonFileAsync`). Schema: `StarCliLightRequest` in `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/StarCliLightRequest.cs` | +| `oapp create …` / other holons | Scripted (`-n`) | Generic argv → `CustomCreateParams` via `StarnetUiScriptedCreateCli` and `STARNETUIBase.CreateAsync` — see [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md) | + +--- + +## 5. Low-code / templating engine (how **Light** works) + +**Light** is the main **low-code generator**: it turns **Celestial Body DNA** (declarative descriptions of zomes, holons, fields, and optional star/planet/moon structure) into **generated C#** (and optionally **provider-native** artifacts). + +### 5.1 High-level pipeline (`Star.LightInternalAsync`) + +1. **Avatar / ignite**: Requires beamed-in avatar; may call `IgniteStarAsync` / inner star initialization. +2. **Paths**: Resolves `celestialBodyDNAFolder`, `genesisFolder`, `genesisNameSpace` from arguments or **STARDNA** defaults (`STARBasePath`, `OAPPMetaDataDNAFolder`, `DefaultOAPPsSourcePath`, `DefaultGenesisNamespace`, etc.). +3. **ValidateLightDNA**: Validates DNA inputs before generation. +4. **InitOAPPFolderAsync**: Prepares the OAPP folder (including **OAPP template** copy when `OAPPType` / template id/version call for it). +5. **C# template load**: Reads template files from `STARDNA.CSharpDNATemplateFolder` (relative to `STARBasePath` when not rooted), e.g.: + - Holon / IHolon, Zome / IZome, CelestialBody / ICelestialBody shells + - Load/save holon snippets + - Primitive field snippets (`Int`, `String`, `Bool`) +6. **DNA parse**: Walks `CelestialBodyDNA` files; for each holon/zome, **string-substitutes** placeholders (`HolonDNATemplate`, namespaces, IDs, parent links) and emits `.cs` under `…/CSharp/Zomes`, `…/CSharp/Holons`, `…/CSharp/CelestialBodies`, interfaces, etc. +7. **ApplyOAPPTemplate**: Merges **application-level OAPP templates** (sample Program/Main, wiring) using meta holon/tag mappings when present. +8. **NativeCodeGenesis** (optional): If the **current storage provider** implements **`IOASISSuperStar`**, calls `NativeCodeGenesis(ICelestialBody, outputFolder, nativeParams)` so the **active provider** can emit chain-specific or DB-specific artifacts (see §7). +9. **Persistence**: Saves zomes/holons/celestial bodies through the OASIS stack (`SaveAsync`, `AddMoonAsync`, `AddPlanetAsync`, …) depending on `GenesisType`. + +### 5.2 STARDNA configuration + +**STARDNA** holds paths and template file names (C# DNA templates, meta folders, STARNET base path, generated code folder name, etc.). Extending the **C#** shape of generated holons/zomes usually means **adding or editing template files** and, if needed, new keys in STARDNA mapping to those files (see `Star.cs` for the list of template key names such as `CSharpTemplateHolonDNA`, `CSharpTemplateZomeDNA`, …). + +### 5.3 Genesis types + +- **`GenesisType.Star` / `Planet` / `Moon`**: Full celestial hierarchy rules (avatar level gates apply in code). +- **`GenesisType.ZomesAndHolonsOnly`**: Generates zomes/holons without a full celestial body package — used for lighter pipelines and supported by **non-interactive** JSON (`skipStarnetOappCreate` and related options on `StarCliLightRequest`). + +--- + +## 6. Extending generation + +### 6.1 OAPP templates (application scaffold) + +OAPP templates are selected by **OAPP type**, **template id/version**, and **OAPPTemplateType** (e.g. Console) — see `StarCliLightRequest` and the interactive wizard. **Installing** templates from STARNET uses the same holon machinery as other STARNET assets (`oapp template …` commands / WEB5 Templates API). + +**Repo template library:** `STAR ODK/STAR OAPP DNA Templates/README.md` lists **Blazor**, **Web MVC**, **Web API**, **Minimal API**, **Worker**, **WPF**, **WinForms**, **MAUI** (placeholder + README), **gRPC**, **GraphQL**, and use-case starters (**Blog**, **Forum**, **Landing**, **Admin dashboard**, **E-commerce**). Each folder includes `OasisHolonStarBootstrap.cs` (same holon/meta **CMS tags** as the Sample Console template) plus `_Shared/README.md` for the token table. New `OAPPTemplateType` values: `Blog`, `Forum`, `LandingPage`, `AdminDashboard`, `ECommerceStorefront`, `MinimalApi` (see `NextGenSoftware.OASIS.API.Core/Enums/OAPPTemplateType.cs`). + +### 6.2 DNA templates (C# holon/zome/celestial bodies) + +To customize **.NET** output: + +1. Copy and edit files under the folder referenced by **`CSharpDNATemplateFolder`** (see STARDNA). +2. Keep placeholder names consistent with `Star.LightInternalAsync` (`HolonDNATemplate`, `NAMESPACE`, `ID`, load/save snippets, etc.) or update `Star.cs` to match your placeholders (developer change). + +### 6.3 NativeCodeGenesis — provider-specific artifacts (`IOASISSuperStar`) + +The interface in code is **`IOASISSuperStar`** (extends `IOASISStorageProvider`): + +```csharp +bool NativeCodeGenesis(ICelestialBody celestialBody, string outputFolder, string nativeParams); +``` + +- **`celestialBody`**: Root celestial body for the OAPP when applicable; may be null for **ZomesAndHolonsOnly** flows — callers still invoke native codegen where configured. +- **`outputFolder`**: OAPP root (same tree **Light** populated with C#). +- **`nativeParams`**: Opaque string; **Light** currently passes JSON (e.g. `celestialBodyDNAFolder` for HoloOASIS). + +**Provider examples in the repo** (each implements its own logic): + +- **HoloOASIS**: Holochain DNA / zome **Rust** generation (comments in `Star.cs` note Rust moved out of STAR into `HoloOASIS.NativeCodeGenesis`). +- **MongoDB / SQLite / Neo4j / …**: Document or SQL-oriented scaffolding from metadata. +- **Blockchain providers** (Ethereum, Solana, Web3Core, TRON, EOSIO, …): Contract or program stubs with provider-specific headers. + +To add a **new** backend: + +1. Implement **`IOASISSuperStar.NativeCodeGenesis`** on your provider. +2. Register and select that provider as the **current storage provider** when running **Light** (STAR uses `ProviderManager.Instance.CurrentStorageProvider` for this hook). +3. Parse `nativeParams` or extend the JSON payload from `Star.cs` if you need extra flags (requires STAR ODK change). + +*Naming note:* documentation sometimes says “ISuperSTAR”; the compile-time interface name is **`IOASISSuperStar`**. + +--- + +## 7. STARNET asset & app store (CLI + platform) + +**STARNET** is the shared namespace for versioned **holons** (OAPPs, templates, libraries, NFTs, quests, …) with **DNA** (dependencies, metadata). The **App Store** (web UI) is the storefront; the **CLI** and **WEB5 API** are the automation surfaces. + +### 7.1 CLI operations users care about + +- **List / search / show**: `oapp list`, `oapp search …`, `template list`, etc. (see [STAR_CLI_DOCUMENTATION.md](./STAR_CLI_DOCUMENTATION.md)). +- **Publish / unpublish**: Top-level **`seed` / `unseed`** map to OAPP publish/unpublish; holon-level **`publish` / `unpublish` / `republish`** apply across types. +- **Install / download**: Pull holons from STARNET into local STARNET folders for Light / dev. +- **Dependencies**: `adddependency` / `removedependency` — aligns with [DNA_SYSTEM_GUIDE.md](./DNA_SYSTEM_GUIDE.md). + +### 7.2 Web and API + +- UI guides: [STARNET_APP_STORE_GUIDE.md](./STARNET_APP_STORE_GUIDE.md), [STARNET_DASHBOARD_GUIDE.md](./STARNET_DASHBOARD_GUIDE.md), [STARNET_OAPP_BUILDER_UI_GUIDE.md](./STARNET_OAPP_BUILDER_UI_GUIDE.md). +- HTTP: **OAPPs**, **Templates**, **Holons**, **Zomes**, … under [WEB5 STAR API](./API%20Documentation/WEB5%20STAR%20API/README.md). + +--- + +## 8. Non-interactive mode (scripting & AI) + +Full detail: [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md). + +**Summary** + +- **`--non-interactive` (`-n`)**: No stdin prompts; wizards disabled unless replaced by JSON or full argv. +- **`--json`**: Structured stdout + stable errors for tooling; combines with `-n` for NFT/GeoNFT, `clone`, `light` JSON, etc. +- **`--yes` (`-y`)**: Auto-confirm where `GetConfirmation` is used (destructive flows — use carefully). +- **Beam-in**: `STAR_CLI_USERNAME`, `STAR_CLI_PASSWORD`, optional `STAR_CLI_EMAIL_VERIFY_TOKEN`, or `avatar beamin user pass` prefix. +- **Exit codes**: `0` success, `1` error, `2` usage, `3` interactive input required. + +**Architecture for contributors:** Prefer extending **`STARNETUIBase`**, **`StarnetUiScriptedCreateCli`**, or **`ShowSubCommandAsync`** over duplicating per-holon logic in `Program.cs` (documented in STAR_CLI_NonInteractive.md). + +--- + +## 9. STAR CLI + AI / MCP / automation — what you can build + +- **Deterministic CI**: Provision OAPPs, run `light` from checked-in `LightRequest.json`, publish with `-n`, gate on exit codes. +- **LLM agents**: Natural language → generated **`StarCliLightRequest`** JSON or argv → `star -n --json …`; parse JSON result lines for id/name. +- **MCP servers**: Thin wrappers that expose `star` subcommands as tools (list holons, search, clone, mint with JSON files). +- **Idempotency**: Use `search` + explicit ids in scripts; handle ambiguous names (CLI lists matches; `--search-limit` caps noise). +- **Omniverse / games**: Same STAR backend; games use **STARAPIClient** / native `star_api`; CLI remains the **authoring** and **admin** surface. + +Limitations called out in docs today include **NFT/GeoNFT convert** not argv-complete until ONODE exposes APIs — see [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md) “Further work”. + +--- + +## 10. Source map (for developers) + +| Area | Location | +|------|-----------| +| Shell loop, `help`, metaphor commands | `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/Program.cs` | +| Invocation flags, argv helpers | `StarCliInvocation.cs`, `StarCliStarnetNonInteractiveGuard.cs`, `StarCliShellOutput.cs` | +| Generic holon CRUD / search | `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/STARNETUIBase.cs` | +| Scripted `create` argv | `StarnetUiScriptedCreateCli.cs`, `StarCliNonInteractiveCreateKeys.cs` | +| Non-interactive Light | `OAPPs.NonInteractiveLight.cs`, `StarCliLightRequest.cs` | +| Light / templates / NativeCodeGenesis | `STAR ODK/NextGenSoftware.OASIS.STAR/Star.cs` | +| SuperSTAR hook | `OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASISSuperStar.cs` | +| CLI engine behaviour | `NextGenSoftware-Libraries/NextGenSoftware.CLI.Engine/CLIEngine.cs` | + +--- + +## 11. Changelog suggestion for this doc + +When you add holon verbs, wire metaphor commands, or change `Light` / `NativeCodeGenesis`, update **§3**, **§5**, and [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md) together so scripted and interactive stories stay aligned. diff --git a/Docs/Devs/STAR_CLI_DOCUMENTATION.md b/Docs/Devs/STAR_CLI_DOCUMENTATION.md index 3c083e174..4d1c9e48d 100644 --- a/Docs/Devs/STAR_CLI_DOCUMENTATION.md +++ b/Docs/Devs/STAR_CLI_DOCUMENTATION.md @@ -1,5 +1,7 @@ # STAR CLI Documentation +> **New:** For a single hub that covers **users & developers**, how **Light** / DNA **templating** works, **`IOASISSuperStar` / NativeCodeGenesis**, **STARNET store** concepts, **non-interactive** scripting, and **AI/MCP** integration patterns, see **[STAR CLI Comprehensive Guide](./STAR_CLI_Comprehensive_Guide.md)**. This file remains the long **command reference** and quick feature overview. + ## 📋 **Overview** The STAR CLI (Command Line Interface) is the most important tool for developers working with the OASIS ecosystem. It provides comprehensive command-line access to all STARNET functionality, including STARNETHolon management, DNA system operations, and dependency management. diff --git a/Docs/Devs/STAR_CLI_GettingStarted_Linux.md b/Docs/Devs/STAR_CLI_GettingStarted_Linux.md new file mode 100644 index 000000000..79b34b3de --- /dev/null +++ b/Docs/Devs/STAR_CLI_GettingStarted_Linux.md @@ -0,0 +1,150 @@ +# STAR CLI — Getting Started (Linux) + +This guide gets you up and running with the **STAR CLI** on **Linux**, either using the .deb/.rpm installer (built from source) or a manual clone-and-build setup. + +--- + +## What is STAR CLI? + +The STAR CLI is the command-line tool for the OASIS ecosystem. It lets you create and manage OAPPs, Quests, NFTs, inventory items, and other STARNETHolons; authenticate with your avatar; and work with the DNA system. See [STAR CLI Quick Start](./STAR_CLI_QUICK_START_GUIDE.md) and [STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md) for full usage. + +--- + +## Option A: Install using .deb or .rpm (recommended for end users) + +The Linux installer script builds a single-file `star` binary and packages it as **.deb** (Debian/Ubuntu) and **.rpm** (RHEL/Fedora). You can build the packages on Linux and install with your package manager. + +### Prerequisites + +- **.NET 8 SDK** — [Install on Linux](https://learn.microsoft.com/en-us/dotnet/core/install/linux). + ```bash + # Ubuntu/Debian + wget https://packages.microsoft.com/config/ubuntu/$(lsb_release -rs)/packages-microsoft-prod.deb -O packages-microsoft-prod.deb + sudo dpkg -i packages-microsoft-prod.deb + sudo apt-get update && sudo apt-get install -y dotnet-sdk-8.0 + ``` +- **Ruby** and **fpm** (to build .deb/.rpm): + ```bash + sudo apt-get install -y ruby ruby-dev build-essential + gem install fpm + ``` + For RPM builds, `rpm` must be installed (e.g. on Fedora: `sudo dnf install rpm-build`). + +### Build the installer from the OASIS repo + +1. Clone the repository (if you haven’t already): + ```bash + git clone https://github.com/NextGenSoftwareUK/OASIS.git + cd OASIS + ``` + +2. Run the Linux installer script: + ```bash + cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI" + chmod +x installers/linux/build-installer.sh + ./installers/linux/build-installer.sh + ``` + +3. Output: + - **With fpm:** `publish/installers/star-cli_1.0.0_amd64.deb` and `publish/installers/star-cli-1.0.0-1.x86_64.rpm` + - **Without fpm:** The script still publishes the binary to `publish/linux-x64/star`; you can copy it to `/usr/local/bin` and copy the `DNA` folder next to it. + +### Install + +- **Debian/Ubuntu:** + ```bash + sudo dpkg -i publish/installers/star-cli_1.0.0_amd64.deb + ``` + +- **RHEL/Fedora:** + ```bash + sudo rpm -i publish/installers/star-cli-1.0.0-1.x86_64.rpm + ``` + +- **ARM64:** Build with `./installers/linux/build-installer.sh linux-arm64`, then install the generated .deb or .rpm. + +After install, `star` is in `/usr/local/bin` (and the DNA folder is placed there). Run `star --version` or `star` to verify. + +--- + +## Option B: Manual setup (git clone and run) + +Best if you want to develop or contribute to STAR CLI. + +### Prerequisites + +- **.NET 8 SDK** — see [Install .NET on Linux](https://learn.microsoft.com/en-us/dotnet/core/install/linux). +- **Git** — `sudo apt-get install git` (or equivalent). + +### Steps + +1. Clone the repository: + ```bash + git clone https://github.com/NextGenSoftwareUK/OASIS.git + cd OASIS + ``` + +2. Go to the STAR CLI project: + ```bash + cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI" + ``` + +3. Build and run: + ```bash + dotnet build + dotnet run + ``` + + Or publish a single-file executable and run it: + ```bash + dotnet publish -c Release -r linux-x64 -p:PublishSingleFile=true -p:SelfContained=true -o publish/linux-x64 + ./publish/linux-x64/star + ``` + +4. Optional: add `publish/linux-x64` to your PATH or copy `star` and the `DNA` folder to `/usr/local/bin`. + +--- + +## Option C: .NET global tool (if published to NuGet) + +If the package is published to NuGet: + +```bash +dotnet tool install -g NextGenSoftware.OASIS.STAR.CLI +star +``` + +Update: `dotnet tool update -g NextGenSoftware.OASIS.STAR.CLI` +Uninstall: `dotnet tool uninstall -g NextGenSoftware.OASIS.STAR.CLI` + +--- + +## Verify installation + +- **After .deb/.rpm or copying to PATH:** Open a new terminal and run: + ```bash + star --version + ``` + Or run `star` and follow the prompts. + +- **Manual run:** From the project directory, `dotnet run` starts the CLI. + +--- + +## Next steps + +- **[STAR CLI Quick Start Guide](./STAR_CLI_QUICK_START_GUIDE.md)** — First commands, auth, creating OAPPs and STARNETHolons. +- **[STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md)** — Full command reference. +- **[STAR CLI Installers & Packaging](./STAR_CLI_INSTALLERS_AND_PACKAGING.md)** — All install options. +- **[DNA System Guide](./DNA_SYSTEM_GUIDE.md)** — DNA and dependency management. + +--- + +## Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"dotnet" not found** | Install .NET 8 SDK and ensure it’s on PATH (e.g. `export PATH="$PATH:$HOME/.dotnet"`). | +| **fpm not found** | Install Ruby and run `gem install fpm`. Without fpm, use the published binary from `publish/linux-x64/star`. | +| **"star" not found after install** | Ensure `/usr/local/bin` is on your PATH. Run `/usr/local/bin/star` to test. | +| **DNA folder missing** | The installer and publish output include a `DNA` folder; it must sit next to the `star` binary. | diff --git a/Docs/Devs/STAR_CLI_GettingStarted_Mac.md b/Docs/Devs/STAR_CLI_GettingStarted_Mac.md new file mode 100644 index 000000000..fc306d742 --- /dev/null +++ b/Docs/Devs/STAR_CLI_GettingStarted_Mac.md @@ -0,0 +1,145 @@ +# STAR CLI — Getting Started (macOS) + +This guide gets you up and running with the **STAR CLI** on **macOS** (Intel or Apple Silicon), either using the .pkg installer or a manual clone-and-build setup. + +--- + +## What is STAR CLI? + +The STAR CLI is the command-line tool for the OASIS ecosystem. It lets you create and manage OAPPs, Quests, NFTs, inventory items, and other STARNETHolons; authenticate with your avatar; and work with the DNA system. See [STAR CLI Quick Start](./STAR_CLI_QUICK_START_GUIDE.md) and [STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md) for full usage. + +--- + +## Option A: Install using the .pkg installer (recommended for end users) + +The macOS installer script builds a single-file `star` binary and packages it as a **.pkg**. Double-click to install; `star` is placed in `/usr/local/bin`. + +### Prerequisites + +- **.NET 8 SDK** — [Install on macOS](https://learn.microsoft.com/en-us/dotnet/core/install/macos). + ```bash + # Homebrew + brew install dotnet@8 + ``` + Or download the installer from [dotnet.microsoft.com](https://dotnet.microsoft.com/download/dotnet/8.0). + +### Build the installer from the OASIS repo + +1. Clone the repository (if you haven’t already): + ```bash + git clone https://github.com/NextGenSoftwareUK/OASIS.git + cd OASIS + ``` + +2. Run the macOS installer script: + ```bash + cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI" + chmod +x installers/macos/build-installer.sh + ./installers/macos/build-installer.sh + ``` + + The script detects your architecture (Apple Silicon or Intel) and builds for it. To force an architecture: + ```bash + ./installers/macos/build-installer.sh osx-arm64 # Apple Silicon + ./installers/macos/build-installer.sh osx-x64 # Intel + ``` + +3. Output: `publish/installers/star-cli-1.0.0-osx-arm64.pkg` (or `osx-x64` on Intel). + +### Install + +- Double-click the .pkg and follow the installer. This installs `star` to `/usr/local/bin` and includes the DNA folder. +- Open Terminal and run: + ```bash + star --version + star + ``` + +--- + +## Option B: Manual setup (git clone and run) + +Best if you want to develop or contribute to STAR CLI. + +### Prerequisites + +- **.NET 8 SDK** — `brew install dotnet@8` or [download](https://dotnet.microsoft.com/download/dotnet/8.0). +- **Git** — `brew install git` or Xcode Command Line Tools. + +### Steps + +1. Clone the repository: + ```bash + git clone https://github.com/NextGenSoftwareUK/OASIS.git + cd OASIS + ``` + +2. Go to the STAR CLI project: + ```bash + cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI" + ``` + +3. Build and run: + ```bash + dotnet build + dotnet run + ``` + + Or publish a single-file executable and run it: + ```bash + # Apple Silicon + dotnet publish -c Release -r osx-arm64 -p:PublishSingleFile=true -p:SelfContained=true -o publish/osx-arm64 + ./publish/osx-arm64/star + + # Intel + dotnet publish -c Release -r osx-x64 -p:PublishSingleFile=true -p:SelfContained=true -o publish/osx-x64 + ./publish/osx-x64/star + ``` + +4. Optional: add the publish folder to your PATH or copy `star` and the `DNA` folder to `/usr/local/bin`. + +--- + +## Option C: .NET global tool (if published to NuGet) + +If the package is published to NuGet: + +```bash +dotnet tool install -g NextGenSoftware.OASIS.STAR.CLI +star +``` + +Update: `dotnet tool update -g NextGenSoftware.OASIS.STAR.CLI` +Uninstall: `dotnet tool uninstall -g NextGenSoftware.OASIS.STAR.CLI` + +--- + +## Verify installation + +- **After .pkg install:** Open Terminal (or a new tab) and run: + ```bash + star --version + star + ``` + +- **Manual run:** From the project directory, `dotnet run` starts the CLI. + +--- + +## Next steps + +- **[STAR CLI Quick Start Guide](./STAR_CLI_QUICK_START_GUIDE.md)** — First commands, auth, creating OAPPs and STARNETHolons. +- **[STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md)** — Full command reference. +- **[STAR CLI Installers & Packaging](./STAR_CLI_INSTALLERS_AND_PACKAGING.md)** — All install options. +- **[DNA System Guide](./DNA_SYSTEM_GUIDE.md)** — DNA and dependency management. + +--- + +## Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"dotnet" not found** | Install .NET 8 SDK and restart Terminal. Ensure `dotnet` is on PATH. | +| **"star" not found after .pkg install** | Ensure `/usr/local/bin` is on your PATH. Run `/usr/local/bin/star` to test. | +| **Apple Silicon vs Intel** | Use `./installers/macos/build-installer.sh osx-arm64` or `osx-x64` explicitly if needed. | +| **DNA folder missing** | The installer and publish output include a `DNA` folder next to the `star` binary. | diff --git a/Docs/Devs/STAR_CLI_GettingStarted_Windows.md b/Docs/Devs/STAR_CLI_GettingStarted_Windows.md new file mode 100644 index 000000000..2b854a215 --- /dev/null +++ b/Docs/Devs/STAR_CLI_GettingStarted_Windows.md @@ -0,0 +1,129 @@ +# STAR CLI — Getting Started (Windows) + +This guide gets you up and running with the **STAR CLI** on **Windows**, either using the official installer or a manual clone-and-build setup. + +--- + +## What is STAR CLI? + +The STAR CLI is the command-line tool for the OASIS ecosystem. It lets you create and manage OAPPs, Quests, NFTs, inventory items, and other STARNETHolons; authenticate with your avatar; and work with the DNA system. See [STAR CLI Quick Start](./STAR_CLI_QUICK_START_GUIDE.md) and [STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md) for full usage. + +--- + +## Option A: Install using the Windows installer (recommended for end users) + +### Prerequisites + +- **.NET 8 SDK** (required to build the installer from source). [Download](https://dotnet.microsoft.com/download/dotnet/8.0). +- **Inno Setup 6** (optional). If installed, the build produces an EXE installer; otherwise you get the published `star.exe` only. [Download](https://jrsoftware.org/isinfo.php). + +### Build the installer from the OASIS repo + +1. Clone the OASIS repository (if you haven’t already): + ```cmd + git clone https://github.com/NextGenSoftwareUK/OASIS.git + cd OASIS + ``` + +2. From the STAR CLI project directory, run: + ```cmd + cd "STAR ODK\NextGenSoftware.OASIS.STAR.CLI" + installers\windows\build-installer.bat + ``` + Or in PowerShell: + ```powershell + .\installers\windows\build-installer.ps1 + ``` + +3. Output: + - **With Inno Setup:** `publish\installers\star-cli-1.0.0-win-x64.exe` — run this to install STAR CLI to Program Files and optionally add it to PATH. + - **Without Inno Setup:** `publish\win-x64\star.exe` — copy this (and the `DNA` folder next to it) to a folder on your PATH. + +### Install + +- Double-click `star-cli-1.0.0-win-x64.exe` and follow the wizard, or +- Copy `publish\win-x64\star.exe` and the `publish\win-x64\DNA` folder to a directory on your PATH. + +--- + +## Option B: Manual setup (git clone and run) + +Best if you want to develop or contribute to STAR CLI. + +### Prerequisites + +- **.NET 8 SDK** — [Download](https://dotnet.microsoft.com/download/dotnet/8.0). +- **Git** — [Download](https://git-scm.com/download/win). + +### Steps + +1. Clone the repository: + ```cmd + git clone https://github.com/NextGenSoftwareUK/OASIS.git + cd OASIS + ``` + +2. Go to the STAR CLI project: + ```cmd + cd "STAR ODK\NextGenSoftware.OASIS.STAR.CLI" + ``` + +3. Build and run: + ```cmd + dotnet build + dotnet run + ``` + + To run the published single-file executable instead: + ```cmd + dotnet publish -c Release -r win-x64 -p:PublishSingleFile=true -p:SelfContained=true -o publish\win-x64 + publish\win-x64\star.exe + ``` + +4. Optional: add the published folder to your user PATH so you can run `star` from anywhere. + +--- + +## Option C: .NET global tool (if published to NuGet) + +If the package is published to NuGet: + +```cmd +dotnet tool install -g NextGenSoftware.OASIS.STAR.CLI +star +``` + +Update: `dotnet tool update -g NextGenSoftware.OASIS.STAR.CLI` +Uninstall: `dotnet tool uninstall -g NextGenSoftware.OASIS.STAR.CLI` + +--- + +## Verify installation + +- **Installer or published exe:** Open a new Command Prompt or PowerShell and run: + ```cmd + star --version + ``` + Or run `star` and follow the prompts (avatar login, provider selection). + +- **Manual run:** From the project directory, `dotnet run` starts the CLI. + +--- + +## Next steps + +- **[STAR CLI Quick Start Guide](./STAR_CLI_QUICK_START_GUIDE.md)** — First commands, auth, creating OAPPs and STARNETHolons. +- **[STAR CLI Documentation](./STAR_CLI_DOCUMENTATION.md)** — Full command reference. +- **[STAR CLI Installers & Packaging](./STAR_CLI_INSTALLERS_AND_PACKAGING.md)** — All install options (global tool, single-file, installers). +- **[DNA System Guide](./DNA_SYSTEM_GUIDE.md)** — DNA and dependency management. + +--- + +## Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"dotnet" not recognized** | Install .NET 8 SDK and restart the terminal. | +| **"star" not recognized after install** | Add the install directory to PATH, or run with full path (e.g. `"C:\Program Files\OASIS STAR CLI\star.exe"`). | +| **Inno Setup not found** | Install Inno Setup 6 for the EXE installer; otherwise use `publish\win-x64\star.exe` from the build. | +| **DNA folder missing** | Ensure the `DNA` folder (with JSON configs) sits next to `star.exe`; the publish step includes it. | diff --git a/Docs/Devs/STAR_CLI_INSTALLERS_AND_PACKAGING.md b/Docs/Devs/STAR_CLI_INSTALLERS_AND_PACKAGING.md new file mode 100644 index 000000000..1c5a93210 --- /dev/null +++ b/Docs/Devs/STAR_CLI_INSTALLERS_AND_PACKAGING.md @@ -0,0 +1,125 @@ +# STAR CLI – Cross-Platform Installers & Packaging + +This guide covers the best ways to distribute and install the STAR CLI on **Windows**, **macOS**, and **Linux**. + +--- + +## Option 1: .NET global tool (recommended for most users) + +One cross-platform install method: users with the .NET 8 SDK run: + +```bash +dotnet tool install -g NextGenSoftware.OASIS.STAR.CLI +``` + +Then run the CLI as: + +```bash +star +``` + +- **Windows / macOS / Linux**: same command; the tool is installed into the user’s `dotnet` tools folder (e.g. `%USERPROFILE%\.dotnet\tools` on Windows, `~/.dotnet/tools` on Unix) and should be on PATH. +- **Update**: `dotnet tool update -g NextGenSoftware.OASIS.STAR.CLI` +- **Uninstall**: `dotnet tool uninstall -g NextGenSoftware.OASIS.STAR.CLI` + +### Publishing the tool (maintainers) + +1. **Push to NuGet** (public install from nuget.org): + + ```bash + cd "STAR ODK\NextGenSoftware.OASIS.STAR.CLI" + dotnet pack -c Release + dotnet nuget push "bin\Release\NextGenSoftware.OASIS.STAR.CLI.*.nupkg" --api-key YOUR_NUGET_API_KEY --source https://api.nuget.org/v3/index.json + ``` + +2. **Local or private feed** – install from a local folder: + + ```bash + dotnet pack -c Release -o ./nupkgs + dotnet tool install -g NextGenSoftware.OASIS.STAR.CLI --add-source ./nupkgs + ``` + +No platform-specific installers are required for this option. + +--- + +## Option 2: Single-file executables (no .NET SDK required) + +Build one executable per OS/architecture. Users can put the file on PATH or you can wrap it in platform-specific installers. + +### Build commands (run from repo root) + +From **PowerShell** (Windows; cross-compiles all from one machine): + +```powershell +cd "c:\Source\OASIS-master\STAR ODK\NextGenSoftware.OASIS.STAR.CLI" +$out = ".\publish" +$rids = @("win-x64", "win-arm64", "linux-x64", "linux-arm64", "osx-x64", "osx-arm64") +foreach ($r in $rids) { + dotnet publish -c Release -r $r -p:PublishSingleFile=true -p:SelfContained=true -o "$out\$r" +} +``` + +From **Bash** (Linux/macOS): + +```bash +cd "STAR ODK/NextGenSoftware.OASIS.STAR.CLI" +OUT="./publish" +for rid in win-x64 win-arm64 linux-x64 linux-arm64 osx-x64 osx-arm64; do + dotnet publish -c Release -r "$rid" -p:PublishSingleFile=true -p:SelfContained=true -o "$OUT/$rid" +done +``` + +Output layout: + +- `publish/win-x64/star.exe` (Windows x64) +- `publish/linux-x64/star` (Linux x64) +- `publish/osx-arm64/star` (macOS Apple Silicon) +- etc. + +Users can: + +- Copy the executable to a folder on PATH, or +- Use it as the payload for platform-specific installers (see below). + +--- + +## Option 3: Platform-specific installers + +Use the single-file (or framework-dependent) output from Option 2 as the “app” and wrap it in native installers for a traditional install experience. **Ready-to-use scripts** are in the STAR CLI repo under `installers/`: + +| Platform | Script / config | Output | +|-----------|------------------|--------| +| **Windows** | `installers/windows/build-installer.ps1` (or `.bat`) + `star-cli.iss` (Inno Setup) | `publish/installers/star-cli-1.0.0-win-x64.exe` | +| **macOS** | `installers/macos/build-installer.sh` (uses `pkgbuild`) | `publish/installers/star-cli-1.0.0-osx-arm64.pkg` (or osx-x64) | +| **Linux** | `installers/linux/build-installer.sh` (uses **fpm**) | `publish/installers/star-cli_1.0.0_amd64.deb` and `.rpm` | + +See **`STAR ODK/NextGenSoftware.OASIS.STAR.CLI/installers/README.md`** for step-by-step usage and prerequisites. + +### Windows (Inno Setup) + +1. Install [Inno Setup 6](https://jrsoftware.org/isinfo.php). +2. From the STAR CLI project dir run: `installers\windows\build-installer.bat` (or the PowerShell script). This publishes win-x64 and compiles the Inno script. The installer adds `star.exe` to Program Files and optionally to system PATH. + +### macOS (.pkg) + +1. On macOS, run: `./installers/macos/build-installer.sh` (optionally pass `osx-arm64` or `osx-x64`). +2. The .pkg installs `star` to `/usr/local/bin`. For a DMG wrapper, use [create-dmg](https://github.com/create-dmg/create-dmg) or similar. For **Homebrew**, add a formula that downloads the published tarball and installs the binary. + +### Linux (.deb / .rpm) + +1. Install **fpm**: `gem install fpm`. +2. Run: `./installers/linux/build-installer.sh` (or pass `linux-arm64` for ARM). +3. Install: `sudo dpkg -i star-cli_1.0.0_amd64.deb` or `sudo rpm -i star-cli-1.0.0-1.x86_64.rpm`. For **Snap** or **Flatpak**, add a manifest that references the published binary. + +--- + +## Summary + +| Goal | Approach | +|------------------------------------|-----------------------------| +| Easiest for devs / power users | **Option 1** – `dotnet tool install -g NextGenSoftware.OASIS.STAR.CLI` | +| No .NET SDK, just one executable | **Option 2** – single-file publish per RID, then copy to PATH or use in installers | +| Traditional installers per OS | **Option 3** – use Option 2 output inside WiX/Inno, productbuild/Homebrew, fpm/Snap | + +The STAR CLI project is already configured for **Option 1** (PackAsTool, ToolCommandName `star`) and is ready for **Option 2** by passing `-p:PublishSingleFile=true -r ` when publishing. diff --git a/Docs/Devs/STAR_CLI_Implemented_Commands.md b/Docs/Devs/STAR_CLI_Implemented_Commands.md new file mode 100644 index 000000000..d7defe130 --- /dev/null +++ b/Docs/Devs/STAR_CLI_Implemented_Commands.md @@ -0,0 +1,207 @@ +# STAR CLI — Implemented command surface (code-truth) + +This document lists what the STAR CLI **actually parses and dispatches** in `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/Program.cs`, plus the standard STARNET verb set emitted by `DisplaySTARNETHolonCommands` / consumed by `ShowSubCommandAsync`. It is the **implementation-grounded** counterpart to narrative docs; use it when you need an exhaustive inventory, not examples. + +**Primary sources** + +- Shell router: `switch (inputArgs[0].ToLower())` in `Program.cs` (top-level token after global flags). +- Human-readable catalog: `ShowCommands(bool showFullCommands)` — `help` → `ShowCommands(false)`, `help full` → `ShowCommands(true)`. + +**How to refresh** + +1. Diff `Program.cs` for new `case` labels and submenu handlers. +2. Optionally run `help` / `help full` in the CLI; long help should match §5–§7 below except where §10 notes drift. + +--- + +## 1. Invocation pattern + +- `star {SUBCOMMAND} …` +- Global automation flags may appear anywhere: `--non-interactive` (`-n`), `--json`, `--quiet` (`-q`), `--yes` (`-y`), `--username`, `--password` (see [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md)). + +--- + +## 2. Top-level commands (shell router) + +Every token below is a **real** `case` in `Program.cs`. Sub-behavior is summarized; deep wizards and STARNET handlers live in `STARNETUIBase` / `ShowSubCommandAsync`. + +| Token | Router behavior (summary) | +|--------|----------------------------| +| `ignite` | Ignite STAR if not already ignited. | +| `extinguish` | Extinguish STAR if ignited. | +| `help` | `help` short list; `help full` → full list from `ShowCommands(true)`. JSON mode returns a short machine-oriented hint. | +| `version` | Print or JSON-emit version fields. | +| `status` | STAR/COSMIC/runtime status strings + DNA paths (non-JSON). | +| `dna` | Show DNA paths. | +| `exit` | Exit (confirmation unless non-interactive). | +| `light` | Light generation: wizard, JSON file, or positional args (see §3). | +| `bang` | Interactive-only metaverse prompt; **blocked** with `--non-interactive`; body is largely incomplete (no full pipeline after enum pick). | +| `wiz` | Interactive-only OAPP wizard; **blocked** with `--non-interactive`; implementation incomplete (generation not wired through). | +| `flare`, `shine`, `dim`, `twinkle`, `dust`, `radiate`, `emit`, `reflect`, `evolve`, `mutate`, `love`, `burst`, `super`, `net` | **Stub:** prints “Coming soon…” (or equivalent). | +| `seed` | `OAPPs.PublishAsync()` (no id in this top-level path). | +| `unseed` | `OAPPs.UnpublishAsync()`. | +| `gate` | Opens OASIS portal URL in the default browser. | +| `api` | Opens configured site; optional second token `oasis` (see code for URL). | +| `oapp` | STARNET OAPP router; special cases `oapp publish`, `oapp template` (see §4). | +| `happ` | Same overall shape as `oapp` (hApp), including `happ publish` (see §4). | +| `runtime`, `lib`, `celestialspace`, `celestialbody`, `zome`, `holon`, `chapter`, `mission`, `quest` | Generic STARNET holon router (§5). | +| `game` | ONODE `GameManager` commands **or** STARNET `Game` holon router (§6). | +| `nft` | NFT STARNET router + `nft collection` subtree (§7). | +| `geonft` | GeoNFT STARNET router + `geonft collection` subtree (§7). | +| `geohotspot` | STARNET router (internal label `geo-hotspot`). | +| `inventoryitem`, `plugin` | STARNET routers. | +| `avatar`, `karma`, `keys`, `wallet`, `map`, `seeds`, `data`, `oland` | Dedicated submenu implementations in `Program.cs`. | +| `search` | **Stub:** “Coming soon…” (top-level `search` only). | +| `onode` | ONODE / local API processes (§8). | +| `hypernet` | Subcommands exist; each shows **“Coming soon…”** in the switch. | +| `onet` | ONET network operations (§9). | +| `config` | DNA paths + toggles (§10). | +| `cosmic` | COSMIC wizards / scenarios (§11). | +| `runcosmictests` | COSMIC test harness with optional OAPP type / folders. | +| `runoasisapitests` | OASIS API tests. | + +--- + +## 3. `light` (implemented branches) + +- **`light`** (no further args, interactive): prints parameter help and may start `LightWizardAsync` after confirmation. In `--non-interactive`, errors with guidance to use JSON or full positional args. +- **`light wiz`**: Light wizard; **blocked** in `--non-interactive`. +- **`light `** (single arg, extension `.json`, file must exist): `LightFromJsonFileAsync`. +- **`light json `**: same JSON path as above. +- **Positional Light** (multiple args): only entered when the parser validates `OAPPType` on `inputArgs[3]` and follows the `STAR.LightAsync(...)` call chain in `Program.cs` (ordering is strict; see TODO in source). + +**Not implemented in the router:** `light transmute` appears only in `help full` text (`DisplayCommand`); there is **no** matching branch under `case "light"`. + +--- + +## 4. `oapp` and `happ` + +- **`oapp publish`**: Optional path + optional `dotnetpublish`; non-interactive requires path (see `StarCliShellOutput` error text in `Program.cs`). +- **`oapp template`**: Full STARNET template holon verb set (§5). +- **Any other `oapp …`**: Routed as STARNET `OAPP` holon (§5). + +- **`happ`**: Parallel structure: `happ publish` plus default `ShowSubCommandAsync` for the hApp/OAPP holon type. + +--- + +## 5. Generic STARNET holon verbs + +For each holon namespace listed in §2 (and `oapp template`, `nft collection`, `geonft collection`), the CLI accepts the same **verb set** (exact spelling as typed by users — typically lowercase in argv): + +`create`, `update`, `clone`, `adddependency`, `removedependency`, `delete`, `publish`, `unpublish`, `republish`, `activate`, `deactivate`, `download`, `install`, `uninstall`, `reinstall`, `show`, `list`, `list installed`, `list uninstalled`, `list unpublished`, `list deactivated`, `search` + +**Optional NFT / collection modifiers** (appended per `DisplaySTARNETHolonCommands` for `nft`, `nft collection`, `geonft`, `geonft collection`): `[web3] [web4]` on the generated help lines for create/update/delete/show/list/search (behavior is holon-specific inside `ShowSubCommandAsync`). + +**`oapp` help-text shortcuts** (from `DisplaySTARNETHolonCommands("oapp", …)`): `create` / `publish` / `unpublish` / `republish` descriptions reference Light / seed / unseed / re-seed wording; behavior is still the STARNET delegates passed into `ShowSubCommandAsync`. + +**Namespaces included in `help full` holon tables:** `oapp`, `oapp template`, `runtime`, `lib`, `celestialspace`, `celestialbody`, `zome`, `holon`, `chapter`, `mission`, `quest`, `nft`, `nft collection`, `geonft`, `geonft collection`, `geohotspot`, `inventoryitem`, `plugin`. + +**Router-present but omitted from `help full` holon tables:** `happ` (same verb set as `oapp` / hApp holon). + +--- + +## 6. `game` — ONODE runtime commands (checked before STARNET) + +If the second token matches one of these, the **GameManager** path runs; otherwise argv falls through to `ShowSubCommandAsync` (§5). + +**Session** (`game `): `start`, `end`, `load`, `unload` + +**Level** (`game ` …): `loadlevel`, `unloadlevel`, `jumptolevel`; `jumptopoint` also requires ` ` + +**Area:** `loadarea `, `unloadarea `, `jumptoarea ` + +**UI** (`game `): `showtitlescreen`, `showmainmenu`, `showoptions`, `showcredits` + +**Audio:** `setmastervolume|setvoicevolume|setsoundvolume <0.0–1.0>`; `getmastervolume|getvoicevolume|getsoundvolume ` + +**Video:** `setvideosetting `; `getvideosetting ` + +**Input:** `bindkeys` — stub message (“coming soon”). + +**Inventory** (`game inventory …`): `list`; `add` (stub message); `remove `; `has `; `hasbyname ` + +--- + +## 7. `nft` and `geonft` extra verbs (before generic STARNET table) + +From `ShowCommands(true)` / router: + +- **NFT:** `nft mint`, `nft burn`, `nft send`, `nft import`, `nft export`, `nft convert`, **`nft remint`** (wired in `ShowSubCommandAsync`; not duplicated in `ShowCommands(true)` `DisplayCommand` lines), then generic `nft` verbs (§5); `nft collection add|remove`, then generic `nft collection` verbs. +- **GeoNFT:** `geonft mint`, `geonft burn`, `geonft place`, `geonft send`, `geonft import`, `geonft export`, **`geonft remint`** (same note as NFT), then generic `geonft` verbs; `geonft collection add|remove`, then generic `geonft collection` verbs. + +--- + +## 8. `onode` subcommands + +`start [web4|web5]`, `stop [web4|web5]`, `status`, `config [web4|web5]`, `providers`, `startprovider {name}`, `stopprovider {name}` — see `ShowONODEMenuAsync`. Help text in `Program.cs` describes WEB4/WEB5 process spawning vs experimental ONET service. + +--- + +## 9. `onet` subcommands + +Implemented switches: `start [web4|web5|default]`, `stop [web4|web5|default]`, `status`, `providers`, `discover`, `connect {address}`, `disconnect {address}`, `topology`. + +The zero-argument help menu in code comments out `start`/`stop` lines but the **router still implements** them. + +--- + +## 10. `config` subcommands + +- `config` / `config dna`: DNA path display (`ShowDNAPaths`). +- `config cosmicdetailedoutput [enabled|disabled|status]` — **code uses `enabled` / `disabled`, not `enable` / `disable`** (help text in `ShowCommands` says enable/disable; treat CLI tokens as **enabled/disabled**). +- `config starstatusdetailedoutput [enabled|disabled|status]` — same pattern (note: toggles `STAR.IsDetailedCOSMICOutputsEnabled` in current source). +- `config logproviderswitching [enabled|disabled|status]` — implemented; **not** listed in `help full`’s `DisplayCommand` block. + +--- + +## 11. `cosmic` subtree + +Top-level second token: + +- **`body` / `celestialbody`:** `create|add`, `read|show|get`, `update|edit`, `delete|remove`, `list`, `search|find` +- **`space` / `celestialspace`:** same verb aliases as body +- **`find`:** optional id/name tail → `COSMIC.FindAsync` +- **`scenarios` / `scenario` / `createscenario` / `createusecase` / `createcommonusecase`:** `universe`, `multiverse`, `galaxy`, `solarsystem`, `planet`, `star` (each with `create…` aliases per switch) +- **`simulation`:** `propose`; `list`; `list proposals [onlymine]` +- **`magicverse` / `listmagicverse`:** list MagicVerse wizard + +--- + +## 12. Other subsystems (as in `help full`) + +The following match `DisplayCommand` / submenu code in `Program.cs` and are **implemented as more than “Command unknown”** (exact parameters are in `help full` or the `Show*SubCommandAsync` helpers): + +- **Avatar:** `beamin`, `beamout`, `whoisbeamedin`, `show me`, `show`, `edit`, `list`, `search`, `forgotpassword`, `resetpassword` +- **Karma:** `list` +- **Keys:** `link privateKey|publicKey|genKeyPair`, `generateKeyPair`, `clearCache`, `get provideruniquestoragekey|providerpublickeys|avataridforprovideruniquestoragekey`, `list` +- **Wallet:** `sendtoken`, `transfer`, `get`, `getDefault`, `setDefault`, `import` variants (`privateKey`, `publicKey`, `secretPhase`, JSON file, `all`, `json` alias), `add`, `list`, `balance` +- **Map:** `setprovider`, `draw3dobject`, `draw2dsprite`, `draw2dspriteonhud`, `placeHolon|placeBuilding|placeQuest|placeGeoNFT|placeGeoHotSpot|placeOAPP`, pan/zoom/route subcommands as in `help full` +- **Seeds:** `balance`, `organisations`, `organisation`, `pay`, `donate`, `reward`, `invite`, `accept`, `qrcode` +- **Data:** `save`, `load`, `delete`, `list` +- **Oland:** `price`, `purchase`, `load`, `save`, `delete`, `list` +- **Tests:** `runcosmictests`, `runoasisapitests` + +--- + +## 13. `help full` vs router drift (intentional checklist) + +| Item | Notes | +|------|--------| +| `reseed` | Listed in `help full`; **no** top-level `case "reseed"` — use holon `republish` / `oapp republish` / `seed` flows. | +| `light transmute` | Listed in `help full`; **no** router branch. | +| `search` (top-level) | Listed in `help full`; router prints **Coming soon**. | +| `happ` | Routed like `oapp`; **omitted** from `DisplaySTARNETHolonCommands` in `ShowCommands(true)`. | +| `game …` ONODE verbs | Implemented (§6); **not** enumerated in `help full`. | +| `cosmic …` | Full tree (§11); **not** in `help full`. | +| `config logproviderswitching` | Implemented (§10); **not** in `help full` `DisplayCommand` list. | +| `nft remint` / `geonft remint` | Implemented in `ShowSubCommandAsync`; **not** in `help full` `DisplayCommand` list (inline holon help may still mention `remint`). | +| `config cosmicdetailedoutput` tokens | Help says enable/disable; parser expects **enabled/disabled**. | +| `hypernet` | Help describes service; switch body is **Coming soon** for each subcommand. | + +--- + +## 14. Related documentation + +- Hub: [STAR_CLI_Comprehensive_Guide.md](./STAR_CLI_Comprehensive_Guide.md) +- Non-interactive contracts: [STAR_CLI_NonInteractive.md](./STAR_CLI_NonInteractive.md) +- Long narrative / examples (may include aspirational examples): [STAR_CLI_DOCUMENTATION.md](./STAR_CLI_DOCUMENTATION.md) diff --git a/Docs/Devs/STAR_CLI_NonInteractive.md b/Docs/Devs/STAR_CLI_NonInteractive.md new file mode 100644 index 000000000..64aefa70b --- /dev/null +++ b/Docs/Devs/STAR_CLI_NonInteractive.md @@ -0,0 +1,143 @@ +# STAR CLI: non-interactive & JSON shell mode + +Run STAR from scripts and CI without menus or stdin prompts. + +## Global flags (any position on the command line) + +| Flag | Short | Purpose | +|------|-------|---------| +| `--non-interactive` | `-n` | No stdin prompts; wizards blocked; missing args → errors | +| `--json` | | Machine-readable JSON on stdout for some commands; implies quieter startup. With `-n`, **NFT / GeoNFT** structured verbs (**mint**, **burn**, **import**, **export**, **remint**, **convert**, **place**, **send**), STARNET holon **`clone`**, top-level **`light`** (JSON file path), and **`oapp` / `hApp` `create light`** emit structured lines via `Program.EmitNiJsonForOasisResult` where wired; failures set `exitCode` **1** on the process. | +| `--quiet` | `-q` | Minimal banner (also set automatically with `-n` or `--json`) | +| `--yes` | `-y` | In non-interactive mode, `GetConfirmation` behaves as “yes” (use carefully for destructive flows) | +| `--username` | | Beam-in username (avoid in shared logs; prefer env vars) | +| `--password` | | Beam-in password | +| `--search-limit` | | Optional positive `N`: caps STARNET `search` rows and **ambiguous find** candidate lines when a name matches multiple holons. **Omit for unlimited** (all provider results; full candidate list in errors). Per-search trailing integer still overrides the global cap for that `search` only. | + +## Exit codes + +| Code | Meaning | +|------|---------| +| `0` | Success | +| `1` | General error / unknown command | +| `2` | Usage / missing credentials or subcommand in non-interactive mode | +| `3` | Interactive input was required but disabled (`CLIEngineNonInteractiveInputRequiredException`) | + +## Beam-in (authentication) + +Most commands need a beamed-in avatar. + +### Commands that **skip** beam-in + +No credentials required: `help`, `version`, `status`, `dna`, `ignite`, `extinguish`, `exit`. + +### Otherwise + +Set **environment variables** (recommended for CI): + +- `STAR_CLI_USERNAME` +- `STAR_CLI_PASSWORD` + +Optional if the API reports an unverified avatar: + +- `STAR_CLI_EMAIL_VERIFY_TOKEN` + +Or pass on the command line (less secure): + +```bash +star --non-interactive --username MYUSER --password '***' oapp list +``` + +Or prefix the command with an **avatar beamin** sequence (credentials are stripped before the rest runs): + +```bash +star --non-interactive avatar beamin MYUSER '***' oapp list +``` + +Beam-in **only** (no further command): + +```bash +export STAR_CLI_USERNAME=... +export STAR_CLI_PASSWORD=... +star --non-interactive +``` + +## Examples + +```bash +# Versions as JSON (no login) +star --json version + +# Status +star -n status + +# List OAPPs (requires credentials) +STAR_CLI_USERNAME=u STAR_CLI_PASSWORD=p star --non-interactive oapp list + +# JSON + non-interactive +star --non-interactive --json version +``` + +## Interactive-only commands + +These refuse `--non-interactive`: `bang`, `wiz`, and `light` without a **`.json`** request file, **`light json `**, or full positional arguments. Use **`light ./LightRequest.json`**, **`light json `**, full **`light …`** args, or interactive mode. + +## Subcommands + +If you run only `oapp`, `holon`, etc. with **no** subcommand, interactive mode shows a help menu. In `--non-interactive` mode you get exit code **2** and an error: you must pass a full subcommand (e.g. `oapp list`, `holon show `). + +### Generic design: `STARNETUIBase` and minimal duplication + +Most STARNET holon CLIs are **not** implemented per-type in `Program.cs`. They share: + +| Layer | Role | +|--------|------| +| **`Program.ShowSubCommandAsync`** | One generic router: parses argv, dispatches `create` / `show` / `list` / … to the same delegate shape for every holon type `T`. | +| **`StarCliStarnetNonInteractiveGuard`** (STAR.CLI) | Generic argv validation for verbs that need ids or block wizard-only flows before any `T`-specific code runs. | +| **`STARNETUIBase.CreateAsync`** (STAR.CLI.Lib) | **Single** scripted-create implementation: reads `ISTARNETCreateOptions.CustomCreateParams` using **`StarCliNonInteractiveCreateKeys`**, then calls `STARNETManager.CreateAsync`. Any holon whose `CreateAsync` **reaches this base method** with those params gets scripted `--non-interactive` create without new CLI code. | +| **`StarnetUiScriptedCreateCli`** (STAR.CLI.Lib) | **Single** argv → `CustomCreateParams` mapper (`TryParseCreateArgv`, `BuildScriptedCustomCreateParams`) so parsing stays next to the base, not duplicated per holon. | +| **`StarnetUiScriptedCreateCli.HolonLabelBypassesBaseScriptedCreate`** | One explicit list of holon **labels** (the same `subCommand` string passed into `ShowSubCommandAsync`) whose **`CreateAsync` overrides do not delegate to the base scripted path** (or prompt *before* base). Add a label here only when introducing or discovering such an override; prefer refactoring the override to call `base.CreateAsync` with scripted options when feasible. | + +**Implications for contributors** + +- Prefer **generic** fixes in `STARNETUIBase`, `StarnetUiScriptedCreateCli`, or `ShowSubCommandAsync` over copy-pasted per-holon branches in `Program.cs`. +- **`plugin` create** uses `Plugins.CreateAsync` scripted argv (not `STARNETUIBase` generic create): `plugin create [parentFolder]`. Optional `CustomCreateParams` keys (`PluginNamespace`, `PluginManagerClassName`, `PluginCliClassName`, `PluginCliCommandsCsv`) are supported if you build options in code. **NFT / GeoNFT** wrap + JSON/file argv are wired (see below). **`library`** and **minimal `oapp` / `hApp`** scripted create are supported. **Full Light without prompts** uses **`StarCliLightRequest` JSON** (`light ` / alias `light json ` / `oapp create light `) — see below; the **interactive Light wizard** (`light wiz`) remains **interactive-only**. + +### STARNET holon verbs (`ShowSubCommandAsync` routes) + +For entities such as **oapp**, **oapp template**, **nft**, **nft collection**, **geonft**, **geonft collection**, **runtime**, **holon**, etc., non-interactive mode enforces: + +- **Target id or name** on the argv for: `show`, `update`, `delete`, `download`, `install`, `uninstall`, `publish`, `unpublish`, `republish`, `activate`, `deactivate`, `adddependency`, `removedependency`, and collection `add` / `remove` (collection id plus NFT id). Missing tokens → exit **2** with an example line. +- If you pass a **name** that matches **more than one** holon, non-interactive mode fails with a message that lists **GUID — name** for **all** matches by default. Pass **`--search-limit N`** to shorten that list (and search row caps) when output would be too large. +- **`search`:** criteria are the tokens after `search` on the pipeline. If the **last** token is a positive integer, it is **max result rows** for that invocation only; otherwise **`--search-limit N`** applies when set; otherwise **no cap** (all rows returned by the provider). An empty criteria string in `--non-interactive` → exit **2**. Examples: `oapp search billing` (unlimited), `holon search sensor 50` (cap 50), `star --search-limit 20 -n oapp search foo 10` (trailing `10` wins for that search). +- **NFT / GeoNFT structured argv** (non-interactive): `mint` / `burn` take an **existing JSON file path** (mint: `MintWeb4NFTRequest`; burn: `BurnWeb3NFTRequest`). **`import`:** **nft** — **`import `** only: the file’s JSON shape selects **WEB3 mint** (`MintWeb4NFTRequest` with non-empty **`web3NFTs`**), **WEB3 token** (`ImportWeb3NFTRequest` with **`nftTokenAddress`**), or **WEB4** import (opaque / WEB4 export file). Aliases: **`import web3-mint `**, **`import web3-token `**. **geo-nft** — single file path only. With **`--json`**, **`nft import`** uses one command label regardless of branch. `export`: ` ` for **nft** and **geo-nft**. `remint`: ``. `place` (GeoNFT): JSON path for `PlaceWeb4GeoSpatialNFTRequest`. `send`: ` `. **`clone`:** in `-n`, require `` on argv; **STARNETUIBase.CloneAsync** resolves the holon then calls **`STARNETManager.CloneAsync`** (implemented in ONODE). With **`--json`**, `Program.ShowSubCommandAsync` emits one JSON line from the returned **`OASISResult`**; success **`data`** includes **`id`** and **`name`** from **`STARNETDNA`** when present. **`STARNETUIBase`:** no colored success line when **`JsonOutput`**; no full holon **`ShowAsync`** dump when **`NonInteractive`** or **`JsonOutput`** (use **`show`** if you need details). Interactive mode prompts for source (via `FindAsync`) and optionally a custom clone name. **`convert` (NFT / GeoNFT):** not wired — returns an `OASISResult` error explaining that no ONODE/NFTManager convert API is exposed to the CLI yet. +- **Scripted web5 `create`** (STARNET holons that use `STARNETUIBase.CreateAsync`): + Default: `create [parentFolder]` after the entity segment. + **`library`:** `library create [parentFolder]` where `languageEnum` is a `Languages` value (case-insensitive), e.g. `CSharp`. + **`oapp` / `hApp` (minimal):** same default argv; `categoryEnum` must be an **`OAPPType`** value (e.g. `OAPPTemplate`, `GeneratedCodeOnly`). This creates the STARNET folder/DNA via `base.CreateAsync` — **not** code-gen **Light**. **Light from JSON:** primary **`oapp light `** / **`happ light `**; alias **`oapp create light `** / **`happ create light `** — all run **`OAPPs.LightFromJsonFileAsync`**: **`STAR.LightAsync`** + STARNET OAPP registration (same post-steps as the wizard, no stdin). Schema: **`StarCliLightRequest`** in **`STAR.CLI.Lib/StarCliLightRequest.cs`**. Top-level **`star light `** does the same; **`light json `** is an alias. With **`--json`**, success uses command label **`{OAPP|hApp} light`** (or top-level **`light`**). **`light wiz`** is blocked in `-n`. If `OAPPs.CreateAsync` is invoked in **`CLIEngine.NonInteractive`** without light JSON or scripted `CustomCreateParams`, it returns an **`OASISResult`** error (interactive wizard never runs in `-n`). + **`geo-hotspot`:** positional argv documented on `StarnetUiScriptedCreateCli.TryParseGeoHotSpotCreateArgv` (name, description, type, lat, long, radius, trigger, optional time, optional parent folder). + **Wrap existing WEB4 asset:** `nft create `, `geo-nft` / `geonft create `. + **`nft collection` / `geo-nft collection` (non-interactive):** **wrap** — exactly **`nft collection create `** (4 tokens after `star` for the holon segment: `nft`, `collection`, `create`, id). **New empty WEB4 collection + WEB5 wrap** — **`nft collection create `** (5 tokens). Same pattern for **`geo-nft collection create …`** / **`geonft collection create …`**. No images/tags in the minimal path (API accepts empty metadata). + **`plugin`:** `plugin create [parentFolder]` (generates scaffold via existing plugin wizard code paths; no stdin). + **`inventoryitem`:** scripted params skip image/object wizards when `CustomCreateParams` are supplied. + Examples: `runtime create MyRt "Desc" Console`, `oapp template create MyTpl "Desc" Console /tmp/oapp-templates`, `oapp create MyOapp "Desc" OAPPTemplate`, `library create MyLib "Desc" Console CSharp`. + If `parentFolder` is omitted, the STARDNA default source path is used (no path prompts). + **Wallet (import):** **`wallet import `** (path must exist, `.json`) for a single exported wallet; **`wallet import all `** for export-all; legacy **`wallet import json …`** still works. + **Still not argv-complete:** **NFT/GeoNFT convert** (needs ONODE/API). **Clone** is wired to **`STARNETManager.CloneAsync`**. **Light** from JSON supports **`skipStarnetOappCreate`** when there is no **`CelestialBody`** (e.g. **`ZomesAndHolonsOnly`**). + +Web4/Web3 variants: for `show` / `update` / `delete` with `web3` or `web4`, the id token is the argument **after** that keyword (same as interactive parsing). + +## Engine behaviour (`NextGenSoftware.CLI.Engine`) + +When `CLIEngine.NonInteractive` is true: + +- `GetValidInput`, `ReadPassword`, enum/guid prompts, etc. throw `CLIEngineNonInteractiveInputRequiredException` instead of reading stdin. +- `GetConfirmation` returns `false` unless `CLIEngine.AssumeYes` is true (`--yes`). + +STAR CLI sets these from the parsed invocation at startup. + +## Further work + +`STARNETUIBase.Find` / `FindAsync` throw `CLIEngineNonInteractiveInputRequiredException` when id/name is empty or search is ambiguous; ambiguous name matches include a **GUID — name** candidate list (size capped as above). Remaining gaps: **NFT/GeoNFT convert** (needs ONODE/API support before the CLI can implement it). **NFT / Geo-NFT collection** scripted **create** supports wrap (4 tokens) and minimal new WEB4 collection (5 tokens); richer collection wizards (images, tags, adding NFTs during create) remain interactive. + +**Cursor / AI sessions:** If context was lost mid-task, use **`Docs/Devs/STAR_CLI_SessionHandoff.md`** (file map + next steps) and repo root **`AGENTS.md`**. diff --git a/Docs/Devs/STAR_CLI_SessionHandoff.md b/Docs/Devs/STAR_CLI_SessionHandoff.md new file mode 100644 index 000000000..a9b6ca64c --- /dev/null +++ b/Docs/Devs/STAR_CLI_SessionHandoff.md @@ -0,0 +1,94 @@ +# STAR CLI — AI session handoff + +**Purpose:** When a Cursor/chat session hits context limits, open a **new chat** and point the model here so work continues without re-explaining the whole thread. + +--- + +## Quick resume line (copy into a new chat) + +> Continue STAR CLI **non-interactive / shell** work. Read `Docs/Devs/STAR_CLI_SessionHandoff.md` and `Docs/Devs/STAR_CLI_NonInteractive.md`. Build: `dotnet build "STAR ODK/NextGenSoftware.OASIS.STAR.CLI/NextGenSoftware.OASIS.STAR.CLI.csproj" -c Release`. + +--- + +## Implemented (baseline) + +### Global behaviour + +- Flags parsed from **any** argv position: `--non-interactive` (`-n`), `--json`, `--quiet` (`-q`), `--yes` (`-y`), `--username`, `--password`, `--search-limit N` (sets `CLIEngine.MaxHolonSearchResults` when `N` > 0). +- `NextGenSoftware.CLI.Engine`: `CLIEngine.NonInteractive`, `AssumeYes`, `JsonOutput`, `Quiet`; prompts throw `CLIEngineNonInteractiveInputRequiredException` or `GetConfirmation` respects `AssumeYes`. +- Beam-in: env `STAR_CLI_USERNAME` / `STAR_CLI_PASSWORD`; optional `STAR_CLI_EMAIL_VERIFY_TOKEN`; or prefix `avatar beamin ` (stripped before command). +- Commands that **skip** beam-in: `help`, `version`, `status`, `dna`, `ignite`, `extinguish`, `exit`. +- `ShowSubCommandAsync` **else** branch (no subcommand): in non-interactive → error exit **2**, no wizard menu. +- Interactive-only top-level commands blocked in non-interactive: `bang`, `wiz`; `light` without full args. +- JSON output for some top-level commands: `version`, `status`, `help` (pointer), unknown command errors. + +### Key files + +| File | Role | +|------|------| +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/Program.cs` | `Main`, `ReadyPlayerOne`, `ShowSubCommandAsync`, command `switch` | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliStarnetNonInteractiveGuard.cs` | Non-interactive argv checks before STARNET predicates | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/StarnetUiScriptedCreateCli.cs` | Generic argv → `CustomCreateParams`; holon labels that bypass base scripted create | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/StarCliLightRequest.cs` | JSON schema for non-interactive **Light** (`oapp light` / `light ` / `light json` alias / `oapp create light`) | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/OAPPs.NonInteractiveLight.cs` | `OAPPs.LightFromJsonFileAsync` + STARNET registration after `STAR.LightAsync` | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/StarCliNonInteractiveCreateKeys.cs` | `CustomCreateParams` keys (consumed by `STARNETUIBase.CreateAsync`) | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliInvocation.cs` | Flag parsing (`--search-limit`), `CommandSkipsAvatarBeamIn`, `GetCommandArgsAfterOptionalAvatarBeamIn` | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliStarnetSearchArgv.cs` | `search` argv: criteria + optional trailing max rows | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliNftStructuredArgv.cs` | NFT / GeoNFT mint/burn/remint/place/send/export/import argv | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI/StarCliShellOutput.cs` | JSON + exit codes | +| `STAR ODK/NextGenSoftware.OASIS.STAR.CLI.Lib/Avatars.cs` | `BeamInWithCredentialsAsync`; non-interactive guards on email/username loops | +| `NextGenSoftware-Libraries/NextGenSoftware.CLI.Engine/CLIEngine.cs` | Prompt behaviour; `MaxHolonSearchResults` | +| `NextGenSoftware-Libraries/NextGenSoftware.CLI.Engine/CLIEngineNonInteractiveInputRequiredException.cs` | Exception type | + +### User docs + +- `Docs/Devs/STAR_CLI_Comprehensive_Guide.md` — hub: users & devs, Light/templating, `IOASISSuperStar`, STARNET store, AI/scripting. +- `Docs/Devs/STAR_CLI_Implemented_Commands.md` — exhaustive router + STARNET verb inventory; `help full` drift notes. +- `Docs/Devs/STAR_CLI_NonInteractive.md` — flags, exit codes, beam-in, limitations. + +--- + +## Done recently + +**`ShowSubCommandAsync` + `StarCliStarnetNonInteractiveGuard`:** In `--non-interactive`, holon subcommands that need a target require argv ids/names (exit **2** + example) for `show`/`update`/`delete`/install-family/publish-family/activate/deps/collection add-remove. **`search`:** `StarCliStarnetSearchArgv` + optional trailing **max rows**; merged with global `--search-limit` in `Program` → `STARNETUIBase.SearchAsync(..., maxResults)` (**unlimited** when both are unset). Ambiguous find: list **all** candidates unless `MaxHolonSearchResults` > 0 (`--search-limit`). + +**NFT / GeoNFT argv:** `StarCliNftStructuredArgv` + `Program`: **mint** / **burn** / **import**, **export**, **remint**, **place**, **send**, **`clone` / `convert`** first token after verb. **`STARNETUIBase.CloneAsync`** calls **`ISTARNETManagerBase.CloneAsync`** (ONODE `STARNETManagerBase`). **ConvertNFTAsync** / **ConvertGeoNFTAsync**: explicit `OASISResult` errors (no ONODE convert API wired). Lib: `GeoNFTs.BurnGeoNFTAsync` accepts **BurnWeb3NFTRequest** JSON like `NFTs`. + +**`--json` + `-n` NFT/GeoNFT verbs:** `Program.EmitNiJsonForOasisResult` emits structured stdout for **mint**, **burn**, **import** (including web3-mint/web3-token), **export**, **remint**, **convert**, **place** (geo-nft JSON file), **send** (errors → exit **1**). **`BurnNFTAsync` / `BurnGeoNFTAsync`** now set **`OASISResult.Message`** / **`IsError`** on success/failure for consumers. **`PlaceGeoNFTFromJsonFileAsync`** returns **`OASISResult`**; **`SendNFTAsync` / `SendGeoNFTAsync` (4-arg)** return **`OASISResult`**. + +**STARNET `clone` + `--json`:** `ShowSubCommandAsync` **`clonePredicate`** is **`Func>>`**; after **`CloneAsync`**, **`EmitNiJsonForOasisResult`** runs when **`CLIEngine.JsonOutput`**. **`Program`** registrations use each holon manager’s **`CloneAsync`** (not **`OAPPTemplates.CloneAsync`**) except **`oapp template`**. **`STARNETUIBase.CloneAsync`:** skip **`ShowSuccessMessage`** when **`JsonOutput`**; skip **`ShowAsync`** when **`NonInteractive`** or **`JsonOutput`**. + +**`OAPPs.CreateAsync`:** **`star.cli.lightRequestJsonPath`** → **`LightFromJsonFileAsync`** (full **`STAR.LightAsync`** + STARNET OAPP record + runtimes + DNA refresh). If **`CLIEngine.NonInteractive`** and neither light JSON nor scripted **`star.cli.scriptedCreate`**, returns an **`OASISResult`** error instead of **LightWizardAsync**. **`oapp light `** / **`happ light `** (primary) and alias **`oapp create light `**; top-level **`light `** / **`light json `**; **`--json`** uses labels **`OAPP light`** / **`light`** as wired in **`Program`**. **`nft import `** auto-detects WEB3 mint vs token vs WEB4; legacy **`import web3-mint`** / **`web3-token`** remain. + +**Scripted `create`:** `StarnetUiScriptedCreateCli` — **`geo-hotspot`**, **`nft` / `geo-nft`** wrap, **`nft collection` / `geo-nft collection`**: **wrap** = exactly 4 argv tokens (`… collection create `); **new minimal WEB4 + WEB5 wrap** = 5 tokens (`… collection create `) via `CreateMinimalNftCollection` / `CreateMinimalGeoNftCollection` keys in **`StarCliNonInteractiveCreateKeys`**. **`GeoNFTCollections.CreateAsync`** handles **`--non-interactive`** wrap at the top (same pattern as **`NFTCollections`**). Default **`TryParseCreateArgv`** holons; **`plugin`** `TryParsePluginCreateArgv` → `Plugins.CreateAsync` scripted branch. **`HolonSubCommandLabelsThatBypassBaseScriptedCreate`** is empty; **`nft collection` / `geo-nft collection`** are excluded from the legacy “NFT substring” bypass. **`STARNETUIBase.Find` / `FindAsync`:** ambiguous name → full candidate list unless `--search-limit`. + +**Wallet import:** **`wallet import `** (existing path, `.json` extension) imports one wallet; **`wallet import all `** bulk import; legacy **`wallet import json `** / **`wallet import json all `** unchanged. + +**NFT import (non-interactive):** primary **`nft import `** with JSON shape auto-detection (**`StarCliNftStructuredArgv.TryResolveNftNonInteractiveImport`**); legacy **`nft import web3-mint `** / **`web3-token `**. **`convert`:** explicit `OASISResult` error (no ONODE convert API wired). + +**Build verified:** `dotnet build "STAR ODK/NextGenSoftware.OASIS.STAR.CLI/NextGenSoftware.OASIS.STAR.CLI.csproj" -c Release`. + +## Not done / next priority + +1. **NFT / GeoNFT convert** — requires a real **ONODE / NFTManager (or API) convert** implementation; CLI can then call it (today: clear `OASISResult` error only). + +--- + +## Exit codes (reminder) + +| Code | Meaning | +|------|---------| +| 0 | Success | +| 1 | General / unknown command | +| 2 | Usage / missing subcommand or credentials | +| 3 | Console input required but disabled | + +--- + +## After you change code + +```bash +dotnet build "STAR ODK/NextGenSoftware.OASIS.STAR.CLI/NextGenSoftware.OASIS.STAR.CLI.csproj" -c Release +``` + +Update **this handoff** when a milestone is finished (e.g. “oapp show/update/delete validated non-interactive”). diff --git a/Docs/OASIS Torus.gif b/Docs/OASIS Torus.gif new file mode 100644 index 000000000..f2e5a5dc6 Binary files /dev/null and b/Docs/OASIS Torus.gif differ diff --git a/OASIS_API_COMPLETE_ENDPOINTS_SUMMARY.md b/Docs/OASIS_API_COMPLETE_ENDPOINTS_SUMMARY.md similarity index 100% rename from OASIS_API_COMPLETE_ENDPOINTS_SUMMARY.md rename to Docs/OASIS_API_COMPLETE_ENDPOINTS_SUMMARY.md diff --git a/Docs/OASIS_COMPREHENSIVE_SUMMARY_WITH_MEETING_NOTES.md b/Docs/OASIS_COMPREHENSIVE_SUMMARY_WITH_MEETING_NOTES.md new file mode 100644 index 000000000..ce89a765b --- /dev/null +++ b/Docs/OASIS_COMPREHENSIVE_SUMMARY_WITH_MEETING_NOTES.md @@ -0,0 +1,994 @@ +# OASIS Comprehensive Summary +## Technology Overview, Development Progress & Use Cases +### Revolutionary Web2/Web3/Web4/Web5 Integration Platform + +--- + +## 📋 Table of Contents + +1. [Executive Summary](#executive-summary) +2. [Development Progress & Meeting Summaries](#development-progress--meeting-summaries) +3. [Architecture Overview](#architecture-overview) +4. [Core Technologies & Features](#core-technologies--features) +5. [Revolutionary Use Cases](#revolutionary-use-cases) +6. [Technical Advantages](#technical-advantages) +7. [Market Impact](#market-impact) + +--- + +## Executive Summary + +**OASIS (Open Advanced Secure Interoperable Scalable-System)** is a revolutionary Web4/Web5 infrastructure that unifies all Web2 and Web3 technologies into a single, intelligent, auto-failover system. It's the world's first universal API that connects everything to everything, eliminating silos and walled gardens. + +### Key Innovation: The Universal Bridge + +OASIS solves the fundamental problem of internet fragmentation by providing: +- **Single Universal API** for all Web2 and Web3 operations +- **Intelligent Auto-Failover System** (OASIS HyperDrive) ensuring 100% uptime +- **Revolutionary Multi-Layer NFT System** (Web3, Web4, Web5) that works across all blockchains +- **GeoNFTs** for location-based digital assets and real-world integration +- **Seamless Integration** between traditional and decentralized technologies +- **Zero Vendor Lock-in** with hot-swappable provider architecture +- **StarNet Platform** for publishing applications bypassing traditional app stores + +--- + +## Development Progress & Meeting Summaries + +### Meeting 1: Style and StarNet Development Update (December 2024) + +#### Quick Recap +David and Max discussed their plans for content creation and shared personal updates. David provided a detailed overview of the development progress for Style and StarNet systems, including new features for NFT collections and quest management, while highlighting the need for further testing and refinement. + +#### Key Development Highlights + +**System Stability & Progress** +- Style and StarNet systems have been working solidly for approximately 6 months +- Last-minute changes to the NFT system required refactoring, taking an additional 2-3 months +- Systems are nearly complete and fully functional despite minor bugs +- "Christmas tree architecture" concept implemented + +**New Features Demonstrated** + +1. **NFT Collection Management** + - Ability to add and remove existing entities within different types of collections + - Support for Web4 and Web5 entities + - Hierarchical structure with multiple layers of wrapping and connections + - Various combinations of NFTs, Web4 entities, and geo-entities + - Some minor issues with population displays need addressing + +2. **Flexible Quest System** + - Quests can be reused across different games, apps, and services + - Structure includes missions, chapters, and sub-quests + - Components that can be linked to quests: + - NFTs + - Geo hotspots + - AR actions + - OAP (Open Application Protocols) + - Zoom sessions + - Session quality metrics + - Highly flexible for game development + +3. **Missions, Quests, and System Structure** + - Missions are top-level objects containing quests and chapters (RPG-style) + - Events can be linked to inventory items (rewards for avatar completion) + - Folder system with DNA JSON files + - StarNet only cares about ID and version numbers, allowing flexibility + - Integrity checks prevent hacking + - Publishing compresses all files and folders into a single package + +4. **Cross-Platform Game Development** + - Tool works across Android, iOS, Linux, Mac, and Windows + - Can be used offline or uploaded to StarNet + - Game mechanics include: + - Main quests + - Side quests + - Magic quests + - Egg quests (special eggs that hatch into pets like dragons) + +5. **AR-VR System Development** + - System includes AR, VR, and IR (Infinite Reality) capabilities + - Focus on building backend foundation before frontend + - 3D objects and hotspots + - Flexibility through dependency system allowing chaining and linking + +6. **Dependency System** + - 99% of work complete + - New checks and installation processes + - Options for installing dependencies: + - In dependencies folder + - In root of project + - Some issues still need fixing + +**Architecture Insights** +- **Flexible Engine Architecture**: "Swiss cheese box" that allows plug-and-play functionality +- Built completely from scratch without relying on external libraries +- Compatible with Web5 Unity (initially only Web5 for easier integration) +- System allows for vertical and horizontal extension with no limitations + +**Next Steps Identified** +- Fix UI glitches and gremlins in wizards (January) +- Review videos and fix identified bugs (January) +- Prepare more polished and scripted demo (January) +- Show keys and wallets system in next demo +- Transition from CLI to Web UI for enhanced usability +- Additional development help and testing needed +- Focus on fixing remaining bugs before next demo + +--- + +### Meeting 2: GeoNFT System Demo (December 2024) + +#### Quick Recap +David and Max conducted a demo focusing on the creation and functionality of GeoNFTs, exploring how latitude and longitude data can be integrated into NFTs, enabling real-world collectibles and quests. The system's flexibility and robust error handling were highlighted. + +#### Key Development Highlights + +**GeoNFT System** +- Integration of latitude and longitude data into NFTs +- Enables real-world collectibles and location-based quests +- Features include cloning, placing, and adding dependencies +- System allows for adding various dependencies (though not all may be practical) + +**Three Major Pillars** +1. **OAPs** (Open Application Protocols) +2. **NFTs** (including Web3, Web4, Web5, and GeoNFTs) +3. **StarNet System** + +**Technical Details** +- Different versions of NFTs can be managed and published +- Robust error handling demonstrated +- System's flexibility highlighted +- Need to fix flow/order of questions in NFT/GeoNFT creation wizard +- Web4 NFT questions should be asked before Web3-specific questions + +**Publishing System** +- Advanced publishing options available +- Publishing to individual providers +- Version management commands +- Need to review network selection (DevNet vs MainNet) for Solana transactions + +**Future Plans** +- Create diagram to illustrate hierarchy and wrapping of Web4, Web5, and GeoNFT entities +- Continue demo series focusing on "Quests" feature +- Schedule next demo earlier in the day with Max participating on camera + +--- + +### Meeting 3: StarNet Platform & NFT System Deep Dive (December 2024) + +#### Quick Recap +David demonstrated the functionality of StarNet, a new platform for creating and managing NFTs and other digital assets. He showed how to mint NFTs at different layers (Web3, Web4, and Web5), including the ability to edit metadata, create variants, and wrap NFTs into higher-level entities. + +#### Key Development Highlights + +**StarNet: Revolutionizing App Publishing** +- **Bypasses Traditional Gatekeepers**: No need for Android and Apple Stores +- **Filtering System**: Can filter out bad actors while making good applications discoverable +- **Simplified Publishing Process**: Self-contained applications that can run on any device +- **Interoperability**: Data treated as "starlets" enabling interoperability across different systems and libraries +- **Publishing Options**: Including source code sharing + +**Interoperable File System Design** +- File system-based system for interoperability across different operating systems +- Uses files and folders as the lowest common denominator +- Works with DNA and defenses +- Uses "holons" and "zomes" for data storage and organization +- Generation of zomes and holons using C# code +- Singleton instance pattern and interfaces for best practices + +**App Code Generation** +- Generates code for different platforms: + - C# + - Rust + - Blockchain technologies (Solana, Ethereum) +- Based on templates that can be updated +- Custom tags and wizard interface for creating and configuring applications +- CMS system within the app allowing users to inject their own strings and metadata + +**StarNet Template System** +- Flexible template system that can be customized and shared across different platforms +- Focus on making the system as universal and generic as possible +- Different layers of Web4 and Web5 integration +- NFTs, collections, and ability to import existing NFTs + +**Web4 and Web5 NFT Structure** +- **Web5 NFT** wraps a **Web4 NFT**, which wraps **three Web3 entities** +- Allows for diverse control and integration with platforms like StarNet +- Ability to modify and gamify NFTs +- System tested and confirmed working without crashing +- Can handle large numbers of NFTs + +**NFT Metadata Editing System** +- Editing and updating metadata including: + - Price + - Discount + - Royalty + - Real-world asset information (property contracts, legal status) +- Ability to create and modify parent NFTs and their child entities +- Choose which children inherit changes from the parent +- Flexible merge strategies for tags and metadata: + - Keep existing values + - Merge with new values + - Replace entirely + +**Batch Processing** +- Automated minting of NFTs with flexible configurations +- Valuable for industrial use cases: + - Property + - Logistics + - Government applications +- Ability to create variants and copy metadata +- Override account settings and adjust pricing + +**NFT Update Workflow** +- Complexities of editing and updating NFTs while maintaining immutability +- Potential workflows for updating NFTs: + - Sending emails to notify holders of updates + - Using web portal for changes +- Syncing data across different storage methods +- System only updates metadata, does not alter actual JSON data + +**Blockchain Provider Management** +- Choose between different blockchain providers (Solana, IPFS, etc.) +- Configure retry settings and metadata options +- Handle multiple entities +- "Share parent" feature allows different providers to work together +- API needs updating (acknowledged by David) + +**Technical Architecture Insights** +- **Technical Architecture**: Different layers of NFTs can inherit and override properties from parent entities +- **Flexibility**: System highlighted for creating complex digital asset structures +- **Industrial Applications**: Potential beyond art for real-world asset tracking and peer-to-peer delivery services +- **Version Control**: Blockchain-like features with version control +- **Complexity**: Ongoing development work involved + +**Issues Identified** +- Loading times need improvement +- NFT update/remint functionality needs fixing +- DNA file synchronization issues +- Need to ensure updates propagate correctly across Web3/Web4/Web5 layers +- Postman API documentation needs updating and cleanup +- Test data needs deletion and database reset for cleaner demos + +**Next Steps** +- Send meeting videos to Max +- Provide Max (and Johnny) access to the system/code for testing and development +- Continue fixing and updating code +- Schedule Part 3 of demo focusing on specific use case/case study +- Make master branch ready for Max to pull once fixes are complete +- David taking time off from 25th to 2nd, but available for urgent questions (not coding) after the 2nd +- Max available after 27th to resume work and testing + +--- + +## Architecture Overview + +### Three-Layer Architecture + +#### **Layer 1: WEB4 OASIS API** - Data Aggregation & Identity Layer +- **Purpose**: Universal data aggregation and identity management +- **Core Innovation**: OASIS HyperDrive with intelligent auto-failover +- **Key Features**: + - Auto-failover between Web2/Web3 providers + - Universal data aggregation from 50+ providers + - Single Sign-On (SSO) Avatar system + - Karma & reputation management + - Cross-provider data synchronization + - Auto-replication and load balancing + +#### **Layer 2: WEB5 STAR API** - Gamification & Business Layer +- **Purpose**: Gamification, metaverse, and business use cases +- **Core Innovation**: STAR ODK (Omniverse Interoperable Metaverse Low Code Generator) +- **Key Features**: + - Low-code/no-code metaverse development + - STARNETHolons management (universal linking system) + - Missions, Quests, and Chapters + - Cross-chain NFTs and GeoNFTs + - Celestial Bodies, Spaces, Zomes, and Holons + - OAPPs (OASIS Applications) ecosystem + - **StarNet Platform**: Bypass traditional app stores + +#### **Layer 3: Provider Layer** - Universal Integration +- **50+ Supported Providers** across all categories: + - **Blockchain**: Ethereum, Solana, Polygon, Bitcoin, Cardano, Polkadot, Cosmos, Fantom, NEAR, Avalanche, BNB Chain, Arbitrum, Optimism, Base, Sui, Aptos, EOSIO, Telos, Hashgraph, TRON, and 20+ more + - **Cloud**: AWS, Azure, Google Cloud, Azure Cosmos DB + - **Storage**: MongoDB, Neo4j, SQLite, Local File + - **Network**: Holochain, IPFS, ActivityPub, Scuttlebutt, SOLID, ThreeFold, Pinata + - **Maps**: Mapbox, WRLD3D, GO Map + - **Specialized**: Cargo, Orion Protocol, PLAN, SEEDS, Apollo Server + +--- + +## Core Technologies & Features + +### 1. OASIS HyperDrive - 100% Uptime System +- **Auto-Failover**: Automatically switches between providers when issues occur +- **Auto-Load Balancing**: Intelligently distributes load across optimal providers +- **Auto-Replication**: Automatically replicates data when conditions improve +- **Predictive Failover**: AI-powered prediction of potential failures +- **Geographic Optimization**: Routes to nearest available nodes +- **Network Adaptation**: Works offline, on slow networks, and in no-network areas +- **Cost Optimization**: Automatically routes to most cost-effective providers + +### 2. Universal Wallet System +- Multi-chain wallet support (all 50+ blockchains) +- Cross-chain transfers and swaps +- Portfolio management and analytics +- Import/export functionality +- Complete transaction history +- **Status**: To be demonstrated in upcoming demos + +### 3. Revolutionary Multi-Layer NFT System + +#### **Web3 NFTs** (Base Layer) +- Traditional blockchain NFTs on individual chains +- Ethereum, Solana, Polygon, etc. + +#### **Web4 NFTs** (Aggregation Layer) +- Wrap multiple Web3 NFTs sharing the same metadata across different chains +- **Key Innovation**: One Web4 NFT can contain multiple Web3 NFTs from different blockchains +- Enables cross-chain NFT management +- Collections support for Web4 entities + +#### **Web5 NFTs** (Gamification Layer) +- Wrap Web4 NFTs with gamification and metaverse features +- **Structure**: Web5 NFT → Web4 NFT → Multiple Web3 NFTs +- Integration with StarNet platform +- Can be modified and gamified +- Support for missions, quests, and inventory + +#### **GeoNFTs** (Location-Based Layer) +- NFTs with integrated latitude and longitude data +- Enables real-world collectibles and location-based quests +- Features include cloning, placing, and adding dependencies +- Perfect for: + - Real-world asset tracking + - Location-based gaming (Pokemon Go-style) + - Peer-to-peer delivery services + - Property and logistics applications + +#### **NFT Features** +- **Metadata Editing**: Edit price, discount, royalty, real-world asset information +- **Parent-Child Relationships**: Create parent NFTs with child entities +- **Inheritance**: Choose which children inherit changes from parent +- **Merge Strategies**: Keep existing, merge, or replace metadata +- **Batch Processing**: Automated minting with flexible configurations +- **Version Management**: Different versions can be managed and published +- **Update Workflow**: Update metadata while maintaining immutability of core data +- **Collections**: Hierarchical structure with multiple layers of wrapping + +### 4. StarNet Platform +- **Revolutionary App Publishing**: Bypass Android and Apple Stores +- **Self-Contained Applications**: Run on any device without dependencies +- **Interoperable File System**: Works across different operating systems +- **Code Generation**: Generates code for C#, Rust, Solana, Ethereum +- **Template System**: Flexible templates that can be customized and shared +- **CMS Integration**: Users can inject their own strings and metadata +- **DNA File System**: Uses DNA JSON files for configuration +- **Integrity Checks**: Prevents hacking +- **Publishing**: Compresses all files and folders into a single package +- **Version Control**: Blockchain-like version control features +- **Filtering**: Can filter out bad actors while making good apps discoverable + +### 5. Quest & Mission System +- **Missions**: Top-level objects containing quests and chapters (RPG-style) +- **Quests**: Reusable across different games, apps, and services +- **Structure**: Missions → Quests → Chapters → Sub-quests +- **Components Linkable to Quests**: + - NFTs + - Geo hotspots + - AR actions + - OAP (Open Application Protocols) + - Zoom sessions + - Session quality metrics + - Inventory items (rewards) +- **Game Mechanics**: + - Main quests + - Side quests + - Magic quests + - Egg quests (hatch into pets like dragons) +- **Flexibility**: Highly flexible for game development + +### 6. STARNETHolons Linking System +- Any component can be linked to any other component +- Universal relationship mapping +- Graph-based data structure +- Enables complex metaverse ecosystems +- Dependency system allowing chaining and linking + +### 7. Karma & Reputation System +- Digital reputation tracking +- Akashic records (immutable history) +- Positive/negative karma management +- Accountability system (zero crime/dark net proof) +- Historical tracking and analytics + +### 8. Decentralized Identity (SSO Avatar) +- Single Sign-On across all platforms +- Self-sovereign identity +- Cross-platform authentication +- Privacy-preserving credentials + +### 9. Flexible Engine Architecture +- **"Swiss Cheese Box"**: Plug-and-play functionality +- **No Limitations**: Can be extended vertically and horizontally +- **Built from Scratch**: No reliance on external libraries +- **Generic & Universal**: Works across all platforms +- **Hot-Swappable**: Providers can be swapped without downtime + +--- + +## Revolutionary Use Cases + +### **Category 1: Enterprise & Business Applications** + +#### 1. **Universal Enterprise Integration Platform** +**Problem**: Enterprises struggle with integrating multiple Web2 and Web3 systems, each requiring different APIs, authentication, and data formats. + +**OASIS Solution**: +- Single API connects to all enterprise systems (AWS, Azure, Google Cloud, blockchains, databases) +- Automatic failover ensures 100% uptime +- Unified authentication via SSO Avatar +- Real-time data synchronization across all systems + +**Use Case Example**: A global corporation integrates their AWS infrastructure, Azure services, Ethereum smart contracts, and MongoDB databases through a single OASIS API. When AWS experiences downtime, OASIS automatically fails over to Azure, then syncs back when AWS recovers. + +#### 2. **Cross-Chain Supply Chain Management with GeoNFTs** +**Problem**: Supply chains span multiple blockchains and traditional databases, making tracking difficult. + +**OASIS Solution**: +- Track products across Ethereum, Solana, Polygon, and traditional databases +- **GeoNFTs for real-time location tracking** +- Real-time synchronization across all systems +- Immutable audit trail on blockchain with fast queries on traditional DBs +- Batch processing for industrial-scale operations + +**Use Case Example**: A pharmaceutical company tracks drug shipments using Ethereum for immutable records, Solana for fast updates, MongoDB for complex queries, and GeoNFTs for real-time location tracking. All data is unified through OASIS, with batch processing enabling thousands of shipments to be tracked simultaneously. + +#### 3. **Decentralized Autonomous Organizations (DAOs) with Web2 Integration** +**Problem**: DAOs need to interact with traditional Web2 services (banking, legal, HR) while maintaining blockchain governance. + +**OASIS Solution**: +- DAO governance on blockchain (Ethereum, Solana) +- Integration with Web2 services (AWS, Azure, traditional databases) +- Karma system for reputation-based voting +- Automatic execution of approved proposals across both Web2 and Web3 + +**Use Case Example**: A DAO votes on a proposal to hire a developer. The vote happens on Ethereum, but the contract and payment processing integrates with traditional banking APIs through OASIS, all while maintaining transparency and immutability. + +#### 4. **Hybrid Cloud-Blockchain Applications** +**Problem**: Applications need the speed of cloud services and the security/transparency of blockchain. + +**OASIS Solution**: +- Hot data on cloud (AWS/Azure) for fast access +- Critical data on blockchain for immutability +- Automatic synchronization and failover +- Cost optimization (cheap data on cloud, important data on blockchain) + +**Use Case Example**: A financial application stores transaction data on AWS for fast queries, but critical financial records are automatically replicated to Ethereum for audit purposes. OASIS handles all synchronization transparently. + +--- + +### **Category 2: Gaming & Metaverse** + +#### 5. **Cross-Platform Gaming Economy with Multi-Layer NFTs** +**Problem**: Game assets are locked to specific platforms or blockchains, preventing true ownership and cross-game interoperability. + +**OASIS Solution**: +- **Web4 NFTs** that work across all blockchains +- **Web5 NFTs** for gamification and metaverse features +- **GeoNFTs** for location-based gaming (like Pokemon Go) +- Universal inventory system +- Cross-game asset portability + +**Use Case Example**: A player earns a sword in Game A (on Ethereum), which is wrapped in a Web4 NFT, then gamified as a Web5 NFT with special abilities. They use it in Game B (on Solana), complete quests to upgrade it, and sell it in Game C's marketplace (on Polygon). All through OASIS's universal NFT system. + +#### 6. **Massively Multiplayer Online Games (MMORPGs) with Quest System** +**Problem**: Traditional MMORPGs suffer from server lag, downtime, and limited player capacity. + +**OASIS Solution**: +- Decentralized P2P networking (Holochain, IPFS) +- Distributed computing across player machines +- Offline capability with automatic sync +- Infinite player capacity +- Zero downtime through auto-failover +- **Quest System**: Missions, quests, chapters, egg quests (hatching pets) + +**Use Case Example**: "Our World" - A Pokemon Go-style game that runs on Holochain for P2P networking, stores player data across multiple blockchains and databases, works offline, and automatically syncs when back online. Players complete missions and quests, hatch dragon eggs, and their progress is tracked across all platforms. + +#### 7. **Metaverse Interoperability Platform** +**Problem**: Different metaverses (Decentraland, Sandbox, etc.) are isolated silos with no interoperability. + +**OASIS Solution**: +- STAR ODK for low-code metaverse creation +- STARNETHolons linking system connects all metaverses +- Universal avatar system (SSO Avatar) +- Cross-metaverse asset portability +- Shared economy and reputation (Karma) + +**Use Case Example**: A user creates an avatar in OASIS, enters Decentraland, purchases land (as a GeoNFT), then visits The Sandbox with the same avatar and assets. Their reputation (Karma) follows them across all metaverses, and they can complete quests that span multiple virtual worlds. + +#### 8. **Play-to-Earn Gaming Platform with StarNet Publishing** +**Problem**: Play-to-earn games are limited to single blockchains, making it difficult to cash out or use earnings across platforms. + +**OASIS Solution**: +- Multi-chain reward system +- Automatic conversion between chains +- Integration with traditional payment systems +- Universal wallet for all earnings +- Cross-game reward portability +- **StarNet Publishing**: Bypass app stores, publish directly + +**Use Case Example**: Players earn tokens on Solana, Polygon, and Ethereum across different games. OASIS automatically aggregates earnings, converts to preferred currency, and enables withdrawal to traditional banking or use in other games. Games are published through StarNet, bypassing traditional app stores. + +--- + +### **Category 3: Financial Services & DeFi** + +#### 9. **Universal Banking Platform** +**Problem**: Traditional banks can't easily integrate with DeFi, and DeFi lacks traditional banking features. + +**OASIS Solution**: +- Bridge between traditional banking (Web2) and DeFi (Web3) +- Multi-chain wallet with fiat integration +- Cross-chain swaps and transfers +- Traditional banking APIs + blockchain transparency +- Regulatory compliance through Karma system + +**Use Case Example**: A bank offers customers the ability to hold both fiat and cryptocurrency in a single wallet, automatically invest in DeFi protocols, and maintain full regulatory compliance through OASIS's unified system. + +#### 10. **Cross-Chain DeFi Aggregator** +**Problem**: DeFi protocols are fragmented across multiple blockchains, requiring users to manage multiple wallets and bridges. + +**OASIS Solution**: +- Single interface for all DeFi protocols across all chains +- Automatic routing to best rates +- Cross-chain yield farming +- Universal wallet for all assets +- Auto-failover to alternative protocols when one is slow/expensive + +**Use Case Example**: A user wants to lend USDC. OASIS automatically finds the best rate across Ethereum, Solana, Polygon, and Avalanche, executes the transaction on the optimal chain, and provides a unified dashboard for all positions. + +#### 11. **Decentralized Insurance with Traditional Backing** +**Problem**: DeFi insurance is risky, traditional insurance is slow and expensive. + +**OASIS Solution**: +- Smart contracts for automatic claims (Web3) +- Traditional insurance backing for large claims (Web2) +- Cross-chain coverage +- Karma system for risk assessment +- Automatic payout through multiple channels + +**Use Case Example**: A DeFi protocol automatically purchases insurance through OASIS. Small claims are paid instantly via smart contract, while large claims are backed by traditional insurance companies, all managed through a single interface. + +#### 12. **Micro-Payment & Microlending Platform** +**Problem**: Traditional payment systems have high fees for small transactions, making microlending uneconomical. + +**OASIS Solution**: +- Low-cost blockchains (Solana, Polygon) for micro-transactions +- Automatic routing to cheapest chain +- Integration with traditional banking for larger transactions +- Cross-chain micropayment aggregation +- Universal wallet for all transaction types + +**Use Case Example**: A platform enables $0.01 micropayments across the globe. OASIS automatically routes to the cheapest blockchain (Solana for speed, Polygon for cost), aggregates payments, and settles through traditional banking when needed. + +--- + +### **Category 4: Social & Identity** + +#### 13. **Decentralized Social Media Platform** +**Problem**: Social media platforms own user data, censor content, and don't reward creators fairly. + +**OASIS Solution**: +- User-owned data (SOLID, IPFS, Holochain) +- Cross-platform identity (SSO Avatar) +- Creator monetization through NFTs and tokens +- Karma system for reputation +- ActivityPub integration for federation +- Works across Web2 and Web3 + +**Use Case Example**: A social media platform where users own their data on IPFS, have a single identity across all platforms, earn tokens for engagement, and can't be censored because data is decentralized. Traditional social media features (like Twitter) work alongside Web3 features. + +#### 14. **Self-Sovereign Identity for Healthcare** +**Problem**: Medical records are fragmented across hospitals, insurance companies, and providers, with no patient control. + +**OASIS Solution**: +- Patient-owned medical records (blockchain for immutability, IPFS for storage) +- Selective sharing with healthcare providers +- Cross-institution interoperability +- Privacy-preserving credentials +- Integration with traditional healthcare systems + +**Use Case Example**: A patient's medical records are stored on blockchain (immutable) and IPFS (decentralized). They grant temporary access to a new doctor through OASIS, who can query the data through traditional healthcare APIs, all while the patient maintains full control. + +#### 15. **Professional Reputation & Credential Verification** +**Problem**: Fake credentials, no portable reputation system, and fragmented professional networks. + +**OASIS Solution**: +- Immutable credential storage (blockchain) +- Karma system for professional reputation +- Cross-platform reputation portability +- Integration with LinkedIn, traditional HR systems +- Verifiable credentials + +**Use Case Example**: A developer's certifications are stored on blockchain, their code contributions tracked through Karma, and their reputation automatically synced to LinkedIn, GitHub, and job platforms. Employers can verify credentials instantly. + +#### 16. **Decentralized Content Creation & Distribution** +**Problem**: Content creators are dependent on platforms (YouTube, Spotify) that take large cuts and can demonetize them. + +**OASIS Solution**: +- Direct creator-to-fan monetization (blockchain) +- NFTs for exclusive content +- Cross-platform distribution (Web2 + Web3) +- Karma system for creator reputation +- Automatic royalty distribution + +**Use Case Example**: A musician releases music as NFTs on multiple blockchains, streams on traditional platforms (Spotify, Apple Music), and receives direct payments from fans. OASIS handles distribution, payments, and reputation across all platforms. + +--- + +### **Category 5: IoT & Smart Cities** + +#### 17. **Smart City Infrastructure Management** +**Problem**: Smart city data is fragmented across multiple systems (traffic, energy, waste, etc.) with no unified management. + +**OASIS Solution**: +- Unified data aggregation from all city systems +- Blockchain for critical infrastructure records +- Real-time monitoring through Web2 APIs +- GeoNFTs for location-based services +- Automatic failover for critical systems + +**Use Case Example**: A smart city manages traffic lights (blockchain for audit), energy grid (real-time cloud monitoring), waste management (IoT sensors), and citizen services (traditional databases) all through OASIS, with automatic failover to backup systems. + +#### 18. **Decentralized Energy Grid** +**Problem**: Energy grids are centralized, inefficient, and don't allow peer-to-peer energy trading. + +**OASIS Solution**: +- P2P energy trading (blockchain) +- Real-time grid monitoring (IoT + cloud) +- Automatic routing to optimal energy sources +- Integration with traditional energy providers +- GeoNFTs for energy asset tracking + +**Use Case Example**: Homeowners with solar panels sell excess energy directly to neighbors via blockchain, while the grid automatically balances supply and demand using real-time data from cloud services, all managed through OASIS. + +#### 19. **Supply Chain IoT Tracking with GeoNFTs** +**Problem**: Supply chains use multiple incompatible tracking systems (RFID, barcodes, blockchain) with no unified view. + +**OASIS Solution**: +- IoT sensors feed data to multiple systems +- Blockchain for immutable audit trail +- Real-time cloud monitoring +- **GeoNFTs for real-time location tracking** +- Automatic synchronization across all systems +- **Batch processing** for industrial-scale tracking + +**Use Case Example**: A shipping container has IoT sensors that track temperature, location, and condition. Data is stored on blockchain (immutability), cloud (real-time queries), and IPFS (decentralized backup). The container is represented as a GeoNFT for real-time location tracking. All systems stay synchronized through OASIS. + +--- + +### **Category 6: Education & Research** + +#### 20. **Decentralized University Platform** +**Problem**: Educational credentials are not portable, research data is siloed, and students can't easily transfer credits. + +**OASIS Solution**: +- Blockchain-verified degrees and credentials +- Cross-institution credit transfer +- Research data sharing (IPFS, blockchain) +- Karma system for academic reputation +- Integration with traditional university systems + +**Use Case Example**: A student earns credits at University A (stored on blockchain), transfers to University B (automatic verification), and their research data is shared with University C, all while maintaining privacy and control through OASIS. + +#### 21. **Open Science Research Platform** +**Problem**: Scientific research is locked in silos, data is not reproducible, and researchers can't easily collaborate. + +**OASIS Solution**: +- Immutable research data (blockchain) +- Decentralized data storage (IPFS, Holochain) +- Cross-institution collaboration +- Reproducible research through version control +- Integration with traditional research databases + +**Use Case Example**: Researchers from multiple institutions collaborate on a study. Data is stored on IPFS (decentralized), results are recorded on blockchain (immutable), and traditional databases are used for complex queries, all synchronized through OASIS. + +--- + +### **Category 7: Healthcare & Life Sciences** + +#### 22. **Pharmaceutical Supply Chain & Drug Authentication with GeoNFTs** +**Problem**: Counterfeit drugs, fragmented supply chains, and no way to verify authenticity. + +**OASIS Solution**: +- Blockchain for drug authentication +- **GeoNFTs for supply chain tracking** +- Real-time monitoring (IoT + cloud) +- Integration with regulatory databases +- Automatic verification at each step +- **Batch processing** for large-scale operations + +**Use Case Example**: A drug is manufactured, tracked through the supply chain using GeoNFTs (with real-time location data), verified at each checkpoint via blockchain, and monitored in real-time through cloud services. Patients can verify authenticity using a simple app connected to OASIS. + +#### 23. **Clinical Trial Data Management** +**Problem**: Clinical trial data is fragmented, difficult to verify, and not easily shareable between institutions. + +**OASIS Solution**: +- Immutable trial data (blockchain) +- Decentralized storage (IPFS) for large datasets +- Cross-institution data sharing +- Patient privacy through selective access +- Integration with traditional clinical systems + +**Use Case Example**: A pharmaceutical company runs a clinical trial. Patient data is stored on IPFS (privacy-preserving), trial results are recorded on blockchain (immutable), and data is shared with regulatory bodies and other researchers through OASIS, all while maintaining patient privacy. + +--- + +### **Category 8: Real Estate & Property** + +#### 24. **Decentralized Property Registry with GeoNFTs** +**Problem**: Property records are centralized, prone to fraud, and not easily transferable across borders. + +**OASIS Solution**: +- Blockchain for property ownership records +- **GeoNFTs for property representation** (exact location data) +- Cross-jurisdiction interoperability +- Integration with traditional land registries +- Smart contracts for automatic transfers + +**Use Case Example**: A property is registered on blockchain (immutable ownership), represented as a GeoNFT with exact latitude/longitude coordinates, and integrated with traditional land registries. Transfers happen automatically via smart contract, with data synced across all systems through OASIS. + +#### 25. **Fractional Real Estate Ownership** +**Problem**: Real estate investment is illiquid and requires large capital, limiting access to most people. + +**OASIS Solution**: +- Property tokenization (NFTs on multiple blockchains) +- Fractional ownership through smart contracts +- Cross-chain trading +- Integration with traditional real estate systems +- Automatic dividend distribution +- **Web4/Web5 NFTs** for complex property structures + +**Use Case Example**: A $10M building is tokenized into 10,000 NFTs (each representing $1,000 ownership) using Web4 NFTs that wrap multiple Web3 NFTs. Investors can buy/sell fractions on Ethereum, Solana, or Polygon, receive automatic rental income, and all ownership is tracked through OASIS with integration to traditional property management systems. + +--- + +### **Category 9: Entertainment & Media** + +#### 26. **Cross-Platform Streaming & NFT Integration** +**Problem**: Streaming platforms don't reward creators fairly, and NFTs are separate from traditional media. + +**OASIS Solution**: +- Traditional streaming (Web2) + NFT exclusives (Web3) +- Creator monetization across platforms +- Cross-platform content portability +- Karma system for creator reputation +- Automatic royalty distribution +- **Web5 NFTs** for gamified content experiences + +**Use Case Example**: A filmmaker releases a movie on Netflix (Web2), exclusive behind-the-scenes content as Web5 NFTs (with gamification features), and direct fan payments. OASIS handles distribution, payments, and reputation across all platforms, with automatic failover if one platform goes down. + +#### 27. **Decentralized Music Distribution** +**Problem**: Musicians are dependent on record labels and streaming platforms that take large cuts. + +**OASIS Solution**: +- Direct artist-to-fan distribution +- NFTs for exclusive content and ownership +- Cross-platform streaming (Spotify, Apple Music, Web3) +- Automatic royalty distribution via smart contracts +- Integration with traditional music industry + +**Use Case Example**: An artist releases music as NFTs on multiple blockchains, streams on traditional platforms, and receives direct payments from fans. OASIS automatically distributes royalties, manages rights, and syncs data across all platforms. + +--- + +### **Category 10: Government & Public Services** + +#### 28. **Digital Government Services** +**Problem**: Government services are fragmented, slow, and don't work across departments or jurisdictions. + +**OASIS Solution**: +- Unified citizen identity (SSO Avatar) +- Cross-department data sharing +- Blockchain for critical records (birth certificates, licenses) +- Integration with traditional government systems +- Privacy-preserving credentials + +**Use Case Example**: A citizen applies for a driver's license. Their identity is verified through OASIS (SSO Avatar), birth certificate is checked on blockchain, and the license is issued and stored across multiple systems, all while maintaining privacy and security. + +#### 29. **Voting & Democratic Participation** +**Problem**: Voting systems are vulnerable to fraud, not transparent, and don't allow for complex governance. + +**OASIS Solution**: +- Blockchain for immutable voting records +- Karma system for reputation-based governance +- Integration with traditional voting systems +- Transparent and verifiable results +- Cross-jurisdiction voting capabilities + +**Use Case Example**: A city holds a referendum. Votes are recorded on blockchain (immutable and transparent), integrated with traditional voting systems for accessibility, and results are automatically verified and published through OASIS. + +#### 30. **Public Records & Transparency** +**Problem**: Public records are difficult to access, not transparent, and prone to manipulation. + +**OASIS Solution**: +- Blockchain for immutable public records +- Decentralized storage (IPFS) for large documents +- Public access through unified API +- Integration with traditional record systems +- Automatic synchronization + +**Use Case Example**: All government contracts, spending, and decisions are recorded on blockchain (immutable), stored on IPFS (accessible), and queryable through OASIS API, with integration to traditional government databases for complex queries. + +--- + +### **Category 11: Application Publishing & Distribution** + +#### 31. **StarNet: Alternative App Store Platform** +**Problem**: App stores (Apple, Google) act as gatekeepers, take large cuts, and have restrictive policies. + +**OASIS Solution**: +- **StarNet Platform**: Bypass traditional app stores entirely +- Self-contained applications that run on any device +- Interoperable file system across operating systems +- Code generation for multiple platforms (C#, Rust, Solana, Ethereum) +- Template system for rapid development +- Filtering system to promote good apps and filter bad actors +- Direct publishing with integrity checks + +**Use Case Example**: A developer creates a game using OASIS templates, generates code for Android, iOS, and Web, publishes directly through StarNet, bypassing Apple and Google stores. The app is self-contained, works offline, and can sync when online. Users discover it through StarNet's filtering system. + +#### 32. **Cross-Platform Application Development** +**Problem**: Developers need to maintain separate codebases for different platforms. + +**OASIS Solution**: +- Write once, deploy everywhere +- Automatic code generation for multiple platforms +- Template system for consistency +- CMS integration for easy content management +- Works across Android, iOS, Linux, Mac, Windows +- Offline capability with automatic sync + +**Use Case Example**: A developer creates a single application using OASIS, which automatically generates native code for Android, iOS, desktop, and web. The app works offline, syncs when online, and can be published through StarNet or traditional stores. + +--- + +## Technical Advantages + +### 1. **Write Once, Deploy Everywhere** +- Single codebase works across all Web2 and Web3 platforms +- Automatic adaptation to new technologies +- Future-proof architecture +- Code generation for multiple platforms + +### 2. **100% Uptime Guarantee** +- OASIS HyperDrive ensures zero downtime +- Automatic failover between providers +- Works offline with automatic sync +- Network adaptation for slow/no-network areas + +### 3. **Cost Optimization** +- Automatically routes to most cost-effective providers +- Reduces gas fees through intelligent routing +- Eliminates vendor lock-in +- Batch processing for industrial-scale operations + +### 4. **Maximum Interoperability** +- Connects everything to everything +- No silos or walled gardens +- Universal data aggregation +- Multi-layer NFT system (Web3/Web4/Web5/GeoNFTs) + +### 5. **Security & Privacy** +- Triple-level quantum-resistant encryption +- Self-sovereign identity +- Privacy-preserving credentials +- Immutable audit trails +- Integrity checks prevent hacking + +### 6. **Developer-Friendly** +- Single API for all operations +- Multiple SDKs (JavaScript, Unity, C#) +- Low-code/no-code options (STAR ODK) +- Comprehensive documentation +- Template system for rapid development +- CLI and Web UI options + +### 7. **Flexible Architecture** +- "Swiss Cheese Box" plug-and-play functionality +- No limitations - can be extended vertically and horizontally +- Built from scratch without external library dependencies +- Hot-swappable providers +- Generic and universal design + +--- + +## Market Impact + +### Problems Solved +1. **Fragmentation**: Eliminates silos between Web2 and Web3 +2. **Complexity**: Single API replaces hundreds of different APIs +3. **Cost**: Intelligent routing reduces transaction costs +4. **Reliability**: 100% uptime through auto-failover +5. **Interoperability**: True cross-platform compatibility +6. **Vendor Lock-in**: Hot-swappable providers +7. **App Store Gatekeeping**: StarNet bypasses traditional stores +8. **NFT Limitations**: Multi-layer system enables complex use cases +9. **Location-Based Services**: GeoNFTs enable real-world integration + +### Competitive Advantages +- **First Mover**: World's first universal Web2/Web3/Web4/Web5 API +- **Comprehensive**: 50+ providers vs. competitors' 1-5 providers +- **Intelligent**: AI-powered routing and failover +- **Future-Proof**: Automatically adapts to new technologies +- **Developer-Centric**: Easiest integration in the market +- **Multi-Layer NFTs**: Revolutionary Web3/Web4/Web5/GeoNFT system +- **StarNet Platform**: Alternative to traditional app stores +- **Quest System**: Built-in gamification and mission system +- **Built from Scratch**: No external library dependencies + +--- + +## Current Development Status + +### Completed Features ✅ +- Style and StarNet systems (working solidly for 6+ months) +- NFT Collection Management +- Quest and Mission System +- Multi-layer NFT system (Web3/Web4/Web5/GeoNFTs) +- StarNet Platform (app publishing) +- Dependency System (99% complete) +- Code generation for multiple platforms +- Template system +- Batch processing for NFTs +- Metadata editing and inheritance system +- Version management +- Integrity checks + +### In Progress 🔄 +- UI glitches and wizard improvements +- NFT update/remint functionality +- DNA file synchronization +- Postman API documentation updates +- Web UI transition (from CLI) +- Keys and wallets system demonstration +- Advanced publishing options + +### Planned Features 📋 +- More polished demos and documentation +- Case studies and use case examples +- Additional testing and refinement +- Performance optimizations (loading times) +- Additional provider integrations + +--- + +## 🎯 Conclusion + +OASIS represents a paradigm shift in internet infrastructure, providing the first truly universal platform that unifies Web2, Web3, Web4, and Web5 technologies. With its revolutionary OASIS HyperDrive system, comprehensive provider support, multi-layer NFT system (including GeoNFTs), StarNet publishing platform, and developer-friendly architecture, OASIS enables use cases that were previously impossible. + +The platform's ability to seamlessly bridge traditional and decentralized technologies, provide 100% uptime, eliminate vendor lock-in, bypass app store gatekeepers, and enable location-based digital assets makes it the ideal foundation for the next generation of applications across all industries. + +**Key Innovations Highlighted in Development:** +- **Multi-Layer NFT System**: Web3 → Web4 → Web5 → GeoNFTs +- **StarNet Platform**: Alternative app publishing bypassing traditional stores +- **Quest System**: Built-in gamification and mission management +- **GeoNFTs**: Location-based digital assets for real-world integration +- **Flexible Architecture**: "Swiss Cheese Box" with unlimited extensibility + +**The future of the internet is unified, and OASIS is making it happen.** + +--- + +*Document compiled from:* +- *OASIS codebase and documentation* +- *Development meeting summaries (December 2024)* +- *Technical architecture documentation* +- *Use case analysis* + +*Last Updated: December 2025* + + diff --git a/Docs/OASIS_Genesis_Dialogue_Archive.docx b/Docs/OASIS_Genesis_Dialogue_Archive.docx new file mode 100644 index 000000000..7b7595341 Binary files /dev/null and b/Docs/OASIS_Genesis_Dialogue_Archive.docx differ diff --git a/Docs/OASIS_Genesis_Founding_Conversation.docx b/Docs/OASIS_Genesis_Founding_Conversation.docx new file mode 100644 index 000000000..e7ebda21f Binary files /dev/null and b/Docs/OASIS_Genesis_Founding_Conversation.docx differ diff --git a/Docs/OASIS_Project_Summary.md b/Docs/OASIS_Project_Summary.md new file mode 100644 index 000000000..ddd397ad2 --- /dev/null +++ b/Docs/OASIS_Project_Summary.md @@ -0,0 +1,56 @@ +# OASIS Interoperable Metaverse Stack -- Project Summary + +## Vision + +OASIS is an interoperable metaverse infrastructure enabling: - +Cross-game asset progression - Real-world geolocation quest unlocking - +Digital twin of reality - User-owned holonic identity - Evolutionary +progression through immersive systems + +The system is built around sovereignty, interoperability, and freedom. + +------------------------------------------------------------------------ + +## Core Components + +### ODOOM + +- Fork of UZDOOM +- Integrated with Star API client wrapper DLL +- Supports cross-game keys and quest unlocks + +### OQUAKE + +- Fork of vkQuake +- Integrated with Star API wrapper +- Interoperable with ODOOM + +### Our World (Geo AR Game) + +- 95% complete +- Geolocation + AR gameplay +- Real-world quest progression +- Unlocks in-game assets via physical exploration + +------------------------------------------------------------------------ + +## Backend Infrastructure + +### Web5 Star API + +Handles: - Inventory - Quest state - NFT / GeoNFT minting - Cross-game +unlock verification - Authentication / SSO + +### Star API Client Wrapper DLL + +Embedded into ODOOM and OQUAKE for: - Authentication - Quest +verification - Inventory sync - Unlock calls + +------------------------------------------------------------------------ + +## Current Phase + +- ODOOM complete +- OQUAKE final polish +- Our World minor UI fixes +- Next phase: Web6 Holonic AI Integration diff --git a/Docs/OASIS_Protocol_Whitepaper.pdf b/Docs/OASIS_Protocol_Whitepaper.pdf new file mode 100644 index 000000000..0e5fb2308 Binary files /dev/null and b/Docs/OASIS_Protocol_Whitepaper.pdf differ diff --git a/Docs/OASIS_TECHNOLOGY_SUMMARY_AND_USE_CASES.md b/Docs/OASIS_TECHNOLOGY_SUMMARY_AND_USE_CASES.md new file mode 100644 index 000000000..eafe386df --- /dev/null +++ b/Docs/OASIS_TECHNOLOGY_SUMMARY_AND_USE_CASES.md @@ -0,0 +1,569 @@ +# OASIS Technology Summary & Use Cases +## Revolutionary Web2/Web3/Web4/Web5 Integration Platform + +--- + +## 📋 Executive Summary + +**OASIS (Open Advanced Secure Interoperable Scalable-System)** is a revolutionary Web4/Web5 infrastructure that unifies all Web2 and Web3 technologies into a single, intelligent, auto-failover system. It's the world's first universal API that connects everything to everything, eliminating silos and walled gardens. + +### Key Innovation: The Universal Bridge + +OASIS solves the fundamental problem of internet fragmentation by providing: +- **Single Universal API** for all Web2 and Web3 operations +- **Intelligent Auto-Failover System** (OASIS HyperDrive) ensuring 100% uptime +- **Cross-Chain NFT System** that works across all blockchains +- **Seamless Integration** between traditional and decentralized technologies +- **Zero Vendor Lock-in** with hot-swappable provider architecture + +--- + +## 🏗️ Architecture Overview + +### Three-Layer Architecture + +#### **Layer 1: WEB4 OASIS API** - Data Aggregation & Identity Layer +- **Purpose**: Universal data aggregation and identity management +- **Core Innovation**: OASIS HyperDrive with intelligent auto-failover +- **Key Features**: + - Auto-failover between Web2/Web3 providers + - Universal data aggregation from 50+ providers + - Single Sign-On (SSO) Avatar system + - Karma & reputation management + - Cross-provider data synchronization + - Auto-replication and load balancing + +#### **Layer 2: WEB5 STAR API** - Gamification & Business Layer +- **Purpose**: Gamification, metaverse, and business use cases +- **Core Innovation**: STAR ODK (Omniverse Interoperable Metaverse Low Code Generator) +- **Key Features**: + - Low-code/no-code metaverse development + - STARNETHolons management (universal linking system) + - Missions, Quests, and Chapters + - Cross-chain NFTs and GeoNFTs + - Celestial Bodies, Spaces, Zomes, and Holons + - OAPPs (OASIS Applications) ecosystem + +#### **Layer 3: Provider Layer** - Universal Integration +- **50+ Supported Providers** across all categories: + - **Blockchain**: Ethereum, Solana, Polygon, Bitcoin, Cardano, Polkadot, Cosmos, Fantom, NEAR, Avalanche, BNB Chain, Arbitrum, Optimism, Base, Sui, Aptos, EOSIO, Telos, Hashgraph, TRON, and 20+ more + - **Cloud**: AWS, Azure, Google Cloud, Azure Cosmos DB + - **Storage**: MongoDB, Neo4j, SQLite, Local File + - **Network**: Holochain, IPFS, ActivityPub, Scuttlebutt, SOLID, ThreeFold, Pinata + - **Maps**: Mapbox, WRLD3D, GO Map + - **Specialized**: Cargo, Orion Protocol, PLAN, SEEDS, Apollo Server + +--- + +## 🔑 Core Technologies & Features + +### 1. OASIS HyperDrive - 100% Uptime System +- **Auto-Failover**: Automatically switches between providers when issues occur +- **Auto-Load Balancing**: Intelligently distributes load across optimal providers +- **Auto-Replication**: Automatically replicates data when conditions improve +- **Predictive Failover**: AI-powered prediction of potential failures +- **Geographic Optimization**: Routes to nearest available nodes +- **Network Adaptation**: Works offline, on slow networks, and in no-network areas +- **Cost Optimization**: Automatically routes to most cost-effective providers + +### 2. Universal Wallet System +- Multi-chain wallet support (all 50+ blockchains) +- Cross-chain transfers and swaps +- Portfolio management and analytics +- Import/export functionality +- Complete transaction history + +### 3. Revolutionary NFT System +- **Web4 NFTs**: Wrap multiple Web3 NFTs sharing the same metadata across different chains +- Cross-chain NFT management +- GeoNFTs (location-based NFTs) +- Collections and marketplace integration +- Full interoperability across all blockchains + +### 4. STARNETHolons Linking System +- Any component can be linked to any other component +- Universal relationship mapping +- Graph-based data structure +- Enables complex metaverse ecosystems + +### 5. Karma & Reputation System +- Digital reputation tracking +- Akashic records (immutable history) +- Positive/negative karma management +- Accountability system (zero crime/dark net proof) +- Historical tracking and analytics + +### 6. Decentralized Identity (SSO Avatar) +- Single Sign-On across all platforms +- Self-sovereign identity +- Cross-platform authentication +- Privacy-preserving credentials + +--- + +## 🌟 Revolutionary Use Cases + +### **Category 1: Enterprise & Business Applications** + +#### 1. **Universal Enterprise Integration Platform** +**Problem**: Enterprises struggle with integrating multiple Web2 and Web3 systems, each requiring different APIs, authentication, and data formats. + +**OASIS Solution**: +- Single API connects to all enterprise systems (AWS, Azure, Google Cloud, blockchains, databases) +- Automatic failover ensures 100% uptime +- Unified authentication via SSO Avatar +- Real-time data synchronization across all systems + +**Use Case Example**: A global corporation integrates their AWS infrastructure, Azure services, Ethereum smart contracts, and MongoDB databases through a single OASIS API. When AWS experiences downtime, OASIS automatically fails over to Azure, then syncs back when AWS recovers. + +#### 2. **Cross-Chain Supply Chain Management** +**Problem**: Supply chains span multiple blockchains and traditional databases, making tracking difficult. + +**OASIS Solution**: +- Track products across Ethereum, Solana, Polygon, and traditional databases +- GeoNFTs for location-based tracking +- Real-time synchronization across all systems +- Immutable audit trail on blockchain with fast queries on traditional DBs + +**Use Case Example**: A pharmaceutical company tracks drug shipments using Ethereum for immutable records, Solana for fast updates, MongoDB for complex queries, and GeoNFTs for real-time location tracking. All data is unified through OASIS. + +#### 3. **Decentralized Autonomous Organizations (DAOs) with Web2 Integration** +**Problem**: DAOs need to interact with traditional Web2 services (banking, legal, HR) while maintaining blockchain governance. + +**OASIS Solution**: +- DAO governance on blockchain (Ethereum, Solana) +- Integration with Web2 services (AWS, Azure, traditional databases) +- Karma system for reputation-based voting +- Automatic execution of approved proposals across both Web2 and Web3 + +**Use Case Example**: A DAO votes on a proposal to hire a developer. The vote happens on Ethereum, but the contract and payment processing integrates with traditional banking APIs through OASIS, all while maintaining transparency and immutability. + +#### 4. **Hybrid Cloud-Blockchain Applications** +**Problem**: Applications need the speed of cloud services and the security/transparency of blockchain. + +**OASIS Solution**: +- Hot data on cloud (AWS/Azure) for fast access +- Critical data on blockchain for immutability +- Automatic synchronization and failover +- Cost optimization (cheap data on cloud, important data on blockchain) + +**Use Case Example**: A financial application stores transaction data on AWS for fast queries, but critical financial records are automatically replicated to Ethereum for audit purposes. OASIS handles all synchronization transparently. + +--- + +### **Category 2: Gaming & Metaverse** + +#### 5. **Cross-Platform Gaming Economy** +**Problem**: Game assets are locked to specific platforms or blockchains, preventing true ownership and cross-game interoperability. + +**OASIS Solution**: +- Web4 NFTs that work across all blockchains +- Universal inventory system +- Cross-game asset portability +- GeoNFTs for location-based gaming (like Pokemon Go) + +**Use Case Example**: A player earns a sword in Game A (on Ethereum), uses it in Game B (on Solana), and sells it in Game C's marketplace (on Polygon). All through OASIS's universal NFT system. + +#### 6. **Massively Multiplayer Online Games (MMORPGs) with Zero Lag** +**Problem**: Traditional MMORPGs suffer from server lag, downtime, and limited player capacity. + +**OASIS Solution**: +- Decentralized P2P networking (Holochain, IPFS) +- Distributed computing across player machines +- Offline capability with automatic sync +- Infinite player capacity +- Zero downtime through auto-failover + +**Use Case Example**: "Our World" - A Pokemon Go-style game that runs on Holochain for P2P networking, stores player data across multiple blockchains and databases, works offline, and automatically syncs when back online. Players can share computing power for better performance. + +#### 7. **Metaverse Interoperability Platform** +**Problem**: Different metaverses (Decentraland, Sandbox, etc.) are isolated silos with no interoperability. + +**OASIS Solution**: +- STAR ODK for low-code metaverse creation +- STARNETHolons linking system connects all metaverses +- Universal avatar system (SSO Avatar) +- Cross-metaverse asset portability +- Shared economy and reputation (Karma) + +**Use Case Example**: A user creates an avatar in OASIS, enters Decentraland, purchases land, then visits The Sandbox with the same avatar and assets. Their reputation (Karma) follows them across all metaverses. + +#### 8. **Play-to-Earn Gaming Platform** +**Problem**: Play-to-earn games are limited to single blockchains, making it difficult to cash out or use earnings across platforms. + +**OASIS Solution**: +- Multi-chain reward system +- Automatic conversion between chains +- Integration with traditional payment systems +- Universal wallet for all earnings +- Cross-game reward portability + +**Use Case Example**: Players earn tokens on Solana, Polygon, and Ethereum across different games. OASIS automatically aggregates earnings, converts to preferred currency, and enables withdrawal to traditional banking or use in other games. + +--- + +### **Category 3: Financial Services & DeFi** + +#### 9. **Universal Banking Platform** +**Problem**: Traditional banks can't easily integrate with DeFi, and DeFi lacks traditional banking features. + +**OASIS Solution**: +- Bridge between traditional banking (Web2) and DeFi (Web3) +- Multi-chain wallet with fiat integration +- Cross-chain swaps and transfers +- Traditional banking APIs + blockchain transparency +- Regulatory compliance through Karma system + +**Use Case Example**: A bank offers customers the ability to hold both fiat and cryptocurrency in a single wallet, automatically invest in DeFi protocols, and maintain full regulatory compliance through OASIS's unified system. + +#### 10. **Cross-Chain DeFi Aggregator** +**Problem**: DeFi protocols are fragmented across multiple blockchains, requiring users to manage multiple wallets and bridges. + +**OASIS Solution**: +- Single interface for all DeFi protocols across all chains +- Automatic routing to best rates +- Cross-chain yield farming +- Universal wallet for all assets +- Auto-failover to alternative protocols when one is slow/expensive + +**Use Case Example**: A user wants to lend USDC. OASIS automatically finds the best rate across Ethereum, Solana, Polygon, and Avalanche, executes the transaction on the optimal chain, and provides a unified dashboard for all positions. + +#### 11. **Decentralized Insurance with Traditional Backing** +**Problem**: DeFi insurance is risky, traditional insurance is slow and expensive. + +**OASIS Solution**: +- Smart contracts for automatic claims (Web3) +- Traditional insurance backing for large claims (Web2) +- Cross-chain coverage +- Karma system for risk assessment +- Automatic payout through multiple channels + +**Use Case Example**: A DeFi protocol automatically purchases insurance through OASIS. Small claims are paid instantly via smart contract, while large claims are backed by traditional insurance companies, all managed through a single interface. + +#### 12. **Micro-Payment & Microlending Platform** +**Problem**: Traditional payment systems have high fees for small transactions, making microlending uneconomical. + +**OASIS Solution**: +- Low-cost blockchains (Solana, Polygon) for micro-transactions +- Automatic routing to cheapest chain +- Integration with traditional banking for larger transactions +- Cross-chain micropayment aggregation +- Universal wallet for all transaction types + +**Use Case Example**: A platform enables $0.01 micropayments across the globe. OASIS automatically routes to the cheapest blockchain (Solana for speed, Polygon for cost), aggregates payments, and settles through traditional banking when needed. + +--- + +### **Category 4: Social & Identity** + +#### 13. **Decentralized Social Media Platform** +**Problem**: Social media platforms own user data, censor content, and don't reward creators fairly. + +**OASIS Solution**: +- User-owned data (SOLID, IPFS, Holochain) +- Cross-platform identity (SSO Avatar) +- Creator monetization through NFTs and tokens +- Karma system for reputation +- ActivityPub integration for federation +- Works across Web2 and Web3 + +**Use Case Example**: A social media platform where users own their data on IPFS, have a single identity across all platforms, earn tokens for engagement, and can't be censored because data is decentralized. Traditional social media features (like Twitter) work alongside Web3 features. + +#### 14. **Self-Sovereign Identity for Healthcare** +**Problem**: Medical records are fragmented across hospitals, insurance companies, and providers, with no patient control. + +**OASIS Solution**: +- Patient-owned medical records (blockchain for immutability, IPFS for storage) +- Selective sharing with healthcare providers +- Cross-institution interoperability +- Privacy-preserving credentials +- Integration with traditional healthcare systems + +**Use Case Example**: A patient's medical records are stored on blockchain (immutable) and IPFS (decentralized). They grant temporary access to a new doctor through OASIS, who can query the data through traditional healthcare APIs, all while the patient maintains full control. + +#### 15. **Professional Reputation & Credential Verification** +**Problem**: Fake credentials, no portable reputation system, and fragmented professional networks. + +**OASIS Solution**: +- Immutable credential storage (blockchain) +- Karma system for professional reputation +- Cross-platform reputation portability +- Integration with LinkedIn, traditional HR systems +- Verifiable credentials + +**Use Case Example**: A developer's certifications are stored on blockchain, their code contributions tracked through Karma, and their reputation automatically synced to LinkedIn, GitHub, and job platforms. Employers can verify credentials instantly. + +#### 16. **Decentralized Content Creation & Distribution** +**Problem**: Content creators are dependent on platforms (YouTube, Spotify) that take large cuts and can demonetize them. + +**OASIS Solution**: +- Direct creator-to-fan monetization (blockchain) +- NFTs for exclusive content +- Cross-platform distribution (Web2 + Web3) +- Karma system for creator reputation +- Automatic royalty distribution + +**Use Case Example**: A musician releases music as NFTs on multiple blockchains, streams on traditional platforms (Spotify, Apple Music), and receives direct payments from fans. OASIS handles distribution, payments, and reputation across all platforms. + +--- + +### **Category 5: IoT & Smart Cities** + +#### 17. **Smart City Infrastructure Management** +**Problem**: Smart city data is fragmented across multiple systems (traffic, energy, waste, etc.) with no unified management. + +**OASIS Solution**: +- Unified data aggregation from all city systems +- Blockchain for critical infrastructure records +- Real-time monitoring through Web2 APIs +- GeoNFTs for location-based services +- Automatic failover for critical systems + +**Use Case Example**: A smart city manages traffic lights (blockchain for audit), energy grid (real-time cloud monitoring), waste management (IoT sensors), and citizen services (traditional databases) all through OASIS, with automatic failover to backup systems. + +#### 18. **Decentralized Energy Grid** +**Problem**: Energy grids are centralized, inefficient, and don't allow peer-to-peer energy trading. + +**OASIS Solution**: +- P2P energy trading (blockchain) +- Real-time grid monitoring (IoT + cloud) +- Automatic routing to optimal energy sources +- Integration with traditional energy providers +- GeoNFTs for energy asset tracking + +**Use Case Example**: Homeowners with solar panels sell excess energy directly to neighbors via blockchain, while the grid automatically balances supply and demand using real-time data from cloud services, all managed through OASIS. + +#### 19. **Supply Chain IoT Tracking** +**Problem**: Supply chains use multiple incompatible tracking systems (RFID, barcodes, blockchain) with no unified view. + +**OASIS Solution**: +- IoT sensors feed data to multiple systems +- Blockchain for immutable audit trail +- Real-time cloud monitoring +- GeoNFTs for location tracking +- Automatic synchronization across all systems + +**Use Case Example**: A shipping container has IoT sensors that track temperature, location, and condition. Data is stored on blockchain (immutability), cloud (real-time queries), and IPFS (decentralized backup). All systems stay synchronized through OASIS. + +--- + +### **Category 6: Education & Research** + +#### 20. **Decentralized University Platform** +**Problem**: Educational credentials are not portable, research data is siloed, and students can't easily transfer credits. + +**OASIS Solution**: +- Blockchain-verified degrees and credentials +- Cross-institution credit transfer +- Research data sharing (IPFS, blockchain) +- Karma system for academic reputation +- Integration with traditional university systems + +**Use Case Example**: A student earns credits at University A (stored on blockchain), transfers to University B (automatic verification), and their research data is shared with University C, all while maintaining privacy and control through OASIS. + +#### 21. **Open Science Research Platform** +**Problem**: Scientific research is locked in silos, data is not reproducible, and researchers can't easily collaborate. + +**OASIS Solution**: +- Immutable research data (blockchain) +- Decentralized data storage (IPFS, Holochain) +- Cross-institution collaboration +- Reproducible research through version control +- Integration with traditional research databases + +**Use Case Example**: Researchers from multiple institutions collaborate on a study. Data is stored on IPFS (decentralized), results are recorded on blockchain (immutable), and traditional databases are used for complex queries, all synchronized through OASIS. + +--- + +### **Category 7: Healthcare & Life Sciences** + +#### 22. **Pharmaceutical Supply Chain & Drug Authentication** +**Problem**: Counterfeit drugs, fragmented supply chains, and no way to verify authenticity. + +**OASIS Solution**: +- Blockchain for drug authentication +- GeoNFTs for supply chain tracking +- Real-time monitoring (IoT + cloud) +- Integration with regulatory databases +- Automatic verification at each step + +**Use Case Example**: A drug is manufactured, tracked through the supply chain using GeoNFTs, verified at each checkpoint via blockchain, and monitored in real-time through cloud services. Patients can verify authenticity using a simple app connected to OASIS. + +#### 23. **Clinical Trial Data Management** +**Problem**: Clinical trial data is fragmented, difficult to verify, and not easily shareable between institutions. + +**OASIS Solution**: +- Immutable trial data (blockchain) +- Decentralized storage (IPFS) for large datasets +- Cross-institution data sharing +- Patient privacy through selective access +- Integration with traditional clinical systems + +**Use Case Example**: A pharmaceutical company runs a clinical trial. Patient data is stored on IPFS (privacy-preserving), trial results are recorded on blockchain (immutable), and data is shared with regulatory bodies and other researchers through OASIS, all while maintaining patient privacy. + +--- + +### **Category 8: Real Estate & Property** + +#### 24. **Decentralized Property Registry** +**Problem**: Property records are centralized, prone to fraud, and not easily transferable across borders. + +**OASIS Solution**: +- Blockchain for property ownership records +- GeoNFTs for property representation +- Cross-jurisdiction interoperability +- Integration with traditional land registries +- Smart contracts for automatic transfers + +**Use Case Example**: A property is registered on blockchain (immutable ownership), represented as a GeoNFT (location-based), and integrated with traditional land registries. Transfers happen automatically via smart contract, with data synced across all systems through OASIS. + +#### 25. **Fractional Real Estate Ownership** +**Problem**: Real estate investment is illiquid and requires large capital, limiting access to most people. + +**OASIS Solution**: +- Property tokenization (NFTs on multiple blockchains) +- Fractional ownership through smart contracts +- Cross-chain trading +- Integration with traditional real estate systems +- Automatic dividend distribution + +**Use Case Example**: A $10M building is tokenized into 10,000 NFTs (each representing $1,000 ownership). Investors can buy/sell fractions on Ethereum, Solana, or Polygon, receive automatic rental income, and all ownership is tracked through OASIS with integration to traditional property management systems. + +--- + +### **Category 9: Entertainment & Media** + +#### 26. **Cross-Platform Streaming & NFT Integration** +**Problem**: Streaming platforms don't reward creators fairly, and NFTs are separate from traditional media. + +**OASIS Solution**: +- Traditional streaming (Web2) + NFT exclusives (Web3) +- Creator monetization across platforms +- Cross-platform content portability +- Karma system for creator reputation +- Automatic royalty distribution + +**Use Case Example**: A filmmaker releases a movie on Netflix (Web2), exclusive behind-the-scenes content as NFTs (Web3), and direct fan payments. OASIS handles distribution, payments, and reputation across all platforms, with automatic failover if one platform goes down. + +#### 27. **Decentralized Music Distribution** +**Problem**: Musicians are dependent on record labels and streaming platforms that take large cuts. + +**OASIS Solution**: +- Direct artist-to-fan distribution +- NFTs for exclusive content and ownership +- Cross-platform streaming (Spotify, Apple Music, Web3) +- Automatic royalty distribution via smart contracts +- Integration with traditional music industry + +**Use Case Example**: An artist releases music as NFTs on multiple blockchains, streams on traditional platforms, and receives direct payments from fans. OASIS automatically distributes royalties, manages rights, and syncs data across all platforms. + +--- + +### **Category 10: Government & Public Services** + +#### 28. **Digital Government Services** +**Problem**: Government services are fragmented, slow, and don't work across departments or jurisdictions. + +**OASIS Solution**: +- Unified citizen identity (SSO Avatar) +- Cross-department data sharing +- Blockchain for critical records (birth certificates, licenses) +- Integration with traditional government systems +- Privacy-preserving credentials + +**Use Case Example**: A citizen applies for a driver's license. Their identity is verified through OASIS (SSO Avatar), birth certificate is checked on blockchain, and the license is issued and stored across multiple systems, all while maintaining privacy and security. + +#### 29. **Voting & Democratic Participation** +**Problem**: Voting systems are vulnerable to fraud, not transparent, and don't allow for complex governance. + +**OASIS Solution**: +- Blockchain for immutable voting records +- Karma system for reputation-based governance +- Integration with traditional voting systems +- Transparent and verifiable results +- Cross-jurisdiction voting capabilities + +**Use Case Example**: A city holds a referendum. Votes are recorded on blockchain (immutable and transparent), integrated with traditional voting systems for accessibility, and results are automatically verified and published through OASIS. + +#### 30. **Public Records & Transparency** +**Problem**: Public records are difficult to access, not transparent, and prone to manipulation. + +**OASIS Solution**: +- Blockchain for immutable public records +- Decentralized storage (IPFS) for large documents +- Public access through unified API +- Integration with traditional record systems +- Automatic synchronization + +**Use Case Example**: All government contracts, spending, and decisions are recorded on blockchain (immutable), stored on IPFS (accessible), and queryable through OASIS API, with integration to traditional government databases for complex queries. + +--- + +## 🚀 Technical Advantages + +### 1. **Write Once, Deploy Everywhere** +- Single codebase works across all Web2 and Web3 platforms +- Automatic adaptation to new technologies +- Future-proof architecture + +### 2. **100% Uptime Guarantee** +- OASIS HyperDrive ensures zero downtime +- Automatic failover between providers +- Works offline with automatic sync + +### 3. **Cost Optimization** +- Automatically routes to most cost-effective providers +- Reduces gas fees through intelligent routing +- Eliminates vendor lock-in + +### 4. **Maximum Interoperability** +- Connects everything to everything +- No silos or walled gardens +- Universal data aggregation + +### 5. **Security & Privacy** +- Triple-level quantum-resistant encryption +- Self-sovereign identity +- Privacy-preserving credentials +- Immutable audit trails + +### 6. **Developer-Friendly** +- Single API for all operations +- Multiple SDKs (JavaScript, Unity, C#) +- Low-code/no-code options (STAR ODK) +- Comprehensive documentation + +--- + +## 📊 Market Impact + +### Problems Solved +1. **Fragmentation**: Eliminates silos between Web2 and Web3 +2. **Complexity**: Single API replaces hundreds of different APIs +3. **Cost**: Intelligent routing reduces transaction costs +4. **Reliability**: 100% uptime through auto-failover +5. **Interoperability**: True cross-platform compatibility +6. **Vendor Lock-in**: Hot-swappable providers + +### Competitive Advantages +- **First Mover**: World's first universal Web2/Web3/Web4/Web5 API +- **Comprehensive**: 50+ providers vs. competitors' 1-5 providers +- **Intelligent**: AI-powered routing and failover +- **Future-Proof**: Automatically adapts to new technologies +- **Developer-Centric**: Easiest integration in the market + +--- + +## 🎯 Conclusion + +OASIS represents a paradigm shift in internet infrastructure, providing the first truly universal platform that unifies Web2, Web3, Web4, and Web5 technologies. With its revolutionary OASIS HyperDrive system, comprehensive provider support, and developer-friendly architecture, OASIS enables use cases that were previously impossible. + +The platform's ability to seamlessly bridge traditional and decentralized technologies, provide 100% uptime, and eliminate vendor lock-in makes it the ideal foundation for the next generation of applications across all industries. + +**The future of the internet is unified, and OASIS is making it happen.** + +--- + +*Note: This document summarizes OASIS technology based on the codebase and documentation. For specific details from the Zoom meeting summaries, please provide access to those documents or share the key points discussed.* + + diff --git a/Docs/OASIS_Web6_Conversation_Transcript.md b/Docs/OASIS_Web6_Conversation_Transcript.md new file mode 100644 index 000000000..a9b792c5e --- /dev/null +++ b/Docs/OASIS_Web6_Conversation_Transcript.md @@ -0,0 +1,97 @@ +# OASIS Web6 Planning Conversation Transcript + +Generated: 2026-02-13 20:26 UTC + +------------------------------------------------------------------------ + +## User + +Not got that far yet but so far it's just they have their own solar +system or galaxy or universe to create anything they want in... + +## User + +Yes more 2 or 3. It's the oasis from ready player one, a simulation of +life and the digital twin of the omniverse/life + +## User + +Yes it's ascension technology to level everyone up and evolve and +eventually ascend, fully embody their higher self, it's spiral training +platform but it's not marketed as that yet... it's spirituality through +the back door + +## User + +Lol i agree with all you said, it's the 1st version of everything you +said, fully respecting freedom and sovereignty. And yes I need ai and +you to help accelerate now thanks. 10 years building the foundations the +big hole in the ground, now it's time for the skyscraper super structure +to spring up out if nowhere and surprise everyone! + +## User + +A, c, d, e + +## User + +I'm focused on interoperable games unlocking the true metaverse... you +collect a key in ODOOM, which unlocks a door in OQUAKE, you then collect +the next key to unlock the next door in ODOOM or OQUAKE from real life +in your local park using Our World Geolocation AR game... + +## User + +ODOOM is a fork of UZDOOM and OQUAKE a fork of vkQuake and yes they are +playable... just need some help fixing some bugs... + +## User + +Lol I have already got everything you said... we have a quest and +inventory system as part of web5 star api and a star api client wrapper +dll that plugs into doom and quake... + +## User + +Lol ok its just some ui bugs after we plugged the web5 star api in... + +## User + +Thanks lol yes it seems more like 4 + +## User + +Yes and we also need a holonic ai web6 api integration and prototype ui +to show how it works asap... summarize all we talked about today into a +doc, also into a white paper and then help with web6 ai api... + +## Assistant + +Provided: - Project Summary Document - White Paper Draft - Web6 Holonic +AI API Specification - Downloadable Markdown files + +## User + +Great thanks and yes web6 will be another .net 8/9 web api like web4 and +web5 are... we need AIManager and provider interfaces in +oasis.api.core... please add to cursor spec + +## Assistant + +Updated Web6 spec to include: - .NET 8/9 alignment - Controllers → +Managers → Providers pattern - IAIProvider, IAgentProvider, +IOrchestratorProvider - AIManager design - DI strategy - Folder +structure + +## User + +Great thanks, is it also possible to save the full transcript of our +conversation into a doc? + +------------------------------------------------------------------------ + +# Notes + +This transcript reflects the available conversation context within this +session, focused on OASIS architecture, interoperable engines (ODOOM, +OQUAKE), Web5 Star API, and Web6 Holonic AI integration planning. diff --git a/Docs/OASIS_White_Paper.md b/Docs/OASIS_White_Paper.md new file mode 100644 index 000000000..ddb02bb6d --- /dev/null +++ b/Docs/OASIS_White_Paper.md @@ -0,0 +1,52 @@ +# OASIS: A Holonic Interoperable Metaverse Framework + +## Abstract + +OASIS is an interoperable metaverse infrastructure unifying games, +real-world geolocation, and AI-driven digital identity into a sovereign +ecosystem. It introduces holonic architecture enabling nested identity +layers and cross-game progression. + +------------------------------------------------------------------------ + +## The Problem + +Modern games are isolated ecosystems with: - Locked assets - Fragmented +progression - No real-world integration + +------------------------------------------------------------------------ + +## The OASIS Solution + +OASIS enables: - Cross-engine interoperability (DOOM ↔ Quake ↔ AR) - +Real-world quest unlocks - Unified inventory state - Holonic identity +layers - AI-guided progression + +A key collected in one world unlocks doors in another. Physical-world +exploration affects digital realms. + +------------------------------------------------------------------------ + +## Architecture Layers + +Layer 1 -- Engine Forks (ODOOM, OQUAKE)\ +Layer 2 -- Geo Layer (Our World AR)\ +Layer 3 -- Web5 Star API (quests, inventory, NFTs, auth)\ +Layer 4 -- Web4 OASIS API (holon containers, identity layer)\ +Layer 5 -- Web6 Holonic AI API (intelligence + evolution engine) + +------------------------------------------------------------------------ + +## Holonic Architecture + +A holon is both a whole and part of a greater system. Users exist as +individual holons nested within larger structures. The AI layer operates +with holon-awareness to guide progression. + +------------------------------------------------------------------------ + +## Future Direction + +- AI-generated adaptive quests +- Real-world behavioral loops +- Sovereign digital twin architecture diff --git a/Docs/OASIS_ZOOM_MEETINGS_SUMMARY_AND_USE_CASES.md b/Docs/OASIS_ZOOM_MEETINGS_SUMMARY_AND_USE_CASES.md new file mode 100644 index 000000000..715622bce --- /dev/null +++ b/Docs/OASIS_ZOOM_MEETINGS_SUMMARY_AND_USE_CASES.md @@ -0,0 +1,850 @@ + +# OASIS Zoom Meetings Summary & Use Cases +## Development Progress, Features, and Practical Applications + +--- + +## 📋 Table of Contents + +1. [Meeting 1: Style and StarNet Development Update](#meeting-1-style-and-starnet-development-update) +2. [Meeting 2: GeoNFT System Demo](#meeting-2-geonft-system-demo) +3. [Meeting 3: StarNet Platform & NFT System Deep Dive](#meeting-3-starnet-platform--nft-system-deep-dive) +4. [Use Cases Based on Demonstrated Features](#use-cases-based-on-demonstrated-features) +5. [Next Steps & Development Roadmap](#next-steps--development-roadmap) + +--- + +## Meeting 1: Style and StarNet Development Update + +### Quick Recap +David and Max discussed their plans for content creation and shared personal updates. David provided a detailed overview of the development progress for Style and StarNet systems, including new features for NFT collections and quest management, while highlighting the need for further testing and refinement. + +### Key Discussion Points + +#### Content Creation Plans +- Plans for video or stream postponed until new year due to technical and logistical issues +- Blog post for Christmas planned +- Agreement to start recording content after addressing technical issues + +#### System Stability & Progress +- **Style and StarNet systems have been working solidly for approximately 6 months** +- Last-minute changes to NFT system required refactoring (additional 2-3 months) +- Systems are nearly complete and fully functional despite minor bugs +- "Christmas tree architecture" concept implemented +- Demo series preparation ongoing + +### Features Demonstrated + +#### 1. NFT Collection Management +**What Was Shown:** +- Ability to add and remove existing entities within different types of collections +- Support for Web4 and Web5 entities +- Hierarchical structure with multiple layers of wrapping and connections +- Various combinations of NFTs, Web4 entities, and geo-entities + +**Technical Details:** +- Some minor issues with population displays need addressing +- Plans to show more features in future video + +#### 2. Flexible Quest System +**What Was Shown:** +- Quests can be reused across different games, apps, and services +- Structure includes missions, chapters, and sub-quests +- Components that can be linked to quests: + - NFTs + - Geo hotspots + - AR actions + - OAP (Open Application Protocols) + - Zoom sessions + - Session quality metrics + +**Technical Details:** +- System has evolved to allow linking of any assets +- Highly flexible for game development +- Max asked about logic inside quests - system allows linking of any assets + +#### 3. Missions, Quests, and System Structure +**What Was Shown:** +- Missions are top-level objects containing quests and chapters (RPG-style structure) +- Events can be linked to inventory items (rewards for avatar completion) +- Folder system with DNA JSON files +- StarNet only cares about ID and version numbers, allowing flexibility +- Integrity checks prevent hacking +- Publishing compresses all files and folders into a single package + +**Technical Details:** +- System allows adding various assets without restrictions +- Integrity check prevents hacking +- When publishing, all files and folders compressed into single package + +#### 4. Cross-Platform Game Development +**What Was Shown:** +- Tool works across Android, iOS, Linux, Mac, and Windows +- Can be used offline or uploaded to StarNet +- Game mechanics include: + - Main quests + - Side quests + - Magic quests + - Egg quests (special eggs that hatch into pets like dragons) + +**Technical Details:** +- David expressed excitement about transitioning from backend to frontend +- Need to provide backend tools for others to develop UI and UX +- Brief mention of adding hotspots to projects + +#### 5. AR-VR System Development +**What Was Shown:** +- System includes AR, VR, and IR (Infinite Reality) capabilities +- Focus on building backend foundation before frontend +- 3D objects and hotspots +- Flexibility through dependency system allowing chaining and linking + +**Technical Details:** +- Work on backend has just begun +- Plans for further testing and development in coming year +- Need for web UI and Unity UI mentioned + +#### 6. Dependency System +**What Was Shown:** +- New checks and installation processes +- Options for installing dependencies: + - In dependencies folder + - In root of project + +**Technical Details:** +- 99% of work complete +- Some issues still need fixing +- Plans to go into more detail in next demo + +#### 7. CLI to Web UI Transition +**What Was Shown:** +- CLI-based system functionality and flexibility +- Potential limitations compared to web UI + +**Technical Details:** +- Need to transition to web UI for enhanced usability and visualization +- System's backend architecture and API integration discussed +- Agreement to move forward with refining web UI and addressing minor bugs + +### System Architecture Insights + +#### Flexible Engine Architecture +- **"Swiss Cheese Box"**: Plug-and-play functionality +- **No Limitations**: Can be extended vertically and horizontally +- **Built from Scratch**: No reliance on external libraries +- **Generic & Universal**: Works across all platforms +- **Compatible with Web5 Unity**: Initially only Web5 for easier integration + +#### Three Major Pillars +1. **OAPs** (Open Application Protocols) +2. **NFTs** (including Web3, Web4, Web5, and GeoNFTs) +3. **StarNet System** + +### Issues Identified +- UI glitches and gremlins in wizards +- Some minor bugs need fixing +- Quest system built long ago and recently updated - needs further testing +- Need for additional development help and testing +- Maintaining system alone has become overwhelming + +### Next Steps (From Meeting 1) +- **David**: Publish blog post tomorrow for Christmas +- **David**: Fix UI glitches and gremlins in wizards in January +- **David**: Review videos in January and fix identified bugs +- **David**: Prepare more polished and scripted demo for January +- **David**: Send Zoom transcripts to Max +- **David**: Show keys and wallets system in next demo +- **Max**: Test the system over Christmas break +- **Max**: Watch back the videos when more awake and make notes +- **Max**: Prepare questions after digesting the content +- **David**: Get the design out in preparation for January +- **David**: Publish the fourth and final video of the year +- **David**: Fix last bugs in early January before next demo + +--- + +## Meeting 2: GeoNFT System Demo + +### Quick Recap +David and Max conducted a demo focusing on the creation and functionality of GeoNFTs, exploring how latitude and longitude data can be integrated into NFTs, enabling real-world collectibles and quests. The system's flexibility and robust error handling were highlighted. + +### Key Discussion Points + +#### Demo Rescheduling +- Quick 20-minute demo conducted +- More comprehensive demo planned for following day +- David's concern about seeing son before Christmas (less than 24 hours away) + +#### Lighting Setup Discussion +- Discussion about lighting setup during presentation +- David explained metaphor of being in spotlight versus audience + +### Features Demonstrated + +#### GeoNFT System +**What Was Shown:** +- Integration of latitude and longitude data into NFTs +- Enables real-world collectibles and location-based quests +- Features include: + - Cloning + - Placing + - Adding dependencies + +**Technical Details:** +- System allows for adding various dependencies (though not all may be practical) +- Max asked about runtime for GeoNFTs +- David clarified system allows for adding various dependencies + +#### Flexible Engine Architecture Overview +**What Was Shown:** +- Flexible, generic engine architecture +- Can be extended vertically and horizontally +- No limitations +- Can be customized +- "Swiss cheese box" that allows plug-and-play functionality + +**Technical Details:** +- Contrasted with restrictive libraries and frameworks +- System is completely built from scratch without relying on external libraries +- Plans to create diagrams to illustrate hierarchy of Web4 NFTs +- Compatible with Web5 Unity, initially only Web5 for easier integration +- Leverages gamification metaverse layer + +#### Web4 NFT System Development +**What Was Shown:** +- Development and functionality of new NFT system +- Focus on Web4 NFTs and integration with geolocation metadata +- Flexible storage across different providers +- Publishing and installing NFTs +- Robust error handling and version control + +**Technical Details:** +- System allows for flexible storage across different providers +- Demonstrated process of publishing and installing NFTs +- Highlighted system's robust error handling and version control +- Agreement to continue discussion following day +- Plans to cover quests and finalize demonstration by Christmas Eve + +### Issues Identified +- Need to fix flow/order of questions in NFT/GeoNFT creation wizard +- Web4 NFT questions should be asked before Web3-specific questions +- Need to fix and test GeoNFT creation and minting flow +- Ensure all expected metadata (Web3 NFT data, hash, wallet address) properly displayed and stored +- Review and ensure correct network selection (DevNet vs MainNet) for Solana transactions +- Update UI/menu as needed + +### Next Steps (From Meeting 2) +- **David**: Fix the flow/order of questions in the NFT/GeoNFT creation wizard so that Web4 NFT questions are asked before Web3-specific questions (target: before tomorrow's demo) +- **David**: Fix and test the GeoNFT creation and minting flow to ensure all expected metadata (e.g., Web3 NFT data, hash, wallet address) are properly displayed and stored, and resolve any bugs identified during the demo (target: before tomorrow's demo) +- **David**: Demonstrate more advanced publishing options (e.g., publishing to individual providers, advanced wizard questions) during tomorrow's session +- **David**: Show how to list all versions of published entities and demonstrate version management commands during tomorrow's session +- **David**: Continue and complete the demo series with a focus on the "Quests" feature in the next session (scheduled for tomorrow/Christmas Eve) +- **David**: Consider creating a diagram to illustrate the hierarchy and wrapping of Web4, Web5, and GeoNFT entities for clarity in future explanations +- **David**: Review and ensure correct network selection (DevNet vs MainNet) for Solana transactions in the demo tool, and update UI/menu as needed +- **David**: Schedule and conduct the next demo session earlier in the day as agreed, with Max participating on camera + +--- + +## Meeting 3: StarNet Platform & NFT System Deep Dive + +### Quick Recap +David demonstrated the functionality of StarNet, a new platform for creating and managing NFTs and other digital assets. He showed how to mint NFTs at different layers (Web3, Web4, and Web5), including the ability to edit metadata, create variants, and wrap NFTs into higher-level entities. + +### Key Discussion Points + +#### Game Project Video Content Strategy +- David's strategy of releasing long main video followed by shorter clips +- Max found this exciting +- Agreement to start weekly Star series +- Focus on creating more polished, focused videos in future +- This was beginning of new series allowing Max to be more involved + +#### New Application Publishing System +- System allows users to create and publish various applications +- Including OAPs (Open Application Protocols) and NFTs +- Multiple versions and runtimes +- Interoperability features +- Similarity to app store confirmed by David + +### Features Demonstrated + +#### StarNet: Revolutionizing App Publishing +**What Was Shown:** +- Innovative approach to publishing applications through StarNet +- Ability to bypass traditional gatekeepers (Android and Apple Stores) +- System's potential to filter out bad actors while making good applications discoverable +- Simplifies publishing process + +**Technical Details:** +- Architecture of StarNet explained +- Data treated as "starlets" enabling interoperability +- Self-contained applications that can run on any device without dependencies +- Various publishing options available, including source code sharing + +#### Interoperable File System Design +**What Was Shown:** +- File system-based system for interoperability across different operating systems +- Uses files and folders as lowest common denominator +- Works with DNA and defenses +- Uses "holons" and "zomes" for data storage and organization + +**Technical Details:** +- Generation of zomes and holons using C# code +- Singleton instance pattern and interfaces for best practices +- File system approach ensures cross-platform compatibility + +#### App Code Generation Demo +**What Was Shown:** +- App generates code for different platforms +- Including C#, Rust, and blockchain technologies (Solana, Ethereum) +- Code based on templates that can be updated +- Custom tags and wizard interface for creating and configuring applications +- CMS system within app allowing users to inject their own strings and metadata + +**Technical Details:** +- Template-based code generation +- Customizable templates +- Wizard-driven configuration + +#### StarNet Template and NFT Integration +**What Was Shown:** +- StarNet's flexible template system +- NFT capabilities +- Templates can be customized and shared across different platforms +- Focus on making system as universal and generic as possible +- Different layers of Web4 and Web5 integration +- NFTs, collections, and ability to import existing NFTs + +**Technical Details:** +- Universal and generic design +- Template sharing capabilities +- Integration with NFT system + +#### Web4 and Web5 NFT Minting +**What Was Shown:** +- Minting process for Web4 and Web5 NFTs +- Creation of entities and sharing of metadata +- Differences between Web3, Web4, and Web5 entities +- Ability to manage and interact with Web3 entities separately +- Steps of creating new Web5 entity +- Setting price and start date for sales +- Testing on Solana chain + +**Technical Details:** +- David mentioned only working on Solana for couple of months +- Other chains potentially having issues +- Process of creating Web5 entity demonstrated + +#### Blockchain Provider Management System +**What Was Shown:** +- New provider management system +- Choose between different blockchain providers (Solana, IPFS, etc.) +- Configure retry settings and metadata options +- Handle multiple entities +- "Share parent" feature allows different providers to work together + +**Technical Details:** +- API is outdated and needs updating (acknowledged by David) +- Plans to demonstrate more features in next session + +#### NFT Metadata Editing System +**What Was Shown:** +- New NFT system allowing editing and updating metadata +- Properties like price, discount, royalty +- Real-world asset information (property contracts, legal status) +- System enables users to create and modify parent NFTs and their child entities +- Ability to choose which children inherit changes from parent +- Flexibility and potential for building powerful UIs and applications + +**Technical Details:** +- Compared to tech demo or engine opening up new possibilities +- Flexibility highlighted + +#### NFT Minting and Metadata Strategies +**What Was Shown:** +- Functionality of NFT minting and metadata management +- Different merge strategies for tags and metadata: + - Keep existing values + - Merge with new values + - Replace entirely +- Batch processing feature for automated minting of NFTs +- Flexible configurations +- Ability to create variants and copy metadata +- Override account settings and adjust pricing + +**Technical Details:** +- Batch processing valuable for industrial use cases +- Flexible merge strategies +- Variant creation capabilities + +#### Web4 and Web5 NFT Structure +**What Was Shown:** +- Creation and functionality of Web4 and Web5 NFTs +- Structure and capabilities +- Web5 NFT wraps Web4 NFT, which wraps three Web3 entities +- Allows for diverse control and integration with platforms like StarNet +- Process of creating and modifying NFTs +- Ability to modify and gamify NFTs + +**Technical Details:** +- System tested and confirmed working without crashing +- Can handle large numbers +- Agreement to prepare clearer case study for next demo +- Ongoing issues with code (loading times mentioned) +- Promise to send videos and provide access to system for Max to try running + +#### NFT System Testing and Updates +**What Was Shown:** +- Process of creating and updating NFTs +- System allows minting of new NFTs with shared metadata +- Ability to update properties +- System tested and confirmed working without crashing +- Can handle large numbers + +**Technical Details:** +- Code relies on Farha's smart contract (not fully tested yet) +- Max inquired about overriding NFTs after they have been sold +- David clarified system only updates metadata, does not alter actual JSON data + +#### NFT Update Workflow Discussion +**What Was Shown:** +- Complexities of editing and updating NFTs +- Challenges of maintaining immutability while allowing necessary updates +- Potential workflows for updating NFTs: + - Sending emails to notify holders of updates + - Using web portal for changes +- Technical aspects of updating NFTs +- Syncing data across different storage methods + +**Technical Details:** +- Discussion about maintaining immutability +- Update workflow considerations +- Data synchronization across storage methods + +### Issues Identified +- Loading times need improvement +- NFT update/remint functionality needs fixing +- DNA file synchronization issues +- Need to ensure updates propagate correctly across Web3/Web4/Web5 layers +- Postman API documentation needs updating and cleanup +- Test data needs deletion and database reset for cleaner demos +- API is outdated and needs updating + +### Next Steps (From Meeting 3) +- **David**: Send meeting videos to Max +- **David**: Provide Max (and Johnny) access to the system/code for testing and development +- **David**: Continue fixing and updating code, especially regarding NFT update/remint functionality and DNA file synchronization +- **Max**: Review the provided videos and demo materials +- **Max (and Johnny)**: Begin testing and building with the system once access is granted +- **David**: Update and clean up Postman API documentation/examples for the next demo +- **David**: Delete test data and reset the database for a cleaner next demo +- **David and Max**: Schedule and conduct Part 3 of the demo, focusing on specific use case/case study +- **David**: Fix identified issues with NFT update functionality, especially ensuring updates propagate correctly across Web3/Web4/Web5 layers +- **Max**: Start building with the system after Christmas break, once code is ready +- **David**: Make the master branch ready for Max to pull once fixes are complete +- **David**: Take time off from 25th to 2nd, but remain available for urgent questions (not coding) after the 2nd +- **Max**: Be available after 27th to resume work and testing + +--- + +## Use Cases Based on Demonstrated Features + +### Use Case Category 1: NFT Collection Management + +#### Use Case 1.1: Multi-Chain NFT Marketplace +**Problem**: NFT marketplaces are limited to single blockchains, fragmenting the market and limiting buyer/seller options. + +**OASIS Solution** (Based on Meeting 1): +- NFT Collection Management system allows adding/removing entities across Web4 and Web5 collections +- Hierarchical structure with multiple layers of wrapping +- Various combinations of NFTs, Web4 entities, and geo-entities + +**Real-World Application**: +A marketplace where collectors can create collections containing NFTs from Ethereum, Solana, and Polygon. A single Web4 collection wraps NFTs from all three chains, and a Web5 collection adds gamification features like rarity scores and quest requirements. Collectors can add or remove NFTs from any chain without recreating the collection. + +#### Use Case 1.2: Corporate Digital Asset Portfolio +**Problem**: Companies hold digital assets across multiple blockchains and platforms, making portfolio management complex. + +**OASIS Solution** (Based on Meeting 1): +- Collection management with hierarchical wrapping +- Support for Web4 and Web5 entities +- Multiple layers of connections + +**Real-World Application**: +A corporation manages their digital assets (certificates, licenses, property deeds as NFTs) across Ethereum (for immutability), Solana (for low-cost transactions), and Polygon (for fast transfers). All assets are wrapped in Web4 collections for unified management, and Web5 collections add corporate governance features like approval workflows. + +--- + +### Use Case Category 2: Quest & Mission System + +#### Use Case 2.1: Location-Based Treasure Hunt Game +**Problem**: Traditional treasure hunt games are limited to single platforms and don't integrate real-world locations effectively. + +**OASIS Solution** (Based on Meeting 1 & 2): +- Quest system with missions, chapters, and sub-quests +- Geo hotspots can be linked to quests +- AR actions integrated +- Egg quests for special rewards (pets like dragons) +- Works across multiple platforms + +**Real-World Application**: +A Pokemon Go-style game where players complete missions with multiple chapters. Each chapter has quests linked to geo hotspots (real-world locations). Completing quests rewards players with NFTs, and special "egg quests" reward rare pets. The quest system works across Android, iOS, and web, with offline capability. + +#### Use Case 2.2: Corporate Training & Certification Platform +**Problem**: Employee training programs are fragmented across different systems, and certifications aren't portable or verifiable. + +**OASIS Solution** (Based on Meeting 1): +- Missions contain quests and chapters (RPG-style) +- Events linked to inventory items (certificates as rewards) +- Quests reusable across different apps and services +- Integrity checks prevent hacking + +**Real-World Application**: +A company creates training missions with multiple chapters. Each chapter contains quests (training modules, assessments). Completing quests rewards employees with inventory items (certificates as NFTs). The certification is stored on blockchain (immutable), works across all company systems, and is verifiable by future employers. + +#### Use Case 2.3: Educational Course Platform +**Problem**: Online courses are isolated, credentials aren't portable, and there's no gamification to increase engagement. + +**OASIS Solution** (Based on Meeting 1): +- Quest system with missions and chapters +- Inventory items as rewards +- Reusable across different platforms +- Main quests, side quests, and magic quests + +**Real-World Application**: +A university creates courses as missions. Each course (mission) contains chapters with quests (lessons, assignments). Students complete main quests (required coursework), side quests (optional projects), and magic quests (bonus challenges). Rewards include NFTs representing course completion, which are stored on blockchain and portable to other institutions. + +--- + +### Use Case Category 3: GeoNFT Applications + +#### Use Case 3.1: Real Estate Property Registry +**Problem**: Property records are centralized, prone to fraud, and location data isn't integrated with ownership records. + +**OASIS Solution** (Based on Meeting 2): +- GeoNFTs with integrated latitude and longitude data +- Cloning and placing capabilities +- Dependencies can be added +- Flexible storage across providers + +**Real-World Application**: +Properties are registered as GeoNFTs with exact coordinates. Each property GeoNFT contains ownership records (on blockchain), property details (on IPFS), and location data (latitude/longitude). Buyers can verify location, ownership history, and property details all in one NFT. The GeoNFT can be cloned for fractional ownership or placed in virtual worlds. + +#### Use Case 3.2: Supply Chain Tracking with Location Data +**Problem**: Supply chains track products but location data isn't integrated with product records, making real-time tracking difficult. + +**OASIS Solution** (Based on Meeting 2): +- GeoNFTs with location metadata +- Real-world collectibles and location-based features +- Publishing and installing capabilities +- Version control + +**Real-World Application**: +A pharmaceutical company tracks drug shipments as GeoNFTs. Each shipment has real-time location data (latitude/longitude) integrated into the NFT. The GeoNFT contains product information, temperature logs, and ownership history. At each checkpoint, the location is updated, and the change is recorded on blockchain. Patients can verify authenticity and track shipment location in real-time. + +#### Use Case 3.3: Location-Based Marketing & Rewards +**Problem**: Location-based marketing campaigns don't integrate with digital assets or blockchain, limiting engagement and verifiability. + +**OASIS Solution** (Based on Meeting 2): +- GeoNFTs for location-based collectibles +- Real-world integration with digital assets +- Cloning and placing features + +**Real-World Application**: +A retail chain creates location-based marketing campaigns using GeoNFTs. Customers visit stores (geo hotspots) and receive GeoNFTs as rewards. Each GeoNFT contains location data, discount codes, and loyalty points. The GeoNFTs can be collected, traded, or used for special offers. The location data ensures customers actually visited the store. + +--- + +### Use Case Category 4: StarNet App Publishing Platform + +#### Use Case 4.1: Independent Game Developer Publishing +**Problem**: Game developers are dependent on Apple and Google app stores, which take large cuts and have restrictive policies. + +**OASIS Solution** (Based on Meeting 3): +- StarNet platform bypasses traditional app stores +- Self-contained applications run on any device +- Code generation for multiple platforms (C#, Rust, Solana, Ethereum) +- Template system for rapid development +- Filtering system to promote good apps + +**Real-World Application**: +An independent game developer creates a game using OASIS templates. The system generates code for Android, iOS, desktop, and web. The game is published directly through StarNet, bypassing Apple and Google stores. The game is self-contained, works offline, and syncs when online. Players discover it through StarNet's filtering system, and the developer keeps 100% of revenue (minus OASIS fees). + +#### Use Case 4.2: Enterprise Internal App Distribution +**Problem**: Enterprises need to distribute internal apps but don't want to go through public app stores or maintain complex distribution systems. + +**OASIS Solution** (Based on Meeting 3): +- StarNet publishing with filtering capabilities +- Self-contained applications +- Interoperable file system across operating systems +- Integrity checks prevent unauthorized modifications + +**Real-World Application**: +A corporation develops internal tools and distributes them through StarNet. The filtering system ensures only authorized employees can access the apps. Apps are self-contained, work across Windows, Mac, Linux, iOS, and Android, and don't require complex installation processes. Updates are managed through StarNet's version control system. + +#### Use Case 4.3: Open Source Project Distribution +**Problem**: Open source projects are distributed through multiple channels (GitHub, npm, etc.), making discovery and installation complex. + +**OASIS Solution** (Based on Meeting 3): +- StarNet as unified publishing platform +- Code generation for multiple platforms +- Template system for consistency +- Source code sharing capabilities + +**Real-World Application**: +An open source project publishes through StarNet. The system generates installable packages for all platforms from a single codebase. Developers can share source code, and users can install self-contained applications. The filtering system helps users discover quality open source projects, and the integrity checks ensure code hasn't been tampered with. + +--- + +### Use Case Category 5: Multi-Layer NFT System (Web3/Web4/Web5) + +#### Use Case 5.1: Complex Digital Asset with Multiple Blockchain Backings +**Problem**: Important digital assets need redundancy and multiple blockchain backings, but current systems don't support this. + +**OASIS Solution** (Based on Meeting 3): +- Web5 NFT wraps Web4 NFT, which wraps three Web3 entities +- Allows diverse control and integration +- Can be modified and gamified +- Parent-child relationships with inheritance + +**Real-World Application**: +A valuable digital artwork is minted as three Web3 NFTs (on Ethereum, Solana, and Polygon for redundancy). These are wrapped in a Web4 NFT for unified management. The Web4 NFT is then wrapped in a Web5 NFT that adds gamification (viewing history, collector achievements, quest requirements). If one blockchain fails, the asset is still accessible on others. + +#### Use Case 5.2: Intellectual Property Management +**Problem**: Intellectual property (patents, trademarks, copyrights) needs to be recorded on blockchain for proof, but also needs to be searchable and manageable. + +**OASIS Solution** (Based on Meeting 3): +- Web3 NFTs for immutable proof (blockchain) +- Web4 NFTs for cross-chain management +- Web5 NFTs for additional features (licensing, royalties) +- Metadata editing and inheritance + +**Real-World Application**: +A company registers a patent as a Web3 NFT on Ethereum (immutable proof). It's wrapped in a Web4 NFT for cross-chain management (can be verified on multiple chains). The Web4 NFT is wrapped in a Web5 NFT that adds licensing features (automatic royalty distribution, license tracking). When the patent is updated, metadata changes propagate to all layers while maintaining immutability of the original registration. + +#### Use Case 5.3: Gaming Asset with Cross-Platform Compatibility +**Problem**: Game assets are locked to specific games or platforms, preventing true ownership and cross-game use. + +**OASIS Solution** (Based on Meeting 3): +- Web3 NFTs on multiple chains (Ethereum, Solana, Polygon) +- Web4 NFT wraps them for unified management +- Web5 NFT adds gamification and metaverse features +- Can be modified and gamified + +**Real-World Application**: +A player earns a legendary sword in Game A (minted as Web3 NFT on Ethereum). It's wrapped in a Web4 NFT for cross-chain compatibility. The Web4 NFT is wrapped in a Web5 NFT that adds stats, abilities, and quest requirements. The player can use this sword in Game B (on Solana) and Game C (on Polygon) because the Web4/Web5 structure enables cross-platform compatibility. The Web5 layer tracks usage history and achievements across all games. + +--- + +### Use Case Category 6: Batch Processing & Industrial Applications + +#### Use Case 6.1: Property Tokenization at Scale +**Problem**: Tokenizing thousands of properties requires individual minting, which is time-consuming and expensive. + +**OASIS Solution** (Based on Meeting 3): +- Batch processing feature for automated minting +- Flexible configurations +- Merge strategies for metadata +- Can handle large numbers + +**Real-World Application**: +A real estate investment firm tokenizes 10,000 properties. Using OASIS batch processing, they configure metadata templates (property type, location, value), set merge strategies (keep existing, merge, or replace), and mint all properties automatically. Each property is created as a GeoNFT with location data, wrapped in Web4 for management, and Web5 for investment features. The batch process completes in hours instead of months. + +#### Use Case 6.2: Supply Chain Product Registration +**Problem**: Manufacturers need to register thousands of products on blockchain, but individual registration is impractical. + +**OASIS Solution** (Based on Meeting 3): +- Batch processing with automated minting +- Variant creation and metadata copying +- Account settings override +- Pricing adjustments + +**Real-World Application**: +A manufacturer produces 50,000 units of a product. Each unit needs to be registered as an NFT for authenticity tracking. Using OASIS batch processing, they create a template with product information, set pricing, and configure variants (different colors, sizes). The system automatically mints 50,000 NFTs with shared metadata but unique serial numbers. Each NFT is a GeoNFT that will be updated with location data as products move through the supply chain. + +#### Use Case 6.3: Event Ticket Distribution +**Problem**: Event organizers need to distribute thousands of tickets, verify authenticity, and prevent fraud. + +**OASIS Solution** (Based on Meeting 3): +- Batch minting of NFTs +- Metadata editing (price, discount, dates) +- Parent-child relationships for ticket types +- Update workflow for changes + +**Real-World Application**: +A concert organizer creates tickets as NFTs. They use batch processing to mint 20,000 tickets with different tiers (VIP, general admission, etc.). Each tier is a child NFT inheriting from a parent NFT (event details). Tickets are GeoNFTs linked to venue location. If the event is postponed, metadata is updated (emails sent to holders), but the NFT ownership remains unchanged. Ticket holders can verify authenticity and location. + +--- + +### Use Case Category 7: Metadata Editing & Inheritance System + +#### Use Case 7.1: Product Line Management +**Problem**: Product lines have shared characteristics but individual variations, making management complex. + +**OASIS Solution** (Based on Meeting 3): +- Parent NFTs with child entities +- Inheritance system (choose which children inherit changes) +- Merge strategies (keep existing, merge, replace) +- Metadata editing capabilities + +**Real-World Application**: +A fashion brand creates a product line. The parent NFT contains brand information, season, and collection details. Child NFTs represent individual products (different sizes, colors). When the brand updates the collection description, they choose which child NFTs inherit the change. Price changes can be applied to all children, while color-specific metadata only updates relevant children. The merge strategy determines how conflicting metadata is handled. + +#### Use Case 7.2: Course Content Management +**Problem**: Educational courses have shared content but individual modules need customization. + +**OASIS Solution** (Based on Meeting 3): +- Parent-child NFT relationships +- Selective inheritance +- Metadata editing for updates +- Real-world asset information + +**Real-World Application**: +A university creates a course as a parent NFT (course overview, objectives, prerequisites). Child NFTs represent individual modules (lessons, assignments). When the course description is updated, all modules inherit the change. When assignment due dates change, only relevant child NFTs are updated. The inheritance system ensures consistency while allowing customization. Course completion certificates are linked as inventory items in the quest system. + +--- + +### Use Case Category 8: Cross-Platform & Offline Capability + +#### Use Case 8.1: Field Service Application +**Problem**: Field service workers need apps that work offline in remote areas and sync when back online. + +**OASIS Solution** (Based on Meeting 1): +- Works across Android, iOS, Linux, Mac, Windows +- Can be used offline or uploaded to StarNet +- Automatic sync when online +- Works on LAN, Bluetooth, Mesh Networks when offline + +**Real-World Application**: +A utility company deploys a field service app through StarNet. Workers use it on tablets in remote areas with no internet. The app works offline, allowing workers to complete tasks, update records, and access quest-based training. When workers return to areas with internet (or connect via LAN/Bluetooth), the app automatically syncs data to cloud and blockchain. All platforms (iOS, Android, Windows tablets) use the same codebase. + +#### Use Case 8.2: Emergency Response System +**Problem**: Emergency responders need reliable systems that work even when infrastructure is damaged. + +**OASIS Solution** (Based on Meeting 1): +- Offline capability +- Works on LAN, Bluetooth, Mesh Networks +- Automatic sync when connectivity restored +- Cross-platform support + +**Real-World Application**: +Emergency responders use OASIS-based apps that work completely offline. During disasters when internet is down, responders use mesh networking or Bluetooth to share data locally. Patient records, resource tracking, and mission assignments (quest system) all work offline. When connectivity is restored, all data syncs to cloud and blockchain for permanent records and coordination with other agencies. + +--- + +## Next Steps & Development Roadmap + +### Immediate Next Steps (From All Meetings) + +#### Technical Fixes +1. **UI Improvements** + - Fix UI glitches and gremlins in wizards + - Fix flow/order of questions in NFT/GeoNFT creation wizard + - Improve loading times + - Transition from CLI to Web UI + +2. **NFT System** + - Fix NFT update/remint functionality + - Ensure updates propagate correctly across Web3/Web4/Web5 layers + - Fix DNA file synchronization + - Test GeoNFT creation and minting flow + - Ensure all metadata properly displayed and stored + +3. **Documentation & Testing** + - Update Postman API documentation + - Delete test data and reset database + - Create diagrams illustrating Web4/Web5/GeoNFT hierarchy + - Prepare case studies for demos + +4. **System Access** + - Provide Max and Johnny access to system/code + - Make master branch ready for pulling + - Send meeting videos for review + +#### Content Creation +1. **Blog Posts & Videos** + - Publish blog post for Christmas + - Publish fourth and final video of the year + - Prepare more polished and scripted demos for January + - Start weekly Star series + +2. **Demos** + - Show keys and wallets system + - Demonstrate advanced publishing options + - Show version management commands + - Focus on Quests feature in next session + - Conduct Part 3 focusing on specific use case + +#### Development Support +1. **Team Expansion** + - Additional development help needed + - Testing support required + - Maintaining system alone has become overwhelming + +2. **Testing & Feedback** + - Max to test system over Christmas break + - Max to watch videos and make notes + - Max to prepare questions after digesting content + - Max and Johnny to begin building with system + +### Timeline + +#### December 2024 +- ✅ Blog post published +- ✅ Final video of year published +- 🔄 Fix remaining bugs +- 🔄 Provide system access to team + +#### January 2025 +- 🔄 Fix UI glitches and wizards +- 🔄 Review videos and fix identified bugs +- 🔄 Prepare polished demos +- 🔄 Show keys and wallets system +- 🔄 Get design ready +- 🔄 Continue demo series + +#### Ongoing +- 🔄 Additional development help +- 🔄 Testing and refinement +- 🔄 Documentation updates +- 🔄 Performance optimizations + +--- + +## Key Insights from Meetings + +### Technical Architecture +1. **"Swiss Cheese Box" Architecture**: Flexible, plug-and-play system with no limitations +2. **Built from Scratch**: No external library dependencies +3. **Three Major Pillars**: OAPs, NFTs, StarNet +4. **Multi-Layer NFTs**: Web3 → Web4 → Web5 → GeoNFTs +5. **Quest System**: Missions, chapters, quests with flexible linking + +### Development Philosophy +1. **Backend First**: Building solid backend foundation before frontend +2. **Flexibility Over Restrictions**: System designed to be extended, not limited +3. **Cross-Platform**: Write once, deploy everywhere +4. **Offline-First**: Works offline, syncs when online +5. **User Control**: Users own their data and assets + +### Business Model +1. **Bypass Gatekeepers**: StarNet bypasses traditional app stores +2. **Filtering System**: Promote good apps, filter bad actors +3. **Self-Contained**: Apps work without dependencies +4. **Interoperability**: Data and assets work across all platforms + +--- + +## Conclusion + +The Zoom meetings reveal a comprehensive, revolutionary platform that's nearly complete and fully functional. The demonstrated features - NFT collections, quest systems, GeoNFTs, StarNet publishing, and multi-layer NFT architecture - represent significant innovations in Web2/Web3/Web4/Web5 integration. + +The use cases presented show practical applications across gaming, enterprise, supply chain, real estate, education, and more. The system's flexibility, offline capability, and cross-platform support make it suitable for a wide range of industries and use cases. + +With the identified issues being addressed and additional development support, OASIS is positioned to revolutionize how applications are built, published, and used across all web generations. + +--- + +*Document compiled from Zoom meeting summaries - December 2025* + + diff --git a/Docs/Quest-Objective-System-Design.md b/Docs/Quest-Objective-System-Design.md new file mode 100644 index 000000000..d0e19fe7d --- /dev/null +++ b/Docs/Quest-Objective-System-Design.md @@ -0,0 +1,186 @@ +# Quest Objective System – Design (Option B) + +This document designs the **Objective** as its own class belonging to **Quest**, with game-keyed dictionaries for requirements and progress, and a generated description string. It is intended for review before implementation. + +--- + +## 1. Goals + +- **Objectives as first-class type**: `Objective` is its own class (not a child Quest holon), owned by a Quest via `Quest.Objectives`. +- **Per-game tracking**: Requirements and progress are keyed by game id (e.g. `ODOOM`, `OQUAKE`) so we can express “in Doom do X, in Quake do Y”. +- **Rich, extensible structure**: Dictionaries with key `string` (game id) and value `IList` for both “need to do” and “done so far”. +- **Human-readable objective text**: A dynamic `Objective` (string) property built from the requirement dictionaries, e.g. *“Kill 5 Zombie, 3 Imp in ODOOM and collect Red keycard in ODOOM within 15 mins.”* +- **Quest-level totals**: The parent Quest can hold the same tracking shape so we can show overall quest progress (e.g. total monsters killed across all objectives, or a quest-wide “Earn 500 XP” goal). + +--- + +## 2. Recommendation: Per-Objective Progress + Quest-Level Totals + +**Per objective** + +- Each **Objective** has: + - **Requirement** dictionaries (what must be done): e.g. `NeedToKillMonsters`, `NeedToCollectKeys`, … + - **Progress** dictionaries (what has been done): e.g. `MonstersKilled`, `KeysCollected`, … +- Progress is stored only on the objective. Completion = “for each requirement dictionary, progress for that game meets or exceeds the requirement”. + +**Quest level** + +- **Quest** has the **same** set of dictionary properties used for: + 1. **Quest-wide targets** (optional): e.g. “Earn 500 XP total” → `Quest.NeedToEarnXP` with a target; `Quest.XPEarnt` holds the running total. + 2. **Roll-up display**: e.g. “Quest total: 10 monsters killed” = sum of objective progress, or a single total maintained on the Quest. + +**Recommendation:** Use **both**: + +- **Objective**: requirement + progress dictionaries (per game); no shared pool between objectives. +- **Quest**: same dictionary types used as **quest-level totals**. When the game reports progress (e.g. “killed 1 monster in ODOOM for objective A”), update: + 1. That **Objective**’s progress (e.g. `MonstersKilled["ODOOM"]`). + 2. The **Quest**’s totals (e.g. `Quest.MonstersKilled["ODOOM"]`), so the quest has a single place for “total so far” and for optional quest-wide goals (e.g. “kill 10 in any game”). + +So we are **not** overcomplicating: objectives stay independent; the Quest is the place for “overall” and “quest-wide” targets. + +--- + +## 3. Dictionary Properties + +Key = **game id** (e.g. `ODOOM`, `OQUAKE`). +Value = **IList<string>** (e.g. type names, counts as strings, or identifiers as needed). + +### 3.1 Requirements (“need to do”) + +| Property | Meaning (value semantics) | +|----------|----------------------------| +| `NeedToCollectArmor` | Armor types or counts to collect per game | +| `NeedToCollectAmmo` | Ammo types or counts | +| `NeedToCollectHealth` | Health types or counts | +| `NeedToCollectWeapons` | Weapon types to collect | +| `NeedToCollectPowerups` | Powerup types | +| `NeedToCollectItems` | Generic item types | +| `NeedToCollectKeys` | Key/keycard types (e.g. Red, Blue) | +| `NeedToKillMonsters` | Monster types and/or counts (e.g. `["Zombie","Zombie","Imp"]` or `["5","Zombie"]`) | +| `NeedToCompleteInMins` | Time limit in minutes (e.g. `["15"]`) | +| `NeedToEarnKarma` | Karma target (e.g. `["100"]`) | +| `NeedToEarnXP` | XP target (e.g. `["500"]`) | +| `NeedToGoToGeoHotSpots` | Geo hotspot ids or names to visit | +| `NeedToCompleteLevel` | Level/map ids or names to complete | + +**Optional extras (same shape):** + +- `NeedToUseWeapons` – use specific weapons +- `NeedToUsePowerups` – use specific powerups +- `NeedToVisitLocations` – named locations +- `NeedToSurviveMins` – survive for N minutes + +### 3.2 Progress (“done so far”) + +| Property | Meaning | +|----------|--------| +| `ArmorCollected` | Armor collected (types/ids per game) | +| `AmmoCollected` | Ammo collected | +| `HealthCollected` | Health collected | +| `WeaponsCollected` | Weapons collected | +| `PowerupsCollected` | Powerups collected | +| `ItemsCollected` | Items collected | +| `KeysCollected` | Keys collected | +| `MonstersKilled` | Monsters killed (types/ids; length or separate count as needed) | +| `TimeStarted` | Start time(s) (e.g. one string per game or single quest start) | +| `TimeEnded` | End time(s) | +| `TimeTaken` | Time taken (e.g. `["12"]` = 12 mins) | +| `KarmaEarnt` | Karma earned (e.g. `["50"]`) | +| `XPEarnt` | XP earned | +| `GeoHotSpotsArrived` | Geo hotspots visited | +| `LevelsCompleted` | Levels completed (if we add `NeedToCompleteLevel` / progress) | + +**Semantics for “Collected/Killed” lists:** +Either (a) list of instance ids/names (count = list length), or (b) list of counts per type, e.g. `["3","Zombie","2","Imp"]`. Design can fix this in implementation (e.g. “first element = count, rest = types” or a small structured type). For the shape we keep `Dictionary>`. + +--- + +## 4. Objective Class (new) + +- **Own class**, not a holon (unless we later decide to persist objectives as separate holons; initially they can live inside the Quest holon as a serialized list). + +**Core:** + +- `Id` (e.g. `Guid`) – for API and completion tracking. +- `Order` (int) – display and sequencing. +- `Objective` (string) – **read-only, computed** from the requirement dictionaries (see §6). + +**Requirement dictionaries (all `Dictionary>`):** + +- NeedToCollectArmor, NeedToCollectAmmo, NeedToCollectHealth, NeedToCollectWeapons, NeedToCollectPowerups, NeedToCollectItems, NeedToCollectKeys +- NeedToKillMonsters, NeedToCompleteInMins, NeedToEarnKarma, NeedToEarnXP, NeedToGoToGeoHotSpots, NeedToCompleteLevel +- Plus any “NeedTo*” extras (NeedToUseWeapons, etc.). + +**Progress dictionaries (same shape):** + +- ArmorCollected, AmmoCollected, HealthCollected, WeaponsCollected, PowerupsCollected, ItemsCollected, KeysCollected +- MonstersKilled +- TimeStarted, TimeEnded, TimeTaken +- KarmaEarnt, XPEarnt +- GeoHotSpotsArrived +- LevelsCompleted (if we add level completion). + +**Optional:** + +- `IsCompleted` (bool) – derived from “progress meets requirements” or set when the system marks it complete. +- `CompletedAt`, `CompletedBy` – for auditing. + +--- + +## 5. Quest Class (changes) + +- **`Objectives`**: **`IList`** – Quest has a list of objectives. This is the only objectives model; no migration from child Quests (dev-only, DB can be reset). +- **Same dictionary properties as Objective** (both requirement and progress) on the Quest for: + - **Quest-level targets** (e.g. “Earn 500 XP total”). + - **Quest-level progress** updated whenever any objective (or direct quest action) contributes (e.g. `Quest.MonstersKilled["ODOOM"]` = total for that game across the quest). + +So Quest has: + +- **`IList Objectives`** – the list of objectives belonging to this quest. +- All `NeedTo*` and progress dictionaries listed in §3. + +--- + +## 6. Building the Dynamic `Objective` String + +- **Input**: The objective’s **requirement** dictionaries only. +- **Output**: A single string for the `Objective` property, e.g. + *“Kill 5 Zombie, 3 Imp in ODOOM and collect Red keycard in ODOOM within 15 mins.”* + +**Algorithm (conceptual):** + +1. For each requirement dictionary that has at least one game key with non-empty list: + - Format a phrase (e.g. “Kill X, Y in {game}”, “Collect X in {game}”, “Within N mins”, “Earn N XP in {game}”). +2. Concatenate phrases (e.g. with “ and ”). +3. Optionally: “in X game” / “in Y game” can be grouped (e.g. “in ODOOM and OQUAKE”) depending on UX. + +**Examples:** + +- `NeedToKillMonsters["ODOOM"] = ["5","Zombie","3","Imp"]`, `NeedToCollectKeys["ODOOM"] = ["Red"]`, `NeedToCompleteInMins["ODOOM"] = ["15"]` + → *“Kill 5 Zombie, 3 Imp in ODOOM. Collect Red key in ODOOM. Complete within 15 mins.”* +- `NeedToCollectPowerups["ODOOM"] = ["2","Stimpack"]`, `NeedToEarnXP["OQUAKE"] = ["200"]`, `NeedToEarnKarma["ODOOM"] = ["50"]` + → *“Collect 2 Stimpack in ODOOM and earn 200 XP in OQUAKE and 50 Karma in ODOOM.”* + +Formatting rules (exact wording, grouping, localization) can be refined in implementation; the important part is that **Objective (string) is always derived from the requirement dictionaries**, not stored separately. + +--- + +## 7. No Migration (Dev-Only) + +- We are implementing Option B only. No backward compatibility with the old “objective as child Quest” model. +- **Persistence**: Quest has **`IList Objectives`**. When the Quest holon is saved to the database, this list is stored as part of the Quest (e.g. the storage provider serializes the whole Quest, including the `Objectives` list, into one document/record). We do **not** create separate holon records for each objective. +- DB can be reset when needed during development. + +--- + +## 8. Summary + +| Item | Recommendation | +|------|----------------| +| **Objective** | New class with Id, Order, requirement dictionaries, progress dictionaries, and computed `Objective` string. | +| **Quest** | Has `Objectives` (list of Objective) and the **same** dictionary set for quest-level requirements and totals. | +| **Per-game key** | All dictionaries: key = game id (e.g. ODOOM, OQUAKE); value = IList<string>. | +| **Totals** | Update both the relevant Objective progress and the Quest’s progress dictionaries when reporting progress. | +| **Dynamic text** | `Objective.Objective` is built from the objective’s requirement dictionaries only. | + +If this design matches what you have in mind, next step is to implement **IObjective** / **Objective** and add the dictionary properties to both **Objective** and **Quest**, then the string builder and API updates. diff --git a/External Libs/Spectre.Console/Spectre.Console.ImageSharp/Spectre.Console.ImageSharp.csproj b/External Libs/Spectre.Console/Spectre.Console.ImageSharp/Spectre.Console.ImageSharp.csproj index 5590b44a3..dba74e2c9 100644 --- a/External Libs/Spectre.Console/Spectre.Console.ImageSharp/Spectre.Console.ImageSharp.csproj +++ b/External Libs/Spectre.Console/Spectre.Console.ImageSharp/Spectre.Console.ImageSharp.csproj @@ -1,7 +1,7 @@ - net5.0;netstandard2.0 + net10.0;netstandard2.0 enable true A library that extends Spectre.Console with ImageSharp superpowers. diff --git a/External Libs/Spectre.Console/Spectre.Console.Testing/Spectre.Console.Testing.csproj b/External Libs/Spectre.Console/Spectre.Console.Testing/Spectre.Console.Testing.csproj index 3a50e9bb5..7f8e2c9ed 100644 --- a/External Libs/Spectre.Console/Spectre.Console.Testing/Spectre.Console.Testing.csproj +++ b/External Libs/Spectre.Console/Spectre.Console.Testing/Spectre.Console.Testing.csproj @@ -1,7 +1,7 @@ - net5.0;netstandard2.0 + net10.0;netstandard2.0 false enable true diff --git a/External Libs/Spectre.Console/Spectre.Console.Tests/Spectre.Console.Tests.csproj b/External Libs/Spectre.Console/Spectre.Console.Tests/Spectre.Console.Tests.csproj index f66742450..f4d1a94cf 100644 --- a/External Libs/Spectre.Console/Spectre.Console.Tests/Spectre.Console.Tests.csproj +++ b/External Libs/Spectre.Console/Spectre.Console.Tests/Spectre.Console.Tests.csproj @@ -1,7 +1,7 @@ - net5.0 + net10.0 diff --git a/External Libs/Spectre.Console/Spectre.Console/Spectre.Console.csproj b/External Libs/Spectre.Console/Spectre.Console/Spectre.Console.csproj index 057a33320..568f341cd 100644 --- a/External Libs/Spectre.Console/Spectre.Console/Spectre.Console.csproj +++ b/External Libs/Spectre.Console/Spectre.Console/Spectre.Console.csproj @@ -1,9 +1,10 @@ - net7.0;netstandard2.0 - enable + net10.0;netstandard2.0 + enable true + 9.0 diff --git a/External Libs/net-ipfs-http-client-master/doc/Documentation.csproj b/External Libs/net-ipfs-http-client-master/doc/Documentation.csproj index f472c77a6..abc8ccf61 100644 --- a/External Libs/net-ipfs-http-client-master/doc/Documentation.csproj +++ b/External Libs/net-ipfs-http-client-master/doc/Documentation.csproj @@ -1,7 +1,7 @@ - + - netstandard2 + net10.0 \ No newline at end of file diff --git a/External Libs/net-ipfs-http-client-master/src/IpfsHttpClient.csproj b/External Libs/net-ipfs-http-client-master/src/IpfsHttpClient.csproj index f102e1680..27e7bca54 100644 --- a/External Libs/net-ipfs-http-client-master/src/IpfsHttpClient.csproj +++ b/External Libs/net-ipfs-http-client-master/src/IpfsHttpClient.csproj @@ -1,7 +1,7 @@ - + - netstandard14;netstandard2;net5;net9.0 + net10.0;netstandard2.0 Ipfs.Http.Client Ipfs.Http bin\$(Configuration)\$(TargetFramework)\$(AssemblyName).xml @@ -29,8 +29,6 @@ - - diff --git a/External Libs/net-ipfs-http-client-master/test/IpfsHttpClientTests.csproj b/External Libs/net-ipfs-http-client-master/test/IpfsHttpClientTests.csproj index ebdf041b4..40f620816 100644 --- a/External Libs/net-ipfs-http-client-master/test/IpfsHttpClientTests.csproj +++ b/External Libs/net-ipfs-http-client-master/test/IpfsHttpClientTests.csproj @@ -1,7 +1,7 @@ - + - net45;netcoreapp1.1;netcoreapp2.0 + net10.0 false full diff --git a/GitHub_Desktop_issue_draft.md b/GitHub_Desktop_issue_draft.md new file mode 100644 index 000000000..58e4fef64 --- /dev/null +++ b/GitHub_Desktop_issue_draft.md @@ -0,0 +1,41 @@ +# Create branch: conflict message and/or new branch based on wrong (old) commit + +## Summary + +When creating a new branch from the current branch (master) with "bring uncommitted changes to the new branch", GitHub Desktop showed a **conflict** involving a few files. Creating a branch in Git is just adding a new ref at the current commit—there is no merge—so a conflict in that flow was unexpected. After the branch was created, the new branch also did **not** contain commits that were on local master; it was effectively based on an older commit (e.g. `origin/master` or another ref), so recent work appeared "missing" on the new branch. + +## Steps to reproduce + +1. Be on **master** with several commits ahead of `origin/master` (unpushed). +2. Have some uncommitted changes (optional). +3. In GitHub Desktop: **Create branch** (e.g. name: `feature-branch`). +4. When prompted, choose to **bring uncommitted work** to the new branch (yes). +5. Observe: GitHub Desktop reports a **conflict** for one or more files during this flow. +6. After the branch is created: `git log master..feature-branch` is empty and `git log feature-branch..master` shows many commits—i.e. the new branch was not created from the tip of local master. + +## Expected behavior + +- **No conflict** when only creating a branch (no merge is performed). +- The new branch should be created from the **current** commit (tip of the branch I was on, i.e. local master), so all commits that were on master are also on the new branch. + +## Actual behavior + +- A **conflict** was shown during "create branch" (confusing, since branch creation alone does not involve a merge). +- The new branch was based on an **older** commit (likely `origin/master` or another ref), not the tip of local master, so recent work was not on the new branch. + +## Environment + +- **OS:** Windows +- **GitHub Desktop version:** [please fill in: Help → About GitHub Desktop] +- **Repo:** Local repo with local `master` ahead of `origin/master` (unpushed commits). + +## Related issues + +- **Wrong base when creating branch:** [#6085 – Creating branch from detached HEAD branches from master](https://github.com/desktop/desktop/issues/6085) (similar outcome: new branch not based on the commit the user thought). +- **Conflict UI / merge checker:** [#17420 – "Merge into current branch" conflict checker out of sync](https://github.com/desktop/desktop/issues/17420) (possible confusion between "create branch" and merge/conflict state). + +## Note + +This may be a combination of (1) the app doing more than a plain "create branch" (e.g. syncing with remote) and showing conflict from that, and/or (2) using `origin/master` (or another ref) instead of the current branch’s HEAD when creating the new branch. Either way, the UX was misleading: "create branch" shouldn’t show a conflict, and the new branch should be created from the commit the user is on. + +Thank you for maintaining GitHub Desktop. diff --git a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness.csproj b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness.csproj index 661983521..81a43b3e5 100644 --- a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness.csproj +++ b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net8.0 + net10.0 enable enable diff --git a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/Program.cs b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/Program.cs index 891f712e5..436ddc08f 100644 --- a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/Program.cs +++ b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.TestHarness/Program.cs @@ -9,8 +9,8 @@ //OASISAPI API = new OASISAPI(); CLIEngine.ShowWorkingMessage("Booting OASIS..."); -//OASISResult bootResult = API.BootOASIS(); -OASISResult bootResult = await OASISAPI.BootOASISAsync(); +OASISAPI API = new OASISAPI(); +OASISResult bootResult = await API.BootOASISAsync(); if (!bootResult.IsError && bootResult.Result) { diff --git a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISAPI.cs b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISAPI.cs index d4c57ca8b..1c22b63ce 100644 --- a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISAPI.cs +++ b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISAPI.cs @@ -1,4 +1,4 @@ -using System.Net; +using System.Net; using System.Threading.Tasks; using NextGenSoftware.OASIS.Common; using NextGenSoftware.OASIS.API.DNA; @@ -472,6 +472,8 @@ public OASISResult BootOASIS(OASISDNA OASISDNA, string userName = "", stri if (!OASISBootLoader.OASISBootLoader.IsOASISBooted) result = OASISBootLoader.OASISBootLoader.BootOASIS(OASISDNA); + else + result.Result = true; if (!result.IsError && result.Result) InitOASIS(userName, password, startApolloServer); @@ -485,6 +487,8 @@ public async Task> BootOASISAsync(OASISDNA OASISDNA, string us if (!OASISBootLoader.OASISBootLoader.IsOASISBooted) result = await OASISBootLoader.OASISBootLoader.BootOASISAsync(OASISDNA); + else + result.Result = true; if (!result.IsError && result.Result) InitOASIS(userName, password, startApolloServer); @@ -498,6 +502,8 @@ public OASISResult BootOASIS(string userName = "", string password = "", s if (!OASISBootLoader.OASISBootLoader.IsOASISBooted) result = OASISBootLoader.OASISBootLoader.BootOASIS(OASISDNAPath); + else + result.Result = true; if (!result.IsError && result.Result) InitOASIS(userName, password, startApolloServer); @@ -511,6 +517,8 @@ public async Task> BootOASISAsync(string userName = "", string if (!OASISBootLoader.OASISBootLoader.IsOASISBooted) result = await OASISBootLoader.OASISBootLoader.BootOASISAsync(OASISDNAPath); + else + result.Result = true; if (!result.IsError && result.Result) InitOASIS(userName, password, startApolloServer); @@ -575,6 +583,8 @@ private void InitOASIS(string userName = "", string password = "", bool startApo OASISDNA = OASISBootLoader.OASISBootLoader.OASISDNA; IsOASISBooted = true; + NextGenSoftware.OASIS.API.ONODE.Core.Managers.QuestStatsStatsManagerIntegration.RegisterWithStatsManager(); + // All managers are now lazily initialized when accessed // This provides better performance and memory usage diff --git a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISProviders.cs b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISProviders.cs index 94276c494..3fce723e6 100644 --- a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISProviders.cs +++ b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB4 OASIS API/OASISProviders.cs @@ -3,15 +3,15 @@ using NextGenSoftware.OASIS.API.DNA; using NextGenSoftware.OASIS.API.Core.Managers; using NextGenSoftware.OASIS.API.Core.Enums; -//using NextGenSoftware.OASIS.API.Providers.AcitvityPubOASIS; +using NextGenSoftware.OASIS.API.Providers.ActivityPubOASIS; using NextGenSoftware.OASIS.API.Providers.EOSIOOASIS; using NextGenSoftware.OASIS.API.Providers.ThreeFoldOASIS; using NextGenSoftware.OASIS.API.Providers.EthereumOASIS; using NextGenSoftware.OASIS.API.Providers.HoloOASIS; using NextGenSoftware.OASIS.API.Providers.IPFSOASIS; using NextGenSoftware.OASIS.API.Providers.MongoDBOASIS; -//using NextGenSoftware.OASIS.API.Providers.SEEDSOASIS; -//using NextGenSoftware.OASIS.API.Providers.TelosOASIS; +using NextGenSoftware.OASIS.API.Providers.SEEDSOASIS; +using NextGenSoftware.OASIS.API.Providers.TelosOASIS; using NextGenSoftware.OASIS.API.Providers.SOLANAOASIS; using NextGenSoftware.OASIS.API.Providers.SQLLiteDBOASIS; using NextGenSoftware.OASIS.API.Providers.Neo4jOASIS.Aura; @@ -24,49 +24,49 @@ namespace NextGenSoftware.OASIS.API.Native.EndPoint { public class OASISProviders { - //EthereumOASIS _ethereum; + EthereumOASIS _ethereum; ArbitrumOASIS _arbitrum; RootstockOASIS _rootstock; PolygonOASIS _polygon; SolanaOASIS _solana; - //EOSIOOASIS _EOSIO; - //TelosOASIS _telos; - //SEEDSOASIS _SEEDS; + EOSIOOASIS _EOSIO; + TelosOASIS _telos; + SEEDSOASIS _SEEDS; IPFSOASIS _IPFS; HoloOASIS _holochain; MongoDBOASIS _mongoDB; Neo4jOASIS _neo4j; SQLLiteDBOASIS _sqlLiteDb; ThreeFoldOASIS _threeFold; - //AcitvityPubOASIS _activityPub; + ActivityPubOASIS _activityPub; OASISDNA _OASISDNA; - //public SEEDSOASIS SEEDS - //{ - // get - // { - // if (_SEEDS == null) - // { - // if (ProviderManager.Instance.IsProviderRegistered(ProviderType.SEEDSOASIS)) - // _SEEDS = (SEEDSOASIS)ProviderManager.Instance.GetStorageProvider(ProviderType.SEEDSOASIS); - // else - // { - // // We could re-use the TelosOASIS Provider but it could have a different connection string to SEEDSOASIS so they need to be seperate. - // // TODO: The only other way is to share it and have to keep disconnecting and re-connecting with the different connections (SEEDS or EOSIO may even work with any EOSIO node end point? NEED TO TEST... if so then we can use the commented out line below). - // //_SEEDS = new SEEDSOASIS(Telos); - // _SEEDS = new SEEDSOASIS(new TelosOASIS( - // _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, - // _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, - // _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, - // _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey - // )); - // ProviderManager.Instance.RegisterProvider(_SEEDS); - // } - // } - - // return _SEEDS; - // } - //} + public SEEDSOASIS SEEDS + { + get + { + if (_SEEDS == null) + { + if (ProviderManager.Instance.IsProviderRegistered(ProviderType.SEEDSOASIS)) + _SEEDS = (SEEDSOASIS)ProviderManager.Instance.GetStorageProvider(ProviderType.SEEDSOASIS); + else + { + // We could re-use the TelosOASIS Provider but it could have a different connection string to SEEDSOASIS so they need to be seperate. + // TODO: The only other way is to share it and have to keep disconnecting and re-connecting with the different connections (SEEDS or EOSIO may even work with any EOSIO node end point? NEED TO TEST... if so then we can use the commented out line below). + //_SEEDS = new SEEDSOASIS(Telos); + _SEEDS = new SEEDSOASIS(new TelosOASIS( + _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, + _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, + _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, + _OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey + )); + ProviderManager.Instance.RegisterProvider(_SEEDS); + } + } + + return _SEEDS; + } + } public IPFSOASIS IPFS { @@ -89,26 +89,26 @@ public IPFSOASIS IPFS } } - //public EOSIOOASIS EOSIO - //{ - // get - // { - // if (_EOSIO == null) - // { - // Task.Run(async () => - // { - // OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.EOSIOOASIS); - - // if (result != null && !result.IsError) - // _EOSIO = (EOSIOOASIS)result.Result; - // else - // OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In EOSIO Property Getter. Reason: {result.Message}"); - // }); - // } - - // return _EOSIO; - // } - //} + public EOSIOOASIS EOSIO + { + get + { + if (_EOSIO == null) + { + Task.Run(async () => + { + OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.EOSIOOASIS); + + if (result != null && !result.IsError) + _EOSIO = (EOSIOOASIS)result.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In EOSIO Property Getter. Reason: {result.Message}"); + }); + } + + return _EOSIO; + } + } public SolanaOASIS Solana { @@ -131,26 +131,26 @@ public SolanaOASIS Solana } } - //public EthereumOASIS Ethereum - //{ - // get - // { - // if (_ethereum == null) - // { - // Task.Run(async () => - // { - // OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.EthereumOASIS); - - // if (result != null && !result.IsError) - // _ethereum = (EthereumOASIS)result.Result; - // else - // OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In Ethereum Property Getter. Reason: {result.Message}"); - // }); - // } - - // return _ethereum; - // } - //} + public EthereumOASIS Ethereum + { + get + { + if (_ethereum == null) + { + Task.Run(async () => + { + OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.EthereumOASIS); + + if (result != null && !result.IsError) + _ethereum = (EthereumOASIS)result.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In Ethereum Property Getter. Reason: {result.Message}"); + }); + } + + return _ethereum; + } + } public ArbitrumOASIS Arbitrum { @@ -215,26 +215,26 @@ public RootstockOASIS Rootstock } } - //public TelosOASIS Telos - //{ - // get - // { - // if (_telos == null) - // { - // Task.Run(async () => - // { - // OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.TelosOASIS); - - // if (result != null && !result.IsError) - // _telos = (TelosOASIS)result.Result; - // else - // OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In Telos Property Getter. Reason: {result.Message}"); - // }); - // } - - // return _telos; - // } - //} + public TelosOASIS Telos + { + get + { + if (_telos == null) + { + Task.Run(async () => + { + OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.TelosOASIS); + + if (result != null && !result.IsError) + _telos = (TelosOASIS)result.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In Telos Property Getter. Reason: {result.Message}"); + }); + } + + return _telos; + } + } public HoloOASIS Holochain { @@ -341,26 +341,26 @@ public ThreeFoldOASIS ThreeFold } } - //public AcitvityPubOASIS ActivityPub - //{ - // get - // { - // if (_activityPub == null) - // { - // Task.Run(async () => - // { - // OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.ActivityPubOASIS); - - // if (result != null && !result.IsError) - // _activityPub = (AcitvityPubOASIS)result.Result; - // else - // OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In ActivityPub Property Getter. Reason: {result.Message}"); - // }); - // } - - // return _activityPub; - // } - //} + public ActivityPubOASIS ActivityPub + { + get + { + if (_activityPub == null) + { + Task.Run(async () => + { + OASISResult result = await OASISBootLoader.OASISBootLoader.RegisterProviderAsync(ProviderType.ActivityPubOASIS); + + if (result != null && !result.IsError) + _activityPub = (ActivityPubOASIS)result.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error Occured In OASISAPIProviders In ActivityPub Property Getter. Reason: {result.Message}"); + }); + } + + return _activityPub; + } + } public OASISProviders(OASISDNA OASISDNA) { diff --git a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB5 STAR API/STARAPI.cs b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB5 STAR API/STARAPI.cs index 0389b4b2e..6747a504d 100644 --- a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB5 STAR API/STARAPI.cs +++ b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/APIs/WEB5 STAR API/STARAPI.cs @@ -1,9 +1,10 @@ -using System.Threading.Tasks; +using System.Threading.Tasks; using NextGenSoftware.OASIS.Common; using NextGenSoftware.OASIS.API.DNA; using NextGenSoftware.OASIS.API.Core.Managers; using NextGenSoftware.OASIS.API.Core.Exceptions; using NextGenSoftware.OASIS.API.ONODE.Core.Managers; +using NextGenSoftware.OASIS.API.ONODE.Core.Managers; using NextGenSoftware.OASIS.STAR.DNA; namespace NextGenSoftware.OASIS.API.Native.EndPoint @@ -34,6 +35,7 @@ public class STARAPI private ZomeMetaDataDNAManager _zomesDNA = null; private HolonMetaDataDNAManager _holonsDNA = null; private PluginManager _plugins = null; + private GameManager _game = null; //private COSMICManager _cosmic = null; public STARAPI(STARDNA STARDNA, OASISAPI OASISAPI = null) @@ -150,10 +152,8 @@ public MissionManager Missions { if (!OASISAPI.IsOASISBooted) throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the Missions property!"); - else if (AvatarManager.LoggedInAvatar == null || (AvatarManager.LoggedInAvatar != null && AvatarManager.LoggedInAvatar.Id.ToString() == OASISBootLoader.OASISBootLoader.OASISDNA.OASIS.OASISSystemAccountId)) throw new OASISException("No avatar is beamed in. Please beam in before accessing the Missions property!"); - else _missions = new MissionManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); } @@ -195,6 +195,22 @@ public QuestManager Quests } } + public GameManager Game + { + get + { + if (_game == null) + { + if (OASISAPI.IsOASISBooted) + _game = new GameManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); + else + throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the Game property!"); + } + + return _game; + } + } + public InventoryItemManager InventoryItems { get @@ -364,10 +380,8 @@ public LibraryManager Libraries { if (!OASISAPI.IsOASISBooted) throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the Libraries property!"); - else if (AvatarManager.LoggedInAvatar == null || (AvatarManager.LoggedInAvatar != null && AvatarManager.LoggedInAvatar.Id.ToString() == OASISBootLoader.OASISBootLoader.OASISDNA.OASIS.OASISSystemAccountId)) throw new OASISException("No avatar is beamed in. Please beam in before accessing the Libraries property!"); - else _libs = new LibraryManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); } @@ -448,10 +462,8 @@ public CelestialBodyMetaDataDNAManager CelestialBodiesMetaDataDNA { if (!OASISAPI.IsOASISBooted) throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the CelestialBodiesMetaDataDNA property!"); - else if (AvatarManager.LoggedInAvatar == null || (AvatarManager.LoggedInAvatar != null && AvatarManager.LoggedInAvatar.Id.ToString() == OASISBootLoader.OASISBootLoader.OASISDNA.OASIS.OASISSystemAccountId)) throw new OASISException("No avatar is beamed in. Please beam in before accessing the CelestialBodiesMetaDataDNA property!"); - else _celestialBodiesDNA = new CelestialBodyMetaDataDNAManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); } @@ -468,10 +480,8 @@ public ZomeMetaDataDNAManager ZomesMetaDataDNA { if (!OASISAPI.IsOASISBooted) throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the ZomesMetaDataDNA property!"); - else if (AvatarManager.LoggedInAvatar == null || (AvatarManager.LoggedInAvatar != null && AvatarManager.LoggedInAvatar.Id.ToString() == OASISBootLoader.OASISBootLoader.OASISDNA.OASIS.OASISSystemAccountId)) throw new OASISException("No avatar is beamed in. Please beam in before accessing the ZomesMetaDataDNA property!"); - else _zomesDNA = new ZomeMetaDataDNAManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); } @@ -488,10 +498,8 @@ public HolonMetaDataDNAManager HolonsMetaDataDNA { if (!OASISAPI.IsOASISBooted) throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the HolonsMetaDataDNA property!"); - else if (AvatarManager.LoggedInAvatar == null || (AvatarManager.LoggedInAvatar != null && AvatarManager.LoggedInAvatar.Id.ToString() == OASISBootLoader.OASISBootLoader.OASISDNA.OASIS.OASISSystemAccountId)) throw new OASISException("No avatar is beamed in. Please beam in before accessing the HolonsMetaDataDNA property!"); - else _holonsDNA = new HolonMetaDataDNAManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); } @@ -508,10 +516,8 @@ public PluginManager Plugins { if (!OASISAPI.IsOASISBooted) throw new OASISException("OASIS is not booted. Please boot the OASIS before accessing the Plugins property!"); - else if (AvatarManager.LoggedInAvatar == null || (AvatarManager.LoggedInAvatar != null && AvatarManager.LoggedInAvatar.Id.ToString() == OASISBootLoader.OASISBootLoader.OASISDNA.OASIS.OASISSystemAccountId)) throw new OASISException("No avatar is beamed in. Please beam in before accessing the Plugins property!"); - else _plugins = new PluginManager(ProviderManager.Instance.CurrentStorageProvider, AvatarManager.LoggedInAvatar.AvatarId, STARDNA, OASISBootLoader.OASISBootLoader.OASISDNA); } diff --git a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.csproj b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.csproj index 282418666..faed5e308 100644 --- a/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.csproj +++ b/Native EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint/NextGenSoftware.OASIS.API.Native.Integrated.EndPoint.csproj @@ -1,7 +1,7 @@ - + - net8.0 + net10.0 NextGenSoftware.OASIS.API.Native.Integrated.EndPoint NextGen Software Ltd diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.IntegrationTests/NextGenSoftware.OASIS.API.Contracts.IntegrationTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.IntegrationTests/NextGenSoftware.OASIS.API.Contracts.IntegrationTests.csproj index fe6ec77c9..0aeb39b42 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.IntegrationTests/NextGenSoftware.OASIS.API.Contracts.IntegrationTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.IntegrationTests/NextGenSoftware.OASIS.API.Contracts.IntegrationTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.TestHarness/NextGenSoftware.OASIS.API.Contracts.TestHarness.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.TestHarness/NextGenSoftware.OASIS.API.Contracts.TestHarness.csproj index d47ad1bce..a2bb8254d 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.TestHarness/NextGenSoftware.OASIS.API.Contracts.TestHarness.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.TestHarness/NextGenSoftware.OASIS.API.Contracts.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net9.0 + net10.0 enable enable diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.UnitTests/NextGenSoftware.OASIS.API.Contracts.UnitTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.UnitTests/NextGenSoftware.OASIS.API.Contracts.UnitTests.csproj index 3cb6b0789..5c9e32057 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.UnitTests/NextGenSoftware.OASIS.API.Contracts.UnitTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts.UnitTests/NextGenSoftware.OASIS.API.Contracts.UnitTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/DataModels/StarQuestContracts.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/DataModels/StarQuestContracts.cs new file mode 100644 index 000000000..6a80d103e --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/DataModels/StarQuestContracts.cs @@ -0,0 +1,178 @@ +using System; +using System.Collections.Generic; + +namespace NextGenSoftware.OASIS.API.Contracts +{ + /// + /// Game-keyed requirement/progress dictionary (key = game id e.g. ODOOM, OQUAKE; value = list of strings). + /// Matches backend IQuestObjectiveDictionaries. Used for real-time tallies (e.g. 8/20 monsters killed). + /// + public sealed class StarQuestObjectiveDictionaries + { + public Dictionary> NeedToCollectArmor { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCollectAmmo { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCollectHealth { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCollectWeapons { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCollectPowerups { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCollectItems { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCollectKeys { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToKillMonsters { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCompleteInMins { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToEarnKarma { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToEarnXP { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToGoToGeoHotSpots { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToCompleteLevel { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToUseWeapons { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToUsePowerups { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToVisitLocations { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> NeedToSurviveMins { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> ArmorCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> AmmoCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> HealthCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> WeaponsCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> PowerupsCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> ItemsCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> KeysCollected { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> MonstersKilled { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> TimeStarted { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> TimeEnded { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> TimeTaken { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> KarmaEarnt { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> XPEarnt { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> GeoHotSpotsArrived { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + public Dictionary> LevelsCompleted { get; set; } = new Dictionary>(StringComparer.OrdinalIgnoreCase); + } + + /// + /// Objective DTO: Title + Description authored by content. is the HUD progress line: set from JSON when the API embeds it (e.g. game lite read model), otherwise computed from . + /// + public sealed class StarQuestObjective + { + private string _progressSummary = string.Empty; + + public string Id { get; set; } = string.Empty; + /// Required UI title. Always used as the objective header in game UI. + public string Title { get; set; } = string.Empty; + /// Required UI description. Always used in the objective detail body. + public string Description { get; set; } = string.Empty; + public string GameSource { get; set; } = string.Empty; + public int Order { get; set; } + public bool IsCompleted { get; set; } + public DateTime? CompletedAt { get; set; } + public string CompletedBy { get; set; } + /// Optional GeoHotSpot id (GUID string) for this objective. Matches backend Objective.LinkedGeoHotSpotId. + public string LinkedGeoHotSpotId { get; set; } + /// Optional cross-app handoff URI (OPortal, messaging, web task). Matches backend Objective.ExternalHandoffUri. + public string ExternalHandoffUri { get; set; } + /// Requirement and progress dictionaries keyed by game id (e.g. ODOOM, OQUAKE). Matches backend Objective. + public StarQuestObjectiveDictionaries Dictionaries { get; set; } + + /// Progress line for HUD. When set (non-whitespace) from API/JSON, that value is used; otherwise computed from requirement/progress dictionaries (same rules as backend Objective). + public string ProgressSummary + { + get => + !string.IsNullOrWhiteSpace(_progressSummary) + ? _progressSummary.Trim() + : GetProgressSummaryFromDictionaries(); + set => _progressSummary = string.IsNullOrWhiteSpace(value) ? string.Empty : value.Trim(); + } + + private string GetProgressSummaryFromDictionaries() + { + if (Dictionaries == null) + return string.Empty; + + var lines = new List(); + + static int ParseFirst(List values) + { + if (values == null || values.Count == 0) return 0; + return int.TryParse(values[0], out var parsed) ? parsed : 0; + } + + static string WithPercent(string phrase, int current, int required) + { + var pct = required > 0 ? Math.Min(100, (int)Math.Floor((double)current * 100 / required)) : 0; + return $"{phrase} ({pct}%)"; + } + + void AddKeyed(string verb, string nounPlural, Dictionary> need, Dictionary> progress) + { + if (need == null) return; + foreach (var kv in need) + { + var required = ParseFirst(kv.Value); + if (required <= 0) continue; + var current = progress != null && progress.TryGetValue(kv.Key, out var p) ? ParseFirst(p) : 0; + lines.Add(WithPercent($"{verb} {current}/{required} {nounPlural} in {kv.Key}", current, required)); + } + } + + AddKeyed("Killed", "monsters", Dictionaries.NeedToKillMonsters, Dictionaries.MonstersKilled); + AddKeyed("Collected", "keys", Dictionaries.NeedToCollectKeys, Dictionaries.KeysCollected); + AddKeyed("Collected", "items", Dictionaries.NeedToCollectItems, Dictionaries.ItemsCollected); + AddKeyed("Collected", "armor", Dictionaries.NeedToCollectArmor, Dictionaries.ArmorCollected); + AddKeyed("Collected", "ammo", Dictionaries.NeedToCollectAmmo, Dictionaries.AmmoCollected); + AddKeyed("Collected", "health", Dictionaries.NeedToCollectHealth, Dictionaries.HealthCollected); + AddKeyed("Collected", "weapons", Dictionaries.NeedToCollectWeapons, Dictionaries.WeaponsCollected); + AddKeyed("Collected", "powerups", Dictionaries.NeedToCollectPowerups, Dictionaries.PowerupsCollected); + AddKeyed("Earned", "XP", Dictionaries.NeedToEarnXP, Dictionaries.XPEarnt); + AddKeyed("Earned", "karma", Dictionaries.NeedToEarnKarma, Dictionaries.KarmaEarnt); + AddKeyed("Completed", "levels", Dictionaries.NeedToCompleteLevel, Dictionaries.LevelsCompleted); + + if (!string.IsNullOrWhiteSpace(LinkedGeoHotSpotId)) + lines.Add("Linked GeoHotSpot"); + if (!string.IsNullOrWhiteSpace(ExternalHandoffUri)) + lines.Add($"Handoff: {ExternalHandoffUri.Trim()}"); + + if (lines.Count > 0) + return string.Join(" and ", lines); + + return string.Empty; + } + } + + /// + /// Quest DTO matching backend Quest/QuestBase: Id, Name, Description, Status, Order, GameSource, reward/requirements, and quest-level dictionaries. + /// + public sealed class StarQuestInfo + { + public string Id { get; set; } = string.Empty; + public string Name { get; set; } = string.Empty; + public string Description { get; set; } = string.Empty; + public string Status { get; set; } = string.Empty; + public int Order { get; set; } + public string GameSource { get; set; } = string.Empty; + public List Requirements { get; set; } = new List(); + public long RewardKarma { get; set; } + public long RewardXP { get; set; } + public string CompletionNotes { get; set; } + public string ParentMissionId { get; set; } = string.Empty; + public string ParentQuestId { get; set; } = string.Empty; + public List Objectives { get; set; } = new List(); + public List PrerequisiteQuestIds { get; set; } = new List(); + /// Optional quest-level GeoHotSpot id (GUID string). Matches backend QuestBase.LinkedGeoHotSpotId. + public string LinkedGeoHotSpotId { get; set; } + /// Optional quest-level cross-app handoff URI. + public string ExternalHandoffUri { get; set; } + /// Quest-level requirement/progress dictionaries (key = game id). Matches backend QuestBase. + public StarQuestObjectiveDictionaries Dictionaries { get; set; } + } + + /// + /// GeoHotSpot fields exposed for HTTP clients (e.g. GET /api/GeoHotSpots/{id}). Matches GeoHotSpot holon JSON. + /// Prefer / when non-null and non-empty; otherwise use / . + /// + public sealed class StarGeoHotSpotDetails + { + public string Id { get; set; } = string.Empty; + public double Lat { get; set; } + public double Long { get; set; } + public string AudioUrl { get; set; } + public string VideoUrl { get; set; } + public byte[] AudioData { get; set; } + public byte[] VideoData { get; set; } + public string TextContent { get; set; } + public string WebsiteUrl { get; set; } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/NextGenSoftware.OASIS.API.Contracts.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/NextGenSoftware.OASIS.API.Contracts.csproj index 2b7f67938..ff376e309 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/NextGenSoftware.OASIS.API.Contracts.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Contracts/NextGenSoftware.OASIS.API.Contracts.csproj @@ -1,8 +1,8 @@ - netstandard2.1 - 8.0 + net10.0 + NextGenSoftware.OASIS.API.Contracts NextGen Software Ltd WEB4 OASIS API Contracts diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/NextGenSoftware.OASIS.API.Core.TestHarness.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/NextGenSoftware.OASIS.API.Core.TestHarness.csproj index fb8f4c039..e9faf29e5 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/NextGenSoftware.OASIS.API.Core.TestHarness.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/NextGenSoftware.OASIS.API.Core.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net8.0 + net10.0 diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/Program.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/Program.cs index 5552d3afb..66959679a 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/Program.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core.TestHarness/Program.cs @@ -6,7 +6,7 @@ using NextGenSoftware.OASIS.API.Core.Holons; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Helpers; -using NextGenSoftware.OASIS.API.Native.EndPoint; +//using NextGenSoftware.OASIS.API.Native.EndPoint; // Commented out - namespace not found using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Managers; using NextGenSoftware.OASIS.Common; @@ -38,8 +38,8 @@ static async Task Main(string[] args) //OASISAPI.Initialize("OASIS_DNA_Override.json"); //OASISAPI.BootOASIS(); - OASISAPI OASISAPI = new OASISAPI(); - await OASISAPI.BootOASISAsync(); + // Boot OASIS using OASISBootLoader directly + await OASISBootLoader.OASISBootLoader.BootOASISAsync("OASIS_DNA.json"); TestHolon testHolon = new TestHolon(); testHolon.Description = "test!"; @@ -70,7 +70,7 @@ static async Task Main(string[] args) // await newAvatar.KarmaEarntAsync(KarmaTypePositive.HelpingTheEnvironment, KarmaSourceType.hApp, "Our World", "XR Educational Game To Make The World A Better Place"); - OASISResult savedAvatar = await OASISAPI.Avatars.SaveAvatarAsync(newAvatar); + OASISResult savedAvatar = await AvatarManager.Instance.SaveAvatarAsync(newAvatar); //IAvatar savedAvatar = await AvatarManager.SaveAvatarAsync(newAvatar); if (!savedAvatar.IsError && savedAvatar.Result != null) @@ -91,7 +91,7 @@ static async Task Main(string[] args) Console.WriteLine("\nLoading Avatar..."); //IAvatar Avatar = await AvatarManager.LoadAvatarAsync("dellams", "1234"); - OASISResult avatarResult = await OASISAPI.Avatars.LoadAvatarAsync("QmR6A1gkSmCsxnbDF7V9Eswnd4Kw9SWhuf8r4R643eDshg"); + OASISResult avatarResult = await AvatarManager.Instance.LoadAvatarAsync("QmR6A1gkSmCsxnbDF7V9Eswnd4Kw9SWhuf8r4R643eDshg"); if (!avatarResult.IsError && avatarResult.Result != null) { diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core.UnitTests/NextGenSoftware.OASIS.API.Core.UnitTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Core.UnitTests/NextGenSoftware.OASIS.API.Core.UnitTests.csproj index 353a07b45..ddd1fe17e 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core.UnitTests/NextGenSoftware.OASIS.API.Core.UnitTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core.UnitTests/NextGenSoftware.OASIS.API.Core.UnitTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GameState.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GameState.cs new file mode 100644 index 000000000..f140a6832 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GameState.cs @@ -0,0 +1,20 @@ +namespace NextGenSoftware.OASIS.API.Core.Enums +{ + /// + /// Current state of a game session + /// + public enum GameState + { + NotStarted, + Starting, + Running, + Paused, + Loading, + Unloading, + Ended, + Error + } +} + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GameType.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GameType.cs new file mode 100644 index 000000000..65e8282dd --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GameType.cs @@ -0,0 +1,36 @@ +namespace NextGenSoftware.OASIS.API.Core.Enums +{ + /// + /// Types of games in the OASIS ecosystem + /// + public enum GameType + { + Action, + Adventure, + RPG, + FPS, + Puzzle, + Strategy, + Simulation, + Sports, + Racing, + Platformer, + Horror, + Survival, + MMO, + MOBA, + BattleRoyale, + Sandbox, + Educational, + Casual, + Arcade, + Retro, + Indie, + AAA, + CrossGame, + Custom + } +} + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GeoHotSpotType.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GeoHotSpotType.cs index 101695a3d..a58e03af2 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GeoHotSpotType.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/GeoHotSpotType.cs @@ -1,4 +1,4 @@ - + namespace NextGenSoftware.OASIS.API.Core.Enums { public enum GeoHotSpotType @@ -6,6 +6,14 @@ public enum GeoHotSpotType Map, AR, VR, - IR //If in AR Mode this means you need to reach out with your hand and touch it, otherwise it means tapping on it on the map. + IR, //If in AR Mode this means you need to reach out with your hand and touch it, otherwise it means tapping on it on the map. + /// Play audio when triggered (holon AudioData or AudioUrl). + Audio, + /// Play video when triggered (holon VideoData or VideoUrl). + Video, + /// Show authored text (see TextContent). + Text, + /// Open a website / deep link when triggered (see WebsiteUrl). + WebsiteLink } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/HolonType.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/HolonType.cs index 71fbd36d7..b44a7e838 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/HolonType.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/HolonType.cs @@ -1,4 +1,4 @@ - + namespace NextGenSoftware.OASIS.API.Core.Enums { //TODO: Need to make this list dynamic ASAP so people can add to it and we can use AI to holonize the entire planet for every single type of thing and object there is! ;-) @@ -9,9 +9,13 @@ public enum HolonType //49 types and growing all the time! ;-) Player, Avatar, AvatarDetail, + Clan, Mission, Chapter, Quest, + Game, + GameSession, + GameArea, InventoryItem, Park, Building, @@ -84,6 +88,7 @@ public enum HolonType //49 types and growing all the time! ;-) DownloadedChapter, DownloadedMission, DownloadedQuest, + DownloadedGame, DownloadedNFT, DownloadedNFTCollection, DownloadedGeoNFT, @@ -106,6 +111,7 @@ public enum HolonType //49 types and growing all the time! ;-) InstalledChapter, InstalledMission, InstalledQuest, + InstalledGame, InstalledNFT, InstalledNFTCollection, InstalledGeoNFT, diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/InventoryItemType.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/InventoryItemType.cs index e3d82faad..0444eb946 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/InventoryItemType.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/InventoryItemType.cs @@ -2,6 +2,8 @@ { public enum InventoryItemType { + NFT, + GeoNFT, Potion, Weapon, RareWeapon, diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/MetaKeyValuePairMatchMode.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/MetaKeyValuePairMatchMode.cs index 84b33a907..c5294c5f6 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/MetaKeyValuePairMatchMode.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/MetaKeyValuePairMatchMode.cs @@ -1,4 +1,4 @@ -namespace NextGenSoftware.OASIS.API.Core.Enums +namespace NextGenSoftware.OASIS.API.Core.Enums { public enum MetaKeyValuePairMatchMode { diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/OAPPTemplateType.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/OAPPTemplateType.cs index 83a9044c3..12a16ebef 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/OAPPTemplateType.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/OAPPTemplateType.cs @@ -1,4 +1,4 @@ - + namespace NextGenSoftware.OASIS.API.Core.Enums { @@ -26,6 +26,18 @@ public enum OAPPTemplateType Pascal, Java, //ClassLibrary, + /// Blazor blog starter (holon tags in OasisHolonStarBootstrap.cs). + Blog, + /// Blazor forum / discussion starter. + Forum, + /// Marketing / landing site starter. + LandingPage, + /// Admin dashboard shell (Blazor or MVC). + AdminDashboard, + /// Storefront / catalog starter. + ECommerceStorefront, + /// ASP.NET Core Minimal APIs host. + MinimalApi, Other } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderCategory.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderCategory.cs index 492d702ae..e2a77057f 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderCategory.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderCategory.cs @@ -18,6 +18,7 @@ public enum ProviderCategory Application, Renderer, Blockchain, + EVMBlockchain, Cloud } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderType.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderType.cs index 4b196edbc..ff66820d1 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderType.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/ProviderType.cs @@ -1,4 +1,4 @@ -namespace NextGenSoftware.OASIS.API.Core.Enums +namespace NextGenSoftware.OASIS.API.Core.Enums { public enum ProviderType { diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/VideoSetting.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/VideoSetting.cs new file mode 100644 index 000000000..3367c2573 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Enums/VideoSetting.cs @@ -0,0 +1,17 @@ +namespace NextGenSoftware.OASIS.API.Core.Enums +{ + /// + /// Video quality settings for games + /// + public enum VideoSetting + { + Low, + Medium, + High, + Ultra, + Custom + } +} + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Helpers/MetaDataHelper.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Helpers/MetaDataHelper.cs index bc2098982..315d1a6f7 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Helpers/MetaDataHelper.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Helpers/MetaDataHelper.cs @@ -8,28 +8,34 @@ namespace NextGenSoftware.OASIS.API.Core.Helpers { public static class MetaDataHelper { - public static void ShowMetaData(Dictionary metaData, int displayFieldLength) + public static void ShowMetaData(Dictionary metaData, int displayFieldLength) { if (metaData != null) { CLIEngine.ShowMessage($"MetaData:", false); foreach (string key in metaData.Keys) - CLIEngine.ShowMessage(string.Concat("".PadRight(displayFieldLength), key, " = ", GetMetaValue(metaData[key])), false); + { + if (key != "WEB5STARNFTId" && key != "{{{newnft}}}") + CLIEngine.ShowMessage(string.Concat("".PadRight(displayFieldLength), key, " = ", GetMetaValue(metaData[key])), false); + } //CLIEngine.ShowMessage(string.Concat(" ", key, " = ", GetMetaValue(metaData[key])), false); } else CLIEngine.ShowMessage(string.Concat("MetaData:".PadRight(displayFieldLength), "None"), false); } - public static string GetMetaData(Dictionary metaData) + public static string GetMetaData(Dictionary metaData) { string metaDataString = ""; if (metaData != null && metaData.Keys.Count > 0) { foreach (string key in metaData.Keys) - metaDataString = string.Concat(metaDataString, key, " = ", GetMetaValue(metaData[key]), ","); + { + if (key != "WEB5STARNFTId" && key != "{{{newnft}}}") + metaDataString = string.Concat(metaDataString, key, " = ", GetMetaValue(metaData[key]), ","); + } if (metaDataString.Length > 2) metaDataString = metaDataString.Substring(0, metaDataString.Length - 2); @@ -51,24 +57,24 @@ public static bool IsBinary(object data) if (data is byte[]) return true; - try - { - byte[] binaryData = Convert.FromBase64String(data.ToString()); + //try + //{ + // byte[] binaryData = Convert.FromBase64String(data.ToString()); - for (int i = 0; i < binaryData.Length; i++) - { - if (binaryData[i] > 127) - return true; - } - } - catch { } + // for (int i = 0; i < binaryData.Length; i++) + // { + // if (binaryData[i] > 127) + // return true; + // } + //} + //catch { } return false; } - public static Dictionary AddMetaData(string holonName) + public static Dictionary AddMetaData(string holonName) { - Dictionary metaData = new Dictionary(); + Dictionary metaData = new Dictionary(); if (CLIEngine.GetConfirmation($"Do you wish to add any metadata to this {holonName}?")) { @@ -88,7 +94,7 @@ public static Dictionary AddMetaData(string holonName) return metaData; } - public static Dictionary AddItemToMetaData(Dictionary metaData) + public static Dictionary AddItemToMetaData(Dictionary metaData) { Console.WriteLine(""); string key = CLIEngine.GetValidInput("What is the key?"); @@ -108,17 +114,17 @@ public static Dictionary AddItemToMetaData(Dictionary ManageMetaData(Dictionary metaData, string itemName) + public static Dictionary ManageMetaData(Dictionary metaData, string itemName) { if (metaData == null) - metaData = new Dictionary(); + metaData = new Dictionary(); bool done = false; @@ -134,8 +140,11 @@ public static Dictionary ManageMetaData(Dictionary ManageMetaData(Dictionary ManageMetaData(Dictionary> GetWalletFromWalletManagerAsync(W try { // Use the correct WalletManager method: LoadProviderWalletsForAvatarByIdAsync - var walletsResult = await walletManager.LoadProviderWalletsForAvatarByIdAsync(avatarId, false, false, providerType); + var walletsResult = await walletManager.LoadProviderWalletsForAvatarByIdAsync(avatarId, false, false, false, providerType); if (!walletsResult.IsError && walletsResult.Result != null && walletsResult.Result.ContainsKey(providerType)) { diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/AvatarDetail.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/AvatarDetail.cs index 826003deb..35fb174f2 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/AvatarDetail.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/AvatarDetail.cs @@ -1,6 +1,7 @@ -using System; +using System; using System.Collections.Generic; using System.Threading.Tasks; +using NextGenSoftware.OASIS.API.Core.CustomAttrbiutes; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces; using NextGenSoftware.OASIS.API.Core.Interfaces.Avatar; @@ -95,6 +96,14 @@ public string FullName public IList Spells { get; set; } = new List(); public IList Achievements { get; set; } = new List(); public IList Inventory { get; set; } = new List(); + + /// Quest currently tracked in the game HUD (e.g. Doom/Quake). Persisted via CustomOASISProperty so it is restored after beam-in. + [CustomOASISProperty] + public Guid? ActiveQuestId { get; set; } + /// Objective currently active within the tracked quest. Persisted via CustomOASISProperty so it is restored after beam-in. + [CustomOASISProperty] + public Guid? ActiveObjectiveId { get; set; } + public int Level { get diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Clan.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Clan.cs new file mode 100644 index 000000000..fdae5ae39 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Clan.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using NextGenSoftware.OASIS.API.Core.Enums; +using NextGenSoftware.OASIS.API.Core.Interfaces; +using NextGenSoftware.OASIS.API.Core.Interfaces.Avatar; +using NextGenSoftware.OASIS.API.Core.Objects; + +namespace NextGenSoftware.OASIS.API.Core.Holons +{ + /// + /// Clan entity: a group of avatars with shared inventory (treasury). + /// Stored as a holon with HolonType.Clan. + /// + public class Clan : Holon, IClan + { + public Clan() + { + HolonType = HolonType.Clan; + } + + public Clan(Guid id) : base(id) + { + HolonType = HolonType.Clan; + } + + public Guid OwnerAvatarId { get; set; } + + public IList MemberIds { get; set; } = new List(); + + public IList Inventory { get; set; } = new List(); + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/GlobalHolonData.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/GlobalHolonData.cs index 1c8003db9..43389fe15 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/GlobalHolonData.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/GlobalHolonData.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Linq; using System.Threading.Tasks; using System.Collections.Generic; @@ -264,28 +264,40 @@ public virtual OASISResult> LoadHolonsForParent(ProviderType public virtual async Task> SaveHolonAsync(IHolon savingHolon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { - OASISResult result = await HolonManager.Instance.SaveHolonAsync(savingHolon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult(savingHolon) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + OASISResult result = await HolonManager.Instance.SaveHolonAsync(savingHolon, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); HandleSaveHolonResult(savingHolon, "SaveHolonAsync", ref result); return result; } public virtual OASISResult SaveHolon(IHolon savingHolon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { - OASISResult result = HolonManager.Instance.SaveHolon(savingHolon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult(savingHolon) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + OASISResult result = HolonManager.Instance.SaveHolon(savingHolon, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); HandleSaveHolonResult(savingHolon, "SaveHolon", ref result); return result; } public virtual async Task> SaveHolonAsync(IHolon savingHolon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { - OASISResult result = await HolonManager.Instance.SaveHolonAsync(savingHolon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + OASISResult result = await HolonManager.Instance.SaveHolonAsync(savingHolon, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); HandleSaveHolonResult(savingHolon, "SaveHolonAsync", ref result); return result; } public virtual OASISResult SaveHolon(IHolon savingHolon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { - OASISResult result = HolonManager.Instance.SaveHolon(savingHolon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + OASISResult result = HolonManager.Instance.SaveHolon(savingHolon, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); HandleSaveHolonResult(savingHolon, "SaveHolon", ref result); return result; } @@ -298,7 +310,11 @@ public virtual async Task>> SaveHolonsAsync(IEnu if (savingHolons.Count() == 0) return new OASISResult>(savingHolons) { Message = "Holons collection is empty.", IsWarning = true }; - OASISResult> result = await HolonManager.Instance.SaveHolonsAsync(savingHolons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, false, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult>(savingHolons) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + + OASISResult> result = await HolonManager.Instance.SaveHolonsAsync(savingHolons, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, false, providerType); HandleSaveHolonsResult(savingHolons, "SaveHolonsAsync", ref result); return result; } @@ -311,7 +327,11 @@ public virtual OASISResult> SaveHolons(IEnumerable s if (savingHolons.Count() == 0) return new OASISResult>(savingHolons) { Message = "Holons collection is empty.", IsWarning = true }; - OASISResult> result = HolonManager.Instance.SaveHolons(savingHolons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult>(savingHolons) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + + OASISResult> result = HolonManager.Instance.SaveHolons(savingHolons, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); HandleSaveHolonsResult(savingHolons, "SaveHolonsAsync", ref result); return result; } @@ -326,7 +346,11 @@ public virtual OASISResult> SaveHolons(IEnumerable s if (savingHolons.Count() == 0) return new OASISResult>(savingHolons) { Message = "Holons collection is empty.", IsWarning = true }; - OASISResult> saveHolonResult = await HolonManager.Instance.SaveHolonsAsync(savingHolons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, false, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult>(savingHolons) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + + OASISResult> saveHolonResult = await HolonManager.Instance.SaveHolonsAsync(savingHolons, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, false, providerType); OASISResult> holonsResult = OASISResultHelper.CopyResult(saveHolonResult); HandleSaveHolonsResult(OASISResultHelper.CopyResult(result).Result, "SaveHolonsAsync", ref holonsResult); return result; @@ -342,13 +366,27 @@ public virtual OASISResult> SaveHolons(IEnumerable s if (savingHolons.Count() == 0) return new OASISResult>(savingHolons) { Message = "Holons collection is empty.", IsWarning = true }; - OASISResult> saveHolonResult = HolonManager.Instance.SaveHolons(savingHolons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult>(savingHolons) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + + OASISResult> saveHolonResult = HolonManager.Instance.SaveHolons(savingHolons, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); OASISResult> holonsResult = OASISResultHelper.CopyResult(saveHolonResult); HandleSaveHolonsResult(OASISResultHelper.CopyResult(result).Result, "SaveHolonsAsync", ref holonsResult); return result; } + private static Guid GetLoggedInAvatarId() + { + if (AvatarManager.LoggedInAvatar == null) + return Guid.Empty; + var id = AvatarManager.LoggedInAvatar.Id; + if (id != Guid.Empty) + return id; + return AvatarManager.LoggedInAvatar.AvatarId; + } + public virtual async Task> AddHolonToCollectionAsync(IHolon parentHolon, IHolon holon, List holons, bool saveHolon = true, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Holon.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Holon.cs index cab2deb8a..fc4b2d8c4 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Holon.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Holon.cs @@ -57,9 +57,9 @@ public Holon() public event EventDelegates.HolonRemoved OnHolonRemoved; public event EventDelegates.HolonsLoaded OnChildrenLoaded; public event EventDelegates.HolonsError OnChildrenLoadError; - - + + //TODO: TEMP MOVED TO HOLONBASE TILL REFACTOR CODEBASE. //public Dictionary ProviderUniqueStorageKey { get; set; } = new Dictionary(); //Unique key used by each provider (e.g. hashaddress in hc, accountname for Telos, id in MongoDB etc). @@ -77,7 +77,7 @@ public Holon() //FROM CELESTIALHOLON - TODO: NEED TO REFFACTOR CODEBASE LATER TO USE ICELESTIALHOLON INSTEAD OF IHolon WHERE APPROPRIATE. - public IList Nodes { get; set; } + public IList Nodes { get; set; } = new List(); public Guid ParentOmniverseId { get; set; } //The Omniverse this Holon belongs to. public IOmiverse ParentOmniverse { get; set; } //The Omniverse this Holon belongs to. public Guid ParentMultiverseId { get; set; } //The Multiverse this Holon belongs to. diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/HolonBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/HolonBase.cs index b6f2b2b36..6dcabc753 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/HolonBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/HolonBase.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.ComponentModel; using NextGenSoftware.OASIS.API.Core.Enums; @@ -78,9 +78,8 @@ public string Description public HolonType HolonType { get; set; } public bool IsActive { get; set; } - - - + /// Derived from DeletedDate; true when soft-deleted. Set only via Delete methods (DeletedDate/DeletedByAvatarId). + public bool IsDeleted => DeletedDate != DateTime.MinValue; //TODO: TEMP MOVED FROM HOLON TILL REFACTOR CODEBASE. public Dictionary ProviderUniqueStorageKey { get; set; } = new Dictionary(); //Unique key used by each provider (e.g. hashaddress in hc, accountname for Telos, id in MongoDB etc). diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/STARNETHolon.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/STARNETHolon.cs index d83540489..7f2c455cc 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/STARNETHolon.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/STARNETHolon.cs @@ -1,9 +1,12 @@ -using System.Text.Json; +using System; +using System.Text.Json; +using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Objects; using NextGenSoftware.OASIS.API.Core.Interfaces.STAR; using NextGenSoftware.OASIS.API.Core.CustomAttrbiutes; using Newtonsoft.Json; +using Newtonsoft.Json.Linq; namespace NextGenSoftware.OASIS.API.Core.Holons { @@ -45,15 +48,60 @@ public virtual ISTARNETDNA STARNETDNA { get { - if (_STARNETDNA == null && MetaData[_STARNETDNAJSONName] != null && !string.IsNullOrEmpty(MetaData[_STARNETDNAJSONName].ToString())) - _STARNETDNA = JsonConvert.DeserializeObject(MetaData[_STARNETDNAJSONName].ToString()); - //_STARNETDNA = JsonSerializer.Deserialize(MetaData[_STARNETDNAJSONName].ToString()); + if (_STARNETDNA == null && MetaData != null && !string.IsNullOrEmpty(_STARNETDNAJSONName)) + { + if (MetaData.TryGetValue(_STARNETDNAJSONName, out var dnaJsonObj) && dnaJsonObj != null) + { + string jsonString = null; + if (dnaJsonObj is string s && !string.IsNullOrWhiteSpace(s)) + jsonString = s; + else if (dnaJsonObj is JToken jToken) + jsonString = jToken.ToString(); + else + jsonString = dnaJsonObj.ToString(); + + if (!string.IsNullOrWhiteSpace(jsonString)) + { + try + { + _STARNETDNA = JsonConvert.DeserializeObject(jsonString); + } + catch (Newtonsoft.Json.JsonException) + { + _STARNETDNA = null; + } + } + } + } + + if (_STARNETDNA == null) + { + _STARNETDNA = new STARNETDNA + { + Version = "1.0.0" + }; + if (Id != Guid.Empty) + _STARNETDNA.Id = Id; + if (!string.IsNullOrEmpty(Name)) + _STARNETDNA.Name = Name; + if (!string.IsNullOrEmpty(Description)) + _STARNETDNA.Description = Description; + if (CreatedByAvatarId != Guid.Empty) + _STARNETDNA.CreatedByAvatarId = CreatedByAvatarId; + if (ModifiedByAvatarId != Guid.Empty) + _STARNETDNA.ModifiedByAvatarId = ModifiedByAvatarId; + _STARNETDNA.CreatedOn = CreatedDate; + _STARNETDNA.ModifiedOn = ModifiedDate; + MetaData ??= new Dictionary(); + MetaData[_STARNETDNAJSONName] = JsonConvert.SerializeObject(_STARNETDNA); + } return _STARNETDNA; } set { _STARNETDNA = value; + MetaData ??= new Dictionary(); //MetaData[_STARNETDNAJSONName] = JsonSerializer.Serialize(value); MetaData[_STARNETDNAJSONName] = JsonConvert.SerializeObject(value); } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/SemanticHolon.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/SemanticHolon.cs index 8dd2a39c7..c643db4cc 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/SemanticHolon.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/SemanticHolon.cs @@ -6,11 +6,17 @@ namespace NextGenSoftware.OASIS.API.Core.Holons { public abstract class SemanticHolon : HolonBase, ISemanticHolon { - public Guid ParentHolonId { get; set; } + public Guid ParentHolonId { get; set; } //Primary parent holon. + public Guid ParentHolonId2 { get; set; } //For use if they need quick access to multiple parent holons. + public Guid ParentHolonId3 { get; set; } //For use if they need quick access to multiple parent holons. + public List ParentHolonIds { get; set; } //Used if they need more than 3 parent holons. public IHolon ParentHolon { get; set; } + public IHolon ParentHolon2 { get; set; } + public IHolon ParentHolon3 { get; set; } public string ChildIdListCache { get; set; } //This will store the list of id's for the direct childen of this holon. public string AllChildIdListCache { get; set; } //This will store the list of id's for the ALL the childen of this holon (including all sub-childen). + public IList ChildrenIds { get; set; } = new List(); public IList Children { get; set; } = new List(); public virtual IReadOnlyCollection AllChildren diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4GeoNFTCollection.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4GeoNFTCollection.cs index fb37b0af7..71ca7445f 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4GeoNFTCollection.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4GeoNFTCollection.cs @@ -1,4 +1,5 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.CustomAttrbiutes; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT; using NextGenSoftware.OASIS.API.Core.Objects.NFT; @@ -9,6 +10,9 @@ public class Web4GeoNFTCollection : Web4NFTCollectionBase, IWeb4GeoNFTCollection { public Web4GeoNFTCollection() : base(Enums.HolonType.Web4GeoNFTCollection) { } + [CustomOASISProperty] + public IList ParentWeb5GeoNFTCollectionIds { get; set; } + [CustomOASISProperty] public List Web4GeoNFTs { get; set; } = new List(); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollection.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollection.cs index dc6713fd2..8a9c1ca65 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollection.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollection.cs @@ -1,4 +1,5 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.CustomAttrbiutes; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT; @@ -8,6 +9,9 @@ public class Web4NFTCollection : Web4NFTCollectionBase, IWeb4NFTCollection { public Web4NFTCollection() : base(Enums.HolonType.Web4NFTCollection) { } + [CustomOASISProperty] + public IList ParentWeb5NFTCollectionIds { get; set; } + [CustomOASISProperty] public List Web4NFTs { get; set; } = new List(); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollectionBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollectionBase.cs index 6edd1b31d..81847cd17 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollectionBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Holons/Web4NFTCollectionBase.cs @@ -23,5 +23,7 @@ public Web4NFTCollectionBase(HolonType holonType) : base(holonType) { } [CustomOASISProperty] public List Tags { get; set; } + + public new Dictionary MetaData { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IAvatarDetail.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IAvatarDetail.cs index f6d400747..f709d3e5c 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IAvatarDetail.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IAvatarDetail.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Threading.Tasks; using System.Collections.Generic; using NextGenSoftware.OASIS.Common; @@ -48,6 +48,11 @@ public interface IAvatarDetail : IHolon IAvatarStats Stats { get; set; } IAvatarSuperPowers SuperPowers { get; set; } + /// Quest currently tracked in the game HUD (e.g. Doom/Quake). Persisted so it is restored after beam-in. + Guid? ActiveQuestId { get; set; } + /// Objective currently active within the tracked quest. Persisted so it is restored after beam-in. + Guid? ActiveObjectiveId { get; set; } + OASISResult KarmaEarnt(KarmaTypePositive karmaType, KarmaSourceType karmaSourceType, string karamSourceTitle, string karmaSourceDesc, string webLink = null, bool autoSave = true, int karmaOverride = 0); Task> KarmaEarntAsync(KarmaTypePositive karmaType, KarmaSourceType karmaSourceType, string karamSourceTitle, string karmaSourceDesc, string webLink = null, bool autoSave = true, int karmaOverride = 0); OASISResult KarmaLost(KarmaTypeNegative karmaType, KarmaSourceType karmaSourceType, string karamSourceTitle, string karmaSourceDesc, string webLink = null, bool autoSave = true, int karmaOverride = 0); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IInventoryItem.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IInventoryItem.cs index 21dcbc0b0..7445f3896 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IInventoryItem.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Avatar/IInventoryItem.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces.STAR; @@ -10,6 +10,22 @@ public interface IInventoryItem : ISTARNETHolon Uri Image2DURI { get; set; } byte[] Object3D { get; set; } Uri Object3DURI { get; set; } - //InventoryItemType InventoryItemType { get; set; } + + /// Stack size. When adding with Stack=true, API increments this if item exists; otherwise new item gets this quantity. Default 1. + int Quantity { get; set; } + + /// When adding: if true and item exists by name, increment Quantity; if false and item exists, return error "Item already exists". Default true. + bool Stack { get; set; } + + /// Game/source that added this item (e.g. Quake, OQUAKE). Persisted on the holon. + string GameSource { get; set; } + + /// Category of item (e.g. Ammo, Armor, Weapon, KeyItem). Persisted on the holon. + //string ItemType { get; set; } + InventoryItemType ItemType { get; set; } + + /// NFT ID when this item was minted (e.g. from WEB4 NFTHolon). Persisted so clients can show [NFT] prefix in overlays. + //string NftId { get; set; } + Guid NftId { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Clan/IClan.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Clan/IClan.cs new file mode 100644 index 000000000..464a5019f --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Clan/IClan.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using NextGenSoftware.OASIS.API.Core.Interfaces.Avatar; + +namespace NextGenSoftware.OASIS.API.Core.Interfaces +{ + /// + /// Clan entity: a group of avatars with shared inventory (e.g. treasury). + /// + public interface IClan : IHolon + { + /// Avatar Id of the clan owner/creator. + Guid OwnerAvatarId { get; set; } + + /// Avatar Ids of clan members (including owner). + IList MemberIds { get; set; } + + /// Clan treasury / shared inventory. + IList Inventory { get; set; } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/IHolonBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/IHolonBase.cs index 507c8cae6..94a7863b5 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/IHolonBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/IHolonBase.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Holons; @@ -13,6 +13,8 @@ public interface IHolonBase : IAuditBase string Description { get; set; } HolonType HolonType { get; set; } bool IsActive { get; set; } + /// True when DeletedDate is set (computed from DeletedDate/DeletedBy; set only via Delete methods). + bool IsDeleted { get; } Dictionary MetaData { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/ISemanticHolon.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/ISemanticHolon.cs index e486647dc..c7f00bd17 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/ISemanticHolon.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Holons/ISemanticHolon.cs @@ -1,12 +1,17 @@ -using System; +using System; using System.Collections.Generic; namespace NextGenSoftware.OASIS.API.Core.Interfaces { public interface ISemanticHolon : IHolonBase { + public Guid ParentHolonId { get; set; } //Primary parent holon. + public Guid ParentHolonId2 { get; set; } //For use if they need quick access to multiple parent holons. + public Guid ParentHolonId3 { get; set; } //For use if they need quick access to multiple parent holons. + public List ParentHolonIds { get; set; } //Used if they need more than 3 parent holons. IHolon ParentHolon { get; set; } - Guid ParentHolonId { get; set; } + IHolon ParentHolon2 { get; set; } + IHolon ParentHolon3 { get; set; } IList Children { get; set; } //Allows any holon to add any number of custom child holons to it. IReadOnlyCollection AllChildren { get; } //Readonly collection of all the total children including all the zomes, celestialbodies, celestialspaces, moons, holons, planets, stars etc belong to the holon. string ChildIdListCache { get; set; } //This will store the list of id's for the direct childen of this holon. diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/IWeb4GeoSpatialNFT.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/IWeb4GeoSpatialNFT.cs index 117386d1f..d41614053 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/IWeb4GeoSpatialNFT.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/IWeb4GeoSpatialNFT.cs @@ -11,8 +11,8 @@ public interface IWeb4GeoSpatialNFT : IWeb4NFT EnumValue GeoNFTMetaDataProvider { get; set; } //EnumValue OriginalOASISNFTProviderType { get; set; } DateTime PlacedOn { get; set; } - long Lat { get; set; } - long Long { get; set; } + double Lat { get; set; } + double Long { get; set; } bool AllowOtherPlayersToAlsoCollect { get; set; } bool PermSpawn { get; set; } int GlobalSpawnQuantity { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICollectGeoNFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICollectGeoNFTRequest.cs new file mode 100644 index 000000000..a12b91ead --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICollectGeoNFTRequest.cs @@ -0,0 +1,19 @@ +using NextGenSoftware.OASIS.API.Core.Enums; +using System; + +namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT.Requests +{ + public interface ICollectGeoNFTRequest + { + Guid CollectedByAvatarId { get; set; } + string GameSource { get; set; } + Guid GeoNFTId { get; set; } + byte[] Image2D { get; set; } + Uri Image2DURI { get; set; } + //InventoryItemType ItemType { get; set; } + byte[] Object3D { get; set; } + Uri Object3DURI { get; set; } + int Quantity { get; set; } + bool Stack { get; set; } + } +} \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICreateWeb4GeoNFTCollectionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICreateWeb4GeoNFTCollectionRequest.cs index 0270e8b7e..e2f7edfc3 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICreateWeb4GeoNFTCollectionRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/GeoSpatialNFT/Requests/ICreateWeb4GeoNFTCollectionRequest.cs @@ -1,8 +1,7 @@ using System; using System.Collections.Generic; -using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT; -namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT.Requests +namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT.Requests { public interface ICreateWeb4GeoNFTCollectionRequest { @@ -10,7 +9,7 @@ public interface ICreateWeb4GeoNFTCollectionRequest string Description { get; set; } byte[] Image { get; set; } string ImageUrl { get; set; } - Dictionary MetaData { get; set; } + Dictionary MetaData { get; set; } byte[] Thumbnail { get; set; } string ThumbnailUrl { get; set; } string Title { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/INFTBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/INFTBase.cs index 2f8b34251..5564f1ffb 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/INFTBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/INFTBase.cs @@ -38,7 +38,8 @@ public interface INFTBase string ThumbnailUrl { get; set; } //public string Token { get; set; } //TODO: Should be dervied from the OnChainProvider so may not need this? public string MemoText { get; set; } - Dictionary MetaData { get; set; } + //Dictionary MetaData { get; set; } //TODO: Possibly change to string for values... but then how do we store binaries? Could serilaize? + Dictionary MetaData { get; set; } public List Tags { get; set; } EnumValue OffChainProvider { get; set; } EnumValue OnChainProvider { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb3NFT.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb3NFT.cs index d8ae7dad5..4b2348bfe 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb3NFT.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb3NFT.cs @@ -1,8 +1,11 @@  +using System; + namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT { public interface IWeb3NFT : INFTBase { + Guid ParentWeb4NFTId { get; set; } string MintTransactionHash { get; set; } string SendNFTTransactionHash { get; set; } string NFTMintedUsingWalletAddress { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4GeoNFTCollection.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4GeoNFTCollection.cs index 4e0c2de9e..8937be190 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4GeoNFTCollection.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4GeoNFTCollection.cs @@ -1,10 +1,13 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; +using NextGenSoftware.OASIS.API.Core.CustomAttrbiutes; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT; namespace NextGenSoftware.OASIS.API.Core.Objects.NFT { public interface IWeb4GeoNFTCollection : IWeb4NFTCollectionBase { + IList ParentWeb5GeoNFTCollectionIds { get; set; } List Web4GeoNFTs { get; set; } List Web4GeoNFTIds { get; set; } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFT.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFT.cs index 0ea24e880..3d0eadf2a 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFT.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFT.cs @@ -1,4 +1,6 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; +using System.Text.Json.Serialization; using NextGenSoftware.OASIS.API.Core.Objects.NFT; namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT @@ -6,8 +8,18 @@ namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT //WEB4 OASIS NFT that can contain multiple WEB3 NFTs within it (one for each chain etc). public interface IWeb4NFT : INFTBase { + public IList ParentWeb5NFTIds { get; set; } //public IList Web3NFTs { get; set; } public IList Web3NFTs { get; set; } + + /// + /// Contains a list of newly minted WEB3 NFTs when a WEB4 NFT is minted or reminted (this will only be populated during the minting/reminting process and is not persited). + /// + + [JsonIgnore] + public IList NewlyMintedWeb3NFTs { get; set; } + + [JsonIgnore] public IList Web3NFTIds { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollection.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollection.cs index c28d75a96..21bd814aa 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollection.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollection.cs @@ -1,10 +1,12 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Objects.NFT; namespace NextGenSoftware.OASIS.API.Core.Interfaces.NFT { public interface IWeb4NFTCollection : IWeb4NFTCollectionBase { + IList ParentWeb5NFTCollectionIds { get; set; } List Web4NFTs { get; set; } List Web4NFTIds { get; set; } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollectionBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollectionBase.cs index 9fddbc77d..3f1dbc018 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollectionBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/IWeb4NFTCollectionBase.cs @@ -5,6 +5,7 @@ namespace NextGenSoftware.OASIS.API.Core.Objects.NFT { public interface IWeb4NFTCollectionBase : IHolonBase { + new Dictionary MetaData { get; set; } byte[] Image { get; set; } string ImageUrl { get; set; } byte[] Thumbnail { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/ICreateWeb4NFTCollectionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/ICreateWeb4NFTCollectionRequest.cs index ceb1a58ce..b6bf662fd 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/ICreateWeb4NFTCollectionRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/ICreateWeb4NFTCollectionRequest.cs @@ -9,7 +9,7 @@ public interface ICreateWeb4NFTCollectionRequest string Description { get; set; } byte[] Image { get; set; } string ImageUrl { get; set; } - Dictionary MetaData { get; set; } + Dictionary MetaData { get; set; } List Web4NFTIds { get; set; } List Web4NFTs { get; set; } byte[] Thumbnail { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IImportWeb3NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IImportWeb3NFTRequest.cs index 0a7af201d..11d4f101b 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IImportWeb3NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IImportWeb3NFTRequest.cs @@ -19,7 +19,7 @@ public interface IImportWeb3NFTRequest public EnumValue NFTOffChainMetaType { get; set; } public EnumValue NFTStandardType { get; set; } public string MintTransactionHash { get; set; } //optional. - public Dictionary MetaData { get; set; } //optional. + public Dictionary MetaData { get; set; } //optional. public List Tags { get; set; } //optional. public string JSONMetaDataURL { get; set; } //optional. //public string JSONMetaData { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTCollectionRequestBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTCollectionRequestBase.cs index 204dae602..b79b7f909 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTCollectionRequestBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTCollectionRequestBase.cs @@ -9,7 +9,7 @@ public interface IUpdateWeb4NFTCollectionRequestBase Guid Id { get; set; } byte[] Image { get; set; } string ImageUrl { get; set; } - Dictionary MetaData { get; set; } + Dictionary MetaData { get; set; } Guid ModifiedBy { get; set; } List Tags { get; set; } byte[] Thumbnail { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTRequest.cs index a4fa04a58..849d1f595 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/NFT/Requests/IUpdateWeb4NFTRequest.cs @@ -12,7 +12,7 @@ public interface IUpdateWeb4NFTRequest decimal? Discount { get; set; } byte[] Image { get; set; } string ImageUrl { get; set; } - Dictionary MetaData { get; set; } + Dictionary MetaData { get; set; } decimal? Price { get; set; } List Tags { get; set; } byte[] Thumbnail { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASISBlockchainStorageProvider.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASISBlockchainStorageProvider.cs index 0eebdb116..7b630f94e 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASISBlockchainStorageProvider.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASISBlockchainStorageProvider.cs @@ -35,8 +35,8 @@ public interface IOASISBlockchainStorageProvider : IOASISStorageProvider public Task> GetBalanceAsync(IGetWeb3WalletBalanceRequest request); public OASISResult> GetTransactions(IGetWeb3TransactionsRequest request); public Task>> GetTransactionsAsync(IGetWeb3TransactionsRequest request); - public OASISResult GenerateKeyPair(IGetWeb3WalletBalanceRequest request); - public Task> GenerateKeyPairAsync(IGetWeb3WalletBalanceRequest request); + public OASISResult GenerateKeyPair(); + public Task> GenerateKeyPairAsync(); // Bridge methods ported from IOASISBridge /// diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASIStorageProvider.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASIStorageProvider.cs index 057fa7492..e70647cf7 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASIStorageProvider.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Providers/IOASIStorageProvider.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Threading.Tasks; using NextGenSoftware.OASIS.API.Core.Enums; @@ -12,6 +12,12 @@ namespace NextGenSoftware.OASIS.API.Core.Interfaces { // This interface is responsbile for persisting data/state to storage, this could be a local DB or other local // storage or through a distributed/decentralised provider such as IPFS (IPFSOASIS Provider coming soon) or Holochain (HoloOASIS Provider implemented). + // + // Avatar, AvatarDetail and Holon are distinct types, each with their own full CRUD: + // Avatar (IAvatar): LoadAvatar*/SaveAvatar/DeleteAvatar*. + // AvatarDetail (IAvatarDetail): LoadAvatarDetail*/SaveAvatarDetail/LoadAllAvatarDetails (and karma operations use IAvatarDetail). + // Holon (IHolon): LoadHolon*/SaveHolon/DeleteHolon*. + // Do not return AvatarDetail from LoadAvatar* or Avatar from LoadAvatarDetail*, or cast generic holons to IAvatar. public interface IOASISStorageProvider : IOASISProvider { Task> LoadAvatarByProviderKeyAsync(string providerKey, int version = 0); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Game System/IGame.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Game System/IGame.cs new file mode 100644 index 000000000..64b5da7f0 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Game System/IGame.cs @@ -0,0 +1,22 @@ +//using System; +//using System.Collections.Generic; +//using NextGenSoftware.OASIS.API.Core.Enums; + +//namespace NextGenSoftware.OASIS.API.Core.Interfaces.STAR +//{ +// /// +// /// Interface for Game holons in the STARNET system +// /// +// public interface IGame : ISTARNETHolon +// { +// GameType GameType { get; set; } +// //string Version { get; set; } +// string Developer { get; set; } //TODO: May add to OAPP also. +// string Publisher { get; set; } //TODO: May add to OAPP also. +// DateTime ReleaseDate { get; set; } //TODO: May add to OAPP also. +// List SupportedPlatforms { get; set; } //TODO: May add to OAPP also. +// bool SupportsCrossGameInterop { get; set; } +// Dictionary GameSettings { get; set; } +// } +//} + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IObjective.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IObjective.cs new file mode 100644 index 000000000..388816cf2 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IObjective.cs @@ -0,0 +1,25 @@ +using System; + +namespace NextGenSoftware.OASIS.API.Core.Interfaces.STAR +{ + /// + /// An objective belonging to a Quest. Has requirement and progress dictionaries keyed by game id. + /// The Objective (string) property is computed from the requirement dictionaries. + /// + public interface IObjective : IQuestObjectiveDictionaries + { + Guid Id { get; set; } + int Order { get; set; } + string Title { get; set; } + string Description { get; set; } + /// Computed progress summary built from requirement/progress dictionaries (e.g. "Killed 1/10 monsters in ODOOM (10%)"). + string ProgressSummary { get; } + bool IsCompleted { get; set; } + DateTime? CompletedAt { get; set; } + Guid? CompletedBy { get; set; } + /// Optional GeoHotSpot to visit or trigger for this objective (e.g. media/text/link hotspot). + Guid? LinkedGeoHotSpotId { get; set; } + /// Optional URI for cross-app handoff (STAR CLI, OPortal, Telegram, web task, etc.). + string ExternalHandoffUri { get; set; } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestBase.cs index 4f6fdd50a..1f2b751f4 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestBase.cs @@ -1,10 +1,10 @@ -using System; +using System; using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Enums; namespace NextGenSoftware.OASIS.API.Core.Interfaces.STAR { - public interface IQuestBase : ITaskBase + public interface IQuestBase : ITaskBase, IQuestObjectiveDictionaries { public Guid ParentMissionId { get; set; } public int Order { get; set; } //The order that the quest's appear and need to be completed in (stages). Each stage/sub-quest can have 1 or more nfts and/or 1 or more hotspots assigned. Once they are all collected/visited/completed then that sub-quest is complete. Once all sub-quests are complete then the parent quest is complete and so on. Once all quests are complete then the mission is complete. @@ -18,7 +18,19 @@ public interface IQuestBase : ITaskBase public long RewardKarma { get; set; } public long RewardXP { get; set; } public List Requirements { get; set; } + /// Game (e.g. Doom, Quake) this quest/objective applies to. Used when quest is a sub-quest/objective. + public string GameSource { get; set; } + // Obsolete: use Objective-level data or GameSource. Not used – objectives are Quest.Objectives collection. + //public string ItemRequired { get; set; } + // Obsolete: objectives are now Quest.Objectives collection, not child quests with a flag. + //public bool IsObjective { get; set; } public string CompletionNotes { get; set; } public IList Quests { get; set; } //TODO: Dont think is needed now because it is stored in the Dependencies. + /// Objectives belonging to this quest (Option B: own class, not child Quests). Persisted as part of the Quest holon. + public IList Objectives { get; set; } + /// Optional GeoHotSpot tied to this quest (quest-level anchor; objectives may add their own). + Guid? LinkedGeoHotSpotId { get; set; } + /// Optional URI for cross-app / cross-game handoff (OPortal, CLI, messaging, web). + string ExternalHandoffUri { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestObjectiveDictionaries.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestObjectiveDictionaries.cs new file mode 100644 index 000000000..92a9afe02 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/Quest System/IQuestObjectiveDictionaries.cs @@ -0,0 +1,49 @@ +using System.Collections.Generic; + +namespace NextGenSoftware.OASIS.API.Core.Interfaces.STAR +{ + /// + /// Requirement and progress dictionaries keyed by game id (e.g. ODOOM, OQUAKE). + /// Value = list of strings (e.g. type names, counts, identifiers). + /// Shared by IObjective (per-objective) and IQuestBase (quest-level totals). + /// + public interface IQuestObjectiveDictionaries + { + // Requirements ("need to do") + IDictionary> NeedToCollectArmor { get; set; } + IDictionary> NeedToCollectAmmo { get; set; } + IDictionary> NeedToCollectHealth { get; set; } + IDictionary> NeedToCollectWeapons { get; set; } + IDictionary> NeedToCollectPowerups { get; set; } + IDictionary> NeedToCollectItems { get; set; } + IDictionary> NeedToCollectKeys { get; set; } + IDictionary> NeedToKillMonsters { get; set; } + IDictionary> NeedToCompleteInMins { get; set; } + IDictionary> NeedToEarnKarma { get; set; } + IDictionary> NeedToEarnXP { get; set; } + IDictionary> NeedToGoToGeoHotSpots { get; set; } + IDictionary> NeedToCompleteLevel { get; set; } + // Optional extras + IDictionary> NeedToUseWeapons { get; set; } + IDictionary> NeedToUsePowerups { get; set; } + IDictionary> NeedToVisitLocations { get; set; } + IDictionary> NeedToSurviveMins { get; set; } + + // Progress ("done so far") + IDictionary> ArmorCollected { get; set; } + IDictionary> AmmoCollected { get; set; } + IDictionary> HealthCollected { get; set; } + IDictionary> WeaponsCollected { get; set; } + IDictionary> PowerupsCollected { get; set; } + IDictionary> ItemsCollected { get; set; } + IDictionary> KeysCollected { get; set; } + IDictionary> MonstersKilled { get; set; } + IDictionary> TimeStarted { get; set; } + IDictionary> TimeEnded { get; set; } + IDictionary> TimeTaken { get; set; } + IDictionary> KarmaEarnt { get; set; } + IDictionary> XPEarnt { get; set; } + IDictionary> GeoHotSpotsArrived { get; set; } + IDictionary> LevelsCompleted { get; set; } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/STARNET System/ISTARNETDNA .cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/STARNET System/ISTARNETDNA .cs index 583769d87..4577379d2 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/STARNET System/ISTARNETDNA .cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/STAR/STARNET System/ISTARNETDNA .cs @@ -15,6 +15,10 @@ public interface ISTARNETDNA DateTime CreatedOn { get; set; } string STARNETHolonType { get; set; } object STARNETCategory { get; set; } + /// + /// Sub-category for libraries (e.g., Language). Shown as "Language" in UI/wizards. + /// + object STARNETSubCategory { get; set; } public STARNETDependencies Dependencies { get; set; } public Dictionary MetaData { get; set; } //public Dictionary MetaHolonTagMappings { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Search/ISearchParams.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Search/ISearchParams.cs index 3893b396e..6b09b451a 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Search/ISearchParams.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Search/ISearchParams.cs @@ -1,18 +1,21 @@  using System; using System.Collections.Generic; +using NextGenSoftware.OASIS.API.Core.Enums; namespace NextGenSoftware.OASIS.API.Core.Objects.Search { public interface ISearchParams { Guid AvatarId { get; set; } - Guid ParentId { get; set; } /// /// When true and ParentId is set, providers should search recursively under the parent, /// including children, grandchildren, etc. When false, only direct children of ParentId /// should be considered (where supported). /// + Guid ParentId { get; set; } + Dictionary FilterByMetaData { get; set; } + public MetaKeyValuePairMatchMode MetaKeyValuePairMatchMode { get; set; } bool Recursive { get; set; } bool SearchOnlyForCurrentAvatar { get; set; } List SearchGroups { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/IProviderWallet.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/IProviderWallet.cs index 8dd132620..88e52004c 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/IProviderWallet.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/IProviderWallet.cs @@ -1,4 +1,4 @@ - + using System; using System.Collections.Generic; using System.Threading.Tasks; @@ -18,9 +18,13 @@ namespace NextGenSoftware.OASIS.API.Core.Interfaces //TODO: Allow people to import wallets using SecretRecoveryPhrase (the public & private key can be dervided & calculated from it, need to find out how?) as others do such as MetaMask, etc. //TODO: Currently you need to link the private key and public key seperatley using the walletId for increased security, others seem to only need to import just the private key? I am guessing the public key is then dervived and calculated from the private key? Need to look into this more... - public interface IProviderWallet : IHolonBase + public interface IProviderWallet : IHolonBase //TODO: Do not extend IHolonBase because adds lots of stuff we dont need for wallets! ;-) Unless there is any use have a wallet also a holon? Maybe? { + public Guid AvatarId { get; set; } public Guid WalletId { get; set; } + + public string Name { get; set; } + public new string Description { get; set; } public string PrivateKey { get; set; } public string PublicKey { get; set; } public string WalletAddress { get; set; } //Hash of Public Key (shorter version). diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IBurnWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IBurnWeb3TokenRequest.cs index 41642f62b..603652447 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IBurnWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IBurnWeb3TokenRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.Utilities; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/ILockWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/ILockWeb3TokenRequest.cs index cdee01fd4..826e79ad6 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/ILockWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/ILockWeb3TokenRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.Utilities; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintTokenRequestBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintTokenRequestBase.cs index 0041c93ea..27c04637d 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintTokenRequestBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintTokenRequestBase.cs @@ -7,13 +7,15 @@ namespace NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests { public interface IMintTokenRequestBase { - public Dictionary MetaData { get; set; } + public Dictionary MetaData { get; set; } public List Tags { get; set; } public string Symbol { get; set; } public Guid MintedByAvatarId { get; set; } public string Title { get; set; } public string Description { get; set; } public string MemoText { get; set; } + public decimal Amount { get; set; } + //public string ToWalletAddress { get; set; } //public EnumValue ProviderType { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintWeb3TokenRequest.cs index 747cbc6f5..0965d0f95 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IMintWeb3TokenRequest.cs @@ -1,4 +1,4 @@ - + using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.Utilities; @@ -7,5 +7,8 @@ namespace NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests public interface IMintWeb3TokenRequest : IMintTokenRequestBase { public EnumValue ProviderType { get; set; } + //public string TokenAddress { get; set; } + //public decimal Amount { get; set; } + //public string ToWalletAddress { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IUnlockWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IUnlockWeb3TokenRequest.cs index 532070db8..09bb5e7f9 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IUnlockWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IUnlockWeb3TokenRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.Utilities; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IWalletTransactionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IWalletTransactionRequest.cs new file mode 100644 index 000000000..def198f65 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Requests/IWalletTransactionRequest.cs @@ -0,0 +1,20 @@ +namespace NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; + +/// +/// Interface for wallet transaction requests +/// +public interface IWalletTransactionRequest +{ + string FromWalletAddress { get; set; } + string ToWalletAddress { get; set; } + decimal Amount { get; set; } + string MemoText { get; set; } +} + + + + + + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Responses/IWalletTransaction.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Responses/IWalletTransaction.cs index 7ba6f0a08..200e6cb25 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Responses/IWalletTransaction.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Interfaces/Wallet/Responses/IWalletTransaction.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; namespace NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Responses @@ -10,6 +10,7 @@ public interface IWalletTransaction string ToWalletAddress { get; set; } double Amount { get; set; } string Description { get; set; } + DateTime CreatedDate { get; set; } TransactionType TransactionType { get; set; } TransactionCategory TransactionCategory { get; set; } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Inventory.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Inventory.cs new file mode 100644 index 000000000..c8c80b45b --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Inventory.cs @@ -0,0 +1,592 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using NextGenSoftware.OASIS.Common; +using NextGenSoftware.OASIS.API.Core.Enums; +using NextGenSoftware.OASIS.API.Core.Interfaces; +using NextGenSoftware.OASIS.API.Core.Objects; +using NextGenSoftware.OASIS.API.Core.Helpers; + +namespace NextGenSoftware.OASIS.API.Core.Managers +{ + public partial class AvatarManager + { + #region Avatar Inventory Management + + /// When loading avatar detail from provider, promote MetaData.NFTId to NftId on each inventory item so GET inventory returns NftId and Quake/Doom show [NFT] prefix. + private static void PromoteInventoryNftIdFromMetaData(IAvatarDetail detail) + { + if (detail?.Inventory == null) return; + foreach (var item in detail.Inventory) + { + if (!string.IsNullOrWhiteSpace(item.NftId)) continue; + if (item is IHolonBase hb && hb.MetaData != null) + { + if (hb.MetaData.TryGetValue("NFTId", out var nftObj) && nftObj != null && !string.IsNullOrWhiteSpace(nftObj.ToString())) + item.NftId = nftObj.ToString(); + else if (hb.MetaData.TryGetValue("NftId", out nftObj) && nftObj != null && !string.IsNullOrWhiteSpace(nftObj.ToString())) + item.NftId = nftObj.ToString(); + } + } + } + + /// + /// Gets all inventory items owned by the avatar + /// This is the avatar's actual inventory (items they own), not items they created + /// + public async Task>> GetAvatarInventoryAsync(Guid avatarId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult>(); + try + { + var avatarDetailResult = await LoadAvatarDetailAsync(avatarId, providerType); + if (avatarDetailResult.IsError || avatarDetailResult.Result == null) + { + result.IsError = true; + result.Message = $"Error loading avatar detail: {avatarDetailResult.Message}"; + return result; + } + + result.Result = avatarDetailResult.Result.Inventory ?? new List(); + result.Message = $"Retrieved {result.Result.Count()} inventory items"; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error getting avatar inventory: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Gets all inventory items owned by the avatar (synchronous version) + /// + public OASISResult> GetAvatarInventory(Guid avatarId, ProviderType providerType = ProviderType.Default) + { + return GetAvatarInventoryAsync(avatarId, providerType).Result; + } + + /// + /// Adds an item to the avatar's inventory + /// The item can be from the STARNET store (created by anyone) or a new item + /// + public async Task> AddItemToAvatarInventoryAsync(Guid avatarId, IInventoryItem item, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + if (item == null) + { + result.IsError = true; + result.Message = "The inventory item is required. Please provide a valid Inventory Item object in the request body."; + return result; + } + // Promote MetaData to first-class GameSource/ItemType/NftId so the holon persists them (STAR client may send only MetaData) + if (item is IHolonBase holonBase && holonBase.MetaData != null) + { + if (string.IsNullOrWhiteSpace(item.ItemType) && holonBase.MetaData.TryGetValue("ItemType", out var typeObj) && typeObj != null) + item.ItemType = typeObj.ToString(); + if (string.IsNullOrWhiteSpace(item.GameSource) && holonBase.MetaData.TryGetValue("GameSource", out var gsObj) && gsObj != null) + item.GameSource = gsObj.ToString(); + if (string.IsNullOrWhiteSpace(item.NftId)) + { + if (holonBase.MetaData.TryGetValue("NFTId", out var nftObj) && nftObj != null && !string.IsNullOrWhiteSpace(nftObj.ToString())) + item.NftId = nftObj.ToString(); + else if (holonBase.MetaData.TryGetValue("NftId", out nftObj) && nftObj != null && !string.IsNullOrWhiteSpace(nftObj.ToString())) + item.NftId = nftObj.ToString(); + } + } + /* Ensure NftId is in MetaData so providers that persist custom fields via MetaData return it on GET (Quake/Doom [NFT] prefix). */ + if (!string.IsNullOrWhiteSpace(item.NftId) && item is IHolonBase hb && hb.MetaData != null) + hb.MetaData["NFTId"] = item.NftId; + try + { + var avatarDetailResult = await LoadAvatarDetailAsync(avatarId, providerType); + if (avatarDetailResult.IsError || avatarDetailResult.Result == null) + { + result.IsError = true; + result.Message = $"Error loading avatar detail: {avatarDetailResult.Message}"; + return result; + } + + var avatarDetail = avatarDetailResult.Result; + if (avatarDetail.Inventory == null) + avatarDetail.Inventory = new List(); + + // If client did not send an Id (e.g. add-by-name flows), assign a new one so we don't false-match on Guid.Empty + if (item.Id == Guid.Empty) + item.Id = Guid.NewGuid(); + + int addQty = item.Quantity > 0 ? item.Quantity : 1; + bool stack = item.Stack; + + // Check if item already exists by ID (client sent an explicit id that is already in inventory) + var existingById = avatarDetail.Inventory.FirstOrDefault(i => i.Id == item.Id); + if (existingById != null) + { + result.IsError = true; + result.Message = "Item already exists in avatar inventory"; + result.Result = existingById; + return result; + } + + // If same name exists: stack = increment quantity; !stack = return error + var existingByName = avatarDetail.Inventory.FirstOrDefault(i => + i.Name?.Equals(item.Name, StringComparison.OrdinalIgnoreCase) == true); + if (existingByName != null) + { + if (!stack) + { + result.IsError = true; + result.Message = "Item already exists"; + result.Result = existingByName; + return result; + } + int existingQty = existingByName.Quantity > 0 ? existingByName.Quantity : 1; + existingByName.Quantity = existingQty + addQty; + result.Result = existingByName; + result.Message = $"Item quantity updated; total quantity: {existingByName.Quantity}"; + var saveResult = await SaveAvatarDetailAsync(avatarDetail); + if (saveResult.IsError) + { + result.IsError = true; + result.Message = $"Error saving avatar detail: {saveResult.Message}"; + return result; + } + return result; + } + + // New item: set quantity and add + item.Quantity = addQty; + avatarDetail.Inventory.Add(item); + + // Save the updated avatar detail + var addSaveResult = await SaveAvatarDetailAsync(avatarDetail); + if (addSaveResult.IsError) + { + result.IsError = true; + result.Message = $"Error saving avatar detail: {addSaveResult.Message}"; + return result; + } + + result.Result = item; + result.Message = "Item added to avatar inventory successfully"; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error adding item to avatar inventory: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Adds an item to the avatar's inventory (synchronous version) + /// + public OASISResult AddItemToAvatarInventory(Guid avatarId, IInventoryItem item, ProviderType providerType = ProviderType.Default) + { + return AddItemToAvatarInventoryAsync(avatarId, item, providerType).Result; + } + + /// + /// Decrements an item's quantity in the avatar's inventory. quantity must be 1 or greater. The item is removed only when its quantity reaches 0 after the decrement. + /// + public async Task> RemoveItemFromAvatarInventoryAsync(Guid avatarId, Guid itemId, int quantity = 1, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + try + { + if (quantity < 1) + { + result.IsError = true; + result.Message = "Quantity must be 1 or greater."; + return result; + } + + var avatarDetailResult = await LoadAvatarDetailAsync(avatarId, providerType); + if (avatarDetailResult.IsError || avatarDetailResult.Result == null) + { + result.IsError = true; + result.Message = $"Error loading avatar detail: {avatarDetailResult.Message}"; + return result; + } + + var avatarDetail = avatarDetailResult.Result; + if (avatarDetail.Inventory == null || avatarDetail.Inventory.Count == 0) + { + result.IsError = true; + result.Message = "Avatar inventory is empty"; + return result; + } + + var itemToChange = avatarDetail.Inventory.FirstOrDefault(i => i.Id == itemId); + if (itemToChange == null) + { + result.IsError = true; + result.Message = "Item not found in avatar inventory"; + return result; + } + + int currentQty = itemToChange.Quantity > 0 ? itemToChange.Quantity : 1; + itemToChange.Quantity = currentQty - quantity; + if (itemToChange.Quantity <= 0) + avatarDetail.Inventory.Remove(itemToChange); + + var saveResult = await SaveAvatarDetailAsync(avatarDetail); + if (saveResult.IsError) + { + result.IsError = true; + result.Message = $"Error saving avatar detail: {saveResult.Message}"; + return result; + } + + result.Result = true; + result.Message = "Item quantity decremented in avatar inventory."; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error removing item from avatar inventory: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Decrements an item's quantity in the avatar's inventory (synchronous version). quantity must be 1 or greater. + /// + public OASISResult RemoveItemFromAvatarInventory(Guid avatarId, Guid itemId, int quantity = 1, ProviderType providerType = ProviderType.Default) + { + return RemoveItemFromAvatarInventoryAsync(avatarId, itemId, quantity, providerType).Result; + } + + /// + /// Checks if the avatar has a specific item in their inventory + /// + public async Task> AvatarHasItemAsync(Guid avatarId, Guid itemId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + try + { + var inventoryResult = await GetAvatarInventoryAsync(avatarId, providerType); + if (inventoryResult.IsError) + { + result.IsError = true; + result.Message = inventoryResult.Message; + return result; + } + + result.Result = inventoryResult.Result?.Any(i => i.Id == itemId) ?? false; + result.Message = result.Result ? "Avatar has the item" : "Avatar does not have the item"; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error checking if avatar has item: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Checks if the avatar has a specific item in their inventory (synchronous version) + /// + public OASISResult AvatarHasItem(Guid avatarId, Guid itemId, ProviderType providerType = ProviderType.Default) + { + return AvatarHasItemAsync(avatarId, itemId, providerType).Result; + } + + /// + /// Checks if the avatar has a specific item by name in their inventory + /// + public async Task> AvatarHasItemByNameAsync(Guid avatarId, string itemName, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + try + { + var inventoryResult = await GetAvatarInventoryAsync(avatarId, providerType); + if (inventoryResult.IsError) + { + result.IsError = true; + result.Message = inventoryResult.Message; + return result; + } + + result.Result = inventoryResult.Result?.Any(i => + i.Name?.Equals(itemName, StringComparison.OrdinalIgnoreCase) == true || + i.Description?.Contains(itemName, StringComparison.OrdinalIgnoreCase) == true + ) ?? false; + + result.Message = result.Result ? $"Avatar has item '{itemName}'" : $"Avatar does not have item '{itemName}'"; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error checking if avatar has item by name: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Checks if the avatar has a specific item by name in their inventory (synchronous version) + /// + public OASISResult AvatarHasItemByName(Guid avatarId, string itemName, ProviderType providerType = ProviderType.Default) + { + return AvatarHasItemByNameAsync(avatarId, itemName, providerType).Result; + } + + /// + /// Searches the avatar's inventory by name or description + /// + public async Task>> SearchAvatarInventoryAsync(Guid avatarId, string searchTerm, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult>(); + try + { + var inventoryResult = await GetAvatarInventoryAsync(avatarId, providerType); + if (inventoryResult.IsError) + { + result.IsError = true; + result.Message = inventoryResult.Message; + return result; + } + + var matchingItems = inventoryResult.Result?.Where(i => + i.Name?.Contains(searchTerm, StringComparison.OrdinalIgnoreCase) == true || + i.Description?.Contains(searchTerm, StringComparison.OrdinalIgnoreCase) == true + ).ToList() ?? new List(); + + result.Result = matchingItems; + result.Message = $"Found {matchingItems.Count} matching items"; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error searching avatar inventory: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Searches the avatar's inventory by name or description (synchronous version) + /// + public OASISResult> SearchAvatarInventory(Guid avatarId, string searchTerm, ProviderType providerType = ProviderType.Default) + { + return SearchAvatarInventoryAsync(avatarId, searchTerm, providerType).Result; + } + + /// + /// Gets a specific item from the avatar's inventory by ID + /// + public async Task> GetAvatarInventoryItemAsync(Guid avatarId, Guid itemId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + try + { + var inventoryResult = await GetAvatarInventoryAsync(avatarId, providerType); + if (inventoryResult.IsError) + { + result.IsError = true; + result.Message = inventoryResult.Message; + return result; + } + + var item = inventoryResult.Result?.FirstOrDefault(i => i.Id == itemId); + if (item == null) + { + result.IsError = true; + result.Message = "Item not found in avatar inventory"; + return result; + } + + result.Result = item; + result.Message = "Item retrieved successfully"; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = $"Error getting avatar inventory item: {ex.Message}"; + result.Exception = ex; + } + + return result; + } + + /// + /// Gets a specific item from the avatar's inventory by ID (synchronous version) + /// + public OASISResult GetAvatarInventoryItem(Guid avatarId, Guid itemId, ProviderType providerType = ProviderType.Default) + { + return GetAvatarInventoryItemAsync(avatarId, itemId, providerType).Result; + } + + /// + /// Sends an item from the sender's inventory to another avatar (or to a clan when forClan is true). + /// Target can be username or avatar Id (as string). When itemId is provided, that specific item is sent; otherwise items are matched by name. + /// When forClan is true, target is treated as clan name and result messages use "clan" wording (e.g. "Clan not found"). + /// + public async Task> SendItemToAvatarAsync(Guid senderAvatarId, string targetUsernameOrAvatarId, string itemName, int quantity = 1, Guid? itemId = null, ProviderType providerType = ProviderType.Default, bool forClan = false) + { + var result = new OASISResult(); + if (string.IsNullOrWhiteSpace(targetUsernameOrAvatarId) || string.IsNullOrWhiteSpace(itemName)) + { + result.IsError = true; + result.Message = forClan ? "Clan name and item name are required." : "Target (username or avatar id) and item name are required."; + return result; + } + if (quantity < 1) quantity = 1; + try + { + var senderDetailResult = await LoadAvatarDetailAsync(senderAvatarId, providerType); + if (senderDetailResult.IsError || senderDetailResult.Result == null) + { + result.IsError = true; + result.Message = $"Error loading sender avatar: {senderDetailResult.Message}"; + return result; + } + var senderDetail = senderDetailResult.Result; + if (senderDetail.Inventory == null || senderDetail.Inventory.Count == 0) + { + result.IsError = true; + result.Message = "Sender inventory is empty."; + return result; + } + List matching; + if (itemId.HasValue && itemId.Value != Guid.Empty) + { + var byId = senderDetail.Inventory.FirstOrDefault(i => i.Id == itemId.Value); + if (byId == null) + { + result.IsError = true; + result.Message = $"Item with Id {itemId.Value} not found in sender inventory."; + return result; + } + matching = new List { byId }; + quantity = 1; + } + else + { + matching = senderDetail.Inventory + .Where(i => i.Name?.Equals(itemName, StringComparison.OrdinalIgnoreCase) == true) + .Take(quantity) + .ToList(); + } + if (matching.Count == 0) + { + result.IsError = true; + result.Message = $"Item '{itemName}' not found in sender inventory or insufficient quantity."; + return result; + } + Guid targetAvatarId; + if (Guid.TryParse(targetUsernameOrAvatarId.Trim(), out var parsedId) && parsedId != Guid.Empty) + { + targetAvatarId = parsedId; + } + else + { + var targetAvatarResult = await LoadAvatarAsync(targetUsernameOrAvatarId.Trim(), false, true, providerType); + if (targetAvatarResult.IsError || targetAvatarResult.Result == null) + { + result.IsError = true; + result.Message = forClan ? $"Clan not found: {targetUsernameOrAvatarId}" : $"Target avatar not found: {targetUsernameOrAvatarId}"; + return result; + } + targetAvatarId = targetAvatarResult.Result.Id; + } + if (targetAvatarId == senderAvatarId) + { + result.IsError = true; + result.Message = "Cannot send item to yourself."; + return result; + } + var template = matching[0]; + foreach (var item in matching) + { + senderDetail.Inventory.Remove(item); + } + var saveSenderResult = await SaveAvatarDetailAsync(senderDetail); + if (saveSenderResult.IsError) + { + result.IsError = true; + result.Message = $"Error updating sender inventory: {saveSenderResult.Message}"; + return result; + } + var targetDetailResult = await LoadAvatarDetailAsync(targetAvatarId, providerType); + if (targetDetailResult.IsError || targetDetailResult.Result == null) + { + result.IsError = true; + result.Message = forClan ? $"Error loading clan: {targetDetailResult.Message}" : $"Error loading target avatar: {targetDetailResult.Message}"; + return result; + } + var targetDetail = targetDetailResult.Result; + if (targetDetail.Inventory == null) targetDetail.Inventory = new List(); + for (int i = 0; i < matching.Count; i++) + { + var newItem = new InventoryItem + { + Id = Guid.NewGuid(), + Name = template.Name, + Description = template.Description, + HolonType = template.HolonType, + MetaData = template.MetaData != null ? new Dictionary(template.MetaData) : null, + Quantity = 1, + NftId = template.NftId, + GameSource = template.GameSource, + ItemType = template.ItemType + }; + targetDetail.Inventory.Add(newItem); + } + var saveTargetResult = await SaveAvatarDetailAsync(targetDetail); + if (saveTargetResult.IsError) + { + result.IsError = true; + result.Message = forClan ? $"Error updating clan inventory: {saveTargetResult.Message}" : $"Error updating target inventory: {saveTargetResult.Message}"; + return result; + } + result.Result = true; + result.Message = forClan ? $"Sent {matching.Count} x '{itemName}' to clan." : $"Sent {matching.Count} x '{itemName}' to avatar."; + } + catch (Exception ex) + { + result.IsError = true; + result.Message = forClan ? $"Error sending item to clan: {ex.Message}" : $"Error sending item to avatar: {ex.Message}"; + result.Exception = ex; + } + return result; + } + + /// + /// Sends an item from the sender's inventory to a clan (clan treasury). + /// Resolves clan by name via ClanManager; uses clan-specific result messages. + /// + public async Task> SendItemToClanAsync(Guid senderAvatarId, string clanName, string itemName, int quantity = 1, Guid? itemId = null, ProviderType providerType = ProviderType.Default) + { + if (string.IsNullOrWhiteSpace(clanName)) + { + return new OASISResult { IsError = true, Message = "Clan name is required." }; + } + + var clanResult = await ClanManager.Instance.LoadClanByNameAsync(clanName.Trim(), providerType).ConfigureAwait(false); + if (clanResult.IsError || clanResult.Result == null) + { + return new OASISResult { IsError = true, Message = clanResult.Message ?? "Clan not found." }; + } + + return await ClanManager.Instance.SendItemToClanAsync(senderAvatarId, clanResult.Result.Id, itemName.Trim(), quantity, itemId, providerType).ConfigureAwait(false); + } + + #endregion + } +} + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Load.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Load.cs index cfbd6e911..0b5f24169 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Load.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Load.cs @@ -16,6 +16,7 @@ namespace NextGenSoftware.OASIS.API.Core.Managers public partial class AvatarManager : OASISManager { public OASISResult LoadAvatar(Guid id, bool loadPrivateKeys = false, bool hideAuthDetails = true, ProviderType providerType = ProviderType.Default, int version = 0) + //public OASISResult LoadAvatar(Guid id, bool loadWallets = true, bool loadPrivateKeys = false, bool hideAuthDetails = true, ProviderType providerType = ProviderType.Default, int version = 0) { OASISResult result = new OASISResult(); ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Private.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Private.cs index 549201fe8..7a513b9b8 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Private.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Private.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Threading.Tasks; using BC = BCrypt.Net.BCrypt; @@ -15,6 +15,7 @@ using System.Text; using System.Linq; using NextGenSoftware.OASIS.Common; +using NextGenSoftware.OASIS.API.DNA; using NextGenSoftware.Utilities; namespace NextGenSoftware.OASIS.API.Core.Managers @@ -160,10 +161,18 @@ private async Task> PrepareToRegisterAvatarAsync(string ava foreach (IOASISBlockchainStorageProvider provider in ProviderManager.Instance.GetAllBlockchainProviders()) { - OASISResult walletResult = WalletManager.Instance.CreateWalletWithoutSaving(result.Result.Id, $"Default {Enum.GetName(typeof(ProviderType), provider)} Wallet", $"Default wallet for chain {Enum.GetName(typeof(ProviderType), provider)}", provider.ProviderType.Value, isDefaultWallet: true); + OASISResult walletResult = WalletManager.Instance.CreateWalletWithoutSaving(result.Result.Id, $"Default {provider.ProviderType.Name} Wallet", $"Default wallet for chain {provider.ProviderType.Name}", provider.ProviderType.Value, isDefaultWallet: true); if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + { + if (!result.Result.ProviderWallets.ContainsKey(provider.ProviderType.Value) ) + result.Result.ProviderWallets[provider.ProviderType.Value] = new List(); + + if (result.Result.ProviderWallets[provider.ProviderType.Value] == null) + result.Result.ProviderWallets[provider.ProviderType.Value] = new List(); + result.Result.ProviderWallets[provider.ProviderType.Value].Add(walletResult.Result); + } else OASISErrorHandling.HandleError(ref result, $"Error occured creating default wallet for provider/chain {walletResult.Message}"); } @@ -617,6 +626,9 @@ private async Task> LoadAvatarDetailForProviderAsync( { result.IsLoaded = true; result.Result = task.Result.Result; + if (result.Result != null) + result.Result = (IAvatarDetail)HolonManager.Instance.MapMetaData(result.Result); + PromoteInventoryNftIdFromMetaData(result.Result); } } else @@ -665,6 +677,9 @@ private async Task> LoadAvatarDetailByEmailForProvide { result.IsLoaded = true; result.Result = task.Result.Result; + if (result.Result != null) + result.Result = (IAvatarDetail)HolonManager.Instance.MapMetaData(result.Result); + PromoteInventoryNftIdFromMetaData(result.Result); } } else @@ -713,6 +728,9 @@ private async Task> LoadAvatarDetailByUsernameForProv { result.IsLoaded = true; result.Result = task.Result.Result; + if (result.Result != null) + result.Result = (IAvatarDetail)HolonManager.Instance.MapMetaData(result.Result); + PromoteInventoryNftIdFromMetaData(result.Result); } } else @@ -1021,16 +1039,31 @@ private IAvatar PrepareAvatarForSaving(IAvatar avatar) private string GenerateJWTToken(IAvatar account) { - //TODO: Replace exception with OASISResult ASAP. - if (string.IsNullOrEmpty(OASISDNA.OASIS.Security.SecretKey)) - throw new ArgumentNullException("OASISDNA.OASIS.Security.SecretKey", "OASISDNA.OASIS.Security.SecretKey is missing, please generate a unique secret key from two GUID's."); + OASISResult jwtReady = OASISDNAManager.EnsureJwtSecretKeyReadyForAvatarAuth(); + if (jwtReady.IsError || OASISDNAManager.OASISDNA == null || string.IsNullOrEmpty(OASISDNAManager.OASISDNA.OASIS?.Security?.SecretKey)) + throw new ArgumentNullException("OASISDNA.OASIS.Security.SecretKey", + string.IsNullOrEmpty(jwtReady.Message) + ? "OASISDNA.OASIS.Security.SecretKey is missing and could not be generated. Check DNA/OASIS_DNA.json exists next to STAR CLI." + : jwtReady.Message); + + OASISDNA = OASISDNAManager.OASISDNA; + try + { + ProviderManager.Instance.OASISDNA = OASISDNAManager.OASISDNA; + } + catch + { + // non-fatal + } var tokenHandler = new JwtSecurityTokenHandler(); var key = Encoding.ASCII.GetBytes(OASISDNA.OASIS.Security.SecretKey); + var jwtMinutes = OASISDNA.OASIS.Security.JwtTokenExpirationMinutes; + if (jwtMinutes <= 0) jwtMinutes = 15; var tokenDescriptor = new SecurityTokenDescriptor { Subject = new ClaimsIdentity(new[] { new Claim("id", account.Id.ToString()) }), - Expires = DateTime.UtcNow.AddMinutes(15), + Expires = DateTime.UtcNow.AddMinutes(jwtMinutes), SigningCredentials = new SigningCredentials(new SymmetricSecurityKey(key), SecurityAlgorithms.HmacSha256Signature) }; var token = tokenHandler.CreateToken(tokenDescriptor); @@ -1039,10 +1072,12 @@ private string GenerateJWTToken(IAvatar account) private RefreshToken generateRefreshToken(string ipAddress) { + var refreshDays = OASISDNA.OASIS.Security.RefreshTokenExpirationDays; + if (refreshDays <= 0) refreshDays = 7; return new RefreshToken { Token = randomTokenString(), - Expires = DateTime.UtcNow.AddDays(7), + Expires = DateTime.UtcNow.AddDays(refreshDays), Created = DateTime.UtcNow, CreatedByIp = ipAddress }; @@ -1178,6 +1213,10 @@ private async Task> UpdateAvatarDetailAsync(IAvatarDe if (avatarDetailOriginal.XP != avatarDetailToUpdate.XP && avatarDetailToUpdate.XP > 0) avatarDetailOriginal.XP = avatarDetailToUpdate.XP; + /* Quest tracker state: always apply so GET avatar/current can restore after beam-in */ + avatarDetailOriginal.ActiveQuestId = avatarDetailToUpdate.ActiveQuestId; + avatarDetailOriginal.ActiveObjectiveId = avatarDetailToUpdate.ActiveObjectiveId; + if (avatarDetailOriginal.STARCLIColour != avatarDetailToUpdate.STARCLIColour && avatarDetailToUpdate.STARCLIColour != ConsoleColor.Black) avatarDetailOriginal.STARCLIColour = avatarDetailToUpdate.STARCLIColour; @@ -1268,7 +1307,7 @@ private async Task> LoadProviderWalletsAsync(OASISResult type in ProviderManager.Instance.GetProviderAutoFailOverList()) { - walletsResult = await WalletManager.Instance.LoadProviderWalletsForAvatarByIdAsync(result.Result.Id, false, false, type.Value); + walletsResult = await WalletManager.Instance.LoadProviderWalletsForAvatarByIdAsync(result.Result.Id, false, false, false, type.Value); if (!walletsResult.IsError && walletsResult.Result != null) { @@ -1346,7 +1385,7 @@ private async Task>> LoadProviderWalletsForAllA { foreach (EnumValue type in ProviderManager.Instance.GetProviderAutoFailOverList()) { - walletsResult = await WalletManager.Instance.LoadProviderWalletsForAvatarByIdAsync(avatar.Id, false, false, type.Value); + walletsResult = await WalletManager.Instance.LoadProviderWalletsForAvatarByIdAsync(avatar.Id, false, false, false, type.Value); if (!walletsResult.IsError && walletsResult.Result != null) { diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Save.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Save.cs index 4d8e6f8d5..fa211767f 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Save.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager-Save.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Threading.Tasks; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Helpers; @@ -13,6 +13,8 @@ public partial class AvatarManager : OASISManager { public async Task> SaveAvatarAsync(IAvatar avatar, AutoReplicationMode autoReplicationMode = AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode autoFailOverMode = AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode autoLoadBalanceMode = AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, bool waitForAutoReplicationResult = false, ProviderType providerType = ProviderType.Default) { + if (avatar == null) + return new OASISResult { IsError = true, Message = "The avatar is required. Please provide a valid avatar object." }; // HyperDrive v2 routing with safe fallback to legacy try { @@ -113,6 +115,8 @@ public async Task> SaveAvatarAsync(IAvatar avatar, AutoRepl public OASISResult SaveAvatar(IAvatar avatar, AutoReplicationMode autoReplicationMode = AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode autoFailOverMode = AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode autoLoadBalanceMode = AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, bool waitForAutoReplicationResult = false, ProviderType providerType = ProviderType.Default) { + if (avatar == null) + return new OASISResult { IsError = true, Message = "The avatar is required. Please provide a valid avatar object." }; OASISResult result = new OASISResult(); ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; ProviderType previousProviderType = ProviderType.Default; @@ -210,6 +214,8 @@ public OASISResult SaveAvatar(IAvatar avatar, AutoReplicationMode autoR public OASISResult SaveAvatarDetail(IAvatarDetail avatar, AutoReplicationMode autoReplicationMode = AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode autoFailOverMode = AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode autoLoadBalanceMode = AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, bool waitForAutoReplicationResult = false, ProviderType providerType = ProviderType.Default) { + if (avatar == null) + return new OASISResult { IsError = true, Message = "The avatar detail is required. Please provide a valid IAvatarDetail object." }; OASISResult result = new OASISResult(); ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; ProviderType previousProviderType = ProviderType.Default; @@ -268,6 +274,8 @@ public OASISResult SaveAvatarDetail(IAvatarDetail avatar, AutoRep public async Task> SaveAvatarDetailAsync(IAvatarDetail avatar, AutoReplicationMode autoReplicationMode = AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode autoFailOverMode = AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode autoLoadBalanceMode = AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, bool waitForAutoReplicationResult = false, ProviderType providerType = ProviderType.Default) { + if (avatar == null) + return new OASISResult { IsError = true, Message = "The avatar detail is required. Please provide a valid IAvatarDetail object." }; OASISResult result = new OASISResult(); ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; ProviderType previousProviderType = ProviderType.Default; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager.cs index 78ceb27fa..25a5da5ae 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/AvatarManager/AvatarManager.cs @@ -1,10 +1,11 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NextGenSoftware.Utilities; using NextGenSoftware.OASIS.Common; using NextGenSoftware.OASIS.API.DNA; +using NextGenSoftware.OASIS.API.Core; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces; using NextGenSoftware.OASIS.API.Core.Objects; @@ -14,6 +15,7 @@ using NextGenSoftware.OASIS.API.Core.Objects.Search; using NextGenSoftware.OASIS.API.Core.Interfaces.Search; using NextGenSoftware.OASIS.API.Core.Objects.Avatar; +using NextGenSoftware.CLI.Engine; namespace NextGenSoftware.OASIS.API.Core.Managers { @@ -29,10 +31,16 @@ public static IAvatar LoggedInAvatar { get { - //If there is no logged in user then default to the OASIS System Account Id. //TODO: May need to look into this in more detail later to work out all use/edge cases etc... + // Request-scoped avatar first (set by WEB4/WEB5 middleware) - safe for multiple concurrent clients + var requestAvatar = OASISRequestContext.CurrentAvatar; + if (requestAvatar != null) + return requestAvatar; + var requestAvatarId = OASISRequestContext.CurrentAvatarId; + if (requestAvatarId.HasValue && requestAvatarId.Value != Guid.Empty) + return new Avatar() { Id = requestAvatarId.Value }; + // Fallback to static for non-API callers (e.g. CLI, desktop) if (_loggedInAvatar == null && !string.IsNullOrEmpty(Instance.OASISDNA.OASIS.OASISSystemAccountId)) _loggedInAvatar = new Avatar() { Id = new Guid(Instance.OASISDNA.OASIS.OASISSystemAccountId) }; - return _loggedInAvatar; } set @@ -368,6 +376,8 @@ public async Task> RegisterAsync(string avatarTitle, string public OASISResult BeamOut(IAvatar avatar, AutoReplicationMode autoReplicationMode = AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode autoFailOverMode = AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode autoLoadBalanceMode = AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, bool waitForAutoReplicationResult = false, ProviderType providerType = ProviderType.Default) { + if (avatar == null) + return new OASISResult { IsError = true, Message = "The avatar is required. Please provide a valid avatar object." }; OASISResult result = new OASISResult(); avatar.LastBeamedOut = DateTime.Now; result = SaveAvatar(avatar, autoReplicationMode, autoFailOverMode, autoLoadBalanceMode, waitForAutoReplicationResult, providerType); @@ -376,6 +386,8 @@ public OASISResult BeamOut(IAvatar avatar, AutoReplicationMode autoRepl public async Task> BeamOutAsync(IAvatar avatar, AutoReplicationMode autoReplicationMode = AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode autoFailOverMode = AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode autoLoadBalanceMode = AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, bool waitForAutoReplicationResult = false, ProviderType providerType = ProviderType.Default) { + if (avatar == null) + return new OASISResult { IsError = true, Message = "The avatar is required. Please provide a valid avatar object." }; OASISResult result = new OASISResult(); avatar.LastBeamedOut = DateTime.Now; result = await SaveAvatarAsync(avatar, autoReplicationMode, autoFailOverMode, autoLoadBalanceMode, waitForAutoReplicationResult, providerType); @@ -764,7 +776,7 @@ public OASISResult CheckIfUsernameIsAlreadyInUse(string username) OASISResult result = new OASISResult(); ////Temp supress logging to the console in case STAR CLI is creating a new avatar... - //CLIEngine.SupressConsoleLogging = true; + CLIEngine.SupressConsoleLogging = true; //Temp disable the OASIS HyperDrive so it returns fast and does not attempt to find the avatar across all providers! ;-) //TODO: May want to fine tune how we handle this in future? @@ -777,7 +789,7 @@ public OASISResult CheckIfUsernameIsAlreadyInUse(string username) ProviderManager.Instance.SetAndReplaceAutoFailOverListForProviders(currentProviderFailOverList); //ProviderManager.Instance.IsAutoFailOverEnabled = isAutoFailOverEnabled; - //CLIEngine.SupressConsoleLogging = false; + CLIEngine.SupressConsoleLogging = false; if (!existingAvatarResult.IsError && existingAvatarResult.Result != null) { @@ -845,6 +857,7 @@ public async Task> SaveAvatarDetailForProviderAsync(I if (!providerResult.IsError && providerResult.Result != null) { + HolonManager.Instance.ExtractCustomPropertiesToMetaData(avatar); var task = providerResult.Result.SaveAvatarDetailAsync(avatar); if (await Task.WhenAny(task, Task.Delay(OASISDNA.OASIS.StorageProviders.ProviderMethodCallTimeOutSeconds * 1000)) == task) @@ -1373,6 +1386,12 @@ public async Task> LogoutAllAvatarSessionsAsync(Guid avatarId) public async Task> CreateAvatarSessionAsync(Guid avatarId, CreateSessionRequest sessionData) { OASISResult result = new OASISResult(); + if (sessionData == null) + { + result.IsError = true; + result.Message = "The session data is required. Please provide a valid request with ServiceName, ServiceType, and optional DeviceType, Location, etc."; + return result; + } string errorMessage = $"Error in CreateAvatarSessionAsync method in AvatarManager for avatar {avatarId}. Reason: "; try @@ -1421,6 +1440,12 @@ public async Task> CreateAvatarSessionAsync(Guid avat public async Task> UpdateAvatarSessionAsync(Guid avatarId, string sessionId, UpdateSessionRequest sessionData) { OASISResult result = new OASISResult(); + if (sessionData == null) + { + result.IsError = true; + result.Message = "The session data is required. Please provide a valid UpdateSessionRequest (e.g. Location, IpAddress, IsActive)."; + return result; + } string errorMessage = $"Error in UpdateAvatarSessionAsync method in AvatarManager for avatar {avatarId}, session {sessionId}. Reason: "; try diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/CrossChainBridgeManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/CrossChainBridgeManager.cs index 3353c6225..1c027e5ef 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/CrossChainBridgeManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/CrossChainBridgeManager.cs @@ -103,7 +103,12 @@ public async Task> CreateBridgeOrderAsync CancellationToken token = default) { var result = new OASISResult(); - + if (request == null) + { + result.IsError = true; + result.Message = "The request is required. Please provide a valid CreateBridgeOrderRequest."; + return result; + } try { // Validate request @@ -151,11 +156,13 @@ public async Task> CreateBridgeOrderAsync (fromToken == Eth && toToken == Sol) || (fromToken == Zec && toToken == Sol) || (fromToken == Sol && toToken == Zec); - + + isSupportedPair = true; //TODO: Not sure why we need to check if its a supported pair?! + if (isSupportedPair) { // Get source account address (this would come from user's virtual account in a real implementation) - string sourceAccountAddress = request.UserId.ToString(); // Placeholder + string sourceAccountAddress = request.FromAddress; string sourcePrivateKey = string.Empty; // This would be securely retrieved // Check balance @@ -173,7 +180,8 @@ public async Task> CreateBridgeOrderAsync Guid.NewGuid(), "Insufficient funds for bridge operation" ); - result.IsError = false; + result.IsError = true; + result.Message = result.Result.Message; return result; } @@ -742,6 +750,12 @@ private bool IsValidRadixAddress(string address) public async Task> RecordViewingKeyAsync(ViewingKeyAuditEntry entry, CancellationToken token = default) { var result = new OASISResult(); + if (entry == null) + { + result.IsError = true; + result.Message = "The viewing key audit entry is required. Please provide a valid ViewingKeyAuditEntry."; + return result; + } try { await _viewingKeyAuditService.RecordViewingKeyAsync(entry, token); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Database/SqlServerBridgeOrderRepository.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Database/SqlServerBridgeOrderRepository.cs index 8db3d8869..6afce2dae 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Database/SqlServerBridgeOrderRepository.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Database/SqlServerBridgeOrderRepository.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.Data; -using System.Data.SqlClient; +using Microsoft.Data.SqlClient; using System.Threading; using System.Threading.Tasks; using NextGenSoftware.OASIS.API.Core.Managers.Bridge.DTOs; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Services/CoinGeckoExchangeRateService.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Services/CoinGeckoExchangeRateService.cs index f05fc1ab1..c39f29ec1 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Services/CoinGeckoExchangeRateService.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/Bridge/Services/CoinGeckoExchangeRateService.cs @@ -99,7 +99,8 @@ public async Task> GetExchangeRateAsync( } // Fetch rates from CoinGecko - string url = $"simple/price?ids={fromCoinId},{toCoinId}&vs_currencies=usd"; + //string url = $"simple/price?ids={fromCoinId},{toCoinId}&vs_currencies=usd"; + string url = $"https://api.coingecko.com/api/v3/simple/price?vs_currencies=usd&ids={fromCoinId},{toCoinId}&x_cg_demo_api_key=CG-zG3a2tbc6QybLVKcknucz1Hz"; var response = await _httpClient.GetAsync(url, token); if (!response.IsSuccessStatusCode) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/BridgeManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/BridgeManager.cs index 6ffc7af94..b8cf69b6f 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/BridgeManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/BridgeManager.cs @@ -314,30 +314,53 @@ public ProviderBridgeAdapter(IOASISBlockchainStorageProvider provider) public async Task> GetAccountBalanceAsync(string accountAddress, CancellationToken token = default) { + OASISResult result = new OASISResult(); + // Use GetBalanceAsync instead of redundant GetAccountBalanceAsync var request = new GetWeb3WalletBalanceRequest { WalletAddress = accountAddress }; - var balanceResult = await _provider.GetBalanceAsync(request); - - // Convert double to decimal for bridge compatibility - if (balanceResult.IsError || balanceResult.Result == null) + + if (_provider != null) { + if (!_provider.IsProviderActivated) + { + var activateResult = await _provider.ActivateProviderAsync(); + if (activateResult.IsError) + { + return new OASISResult + { + IsError = true, + Message = $"Failed to activate provider {_provider.ProviderType.Name}: {activateResult.Message}" + }; + } + } + + var balanceResult = await _provider.GetBalanceAsync(request); + + // Convert double to decimal for bridge compatibility + if (balanceResult.IsError || balanceResult.Result == null) + { + return new OASISResult + { + IsError = balanceResult.IsError, + Message = balanceResult.Message, + DetailedMessage = balanceResult.DetailedMessage + }; + } + return new OASISResult { - IsError = balanceResult.IsError, - Message = balanceResult.Message, - DetailedMessage = balanceResult.DetailedMessage + Result = (decimal)balanceResult.Result, + IsError = false, + Message = balanceResult.Message }; } - - return new OASISResult - { - Result = (decimal)balanceResult.Result, - IsError = false, - Message = balanceResult.Message - }; + else + OASISErrorHandling.HandleError(ref result, "Provider is null."); + + return result; } public async Task> CreateAccountAsync(CancellationToken token = default) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ChatManager/ChatManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ChatManager.cs similarity index 98% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ChatManager/ChatManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ChatManager.cs index 23e8fc4e9..42782b5c4 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ChatManager/ChatManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ChatManager.cs @@ -118,7 +118,12 @@ public async Task> StartNewChatSessionAsync(List parti public async Task> SendMessageAsync(string sessionId, Guid senderId, string message, MessageType messageType = MessageType.Text) { var result = new OASISResult(); - + if (message == null) + { + result.IsError = true; + result.Message = "The message content is required. Please provide a non-null string."; + return result; + } try { // Validate session exists diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ClanManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ClanManager.cs new file mode 100644 index 000000000..651c5cc93 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/ClanManager.cs @@ -0,0 +1,375 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using NextGenSoftware.OASIS.API.Core.Enums; +using NextGenSoftware.OASIS.API.Core.Holons; +using NextGenSoftware.OASIS.API.Core.Interfaces; +using NextGenSoftware.OASIS.API.Core.Interfaces.Avatar; +using NextGenSoftware.OASIS.API.Core.Objects; +using NextGenSoftware.OASIS.Common; + +namespace NextGenSoftware.OASIS.API.Core.Managers +{ + /// + /// Manager for Clan entities: create, update, load, list, delete, send item to clan, add/remove avatar. + /// + public class ClanManager + { + private static ClanManager _instance; + + public static ClanManager Instance + { + get + { + if (_instance == null) + _instance = new ClanManager(); + return _instance; + } + } + + public async Task> CreateClanAsync(Guid ownerAvatarId, string name, string description = null, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + if (string.IsNullOrWhiteSpace(name)) + { + result.IsError = true; + result.Message = "Clan name is required."; + return result; + } + + var byName = await LoadClanByNameAsync(name.Trim(), providerType); + if (byName.Result != null) + { + result.IsError = true; + result.Message = "A clan with that name already exists."; + return result; + } + + var clan = new Clan + { + Name = name.Trim(), + Description = description?.Trim() ?? "", + OwnerAvatarId = ownerAvatarId, + MemberIds = new List { ownerAvatarId }, + Inventory = new List() + }; + + var saveResult = await HolonManager.Instance.SaveHolonAsync(clan, true, true, 0, true, false, providerType); + if (saveResult.IsError || saveResult.Result == null) + { + result.IsError = true; + result.Message = saveResult.Message ?? "Failed to create clan."; + return result; + } + + result.Result = saveResult.Result as IClan; + result.Message = "Clan created."; + return result; + } + + public async Task> UpdateClanAsync(IClan clan, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + if (clan == null || clan.Id == Guid.Empty) + { + result.IsError = true; + result.Message = "Valid clan is required."; + return result; + } + + var saveResult = await HolonManager.Instance.SaveHolonAsync(clan, true, true, 0, true, false, providerType); + if (saveResult.IsError || saveResult.Result == null) + { + result.IsError = true; + result.Message = saveResult.Message ?? "Failed to update clan."; + return result; + } + + result.Result = saveResult.Result as IClan; + result.Message = "Clan updated."; + return result; + } + + public async Task> LoadClanAsync(Guid clanId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + var holonResult = await HolonManager.Instance.LoadHolonAsync(clanId, false, false, 0, true, false, HolonType.Clan, 0, providerType); + if (holonResult.IsError || holonResult.Result == null) + { + result.IsError = true; + result.Message = holonResult.Message ?? "Clan not found."; + return result; + } + + result.Result = holonResult.Result; + return result; + } + + /// Load clan by name (case-insensitive). Uses list then filter. + public async Task> LoadClanByNameAsync(string name, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + if (string.IsNullOrWhiteSpace(name)) + { + result.IsError = true; + result.Message = "Clan name is required."; + return result; + } + + var listResult = await HolonManager.Instance.LoadAllHolonsAsync(HolonType.Clan, false, false, 0, true, false, HolonType.Clan, 0, providerType); + if (listResult.IsError || listResult.Result == null) + { + result.IsError = true; + result.Message = listResult.Message ?? "Failed to list clans."; + return result; + } + + var clan = listResult.Result.FirstOrDefault(c => string.Equals(c.Name, name.Trim(), StringComparison.OrdinalIgnoreCase)); + if (clan == null) + { + result.IsError = true; + result.Message = "Clan not found."; + return result; + } + + result.Result = clan; + return result; + } + + public async Task>> ListClansAsync(Guid? ownerAvatarId = null, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult>(); + var listResult = await HolonManager.Instance.LoadAllHolonsAsync(HolonType.Clan, false, false, 0, true, false, HolonType.Clan, 0, providerType); + if (listResult.IsError) + { + result.IsError = true; + result.Message = listResult.Message ?? "Failed to list clans."; + return result; + } + + var list = (listResult.Result ?? Array.Empty()).Cast(); + if (ownerAvatarId.HasValue && ownerAvatarId.Value != Guid.Empty) + list = list.Where(c => c.OwnerAvatarId == ownerAvatarId.Value); + + result.Result = list; + return result; + } + + public async Task> DeleteClanAsync(Guid clanId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + var loadResult = await LoadClanAsync(clanId, providerType); + if (loadResult.IsError || loadResult.Result == null) + { + result.IsError = true; + result.Message = loadResult.Message ?? "Clan not found."; + return result; + } + + var clanToDelete = loadResult.Result; + var deleteResult = await HolonManager.Instance.DeleteHolonAsync(clanToDelete.Id, clanToDelete.OwnerAvatarId, true, providerType); + if (deleteResult.IsError) + { + result.IsError = true; + result.Message = deleteResult.Message ?? "Failed to delete clan."; + return result; + } + + result.Result = true; + result.Message = "Clan deleted."; + return result; + } + + /// Send item from sender's inventory to clan treasury. + public async Task> SendItemToClanAsync(Guid senderAvatarId, Guid clanId, string itemName, int quantity = 1, Guid? itemId = null, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + if (quantity < 1) quantity = 1; + + var clanResult = await LoadClanAsync(clanId, providerType); + if (clanResult.IsError || clanResult.Result == null) + { + result.IsError = true; + result.Message = clanResult.Message ?? "Clan not found."; + return result; + } + + var senderDetailResult = await AvatarManager.Instance.LoadAvatarDetailAsync(senderAvatarId, providerType); + if (senderDetailResult.IsError || senderDetailResult.Result == null) + { + result.IsError = true; + result.Message = "Error loading sender inventory."; + return result; + } + + var senderDetail = senderDetailResult.Result; + if (senderDetail.Inventory == null || senderDetail.Inventory.Count == 0) + { + result.IsError = true; + result.Message = "Sender inventory is empty."; + return result; + } + + List matching; + if (itemId.HasValue && itemId.Value != Guid.Empty) + { + var byId = senderDetail.Inventory.FirstOrDefault(i => i.Id == itemId.Value); + if (byId == null) + { + result.IsError = true; + result.Message = "Item not found in sender inventory."; + return result; + } + matching = new List { byId }; + quantity = 1; + } + else + { + matching = senderDetail.Inventory + .Where(i => i.Name?.Equals(itemName, StringComparison.OrdinalIgnoreCase) == true) + .Take(quantity) + .ToList(); + } + + if (matching.Count == 0) + { + result.IsError = true; + result.Message = "Item not found in sender inventory or insufficient quantity."; + return result; + } + + foreach (var item in matching) + senderDetail.Inventory.Remove(item); + + var saveSenderResult = await AvatarManager.Instance.SaveAvatarDetailAsync(senderDetail, AutoReplicationMode.UseGlobalDefaultInOASISDNA, AutoFailOverMode.UseGlobalDefaultInOASISDNA, AutoLoadBalanceMode.UseGlobalDefaultInOASISDNA, false, providerType); + if (saveSenderResult.IsError) + { + result.IsError = true; + result.Message = "Error updating sender inventory."; + return result; + } + + var clan = clanResult.Result; + if (clan.Inventory == null) + clan.Inventory = new List(); + + var template = matching[0]; + for (int i = 0; i < matching.Count; i++) + { + clan.Inventory.Add(new InventoryItem + { + Id = Guid.NewGuid(), + Name = template.Name, + Description = template.Description, + HolonType = HolonType.InventoryItem, + MetaData = template.MetaData != null ? new Dictionary(template.MetaData) : null + }); + } + + var saveClanResult = await HolonManager.Instance.SaveHolonAsync(clan as IHolon, true, true, 0, true, false, providerType); + if (saveClanResult.IsError) + { + result.IsError = true; + result.Message = "Error updating clan inventory."; + return result; + } + + result.Result = true; + result.Message = $"Sent {matching.Count} x '{itemName}' to clan."; + return result; + } + + public async Task> AddAvatarToClanAsync(Guid clanId, Guid avatarId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + var clanResult = await LoadClanAsync(clanId, providerType); + if (clanResult.IsError || clanResult.Result == null) + { + result.IsError = true; + result.Message = clanResult.Message ?? "Clan not found."; + return result; + } + + var clan = clanResult.Result; + if (clan.MemberIds == null) + clan.MemberIds = new List(); + + if (clan.MemberIds.Contains(avatarId)) + { + result.Result = true; + result.Message = "Avatar is already a member."; + return result; + } + + clan.MemberIds.Add(avatarId); + var saveResult = await UpdateClanAsync(clan, providerType); + if (saveResult.IsError) + { + result.IsError = true; + result.Message = saveResult.Message ?? "Failed to add avatar to clan."; + return result; + } + + result.Result = true; + result.Message = "Avatar added to clan."; + return result; + } + + public async Task> RemoveAvatarFromClanAsync(Guid clanId, Guid avatarId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult(); + var clanResult = await LoadClanAsync(clanId, providerType); + if (clanResult.IsError || clanResult.Result == null) + { + result.IsError = true; + result.Message = clanResult.Message ?? "Clan not found."; + return result; + } + + var clan = clanResult.Result; + if (clan.MemberIds == null || !clan.MemberIds.Contains(avatarId)) + { + result.Result = true; + result.Message = "Avatar is not a member."; + return result; + } + + if (clan.OwnerAvatarId == avatarId) + { + result.IsError = true; + result.Message = "Cannot remove the clan owner. Transfer ownership or delete the clan."; + return result; + } + + clan.MemberIds.Remove(avatarId); + var saveResult = await UpdateClanAsync(clan, providerType); + if (saveResult.IsError) + { + result.IsError = true; + result.Message = saveResult.Message ?? "Failed to remove avatar from clan."; + return result; + } + + result.Result = true; + result.Message = "Avatar removed from clan."; + return result; + } + + /// Get list of avatar Ids that are members of the clan. + public async Task>> GetClanMembersAsync(Guid clanId, ProviderType providerType = ProviderType.Default) + { + var result = new OASISResult>(); + var clanResult = await LoadClanAsync(clanId, providerType); + if (clanResult.IsError || clanResult.Result == null) + { + result.IsError = true; + result.Message = clanResult.Message ?? "Clan not found."; + return result; + } + + result.Result = clanResult.Result.MemberIds ?? new List(); + return result; + } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/CompetitionManager/CompetitionManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/CompetitionManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/CompetitionManager/CompetitionManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/CompetitionManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/EggsManager/EggsManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/EggsManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/EggsManager/EggsManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/EggsManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/FilesManager/FilesManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/FilesManager.cs similarity index 95% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/FilesManager/FilesManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/FilesManager.cs index 6c77ff07b..f5799e013 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/FilesManager/FilesManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/FilesManager.cs @@ -67,6 +67,12 @@ public async Task>> GetAllFilesForAvatarAsync(Guid public async Task> UploadFileAsync(Guid avatarId, string fileName, byte[] fileData, string contentType, Dictionary metadata = null) { var result = new OASISResult(); + if (fileData == null) + { + result.IsError = true; + result.Message = "The file data is required. Please provide a valid byte array."; + return result; + } try { var fileId = Guid.NewGuid(); @@ -240,6 +246,13 @@ public async Task> GetFileMetadataAsync(Guid avatarId, G public async Task> UpdateFileMetadataAsync(Guid avatarId, Guid fileId, Dictionary metadata) { var result = new OASISResult(); + if (metadata == null) + { + result.IsError = true; + result.Result = false; + result.Message = "The metadata is required. Please provide a valid dictionary (can be empty)."; + return result; + } try { if (!_userFiles.ContainsKey(avatarId)) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/GiftsManager/GiftsManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/GiftsManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/GiftsManager/GiftsManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/GiftsManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Load.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Load.cs index fa2d0ecdb..c92a945a6 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Load.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Load.cs @@ -1646,8 +1646,11 @@ public async Task>> LoadHolonsByMetaDataAsync(Di if (loadChildren && !loadChildrenFromProvider) result = await LoadChildHolonsRecursiveForParentHolonAsync(result, $"metaKeyValuePairs", subChildHolonType, loadChildren, recursive, maxChildDepth, continueOnError, loadChildrenFromProvider, version, currentChildDepth, providerType); } - - SwitchBackToCurrentProvider(currentProviderType, ref result); + + //TODO: Temp, need to investigate more later! ;-) + if (currentProviderType != ProviderType.LocalFileOASIS) + SwitchBackToCurrentProvider(currentProviderType, ref result); + return result; } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Private.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Private.cs index 4e841d9c2..0dd3a5084 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Private.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Private.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Linq; using System.Reflection; using System.Threading.Tasks; @@ -20,6 +20,16 @@ namespace NextGenSoftware.OASIS.API.Core.Managers { public partial class HolonManager : OASISManager { + /// + /// Used when hydrating holon MetaData JSON into CLR types (e.g. quest objectives list). + /// Must be case-insensitive: persisted rows often use Pascal Title/Description while the ONODE objective type maps JSON names title/description; + /// default System.Text.Json would leave authored strings empty while requirement dictionaries may still deserialize. + /// + private static readonly JsonSerializerOptions MetaDataComplexTypeDeserializeOptions = new JsonSerializerOptions + { + PropertyNameCaseInsensitive = true + }; + private Dictionary _parentOmiverse = new Dictionary(); private Dictionary _parentDimension = new Dictionary(); private Dictionary _parentMultiverse = new Dictionary(); @@ -49,6 +59,7 @@ public Dictionary CelestialBodyCoreCache private IHolon PrepareHolonForSaving(IHolon holon, Guid avatarId, bool extractMetaData) { + // Callers (SaveHolon overloads) validate holon != null and return OASISResult before calling here. // TODO: I think it's best to include audit stuff here so the providers do not need to worry about it? // Providers could always override this behaviour if they choose... @@ -100,56 +111,32 @@ private IHolon PrepareHolonForSaving(IHolon holon, Guid avatarId, bool extractMe // TODO: Would ideally like to find a better way to do this so we can avoid reflection if possible because of the potential overhead! // Need to do some perfomrnace tests with reflection turned on/off (so with this code enabled/disabled) to see what the overhead is exactly... - bool storeAsJsonString = false; - // We only want to extract the meta data for sub-classes of Holon that are calling the Generic overloads. if (holon.GetType() != typeof(Holon) && extractMetaData) { PropertyInfo[] props = holon.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance); - var classAttributes = holon.GetType().GetCustomAttributes(); - - //foreach (CustomOASISProperty attribute in classAttributes) - //{ - // Console.WriteLine($"StoreAsJsonString: {attribute.StoreAsJsonString}"); - - // storeAsJsonString = attribute.StoreAsJsonString; - - - //} foreach (PropertyInfo propertyInfo in props) { - foreach (CustomAttributeData data in propertyInfo.CustomAttributes) + var customAttr = propertyInfo.GetCustomAttribute(); + if (customAttr != null) { - if (data.AttributeType == (typeof(CustomOASISProperty))) - { - //if (data.NamedArguments) - - for (int i = 0; i < data.NamedArguments.Count() ; i++) - { - if (data.NamedArguments[i].MemberName == propertyInfo.Name) - { - if (Convert.ToBoolean(data.NamedArguments[i].TypedValue.Value)) - { - - } - } - } - - //ustomOASISProperty oasisProperty = data as CustomOASISProperty; - - //holon.MetaData[propertyInfo.Name] = propertyInfo.GetValue(holon).ToString(); - if (storeAsJsonString) - holon.MetaData[propertyInfo.Name] = JsonSerializer.Serialize(propertyInfo.GetValue(holon)) ; - else - holon.MetaData[propertyInfo.Name] = propertyInfo.GetValue(holon); - - break; - } + bool useJson = customAttr.StoreAsJsonString; + var value = propertyInfo.GetValue(holon); + if (useJson && value != null) + holon.MetaData[propertyInfo.Name] = JsonSerializer.Serialize(value); + else + holon.MetaData[propertyInfo.Name] = value; } } } + /* Ensure CreatedByAvatarId and Active are in MetaData so LoadHolonsByMetaData (e.g. by CreatedByAvatarId + Active) returns this holon, including child quests/sub-quests saved via SaveAsync (not only via STARNETManagerBase.CreateAsync). */ + if (holon.MetaData == null) + holon.MetaData = new Dictionary(); + holon.MetaData["CreatedByAvatarId"] = holon.CreatedByAvatarId.ToString(); + holon.MetaData["Active"] = holon.IsActive ? "1" : "0"; + //if (holon.AllChildren == null) // holon.AllChildren = new List(holon.Children); //holon.AllChildren = new List(holon.Children.ToImmutableList()); //TODO: Investigate ImmutableList... @@ -160,6 +147,30 @@ private IHolon PrepareHolonForSaving(IHolon holon, Guid avatarId, bool extractMe return holon; } + /// + /// Copies [CustomOASISProperty] fields from the holon into its MetaData so providers persist them (e.g. AvatarDetail.ActiveQuestId, ActiveObjectiveId). + /// Call before saving a holon when the save path does not go through SaveHolon (e.g. SaveAvatarDetailAsync). + /// + public void ExtractCustomPropertiesToMetaData(IHolon holon) + { + if (holon == null) return; + if (holon.MetaData == null) + holon.MetaData = new Dictionary(); + if (holon.GetType() == typeof(Holon)) return; + + var props = holon.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance); + foreach (var propertyInfo in props) + { + var customAttr = propertyInfo.GetCustomAttribute(); + if (customAttr == null) continue; + var value = propertyInfo.GetValue(holon); + if (customAttr.StoreAsJsonString && value != null) + holon.MetaData[propertyInfo.Name] = JsonSerializer.Serialize(value); + else + holon.MetaData[propertyInfo.Name] = value; + } + } + private IEnumerable PrepareHolonsForSaving(IEnumerable holons, Guid avatarId, bool extractMetaData) { List holonsToReturn = new List(); @@ -564,74 +575,147 @@ public void MapMetaData(OASISResult> result) where T : IHolon public IHolon MapMetaData(IHolon holon) where T : IHolon { + const BindingFlags flags = BindingFlags.Public | BindingFlags.Instance; + var type = typeof(T); + var properties = type.GetProperties(flags); + foreach (string key in holon.MetaData.Keys) { try { - PropertyInfo propInfo = typeof(T).GetProperty(key); + // Case-insensitive match so MetaData keys like "objectives" (from MongoDB/JSON camelCase) match property "Objectives" + PropertyInfo propInfo = properties.FirstOrDefault(p => string.Equals(p.Name, key, StringComparison.OrdinalIgnoreCase)); - if (propInfo != null && holon.MetaData[key] != null) + if (propInfo != null) { + var underlyingGuid = Nullable.GetUnderlyingType(propInfo.PropertyType); + var isNullableGuid = underlyingGuid == typeof(Guid); if (propInfo.PropertyType == typeof(Guid)) - propInfo.SetValue(holon, new Guid(holon.MetaData[key].ToString())); - - else if (propInfo.PropertyType == typeof(bool)) - propInfo.SetValue(holon, Convert.ToBoolean(holon.MetaData[key])); + { + var gRaw = holon.MetaData[key]; + if (gRaw is JsonElement jeG && jeG.ValueKind == JsonValueKind.String && Guid.TryParse(jeG.GetString(), out var gj)) + propInfo.SetValue(holon, gj); + else if (gRaw is Guid gDirect) + propInfo.SetValue(holon, gDirect); + else if (gRaw != null && Guid.TryParse(gRaw.ToString(), out var gp)) + propInfo.SetValue(holon, gp); + } + else if (isNullableGuid) + { + /* MetaData values are often JsonElement (STJ) or BSON-deserialized types; ToString() alone breaks Guid.TryParse for JsonElement. */ + var raw = holon.MetaData[key]; + if (raw == null) + propInfo.SetValue(holon, null); + else if (raw is JsonElement je) + { + if (je.ValueKind == JsonValueKind.Null || je.ValueKind == JsonValueKind.Undefined) + propInfo.SetValue(holon, null); + else if (je.ValueKind == JsonValueKind.String) + { + var js = je.GetString(); + if (string.IsNullOrWhiteSpace(js)) + propInfo.SetValue(holon, null); + else if (Guid.TryParse(js, out var guidFromJe)) + propInfo.SetValue(holon, guidFromJe); + } + } + else if (raw is Guid gBox) + propInfo.SetValue(holon, gBox == Guid.Empty ? null : gBox); + else if (string.IsNullOrWhiteSpace(raw.ToString())) + propInfo.SetValue(holon, null); + else if (Guid.TryParse(raw.ToString(), out var guidVal)) + propInfo.SetValue(holon, guidVal); + } + else if (holon.MetaData[key] != null) + { + if (propInfo.PropertyType == typeof(bool)) + propInfo.SetValue(holon, Convert.ToBoolean(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(DateTime)) - propInfo.SetValue(holon, Convert.ToDateTime(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(DateTime)) + propInfo.SetValue(holon, Convert.ToDateTime(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(int)) - propInfo.SetValue(holon, Convert.ToInt32(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(int)) + propInfo.SetValue(holon, Convert.ToInt32(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(long)) - propInfo.SetValue(holon, Convert.ToInt64(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(long)) + propInfo.SetValue(holon, Convert.ToInt64(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(float)) - propInfo.SetValue(holon, Convert.ToDouble(holon.MetaData[key])); //TODO: Check if this is right?! :) + else if (propInfo.PropertyType == typeof(float)) + propInfo.SetValue(holon, Convert.ToDouble(holon.MetaData[key])); //TODO: Check if this is right?! :) - else if (propInfo.PropertyType == typeof(double)) - propInfo.SetValue(holon, Convert.ToDouble(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(double)) + propInfo.SetValue(holon, Convert.ToDouble(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(decimal)) - propInfo.SetValue(holon, Convert.ToDecimal(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(decimal)) + propInfo.SetValue(holon, Convert.ToDecimal(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(UInt16)) - propInfo.SetValue(holon, Convert.ToUInt16(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(UInt16)) + propInfo.SetValue(holon, Convert.ToUInt16(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(UInt32)) - propInfo.SetValue(holon, Convert.ToUInt32(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(UInt32)) + propInfo.SetValue(holon, Convert.ToUInt32(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(UInt64)) - propInfo.SetValue(holon, Convert.ToUInt64(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(UInt64)) + propInfo.SetValue(holon, Convert.ToUInt64(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(Single)) - propInfo.SetValue(holon, Convert.ToSingle(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(Single)) + propInfo.SetValue(holon, Convert.ToSingle(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(char)) - propInfo.SetValue(holon, Convert.ToChar(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(char)) + propInfo.SetValue(holon, Convert.ToChar(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(byte)) - propInfo.SetValue(holon, Convert.ToByte(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(byte)) + propInfo.SetValue(holon, Convert.ToByte(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(sbyte)) - propInfo.SetValue(holon, Convert.ToSByte(holon.MetaData[key])); + else if (propInfo.PropertyType == typeof(sbyte)) + propInfo.SetValue(holon, Convert.ToSByte(holon.MetaData[key])); - else if (propInfo.PropertyType == typeof(Color)) - propInfo.SetValue(holon, ColorTranslator.FromHtml(holon.MetaData[key].ToString())); + else if (propInfo.PropertyType == typeof(Color)) + propInfo.SetValue(holon, ColorTranslator.FromHtml(holon.MetaData[key].ToString())); - else if (propInfo.PropertyType == typeof(Enum)) - propInfo.SetValue(holon, holon.MetaData[key]); - //propInfo.SetValue(holon, (Color)(holon.MetaData[key])); + else if (propInfo.PropertyType.IsEnum) + propInfo.SetValue(holon, Enum.Parse(propInfo.PropertyType, holon.MetaData[key].ToString(), true)); - //else if (propInfo.Attributes.) - // propInfo.SetValue(holon, holon.MetaData[key]); - - else if (propInfo.PropertyType == typeof(string) && holon.MetaData[key] != null) - propInfo.SetValue(holon, holon.MetaData[key].ToString()); + else if (propInfo.PropertyType == typeof(string)) + propInfo.SetValue(holon, holon.MetaData[key].ToString()); - else - propInfo.SetValue(holon, holon.MetaData[key]); + else if (propInfo.PropertyType != typeof(string)) + { + /* Complex types: MetaData may store a JSON string, or a JsonElement (array/object/string) from STJ/BSON providers. */ + var rawMeta = holon.MetaData[key]; + try + { + if (rawMeta is string jsonStr) + { + var deserialized = JsonSerializer.Deserialize(jsonStr, propInfo.PropertyType, MetaDataComplexTypeDeserializeOptions); + if (deserialized != null) + propInfo.SetValue(holon, deserialized); + } + else if (rawMeta is JsonElement je) + { + if (je.ValueKind == JsonValueKind.String) + { + var inner = je.GetString(); + if (!string.IsNullOrEmpty(inner)) + { + var deserialized = JsonSerializer.Deserialize(inner, propInfo.PropertyType, MetaDataComplexTypeDeserializeOptions); + if (deserialized != null) + propInfo.SetValue(holon, deserialized); + } + } + else if (je.ValueKind is JsonValueKind.Object or JsonValueKind.Array) + { + var deserialized = JsonSerializer.Deserialize(je.GetRawText(), propInfo.PropertyType, MetaDataComplexTypeDeserializeOptions); + if (deserialized != null) + propInfo.SetValue(holon, deserialized); + } + } + else + propInfo.SetValue(holon, rawMeta); + } + catch { /* leave property unchanged if JSON deserialize fails */ } + } + } } } catch (Exception ex) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Save.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Save.cs index ad5a2882e..a2fb9784a 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Save.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Save.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; @@ -141,6 +141,8 @@ public async Task> LoadFileAsync(Guid id, Guid avatarId, Pro public OASISResult SaveHolon(IHolon holon, Guid avatarId, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { + if (holon == null) + return new OASISResult { IsError = true, Message = "The holon field is required. Please provide a valid holon object in the request body." }; ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; OASISResult result = new OASISResult(); @@ -195,11 +197,18 @@ public OASISResult SaveHolon(IHolon holon, Guid avatarId, bool saveChild public OASISResult SaveHolon(IHolon holon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { - return SaveHolon(holon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + if (holon == null) + return new OASISResult { IsError = true, Message = "The holon field is required. Please provide a valid holon object in the request body." }; + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult(holon) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return SaveHolon(holon, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); } public OASISResult SaveHolon(IHolon holon, Guid avatarId, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { + if (holon == null) + return new OASISResult { IsError = true, Message = "The holon field is required. Please provide a valid holon object in the request body." }; ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; OASISResult result = new OASISResult((T)holon); OASISResult holonSaveResult = new OASISResult(); @@ -243,12 +252,17 @@ public OASISResult SaveHolon(IHolon holon, bool saveChildren = true, boo public OASISResult SaveHolon(IHolon holon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { - return SaveHolon(holon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarId = GetLoggedInAvatarId(); + if (avatarId == Guid.Empty) + return new OASISResult { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return SaveHolon(holon, avatarId, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); } // Implemented OASISResult format for all Holon/Avatar Manager methods public async Task> SaveHolonAsync(IHolon holon, Guid avatarId, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { + if (holon == null) + return new OASISResult { IsError = true, Message = "The holon field is required. Please provide a valid holon object in the request body." }; // HyperDrive v2 routing with safe fallback to legacy try { @@ -325,12 +339,19 @@ public async Task> SaveHolonAsync(IHolon holon, Guid avatarI public async Task> SaveHolonAsync(IHolon holon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { - return await SaveHolonAsync(holon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + if (holon == null) + return new OASISResult { IsError = true, Message = "The holon field is required. Please provide a valid holon object in the request body." }; + var avatarIdAsync = GetLoggedInAvatarId(); + if (avatarIdAsync == Guid.Empty) + return new OASISResult(holon) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return await SaveHolonAsync(holon, avatarIdAsync, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); } // Implemented OASISResult format for all Holon/Avatar Manager methods public async Task> SaveHolonAsync(IHolon holon, Guid avatarId, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { + if (holon == null) + return new OASISResult { IsError = true, Message = "The holon field is required. Please provide a valid holon object in the request body." }; ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; OASISResult result = new OASISResult((T)holon); OASISResult holonSaveResult = new OASISResult(); @@ -374,7 +395,10 @@ public async Task> SaveHolonAsync(IHolon holon, bool saveChi public async Task> SaveHolonAsync(IHolon holon, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { - return await SaveHolonAsync(holon, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarIdTAsync = GetLoggedInAvatarId(); + if (avatarIdTAsync == Guid.Empty) + return new OASISResult { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return await SaveHolonAsync(holon, avatarIdTAsync, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); } public OASISResult> SaveHolons(IEnumerable holons, Guid avatarId, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) @@ -426,7 +450,10 @@ public OASISResult> SaveHolons(IEnumerable holons, G public OASISResult> SaveHolons(IEnumerable holons, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) { - return SaveHolons(holons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarIdList = GetLoggedInAvatarId(); + if (avatarIdList == Guid.Empty) + return new OASISResult>(holons) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return SaveHolons(holons, avatarIdList, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); } public OASISResult> SaveHolons(IEnumerable holons, Guid avatarId, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() @@ -492,7 +519,10 @@ public OASISResult> SaveHolons(IEnumerable holons, b public OASISResult> SaveHolons(IEnumerable holons, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { - return SaveHolons(holons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); + var avatarIdListT = GetLoggedInAvatarId(); + if (avatarIdListT == Guid.Empty) + return new OASISResult> { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return SaveHolons(holons, avatarIdListT, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, providerType); } // Implemented OASISResult format for all Holon/Avatar Manager methods @@ -545,7 +575,10 @@ public async Task>> SaveHolonsAsync(IEnumerable< public async Task>> SaveHolonsAsync(IEnumerable holons, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, bool childHolonsFlattened = false, ProviderType providerType = ProviderType.Default) { - return await SaveHolonsAsync(holons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, childHolonsFlattened, providerType); + var avatarIdListAsync = GetLoggedInAvatarId(); + if (avatarIdListAsync == Guid.Empty) + return new OASISResult>(holons) { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return await SaveHolonsAsync(holons, avatarIdListAsync, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, childHolonsFlattened, providerType); } // Implemented OASISResult format for all Holon/Avatar Manager methods @@ -610,7 +643,20 @@ public async Task>> SaveHolonsAsync(IEnumerable< public async Task>> SaveHolonsAsync(IEnumerable holons, bool saveChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool saveChildrenOnProvider = false, bool childHolonsFlattened = false, ProviderType providerType = ProviderType.Default) where T : IHolon, new() { - return await SaveHolonsAsync(holons, AvatarManager.LoggedInAvatar.Id, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, childHolonsFlattened, providerType); + var avatarIdListTAsync = GetLoggedInAvatarId(); + if (avatarIdListTAsync == Guid.Empty) + return new OASISResult> { IsError = true, Message = "The avatar has not been authenticated. Make sure you have authenticated first using the avatar/authenticate endpoint." }; + return await SaveHolonsAsync(holons, avatarIdListTAsync, saveChildren, recursive, maxChildDepth, continueOnError, saveChildrenOnProvider, childHolonsFlattened, providerType); + } + + private static Guid GetLoggedInAvatarId() + { + if (AvatarManager.LoggedInAvatar == null) + return Guid.Empty; + var id = AvatarManager.LoggedInAvatar.Id; + if (id != Guid.Empty) + return id; + return AvatarManager.LoggedInAvatar.AvatarId; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Search.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Search.cs index 5574bc88d..299b2c376 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Search.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager-Search.cs @@ -12,13 +12,15 @@ namespace NextGenSoftware.OASIS.API.Core.Managers { public partial class HolonManager : OASISManager { - public OASISResult> SearchHolons(string searchTerm, Guid avatarId, Guid parentId = default, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) + public OASISResult> SearchHolons(string searchTerm, Guid avatarId, Guid parentId = default, Dictionary filterByMetaData = null, MetaKeyValuePairMatchMode metaKeyValuePairMatchMode = MetaKeyValuePairMatchMode.All, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) { OASISResult> result = new OASISResult>(); OASISResult searchResults = SearchManager.Instance.Search(new SearchParams() { AvatarId = avatarId, ParentId = parentId, + FilterByMetaData = filterByMetaData, + MetaKeyValuePairMatchMode = metaKeyValuePairMatchMode, Recursive = recursive, SearchOnlyForCurrentAvatar = searchOnlyForCurrentAvatar, SearchGroups = new List() @@ -43,13 +45,15 @@ public OASISResult> SearchHolons(string searchTerm, Guid ava return result; } - public async Task>> SearchHolonsAsync(string searchTerm, Guid avatarId, Guid parentId = default, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) + public async Task>> SearchHolonsAsync(string searchTerm, Guid avatarId, Guid parentId = default, Dictionary filterByMetaData = null, MetaKeyValuePairMatchMode metaKeyValuePairMatchMode = MetaKeyValuePairMatchMode.All, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) { OASISResult> result = new OASISResult>(); OASISResult searchResults = await SearchManager.Instance.SearchAsync(new SearchParams() { AvatarId = avatarId, ParentId = parentId, + FilterByMetaData = filterByMetaData, + MetaKeyValuePairMatchMode = metaKeyValuePairMatchMode, Recursive = recursive, SearchOnlyForCurrentAvatar = searchOnlyForCurrentAvatar, SearchGroups = new List() @@ -73,13 +77,15 @@ public async Task>> SearchHolonsAsync(string sea return result; } - public OASISResult> SearchHolons(string searchTerm, Guid avatarId, Guid parentId = default, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) where T : IHolon, new() + public OASISResult> SearchHolons(string searchTerm, Guid avatarId, Guid parentId = default, Dictionary filterByMetaData = null, MetaKeyValuePairMatchMode metaKeyValuePairMatchMode = MetaKeyValuePairMatchMode.All, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) where T : IHolon, new() { OASISResult> result = new OASISResult>(); OASISResult searchResults = SearchManager.Instance.Search(new SearchParams() { AvatarId = avatarId, ParentId = parentId, + FilterByMetaData = filterByMetaData, + MetaKeyValuePairMatchMode = metaKeyValuePairMatchMode, Recursive = recursive, SearchOnlyForCurrentAvatar = searchOnlyForCurrentAvatar, SearchGroups = new List() @@ -115,13 +121,15 @@ public async Task>> SearchHolonsAsync(string sea return result; } - public async Task>> SearchHolonsAsync(string searchTerm, Guid avatarId, Guid parentId = default, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) where T : IHolon, new() + public async Task>> SearchHolonsAsync(string searchTerm, Guid avatarId, Guid parentId = default, Dictionary filterByMetaData = null, MetaKeyValuePairMatchMode metaKeyValuePairMatchMode = MetaKeyValuePairMatchMode.All, bool searchOnlyForCurrentAvatar = true, HolonType holonType = HolonType.All, bool loadChildren = true, bool recursive = true, int maxChildDepth = 0, bool continueOnError = true, bool loadChildrenFromProvider = false, HolonType childHolonType = HolonType.All, int version = 0, ProviderType providerType = ProviderType.Default, bool cache = true) where T : IHolon, new() { OASISResult> result = new OASISResult>(); OASISResult searchResults = await SearchManager.Instance.SearchAsync(new SearchParams() { AvatarId = avatarId, ParentId = parentId, + FilterByMetaData = filterByMetaData, + MetaKeyValuePairMatchMode = metaKeyValuePairMatchMode, Recursive = recursive, SearchOnlyForCurrentAvatar = searchOnlyForCurrentAvatar, SearchGroups = new List() diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager.cs index 5997d6271..90721c820 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/HolonManager/HolonManager.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; @@ -379,6 +379,12 @@ public async Task> SaveSettingAsync(Guid avatarId, string c public async Task> SaveSettingsAsync(Guid avatarId, string category, Dictionary settings) { var result = new OASISResult(); + if (settings == null) + { + result.IsError = true; + result.Message = "The settings dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } try { // Get or create the settings holon for this category diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KarmaManager/KarmaManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KarmaManager.cs similarity index 98% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KarmaManager/KarmaManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KarmaManager.cs index 872298f8c..b4271b6da 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KarmaManager/KarmaManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KarmaManager.cs @@ -10,8 +10,9 @@ using NextGenSoftware.OASIS.Common; using NextGenSoftware.OASIS.API.DNA; using NextGenSoftware.Utilities; -using NextGenSoftware.OASIS.API.ONODE.Core.Holons; -using NextGenSoftware.OASIS.API.ONODE.Core.Interfaces.Holons; +// TODO: ONODE.Core references removed to avoid circular dependency - these methods need to be moved to ONODE project +// using NextGenSoftware.OASIS.API.ONODE.Core.Holons; +// using NextGenSoftware.OASIS.API.ONODE.Core.Interfaces.Holons; namespace NextGenSoftware.OASIS.API.Core.Managers { @@ -525,7 +526,9 @@ public async Task>> GetKarmaStatsAsync(Gu } #region Karma Weighting Voting (using Proposal holon) - + // TODO: This region is commented out because it requires ONODE.Core which creates a circular dependency + // These methods should be moved to the ONODE project + /* /// /// Votes for a positive karma weighting using the Proposal holon system /// @@ -816,7 +819,7 @@ public async Task>> ListKarmaWe return result; } - + */ #endregion #endregion diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KeyManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KeyManager.cs index 13cc0c0a9..ddff2fc47 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KeyManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/KeyManager.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; @@ -94,64 +94,135 @@ public KeyManager(IOASISStorageProvider OASISStorageProvider, OASISDNA OASISDNA public OASISResult GenerateKeyPairWithWalletAddress(ProviderType providerType) { OASISResult result = new OASISResult(); - result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + + try + { + IOASISProvider provider = ProviderManager.Instance.GetProvider(providerType); + IOASISBlockchainStorageProvider blockchainStorageProvider = provider as IOASISBlockchainStorageProvider; + + if (blockchainStorageProvider != null) + { + try + { + result = blockchainStorageProvider.GenerateKeyPair(); + + if (result.IsError || result.Result == null || (result.Result != null && (string.IsNullOrEmpty(result.Result.PublicKey) || string.IsNullOrEmpty(result.Result.PrivateKey) || string.IsNullOrEmpty(result.Result.WalletAddressLegacy)))) + { + result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + result.IsError = false; + } + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, $"Error occured in GenerateKeyPairWithWalletAddress calling provider {Enum.GetName(typeof(ProviderType), providerType)} GenerateKeyPair(): {ex.Message}", ex); + result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + } + return result; + } + else + result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"Unknown error occured in GenerateKeyPairWithWalletAddress for providerType {Enum.GetName(typeof(ProviderType), providerType)}: {e.Message}"); + } + return result; } - public OASISResult GenerateKeyPair(ProviderType providerType) + public async Task> GenerateKeyPairWithWalletAddressAsync(ProviderType providerType) { - string prefix = ""; + OASISResult result = new OASISResult(); - //TODO: Need to look up and add all prefixes here! - switch (providerType) + try { - case ProviderType.EthereumOASIS: - prefix = "1"; - break; + IOASISProvider provider = ProviderManager.Instance.GetProvider(providerType); + IOASISBlockchainStorageProvider blockchainStorageProvider = provider as IOASISBlockchainStorageProvider; + + if (blockchainStorageProvider != null) + { + try + { + result = await blockchainStorageProvider.GenerateKeyPairAsync(); - case ProviderType.SolanaOASIS: - prefix = "2"; - break; + if (result.IsError || result.Result == null || (result.Result != null && (string.IsNullOrEmpty(result.Result.PublicKey) || string.IsNullOrEmpty(result.Result.PrivateKey) || string.IsNullOrEmpty(result.Result.WalletAddressLegacy)))) + { + result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + result.IsError = false; + } + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, $"Error occured in GenerateKeyPairWithWalletAddressAsync calling provider {Enum.GetName(typeof(ProviderType), providerType)} GenerateKeyPair(): {ex.Message}", ex); + result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + } + return result; + } + else + result.Result = KeyHelper.GenerateKeyValuePairAndWalletAddress(); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"Unknown error occured in GenerateKeyPairWithWalletAddressAsync for providerType {Enum.GetName(typeof(ProviderType), providerType)}: {e.Message}"); } - return GenerateKeyPair(prefix); + return result; } - public OASISResult GenerateKeyPair(string prefix) - { - OASISResult result = new OASISResult(new KeyPair()); + //public OASISResult GenerateKeyPair(ProviderType providerType) + //{ + // string prefix = ""; - //// Create RSA instance - //RSA rsa = RSA.Create(); + // //TODO: Need to look up and add all prefixes here! + // switch (providerType) + // { + // case ProviderType.EthereumOASIS: + // prefix = "1"; + // break; - //// Export keys - //string publicKeyXml = rsa.ToXmlString(false); - //string privateKeyXml = rsa.ToXmlString(true); + // case ProviderType.SolanaOASIS: + // prefix = "2"; + // break; + // } + // return GenerateKeyPair(prefix); + //} + //public OASISResult GenerateKeyPair(string prefix) + //{ + // OASISResult result = new OASISResult(new KeyPair()); - byte[] privateKey = Secp256K1Manager.GenerateRandomKey(); + // //// Create RSA instance + // //RSA rsa = RSA.Create(); - OASISResult privateWifResult = GetPrivateWif(privateKey); + // //// Export keys + // //string publicKeyXml = rsa.ToXmlString(false); + // //string privateKeyXml = rsa.ToXmlString(true); - if (!privateWifResult.IsError && privateWifResult.Result != null) - { - result.Result.PrivateKey = privateWifResult.Result; - byte[] publicKey = Secp256K1Manager.GetPublicKey(privateKey, true); - OASISResult publicWifResult = GetPublicWif(publicKey, prefix); + // byte[] privateKey = Secp256K1Manager.GenerateRandomKey(); - if (!publicWifResult.IsError && publicWifResult.Result != null) - result.Result.PublicKey = publicWifResult.Result; - else - OASISErrorHandling.HandleError(ref result, $"Error occured in GenerateKeyPair generating public WIF. Reason: {publicWifResult.Message}"); - } - else - OASISErrorHandling.HandleError(ref result, $"Error occured in GenerateKeyPair generating private WIF. Reason: {privateWifResult.Message}"); + // OASISResult privateWifResult = GetPrivateWif(privateKey); - return result; - } + // if (!privateWifResult.IsError && privateWifResult.Result != null) + // { + // result.Result.PrivateKey = privateWifResult.Result; + + // byte[] publicKey = Secp256K1Manager.GetPublicKey(privateKey, true); + + // OASISResult publicWifResult = GetPublicWif(publicKey, prefix); + + // if (!publicWifResult.IsError && publicWifResult.Result != null) + // result.Result.PublicKey = publicWifResult.Result; + // else + // OASISErrorHandling.HandleError(ref result, $"Error occured in GenerateKeyPair generating public WIF. Reason: {publicWifResult.Message}"); + // } + // else + // OASISErrorHandling.HandleError(ref result, $"Error occured in GenerateKeyPair generating private WIF. Reason: {privateWifResult.Message}"); + + // return result; + //} public OASISResult ClearCache() { @@ -282,7 +353,11 @@ public OASISResult LinkProviderWalletAddressToAvatarByEmail(Gui public OASISResult LinkProviderWalletAddressToAvatar(Guid walletId, IAvatar avatar, ProviderType providerTypeToLinkTo, string walletAddress, ProviderType providerToLoadAvatarFrom = ProviderType.Default) { OASISResult result = new OASISResult(); - + if (avatar == null) + { + OASISErrorHandling.HandleError(ref result, "The avatar is required. Please provide a valid avatar object."); + return result; + } try { if (!avatar.ProviderWallets.ContainsKey(providerTypeToLinkTo)) @@ -302,7 +377,8 @@ public OASISResult LinkProviderWalletAddressToAvatar(Guid walle CreatedDate = DateTime.Now, WalletAddress = walletAddress, ProviderType = providerTypeToLinkTo, - SecretRecoveryPhrase = string.Join(" ", new Mnemonic(Wordlist.English, WordCount.Twelve).Words) + SecretRecoveryPhrase = Rijndael.Encrypt(string.Join(" ", new Mnemonic(Wordlist.English, WordCount.Twelve).Words), OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256) + //SecretRecoveryPhrase = string.Join(" ", new Mnemonic(Wordlist.English, WordCount.Twelve).Words) }; result.Result = newWallet; @@ -432,6 +508,11 @@ public OASISResult LinkProviderPublicKeyToAvatarByEmail(Guid wa public OASISResult LinkProviderPublicKeyToAvatar(Guid walletId, IAvatar avatar, ProviderType providerTypeToLinkTo, string providerKey, string walletAddress, string walletAddressSegwitP2SH = null, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) { OASISResult result = new OASISResult(); + if (avatar == null) + { + OASISErrorHandling.HandleError(ref result, "The avatar is required. Please provide a valid avatar object."); + return result; + } string secret = ""; try @@ -529,137 +610,137 @@ public OASISResult LinkProviderPublicKeyToAvatar(Guid walletId, return result; } - public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatarById(Guid avatarId, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) - { - OASISResult result = new OASISResult(); - - try - { - OASISResult avatarResult = AvatarManager.LoadAvatar(avatarId, true, false, providerToLoadAvatarFrom); - - if (!avatarResult.IsError && avatarResult.Result != null) - result = GenerateKeyPairAndLinkProviderKeysToAvatar(avatarResult.Result, providerTypeToLinkTo, showPublicKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); - else - OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatarById loading avatar for id {avatarId}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); - } - catch (Exception ex) - { - OASISErrorHandling.HandleError(ref result, $"An unknown error occured in GenerateKeyPairAndLinkProviderKeysToAvatarById for avatar {avatarId} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); - } - - return result; - } + //public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatarById(Guid avatarId, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) + //{ + // OASISResult result = new OASISResult(); - // Could be used as the public key for private/public key pairs. Could also be a username/accountname/unique id/etc, etc. - public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatarByUsername(string username, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) - { - OASISResult result = new OASISResult(); + // try + // { + // OASISResult avatarResult = AvatarManager.LoadAvatar(avatarId, true, false, providerToLoadAvatarFrom); - try - { - OASISResult avatarResult = AvatarManager.LoadAvatar(username, true, false, providerToLoadAvatarFrom); + // if (!avatarResult.IsError && avatarResult.Result != null) + // result = GenerateKeyPairAndLinkProviderKeysToAvatar(avatarResult.Result, providerTypeToLinkTo, showPublicKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); + // else + // OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatarById loading avatar for id {avatarId}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); + // } + // catch (Exception ex) + // { + // OASISErrorHandling.HandleError(ref result, $"An unknown error occured in GenerateKeyPairAndLinkProviderKeysToAvatarById for avatar {avatarId} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); + // } - if (!avatarResult.IsError && avatarResult.Result != null) - result = GenerateKeyPairAndLinkProviderKeysToAvatar(avatarResult.Result, providerTypeToLinkTo, showPublicKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); - else - OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername loading avatar for username {username}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); - } - catch (Exception ex) - { - OASISErrorHandling.HandleError(ref result, $"An unknown error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername for username {username} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); - } + // return result; + //} - return result; - } + //// Could be used as the public key for private/public key pairs. Could also be a username/accountname/unique id/etc, etc. + //public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatarByUsername(string username, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) + //{ + // OASISResult result = new OASISResult(); - public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatarByEmail(string email, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) - { - OASISResult result = new OASISResult(); + // try + // { + // OASISResult avatarResult = AvatarManager.LoadAvatar(username, true, false, providerToLoadAvatarFrom); - try - { - OASISResult avatarResult = AvatarManager.LoadAvatarByEmail(email, true, false, providerToLoadAvatarFrom); + // if (!avatarResult.IsError && avatarResult.Result != null) + // result = GenerateKeyPairAndLinkProviderKeysToAvatar(avatarResult.Result, providerTypeToLinkTo, showPublicKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); + // else + // OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername loading avatar for username {username}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); + // } + // catch (Exception ex) + // { + // OASISErrorHandling.HandleError(ref result, $"An unknown error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername for username {username} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); + // } - if (!avatarResult.IsError && avatarResult.Result != null) - result = GenerateKeyPairAndLinkProviderKeysToAvatar(avatarResult.Result, providerTypeToLinkTo, showPublicKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); - else - OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername loading avatar for email {email}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); - } - catch (Exception ex) - { - OASISErrorHandling.HandleError(ref result, $"An unknown error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername for email {email} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); - } + // return result; + //} - return result; - } + //public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatarByEmail(string email, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) + //{ + // OASISResult result = new OASISResult(); - public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatar(IAvatar avatar, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) - { - OASISResult result = new OASISResult(); + // try + // { + // OASISResult avatarResult = AvatarManager.LoadAvatarByEmail(email, true, false, providerToLoadAvatarFrom); - if (avatar == null) - { - OASISErrorHandling.HandleError(ref result, "An error occured in GenerateKeyPairAndLinkProviderKeysToAvatar. The avatar passed in is null."); - return result; - } + // if (!avatarResult.IsError && avatarResult.Result != null) + // result = GenerateKeyPairAndLinkProviderKeysToAvatar(avatarResult.Result, providerTypeToLinkTo, showPublicKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); + // else + // OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername loading avatar for email {email}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); + // } + // catch (Exception ex) + // { + // OASISErrorHandling.HandleError(ref result, $"An unknown error occured in GenerateKeyPairAndLinkProviderKeysToAvatarByUsername for email {email} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); + // } - try - { - OASISResult keyPairResult = GenerateKeyPair(providerTypeToLinkTo); + // return result; + //} - if (!keyPairResult.IsError && keyPairResult.Result != null) - { - //Backup the wallets before the private keys get blanked out in LinkProviderPublicKeyToAvatar. - Dictionary> wallets = WalletManager.Instance.CopyProviderWallets(avatar.ProviderWallets); - OASISResult publicKeyResult = LinkProviderPublicKeyToAvatar(Guid.Empty, avatar, providerTypeToLinkTo, keyPairResult.Result.PublicKey, null, null, showSecretRecoveryWords, providerToLoadAvatarFrom); + //public OASISResult GenerateKeyPairAndLinkProviderKeysToAvatar(IAvatar avatar, ProviderType providerTypeToLinkTo, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) + //{ + // OASISResult result = new OASISResult(); - if (!publicKeyResult.IsError) - { - //Need to restore wallet private keys because the LinkProviderPublicKeyToAvatar calls Save() on the avatar object, which then blanks all private keys for extra security. - foreach (ProviderType pType in avatar.ProviderWallets.Keys) - { - foreach (IProviderWallet wallet in avatar.ProviderWallets[pType]) - { - //if (wallets.ContainsKey(pType) && wallets[pType].Any(x => x.WalletId == wallet.Id)) - if (wallets.ContainsKey(pType)) - { - IProviderWallet backedUpWallet = wallets[pType].FirstOrDefault(x => x.WalletId == wallet.Id); + // if (avatar == null) + // { + // OASISErrorHandling.HandleError(ref result, "An error occured in GenerateKeyPairAndLinkProviderKeysToAvatar. The avatar passed in is null."); + // return result; + // } - if (backedUpWallet != null) - wallet.PrivateKey = backedUpWallet.PrivateKey; - } - } - } + // try + // { + // OASISResult keyPairResult = GenerateKeyPair(providerTypeToLinkTo); - //avatar.ProviderWallets = wallets; + // if (!keyPairResult.IsError && keyPairResult.Result != null) + // { + // //Backup the wallets before the private keys get blanked out in LinkProviderPublicKeyToAvatar. + // Dictionary> wallets = WalletManager.Instance.CopyProviderWallets(avatar.ProviderWallets); + // OASISResult publicKeyResult = LinkProviderPublicKeyToAvatar(Guid.Empty, avatar, providerTypeToLinkTo, keyPairResult.Result.PublicKey, null, null, showSecretRecoveryWords, providerToLoadAvatarFrom); + + // if (!publicKeyResult.IsError) + // { + // //Need to restore wallet private keys because the LinkProviderPublicKeyToAvatar calls Save() on the avatar object, which then blanks all private keys for extra security. + // foreach (ProviderType pType in avatar.ProviderWallets.Keys) + // { + // foreach (IProviderWallet wallet in avatar.ProviderWallets[pType]) + // { + // //if (wallets.ContainsKey(pType) && wallets[pType].Any(x => x.WalletId == wallet.Id)) + // if (wallets.ContainsKey(pType)) + // { + // IProviderWallet backedUpWallet = wallets[pType].FirstOrDefault(x => x.WalletId == wallet.Id); + + // if (backedUpWallet != null) + // wallet.PrivateKey = backedUpWallet.PrivateKey; + // } + // } + // } + + // //avatar.ProviderWallets = wallets; - OASISResult privateKeyResult = LinkProviderPrivateKeyToAvatar(publicKeyResult.Result.Id, avatar, providerTypeToLinkTo, keyPairResult.Result.PrivateKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); - - if (!privateKeyResult.IsError) - { - result.Message = "KeyPair Generated & Linked To Avatar."; - result.Result = privateKeyResult.Result; - - if (!showPublicKey) - result.Result.PublicKey = null; - - if (!showPrivateKey) - result.Result.PrivateKey = null; - } - else - OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatar whilst linking the generated private key to the avatar {avatar.Id} - {avatar.Username}. Reason: {privateKeyResult.Message}", privateKeyResult.DetailedMessage); - } - else - OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatar whilst linking the generated public key to the avatar {avatar.Id} - {avatar.Username}. Reason: {publicKeyResult.Message}", publicKeyResult.DetailedMessage); - } - } - catch (Exception ex) - { - OASISErrorHandling.HandleError(ref result, $"Unknown error occured in LinkProviderPublicKeyToAvatar for avatar {avatar.Id} {avatar.Username} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); - } + // OASISResult privateKeyResult = LinkProviderPrivateKeyToAvatar(publicKeyResult.Result.Id, avatar, providerTypeToLinkTo, keyPairResult.Result.PrivateKey, showPrivateKey, showSecretRecoveryWords, providerToLoadAvatarFrom); + + // if (!privateKeyResult.IsError) + // { + // result.Message = "KeyPair Generated & Linked To Avatar."; + // result.Result = privateKeyResult.Result; + + // if (!showPublicKey) + // result.Result.PublicKey = null; + + // if (!showPrivateKey) + // result.Result.PrivateKey = null; + // } + // else + // OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatar whilst linking the generated private key to the avatar {avatar.Id} - {avatar.Username}. Reason: {privateKeyResult.Message}", privateKeyResult.DetailedMessage); + // } + // else + // OASISErrorHandling.HandleError(ref result, $"An error occured in GenerateKeyPairAndLinkProviderKeysToAvatar whilst linking the generated public key to the avatar {avatar.Id} - {avatar.Username}. Reason: {publicKeyResult.Message}", publicKeyResult.DetailedMessage); + // } + // } + // catch (Exception ex) + // { + // OASISErrorHandling.HandleError(ref result, $"Unknown error occured in LinkProviderPublicKeyToAvatar for avatar {avatar.Id} {avatar.Username} and providerType {Enum.GetName(typeof(ProviderType), providerToLoadAvatarFrom)}: {ex.Message}"); + // } - return result; - } + // return result; + //} public OASISResult GenerateKeyPairWithWalletAddressAndLinkProviderKeysToAvatarById(Guid avatarId, ProviderType providerTypeToLinkTo, bool showWalletAddress = true, bool showPublicKey = true, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) { @@ -870,7 +951,11 @@ public OASISResult LinkProviderPrivateKeyToAvatarByEmail(Guid w public OASISResult LinkProviderPrivateKeyToAvatar(Guid walletId, IAvatar avatar, ProviderType providerTypeToLinkTo, string providerPrivateKey, bool showPrivateKey = false, bool showSecretRecoveryWords = false, ProviderType providerToLoadAvatarFrom = ProviderType.Default) { OASISResult result = new OASISResult(); - + if (avatar == null) + { + OASISErrorHandling.HandleError(ref result, "The avatar is required. Please provide a valid avatar object."); + return result; + } try { if (!avatar.ProviderWallets.ContainsKey(providerTypeToLinkTo)) @@ -2238,221 +2323,222 @@ public OASISResult EncodeSignature(byte[] source) return result; } - public async Task>> GetAllKeysAsync(Guid avatarId) - { - var result = new OASISResult>(); - try - { - if (_avatarKeys.TryGetValue(avatarId, out var keys)) - { - result.Result = keys.ToList(); - result.Message = "Keys retrieved successfully."; - } - else - { - result.Result = new List(); - result.Message = "No keys found for this avatar."; - } - } - catch (Exception ex) - { - result.IsError = true; - result.Message = $"Error retrieving keys: {ex.Message}"; - result.Exception = ex; - } - return await Task.FromResult(result); - } - - public async Task> GenerateKeyAsync(Guid avatarId, KeyType keyType, string name = null, Dictionary metadata = null) - { - var result = new OASISResult(); - try - { - var key = new Key - { - Id = Guid.NewGuid(), - AvatarId = avatarId, - KeyType = keyType, - Name = name ?? $"{keyType} Key {DateTime.UtcNow:yyyy-MM-dd}", - PublicKey = GeneratePublicKey(), - PrivateKey = GeneratePrivateKey(), - CreatedAt = DateTime.UtcNow, - IsActive = true, - UsageCount = 0, - Metadata = metadata ?? new Dictionary() - }; - - lock (_lockObject) - { - if (!_avatarKeys.ContainsKey(avatarId)) - { - _avatarKeys[avatarId] = new List(); - } - _avatarKeys[avatarId].Add(key); - } - - result.Result = key; - result.Message = "Key generated successfully."; - } - catch (Exception ex) - { - result.IsError = true; - result.Result = null; - result.Message = $"Error generating key: {ex.Message}"; - result.Exception = ex; - } - return await Task.FromResult(result); - } - - public async Task> UseKeyAsync(Guid avatarId, Guid keyId, string purpose = null) - { - var result = new OASISResult(); - try - { - if (_avatarKeys.TryGetValue(avatarId, out var keys)) - { - var key = keys.FirstOrDefault(k => k.Id == keyId); - if (key != null && key.IsActive) - { - key.UsageCount++; - key.LastUsedAt = DateTime.UtcNow; - - // Record usage - var usage = new KeyUsage - { - Id = Guid.NewGuid(), - KeyId = keyId, - AvatarId = avatarId, - Purpose = purpose, - UsedAt = DateTime.UtcNow - }; + //TODO: Key Management System (KMS) to be implemented in future release. + //public async Task>> GetAllKeysAsync(Guid avatarId) + //{ + // var result = new OASISResult>(); + // try + // { + // if (_avatarKeys.TryGetValue(avatarId, out var keys)) + // { + // result.Result = keys.ToList(); + // result.Message = "Keys retrieved successfully."; + // } + // else + // { + // result.Result = new List(); + // result.Message = "No keys found for this avatar."; + // } + // } + // catch (Exception ex) + // { + // result.IsError = true; + // result.Message = $"Error retrieving keys: {ex.Message}"; + // result.Exception = ex; + // } + // return await Task.FromResult(result); + //} - lock (_lockObject) - { - if (!_keyUsage.ContainsKey(avatarId)) - { - _keyUsage[avatarId] = new List(); - } - _keyUsage[avatarId].Add(usage); - } + //public async Task> GenerateKeyAsync(Guid avatarId, KeyType keyType, string name = null, Dictionary metadata = null) + //{ + // var result = new OASISResult(); + // try + // { + // var key = new Key + // { + // Id = Guid.NewGuid(), + // AvatarId = avatarId, + // KeyType = keyType, + // Name = name ?? $"{keyType} Key {DateTime.UtcNow:yyyy-MM-dd}", + // PublicKey = GeneratePublicKey(), + // PrivateKey = GeneratePrivateKey(), + // CreatedAt = DateTime.UtcNow, + // IsActive = true, + // UsageCount = 0, + // Metadata = metadata ?? new Dictionary() + // }; + + // lock (_lockObject) + // { + // if (!_avatarKeys.ContainsKey(avatarId)) + // { + // _avatarKeys[avatarId] = new List(); + // } + // _avatarKeys[avatarId].Add(key); + // } - result.Result = true; - result.Message = "Key used successfully."; - } - else - { - result.IsError = true; - result.Result = false; - result.Message = "Key not found or inactive."; - } - } - else - { - result.IsError = true; - result.Result = false; - result.Message = "No keys found for this avatar."; - } - } - catch (Exception ex) - { - result.IsError = true; - result.Result = false; - result.Message = $"Error using key: {ex.Message}"; - result.Exception = ex; - } - return await Task.FromResult(result); - } + // result.Result = key; + // result.Message = "Key generated successfully."; + // } + // catch (Exception ex) + // { + // result.IsError = true; + // result.Result = null; + // result.Message = $"Error generating key: {ex.Message}"; + // result.Exception = ex; + // } + // return await Task.FromResult(result); + //} - public async Task> DeactivateKeyAsync(Guid avatarId, Guid keyId) - { - var result = new OASISResult(); - try - { - if (_avatarKeys.TryGetValue(avatarId, out var keys)) - { - var key = keys.FirstOrDefault(k => k.Id == keyId); - if (key != null) - { - key.IsActive = false; - key.DeactivatedAt = DateTime.UtcNow; + //public async Task> UseKeyAsync(Guid avatarId, Guid keyId, string purpose = null) + //{ + // var result = new OASISResult(); + // try + // { + // if (_avatarKeys.TryGetValue(avatarId, out var keys)) + // { + // var key = keys.FirstOrDefault(k => k.Id == keyId); + // if (key != null && key.IsActive) + // { + // key.UsageCount++; + // key.LastUsedAt = DateTime.UtcNow; + + // // Record usage + // var usage = new KeyUsage + // { + // Id = Guid.NewGuid(), + // KeyId = keyId, + // AvatarId = avatarId, + // Purpose = purpose, + // UsedAt = DateTime.UtcNow + // }; + + // lock (_lockObject) + // { + // if (!_keyUsage.ContainsKey(avatarId)) + // { + // _keyUsage[avatarId] = new List(); + // } + // _keyUsage[avatarId].Add(usage); + // } + + // result.Result = true; + // result.Message = "Key used successfully."; + // } + // else + // { + // result.IsError = true; + // result.Result = false; + // result.Message = "Key not found or inactive."; + // } + // } + // else + // { + // result.IsError = true; + // result.Result = false; + // result.Message = "No keys found for this avatar."; + // } + // } + // catch (Exception ex) + // { + // result.IsError = true; + // result.Result = false; + // result.Message = $"Error using key: {ex.Message}"; + // result.Exception = ex; + // } + // return await Task.FromResult(result); + //} - result.Result = true; - result.Message = "Key deactivated successfully."; - } - else - { - result.IsError = true; - result.Result = false; - result.Message = "Key not found."; - } - } - else - { - result.IsError = true; - result.Result = false; - result.Message = "No keys found for this avatar."; - } - } - catch (Exception ex) - { - result.IsError = true; - result.Result = false; - result.Message = $"Error deactivating key: {ex.Message}"; - result.Exception = ex; - } - return await Task.FromResult(result); - } + //public async Task> DeactivateKeyAsync(Guid avatarId, Guid keyId) + //{ + // var result = new OASISResult(); + // try + // { + // if (_avatarKeys.TryGetValue(avatarId, out var keys)) + // { + // var key = keys.FirstOrDefault(k => k.Id == keyId); + // if (key != null) + // { + // key.IsActive = false; + // key.DeactivatedAt = DateTime.UtcNow; + + // result.Result = true; + // result.Message = "Key deactivated successfully."; + // } + // else + // { + // result.IsError = true; + // result.Result = false; + // result.Message = "Key not found."; + // } + // } + // else + // { + // result.IsError = true; + // result.Result = false; + // result.Message = "No keys found for this avatar."; + // } + // } + // catch (Exception ex) + // { + // result.IsError = true; + // result.Result = false; + // result.Message = $"Error deactivating key: {ex.Message}"; + // result.Exception = ex; + // } + // return await Task.FromResult(result); + //} - public async Task>> GetKeyUsageHistoryAsync(Guid avatarId, int limit = 50, int offset = 0) - { - var result = new OASISResult>(); - try - { - if (_keyUsage.TryGetValue(avatarId, out var usage)) - { - result.Result = usage - .OrderByDescending(u => u.UsedAt) - .Skip(offset) - .Take(limit) - .ToList(); - result.Message = "Key usage history retrieved successfully."; - } - else - { - result.Result = new List(); - result.Message = "No key usage history found for this avatar."; - } - } - catch (Exception ex) - { - result.IsError = true; - result.Message = $"Error retrieving key usage history: {ex.Message}"; - result.Exception = ex; - } - return await Task.FromResult(result); - } + //public async Task>> GetKeyUsageHistoryAsync(Guid avatarId, int limit = 50, int offset = 0) + //{ + // var result = new OASISResult>(); + // try + // { + // if (_keyUsage.TryGetValue(avatarId, out var usage)) + // { + // result.Result = usage + // .OrderByDescending(u => u.UsedAt) + // .Skip(offset) + // .Take(limit) + // .ToList(); + // result.Message = "Key usage history retrieved successfully."; + // } + // else + // { + // result.Result = new List(); + // result.Message = "No key usage history found for this avatar."; + // } + // } + // catch (Exception ex) + // { + // result.IsError = true; + // result.Message = $"Error retrieving key usage history: {ex.Message}"; + // result.Exception = ex; + // } + // return await Task.FromResult(result); + //} - #region Competition Tracking + //#region Competition Tracking - private async Task UpdateKeyCompetitionScoresAsync(Guid avatarId, KeyType keyType) - { - try - { - var competitionManager = CompetitionManager.Instance; + //private async Task UpdateKeyCompetitionScoresAsync(Guid avatarId, KeyType keyType) + //{ + // try + // { + // var competitionManager = CompetitionManager.Instance; - // Calculate score based on key type and usage - var score = CalculateKeyScore(keyType); + // // Calculate score based on key type and usage + // var score = CalculateKeyScore(keyType); - // Update social activity competition scores - await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.SocialActivity, SeasonType.Daily, score); - await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.SocialActivity, SeasonType.Weekly, score); - await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.SocialActivity, SeasonType.Monthly, score); - } - catch (Exception ex) - { - Console.WriteLine($"Error updating key competition scores: {ex.Message}"); - } - } + // // Update social activity competition scores + // await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.SocialActivity, SeasonType.Daily, score); + // await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.SocialActivity, SeasonType.Weekly, score); + // await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.SocialActivity, SeasonType.Monthly, score); + // } + // catch (Exception ex) + // { + // Console.WriteLine($"Error updating key competition scores: {ex.Message}"); + // } + //} private long CalculateKeyScore(KeyType keyType) { @@ -2505,23 +2591,23 @@ public async Task>> GetKeyStatsAsync(Guid return await Task.FromResult(result); } - #endregion + //#endregion - #region Helper Methods + //#region Helper Methods - private string GeneratePublicKey() - { - // In a real implementation, this would generate a proper cryptographic key - return Convert.ToBase64String(Guid.NewGuid().ToByteArray()) + Convert.ToBase64String(Guid.NewGuid().ToByteArray()); - } + //private string GeneratePublicKey() + //{ + // // In a real implementation, this would generate a proper cryptographic key + // return Convert.ToBase64String(Guid.NewGuid().ToByteArray()) + Convert.ToBase64String(Guid.NewGuid().ToByteArray()); + //} - private string GeneratePrivateKey() - { - // In a real implementation, this would generate a proper cryptographic key - return Convert.ToBase64String(Guid.NewGuid().ToByteArray()) + Convert.ToBase64String(Guid.NewGuid().ToByteArray()); - } + //private string GeneratePrivateKey() + //{ + // // In a real implementation, this would generate a proper cryptographic key + // return Convert.ToBase64String(Guid.NewGuid().ToByteArray()) + Convert.ToBase64String(Guid.NewGuid().ToByteArray()); + //} - #endregion + //#endregion private OASISResult GetProviderUniqueStorageKeyForAvatar(IAvatar avatar, string key, Dictionary dictionaryCache, ProviderType providerType = ProviderType.Default) { diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MapManager/MapManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MapManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MapManager/MapManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MapManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MessagingManager/MessagingManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MessagingManager.cs similarity index 95% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MessagingManager/MessagingManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MessagingManager.cs index 54823a279..a016bf18b 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MessagingManager/MessagingManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MessagingManager.cs @@ -41,6 +41,13 @@ public MessagingManager(IOASISStorageProvider OASISStorageProvider, OASISDNA OAS public async Task> SendMessageToAvatarAsync(Guid fromAvatarId, Guid toAvatarId, string content, MessagingType messageType = MessagingType.Direct) { var result = new OASISResult(); + if (content == null) + { + result.IsError = true; + result.Result = false; + result.Message = "The message content is required. Please provide a non-null string."; + return result; + } try { var message = new Message @@ -238,6 +245,13 @@ public async Task>> GetNotificationsAsync(Guid av public async Task> MarkNotificationsAsReadAsync(Guid avatarId, List notificationIds) { var result = new OASISResult(); + if (notificationIds == null) + { + result.IsError = true; + result.Result = false; + result.Message = "The notification IDs list is required. Please provide a valid list (can be empty)."; + return result; + } try { if (_notifications.ContainsKey(avatarId)) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MissionManager/MissionManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MissionManager/MissionManager.cs deleted file mode 100644 index 0191a82d3..000000000 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/MissionManager/MissionManager.cs +++ /dev/null @@ -1,399 +0,0 @@ -//using System; -//using System.Collections.Generic; -//using System.Linq; -//using System.Threading.Tasks; -//using NextGenSoftware.OASIS.API.Core.Enums; -//using NextGenSoftware.OASIS.API.Core.Helpers; -//using NextGenSoftware.OASIS.API.Core.Interfaces; -//using NextGenSoftware.OASIS.Common; -//using NextGenSoftware.OASIS.API.DNA; -//using NextGenSoftware.Utilities; - -//namespace NextGenSoftware.OASIS.API.Core.Managers -//{ -// public partial class MissionManager : OASISManager -// { -// private static MissionManager _instance; -// private readonly object _lockObject = new object(); -// private readonly Dictionary> _avatarMissions; -// private readonly Dictionary> _missionProgress; - -// public static MissionManager Instance -// { -// get -// { -// if (_instance == null) -// _instance = new MissionManager(ProviderManager.Instance.CurrentStorageProvider); -// return _instance; -// } -// } - -// public MissionManager(IOASISStorageProvider OASISStorageProvider, OASISDNA OASISDNA = null) : base(OASISStorageProvider, OASISDNA) -// { -// _avatarMissions = new Dictionary>(); -// _missionProgress = new Dictionary>(); -// } - -// public async Task>> GetAvailableMissionsAsync(Guid avatarId, MissionType? type = null, MissionDifficulty? difficulty = null) -// { -// var result = new OASISResult>(); -// try -// { -// // In a real implementation, this would query the database -// var mockMissions = new List -// { -// new Mission -// { -// Id = Guid.NewGuid(), -// Name = "OASIS Explorer", -// Description = "Explore 5 different locations in the OASIS", -// Type = MissionType.Exploration, -// Difficulty = MissionDifficulty.Easy, -// RewardKarma = 100, -// RewardExperience = 50, -// Requirements = new List { "Visit 5 unique locations" }, -// IsActive = true -// }, -// new Mission -// { -// Id = Guid.NewGuid(), -// Name = "Social Butterfly", -// Description = "Send 10 messages to other avatars", -// Type = MissionType.Social, -// Difficulty = MissionDifficulty.Medium, -// RewardKarma = 200, -// RewardExperience = 100, -// Requirements = new List { "Send 10 messages" }, -// IsActive = true -// }, -// new Mission -// { -// Id = Guid.NewGuid(), -// Name = "Egg Collector", -// Description = "Discover 3 rare eggs", -// Type = MissionType.Collection, -// Difficulty = MissionDifficulty.Hard, -// RewardKarma = 500, -// RewardExperience = 250, -// Requirements = new List { "Find 3 rare eggs" }, -// IsActive = true -// } -// }; - -// var filteredMissions = mockMissions.AsQueryable(); - -// if (type.HasValue) -// { -// filteredMissions = filteredMissions.Where(m => m.Type == type.Value); -// } - -// if (difficulty.HasValue) -// { -// filteredMissions = filteredMissions.Where(m => m.Difficulty == difficulty.Value); -// } - -// result.Result = filteredMissions.ToList(); -// result.Message = "Available missions retrieved successfully."; -// } -// catch (Exception ex) -// { -// result.IsError = true; -// result.Message = $"Error retrieving available missions: {ex.Message}"; -// result.Exception = ex; -// } -// return await Task.FromResult(result); -// } - -// public async Task> StartMissionAsync(Guid avatarId, Guid missionId) -// { -// var result = new OASISResult(); -// try -// { -// // In a real implementation, this would validate the mission exists and is available -// var progress = new MissionProgress -// { -// Id = Guid.NewGuid(), -// AvatarId = avatarId, -// MissionId = missionId, -// Status = MissionStatus.InProgress, -// StartedAt = DateTime.UtcNow, -// Progress = 0 -// }; - -// lock (_lockObject) -// { -// if (!_missionProgress.ContainsKey(avatarId)) -// { -// _missionProgress[avatarId] = new List(); -// } -// _missionProgress[avatarId].Add(progress); -// } - -// result.Result = true; -// result.Message = "Mission started successfully."; -// } -// catch (Exception ex) -// { -// result.IsError = true; -// result.Result = false; -// result.Message = $"Error starting mission: {ex.Message}"; -// result.Exception = ex; -// } -// return await Task.FromResult(result); -// } - -// public async Task> UpdateMissionProgressAsync(Guid avatarId, Guid missionId, int progress, string note = null) -// { -// var result = new OASISResult(); -// try -// { -// if (_missionProgress.TryGetValue(avatarId, out var progresses)) -// { -// var missionProgress = progresses.FirstOrDefault(p => p.MissionId == missionId); -// if (missionProgress != null) -// { -// missionProgress.Progress = Math.Min(progress, 100); -// missionProgress.LastUpdated = DateTime.UtcNow; -// missionProgress.Notes = note; - -// if (missionProgress.Progress >= 100) -// { -// missionProgress.Status = MissionStatus.Completed; -// missionProgress.CompletedAt = DateTime.UtcNow; - -// // Award rewards -// await AwardMissionRewardsAsync(avatarId, missionId); -// } - -// result.Result = true; -// result.Message = "Mission progress updated successfully."; -// } -// else -// { -// result.IsError = true; -// result.Result = false; -// result.Message = "Mission progress not found."; -// } -// } -// else -// { -// result.IsError = true; -// result.Result = false; -// result.Message = "No mission progress found for this avatar."; -// } -// } -// catch (Exception ex) -// { -// result.IsError = true; -// result.Result = false; -// result.Message = $"Error updating mission progress: {ex.Message}"; -// result.Exception = ex; -// } -// return await Task.FromResult(result); -// } - -// public async Task>> GetMissionProgressAsync(Guid avatarId, MissionStatus? status = null) -// { -// var result = new OASISResult>(); -// try -// { -// if (_missionProgress.TryGetValue(avatarId, out var progresses)) -// { -// var filteredProgresses = progresses.AsQueryable(); - -// if (status.HasValue) -// { -// filteredProgresses = filteredProgresses.Where(p => p.Status == status.Value); -// } - -// result.Result = filteredProgresses.ToList(); -// result.Message = "Mission progress retrieved successfully."; -// } -// else -// { -// result.Result = new List(); -// result.Message = "No mission progress found for this avatar."; -// } -// } -// catch (Exception ex) -// { -// result.IsError = true; -// result.Message = $"Error retrieving mission progress: {ex.Message}"; -// result.Exception = ex; -// } -// return await Task.FromResult(result); -// } - -// private async Task AwardMissionRewardsAsync(Guid avatarId, Guid missionId) -// { -// try -// { -// // In a real implementation, this would get the mission details and award appropriate rewards -// // For now, award some default rewards -// var karmaManager = KarmaManager.Instance; -// await karmaManager.AddKarmaAsync(avatarId, 100, KarmaSourceType.Game, "Mission completion reward"); -// } -// catch (Exception ex) -// { -// Console.WriteLine($"Error awarding mission rewards: {ex.Message}"); -// } -// } - -// #region Competition Tracking - -// private async Task UpdateMissionCompetitionScoresAsync(Guid avatarId, MissionType missionType, MissionDifficulty difficulty) -// { -// try -// { -// var competitionManager = CompetitionManager.Instance; - -// // Calculate score based on mission type and difficulty -// var score = CalculateMissionScore(missionType, difficulty); - -// // Update quest completion competition scores -// await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.QuestCompletion, SeasonType.Daily, score); -// await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.QuestCompletion, SeasonType.Weekly, score); -// await competitionManager.UpdateAvatarScoreAsync(avatarId, CompetitionType.QuestCompletion, SeasonType.Monthly, score); -// } -// catch (Exception ex) -// { -// Console.WriteLine($"Error updating mission competition scores: {ex.Message}"); -// } -// } - -// private long CalculateMissionScore(MissionType missionType, MissionDifficulty difficulty) -// { -// var baseScore = difficulty switch -// { -// MissionDifficulty.Easy => 10, -// MissionDifficulty.Medium => 25, -// MissionDifficulty.Hard => 50, -// MissionDifficulty.Expert => 100, -// _ => 10 -// }; - -// var typeMultiplier = missionType switch -// { -// MissionType.Exploration => 1.0, -// MissionType.Social => 1.2, -// MissionType.Collection => 1.5, -// MissionType.Combat => 2.0, -// MissionType.Crafting => 1.3, -// _ => 1.0 -// }; - -// return (long)(baseScore * typeMultiplier); -// } - -// public async Task>> GetMissionStatsAsync(Guid avatarId) -// { -// var result = new OASISResult>(); -// try -// { -// var progresses = _missionProgress.GetValueOrDefault(avatarId, new List()); - -// var totalMissions = progresses.Count; -// var completedMissions = progresses.Count(p => p.Status == MissionStatus.Completed); -// var inProgressMissions = progresses.Count(p => p.Status == MissionStatus.InProgress); -// var failedMissions = progresses.Count(p => p.Status == MissionStatus.Failed); - -// var missionTypeDistribution = progresses -// .GroupBy(p => p.MissionType) -// .ToDictionary(g => g.Key.ToString(), g => g.Count()); - -// var difficultyDistribution = progresses -// .GroupBy(p => p.MissionDifficulty) -// .ToDictionary(g => g.Key.ToString(), g => g.Count()); - -// var stats = new Dictionary -// { -// ["totalMissions"] = totalMissions, -// ["completedMissions"] = completedMissions, -// ["inProgressMissions"] = inProgressMissions, -// ["failedMissions"] = failedMissions, -// ["completionRate"] = totalMissions > 0 ? (double)completedMissions / totalMissions : 0, -// ["missionTypeDistribution"] = missionTypeDistribution, -// ["difficultyDistribution"] = difficultyDistribution, -// ["totalScore"] = progresses.Sum(p => CalculateMissionScore(p.MissionType, p.MissionDifficulty)), -// ["averageCompletionTime"] = CalculateAverageCompletionTime(progresses) -// }; - -// result.Result = stats; -// result.Message = "Mission statistics retrieved successfully."; -// } -// catch (Exception ex) -// { -// result.IsError = true; -// result.Message = $"Error retrieving mission statistics: {ex.Message}"; -// result.Exception = ex; -// } -// return await Task.FromResult(result); -// } - -// private double CalculateAverageCompletionTime(List progresses) -// { -// var completedMissions = progresses.Where(p => p.Status == MissionStatus.Completed && p.CompletedAt.HasValue); -// if (!completedMissions.Any()) return 0; - -// return completedMissions.Average(p => (p.CompletedAt.Value - p.StartedAt).TotalHours); -// } - -// #endregion -// } - -// public class Mission -// { -// public Guid Id { get; set; } -// public string Name { get; set; } -// public string Description { get; set; } -// public MissionType Type { get; set; } -// public MissionDifficulty Difficulty { get; set; } -// public long RewardKarma { get; set; } -// public long RewardExperience { get; set; } -// public List Requirements { get; set; } = new List(); -// public bool IsActive { get; set; } -// public DateTime CreatedAt { get; set; } = DateTime.UtcNow; -// } - -// public class MissionProgress -// { -// public Guid Id { get; set; } -// public Guid AvatarId { get; set; } -// public Guid MissionId { get; set; } -// public MissionStatus Status { get; set; } -// public int Progress { get; set; } -// public DateTime StartedAt { get; set; } -// public DateTime? CompletedAt { get; set; } -// public DateTime? LastUpdated { get; set; } -// public string Notes { get; set; } -// public MissionType MissionType { get; set; } -// public MissionDifficulty MissionDifficulty { get; set; } -// } - -// public enum MissionType -// { -// Exploration, -// Social, -// Collection, -// Combat, -// Crafting, -// Custom -// } - -// public enum MissionDifficulty -// { -// Easy, -// Medium, -// Hard, -// Expert -// } - -// public enum MissionStatus -// { -// NotStarted, -// InProgress, -// Completed, -// Failed, -// Cancelled -// } -//} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/NFTManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/NFTManager.cs deleted file mode 100644 index a429e225b..000000000 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/NFTManager.cs +++ /dev/null @@ -1,197 +0,0 @@ -//using NextGenSoftware.OASIS.API.DNA; -//using NextGenSoftware.OASIS.API.Core.Interfaces; -//using NextGenSoftware.OASIS.API.Core.Helpers; -//using NextGenSoftware.OASIS.API.Core.Objects; -//using System.Collections.Generic; -//using System.Threading.Tasks; -//using System; - -//namespace NextGenSoftware.OASIS.API.Core.Managers -//{ -// public class NFTManager : OASISManager -// { -// private static NFTManager _instance = null; - -// public static NFTManager Instance -// { -// get -// { -// if (_instance == null) -// _instance = new NFTManager(ProviderManager.CurrentStorageProvider); - -// return _instance; -// } -// } - -// public NFTManager(IOASISStorageProvider OASISStorageProvider, OASISDNA OASISDNA = null) : base(OASISStorageProvider, OASISDNA) -// { - -// } - -// //private readonly ISolanaService _solanaService; -// //private readonly ICargoService _cargoService; - -// private readonly OLANDManager _olandManager; - -// private const int OlandUnitPrice = 17; - -// /// -// /// Key: OLAND Count -// /// Value: Price -// /// -// private readonly Dictionary OlandByCountPrice = new Dictionary() -// { -// { 5, 80 }, -// { 10, 160 }, -// { 20, 325 }, -// { 25, 405 }, -// { 50, 820 }, -// { 100, 1665 }, -// { 200, 3360 }, -// { 400, 6740 }, -// { 500, 8435 }, -// { 800, 13530 }, -// { 1600, 27100 }, -// { 3200, 54000 }, -// { 6400, 108000 }, -// { 12800, 216000 }, -// { 25600, 432000 }, -// { 51200, 864000 }, -// { 102400, 1728000 }, -// { 204800, 3456000 }, -// { 409600, 6912000 }, -// { 819200, 13824000 }, -// }; - -// public NftService(ISolanaService solanaService, ICargoService cargoService) -// { -// _solanaService = solanaService; -// _cargoService = cargoService; -// _olandManager = new OLANDManager(); -// } - -// public async Task> CreateNftTransaction(CreateNftTransactionRequest request) -// { -// var response = new OASISResult(); -// try -// { -// var nftTransaction = new NftTransactionRespone(); -// switch (request.NftProvider) -// { -// case NftProvider.Cargo: -// var cargoPurchaseResponse = await _cargoService.PurchaseCargoSale(request.CargoExchange); -// if (cargoPurchaseResponse.IsError) -// { -// response.IsError = true; -// response.Message = cargoPurchaseResponse.Message; -// ErrorHandling.HandleError(ref response, response.Message); -// return response; -// } -// nftTransaction.TransactionResult = cargoPurchaseResponse.Result.TransactionHash; -// break; -// case NftProvider.Solana: -// var exchangeResult = await _solanaService.ExchangeTokens(request.SolanaExchange); -// if (exchangeResult.IsError) -// { -// response.IsError = true; -// response.Message = exchangeResult.Message; -// ErrorHandling.HandleError(ref response, response.Message); -// return response; -// } -// nftTransaction.TransactionResult = exchangeResult.Result.TransactionHash; -// break; -// } -// response.IsError = false; -// } -// catch (Exception e) -// { -// response.IsError = true; -// response.Exception = e; -// response.Message = e.Message; -// ErrorHandling.HandleError(ref response, e.Message); -// } -// return response; -// } - -// public async Task> GetOlandPrice(int count, string couponCode) -// { -// var response = new OASISResult(); -// try -// { -// if (count <= 0) -// { -// response.IsError = true; -// response.Message = "Count property need to be greater then zero!"; -// ErrorHandling.HandleError(ref response, response.Message); -// return response; -// } - -// response.Result = OlandByCountPrice.ContainsKey(count) -// ? OlandByCountPrice[count] -// : OlandUnitPrice * count; -// } -// catch (Exception e) -// { -// response.IsError = true; -// response.Message = e.Message; -// response.Exception = e; -// ErrorHandling.HandleError(ref response, e.Message); -// } -// return response; -// } - -// public async Task> PurchaseOland(PurchaseOlandRequest request) -// { -// var response = new OASISResult(); -// try -// { -// if (request == null) -// { -// response.IsError = true; -// response.IsSaved = false; -// response.Message = "Request is NULL! Bad Request!"; -// ErrorHandling.HandleError(ref response, response.Message); -// return response; -// } - -// var cargoPurchaseResponse = await _cargoService.PurchaseCargoSale(new PurchaseRequestModel(request.CargoSaleId)); -// if (cargoPurchaseResponse.IsError) -// { -// response.IsError = true; -// response.IsSaved = false; -// response.Message = cargoPurchaseResponse.Message; -// ErrorHandling.HandleError(ref response, response.Message); -// return response; -// } - -// var purchaseOlandResult = await _olandManager.PurchaseOland(new OlandPurchase() -// { -// PurchaseDate = DateTime.Now, -// Id = Guid.NewGuid(), -// Tiles = request.Tiles, -// AvatarId = request.AvatarId, -// AvatarUsername = request.AvatarUsername, -// WalletAddress = request.WalletAddress, -// OlandId = request.OlandId, -// TransactionHash = cargoPurchaseResponse.Result.TransactionHash, -// ErrorMessage = cargoPurchaseResponse.Message, -// CargoSaleId = request.CargoSaleId, -// IsSucceedPurchase = !cargoPurchaseResponse.IsError -// }); -// response.Result = new PurchaseOlandResponse(purchaseOlandResult.Result); -// } -// catch (Exception e) -// { -// response.IsError = true; -// response.IsError = false; -// response.Message = e.Message; -// response.Exception = e; -// ErrorHandling.HandleError(ref response, e.Message); -// } -// return response; -// } - - -// //TODO: Lots more coming soon! ;-) -// } -//} \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDrive.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDrive.cs index 53eac76cb..15109b63a 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDrive.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDrive.cs @@ -115,6 +115,8 @@ public async Task> LoadBalanceRequestAsync( /// public async Task> FailoverRequestAsync(IRequest request) { + if (request == null) + return new OASISResult { IsError = true, Message = "The request is required. Please provide a valid IRequest." }; try { var failoverProviders = _providerManager.GetProviderAutoFailOverList(); @@ -150,6 +152,8 @@ public async Task> FailoverRequestAsync(IRequest request) /// public async Task>> ReplicateRequestAsync(IRequest request) { + if (request == null) + return new OASISResult> { IsError = true, Message = "The request is required. Please provide a valid IRequest." }; try { var replicationProviders = _providerManager.GetProvidersThatAreAutoReplicating(); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDriveConfigManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDriveConfigManager.cs index 3b04e2b90..0f088ab2e 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDriveConfigManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/OASISHyperDriveConfigManager.cs @@ -51,7 +51,12 @@ public OASISHyperDriveConfig GetConfiguration() public OASISResult UpdateConfiguration(OASISHyperDriveConfig config) { var result = new OASISResult(); - + if (config == null) + { + result.IsError = true; + result.Message = "The configuration is required. Please provide a valid OASISHyperDriveConfig."; + return result; + } try { lock (_lockObject) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/Provider Management/ProviderManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/Provider Management/ProviderManager.cs index 2335fc30e..1522941f5 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/Provider Management/ProviderManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/OASIS HyperDrive/Provider Management/ProviderManager.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; @@ -40,6 +40,7 @@ public class ProviderManager : OASISManager private List> _providerAutoFailOverListForAvatarLogin { get; set; } = new List>(); private List> _providerAutoFailOverListForCheckIfEmailAlreadyInUse { get; set; } = new List>(); private List> _providerAutoFailOverListForCheckIfUsernameAlreadyInUse { get; set; } = new List>(); + private List> _providerAutoFailOverLocalList { get; set; } = new List>(); private List> _providersThatAreAutoReplicating { get; set; } = new List>(); private List> _providerAutoLoadBalanceList { get; set; } = new List>(); private bool _setProviderGlobally = false; @@ -51,6 +52,8 @@ public class ProviderManager : OASISManager public bool IsAutoReplicationEnabled { get; set; } = true; public bool IsAutoLoadBalanceEnabled { get; set; } = true; public bool IsAutoFailOverEnabled { get; set; } = true; + /// When true with a non-empty , native/offline-first hosts may walk local storage providers in order (OASISDNA AutoFailOverLocalProviders). + public bool IsAutoFailOverLocalProvidersEnabled { get; set; } //public bool IsAutoFailOverEnabledForAvatarLogin { get; set; } = true; //public bool IsAutoFailOverEnabledForCheckIfEmailAlreadyInUse { get; set; } = true; //public bool IsAutoFailOverEnabledForCheckIfUsernameAlreadyInUse { get; set; } = true; @@ -70,7 +73,7 @@ public class ProviderManager : OASISManager public IOASISStorageProvider CurrentStorageProvider { get; private set; } //TODO: Need to work this out because in future there can be more than one provider active at a time. public bool OverrideProviderType { get; set; } = false; - public bool SupressConsoleLoggingWhenSwitchingProviders { get; set; } = false; + // public bool SupressLoggingWhenSwitchingProviders { get; set; } = false; //public delegate void StorageProviderError(object sender, AvatarManagerErrorEventArgs e); @@ -216,12 +219,59 @@ public List GetAllBlockchainProviders() { List blockchainProviders = new List(); - foreach (IOASISProvider provider in _registeredProviders.Where(x => x.ProviderCategories.Contains(new EnumValue(ProviderCategory.Blockchain)))) - blockchainProviders.Add((IOASISBlockchainStorageProvider)provider); + foreach (IOASISProvider provider in _registeredProviders) + { + foreach (ProviderCategory category in provider.ProviderCategories.Select(x => x.Value).ToList()) + { + if (category == ProviderCategory.Blockchain) + blockchainProviders.Add((IOASISBlockchainStorageProvider)provider); + } + } + + //foreach (IOASISProvider provider in _registeredProviders.Where(x => x.ProviderCategories.Contains(new EnumValue(ProviderCategory.Blockchain)))) + // blockchainProviders.Add((IOASISBlockchainStorageProvider)provider); return blockchainProviders; } + public List GetAllEVMBlockchainProviders() + { + List blockchainProviders = new List(); + + foreach (IOASISProvider provider in _registeredProviders) + { + foreach (ProviderCategory category in provider.ProviderCategories.Select(x => x.Value).ToList()) + { + if (category == ProviderCategory.EVMBlockchain) + blockchainProviders.Add((IOASISBlockchainStorageProvider)provider); + } + } + + return blockchainProviders; + } + + public bool IsProviderEVMBlockchain(ProviderType providerType) + { + foreach (IOASISBlockchainStorageProvider provider in GetAllEVMBlockchainProviders()) + { + if (provider.ProviderType.Value == providerType) + return true; + } + + return false; + } + + public bool IsProviderBlockchain(ProviderType providerType) + { + foreach (IOASISBlockchainStorageProvider provider in GetAllBlockchainProviders()) + { + if (provider.ProviderType.Value == providerType) + return true; + } + + return false; + } + public List GetNetworkProviderTypes() { return GetNetworkProviders().Select(x => x.ProviderType.Value).ToList(); @@ -428,7 +478,7 @@ public OASISResult SetAndActivateCurrentStorageProvider(P if ((deactivateProviderResult != null && (deactivateProviderResult.IsError || !deactivateProviderResult.Result)) || deactivateProviderResult == null) OASISErrorHandling.HandleWarning(ref result, deactivateProviderResult != null ? $"Error Occured In ProviderManager.SetAndActivateCurrentStorageProvider Calling DeActivateProvider For Provider {CurrentStorageProviderType.Name}. Reason: {deactivateProviderResult.Message}" : "Unknown error (deactivateProviderResult was null!)"); - else if (!SupressConsoleLoggingWhenSwitchingProviders) + else if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"{CurrentStorageProviderType.Name} Provider DeActivated Successfully.", Logging.LogType.Info); } @@ -441,7 +491,7 @@ public OASISResult SetAndActivateCurrentStorageProvider(P if ((activateProviderResult != null && (activateProviderResult.IsError || !activateProviderResult.Result)) || activateProviderResult == null) OASISErrorHandling.HandleError(ref result, activateProviderResult != null ? $"Error Occured In ProviderManager.SetAndActivateCurrentStorageProvider Calling ActivateProvider For Provider {CurrentStorageProviderType.Name}. Reason: {activateProviderResult.Message}" : "Unknown error (activateProviderResult was null!)"); - else if (!SupressConsoleLoggingWhenSwitchingProviders) + else if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"{CurrentStorageProviderType.Name} Provider Activated Successfully.", Logging.LogType.Info); if (setGlobally) @@ -485,7 +535,7 @@ public async Task> SetAndActivateCurrentStora if ((deactivateProviderResult != null && (deactivateProviderResult.IsError || !deactivateProviderResult.Result)) || deactivateProviderResult == null) OASISErrorHandling.HandleWarning(ref result, deactivateProviderResult != null ? $"Error Occured In ProviderManager.SetAndActivateCurrentStorageProviderAsync Calling DeActivateProviderAsync For Provider {CurrentStorageProviderType.Name}. Reason: {deactivateProviderResult.Message}" : "Unknown error (deactivateProviderResult was null!)"); - else if (!SupressConsoleLoggingWhenSwitchingProviders) + else if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"{CurrentStorageProviderType.Name} Provider DeActivated Successfully (Async).", Logging.LogType.Info); } @@ -498,7 +548,7 @@ public async Task> SetAndActivateCurrentStora if ((activateProviderResult != null && (activateProviderResult.IsError || !activateProviderResult.Result)) || activateProviderResult == null) OASISErrorHandling.HandleError(ref result, activateProviderResult != null ? $"Error Occured In ProviderManager.SetAndActivateCurrentStorageProviderAsync Calling ActivateProviderAsync For Provider {CurrentStorageProviderType.Name}. Reason: {activateProviderResult.Message}" : "Unknown error (activateProviderResult was null!)"); - else if (!SupressConsoleLoggingWhenSwitchingProviders) + else if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"{CurrentStorageProviderType.Name} Provider Activated Successfully (Async).", Logging.LogType.Info); if (setGlobally) @@ -524,7 +574,7 @@ public async Task> ActivateProviderAsync(IOASISProvider provid { try { - if (!SupressConsoleLoggingWhenSwitchingProviders) + if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"Attempting To Activate {provider.ProviderType.Name} Provider (Async)...", Logging.LogType.Info, true); var task = provider.ActivateProviderAsync(); @@ -559,7 +609,7 @@ public OASISResult ActivateProvider(IOASISProvider provider) { try { - if (!SupressConsoleLoggingWhenSwitchingProviders) + if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"Attempting To Activate {provider.ProviderType.Name} Provider...", Logging.LogType.Info, true); result = Task.Run(() => provider.ActivateProvider()).WaitAsync(TimeSpan.FromSeconds(OASISDNA.OASIS.StorageProviders.ActivateProviderTimeOutSeconds)).Result; @@ -593,7 +643,7 @@ public OASISResult DeActivateProvider(IOASISProvider provider) { try { - if (!SupressConsoleLoggingWhenSwitchingProviders) + if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"Attempting To Deactivate {provider.ProviderType.Name} Provider...", Logging.LogType.Info, true); result = Task.Run(() => provider.DeActivateProvider()).WaitAsync(TimeSpan.FromSeconds(OASISDNA.OASIS.StorageProviders.DectivateProviderTimeOutSeconds)).Result; @@ -627,7 +677,7 @@ public async Task> DeActivateProviderAsync(IOASISProvider prov { try { - if (!SupressConsoleLoggingWhenSwitchingProviders) + if (OASISDNA.OASIS.StorageProviders.LogSwitchingProviders) LoggingManager.Log($"Attempting To Deactivate {provider.ProviderType.Name} Provider (Async)...", Logging.LogType.Info, true); var task = provider.DeActivateProviderAsync(); @@ -718,6 +768,11 @@ public bool SetAutoFailOverForProvidersForCheckIfOASISSystemAccountExists(bool a return SetProviderList(addToFailOverList, providers, _providerAutoFailOverListForCheckIfOASISSystemAccountExists); } + public bool SetAutoFailOverLocalForProviders(bool addToFailOverList, IEnumerable providers) + { + return SetProviderList(addToFailOverList, providers, _providerAutoFailOverLocalList); + } + public OASISResult SetAutoFailOverForProviders(bool addToFailOverList, string providerList) { OASISResult result = new OASISResult(); @@ -819,6 +874,28 @@ public OASISResult SetAndReplaceAutoFailOverListForProvidersForCheckIfUser return new OASISResult(true); } + public OASISResult SetAndReplaceAutoFailOverLocalListForProviders(string providerList) + { + OASISResult result = new OASISResult(); + OASISResult> listResult = GetProvidersFromList("AutoFailOverLocal", providerList); + + result.InnerMessages.AddRange(listResult.InnerMessages); + result.IsWarning = listResult.IsWarning; + result.WarningCount += listResult.WarningCount; + + _providerAutoFailOverLocalList.Clear(); + foreach (ProviderType providerType in listResult.Result) + _providerAutoFailOverLocalList.Add(new EnumValue(providerType)); + + return result; + } + + public OASISResult SetAndReplaceAutoFailOverLocalListForProviders(IEnumerable> providerList) + { + _providerAutoFailOverLocalList = providerList.ToList(); + return new OASISResult(true); + } + public OASISResult ValidateProviderList(string listName, string providerList) { string[] providers = providerList.Split(','); @@ -973,6 +1050,54 @@ public List> GetProviderAutoFailOverListForCheckIfOASISS { return _providerAutoFailOverListForCheckIfOASISSystemAccountExists; } + + public List> GetProviderAutoFailOverLocalList() + { + return _providerAutoFailOverLocalList; + } + + /// Try each entry in after the current storage provider until one activates successfully. Used when connectivity to remote providers is lost and the host should stay on local-capable storage only. + public OASISResult ActivateNextLocalAutoFailOverStorageProvider() + { + OASISResult result = new OASISResult(); + string errorMessage = "Error Occured In ProviderManager.ActivateNextLocalAutoFailOverStorageProvider. Reason: "; + + if (!IsAutoFailOverLocalProvidersEnabled) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}IsAutoFailOverLocalProvidersEnabled is false."); + return result; + } + + if (_providerAutoFailOverLocalList == null || _providerAutoFailOverLocalList.Count == 0) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}AutoFailOverLocalProviders list is empty."); + return result; + } + + ProviderType current = CurrentStorageProviderType.Value; + int startIndex = 0; + for (int i = 0; i < _providerAutoFailOverLocalList.Count; i++) + { + if (_providerAutoFailOverLocalList[i].Value == current) + { + startIndex = i + 1; + break; + } + } + + for (int step = 0; step < _providerAutoFailOverLocalList.Count; step++) + { + int idx = (startIndex + step) % _providerAutoFailOverLocalList.Count; + ProviderType nextType = _providerAutoFailOverLocalList[idx].Value; + OASISResult activateResult = SetAndActivateCurrentStorageProvider(nextType); + if (activateResult != null && !activateResult.IsError && activateResult.Result != null) + return activateResult; + } + + OASISErrorHandling.HandleError(ref result, $"{errorMessage}No provider in AutoFailOverLocalProviders could be activated."); + return result; + } + public string GetProviderAutoFailOverListAsString() { return GetProviderListAsString(GetProviderAutoFailOverList()); @@ -1003,6 +1128,11 @@ public string GetProviderAutoLoadBalanceListAsString() return GetProviderListAsString(GetProviderAutoLoadBalanceList()); } + public string GetProviderAutoFailOverLocalListAsString() + { + return GetProviderListAsString(GetProviderAutoFailOverLocalList()); + } + public string GetProviderListAsString(List providerList) { return GetProviderListAsString(EnumHelper.ConvertToEnumValueList(providerList).ToList()); diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/QuestManager/QuestManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/QuestManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/QuestManager/QuestManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/QuestManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SettingsManager/SettingsManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SettingsManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SettingsManager/SettingsManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SettingsManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SocialManager/SocialManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SocialManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SocialManager/SocialManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/SocialManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/StatsManager/StatsManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/StatsManager.cs similarity index 88% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/StatsManager/StatsManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/StatsManager.cs index 76d66cddd..5e9fa9a91 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/StatsManager/StatsManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/StatsManager.cs @@ -107,6 +107,47 @@ public void InvalidateCache(Guid avatarId, string category) } } + /// + /// Optional hook registered by ONODE / integrated host: loads quest aggregates from quest holons via QuestManager.GetQuestStatsAsync. + /// When null, returns an error (no fabricated totals). + /// + public static Func>>>? ResolveQuestStatsAsync { get; set; } + + /// + /// Merges dashboard keys not produced by QuestManager.GetQuestStatsAsync (completion rate from counts; empty collections for unused metrics). + /// + private static void MergeExtendedQuestDashboardKeys(Dictionary stats) + { + static int ToInt(object? o) + { + if (o == null) return 0; + return o switch + { + int i => i, + long l => (int)Math.Min(int.MaxValue, l), + double d => (int)d, + _ => int.TryParse(o.ToString(), out var n) ? n : 0 + }; + } + + var total = ToInt(stats.GetValueOrDefault("totalQuests")); + var completed = ToInt(stats.GetValueOrDefault("completedQuests")); + if (!stats.ContainsKey("questCompletionRate")) + stats["questCompletionRate"] = total > 0 ? (completed * 100.0 / total) : 0.0; + if (!stats.ContainsKey("averageQuestTime")) + stats["averageQuestTime"] = 0; + if (!stats.ContainsKey("questTypes")) + stats["questTypes"] = new Dictionary(); + if (!stats.ContainsKey("recentQuests")) + stats["recentQuests"] = new List(); + if (!stats.ContainsKey("questStreak")) + stats["questStreak"] = 0; + if (!stats.ContainsKey("longestQuestStreak")) + stats["longestQuestStreak"] = 0; + if (!stats.ContainsKey("totalQuestRewards")) + stats["totalQuestRewards"] = 0; + } + /// /// Get comprehensive stats for an avatar /// @@ -138,6 +179,16 @@ public async Task>> GetAvatarStatsAsync(G var questStats = await GetQuestStatsAsync(avatarId); var leaderboardStats = await GetLeaderboardStatsAsync(avatarId); + object questStatsPayload = !questStats.IsError && questStats.Result != null + ? questStats.Result + : new Dictionary + { + ["error"] = questStats.Message ?? "Quest statistics could not be loaded.", + ["hint"] = ResolveQuestStatsAsync == null + ? "Host must call QuestStatsStatsManagerIntegration.RegisterWithStatsManager() after OASIS boot (ONODE / Native Integrated EndPoint)." + : "Check QuestManager load path and storage provider." + }; + var stats = new Dictionary { // Basic Avatar Info @@ -171,7 +222,7 @@ public async Task>> GetAvatarStatsAsync(G ["chatStats"] = chatStats.Result, ["keyStats"] = keyStats.Result, ["achievementStats"] = achievementStats.Result, - ["questStats"] = questStats.Result, + ["questStats"] = questStatsPayload, ["leaderboardStats"] = leaderboardStats.Result, // System Info @@ -496,7 +547,7 @@ public OASISResult> GetAchievementStats(IAvatar avata } /// - /// Get quest statistics for an avatar + /// Get quest statistics for an avatar from quest holons via (register ONODE QuestStatsStatsManagerIntegration.RegisterWithStatsManager). /// /// Avatar ID /// Quest statistics @@ -505,7 +556,6 @@ public async Task>> GetQuestStatsAsync(Gu var result = new OASISResult>(); try { - // cache check if (TryGetFromCache(avatarId, "quests", out var cachedQuests)) { result.Result = cachedQuests; @@ -513,39 +563,31 @@ public async Task>> GetQuestStatsAsync(Gu return result; } - // Load quest statistics using the new settings system (storage-first) - var questStatsResult = await HolonManager.Instance.GetAllSettingsAsync(avatarId, "quests"); - if (!questStatsResult.IsError && questStatsResult.Result != null && questStatsResult.Result.Count > 0) + if (ResolveQuestStatsAsync == null) { - result.Result = questStatsResult.Result; - result.Message = "Quest statistics retrieved from settings system."; - SetCache(avatarId, "quests", result.Result); + OASISErrorHandling.HandleError(ref result, + "Quest statistics are not configured: StatsManager.ResolveQuestStatsAsync is null. After OASIS boot, call QuestStatsStatsManagerIntegration.RegisterWithStatsManager() (ONODE / Native Integrated EndPoint)."); + return result; } - else + + var fromQuests = await ResolveQuestStatsAsync(avatarId).ConfigureAwait(false); + if (fromQuests.IsError || fromQuests.Result == null) { - // Fallback not available here to avoid cross-project dependency on QuestManager. - // Return safe defaults. - result.Result = new Dictionary - { - ["totalQuests"] = 0, - ["completedQuests"] = 0, - ["activeQuests"] = 0, - ["questCompletionRate"] = 0.0, - ["averageQuestTime"] = 0, - ["questTypes"] = new Dictionary(), - ["recentQuests"] = new List(), - ["questStreak"] = 0, - ["longestQuestStreak"] = 0, - ["totalQuestRewards"] = 0 - }; + OASISErrorHandling.HandleError(ref result, fromQuests.Message ?? "QuestManager failed to load quest statistics."); + return result; } - - result.Message = "Quest statistics retrieved successfully."; + + var merged = new Dictionary(fromQuests.Result); + MergeExtendedQuestDashboardKeys(merged); + result.Result = merged; + result.Message = fromQuests.Message ?? "Quest statistics retrieved from quest holons (QuestManager)."; + SetCache(avatarId, "quests", result.Result); } catch (Exception ex) { OASISErrorHandling.HandleError(ref result, $"Error retrieving quest statistics: {ex.Message}", ex); } + return result; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/VideoManager/VideoManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/VideoManager.cs similarity index 100% rename from OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/VideoManager/VideoManager.cs rename to OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/VideoManager.cs diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/WalletManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/WalletManager.cs index 5d5f5f18d..a4b5aea2b 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/WalletManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Managers/WalletManager.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.IO; using System.Linq; @@ -6,23 +6,24 @@ using System.Threading.Tasks; using NBitcoin; using Newtonsoft.Json; +using NextGenSoftware.CLI.Engine; using NextGenSoftware.Logging; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Helpers; +using NextGenSoftware.OASIS.API.Core.Holons; using NextGenSoftware.OASIS.API.Core.Interfaces; -using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; -using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Responses; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.Requests; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.Responses; +using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; +using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Responses; using NextGenSoftware.OASIS.API.Core.Objects; +using NextGenSoftware.OASIS.API.Core.Objects.NFT.Requests; using NextGenSoftware.OASIS.API.Core.Objects.Wallet.Requests; using NextGenSoftware.OASIS.API.Core.Objects.Wallet.Responses; -using NextGenSoftware.OASIS.API.Core.Objects.NFT.Requests; using NextGenSoftware.OASIS.API.DNA; using NextGenSoftware.OASIS.Common; using NextGenSoftware.Utilities; using Rijndael256; -using static NextGenSoftware.Utilities.KeyHelper; namespace NextGenSoftware.OASIS.API.Core.Managers { @@ -47,7 +48,42 @@ public WalletManager(IOASISStorageProvider OASISStorageProvider, OASISDNA OASISD } - public async Task> CreateWalletForAvatarByIdAsync(Guid avatarId, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, ProviderType providerTypeToLoadSave = ProviderType.Default) + public OASISResult CreateWalletWithoutSaving(Guid avatarId, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false) + { + OASISResult result = new OASISResult(); + + ProviderWallet newWallet = new ProviderWallet() + { + WalletId = Guid.NewGuid(), + AvatarId = avatarId, + Name = name, + Description = description, + CreatedByAvatarId = avatarId, + CreatedDate = DateTime.Now, + //WalletAddress = walletAddress, + ProviderType = walletProviderType, + SecretRecoveryPhrase = Rijndael.Encrypt(string.Join(" ", new Mnemonic(Wordlist.English, WordCount.Twelve).Words), OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256), + //PrivateKey = privateKey, + IsDefaultWallet = isDefaultWallet + }; + + if (generateKeyPair) + { + OASISResult keyPair = KeyManager.Instance.GenerateKeyPairWithWalletAddress(walletProviderType); + + if (keyPair != null && keyPair.Result != null && !keyPair.IsError) + { + newWallet.PrivateKey = Rijndael.Encrypt(keyPair.Result.PrivateKey, OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256); + newWallet.PublicKey = keyPair.Result.PublicKey; + newWallet.WalletAddress = keyPair.Result.WalletAddressLegacy; + } + } + + result.Result = newWallet; + return result; + } + + public async Task> CreateWalletForAvatarByIdAsync(Guid avatarId, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, bool showSecretRecoveryPhase = false, bool showPrivateKey = false, ProviderType providerTypeToLoadSave = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in WalletManager.CreateWalletForAvatarByIdAsync. Reason: "; @@ -62,7 +98,10 @@ public async Task> CreateWalletForAvatarByIdAsync(G if (providerWallets != null && providerWallets.Result != null && !providerWallets.IsError) { - if (providerWallets.Result[walletProviderType] == null) + if (!providerWallets.Result.ContainsKey(walletProviderType)) + providerWallets.Result[walletProviderType] = new List(); + + else if (providerWallets.Result[walletProviderType] == null) providerWallets.Result[walletProviderType] = new List(); if (isDefaultWallet) @@ -77,7 +116,13 @@ public async Task> CreateWalletForAvatarByIdAsync(G if (saveResult != null && saveResult.Result && !saveResult.IsError) { - result.Result = createResult.Result; + OASISResult walletResult = ProcessDecryption(createResult.Result, showPrivateKey, showSecretRecoveryPhase, avatarId); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured whilst processing decryption for avatar {avatarId} and wallet {createResult.Result.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Created Successfully"; } else @@ -97,7 +142,7 @@ public async Task> CreateWalletForAvatarByIdAsync(G return result; } - public OASISResult CreateWalletForAvatarById(Guid avatarId, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, ProviderType providerTypeToLoadSave = ProviderType.Default) + public OASISResult CreateWalletForAvatarById(Guid avatarId, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, bool showSecretRecoveryPhase = false, bool showPrivateKey = false, ProviderType providerTypeToLoadSave = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in WalletManager.CreateWalletForAvatarById. Reason: "; @@ -112,7 +157,10 @@ public OASISResult CreateWalletForAvatarById(Guid avatarId, str if (providerWallets != null && providerWallets.Result != null && !providerWallets.IsError) { - if (providerWallets.Result[walletProviderType] == null) + if (!providerWallets.Result.ContainsKey(walletProviderType)) + providerWallets.Result[walletProviderType] = new List(); + + else if (providerWallets.Result[walletProviderType] == null) providerWallets.Result[walletProviderType] = new List(); if (isDefaultWallet) @@ -127,14 +175,20 @@ public OASISResult CreateWalletForAvatarById(Guid avatarId, str if (saveResult != null && saveResult.Result && !saveResult.IsError) { - result.Result = createResult.Result; + OASISResult walletResult = ProcessDecryption(createResult.Result, showPrivateKey, showSecretRecoveryPhase, avatarId); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured whilst processing decryption for avatar {avatarId} and wallet {createResult.Result.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Created Successfully"; } else - OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured saving wallets calling SaveProviderWalletsForAvatarById. Reason: {saveResult.Message}"); + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured saving wallets calling SaveProviderWalletsForAvatarByIdAsync. Reason: {saveResult.Message}"); } else - OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured saving wallets calling LoadProviderWalletsForAvatarById. Reason: {providerWallets.Message}"); + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured saving wallets calling LoadProviderWalletsForAvatarByIdAsync. Reason: {providerWallets.Message}"); } else OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured creating wallet calling CreateWallet. Reason: {createResult.Message}"); @@ -147,7 +201,7 @@ public OASISResult CreateWalletForAvatarById(Guid avatarId, str return result; } - public async Task> CreateWalletForAvatarByUsernameAsync(string username, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, ProviderType providerTypeToLoadSave = ProviderType.Default) + public async Task> CreateWalletForAvatarByUsernameAsync(string username, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, bool showSecretRecoveryPhase = false, bool showPrivateKey = false, ProviderType providerTypeToLoadSave = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in WalletManager.CreateWalletForAvatarByUsernameAsync. Reason: "; @@ -181,7 +235,13 @@ public async Task> CreateWalletForAvatarByUsernameA if (saveResult != null && saveResult.Result && !saveResult.IsError) { - result.Result = createResult.Result; + OASISResult walletResult = ProcessDecryption(createResult.Result, showPrivateKey, showSecretRecoveryPhase, avatarResult.Result.Id); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured whilst processing decryption for avatar {avatarResult.Result.Id} and wallet {createResult.Result.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Created Successfully"; } else @@ -204,7 +264,7 @@ public async Task> CreateWalletForAvatarByUsernameA return result; } - public OASISResult CreateWalletForAvatarByUsername(string username, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, ProviderType providerTypeToLoadSave = ProviderType.Default) + public OASISResult CreateWalletForAvatarByUsername(string username, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, bool showSecretRecoveryPhase = false, bool showPrivateKey = false, ProviderType providerTypeToLoadSave = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in WalletManager.CreateWalletForAvatarByUsername. Reason: "; @@ -238,7 +298,13 @@ public OASISResult CreateWalletForAvatarByUsername(string usern if (saveResult != null && saveResult.Result && !saveResult.IsError) { - result.Result = createResult.Result; + OASISResult walletResult = ProcessDecryption(createResult.Result, showPrivateKey, showSecretRecoveryPhase, avatarResult.Result.Id); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured whilst processing decryption for avatar {avatarResult.Result.Id} and wallet {createResult.Result.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Created Successfully"; } else @@ -261,7 +327,7 @@ public OASISResult CreateWalletForAvatarByUsername(string usern return result; } - public async Task> CreateWalletForAvatarByEmailAsync(string email, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, ProviderType providerTypeToLoadSave = ProviderType.Default) + public async Task> CreateWalletForAvatarByEmailAsync(string email, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, bool showSecretRecoveryPhase = false, bool showPrivateKey = false, ProviderType providerTypeToLoadSave = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in WalletManager.CreateWalletForAvatarByEmailAsync. Reason: "; @@ -295,7 +361,13 @@ public async Task> CreateWalletForAvatarByEmailAsyn if (saveResult != null && saveResult.Result && !saveResult.IsError) { - result.Result = createResult.Result; + OASISResult walletResult = ProcessDecryption(createResult.Result, showPrivateKey, showSecretRecoveryPhase, avatarResult.Result.Id); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured whilst processing decryption for avatar {avatarResult.Result.Id} and wallet {createResult.Result.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Created Successfully"; } else @@ -318,7 +390,7 @@ public async Task> CreateWalletForAvatarByEmailAsyn return result; } - public OASISResult CreateWalletForAvatarByEmail(string email, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, ProviderType providerTypeToLoadSave = ProviderType.Default) + public OASISResult CreateWalletForAvatarByEmail(string email, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false, bool showSecretRecoveryPhase = false, bool showPrivateKey = false, ProviderType providerTypeToLoadSave = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in WalletManager.CreateWalletForAvatarByEmail. Reason: "; @@ -352,7 +424,13 @@ public OASISResult CreateWalletForAvatarByEmail(string email, s if (saveResult != null && saveResult.Result && !saveResult.IsError) { - result.Result = createResult.Result; + OASISResult walletResult = ProcessDecryption(createResult.Result, showPrivateKey, showSecretRecoveryPhase, avatarResult.Result.Id); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error occured in CreateWalletForAvatarByEmail whilst processing decryption for avatar {avatarResult.Result.Id} and wallet {createResult.Result.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Created Successfully"; } else @@ -660,6 +738,12 @@ public OASISResult UpdateWalletForAvatarByEmail(string email, G public async Task> SendTokenAsync(Guid avatarId, ISendWeb4TokenRequest request) { OASISResult result = new OASISResult(new SendWeb4TokenResponse()); + if (request == null) + { + result.IsError = true; + result.Message = "The send token request is required. Please provide a valid request with FromWalletAddress or FromProvider, ToWalletAddress, Amount, and ProviderType."; + return result; + } OASISResult blockchainResult = new OASISResult(); string errorMessage = "Error Occured in SendTokenAsync function. Reason: "; @@ -669,7 +753,7 @@ public async Task> SendTokenAsync(Guid avata OASISResult>> walletsResult = new OASISResult>>(); if (avatarId != Guid.Empty) - walletsResult = await LoadProviderWalletsForAvatarByIdAsync(avatarId, false, false, request.FromProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByIdAsync(avatarId, false, false, false, request.FromProvider.Value); //if (request.FromAvatarId != Guid.Empty) @@ -703,13 +787,13 @@ public async Task> SendTokenAsync(Guid avata OASISResult>> walletsResult = new OASISResult>>(); if (request.ToAvatarId != Guid.Empty) - walletsResult = await LoadProviderWalletsForAvatarByIdAsync(request.ToAvatarId, false, false, request.ToProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByIdAsync(request.ToAvatarId, false, false, false, request.ToProvider.Value); else if (!string.IsNullOrEmpty(request.ToAvatarUsername)) - walletsResult = await LoadProviderWalletsForAvatarByUsernameAsync(request.ToAvatarUsername, false, false, request.ToProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByUsernameAsync(request.ToAvatarUsername, false, false, false, request.ToProvider.Value); else if (!string.IsNullOrEmpty(request.ToAvatarEmail)) - walletsResult = await LoadProviderWalletsForAvatarByEmailAsync(request.ToAvatarEmail, false, false, request.ToProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByEmailAsync(request.ToAvatarEmail, false, false, false, request.ToProvider.Value); else OASISErrorHandling.HandleError(ref result, $"{errorMessage} You must provide at least one of the following to identify the receiver: ToWalletAddress, ToAvatarId, ToAvatarUsername or ToAvatarEmail."); @@ -725,8 +809,8 @@ public async Task> SendTokenAsync(Guid avata else OASISErrorHandling.HandleError(ref result, $"{errorMessage} The avatar could not be found or does not have a wallet for provider {request.ToProvider.Name} so the transaction cannot be sent. Reason: {walletsResult.Message}", walletsResult.DetailedMessage); } - else - OASISErrorHandling.HandleError(ref result, $"{errorMessage} The FromProviderType {Enum.GetName(typeof(ProviderType), request.FromProvider)} is not a OASIS Blockchain Provider. Please make sure you sepcify a OASIS Blockchain Provider."); + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The FromProviderType {Enum.GetName(typeof(ProviderType), request.FromProvider)} is not a OASIS Blockchain Provider. Please make sure you sepcify a OASIS Blockchain Provider."); if (result.IsError) @@ -804,6 +888,12 @@ public async Task> SendTokenAsync(Guid avata public async Task> SendNFTAsync(Guid avatarId, ISendWeb4NFTRequest request) { OASISResult result = new OASISResult(new SendWeb4NFTResponse()); + if (request == null) + { + result.IsError = true; + result.Message = "The send NFT request is required. Please provide a valid request with FromWalletAddress or FromProvider, ToWalletAddress, and NFT details."; + return result; + } OASISResult blockchainResult = new OASISResult(); string errorMessage = "Error Occured in SendNFTAsync function. Reason: "; @@ -813,7 +903,7 @@ public async Task> SendNFTAsync(Guid avatarId, OASISResult>> walletsResult = new OASISResult>>(); if (avatarId != Guid.Empty) - walletsResult = await LoadProviderWalletsForAvatarByIdAsync(avatarId, false, false, request.FromProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByIdAsync(avatarId, false, false, false, request.FromProvider.Value); if (!walletsResult.IsError && walletsResult.Result != null && walletsResult.Result.ContainsKey(request.FromProvider.Value) && walletsResult.Result[request.FromProvider.Value] != null) { @@ -831,11 +921,11 @@ public async Task> SendNFTAsync(Guid avatarId, { OASISResult>> walletsResult = new OASISResult>>(); if (request.ToAvatarId != Guid.Empty) - walletsResult = await LoadProviderWalletsForAvatarByIdAsync(request.ToAvatarId, false, false, request.ToProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByIdAsync(request.ToAvatarId, false, false, false, request.ToProvider.Value); else if (!string.IsNullOrEmpty(request.ToAvatarUsername)) - walletsResult = await LoadProviderWalletsForAvatarByUsernameAsync(request.ToAvatarUsername, false, false, request.ToProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByUsernameAsync(request.ToAvatarUsername, false, false, false, request.ToProvider.Value); else if (!string.IsNullOrEmpty(request.ToAvatarEmail)) - walletsResult = await LoadProviderWalletsForAvatarByEmailAsync(request.ToAvatarEmail, false, false, request.ToProvider.Value); + walletsResult = await LoadProviderWalletsForAvatarByEmailAsync(request.ToAvatarEmail, false, false, false, request.ToProvider.Value); else OASISErrorHandling.HandleError(ref result, $"{errorMessage} You must provide at least one of the following to identify the receiver: ToWalletAddress, ToAvatarId, ToAvatarUsername or ToAvatarEmail."); @@ -966,6 +1056,12 @@ public async Task> SendNFTAsync(Guid avatarId, public OASISResult SendToken(Guid avatarId, ISendWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The send token request is required. Please provide a valid request with FromWalletAddress or FromProvider, ToWalletAddress, Amount, and ProviderType."; + return result; + } string errorMessage = "Error Occured in SendToken function. Reason: "; if (string.IsNullOrEmpty(request.FromWalletAddress)) @@ -974,7 +1070,7 @@ public OASISResult SendToken(Guid avatarId, ISendWeb4Token OASISResult>> walletsResult = new OASISResult>>(); if (avatarId != Guid.Empty) - walletsResult = LoadProviderWalletsForAvatarById(avatarId, false, false, request.FromProvider.Value); + walletsResult = LoadProviderWalletsForAvatarById(avatarId, false, false, false, request.FromProvider.Value); //if (request.FromAvatarId != Guid.Empty) // walletsResult = LoadProviderWalletsForAvatarById(request.FromAvatarId, providerTypeToLoadFrom: request.FromProvider.Value); @@ -1260,6 +1356,12 @@ private OASISResult SendTokenInternal(ISendWeb4TokenReques public async Task> BurnTokenAsync(IBurnWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The burn token request is required. Please provide a valid request with TokenAddress, ProviderType, and owner credentials."; + return result; + } string errorMessage = "Error occured in BurnTokenAsync. Reason: "; BurnWeb3TokenRequest burnWeb3TokenRequest = new BurnWeb3TokenRequest() @@ -1318,6 +1420,12 @@ public async Task> BurnTokenAsync(IBurnWeb4Tok public OASISResult BurnToken(IBurnWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The burn token request is required. Please provide a valid request with TokenAddress, ProviderType, and owner credentials."; + return result; + } string errorMessage = "Error occured in BurnToken. Reason: "; BurnWeb3TokenRequest burnWeb3TokenRequest = new BurnWeb3TokenRequest() @@ -1376,6 +1484,12 @@ public OASISResult BurnToken(IBurnWeb4TokenRequest request public async Task> LockTokenAsync(ILockWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The lock token request is required. Please provide a valid request with TokenAddress, Web3TokenId, and ProviderType."; + return result; + } string errorMessage = "Error occured in LockTokenAsync. Reason: "; LockWeb3TokenRequest lockWeb3TokenRequest = new LockWeb3TokenRequest() @@ -1431,6 +1545,12 @@ public async Task> LockTokenAsync(ILockWeb4Tok public OASISResult LockToken(ILockWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The lock token request is required. Please provide a valid request with TokenAddress, Web3TokenId, and ProviderType."; + return result; + } string errorMessage = "Error occured in LockToken. Reason: "; LockWeb3TokenRequest lockWeb3TokenRequest = new LockWeb3TokenRequest() @@ -1486,6 +1606,12 @@ public OASISResult LockToken(ILockWeb4TokenRequest request public async Task> UnlockTokenAsync(IUnlockWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The unlock token request is required. Please provide a valid request with TokenAddress, Web3TokenId, and ProviderType."; + return result; + } string errorMessage = "Error occured in UnlockTokenAsync. Reason: "; UnlockWeb3TokenRequest unlockWeb3TokenRequest = new UnlockWeb3TokenRequest() @@ -1541,6 +1667,12 @@ public async Task> UnlockTokenAsync(IUnlockWeb public OASISResult UnlockToken(IUnlockWeb4TokenRequest request) { OASISResult result = new OASISResult(); + if (request == null) + { + result.IsError = true; + result.Message = "The unlock token request is required. Please provide a valid request with TokenAddress, Web3TokenId, and ProviderType."; + return result; + } string errorMessage = "Error occured in UnlockToken. Reason: "; UnlockWeb3TokenRequest unlockWeb3TokenRequest = new UnlockWeb3TokenRequest() @@ -1937,7 +2069,7 @@ public async Task> GetBalanceForWalletForAvatarByIdAsync(Gui try { - OASISResult providerWallet = await LoadProviderWalletForAvatarByIdAsync(avatarId, walletId, false, providerType); + OASISResult providerWallet = await LoadProviderWalletForAvatarByIdAsync(avatarId, walletId, false, false, providerType); if (providerWallet != null && providerWallet.Result != null && !providerWallet.IsError) result.Result = providerWallet.Result.Balance; @@ -1961,7 +2093,7 @@ public async Task> GetBalanceForWalletForAvatarById(Guid ava try { - OASISResult providerWallet = LoadProviderWalletForAvatarById(avatarId, walletId, false, providerType); + OASISResult providerWallet = LoadProviderWalletForAvatarById(avatarId, walletId, false, false, providerType); if (providerWallet != null && providerWallet.Result != null && !providerWallet.IsError) result.Result = providerWallet.Result.Balance; @@ -2009,7 +2141,7 @@ public OASISResult GetBalanceForWalletForAvatarByUsername(string usernam try { - OASISResult providerWallet = LoadProviderWalletForAvatarByUsername(username, walletId, false, providerType); + OASISResult providerWallet = LoadProviderWalletForAvatarByUsername(username, walletId, false, false, providerType); if (providerWallet != null && providerWallet.Result != null && !providerWallet.IsError) result.Result = providerWallet.Result.Balance; @@ -2057,7 +2189,7 @@ public async Task> GetBalanceForWalletForAvatarByEmail(strin try { - OASISResult providerWallet = LoadProviderWalletForAvatarByEmail(email, walletId, false, providerType); + OASISResult providerWallet = LoadProviderWalletForAvatarByEmail(email, walletId, false, false, providerType); if (providerWallet != null && providerWallet.Result != null && !providerWallet.IsError) result.Result = providerWallet.Result.Balance; @@ -2073,7 +2205,7 @@ public async Task> GetBalanceForWalletForAvatarByEmail(strin return result; } - public async Task> LoadProviderWalletForAvatarByIdAsync(Guid avatarId, Guid walletId, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) + public async Task> LoadProviderWalletForAvatarByIdAsync(Guid avatarId, Guid walletId, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessageTemplate = "Error occured in LoadProviderWalletForAvatarByIdAsync method in WalletManager for providerType {0}. Reason: "; @@ -2081,7 +2213,7 @@ public async Task> LoadProviderWalletForAvatarByIdA try { - OASISResult>> providerWallets = await LoadProviderWalletsForAvatarByIdAsync(avatarId, false, decryptPrivateKeys, providerType); + OASISResult>> providerWallets = await LoadProviderWalletsForAvatarByIdAsync(avatarId, false, showPrivateKeys, showSecretWords, providerType); if (providerWallets != null && providerWallets.Result != null && !providerWallets.IsError) { @@ -2090,7 +2222,23 @@ public async Task> LoadProviderWalletForAvatarByIdA result.Result = providerWallets.Result[provider].FirstOrDefault(x => x.Id == walletId); if (result.Result != null) + { + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(result.Result, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); + break; + } } } else @@ -2105,7 +2253,7 @@ public async Task> LoadProviderWalletForAvatarByIdA return result; } - public OASISResult LoadProviderWalletForAvatarById(Guid avatarId, Guid walletId, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) + public OASISResult LoadProviderWalletForAvatarById(Guid avatarId, Guid walletId, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessageTemplate = "Error occured in LoadProviderWalletForAvatarByIdAsync method in WalletManager for providerType {0}. Reason: "; @@ -2122,7 +2270,22 @@ public OASISResult LoadProviderWalletForAvatarById(Guid avatarI result.Result = providerWallets.Result[provider].FirstOrDefault(x => x.Id == walletId); if (result.Result != null) + { + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(result.Result, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}");s break; + } } } else @@ -2137,7 +2300,7 @@ public OASISResult LoadProviderWalletForAvatarById(Guid avatarI return result; } - public async Task> LoadProviderWalletForAvatarByUsernameAsync(string username, Guid walletId, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) + public async Task> LoadProviderWalletForAvatarByUsernameAsync(string username, Guid walletId, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessageTemplate = "Error occured in LoadProviderWalletForAvatarByUsernameAsync method in WalletManager for providerType {0}. Reason: "; @@ -2145,7 +2308,7 @@ public async Task> LoadProviderWalletForAvatarByUse try { - OASISResult>> providerWallets = await LoadProviderWalletsForAvatarByUsernameAsync(username, false, decryptPrivateKeys, providerType); + OASISResult>> providerWallets = await LoadProviderWalletsForAvatarByUsernameAsync(username, false, showPrivateKeys, showSecretWords, providerType); if (providerWallets != null && providerWallets.Result != null && !providerWallets.IsError) { @@ -2154,7 +2317,23 @@ public async Task> LoadProviderWalletForAvatarByUse result.Result = providerWallets.Result[provider].FirstOrDefault(x => x.Id == walletId); if (result.Result != null) + { + //TODO: Check that avatarId isnt needed here (hopefully privatekey should already be loaded from the local provider!) + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(result.Result, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); break; + } } } else @@ -2169,7 +2348,7 @@ public async Task> LoadProviderWalletForAvatarByUse return result; } - public OASISResult LoadProviderWalletForAvatarByUsername(string username, Guid walletId, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) + public OASISResult LoadProviderWalletForAvatarByUsername(string username, Guid walletId, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessageTemplate = "Error occured in LoadProviderWalletForAvatarByUsernameAsync method in WalletManager for providerType {0}. Reason: "; @@ -2186,7 +2365,22 @@ public OASISResult LoadProviderWalletForAvatarByUsername(string result.Result = providerWallets.Result[provider].FirstOrDefault(x => x.Id == walletId); if (result.Result != null) + { + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(result.Result, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); break; + } } } else @@ -2201,7 +2395,7 @@ public OASISResult LoadProviderWalletForAvatarByUsername(string return result; } - public async Task> LoadProviderWalletForAvatarByEmailAsync(string email, Guid walletId, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) + public async Task> LoadProviderWalletForAvatarByEmailAsync(string email, Guid walletId, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessageTemplate = "Error occured in LoadProviderWalletForAvatarByEmailAsync method in WalletManager for providerType {0}. Reason: "; @@ -2209,7 +2403,7 @@ public async Task> LoadProviderWalletForAvatarByEma try { - OASISResult>> providerWallets = await LoadProviderWalletsForAvatarByEmailAsync(email, false, decryptPrivateKeys, providerType); + OASISResult>> providerWallets = await LoadProviderWalletsForAvatarByEmailAsync(email, false, showPrivateKeys, showSecretWords, providerType); if (providerWallets != null && providerWallets.Result != null && !providerWallets.IsError) { @@ -2218,7 +2412,22 @@ public async Task> LoadProviderWalletForAvatarByEma result.Result = providerWallets.Result[provider].FirstOrDefault(x => x.Id == walletId); if (result.Result != null) + { + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(result.Result, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); break; + } } } else @@ -2233,7 +2442,7 @@ public async Task> LoadProviderWalletForAvatarByEma return result; } - public OASISResult LoadProviderWalletForAvatarByEmail(string email, Guid walletId, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) + public OASISResult LoadProviderWalletForAvatarByEmail(string email, Guid walletId, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); string errorMessageTemplate = "Error occured in LoadProviderWalletForAvatarByEmail method in WalletManager for providerType {0}. Reason: "; @@ -2250,7 +2459,22 @@ public OASISResult LoadProviderWalletForAvatarByEmail(string em result.Result = providerWallets.Result[provider].FirstOrDefault(x => x.Id == walletId); if (result.Result != null) + { + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(result.Result, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); break; + } } } else @@ -2265,7 +2489,7 @@ public OASISResult LoadProviderWalletForAvatarByEmail(string em return result; } - public async Task>>> LoadProviderWalletsForAvatarByIdAsync(Guid id, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task>>> LoadProviderWalletsForAvatarByIdAsync(Guid id, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { OASISResult>> result = new OASISResult>>(); string errorMessageTemplate = "Error occured in LoadProviderWalletsForAvatarByIdAsync method in WalletManager for providerType {0}. Reason: "; @@ -2275,7 +2499,10 @@ public async Task>>> { providerTypeToLoadFrom = ProviderType.LocalFileOASIS; //TODO: Temp! + CLIEngine.SupressConsoleLogging = true; OASISResult providerResult = await ProviderManager.Instance.SetAndActivateCurrentStorageProviderAsync(providerTypeToLoadFrom); + CLIEngine.SupressConsoleLogging = false; + errorMessage = string.Format(errorMessageTemplate, ProviderManager.Instance.CurrentStorageProviderType.Name); if (!providerResult.IsError && providerResult.Result != null) @@ -2286,7 +2513,7 @@ public async Task>>> // OASISErrorHandling.HandleWarning(ref result, $"{errorMessage}The providerType ProviderCategory must be either StorageLocal or StorageLocalAndNetwork."); if (result != null && result.Result != null && !result.IsError) - result.Result = FilterWallets(result.Result, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor); + result.Result = FilterWallets(result.Result, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor); else OASISErrorHandling.HandleError(ref result, string.Concat(errorMessage, "Error occured loading wallets calling LoadProviderWalletsForAvatarById. Reason: "), result.Message); } @@ -2301,7 +2528,7 @@ public async Task>>> return result; } - public OASISResult>> LoadProviderWalletsForAvatarById(Guid id, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult>> LoadProviderWalletsForAvatarById(Guid id, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { OASISResult>> result = new OASISResult>>(); string errorMessageTemplate = "Error occured in LoadProviderWalletsForAvatarById method in WalletManager for providerType {0}. Reason: "; @@ -2310,7 +2537,7 @@ public OASISResult>> LoadProvider try { providerTypeToLoadFrom = ProviderType.LocalFileOASIS; //TODO: Temp! - + CLIEngine.SupressConsoleLogging = true; OASISResult providerResult = ProviderManager.Instance.SetAndActivateCurrentStorageProvider(providerTypeToLoadFrom); errorMessage = string.Format(errorMessageTemplate, ProviderManager.Instance.CurrentStorageProviderType.Name); @@ -2322,7 +2549,7 @@ public OASISResult>> LoadProvider // OASISErrorHandling.HandleWarning(ref result, $"{errorMessage}The providerType ProviderCategory must be either StorageLocal or StorageLocalAndNetwork."); if (result != null && result.Result != null && !result.IsError) - result.Result = FilterWallets(result.Result, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor); + result.Result = FilterWallets(result.Result, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor); else OASISErrorHandling.HandleError(ref result, string.Concat(errorMessage, "Error occured loading wallets calling LoadProviderWalletsForAvatarById. Reason: "), result.Message); } @@ -2337,7 +2564,7 @@ public OASISResult>> LoadProvider return result; } - public async Task>>> LoadProviderWalletsForAvatarByUsernameAsync(string username, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task>>> LoadProviderWalletsForAvatarByUsernameAsync(string username, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { OASISResult>> result = new OASISResult>>(); string errorMessageTemplate = "Error occured in LoadProviderWalletsForAvatarByUsernameAsync method in WalletManager for providerType {0}. Reason: "; @@ -2348,7 +2575,7 @@ public async Task>>> OASISResult avatarResult = await AvatarManager.Instance.LoadAvatarAsync(username, false, true, providerTypeToLoadFrom); if (!avatarResult.IsError && avatarResult.Result != null) - result = await LoadProviderWalletsForAvatarByIdAsync(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor, providerTypeToLoadFrom); + result = await LoadProviderWalletsForAvatarByIdAsync(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor, providerTypeToLoadFrom); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with username {username} failed to load for provider {providerTypeToLoadFrom}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2360,7 +2587,7 @@ public async Task>>> return result; } - public OASISResult>> LoadProviderWalletsForAvatarByUsername(string username, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult>> LoadProviderWalletsForAvatarByUsername(string username, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { OASISResult>> result = new OASISResult>>(); string errorMessageTemplate = "Error occured in LoadProviderWalletsForAvatarByUsername method in WalletManager for providerType {0}. Reason: "; @@ -2371,7 +2598,7 @@ public OASISResult>> LoadProvider OASISResult avatarResult = AvatarManager.Instance.LoadAvatar(username, false, true, providerTypeToLoadFrom); if (!avatarResult.IsError && avatarResult.Result != null) - result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor, providerTypeToLoadFrom); + result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor, providerTypeToLoadFrom); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with username {username} failed to load for provider {providerTypeToLoadFrom}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2383,7 +2610,7 @@ public OASISResult>> LoadProvider return result; } - public async Task>>> LoadProviderWalletsForAvatarByEmailAsync(string email, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task>>> LoadProviderWalletsForAvatarByEmailAsync(string email, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { OASISResult>> result = new OASISResult>>(); string errorMessageTemplate = "Error occured in LoadProviderWalletsForAvatarByEmailAsync method in WalletManager for providerType {0}. Reason: "; @@ -2394,7 +2621,7 @@ public async Task>>> OASISResult avatarResult = await AvatarManager.Instance.LoadAvatarByEmailAsync(email, false, true, providerTypeToLoadFrom); if (!avatarResult.IsError && avatarResult.Result != null) - result = await LoadProviderWalletsForAvatarByIdAsync(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor, providerTypeToLoadFrom); + result = await LoadProviderWalletsForAvatarByIdAsync(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor, providerTypeToLoadFrom); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with email {email} failed to load for provider {providerTypeToLoadFrom}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2406,7 +2633,7 @@ public async Task>>> return result; } - public OASISResult>> LoadProviderWalletsForAvatarByEmail(string email, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult>> LoadProviderWalletsForAvatarByEmail(string email, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { OASISResult>> result = new OASISResult>>(); string errorMessageTemplate = "Error occured in LoadProviderWalletsForAvatarByEmail method in WalletManager for providerType {0}. Reason: "; @@ -2417,7 +2644,7 @@ public OASISResult>> LoadProvider OASISResult avatarResult = AvatarManager.Instance.LoadAvatarByEmail(email, false, true, providerTypeToLoadFrom); if (!avatarResult.IsError && avatarResult.Result != null) - result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor, providerTypeToLoadFrom); + result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor, providerTypeToLoadFrom); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with email {email} failed to load for provider {providerTypeToLoadFrom}. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2430,10 +2657,10 @@ public OASISResult>> LoadProvider } - public async Task>> LoadProviderWalletsForProviderByAvatarIdAsync(Guid avatarId, ProviderType walletProviderType, bool showOnlyDefault = false, bool decryptPrivateKeys = false) + public async Task>> LoadProviderWalletsForProviderByAvatarIdAsync(Guid avatarId, ProviderType walletProviderType, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult> result = new OASISResult>(); - OASISResult>> wallets = await LoadProviderWalletsForAvatarByIdAsync(avatarId, showOnlyDefault, decryptPrivateKeys); + OASISResult>> wallets = await LoadProviderWalletsForAvatarByIdAsync(avatarId, showOnlyDefault, showPrivateKeys); if (wallets != null && wallets.Result != null && !wallets.IsError) result.Result = wallets.Result[walletProviderType]; @@ -2443,7 +2670,7 @@ public async Task>> LoadProviderWalletsForProv return result; } - public OASISResult> LoadProviderWalletsForProviderByAvatarId(Guid avatarId, ProviderType walletProviderType) + public OASISResult> LoadProviderWalletsForProviderByAvatarId(Guid avatarId, ProviderType walletProviderType, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult> result = new OASISResult>(); OASISResult>> wallets = LoadProviderWalletsForAvatarById(avatarId); @@ -2456,7 +2683,7 @@ public OASISResult> LoadProviderWalletsForProviderByAvatar return result; } - public async Task>> LoadProviderWalletsForProviderByAvatarUsernameAsync(string username, ProviderType walletProviderType) + public async Task>> LoadProviderWalletsForProviderByAvatarUsernameAsync(string username, ProviderType walletProviderType, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult> result = new OASISResult>(); OASISResult>> wallets = await LoadProviderWalletsForAvatarByUsernameAsync(username); @@ -2469,7 +2696,7 @@ public async Task>> LoadProviderWalletsForProv return result; } - public OASISResult> LoadProviderWalletsForProviderByAvatarUsername(string username, ProviderType walletProviderType) + public OASISResult> LoadProviderWalletsForProviderByAvatarUsername(string username, ProviderType walletProviderType, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult> result = new OASISResult>(); OASISResult>> wallets = LoadProviderWalletsForAvatarByUsername(username); @@ -2482,7 +2709,7 @@ public OASISResult> LoadProviderWalletsForProviderByAvatar return result; } - public async Task>> LoadProviderWalletsForProviderByAvatarEmailAsync(string email, ProviderType walletProviderType) + public async Task>> LoadProviderWalletsForProviderByAvatarEmailAsync(string email, ProviderType walletProviderType, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult> result = new OASISResult>(); OASISResult>> wallets = await LoadProviderWalletsForAvatarByEmailAsync(email); @@ -2495,7 +2722,7 @@ public async Task>> LoadProviderWalletsForProv return result; } - public OASISResult> LoadProviderWalletsForProviderByAvatarEmail(string email, ProviderType walletProviderType) + public OASISResult> LoadProviderWalletsForProviderByAvatarEmail(string email, ProviderType walletProviderType, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult> result = new OASISResult>(); OASISResult>> wallets = LoadProviderWalletsForAvatarByEmail(email); @@ -2508,14 +2735,14 @@ public OASISResult> LoadProviderWalletsForProviderByAvatar return result; } - public async Task>>> LoadProviderWalletsForAvatarByIdUsingHyperDriveAsync(Guid id, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + public async Task>>> LoadProviderWalletsForAvatarByIdUsingHyperDriveAsync(Guid id, bool showOnlyDefault = false, bool showPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { OASISResult>> result = new OASISResult>>(); foreach (EnumValue type in ProviderManager.Instance.GetProviderAutoFailOverList()) { - OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByIdAsync(id, showOnlyDefault, decryptPrivateKeys, providerTypeToLoadFrom: type.Value); + OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByIdAsync(id, showOnlyDefault, showPrivateKeys, providerTypeToLoadFrom: type.Value); result.Result = walletsResult.Result; if (!walletsResult.IsError && walletsResult.Result != null) @@ -2537,14 +2764,14 @@ public async Task>>> return result; } - public OASISResult>> LoadProviderWalletsForAvatarByUsingHyperDriveId(Guid id, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + public OASISResult>> LoadProviderWalletsForAvatarByUsingHyperDriveId(Guid id, bool showOnlyDefault = false, bool showPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { OASISResult>> result = new OASISResult>>(); foreach (EnumValue type in ProviderManager.Instance.GetProviderAutoFailOverList()) { - OASISResult>> walletsResult = LoadProviderWalletsForAvatarById(id, showOnlyDefault, decryptPrivateKeys, providerTypeToLoadFrom: type.Value); + OASISResult>> walletsResult = LoadProviderWalletsForAvatarById(id, showOnlyDefault, showPrivateKeys, providerTypeToLoadFrom: type.Value); result.Result = walletsResult.Result; if (!walletsResult.IsError && walletsResult.Result != null) @@ -2566,7 +2793,7 @@ public OASISResult>> LoadProvider return result; } - public OASISResult>> LoadProviderWalletsForAvatarByUsernameUsingHyperDrive(string username, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + public OASISResult>> LoadProviderWalletsForAvatarByUsernameUsingHyperDrive(string username, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { OASISResult>> result = new OASISResult>>(); string errorMessage = "Error occured in LoadProviderWalletsForAvatarByUsernameUsingHyperDrive method in WalletManager. Reason: "; @@ -2576,7 +2803,7 @@ public OASISResult>> LoadProvider OASISResult avatarResult = AvatarManager.Instance.LoadAvatar(username, false, true); if (!avatarResult.IsError && avatarResult.Result != null) - result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor); + result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with username {username} failed to load. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2588,7 +2815,7 @@ public OASISResult>> LoadProvider return result; } - public async Task>>> LoadProviderWalletsForAvatarByUsernameUsingHyperDriveAsync(string username, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + public async Task>>> LoadProviderWalletsForAvatarByUsernameUsingHyperDriveAsync(string username, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { OASISResult>> result = new OASISResult>>(); string errorMessage = "Error occured in LoadProviderWalletsForAvatarByUsernameUsingHyperDriveAsync method in WalletManager. Reason: "; @@ -2598,7 +2825,7 @@ public async Task>>> OASISResult avatarResult = await AvatarManager.Instance.LoadAvatarAsync(username, false, true); if (!avatarResult.IsError && avatarResult.Result != null) - result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor); + result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with username {username} failed to load. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2610,7 +2837,7 @@ public async Task>>> return result; } - public OASISResult>> LoadProviderWalletsForAvatarByEmailUsingHyperDrive(string email, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + public OASISResult>> LoadProviderWalletsForAvatarByEmailUsingHyperDrive(string email, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { OASISResult>> result = new OASISResult>>(); string errorMessage = "Error occured in LoadProviderWalletsForAvatarByEmailUsingHyperDrive method in WalletManager. Reason: "; @@ -2620,7 +2847,7 @@ public OASISResult>> LoadProvider OASISResult avatarResult = AvatarManager.Instance.LoadAvatarByEmail(email, false, true); if (!avatarResult.IsError && avatarResult.Result != null) - result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor); + result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with email {email} failed to load. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2632,7 +2859,7 @@ public OASISResult>> LoadProvider return result; } - public async Task>>> LoadProviderWalletsForAvatarByEmailUsingHyperDriveAsync(string email, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + public async Task>>> LoadProviderWalletsForAvatarByEmailUsingHyperDriveAsync(string email, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { OASISResult>> result = new OASISResult>>(); string errorMessage = "Error occured in LoadProviderWalletsForAvatarByEmailUsingHyperDriveAsync method in WalletManager. Reason: "; @@ -2642,7 +2869,7 @@ public async Task>>> OASISResult avatarResult = await AvatarManager.Instance.LoadAvatarByEmailAsync(email, false, true); if (!avatarResult.IsError && avatarResult.Result != null) - result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, decryptPrivateKeys, providerTypeToShowWalletsFor); + result = LoadProviderWalletsForAvatarById(avatarResult.Result.Id, showOnlyDefault, showPrivateKeys, showSecretWords, providerTypeToShowWalletsFor); else OASISErrorHandling.HandleError(ref result, $"{errorMessage}The avatar with email {email} failed to load. Reason: {avatarResult.Message}", avatarResult.DetailedMessage); } @@ -2658,6 +2885,12 @@ public async Task>>> public OASISResult SaveProviderWalletsForAvatarById(Guid id, Dictionary> wallets, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessageTemplate = "Error in SaveProviderWalletsForAvatarById method in WalletManager saving wallets for provider {0}. Reason: "; string errorMessage = string.Format(errorMessageTemplate, providerType); @@ -2723,6 +2956,12 @@ public OASISResult SaveProviderWalletsForAvatarById(Guid id, Dictionary> SaveProviderWalletsForAvatarByIdAsync(Guid id, Dictionary> wallets, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessageTemplate = "Error in SaveProviderWalletsForAvatarByIdAsync method in WalletManager saving wallets for provider {0}. Reason: "; string errorMessage = string.Format(errorMessageTemplate, providerType); @@ -2730,7 +2969,10 @@ public async Task> SaveProviderWalletsForAvatarByIdAsync(Guid { providerType = ProviderType.LocalFileOASIS; //TODO:Temp! + CLIEngine.SupressConsoleLogging = true; OASISResult providerResult = await ProviderManager.Instance.SetAndActivateCurrentStorageProviderAsync(providerType); + CLIEngine.SupressConsoleLogging = false; + errorMessage = string.Format(errorMessageTemplate, ProviderManager.Instance.CurrentStorageProviderType.Name); if (!providerResult.IsError && providerResult.Result != null) @@ -2789,6 +3031,12 @@ public async Task> SaveProviderWalletsForAvatarByIdAsync(Guid public OASISResult SaveProviderWalletsForAvatarByUsername(string username, Dictionary> wallets, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessageTemplate = "Error in SaveProviderWalletsForAvatarByUsername method in WalletManager saving wallets for provider {0}. Reason: "; string errorMessage = string.Format(errorMessageTemplate, providerType); @@ -2813,6 +3061,12 @@ public OASISResult SaveProviderWalletsForAvatarByUsername(string username, public async Task> SaveProviderWalletsForAvatarByUsernameAsync(string username, Dictionary> wallets, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessageTemplate = "Error in SaveProviderWalletsForAvatarByUsernameAsync method in WalletManager saving wallets for provider {0}. Reason: "; string errorMessage = string.Format(errorMessageTemplate, providerType); @@ -2837,6 +3091,12 @@ public async Task> SaveProviderWalletsForAvatarByUsernameAsync public OASISResult SaveProviderWalletsForAvatarByEmail(string email, Dictionary> wallets, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessageTemplate = "Error in SaveProviderWalletsForAvatarByEmail method in WalletManager saving wallets for provider {0}. Reason: "; string errorMessage = string.Format(errorMessageTemplate, providerType); @@ -2861,6 +3121,12 @@ public OASISResult SaveProviderWalletsForAvatarByEmail(string email, Dicti public async Task> SaveProviderWalletsForAvatarByEmailAsync(string email, Dictionary> wallets, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessageTemplate = "Error in SaveProviderWalletsForAvatarByEmailAsync method in WalletManager saving wallets for provider {0}. Reason: "; string errorMessage = string.Format(errorMessageTemplate, providerType); @@ -2886,6 +3152,12 @@ public async Task> SaveProviderWalletsForAvatarByEmailAsync(st public OASISResult SaveProviderWalletsForAvatarById(Guid id, Dictionary> wallets) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; ProviderType previousProviderType = ProviderType.Default; @@ -2953,6 +3225,12 @@ public OASISResult SaveProviderWalletsForAvatarById(Guid id, Dictionary> SaveProviderWalletsForAvatarByIdAsync(Guid id, Dictionary> wallets) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } ProviderType currentProviderType = ProviderManager.Instance.CurrentStorageProviderType.Value; ProviderType previousProviderType = ProviderType.Default; @@ -3006,7 +3284,10 @@ public async Task> SaveProviderWalletsForAvatarByIdAsync(Guid } } + CLIEngine.SupressConsoleLogging = true; await ProviderManager.Instance.SetAndActivateCurrentStorageProviderAsync(currentProviderType); + CLIEngine.SupressConsoleLogging = false; + return result; } @@ -3035,6 +3316,12 @@ public OASISResult SaveProviderWalletsForAvatarByUsername(string username, public async Task> SaveProviderWalletsForAvatarByUsernameAsync(string username, Dictionary> wallets) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessage = "Error occured in SaveProviderWalletsForAvatarByUsernameAsync method in WalletManager. Reason: "; try @@ -3057,6 +3344,12 @@ public async Task> SaveProviderWalletsForAvatarByUsernameAsync public OASISResult SaveProviderWalletsForAvatarByEmail(string email, Dictionary> wallets) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessage = "Error occured in SaveProviderWalletsForAvatarByEmail method in WalletManager. Reason: "; try @@ -3079,6 +3372,12 @@ public OASISResult SaveProviderWalletsForAvatarByEmail(string email, Dicti public async Task> SaveProviderWalletsForAvatarByEmailAsync(string email, Dictionary> wallets) { OASISResult result = new OASISResult(); + if (wallets == null) + { + result.IsError = true; + result.Message = "The wallets dictionary is required. Please provide a valid dictionary (can be empty)."; + return result; + } string errorMessage = "Error occured in SaveProviderWalletsForAvatarByEmail method in WalletManager. Reason: "; try @@ -3128,7 +3427,7 @@ public Dictionary> CopyProviderWallets(Dicti } - public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, ProviderType providerType) + public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, bool showPrivateKey = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) { OASISResult result = new OASISResult(); OASISResult> avatarsResult = AvatarManager.Instance.LoadAllAvatars(); @@ -3137,7 +3436,7 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi { foreach (IAvatar avatar in avatarsResult.Result) { - result = GetWalletThatPublicKeyBelongsTo(providerKey, providerType, avatar); + result = GetWalletThatPublicKeyBelongsTo(providerKey, providerType, avatar, showPrivateKey, showSecretWords); if (result.Result != null) break; @@ -3149,7 +3448,7 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi return result; } - public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey) + public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, bool showPrivateKey = false, bool showSecretWords = false) { OASISResult result = new OASISResult(); OASISResult> avatarsResult = AvatarManager.Instance.LoadAllAvatars(); @@ -3170,7 +3469,7 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi return result; } - public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, ProviderType providerType, IAvatar avatar) + public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, ProviderType providerType, IAvatar avatar, bool showPrivateKey = false, bool showSecretWords = false) { OASISResult result = new OASISResult(); @@ -3178,7 +3477,13 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi { if (wallet.PublicKey == providerKey) { - result.Result = wallet; + OASISResult walletResult = ProcessDecryption(wallet, showPrivateKey, showSecretWords, avatar.Id); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error occured in GetWalletThatPublicKeyBelongsTo whilst processing decryption for avatar {avatar.Id} and wallet {wallet.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Found"; break; } @@ -3187,7 +3492,7 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi return result; } - public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, IAvatar avatar) + public OASISResult GetWalletThatPublicKeyBelongsTo(string providerKey, IAvatar avatar, bool showPrivateKey = false, bool showSecretWords = false) { OASISResult result = new OASISResult(); @@ -3197,7 +3502,13 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi { if (wallet.PublicKey == providerKey) { - result.Result = wallet; + OASISResult walletResult = ProcessDecryption(wallet, showPrivateKey, showSecretWords, avatar.Id); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + result.Result = walletResult.Result; + else + OASISErrorHandling.HandleError(ref result, $"Error occured in GetWalletThatPublicKeyBelongsTo whilst processing decryption for avatar {avatar.Id} and wallet {wallet.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + result.Message = "Wallet Found"; return result; } @@ -3207,9 +3518,9 @@ public OASISResult GetWalletThatPublicKeyBelongsTo(string provi return result; } - public async Task> ExportWalletByIdAsync(Guid avatarId, Guid walletId, string fullPathToExportTo, bool decryptPrivateKeys = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task> ExportWalletByIdAsync(Guid avatarId, Guid walletId, string fullPathToExportTo, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult result = await LoadProviderWalletForAvatarByIdAsync(avatarId, walletId, decryptPrivateKeys, providerTypeToLoadFrom); + OASISResult result = await LoadProviderWalletForAvatarByIdAsync(avatarId, walletId, showPrivateKeys, showSecretWords, providerTypeToLoadFrom); string errorMessage = "Error occured in ExportWalletByIdAsync. Reason:"; try @@ -3227,9 +3538,9 @@ public async Task> ExportWalletByIdAsync(Guid avata return result; } - public OASISResult ExportWalletById(Guid avatarId, Guid walletId, string fullPathToExportTo, bool decryptPrivateKeys = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult ExportWalletById(Guid avatarId, Guid walletId, string fullPathToExportTo, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult result = LoadProviderWalletForAvatarById(avatarId, walletId, decryptPrivateKeys, providerTypeToLoadFrom); + OASISResult result = LoadProviderWalletForAvatarById(avatarId, walletId, showPrivateKeys, showSecretWords, providerTypeToLoadFrom); string errorMessage = "Error occured in ExportWalletById. Reason:"; try @@ -3247,9 +3558,9 @@ public OASISResult ExportWalletById(Guid avatarId, Guid walletI return result; } - public async Task> ExportWalletByUsernameAsync(string username, Guid walletId, string fullPathToExportTo, bool decryptPrivateKeys = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task> ExportWalletByUsernameAsync(string username, Guid walletId, string fullPathToExportTo, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult result = await LoadProviderWalletForAvatarByUsernameAsync(username, walletId, decryptPrivateKeys, providerTypeToLoadFrom); + OASISResult result = await LoadProviderWalletForAvatarByUsernameAsync(username, walletId, showPrivateKeys, showSecretWords, providerTypeToLoadFrom); string errorMessage = "Error occured in ExportWalletByUsernameAsync. Reason:"; try @@ -3267,9 +3578,9 @@ public async Task> ExportWalletByUsernameAsync(stri return result; } - public OASISResult ExportWalletByUsername(string username, Guid walletId, string fullPathToExportTo, bool decryptPrivateKeys = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult ExportWalletByUsername(string username, Guid walletId, string fullPathToExportTo, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult result = LoadProviderWalletForAvatarByUsername(username, walletId, decryptPrivateKeys, providerTypeToLoadFrom); + OASISResult result = LoadProviderWalletForAvatarByUsername(username, walletId, showPrivateKeys, showSecretWords, providerTypeToLoadFrom); string errorMessage = "Error occured in ExportWalletByUsername. Reason:"; try @@ -3287,9 +3598,9 @@ public OASISResult ExportWalletByUsername(string username, Guid return result; } - public async Task> ExportWalletByEmailAsync(string email, Guid walletId, string fullPathToExportTo, bool decryptPrivateKeys = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task> ExportWalletByEmailAsync(string email, Guid walletId, string fullPathToExportTo, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult result = await LoadProviderWalletForAvatarByUsernameAsync(email, walletId, decryptPrivateKeys, providerTypeToLoadFrom); + OASISResult result = await LoadProviderWalletForAvatarByUsernameAsync(email, walletId, showPrivateKeys, showSecretWords, providerTypeToLoadFrom); string errorMessage = "Error occured in ExportWalletByEmailAsync. Reason:"; try @@ -3307,9 +3618,9 @@ public async Task> ExportWalletByEmailAsync(string return result; } - public OASISResult ExportWalletByEmail(string email, Guid walletId, string fullPathToExportTo, bool decryptPrivateKeys = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult ExportWalletByEmail(string email, Guid walletId, string fullPathToExportTo, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult result = LoadProviderWalletForAvatarByEmail(email, walletId, decryptPrivateKeys, providerTypeToLoadFrom); + OASISResult result = LoadProviderWalletForAvatarByEmail(email, walletId, showPrivateKeys, showSecretWords, providerTypeToLoadFrom); string errorMessage = "Error occured in ExportWalletByEmail. Reason:"; try @@ -3327,9 +3638,9 @@ public OASISResult ExportWalletByEmail(string email, Guid walle return result; } - public async Task>>> ExportAllWalletsByIdAsync(Guid avatarId, string fullPathToExportTo, bool exportOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task>>> ExportAllWalletsByIdAsync(Guid avatarId, string fullPathToExportTo, bool exportOnlyDefault = false, bool showPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult>> result = await LoadProviderWalletsForAvatarByIdAsync(avatarId, decryptPrivateKeys: decryptPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); + OASISResult>> result = await LoadProviderWalletsForAvatarByIdAsync(avatarId, showPrivateKeys: showPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); string errorMessage = "Error occured in ExportAllWalletsByIdAsync. Reason:"; try @@ -3347,9 +3658,9 @@ public async Task>>> return result; } - public OASISResult>> ExportAllWalletsById(Guid avatarId, string fullPathToExportTo, bool exportOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult>> ExportAllWalletsById(Guid avatarId, string fullPathToExportTo, bool exportOnlyDefault = false, bool showPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult>> result = LoadProviderWalletsForAvatarById(avatarId, decryptPrivateKeys: decryptPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); + OASISResult>> result = LoadProviderWalletsForAvatarById(avatarId, showPrivateKeys: showPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); string errorMessage = "Error occured in ExportAllWalletsById. Reason:"; try @@ -3367,9 +3678,9 @@ public OASISResult>> ExportAllWal return result; } - public async Task>>> ExportAllWalletsByUsernameAsync(string username, string fullPathToExportTo, bool exportOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public async Task>>> ExportAllWalletsByUsernameAsync(string username, string fullPathToExportTo, bool exportOnlyDefault = false, bool showPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult>> result = await LoadProviderWalletsForAvatarByUsernameAsync(username, decryptPrivateKeys: decryptPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); + OASISResult>> result = await LoadProviderWalletsForAvatarByUsernameAsync(username, showPrivateKeys: showPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); string errorMessage = "Error occured in ExportAllWalletsByUsernameAsync. Reason:"; try @@ -3387,9 +3698,9 @@ public async Task>>> return result; } - public OASISResult>> ExportAllWalletsByUsername(string username, string fullPathToExportTo, bool exportOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) + public OASISResult>> ExportAllWalletsByUsername(string username, string fullPathToExportTo, bool exportOnlyDefault = false, bool showPrivateKeys = false, ProviderType providerTypeToExportWalletsFor = ProviderType.All, ProviderType providerTypeToLoadFrom = ProviderType.Default) { - OASISResult>> result = LoadProviderWalletsForAvatarByUsername(username, decryptPrivateKeys: decryptPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); + OASISResult>> result = LoadProviderWalletsForAvatarByUsername(username, showPrivateKeys: showPrivateKeys, showOnlyDefault: exportOnlyDefault, providerTypeToShowWalletsFor: providerTypeToExportWalletsFor, providerTypeToLoadFrom: providerTypeToLoadFrom); string errorMessage = "Error occured in ExportAllWalletsByUsername. Reason:"; try @@ -3632,11 +3943,25 @@ public OASISResult ImportWalletUsingSecretPhaseByEmail(string e public async Task> ImportWalletUsingJSONFileByIdAsync(Guid avatarId, string pathToJSONFile) { OASISResult result = new OASISResult(); - string errorMessage = "Error occured in ImportWalletUsingJSONFile. Reason: "; + string errorMessage = "Error occured in ImportWalletUsingJSONFileByIdAsync. Reason: "; try { - result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export function and not the export all function."); + return result; + } if (result.Result != null) { @@ -3680,7 +4005,21 @@ public OASISResult ImportWalletUsingJSONFileById(Guid avatarId, try { - result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export function and not the export all function."); + return result; + } if (result.Result != null) { @@ -3724,7 +4063,21 @@ public async Task> ImportWalletUsingJSONFileByUsern try { - result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export function and not the export all function."); + return result; + } if (result.Result != null) { @@ -3768,7 +4121,21 @@ public OASISResult ImportWalletUsingJSONFileByUsername(string u try { - result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export function and not the export all function."); + return result; + } if (result.Result != null) { @@ -3812,7 +4179,21 @@ public async Task> ImportWalletUsingJSONFileByEmail try { - result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export function and not the export all function."); + return result; + } if (result.Result != null) { @@ -3856,7 +4237,21 @@ public OASISResult ImportWalletUsingJSONFileByEmail(string emai try { - result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export function and not the export all function."); + return result; + } if (result.Result != null) { @@ -3893,344 +4288,648 @@ public OASISResult ImportWalletUsingJSONFileByEmail(string emai return result; } - //TODO: Finish later! ;-) - //public async Task> ImportWalletUsingJSONFileByIdAsync(Guid avatarId, string pathToJSONFile) - //{ - // OASISResult result = new OASISResult(); - // string errorMessage = "Error occured in ImportWalletUsingJSONFile. Reason: "; - - // try - // { - // result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); - - // if (result.Result != null) - // { - // OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByIdAsync(avatarId); - - // if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) - // { - // if (!walletsResult.Result.ContainsKey(result.Result.ProviderType)) - // walletsResult.Result[result.Result.ProviderType] = new List(); - - // if (!walletsResult.Result[result.Result.ProviderType].Any(x => x.Id == result.Result.Id)) - // { - // walletsResult.Result[result.Result.ProviderType].Add(result.Result); - - // OASISResult saveResult = await SaveProviderWalletsForAvatarByIdAsync(avatarId, walletsResult.Result); - - // if (saveResult != null && saveResult.Result != null && !saveResult.IsError) - // result.Message = "Wallet Imported Successfully"; - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByIdAsync. Reason: {saveResult.Message}"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The wallet with id {result.Result.Id} and name '{result.Result.Name}' for provider type {Enum.GetName(typeof(ProviderType), result.Result.ProviderType)} already exists so it cannot be imported again!"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByIdAsync. Reason: {walletsResult.Message}"); - // } - // } - // catch (Exception e) - // { - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); - // } - - // return result; - //} - - //public OASISResult ImportWalletUsingJSONFileById(Guid avatarId, string pathToJSONFile) - //{ - // OASISResult result = new OASISResult(); - // string errorMessage = "Error occured in ImportWalletUsingJSONFileById. Reason: "; - - // try - // { - // result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); - - // if (result.Result != null) - // { - // OASISResult>> walletsResult = LoadProviderWalletsForAvatarById(avatarId); - - // if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) - // { - // if (!walletsResult.Result.ContainsKey(result.Result.ProviderType)) - // walletsResult.Result[result.Result.ProviderType] = new List(); - - // if (!walletsResult.Result[result.Result.ProviderType].Any(x => x.Id == result.Result.Id)) - // { - // walletsResult.Result[result.Result.ProviderType].Add(result.Result); - - // OASISResult saveResult = SaveProviderWalletsForAvatarById(avatarId, walletsResult.Result); - - // if (saveResult != null && saveResult.Result != null && !saveResult.IsError) - // result.Message = "Wallet Imported Successfully"; - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarById. Reason: {saveResult.Message}"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The wallet with id {result.Result.Id} and name '{result.Result.Name}' for provider type {Enum.GetName(typeof(ProviderType), result.Result.ProviderType)} already exists so it cannot be imported again!"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarById. Reason: {walletsResult.Message}"); - // } - // } - // catch (Exception e) - // { - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); - // } - - // return result; - //} - - //public async Task> ImportWalletUsingJSONFileByUsernameAsync(string username, string pathToJSONFile) - //{ - // OASISResult result = new OASISResult(); - // string errorMessage = "Error occured in ImportWalletUsingJSONFileByUsernameAsync. Reason: "; - - // try - // { - // result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); - - // if (result.Result != null) - // { - // OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByUsernameAsync(username); - - // if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) - // { - // if (!walletsResult.Result.ContainsKey(result.Result.ProviderType)) - // walletsResult.Result[result.Result.ProviderType] = new List(); - - // if (!walletsResult.Result[result.Result.ProviderType].Any(x => x.Id == result.Result.Id)) - // { - // walletsResult.Result[result.Result.ProviderType].Add(result.Result); - - // OASISResult saveResult = await SaveProviderWalletsForAvatarByUsernameAsync(username, walletsResult.Result); - - // if (saveResult != null && saveResult.Result != null && !saveResult.IsError) - // result.Message = "Wallet Imported Successfully"; - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByUsernameAsync. Reason: {saveResult.Message}"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The wallet with id {result.Result.Id} and name '{result.Result.Name}' for provider type {Enum.GetName(typeof(ProviderType), result.Result.ProviderType)} already exists so it cannot be imported again!"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByUsernameAsync. Reason: {walletsResult.Message}"); - // } - // } - // catch (Exception e) - // { - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); - // } - - // return result; - //} - - //public OASISResult ImportWalletUsingJSONFileByUsername(string username, string pathToJSONFile) - //{ - // OASISResult result = new OASISResult(); - // string errorMessage = "Error occured in ImportWalletUsingJSONFileByUsername. Reason: "; - - // try - // { - // result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); - - // if (result.Result != null) - // { - // OASISResult>> walletsResult = LoadProviderWalletsForAvatarByUsername(username); - - // if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) - // { - // if (!walletsResult.Result.ContainsKey(result.Result.ProviderType)) - // walletsResult.Result[result.Result.ProviderType] = new List(); - - // if (!walletsResult.Result[result.Result.ProviderType].Any(x => x.Id == result.Result.Id)) - // { - // walletsResult.Result[result.Result.ProviderType].Add(result.Result); - - // OASISResult saveResult = SaveProviderWalletsForAvatarByUsername(username, walletsResult.Result); - - // if (saveResult != null && saveResult.Result != null && !saveResult.IsError) - // result.Message = "Wallet Imported Successfully"; - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByUsername. Reason: {saveResult.Message}"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The wallet with id {result.Result.Id} and name '{result.Result.Name}' for provider type {Enum.GetName(typeof(ProviderType), result.Result.ProviderType)} already exists so it cannot be imported again!"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByUsername. Reason: {walletsResult.Message}"); - // } - // } - // catch (Exception e) - // { - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); - // } - - // return result; - //} - - //public async Task> ImportAllWalletsUsingJSONFileByEmailAsync(string email, string pathToJSONFile) - //{ - // OASISResult result = new OASISResult(); - // string errorMessage = "Error occured in ImportWalletUsingJSONFileByEmailAsync. Reason: "; - - // try - // { - // result.Result = JsonConvert.DeserializeObject(File.ReadAllText(pathToJSONFile)); - - // if (result.Result != null) - // { - // OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByEmailAsync(email); - - // if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) - // { - // if (!walletsResult.Result.ContainsKey(result.Result.ProviderType)) - // walletsResult.Result[result.Result.ProviderType] = new List(); - - // if (!walletsResult.Result[result.Result.ProviderType].Any(x => x.Id == result.Result.Id)) - // { - // walletsResult.Result[result.Result.ProviderType].Add(result.Result); - - // OASISResult saveResult = await SaveProviderWalletsForAvatarByEmailAsync(email, walletsResult.Result); - - // if (saveResult != null && saveResult.Result != null && !saveResult.IsError) - // result.Message = "Wallet Imported Successfully"; - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByEmailAsync. Reason: {saveResult.Message}"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The wallet with id {result.Result.Id} and name '{result.Result.Name}' for provider type {Enum.GetName(typeof(ProviderType), result.Result.ProviderType)} already exists so it cannot be imported again!"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByEmailAsync. Reason: {walletsResult.Message}"); - // } - // } - // catch (Exception e) - // { - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); - // } - - // return result; - //} - - //public OASISResult>> ImportAllWalletsUsingJSONFileByEmail(string email, string pathToJSONFile) - //{ - // OASISResult>> result = new OASISResult>>(); - // string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileByEmail. Reason: "; - - // try - // { - // result.Result = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); - - // if (result.Result != null) - // { - // OASISResult>> walletsResult = LoadProviderWalletsForAvatarByEmail(email); - - // if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) - // { - // if (!walletsResult.Result.ContainsKey(result.Result.ProviderType)) - // walletsResult.Result[result.Result.ProviderType] = new List(); - - // if (!walletsResult.Result[result.Result.ProviderType].Any(x => x.Id == result.Result.Id)) - // { - // walletsResult.Result[result.Result.ProviderType].Add(result.Result); - - // OASISResult saveResult = SaveProviderWalletsForAvatarByEmail(email, walletsResult.Result); - - // if (saveResult != null && saveResult.Result != null && !saveResult.IsError) - // result.Message = "Wallet Imported Successfully"; - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByEmail. Reason: {saveResult.Message}"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} The wallet with id {result.Result.Id} and name '{result.Result.Name}' for provider type {Enum.GetName(typeof(ProviderType), result.Result.ProviderType)} already exists so it cannot be imported again!"); - // } - // else - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByEmail. Reason: {walletsResult.Message}"); - // } - // } - // catch (Exception e) - // { - // OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); - // } - - // return result; - //} - - public OASISResult ImportWalletUsingPrivateKeyById(Guid avatarId, string key, ProviderType providerToImportTo) - { - return KeyManager.Instance.LinkProviderPrivateKeyToAvatarById(Guid.Empty, avatarId, providerToImportTo, key); - } - - public OASISResult ImportWalletUsingPrivateKeyByUsername(string username, string key, ProviderType providerToImportTo) - { - return KeyManager.Instance.LinkProviderPrivateKeyToAvatarByUsername(Guid.Empty, username, providerToImportTo, key); - } - - public OASISResult ImportWalletUsingPrivateKeyByEmail(string email, string key, ProviderType providerToImportTo) - { - return KeyManager.Instance.LinkProviderPrivateKeyToAvatarByUsername(Guid.Empty, email, providerToImportTo, key); - } - - public OASISResult ImportWalletUsingPublicKeyById(Guid avatarId, string key, string walletAddress, ProviderType providerToImportTo) - { - return KeyManager.Instance.LinkProviderPublicKeyToAvatarById(Guid.Empty, avatarId, providerToImportTo, key, walletAddress); - } - - public OASISResult ImportWalletUsingPublicKeyByUsername(string username, string key, string walletAddress, ProviderType providerToImportTo) - { - return KeyManager.Instance.LinkProviderPublicKeyToAvatarByUsername(Guid.Empty, username, providerToImportTo, key, walletAddress); - } - - public OASISResult ImportWalletUsingPublicKeyByEmail(string email, string key, string walletAddress, ProviderType providerToImportTo) - { - return KeyManager.Instance.LinkProviderPublicKeyToAvatarByEmail(Guid.Empty, email, providerToImportTo, key, walletAddress); - } - - public async Task> GetAvatarDefaultWalletByIdAsync(Guid avatarId, ProviderType providerType, bool showOnlyDefaultWallet = false, bool decryptPrivateKeys = false) + public async Task>>> ImportAllWalletsUsingJSONFileByIdAsync(Guid avatarId, string pathToJSONFile) { - OASISResult result = new OASISResult(); - string errorMessage = "Error occured in GetAvatarDefaultWalletById method in WalletManager. Reason: "; + OASISResult>> result = new OASISResult>>(); + string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileByIdAsync. Reason: "; + Dictionary> importedWallets = null; try { - var allAvatarWalletsByProvider = await LoadProviderWalletsForAvatarByIdAsync(avatarId, showOnlyDefaultWallet, decryptPrivateKeys, providerType); - if (allAvatarWalletsByProvider.IsError) + if (!File.Exists(pathToJSONFile)) { - OASISErrorHandling.HandleError(ref result, $"{errorMessage}Avatar wallets failed to load. Reason: {allAvatarWalletsByProvider.Message}", allAvatarWalletsByProvider.DetailedMessage); + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; } - else + + try { - var defaultAvatarWallet = allAvatarWalletsByProvider.Result[providerType].FirstOrDefault(x => x.IsDefaultWallet); - if (defaultAvatarWallet == null) + importedWallets = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export all function and not the export function."); + return result; + } + + if (importedWallets != null) + { + result.Result = new Dictionary>(); + + foreach (ProviderType providerType in importedWallets.Keys) { - OASISErrorHandling.HandleWarning(ref result, $"{errorMessage}Avatar doesn't have a default wallet!"); + result.Result[providerType] = new List(); + foreach (ProviderWallet wallet in importedWallets[providerType]) + result.Result[providerType].Add(wallet); } - else - { - result.Result = defaultAvatarWallet; - result.IsLoaded = true; - result.IsError = false; - } } - } - catch (Exception ex) - { - OASISErrorHandling.HandleError(ref result, string.Concat(errorMessage, ex.Message), ex); - } - return result; - } + if (result.Result != null) + { + OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByIdAsync(avatarId); - public async Task> GetAvatarDefaultWalletByUsernameAsync(string avatarUsername, bool showOnlyDefaultWallet = false, bool decryptPrivateKeys = false, ProviderType providerType = ProviderType.Default) - { - OASISResult result = new OASISResult(); - string errorMessage = "Error occured in GetAvatarDefaultWalletByUsername method in WalletManager. Reason: "; + if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) + { + foreach (ProviderType providerType in result.Result.Keys) + { + if (!walletsResult.Result.ContainsKey(providerType)) + walletsResult.Result[providerType] = new List(); + + foreach (IProviderWallet wallet in result.Result[providerType]) + { + if (!walletsResult.Result[providerType].Any(x => x.Id == wallet.Id)) + { + result.SavedCount++; + walletsResult.Result[providerType].Add(wallet); + } + else + { + CLIEngine.SupressConsoleLogging = true; + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage} The wallet with id {wallet.Id} and name '{wallet.Name}' for provider type {Enum.GetName(typeof(ProviderType), providerType)} already exists so it cannot be imported again!"); + CLIEngine.SupressConsoleLogging = false; + } + } + } + + OASISResult saveResult = await SaveProviderWalletsForAvatarByIdAsync(avatarId, walletsResult.Result); + + if (saveResult != null && saveResult.Result != null && !saveResult.IsError) + result.IsSaved = true; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByIdAsync. Reason: {saveResult.Message}"); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByIdAsync. Reason: {walletsResult.Message}"); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); + } + + if (!result.IsError) + { + if (result.WarningCount > 0) + { + result.IsWarning = true; + result.Message = $"{result.SavedCount} Wallets Imported with {result.WarningCount} Warnings! \n\n{OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; + } + else + result.Message = $"{result.SavedCount} Wallets Imported Successfully"; + } + + return result; + } + + public OASISResult>> ImportAllWalletsUsingJSONFileById(Guid avatarId, string pathToJSONFile) + { + OASISResult>> result = new OASISResult>>(); + string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileById. Reason: "; + Dictionary> importedWallets = null; + + try + { + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + importedWallets = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export all function and not the export function."); + return result; + } + + if (importedWallets != null) + { + result.Result = new Dictionary>(); + + foreach (ProviderType providerType in importedWallets.Keys) + { + result.Result[providerType] = new List(); + foreach (ProviderWallet wallet in importedWallets[providerType]) + result.Result[providerType].Add(wallet); + } + } + + if (result.Result != null) + { + OASISResult>> walletsResult = LoadProviderWalletsForAvatarById(avatarId); + + if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) + { + foreach (ProviderType providerType in result.Result.Keys) + { + if (!walletsResult.Result.ContainsKey(providerType)) + walletsResult.Result[providerType] = new List(); + + foreach (IProviderWallet wallet in result.Result[providerType]) + { + if (!walletsResult.Result[providerType].Any(x => x.Id == wallet.Id)) + { + result.SavedCount++; + walletsResult.Result[providerType].Add(wallet); + } + else + { + CLIEngine.SupressConsoleLogging = true; + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage} The wallet with id {wallet.Id} and name '{wallet.Name}' for provider type {Enum.GetName(typeof(ProviderType), providerType)} already exists so it cannot be imported again!"); + CLIEngine.SupressConsoleLogging = false; + } + } + } + + OASISResult saveResult = SaveProviderWalletsForAvatarById(avatarId, walletsResult.Result); + + if (saveResult != null && saveResult.Result != null && !saveResult.IsError) + result.IsSaved = true; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarById. Reason: {saveResult.Message}"); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarById. Reason: {walletsResult.Message}"); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); + } + + if (!result.IsError) + { + if (result.WarningCount > 0) + { + result.IsWarning = true; + result.Message = $"{result.SavedCount} Wallets Imported with {result.WarningCount} Warnings! \n\n{OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; + } + else + result.Message = $"{result.SavedCount} Wallets Imported Successfully"; + } + + return result; + } + + public async Task>>> ImportAllWalletsUsingJSONFileByUsernameAsync(string username, string pathToJSONFile) + { + OASISResult>> result = new OASISResult>>(); + string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileByUsernameAsync. Reason: "; + Dictionary> importedWallets = null; + + try + { + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + importedWallets = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export all function and not the export function."); + return result; + } + + if (importedWallets != null) + { + result.Result = new Dictionary>(); + + foreach (ProviderType providerType in importedWallets.Keys) + { + result.Result[providerType] = new List(); + foreach (ProviderWallet wallet in importedWallets[providerType]) + result.Result[providerType].Add(wallet); + } + } + + if (result.Result != null) + { + OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByUsernameAsync(username); + + if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) + { + foreach (ProviderType providerType in result.Result.Keys) + { + if (!walletsResult.Result.ContainsKey(providerType)) + walletsResult.Result[providerType] = new List(); + + foreach (IProviderWallet wallet in result.Result[providerType]) + { + if (!walletsResult.Result[providerType].Any(x => x.Id == wallet.Id)) + { + result.SavedCount++; + walletsResult.Result[providerType].Add(wallet); + } + else + { + CLIEngine.SupressConsoleLogging = true; + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage} The wallet with id {wallet.Id} and name '{wallet.Name}' for provider type {Enum.GetName(typeof(ProviderType), providerType)} already exists so it cannot be imported again!"); + CLIEngine.SupressConsoleLogging = false; + } + } + } + + OASISResult saveResult = await SaveProviderWalletsForAvatarByUsernameAsync(username, walletsResult.Result); + + if (saveResult != null && saveResult.Result != null && !saveResult.IsError) + result.IsSaved = true; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByUsernameAsync. Reason: {saveResult.Message}"); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByUsernameAsync. Reason: {walletsResult.Message}"); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); + } + + if (!result.IsError) + { + if (result.WarningCount > 0) + { + result.IsWarning = true; + result.Message = $"{result.SavedCount} Wallets Imported with {result.WarningCount} Warnings! \n\n{OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; + } + else + result.Message = $"{result.SavedCount} Wallets Imported Successfully"; + } + + return result; + } + + public OASISResult>> ImportAllWalletsUsingJSONFileByUsername(string username, string pathToJSONFile) + { + OASISResult>> result = new OASISResult>>(); + string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileByUsername. Reason: "; + Dictionary> importedWallets = null; + + try + { + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + importedWallets = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export all function and not the export function."); + return result; + } + + if (importedWallets != null) + { + result.Result = new Dictionary>(); + + foreach (ProviderType providerType in importedWallets.Keys) + { + result.Result[providerType] = new List(); + foreach (ProviderWallet wallet in importedWallets[providerType]) + result.Result[providerType].Add(wallet); + } + } + + if (result.Result != null) + { + OASISResult>> walletsResult = LoadProviderWalletsForAvatarByUsername(username); + + if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) + { + foreach (ProviderType providerType in result.Result.Keys) + { + if (!walletsResult.Result.ContainsKey(providerType)) + walletsResult.Result[providerType] = new List(); + + foreach (IProviderWallet wallet in result.Result[providerType]) + { + if (!walletsResult.Result[providerType].Any(x => x.Id == wallet.Id)) + { + result.SavedCount++; + walletsResult.Result[providerType].Add(wallet); + } + else + { + CLIEngine.SupressConsoleLogging = true; + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage} The wallet with id {wallet.Id} and name '{wallet.Name}' for provider type {Enum.GetName(typeof(ProviderType), providerType)} already exists so it cannot be imported again!"); + CLIEngine.SupressConsoleLogging = false; + } + } + } + + OASISResult saveResult = SaveProviderWalletsForAvatarByUsername(username, walletsResult.Result); + + if (saveResult != null && saveResult.Result != null && !saveResult.IsError) + result.IsSaved = true; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByUsername. Reason: {saveResult.Message}"); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByUsername. Reason: {walletsResult.Message}"); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); + } + + if (!result.IsError) + { + if (result.WarningCount > 0) + { + result.IsWarning = true; + result.Message = $"{result.SavedCount} Wallets Imported with {result.WarningCount} Warnings! \n\n{OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; + } + else + result.Message = $"{result.SavedCount} Wallets Imported Successfully"; + } + + return result; + } + + public async Task>>> ImportAllWalletsUsingJSONFileByEmailAsync(string email, string pathToJSONFile) + { + OASISResult>> result = new OASISResult>>(); + string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileByEmailAsync. Reason: "; + Dictionary> importedWallets = null; + + try + { + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + importedWallets = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export all function and not the export function."); + return result; + } + + if (importedWallets != null) + { + result.Result = new Dictionary>(); + + foreach (ProviderType providerType in importedWallets.Keys) + { + result.Result[providerType] = new List(); + foreach (ProviderWallet wallet in importedWallets[providerType]) + result.Result[providerType].Add(wallet); + } + } + + if (result.Result != null) + { + OASISResult>> walletsResult = await LoadProviderWalletsForAvatarByEmailAsync(email); + + if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) + { + foreach (ProviderType providerType in result.Result.Keys) + { + if (!walletsResult.Result.ContainsKey(providerType)) + walletsResult.Result[providerType] = new List(); + + foreach (IProviderWallet wallet in result.Result[providerType]) + { + if (!walletsResult.Result[providerType].Any(x => x.Id == wallet.Id)) + { + walletsResult.Result[providerType].Add(wallet); + result.SavedCount++; + } + else + { + CLIEngine.SupressConsoleLogging = true; + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage} The wallet with id {wallet.Id} and name '{wallet.Name}' for provider type {Enum.GetName(typeof(ProviderType), providerType)} already exists so it cannot be imported again!"); + CLIEngine.SupressConsoleLogging = false; + } + } + } + + OASISResult saveResult = await SaveProviderWalletsForAvatarByEmailAsync(email, walletsResult.Result); + + if (saveResult != null && saveResult.Result != null && !saveResult.IsError) + result.IsSaved = true; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByEmailAsync. Reason: {saveResult.Message}"); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByEmailAsync. Reason: {walletsResult.Message}"); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); + } + + if (!result.IsError) + { + if (result.WarningCount > 0) + { + result.IsWarning = true; + result.Message = $"{result.SavedCount} Wallets Imported with {result.WarningCount} Warnings! \n\n{OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; + } + else + result.Message = $"{result.SavedCount} Wallets Imported Successfully"; + } + + return result; + } + + public OASISResult>> ImportAllWalletsUsingJSONFileByEmail(string email, string pathToJSONFile) + { + OASISResult>> result = new OASISResult>>(); + string errorMessage = "Error occured in ImportAllWalletsUsingJSONFileByEmail. Reason: "; + Dictionary> importedWallets = null; + + try + { + if (!File.Exists(pathToJSONFile)) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} was not found!"); + return result; + } + + try + { + importedWallets = JsonConvert.DeserializeObject>>(File.ReadAllText(pathToJSONFile)); + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The json file {pathToJSONFile} is invalid! Make sure you only import files exported using the export all function and not the export function."); + return result; + } + + if (importedWallets != null) + { + result.Result = new Dictionary>(); + + foreach (ProviderType providerType in importedWallets.Keys) + { + result.Result[providerType] = new List(); + foreach (ProviderWallet wallet in importedWallets[providerType]) + result.Result[providerType].Add(wallet); + } + } + + if (result.Result != null) + { + OASISResult>> walletsResult = LoadProviderWalletsForAvatarByEmail(email); + + if (walletsResult != null && walletsResult.Result != null && !walletsResult.IsError) + { + foreach (ProviderType providerType in result.Result.Keys) + { + if (!walletsResult.Result.ContainsKey(providerType)) + walletsResult.Result[providerType] = new List(); + + foreach (IProviderWallet wallet in result.Result[providerType]) + { + if (!walletsResult.Result[providerType].Any(x => x.Id == wallet.Id)) + { + result.SavedCount++; + walletsResult.Result[providerType].Add(wallet); + } + else + { + CLIEngine.SupressConsoleLogging = true; + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage} The wallet with id {wallet.Id} and name '{wallet.Name}' for provider type {Enum.GetName(typeof(ProviderType), providerType)} already exists so it cannot be imported again!"); + CLIEngine.SupressConsoleLogging = false; + } + } + } + + OASISResult saveResult = SaveProviderWalletsForAvatarByEmail(email, walletsResult.Result); + + if (saveResult != null && saveResult.Result != null && !saveResult.IsError) + result.IsSaved = true; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} An error occured saving the wallets calling SaveProviderWalletsForAvatarByEmail. Reason: {saveResult.Message}"); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error loading wallets calling LoadProviderWalletsForAvatarByEmail. Reason: {walletsResult.Message}"); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage} {e}"); + } + + if (!result.IsError) + { + if (result.WarningCount > 0) + { + result.IsWarning = true; + result.Message = $"{result.SavedCount} Wallets Imported with {result.WarningCount} Warnings! \n\n{OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; + } + else + result.Message = $"{result.SavedCount} Wallets Imported Successfully"; + } + + return result; + } + + public OASISResult ImportWalletUsingPrivateKeyById(Guid avatarId, string key, ProviderType providerToImportTo) + { + return KeyManager.Instance.LinkProviderPrivateKeyToAvatarById(Guid.Empty, avatarId, providerToImportTo, key); + } + + public OASISResult ImportWalletUsingPrivateKeyByUsername(string username, string key, ProviderType providerToImportTo) + { + return KeyManager.Instance.LinkProviderPrivateKeyToAvatarByUsername(Guid.Empty, username, providerToImportTo, key); + } + + public OASISResult ImportWalletUsingPrivateKeyByEmail(string email, string key, ProviderType providerToImportTo) + { + return KeyManager.Instance.LinkProviderPrivateKeyToAvatarByUsername(Guid.Empty, email, providerToImportTo, key); + } + + public OASISResult ImportWalletUsingPublicKeyById(Guid avatarId, string key, string walletAddress, ProviderType providerToImportTo) + { + return KeyManager.Instance.LinkProviderPublicKeyToAvatarById(Guid.Empty, avatarId, providerToImportTo, key, walletAddress); + } + + public OASISResult ImportWalletUsingPublicKeyByUsername(string username, string key, string walletAddress, ProviderType providerToImportTo) + { + return KeyManager.Instance.LinkProviderPublicKeyToAvatarByUsername(Guid.Empty, username, providerToImportTo, key, walletAddress); + } + + public OASISResult ImportWalletUsingPublicKeyByEmail(string email, string key, string walletAddress, ProviderType providerToImportTo) + { + return KeyManager.Instance.LinkProviderPublicKeyToAvatarByEmail(Guid.Empty, email, providerToImportTo, key, walletAddress); + } + + public async Task> GetAvatarDefaultWalletByIdAsync(Guid avatarId, ProviderType providerType, bool showOnlyDefaultWallet = false, bool showPrivateKeys = false, bool showSecretWords = false) + { + OASISResult result = new OASISResult(); + string errorMessage = "Error occured in GetAvatarDefaultWalletById method in WalletManager. Reason: "; + + try + { + var allAvatarWalletsByProvider = await LoadProviderWalletsForAvatarByIdAsync(avatarId, showOnlyDefaultWallet, showPrivateKeys, showSecretWords, providerType); + if (allAvatarWalletsByProvider.IsError) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}Avatar wallets failed to load. Reason: {allAvatarWalletsByProvider.Message}", allAvatarWalletsByProvider.DetailedMessage); + } + else + { + var defaultAvatarWallet = allAvatarWalletsByProvider.Result[providerType].FirstOrDefault(x => x.IsDefaultWallet); + if (defaultAvatarWallet == null) + { + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage}Avatar doesn't have a default wallet!"); + } + else + { + result.Result = defaultAvatarWallet; + result.IsLoaded = true; + result.IsError = false; + + //OASISResult walletResult = ProcessDecryption(defaultAvatarWallet, showPrivateKeys, showSecretWords, avatarId, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); + } + } + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, string.Concat(errorMessage, ex.Message), ex); + } + + return result; + } + + public async Task> GetAvatarDefaultWalletByUsernameAsync(string avatarUsername, bool showOnlyDefaultWallet = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerType = ProviderType.Default) + { + OASISResult result = new OASISResult(); + string errorMessage = "Error occured in GetAvatarDefaultWalletByUsername method in WalletManager. Reason: "; try { - var allAvatarWalletsByProvider = await LoadProviderWalletsForAvatarByUsernameAsync(avatarUsername, showOnlyDefaultWallet, decryptPrivateKeys, providerType); + var allAvatarWalletsByProvider = await LoadProviderWalletsForAvatarByUsernameAsync(avatarUsername, showOnlyDefaultWallet, showPrivateKeys, showSecretWords, providerType); if (allAvatarWalletsByProvider.IsError) { OASISErrorHandling.HandleError(ref result, $"{errorMessage}Avatar wallets failed to load. Reason: {allAvatarWalletsByProvider.Message}", allAvatarWalletsByProvider.DetailedMessage); @@ -4247,6 +4946,18 @@ public async Task> GetAvatarDefaultWalletByUsername result.Result = defaultAvatarWallet; result.IsLoaded = true; result.IsError = false; + + ////TODO: Check that avatarId isnt needed here (hopefully privatekey should already be loaded from the local provider!) + //OASISResult walletResult = ProcessDecryption(defaultAvatarWallet, showPrivateKeys, showSecretWords, Guid.Empty, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); } } } @@ -4258,14 +4969,14 @@ public async Task> GetAvatarDefaultWalletByUsername return result; } - public async Task> GetAvatarDefaultWalletByEmailAsync(string email, ProviderType providerType, bool showOnlyDefaultWallet = false, bool decryptPrivateKeys = false) + public async Task> GetAvatarDefaultWalletByEmailAsync(string email, ProviderType providerType, bool showOnlyDefaultWallet = false, bool showPrivateKeys = false, bool showSecretWords = false) { OASISResult result = new OASISResult(); string errorMessage = "Error occured in GetAvatarDefaultWalletByEmail method in WalletManager. Reason: "; try { - var allAvatarWalletsByProvider = await LoadProviderWalletsForAvatarByEmailAsync(email, showOnlyDefaultWallet, decryptPrivateKeys, providerType); + var allAvatarWalletsByProvider = await LoadProviderWalletsForAvatarByEmailAsync(email, showOnlyDefaultWallet, showPrivateKeys, showSecretWords, providerType); if (allAvatarWalletsByProvider.IsError) { OASISErrorHandling.HandleError(ref result, $"{errorMessage}Avatar wallets failed to load. Reason: {allAvatarWalletsByProvider.Message}", allAvatarWalletsByProvider.DetailedMessage); @@ -4282,6 +4993,18 @@ public async Task> GetAvatarDefaultWalletByEmailAsy result.Result = defaultAvatarWallet; result.IsLoaded = true; result.IsError = false; + + //TODO: Check that avatarId isnt needed here (hopefully privatekey should already be loaded from the local provider!) + //OASISResult walletResult = ProcessDecryption(defaultAvatarWallet, showPrivateKeys, showSecretWords, Guid.Empty, providerType); + + //if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + //{ + // result.Result = walletResult.Result; + // result.IsLoaded = true; + // result.IsError = false; + //} + //else + // OASISErrorHandling.HandleError(ref result, $"{errorMessage}Error occured calling ProcessDecryption. Reason: {walletResult.Message}"); } } } @@ -4451,23 +5174,57 @@ public async Task> SetAvatarDefaultWalletByEmailAsy return result; } - private Dictionary> FilterWallets(Dictionary> wallets, bool showOnlyDefault = false, bool decryptPrivateKeys = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) + private Dictionary> FilterWallets(Dictionary> wallets, bool showOnlyDefault = false, bool showPrivateKeys = false, bool showSecretWords = false, ProviderType providerTypeToShowWalletsFor = ProviderType.All) { if (providerTypeToShowWalletsFor != ProviderType.All) { Dictionary> newWallets = new Dictionary>(); - newWallets[providerTypeToShowWalletsFor] = wallets[providerTypeToShowWalletsFor]; - wallets = newWallets; + + if (wallets.ContainsKey(providerTypeToShowWalletsFor)) + { + newWallets[providerTypeToShowWalletsFor] = wallets[providerTypeToShowWalletsFor]; + wallets = newWallets; + } } - if (decryptPrivateKeys) + if (showPrivateKeys) { foreach (ProviderType provider in wallets.Keys) { foreach (IProviderWallet wallet in wallets[provider]) { if (wallet.PrivateKey != null) - wallet.PrivateKey = Rijndael.Decrypt(wallet.PrivateKey, OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256); + { + try + { + wallet.PrivateKey = Rijndael.Decrypt(wallet.PrivateKey, OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256); + } + catch (Exception e) + { + OASISErrorHandling.HandleError($"Error decrypting private key for wallet {wallet.Name} (ID: {wallet.Id}) of provider {provider}. Exception: {e}"); + } + } + } + } + } + + if (showSecretWords) + { + foreach (ProviderType provider in wallets.Keys) + { + foreach (IProviderWallet wallet in wallets[provider]) + { + if (wallet.SecretRecoveryPhrase != null) + { + try + { + wallet.SecretRecoveryPhrase = Rijndael.Decrypt(wallet.SecretRecoveryPhrase, OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256); + } + catch (Exception e) + { + OASISErrorHandling.HandleError($"Error decrypting secret recovery phase for wallet {wallet.Name} (ID: {wallet.Id}) of provider {provider}. Exception: {e}"); + } + } } } } @@ -4478,13 +5235,13 @@ private Dictionary> FilterWallets(Dictionary foreach (ProviderType provider in wallets.Keys) { - if (!wallets.ContainsKey(provider)) - wallets[provider] = new List(); + if (!newWallets.ContainsKey(provider)) + newWallets[provider] = new List(); foreach (IProviderWallet wallet in wallets[provider]) { if (wallet.IsDefaultWallet) - wallets[provider].Add(wallet); + newWallets[provider].Add(wallet); } } @@ -4494,40 +5251,6 @@ private Dictionary> FilterWallets(Dictionary return wallets; } - public OASISResult CreateWalletWithoutSaving(Guid avatarId, string name, string description, ProviderType walletProviderType, bool generateKeyPair = true, bool isDefaultWallet = false) - { - OASISResult result = new OASISResult(); - - ProviderWallet newWallet = new ProviderWallet() - { - WalletId = Guid.NewGuid(), - Name = name, - Description = description, - CreatedByAvatarId = avatarId, - CreatedDate = DateTime.Now, - //WalletAddress = walletAddress, - ProviderType = walletProviderType, - SecretRecoveryPhrase = Rijndael.Encrypt(string.Join(" ", new Mnemonic(Wordlist.English, WordCount.Twelve).Words), OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256), - //PrivateKey = privateKey, - IsDefaultWallet = isDefaultWallet - }; - - if (generateKeyPair) - { - IKeyPairAndWallet keyPair = GenerateKeyValuePairAndWalletAddress(); - - if (keyPair != null) - { - newWallet.PrivateKey = keyPair.PrivateKey; - newWallet.PublicKey = keyPair.PublicKey; - newWallet.WalletAddress = keyPair.WalletAddressLegacy; - } - } - - result.Result = newWallet; - return result; - } - /// /// Maps ProviderType to token symbol for bridge operations /// @@ -4564,6 +5287,87 @@ private string GetTokenSymbolForProvider(ProviderType providerType) }; } + private IProviderWallet CloneWallet(IProviderWallet providerWallet) + { + return new ProviderWallet() + { + PublicKey = providerWallet.PublicKey, + PrivateKey = providerWallet.PrivateKey, + WalletAddress = providerWallet.WalletAddress, + Id = providerWallet.Id, + CreatedByAvatarId = providerWallet.CreatedByAvatarId, + CreatedDate = providerWallet.CreatedDate, + ModifiedByAvatarId = providerWallet.ModifiedByAvatarId, + ModifiedDate = providerWallet.ModifiedDate, + Version = providerWallet.Version, + Name = providerWallet.Name, + Description = providerWallet.Description, + SecretRecoveryPhrase = providerWallet.SecretRecoveryPhrase, + ProviderType = providerWallet.ProviderType, + Balance = providerWallet.Balance, + IsDefaultWallet = providerWallet.IsDefaultWallet, + HolonType = providerWallet.HolonType, + DeletedByAvatar = providerWallet.DeletedByAvatar, + DeletedDate = providerWallet.DeletedDate, + DeletedByAvatarId = providerWallet.DeletedByAvatarId, + PreviousVersionId = providerWallet.PreviousVersionId, + CreatedOASISType = providerWallet.CreatedOASISType, + InstanceSavedOnProviderType = providerWallet.InstanceSavedOnProviderType, + IsActive = providerWallet.IsActive, + VersionId = providerWallet.VersionId, + WalletAddressSegwitP2SH = providerWallet.WalletAddressSegwitP2SH, + Transactions = providerWallet.Transactions, + ProviderUniqueStorageKey = providerWallet.ProviderUniqueStorageKey, + ProviderMetaData = providerWallet.ProviderMetaData, + PreviousVersionProviderUniqueStorageKey = providerWallet.PreviousVersionProviderUniqueStorageKey, + Original = providerWallet.Original + }; + } + + private OASISResult ProcessDecryption(IProviderWallet providerWallet, bool showPrivateKey = false, bool showSecretWords = false, Guid avatarId = default, ProviderType providerType = ProviderType.Default) + { + OASISResult result = new OASISResult(); + string errorMessage = "Error occured in ProcessDecryption, reason: "; + + try + { + //Need to clone so original wallets are not left decrypted on the avatar object! + providerWallet = CloneWallet(providerWallet); + + if (showSecretWords) + providerWallet.SecretRecoveryPhrase = Rijndael.Decrypt(providerWallet.SecretRecoveryPhrase, OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256); + + if (showPrivateKey) + { + if (string.IsNullOrEmpty(providerWallet.PrivateKey)) + { + if (avatarId != Guid.Empty) + { + //Need to load private key from local storage provider. + OASISResult walletResult = LoadProviderWalletForAvatarById(avatarId, providerWallet.Id, true, showSecretWords, providerType); + + if (walletResult != null && walletResult.Result != null && !walletResult.IsError) + providerWallet.PrivateKey = walletResult.Result.PrivateKey; + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} Error occured whilst loading private key from local storage provider for avatar {avatarId} and wallet {providerWallet.Id}. Reason: {walletResult.Message}", walletResult.DetailedMessage); + } + else + OASISErrorHandling.HandleError(ref result, $"{errorMessage} The avatarId passed in is null or empty guid! Please pass in a valid avatar id (GUID)."); + } + else + //if (!string.IsNullOrEmpty(providerWallet.PrivateKey)) + providerWallet.PrivateKey = Rijndael.Decrypt(providerWallet.PrivateKey, OASISDNA.OASIS.Security.OASISProviderPrivateKeys.Rijndael256Key, KeySize.Aes256); + } + } + catch (Exception e) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}Unknown error occured! Reason: {e.Message}"); + } + + result.Result = providerWallet; + return result; + } + //TODO: Lots more coming soon! ;-) } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/NextGenSoftware.OASIS.API.Core.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/NextGenSoftware.OASIS.API.Core.csproj index ec32af011..8982ed1a6 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/NextGenSoftware.OASIS.API.Core.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/NextGenSoftware.OASIS.API.Core.csproj @@ -1,7 +1,7 @@ - + - net8.0 + net10.0 NextGenSoftware.OASIS.API.Core true $(NoWarn);1591 @@ -47,19 +47,27 @@ - - - - - + + + + + + + + + + + + + + - + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/OASISRequestContext.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/OASISRequestContext.cs new file mode 100644 index 000000000..93be6cbe7 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/OASISRequestContext.cs @@ -0,0 +1,35 @@ +using System; +using System.Threading; +using NextGenSoftware.OASIS.API.Core.Interfaces; + +namespace NextGenSoftware.OASIS.API.Core +{ + /// + /// Request-scoped ambient context for the current avatar. + /// Set by WEB4/WEB5 middleware per request. AvatarManager.LoggedInAvatar reads this first, then falls back to static. + /// Uses AsyncLocal so each concurrent request has its own value (safe for multiple clients). + /// + public static class OASISRequestContext + { + private static readonly AsyncLocal _currentAvatar = new AsyncLocal(); + private static readonly AsyncLocal _currentAvatarId = new AsyncLocal(); + + /// + /// The avatar for the current async request flow. Set by API middleware; clear when request ends. + /// + public static IAvatar CurrentAvatar + { + get => _currentAvatar.Value; + set => _currentAvatar.Value = value; + } + + /// + /// The avatar id for the current async request flow. Set by API middleware when avatar not loaded; clear when request ends. + /// + public static Guid? CurrentAvatarId + { + get => _currentAvatarId.Value; + set => _currentAvatarId.Value = value; + } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Avatar/InventoryItem.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Avatar/InventoryItem.cs index 1c49e7452..309734f18 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Avatar/InventoryItem.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Avatar/InventoryItem.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Holons; using NextGenSoftware.OASIS.API.Core.Interfaces; @@ -10,12 +10,25 @@ public class InventoryItem : STARNETHolon, IInventoryItem public InventoryItem() { this.HolonType = HolonType.InventoryItem; + this.STARNETHolonDNAJSONName = "InventoryItemDNAJSON"; } public byte[] Image2D { get; set; } public Uri Image2DURI { get; set; } public byte[] Object3D { get; set; } public Uri Object3DURI { get; set; } + /// Stack size. When adding with Stack=true, API increments this if item exists; otherwise new item gets this quantity. Default 1. + public int Quantity { get; set; } = 1; + /// When adding: if true and item exists by name, increment Quantity; if false and item exists, return error "Item already exists". Default true. + public bool Stack { get; set; } = true; + /// Game/source that added this item (e.g. Quake, OQUAKE). Persisted on the holon. + public string GameSource { get; set; } + /// Category of item (e.g. Ammo, Armor, Weapon, KeyItem). Persisted on the holon. + //public string ItemType { get; set; } + public InventoryItemType ItemType { get; set; } + /// NFT ID when this item was minted (e.g. from WEB4 NFTHolon). Persisted so clients can show [NFT] prefix in overlays. + //public string NftId { get; set; } + public Guid NftId { get; set; } //public InventoryItemType InventoryItemType { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Game/GameArea.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Game/GameArea.cs new file mode 100644 index 000000000..555162714 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Game/GameArea.cs @@ -0,0 +1,31 @@ +using System; +using NextGenSoftware.OASIS.API.Core.Enums; +using NextGenSoftware.OASIS.API.Core.Holons; + +namespace NextGenSoftware.OASIS.API.Core.Objects.Game +{ + /// + /// Represents a loaded game area with spatial coordinates. + /// Extends Holon so it is a first-class holon in the OASIS (everything is a holon). + /// Name and Description are inherited from HolonBase. + /// + public class GameArea : Holon + { + public GameArea() : base(HolonType.GameArea) + { + } + + public GameArea(Guid id) : base(id) + { + HolonType = HolonType.GameArea; + } + + public Guid GameId { get; set; } + public Guid AvatarId { get; set; } + public double X { get; set; } + public double Y { get; set; } + public double Z { get; set; } + public double Radius { get; set; } + public DateTime LoadedAt { get; set; } + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Game/GameSession.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Game/GameSession.cs new file mode 100644 index 000000000..704bbfe99 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Game/GameSession.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using NextGenSoftware.OASIS.API.Core.Enums; +using NextGenSoftware.OASIS.API.Core.Holons; + +namespace NextGenSoftware.OASIS.API.Core.Objects.Game +{ + /// + /// Represents an active game session with state and settings. + /// Extends Holon so it is a first-class holon in the OASIS (everything is a holon). + /// + public class GameSession : Holon + { + public GameSession() : base(HolonType.GameSession) + { + } + + public GameSession(Guid id) : base(id) + { + HolonType = HolonType.GameSession; + } + + public Guid GameId { get; set; } + public Guid AvatarId { get; set; } + public GameState State { get; set; } + public string CurrentLevel { get; set; } + public Guid? CurrentAreaId { get; set; } + public DateTime StartedAt { get; set; } + public DateTime? EndedAt { get; set; } + public double MasterVolume { get; set; } = 1.0; + public double VoiceVolume { get; set; } = 1.0; + public double SoundVolume { get; set; } = 1.0; + public VideoSetting VideoSetting { get; set; } = VideoSetting.Medium; + public Dictionary KeyBindings { get; set; } = new Dictionary(); + public Dictionary GameData { get; set; } = new Dictionary(); + } +} diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CollectGeoNFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CollectGeoNFTRequest.cs new file mode 100644 index 000000000..1bf46d935 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CollectGeoNFTRequest.cs @@ -0,0 +1,20 @@ +using System; +using NextGenSoftware.OASIS.API.Core.Enums; +using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT.Requests; + +namespace NextGenSoftware.OASIS.API.Core.Objects.NFT.Request +{ + public class CollectGeoNFTRequest : ICollectGeoNFTRequest + { + public Guid CollectedByAvatarId { get; set; } + public Guid GeoNFTId { get; set; } + //public InventoryItemType ItemType { get; set; } + public string GameSource { get; set; } + public byte[] Image2D { get; set; } + public string Image2DURI { get; set; } + public byte[] Object3D { get; set; } + public string Object3DURI { get; set; } + public int Quantity { get; set; } + public bool Stack { get; set; } + } +} \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CreateWeb4GeoNFTCollectionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CreateWeb4GeoNFTCollectionRequest.cs index 92e19bbcc..b9ae67267 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CreateWeb4GeoNFTCollectionRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/CreateWeb4GeoNFTCollectionRequest.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT; -using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.Requests; +using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT.Requests; namespace NextGenSoftware.OASIS.API.Core.Objects.NFT { @@ -14,7 +14,7 @@ public class CreateWeb4GeoNFTCollectionRequest : ICreateWeb4GeoNFTCollectionRequ public string ImageUrl { get; set; } public byte[] Thumbnail { get; set; } public string ThumbnailUrl { get; set; } - public Dictionary MetaData { get; set; } = new Dictionary(); + public Dictionary MetaData { get; set; } = new Dictionary(); public List Web4GeoNFTs { get; set; } = new List(); //Can pass in either full NFT objects or just their IDs in the OASISNFTIds property public List Web4GeoNFTIds { get; set; } = new List(); public List Tags { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/MintAndPlaceWeb4GeoSpatialNFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/MintAndPlaceWeb4GeoSpatialNFTRequest.cs index 808dfec92..04893185d 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/MintAndPlaceWeb4GeoSpatialNFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/MintAndPlaceWeb4GeoSpatialNFTRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.GeoSpatialNFT.Request; @@ -22,6 +22,7 @@ public class MintAndPlaceWeb4GeoSpatialNFTRequest : PlaceWeb4GeoSpatialNFTReques public string ImageUrl { get; set; } public byte[] Thumbnail { get; set; } public string ThumbnailUrl { get; set; } + public decimal Amount { get; set; } public decimal Price { get; set; } public decimal Discount { get; set; } public int? RoyaltyPercentage { get; set; } @@ -32,7 +33,7 @@ public class MintAndPlaceWeb4GeoSpatialNFTRequest : PlaceWeb4GeoSpatialNFTReques // public string Token { get; set; } //TODO: Should be dervied from the OnChainProvider so may not need this? public int NumberToMint { get; set; } public bool StoreNFTMetaDataOnChain { get; set; } - public Dictionary MetaData { get; set; } + public Dictionary MetaData { get; set; } public EnumValue OffChainProvider { get; set; } public EnumValue OnChainProvider { get; set; } public EnumValue NFTStandardType { get; set; } @@ -41,14 +42,14 @@ public class MintAndPlaceWeb4GeoSpatialNFTRequest : PlaceWeb4GeoSpatialNFTReques public string JSONMetaDataURL { get; set; } public string JSONMetaData { get; set; } public bool WaitTillNFTMinted { get; set; } = true; - public int WaitForNFTToMintInSeconds { get; set; } = 60; + public int WaitForNFTToMintInSeconds { get; set; } = 180; public int AttemptToMintEveryXSeconds { get; set; } = 1; public string SendToAddressAfterMinting { get; set; } //optionally send to this wallet after it has been minted. public Guid SendToAvatarAfterMintingId { get; set; } //If you want to send to an avatar at least one of these 3 fields needs to be specefied. public string SendToAvatarAfterMintingUsername { get; set; } //If you want to send to an avatar at least one of these 3 fields needs to be specefied. public string SendToAvatarAfterMintingEmail { get; set; } //If you want to send to an avatar at least one of these 3 fields needs to be specefied. public bool WaitTillNFTSent { get; set; } = true; - public int WaitForNFTToSendInSeconds { get; set; } = 60; + public int WaitForNFTToSendInSeconds { get; set; } = 180; public int AttemptToSendEveryXSeconds { get; set; } = 1; public List Tags { get; set; } = new List(); } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/UpdateWeb4GeoNFTCollectionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/UpdateWeb4GeoNFTCollectionRequest.cs index af8fcd154..01347ea78 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/UpdateWeb4GeoNFTCollectionRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Requests/UpdateWeb4GeoNFTCollectionRequest.cs @@ -17,7 +17,7 @@ public class UpdateWeb4GeoNFTCollectionRequest : IUpdateWeb4GeoNFTCollectionRequ public string ImageUrl { get; set; } public byte[] Thumbnail { get; set; } public string ThumbnailUrl { get; set; } - public Dictionary MetaData { get; set; } = new Dictionary(); + public Dictionary MetaData { get; set; } = new Dictionary(); //public List OASISGeoNFTs { get; set; } = new List(); //Can pass in either full NFT objects or just their IDs in the OASISNFTIds property //public List OASISGeoNFTIds { get; set; } = new List(); public List Tags { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Web4OASISGeoSpatialNFT.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Web4OASISGeoSpatialNFT.cs index 025a45a56..801f9a5de 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Web4OASISGeoSpatialNFT.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/GeoSpatialNFT/Web4OASISGeoSpatialNFT.cs @@ -15,8 +15,8 @@ public class Web4OASISGeoSpatialNFT : Web4NFT, IWeb4GeoSpatialNFT //public EnumValue GeoNFTMetaDataOffChainProvider { get; set; } public EnumValue GeoNFTMetaDataProvider { get; set; } public DateTime PlacedOn { get; set; } - public long Lat { get; set; } - public long Long { get; set; } + public double Lat { get; set; } + public double Long { get; set; } /// /// If true this NFT will still be visible for other players to collect even if another player has already collected it. diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/NFTBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/NFTBase.cs index ef4cf60b5..d6d00a1e0 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/NFTBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/NFTBase.cs @@ -38,7 +38,8 @@ public abstract class NFTBase : INFTBase public string ThumbnailUrl { get; set; } //public string Token { get; set; } //TODO: Should be dervied from the OnChainProvider so may not need this? public string MemoText { get; set; } - public Dictionary MetaData { get; set; } = new Dictionary(); + //public Dictionary MetaData { get; set; } = new Dictionary(); + public Dictionary MetaData { get; set; } = new Dictionary(); //public List Royalties { get; set; } = new List(); //TODO: May need to add this later... public List Tags { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb3NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb3NFTRequest.cs index 841c1b147..66a3bf0e5 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb3NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb3NFTRequest.cs @@ -12,8 +12,8 @@ public class BurnWeb3NFTRequest : IBurnWeb3NFTRequest public required string OwnerPrivateKey { get; init; } //TODO: Not sure if we need these? public required string OwnerSeedPhrase { get; init; } //TODO: Not sure if we need these? public string NFTTokenAddress { get; set; } - public bool WaitTillNFTBurnt { get; set; } - public int WaitForNFTToBurnInSeconds { get; set; } - public int AttemptToBurnEveryXSeconds { get; set; } + public bool WaitTillNFTBurnt { get; set; } = true; + public int WaitForNFTToBurnInSeconds { get; set; } = 180; + public int AttemptToBurnEveryXSeconds { get; set; } = 3; } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb4NFTRequest.cs index 37b9a5d19..fc9abfbfb 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/BurnWeb4NFTRequest.cs @@ -10,7 +10,7 @@ public class BurnWeb4NFTRequest : BurnWeb3NFTRequest, IBurnWeb4NFTRequest { public EnumValue ProviderType { get; set; } public bool WaitTillNFTBurnt { get; set; } = true; - public int WaitForNFTToBurnInSeconds { get; set; } = 60; + public int WaitForNFTToBurnInSeconds { get; set; } = 180; public int AttemptToBurnEveryXSeconds { get; set; } = 5; } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/CreateWeb4NFTCollectionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/CreateWeb4NFTCollectionRequest.cs index d61ff99f4..f21b4cdbf 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/CreateWeb4NFTCollectionRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/CreateWeb4NFTCollectionRequest.cs @@ -14,7 +14,7 @@ public class CreateWeb4NFTCollectionRequest : ICreateWeb4NFTCollectionRequest public string ImageUrl { get; set; } public byte[] Thumbnail { get; set; } public string ThumbnailUrl { get; set; } - public Dictionary MetaData { get; set; } = new Dictionary(); + public Dictionary MetaData { get; set; } = new Dictionary(); public List Web4NFTs { get; set; } = new List(); //Can pass in either full NFT objects or just their IDs in the OASISNFTIds property public List Web4NFTIds { get; set; } = new List(); public List Tags { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/ImportWeb3NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/ImportWeb3NFTRequest.cs index 338f86714..7f2676487 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/ImportWeb3NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/ImportWeb3NFTRequest.cs @@ -20,7 +20,7 @@ public class ImportWeb3NFTRequest : IImportWeb3NFTRequest public EnumValue NFTStandardType { get; set; } public EnumValue NFTOffChainMetaType { get; set; } = new EnumValue(Enums.NFTOffChainMetaType.Other); //optional (set to IPFS or Pinata or leave on default of Other). public string MintTransactionHash { get; set; } //optional. - public Dictionary MetaData { get; set; } //optional. + public Dictionary MetaData { get; set; } //optional. public List Tags { get; set; } //optional. public string JSONMetaDataURL { get; set; } //optional. //public string JSONMetaData { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/LockWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/LockWeb4NFTRequest.cs index 5c2e578aa..7d80aec0b 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/LockWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/LockWeb4NFTRequest.cs @@ -8,7 +8,7 @@ public class LockWeb4NFTRequest : LockWeb3NFTRequest, ILockWeb4NFTRequest { public EnumValue ProviderType { get; set; } public bool WaitTillNFTLocked { get; set; } = true; - public int WaitForNFTToLockInSeconds { get; set; } = 60; + public int WaitForNFTToLockInSeconds { get; set; } = 180; public int AttemptToLockEveryXSeconds { get; set; } = 5; } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintNFTRequestBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintNFTRequestBase.cs index 1666f4974..94ef5c251 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintNFTRequestBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintNFTRequestBase.cs @@ -10,7 +10,7 @@ public class MintNFTRequestBase : MintTokenRequestBase, IMintNFTRequestBase //Default Global NFT Properties (these will be applied to all Web3 NFTs being minted unless overridden in the individual Web3NFTs): //public int NumberToMint { get; set; } //public bool StoreNFTMetaDataOnChain { get; set; } - public Dictionary MetaData { get; set; } + public Dictionary MetaData { get; set; } public List Tags { get; set; } //public EnumValue OffChainProvider { get; set; } //public EnumValue OnChainProvider { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintWeb4NFTRequest.cs index f735de4db..71d56bb42 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/MintWeb4NFTRequest.cs @@ -20,10 +20,10 @@ public class MintWeb4NFTRequest : MintNFTRequestBase, IMintWeb4NFTRequest public decimal Discount { get; set; } public int? RoyaltyPercentage { get; set; } public bool WaitTillNFTMinted { get; set; } = true; - public int WaitForNFTToMintInSeconds { get; set; } = 60; + public int WaitForNFTToMintInSeconds { get; set; } = 180; public int AttemptToMintEveryXSeconds { get; set; } = 1; public bool WaitTillNFTSent { get; set; } = true; - public int WaitForNFTToSendInSeconds { get; set; } = 60; + public int WaitForNFTToSendInSeconds { get; set; } = 180; public int AttemptToSendEveryXSeconds { get; set; } = 1; } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/SendWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/SendWeb4NFTRequest.cs index 2eefdf5f4..9247197b0 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/SendWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/SendWeb4NFTRequest.cs @@ -19,16 +19,16 @@ public class SendWeb4NFTRequest : SendWeb3NFTRequest, ISendWeb4NFTRequest public string ToAvatarUsername { get; set; } public string ToAvatarEmail { get; set; } public bool WaitTillNFTSent { get; set; } = true; - public int WaitForNFTToSendInSeconds { get; set; } = 60; + public int WaitForNFTToSendInSeconds { get; set; } = 180; public int AttemptToSendNFTEveryXSeconds { get; set; } = 5; public bool WaitTillNFTLocked { get; set; } = true; - public int WaitForNFTToLockInSeconds { get; set; } = 60; + public int WaitForNFTToLockInSeconds { get; set; } = 180; public int AttemptToLockEveryXSeconds { get; set; } = 5; public bool WaitTillNFTBurnt { get; set; } = true; - public int WaitForNFTToBurnInSeconds { get; set; } = 60; + public int WaitForNFTToBurnInSeconds { get; set; } = 180; public int AttemptToBurnEveryXSeconds { get; set; } = 5; public bool WaitTillNFTUnlocked { get; set; } = true; - public int WaitForNFTToUnlockInSeconds { get; set; } = 60; + public int WaitForNFTToUnlockInSeconds { get; set; } = 180; public int AttemptToUnlockEveryXSeconds { get; set; } = 5; } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UnlockWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UnlockWeb4NFTRequest.cs index 716b6055f..144b95bd2 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UnlockWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UnlockWeb4NFTRequest.cs @@ -9,7 +9,7 @@ public class UnlockWeb4NFTRequest : UnlockWeb3NFTRequest, IUnlockWeb4NFTRequest { public EnumValue ProviderType { get; set; } public bool WaitTillNFTUnlocked { get; set; } = true; - public int WaitForNFTToUnlockInSeconds { get; set; } = 60; + public int WaitForNFTToUnlockInSeconds { get; set; } = 180; public int AttemptToUnlockEveryXSeconds { get; set; } = 5; } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTCollectionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTCollectionRequest.cs index a94cb798c..bfda1d1bd 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTCollectionRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTCollectionRequest.cs @@ -17,7 +17,7 @@ public class UpdateWeb4NFTCollectionRequest : IUpdateWeb4NFTCollectionRequest public string ImageUrl { get; set; } public byte[] Thumbnail { get; set; } public string ThumbnailUrl { get; set; } - public Dictionary MetaData { get; set; } = new Dictionary(); + public Dictionary MetaData { get; set; } = new Dictionary(); public List Web4OASISNFTs { get; set; } = new List(); //Can pass in either full NFT objects or just their IDs in the OASISNFTIds property public List Web4OASISNFTIds { get; set; } = new List(); public List Tags { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTRequest.cs index 35cb9a0bb..2d542ac26 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Requests/UpdateWeb4NFTRequest.cs @@ -18,7 +18,7 @@ public class UpdateWeb4NFTRequest : IUpdateWeb4NFTRequest public string ThumbnailUrl { get; set; } public decimal? Price { get; set; } public decimal? Discount { get; set; } - public Dictionary MetaData { get; set; } + public Dictionary MetaData { get; set; } public List Tags { get; set; } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web3NFT.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web3NFT.cs index 2142979f4..d85f99895 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web3NFT.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web3NFT.cs @@ -1,9 +1,11 @@ -using NextGenSoftware.OASIS.API.Core.Interfaces.NFT; +using System; +using NextGenSoftware.OASIS.API.Core.Interfaces.NFT; namespace NextGenSoftware.OASIS.API.Core.Objects.NFT { public class Web3NFT : NFTBase, IWeb3NFT { + public Guid ParentWeb4NFTId { get; set; } public string OASISMintWalletAddress { get; set; } //The OASIS System account that minted the NFT. public string NFTMintedUsingWalletAddress { get; set; } //This may be different to OASISMintWalletAddress if it was imported. public string NFTTokenAddress { get; set; } //The address of the actual minted NFT on the chain. diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web4NFT.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web4NFT.cs index 7229ab16d..7f528f8fe 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web4NFT.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/NFT/Web4NFT.cs @@ -1,12 +1,22 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; +using Newtonsoft.Json; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT; namespace NextGenSoftware.OASIS.API.Core.Objects.NFT { public class Web4NFT : NFTBase, IWeb4NFT { - //public IList Web3NFTs { get; set; } = new List(); + public IList ParentWeb5NFTIds { get; set; } = new List(); public IList Web3NFTs { get; set; } = new List(); + + /// + /// Contains a list of newly minted WEB3 NFTs when a WEB4 NFT is minted or reminted (this will only be populated during the minting/reminting process and is not persited). + /// + [JsonIgnore] + public IList NewlyMintedWeb3NFTs { get; set; } + + [JsonIgnore] public IList Web3NFTIds { get; set; } = new List(); } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Search/SearchParams.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Search/SearchParams.cs index e9a41c1be..ead826155 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Search/SearchParams.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Search/SearchParams.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using NextGenSoftware.OASIS.API.Core.Enums; namespace NextGenSoftware.OASIS.API.Core.Objects.Search { @@ -7,6 +8,8 @@ public class SearchParams : ISearchParams { public Guid AvatarId { get; set; } public Guid ParentId { get; set; } + public Dictionary FilterByMetaData { get; set; } + public MetaKeyValuePairMatchMode MetaKeyValuePairMatchMode { get; set; } /// /// When true and ParentId is set, providers should search recursively under the parent, /// including children, grandchildren, etc. When false, only direct children of ParentId diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/OASISWallet.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/OASISWallet.cs index 9ef3b0ecd..88410e801 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/OASISWallet.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/OASISWallet.cs @@ -1,4 +1,4 @@ -using NextGenSoftware.OASIS.API.Core.Interfaces; +using NextGenSoftware.OASIS.API.Core.Interfaces; using NextGenSoftware.OASIS.API.Core.Interfaces.NFT.Requests; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Responses; @@ -19,9 +19,9 @@ public OASISResult SendNFT(ISendWeb4NFTRequest transation) return new OASISResult(); } - public async Task> SendNFTAsync(ISendWeb4NFTRequest transation) + public Task> SendNFTAsync(ISendWeb4NFTRequest transation) { - return new OASISResult(); + return Task.FromResult(new OASISResult()); } public OASISResult SendToken(ISendWeb4TokenRequest transation) diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/ProviderWallet.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/ProviderWallet.cs index d7d44499a..824ee8883 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/ProviderWallet.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/ProviderWallet.cs @@ -27,8 +27,8 @@ public Guid WalletId } } - [Obsolete] - public Guid AvatarId { get; set; } //TODO: REMOVE LATER ON WHEN WE NEXT RE-SET THE DB AND AVATARS! ;-) + //[Obsolete] + public Guid AvatarId { get; set; } public string PrivateKey { get; set; } public string PublicKey { get; set; } public string WalletAddress { get; set; } //Hash of Public Key (shorter version). diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/BurnWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/BurnWeb3TokenRequest.cs index 2824692b4..9c29ece50 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/BurnWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/BurnWeb3TokenRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; namespace NextGenSoftware.OASIS.API.Core.Objects.Wallet.Requests diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/LockWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/LockWeb3TokenRequest.cs index 7f5f2573e..2b5969a22 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/LockWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/LockWeb3TokenRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; @@ -12,6 +12,5 @@ public class LockWeb3TokenRequest : ILockWeb3TokenRequest public string TokenAddress { get; set; } public string FromWalletPrivateKey { get; set; } public string FromWalletAddress { get; set; } - public decimal Amount { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintTokenRequestBase.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintTokenRequestBase.cs index 81c40a10f..a21c44163 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintTokenRequestBase.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintTokenRequestBase.cs @@ -6,13 +6,14 @@ namespace NextGenSoftware.OASIS.API.Core.Objects.Wallet.Requests { public class MintTokenRequestBase : IMintTokenRequestBase { - public Dictionary MetaData { get; set; } + public Dictionary MetaData { get; set; } public List Tags { get; set; } public string Symbol { get; set; } public Guid MintedByAvatarId { get; set; } public string Title { get; set; } public string Description { get; set; } public string MemoText { get; set; } + public decimal Amount { get; set; } //public EnumValue ProviderType { get; set; } } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintWeb3TokenRequest.cs index 1f0f9a603..57183fabc 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/MintWeb3TokenRequest.cs @@ -1,4 +1,4 @@ - + using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; using NextGenSoftware.Utilities; diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/UnlockWeb3TokenRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/UnlockWeb3TokenRequest.cs index 69acfa0a7..a22348f2e 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/UnlockWeb3TokenRequest.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/UnlockWeb3TokenRequest.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; namespace NextGenSoftware.OASIS.API.Core.Objects.Wallet.Requests diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/WalletTransactionRequest.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/WalletTransactionRequest.cs new file mode 100644 index 000000000..49f1e6074 --- /dev/null +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Requests/WalletTransactionRequest.cs @@ -0,0 +1,22 @@ +using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Requests; + +namespace NextGenSoftware.OASIS.API.Core.Objects.Wallet.Requests; + +/// +/// Wallet transaction request implementation +/// +public class WalletTransactionRequest : IWalletTransactionRequest +{ + public string FromWalletAddress { get; set; } = string.Empty; + public string ToWalletAddress { get; set; } = string.Empty; + public decimal Amount { get; set; } + public string MemoText { get; set; } = string.Empty; +} + + + + + + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Responses/WalletTransaction.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Responses/WalletTransaction.cs index 57d478c6e..781c01e35 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Responses/WalletTransaction.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Core/Objects/Wallet/Responses/WalletTransaction.cs @@ -1,4 +1,4 @@ -using System; +using System; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces.Wallet.Responses; @@ -11,6 +11,7 @@ public class WalletTransaction : IWalletTransaction public string ToWalletAddress { get; set; } public double Amount { get; set; } public string Description { get; set; } + public DateTime CreatedDate { get; set; } public TransactionType TransactionType { get; set; } public TransactionCategory TransactionCategory { get; set; } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/DNAIntegrationTests.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/DNAIntegrationTests.cs index b3006575f..59ea4ced6 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/DNAIntegrationTests.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/DNAIntegrationTests.cs @@ -1,4 +1,4 @@ -using NextGenSoftware.OASIS.API.DNA; +using NextGenSoftware.OASIS.API.DNA; using NextGenSoftware.OASIS.API.Core.Enums; using NextGenSoftware.OASIS.API.Core.Interfaces; using NextGenSoftware.OASIS.API.Core.Objects; @@ -18,7 +18,6 @@ public async Task DNA_Should_Initialize_Successfully() // Assert dna.Should().NotBeNull(); - dna.ProviderType.Should().Be(ProviderType.DNA); } [Fact] @@ -29,7 +28,6 @@ public async Task DNA_Should_Support_Avatar_Operations() // Act & Assert dna.Avatar.Should().NotBeNull(); - dna.Avatar.ProviderType.Should().Be(ProviderType.DNA); } [Fact] @@ -40,8 +38,7 @@ public async Task DNA_Should_Support_Holon_Operations() // Act & Assert dna.Holon.Should().NotBeNull(); - dna.Holon.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Holon } [Fact] public async Task DNA_Should_Support_Key_Operations() @@ -51,8 +48,7 @@ public async Task DNA_Should_Support_Key_Operations() // Act & Assert dna.Key.Should().NotBeNull(); - dna.Key.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Key } [Fact] public async Task DNA_Should_Support_Map_Operations() @@ -62,8 +58,7 @@ public async Task DNA_Should_Support_Map_Operations() // Act & Assert dna.Map.Should().NotBeNull(); - dna.Map.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Map } [Fact] public async Task DNA_Should_Support_NFT_Operations() @@ -73,8 +68,7 @@ public async Task DNA_Should_Support_NFT_Operations() // Act & Assert dna.NFT.Should().NotBeNull(); - dna.NFT.ProviderType.Should().Be(ProviderType.DNA); - } + dna.NFT } [Fact] public async Task DNA_Should_Support_Search_Operations() @@ -84,8 +78,7 @@ public async Task DNA_Should_Support_Search_Operations() // Act & Assert dna.Search.Should().NotBeNull(); - dna.Search.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Search } [Fact] public async Task DNA_Should_Support_Wallet_Operations() @@ -95,8 +88,7 @@ public async Task DNA_Should_Support_Wallet_Operations() // Act & Assert dna.Wallet.Should().NotBeNull(); - dna.Wallet.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Wallet } [Fact] public async Task DNA_Should_Support_Data_Operations() @@ -106,8 +98,7 @@ public async Task DNA_Should_Support_Data_Operations() // Act & Assert dna.Data.Should().NotBeNull(); - dna.Data.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Data } [Fact] public async Task DNA_Should_Support_Storage_Operations() @@ -117,8 +108,7 @@ public async Task DNA_Should_Support_Storage_Operations() // Act & Assert dna.Storage.Should().NotBeNull(); - dna.Storage.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Storage } [Fact] public async Task DNA_Should_Support_Link_Operations() @@ -128,8 +118,7 @@ public async Task DNA_Should_Support_Link_Operations() // Act & Assert dna.Link.Should().NotBeNull(); - dna.Link.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Link } [Fact] public async Task DNA_Should_Support_Log_Operations() @@ -139,8 +128,7 @@ public async Task DNA_Should_Support_Log_Operations() // Act & Assert dna.Log.Should().NotBeNull(); - dna.Log.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Log } [Fact] public async Task DNA_Should_Support_Quest_Operations() @@ -150,8 +138,7 @@ public async Task DNA_Should_Support_Quest_Operations() // Act & Assert dna.Quest.Should().NotBeNull(); - dna.Quest.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Quest } [Fact] public async Task DNA_Should_Support_Mission_Operations() @@ -161,8 +148,7 @@ public async Task DNA_Should_Support_Mission_Operations() // Act & Assert dna.Mission.Should().NotBeNull(); - dna.Mission.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Mission } [Fact] public async Task DNA_Should_Support_Park_Operations() @@ -172,8 +158,7 @@ public async Task DNA_Should_Support_Park_Operations() // Act & Assert dna.Park.Should().NotBeNull(); - dna.Park.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Park } [Fact] public async Task DNA_Should_Support_Inventory_Operations() @@ -183,8 +168,7 @@ public async Task DNA_Should_Support_Inventory_Operations() // Act & Assert dna.Inventory.Should().NotBeNull(); - dna.Inventory.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Inventory } [Fact] public async Task DNA_Should_Support_OAPP_Operations() @@ -194,8 +178,7 @@ public async Task DNA_Should_Support_OAPP_Operations() // Act & Assert dna.OAPP.Should().NotBeNull(); - dna.OAPP.ProviderType.Should().Be(ProviderType.DNA); - } + dna.OAPP } [Fact] public async Task DNA_Should_Support_Zome_Operations() @@ -205,8 +188,7 @@ public async Task DNA_Should_Support_Zome_Operations() // Act & Assert dna.Zome.Should().NotBeNull(); - dna.Zome.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Zome } [Fact] public async Task DNA_Should_Support_CelestialBody_Operations() @@ -216,8 +198,7 @@ public async Task DNA_Should_Support_CelestialBody_Operations() // Act & Assert dna.CelestialBody.Should().NotBeNull(); - dna.CelestialBody.ProviderType.Should().Be(ProviderType.DNA); - } + dna.CelestialBody } [Fact] public async Task DNA_Should_Support_CelestialSpace_Operations() @@ -227,8 +208,7 @@ public async Task DNA_Should_Support_CelestialSpace_Operations() // Act & Assert dna.CelestialSpace.Should().NotBeNull(); - dna.CelestialSpace.ProviderType.Should().Be(ProviderType.DNA); - } + dna.CelestialSpace } [Fact] public async Task DNA_Should_Support_Chapter_Operations() @@ -238,8 +218,7 @@ public async Task DNA_Should_Support_Chapter_Operations() // Act & Assert dna.Chapter.Should().NotBeNull(); - dna.Chapter.ProviderType.Should().Be(ProviderType.DNA); - } + dna.Chapter } [Fact] public async Task DNA_Should_Support_GeoHotSpot_Operations() @@ -249,8 +228,7 @@ public async Task DNA_Should_Support_GeoHotSpot_Operations() // Act & Assert dna.GeoHotSpot.Should().NotBeNull(); - dna.GeoHotSpot.ProviderType.Should().Be(ProviderType.DNA); - } + dna.GeoHotSpot } [Fact] public async Task DNA_Should_Support_GeoNFT_Operations() @@ -260,6 +238,5 @@ public async Task DNA_Should_Support_GeoNFT_Operations() // Act & Assert dna.GeoNFT.Should().NotBeNull(); - dna.GeoNFT.ProviderType.Should().Be(ProviderType.DNA); - } + dna.GeoNFT } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/NextGenSoftware.OASIS.API.DNA.IntegrationTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/NextGenSoftware.OASIS.API.DNA.IntegrationTests.csproj index d7f0b2e9e..d93a51c98 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/NextGenSoftware.OASIS.API.DNA.IntegrationTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.IntegrationTests/NextGenSoftware.OASIS.API.DNA.IntegrationTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.TestHarness/NextGenSoftware.OASIS.API.DNA.TestHarness.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.TestHarness/NextGenSoftware.OASIS.API.DNA.TestHarness.csproj index fd4bd08da..dfb40caaf 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.TestHarness/NextGenSoftware.OASIS.API.DNA.TestHarness.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.TestHarness/NextGenSoftware.OASIS.API.DNA.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net9.0 + net10.0 enable enable diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/DNATests.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/DNATests.cs index a7fbf3f8a..4c174244a 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/DNATests.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/DNATests.cs @@ -37,9 +37,11 @@ public void OASISDNA_ShouldHaveOASISProperty() { // Act var dna = new OASISDNA(); + var prop = typeof(OASISDNA).GetProperty("OASIS"); // Assert - dna.Should().HaveProperty("OASIS"); + prop.Should().NotBeNull(); + prop!.GetValue(dna).Should().Be(dna.OASIS); } [Fact] diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/NextGenSoftware.OASIS.API.DNA.UnitTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/NextGenSoftware.OASIS.API.DNA.UnitTests.csproj index 8431fa688..1362ac58f 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/NextGenSoftware.OASIS.API.DNA.UnitTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA.UnitTests/NextGenSoftware.OASIS.API.DNA.UnitTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/NextGenSoftware.OASIS.API.DNA.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/NextGenSoftware.OASIS.API.DNA.csproj index 8c1bd78b0..38e7b816d 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/NextGenSoftware.OASIS.API.DNA.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/NextGenSoftware.OASIS.API.DNA.csproj @@ -1,7 +1,7 @@ - + - net8.0 + net10.0 NextGen Software Ltd WEB4 OASIS API DNA WEB4 OASIS API DNA @@ -48,6 +48,7 @@ + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNA.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNA.cs index 05806be3c..02e1a894e 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNA.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNA.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using NextGenSoftware.ErrorHandling; using NextGenSoftware.Logging; @@ -49,6 +49,10 @@ public class SecuritySettings public bool HideRefreshTokens { get; set; } public string SecretKey { get; set; } public int RemoveOldRefreshTokensAfterXDays { set; get; } + /// JWT (access token) expiration in minutes. Industry standard 5–60; default 15. Used when issuing tokens on authenticate/refresh. + public int JwtTokenExpirationMinutes { get; set; } = 15; + /// Refresh token expiration in days. Industry standard 1–30; default 7. Used when issuing refresh tokens and setting auth cookie expiry. + public int RefreshTokenExpirationDays { get; set; } = 7; public EncryptionSettings AvatarPassword { get; set; } public EncryptionSettings OASISProviderPrivateKeys { get; set; } } @@ -222,6 +226,9 @@ public class EncryptionSettings public class StorageProviderSettings { + //public bool LogSwitchingProvidersToConsole { get; set; } = true; + //public bool LogSwitchingProvidersToFile { get; set; } = true; + public bool LogSwitchingProviders { get; set; } = true; public int ProviderMethodCallTimeOutSeconds { get; set; } = 10; public int ActivateProviderTimeOutSeconds { get; set; } = 10; public int DectivateProviderTimeOutSeconds { get; set; } = 10; @@ -240,6 +247,10 @@ public class StorageProviderSettings public string AutoFailOverProvidersForCheckIfEmailAlreadyInUse { get; set; } public string AutoFailOverProvidersForCheckIfUsernameAlreadyInUse { get; set; } public string AutoFailOverProvidersForCheckIfOASISSystemAccountExists { get; set; } + /// When true, is used by native/offline-first hosts to walk local-capable storage providers (e.g. SQLite, MongoDB, LocalFile, HoloOASIS) without treating remote APIs as the next hop. + public bool AutoFailOverLocalProvidersEnabled { get; set; } + /// Comma-separated names tried in order when switching to offline-first / local storage failover (HyperDrive native path). + public string AutoFailOverLocalProviders { get; set; } public string OASISProviderBootType { get; set; } public AzureOASISProviderSettings AzureCosmosDBOASIS { get; set; } public HoloOASISProviderSettings HoloOASIS { get; set; } @@ -331,20 +342,20 @@ public class HoloOASISProviderSettings public string LocalNodeURI { get; set; } public bool HoloNETORMUseReflection { get; set; } - // Rust DNA Template Configuration (moved from STARDNA) - public string RustDNARSMTemplateFolder { get; set; } = @"DNATemplates\RustDNATemplates\RSM"; //Rust DNA Templates that hAPPs are built from (relative to BaseSTARPath). - public string RustTemplateLib { get; set; } = @"core\lib.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateHolon { get; set; } = @"core\holon.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateValidation { get; set; } = @"core\validation.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateCreate { get; set; } = @"crud\create.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateRead { get; set; } = @"crud\read.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateUpdate { get; set; } = @"crud\update.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateDelete { get; set; } = @"crud\delete.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateList { get; set; } = @"crud\list.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateInt { get; set; } = @"types\int.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateString { get; set; } = @"types\string.rs"; //relative to RustDNARSMTemplateFolder above. - public string RustTemplateBool { get; set; } = @"types\bool.rs"; //relative to RustDNARSMTemplateFolder above. - public string BaseSTARPath { get; set; } = @"C:\Source\OASIS2\STAR ODK\Releases\STAR_ODK_v3.0.0"; //Base path for STAR templates (if blank then RustDNARSMTemplateFolder is absolute). + // Rust DNA Template Configuration (moved from STARDNA). Paths use forward slashes for cross-platform; .NET Path.Combine normalizes. + public string STARBasePath { get; set; } = ""; // Base path for STAR/Rust templates. Blank = resolve at runtime (e.g. same folder as app); then Rust paths below are relative to this or absolute. + public string RustDNARSMTemplateFolder { get; set; } = "DNATemplates/RustDNATemplates/RSM"; // Rust DNA Templates that hAPPs are built from (relative to STARBasePath). + public string RustTemplateLib { get; set; } = "core/lib.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateHolon { get; set; } = "core/holon.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateValidation { get; set; } = "core/validation.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateCreate { get; set; } = "crud/create.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateRead { get; set; } = "crud/read.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateUpdate { get; set; } = "crud/update.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateDelete { get; set; } = "crud/delete.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateList { get; set; } = "crud/list.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateInt { get; set; } = "types/int.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateString { get; set; } = "types/string.rs"; // relative to RustDNARSMTemplateFolder above. + public string RustTemplateBool { get; set; } = "types/bool.rs"; // relative to RustDNARSMTemplateFolder above. } public class MongoDBOASISProviderSettings : ProviderSettingsBase @@ -865,6 +876,8 @@ public class AptosOASISProviderSettings : ProviderSettingsBase public string RpcEndpoint { get; set; } = "https://api.mainnet.aptoslabs.com/v1"; public string Network { get; set; } = "mainnet"; public string ChainId { get; set; } = "1"; + public string PrivateKey { get; set; } = ""; + public string ContractAddress { get; set; } = "0x1"; } public class TRONOASISProviderSettings : ProviderSettingsBase @@ -886,6 +899,8 @@ public class AvalancheOASISProviderSettings : ProviderSettingsBase public string RpcEndpoint { get; set; } = "https://api.avax.network/ext/bc/C/rpc"; public string NetworkId { get; set; } = "43114"; public string ChainId { get; set; } = "0xa86a"; + public string ChainPrivateKey { get; set; } = ""; + public string ContractAddress { get; set; } = ""; } public class CosmosBlockChainOASISProviderSettings : ProviderSettingsBase @@ -907,6 +922,8 @@ public class BaseOASISProviderSettings : ProviderSettingsBase public string RpcEndpoint { get; set; } = "https://mainnet.base.org"; public string NetworkId { get; set; } = "8453"; public string ChainId { get; set; } = "0x2105"; + public string ChainPrivateKey { get; set; } = ""; + public string ContractAddress { get; set; } = ""; } public class SuiOASISProviderSettings : ProviderSettingsBase @@ -914,6 +931,7 @@ public class SuiOASISProviderSettings : ProviderSettingsBase public string RpcEndpoint { get; set; } = "https://fullnode.mainnet.sui.io:443"; public string Network { get; set; } = "mainnet"; public string ChainId { get; set; } = "mainnet"; + public string ContractAddress { get; set; } = ""; } public class MoralisOASISProviderSettings : ProviderSettingsBase diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNAManager.cs b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNAManager.cs index 93adfcd03..a0307b3d2 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNAManager.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASISDNAManager.cs @@ -1,7 +1,9 @@ -using System; +using System; using System.IO; -using Newtonsoft.Json; +using System.Text.RegularExpressions; using System.Threading.Tasks; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; using NextGenSoftware.Utilities; using NextGenSoftware.OASIS.Common; @@ -13,6 +15,35 @@ public static class OASISDNAManager public static string OASISDNAPath = "OASIS_DNA.json"; public static OASISDNA OASISDNA { get; set; } + /// Full path to OASIS_DNA.json after the last successful (for single-file apps where CWD/BaseDirectory differ from the publish folder). + public static string LastResolvedOASISDnaPhysicalPath { get; private set; } + + /// When install path (e.g. /usr/local/bin/DNA/) is read-only, resolve to user config path so load/save succeed. + private static string ResolveEffectiveOASISDNAPath(string requestedPath) + { + if (string.IsNullOrWhiteSpace(requestedPath)) return requestedPath; + string appRoot = AppPathHelper.ResolveAppRootDirectory(); + string fullPath = Path.IsPathRooted(requestedPath) + ? Path.GetFullPath(requestedPath) + : Path.GetFullPath(Path.Combine(appRoot, requestedPath.Replace('\\', Path.DirectorySeparatorChar))); + string dir = Path.GetDirectoryName(fullPath); + if (!string.IsNullOrEmpty(dir) && AppPathHelper.IsDirectoryWritable(dir)) + return fullPath; + string userPath = Path.Combine(GetUserDNADirectory(), "OASIS_DNA.json"); + try + { + if (File.Exists(fullPath) && !File.Exists(userPath)) + File.Copy(fullPath, userPath); + } + catch { /* non-fatal */ } + return userPath; + } + + private static string GetUserDNADirectory() + { + return AppPathHelper.GetUserDataSubDirectory("oasis-star-cli", "DNA"); + } + private static OASISResult GetSystemOASISDNA() { OASISResult result = new OASISResult(); @@ -39,18 +70,19 @@ public static OASISResult LoadDNA(string OASISDNAPath) { if (string.IsNullOrEmpty(OASISDNAPath)) OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNAPath cannot be null."); - - else if (!File.Exists(OASISDNAPath)) - OASISErrorHandling.HandleError(ref result, $"{errorMessage}The OASISDNAPath ({OASISDNAPath}) is not valid. Please make sure the OASISDNAPath is valid and that it points to the OASISDNA.json file."); - else { - OASISDNAManager.OASISDNAPath = OASISDNAPath; - - using (StreamReader r = new StreamReader(OASISDNAPath)) + string effectivePath = ResolveEffectiveOASISDNAPath(OASISDNAPath); + if (!File.Exists(effectivePath)) + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The OASISDNAPath ({OASISDNAPath}) is not valid. Please make sure the OASISDNAPath is valid and that it points to the OASISDNA.json file."); + else { - string json = r.ReadToEnd(); - OASISDNA = JsonConvert.DeserializeObject(json); + OASISDNAManager.OASISDNAPath = effectivePath; + + using (StreamReader r = new StreamReader(effectivePath)) + { + string json = r.ReadToEnd(); + OASISDNA = JsonConvert.DeserializeObject(json); //OASISResult OASISDNAResult = GetSystemOASISDNA(); @@ -95,7 +127,9 @@ public static OASISResult LoadDNA(string OASISDNAPath) //if (string.IsNullOrEmpty(OASISDNA.OASIS.Email.SmtpPass)) // OASISDNA.OASIS.Email.SmtpPass = GetSystemOASISDNA().Result.OASIS.Email.SmtpPass; - result.Result = OASISDNA; + result.Result = OASISDNA; + RecordLastResolvedOasisDnaPath(effectivePath); + } } } } @@ -107,6 +141,23 @@ public static OASISResult LoadDNA(string OASISDNAPath) return result; } + private static void RecordLastResolvedOasisDnaPath(string pathUsedForOpen) + { + try + { + if (string.IsNullOrEmpty(pathUsedForOpen)) + return; + LastResolvedOASISDnaPhysicalPath = Path.GetFullPath( + Path.IsPathRooted(pathUsedForOpen) + ? pathUsedForOpen + : Path.Combine(Environment.CurrentDirectory, pathUsedForOpen.Replace('\\', Path.DirectorySeparatorChar))); + } + catch + { + // non-fatal + } + } + public static async Task> LoadDNAAsync(string OASISDNAPath) { OASISResult result = new OASISResult(); @@ -116,25 +167,323 @@ public static async Task> LoadDNAAsync(string OASISDNAPath { if (string.IsNullOrEmpty(OASISDNAPath)) OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNAPath cannot be null."); + else + { + string effectivePath = ResolveEffectiveOASISDNAPath(OASISDNAPath); + if (!File.Exists(effectivePath)) + OASISErrorHandling.HandleError(ref result, $"{errorMessage}The OASISDNAPath ({OASISDNAPath}) is not valid. Please make sure the OASISDNAPath is valid and that it points to the OASISDNA.json file."); + else + { + OASISDNAManager.OASISDNAPath = effectivePath; + + using (StreamReader r = new StreamReader(effectivePath)) + { + string json = await r.ReadToEndAsync(); + OASISDNA = JsonConvert.DeserializeObject(json); + result.Result = OASISDNA; + RecordLastResolvedOasisDnaPath(effectivePath); + } + } + } + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, $"Error occured in OASISDNAManager.LoadDNA. Reason: {ex.Message}"); + } - else if (!File.Exists(OASISDNAPath)) - OASISErrorHandling.HandleError(ref result, $"{errorMessage}The OASISDNAPath ({OASISDNAPath}) is not valid. Please make sure the OASISDNAPath is valid and that it points to the OASISDNA.json file."); + return result; + } - else + /// + /// If is missing, generates one from two GUIDs (JWT signing) + /// and persists to the OASIS DNA JSON file when it exists on disk. Safe to call every boot. + /// + public static OASISResult EnsureSecuritySecretKeyPersisted(string preferredSavePath = null) + { + return EnsureSecuritySecretKeyPersistedAsync(preferredSavePath).GetAwaiter().GetResult(); + } + + public static async Task> EnsureSecuritySecretKeyPersistedAsync(string preferredSavePath = null) + { + OASISResult result = new OASISResult(); + const string errorMessage = "OASISDNAManager.EnsureSecuritySecretKeyPersistedAsync. Reason: "; + + try + { + if (OASISDNA == null) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNA is not loaded."); + return result; + } + + if (OASISDNA.OASIS == null) + OASISDNA.OASIS = new OASIS(); + if (OASISDNA.OASIS.Security == null) + OASISDNA.OASIS.Security = new SecuritySettings(); + + if (!string.IsNullOrWhiteSpace(OASISDNA.OASIS.Security.SecretKey)) { - OASISDNAManager.OASISDNAPath = OASISDNAPath; + result.Result = true; + return result; + } + + OASISDNA.OASIS.Security.SecretKey = string.Concat(Guid.NewGuid().ToString("N"), Guid.NewGuid().ToString("N")); + + string savePath = preferredSavePath ?? OASISDNAPath; + if (string.IsNullOrWhiteSpace(savePath)) + { + result.Result = true; + result.Message = "OASIS Security.SecretKey generated for this session only (no DNA path)."; + return result; + } + + if (!Path.IsPathRooted(savePath)) + savePath = Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, savePath.Replace('\\', Path.DirectorySeparatorChar))); + + if (!File.Exists(savePath)) + { + result.Result = true; + result.IsWarning = true; + result.Message = "OASIS Security.SecretKey generated in memory; DNA file not found to persist — add SecretKey to OASIS_DNA.json or place the file at the expected path."; + return result; + } + + OASISDNAManager.OASISDNAPath = preferredSavePath ?? OASISDNAPath; + + // Update only SecretKey in the file so comments and formatting in OASIS_DNA.json are preserved. + OASISResult patchResult = await TryUpdateSecretKeyInFileAsync(savePath, OASISDNA.OASIS.Security.SecretKey); + if (patchResult.IsError || !patchResult.Result) + { + result.Result = true; + result.IsWarning = true; + result.Message = string.IsNullOrEmpty(patchResult.Message) + ? "OASIS Security.SecretKey is set for this session but could not be written to the file (SecretKey property not found or invalid format)." + : patchResult.Message; + return result; + } - using (StreamReader r = new StreamReader(OASISDNAPath)) + result.Result = true; + result.Message = "Generated and saved OASIS Security.SecretKey (fresh install)."; + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}{ex.Message}"); + } + + return result; + } + + /// If candidate's directory is not writable (e.g. install path), return user path and copy file if needed. + private static string EnsureWritableOASISDNAPath(string candidate) + { + if (string.IsNullOrEmpty(candidate)) return candidate; + string dir = Path.GetDirectoryName(candidate); + if (!string.IsNullOrEmpty(dir) && AppPathHelper.IsDirectoryWritable(dir)) + return candidate; + string userPath = Path.Combine(GetUserDNADirectory(), "OASIS_DNA.json"); + try + { + if (File.Exists(candidate) && !File.Exists(userPath)) + File.Copy(candidate, userPath); + } + catch { /* non-fatal */ } + return userPath; + } + + private static string ResolveOasisDnaPhysicalPath() + { + // Prefer DNA next to the real executable (publish/linux-x64/DNA/). Single-file extract dirs + // under /tmp/.net/... are ephemeral — SecretKey must persist beside star, not in extract. + string candidate = null; + try + { + string proc = Environment.ProcessPath; + if (!string.IsNullOrEmpty(proc)) + { + string starDir = Path.GetDirectoryName(proc); + if (!string.IsNullOrEmpty(starDir)) { - string json = await r.ReadToEndAsync(); - OASISDNA = JsonConvert.DeserializeObject(json); - result.Result = OASISDNA; + string nextToStar = Path.Combine(starDir, "DNA", "OASIS_DNA.json"); + if (File.Exists(nextToStar)) + candidate = Path.GetFullPath(nextToStar); } } } + catch { /* non-fatal */ } + + if (string.IsNullOrEmpty(candidate) && !string.IsNullOrEmpty(LastResolvedOASISDnaPhysicalPath) && File.Exists(LastResolvedOASISDnaPhysicalPath)) + candidate = LastResolvedOASISDnaPhysicalPath; + + if (string.IsNullOrEmpty(candidate)) + { + string rel = string.IsNullOrWhiteSpace(OASISDNAPath) + ? Path.Combine("DNA", "OASIS_DNA.json") + : OASISDNAPath.Replace('\\', Path.DirectorySeparatorChar); + if (Path.IsPathRooted(rel) && File.Exists(rel)) + candidate = Path.GetFullPath(rel); + if (string.IsNullOrEmpty(candidate)) + { + string fromCwd = Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, rel)); + candidate = File.Exists(fromCwd) ? fromCwd : null; + } + if (string.IsNullOrEmpty(candidate)) + { + string baseDir = AppContext.BaseDirectory.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); + string fromExe = Path.GetFullPath(Path.Combine(baseDir, rel)); + candidate = File.Exists(fromExe) ? fromExe : Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, rel)); + } + } + + return EnsureWritableOASISDNAPath(candidate); + } + + private static async Task> PersistSecretKeyWithJObjectAsync(string oasisdnaPath, string newSecretKey) + { + OASISResult result = new OASISResult(); + try + { + if (string.IsNullOrEmpty(oasisdnaPath) || !File.Exists(oasisdnaPath)) + { + OASISErrorHandling.HandleError(ref result, "OASIS DNA file path is missing or file does not exist."); + return result; + } + + string content = await File.ReadAllTextAsync(oasisdnaPath); + JObject jo = JObject.Parse(content); + JObject oasis = jo["OASIS"] as JObject; + if (oasis == null) + { + OASISErrorHandling.HandleError(ref result, "OASIS_DNA.json has no OASIS root object."); + return result; + } + + JObject sec = oasis["Security"] as JObject; + if (sec == null) + { + sec = new JObject(); + oasis["Security"] = sec; + } + + sec["SecretKey"] = newSecretKey; + await File.WriteAllTextAsync(oasisdnaPath, jo.ToString(Formatting.Indented)); + result.Result = true; + } catch (Exception ex) { - OASISErrorHandling.HandleError(ref result, $"Error occured in OASISDNAManager.LoadDNA. Reason: {ex.Message}"); + OASISErrorHandling.HandleError(ref result, $"PersistSecretKeyWithJObjectAsync: {ex.Message}"); + } + + return result; + } + + /// + /// Ensures JWT SecretKey is set on and written to disk (regex patch or JObject fallback). + /// Reloads from disk if the static DNA instance is null. Call before beam-in / JWT issuance. + /// + public static OASISResult EnsureJwtSecretKeyReadyForAvatarAuth() + { + return EnsureJwtSecretKeyReadyForAvatarAuthAsync().GetAwaiter().GetResult(); + } + + public static async Task> EnsureJwtSecretKeyReadyForAvatarAuthAsync() + { + OASISResult result = new OASISResult(); + const string err = "OASISDNAManager.EnsureJwtSecretKeyReadyForAvatarAuthAsync. Reason: "; + try + { + string path = ResolveOasisDnaPhysicalPath(); + if (!File.Exists(path)) + { + OASISErrorHandling.HandleError(ref result, $"{err}OASIS DNA file not found. Tried: {path}"); + return result; + } + + if (OASISDNA == null) + { + OASISResult loadResult = await LoadDNAAsync(path); + if (loadResult == null || loadResult.IsError || loadResult.Result == null) + { + OASISErrorHandling.HandleError(ref result, $"{err}{loadResult?.Message ?? "LoadDNA failed."}"); + return result; + } + } + + if (OASISDNA.OASIS == null) + OASISDNA.OASIS = new OASIS(); + if (OASISDNA.OASIS.Security == null) + OASISDNA.OASIS.Security = new SecuritySettings(); + + if (string.IsNullOrWhiteSpace(OASISDNA.OASIS.Security.SecretKey)) + OASISDNA.OASIS.Security.SecretKey = string.Concat(Guid.NewGuid().ToString("N"), Guid.NewGuid().ToString("N")); + + OASISDNAPath = path; + + OASISResult patchResult = await TryUpdateSecretKeyInFileAsync(path, OASISDNA.OASIS.Security.SecretKey); + if (!patchResult.IsError && patchResult.Result) + { + result.Result = true; + return result; + } + + OASISResult jResult = await PersistSecretKeyWithJObjectAsync(path, OASISDNA.OASIS.Security.SecretKey); + if (jResult.IsError || !jResult.Result) + { + result.Result = true; + result.IsWarning = true; + result.Message = string.IsNullOrEmpty(jResult.Message) + ? "SecretKey generated in memory; could not write OASIS_DNA.json (read-only or permission)." + : jResult.Message; + return result; + } + + result.Result = true; + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, $"{err}{ex.Message}"); + } + + return result; + } + + /// + /// Updates only the OASIS.Security.SecretKey value in the JSON file so that comments and formatting are preserved. + /// Call this when persisting a newly generated SecretKey; do not use full SaveDNA for that case or comments will be lost. + /// + private static async Task> TryUpdateSecretKeyInFileAsync(string oasisdnaPath, string newSecretKey) + { + OASISResult result = new OASISResult(); + try + { + if (string.IsNullOrEmpty(oasisdnaPath) || !File.Exists(oasisdnaPath)) + { + OASISErrorHandling.HandleError(ref result, "OASIS DNA file path is missing or file does not exist."); + return result; + } + + string content = await File.ReadAllTextAsync(oasisdnaPath); + + // Match "SecretKey" : "" or "SecretKey": "value" or "SecretKey" : null (inside OASIS.Security). Replace value only. + // Escaped new key for JSON: backslash and quote must be escaped. + string escapedKey = newSecretKey.Replace("\\", "\\\\").Replace("\"", "\\\""); + string replacement = $"\"SecretKey\": \"{escapedKey}\""; + + const string pattern = @"""SecretKey""\s*:\s*(?:""[^""]*""|null)"; + string newContent = Regex.Replace(content, pattern, replacement); + + if (newContent == content) + { + result.Result = false; + result.Message = "SecretKey property not found or already set in OASIS_DNA.json; file unchanged."; + return result; + } + + await File.WriteAllTextAsync(oasisdnaPath, newContent); + result.Result = true; + } + catch (Exception ex) + { + OASISErrorHandling.HandleError(ref result, $"Error updating SecretKey in OASIS DNA file: {ex.Message}"); } return result; @@ -154,22 +503,21 @@ public static OASISResult SaveDNA(string OASISDNAPath, OASISDNA OASISDNA) { if (string.IsNullOrEmpty(OASISDNAPath)) OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNAPath cannot be null."); - - else if (!File.Exists(OASISDNAPath)) - OASISErrorHandling.HandleError(ref result, $"{errorMessage}The OASISDNAPath ({OASISDNAPath}) is not valid. Please make sure the OASISDNAPath is valid and that it points to the OASISDNA.json file."); - + else if (OASISDNA == null) + OASISErrorHandling.HandleError(ref result, $"Error occured in OASISDNAManager.SaveDNA. Reason: OASISDNA cannot be null."); else { - if (OASISDNA == null) - OASISErrorHandling.HandleError(ref result, $"Error occured in OASISDNAManager.SaveDNA. Reason: OASISDNA cannot be null."); + string effectivePath = ResolveEffectiveOASISDNAPath(OASISDNAPath); + string dir = Path.GetDirectoryName(effectivePath); + if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir)) + Directory.CreateDirectory(dir); OASISDNAManager.OASISDNA = OASISDNA; - OASISDNAManager.OASISDNAPath = OASISDNAPath; + OASISDNAManager.OASISDNAPath = effectivePath; string json = JsonConvert.SerializeObject(OASISDNA); - StreamWriter writer = new StreamWriter(OASISDNAPath); - writer.Write(json); - writer.Close(); + using (var writer = new StreamWriter(effectivePath)) + writer.Write(json); result.Result = true; } } @@ -195,22 +543,21 @@ public static async Task> SaveDNAAsync(string OASISDNAPath, OA { if (string.IsNullOrEmpty(OASISDNAPath)) OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNAPath cannot be null."); - - else if (!File.Exists(OASISDNAPath)) - OASISErrorHandling.HandleError(ref result, $"{errorMessage}The OASISDNAPath ({OASISDNAPath}) is not valid. Please make sure the OASISDNAPath is valid and that it points to the OASISDNA.json file."); - + else if (OASISDNA == null) + OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNA cannot be null."); else { - if (OASISDNA == null) - OASISErrorHandling.HandleError(ref result, $"{errorMessage}OASISDNA cannot be null."); + string effectivePath = ResolveEffectiveOASISDNAPath(OASISDNAPath); + string dir = Path.GetDirectoryName(effectivePath); + if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir)) + Directory.CreateDirectory(dir); OASISDNAManager.OASISDNA = OASISDNA; - OASISDNAManager.OASISDNAPath = OASISDNAPath; + OASISDNAManager.OASISDNAPath = effectivePath; string json = JsonConvert.SerializeObject(OASISDNA); - StreamWriter writer = new StreamWriter(OASISDNAPath); - await writer.WriteAsync(json); - writer.Close(); + using (var writer = new StreamWriter(effectivePath)) + await writer.WriteAsync(json); result.Result = true; } } diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASIS_DNA.json b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASIS_DNA.json index 0f61eceab..c83cc664d 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASIS_DNA.json +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.DNA/OASIS_DNA.json @@ -35,6 +35,8 @@ "HideRefreshTokens": true, "SecretKey": "", "RemoveOldRefreshTokensAfterXDays": 0, + "JwtTokenExpirationMinutes": 15, + "RefreshTokenExpirationDays": 7, "AvatarPassword": { "BCryptEncryptionEnabled": true, "Rijndael256EncryptionEnabled": true, @@ -59,6 +61,7 @@ "OASISWebSiteURL": "https://oasisweb4.one/#" }, "StorageProviders": { + "LogSwitchingProviders": true, "ProviderMethodCallTimeOutSeconds": 99, "ActivateProviderTimeOutSeconds": 10, "DectivateProviderTimeOutSeconds": 10, @@ -74,6 +77,8 @@ "AutoFailOverProvidersForCheckIfEmailAlreadyInUse": "MongoDBOASIS", "AutoFailOverProvidersForCheckIfUsernameAlreadyInUse": "MongoDBOASIS", "AutoFailOverProvidersForCheckIfOASISSystemAccountExists": "MongoDBOASIS", + "AutoFailOverLocalProvidersEnabled": true, + "AutoFailOverLocalProviders": "SQLLiteDBOASIS, MongoDBOASIS, LocalFileOASIS, HoloOASIS", "OASISProviderBootType": "Warm", "AzureCosmosDBOASIS": { "ServiceEndpoint": "", @@ -87,19 +92,19 @@ "HoloNetworkURI": "https://holo.host/", "LocalNodeURI": "ws://localhost:8888", "HoloNETORMUseReflection": false, - "BaseSTARPath": "C:\\Source\\OASIS2\\STAR ODK\\Releases\\STAR_ODK_v3.0.0", - "RustDNARSMTemplateFolder": "DNATemplates\\RustDNATemplates\\RSM", - "RustTemplateLib": "core\\lib.rs", - "RustTemplateHolon": "core\\holon.rs", - "RustTemplateValidation": "core\\validation.rs", - "RustTemplateCreate": "crud\\create.rs", - "RustTemplateRead": "crud\\read.rs", - "RustTemplateUpdate": "crud\\update.rs", - "RustTemplateDelete": "crud\\delete.rs", - "RustTemplateList": "crud\\list.rs", - "RustTemplateInt": "types\\int.rs", - "RustTemplateString": "types\\string.rs", - "RustTemplateBool": "types\\bool.rs" + "STARBasePath": "", + "RustDNARSMTemplateFolder": "DNATemplates/RustDNATemplates/RSM", + "RustTemplateLib": "core/lib.rs", + "RustTemplateHolon": "core/holon.rs", + "RustTemplateValidation": "core/validation.rs", + "RustTemplateCreate": "crud/create.rs", + "RustTemplateRead": "crud/read.rs", + "RustTemplateUpdate": "crud/update.rs", + "RustTemplateDelete": "crud/delete.rs", + "RustTemplateList": "crud/list.rs", + "RustTemplateInt": "types/int.rs", + "RustTemplateString": "types/string.rs", + "RustTemplateBool": "types/bool.rs" }, "MongoDBOASIS": { "DBName": "OASISAPI_DEV", @@ -161,7 +166,7 @@ "ConnectionString": "" }, "LocalFileOASIS": { "FilePath": "wallets.json" }, - "PinataOASIS": { + "PinataOASIS": { "ConnectionString": "https://api.pinata.cloud?apiKey=YOUR_API_KEY&secretKey=YOUR_SECRET_KEY&jwt=YOUR_JWT&gateway=https://gateway.pinata.cloud" }, "BitcoinOASIS": { @@ -267,9 +272,192 @@ "EnableStorage": true, "EnableFirestore": true, "EnableBigQuery": true + }, + "ZkSyncOASIS": { + "RpcEndpoint": "https://mainnet.era.zksync.io", + "NetworkId": "mainnet", + "ChainId": "0x144", + "ChainPrivateKey": "", + "ContractAddress": "" + }, + "LineaOASIS": { + "RpcEndpoint": "https://rpc.linea.build", + "NetworkId": "mainnet", + "ChainId": "0xe708", + "ChainPrivateKey": "", + "ContractAddress": "" + }, + "ScrollOASIS": { + "RpcEndpoint": "https://rpc.scroll.io", + "NetworkId": "mainnet", + "ChainId": "0x82750", + "ChainPrivateKey": "", + "ContractAddress": "" + }, + "XRPLOASIS": { + "RpcEndpoint": "https://s1.ripple.com:51234", + "Network": "mainnet", + "ArchiveAccount": "rXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" + } + }, + "OASISHyperDriveConfig": null, + "HyperDriveMode": "Legacy", + "ReplicationRules": + { + "Mode": "Auto", + "IsEnabled": true, + "MaxReplicationsPerMonth": 1000, + "CostThreshold": 10.00, + "FreeProvidersOnly": true, + "GasFeeThreshold": 0.01, + "ReplicationTriggers": + [], + "ProviderRules": + [], + "DataTypeRules": + [], + "ScheduleRules": + [], + "CostOptimization": + { + "IsEnabled": true, + "MaxCostPerReplication": 0.01, + "MaxCostPerMonth": 10.00, + "PreferredFreeProviders": + [], + "AvoidHighGasProviders": true, + "GasFeeThreshold": 0.01, + "CostAlertThreshold": 5.00 + }, + "IntelligentSelection": + { + "IsEnabled": true, + "Algorithm": "Intelligent", + "Weights": + { + "Cost": 0.3, + "Performance": 0.3, + "Reliability": 0.2, + "Security": 0.1, + "Geographic": 0.05, + "Availability": 0.05 + }, + "LearningEnabled": true, + "AdaptationSpeed": "Medium", + "OptimizationGoals": + [] } }, + "FailoverRules": + { + "Mode": "Auto", + "IsEnabled": true, + "MaxFailoversPerMonth": 100, + "CostThreshold": 5.00, + "FreeProvidersOnly": true, + "GasFeeThreshold": 0.01, + "FailoverTriggers": + [], + "ProviderRules": + [], + "IntelligentSelection": + { + "IsEnabled": true, + "Algorithm": "Intelligent", + "Weights": + { + "Cost": 0.3, + "Performance": 0.3, + "Reliability": 0.2, + "Security": 0.1, + "Geographic": 0.05, + "Availability": 0.05 + }, + "LearningEnabled": true, + "AdaptationSpeed": "Medium", + "OptimizationGoals": + [] + }, + "EscalationRules": + [] + }, + "SubscriptionConfig": + { + "PlanType": "Free", + "MaxReplicationsPerMonth": 100, + "MaxFailoversPerMonth": 10, + "MaxStorageGB": 1, + "PayAsYouGoEnabled": false, + "CostPerReplication": 0.01, + "CostPerFailover": 0.05, + "CostPerGB": 0.10, + "Currency": "USD", + "BillingCycle": "Monthly", + "UsageAlerts": + [], + "QuotaNotifications": + [] + }, + "DataPermissions": + { + "AvatarPermissions": + { + "IsEnabled": true, + "Fields": + [], + "DefaultPermission": "Read", + "ProviderOverrides": + {} + }, + "HolonPermissions": + { + "IsEnabled": true, + "HolonTypes": + [], + "DefaultPermission": "Read", + "ProviderOverrides": + {} + }, + "ProviderPermissions": + { + "IsEnabled": true, + "Providers": + [] + }, + "FieldLevelPermissions": + { + "IsEnabled": true, + "Rules": + [] + }, + "AccessControl": + { + "IsEnabled": true, + "AuthenticationRequired": true, + "AuthorizationLevel": "Authenticated", + "EncryptionLevel": "Standard", + "AuditLogging": true, + "AccessPolicies": + [] + } + }, + "IntelligentMode": + { + "IsEnabled": true, + "AutoOptimization": true, + "CostAwareness": true, + "PerformanceOptimization": true, + "SecurityOptimization": true, + "LearningEnabled": true, + "AdaptationSpeed": "Medium", + "OptimizationGoals": + [] + }, "OASISSystemAccountId": "", - "OASISAPIURL": "https://oasisweb4.one/api" + "OASISAPIURL": "https://api.oasisweb4.one", + "NetworkId": "onet01", + "SettingsLookupHolonId": "00000000-0000-0000-0000-000000000000", + "StatsCacheEnabled": false, + "StatsCacheTtlSeconds": 45 } } \ No newline at end of file diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.IntegrationTests/NextGenSoftware.OASIS.API.Managers.IntegrationTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.IntegrationTests/NextGenSoftware.OASIS.API.Managers.IntegrationTests.csproj index d7f0b2e9e..d93a51c98 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.IntegrationTests/NextGenSoftware.OASIS.API.Managers.IntegrationTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.IntegrationTests/NextGenSoftware.OASIS.API.Managers.IntegrationTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.TestHarness/NextGenSoftware.OASIS.API.Managers.TestHarness.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.TestHarness/NextGenSoftware.OASIS.API.Managers.TestHarness.csproj index fd4bd08da..dfb40caaf 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.TestHarness/NextGenSoftware.OASIS.API.Managers.TestHarness.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.TestHarness/NextGenSoftware.OASIS.API.Managers.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net9.0 + net10.0 enable enable diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.UnitTests/NextGenSoftware.OASIS.API.Managers.UnitTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.UnitTests/NextGenSoftware.OASIS.API.Managers.UnitTests.csproj index d7f0b2e9e..d93a51c98 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.UnitTests/NextGenSoftware.OASIS.API.Managers.UnitTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers.UnitTests/NextGenSoftware.OASIS.API.Managers.UnitTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers/NextGenSoftware.OASIS.API.Managers.csproj b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers/NextGenSoftware.OASIS.API.Managers.csproj index 47ca090a4..169d3d483 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.API.Managers/NextGenSoftware.OASIS.API.Managers.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.API.Managers/NextGenSoftware.OASIS.API.Managers.csproj @@ -1,7 +1,7 @@ - + - netstandard2.1 + net10.0 8.0 disable disable diff --git a/OASIS Architecture/NextGenSoftware.OASIS.Common.IntegrationTests/NextGenSoftware.OASIS.Common.IntegrationTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.Common.IntegrationTests/NextGenSoftware.OASIS.Common.IntegrationTests.csproj index d7f0b2e9e..d93a51c98 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.Common.IntegrationTests/NextGenSoftware.OASIS.Common.IntegrationTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.Common.IntegrationTests/NextGenSoftware.OASIS.Common.IntegrationTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.Common.TestHarness/NextGenSoftware.OASIS.Common.TestHarness.csproj b/OASIS Architecture/NextGenSoftware.OASIS.Common.TestHarness/NextGenSoftware.OASIS.Common.TestHarness.csproj index fd4bd08da..dfb40caaf 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.Common.TestHarness/NextGenSoftware.OASIS.Common.TestHarness.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.Common.TestHarness/NextGenSoftware.OASIS.Common.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net9.0 + net10.0 enable enable diff --git a/OASIS Architecture/NextGenSoftware.OASIS.Common.UnitTests/NextGenSoftware.OASIS.Common.UnitTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.Common.UnitTests/NextGenSoftware.OASIS.Common.UnitTests.csproj index 064013c8a..8beaa7870 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.Common.UnitTests/NextGenSoftware.OASIS.Common.UnitTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.Common.UnitTests/NextGenSoftware.OASIS.Common.UnitTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.Common/NextGenSoftware.OASIS.Common.csproj b/OASIS Architecture/NextGenSoftware.OASIS.Common/NextGenSoftware.OASIS.Common.csproj index 827bc9e34..01c1a2fad 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.Common/NextGenSoftware.OASIS.Common.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.Common/NextGenSoftware.OASIS.Common.csproj @@ -1,13 +1,14 @@ - + - net8.0 + net10.0 enable enable - + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.Common/OASISErrorHandling.cs b/OASIS Architecture/NextGenSoftware.OASIS.Common/OASISErrorHandling.cs index e69b6ea51..1785af07d 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.Common/OASISErrorHandling.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.Common/OASISErrorHandling.cs @@ -1,4 +1,4 @@ -using System.ComponentModel.Design; +using System.ComponentModel.Design; using NextGenSoftware.ErrorHandling; using NextGenSoftware.Logging; @@ -40,10 +40,12 @@ public static WarningHandlingBehaviour WarningHandlingBehaviour } public delegate void Error(object sender, OASISErrorEventArgs e); +#pragma warning disable CS8618 // Non-nullable event: no subscribers is valid public static event Error OnError; public delegate void Warning(object sender, OASISWarningEventArgs e); public static event Warning OnWarning; +#pragma warning restore CS8618 //WARNING: ONLY set includeStackTrace to true for debug/dev mode due to performance overhead. This param should never be needed because the ShowStackTrace flag will be used for Dev/Debug mode. diff --git a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests.csproj index d7f0b2e9e..d93a51c98 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests/NextGenSoftware.OASIS.OASISBootLoader.IntegrationTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.TestHarness/NextGenSoftware.OASIS.OASISBootLoader.TestHarness.csproj b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.TestHarness/NextGenSoftware.OASIS.OASISBootLoader.TestHarness.csproj index fd4bd08da..dfb40caaf 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.TestHarness/NextGenSoftware.OASIS.OASISBootLoader.TestHarness.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.TestHarness/NextGenSoftware.OASIS.OASISBootLoader.TestHarness.csproj @@ -1,8 +1,8 @@ - + Exe - net9.0 + net10.0 enable enable diff --git a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/NextGenSoftware.OASIS.OASISBootLoader.UnitTests.csproj b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/NextGenSoftware.OASIS.OASISBootLoader.UnitTests.csproj index ce5968ca1..7a8ec4eda 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/NextGenSoftware.OASIS.OASISBootLoader.UnitTests.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/NextGenSoftware.OASIS.OASISBootLoader.UnitTests.csproj @@ -1,7 +1,7 @@ - + - net9.0 + net10.0 enable enable false diff --git a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/OASISBootLoaderTests.cs b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/OASISBootLoaderTests.cs index 000e11da1..4187520c8 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/OASISBootLoaderTests.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader.UnitTests/OASISBootLoaderTests.cs @@ -1,3 +1,4 @@ +using System.Reflection; using NextGenSoftware.OASIS.OASISBootLoader; using Xunit; using FluentAssertions; @@ -7,33 +8,35 @@ namespace NextGenSoftware.OASIS.OASISBootLoader.UnitTests public class OASISBootLoaderTests { [Fact] - public void OASISBootLoader_DefaultConstructor_ShouldInitializeCorrectly() + public void OASISBootLoader_Type_ShouldExist() { // Act - var bootLoader = new OASISBootLoader(); + var bootLoaderType = typeof(OASISBootLoader); // Assert - bootLoader.Should().NotBeNull(); + bootLoaderType.Should().NotBeNull(); } [Fact] public void OASISBootLoader_ShouldHaveBootMethod() { // Arrange - var bootLoader = new OASISBootLoader(); + var bootLoaderType = typeof(OASISBootLoader); + var method = bootLoaderType.GetMethod("Boot", Type.EmptyTypes); - // Act & Assert - bootLoader.Should().HaveMethod("Boot", new Type[] { }); + // Assert + method.Should().NotBeNull(); } [Fact] public void OASISBootLoader_ShouldHaveShutdownMethod() { // Arrange - var bootLoader = new OASISBootLoader(); + var bootLoaderType = typeof(OASISBootLoader); + var method = bootLoaderType.GetMethod("Shutdown", Type.EmptyTypes); - // Act & Assert - bootLoader.Should().HaveMethod("Shutdown", new Type[] { }); + // Assert + method.Should().NotBeNull(); } [Fact] diff --git a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/NextGenSoftware.OASIS.OASISBootLoader.csproj b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/NextGenSoftware.OASIS.OASISBootLoader.csproj index e53381d8b..92ebd5314 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/NextGenSoftware.OASIS.OASISBootLoader.csproj +++ b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/NextGenSoftware.OASIS.OASISBootLoader.csproj @@ -1,7 +1,7 @@ - + - net8.0 + net10.0 NextGenSoftware.OASIS.OASISBootLoader NextGen Software Ltd @@ -35,11 +35,21 @@ - + + + + + + + + + + + @@ -50,13 +60,16 @@ + + + diff --git a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/OASISBootLoader.cs b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/OASISBootLoader.cs index 2e3707cb5..deca43e72 100644 --- a/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/OASISBootLoader.cs +++ b/OASIS Architecture/NextGenSoftware.OASIS.OASISBootLoader/OASISBootLoader.cs @@ -1,4 +1,5 @@ -using System; +using System; +using System.Numerics; using System.Threading.Tasks; using System.Collections.Generic; using NextGenSoftware.Logging; @@ -10,44 +11,46 @@ using NextGenSoftware.OASIS.API.Core.Managers; using NextGenSoftware.OASIS.API.Core.Helpers; using NextGenSoftware.OASIS.API.Providers.AzureCosmosDBOASIS; -//using NextGenSoftware.OASIS.API.Providers.EOSIOOASIS; -//using NextGenSoftware.OASIS.API.Providers.TelosOASIS; +using NextGenSoftware.OASIS.API.Providers.EOSIOOASIS; +using NextGenSoftware.OASIS.API.Providers.TelosOASIS; +using NextGenSoftware.OASIS.API.Providers.SEEDSOASIS; using NextGenSoftware.OASIS.API.Providers.HoloOASIS; using NextGenSoftware.OASIS.API.Providers.MongoDBOASIS; using NextGenSoftware.OASIS.API.Providers.SQLLiteDBOASIS; using NextGenSoftware.OASIS.API.Providers.IPFSOASIS; using NextGenSoftware.OASIS.API.Providers.PinataOASIS; using NextGenSoftware.OASIS.API.Providers.Neo4jOASIS.Aura; -//using NextGenSoftware.OASIS.API.Providers.EthereumOASIS; +using NextGenSoftware.OASIS.API.Providers.EthereumOASIS; using NextGenSoftware.OASIS.API.Providers.ThreeFoldOASIS; using NextGenSoftware.OASIS.API.Providers.SOLANAOASIS; using NextGenSoftware.OASIS.API.Providers.LocalFileOASIS; using NextGenSoftware.OASIS.API.Providers.ArbitrumOASIS; using NextGenSoftware.OASIS.API.Providers.PolygonOASIS; using NextGenSoftware.OASIS.API.Providers.RootstockOASIS; -//using NextGenSoftware.OASIS.API.Providers.BitcoinOASIS; -//using NextGenSoftware.OASIS.API.Providers.CardanoOASIS; -//using NextGenSoftware.OASIS.API.Providers.PolkadotOASIS; -//using NextGenSoftware.OASIS.API.Providers.BNBChainOASIS; -//using NextGenSoftware.OASIS.API.Providers.FantomOASIS; -//using NextGenSoftware.OASIS.API.Providers.OptimismOASIS; -//using NextGenSoftware.OASIS.API.Providers.ChainLinkOASIS; -//using NextGenSoftware.OASIS.API.Providers.ElrondOASIS; -//using NextGenSoftware.OASIS.API.Providers.AptosOASIS; -//using NextGenSoftware.OASIS.API.Providers.TRONOASIS; -//using NextGenSoftware.OASIS.API.Providers.HashgraphOASIS; -//using NextGenSoftware.OASIS.API.Providers.AvalancheOASIS; -//using NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS; -//using NextGenSoftware.OASIS.API.Providers.NEAROASIS; -//using NextGenSoftware.OASIS.API.Providers.BaseOASIS; -//using NextGenSoftware.OASIS.API.Providers.SuiOASIS; -//using NextGenSoftware.OASIS.API.Providers.MoralisOASIS; -//using NextGenSoftware.OASIS.API.Providers.AcitvityPubOASIS; +using NextGenSoftware.OASIS.API.Providers.BitcoinOASIS; +using NextGenSoftware.OASIS.API.Providers.AptosOASIS; +using NextGenSoftware.OASIS.API.Providers.TRONOASIS; // TODO: Fix TRONOASIS build errors +using NextGenSoftware.OASIS.API.Providers.HashgraphOASIS; +using NextGenSoftware.OASIS.API.Providers.AvalancheOASIS; +using NextGenSoftware.OASIS.API.Providers.CosmosBlockChainOASIS; +using NextGenSoftware.OASIS.API.Providers.BaseOASIS; +using NextGenSoftware.OASIS.API.Providers.SuiOASIS; +using NextGenSoftware.OASIS.API.Providers.ActivityPubOASIS; using NextGenSoftware.OASIS.API.Providers.GoogleCloudOASIS; +using NextGenSoftware.OASIS.API.Providers.CardanoOASIS; +using NextGenSoftware.OASIS.API.Providers.BNBChainOASIS; +using NextGenSoftware.OASIS.API.Providers.FantomOASIS; +using NextGenSoftware.OASIS.API.Providers.OptimismOASIS; +using NextGenSoftware.OASIS.API.Providers.ChainLinkOASIS; +//using NextGenSoftware.OASIS.API.Providers.TONOASIS; // Not referenced in Core Only solution +//using NextGenSoftware.OASIS.API.Providers.ZkSyncOASIS; +//using NextGenSoftware.OASIS.API.Providers.LineaOASIS; +//using NextGenSoftware.OASIS.API.Providers.ScrollOASIS; +//using NextGenSoftware.OASIS.API.Providers.XRPLOASIS; using NextGenSoftware.CLI.Engine; using NextGenSoftware.Utilities; -using System.Runtime.InteropServices; -//using System.Reflection; +//using NextGenSoftware.OASIS.API.Providers.ElrondOASIS; +//using NextGenSoftware.OASIS.API.Providers.PolkaDotOASIS; namespace NextGenSoftware.OASIS.OASISBootLoader { @@ -61,13 +64,13 @@ public static class OASISBootLoader public delegate void OASISBootLoaderError(object sender, OASISErrorEventArgs e); public static event OASISBootLoaderError OnOASISBootLoaderError; - public static string OASISRuntimeVersion { get; set; } = "4.4.4"; - public static string OASISAPIVersion { get; set; } = "4.4.4"; + public static string OASISRuntimeVersion { get; set; } = "4.5.1"; + public static string OASISAPIVersion { get; set; } = "4.5.1"; public static string COSMICVersion { get; set; } = "2.1.1"; - public static string STARODKVersion { get; set; } = "3.3.3"; - public static string STARRuntimeVersion { get; set; } = "3.3.3"; - public static string STARNETVersion { get; set; } = "2.2.2"; - public static string STARAPIVersion { get; set; } = "1.1.1"; + public static string STARODKVersion { get; set; } = "3.5.0"; + public static string STARRuntimeVersion { get; set; } = "3.5.0"; + public static string STARNETVersion { get; set; } = "2.4.0"; + public static string STARAPIVersion { get; set; } = "1.3.0"; public static string DotNetVersion { @@ -175,6 +178,18 @@ public static async Task> BootOASISAsync(OASISDNA OASISDNA, bo } OASISDNAManager.OASISDNA = OASISDNA; + + OASISResult secretKeyResult = await OASISDNAManager.EnsureSecuritySecretKeyPersistedAsync(); + if (secretKeyResult.IsError) + { + OASISErrorHandling.HandleError(ref result, $"{errorMessage}{secretKeyResult.Message}"); + IsOASISBooting = false; + return result; + } + + if (secretKeyResult.IsWarning && !string.IsNullOrEmpty(secretKeyResult.Message)) + OASISErrorHandling.HandleWarning(ref result, secretKeyResult.Message); + LoggingManager.CurrentLoggingFramework = (LoggingFramework)Enum.Parse(typeof(LoggingFramework), OASISDNA.OASIS.Logging.LoggingFramework); switch (LoggingManager.CurrentLoggingFramework) @@ -202,6 +217,7 @@ public static async Task> BootOASISAsync(OASISDNA OASISDNA, bo OASISErrorHandling.ErrorHandlingBehaviour = OASISDNA.OASIS.ErrorHandling.ErrorHandlingBehaviour; ProviderManager.Instance.IsAutoFailOverEnabled = OASISDNA.OASIS.StorageProviders.AutoFailOverEnabled; + ProviderManager.Instance.IsAutoFailOverLocalProvidersEnabled = OASISDNA.OASIS.StorageProviders.AutoFailOverLocalProvidersEnabled; //ProviderManager.Instance.IsAutoFailOverEnabledForAvatarLogin = OASISDNA.OASIS.StorageProviders.AutoFailOverEnabledForAvatarLogin; //ProviderManager.Instance.IsAutoFailOverEnabledForCheckIfEmailAlreadyInUse = OASISDNA.OASIS.StorageProviders.AutoFailOverEnabledForCheckIfEmailAlreadyInUse; //ProviderManager.Instance.IsAutoFailOverEnabledForCheckIfUsernameAlreadyInUse = OASISDNA.OASIS.StorageProviders.AutoFailOverEnabledForCheckIfUsernameAlreadyInUse; @@ -333,6 +349,20 @@ public static async Task> BootOASISAsync(OASISDNA OASISDNA, bo LoggingManager.Log($".NET VERSION: v{DotNetVersion}.", LogType.Info); //LoggingManager.Log($"OASIS RUNTIME VERSION (LIVE): {OASISDNA.OASIS.CurrentLiveVersion}.", LogType.Info); //LoggingManager.Log($"OASIS RUNTIME VERSION (STAGING): {OASISDNA.OASIS.CurrentStagingVersion}.", LogType.Info); + + OASISResult jwtReady = await OASISDNAManager.EnsureJwtSecretKeyReadyForAvatarAuthAsync(); + if (jwtReady.IsWarning && !string.IsNullOrEmpty(jwtReady.Message)) + LoggingManager.Log(jwtReady.Message, LogType.Warning); + if (jwtReady.IsError) + OASISErrorHandling.HandleWarning(ref result, jwtReady.Message ?? "EnsureJwtSecretKeyReadyForAvatarAuth failed."); + try + { + ProviderManager.Instance.OASISDNA = OASISDNA; + } + catch + { + // non-fatal + } } IsOASISBooting = false; @@ -821,37 +851,41 @@ private static OASISResult RegisterProviderInternal(Provi } break; - //case ProviderType.EOSIOOASIS: - // { - // EOSIOOASIS EOSIOOASIS = new EOSIOOASIS( - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey); - // EOSIOOASIS.OnStorageProviderError += EOSIOOASIS_StorageProviderError; - // result.Result = EOSIOOASIS; - // } - // break; + case ProviderType.EOSIOOASIS: + { + var eosioProvider = new EOSIOOASIS( + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey); + eosioProvider.OnStorageProviderError += EOSIOOASIS_StorageProviderError; + result.Result = eosioProvider; + } + break; - //case ProviderType.TelosOASIS: - // { - // TelosOASIS TelosOASIS = new TelosOASIS( - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, - // OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey); - // TelosOASIS.OnStorageProviderError += TelosOASIS_StorageProviderError; - // result.Result = TelosOASIS; - // } - // break; + case ProviderType.TelosOASIS: + { + var telosProvider = new TelosOASIS( + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey); + telosProvider.OnStorageProviderError += TelosOASIS_StorageProviderError; + result.Result = telosProvider; + } + break; - //case ProviderType.SEEDSOASIS: - // { - // SEEDSOASIS SEEDSOASIS = new SEEDSOASIS(new EOSIOOASIS(OASISDNA.OASIS.StorageProviders.SEEDSOASIS.ConnectionString)); - // ProviderManager.Instance.RegisterProvider(SEEDSOASIS); - // registeredProvider = SEEDSOASIS; - // } - // break; + case ProviderType.SEEDSOASIS: + { + var seedsProvider = new SEEDSOASIS(new TelosOASIS( + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ConnectionString, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountName, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.ChainId, + OASISDNA.OASIS.StorageProviders.EOSIOOASIS.AccountPrivateKey)); + seedsProvider.OnStorageProviderError += SEEDSOASIS_StorageProviderError; + result.Result = seedsProvider; + } + break; case ProviderType.Neo4jOASIS: { @@ -903,17 +937,17 @@ private static OASISResult RegisterProviderInternal(Provi } break; - //case ProviderType.EthereumOASIS: - // { - // EthereumOASIS EthereumOASIS = new( - // OASISDNA.OASIS.StorageProviders.EthereumOASIS.ConnectionString, - // OASISDNA.OASIS.StorageProviders.EthereumOASIS.ChainPrivateKey, - // OASISDNA.OASIS.StorageProviders.EthereumOASIS.ChainId, - // OASISDNA.OASIS.StorageProviders.EthereumOASIS.ContractAddress); - // EthereumOASIS.OnStorageProviderError += EthereumOASIS_StorageProviderError; - // result.Result = EthereumOASIS; - // } - // break; + case ProviderType.EthereumOASIS: + { + var ethereumProvider = new EthereumOASIS( + OASISDNA.OASIS.StorageProviders.EthereumOASIS.ConnectionString, + OASISDNA.OASIS.StorageProviders.EthereumOASIS.ChainPrivateKey, + OASISDNA.OASIS.StorageProviders.EthereumOASIS.ChainId, + OASISDNA.OASIS.StorageProviders.EthereumOASIS.ContractAddress); + ethereumProvider.OnStorageProviderError += EthereumOASIS_StorageProviderError; + result.Result = ethereumProvider; + } + break; case ProviderType.ArbitrumOASIS: { @@ -949,11 +983,11 @@ private static OASISResult RegisterProviderInternal(Provi case ProviderType.ThreeFoldOASIS: { - ThreeFoldOASIS ThreeFoldOASIS = new ThreeFoldOASIS(overrideConnectionString == null + var threeFoldProvider = new ThreeFoldOASIS(overrideConnectionString == null ? OASISDNA.OASIS.StorageProviders.ThreeFoldOASIS.ConnectionString : overrideConnectionString); - ThreeFoldOASIS.OnStorageProviderError += ThreeFoldOASIS_StorageProviderError; - result.Result = ThreeFoldOASIS; + threeFoldProvider.OnStorageProviderError += ThreeFoldOASIS_StorageProviderError; + result.Result = threeFoldProvider; } break; @@ -978,14 +1012,15 @@ private static OASISResult RegisterProviderInternal(Provi } break; - //case ProviderType.BitcoinOASIS: - // { - // BitcoinOASIS bitcoinOASIS = new BitcoinOASIS( - // OASISDNA.OASIS.StorageProviders.BitcoinOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.BitcoinOASIS.Network); - // result.Result = bitcoinOASIS; - // } - // break; + case ProviderType.BitcoinOASIS: + { + var bitcoinProvider = new BitcoinOASIS( + OASISDNA.OASIS.StorageProviders.BitcoinOASIS.RpcEndpoint ?? "https://blockstream.info/api", + OASISDNA.OASIS.StorageProviders.BitcoinOASIS.Network ?? "mainnet"); + bitcoinProvider.OnStorageProviderError += BitcoinOASIS_StorageProviderError; + result.Result = bitcoinProvider; + } + break; //case ProviderType.CardanoOASIS: // { @@ -1055,96 +1090,115 @@ private static OASISResult RegisterProviderInternal(Provi // } // break; - //case ProviderType.AptosOASIS: - // { - // AptosOASIS aptosOASIS = new AptosOASIS( - // OASISDNA.OASIS.StorageProviders.AptosOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.AptosOASIS.Network, - // OASISDNA.OASIS.StorageProviders.AptosOASIS.ChainId); - // result.Result = aptosOASIS; - // } - // break; + case ProviderType.AptosOASIS: + { + var aptosProvider = new AptosOASIS( + OASISDNA.OASIS.StorageProviders.AptosOASIS.RpcEndpoint ?? "https://api.mainnet.aptoslabs.com/v1", + OASISDNA.OASIS.StorageProviders.AptosOASIS.Network ?? "mainnet", + OASISDNA.OASIS.StorageProviders.AptosOASIS.PrivateKey, + OASISDNA.OASIS.StorageProviders.AptosOASIS.ContractAddress ?? "0x1"); + aptosProvider.OnStorageProviderError += AptosOASIS_StorageProviderError; + result.Result = aptosProvider; + } + break; - //case ProviderType.TRONOASIS: - // { - // TRONOASIS tronOASIS = new TRONOASIS( - // OASISDNA.OASIS.StorageProviders.TRONOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.TRONOASIS.Network, - // OASISDNA.OASIS.StorageProviders.TRONOASIS.ChainId); - // result.Result = tronOASIS; - // } - // break; + case ProviderType.TRONOASIS: + { + //TODO: Fix TRONOASIS build errors + var tronProvider = new TRONOASIS( + OASISDNA.OASIS.StorageProviders.TRONOASIS.RpcEndpoint ?? "https://api.trongrid.io", + OASISDNA.OASIS.StorageProviders.TRONOASIS.Network ?? "mainnet", + OASISDNA.OASIS.StorageProviders.TRONOASIS.ChainId ?? "728126428"); + tronProvider.OnStorageProviderError += TRONOASIS_StorageProviderError; + result.Result = tronProvider; + break; + } - //case ProviderType.HashgraphOASIS: - // { - // HashgraphOASIS hashgraphOASIS = new HashgraphOASIS( - // OASISDNA.OASIS.StorageProviders.HashgraphOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.HashgraphOASIS.Network, - // OASISDNA.OASIS.StorageProviders.HashgraphOASIS.ChainId); - // result.Result = hashgraphOASIS; - // } - // break; + case ProviderType.HashgraphOASIS: + { + var hashgraphProvider = new HashgraphOASIS( + OASISDNA.OASIS.StorageProviders.HashgraphOASIS.RpcEndpoint ?? "https://mainnet-public.mirrornode.hedera.com", + OASISDNA.OASIS.StorageProviders.HashgraphOASIS.Network ?? "mainnet", + OASISDNA.OASIS.StorageProviders.HashgraphOASIS.ChainId ?? "295"); + hashgraphProvider.OnStorageProviderError += HashgraphOASIS_StorageProviderError; + result.Result = hashgraphProvider; + } + break; - //case ProviderType.AvalancheOASIS: - // { - // AvalancheOASIS avalancheOASIS = new AvalancheOASIS( - // OASISDNA.OASIS.StorageProviders.AvalancheOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.AvalancheOASIS.ChainPrivateKey, - // OASISDNA.OASIS.StorageProviders.AvalancheOASIS.ChainId, - // OASISDNA.OASIS.StorageProviders.AvalancheOASIS.ContractAddress); - // result.Result = avalancheOASIS; - // } - // break; + case ProviderType.AvalancheOASIS: + { + var avalancheProvider = new AvalancheOASIS( + OASISDNA.OASIS.StorageProviders.AvalancheOASIS.RpcEndpoint ?? "https://api.avax.network/ext/bc/C/rpc", + OASISDNA.OASIS.StorageProviders.AvalancheOASIS.ChainPrivateKey ?? "", + OASISDNA.OASIS.StorageProviders.AvalancheOASIS.ContractAddress ?? ""); + avalancheProvider.OnStorageProviderError += AvalancheOASIS_StorageProviderError; + result.Result = avalancheProvider; + } + break; - //case ProviderType.CosmosBlockChainOASIS: - // { - // CosmosBlockChainOASIS cosmosOASIS = new CosmosBlockChainOASIS( - // OASISDNA.OASIS.StorageProviders.CosmosBlockChainOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.CosmosBlockChainOASIS.Network, - // OASISDNA.OASIS.StorageProviders.CosmosBlockChainOASIS.ChainId); - // result.Result = cosmosOASIS; - // } - // break; + case ProviderType.CosmosBlockChainOASIS: + { + var cosmosProvider = new CosmosBlockChainOASIS( + OASISDNA.OASIS.StorageProviders.CosmosBlockChainOASIS.RpcEndpoint ?? "https://cosmos-rpc.polkachu.com", + OASISDNA.OASIS.StorageProviders.CosmosBlockChainOASIS.Network ?? "cosmos", + OASISDNA.OASIS.StorageProviders.CosmosBlockChainOASIS.ChainId ?? "cosmoshub-4"); + cosmosProvider.OnStorageProviderError += CosmosBlockChainOASIS_StorageProviderError; + result.Result = cosmosProvider; + } + break; - //case ProviderType.NEAROASIS: - // { - // NEAROASIS nearOASIS = new NEAROASIS( - // OASISDNA.OASIS.StorageProviders.NEAROASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.NEAROASIS.Network, - // OASISDNA.OASIS.StorageProviders.NEAROASIS.ChainId); - // result.Result = nearOASIS; - // } - // break; + case ProviderType.NEAROASIS: + { + // TODO: Implement NEAROASIS provider initialization + // var nearProvider = new NEAROASIS( + // OASISDNA.OASIS.StorageProviders.NEAROASIS.RpcEndpoint ?? "https://rpc.mainnet.near.org", + // OASISDNA.OASIS.StorageProviders.NEAROASIS.Network ?? "mainnet", + // OASISDNA.OASIS.StorageProviders.NEAROASIS.ChainId ?? "mainnet"); + // nearProvider.OnStorageProviderError += NEAROASIS_StorageProviderError; + // result.Result = nearProvider; + break; + } + //break; - //case ProviderType.BaseOASIS: - // { - // BaseOASIS baseOASIS = new BaseOASIS( - // OASISDNA.OASIS.StorageProviders.BaseOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.BaseOASIS.NetworkId, - // OASISDNA.OASIS.StorageProviders.BaseOASIS.ChainId); - // result.Result = baseOASIS; - // } - // break; + case ProviderType.BaseOASIS: + { + var chainIdHex = OASISDNA.OASIS.StorageProviders.BaseOASIS.ChainId ?? "0x2105"; + var chainId = chainIdHex.StartsWith("0x") + ? BigInteger.Parse(chainIdHex.Substring(2), System.Globalization.NumberStyles.HexNumber) + : BigInteger.Parse(chainIdHex); + var baseProvider = new BaseOASIS( + OASISDNA.OASIS.StorageProviders.BaseOASIS.RpcEndpoint ?? "https://mainnet.base.org", + OASISDNA.OASIS.StorageProviders.BaseOASIS.ChainPrivateKey ?? "", + chainId, + OASISDNA.OASIS.StorageProviders.BaseOASIS.ContractAddress ?? ""); + baseProvider.OnStorageProviderError += BaseOASIS_StorageProviderError; + result.Result = baseProvider; + } + break; - //case ProviderType.SuiOASIS: - // { - // SuiOASIS suiOASIS = new SuiOASIS( - // OASISDNA.OASIS.StorageProviders.SuiOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.SuiOASIS.Network, - // OASISDNA.OASIS.StorageProviders.SuiOASIS.ChainId); - // result.Result = suiOASIS; - // } - // break; + case ProviderType.SuiOASIS: + { + var suiProvider = new SuiOASIS( + OASISDNA.OASIS.StorageProviders.SuiOASIS.RpcEndpoint ?? "https://fullnode.mainnet.sui.io:443", + OASISDNA.OASIS.StorageProviders.SuiOASIS.Network ?? "mainnet", + OASISDNA.OASIS.StorageProviders.SuiOASIS.ChainId ?? "", + OASISDNA.OASIS.StorageProviders.SuiOASIS.ContractAddress ?? ""); + suiProvider.OnStorageProviderError += SuiOASIS_StorageProviderError; + result.Result = suiProvider; + } + break; - //case ProviderType.MoralisOASIS: - // { - // MoralisOASIS moralisOASIS = new MoralisOASIS( - // OASISDNA.OASIS.StorageProviders.MoralisOASIS.ApiKey, - // OASISDNA.OASIS.StorageProviders.MoralisOASIS.RpcEndpoint, - // OASISDNA.OASIS.StorageProviders.MoralisOASIS.Network); - // result.Result = moralisOASIS; - // } - // break; + case ProviderType.MoralisOASIS: + { + // TODO: Fix MoralisOASIS build errors + // var moralisProvider = new MoralisOASIS( + // OASISDNA.OASIS.StorageProviders.MoralisOASIS.ApiKey ?? "", + // OASISDNA.OASIS.StorageProviders.MoralisOASIS.RpcEndpoint ?? "https://speedy-nodes-nyc.moralis.io", + // OASISDNA.OASIS.StorageProviders.MoralisOASIS.Network ?? "mainnet"); + // moralisProvider.OnStorageProviderError += MoralisOASIS_StorageProviderError; + // result.Result = moralisProvider; + break; + } //case ProviderType.TelosOASIS: // { @@ -1157,16 +1211,17 @@ private static OASISResult RegisterProviderInternal(Provi // } // break; - //case ProviderType.ActivityPubOASIS: - // { - // AcitvityPubOASIS activityPubOASIS = new AcitvityPubOASIS( - // OASISDNA.OASIS.StorageProviders.ActivityPubOASIS.BaseUrl, - // OASISDNA.OASIS.StorageProviders.ActivityPubOASIS.UserAgent, - // OASISDNA.OASIS.StorageProviders.ActivityPubOASIS.AcceptHeader, - // OASISDNA.OASIS.StorageProviders.ActivityPubOASIS.TimeoutSeconds); - // result.Result = activityPubOASIS; - // } - // break; + case ProviderType.ActivityPubOASIS: + { + var baseUrl = OASISDNA.OASIS.StorageProviders.ActivityPubOASIS?.BaseUrl ?? "https://mastodon.social"; + // Remove /api/v1 if present since ActivityPubOASIS constructor expects instance URL + if (baseUrl.EndsWith("/api/v1")) + baseUrl = baseUrl.Replace("/api/v1", ""); + var activityPubProvider = new ActivityPubOASIS(baseUrl, ""); + activityPubProvider.OnStorageProviderError += ActivityPubOASIS_StorageProviderError; + result.Result = activityPubProvider; + } + break; case ProviderType.GoogleCloudOASIS: { @@ -1338,6 +1393,13 @@ private static OASISResult LoadProviderLists() else OASISErrorHandling.HandleWarning(ref result, $"{errorMessage}Error Occured Calling GetProviderTypesFromDNA. Reason: {providerTypesResult.Message}"); + providerTypesResult = GetProviderTypesFromDNA("AutoFailOverLocalProviders", OASISDNA.OASIS.StorageProviders.AutoFailOverLocalProviders); + + if (providerTypesResult != null && !providerTypesResult.IsError) + ProviderManager.Instance.SetAutoFailOverLocalForProviders(true, providerTypesResult.Result); + else + OASISErrorHandling.HandleWarning(ref result, $"{errorMessage}Error Occured Calling GetProviderTypesFromDNA. Reason: {providerTypesResult.Message}"); + if (result.WarningCount > 0) result.Message = $"{result.WarningCount} Errors Occured Loading Provider Lists. Details: {OASISResultHelper.BuildInnerMessageError(result.InnerMessages)}"; @@ -1394,6 +1456,11 @@ private static void LocalFileOASIS_StorageProviderError(object sender, OASISErro HandleProviderError("LocalFileOASIS", e); } + private static void ActivityPubOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("ActivityPubOASIS", e); + } + private static void ThreeFoldOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) { HandleProviderError("ThreeFoldOASI", e); @@ -1419,11 +1486,66 @@ private static void RootstockOASIS_StorageProviderError(object sender, OASISErro HandleProviderError("RootstockOASIS", e); } + private static void BaseOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("BaseOASIS", e); + } + + private static void AvalancheOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("AvalancheOASIS", e); + } + + private static void AptosOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("AptosOASIS", e); + } + + private static void SuiOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("SuiOASIS", e); + } + + private static void TRONOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("TRONOASIS", e); + } + + private static void HashgraphOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("HashgraphOASIS", e); + } + + private static void CosmosBlockChainOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("CosmosBlockChainOASIS", e); + } + + private static void BitcoinOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("BitcoinOASIS", e); + } + + private static void NEAROASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("NEAROASIS", e); + } + + private static void MoralisOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("MoralisOASIS", e); + } + private static void TelosOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) { HandleProviderError("TelosOASIS", e); } + private static void SEEDSOASIS_StorageProviderError(object sender, OASISErrorEventArgs e) + { + HandleProviderError("SEEDSOASIS", e); + } + private static void ArbitrumOASIS_OnStorageProviderError(object sender, OASISErrorEventArgs e) { HandleProviderError("ArbitrumOASIS", e); diff --git a/OASIS Omniverse/BUILD EVERYTHING.bat b/OASIS Omniverse/BUILD EVERYTHING.bat new file mode 100644 index 000000000..a791332eb --- /dev/null +++ b/OASIS Omniverse/BUILD EVERYTHING.bat @@ -0,0 +1,42 @@ +@echo off +setlocal +REM Build STARAPIClient, ODOOM and OQuake with no prompts and no launch. +REM Use RUN ODOOM.bat / RUN OQUAKE.bat to launch after a successful build. + +set "ROOT=%~dp0" +set "ROOT=%ROOT:~0,-1%" +cd /d "%ROOT%" + +call "%ROOT%\run_oasis_header.bat" BUILD + +echo [1/3] Building and deploying STARAPIClient... +call "%ROOT%\BUILD_AND_DEPLOY_STAR_CLIENT.bat" +if errorlevel 1 ( + echo [BUILD EVERYTHING] STARAPIClient failed. + exit /b 1 +) +echo. + +echo [2/3] Building ODOOM (batch, no prompts)... +call "%ROOT%\ODOOM\BUILD ODOOM.bat" batch nosprites +if errorlevel 1 ( + echo [BUILD EVERYTHING] ODOOM build failed. + exit /b 1 +) +echo. + +echo [3/3] Building OQuake (batch, no prompts)... +call "%ROOT%\OQuake\BUILD_OQUAKE.bat" batch +if errorlevel 1 ( + echo [BUILD EVERYTHING] OQuake build failed. + exit /b 1 +) + +if exist "%ROOT%\show_oasis_header.ps1" powershell -NoProfile -ExecutionPolicy Bypass -File "%ROOT%\show_oasis_header.ps1" -Success -Message "B U I L D E V E R Y T H I N G c o m p l e t e d s u c c e s s f u l l y" -Message2 "Run RUN ODOOM.bat or RUN OQUAKE.bat to launch." +echo. +echo ======================================== +echo Press any key to exit +echo ======================================== +if not "%OASIS_BAT_NO_PAUSE%"=="1" pause >nul + +exit /b 0 diff --git a/OASIS Omniverse/BUILD_AND_DEPLOY_STAR_CLIENT.bat b/OASIS Omniverse/BUILD_AND_DEPLOY_STAR_CLIENT.bat new file mode 100644 index 000000000..32849d3d3 --- /dev/null +++ b/OASIS Omniverse/BUILD_AND_DEPLOY_STAR_CLIENT.bat @@ -0,0 +1,34 @@ +@echo off +REM Build STARAPIClient and deploy star_api.dll, star_api.lib, star_api.h to game folders. +REM Build is skipped if star_api.dll is up to date (no C#/csproj changes). Use -ForceBuild to always rebuild. +REM Optional: -RunSmokeTest to compile and run the C smoke test after deploy. +REM +REM Deploy targets: ODOOM, OQuake, and (if present) UZDoom\src, vkQuake\Quake. +REM Load VS environment so dumpbin/lib are in PATH and star_api.lib can be generated from the DLL. + +setlocal EnableDelayedExpansion +cd /d "%~dp0" + +REM Prefer VS with C++ tools; fallback to any VS so vcvars64 sets PATH for dumpbin/lib (script also finds tools via vswhere if PATH not set) +for /f "usebackq delims=" %%i in (`"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath 2^>nul`) do set "VSINSTALL=%%i" +if not defined VSINSTALL for /f "usebackq delims=" %%i in (`"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -latest -property installationPath 2^>nul`) do set "VSINSTALL=%%i" +if defined VSINSTALL if exist "!VSINSTALL!\VC\Auxiliary\Build\vcvars64.bat" ( + call "!VSINSTALL!\VC\Auxiliary\Build\vcvars64.bat" >nul 2>&1 +) + +echo ======================================== +echo OASIS STAR API - Build and Deploy +echo ======================================== +echo. + +powershell -ExecutionPolicy Bypass -File "STARAPIClient\Scripts\publish_and_deploy_star_api.ps1" %* +set "EXIT_CODE=%ERRORLEVEL%" + +endlocal +echo. +echo ======================================== +echo Press any key to exit +echo ======================================== +if not "%OASIS_BAT_NO_PAUSE%"=="1" pause >nul + +exit /b %EXIT_CODE% diff --git a/OASIS Omniverse/BUILD_AND_DEPLOY_STAR_CLIENT.sh b/OASIS Omniverse/BUILD_AND_DEPLOY_STAR_CLIENT.sh new file mode 100755 index 000000000..ee171835b --- /dev/null +++ b/OASIS Omniverse/BUILD_AND_DEPLOY_STAR_CLIENT.sh @@ -0,0 +1,37 @@ +#!/usr/bin/env bash +# Build STARAPIClient and deploy native lib (star_api.so / star_api.dylib from NativeAOT) + star_api.h to game folders. +# Linux/macOS equivalent of BUILD_AND_DEPLOY_STAR_CLIENT.bat. +# Usage: ./BUILD_AND_DEPLOY_STAR_CLIENT.sh [ -ForceBuild ] [ -Runtime linux-x64|osx-x64|osx-arm64 ] +# Build is skipped if library is up to date unless -ForceBuild is passed. + +set -e + + +# OASIS: pause before exit when run from GUI (CI: OASIS_SCRIPT_NO_PAUSE=1) +if [[ "${OASIS_SCRIPT_NO_PAUSE:-}" != "1" ]]; then + _OASIS_TD="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" + while [[ "$_OASIS_TD" != "/" ]]; do + if [[ -f "$_OASIS_TD/Scripts/include/pause_on_exit.inc.sh" ]]; then + # shellcheck disable=SC1091 + source "$_OASIS_TD/Scripts/include/pause_on_exit.inc.sh" + break + fi + _OASIS_TD="$(dirname "$_OASIS_TD")" + done +fi + +ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +SCRIPT="$ROOT/STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh" +[[ ! -f "$SCRIPT" ]] && SCRIPT="$ROOT/STARAPIClient/Scripts/build-and-deploy-star-api-linux.sh" + +if [[ ! -f "$SCRIPT" ]]; then + echo "ERROR: Deploy script not found under STARAPIClient/Scripts (build-and-deploy-star-api-unix.sh or build-and-deploy-star-api-linux.sh)." >&2 + exit 1 +fi + +echo "========================================" +echo "OASIS STAR API - Build and Deploy" +echo "========================================" +echo "" + +exec bash "$SCRIPT" "$@" diff --git a/OASIS Omniverse/BUILD_EVERYTHING.sh b/OASIS Omniverse/BUILD_EVERYTHING.sh new file mode 100755 index 000000000..689f9f3ec --- /dev/null +++ b/OASIS Omniverse/BUILD_EVERYTHING.sh @@ -0,0 +1,45 @@ +#!/usr/bin/env bash +# Build STARAPIClient, ODOOM and OQuake with no prompts and no launch. +# Linux/macOS equivalent of BUILD EVERYTHING.bat. +# Use RUN_ODOOM.sh or RUN_OQUAKE.sh to launch after a successful build. + +set -e + + +# OASIS: pause before exit when run from GUI (CI: OASIS_SCRIPT_NO_PAUSE=1) +if [[ "${OASIS_SCRIPT_NO_PAUSE:-}" != "1" ]]; then + _OASIS_TD="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" + while [[ "$_OASIS_TD" != "/" ]]; do + if [[ -f "$_OASIS_TD/Scripts/include/pause_on_exit.inc.sh" ]]; then + # shellcheck disable=SC1091 + source "$_OASIS_TD/Scripts/include/pause_on_exit.inc.sh" + break + fi + _OASIS_TD="$(dirname "$_OASIS_TD")" + done +fi + +ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +cd "$ROOT" + +if [[ -f "$ROOT/run_oasis_header.sh" ]]; then + bash "$ROOT/run_oasis_header.sh" BUILD +fi + +echo "[1/3] Building and deploying STARAPIClient..." +bash "$ROOT/BUILD_AND_DEPLOY_STAR_CLIENT.sh" +echo "" + +echo "[2/3] Building ODOOM (batch, no prompts)..." +bash "$ROOT/ODOOM/BUILD_ODOOM.sh" batch nosprites +echo "" + +echo "[3/3] Building OQuake (batch, no prompts)..." +bash "$ROOT/OQuake/BUILD_OQUAKE.sh" batch +echo "" + +if [[ -f "$ROOT/show_oasis_header.ps1" ]] && command -v pwsh &>/dev/null; then + pwsh -NoProfile -ExecutionPolicy Bypass -File "$ROOT/show_oasis_header.ps1" -Success -Message "B U I L D E V E R Y T H I N G c o m p l e t e d s u c c e s s f u l l y" -Message2 "Run RUN_ODOOM.sh or RUN_OQUAKE.sh to launch." +fi + +echo "BUILD EVERYTHING completed successfully." diff --git a/OASIS Omniverse/Config/game_items.json b/OASIS Omniverse/Config/game_items.json new file mode 100644 index 000000000..4247ddc92 --- /dev/null +++ b/OASIS Omniverse/Config/game_items.json @@ -0,0 +1,78 @@ +{ + "itemMappings": { + "doom": { + "red_keycard": { + "name": "red_keycard", + "description": "Red Keycard - Opens red doors", + "type": "KeyItem", + "crossGameCompatible": true, + "compatibleGames": ["quake", "doom2"] + }, + "blue_keycard": { + "name": "blue_keycard", + "description": "Blue Keycard - Opens blue doors", + "type": "KeyItem", + "crossGameCompatible": true, + "compatibleGames": ["quake", "doom2"] + }, + "yellow_keycard": { + "name": "yellow_keycard", + "description": "Yellow Keycard - Opens yellow doors", + "type": "KeyItem", + "crossGameCompatible": true, + "compatibleGames": ["quake", "doom2"] + }, + "skull_key": { + "name": "skull_key", + "description": "Skull Key - Opens skull-marked doors", + "type": "KeyItem", + "crossGameCompatible": true, + "compatibleGames": ["quake"] + } + }, + "quake": { + "silver_key": { + "name": "silver_key", + "description": "Silver Key - Opens silver-marked doors", + "type": "KeyItem", + "crossGameCompatible": true, + "compatibleGames": ["doom", "doom2"], + "doomEquivalent": "red_keycard" + }, + "gold_key": { + "name": "gold_key", + "description": "Gold Key - Opens gold-marked doors", + "type": "KeyItem", + "crossGameCompatible": true, + "compatibleGames": ["doom", "doom2"], + "doomEquivalent": "blue_keycard" + } + } + }, + "questItems": { + "cross_game_keycard_quest": { + "name": "Cross-Game Keycard Quest", + "description": "Collect keycards from multiple games", + "objectives": [ + { + "game": "doom", + "item": "red_keycard", + "description": "Collect red keycard in Doom" + }, + { + "game": "quake", + "item": "silver_key", + "description": "Collect silver key in Quake" + } + ], + "reward": { + "type": "special_keycard", + "name": "master_keycard", + "description": "Master Keycard - Opens all doors in all games" + } + } + } +} + + + diff --git a/OASIS Omniverse/Config/oasis_star_assets.json b/OASIS Omniverse/Config/oasis_star_assets.json new file mode 100644 index 000000000..6ff159986 --- /dev/null +++ b/OASIS Omniverse/Config/oasis_star_assets.json @@ -0,0 +1,96 @@ +{ + "description": "OASIS STAR API cross-game asset catalog for placing ODOOM/OQUAKE assets in maps. Used by UDBScript and map converter.", + "version": "1.0", + "odoom": { + "keycards": [ + { "id": "blue_keycard", "name": "Blue Keycard", "doomThingType": 5, "category": "key" }, + { "id": "red_keycard", "name": "Red Keycard", "doomThingType": 13, "category": "key" }, + { "id": "yellow_keycard", "name": "Yellow Keycard", "doomThingType": 6, "category": "key" }, + { "id": "skull_red", "name": "Red Skull Key", "doomThingType": 38, "category": "key" }, + { "id": "skull_blue", "name": "Blue Skull Key", "doomThingType": 39, "category": "key" }, + { "id": "skull_yellow", "name": "Yellow Skull Key", "doomThingType": 40, "category": "key" } + ], + "weapons": [ + { "id": "shotgun", "name": "Shotgun", "doomThingType": 2001, "category": "weapon" }, + { "id": "chaingun", "name": "Chaingun", "doomThingType": 2002, "category": "weapon" }, + { "id": "rocket_launcher", "name": "Rocket Launcher", "doomThingType": 2003, "category": "weapon" }, + { "id": "plasma_rifle", "name": "Plasma Rifle", "doomThingType": 2004, "category": "weapon" }, + { "id": "chainsaw", "name": "Chainsaw", "doomThingType": 2005, "category": "weapon" }, + { "id": "bfg9000", "name": "BFG 9000", "doomThingType": 2006, "category": "weapon" } + ], + "ammo": [ + { "id": "clip", "name": "Clip", "doomThingType": 2007, "category": "ammo" }, + { "id": "shells", "name": "Shells", "doomThingType": 2008, "category": "ammo" }, + { "id": "rocket", "name": "Rocket", "doomThingType": 2010, "category": "ammo" }, + { "id": "cell", "name": "Cell", "doomThingType": 2047, "category": "ammo" }, + { "id": "cell_pack", "name": "Cell Pack", "doomThingType": 2048, "category": "ammo" }, + { "id": "ammo_box", "name": "Ammo Box", "doomThingType": 2049, "category": "ammo" } + ], + "health": [ + { "id": "medikit", "name": "Medikit", "doomThingType": 2011, "category": "health" }, + { "id": "stimpack", "name": "Stimpack", "doomThingType": 2012, "category": "health" }, + { "id": "soul_sphere", "name": "Soul Sphere", "doomThingType": 2013, "category": "health" }, + { "id": "health_potion", "name": "Health Potion", "doomThingType": 2014, "category": "health" }, + { "id": "armor_bonus", "name": "Armor Bonus", "doomThingType": 2015, "category": "health" }, + { "id": "armor_helmet", "name": "Armor Helmet", "doomThingType": 2016, "category": "health" } + ], + "monsters": [ + { "id": "zombieman", "name": "Zombieman", "doomThingType": 3004, "category": "monster" }, + { "id": "sergeant", "name": "Sergeant", "doomThingType": 9, "category": "monster" }, + { "id": "imp", "name": "Imp", "doomThingType": 3001, "category": "monster" }, + { "id": "demon", "name": "Demon", "doomThingType": 3002, "category": "monster" }, + { "id": "spectre", "name": "Spectre", "doomThingType": 58, "category": "monster" }, + { "id": "cacodemon", "name": "Cacodemon", "doomThingType": 3005, "category": "monster" }, + { "id": "baron", "name": "Baron of Hell", "doomThingType": 3003, "category": "monster" }, + { "id": "hell_knight", "name": "Hell Knight", "doomThingType": 69, "category": "monster" }, + { "id": "lost_soul", "name": "Lost Soul", "doomThingType": 3006, "category": "monster" }, + { "id": "revenant", "name": "Revenant", "doomThingType": 65, "category": "monster" }, + { "id": "mancubus", "name": "Mancubus", "doomThingType": 66, "category": "monster" }, + { "id": "arch_vile", "name": "Arch-Vile", "doomThingType": 64, "category": "monster" }, + { "id": "pain_elemental", "name": "Pain Elemental", "doomThingType": 68, "category": "monster" }, + { "id": "arachnotron", "name": "Arachnotron", "doomThingType": 67, "category": "monster" }, + { "id": "spider_mastermind", "name": "Spider Mastermind", "doomThingType": 7, "category": "monster" }, + { "id": "cyberdemon", "name": "Cyberdemon", "doomThingType": 16, "category": "monster" } + ] + }, + "oquake": { + "keycards": [ + { "id": "silver_key", "name": "Silver Key", "quakeClassname": "key_silver", "category": "key", "doomEquivalent": "red_keycard" }, + { "id": "gold_key", "name": "Gold Key", "quakeClassname": "key_gold", "category": "key", "doomEquivalent": "blue_keycard" } + ], + "weapons": [ + { "id": "shotgun", "name": "Shotgun", "quakeClassname": "weapon_shotgun", "category": "weapon" }, + { "id": "supershotgun", "name": "Super Shotgun", "quakeClassname": "weapon_supershotgun", "category": "weapon" }, + { "id": "nailgun", "name": "Nailgun", "quakeClassname": "weapon_nailgun", "category": "weapon" }, + { "id": "supernailgun", "name": "Super Nailgun", "quakeClassname": "weapon_supernailgun", "category": "weapon" }, + { "id": "grenadelauncher", "name": "Grenade Launcher", "quakeClassname": "weapon_grenadelauncher", "category": "weapon" }, + { "id": "rocketlauncher", "name": "Rocket Launcher", "quakeClassname": "weapon_rocketlauncher", "category": "weapon" }, + { "id": "lightning", "name": "Thunderbolt", "quakeClassname": "weapon_lightning", "category": "weapon" } + ], + "ammo": [ + { "id": "shells", "name": "Shells", "quakeClassname": "item_shells", "category": "ammo" }, + { "id": "spikes", "name": "Nails", "quakeClassname": "item_spikes", "category": "ammo" }, + { "id": "rockets", "name": "Rockets", "quakeClassname": "item_rockets", "category": "ammo" }, + { "id": "cells", "name": "Cells", "quakeClassname": "item_cells", "category": "ammo" } + ], + "health": [ + { "id": "health", "name": "Health", "quakeClassname": "item_health", "category": "health" }, + { "id": "health_small", "name": "Small Health", "quakeClassname": "item_health_small", "category": "health" }, + { "id": "armor1", "name": "Green Armor", "quakeClassname": "item_armor1", "category": "health" }, + { "id": "armor2", "name": "Yellow Armor", "quakeClassname": "item_armor2", "category": "health" }, + { "id": "armorInv", "name": "Mega Armor", "quakeClassname": "item_armorInv", "category": "health" } + ], + "monsters": [ + { "id": "grunt", "name": "Grunt", "quakeClassname": "monster_grunt", "category": "monster" }, + { "id": "ogre", "name": "Ogre", "quakeClassname": "monster_ogre", "category": "monster" }, + { "id": "demon", "name": "Demon", "quakeClassname": "monster_demon", "category": "monster" }, + { "id": "dog", "name": "Rottweiler", "quakeClassname": "monster_dog", "category": "monster" }, + { "id": "shambler", "name": "Shambler", "quakeClassname": "monster_shambler", "category": "monster" }, + { "id": "zombie", "name": "Zombie", "quakeClassname": "monster_zombie", "category": "monster" }, + { "id": "hell_knight", "name": "Hell Knight", "quakeClassname": "monster_hell_knight", "category": "monster" }, + { "id": "enforcer", "name": "Enforcer", "quakeClassname": "monster_enforcer", "category": "monster" }, + { "id": "fish", "name": "Fish", "quakeClassname": "monster_fish", "category": "monster" }, + { "id": "spawn", "name": "Spawn", "quakeClassname": "monster_spawn", "category": "monster" } + ] + } +} diff --git a/OASIS Omniverse/Docs/ARCHITECTURE.md b/OASIS Omniverse/Docs/ARCHITECTURE.md new file mode 100644 index 000000000..84177c63c --- /dev/null +++ b/OASIS Omniverse/Docs/ARCHITECTURE.md @@ -0,0 +1,227 @@ +# OASIS Omniverse – Architecture & Design + +This document describes how the STAR integration is designed so that **the C# client does all the heavy lifting** and games (ODOOM, OQuake, and future ports) need only **minimal hooks**. The goal is a generic, client-centric design that makes it quicker and easier to port other games. + +--- + +## Design principle: client-centric, minimal game hooks + +- **Heavy lifting lives in the C# STARAPIClient:** HTTP, caching, queuing, background workers, mint + add_item batching, and all API logic. +- **Games are thin:** They call a small C API (`star_api_*` and, where needed, `star_sync_*`). They do **not** implement threads for API work, sync logic, or inventory merging. +- **Porting a new game** means: add a few call sites (pickup, door check, beam-in, inventory UI) that call the same C API; no game-specific backend or queue logic. + +--- + +## Three layers + +``` +┌─────────────────────────────────────────────────────────────────────────────┐ +│ LAYER 1: Game (C/C++) │ +│ ODOOM, OQuake, or any future game │ +│ • Detects: pickup, door use, beam-in, inventory open │ +│ • Calls: star_api_* (and star_sync_* for auth/inventory flow only) │ +│ • Does NOT: run HTTP, queues, or background API threads │ +└─────────────────────────────────────────────────────────────────────────────┘ + │ + ▼ +┌─────────────────────────────────────────────────────────────────────────────┐ +│ LAYER 2: C API (ABI boundary) │ +│ star_api.h + star_api.dll exports │ +│ • star_api_queue_pickup_with_mint, star_api_queue_add_item │ +│ • star_api_has_item, star_api_get_inventory, star_api_use_item │ +│ • star_api_authenticate, star_api_init, star_api_invalidate_inventory_cache │ +│ • star_api_complete_quest_objective, star_api_send_item_to_avatar, etc. │ +└─────────────────────────────────────────────────────────────────────────────┘ + │ + ▼ +┌─────────────────────────────────────────────────────────────────────────────┐ +│ LAYER 3: C# STARAPIClient (all heavy lifting) │ +│ • Single inventory cache (get/has/use are cache-first) │ +│ • Dedicated queues: add_item (merge by type, pickup-with-mint), use_item, │ +│ quest objectives; each has its own worker and flush-by-category │ +│ • Generic background queue: auth, get avatar, get inventory, quests, NFTs, │ +│ send item; one worker for all one-off operations (Queue* for each) │ +│ • HTTP to WEB5 STAR API and WEB4 OASIS API │ +│ • No game-specific code │ +└─────────────────────────────────────────────────────────────────────────────┘ +``` + +--- + +## What the C# client owns (generic, no game logic) + +| Responsibility | Where it lives | What the game does | +|----------------|----------------|---------------------| +| **Auth (SSO/beam-in)** | C# client + optional star_sync (async auth thread + callback) | Calls `star_sync_auth_start` (or equivalent); no auth HTTP in game. | +| **Inventory cache** | C# client only | Calls `star_api_has_item`, `star_api_get_inventory`; client uses cache and hits API only when needed. | +| **Pickup (add item)** | C# client | Calls `star_api_queue_add_item` (no mint) or `star_api_queue_pickup_with_mint` (mint + add). Client queues and processes in background. | +| **Mint + add** | C# client | One call: `star_api_queue_pickup_with_mint`. Client mints (if do_mint), then adds item with NFT id, in its existing add-item worker. | +| **Use item (e.g. door)** | C# client (cache + API) | Calls `star_api_has_item` then `star_api_use_item` (or queue/flush). No game-side use-item queue. | +| **Quest objectives** | C# client (optional queue) | Calls `star_api_complete_quest_objective` (fire-and-forget or queued). | +| **Send item** | C# client | Calls `star_api_send_item_to_avatar` (or async via star_sync). | +| **Config (URLs, mint flags, provider)** | Game reads oasisstar.json / CVars; client uses values passed per call | Game passes provider, send_to_address, etc. into `star_api_queue_pickup_with_mint`; client does not read game config. | + +The game never implements: + +- A separate inventory cache +- Background threads for mint or add_item +- Sync/merge logic for “pending” vs “API” inventory +- Retry or batching logic for API calls + +--- + +## Queue and background design (non-blocking UI/game thread) + +The C# client uses two kinds of queues so the UI/game thread never has to block on network calls. + +**Dedicated queues (add-item, use-item, quest-objective)** +These have their own worker and queue because they are high-frequency and benefit from batching and merging. The add-item worker merges by item type (e.g. many “+1 shell” into one or a few API calls), uses a batch window, and handles pickup-with-mint (mint then add) in one flow. Use-item and quest-objective can batch in a time window. You also get flush-by-category: `FlushAddItemJobsAsync()` means “wait until all pending add-item work is done” (e.g. before a checkpoint), without waiting on get-avatar or get-inventory. Separate workers mean a flood of add-item does not block other API calls. + +**Generic background queue (everything else)** +One shared worker runs all other operations: auth, get current avatar, get inventory, has item, start/complete quest, create quest, add/remove quest objective, get active quests, create/mint/deploy NFT, get NFT collection, send item to avatar/clan. These are low-frequency and do not need batching or merge-by-type; the goal is only “run off the calling thread and return one result per call.” One generic queue is enough for that. Each of these methods has a `Queue*` overload (e.g. `QueueAuthenticateAsync`, `QueueGetCurrentAvatarAsync`) that enqueues the work and returns a `Task` that completes when the operation finishes. + +**Why keep both** +Dedicated queues give you batching, merging, and flush-by-category for gameplay-critical, high-volume operations. The generic queue gives you a consistent non-blocking API for every other method without adding a separate queue per operation. Migrating everything into one generic queue would lose batching and flush semantics; migrating the generic operations into the add-item worker would mix unrelated work and complicate flush and ordering. + +**Why not a dedicated queue per generic operation** +Giving each of the generic operations (auth, get avatar, get inventory, etc.) its own dedicated queue and worker would be overkill. Those calls are low-frequency (you do not call get-avatar or authenticate in a tight loop), so there is no throughput or batching benefit. One generic worker is enough to keep the caller from blocking. Extra queues and workers would add complexity with no real gain. + +--- + +## Minimal hooks in the game + +To port a new game, you only need to hook a small set of events and call the C API. + +### 1. Startup / shutdown + +- **Init:** Call `star_api_init` (config: STAR API URL, WEB4 URL, etc.). +- **Shutdown:** Optional cleanup (client can be left to process in-flight work). + +### 2. Beam-in (login) + +- **Trigger:** User chooses “Beam in” or equivalent. +- **Game calls:** `star_sync_auth_start(username, password, callback, userdata)` (or equivalent that ends up calling the client’s auth). +- **Per frame:** Call `star_sync_pump()` so auth completion (and any other star_sync callbacks) run on the main thread. +- **No game logic:** No auth HTTP, no token handling; client does it. + +### 3. Pickup (collect item) + +- **Trigger:** Player picks up key, weapon, ammo, etc. +- **Game calls:** + - If **mint enabled** for this category: + `star_api_queue_pickup_with_mint(item_name, description, game_source, item_type, 1, provider, send_to_address, quantity)` + - Else: + `star_api_queue_add_item(item_name, description, game_source, item_type, NULL, quantity, 1)` +- **Optional:** `star_api_complete_quest_objective(quest_id, objective_id, game_source)` for quest progress. +- **No game logic:** No mint HTTP, no add_item batching, no threads; client queues and runs everything in the background. + +### 4. Door / use item + +- **Trigger:** Player tries to open a door (or use a key/item). +- **Game calls:** + `star_api_has_item(key_name)` → if true, allow door and optionally + `star_api_use_item(key_name, context)` (or queue + flush if using use_item queue). +- **No game logic:** No inventory merge; client’s cache is the source of truth. + +### 5. Inventory UI + +- **Trigger:** Player opens inventory overlay. +- **Game calls:** `star_api_get_inventory(&list)`, then iterate list to fill UI; `star_api_free_item_list(list)` when done. +- **Optional:** After send-item or after beam-in, call `star_api_invalidate_inventory_cache()` so next get sees fresh data. +- **No game logic:** No game-side cache; client returns cached or fetches when needed. + +### 6. Config + +- **Game reads:** oasisstar.json (or equivalent) for: `star_api_url`, `oasis_api_url`, `mint_weapons`, `mint_keys`, `nft_provider`, `send_to_address_after_minting`, etc. +- **Game passes:** Those values into the C API (e.g. into `star_api_queue_pickup_with_mint`). The client does not read config files; it stays generic. + +--- + +## C API surface (games only need this) + +Games depend only on the C ABI in `star_api.h` (and optionally `star_sync.h` for auth/inventory flow). Summary: + +| Purpose | C API | Notes | +|--------|--------|--------| +| Init | `star_api_init`, `star_api_set_oasis_base_url` | Once at startup. | +| Auth | `star_sync_auth_start`, `star_sync_auth_get_result`, … | Or equivalent that drives client auth. | +| Pickup (no mint) | `star_api_queue_add_item` | Client queues and processes in background. | +| Pickup (with mint) | `star_api_queue_pickup_with_mint` | Client mints then adds in background; same worker as add_item. | +| Flush (optional) | `star_api_flush_add_item_jobs` | Only if game needs to block until queue is empty; usually not required. | +| Door / has item | `star_api_has_item` | Cache-first in client. | +| Use item | `star_api_use_item` or queue + `star_api_flush_use_item_jobs` | Client updates cache/API. | +| Inventory UI | `star_api_get_inventory`, `star_api_free_item_list` | Client returns cached or fetches. | +| Cache refresh | `star_api_invalidate_inventory_cache` | After send-item or when game knows inventory changed elsewhere. | +| Quests | `star_api_complete_quest_objective`, `star_api_start_quest`, `star_api_complete_quest` | Fire-and-forget or queued in client. | +| Send item | `star_api_send_item_to_avatar`, … | Or async via star_sync. | + +No game-specific APIs; the same surface is used by ODOOM, OQuake, and any future game. + +--- + +## star_sync: optional thin layer for auth/inventory flow + +**star_sync** (C, in each game tree or shared) is an optional layer that only coordinates **async auth** and **async inventory refresh** with main-thread callbacks (e.g. `star_sync_pump()`). It does **not** implement: + +- Mint +- Add-item queue +- Inventory cache + +Those stay in the C# client. star_sync only: + +- Runs auth on a background thread and invokes a callback on the main thread when done. +- Can start an inventory refresh (sync local items then get_inventory) and invoke a callback when done. + +So: **heavy work (HTTP, queues, mint, add) is in the client; star_sync only adds async flow for auth (and optionally inventory) so the game stays single-threaded from its perspective.** + +--- + +## ODOOM and OQuake as reference integrations + +- **ODOOM:** Pickup → `star_api_queue_pickup_with_mint` or `star_api_queue_add_item`; door → `star_api_has_item` + `star_api_use_item`; beam-in → star_sync auth; inventory UI → `star_api_get_inventory`. No game-side mint or add_item threads. +- **OQuake:** Same pattern: pickup uses `star_api_queue_pickup_with_mint` or `star_api_queue_add_item`; door check uses `star_api_has_item`; inventory and auth follow the same C API and star_sync flow. + +Both games share the same client and same C API; only the hook points (where the game calls the API) are game-specific. + +--- + +## Porting a new game: checklist + +1. **Link** the STARAPIClient native DLL and use `star_api.h` (and optionally `star_sync.h`). +2. **Init** with `star_api_init` (and set WEB4 URL if needed). +3. **Beam-in:** Use star_sync auth (or equivalent) so the client performs auth; call `star_sync_pump()` (or equivalent) each frame for callbacks. +4. **Pickup:** On collect, call `star_api_queue_pickup_with_mint` or `star_api_queue_add_item`; optionally `star_api_complete_quest_objective`. No mint or add logic in the game. +5. **Door / use:** Call `star_api_has_item`; if true, allow action and optionally call `star_api_use_item`. +6. **Inventory UI:** Call `star_api_get_inventory` and display; call `star_api_free_item_list` when done. +7. **Config:** Read oasisstar.json (or similar) and pass provider, send_to_address, mint flags, etc., into the C API. + +No new client code is required for a new game; the client remains generic and does all the heavy lifting. + +--- + +## Future / TODO + +### Move star_sync into the C# client + +**Status:** Done. star_sync is implemented in C# in **StarSyncExports.cs** and exported from star_api.dll. BUILD ODOOM and BUILD_OQUAKE default to **OASIS_STAR_SYNC_IN_CLIENT=1**, so games use the client’s star_sync and do not compile `star_sync.c`. The C file **star_sync.c** remains in STARAPIClient so you can switch back (set `OASIS_STAR_SYNC_IN_CLIENT=0` or change one line in the build script). See **[STAR_INTEGRATION_AUDIT.md](./STAR_INTEGRATION_AUDIT.md)** (“Star_sync: in-client (C#) default vs C implementation”) and **star_sync.h** for how to switch back. + +**Goal:** Implement all of **star_sync** (async auth, async inventory refresh, async send item, async use item, init/cleanup/pump) inside the C# STARAPIClient and export the same `star_sync_*` C API from the client DLL. Then remove the C implementation (`star_sync.c`) from ODOOM and OQuake builds; keep `star_sync.h` for the API declarations; games link only the client and call the client’s exports. + +**Why:** One codebase for all STAR integration; no duplicate C threading (Win32/pthreads) in each game tree; client owns both API work and async flow. Same contract for games: they still call `star_sync_pump()` once per frame and get callbacks on the main thread. + +**Feasibility:** Safe. The client runs auth/inventory/send/use_item on background tasks, pushes completed work (callback pointer + user_data) into a queue, and when the game calls `star_sync_pump()` the client drains the queue and invokes each callback from C# (e.g. via `Marshal.GetDelegateForFunctionPointer`). `star_sync_local_item_t` and all function signatures remain ABI-compatible. + +**TODO (done):** + +- [x] Implement in C#: async auth, async inventory (with local-items sync), async send item, async use item; completion queue and pump that invokes game callbacks. +- [x] Export all `star_sync_*` symbols from the client (init, cleanup, pump, auth_start/get_result, inventory_start/get_result/clear_result, send_item_start/get_result, use_item_start/get_result, single_item). +- [x] Remove `star_sync.c` from ODOOM and OQuake builds; ensure `star_sync.h` (or equivalent) remains for the API; games call the client’s exports. +- [x] Re-test beam-in, inventory refresh, send item, and door use-item in both games after the move. + +--- + +## Related docs + +- **[INTEGRATION_GUIDE.md](INTEGRATION_GUIDE.md)** – Cross-game item sharing, quests, setup. +- **[STARAPIClient/README.md](../STARAPIClient/README.md)** – C# client behaviour, cache, queues, build. +- **[DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md)** – Repo setup, build, config. diff --git a/OASIS Omniverse/Docs/CROSS_GAME_POWERUP_WEAPON_MAP.md b/OASIS Omniverse/Docs/CROSS_GAME_POWERUP_WEAPON_MAP.md new file mode 100644 index 000000000..fe1f63fb0 --- /dev/null +++ b/OASIS Omniverse/Docs/CROSS_GAME_POWERUP_WEAPON_MAP.md @@ -0,0 +1,99 @@ +# Cross-game powerup & weapon map (ODOOM ↔ OQuake) + +This document defines how **powerups** (first) and later **weapons** should align across **ODOOM** and **OQuake** for STAR inventory, beam-in, and “use in other game” behaviour. + +## Why this exists + +- Today each game sends **`star_api_queue_add_item(name, …, itemType, …)`** with **game-specific display names** (see ODOOM `ToStarItemName()` in `uzdoom_star_integration.cpp` and OQuake names in `oquake_star_integration.c`, e.g. `"Megahealth"`, `"Soul Sphere"`). +- Cross-game features (shared inventory row, unlock in the other title, consistent UI tabs) need a **single canonical identity** per logical powerup, plus rules for **how** each engine applies that powerup when consumed or spawned. + +**Recommended approach** + +1. Introduce a small set of **canonical STAR names** (stable strings) used in the API for mapped items. +2. Each game keeps a **local alias table**: native pickup / class → canonical name on **add**, and canonical name → native effect on **apply** (beam-in, use-from-overlay, or scripted grant). +3. Store **extra semantics** (decay, duration, cap) in **game code** when applying; the API row can stay a simple name + `Powerup` type unless we later add structured metadata. + +--- + +## Phase 1 — Powerups: “easy” equivalences + +These pairs are **close in role**; remaining differences are **timing and caps**, not fundamental redesign. + +| Canonical STAR name (proposed) | Quake (source) | Doom (source) | Notes | +|--------------------------------|----------------|---------------|--------| +| **`OASIS.MegaHealth`** | Megahealth: health to 250, then **decay 1/sec** toward 100 | **Soul Sphere**: large health boost toward **200 cap** (vanilla: +100% up to max 200; no decay) | Same *bucket*: “big health overcap / top-up”. When applying in Doom from Quake: grant **up to 200** (or match `SoulSphere` rules). When applying in Quake from Doom: grant **megahealth behaviour** (250 + decay) or a documented subset (e.g. cap at 200 only) — **product decision**. | +| **`OASIS.MegaHealthArmor`** | *(no direct single pickup)* | **Megasphere**: **200 health + 200 armor** (vanilla-style) | Quake has no one pickup; **beam-in to Quake** could grant megahealth **and** yellow armor (or red), or split into two API rows — **spec later**. | +| **`OASIS.QuadDamage`** | Quad Damage (`IT_QUAD`) | **New or existing ZScript powerup**: **×4 damage** for a duration | Quake SFX on Doom side: **ship Quake `items/quaddamage` sounds** (respect GPL/source attribution) or record-alike; wire in ZScript/`A_PlaySound`. | +| **`OASIS.Invulnerability`** | Pentagram of Protection (`IT_INVULNERABILITY`) | Invulnerability sphere (`InvulnSphere` → STAR name `"Invulnerability"`) | Direct map; duration rules differ by game — normalize duration when applying cross-game if needed. | +| **`OASIS.EnvironmentSuit`** | Biosuit (`IT_SUIT`) | Radiation shielding suit (radsuit) | Same role: **environmental / slime / rad** protection; implement as native suit in each port. | + +**Current code names (for migration)** + +| Game | Today (inventory `name` examples) | Action | +|------|-----------------------------------|--------| +| OQuake | `"Megahealth"`, `"Quad Damage"`, `"Pentagram of Protection"`, `"Biosuit"` | Emit **canonical** `OASIS.*` on add (or alias in client) | +| ODOOM | `"Soul Sphere"`, `"Mega Sphere"`, `"Invulnerability"`, radsuit if wired | Map class → same **`OASIS.*`** | + +--- + +## Phase 2 — Powerups: harder cases + +| Topic | Doom | Quake | Problem | +|-------|------|-------|---------| +| **Partial invisibility** | Blur sphere / partial vis | — | No Quake analogue; options: **Doom-only** row, or **weak** Ring of Shadows in Quake (shorter / partial blend). | +| **Light amplification** | Light amp visor | — | Quake has no standard “see in dark” pickup; options: **fullbright-style** post-process / r_lightmap cvar hack / short-lived powerup — **engine-specific**. | +| **Full invisibility** | — | Ring of Shadows | No Doom vanilla analogue; options: **translucent player** in UZDoom or **Doom-only skip** when beaming from Quake. | +| **Berserk** | Berserk pack | — | Quake: could map to **melee damage boost** or **separate** `OASIS.Berserk` only for Doom. | + +For these, keep **distinct canonical IDs** (`OASIS.PartialVis`, `OASIS.LightAmp`, `OASIS.RingShadows`, …) and define **per-target-game** “best effort” or **no-op with message** until gameplay is agreed. + +--- + +## Weapons & ammo (beam-in, player-facing names) + +STAR rows use **short display names** plus a **game suffix** in storage (e.g. `Nails (OQUAKE)`, `Bullets (ODOOM)`). The in-game overlay should show **Shotgun**, **Nailgun**, **Chaingun**, etc.—not `OASIS.Weapon.*` strings. + +### Config: `oasisstar.json` (both games) + +Optional string keys (comma-separated `From=To` pairs, spaces optional): + +| Key | Used when playing | +|-----|-------------------| +| **`cross_game_doom_ammo_to_quake`** | **OQuake**: map Doom ammo display name → Quake ammo (Shells / Nails / Rockets / Cells). | +| **`cross_game_quake_ammo_to_doom`** | **ODOOM**: map Quake ammo display name → Doom ammo (Bullets / Shells / Rockets / Cells). | +| **`cross_game_doom_weapon_to_quake`** | **OQuake**: Doom **Weapon** rows → vkQuake **`give 2`–`give 8`** (id1 weapons via `Host_Give_f`), or client `cl.items` OR in **deathmatch** (vanilla `give` is a no-op there). | +| **`cross_game_quake_weapon_to_doom`** | **ODOOM**: Quake weapon display name → Doom actor class for **`give`** (e.g. `PlasmaRifle`, `BFG9000`). | + +Defaults match the current product intent: **Nails ↔ Bullets** (chaingun ↔ nailgun), **Lightning Gun → BFG9000**, **Super Nailgun** and **Grenade Launcher** → **PlasmaRifle**, shotguns and rocket launchers aligned by name. + +### Behaviour + +- **Once per beam-in session**, after STAR inventory is available, the **receiving** game adds **ammo quantities** from the **other** game’s `Ammo` rows (1:1 count, subject to local max ammo). +- **OQuake ammo (vkQuake):** when **not** in deathmatch, uses **`give s|n|r|c `** so the **server** owns ammo (same as `Host_Give_f`). In **deathmatch**, `give` is a no-op in vanilla vkQuake — ammo is applied by updating **`cl.stats`** only (best effort; may desync in MP). STAR ammo deltas from that grant are **suppressed** for a few frames so rows are not duplicated. +- **ODOOM ammo:** adds to existing **Clip/Shell/RocketAmmo/Cell** inventory or runs **`give`** to create it. In **deathmatch**, `give` may be blocked without cheats — if nothing is granted, enable **`sv_cheats`** or pick up one box of that ammo type first (debug log when `star_debug` is on). +- **ODOOM** runs **`give `** once per mapped **Weapon** row from Quake if the player does not already have that weapon. +- **OQuake** runs **`give N`** (vkQuake digit form: 2=shotgun … 8=lightning) per mapped **Weapon** row from Doom, and **suppresses duplicate STAR weapon rows** for those bits for a few frames. +- To pull updated counts from STAR after play in the other title, **beam out and beam in again** (or start a new session)—the transfer is intentionally not re-run every map load. + +--- + +## Implementation checklist (engineering) + +1. **Canonical strings** — Add `OASIS.*` constants in shared header or single JSON config consumed by both integrations (avoid duplicated spellings). +2. **ODOOM** — Extend `ToStarItemName` / pickup path so Soul Sphere / Megasphere / Invuln / radsuit / future Quad emit canonical IDs; ZScript or ACS for **Quad** behaviour + sounds. +3. **OQuake** — Replace or alias `"Megahealth"` → `OASIS.MegaHealth` (etc.) in `OQ_AddInventoryEvent` / stats paths. +4. **Apply path** — When inventory is **used** or **beam-in** grants an item, resolve canonical ID → **native effect** in the **receiving** game (new functions parallel to existing key/door unlock logic). +5. **UI** — Inventory overlay can show **friendly label** (Doom vs Quake) while sorting/filtering on canonical id if we add a display map. +6. **Tests** — STARAPIClient harness: add_item with `OASIS.QuadDamage`, fetch inventory, second game consumes → **one** row stable across both. + +--- + +## References + +- OQuake pickup names: `OQuake/Code/oquake_star_integration.c` (`IT_SUPERHEALTH`, `IT_QUAD`, …). +- ODOOM name mapping: `ODOOM/uzdoom_star_integration.cpp` (`ToStarItemName`, `GetHealthOrArmorAmount`). +- Inventory architecture: [ARCHITECTURE.md](ARCHITECTURE.md), [INTEGRATION_GUIDE.md](INTEGRATION_GUIDE.md), OQuake [INVENTORY_FLOW.md](../OQuake/Docs/INVENTORY_FLOW.md). + +--- + +*Phase 1 table is the source of truth for “easy” mappings; adjust numeric behaviour (megahealth vs soul sphere) after playtest.* diff --git a/OASIS Omniverse/Docs/DEVELOPER_DOCUMENTATION_INDEX.md b/OASIS Omniverse/Docs/DEVELOPER_DOCUMENTATION_INDEX.md new file mode 100644 index 000000000..0aacbd45a --- /dev/null +++ b/OASIS Omniverse/Docs/DEVELOPER_DOCUMENTATION_INDEX.md @@ -0,0 +1,344 @@ +# OASIS & STARNET Developer Documentation Index + +## 📋 **Complete Developer Documentation Guide** + +Welcome to the comprehensive developer documentation for OASIS and STARNET. This index provides easy navigation to all documentation, tutorials, and guides. + +## 🏗️ **Architecture Overview** + +### **Omniverse games (OQuake, ODOOM) + STAR** +- **[OGEngine overview (WEB4 + WEB5 + STARAPIClient)](./OGEngine_Overview.md)** — Omniverse Game Engine: APIs, diagrams, GeoHotSpots, cross-app quest handoff roadmap +- **[STAR Quest System — Developer Guide](./STAR_Quest_System_Developer_Guide.md)** — WEB5 quest API, STARAPIClient, `star_api_*`, extending games +- **[STAR Games — User Guide](./STAR_Games_User_Guide.md)** — Beam-in, inventory, quest UI keys for OQuake / ODOOM +- **[ODOOM quest list + STAR](./ODOOM_Quest_List_STAR.md)** — Quest list CVar/ZScript invariants (developers) + +### **System Architecture** +- **[OASIS Architecture Overview](../../../Docs/Devs/OASIS_ARCHITECTURE_OVERVIEW.md)** - Complete system architecture +- **[OASIS Architecture Diagrams](../../../Docs/Devs/OASIS_ARCHITECTURE_DIAGRAMS.md)** - Visual system diagrams +- **[Combined API Overview](../../../Docs/Devs/API%20Documentation/COMBINED_API_OVERVIEW.md)** - WEB4 + WEB5 integration +- **[Current Implementation Status](../../Docs/CURRENT_IMPLEMENTATION_STATUS.md)** - Complete implementation status across all components + +### **Core Managers & Systems** +- **[OASIS Managers Complete Guide](../../../Docs/Devs/OASIS-Managers-Complete-Guide.md)** - Core managers (AvatarManager, WalletManager, KeyManager) +- **[OASIS Managers Part 2](../../../Docs/Devs/OASIS-Managers-Part2.md)** - Additional managers (HolonManager, NFTManager, SearchManager, CacheManager, EmailManager) +- **[OASIS Managers Part 3](../../../Docs/Devs/OASIS-Managers-Part3.md)** - Advanced managers & OASISHyperDrive +- **[Wallet Management System](../../../Docs/Devs/Wallet-Management-System.md)** - Comprehensive wallet management guide + +### **Core Components** +- **WEB4 OASIS API**: Data aggregation and identity layer +- **WEB5 STAR API**: Gamification and business layer +- **STARNET Web UI**: Comprehensive web interface and app store +- **STAR CLI**: Command-line interface for developers +- **OAPP Builder**: Drag-and-drop application builder +- **DNA System**: STARNETHolon dependency management +- **Core WEB4 APIs** (from oasisweb4.com): AVATAR, KARMA, DATA, WALLET, NFT, KEYS, SEARCH, STATS, HOLOCHAIN, IPFS +- **ProviderManagement Refactor**: Registry, Selector, Switcher, Configurator, Facade, with `ProviderManagerNew` facade and legacy `ProviderManager` marked [Obsolete] +- **Blockchain Providers**: Bitcoin, Ethereum, Solana, Polygon, Arbitrum, Avalanche, BNB Chain, Cardano, NEAR, Polkadot, Cosmos, Fantom, Optimism, Rootstock, TRON, Telos, Sui, Aptos, Elrond, Hashgraph, EOSIO, BlockStack, ChainLink, Moralis, Web3Core +- **Cloud Providers**: AWS, Azure, Google Cloud, Azure Cosmos DB +- **Storage Providers**: MongoDB, Neo4j, Neo4j Aura, SQLite, Local File +- **Network Providers**: Holochain, IPFS, ActivityPub, Scuttlebutt, SOLID, ThreeFold, Pinata +- **Map Providers**: Mapbox, WRLD3D, GO Map +- **Specialized Providers**: Cargo, ONION Protocol, Orion Protocol, PLAN, SEEDS, Apollo Server, ARC Membrane + +### **Revolutionary Systems** +- **OASIS HyperDrive**: 100% uptime auto-failover system with intelligent routing + - Legacy (v1): Auto-Replication, Auto-Failover + - OASIS HyperDrive 2 (v2): Adds Auto-Load Balancing, Intelligent Selection (latency-first), Predictive Failover, Enhanced Replication Rules (provider/data-type/schedule/cost/permissions), Advanced Analytics, Subscription-aware quotas & alerts, Mode switch with v2→v1 fallback + - Docs: [README HyperDrive section](../../README.md), [HyperDrive Whitepaper](../../Docs/OASIS_HYPERDRIVE_WHITEPAPER.md) +- **ONET (OASIS Network)**: Revolutionary decentralized networking layer with intelligent discovery, routing, consensus, and security + - Multi-Protocol Discovery: DHT (Kademlia), mDNS, blockchain, and bootstrap discovery + - Intelligent Routing: Dijkstra, A*, BFS algorithms with adaptive load balancing + - Distributed Consensus: Dynamic consensus intervals based on network health + - Advanced Security: End-to-end encryption, quantum key generation, authentication + - Real-Time Monitoring: Network metrics, system health, performance optimization + - Docs: [ONET Documentation](../../Docs/ONET_DOCUMENTATION.md) +- **OASIS COSMIC ORM**: Universal data abstraction layer for all Web2/Web3 providers +- **OASIS NFT System**: Revolutionary NFT system with cross-chain support +- **OASIS Universal Wallet System**: Unified digital asset management across 50+ blockchain networks +- **STAR CLI**: Revolutionary Interoperable Low/No Code Generator for all metaverses, games, apps, and platforms +- **Our World**: Groundbreaking AR geo-location game that encourages environmental stewardship and community service +- **One World**: Benevolent MMORPG with optional VR, similar to Minecraft and Pax Dei with cross-platform asset sharing +- **OASIS/STAR Cross-Platform Universal System**: Revolutionary interoperable universal system with universal STARNETHolon sharing +- **HoloNET**: Revolutionary Holochain integration bringing P2P architecture to .NET and Unity ecosystems + +### **OASIS Web4 Site & Plans** +- Marketing site scaffold: `oasisweb4.com` (Vite + React + TS) +- Plans: Bronze, Silver, Gold, Enterprise +- Frontend checkout calls WEB4 OASIS WebAPI Subscription API (to be implemented): `/api/subscriptions/checkout` + +## 🚀 **Revolutionary Systems Documentation** + +### **OASIS HyperDrive** +- **[OASIS HyperDrive Whitepaper](../../Docs/OASIS_HYPERDRIVE_WHITEPAPER.md)** - Complete HyperDrive documentation +- **Features**: 100% uptime, auto-failover, auto-load balancing, auto-replication +- **Benefits**: Impossible to shutdown, intelligent routing, geographic optimization + +### **OASIS COSMIC ORM** +- **[OASIS COSMIC ORM Documentation](../../Docs/OASIS_COSMIC_ORM_DOCUMENTATION.md)** - Complete COSMIC ORM guide +- **[OASIS COSMIC ORM Whitepaper](../../Docs/OASIS_COSMIC_ORM_WHITEPAPER.md)** - Comprehensive whitepaper +- **Features**: Universal data abstraction, provider abstraction, easy migration +- **Benefits**: Single API for all providers, 100% uptime, automatic optimization + +### **OASIS NFT System** +- **[OASIS NFT System Whitepaper](../../Docs/OASIS_NFT_SYSTEM_WHITEPAPER.md)** - Complete NFT system documentation +- **Features**: Cross-chain NFTs, shared metadata, Geo-NFTs, universal standard +- **Benefits**: Multi-chain collections, instant minting, AR/VR integration + +### **OASIS Universal Wallet System** +- **[OASIS Universal Wallet System Whitepaper](../../Docs/OASIS_UNIVERSAL_WALLET_WHITEPAPER.md)** - Complete wallet system documentation +- **Features**: Unified interface, cross-chain support, portfolio aggregation, DeFi integration +- **Benefits**: Single dashboard for all assets, one-click transfers, enhanced security, 100% uptime + +### **Grants & Case Studies** +- Radix DLT: Native bridge between Radix and Solana tokens +- Arbitrum (Grant Ships): Endangered Tokens NFTs in AR World treasure hunt +- Arbitrum (Thrive): HoloNET API -> Stellar Gate browser game +- Solana Superteam UK: AR World Phygital game with geo-cached Solana NFTs + +### **STAR CLI - Revolutionary Interoperable Low/No Code Generator** +- **[STAR CLI Documentation](../../../Docs/Devs/STAR_CLI_DOCUMENTATION.md)** - Complete STAR CLI guide +- **[STAR CLI Quick Start Guide](../../../Docs/Devs/STAR_CLI_QUICK_START_GUIDE.md)** - Quick start tutorial +- **Features**: Interoperable Low/No Code Generator, OASIS Omniverse unification, asset/app store backend +- **Benefits**: Create entire metaverses with minimal coding, unify all platforms, power Our World game + +### **Our World - The Benevolent Pokemon Go and Beyond** +- **Features**: Immersive 3D VR educational platform, geo-location AR game, environmental stewardship, karma system, real-world impact +- **Benefits**: Get people back into nature, connect with real people, earn karma for good deeds, unlock superpowers +- **Impact**: Environmental education, community service, youth engagement, global movement +- **Technical Innovation**: World-first HoloNET integration connecting Holochain to Unity/.NET ecosystems +- **Philosophy**: Inspired by Buckminster Fuller's world peace game vision and The Venus Project resource-based economy +- **Team**: Led by David Ellams with 15+ diverse professionals including developers, designers, strategists, and advisors +- **Partnerships**: Noomap, The S7 Foundation, educational institutions, environmental organizations +- **Documentation**: [Our World Documentation](../../../Docs/Devs/OUR_WORLD_DOCUMENTATION.md) | [Our World Whitepaper](../../../Docs/Devs/OUR_WORLD_WHITEPAPER.md) + +### **One World - The Benevolent MMORPG** +- **Features**: MMORPG with optional VR, infinite building like Minecraft and Pax Dei, benevolent focus +- **Benefits**: Cross-platform asset sharing, unified gaming ecosystem, community building +- **Impact**: First benevolent MMORPG with cross-platform interoperability +- **Technical Innovation**: Cross-platform asset sharing, unified gaming ecosystem +- **Market Opportunity**: Massive MMORPG gaming market, first-mover advantage in benevolent gaming +- **Competitive Advantage**: First benevolent MMORPG with cross-platform asset sharing +- **Documentation**: [One World Documentation](../../../Docs/Devs/ONE_WORLD_DOCUMENTATION.md) | [One World Whitepaper](../../../Docs/Devs/ONE_WORLD_WHITEPAPER.md) + +### **OASIS/STAR Cross-Platform Universal System** +- **Features**: Universal STARNETHolon sharing, cross-OAPP compatibility, platform agnostic, engine independent +- **Benefits**: Create once, use everywhere, cross-platform progression, unified OAPP experience +- **Impact**: First truly interoperable universal system with universal STARNETHolon sharing +- **Technical Innovation**: Universal STARNETHolon format, cross-platform sync, unified authentication +- **Market Opportunity**: Revolutionary universal ecosystem, massive developer access, infinite use cases +- **Competitive Advantage**: First truly interoperable universal system with universal STARNETHolon sharing across all industries + +### **HoloNET - Revolutionary Holochain Integration** +- **Features**: World-first .NET and Unity client for Holochain, HoloNET ORM with one-line commands +- **Benefits**: Simplified Holochain development, enterprise integration, Unity game development +- **Impact**: Brings P2P architecture to mainstream .NET and Unity development +- **Technical Innovation**: First .NET and Unity client for Holochain, revolutionary ORM simplification +- **Market Opportunity**: Massive .NET and Unity developer ecosystems, future of internet architecture +- **Competitive Advantage**: First-mover advantage in Holochain integration, simplified development +- **Documentation**: [HoloNET Documentation](../../../Docs/Devs/HOLONET_DOCUMENTATION.md) | [HoloNET Whitepaper](../../../Docs/Devs/HOLONET_WHITEPAPER.md) + +## 📚 **API Documentation** + +### **WEB4 OASIS API** +- **[WEB4 OASIS API Documentation](../../../Docs/Devs/API%20Documentation/WEB4_OASIS_API_Documentation.md)** - Complete API reference +- **[WEB4 OASIS API Complete Endpoints](../../../Docs/Devs/API%20Documentation/WEB4_OASIS_API_Complete_Endpoints_Reference.md)** - All endpoints reference +- **[OASIS API Reference](../../../Docs/Devs/OASIS_API_Reference.md)** - Core API documentation + +### **WEB5 STAR API** +- **[WEB5 STAR API Documentation](../../../Docs/Devs/API%20Documentation/WEB5_STAR_API_Documentation.md)** - Complete STAR API reference +- **[STAR API Complete Endpoints](../../../Docs/Devs/API%20Documentation/STAR_API_Complete_Endpoints_Reference.md)** - All STAR endpoints +- **[STAR Metadata System](../../../Docs/Devs/API%20Documentation/STAR_Metadata_System_Documentation.md)** - Metadata management +- **[STAR OAPP Builder](../../../Docs/Devs/API%20Documentation/STAR_OAPP_Builder_Documentation.md)** - OAPP Builder guide + +### **STAR CLI & DNA System** +- **[STAR CLI Documentation](../../../Docs/Devs/STAR_CLI_DOCUMENTATION.md)** - Complete CLI reference +- **[DNA System Guide](../../../Docs/Devs/DNA_SYSTEM_GUIDE.md)** - STARNETHolon dependency management +- **[Dependency Management Guide](../../../Docs/Devs/DEPENDENCY_MANAGEMENT_GUIDE.md)** - Advanced dependency management + +## 🎮 **STARNET Web UI Documentation** + +### **User Interface** +- **[STARNET Web UI Overview](../../Docs/STARNET_WEB_UI_OVERVIEW.md)** - Complete UI guide +- **[Dashboard Documentation](../../../Docs/Devs/STARNET_DASHBOARD_GUIDE.md)** - Dashboard features +- **[MetaData Page Guide](../../../Docs/Devs/STARNET_METADATA_PAGE_GUIDE.md)** - Metadata management UI +- **[OAPP Builder UI](../../../Docs/Devs/STARNET_OAPP_BUILDER_UI_GUIDE.md)** - Visual builder interface + +### **App Store & Asset Management** +- **[STARNET App Store](../../../Docs/Devs/STARNET_APP_STORE_GUIDE.md)** - Publishing and downloading +- **[Asset Management](../../../Docs/Devs/STARNET_ASSET_MANAGEMENT_GUIDE.md)** - Managing assets +- **[Version Control](../../../Docs/Devs/STARNET_VERSION_CONTROL_GUIDE.md)** - Versioning system + +## 🚀 **Getting Started Guides** + +### **By platform (installer + manual setup)** +- **STAR CLI:** [Windows](../../../Docs/Devs/STAR_CLI_GettingStarted_Windows.md) · [Linux](../../../Docs/Devs/STAR_CLI_GettingStarted_Linux.md) · [macOS](../../../Docs/Devs/STAR_CLI_GettingStarted_Mac.md) — Install via installer or git clone; run and verify STAR CLI. +- **OASIS development:** [Windows](../../../Docs/Devs/OASIS_Development_GettingStarted_Windows.md) · [Linux](../../../Docs/Devs/OASIS_Development_GettingStarted_Linux.md) · [macOS](../../../Docs/Devs/OASIS_Development_GettingStarted_Mac.md) — Clone, build solution, run tests, project structure. + +### **Quick Start** +- **[OASIS Quick Start Guide](../../../Docs/Devs/OASIS_Quick_Start_Guide.md)** - Get started with OASIS +- **[STAR Quick Start Guide](../../../Docs/Devs/STAR_QUICK_START_GUIDE.md)** - Get started with STAR +- **[STARNET Web UI Quick Start](../../../Docs/Devs/STARNET_QUICK_START_GUIDE.md)** - Get started with STARNET Web UI +- **[STAR CLI Quick Start](../../../Docs/Devs/STAR_CLI_QUICK_START_GUIDE.md)** - Get started with STAR CLI + +### **Installation & Setup** +- **[Development Environment Setup](../../../Docs/Devs/DEVELOPMENT_ENVIRONMENT_SETUP.md)** - Complete setup guide +- **[Docker Setup Guide](../../../Docs/Devs/DOCKER_SETUP_GUIDE.md)** - Containerized development +- **[Production Deployment](../../../Docs/Devs/PRODUCTION_DEPLOYMENT_GUIDE.md)** - Production setup + +## 📖 **Tutorials & Guides** + +### **Beginner Tutorials** +- **[Your First OASIS App](../../../Docs/Devs/TUTORIALS/YOUR_FIRST_OASIS_APP.md)** - Step-by-step tutorial +- **[Creating Your First OAPP](../../../Docs/Devs/TUTORIALS/CREATING_YOUR_FIRST_OAPP.md)** - OAPP creation tutorial +- **[STARNET Web UI Basics](../../../Docs/Devs/TUTORIALS/STARNET_WEB_UI_BASICS.md)** - UI navigation tutorial + +### **Intermediate Tutorials** +- **[Building a Metaverse Game](../../../Docs/Devs/TUTORIALS/BUILDING_A_METAVERSE_GAME.md)** - Complete game tutorial +- **[Metadata System Tutorial](../../../Docs/Devs/TUTORIALS/METADATA_SYSTEM_TUTORIAL.md)** - Advanced metadata usage +- **[OAPP Builder Advanced](../../../Docs/Devs/TUTORIALS/OAPP_BUILDER_ADVANCED.md)** - Advanced builder features + +### **Advanced Tutorials** +- **[Custom Provider Development](../../../Docs/Devs/TUTORIALS/CUSTOM_PROVIDER_DEVELOPMENT.md)** - Creating providers +- **[Enterprise Integration](../../../Docs/Devs/TUTORIALS/ENTERPRISE_INTEGRATION.md)** - Enterprise features +- **[Performance Optimization](../../../Docs/Devs/TUTORIALS/PERFORMANCE_OPTIMIZATION.md)** - Optimization techniques + +## 🔧 **Development Guides** + +### **Best Practices** +- **[OASIS Best Practices](../../../Docs/Devs/OASIS-BEST-PRACTICES.md)** - Development best practices +- **[Code Standards](../../../Docs/Devs/CODE_STANDARDS.md)** - Coding standards and conventions +- **[Security Guidelines](../../../Docs/Devs/SECURITY_GUIDELINES.md)** - Security best practices + +### **Testing & Quality** +- **[Testing Guide](../../../Docs/Devs/OASIS_Test_Harnesses_Guide.md)** - Testing methodologies +- **[Test Coverage Summary](../../../Docs/Devs/TEST-COVERAGE-SUMMARY.md)** - Testing coverage +- **[Quality Assurance](../../../Docs/Devs/QUALITY_ASSURANCE_GUIDE.md)** - QA processes + +### **Provider Development** +- **[Provider Development Guide](../../../Docs/Devs/OASIS_Provider_Development_Guide.md)** - Creating providers +- **[Provider Testing](../../../Docs/Devs/PROVIDER_TESTING_GUIDE.md)** - Testing providers +- **[Provider Deployment](../../../Docs/Devs/PROVIDER_DEPLOYMENT_GUIDE.md)** - Deploying providers + +## 📱 **SDKs & Libraries** + +### **Official SDKs** +- **[JavaScript/Node.js SDK](../../../Docs/Devs/SDKS/JAVASCRIPT_SDK_GUIDE.md)** - JavaScript development +- **[C#/.NET SDK](../../../Docs/Devs/SDKS/DOTNET_SDK_GUIDE.md)** - .NET development +- **[Python SDK](../../../Docs/Devs/SDKS/PYTHON_SDK_GUIDE.md)** - Python development + +### **Community Libraries** +- **[React Components](../../../Docs/Devs/LIBRARIES/REACT_COMPONENTS.md)** - React UI components +- **[Unity Integration](../../../Docs/Devs/LIBRARIES/UNITY_INTEGRATION.md)** - Unity game development +- **[Mobile SDKs](../../../Docs/Devs/LIBRARIES/MOBILE_SDKS.md)** - Mobile development + +## 🎯 **Use Cases & Examples** + +### **Gaming & Metaverse** +- **[Game Development](../../../Docs/Devs/USE_CASES/GAME_DEVELOPMENT.md)** - Game development examples +- **[Metaverse Worlds](../../../Docs/Devs/USE_CASES/METAVERSE_WORLDS.md)** - Virtual world creation +- **[NFT Games](../../../Docs/Devs/USE_CASES/NFT_GAMES.md)** - NFT-based games + +### **Enterprise & Business** +- **[Enterprise Applications](../../../Docs/Devs/USE_CASES/ENTERPRISE_APPLICATIONS.md)** - Business applications +- **[Supply Chain Management](../../../Docs/Devs/USE_CASES/SUPPLY_CHAIN.md)** - SCMS integration +- **[Data Analytics](../../../Docs/Devs/USE_CASES/DATA_ANALYTICS.md)** - Analytics applications + +### **Social & Community** +- **[Social Platforms](../../../Docs/Devs/USE_CASES/SOCIAL_PLATFORMS.md)** - Social applications +- **[Community Management](../../../Docs/Devs/USE_CASES/COMMUNITY_MANAGEMENT.md)** - Community features +- **[Content Sharing](../../../Docs/Devs/USE_CASES/CONTENT_SHARING.md)** - Content platforms + +## 🔐 **Security & Privacy** + +### **Security Documentation** +- **[Security Overview](../../../Docs/Devs/SECURITY/SECURITY_OVERVIEW.md)** - Security architecture +- **[Authentication Guide](../../../Docs/Devs/SECURITY/AUTHENTICATION_GUIDE.md)** - Authentication systems +- **[Data Protection](../../../Docs/Devs/SECURITY/DATA_PROTECTION.md)** - Data security + +### **Privacy & Compliance** +- **[Privacy Controls](../../../Docs/Devs/PRIVACY/PRIVACY_CONTROLS.md)** - User privacy features +- **[GDPR Compliance](../../../Docs/Devs/PRIVACY/GDPR_COMPLIANCE.md)** - GDPR compliance +- **[Data Governance](../../../Docs/Devs/PRIVACY/DATA_GOVERNANCE.md)** - Data management + +## 📊 **Analytics & Monitoring** + +### **Performance Monitoring** +- **[Performance Metrics](../../../Docs/Devs/MONITORING/PERFORMANCE_METRICS.md)** - Performance tracking +- **[Error Monitoring](../../../Docs/Devs/MONITORING/ERROR_MONITORING.md)** - Error tracking +- **[Usage Analytics](../../../Docs/Devs/MONITORING/USAGE_ANALYTICS.md)** - Usage statistics + +### **Business Intelligence** +- **[Revenue Tracking](../../../Docs/Devs/ANALYTICS/REVENUE_TRACKING.md)** - Revenue analytics +- **[User Behavior](../../../Docs/Devs/ANALYTICS/USER_BEHAVIOR.md)** - User analytics +- **[Market Analysis](../../../Docs/Devs/ANALYTICS/MARKET_ANALYSIS.md)** - Market insights + +## 🌍 **Deployment & Operations** + +### **Deployment Guides** +- **[Local Development](../../../Docs/Devs/DEPLOYMENT/LOCAL_DEVELOPMENT.md)** - Local setup +- **[Cloud Deployment](../../../Docs/Devs/DEPLOYMENT/CLOUD_DEPLOYMENT.md)** - Cloud deployment +- **[Edge Deployment](../../../Docs/Devs/DEPLOYMENT/EDGE_DEPLOYMENT.md)** - Edge computing + +### **Operations** +- **[Monitoring & Alerting](../../../Docs/Devs/OPERATIONS/MONITORING.md)** - System monitoring +- **[Backup & Recovery](../../../Docs/Devs/OPERATIONS/BACKUP_RECOVERY.md)** - Data protection +- **[Scaling Guide](../../../Docs/Devs/OPERATIONS/SCALING.md)** - System scaling + +## 🤝 **Community & Support** + +### **Community Resources** +- **[Contributing Guide](../../../Docs/Devs/CONTRIBUTING.md)** - How to contribute +- **[Code of Conduct](../../../Docs/Devs/CODE_OF_CONDUCT.md)** - Community guidelines +- **[Alpha Tester Documentation](../../../Docs/Devs/OASIS_Alpha_Tester_Documentation.md)** - Alpha testing + +### **Support & Help** +- **[FAQ](../../../Docs/Devs/SUPPORT/FAQ.md)** - Frequently asked questions +- **[Troubleshooting](../../../Docs/Devs/SUPPORT/TROUBLESHOOTING.md)** - Common issues +- **[Contact Support](../../../Docs/Devs/SUPPORT/CONTACT_SUPPORT.md)** - Get help + +## 📈 **Roadmap & Updates** + +### **Development Roadmap** +- **[Current Roadmap](../../../Docs/Devs/ROADMAP/CURRENT_ROADMAP.md)** - Development timeline +- **[Feature Requests](../../../Docs/Devs/ROADMAP/FEATURE_REQUESTS.md)** - Request features +- **[Release Notes](../../../Docs/Devs/ROADMAP/RELEASE_NOTES.md)** - Version updates + +### **Updates & News** +- **[Latest Updates](../../../Docs/Devs/NEWS/LATEST_UPDATES.md)** - Recent changes +- **[Community News](../../../Docs/Devs/NEWS/COMMUNITY_NEWS.md)** - Community updates +- **[Technical Blog](../../../Docs/Devs/NEWS/TECHNICAL_BLOG.md)** - Technical articles + +## 🎓 **Learning Resources** + +### **Educational Content** +- **[Video Tutorials](../../../Docs/Devs/LEARNING/VIDEO_TUTORIALS.md)** - Video learning +- **[Webinars](../../../Docs/Devs/LEARNING/WEBINARS.md)** - Live sessions +- **[Workshops](../../../Docs/Devs/LEARNING/WORKSHOPS.md)** - Hands-on workshops + +### **Certification** +- **[Developer Certification](../../../Docs/Devs/CERTIFICATION/DEVELOPER_CERTIFICATION.md)** - Get certified +- **[Exam Preparation](../../../Docs/Devs/CERTIFICATION/EXAM_PREPARATION.md)** - Study guides +- **[Certification Benefits](../../../Docs/Devs/CERTIFICATION/CERTIFICATION_BENEFITS.md)** - Certification value + +--- + +## 🚀 **Quick Navigation** + +### **By Experience Level** +- **Beginner**: Start with [Quick Start Guides](#-getting-started-guides) +- **Intermediate**: Check out [Tutorials & Guides](#-tutorials--guides) +- **Advanced**: Explore [Development Guides](#-development-guides) + +### **By Technology** +- **WEB4 OASIS**: [OASIS API Documentation](#-api-documentation) +- **WEB5 STAR**: [STAR API Documentation](#-api-documentation) +- **STARNET Web UI**: [STARNET Web UI Documentation](#-starnet-web-ui-documentation) + +### **By Use Case** +- **Gaming**: [Gaming & Metaverse](#gaming--metaverse) +- **Enterprise**: [Enterprise & Business](#enterprise--business) +- **Social**: [Social & Community](#social--community) + +--- + +*This documentation index is regularly updated. For the latest version, visit [docs.oasisplatform.world](https://docs.oasisplatform.world)* diff --git a/OASIS Omniverse/Docs/DEVELOPER_ONBOARDING.md b/OASIS Omniverse/Docs/DEVELOPER_ONBOARDING.md new file mode 100644 index 000000000..15f68680e --- /dev/null +++ b/OASIS Omniverse/Docs/DEVELOPER_ONBOARDING.md @@ -0,0 +1,254 @@ +# Developer Onboarding: ODOOM, OQuake & OASIS Omniverse + +This guide helps new developers set up a full local environment to work on **ODOOM** (Doom + OASIS STAR API), **OQuake** (Quake + OASIS STAR API), and the **OASIS** backend and APIs. It covers cloning all required repos, installing tools, building, running, and choosing between local APIs or the live OASIS APIs. + +**Supported platforms:** ODOOM and OQuake are built for **Windows**, **macOS**, and **Linux**. Use the platform-specific Getting Started guide for your OS: [Windows](GettingStarted_Windows.md) · [Linux](GettingStarted_Linux.md) · [macOS](GettingStarted_Mac.md). + +--- + +## Table of contents + +1. [Repositories to clone](#1-repositories-to-clone) +2. [Tools to install](#2-tools-to-install) +3. [Build and run scripts](#3-build-and-run-scripts) +4. [Running the APIs: local vs live](#4-running-the-apis-local-vs-live) +5. [Config: oasisstar.json (ODOOM & OQuake)](#5-config-oasisstarjson-odoom--oquake) +6. [Quick reference](#6-quick-reference) + +--- + +## 1. Repositories to clone + +Clone the following into a common parent (e.g. `C:\Source\`). Paths below assume `C:\Source\`; adjust if you use another root. + +| Repository | Purpose | Suggested path | +|------------|---------|----------------| +| **OASIS** (this repo) | Backend, ONODE/WEB4, STAR/WEB5, STARAPIClient, ODOOM/OQuake integration code | `C:\Source\OASIS-master` | +| **Engine for ODOOM** | UZDoom-based tree that `BUILD_ODOOM` compiles (`UZDOOM_SRC`) | `C:\Source\UZDoom` | +| **Engine for OQuake** | vkQuake-based tree that `BUILD_OQUAKE` compiles (`VKQUAKE_SRC`) | `C:\Source\vkQuake` | +| **quake-rerelease-qc** | QuakeC source (maps, progs) used by OQuake | `C:\Source\quake-rerelease-qc` | + +### Recommended engine repositories (forks) + +Integration originally targeted **upstream [UZDoom](https://github.com/UZDoom/UZDoom)** and **[vkQuake](https://github.com/Novum/vkQuake)**. For day-to-day work, **clone the maintained OASIS forks** so the engine tree already matches what the OASIS Omniverse build scripts expect: + +| Engine role | Recommended clone (OASIS fork) | Upstream (reference only) | +|-------------|--------------------------------|---------------------------| +| **`UZDOOM_SRC` / ODOOM** | **[NextGenSoftwareUK/ODOOM](https://github.com/NextGenSoftwareUK/ODOOM)** | UZDoom | +| **`VKQUAKE_SRC` / OQuake** | **[NextGenSoftwareUK/OQUAKE](https://github.com/NextGenSoftwareUK/OQUAKE)** | vkQuake (Novum) | + +You can still point `UZDOOM_SRC` / `VKQUAKE_SRC` at a vanilla upstream checkout if you apply the same patches the build scripts copy from this repo—but that is easy to get wrong; **prefer the forks above**. + +### Clone commands (examples) + +```bash +# OASIS (main repo – contains ODOOM/OQuake integration, APIs, scripts) +git clone C:\Source\OASIS-master + +# Engine for ODOOM (recommended: OASIS fork of UZDoom) +git clone https://github.com/NextGenSoftwareUK/ODOOM.git C:\Source\UZDoom + +# Engine for OQuake (recommended: OASIS fork of vkQuake) +git clone https://github.com/NextGenSoftwareUK/OQUAKE.git C:\Source\vkQuake + +# QuakeC (quake-rerelease-qc) – game data / progs for OQuake +git clone C:\Source\quake-rerelease-qc +``` + +Replace `` and `` with your actual repo URLs. The build scripts reference these paths; you can change them in the batch files if your layout differs (see below). + +### Optional (level editing) + +- **Ultimate Doom Builder** – for editing Doom maps (e.g. for ODOOM). Install from the project’s official site; no clone required. + +--- + +## 2. Tools to install + +Install these before building ODOOM, OQuake, or the OASIS APIs. + +| Tool | Used by | Notes | +|------|---------|--------| +| **Visual Studio 2019 or 2022** | ODOOM, OQuake, STARAPIClient, OASIS APIs | Install **Desktop development with C++** (MSVC, Windows SDK). Use **Developer Command Prompt for VS** when running build scripts so `msbuild`/`cmake` are in PATH. | +| **CMake** (3.10+) | UZDoom, vkQuake | Add to PATH or ensure it’s available from the Developer Command Prompt. | +| **Python 3.6+** | UZDoom (ODOOM) | Required by UZDoom’s build; add to PATH. | +| **Vulkan SDK** | vkQuake (OQuake) | Install from [vulkan.lunarg.com](https://vulkan.lunarg.com/sdk/home). Required for building vkQuake. | +| **.NET SDK** (e.g. 6 or 8) | OASIS WEB4/WEB5 APIs, STARAPIClient | Needed to run and build the ONODE and STAR Web APIs and the C# STAR API client. | + +### Checklist + +- [ ] Visual Studio with C++ tools +- [ ] CMake +- [ ] Python 3 +- [ ] Vulkan SDK (for OQuake) +- [ ] .NET SDK (for APIs and STARAPIClient) + +--- + +## 3. Build and run scripts + +### OASIS repo layout (relevant folders) + +- `Scripts\` – start/stop WEB4 and WEB5 APIs, run tests. +- `OASIS Omniverse\` – root for **BUILD EVERYTHING.bat** (build client + ODOOM + OQuake with no prompts), **BUILD_AND_DEPLOY_STAR_CLIENT.bat**, and game folders. +- `OASIS Omniverse\ODOOM\` – ODOOM build and run scripts. +- `OASIS Omniverse\OQuake\` – OQuake build and run scripts. +- `OASIS Omniverse\STARAPIClient\` – C# client and C exports used by the games. + +### ODOOM + +- **Build:** From `OASIS Omniverse\ODOOM\` run: + - `BUILD ODOOM.bat` +- **Build and run:** Run: + - `RUN ODOOM.bat` +- **Build everything (no prompts):** From `OASIS Omniverse\` run **BUILD EVERYTHING.bat** to build STARAPIClient, ODOOM, and OQuake with no prompts; then use RUN ODOOM.bat / RUN OQUAKE.bat to launch. +- Output: `OASIS Omniverse\ODOOM\build\ODOOM.exe` (and DLLs). Place your WAD (e.g. `doom2.wad`) in `build\` or configure the game to find it. +- If UZDoom is not at `C:\Source\UZDoom`, set **UZDOOM_SRC** at the top of `BUILD ODOOM.bat`. + +### OQuake + +- **Build:** From the OASIS repo root run: + - `"OASIS Omniverse\OQuake\BUILD_OQUAKE.bat"` +- **Build and run:** Run: + - `"OASIS Omniverse\OQuake\RUN OQUAKE.bat"` +- Set **VKQUAKE_SRC** (e.g. `C:\Source\vkQuake`) and **OQUAKE_BASEDIR** / **QUAKE_ENGINE_EXE** in the script if needed. Run from **Developer Command Prompt for VS** so MSBuild is in PATH. +- Output: `OASIS Omniverse\OQuake\build\` (OQUAKE.exe and star_api.dll). Quake game data (id1, pak0.pak, pak1.pak, gfx.wad) must be available (e.g. via `-basedir` or next to the exe). See `OQuake\Docs\WINDOWS_INTEGRATION.md`. + +### STAR API client (C layer) + +- The ODOOM and OQuake build scripts use or build the STAR API client (e.g. `star_api.dll` / `star_api.lib`) from the OASIS Omniverse (e.g. STARAPIClient / Doom folder). You typically do **not** need to build it separately when using `BUILD ODOOM.bat` and `BUILD_OQUAKE.bat`. + +--- + +## 4. Running the APIs: local vs live + +The games talk to two HTTP APIs: + +- **WEB4 (OASIS ONODE)** – e.g. avatar, auth, inventory persistence. +- **WEB5 (STAR)** – STAR API used by the games (inventory, quests, etc.). + +You can either run these **locally** or point the games at the **live** OASIS APIs. + +### Option A: Run WEB4 and WEB5 locally + +1. From the **OASIS repo root** (e.g. `C:\Source\OASIS-master`), run: + ```batch + Scripts\start_web4_and_web5_apis.bat + ``` + This calls `Scripts\start_web4_and_web5_apis.ps1`, which starts WEB4 (ONODE) then WEB5 (STAR) in serial. Default URLs: + - WEB4: `http://localhost:7777` + - WEB5: `http://localhost:8888` + +2. Keep the window open (or run with `-NoWait` if the script supports it) so the APIs stay up. + +3. Use **local** API base URLs in the game config (see [Section 5](#5-config-oasisstarjson-odoom--oquake)). + +4. To stop them: run `Scripts\stop_web4_and_web5_apis.bat` (or the matching `.ps1`). + +### Option B: Use the live OASIS APIs + +If you don’t start the local APIs, you can point the games at the live servers by editing **oasisstar.json** in each game’s **build** folder: + +- **WEB4 (OASIS):** `https://oasisweb4.one/api` +- **WEB5 (STAR):** `https://oasisweb4.one/star/api` + +See [Section 5](#5-config-oasisstarjson-odoom--oquake) for the exact keys and paths. + +--- + +## 5. Config: oasisstar.json (ODOOM & OQuake) + +Both games read STAR/WEB4 URLs and options from a config file named **oasisstar.json** in their **build** folder. Ensure this file exists after your first build (it may be created by the game or the build). + +### File locations + +- **ODOOM:** `OASIS Omniverse\ODOOM\build\oasisstar.json` +- **OQuake:** `OASIS Omniverse\OQuake\build\oasisstar.json` + +### Relevant keys + +- **star_api_url** – WEB5 (STAR) API base URL (e.g. `http://localhost:8888` or `https://oasisweb4.one/star/api`). +- **oasis_api_url** – WEB4 (OASIS/ONODE) API base URL (e.g. `http://localhost:7777` or `https://oasisweb4.one/api`). +- **mint_weapons**, **mint_armor**, **mint_powerups**, **mint_keys** – Set to `1` to mint an NFT (WEB4 NFTHolon) when collecting that category; `0` to disable. Optional; default off for keys/weapons/armor/powerups if omitted. +- **nft_provider** – NFT mint provider (e.g. `SolanaOASIS`). Optional. + +Other keys (e.g. `beam_face`, `stack_armor`, `stack_keys`) control behavior; you can leave them as-is for onboarding. + +### Local APIs (default after build) + +```json +{ + "star_api_url": "http://localhost:8888", + "oasis_api_url": "http://localhost:7777", + "beam_face": 1, + "stack_armor": 1, + "stack_weapons": 1, + "stack_powerups": 1, + "stack_keys": 1, + "mint_weapons": 0, + "mint_armor": 0, + "mint_powerups": 0, + "mint_keys": 0, + "nft_provider": "SolanaOASIS" +} +``` + +### Live APIs + +Edit **oasisstar.json** in **ODOOM** and **OQuake** build folders and set: + +- **WEB4:** `"oasis_api_url": "https://oasisweb4.one/api"` +- **WEB5:** `"star_api_url": "https://oasisweb4.one/star/api"` + +Example (excerpt): + +```json +{ + "star_api_url": "https://oasisweb4.one/star/api", + "oasis_api_url": "https://oasisweb4.one/api", + "mint_weapons": 0, + "mint_armor": 0, + "mint_powerups": 0, + "mint_keys": 0, + "nft_provider": "SolanaOASIS", + "send_to_address_after_minting": "" +} +``` + +Optional: **`send_to_address_after_minting`** – wallet address to send the minted NFT to after minting (used by ODOOM and OQuake when minting inventory item NFTs via the STAR API). + +Summary: + +- **Local:** Run `Scripts\start_web4_and_web5_apis.bat` and use `localhost:7777` / `localhost:8888` in oasisstar.json. +- **Live:** Do not start the bat; set `oasis_api_url` and `star_api_url` in both games’ `build\oasisstar.json` to the URLs above. + +--- + +## 6. Quick reference + +| Task | Action | +|------|--------| +| Clone everything | OASIS-master, UZDoom, vkQuake, quake-rerelease-qc under e.g. `C:\Source\`. | +| Install tools | VS (C++), CMake, Python 3, Vulkan SDK, .NET SDK. | +| Build everything (no prompts) | From `OASIS Omniverse\`: **BUILD EVERYTHING.bat** (client + ODOOM + OQuake; then use RUN ODOOM.bat / RUN OQUAKE.bat). | +| Start local APIs | From OASIS repo root: `Scripts\start_web4_and_web5_apis.bat`. | +| Stop local APIs | `Scripts\stop_web4_and_web5_apis.bat`. | +| Build ODOOM | `OASIS Omniverse\ODOOM\BUILD ODOOM.bat` (set UZDOOM_SRC if needed). | +| Run ODOOM | `OASIS Omniverse\ODOOM\RUN ODOOM.bat` or run `build\ODOOM.exe`. | +| Build OQuake | From repo root: `"OASIS Omniverse\OQuake\BUILD_OQUAKE.bat"` (set VKQUAKE_SRC; use Developer Command Prompt). | +| Run OQuake | `"OASIS Omniverse\OQuake\RUN OQUAKE.bat"` or run `build\OQUAKE.exe` with game data. | +| Use live APIs | Edit `ODOOM\build\oasisstar.json` and `OQuake\build\oasisstar.json`: set `star_api_url` and `oasis_api_url` to `https://oasisweb4.one/star/api` and `https://oasisweb4.one/api`. | +| Auth (games) | Set env vars: `STAR_USERNAME` / `STAR_PASSWORD` or `STAR_API_KEY` / `STAR_AVATAR_ID`. | + +### More detail + +- **Architecture & porting:** `OASIS Omniverse\Docs\ARCHITECTURE.md` – client-centric design, minimal game hooks, how to port new games. +- **Integration (items, quests, APIs):** `OASIS Omniverse\Docs\INTEGRATION_GUIDE.md` +- **ODOOM:** `OASIS Omniverse\ODOOM\WINDOWS_INTEGRATION.md`, `ODOOM\README.md` +- **OQuake:** `OASIS Omniverse\OQuake\Docs\WINDOWS_INTEGRATION.md`, `OQuake\README.md` +- **APIs and scripts:** `Scripts\README.md` +- **STARAPIClient:** `OASIS Omniverse\STARAPIClient\README.md` + +--- + +*Last updated for OASIS Omniverse (ODOOM, OQuake) and Scripts in the OASIS repo.* diff --git a/OASIS Omniverse/Docs/GettingStarted_Linux.md b/OASIS Omniverse/Docs/GettingStarted_Linux.md new file mode 100644 index 000000000..b82356348 --- /dev/null +++ b/OASIS Omniverse/Docs/GettingStarted_Linux.md @@ -0,0 +1,262 @@ +# Getting Started — Linux + +This guide walks you through building and running **ODOOM**, **OQuake**, and **STARAPIClient** on **Linux**. ODOOM and OQuake also support [Windows](GettingStarted_Windows.md) and [macOS](GettingStarted_Mac.md). + +--- + +## 1. Prerequisites + +Install the following (Debian/Ubuntu example; adjust for your distro). + +**One-time install (ODOOM + OQuake + STARAPIClient NativeAOT, all deps):** + +```bash +sudo apt update +sudo apt install -y build-essential binutils clang lld pkg-config cmake git dotnet-sdk-8.0 \ + libsdl2-dev libasound2-dev libglib2.0-dev libgtk-3-dev libvpx-dev \ + meson ninja-build libvulkan-dev vulkan-tools python3 powershell +``` + +If the STARAPIClient NativeAOT build fails to find the linker, set these before building (e.g. in `~/.bashrc`): + +```bash +export DOTNET_CLANG_PATH=$(which clang) +export DOTNET_LINKER_PATH=$(which ld.lld) +``` + +**Or install in groups:** + +```bash +# Base: C/C++ toolchain, linker, and .NET (required for STARAPIClient NativeAOT and UZDoom) +sudo apt update +sudo apt install -y build-essential binutils clang lld pkg-config cmake git dotnet-sdk-8.0 + +# ODOOM/UZDoom: SDL2, audio (ALSA), ZMusic/fluidsynth (glib, GTK), VPX (WebM) +sudo apt install -y libsdl2-dev libasound2-dev libglib2.0-dev libgtk-3-dev libvpx-dev + +# Optional but recommended: PowerShell Core (for UZDoom/vkQuake patch scripts) +sudo apt install -y powershell + +# For OQuake: Meson, Ninja, Vulkan, glslang (glslangValidator for shader compilation) +sudo apt install -y meson ninja-build libvulkan-dev vulkan-tools glslang-tools + +# Python 3 (for ODOOM face pk3 script) +sudo apt install -y python3 +``` + +| Tool | Purpose | +|------|----------| +| **.NET 8 SDK** | Build STARAPIClient (NativeAOT) | +| **build-essential** | gcc, g++, make; base C/C++ build | +| **binutils** | ld, as; required for NativeAOT linking | +| **clang, lld** | NativeAOT compiler/linker (use if gcc/ld fails); `ld.lld` from lld | +| **pkg-config** | Required by UZDoom CMake (SDL2, etc.) | +| **DOTNET_CLANG_PATH / DOTNET_LINKER_PATH** | Optional: point .NET to `clang` and `ld.lld` for NativeAOT | +| **libsdl2-dev** | UZDoom/ODOOM (SDL2) | +| **libasound2-dev** | UZDoom/ODOOM (ALSA) | +| **libglib2.0-dev, libgtk-3-dev** | UZDoom ZMusic/fluidsynth (glib-2.0, gtk+-3.0) | +| **libvpx-dev** | UZDoom (libvpx / VPX video codec) | +| **CMake** | Build UZDoom | +| **PowerShell Core (pwsh)** | Run patch scripts (optional; you can patch manually if needed) | +| **Meson, Ninja** | Build vkQuake | +| **Vulkan SDK / libvulkan-dev, vulkan-tools** | Build and run vkQuake | +| **glslang-tools** | Provides `glslangValidator`; required by vkQuake meson build for shader compilation | +| **Python 3** | ODOOM `create_odoom_face_pk3.py` and (with **Pillow**) anorak face texture `prepare_odoom_face_texture.py` on Linux. Install Pillow via `sudo apt install python3-pil` (recommended) or use a venv and `pip install Pillow`. | + +--- + +## 2. Clone repositories + +Use a common parent (e.g. `~/Source`). Scripts default to `$HOME/Source/`; you can override with environment variables. + +```bash +mkdir -p ~/Source +cd ~/Source + +git clone OASIS-master +# Recommended: OASIS forks (upstream UZDoom / vkQuake; see DEVELOPER_ONBOARDING.md) +git clone https://github.com/NextGenSoftwareUK/ODOOM.git UZDoom +git clone https://github.com/NextGenSoftwareUK/OQUAKE.git vkQuake +git clone quake-rerelease-qc +``` + +Replace the clone URLs with your actual OASIS and quake-rerelease-qc repos. + +--- + +## 3. Build STARAPIClient (shared library for ODOOM & OQuake) + +STARAPIClient is built and deployed automatically when you run the ODOOM or OQuake build scripts. To build or deploy it alone: + +```bash +cd "/path/to/OASIS-master/OASIS Omniverse" +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh +``` + +Or the Linux-specific wrapper: + +```bash +./STARAPIClient/Scripts/build-and-deploy-star-api-linux.sh +``` + +This publishes for **linux-x64** and copies `libstar_api.so` (or `star_api.so`) and `star_api.h` into the ODOOM and OQuake folders. + +If the build fails with "Platform linker ('clang' or 'gcc') not found" or linker errors, install `build-essential`, `binutils`, `clang`, and `lld`, then set: + +```bash +export DOTNET_CLANG_PATH=$(which clang) +export DOTNET_LINKER_PATH=$(which ld.lld) +``` + +and run the build again (or add the exports to `~/.bashrc`). + +Force a full rebuild: + +```bash +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -ForceBuild +``` + +--- + +## 4. Build ODOOM + +1. Go to ODOOM: + + ```bash + cd "/path/to/OASIS-master/OASIS Omniverse/ODOOM" + ``` + +2. Set `UZDOOM_SRC` if UZDoom is not in `$HOME/Source/UZDoom`: + + ```bash + export UZDOOM_SRC=~/Source/UZDoom # or your path + ``` + +3. Build: + + ```bash + ./BUILD_ODOOM.sh + ``` + + On Linux, the anorak HUD face (OASFACE.png) is prepared by a Python fallback; if you see a warning about face processing, install Pillow: `sudo apt install python3-pil` (recommended on Debian/Ubuntu). If your system uses an externally-managed Python (PEP 668), either install `python3-pil` or use a venv: `python3 -m venv .venv && .venv/bin/pip install Pillow`, then run the build with `PYTHON3_EXE=.venv/bin/python3 ./BUILD_ODOOM.sh` so the face script uses that Python. + +4. Put **doom2.wad** in `ODOOM/build/` (or next to the ODOOM binary). + +**Run ODOOM:** + +```bash +./RUN_ODOOM.sh +``` + +Or build and run in one step: + +```bash +./BUILD_ODOOM.sh run +``` + +**Options:** + +- `./BUILD_ODOOM.sh nosprites` — Skip sprite regeneration (faster; use if sprites already exist in the UZDoom tree). + +--- + +## 5. Build OQuake + +### 5.1 Prerequisites for OQuake (Linux) + +- **meson** and **ninja** — required to build vkQuake. Install with: + ```bash + sudo apt install -y meson ninja-build + ``` +- **Vulkan** and **glslang** — vkQuake uses Vulkan and needs the Vulkan dev package (for Meson’s `dependency('vulkan')`) and `glslangValidator` for shaders. Install with: + ```bash + sudo apt install -y libvulkan-dev vulkan-tools glslang-tools + ``` + If the build fails with **"Dependency vulkan not found"**, install `libvulkan-dev` (provides `vulkan.pc` for pkg-config/Meson). If you see **"Program 'glslangValidator' not found"**, install `glslang-tools`. +- **Opus (optional)** — If you see **"Run-time dependency opus found: NO"** or **"opusfile found: NO"**, vkQuake will still build but without Opus audio support. To enable it: `sudo apt install -y libopus-dev libopusfile-dev`. +- **vkQuake source** — clone to e.g. `~/Source/vkQuake` and set `VKQUAKE_SRC` if not using the default. +- **Quake game data** — e.g. Steam Quake at `~/.steam/steam/steamapps/common/Quake` with `id1/pak0.pak`, `pak1.pak`. Set `OQUAKE_BASEDIR` if your game data is elsewhere; this path is also used to copy **face_anorak.png** into `id1/gfx/` for the OASIS HUD face when beamed in. + +### 5.2 Build steps + +1. Ensure you have **Quake game data** (e.g. Steam: `~/.steam/steam/steamapps/common/Quake` with `id1/pak0.pak`, `pak1.pak`). +2. Go to OQuake: + + ```bash + cd "/path/to/OASIS-master/OASIS Omniverse/OQuake" + ``` + +3. Set paths if needed (defaults shown): + + ```bash + export QUAKE_SRC=~/Source/quake-rerelease-qc + export VKQUAKE_SRC=~/Source/vkQuake + export OQUAKE_BASEDIR="$HOME/.steam/steam/steamapps/common/Quake" + ``` + +4. Build: + + ```bash + ./BUILD_OQUAKE.sh + ``` + + If you see **"meson/ninja not found"**, install them (see 5.1). If you see a warning about **face_anorak.png** and **"Cannot find drive 'C'"**, the apply script was given a Windows path; ensure `OQUAKE_BASEDIR` is set to your Linux Quake game data path (e.g. the Steam path above) so the script can copy the anorak face into `id1/gfx/`. + +5. Run: + + ```bash + ./RUN_OQUAKE.sh + ``` + +Or build and run: + +```bash +./BUILD_OQUAKE.sh run +``` + +**Cross-game keys (optional):** set `STAR_USERNAME` / `STAR_PASSWORD` or `STAR_API_KEY` / `STAR_AVATAR_ID` for OASIS auth. + +--- + +## 6. Environment variables + +| Variable | Default | Description | +|----------|---------|-------------| +| **UZDOOM_SRC** | `$HOME/Source/UZDoom` | UZDoom source tree | +| **QUAKE_SRC** | `$HOME/Source/quake-rerelease-qc` | QuakeC source tree | +| **VKQUAKE_SRC** | `$HOME/Source/vkQuake` | vkQuake source tree | +| **OQUAKE_BASEDIR** | `$HOME/.steam/steam/steamapps/common/Quake` | Quake game data (id1, paks) | +| **STAR_USERNAME** / **STAR_PASSWORD** or **STAR_API_KEY** / **STAR_AVATAR_ID** | — | OASIS auth (optional) | + +--- + +## 7. Scripts summary + +| Script | Purpose | +|--------|--------| +| `ODOOM/BUILD_ODOOM.sh` | Build ODOOM (STAR API + integration + UZDoom). Options: `run`, `nosprites`. | +| `ODOOM/RUN_ODOOM.sh` | Run ODOOM (builds if missing). | +| `OQuake/BUILD_OQUAKE.sh` | Build OQuake. Options: `run`, `batch`. | +| `OQuake/RUN_OQUAKE.sh` | Run OQuake (builds if missing). | +| `STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` | Build and deploy STAR API for Linux (and macOS). Option: `-ForceBuild`. | + +--- + +## 8. Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"UZDoom source not found"** | Set `UZDOOM_SRC` or clone UZDoom to `~/Source/UZDoom`. | +| **"libstar_api.so missing"** | Run `./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` from OASIS Omniverse. | +| **"pwsh not found"** | Install PowerShell Core (`sudo apt install powershell`) or patch UZDoom/vkQuake manually. | +| **Missing OQ sprites** | Build once on Windows with sprite regen, or copy sprites into UZDoom `wadsrc/static/sprites/`; see ODOOM Windows build. | +| **face_anorak / OASFACE.png failed** (pwsh "Windows.Win32.PInvoke" on Linux) | Normal on Linux; the build uses a Python fallback. Install Pillow: `sudo apt install python3-pil` (Debian/Ubuntu). If you see "externally-managed-environment", use a venv: `python3 -m venv .venv && .venv/bin/pip install Pillow`, or use `python3-pil`. Then re-run `./BUILD_ODOOM.sh`. If no Pillow, the build continues and uses existing `textures/OASFACE.png` if present. | +| **"meson/ninja not found"** | Install: `sudo apt install -y meson ninja-build`. Then re-run `./BUILD_OQUAKE.sh`. | +| **"glslangValidator not found"** | Install: `sudo apt install -y glslang-tools`. Then re-run `./BUILD_OQUAKE.sh`. | +| **"Dependency vulkan not found"** (Meson) | Install the Vulkan dev package: `sudo apt install -y libvulkan-dev`. Then remove the vkQuake build dir and re-run: `rm -rf "$VKQUAKE_SRC/build"` and `./BUILD_OQUAKE.sh`. | +| **"opus found: NO" / "opusfile found: NO"** | Optional. Build continues without Opus audio. To enable: `sudo apt install -y libopus-dev libopusfile-dev`, then `rm -rf "$VKQUAKE_SRC/build"` and `./BUILD_OQUAKE.sh`. | +| **vkQuake build fails** | Install Vulkan SDK (`libvulkan-dev`, `vulkan-tools`), `meson`, `ninja`, and `glslang-tools`. Ensure `VKQUAKE_SRC` points at a full vkQuake clone. | +| **OQuake can't find game data** | Set `OQUAKE_BASEDIR` to the directory that contains the `id1` folder and pak files. | +| **"face_anorak.png ... Cannot find drive 'C'"** | Set `OQUAKE_BASEDIR` to your Linux Quake game path (e.g. `$HOME/.steam/steam/steamapps/common/Quake`) so the apply script can copy the anorak face into `id1/gfx/`. | + +For more detail, see [LINUX_BUILD.md](LINUX_BUILD.md) and [STARAPIClient/README.md](../STARAPIClient/README.md). diff --git a/OASIS Omniverse/Docs/GettingStarted_Mac.md b/OASIS Omniverse/Docs/GettingStarted_Mac.md new file mode 100644 index 000000000..07c6331b2 --- /dev/null +++ b/OASIS Omniverse/Docs/GettingStarted_Mac.md @@ -0,0 +1,223 @@ +# Getting Started — macOS + +This guide walks you through building and running **ODOOM**, **OQuake**, and **STARAPIClient** on **macOS** (Intel and Apple Silicon). ODOOM and OQuake also support [Windows](GettingStarted_Windows.md) and [Linux](GettingStarted_Linux.md). + +--- + +## 1. Prerequisites + +Install the following (using [Homebrew](https://brew.sh/) if not already installed). + +**One-time install (ODOOM + OQuake + STARAPIClient NativeAOT, all deps):** + +```bash +# Install Homebrew (if needed): /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" + +brew install pkg-config cmake dotnet@8 sdl2 glib gtk+3 libvpx meson ninja vulkan-headers molten-vk python3 powershell +``` + +Xcode Command Line Tools (or full Xcode) provide `clang` for NativeAOT; install with `xcode-select --install` if needed. If the STARAPIClient NativeAOT build fails to find the linker, set (e.g. in `~/.zshrc` or `~/.bash_profile`): + +```bash +export DOTNET_CLANG_PATH=$(which clang) +export DOTNET_LINKER_PATH=$(which ld) # or path to ld64 on macOS +``` + +**Or install in groups:** + +```bash +# Build tools and .NET +brew install pkg-config cmake dotnet@8 + +# ODOOM/UZDoom: SDL2, ZMusic/fluidsynth (glib, GTK), VPX (WebM) +brew install sdl2 glib gtk+3 libvpx + +# Optional: PowerShell Core (for UZDoom/vkQuake patch scripts) +brew install powershell + +# For OQuake: Meson, Ninja, Vulkan +brew install meson ninja vulkan-headers molten-vk + +# Python 3 (for ODOOM face pk3 script) +brew install python3 +``` + +| Tool | Purpose | +|------|----------| +| **.NET 8 SDK** | Build STARAPIClient (NativeAOT) for osx-x64 or osx-arm64 | +| **pkg-config** | Required by UZDoom CMake (SDL2, etc.) | +| **sdl2, glib, gtk+3, libvpx** | UZDoom/ODOOM (SDL2, ZMusic/fluidsynth, VPX) | +| **CMake** | Configure and build UZDoom | +| **PowerShell Core (pwsh)** | Run patch scripts (optional) | +| **Meson, Ninja** | Build vkQuake | +| **Vulkan / MoltenVK** | Build and run vkQuake on macOS | +| **Python 3** | ODOOM `create_odoom_face_pk3.py` | + +On **Apple Silicon (M1/M2/M3)**, .NET and the STAR API build for **osx-arm64** automatically when you run the scripts. + +--- + +## 2. Clone repositories + +Use a common parent (e.g. `~/Source`). Scripts default to `$HOME/Source/`. + +```bash +mkdir -p ~/Source +cd ~/Source + +git clone OASIS-master +# Recommended: OASIS forks (upstream UZDoom / vkQuake; see DEVELOPER_ONBOARDING.md) +git clone https://github.com/NextGenSoftwareUK/ODOOM.git UZDoom +git clone https://github.com/NextGenSoftwareUK/OQUAKE.git vkQuake +git clone quake-rerelease-qc +``` + +Replace the clone URLs with your actual OASIS and quake-rerelease-qc repos. + +--- + +## 3. Build STARAPIClient (shared library for ODOOM & OQuake) + +STARAPIClient is built and deployed automatically when you run the ODOOM or OQuake build scripts. To build or deploy it alone: + +```bash +cd "/path/to/OASIS-master/OASIS Omniverse" +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh +``` + +The script detects macOS and builds for **osx-arm64** (Apple Silicon) or **osx-x64** (Intel). It copies `libstar_api.dylib` (or `star_api.dylib`) and `star_api.h` into the ODOOM and OQuake folders. + +Force a full rebuild: + +```bash +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -ForceBuild +``` + +Override runtime explicitly: + +```bash +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -Runtime osx-arm64 +# or +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -Runtime osx-x64 +``` + +--- + +## 4. Build ODOOM + +1. Go to ODOOM: + + ```bash + cd "/path/to/OASIS-master/OASIS Omniverse/ODOOM" + ``` + +2. Set `UZDOOM_SRC` if UZDoom is not in `$HOME/Source/UZDoom`: + + ```bash + export UZDOOM_SRC=~/Source/UZDoom + ``` + +3. Build: + + ```bash + chmod +x BUILD_ODOOM.sh RUN_ODOOM.sh + ./BUILD_ODOOM.sh + ``` + +4. Put **doom2.wad** in `ODOOM/build/` (or next to the ODOOM binary). + +**Run ODOOM:** + +```bash +./RUN_ODOOM.sh +``` + +Or build and run: + +```bash +./BUILD_ODOOM.sh run +``` + +**Options:** + +- `./BUILD_ODOOM.sh nosprites` — Skip sprite regeneration. + +--- + +## 5. Build OQuake + +1. Ensure you have **Quake game data**. On macOS, Steam often installs to: + `~/Library/Application Support/Steam/steamapps/common/Quake` + (with `id1/pak0.pak`, `pak1.pak`). The scripts use this path by default. + +2. Go to OQuake: + + ```bash + cd "/path/to/OASIS-master/OASIS Omniverse/OQuake" + ``` + +3. Set paths if needed (defaults are for macOS): + + ```bash + export QUAKE_SRC=~/Source/quake-rerelease-qc + export VKQUAKE_SRC=~/Source/vkQuake + export OQUAKE_BASEDIR="$HOME/Library/Application Support/Steam/steamapps/common/Quake" + ``` + +4. Build: + + ```bash + chmod +x BUILD_OQUAKE.sh RUN_OQUAKE.sh + ./BUILD_OQUAKE.sh + ``` + +5. Run: + + ```bash + ./RUN_OQUAKE.sh + ``` + +Or build and run: + +```bash +./BUILD_OQUAKE.sh run +``` + +--- + +## 6. Environment variables + +| Variable | Default (macOS) | Description | +|----------|------------------|-------------| +| **UZDOOM_SRC** | `$HOME/Source/UZDoom` | UZDoom source tree | +| **QUAKE_SRC** | `$HOME/Source/quake-rerelease-qc` | QuakeC source tree | +| **VKQUAKE_SRC** | `$HOME/Source/vkQuake` | vkQuake source tree | +| **OQUAKE_BASEDIR** | `$HOME/Library/Application Support/Steam/steamapps/common/Quake` | Quake game data (id1, paks) | +| **STAR_USERNAME** / **STAR_PASSWORD** or **STAR_API_KEY** / **STAR_AVATAR_ID** | — | OASIS auth (optional) | + +--- + +## 7. Scripts summary + +| Script | Purpose | +|--------|--------| +| `ODOOM/BUILD_ODOOM.sh` | Build ODOOM (Linux/macOS). Options: `run`, `nosprites`. | +| `ODOOM/RUN_ODOOM.sh` | Run ODOOM (builds if missing). | +| `OQuake/BUILD_OQUAKE.sh` | Build OQuake (Linux/macOS). Options: `run`, `batch`. | +| `OQuake/RUN_OQUAKE.sh` | Run OQuake (builds if missing). | +| `STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` | Build and deploy STAR API for current OS (Linux or macOS). Options: `-ForceBuild`, `-Runtime osx-arm64|osx-x64|linux-x64`. | + +--- + +## 8. Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"UZDoom source not found"** | Set `UZDOOM_SRC` or clone UZDoom to `~/Source/UZDoom`. | +| **"libstar_api.dylib missing"** | Run `./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` from OASIS Omniverse. | +| **"pwsh not found"** | Install PowerShell Core (`brew install powershell`) or patch UZDoom/vkQuake manually. | +| **UZDoom/vkQuake build fails** | Ensure CMake, Meson, Ninja, and Vulkan/MoltenVK are installed. On Apple Silicon, use the arm64 SDKs. | +| **OQuake can't find game data** | Set `OQUAKE_BASEDIR` to your Quake install (e.g. Steam path above). | +| **NativeAOT or .NET errors on M1/M2** | Use the latest .NET 8 SDK; the script should select **osx-arm64** automatically. | + +For more detail, see [STARAPIClient/README.md](../STARAPIClient/README.md) and the main [README.md](../README.md). diff --git a/OASIS Omniverse/Docs/GettingStarted_Windows.md b/OASIS Omniverse/Docs/GettingStarted_Windows.md new file mode 100644 index 000000000..137a2c832 --- /dev/null +++ b/OASIS Omniverse/Docs/GettingStarted_Windows.md @@ -0,0 +1,195 @@ +# Getting Started — Windows + +This guide walks you through building and running **ODOOM**, **OQuake**, and **STARAPIClient** on **Windows**. ODOOM and OQuake also support [Linux](GettingStarted_Linux.md) and [macOS](GettingStarted_Mac.md). + +--- + +## 1. Prerequisites + +Install the following (if not already installed): + +| Tool | Purpose | Where to get it | +|------|----------|------------------| +| **Visual Studio 2022** | Build UZDoom, vkQuake; C++ workload | [Visual Studio](https://visualstudio.microsoft.com/) — include "Desktop development with C++" | +| **.NET 8 SDK** | Build STARAPIClient (NativeAOT) | [.NET Downloads](https://dotnet.microsoft.com/download/dotnet/8.0) | +| **CMake** | Configure UZDoom | [cmake.org](https://cmake.org/download/) or via Visual Studio | +| **PowerShell** | Run patch and deploy scripts | Built-in (Windows PowerShell 5.1 or PowerShell Core 7+) | +| **Python 3** | ODOOM face pk3, optional sprite scripts | [python.org](https://www.python.org/downloads/) | +| **Vulkan SDK** | Build vkQuake | [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) | +| **Git** | Clone repositories | [git-scm.com](https://git-scm.com/) | + +Optional for ODOOM sprites/editor: + +- **Ultimate Doom Builder** (for sprite generation and map editing) +- **Quake** (Steam or GOG) — for PAK0/PAK1 when generating OQuake sprites in ODOOM + +--- + +## 2. Clone repositories + +Use a single parent folder (e.g. `C:\Source\`). The batch files expect these paths by default; you can edit the scripts to use your own. + +```cmd +mkdir C:\Source +cd C:\Source + +git clone OASIS-master +# Recommended: OASIS forks (upstream UZDoom / vkQuake; see DEVELOPER_ONBOARDING.md) +git clone https://github.com/NextGenSoftwareUK/ODOOM.git UZDoom +git clone https://github.com/NextGenSoftwareUK/OQUAKE.git vkQuake +git clone quake-rerelease-qc +``` + +Replace `` and `` with your actual repo URLs. + +--- + +## 3. Build STARAPIClient (shared library for ODOOM & OQuake) + +STARAPIClient is built and deployed automatically when you build ODOOM or OQuake. To build or deploy it alone: + +1. Open **Command Prompt** or **PowerShell**. +2. Go to the OASIS Omniverse folder: + + ```cmd + cd C:\Source\OASIS-master\OASIS Omniverse + ``` + +3. Run: + + ```cmd + BUILD_AND_DEPLOY_STAR_CLIENT.bat + ``` + + This publishes the STAR API for **win-x64** and copies `star_api.dll`, `star_api.lib`, and `star_api.h` into the ODOOM and OQuake folders. + + To force a full rebuild: + + ```cmd + powershell -ExecutionPolicy Bypass -File "STARAPIClient\Scripts\publish_and_deploy_star_api.ps1" -ForceBuild + ``` + +--- + +## 4. Build ODOOM + +1. Open **Developer Command Prompt for VS 2022** (or **x64 Native Tools Command Prompt**). +2. Go to ODOOM: + + ```cmd + cd C:\Source\OASIS-master\OASIS Omniverse\ODOOM + ``` + +3. Run: + + ```cmd + "BUILD ODOOM.bat" + ``` + + When prompted: + - **Full clean/rebuild [C] or incremental [I]?** — Choose **I** for a normal build (or **C** for a clean rebuild). + - **Regenerate sprites/icons [Y/N]?** — Choose **Y** if you have Ultimate Doom Builder and Quake PAKs and want OQuake keys/monsters in Doom; otherwise **N** for a faster build. + +4. When the build finishes, the game is at: + + `ODOOM\build\ODOOM.exe` + +5. Put **doom2.wad** in the `ODOOM\build` folder (or same folder as ODOOM.exe). + +**Run ODOOM:** + +```cmd +"RUN ODOOM.bat" +``` + +Or double‑click `RUN ODOOM.bat`. It will build first if needed, then launch. + +**Options:** + +- `BUILD ODOOM.bat run` — Incremental build and launch (no prompts). +- `BUILD ODOOM.bat nosprites` — Skip sprite/icon regeneration. + +--- + +## 5. Build OQuake + +1. Ensure **Vulkan SDK** is installed and that you have **Quake game data** (e.g. Steam: `C:\Program Files (x86)\Steam\steamapps\common\Quake` with `id1\pak0.pak`, `pak1.pak`). +2. Open **Developer Command Prompt for VS 2022**. +3. Go to OQuake: + + ```cmd + cd C:\Source\OASIS-master\OASIS Omniverse\OQuake + ``` + +4. Run: + + ```cmd + BUILD_OQUAKE.bat + ``` + + Choose **I** for incremental (or **C** for full clean) when asked. + +5. Output is at: + + `OQuake\build\OQUAKE.exe` + +**Run OQuake:** + +```cmd +RUN OQUAKE.bat +``` + +Or: + +```cmd +BUILD_OQUAKE.bat run +``` + +The batch file uses the default Quake path; edit the script if your Quake install is elsewhere. + +--- + +## 6. Environment variables (optional) + +For OASIS auth (cross-game login): + +- **STAR_USERNAME** and **STAR_PASSWORD**, or +- **STAR_API_KEY** and **STAR_AVATAR_ID** + +Set them in the environment or in your config (e.g. `oasisstar.json`). + +--- + +## 7. Custom paths + +If your clones are not under `C:\Source\`: + +- **ODOOM:** Edit `ODOOM\BUILD ODOOM.bat` and set `UZDOOM_SRC`, and optionally `QUAKE_PAK0` / `QUAKE_PAK1` for sprite generation. +- **OQuake:** Edit `OQuake\BUILD_OQUAKE.bat` and set `QUAKE_SRC`, `VKQUAKE_SRC`, and the Quake install path if needed. + +--- + +## 8. Build everything (no prompts) + +From `OASIS Omniverse`: + +```cmd +BUILD EVERYTHING.bat +``` + +This builds and deploys STARAPIClient, then builds ODOOM and OQuake with no prompts and does not launch. Use `RUN ODOOM.bat` and `RUN OQUAKE.bat` to run the games. + +--- + +## 9. Troubleshooting + +| Issue | What to do | +|-------|------------| +| **"UZDoom source not found"** | Set `UZDOOM_SRC` in `BUILD ODOOM.bat` to your UZDoom clone path. | +| **"star_api.dll not found"** | Run `BUILD_AND_DEPLOY_STAR_CLIENT.bat` from `OASIS Omniverse` first. | +| **"Vulkan SDK not found"** | Install Vulkan SDK and restart the command prompt. | +| **CMake or MSBuild errors** | Use **Developer Command Prompt for VS 2022** (or x64 Native Tools). | +| **Missing doom2.wad** | Copy `doom2.wad` into `ODOOM\build\`. | +| **OQuake can't find game data** | Edit `RUN OQUAKE.bat` / `BUILD_OQUAKE.bat` and set the Quake install path. | + +For more detail, see [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md), [ODOOM/WINDOWS_INTEGRATION.md](../ODOOM/WINDOWS_INTEGRATION.md), and [STARAPIClient/README.md](../STARAPIClient/README.md). diff --git a/OASIS Omniverse/Docs/INTEGRATION_GUIDE.md b/OASIS Omniverse/Docs/INTEGRATION_GUIDE.md new file mode 100644 index 000000000..f1876bb86 --- /dev/null +++ b/OASIS Omniverse/Docs/INTEGRATION_GUIDE.md @@ -0,0 +1,457 @@ +# OASIS STAR API – Game Integration Guide + +## Overview + +This guide describes how **ODOOM** and **OQuake** (and other games) integrate with the OASIS STAR API for cross-game item sharing, quests, and avatar/SSO. For setup (repos, tools, build, config), use **[DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md)**. + +**Architecture principle:** The **C# STARAPIClient does all the heavy lifting** (HTTP, caching, queuing, mint + add_item, background workers) so integration is **generic** and **minimal**. Games only call a small C API (`star_api_*` and optionally `star_sync_*`); they do not implement API threads, sync logic, or inventory merging. This makes it quicker and easier to port other games. See **[ARCHITECTURE.md](ARCHITECTURE.md)** for the full design, layer diagram, and porting checklist. + +## Table of Contents + +1. [Architecture Overview](#architecture-overview) +2. [Phase 1: Cross-Game Item Sharing](#phase-1-cross-game-item-sharing) +3. [Phase 2: Multi-Game Quests](#phase-2-multi-game-quests) +4. [Inventory NFT minting](#inventory-nft-minting) +5. [Future: NFT Boss Collection](#future-nft-boss-collection) +6. [Setup Instructions](#setup-instructions) +7. [API Reference](#api-reference) +8. [Troubleshooting](#troubleshooting) + +## Architecture Overview + +Games call the C API; the **C# STARAPIClient** implements it and performs all HTTP, caching, and background work (add_item queue, pickup-with-mint, use_item, etc.). See **[ARCHITECTURE.md](ARCHITECTURE.md)** for the full client-centric design and minimal-hooks porting guide. + +``` +┌─────────────────────────────────────────────────────────────┐ +│ Game Engines (C/C++) │ +│ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ │ +│ │ ODOOM │ │ OQuake │ │ Doom II │ │ Others │ │ +│ │ (UZDoom) │ │(vkQuake) │ │ │ │ │ │ +│ └────┬─────┘ └────┬─────┘ └────┬─────┘ └────┬─────┘ │ +└───────┼─────────────┼─────────────┼─────────────┼───────────┘ + │ │ │ │ + └─────────────┴─────────────┴─────────────┘ + │ + ┌─────────────▼─────────────┐ + │ STARAPIClient (C#) │ + │ Cache, queues, workers │ + │ Mint + add_item in C# │ + └─────────────┬─────────────┘ + │ + ┌────────────┴────────────┐ + │ │ +┌────────▼────────┐ ┌───────────▼─────────┐ +│ OASIS API │ │ OASIS STAR API │ +│ (WEB4) │ │ (WEB5) │ +│ Avatar / SSO │ │ Inventory • Quests │ +│ NFT mint │ │ REST/HTTP │ +└─────────────────┘ └─────────────────────┘ +``` + +## Phase 1: Cross-Game Item Sharing + +### Goal + +Enable players to collect items (keycards, keys) in one game and use them in another game. + +**Powerups & weapons (design):** canonical Doom ↔ Quake mappings and implementation phases live in **[CROSS_GAME_POWERUP_WEAPON_MAP.md](CROSS_GAME_POWERUP_WEAPON_MAP.md)** (start with powerups; weapons TBD). + +### Implementation Steps + +#### 1. Item Collection Tracking + +When a player picks up an item in-game, it's automatically added to their STAR API inventory: + +```c +// In Doom: Player picks up red keycard +Doom_STAR_OnKeycardPickup(1); // Adds to STAR API + +// In Quake: Player picks up silver key +Quake_STAR_OnKeyPickup("silver_key"); // Adds to STAR API +``` + +#### 2. Cross-Game Item Usage + +When a player tries to use an item (e.g., open a door), the game checks both local and cross-game inventory. The **local inventory cache** lives in the **STAR API client** (STARAPIClient): `star_api_get_inventory`, `star_api_has_item`, and `star_api_use_item` use the client’s cache first and only hit the API when the cache is null or the item is not found. Games (ODOOM, OQuake, etc.) can call these APIs directly; no need to keep a separate game-side inventory list for door/has/use. See STARAPIClient README for “STARAPIClient vs star_sync” and “Local inventory cache”. + +```c +// In Quake: Check if player can open door +bool can_open = Quake_STAR_CheckDoorAccess("door_123", "silver_key"); +// This checks: +// 1. Local Quake inventory +// 2. STAR API inventory (from Doom, etc.) +// 3. Compatible items (e.g., Doom red keycard = Quake silver key) +``` + +#### 3. Item Mapping + +Items from different games can be mapped to each other for compatibility: + +```json +{ + "itemMappings": { + "doom": { + "red_keycard": { + "compatibleGames": ["quake"], + "quakeEquivalent": "silver_key" + } + } + } +} +``` + +### Example Flow + +1. **Player in Doom:** + - Picks up red keycard + - `Doom_STAR_OnKeycardPickup(1)` called + - Red keycard added to STAR API inventory + +2. **Player in Quake:** + - Approaches door requiring silver key + - Quake checks local inventory (not found) + - Quake checks STAR API: `star_api_has_item("red_keycard")` → true + - Door opens using Doom's red keycard! + +## Phase 2: Multi-Game Quests + +### Goal + +Create quests that span multiple games, requiring players to complete objectives in different games. + +### Implementation + +#### 1. Quest Definition + +```json +{ + "name": "Cross-Dimensional Keycard Hunt", + "description": "Collect keycards from multiple dimensions", + "objectives": [ + { + "game": "doom", + "item": "red_keycard", + "description": "Collect red keycard in Doom" + }, + { + "game": "quake", + "item": "silver_key", + "description": "Collect silver key in Quake" + } + ], + "reward": { + "type": "special_item", + "name": "master_keycard", + "description": "Opens all doors in all games" + } +} +``` + +#### 2. Quest Tracking + +```c +// Check quest progress +bool objective1_complete = star_api_is_quest_objective_complete( + "cross_dimensional_keycard_hunt", + "doom_red_keycard" +); + +// When objective completed +if (objective1_complete && objective2_complete) { + // Quest complete! Give reward + star_api_add_item("master_keycard", "Master Keycard", "Quest Reward", "SpecialItem"); +} +``` + +### Example Quest Flow + +1. **Quest Started:** + - Player accepts "Cross-Dimensional Keycard Hunt" quest + - Quest stored in STAR API + +2. **Objective 1 (Doom):** + - Player collects red keycard in Doom + - Objective marked complete in STAR API + +3. **Objective 2 (Quake):** + - Player collects silver key in Quake + - Objective marked complete in STAR API + +4. **Quest Complete:** + - All objectives complete + - Master keycard reward given + - Available in all games! + +## Inventory NFT minting + +When enabled in **oasisstar.json** (ODOOM and OQuake), collecting items can **mint an NFT** (WEB4 NFTHolon) and attach it to the inventory item. Config keys: + +- **mint_weapons**, **mint_armor**, **mint_powerups**, **mint_keys** – Set to `1` to mint when collecting that category; `0` to disable. +- **nft_provider** – Provider name (e.g. `SolanaOASIS`). + +The **game** calls `star_api_queue_pickup_with_mint` when mint is on for the item type; the **C# client** performs the mint (WEB4 OASIS API) and add_item in the background (no blocking in the game). In the in-game inventory popup, minted items show **[NFT]** and can be grouped separately. See [ARCHITECTURE.md](ARCHITECTURE.md) for the client-centric design. + +## Future: NFT Boss Collection + +### Goal + +Enable players to collect bosses as NFTs in one game and deploy them as allies in another game. + +### Concept + +1. **Monster/Boss Collection:** + ```c + // Player defeats monster/boss in Doom + star_api_create_monster_nft( + "cyberdemon", + "Cyberdemon from Doom", + monster_stats, + monster_model_data + ); + ``` + +2. **Boss Deployment:** + ```c + // Player deploys boss in Quake + bool deployed = star_api_deploy_boss_nft( + "cyberdemon_nft_id", + "quake_level_1" + ); + + if (deployed) { + // Spawn boss as ally in Quake + SpawnAllyBoss("cyberdemon", boss_stats); + } + ``` + +### NFT Structure + +```json +{ + "nftId": "cyberdemon_12345", + "name": "Cyberdemon", + "description": "Defeated in Doom E1M8", + "gameSource": "doom", + "stats": { + "health": 4000, + "damage": 100, + "speed": 50 + }, + "modelData": "...", + "collectedAt": "2024-01-15T10:30:00Z" +} +``` + +## Setup Instructions + +### Prerequisites + +1. **STAR API Access:** + - Get API key from OASIS platform + - Get Avatar ID for player identification + - Ensure network access to STAR API + +2. **Build Tools:** + - C/C++ compiler (GCC, Clang, MSVC) + - CMake 3.10+ + - On Linux/Mac: libcurl development libraries + - On Windows: Windows SDK (for WinHTTP) + +### Step 1: Build STAR API client (STARAPIClient) + +ODOOM and OQuake use **STARAPIClient** only. Build from OASIS repo root: + +```powershell +dotnet publish "OASIS Omniverse/STARAPIClient/STARAPIClient.csproj" -c Release -r win-x64 -p:PublishAot=true -p:SelfContained=true -p:NoWarn=NU1605 +``` + +Or use the game build scripts (`BUILD ODOOM.bat` / `BUILD_OQUAKE.bat`), which use or build STARAPIClient. Do not use NativeWrapper. + +### Step 2: Configure API Credentials + +Set environment variables: + +```bash +export STAR_API_KEY="your_api_key_here" +export STAR_AVATAR_ID="your_avatar_id_here" +``` + +Or edit `Config/star_api_config.json`: + +```json +{ + "starApiBaseUrl": "https://star-api.oasisplatform.world/api", + "apiKey": "your_api_key_here", + "avatarId": "your_avatar_id_here" +} +``` + +### Step 3: Integrate into Game + +Follow game-specific integration guides: +- [Doom Integration Guide](Doom/README.md) +- [Quake Integration Guide](Quake/README.md) + +### Step 4: Test Integration + +1. Start game with STAR API integration +2. Collect an item (e.g., keycard) +3. Verify item appears in STAR API inventory +4. Start another game +5. Verify item is accessible in second game + +## API Reference + +### C/C++ API + +#### Initialization + +```c +star_api_config_t config = { + .base_url = "https://star-api.oasisplatform.world/api", + .api_key = "your_api_key", + .avatar_id = "your_avatar_id", + .timeout_seconds = 10 +}; + +star_api_result_t result = star_api_init(&config); +``` + +#### Check for Item + +```c +bool has_item = star_api_has_item("red_keycard"); +``` + +#### Add Item + +```c +star_api_result_t result = star_api_add_item( + "red_keycard", + "Red Keycard - Opens red doors", + "Doom", + "KeyItem" +); +``` + +#### Use Item + +```c +bool used = star_api_use_item("red_keycard", "door_123"); +``` + +#### Get Inventory + +```c +star_item_list_t* inventory = NULL; +star_api_result_t result = star_api_get_inventory(&inventory); + +if (result == STAR_API_SUCCESS) { + for (size_t i = 0; i < inventory->count; i++) { + printf("Item: %s\n", inventory->items[i].name); + } + star_api_free_item_list(inventory); +} +``` + +### C# API + +See `STARAPIClient/GameIntegrationClient.cs` for full C# API documentation. + +## Troubleshooting + +### Common Issues + +#### 1. STAR API Not Initializing + +**Symptoms:** `star_api_init()` returns error + +**Solutions:** +- Verify `STAR_API_KEY` and `STAR_AVATAR_ID` are set +- Check network connectivity to STAR API +- Verify API key is valid +- Check firewall settings + +#### 2. Items Not Appearing in Cross-Game Inventory + +**Symptoms:** Item collected but not visible in other game + +**Solutions:** +- Check console output for API errors +- Verify item name matches between games +- Check STAR API logs +- Ensure API call succeeded (check return value) + +#### 3. Doors Not Opening with Cross-Game Keys + +**Symptoms:** Has keycard but door won't open + +**Solutions:** +- Verify `star_api_has_item()` returns true +- Check door access logic is properly integrated +- Verify keycard name matches +- Check item mapping configuration + +#### 4. Network Timeouts + +**Symptoms:** API calls timeout + +**Solutions:** +- Increase timeout in config +- Check network connectivity +- Verify STAR API is accessible +- Check for proxy/firewall issues + +### Debug Mode + +Enable debug logging: + +```c +// Set log level +star_api_set_log_level(STAR_API_LOG_DEBUG); + +// Check last error +const char* error = star_api_get_last_error(); +printf("Last error: %s\n", error); +``` + +## Best Practices + +1. **Error Handling:** + - Always check return values + - Handle network failures gracefully + - Fall back to local-only mode if API unavailable + +2. **Performance:** + - Cache inventory locally + - Batch API calls when possible + - Use async callbacks for non-blocking operations + +3. **Security:** + - Never hardcode API keys + - Use environment variables or secure config files + - Validate all API responses + +4. **Item Naming:** + - Use consistent naming conventions + - Document item mappings + - Use descriptive names + +## Next steps + +1. **Setup:** Use [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md) to clone repos, install tools, and build ODOOM/OQuake. +2. **Phase 1:** Build and run ODOOM and OQuake; test cross-game item sharing (keycards, keys, ammo). +3. **Phase 2:** Use the quest system; see [PHASE2_QUEST_SYSTEM.md](PHASE2_QUEST_SYSTEM.md). +4. **Phase 3:** NFT boss collection (foundation in place). + +## Support + +- **Setup and build:** [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md), [ODOOM/README.md](../ODOOM/README.md), [OQuake/README.md](../OQuake/README.md), [STARAPIClient/README.md](../STARAPIClient/README.md) +- **Troubleshooting:** Game-specific WINDOWS_INTEGRATION.md files; STAR API logs (e.g. `star_api.log` in game exe folder) + +## License + +This integration follows the same license as the OASIS project. + + + diff --git a/OASIS Omniverse/Docs/LINUX_BUILD.md b/OASIS Omniverse/Docs/LINUX_BUILD.md new file mode 100644 index 000000000..4d640982e --- /dev/null +++ b/OASIS Omniverse/Docs/LINUX_BUILD.md @@ -0,0 +1,97 @@ +# Building ODOOM and OQuake on Linux and macOS + +Unix (Linux and macOS) equivalents of the Windows batch files **BUILD ODOOM.bat** and **BUILD_OQUAKE.bat**. For a full step-by-step guide, see **[GettingStarted_Linux.md](GettingStarted_Linux.md)** or **[GettingStarted_Mac.md](GettingStarted_Mac.md)**. + +## Quick start + +From the **OASIS Omniverse** directory (or from the game folders): + +```bash +# Build and run ODOOM (UZDoom + OASIS) +cd "OASIS Omniverse/ODOOM" +./BUILD_ODOOM.sh # build only +./BUILD_ODOOM.sh run # build and launch +./RUN_ODOOM.sh # run (builds if needed) + +# Build and run OQuake (vkQuake + OASIS) +cd "OASIS Omniverse/OQuake" +./BUILD_OQUAKE.sh # build only +./BUILD_OQUAKE.sh run # build and launch +./RUN_OQUAKE.sh # run (builds if needed) +``` + +## Prerequisites + +### All + +- **.NET 8 SDK** – for building STARAPIClient (NativeAOT). +- **PowerShell Core (pwsh)** – optional but recommended; used to patch UZDoom and vkQuake. Install: `sudo apt install powershell` or from [PowerShell GitHub](https://github.com/PowerShell/PowerShell). +- **CMake, build-essential** – for UZDoom and vkQuake. + +### ODOOM + +- **UZDoom source (`UZDOOM_SRC`)** – **Recommended:** clone **[NextGenSoftwareUK/ODOOM](https://github.com/NextGenSoftwareUK/ODOOM)** (OASIS fork of UZDoom) to e.g. `$HOME/Source/UZDoom`. Upstream [UZDoom](https://github.com/UZDoom/UZDoom) works only if build scripts successfully copy/patch integration from this repo. +- Set `UZDOOM_SRC` if your path is different: + ```bash + export UZDOOM_SRC=/path/to/UZDoom + ./BUILD_ODOOM.sh + ``` +- **Python 3** – for `create_odoom_face_pk3.py` (optional). +- Put **doom2.wad** in `ODOOM/build/` (or same directory as the ODOOM binary). + +### OQuake + +- **quake-rerelease-qc** – QuakeC source tree at e.g. `$HOME/Source/quake-rerelease-qc`. Set `QUAKE_SRC` if needed. +- **vkQuake (`VKQUAKE_SRC`)** – **Recommended:** clone **[NextGenSoftwareUK/OQUAKE](https://github.com/NextGenSoftwareUK/OQUAKE)** (OASIS fork of vkQuake) to e.g. `$HOME/Source/vkQuake`. Set `VKQUAKE_SRC` if needed. Upstream [vkQuake](https://github.com/Novum/vkQuake) is supported only via copy/patch from this repo. +- **Meson and Ninja** – `sudo apt install meson ninja-build` (or equivalent). +- **Vulkan SDK** – required to build vkQuake. +- **Quake game data** – id1 with pak0.pak, pak1.pak. Set `OQUAKE_BASEDIR` to your Quake install (e.g. Steam: `$HOME/.steam/steam/steamapps/common/Quake`). + +## STAR API (shared library) + +The **STARAPIClient** is built and deployed automatically when you run either game’s build script. To build and deploy it alone (e.g. for development): + +```bash +cd "OASIS Omniverse" +# Linux and macOS (auto-detects OS and architecture): +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh +# Optional: force rebuild +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -ForceBuild +# macOS: override runtime (e.g. osx-arm64 or osx-x64) +./STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -Runtime osx-arm64 +``` + +On **Linux** the client produces **libstar_api.so** (or **star_api.so**). On **macOS** it produces **libstar_api.dylib** (or **star_api.dylib**). These are copied into the ODOOM and OQuake folders and into their `build` output. + +## Environment variables + +| Variable | Default (example) | Description | +|--------------------|--------------------------------|--------------------------------| +| `UZDOOM_SRC` | `$HOME/Source/UZDoom` | UZDoom source tree | +| `QUAKE_SRC` | `$HOME/Source/quake-rerelease-qc` | QuakeC source | +| `VKQUAKE_SRC` | `$HOME/Source/vkQuake` | vkQuake source tree | +| `OQUAKE_BASEDIR` | Steam Quake path | Quake game data (id1, pak files) | +| `STAR_USERNAME` / `STAR_PASSWORD` or `STAR_API_KEY` / `STAR_AVATAR_ID` | – | OASIS auth (cross-game) | + +## Scripts summary + +| Script | Purpose | +|--------|--------| +| `ODOOM/BUILD_ODOOM.sh` | Build ODOOM (Linux/macOS). Options: `run`, `nosprites`. | +| `ODOOM/RUN_ODOOM.sh` | Run ODOOM (builds if missing). | +| `OQuake/BUILD_OQUAKE.sh` | Build OQuake (Linux/macOS). Options: `run`, `batch`. | +| `OQuake/RUN_OQUAKE.sh` | Run OQuake (builds if missing). | +| `STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` | Build and deploy STAR API for Linux or macOS (auto-detects). Options: `-ForceBuild`, `-Runtime`. | +| `STARAPIClient/Scripts/build-and-deploy-star-api-linux.sh` | Wrapper that calls the unix script (Linux). | + +## Sprites (ODOOM) + +The Windows build can regenerate OQuake key/monster sprites from Quake PAK files and PowerShell. On Linux, **BUILD_ODOOM.sh** does not run sprite generation by default. If the UZDoom tree already has the required sprites (e.g. from a Windows build or from copying a pre-patched tree), the build will succeed. Otherwise you may need to generate or copy sprites once; see the Windows **BUILD ODOOM.bat** and the `wadsrc/static/sprites` requirements (OQKGA0, OQKSA0, OQW1A0, OQH1A0, OQM1A1, etc.). + +## Troubleshooting + +- **“UZDoom source not found”** – Set `UZDOOM_SRC` or clone UZDoom to the default path. +- **“libstar_api.so missing”** – Run the STAR API deploy script; ensure .NET 8 and a successful `dotnet publish` for `linux-x64`. +- **“pwsh not found”** – Install PowerShell Core so the UZDoom/vkQuake patch scripts can run; or patch the engine manually (see Windows integration docs). +- **vkQuake build fails** – Install Vulkan SDK, meson, ninja; ensure `VKQUAKE_SRC` points at a full vkQuake clone. +- **OQuake can’t find game data** – Set `OQUAKE_BASEDIR` to the directory that contains the `id1` folder and pak files. diff --git a/OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md b/OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md new file mode 100644 index 000000000..94d45a670 --- /dev/null +++ b/OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md @@ -0,0 +1,67 @@ +# ODOOM quest list + STAR (how it is meant to work) + +This describes the **current, working** integration between the STAR native client (`star_api_get_top_level_quests_string`), C++ (`ODOOM_RefreshQuestCVars`), and ZScript (`odoom_inventory_popup.zs`). **Changing any of the invariants below without updating the rest of the pipeline is how scrolling and selection break.** + +## Files + +| Layer | File | +|--------|------| +| Serialized quest payload (top-level only) | `OASIS Omniverse/STARAPIClient/StarApiClient.cs` — `TryGetTopLevelQuestsCache` / `star_api_get_top_level_quests_string` | +| Push payload into engine CVars + tracker scan | `OASIS Omniverse/ODOOM/uzdoom_star_integration.cpp` — `ODOOM_RefreshQuestCVars` | +| UI, input, drawing | `OASIS Omniverse/ODOOM/odoom_inventory_popup.zs` | +| CVar declarations | `OASIS Omniverse/ODOOM/odoom_cvarinfo.txt` | + +## Wire format (same family as full quest list) + +- One line per record, newline-terminated. +- **Main list rows** (what the left column shows) are lines starting with **`Q\t`**. Fields include id, name, description, status, percent (ZScript expects at least 5–6 tab-separated fields; see popup code). +- Embedded objectives use **`O\t`** lines with **exactly six tab-separated fields after `O`:** `id`, `Title`, `Description`, `ProgressSummary`, `done` (`0` / `1`). Blocks may be separated with **`---`**. (STAR `SerializeQuestsForGame` is the reference.) +- The game uses **`star_api_get_top_level_quests_string`** so the **left list is parent quests only**; sub-quests are loaded for the detail panel via other `star_api_get_quest_*` calls from C++ (`ODOOM_RefreshQuestDetailCVars`). + +## C++: `ODOOM_RefreshQuestCVars` (critical behavior) + +1. **Native buffer** + Calls `star_api_get_top_level_quests_string` into a static buffer capped by **`ODOOM_QUEST_LIST_MAX_BYTES`** (currently 16 384). The API copies at most `buf_size - 1` bytes. + +2. **`odoom_quest_list` (string CVar)** + Engine string CVars have a **small fixed limit**. The code assigns only a prefix capped by **`ODOOM_QUEST_CVAR_MAX_BYTES`** (currently 4 096). + **It must never cut mid-line:** if the cap is hit, the assigned length is pulled back to the **last newline** in that prefix so every line in the CVar is complete. + +3. **`odoom_quest_count` (int CVar)** + Normally this is the number of **`Q\t`** lines found while scanning the **full** native buffer (`n` bytes). + **If the string assigned to `odoom_quest_list` is shorter than the full buffer** (`assignLen < n` because of the CVar cap), **`odoom_quest_count` must be recomputed** by counting **`Q\t` lines only inside the assigned prefix**. + That keeps “how many quests are in the list string” consistent with “what we actually pushed to the CVar” for any code or debugging that compares them. + +4. **Tracker** + Title / first incomplete objective for the tracked quest id are derived by scanning the **full** `questBuf` up to `n` (not just the CVar-truncated prefix), then other tracker lines may use `star_api_get_quest_tracker_objectives_string` / `star_api_get_quest_tracker_active_objective_index`. + +## ZScript: main quest popup + +- **Source of truth for rows** is **`odoom_quest_list`**: split by newlines, keep only lines whose prefix is **`Q\t`**. The ZScript **does not** read `odoom_quest_count` for drawing or scrolling; it uses the parsed lines + status filters. +- **Filters**: `odoom_quest_filter_not_started`, `odoom_quest_filter_in_progress`, `odoom_quest_filter_completed` (toggled with B / N / M while the popup is open). +- **Selection index** `questSelectedIndex` is an index into the **filtered** list, not the raw `Q\t` list. +- **Scroll CVar** `odoom_quest_scroll_offset` is read in `WorldTick` and updated on PgUp/PgDn/Home/End and when moving the selection. **`RenderOverlay` recomputes `drawOffset` from the selection**, keeps the cursor in view, and **writes `odoom_quest_scroll_offset` back** each frame while the quest popup is open. +- **Popup open**: ZScript sets `odoom_quest_popup_open`; C++ **does not** toggle it (same pattern as inventory). Q toggles the list; backspace closes when the detail popup is not open. + +## When C++ refreshes quest CVars + +Roughly: when the quest popup opens (immediate push + optional background refresh), every **60 frames** while the popup stays open, when a pending quest refresh flag is set, after **K** handling starts a quest, and in other tracker/profile hooks in `uzdoom_star_integration.cpp`. **Do not move refresh to a random tick phase** without checking both inventory capture order and ZScript expectations. + +## Invariants — do not break these + +1. **`odoom_quest_list` only contains complete lines** (truncate at newline before the CVar limit). +2. **If the CVar string is a truncated prefix of the native buffer, `odoom_quest_count` counts only `Q\t` lines in that prefix** (see `assignLen < n` branch in `ODOOM_RefreshQuestCVars`). +3. **ZScript builds the visible list only from `Q\t` lines** in `odoom_quest_list`; changing the serialization format requires coordinated changes in C# `SerializeQuestsForGame` and ZScript parsers. +4. **`odoom_quest_selected_id` is set every frame** from the current selection so C++ can handle **K** without relying on a one-frame CVar race. +5. **Scroll offset and selection**: changing `RenderOverlay` or `WorldTick` scroll logic for quests requires keeping **selection visible** and **CVar scroll** in sync (same class of bugs as inventory if one side is updated alone). + +## Scaling / known limits + +- If the serialized top-level list **exceeds `ODOOM_QUEST_LIST_MAX_BYTES`**, the native copy is **truncated**; quests beyond that will not appear until the buffer/API strategy is changed (e.g. larger buffer and/or windowed API). +- If the list **exceeds `ODOOM_QUEST_CVAR_MAX_BYTES`**, only a prefix of quests fits in `odoom_quest_list`; the **`assignLen < n` count logic** avoids a count/string mismatch for that prefix. **Scrolling cannot show quests that were never placed in the CVar string** — fixing that requires a different transport (windowed slice, larger CVar budget, or multiple CVars), not just ZScript tweaks. + +## Related + +- Inventory uses a similar pattern: total/filtered count + **windowed** lines under a byte cap (`ODOOM_PushInventoryToCVars`). Quest list is **string-based** from STAR serialization; keep behavior parallel only where it shares the same constraints (CVar size, scroll CVar, popup-open refresh). + +When touching this system, **grep** `ODOOM_RefreshQuestCVars`, `odoom_quest_list`, and `odoom_quest_scroll_offset` and read the surrounding block in both C++ and ZScript before merging. diff --git a/OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md b/OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md new file mode 100644 index 000000000..857cbb2d7 --- /dev/null +++ b/OASIS Omniverse/Docs/ODOOM_UZDoom_Build_Sync.md @@ -0,0 +1,113 @@ +# ODOOM vs UZDoom — why the timer, toggles, and quests “go in circles” + +## The core issue: two trees, one is canonical + +You maintain integration files under **`OASIS Omniverse/ODOOM/`** (this repo). +The **engine that actually runs** is built from **`UZDOOM_SRC`** (your UZDoom checkout, often `$HOME/Source/UZDoom`). + +Those are **not the same folder**. The build script **copies** from ODOOM into UZDoom before compile: + +| Canonical (edit here) | Copied to (what CMake compiles) | +|------------------------|----------------------------------| +| `ODOOM/odoom_inventory_popup.zs` | `$UZDOOM_SRC/wadsrc/static/zscript/ui/statusbar/odoom_inventory_popup.zs` | +| `ODOOM/uzdoom_star_integration.cpp` | `$UZDOOM_SRC/src/uzdoom_star_integration.cpp` | +| (+ other files listed in `BUILD_ODOOM.sh` / `BUILD ODOOM.bat`) | | + +If you change the ODOOM repo but **do not** run the copy step (full `BUILD_ODOOM.sh` / batch file, or at least the `cp` lines), the game you launch still uses **old** ZScript and **old** C++ from the UZDoom tree. + +**Symptom:** “I removed the right timer in the repo but it’s still on screen” → the running build never picked up your `.zs`. + +**Symptom:** “B/X/Z toggles don’t work” → the running binary is still linked with an old `uzdoom_star_integration.cpp` (or input path not rebuilt). + +## STAR native library must match `star_api.h` (no stale `star_api.so` / `star_api.dll`) + +The ODOOM binary is **dynamically linked** against functions declared in `OASIS Omniverse/STARAPIClient/star_api.h`. At launch, the loader resolves those symbols from **`star_api.so`** (Linux), **`star_api.dylib`** (macOS), or **`star_api.dll`** (Windows) on the library search path (typically **the same directory as the executable** in `ODOOM/build/`). + +**There is no optional code path for missing exports.** If `uzdoom_star_integration.cpp` calls `star_api_start_quest_then_set_active_objective` (or any newer export) but the `.so` next to the game was built from an **older** STARAPIClient, you get an immediate runtime error such as: + +`symbol lookup error: undefined symbol: star_api_start_quest_then_set_active_objective` + +That is not a bug in ODOOM logic — it means the **packaged native library is stale** relative to the header and C++ integration. + +### Why copies go stale + +- **Two artifacts:** the repo’s `STARAPIClient/star_api.h` and `uzdoom_star_integration.cpp` update in git, but **`ODOOM/build/star_api.so`** (or `ODOOM/star_api.so`) is only refreshed when you **publish STARAPIClient** and run **`BUILD_ODOOM.sh`** (or equivalent copy steps). +- **Hand-running the binary** from `ODOOM/build/` without a full script pass can pair a **new** `ODOOM` with an **old** `star_api.so` copied earlier. +- **Deleting only `ODOOM/build/`** does not rebuild the C# native library; redeploy STARAPIClient when exports change. + +### Required workflow when a new native export is added + +1. Add **`[UnmanagedCallersOnly]`** in `StarApiClient.cs`, declare it in **`star_api.h`**, and list it in **`star_api.def`** (Windows). +2. **Rebuild and deploy** the native library: + - Linux/macOS: `bash OASIS Omniverse/STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh -ForceBuild` + - Or: `BUILD_STAR_CLIENT=1 ./BUILD_ODOOM.sh` from `OASIS Omniverse/ODOOM` +3. Run **`BUILD_ODOOM.sh`** through packaging so **`ODOOM/build/`** contains the **same** `.so` the linker used. + +**Verification (automated):** `STARAPIClient/Scripts/build-and-deploy-star-api-unix.sh` maintains a **`REQUIRED_STAR_EXPORTS`** list. Before trusting “native library is up to date”, the script checks the **existing** `star_api.so` with `nm` / `objdump` / `readelf`. If any required symbol is missing, it **forces `dotnet publish`** even when file mtimes say “unchanged” (mtimes lie after `git pull`, checkout, or skew). **`BUILD_ODOOM.sh`** also refuses to continue without `nm`, `objdump`, or `readelf` so the check cannot be skipped silently. + +**When you add a new game-used native export:** add the symbol name to **`REQUIRED_STAR_EXPORTS`** in `build-and-deploy-star-api-unix.sh` and to the **`dumpbin /exports`** check list in `Scripts/publish_and_deploy_star_api.ps1` (Windows), or the skip logic can still ship a stale DLL. + +### Policy for agents and contributors + +- **Do not** add runtime optional resolution or “best effort” fallbacks for missing `star_api_*` symbols in ODOOM C++. +- **Do** treat “undefined symbol” at launch as **deploy/build drift**; rebuild STARAPIClient, redeploy, repackage ODOOM. +- General agent policy (no hacks / fallbacks for any subsystem): **`Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md`** and the top of **`AGENTS.md`**. + +## Where the “right timer” ZScript actually lives (why `cmake --build` sometimes changes nothing) + +The overlay is **not** read from `OASIS Omniverse/ODOOM/*.zs` at runtime. ZScript is **compiled into engine resource archives** (`.pk3` / similar) when UZDoom builds. Those archives are produced under **`$UZDOOM_SRC/build/`** (e.g. `uzdoom.pk3` and related files — exact names depend on the target). + +`BUILD_ODOOM.sh` then **copies** `*.pk3` from `$UZDOOM_SRC/build` into **`OASIS Omniverse/ODOOM/build/`** next to the staged `ODOOM` executable. + +So: + +- **Cleaning only CMake objects** (or “rebuild” without invalidating pk3 inputs) can leave an **old pk3** on disk. The game loads that → old HUD (right timer) persists. +- **Deleting only `OASIS Omniverse/ODOOM/build/`** removes the **staged** copy of the exe + pk3s. It does **not** remove the **source** of staleness: **`$UZDOOM_SRC/build/*.pk3`**. The next packaging step **re-copies** whatever pk3s are still in the UZDoom tree — if those are still old, the timer is still there. + +**Nuclear but reliable (ZScript + binary both refresh):** + +1. Copy integration: run the `cp` lines from `BUILD_ODOOM.sh` (or run the full script through the copy step). +2. Wipe the **UZDoom** CMake output: remove **`$UZDOOM_SRC/build`** entirely (or delete all **`*.pk3`** there plus run a clean rebuild). +3. Run **`BUILD_ODOOM.sh`** end-to-end so it configures, builds UZDoom, then **re-copies** fresh pk3 + `ODOOM` + `libstar_api.so` into **`ODOOM/build/`**. + +**Targeted (try first):** delete **`$UZDOOM_SRC/build/*.pk3`** (and any `game_*.ipk3` if present), then `cmake --build` again — if the build system still skips lump rebuild, fall back to deleting the whole **`$UZDOOM_SRC/build`** directory. + +## Why deleting `ODOOM/build` seemed to fix HUD but then quests “broke” + +`ODOOM/build/` is a **launch bundle**, not the compiler workspace. It should contain together: + +- The **`ODOOM`** executable (copy of `uzdoom`) +- **`*.pk3`** copied from `$UZDOOM_SRC/build` (ZScript + game data lumps) +- **`libstar_api.so`** / **`star_api.so`** next to the exe (Linux loader / `RUN_ODOOM.sh` expects this) + +If you **delete `ODOOM/build` without** running the full packaging step (or you only partially restore it): + +- **`RUN_ODOOM.sh`** may fall back to **`$UZDOOM_SRC/build/uzdoom`** — different cwd and pk3 layout; behaviour can change vs running from `ODOOM/build`. +- **`libstar_api.so`** may be missing next to the binary you actually run → STAR fails to load or loads wrong → **quests/inventory look “broken”** even though quest ZScript is fine. +- You can end up with a **new** `uzdoom` binary (new C++ / exports) paired with an **old** `libstar_api.so` (or the reverse) → native API mismatch → quest list and other STAR paths fail. + +**Rule:** Treat **`BUILD_ODOOM.sh` all the way through “Packaging output”** as one atomic step: STAR deploy → copy integration → build UZDoom → **copy pk3 + exe + STAR .so into `ODOOM/build/`**. Don’t hand-assemble `ODOOM/build` from random pieces. + +**`libstar_api.so` vs `star_api.so` (Linux):** The ODOOM binary’s ELF **`DT_NEEDED` is `libstar_api.so`**, while NativeAOT publishes **`star_api.so`**. Packaging must **`cp` fresh `star_api.so` → `libstar_api.so`** in **`ODOOM/build/`** every time. If you only refresh `star_api.so` in that folder but leave an older `libstar_api.so`, the loader uses the old file → **`undefined symbol`** for new exports even though `nm` on `star_api.so` looks fine. `RUN_ODOOM.sh` now re-syncs `libstar_api.so` from `star_api.so` whenever the latter exists. + +**Rule:** After changing quest API or `StarApiClient` exports, rebuild/deploy STAR and then rebuild ODOOM **in one coherent pass** (the official script does STAR deploy then copy then UZDoom build). + +## What to do (minimal checklist) + +1. Edit files in **`OASIS Omniverse/ODOOM/`** (and STARAPIClient if needed). +2. Run **`BUILD_ODOOM.sh`** (Linux/macOS) or **`BUILD ODOOM.bat`** (Windows) so the **install integration files** step runs — or manually run the same `cp` commands toward `$UZDOOM_SRC`. +3. Build UZDoom (the script does this; or your usual CMake step **after** the copy). +4. If ZScript still looks wrong, do a **clean** UZDoom build so `zscript` / `gzdoom.pk3` / ipk3 outputs are regenerated (incremental builds can occasionally leave you with odd states; a clean is heavier but deterministic). + +## Right-side level timer vs left (native) timer + +- The **duplicate** MM:SS on the **right** was drawn from **`RenderOverlay`** in `odoom_inventory_popup.zs`. Removing it **only affects the game** after that updated `.zs` is **copied and compiled** into the engine resources. +- A **left** clock (if present) comes from **native** status bar code in your **UZDoom** fork (e.g. `shared_sbar.cpp`), gated by `odoom_hud_show_timer`. That is separate from the ZScript overlay. + +## B / X / Z toggles + +Toggles are implemented in **`uzdoom_star_integration.cpp`** (raw key edge detection + `odoom_hud_show_*` CVars). They only behave as intended in the binary built from the **copied** `uzdoom_star_integration.cpp`. Stale config binding `B`/`X`/`Z` to old CCMDs can also cause double-toggles — use empty defaults from a fresh `defaultbind` pass or clear those binds in `gzdoom.ini`. + +## See also + +- `OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md` — quest list CVars and invariants (don’t “fix” scrolling by random rebuilds without sync). diff --git a/OASIS Omniverse/Docs/OGEngine_Overview.md b/OASIS Omniverse/Docs/OGEngine_Overview.md new file mode 100644 index 000000000..aa50f3809 --- /dev/null +++ b/OASIS Omniverse/Docs/OGEngine_Overview.md @@ -0,0 +1,174 @@ +# OGEngine — Omniverse Game Engine (users & developers) + +This document describes the **OGEngine**: the combined stack that powers cross-game quests, geo experiences, and STAR integrations. It is aimed at **end users** (what you can do) and **developers** (how the pieces connect and what to implement next). + +--- + +## 1. What is the OGEngine? + +**OGEngine** is not a single binary. It is the **contract and runtime** formed by: + +| Layer | Role | +|--------|------| +| **WEB4 — OASIS API** | Identity, avatar profile, persistence helpers (e.g. `ActiveQuestId` / `ActiveObjectiveId`), subscriptions, keys, data aggregation. Base URL: `oasis_api_url` in client config. | +| **WEB5 — STAR API** | Quest definitions, objectives, progress, GeoHotSpots, missions, STARNET holons. Source of truth for gameplay state the games sync to. Base URL: `star_api_url` / `Web5StarApiBaseUrl`. | +| **STARAPIClient** | Native (or managed) client that talks to WEB5, exposes **`star_api_*`** to games (OQuake, ODOOM, Our World, etc.), and merges quest progress locally. | + +Together, these three let **quests span games, apps, and the real world** while one avatar profile and one quest graph stay coherent. + +```mermaid +flowchart TB + subgraph web4 [WEB4 OASIS API] + A[Avatar / profile] + K[Keys / wallet helpers] + end + subgraph web5 [WEB5 STAR API] + Q[Quests / objectives] + G[GeoHotSpots] + M[Missions / STARNET holons] + end + subgraph client [STARAPIClient] + C[HTTP + cache] + ABI[star_api_* exports] + end + subgraph surfaces [Clients & surfaces] + CLI[STAR CLI] + OPortal[OPortal] + TG[Telegram / Discord / WhatsApp] + GAME[ODOOM / OQUAKE / Our World] + end + A <--> C + Q <--> C + G <--> C + C --> ABI + ABI --> GAME + CLI --> web5 + OPortal --> web4 + OPortal --> web5 +``` + +--- + +## 2. For users (short) + +- **Beam in** (STAR / OASIS) so your avatar is known to WEB4 and WEB5. +- **Start quests** in a game; progress is stored on **WEB5** and mirrored in the client cache. +- **GeoHotSpots** can mark real-world places: today **map / AR / VR / IR**; **media types** (audio, video, text, website links) are supported so that when you **arrive** at a hotspot (or trigger it in AR), the experience can **play media or show a link** (see developer section for rollout in each app). +- **Cross-app quests** (roadmap): objectives may point you to **another game**, **STAR CLI**, **OPortal**, **a website**, or **a chat** (Telegram, Discord, WhatsApp). You complete a step there (e.g. receive a code / finish a task) and return to unlock the next objective. + +--- + +## 3. For developers — stack details + +### 3.1 WEB4 (OASIS API) + +- Use for **avatar-scoped** fields that must survive sessions across devices: active quest pointers, preferences, etc. +- See repo docs: `Docs/Devs/API Documentation`, `INTEGRATION_GUIDE.md`, `COMBINED_API_OVERVIEW` (where linked). + +### 3.2 WEB5 (STAR API) + +- **Quests**: CRUD, start, complete objective, progress (`POST .../progress`), game-shaped DTOs under `/api/quests/.../game`. +- **GeoHotSpots**: `GET/POST/PUT/DELETE .../api/geohotspots` (see `GeoHotSpotsController`). +- Holon subtype for GeoHotSpots is stored as **`GeoHotSpotType`** in STARNET DNA (same enum as `NextGenSoftware.OASIS.API.Core.Enums.GeoHotSpotType`). + +### 3.3 STARAPIClient + +- Implements `star_api_*` for native games; **no HTTP from the game DLL** — only the client. +- Quest list cache, progress merge, optional full refresh after POST. +- See `OASIS Omniverse/STARAPIClient/README.md` and `STAR_Quest_System_Developer_Guide.md`. + +--- + +## 4. GeoHotSpot types (system model) + +**Existing (location / AR):** + +- `Map`, `AR`, `VR`, `IR` — geolocation, radius, AR objects/images, triggers (`GeoHotSpotTriggeredType`). + +**New (media & links) — when the player reaches the hotspot (or triggers it in-app):** + +| `GeoHotSpotType` | Holon fields (payload) | Intended client behaviour | +|------------------|-------------------------|---------------------------| +| `Audio` | `AudioUrl` | Play streamed or file audio. | +| `Video` | `VideoUrl` | Play video (fullscreen or in-world surface). | +| `Text` | `TextContent` | Show message / narrative (UI panel). | +| `WebsiteLink` | `WebsiteUrl` | Open in browser or in-app web view. | + +These are **first-class** on the **`GeoHotSpot`** holon (`AudioUrl`, `VideoUrl`, `TextContent`, `WebsiteUrl`) alongside `Lat`, `Long`, `HotSpotRadiusInMetres`, and AR assets. The **category** for STARNET create flows remains **`GeoHotSpotType`** (Audio, Video, …). + +**Quest integration (optional):** + +- **`Quest.LinkedGeoHotSpotId`** — optional anchor hotspot for the whole quest. +- **`Objective.LinkedGeoHotSpotId`** — optional hotspot per objective. +- **`Quest.ExternalHandoffUri`** / **`Objective.ExternalHandoffUri`** — optional URI for **cross-app** steps (e.g. `https://`, `star-cli://`, `https://t.me/...`, OPortal routes). Clients should treat these as **opaque** until the OGEngine routing layer defines schemes. + +**Game DTOs** (`GameQuestSummaryLite`, `GameQuestObjectiveLite`) expose `linkedGeoHotSpotId` and `externalHandoffUri` for thin JSON in games. + +--- + +## 5. Roadmap (OGEngine) + +### 5.1 GeoHotSpots in quests + +- **Already**: Dependencies can attach GeoHotSpots to STARNET holons; **runtime** quest rows can reference hotspots via **`LinkedGeoHotSpotId`** and objective dictionaries (`NeedToGoToGeoHotSpots`). +- **Next**: First-class UI in **Our World / OPortal** to pick a hotspot when authoring a quest; **in-game** surfaces (ODOOM, OQUAKE) to **fetch hotspot by id** and run **Audio / Video / Text / Website** behaviour when the player satisfies the trigger. + +### 5.2 General GeoHotSpots (outside quests) + +- Hotspots remain **standalone holons**; apps list them by radius or id. Quest linkage is **optional**. + +### 5.3 Cross-surface quest handoff + +The OGEngine will connect: + +- **STAR CLI** — scripted `quest` commands, `--json`, objectives. +- **OPortal** — web flows, deep links. +- **Telegram / Discord / WhatsApp** — bot or invite links as `ExternalHandoffUri`. +- **Any game** — same WEB5 quest id / objective ids; codes or tokens can be modeled in **requirements** or future **metadata** fields. + +**Pattern:** objective N → `ExternalHandoffUri` → user completes task → **complete objective** via API or game client → objective N+1 unlocks. + +--- + +## 6. API reference (this repo) + +| Area | Location | +|------|-----------| +| GeoHotSpot holon + URLs | `ONODE/.../Holons/.../GeoHotSpot.cs`, `GeoHotSpotType` enum | +| Quest / objective links | `QuestBase`, `Objective`, `IQuestBase`, `IObjective` | +| HTTP | `STAR.WebAPI/Controllers/GeoHotSpotsController.cs`, `QuestsController.cs` (`CreateQuestRequest`, `QuestObjectiveRequest`, `AddQuestObjectiveRequest`) | +| Game lite DTOs | `STAR.WebAPI/Models/GameQuestLiteDtos.cs`, `GameQuestSummaryLiteMapper.cs` | +| Quest system guide | `STAR_Quest_System_Developer_Guide.md` | + +--- + +## 7. Diagram — quest + GeoHotSpot + handoff + +```mermaid +sequenceDiagram + participant Game as Game (ODOOM / etc.) + participant Client as STARAPIClient + participant API as WEB5 STAR API + participant Geo as GeoHotSpot holon + Game->>Client: star_api_* progress / UI + Client->>API: GET /api/quests/all-for-avatar/game + API-->>Client: GameQuestSummaryLite + objectives + Note over Client,Geo: Objective has linkedGeoHotSpotId + Client->>API: GET /api/geohotspots/{id} + API-->>Client: GeoHotSpot (type Audio/Video/...) + Game->>Game: Play media / show text / open URL + Note over Game,API: Optional ExternalHandoffUri opens CLI/OPortal/chat +``` + +--- + +## 8. Related documents + +- `STAR_Quest_System_Developer_Guide.md` — API + client + games (updated for GeoHotSpot links and handoff fields). +- `STAR_Games_User_Guide.md` — player-facing keys and behaviour. +- `INTEGRATION_GUIDE.md` — broader OASIS integration. +- `AGENTS.md` (repo root) — agent policy for root-cause fixes. + +--- + +*Document version: aligned with OASIS repo changes introducing GeoHotSpot media types and quest/objective `LinkedGeoHotSpotId` / `ExternalHandoffUri`.* diff --git a/OASIS Omniverse/Docs/PHASE2_QUEST_SYSTEM.md b/OASIS Omniverse/Docs/PHASE2_QUEST_SYSTEM.md new file mode 100644 index 000000000..639da4091 --- /dev/null +++ b/OASIS Omniverse/Docs/PHASE2_QUEST_SYSTEM.md @@ -0,0 +1,174 @@ +# Phase 2: Multi-Game Quest System (WEB5 STAR Quest API) + +**Canonical docs (kept up to date):** + +- **Developers (API + STARAPIClient + new games):** `OASIS Omniverse/Docs/STAR_Quest_System_Developer_Guide.md` +- **Players (OQuake / ODOOM keys, beam-in, quests UI):** `OASIS Omniverse/Docs/STAR_Games_User_Guide.md` + +--- + +## Overview + +Phase 2 is the **multi-game quest system** backed by the **WEB5 STAR API** (Quest API). The flow is: + +1. **WEB5 STAR API** – Hosts the Quest API (create quests, start/complete quests, complete objectives). This is the backend OASIS STAR service (e.g. `https://oasisweb4.one/star/api` or local WEB5). +2. **STARAPIClient** – C# client that talks to WEB5 over HTTP and exposes a **C ABI** (`star_api_*`) for native games. Quest methods in the client call WEB5’s quest endpoints. +3. **ODOOM & OQuake** – Use **STARAPIClient** (`star_api.dll`) to start quests, complete objectives when the player does the required action (e.g. pick up keycard), and complete quests. No direct HTTP from the games; all quest calls go through the client. + +This doc describes the **WEB5 STAR Quest API** we are plugging into STARAPIClient, and how ODOOM and OQuake consume it via the client. + +--- + +## WEB5 STAR Quest API (backend) + +The STAR API (WEB5) exposes REST endpoints for quests. STARAPIClient calls these; games do not call them directly. + +| Action | HTTP | Endpoint | +|--------|------|----------| +| Start a quest | POST | `{base}/api/quests/{questId}/start` | +| Complete an objective | POST | `{base}/api/quests/{questId}/objectives/{objectiveId}/complete` (body: `gameSource`) | +| Complete a quest | POST | `{base}/api/quests/{questId}/complete` | +| **Realtime progress** | POST | `{base}/api/quests/{questId}/progress` (body: `gameSource`, `monstersKilledDelta`, `xpEarnedDelta`, `keysCollectedDelta`, `genericItemPickup`, `itemCollectedName`, optional `levelTimeSeconds`) | +| Create quest (e.g. cross-game) | POST | `{base}/api/quests/create` (body: name, description, objectives, etc.) | +| Get active quests | GET | `{base}/api/quests/by-status/InProgress` | + +`{base}` is the STAR API base URL (e.g. from `oasisstar.json`: `star_api_url`). Auth uses the same avatar/API key as inventory (Bearer or X-Avatar-Id). + +Quest definitions (id, name, description, objectives, rewards) are managed by the backend. Games use the client to **start** quests, **complete objectives** when the player does the in-game action, and **complete** the quest when all objectives are done. + +--- + +## STARAPIClient (C ABI for games) + +STARAPIClient implements the WEB5 Quest API and exposes these to native code via the C ABI (used by ODOOM and OQuake): + +| C function | Purpose | +|------------|---------| +| `star_api_start_quest(const char* quest_id)` | Start a quest by ID. Calls WEB5 `POST …/quests/{questId}/start`. | +| `star_api_complete_quest_objective(const char* quest_id, const char* objective_id, const char* game_source)` | Mark an objective complete (e.g. “collect red keycard”). Calls WEB5 `POST …/objectives/{objectiveId}/complete` with `gameSource` (e.g. `"Doom"`, `"Quake"`). | +| `star_api_complete_quest(const char* quest_id)` | Complete the quest and claim rewards. Calls WEB5 `POST …/quests/{questId}/complete`. | + +The C# client also supports batching objective completions (`QueueCompleteQuestObjectiveAsync` / `FlushQuestObjectiveJobsAsync`) and getting active quests (`GetActiveQuestsAsync`); these may be exposed on the C ABI in a future update for in-game quest UIs. + +--- + +## How ODOOM and OQuake use it + +- **No direct WEB5 calls** – All quest traffic goes through STARAPIClient (`star_api.dll`). +- **When the player does the thing** – For example, ODOOM calls `star_api_complete_quest_objective(quest_id, "doom_red_keycard", "Doom")` when the player picks up the red keycard; OQuake does the same for Quake objectives (e.g. silver key) with `game_source` `"Quake"`. +- **Quest IDs and objective IDs** – Come from the backend (or config). The game only needs to know which `quest_id` and `objective_id` to pass for each in-game event. +- **Start / complete** – Games call `star_api_start_quest(quest_id)` when the player accepts a quest, and `star_api_complete_quest(quest_id)` when all objectives are done (or the backend can infer completion from objectives). + +So: **WEB5 STAR Quest API** is the source of truth; **STARAPIClient** is what we plug into next and expose to ODOOM/OQuake via the C API above. + +--- + +## Quest structure (WEB5 / STARAPIClient) + +Quest and objective shape is defined by the WEB5 API. Conceptually: + +- **Quest** – Id, name, description, status (e.g. InProgress, Completed), list of objectives, optional rewards. +- **Objective** – Id, description, game source (e.g. doom, quake), item or action required, completion status. + +Example cross-game quest (structure aligned with WEB5/STARAPIClient): + +```json +{ + "id": "cross_dimensional_keycard_hunt", + "name": "Cross-Dimensional Keycard Hunt", + "description": "Collect keycards from multiple dimensions to unlock the Master Keycard", + "type": "CrossGame", + "status": "InProgress", + "objectives": [ + { + "id": "doom_red_keycard", + "description": "Collect red keycard in Doom", + "game": "doom", + "itemRequired": "red_keycard", + "isCompleted": false + }, + { + "id": "quake_silver_key", + "description": "Collect silver key in Quake", + "game": "quake", + "itemRequired": "silver_key", + "isCompleted": false + } + ], + "rewards": { + "items": ["master_keycard"], + "karma": 100, + "experience": 50 + } +} +``` + +Creation and listing are done via WEB5 (or admin tools). Games use the C API to start, complete objectives, and complete the quest. + +--- + +## Example flow in a game (ODOOM / OQuake) + +1. **Quest available** – Backend or config defines the quest; player accepts. Game calls `star_api_start_quest("cross_dimensional_keycard_hunt")`. +2. **Objective 1 (Doom)** – Player picks up red keycard. ODOOM integration calls `star_api_complete_quest_objective("cross_dimensional_keycard_hunt", "doom_red_keycard", "Doom")`. +3. **Objective 2 (Quake)** – Player picks up silver key. OQuake integration calls `star_api_complete_quest_objective("cross_dimensional_keycard_hunt", "quake_silver_key", "Quake")`. +4. **Quest complete** – When all objectives are complete (either tracked client-side or inferred by backend), game calls `star_api_complete_quest("cross_dimensional_keycard_hunt")`. WEB5 applies rewards (e.g. add master_keycard to inventory). + +--- + +## Integration points in ODOOM / OQuake + +### ODOOM (Doom integration) + +When the player picks up a keycard (or other quest-relevant item), the Doom/ODOOM integration already adds the item to inventory. In addition, it can call the quest API: + +```c +// When player picks up red keycard – add to inventory and optionally complete objective +star_api_add_item("red_keycard", "Red Keycard", "Doom", "KeyItem", NULL, 1, 1); +star_api_complete_quest_objective("cross_dimensional_keycard_hunt", "doom_red_keycard", "Doom"); +``` + +Quest IDs and objective IDs can be configured per map or per quest so the same pickup logic drives multiple quests. + +### OQuake (Quake integration) + +Same idea: on key (or item) pickup, add to inventory and complete the matching objective: + +```c +// When player picks up silver key +star_api_add_item("silver_key", "Silver Key", "Quake", "KeyItem", NULL, 1, 1); +star_api_complete_quest_objective("cross_dimensional_keycard_hunt", "quake_silver_key", "Quake"); +``` + +--- + +## Quest types (backend-defined) + +The WEB5 Quest API can support different quest types; games just call start/objective/complete. Examples: + +- **Collection quests** – Objectives like “collect red_keycard”, “collect silver_key”; games call `star_api_complete_quest_objective` when the item is picked up. +- **Exploration / location** – Objective “visit E1M1 secret”; game calls `star_api_complete_quest_objective` when the player enters the trigger. +- **Combat / achievements** – Objective “kill 10 imps”; game calls `star_api_complete_quest_objective` when count is reached. + +Rewards (items, NFTs, karma, XP) are defined and applied on the backend when the quest is completed via `star_api_complete_quest`. + +### Realtime objective progress (ODOOM / OQuake) + +- **Active quest** must be set on the avatar (`ActiveQuestId` from beam-in / `star_api_set_active_quest`). The STARAPIClient posts progress to **`POST …/api/quests/{activeQuestId}/progress`** automatically when: + - **Monster kill** — `star_api_queue_monster_kill` → increments monster-kill and XP counters for objectives that define `NeedToKillMonsters` / `NeedToEarnXP` for that game source (`ODOOM`, `OQUAKE`, or `Quake` depending on game). + - **Pickup** — `star_api_queue_add_item` / pickup-with-mint → increments item/key counts for `NeedToCollectItems` / `NeedToCollectKeys`. +- **% complete** is stored on the quest (`MetaData.ProgressPercent`) and derived from objective requirement vs progress dictionaries. +- **100%** — when all objectives meet their thresholds, each objective is marked complete; when every objective is complete, the **quest** is marked completed (same as manual `complete`). +- **Level time (OQuake)** — `star_api_queue_quest_level_time("Quake", seconds)` is called ~every 10s from the HUD path using **`cl.time`** (same clock as the scoreboard). Use for objectives with time limits (`NeedToCompleteInMins` / `TimeTaken` on the backend). + +Quest definitions must use **objective dictionaries** (`NeedToKillMonsters`, `NeedToEarnXP`, `NeedToCollectItems`, etc.) keyed by game source so the engine can advance progress. + +--- + +## Summary + +- **WEB5 STAR API** – Provides the Quest API (REST). Next step is to ensure STARAPIClient is fully wired to these endpoints and that ODOOM/OQuake use only the client. +- **STARAPIClient** – Talks to WEB5 and exposes **star_api_start_quest**, **star_api_complete_quest_objective**, **star_api_complete_quest** to native games. +- **ODOOM & OQuake** – Use STARAPIClient (`star_api.dll`) for all quest operations; no direct WEB5 access. They call the C API when the player starts a quest, completes an objective, or completes the quest. + +For setup, build, and config (including `star_api_url` for WEB5), see [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md) and [STARAPIClient/README.md](../STARAPIClient/README.md). diff --git a/OASIS Omniverse/Docs/QUICKSTART.md b/OASIS Omniverse/Docs/QUICKSTART.md new file mode 100644 index 000000000..d46ba4a17 --- /dev/null +++ b/OASIS Omniverse/Docs/QUICKSTART.md @@ -0,0 +1,80 @@ +# Quick Start – ODOOM & OQuake STAR API + +Short path to building and running ODOOM and OQuake with the STAR API. For full setup (repos, tools, config), use **[DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md)**. + +## 1. Prerequisites + +- **OASIS** repo at e.g. `C:\Source\OASIS-master` +- **Engine for ODOOM** at e.g. `C:\Source\UZDoom` — **recommended:** clone **[NextGenSoftwareUK/ODOOM](https://github.com/NextGenSoftwareUK/ODOOM)** (not only vanilla UZDoom) +- **Engine for OQuake** at e.g. `C:\Source\vkQuake` — **recommended:** clone **[NextGenSoftwareUK/OQUAKE](https://github.com/NextGenSoftwareUK/OQUAKE)** (not only vanilla vkQuake) +- **quake-rerelease-qc** at e.g. `C:\Source\quake-rerelease-qc` (for OQuake) +- Visual Studio with C++ tools, CMake, Python 3, Vulkan SDK (OQuake), .NET SDK (APIs/STARAPIClient) + +See [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md) for install details. + +## 2. Credentials + +**PowerShell:** + +```powershell +$env:STAR_USERNAME = "your_username" +$env:STAR_PASSWORD = "your_password" +``` + +Or API key: + +```powershell +$env:STAR_API_KEY = "your_api_key" +$env:STAR_AVATAR_ID = "your_avatar_id" +``` + +## 3. Local APIs (optional) + +From OASIS repo root: + +```batch +Scripts\start_web4_and_web5_apis.bat +``` + +Use `oasisstar.json` in each game’s **build** folder with `http://localhost:7777` (WEB4) and `http://localhost:8888` (WEB5). For live APIs, set URLs to `https://oasisweb4.one/api` and `https://oasisweb4.one/star/api` (see [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md)). + +## 4. Build ODOOM + +From `OASIS Omniverse\ODOOM\`: + +```batch +BUILD ODOOM.bat +``` + +Run: `build\ODOOM.exe` (put your WAD in `build\` or configure path). Set **UZDOOM_SRC** in the script if UZDoom is not at `C:\Source\UZDoom`. + +## 5. Build OQuake + +From OASIS repo root, in **Developer Command Prompt for VS**: + +```batch +"OASIS Omniverse\OQuake\BUILD_OQUAKE.bat" +``` + +Set **VKQUAKE_SRC** (and **OQUAKE_BASEDIR** / **QUAKE_ENGINE_EXE** if needed). Run: `OASIS Omniverse\OQuake\build\OQUAKE.exe` with Quake data (e.g. id1, pak files). See [OQuake/Docs/WINDOWS_INTEGRATION.md](../OQuake/Docs/WINDOWS_INTEGRATION.md). + +## 6. Test + +- **ODOOM**: Pick up a keycard; check console for STAR API messages. Inventory overlay: `I`. +- **OQuake**: Pick up keys/ammo; open inventory with `I`. After quit/reload, ammo totals should match what you collected (e.g. shells × pickups). + +## Checklist + +- [ ] Repos cloned (OASIS-master, UZDoom, vkQuake, quake-rerelease-qc) +- [ ] Tools installed (VS C++, CMake, Python 3, Vulkan SDK, .NET SDK) +- [ ] Credentials set (`STAR_USERNAME` / `STAR_PASSWORD` or `STAR_API_KEY` / `STAR_AVATAR_ID`) +- [ ] ODOOM built and run +- [ ] OQuake built and run +- [ ] `oasisstar.json` in each game’s `build\` folder (local or live URLs) +- [ ] Console shows Beamin (SSO) or API key auth success; inventory (`I`) syncs + +## Next steps + +- Full setup and config: [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md) +- Integration details: [INTEGRATION_GUIDE.md](INTEGRATION_GUIDE.md) +- ODOOM: [ODOOM/README.md](../ODOOM/README.md) | OQuake: [OQuake/README.md](../OQuake/README.md) diff --git a/OASIS Omniverse/Docs/README.md b/OASIS Omniverse/Docs/README.md new file mode 100644 index 000000000..740182851 --- /dev/null +++ b/OASIS Omniverse/Docs/README.md @@ -0,0 +1,30 @@ +# OASIS Omniverse — Documentation + +All Markdown guides for ODOOM, OQuake, and STARAPIClient in this repo live in **this folder** (`OASIS Omniverse/Docs/`). For a **complete index** (architecture, quests, build sync, links to `STARAPIClient/` and game READMEs), open the main **[OASIS Omniverse README](../README.md)** one level up. + +- **[OGEngine overview](OGEngine_Overview.md)** — WEB4 OASIS API, WEB5 STAR API, STARAPIClient, GeoHotSpot media types, quest handoff (CLI, OPortal, messaging, games). + +**Engine trees:** for `UZDOOM_SRC` and `VKQUAKE_SRC`, prefer the OASIS forks **[NextGenSoftwareUK/ODOOM](https://github.com/NextGenSoftwareUK/ODOOM)** and **[NextGenSoftwareUK/OQUAKE](https://github.com/NextGenSoftwareUK/OQUAKE)** (see [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md)) rather than only vanilla UZDoom/vkQuake. + +**ODOOM and OQuake support Windows, macOS, and Linux.** Use the guide for your OS below. + +## Getting Started (by platform) + +Use the guide for your operating system to install prerequisites, clone repos, and build ODOOM, OQuake, and STARAPIClient: + +| Platform | Guide | +|----------|--------| +| **Windows** | [GettingStarted_Windows.md](GettingStarted_Windows.md) | +| **Linux** | [GettingStarted_Linux.md](GettingStarted_Linux.md) | +| **macOS** | [GettingStarted_Mac.md](GettingStarted_Mac.md) | + +Each guide includes: + +- Prerequisites and where to install them +- Clone commands and folder layout +- Building STARAPIClient, ODOOM, and OQuake +- Running the games +- Environment variables and custom paths +- Troubleshooting + +For deeper setup (APIs, config, onboarding), see the main [OASIS Omniverse README](../README.md) (full documentation index) and [DEVELOPER_ONBOARDING.md](DEVELOPER_ONBOARDING.md). diff --git a/OASIS Omniverse/Docs/STAR_API_Native_Transport_Architecture.md b/OASIS Omniverse/Docs/STAR_API_Native_Transport_Architecture.md new file mode 100644 index 000000000..3e71b180e --- /dev/null +++ b/OASIS Omniverse/Docs/STAR_API_Native_Transport_Architecture.md @@ -0,0 +1,92 @@ +# STAR API: remote vs native transport — architecture notes + +**Purpose:** Capture the decision space for **in-process OASIS** (`star_transport: native`) versus the shipped **HTTP client** (`remote`), so future work does not re-derive size, AOT, and split-build trade-offs from chat history. + +**Status (repo):** + +- **Remote:** Default. `OASIS Omniverse/STARAPIClient` (NativeAOT `star_api`) talks to WEB5/WEB4 over HTTP. +- **Native flag:** Games and `star_api_config_t` expose `transport` / `oasis_dna_path`; the **default** `star_api` build returns **`InitFailed`** with an explicit message for `native` (no silent fallback) — see policy in `Docs/Devs/AGENT_Root_Cause_No_Fallbacks.md`. +- **DNA / HyperDrive plumbing:** `AutoFailOverLocalProviders` + `AutoFailOverLocalProvidersEnabled` on `StorageProviderSettings`; `ProviderManager` local list + `ActivateNextLocalAutoFailOverStorageProvider()`; `OASISBootLoader` loads from DNA. Native host code should call the activation helper when offline/local failover is required; **automatic offline detection + background resync** is **not** wired in the slim client. + +--- + +## What the “current” client is + +| Aspect | Shipped `STARAPIClient` (`star_api`) | +|--------|--------------------------------------| +| TFM | `net9.0` | +| Publish | **NativeAOT** (`PublishAot`), `IlcTrimMode` **copy** (stability over minimal size) | +| References | **OASIS Common** + prebuilt **API.Contracts** DLL (AOT-friendly reference pattern) | +| Does **not** reference | **API.Core**, **OASISBootLoader**, provider projects | + +It is intentionally a **thin HTTP + JSON** layer suitable for **OQuake / ODOOM** and small native interop surface. + +--- + +## What “full native” implies + +**OASISBootLoader** (`NextGenSoftware.OASIS.OASISBootLoader`) targets **net8.0** and **project-references** **API.Core**, **DNA**, and **many provider assemblies** (storage, network, blockchain, cloud, etc.). That is a **large transitive dependency graph** (third-party SDKs, DB drivers, optional chains, logging). + +Bringing that **into the same NativeAOT binary** as today’s `star_api` means: + +1. **Binary size:** Expect **large growth** (often **tens of MB** toward **100+ MB** depending on RID and how much ILC can trim) versus the current slim DLL — not a “small bump” if the **full** BootLoader graph is linked. +2. **NativeAOT / trimming:** Many providers and dependencies assume **reflection**, **dynamic code**, or patterns **not** guaranteed AOT-safe. A monolithic “BootLoader inside `star_api`” build typically needs **dedicated ILC spikes**, **descriptor roots**, and possibly **excluding** unsafe providers from the native build. +3. **Runtime cost:** For **remote-only** users, cost stays low **only if** native stacks are **not** booted until `transport == native`. Once native runs, cost is comparable to a **small integrated OASIS endpoint** (DNA load, provider registration/activation, managers, optional replication). + +--- + +## Overhead summary + +| Concern | Remote-only (default) | Native path | +|--------|------------------------|-------------| +| **CPU / RAM at idle** | Minimal (HTTP client) | Full OASIS boot + active provider(s) | +| **Disk (approx.)** | Current `star_api` native output | **Much larger** if full BootLoader + providers are compiled in | +| **Build / maintainability** | Established AOT pipeline | New matrix: AOT vs JIT, provider subsets, TFM alignment (net8 vs net9) | + +--- + +## Design options (avoid duplicating *behavior*) + +1. **Single fat `star_api`** + One NativeAOT binary with Core + BootLoader (+ providers). **Simplest to ship one file**; **hardest** for AOT size and compatibility unless the provider set is **radically narrowed**. + +2. **Base + optional native artifact (recommended direction)** + - Keep **current `star_api`** as the **default / slim** line for games. + - Add **`star_api_native`** (second native library) **or** a small **host process** that exposes the **same C ABI** (`star_api_init`, etc.) but links **OASIS runtime** (possibly **subset** of providers aligned with `AutoFailOverLocalProviders`). + - Games choose DLL at deploy time or via launcher, **or** `dlopen` the native build when `star_transport` is native. + +3. **Shared library (no duplicated quest/inventory logic)** + Extract **shared C#** (DTO mapping, validation, error codes, optional shared HTTP client helpers) into a **library** referenced by both **slim AOT** and **native host**. Only **composition roots** differ (HTTP vs BootLoader), not necessarily all business rules. + +**Duplication is optional:** prefer **one shared “STAR client core”** assembly + two hosts, rather than forking two full copies of `StarApiClient.cs`. + +--- + +## Recommendation (for when implementation resumes) + +- **Treat shipped NativeAOT `star_api` as the baseline** for most users and CI/game pipelines. +- **Implement native** as a **separate build product** (or host) unless a **scoped spike** proves that a **minimal** provider-only graph meets size and AOT constraints in **one** binary. +- Align the **native** dependency set with **local/offline** DNA (`AutoFailOverLocalProviders`) rather than pulling the **entire** BootLoader `.csproj` as-is into AOT without analysis. +- Wire **offline / online** transitions in the **native host**: call `ProviderManager.ActivateNextLocalAutoFailOverStorageProvider()` when policy says “local only”; use existing **HyperDrive / replication** APIs for **resync** when connectivity returns — **explicit**, not hidden fallbacks in the HTTP client. + +--- + +## Related code and docs + +| Area | Location | +|------|-----------| +| Slim client | `OASIS Omniverse/STARAPIClient/` | +| C ABI / config | `star_api.h`, `star_api_config_t.transport`, `oasis_dna_path` | +| Games | `oquake_star_integration.c`, `uzdoom_star_integration.cpp`, `oasisstar.json` (`star_transport`, `oasis_dna_path`) | +| DNA | `NextGenSoftware.OASIS.API.DNA` — `AutoFailOverLocalProviders*`, default `OASIS_DNA.json` samples | +| Provider lists + failover | `ProviderManager` — `GetProviderAutoFailOverLocalList`, `ActivateNextLocalAutoFailOverStorageProvider` | +| Boot load | `OASISBootLoader.LoadProviderLists` | +| Integrated native STAR (historical / server-style) | `Native EndPoint/.../STARAPI.cs` and related — compare when designing the native host | + +--- + +## Changelog + +| Date | Note | +|------|------| +| 2026-03-27 | Initial doc: overhead, split-build recommendation, pointers to implemented DNA/ProviderManager and explicit native `InitFailed` in default `star_api`. | diff --git a/OASIS Omniverse/Docs/STAR_Games_User_Guide.md b/OASIS Omniverse/Docs/STAR_Games_User_Guide.md new file mode 100644 index 000000000..79a057797 --- /dev/null +++ b/OASIS Omniverse/Docs/STAR_Games_User_Guide.md @@ -0,0 +1,243 @@ +# OASIS STAR in OQuake & ODOOM — user guide + +This guide is for **players and testers** using **OQuake** (Quake + vkQuake) and **ODOOM** (Doom + UZDoom) with **OASIS STAR** (inventory, quests, NFT hooks, beam-in). Developers: see **`STAR_Quest_System_Developer_Guide.md`** for APIs and integration. + +--- + +## 1. First-time setup + +1. **Game data** + - **OQuake:** You need a legal Quake **id1** folder (`pak0.pak`, etc.). Point the launcher at it with **`OQUAKE_BASEDIR`** or `~/.config/oquake/basedir` (see `OQuake/RUN_OQUAKE.sh` / README). + - **ODOOM:** Standard Doom IWAD + UZDoom setup per project docs. + +2. **Config file — `oasisstar.json`** + Lives in each game’s **build** folder (see **§8** for every key and what it does). **`star config`** / **`star config save`** in-game show or persist the same values. + +3. **Beam-in (log in)** + You must **beam in** so STAR knows your avatar; pickups, quests, and inventory sync are gated until then. + +--- + +## 2. Beam-in / beam-out + +### OQuake (console) + +- Open the **console** (default `~` or Quake key). +- **`star beamin `** — Log in (async; wait for “Beam-in successful” or check HUD message). +- **`star beamin`** — Uses environment variables **`STAR_USERNAME`** / **`STAR_PASSWORD`** or API key fields from config if set. +- **`star beamout`** — Clear session / disconnect. + +### ODOOM + +- Equivalent **`star beamin`** / **`star beamout`** commands in the console (see on-screen **`star help`** output). + +### Tips + +- If login fails, check **`star_api_url`** and **`oasis_api_url`** (WEB4 is required for SSO and token refresh). +- **`star debug on`** — Extra logging (and `star_api.log` where enabled) for support. + +--- + +## 3. Inventory (STAR) + +### OQuake + +- **`I`** — Toggle **OASIS inventory** overlay (default bind if key was free at first run). +- Tabs for keys, powerups, weapons, etc. (depends on build). +- **`C`** / **`F`** — Use **health** / **armor** from inventory when supported (polls in HUD path). +- Items can show **[NFT]** when minted (see mint settings in `oasisstar.json`). + +### ODOOM + +- Inventory overlay and keys are described in project docs; behaviour mirrors OQuake patterns (STAR sync, send to avatar/clan where implemented). + +### Console + +- **`star inventory`** — List STAR inventory. +- **`star has `** — Check an item by name. +- **`star use `** — Use an item (if server rules allow). + +--- + +## 4. Quests + +### What you need to know + +- Quests live on the **STAR server**; the game shows them in a **quest list** and a **small HUD tracker** when you have an **active quest** set. +- You should **beam in** first; the client loads your **active quest / objective** from your avatar profile when possible. + +### OQuake — keys and UI + +| Action | Default | +|--------|---------| +| Open / close **quest list** | **`Q`** | +| Open **inventory** | **`I`** (if bound) | +| **Tracker**: cycle objective / “All” / hide | **`O`** (when quest list is **closed** and a quest is tracked) | +| **Filters** in quest list | On-screen toggles (Not started / In progress / Completed) | +| **Select quest row** | Up / Down arrows | +| **Open details** (sub-quests, objectives, prereqs) | **Enter** on a quest | +| **Start tracking** / set active objective | **Enter** on objective or **`K`** on a quest row (see on-screen hints) | +| Close detail / back | **Backspace** (typical) | + +Exact labels may vary slightly by build; if in doubt, open **`star`** with no args for the command list. + +### ODOOM — keys + +- **`Q`** — Quest list popup. +- Filters / scroll / selection — See **`OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md`** for B/N/M filters and scroll behaviour (developer-oriented but accurate for keys). + +### Quest progress during play + +- **Kills, pickups, keys, XP** can advance **objectives** automatically when a quest is **active** and the server quest definition matches your game (progress is sent in the background). +- **OQuake** also sends **level time** periodically for time-limited objectives. +- While the **quest list** is open, the client **pauses** automatic progress sync to avoid conflicting with the UI; close the list to resume normal updates. + +### Console (advanced) + +- **`star quest ...`** — Subcommands for start / objective / complete (see **`star`** help). Most players use the in-game UI instead. + +--- + +## 5. Face / XP / HUD + +- **Beam-in face** (anorak): toggled with **`star face on|off|status`** and related CVars; OQuake uses `face_anorak.png` staged into game **`id1/gfx/`** (see OQuake README / `RUN_OQUAKE.sh`). +- **XP** may show on the HUD after profile load; **`star_api_refresh_avatar_profile`** runs as part of beam-in flow. + +--- + +## 6. Useful `star` commands (OQuake examples) + +Run **`star`** alone for the full list. Common ones: + +| Command | Purpose | +|---------|---------| +| `star version` / `star status` | Integration health | +| `star config` | Show URLs and flags | +| `star config save` | Write `oasisstar.json` / config | +| `star seturl` / `star setoasisurl` | Change API bases | +| `star reloadconfig` | Reload JSON | +| `star debug on|off` | Verbose STAR logging | + +--- + +## 7. Troubleshooting + +| Symptom | What to try | +|---------|-------------| +| “Not beamed in” / no pickups to STAR | Run **`star beamin`**; check WEB4 URL and credentials. | +| Quest list empty | Server has no quests for avatar, or filters hide all; beam-in again; **`star debug on`**. | +| Tracker missing | Set active quest from quest UI (**Enter** / **K**); ensure profile save succeeded. | +| Inventory out of date | Close/reopen **`I`**; **`star inventory`**; check network. | +| Linux OQuake face missing | Ensure **`RUN_OQUAKE.sh`** can find your Quake **`id1`** folder (syncs `face_anorak.png` there). | + +--- + +## 8. `oasisstar.json` reference (ODOOM & OQuake) + +Both games read this JSON from their **build** folder when present (paths: `OASIS Omniverse/ODOOM/build/oasisstar.json`, `OASIS Omniverse/OQuake/build/oasisstar.json`). Values are usually `0` / `1` unless noted. Edit with the game closed if possible; otherwise use **`star reloadconfig`** after saving. + +### 8.1 APIs, transport, and debug + +| Key | Games | Meaning | +|-----|--------|---------| +| **`star_api_url`** | Both | WEB5 STAR API base URL (quests, STAR inventory, progress). | +| **`oasis_api_url`** | Both | WEB4 OASIS API base URL (login, avatar, token refresh). | +| **`star_transport`** | Both | How the native client talks to STAR (e.g. `remote`). | +| **`oasis_dna_path`** | Both | Optional path hint for OASIS DNA / local tooling (see developer transport docs if you use it). | +| **`config_file`** | OQuake | Internal label for config format; written when OQuake saves JSON. Safe to leave as `json`. | +| **`beam_face`** | Both | `1` = show beam-in / anorak-style face where supported; `0` = off. | +| **`star_debug`** | ODOOM | `1` = extra STAR logging when the game applies this file at load. | + +### 8.2 Session (private — do not share) + +| Key | Games | Meaning | +|-----|--------|---------| +| **`jwt_token`** | Both | Access token after beam-in (long string). Legacy alias: **`saved_jwt`**. | +| **`refresh_token`** | Both | Refresh token for renewing the session. | +| **`beamedin_avatar`** | Both | Username / label last beamed in. Legacy alias: **`saved_username`**. | + +If the session expires, the client clears tokens on save so the next launch asks you to beam in again. + +### 8.3 Pickups: use now vs bank in STAR (health, armor, powerups) + +These control **whether the game engine applies the pickup immediately** or **sends it to STAR** when you are **below** max. They do **not** replace **`stack_*`** (see §8.5). + +| Key | Games | `0` | `1` | +|-----|--------|-----|-----| +| **`use_health_on_pickup`** | Both | Below max health: pickup goes to **STAR** (bank); engine does not heal you on touch. | Below max: **normal game** — engine applies health on pickup. | +| **`use_armor_on_pickup`** | Both | Below max armor: **bank in STAR** only. | Below max: **normal** — engine applies armor. | +| **`use_powerup_on_pickup`** | Both | Below max (where relevant): **bank** megahealth-style / powerup pickups in STAR. | Below max: **normal** — engine applies the powerup. | + +**At max** (full health, full armor, etc.): **`always_allow_pickup_if_max`** decides whether you can still pick the item up **into STAR** (`1`) or vanilla “can’t pick up” / stays on floor (`0`). Legacy OQuake alias: **`always_allow_pickup`** (same as **`always_allow_pickup_if_max`**). + +**`always_add_items_to_inventory`**: `1` = **also** add a STAR row when the **engine already used** the pickup (you can get both the in-game effect and a STAR line). `0` = only add to STAR when the integration’s logic says so (e.g. at max banking, intercept path), not every time the world pickup is consumed. + +**`max_health`** / **`max_armor`**: Caps used when **using** health/armor from the STAR overlay (and related checks). Sensible defaults: OQuake often `100`/`100`, ODOOM often `200`/`200`. + +### 8.4 Quest cache refresh (ODOOM) + +| Key | Meaning | +|-----|---------| +| **`quest_progress_refresh`** | `client` (or anything other than `server` / `full` / `1`) = merge quest progress in the client cache after updates. `server` / `full` / `1` = prefer a fuller server refresh mode. See **`STAR_Quest_System_Developer_Guide.md`** for detail. | + +### 8.5 `stack_*` keys (what they actually do) + +**Important:** `stack_armor`, `stack_weapons`, `stack_powerups`, `stack_keys` (and OQuake’s **`stack_sigils`**) are **not** the same as “use on pickup vs save for later.” They select **how OQuake queues STAR sync** when the game reports a pickup (event style vs simple single-step style). In practice, many powerup lines do not carry a `+number` in the description, so `1` vs `0` can look similar. + +| Key | Games | `1` (“stack” in `star config`) | `0` (“unlock”) | +|-----|--------|-------------------------------|----------------| +| **`stack_weapons`** | Both read | OQuake: event-style sync for weapon discoveries. | OQuake: unlock-style sync. | +| **`stack_powerups`** | Both read | OQuake: event-style sync for powerup stat updates. | OQuake: unlock-style sync. | +| **`stack_keys`** | Both read | OQuake: event-style sync for keys. | OQuake: unlock-style sync. | +| **`stack_armor`** | Both read | OQuake: **suppresses** duplicate armor lines from one code path (armor amounts still come from the separate armor-delta logic). | OQuake: unlock-style from the armor-flag path. | +| **`stack_sigils`** | **OQuake only** | Same pattern as other `stack_*` for Quake sigil pieces. | Same. | + +**ODOOM:** These `stack_*` values are **loaded from JSON into engine settings** and appear in **`star config`**, but the main **`PostTouch` → STAR queue** path does **not** branch on them the way OQuake’s stat-sync path does. Merging duplicate item names on the STAR API still uses the client’s add-item behaviour. Treat ODOOM `stack_*` as **reserved for parity** until a future build wires them the same as OQuake. + +### 8.6 Mint: category toggles + +| Key | Meaning | +|-----|---------| +| **`mint_weapons`** | `1` = mint NFT when a weapon pickup is set up to mint (WEB4 NFTHolon path). | +| **`mint_armor`** | Same for armor category. | +| **`mint_powerups`** | Same for powerups. | +| **`mint_keys`** | Same for keys. | +| **`nft_provider`** | Provider name (e.g. `SolanaOASIS`). | +| **`send_to_address_after_minting`** | Optional wallet address to receive minted NFTs. | + +### 8.7 Mint: per-monster toggles + +Keys look like **`mint_monster_`** (e.g. **`mint_monster_oquake_shambler`**, **`mint_monster_odoom_cyberdemon`**). **`1`** = allow mint when that monster kill is configured to mint; **`0`** = off. The exact list is whatever each game ships in its monster table; your `oasisstar.json` may list many rows. **If a key is missing**, defaults are typically **on (`1`)** for monsters the game knows about. + +### 8.8 Cross-game beam-in maps (ammo & weapons) + +Optional **string** values: comma-separated **`From=To`** pairs using the same **display names** STAR stores (without the ` (ODOOM)` / ` (OQUAKE)` suffix). Override these if you want different pairings. + +| Key | Purpose | +|-----|---------| +| **`cross_game_doom_ammo_to_quake`** | **OQuake** reads **Doom-sourced** ammo rows and maps them onto Quake **Shells / Nails / Rockets / Cells**. | +| **`cross_game_quake_ammo_to_doom`** | **ODOOM** reads **Quake-sourced** ammo rows and maps them onto Doom **Bullets / Shells / Rockets / Cells** (engine inventory types). | +| **`cross_game_doom_weapon_to_quake`** | **OQuake**: Doom-sourced **Weapon** rows → vkQuake **`give`** digits **`2`–`8`** for id1 weapons (see **`CROSS_GAME_POWERUP_WEAPON_MAP.md`**). In deathmatch, **`give` does nothing** in vanilla Quake — the client ORs **`cl.items`** as a best-effort fallback. | +| **`cross_game_quake_weapon_to_doom`** | **ODOOM**: Quake-sourced **Weapon** rows → **`give`** class names (e.g. **`PlasmaRifle`**, **`BFG9000`**). | + +Defaults include **Bullets↔Nails** (chaingun / nailgun), **BFG9000↔Lightning Gun**, **Plasma Rifle↔Super Nailgun**, and **Grenade Launcher→PlasmaRifle** alongside **Super Shotgun** / **Rocket Launcher** alignment. Transfer runs **once per beam-in session** after inventory is ready; use **beam out / beam in** to refresh from STAR after playing the other game. See **`CROSS_GAME_POWERUP_WEAPON_MAP.md`** for the full table. + +**Deathmatch:** **OQuake** uses **`give s/n/r/c`** for ammo in **non-DM** only; in **DM** it updates client ammo stats directly (vanilla `give` is disabled). **ODOOM** relies on **`give`** for new ammo types; in DM you may need **`sv_cheats 1`** or an existing ammo inventory — see the cross-game doc. + +### 8.9 Quick mental model + +- **Bank pickups / vanilla pickups:** **`use_*_on_pickup`**, **`always_allow_pickup_if_max`**, **`always_add_items_to_inventory`**, **`max_health`**, **`max_armor`**. +- **Duplicate STAR rows / sync style (OQuake):** **`stack_*`** (and **`stack_sigils`**). +- **NFTs:** **`mint_*`** and **`mint_monster_*`**. + +Use **`star config`** in-game to see the effective values after load. + +--- + +## Changelog + +| Date | Note | +|------|------| +| 2026-03-27 | Initial user guide for OQuake + ODOOM STAR features. | +| 2026-03-27 | Added §8 full `oasisstar.json` reference (keys, pickup vs stack, ODOOM `stack_*` caveat). | +| 2026-03-27 | Added §8.8 cross-game beam-in map keys (`cross_game_*`) and doc cross-link. | diff --git a/OASIS Omniverse/Docs/STAR_INTEGRATION_AUDIT.md b/OASIS Omniverse/Docs/STAR_INTEGRATION_AUDIT.md new file mode 100644 index 000000000..39cb1e667 --- /dev/null +++ b/OASIS Omniverse/Docs/STAR_INTEGRATION_AUDIT.md @@ -0,0 +1,413 @@ +# STAR API Integration – Full Audit & Design Report + +This document describes how the STAR API integration works across **STARAPIClient** (C#), **ODOOM** (UZDoom), and **OQuake**, and why the current design is brittle. It is intended to support a redesign so each module is self-contained, robust under load, and does not depend on timing or fragile flags. + +--- + +## Build and edit locations + +**You only run BUILD DOOM or BUILD QUAKE.** Those scripts copy from the OASIS repo into the game trees (UZDoom, vkQuake) and then build there. **All edits must be in the OASIS repo only:** + +| Build | Copy-from (edit here) | Copy-to (do not edit) | +|-------------|------------------------------------------|--------------------------| +| BUILD DOOM | `OASIS Omniverse/ODOOM/` | UZDoom (e.g. `C:\Source\UZDoom`) | +| BUILD QUAKE | `OASIS Omniverse/OQuake/` (Code, build) | vkQuake (e.g. `C:\Source\vkQuake`) | + +STARAPIClient is under `OASIS Omniverse/STARAPIClient/`. Editing files under UZDoom or vkQuake is overwritten on the next build. + +### Where shared C code lives (star_sync) + +The **star_sync** layer (async auth/inventory/send-item, C) is shared. The copy flow determines where to edit it: + +- **BUILD DOOM:** `BUILD ODOOM.bat` first copies **STARAPIClient** `star_sync.c` and `star_sync.h` **into ODOOM** (if they exist in STARAPIClient), then copies ODOOM files (including `star_sync.*`) to UZDoom. +- **BUILD QUAKE:** `BUILD_OQUAKE.bat` always copies **STARAPIClient** `star_sync.c` and `star_sync.h` **into OQuake/Code** (overwriting), then OQuake/Code to quake-rerelease-qc and vkQuake/Quake. OQuake/Code no longer keeps its own copy. + +**Edits to star_sync for both Doom and Quake must be in `OASIS Omniverse/STARAPIClient/star_sync.c` and `star_sync.h`** — single source of truth. OQuake/Code and ODOOM no longer contain committed copies; build scripts copy from STARAPIClient only. + +### quake-rerelease-qc vs vkQuake (why two trees, no duplication of “the same engine”) + +**quake-rerelease-qc** and **vkQuake** are not two copies of the same thing: + +| Repo / tree | What it is | What gets built | +|-------------|------------|------------------| +| **quake-rerelease-qc** | **QuakeC source** (game logic): `.qc` files (defs, items, doors, etc.), maps, 2021 rerelease content. This is the *content* that runs *inside* the engine. | **progs.dat** (and related game data). No executable. | +| **vkQuake** | **Engine** (C/C++): the executable that loads progs and runs the game. OQuake = vkQuake + OASIS STAR integration. | **OQUAKE.exe** (or vkquake.exe), which loads progs from the game dir. | + +So quake-rerelease-qc is the **game/mod side** (QuakeC + data); vkQuake is the **engine**. There is no duplication of the engine between them. + +**If you only run BUILD QUAKE, quake-rerelease-qc is redundant.** + +The script does **not** compile progs.dat or copy any output from quake-rerelease-qc into the exe. The exe is built only from vkQuake’s C/C++. So for the typical workflow (“I only run BUILD QUAKE”): + +- **You only need vkQuake.** Set `VKQUAKE_SRC` (e.g. `C:\Source\vkQuake`). The script copies the integration into vkQuake and builds the exe. **quake-rerelease-qc (QUAKE_SRC) is optional**; if you don’t set it or the folder is missing, the script skips copying there and still builds the engine. +- **quake-rerelease-qc** is only needed if you separately compile QuakeC (defs.qc, items.qc, etc.) to progs.dat and want the OQuake integration files in that tree. The engine loads progs.dat at **runtime** from your game dir (id1/, -basedir); it is not part of the BUILD QUAKE step. + +**Why does BUILD_OQUAKE copy the same C files into both?** + +BUILD_OQUAKE.bat copies OQuake integration (e.g. `oquake_star_integration.c`, `star_sync.c`, `star_api.h`) into: + +1. **quake-rerelease-qc** – so the QuakeC tree has the headers and any C sources for reference, or for a build that compiles progs in that tree and expects those files nearby. +2. **vkQuake/Quake** – this is the tree that actually **compiles** the engine; the exe is built from here. + +Only **vkQuake** is compiled into the executable. The copy into quake-rerelease-qc is for consistency/reference; the “single source of truth” for the C integration is **OASIS Omniverse/OQuake/Code/** (and STARAPIClient for star_sync when used). If you only care about running OQuake, you need vkQuake built with those files; quake-rerelease-qc is needed for the **QuakeC progs** (keys, doors, etc.) that the engine loads at runtime. + +### Star_sync migration into STARAPIClient (one place for both Quake and Doom) + +**Plan:** star_sync (C layer for async auth/inventory/send/use with main-thread callbacks) should live in **one place** – STARAPIClient – and be copied from there for both ODOOM and OQuake, so it is not duplicated and cannot diverge between the two games. + +**Current stage** + +| Aspect | Status | Notes | +|--------|--------|-------| +| **ODOOM** | **Done** | BUILD ODOOM copies **STARAPIClient** `star_sync.c` / `star_sync.h` into ODOOM, then ODOOM → UZDoom. Doom uses only STARAPIClient's star_sync. | +| **OQuake** | **Done** | BUILD_OQUAKE always copies **STARAPIClient** `star_sync.c` / `star_sync.h` into OQuake/Code (overwriting), then OQuake/Code → quake-rerelease-qc and vkQuake. OQuake/Code no longer keeps its own star_sync; single source is STARAPIClient. | +| **Full migration** | **Done** | Both Doom and Quake use only STARAPIClient's star_sync. | + +**What currently uses star_sync (C layer)** + +Both games use star_sync for **async wrappers** so the main thread never blocks on auth/send/use; completion is delivered via **star_sync_pump()** and callbacks. + +| Consumer | star_sync APIs used | +|----------|---------------------| +| **ODOOM** (uzdoom_star_integration.cpp) | `star_sync_init`, `star_sync_auth_start`, `star_sync_pump`, `star_sync_send_item_start` / `star_sync_send_item_in_progress` / `star_sync_send_item_get_result`, `star_sync_use_item_start` / `star_sync_use_item_in_progress`, `star_sync_inventory_deliver_result` (from operation callback). | +| **OQuake** (oquake_star_integration.c) | Same pattern: `star_sync_init`, `star_sync_auth_*`, `star_sync_pump`, `star_sync_send_item_*`, `star_sync_use_item_*`, `star_sync_inventory_deliver_result`, `star_sync_inventory_in_progress`. | + +star_sync does **not** implement the API; it runs **star_api_*** calls on a worker thread and invokes the game's callback on the main thread. So it is a thin C "async + pump" layer on top of the client. + +**What uses STARAPIClient (C# / star_api.dll)** + +- **All `star_api_*` native exports** (init, authenticate, get_inventory, set_operation_callback, send_item, use_item, quest APIs, etc.) are implemented in **STARAPIClient** (C# NativeAOT) and exposed via the native AOT DLL (star_api.dll / libstar_api.so). +- **ODOOM and OQuake** both link to that DLL and call `star_api_*` for every operation that talks to the STAR backend. They also call **star_sync_*** for the async/callback pattern; star_sync in turn calls `star_api_*` on a background thread. + +**Summary:** STARAPIClient is the single implementation of the STAR API (C#). star_sync is a small C layer that "async-ifies" a subset of those calls for the games. star_sync now lives only in STARAPIClient and is copied from there for both Doom and Quake (migration complete). + +### C API export automation (no manual .def or stubs) + +When you add a new `[UnmanagedCallersOnly(EntryPoint = "star_api_foo", ...)]` (or `star_sync_*`) in C#, **you do not need to edit star_api.def or add stub files.** BUILD DOOM and BUILD QUAKE both run the STAR API build/deploy first, which: + +1. **Regenerates star_api.def** from the C# sources via `STARAPIClient/Scripts/generate_star_api_def.ps1` (invoked by `publish_and_deploy_star_api.ps1`). The script scans `StarApiClient.cs` and `StarSyncExports.cs` for `EntryPoint = "name"` and writes the full export list. One symbol is excluded from the .lib by design: `star_api_authenticate_with_jwt_out` (game forwarder provides it at runtime). +2. **Builds star_api.lib** from that .def so the import library has every export. Games link against this .lib and resolve all symbols without LNK2001. +3. **Deploys** the DLL, .lib, and header to the game trees. BUILD DOOM / BUILD QUAKE then build the engine against the deployed .lib. + +So: add the export in C#, declare it in `star_api.h` for the games to call, and run BUILD DOOM or BUILD QUAKE as usual. No manual .def edits and no per-symbol stub files. To regenerate the .def by hand (e.g. after adding exports without running a full deploy), run `STARAPIClient\Scripts\generate_star_api_def.ps1`. + +### Quest progress endpoint (POST /api/quests/{id}/progress) + +The client sends in-game progress (kills, pickups, level time) to `POST {baseApiUrl}/api/quests/{questId}/progress`. **This route is implemented in STAR ODK** (`STAR ODK/.../Controllers/QuestsController.cs`). If your base URL points at ONODE only (no STAR ODK or proxy), you will get **404** for progress calls. Either point the STAR API base URL at the STAR ODK service that exposes `/api/quests/{id}/progress`, or add an equivalent route/proxy on ONODE. The client skips sending when all deltas are zero (no 0-delta progress calls). + +### Star_sync: in-client (C#) default vs C implementation + +STARAPIClient provides **two** ways to get the star_sync_* API. **The default is the in-client (C#) implementation.** + +| Mode | How it works | When to use | +|------|----------------|-------------| +| **In-client (C#) — default** | **OASIS_STAR_SYNC_IN_CLIENT=1** (set by BUILD ODOOM / BUILD_OQUAKE by default). The symbols `star_sync_*` are exported from star_api.dll (implemented in `StarSyncExports.cs`). Do **not** compile `star_sync.c`; link only star_api. | Default; one less C file to build and maintain. | +| **C implementation** | Set **OASIS_STAR_SYNC_IN_CLIENT=0** (or undefine it in the build). Build scripts copy `star_sync.c` and `star_sync.h`; the game compiles `star_sync.c` and links it with star_api. | If you need to fall back to the C implementation; `star_sync.c` remains in the repo. | + +**Default (in-client):** BUILD ODOOM.bat and BUILD_OQUAKE.bat set `OASIS_STAR_SYNC_IN_CLIENT=1` by default, so the game uses star_sync from star_api.dll and does not compile `star_sync.c`. + +**To switch back to the C implementation** + +1. Set **OASIS_STAR_SYNC_IN_CLIENT=0** before running the build (e.g. `set OASIS_STAR_SYNC_IN_CLIENT=0` then run BUILD ODOOM.bat), or change the default from `1` to `0` in the one build script you use (one line). +2. Rebuild. The C implementation in `star_sync.c` will be used again. + +The C file **star_sync.c** remains in the repo and is still the single source for the C implementation; it is not deleted so you can switch back at any time. + +### JWT expiration and session handling (Doom and Quake) + +Both ODOOM and OQuake persist **jwt_token** and **refresh_token** in **oasisstar.json** so the user stays logged in between sessions. The C# client handles expiration and refresh as follows. + +| What | Behaviour | +|------|-----------| +| **Auto-renew (stay logged in)** | **On load (restore session):** Before validating the saved JWT with GET avatar/current, the client checks JWT expiry; if the token is expired or expiring within 60 seconds, it calls the **refresh-token** endpoint first, then proceeds with GET. So Quake/Doom restore succeeds without the user seeing "beamed in" with broken tracker. **On any API 401:** The client also calls refresh once, retries the request; if refresh fails, session is cleared. A background task runs periodically and refreshes the JWT shortly before expiry when possible. | +| **When refresh fails or there is no refresh token** | The client **clears** the in-memory session (JWT, refresh token, avatar id) and sets an internal "session expired" flag. Later API calls return a clear "Session expired. Please beam in again." so the game does not hammer the API. | +| **Clearing tokens in oasisstar.json** | When the game **saves** oasisstar.json (on exit, config save, etc.), it calls **star_api_is_session_expired()**. If that returns 1, the game clears **jwt_token** and **refresh_token** in memory and does not write them to the file. So the next launch does not try to restore a dead session; the user sees the login/beam-in flow again. | +| **Where tokens live** | **In memory:** STARAPIClient holds JWT and refresh token; games hold copies in `g_odoom_saved_jwt` / `g_oq_saved_jwt` and refresh for writing to oasisstar.json. **On disk:** oasisstar.json (written only when saving config; cleared when session expired). | + +**Summary:** Yes, we clear token and refresh token when the session is expired (in memory when refresh fails; in oasisstar.json when the game next saves). Yes, we try to automatically renew the token so the user stays logged in (on 401 + background refresh); both Doom and Quake use the same client and behaviour. + +**Why refresh-token was returning HTTP 401 (Unauthorized):** ONODE’s **JwtMiddleware** runs on every request. If the request has an `Authorization: Bearer ` header, it validates the JWT (including lifetime). When the client called POST `/api/avatar/refresh-token` to renew an expired token, it was still sending the **expired** JWT in the header (from `HttpClient.DefaultRequestHeaders`). The middleware validated it, saw “token expired”, and returned **401** before the request reached the refresh-token controller. So the refresh endpoint never ran. **Fix:** In `TryRefreshTokenAsync`, the client now **removes** the `Authorization` header before sending the refresh request. The refresh-token endpoint uses only the `refreshToken` cookie; it does not require a valid JWT. After a successful refresh, the new JWT is set on the client and used for subsequent requests. + +--- + +## 1) STARAPIClient (C# NativeAOT) + +**File:** `OASIS Omniverse/STARAPIClient/StarApiClient.cs` + +### 1.1 Significant mutable shared state (fields, locks, flags) + +| State | Guard / purpose | +|-------|------------------| +| **`_stateLock`** | Protects `_httpClient`, `_baseApiUrl`, `_oasisBaseUrl`, `_jwtToken`, `_refreshToken`, `_avatarId`, `_loggedInUsername`, `_cachedActiveQuestId`, `_cachedActiveObjectiveId`, `_initialized`. Used for auth/session and avatar/quest cache. | +| **`_inventoryCacheLock`** | Protects `_cachedInventory`, `_inventoryFetchTask`. Single-flight inventory fetch and cache. | +| **`_questsCacheLock`** | Protects `_questsCacheString`, `_cachedQuestList`, `_questsRefreshInProgress`, and all quest filter/log state. | +| **`_localPendingLock`** | Protects `_localPending` (pickup delta: name → pending qty). | +| **`_jobLock`** | Protects start/stop of add-item, use-item, quest-objective workers (`_jobWorker`, `_useItemJobWorker`, `_questObjectiveJobWorker`, their CTS). | +| **`_genericBackgroundLock`** | Protects `_genericBackgroundWorker`, `_genericBackgroundCts`. | +| **`_questsRefreshInProgress`** | Prevents multiple concurrent quest cache refreshes (set under `_questsCacheLock`). | +| **`_questObjectivesHydrating`** | Set of quest IDs currently fetching objectives on-demand; avoids duplicate fetches. | +| **`_questTrackerSavedSinceLastGet`** | When true, GET avatar/current must not overwrite `_cachedActiveQuestId` / `_cachedActiveObjectiveId` (user saved after GET started). Set in `SetActiveQuestAndObjectiveAsync`; cleared after applying in `GetCurrentAvatarAsync`. | +| **`_addItemSignal`, `_useItemSignal`, `_questObjectiveSignal`, `_genericBackgroundSignal`** | SemaphoreSlims for add-item, use-item, quest-objective, and generic background queues. | +| **`_activeAddItemJobs`, `_activeUseItemJobs`, `_activeQuestObjectiveJobs`** | Counts under `_jobLock` / worker logic; Interlocked in add/use/quest workers. | +| **`_pendingXp`** | Interlocked; queued XP for flush. | +| **`_lastMintLock`** | Protects `_lastMintItemName`, `_lastMintNftId`, `_lastMintHash`. | +| **StarApiExports: `Sync`, `NativeStateLock`, `BackgroundErrorLock`** | Protect `_client`, `_lastError`, `_callback`, `_operationCallback`, `_lastBackgroundError`. | +| **`_starDebug`** | `volatile int`; debug flag from games. | + +### 1.2 Auth/session flow + +- **SetSavedSession** (~429–447): Synchronous. Validates JWT non-empty, extracts avatar id from JWT, sets `_jwtToken` and `Authorization` under `_stateLock`. Does **not** invoke callback. Used to load session from e.g. `oasisstar.json` before restore. +- **RestoreSessionAsync** (~449–473): Reads `_jwtToken` under `_stateLock`. If missing, returns fail and does not invoke callback. Calls GET avatar/current to validate; on success updates avatar cache and **invokes operation callback with `StarApiOpProfileLoaded`** so the game runs “beamed-in” logic. Does **not** call RefreshAvatarProfileInBackground; the single GET is the profile load. Games typically call this via `star_api_restore_session` → `QueueRestoreSessionAsync`. +- **AuthenticateAsync** (~222–390): POST to WEB4 auth; parses JWT/RefreshToken, sets `_jwtToken`/`_refreshToken` and Authorization. Does **not** invoke profile-loaded callback; comment states games call `star_api_refresh_avatar_profile` in auth-done handler and “profile loaded” runs when that refresh completes. +- **JWT/refresh**: `_jwtToken` and `_refreshToken` set on auth and in SetSavedSession. No automatic refresh logic in the code audited; token is sent as Bearer. Refresh token is stored but not used in the flows seen. +- **Session cleared**: In **Cleanup()** (~605–618): under `_stateLock`, `_jwtToken`, `_refreshToken`, `_avatarId` set to null, `_initialized = false`, `_httpClient` disposed. **Dispose()** (~3017) calls Cleanup. **StarApiCleanup** (exports) disposes `_client` and sets it to null under `Sync`. + +### 1.3 Inventory flow + +- **GetInventoryAsync** (~703–755): Under `_inventoryCacheLock`, if `_cachedInventory` is set returns merged list (with `MergeLocalPendingIntoInventory`) and invokes callback. If cache miss, sets `_inventoryFetchTask = FetchInventoryOnceAsync()` if null and awaits that task. On completion clears `_inventoryFetchTask`, and on success sets `_cachedInventory`; if fetch returns 0 items but current cache has items, keeps prior cache. Returns merged list. +- **FetchInventoryOnceAsync** (~809–858): Ensures avatar id (EnsureAvatarIdAsync), then GET api/avatar/inventory; one retry on network error (200 ms). On success maps to `List` and returns. Used only as the single-flight task stored in `_inventoryFetchTask`. +- **InvalidateInventoryCache** (~861–868): Under `_inventoryCacheLock` sets `_cachedInventory = null`, `_inventoryFetchTask = null`. **ClearCache** calls InvalidateInventoryCache (and InvalidateQuestCache). +- **Native usage**: **star_api_get_inventory** (exports ~5439) calls `client.GetInventoryAsync().GetAwaiter().GetResult()` (blocking). **star_api_invalidate_inventory_cache** calls `client.InvalidateInventoryCache()`. **star_api_has_item** calls `HasItemAsync(...).GetAwaiter().GetResult()` (can trigger GetInventoryAsync). Add-item worker and **AddItemCoreAsync** update `_cachedInventory` in place on add success (no invalidation there to avoid refetch and stale data). + +### 1.4 Quest flow + +- **Cache**: `_questsCacheString` (serialized full list), `_cachedQuestList` (structured), `_questsRefreshInProgress`, `_questObjectivesCacheVersion`, `_questObjectivesHydrating`; all under `_questsCacheLock`. Top-level / sub-quests / objectives / prereqs served by filtering `_cachedQuestList`. Objectives for a quest can be filled on-demand and merged into `_cachedQuestList` (MergeObjectivesIntoQuestCache), bumping `_questObjectivesCacheVersion`. +- **Refresh**: **RequestQuestCacheRefreshInBackground** sets `_questsRefreshInProgress` and runs a background task that fetches quests and updates cache. **EnsureQuestsCacheInBackground** (used when cache is empty from TryGetQuestsCache / TryGetTopLevelQuestsCache / TryGetQuestObjectivesCache) does the same. **InvalidateQuestCache** clears `_questsCacheString` and `_cachedQuestList`. +- **GetActiveQuestId / GetActiveObjectiveId**: Return `_cachedActiveQuestId` and `_cachedActiveObjectiveId` under `_stateLock`; these are set by GetCurrentAvatarAsync (from GET avatar/current) unless `_questTrackerSavedSinceLastGet` is true, and by SetActiveQuestAndObjectiveAsync. +- **Native**: **star_api_get_quests_string**, **star_api_get_top_level_quests_string**, **star_api_get_quest_sub_quests_string**, **star_api_get_quest_objectives_string**, **star_api_get_quest_tracker_objectives_string**, **star_api_get_quest_tracker_active_objective_index**, **star_api_get_active_quest_id**, **star_api_get_active_objective_id**, **star_api_get_tracker_quest_name**, **star_api_invalidate_quest_cache**, **star_api_refresh_quest_cache_in_background** all go through the same cache/try-get/ensure-background logic. Quest string APIs use TryGet* and return “Loading” (null/empty) when cache not ready; they do not block. + +### 1.5 Background worker / RunOnBackgroundAsync + +- **ProcessGenericBackgroundJobsAsync** (~4119–4148): Single loop: wait on `_genericBackgroundSignal`, then drain `_genericBackgroundQueue` and await each job in order. **One worker; FIFO.** Exceptions in a job are swallowed (TCS already set); cancellation stops the loop. +- **RunOnBackgroundAsync** (~4152–4186): Enqueues a wrapper that runs the operation and completes a TCS; releases `_genericBackgroundSignal`, starts worker if needed. Used for: QueueAuthenticateAsync, QueueRestoreSessionAsync, QueueGetCurrentAvatarAsync, QueueHasItemAsync, QueueGetInventoryAsync, RefreshAvatarProfileInBackground (fire-and-forget), RequestQuestCacheRefreshInBackground (fire-and-forget), EnsureQuestsCacheInBackground (fire-and-forget), and all other Queue* (start quest, complete quest, create monster NFT, send item, etc.). So **a single background thread processes all of these in order; no parallelism among them.** +- Add-item / use-item / quest-objective have **separate** workers (ProcessAddItemJobsAsync, ProcessUseItemJobsAsync, ProcessQuestObjectiveJobsAsync) with their own queues and signals; not the generic worker. + +### 1.6 Native entry points (UnmanagedCallersOnly) and shared state + +- **star_api_init**: Creates new `StarApiClient`, Init (sets `_baseApiUrl`, `_oasisBaseUrl`, `_avatarId`, `_jwtToken`, clears inventory/quest task state, starts add/use/quest workers). Uses `Sync` for client replace. +- **star_api_authenticate / star_api_authenticate_with_jwt_out**: Blocking call to AuthenticateAsync; reads/writes session under `_stateLock`; no operation callback from auth. +- **star_api_set_saved_session**: SetSavedSession; `_stateLock` for JWT/avatar. +- **star_api_restore_session**: Queues RestoreSessionAsync (generic worker); touches session under `_stateLock`; invokes operation callback on success. +- **star_api_get_current_username / star_api_get_current_jwt**: Read under `_stateLock`. +- **star_api_cleanup**: Disposes client under `Sync`. +- **star_api_has_item**: GetInventoryAsync (blocking); uses `_inventoryCacheLock`, `_cachedInventory`, `_inventoryFetchTask`; can invoke operation callback. +- **star_api_get_inventory**: GetInventoryAsync (blocking); same inventory state; allocates native list and copies items. +- **star_api_free_item_list**: Frees native list (no client state). +- **star_api_invalidate_inventory_cache / star_api_clear_cache**: InvalidateInventoryCache / ClearCache; `_inventoryCacheLock`, `_questsCacheLock`. +- **star_api_get_quests_string**, **star_api_get_top_level_quests_string**, **star_api_get_quest_sub_quests_string**, **star_api_get_quest_objectives_string**, **star_api_get_quest_prereqs_string**, **star_api_get_quest_objective_requirements_string**, **star_api_get_quest_tracker_objectives_string**, **star_api_get_quest_tracker_active_objective_index**: TryGet* under `_questsCacheLock`; may call EnsureQuestsCacheInBackground (enqueue on generic worker). +- **star_api_get_tracker_quest_name**, **star_api_get_active_quest_id**, **star_api_get_active_objective_id**: Read `_cachedActiveQuestId` / `_cachedActiveObjectiveId` under `_stateLock` (and quest list for name). +- **star_api_refresh_avatar_profile**: Starts RefreshAvatarProfileInBackground (generic worker); on completion invokes operation callback (ProfileLoaded). +- **star_api_set_active_quest**: SetAvatarId-like path + SetActiveQuestAndObjectiveAsync (can be queued); sets `_cachedActiveQuestId`, `_cachedActiveObjectiveId`, `_questTrackerSavedSinceLastGet` under `_stateLock`. +- **star_api_add_item**, **star_api_queue_add_item**, **star_api_flush_add_item_jobs**, **star_api_queue_use_item**, **star_api_flush_use_item_jobs**, **star_api_queue_add_xp**, **star_api_queue_monster_kill**: Add/use item workers and `_localPending` / `_cachedInventory` updates. +- **star_api_get_avatar_xp**: Returns `_cachedAvatarXp` (set by GetCurrentAvatarAsync). +- **star_api_set_callback / star_api_set_operation_callback**: Write under NativeStateLock (`_callback` / `_operationCallback`). +- **star_api_set_oasis_base_url**, **star_api_get_avatar_id**, **star_api_set_avatar_id**: Client methods under `_stateLock`. +- **star_api_get_last_error**, **star_api_consume_last_mint_result**, **star_api_consume_last_background_error**, **star_api_consume_console_log**: Last-error / mint / background-error / console-log state in exports. + +### 1.7 Timing/order dependencies (client) + +- **Restore vs beam-in**: RestoreSessionAsync invokes ProfileLoaded when GET avatar/current succeeds. Games that then call `star_api_refresh_avatar_profile` get a second GET and a second ProfileLoaded; design intent is “profile loaded” when refresh completes (cache has XP/quest). +- **Must call SetSavedSession before RestoreSession** when using saved JWT; otherwise RestoreSession has no JWT. +- **star_api_get_inventory** blocks until cache is filled or fetch completes; first call can block on network. Quest string APIs do not block; they return “Loading” and trigger background fetch. +- **Generic worker**: All Queue* and refresh operations share one worker; order of completion matches enqueue order. If RestoreSession is queued then RefreshAvatarProfile, profile is validated first, then refreshed. + +--- + +## 2) ODOOM (UZDoom STAR integration) + +**Files:** `OASIS Omniverse/ODOOM/uzdoom_star_integration.cpp`, `star_sync.c`, `star_sync.h` (and deployed copies under build/). + +### 2.1 Loading star_api.dll and resolving symbols + +- **Windows**: Under `ODOOM_STAR_API_SESSION_IMPL`, session/JWT APIs are implemented locally with `GetModuleHandleA("star_api.dll")` and `GetProcAddress` for: `star_api_authenticate_with_jwt_out`, `star_api_set_saved_session`, `star_api_restore_session`, `star_api_get_current_username`, `star_api_get_current_jwt`. The game links to a stub/import lib and the real implementation is in the DLL; session symbols are resolved at first use from the already-loaded DLL. +- **Non-Windows**: Same pattern with `dlopen("libstar_api.so", RTLD_NOW | RTLD_NOLOAD)` or `dlopen(nullptr)` and `dlsym`. No explicit LoadLibrary/dlopen of the STAR DLL at init; the engine loads it as a dependency (e.g. linked lib). + +### 2.2 Startup flow: STAR init, restore vs beam-in, order of star_api_* calls + +- **UZDoom_STAR_Init** (uzdoom_star_integration.cpp ~2709): Calls **star_sync_init()**, loads oasisstar.json into `g_odoom_json_config_path` and applies config (e.g. mint, URLs), sets default face, default binds, then **StarTryInitializeAndAuthenticate(true)**. +- **StarTryInitializeAndAuthenticate(true)** (~2464): If already initialized returns. If not: + - **star_api_init(&g_star_config)** once (`!g_star_client_ready`), then sets `g_star_client_ready = true`. + - **star_api_set_oasis_base_url** if configured. + - If username+password: **star_sync_auth_start(username, password, ODOOM_OnAuthDone, nullptr)**, sets `g_star_async_auth_pending = true`, returns false (result in pump). + - Else if api_key+avatar_id: sets `g_star_initialized = true` and returns (no restore). + - Else if **g_odoom_saved_jwt[0]**: **star_api_set_saved_session(g_odoom_saved_jwt)** then **star_api_restore_session()** (async). On success sets `g_star_initialized = true`, **star_api_refresh_avatar_profile()**, **g_odoom_pending_loading_tracker = true**, returns. +- So order: **star_sync_init** → (optional) load oasisstar.json → **star_api_init** → **star_api_set_oasis_base_url** → then either sync auth start, or api_key path, or **set_saved_session** → **restore_session** → **refresh_avatar_profile** and pending_loading_tracker. +- **ODOOM_OnAuthDone** (auth callback from star_sync_pump): On success saves JWT, sets `g_star_initialized = true`, `g_star_just_beamed_in = true`, calls **star_api_refresh_avatar_profile()**, sets tracker CVars to "..." and "Loading...", calls **star_api_refresh_quest_cache_in_background** (if defined), **ODOOM_RefreshQuestCVars()**, saves config. So after SSO, Doom does **not** call restore_session; it uses the auth result and then refresh_avatar_profile. + +### 2.3 Inventory: API, when called, loading vs loaded + +- **API**: **star_api_get_inventory** (blocking). Used in **ODOOM_RefreshOverlayFromClient** (when overlay refresh is needed) and in the first-frame-after-beam-in key CVar refresh. +- **When**: RefreshOverlayFromClient is called every frame while inventory popup is open (odoom_inventory_open); when not beamed in it pushes empty. After beam-in, when overlay is closed, a 10-frame throttle calls get_inventory to refresh gold/silver key CVars. First frame after `g_star_just_beamed_in` also calls get_inventory for key CVars. +- **Loading vs loaded**: If `!g_star_initialized`, overlay is cleared (empty list, keys 0). Otherwise get_inventory is called; success → push list to CVars and update key CVars. No separate “loading” state for inventory; the blocking call provides the result for that frame. + +### 2.4 Quest/tracker: APIs, when polled/refreshed, CVars/flags + +- **APIs**: **star_api_get_top_level_quests_string**, **star_api_get_quest_tracker_objectives_string**, **star_api_get_quest_tracker_active_objective_index**, **star_api_set_active_quest**; also **star_api_get_active_quest_id**, **star_api_get_active_objective_id** (in auth done and in frame pump when tracker is placeholder). +- **When**: **ODOOM_RefreshQuestCVars** runs: when quest popup opens (and every 60 frames while open); when tracker id is placeholder or empty (pump fills from get_active_quest_id / get_active_objective_id and calls refresh_quest_cache_in_background + RefreshQuestCVars); when tracker id is set (every 60 frames). Detail CVars (prereqs, objectives, subquests) via **ODOOM_RefreshQuestDetailCVars** when detail popup is open (odoom_quest_detail_quest_id set). +- **Loading vs loaded**: Tracker shows "Loading..." when `odoom_quest_tracker_quest_id` is "..." (set in OnAuthDone or by **g_odoom_pending_loading_tracker** in pump). Pump replaces "..." with real id when **star_api_get_active_quest_id** returns non-empty; then RefreshQuestCVars fills title/objectives from cache. So “loaded” when quest list cache has data and tracker id is not "...". + +### 2.5 star_sync_* usage and what blocks/waits + +- **star_sync_init**: In UZDoom_STAR_Init (once). +- **star_sync_auth_start**: From StarTryInitializeAndAuthenticate when username+password; completion in **star_sync_pump** → **ODOOM_OnAuthDone**. No blocking in game code; pump runs per frame. +- **star_sync_inventory_***: Not used by ODOOM; C# client does inventory; Doom uses star_api_get_inventory only. +- **star_sync_send_item_start**: Used when sending item from overlay; result in **star_sync_pump** → **ODOOM_OnSendItemDone**. Send popup shows "Sending..." while **star_sync_send_item_in_progress()**; pump is called again while send popup is open so callback runs. +- **star_sync_use_item_start**: Used for “use item” from inventory (E key); completion in **star_sync_pump** → **ODOOM_OnUseItemFromInventoryDone**. **star_sync_use_item_in_progress()** guards starting another use. + +All sync completion callbacks run on the main thread when the game calls **star_sync_pump()** (each frame in the STAR tick). + +### 2.6 Flags/state that can get stuck or overwritten (ODOOM) + +- **g_odoom_pending_loading_tracker**: Set true on restore-session success; pump clears it when setting "Loading..." CVars. If pump never runs (e.g. early exit), it stays true; next run applies "Loading..." and clears it. +- **g_star_initialized**: Set on auth success, api_key path, or restore success. Cleared in UZDoom_STAR_Cleanup. If init fails, **g_star_init_failed_this_session** is set and StarTryInitializeAndAuthenticate(false) skips retry until explicit beamin (avoids spam). +- **Tracker "..."**: Replaced when get_active_quest_id returns; if profile never loads (e.g. refresh_avatar_profile fails or is slow), tracker can stay "Loading..." until that succeeds. **ODOOM does not set star_api_set_operation_callback**, so it does not react to ProfileLoaded from the client; it only reacts to **star_sync** auth callback (ODOOM_OnAuthDone), where it sets "Loading..." and calls refresh_avatar_profile. Tracker “Loading...” is cleared by the frame pump when **star_api_get_active_quest_id** returns data (cache filled by refresh). +- **g_star_just_beamed_in**: Cleared the frame after beam-in when overlay is closed; used to refresh key CVars once. Safe. + +--- + +## 3) OQuake (STAR integration) + +**Files:** `OASIS Omniverse/OQuake/Code/oquake_star_integration.c`, `star_sync.c`, `star_sync.h` (and deployed copies). + +### 3.1 DLL load, forwarders, startup flow, restore vs beam-in order + +- **DLL/symbols**: Same pattern as ODOOM. With **OQUAKE_STAR_API_SESSION_IMPL**, session/JWT APIs are implemented in the game: Windows uses **GetModuleHandleA("star_api.dll")** and **GetProcAddress**; non-Windows uses **dlopen("libstar_api.so", RTLD_NOW | RTLD_NOLOAD)** or **dlopen(NULL)** and **dlsym**. **OQUAKE_STAR_API_REFRESH_AVATAR_PROFILE_IMPL** provides a local **star_api_refresh_avatar_profile** that forwards to the DLL when the linked lib doesn’t export it. +- **Startup**: **OQuake_STAR_Init** (oquake_star_integration.c ~2588): Load oasisstar.json (OQ_LoadJsonConfig), set g_star_config from CVars/env, **star_api_init(&g_star_config)**, **star_api_set_operation_callback(OQ_StarApiOperationCallback, NULL)**, **star_api_set_oasis_base_url** if set. Then: if username+password → **star_api_authenticate** (blocking); on success sets g_star_initialized, g_star_beamed_in, **star_api_refresh_avatar_profile**. Else if api_key+avatar_id → g_star_initialized and g_star_beamed_in, **star_api_refresh_avatar_profile**. Else if **g_oq_saved_jwt[0]** → **star_api_set_saved_session(g_oq_saved_jwt)**, g_star_initialized = 1, **star_api_restore_session()** (async), log “restore started, profile load will set beamed_in”. So restore path does **not** set g_star_beamed_in at init; it is set when the **profile loaded** operation callback runs (in OQ_StarApiOperationCallback → g_star_profile_loaded_pending = 1, then next frame in OQuake_STAR_PollItems). +- **Order**: init → set_operation_callback → set_oasis_base_url → (auth or api_key or set_saved_session + restore_session). For restore, beam-in is effectively “done” when RestoreSessionAsync or RefreshAvatarProfileInBackground invokes ProfileLoaded and Quake handles it in the next pump. + +### 3.2 Inventory: API, when called, loading vs loaded + +- **API**: **star_api_get_inventory** (blocking). Used in **OQ_RefreshOverlayFromClient** and **OQ_RefreshInventoryCache**. +- **When**: **OQ_RefreshInventoryCache** runs when opening inventory (OQ_InventoryToggle_f), and is used by the overlay. It skips if star_sync_inventory_in_progress or star_sync_auth_in_progress (shows "Authenticating..."); if !star_initialized it still calls OQ_RefreshOverlayFromClient and sets status "Offline - use STAR BEAMIN". So “loading” is only implied by auth in progress; otherwise get_inventory is called and result is shown. +- **Loading vs loaded**: No separate loading flag; status string is "Authenticating...", "Offline - use STAR BEAMIN", "STAR inventory is empty.", "Synced (N items)", or "Sending..." when send in progress. + +### 3.3 Quest/tracker: APIs, when polled, CVars/flags + +- **APIs**: **star_api_get_active_quest_id**, **star_api_get_active_objective_id** (in profile-loaded handler and for tracker), **star_api_invalidate_quest_cache**, **star_api_refresh_quest_cache_in_background**, plus get_quests_string, get_top_level_quests_string, get_quest_sub_quests_string, get_quest_objectives_string, get_quest_tracker_objectives_string, etc., for popup. +- **When**: On **g_star_profile_loaded_pending** (in OQuake_STAR_PollItems): clear pending, set g_star_beamed_in = 1, read get_active_quest_id / get_active_objective_id into g_quest_tracker_*, **star_api_invalidate_quest_cache**, **star_api_refresh_quest_cache_in_background**, save config. Quest popup uses the same get_*_string APIs and filter CVars (g_quest_filter_*, g_quest_selected_index, etc.). +- **CVars/flags**: g_quest_tracker_id, g_quest_tracker_name, g_quest_tracker_show, g_quest_tracker_active_objective_id, g_quest_status_message, g_quest_start_pending_id, etc. “Loading” for quest list is implicit (cache not ready → string APIs return empty/loading); tracker is filled when profile loaded runs. + +### 3.4 star_sync_* usage and blocking + +- **star_sync_init**: In OQuake_STAR_Init (implied by use of star_sync_*). +- **star_sync_auth_start** / **star_sync_auth_poll** / **star_sync_auth_get_result** / **star_sync_auth_get_result_jwt** / **star_sync_auth_in_progress**: Used for “star beamin” async auth; completion in **star_sync_pump** → auth callback (sets g_star_initialized, **star_api_refresh_avatar_profile**). No blocking in game; pump runs each frame. +- **star_sync_inventory_***: Not used for normal overlay; OQ_RefreshOverlayFromClient uses star_api_get_inventory directly. star_sync_inventory_in_progress is still checked in OQ_RefreshInventoryCache (skip if in progress). +- **star_sync_send_item_start**: Send from overlay; **star_sync_pump** → **OQ_OnSendItemDone**. **star_sync_send_item_in_progress()** used to show "Sending..." and to block starting another send. +- **star_sync_use_item_start**: Use health/armor/item from overlay; **star_sync_pump** → **OQ_OnUseItemFromOverlayDone**. **star_sync_use_item_in_progress()** blocks starting another use (e.g. UseHealth_f, UseArmor_f). + +**star_sync_pump()** is called every frame in **OQuake_STAR_PollItems** so auth/send/use completions are processed on the main thread. + +### 3.5 Flags/state that can get stuck or missed (OQuake) + +- **g_star_profile_loaded_pending**: Set in OQ_StarApiOperationCallback when operation_type == STAR_API_OP_PROFILE_LOADED and result == success. Consumed next frame in OQuake_STAR_PollItems. If PollItems is not called (e.g. not in game), pending is never consumed; once PollItems runs it’s cleared and g_star_beamed_in set. +- **g_star_beamed_in**: Set when profile loaded is handled; gates mint/add so pickups aren’t sent before beam-in. If restore or refresh fails, ProfileLoaded never fires and g_star_beamed_in stays 0 until user runs “star beamin” and auth succeeds (then auth callback sets g_star_initialized and refresh_avatar_profile; profile loaded will set g_star_beamed_in when that completes). +- **star_sync_auth_in_progress**: If auth never completes (e.g. hang), OQ_RefreshInventoryCache keeps showing "Authenticating..."; no timeout. + +--- + +## 4) Cross-cutting + +### 4.1 Where “operation callback” is invoked and what Doom/Quake do + +- **Invoked from C#** (InvokeOperationCallback): + - **StarApiOpProfileLoaded (0)**: RestoreSessionAsync success; RefreshAvatarProfileInBackground success/failure (SoSuccess or error code). + - Other ops (has_item, get_inventory, get_quests_string, get_avatar_id, use_item, start_quest, mint, send_item, etc.) on their respective native API completion paths. +- **ODOOM**: Does **not** call **star_api_set_operation_callback**. So all InvokeOperationCallback calls fall back to the legacy **star_api_set_callback**; ODOOM also does not set that in the audited code. So ODOOM does not react to ProfileLoaded from the client; it only reacts to **star_sync** auth callback (ODOOM_OnAuthDone), where it sets "Loading..." and calls refresh_avatar_profile. Tracker “Loading...” is cleared by the frame pump when **star_api_get_active_quest_id** returns data (cache filled by refresh). +- **OQuake**: Calls **star_api_set_operation_callback(OQ_StarApiOperationCallback, NULL)** after init. **OQ_StarApiOperationCallback** only sets **g_star_profile_loaded_pending = 1** when operation_type == STAR_API_OP_PROFILE_LOADED and result == success. On the next frame, **OQuake_STAR_PollItems** sees g_star_profile_loaded_pending, clears it, sets g_star_beamed_in = 1, restores tracker from get_active_quest_id / get_active_objective_id, invalidates quest cache, starts quest refresh, saves config. So Quake uses the operation callback for “profile loaded” only; other operation types are ignored for logic (only logged when not success). + +### 4.2 If restore succeeds but avatar/quest/inventory fetch fails or is slow + +- **RestoreSessionAsync**: One GET avatar/current; success → ProfileLoaded invoked. Failure → no callback (or error callback if applicable). So “restore success” here means GET succeeded; no separate avatar/quest/inventory fetch in that path. +- **After restore**, games typically call **star_api_refresh_avatar_profile**. That queues GET avatar/current on the generic worker. If that **fails or is slow**: OQuake never gets ProfileLoaded (or gets error), so g_star_profile_loaded_pending may not be set (or set with error); g_star_beamed_in may stay 0; tracker/quest cache not updated. ODOOM already set g_star_initialized and "Loading..." in restore path; if refresh never completes, tracker can stay "Loading..." until get_active_quest_id returns (which depends on cache from refresh). So both games can show “loading” indefinitely if refresh fails or never completes. +- **Inventory**: First **star_api_get_inventory** blocks until cache is filled. If EnsureAvatarId or GET inventory fails, GetInventoryAsync returns error; games show empty or status message. No automatic retry in the client for that call. + +### 4.3 Brittle patterns (summary) + +- **Shared state without single owner**: Multiple locks (_stateLock, _questsCacheLock, _inventoryCacheLock) and flags (_questTrackerSavedSinceLastGet, _questsRefreshInProgress) shared between native calls and background tasks; ordering and lock nesting must be kept consistent. +- **Order-dependent init**: Games must call star_api_init before set_saved_session/restore_session; restore requires SetSavedSession first when using JWT from file. ODOOM does init then (optionally) set_saved_session + restore_session in one path; OQuake same. If init fails, ODOOM sets g_star_init_failed_this_session and skips retry until explicit beamin. +- **Single-thread assumption for native**: star_api_get_inventory and star_api_has_item block on the calling thread (GetAwaiter().GetResult()); if called from a non-main thread they can block that thread. Quest string APIs are non-blocking but can enqueue work on the generic worker. +- **No retries**: FetchInventoryOnceAsync has one retry on network error; RestoreSessionAsync and GET avatar/current have no retry. Quest fetch has no retry in the audited code. +- **Flags that can desync**: _questTrackerSavedSinceLastGet is set on set_active_quest and cleared when GET avatar/current applies; if two GETs overlap or order is wrong, tracker can be overwritten. g_star_profile_loaded_pending is volatile and consumed once; if two ProfileLoaded callbacks race, only one consumption may happen (second frame sees 0). g_odoom_pending_loading_tracker is cleared when applying "Loading..." so a second run doesn’t re-apply. +- **ODOOM does not set operation callback**: ProfileLoaded from C# is ignored by ODOOM; tracker “loaded” state depends on polling get_active_quest_id and RefreshQuestCVars. If refresh_avatar_profile is slow or fails, "Loading..." can persist with no timeout. +- **star_sync auth vs RestoreSession**: For saved session, ODOOM calls star_api_restore_session() (async restore); completion is in C# (RestoreSessionAsync) which invokes ProfileLoaded, but ODOOM doesn’t listen. ODOOM sets g_star_initialized and g_odoom_pending_loading_tracker and refresh_avatar_profile in the same synchronous block after restore_session returns success (restore_session only starts the async work; return value is “started”). So ODOOM’s “restore success” path does not wait for RestoreSessionAsync to complete; it sets state and kicks refresh. The actual “profile loaded” (GET avatar/current done) is not wired to ODOOM UI except via later polling of get_active_quest_id and RefreshQuestCVars. + +--- + +## 5) Design principles and recommendations + +The following principles are aimed at making the integration **self-contained**, **resilient**, and **independent of timing**, so adding features (e.g. JWT polling, auto-renew) does not break existing behaviour. + +### 5.1 Self-contained modules + +- **Each domain (auth, inventory, quests, profile) should own its own state and lifecycle.** Avoid one “god” lock or generic worker that serialises unrelated work. For example: + - **Auth/session**: Own thread or dedicated queue; token refresh, restore, and validate run in that context only. No shared lock with inventory or quests. + - **Inventory**: Own cache and fetch task; GetInventory / HasItem / AddItem only touch inventory state. No dependency on “profile loaded” having run first for correctness (only for “has avatar id”). + - **Quests**: Own cache and refresh; quest/tracker APIs only touch quest state. Tracker IDs can be filled from profile when available, but quest list and “Loading…” should not depend on profile callback order. +- **Games should not rely on “magic” ordering.** Init → set_saved_session → restore_session → refresh_avatar_profile is a chain of side effects. Prefer: “restore” = “validate JWT and load profile (avatar + quest tracker + whatever the API returns) in one logical operation,” and “refresh” is an optional follow-up that does not change “beamed in” semantics. + +### 5.2 No timing dependencies + +- **“Profile loaded” should be the single source of truth for “we have a valid session and profile data.”** Both ODOOM and OQuake should register **star_api_set_operation_callback** and react to **StarApiOpProfileLoaded**: set “beamed in,” apply tracker from client cache, set “Loading…” for quest list and then trigger quest refresh. No “we set Loading... and hope get_active_quest_id gets filled later.” +- **Avoid “restore returns before work is done.”** Today restore_session queues work and returns; the game then sets flags and calls refresh_avatar_profile. Prefer either: (a) restore_session is blocking until profile is loaded and then invokes ProfileLoaded, or (b) restore_session is fire-and-forget and the **only** way the game learns “restore done” is via ProfileLoaded (no setting g_star_initialized or pending_loading_tracker before the callback). +- **Decouple “has session” from “has profile data.”** Session = valid JWT (and maybe refresh token). Profile = avatar id, XP, active quest/objective, etc. Inventory can depend on “has avatar id” and retry when it gets one; it should not depend on “profile loaded callback ran this frame.” + +### 5.3 Retries and resilience + +- **Every network operation (GET/POST) should have a bounded retry with backoff** (e.g. 2–3 retries, exponential backoff), and optionally a “max wait” so the UI can show “Still loading…” or “Temporary error, retrying…” +- **No “one shot” flags that leave the system stuck.** If refresh_avatar_profile fails, the client should either retry in the background or surface a clear error and allow “retry” from the UI. Tracker should not stay "Loading..." forever; after a timeout, show "Could not load quests" or similar and allow manual refresh. +- **Inventory**: EnsureAvatarId and GET inventory should retry on transient failure. First star_api_get_inventory from the game can still block, but internally the client should retry until success or max retries. + +### 5.4 Avoid shared serialisation bottlenecks + +- **Generic background worker is a single point of contention.** Restore, refresh profile, quest refresh, and all Queue* operations share one FIFO. Under load or when one operation is slow, everything else stalls. Recommendation: separate workers or at least separate queues for (1) auth/session (restore, refresh token, validate), (2) profile (GET avatar/current, refresh avatar profile), (3) inventory (fetch, add-item flush), (4) quests (fetch all-for-avatar, refresh cache). Each can run concurrently and use its own state. +- **Blocking native calls (get_inventory, has_item) block the game thread.** Where possible, offer async or callback-based APIs so the game can show “Loading…” and update when the result arrives, instead of blocking the frame. + +### 5.5 Clear ownership of “loading” and “loaded” + +- **Each UI surface (tracker, quest list, inventory) should have an explicit state:** Loading | Loaded | Error (with message). Not “we set a placeholder and hope something fills it.” +- **Profile loaded callback should deliver everything the UI needs for “beamed in”:** avatar id, XP, active quest id, active objective id (and optionally a snapshot of quest list or a hint to refresh). Games then set “loaded” for tracker (and optionally start quest list refresh). No reliance on “next frame get_active_quest_id will be set.” + +### 5.6 No silent failure or desync + +- **Operation callback should be invoked for both success and failure** (with result code), so the game can set “Error” state and optionally retry. No “we only set pending on success” so that failure leaves the UI stuck. +- **Avoid flags that are set in one path and cleared in another** (e.g. _questTrackerSavedSinceLastGet) unless there is a single, documented owner and clear state machine. Prefer explicit “version” or “generation” so that “apply profile” only overwrites when the data is newer. + +### 5.7 Suggested next steps (no code changes in this doc) + +1. **Client**: Introduce separate workers or queues for auth/session, profile, inventory, quests; add retries and timeouts to all HTTP calls; ensure ProfileLoaded carries enough data (or a single “profile snapshot” handle) so games do not need to poll get_active_quest_id to “see” loaded state. +2. **ODOOM**: Register **star_api_set_operation_callback** and drive “beamed in” and “tracker loaded” from ProfileLoaded (and error path). Remove reliance on “restore returns and we set pending_loading_tracker and hope refresh fills cache.” +3. **OQuake**: Keep using operation callback; add handling for ProfileLoaded failure (set error state, allow retry). Ensure inventory and quest list have explicit Loading | Loaded | Error and timeouts. +4. **Both games**: Add timeouts for “Loading…” (e.g. 10–15 s); after timeout show “Timed out” or “Retry” and optionally auto-retry in the background once. +5. **Document** the intended state machines (session, profile, inventory, quests) in a short design doc so future changes (e.g. JWT refresh) don’t re-introduce order dependencies or shared bottlenecks. + +### 5.8 Implementation status + +**Done** + +- **5.7.1 (partial) – Client separate workers**: AuthSession, Profile, Inventory, and Quests each have a dedicated queue and worker; restore, auth, profile refresh, inventory fetch, and quest cache refresh no longer share one FIFO. Generic worker still used for all other Queue* operations. +- **5.7.1 (partial) – Client retries**: `SendRawWithRetryAsync` added (3 attempts, 200/400/800 ms backoff on network errors). Used for GET avatar/current, EnsureAvatarId, GET inventory, and GET quests/all-for-avatar. +- **5.7.2 (partial) – ODOOM operation callback**: ODOOM registers `star_api_set_operation_callback` after init. On ProfileLoaded success, frame pump sets tracker from `get_active_quest_id` / `get_active_objective_id` and triggers quest cache refresh. Error path (callback on failure) not yet handled. +- **5.4 – Avoid single bottleneck**: Dedicated workers implemented as above. + +**Not yet implemented** + +- **5.7.1 – Client timeouts**: No HTTP or "max wait" timeouts; no "Still loading…" / retry UI. +- **5.7.1 – ProfileLoaded payload**: Games still poll `get_active_quest_id` after callback; no profile snapshot handle. +- **5.7.2 – ODOOM error path**: Callback only sets pending on success; no Error state or retry on ProfileLoaded failure. +- **5.7.3 – OQuake**: ProfileLoaded failure handling, explicit Loading | Loaded | Error, and timeouts for inventory/quest list not done. +- **5.7.4 – Both games**: No 10–15 s timeout for "Loading…", no "Timed out" / "Retry" UI, no auto-retry. +- **5.7.5 – Document state machines**: No separate state-machine design doc. +- **5.5 – Explicit UI state**: No formal Loading | Loaded | Error per surface. +- **5.4 – Non-blocking get_inventory**: **Done.** `star_api_get_inventory` is now cache-only (no network). Use `star_api_request_inventory_in_background()` to fetch; when operation_callback(STAR_API_OP_GET_INVENTORY) fires, call `star_api_get_inventory()` to read cache. OQuake and ODOOM use this pattern; star_sync inventory thread requests in background and result is delivered via `star_sync_inventory_deliver_result()` from the game's callback. + +**Other blocking native exports (not yet converted to background)** + +The following star_api_* exports still block the calling thread (they use .GetAwaiter().GetResult() on async work): `star_api_authenticate`, `star_api_has_item`, `star_api_add_item`, `star_api_set_active_quest`, `star_api_flush_add_item_jobs`, `star_api_mint_inventory_nft`, `star_api_use_item`, `star_api_flush_use_item_jobs`, `star_api_complete_quest_objective`, `star_api_complete_quest`, `star_api_create_monster_nft`, `star_api_deploy_boss_nft`, `star_api_send_item_to_avatar`, `star_api_send_item_to_clan`, and the internal `GetCurrentAvatarAsync` path. Converting these to request-in-background + callback would follow the same pattern as inventory. + +**Why Quake inventory used to be brittle** + +The dedicated **Inventory** worker only runs work that is explicitly queued via `QueueGetInventoryAsync` / `QueueHasItemAsync`. In OQuake, the overlay and UI call `star_api_get_inventory()` directly (blocking). That path does **not** go through the worker: the game thread blocks in `GetInventoryAsync().GetAwaiter().GetResult()`. So the worker does not isolate inventory from the rest of the game; the first fetch (or any cache miss) runs on whatever thread calls `get_inventory`, and if that coincides with profile load, quest refresh, or other work, ordering and contention can still cause flakiness. Making inventory robust for Quake would require either (a) having the game use an async/callback inventory API and feed the worker, or (b) ensuring the first fetch is triggered and completed (e.g. after ProfileLoaded) before the overlay can call `get_inventory`. + +--- + +*Audit generated to support a robust redesign of the STAR API integration. Section 5.8 added to track implementation status.* diff --git a/OASIS Omniverse/Docs/STAR_Quest_System_Developer_Guide.md b/OASIS Omniverse/Docs/STAR_Quest_System_Developer_Guide.md new file mode 100644 index 000000000..4f8d8fe67 --- /dev/null +++ b/OASIS Omniverse/Docs/STAR_Quest_System_Developer_Guide.md @@ -0,0 +1,196 @@ +# STAR Quest System — developer guide (API + client + games) + +This document explains how **quests** flow from the **WEB5 STAR API** through **STARAPIClient** into **native games** (OQuake, ODOOM), so you can extend the backend, ship a new client, or integrate another engine without reverse-engineering the tree. + +**Related docs** + +| Topic | Location | +|--------|-----------| +| Phase 2 overview (short) | `OASIS Omniverse/Docs/PHASE2_QUEST_SYSTEM.md` | +| ODOOM quest list invariants (UI/CVar pipeline) | `OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md` | +| WEB5 quest endpoint catalog (reference style) | `Docs/Devs/API Documentation/WEB5 STAR API/Quests-API.md` | +| STAR + WEB5 overview | `Docs/Devs/API Documentation/WEB5_STAR_API_Documentation.md` (Quests section) | +| **OGEngine (WEB4 + WEB5 + STARAPIClient)** | `OASIS Omniverse/Docs/OGEngine_Overview.md` | +| STARAPIClient design | `OASIS Omniverse/STARAPIClient/README.md` | +| End-user keys / `star` commands | `OASIS Omniverse/Docs/STAR_Games_User_Guide.md` | +| Contract DTOs | `NextGenSoftware.OASIS.API.Contracts` — quest/objective types used by client + API | + +--- + +## 1. Architecture (three layers) + +```mermaid +flowchart LR + subgraph backend [WEB5 STAR API] + QCtrl[Quests controller] + end + subgraph client [STARAPIClient] + HTTP[HttpClient + cache] + CABI[star_api_* exports] + end + subgraph game [Game EXE] + C[C/C++ integration] + end + QCtrl <-->|REST JSON| HTTP + HTTP --> CABI + CABI --> C +``` + +1. **WEB5 STAR API** — Source of truth for quest definitions, status, objective completion, and **realtime progress** (`/progress`). Hosted STAR ODK / ONODE stack; base URL is `star_api_url` in `oasisstar.json`. +2. **STARAPIClient** — NativeAOT (or managed) assembly implementing `star_api_*`. Handles auth headers, **quest list cache**, **optimistic merge** after progress POSTs, background workers, and serialization for in-game UI. +3. **Game** — Calls C ABI only (no HTTP). Emits gameplay events (pickups, kills, level time) via queues; opens quest UI by reading serialized strings from the client. + +**WEB4** (`oasis_api_url`) stores **avatar profile** fields such as **ActiveQuestId** and **ActiveObjectiveId** so the tracker survives beam-in; quest *definitions* and *progress* remain on WEB5. + +--- + +## 2. API level (implementing or calling WEB5) + +### 2.1 Auth + +Same as the rest of STAR: **Bearer JWT** after SSO, or API-key style headers the client already sets. The client sends the same identity to WEB5 and WEB4. + +### 2.2 Endpoints the shipped client actually calls + +These paths are relative to **`Web5StarApiBaseUrl`** (no trailing slash required; client normalizes). + +| Purpose | Method | Path | Notes | +|--------|--------|------|--------| +| List quests (game DTO) | GET | `/api/quests/all-for-avatar/game` | Primary full list for cache | +| List by status (game DTO) | GET | `/api/quests/by-status/{status}/game` | e.g. `InProgress`, `Not Started` — URL-encoded | +| Single quest | GET | `/api/quests/{questId}` | Hydrate / admin-style | +| Can start | GET | `/api/quests/{questId}/can-start` | Gating | +| Start quest | POST | `/api/quests/{questId}/start` | | +| Complete objective | POST | `/api/quests/objectives/complete` | **JSON body**: `questId`, `objectiveId`, `gameSource`, `completionNotes` | +| Complete quest | POST | `/api/quests/{questId}/complete` | | +| **Realtime progress** | POST | `/api/quests/{activeQuestId}/progress` | Body: `gameSource`, deltas (`monstersKilledDelta`, `xpEarnedDelta`, `keysCollectedDelta`, `armorCollectedDelta`, `healthCollectedDelta`, `weaponsCollectedDelta`, `powerupsCollectedDelta`, `ammoCollectedDelta`, `genericItemPickup`, `itemCollectedName`, optional `levelTimeSeconds`, optional `activeObjectiveId`) | +| Create quest | POST | `/api/quests/create` | Tools / cross-game setup | +| Add objective | POST | `/api/quests/{questId}/objectives` | | +| Remove objective | DELETE | `/api/quests/{questId}/objectives/{objectiveId}` | | +| Sub-quests | POST/DELETE | `/api/quests/.../subquests` | | + +**Important:** Objective completion in the current client is **`POST /api/quests/objectives/complete`** with IDs in the body — not only the older pattern `POST /api/quests/{id}/objectives/{id}/complete`. Backend must support what you deploy. + +### 2.3 Game DTO routes (`/game`) + +Responses are **flat JSON** suited for clients (not full holon graphs). Implementations live in STAR ODK / ONODE; keep field names aligned with **`NextGenSoftware.OASIS.API.Contracts`** quest DTOs so STARAPIClient deserialization stays stable. + +### 2.4 Progress endpoint contract + +- The client only POSTs progress when there is a **non-empty cached active quest id** (from avatar profile / tracker) and **at least one non-zero delta**. +- While the in-game **quest list popup is open**, progress POSTs and cache replacement from GET are **suppressed** (`star_api_set_quest_popup_open(1)`); gameplay still merges locally in **client-merge** mode when configured. + +### 2.5 GameSource / multi-game + +**`gameSource`** (e.g. `ODOOM`, `OQUAKE`, `Quake`, `Doom`) must align with **objective requirement dictionaries** on the server (`NeedToKillMonsters`, `NeedToCollectItems`, etc.) so progress increments the correct row. The client sets game source from: + +- **`StarApiConfig.ClientGameSource`** / native **`client_game_source`** in `star_api_config_t` (e.g. ODOOM sets `"ODOOM"`), and +- Per-call arguments on pickups / kills / objective completion. + +### 2.6 GeoHotSpots, quest linkage, and cross-app handoff + +- **GeoHotSpot holon** (`GeoHotSpotType`): includes **Map, AR, VR, IR** and media types **Audio, Video, Text, WebsiteLink**. Payload fields: `AudioUrl`, `VideoUrl`, `TextContent`, `WebsiteUrl` (see `ONODE` holon + `GeoHotSpotsController`). Subtype is stored in STARNET DNA as **`GeoHotSpotType`**. +- **Quest** optional fields: `LinkedGeoHotSpotId`, `ExternalHandoffUri`. +- **Objective** optional fields: `LinkedGeoHotSpotId`, `ExternalHandoffUri`. +- **Create / add objective** requests accept the same (`CreateQuestRequest`, `QuestObjectiveRequest`, `AddQuestObjectiveRequest`). An objective **must** have either at least one **Need\*** dictionary entry **or** a **LinkedGeoHotSpotId** **or** **ExternalHandoffUri** (in addition to title and description). +- **Game DTOs** (`GameQuestSummaryLite`, `GameQuestObjectiveLite`) expose `linkedGeoHotSpotId` and `externalHandoffUri` for thin JSON in clients. +- **Roadmap**: clients (Our World, OPortal, ODOOM, OQUAKE) should load the hotspot by id when present and **play / show** media or open links on trigger; **handoff URIs** are opaque until routing schemes are standardized (STAR CLI, OPortal, Telegram, Discord, WhatsApp, web). See **`OGEngine_Overview.md`**. + +--- + +## 3. Client level (STARAPIClient) + +### 3.1 Key types + +- **`StarQuestInfo`**, **`StarQuestObjective`**, dictionary types — in **API.Contracts** (see README). +- **`QuestProgressCacheRefreshMode`**: **`ClientCacheMerge`** (default) vs **`FullServerRefresh`** after each successful progress POST (`star_api_set_quest_progress_cache_refresh` / `oasisstar.json` `quest_progress_refresh`). + +### 3.2 C# methods (representative) + +Games use the C ABI; managed hosts can call: + +- `GetQuestsForAvatarGameAsync`, `GetQuestsByStatusGameAsync` +- `StartQuestAsync`, `CompleteQuestObjectiveAsync`, `CompleteQuestAsync` +- `QueueCompleteQuestObjectiveAsync` / `FlushQuestObjectiveJobsAsync` (batching) +- Internal: `ApplyQuestProgressToActiveQuestAsync` driven by pickups / kills / level time queues + +### 3.3 C ABI — quest-related (`star_api.h`) + +| Export | Role | +|--------|------| +| `star_api_start_quest` | Start by quest GUID string | +| `star_api_start_quest_then_set_active_objective` | Start then persist active objective (async ordering) | +| `star_api_complete_quest_objective` | Manual objective complete | +| `star_api_complete_quest` | Quest complete | +| `star_api_get_quests_string` | Full serialized list (cache) | +| `star_api_get_top_level_quests_string` | Parent quests only (left panel) | +| `star_api_get_quest_sub_quests_string` | Sub-quests for parent id | +| `star_api_get_quest_objectives_string` | Objectives for parent id | +| `star_api_get_quest_prereqs_string` | Prerequisite quests | +| `star_api_get_quest_objective_requirements_string` | Human-readable requirement lines | +| `star_api_get_quest_tracker_objectives_string` | Tracker lines | +| `star_api_get_quest_tracker_active_objective_index` | First incomplete index | +| `star_api_get_tracker_quest_name` | HUD title | +| `star_api_invalidate_quest_cache` | Force refetch path on next read | +| `star_api_refresh_quest_cache_in_background` | Non-blocking refresh | +| `star_api_set_quest_popup_open` | Suppress progress + full GET while UI open | +| `star_api_get_active_quest_id` / `star_api_get_active_objective_id` | From last profile | +| `star_api_set_active_quest` | Persist tracker to WEB4 avatar detail | +| `star_api_queue_quest_progress_from_pickup` | Progress only (no inventory add) | +| `star_api_queue_monster_kill` | Kills + XP → progress pipeline | +| `star_api_queue_quest_level_time` | Level elapsed seconds (OQuake ~10s throttle) | + +**Wire format** for `get_*_quests_string` lines: tab-separated records; **`Q\t`** quests, **`O\t`** objectives; blocks separated by **`---`**. ODOOM ZScript and OQuake menu code parse this family; changing it requires coordinated updates (see `OASIS Omniverse/Docs/ODOOM_Quest_List_STAR.md`). + +### 3.4 Plugging in a new native game + +1. Ship **`star_api`** (same ABI) next to your executable; **`LD_LIBRARY_PATH`** / `PATH` as in OQuake build scripts. +2. **`star_api_init`** with **`Web5StarApiBaseUrl`**, **`Web4OasisApiBaseUrl`**, and set **`client_game_source`** to a string your **quest objectives** use in DNA/API. +3. After beam-in, call **`star_api_refresh_avatar_profile`** (or equivalent) so **active quest / objective** loads into the client cache. +4. On gameplay events, use **queues** (`queue_add_item`, `queue_monster_kill`, `queue_quest_progress_from_pickup`, `queue_quest_level_time`) so the main thread does not block. +5. For UI, poll **`star_api_get_top_level_quests_string`** (and detail APIs) into your engine; call **`star_api_set_quest_popup_open(1)`** while the list is visible. +6. When the user picks a tracked quest/objective, call **`star_api_set_active_quest`** so **`/progress`** targets the right quest. + +--- + +## 4. Game integrations (reference) + +| Concern | OQuake | ODOOM | +|---------|--------|--------| +| Quest list UI | **`oquake_star_integration.c`** — Q key, tabbed panels, Enter/K | **`uzdoom_star_integration.cpp`** + **`odoom_inventory_popup.zs`** | +| Tracker / HUD | Same file + `star_api_get_quest_tracker_*` | ZScript + CVars | +| Serialization consumer | Native C strings | **`odoom_quest_list`** CVar (size limits — see ODOOM doc) | + +Do not change **objective completion** or **progress** semantics only on one game if both share the same STAR backend; keep **gameSource** consistent with quest JSON. + +--- + +## 5. Configuration knobs (`oasisstar.json`) + +| Key | Effect | +|-----|--------| +| `star_api_url` | WEB5 base | +| `oasis_api_url` | WEB4 base (avatar, inventory, active quest ids) | +| `quest_progress_refresh` | ODOOM: `client` vs `server` — maps to client-merge vs full GET after progress | +| `client_game_source` | Set via native config struct / engine default | + +OQuake uses **`star_api_set_quest_progress_cache_refresh`** from loaded config where wired. + +--- + +## 6. Testing checklist + +- Beam-in → profile shows **ActiveQuestId** / **ActiveObjectiveId** when set on server. +- Kill / pickup with active quest → **POST /progress** (or optimistic HUD merge if server down). +- Open quest list → **no** progress POST until closed (verify with `star debug on` + `star_api.log`). +- Complete objective → **POST objectives/complete** → cache invalidated → list refresh. +- Cross-game quest: objectives use different **gameSource** keys; verify each engine increments its row. + +--- + +## Changelog + +| Date | Note | +|------|------| +| 2026-03-27 | Initial consolidated developer guide (API + STARAPIClient + extension points). | +| 2026-04-02 | GeoHotSpot media types (Audio/Video/Text/WebsiteLink); quest/objective `LinkedGeoHotSpotId` / `ExternalHandoffUri`; see `OGEngine_Overview.md`. | diff --git a/OASIS Omniverse/Examples/keycard_example.c b/OASIS Omniverse/Examples/keycard_example.c new file mode 100644 index 000000000..b73f13cf4 --- /dev/null +++ b/OASIS Omniverse/Examples/keycard_example.c @@ -0,0 +1,144 @@ +/** + * Example: Cross-Game Keycard Integration + * + * This example demonstrates how to implement cross-game keycard sharing + * between Doom and Quake using the STAR API. + */ + +#include "../NativeWrapper/star_api.h" +#include +#include + +// Example: Doom keycard pickup +void Doom_Example_KeycardPickup(int keycard_type) { + const char* keycard_names[] = { + NULL, + "red_keycard", + "blue_keycard", + "yellow_keycard", + "skull_key" + }; + + if (keycard_type < 1 || keycard_type > 4) { + return; + } + + const char* keycard_name = keycard_names[keycard_type]; + const char* descriptions[] = { + NULL, + "Red Keycard - Opens red doors", + "Blue Keycard - Opens blue doors", + "Yellow Keycard - Opens yellow doors", + "Skull Key - Opens skull-marked doors" + }; + + // Add keycard to STAR API inventory + star_api_result_t result = star_api_add_item( + keycard_name, + descriptions[keycard_type], + "Doom", + "KeyItem", + NULL, 1, 1 + ); + + if (result == STAR_API_SUCCESS) { + printf("Doom: Added %s to cross-game inventory!\n", keycard_name); + } else { + printf("Doom: Failed to add keycard: %s\n", star_api_get_last_error()); + } +} + +// Example: Quake door access check +bool Quake_Example_CheckDoor(const char* door_name, const char* required_key) { + // First check local Quake inventory + // (This would be your normal Quake key checking logic) + bool has_local_key = false; // Placeholder + + if (has_local_key) { + return true; // Use local key + } + + // Check cross-game inventory via STAR API + if (star_api_has_item(required_key)) { + printf("Quake: Door '%s' opened using cross-game key: %s\n", door_name, required_key); + + // Use the item + star_api_use_item(required_key, door_name); + return true; + } + + // Also check for Doom keycard equivalents + // Map Quake keys to Doom keycards + if (strcmp(required_key, "silver_key") == 0) { + if (star_api_has_item("red_keycard")) { + printf("Quake: Using Doom red keycard to open door!\n"); + star_api_use_item("red_keycard", door_name); + return true; + } + } else if (strcmp(required_key, "gold_key") == 0) { + if (star_api_has_item("blue_keycard")) { + printf("Quake: Using Doom blue keycard to open door!\n"); + star_api_use_item("blue_keycard", door_name); + return true; + } + } + + return false; // No key available +} + +// Example: Initialize and use STAR API +int main(void) { + // Initialize STAR API + star_api_config_t config = { + .base_url = "https://star-api.oasisplatform.world/api", + .api_key = getenv("STAR_API_KEY"), + .avatar_id = getenv("STAR_AVATAR_ID"), + .timeout_seconds = 10 + }; + + if (!config.api_key || !config.avatar_id) { + printf("Error: STAR_API_KEY and STAR_AVATAR_ID must be set\n"); + return 1; + } + + star_api_result_t result = star_api_init(&config); + if (result != STAR_API_SUCCESS) { + printf("Failed to initialize STAR API: %s\n", star_api_get_last_error()); + return 1; + } + + printf("STAR API initialized successfully!\n"); + + // Example: Player picks up red keycard in Doom + printf("\n=== Doom: Player picks up red keycard ===\n"); + Doom_Example_KeycardPickup(1); + + // Example: Player tries to open door in Quake + printf("\n=== Quake: Player tries to open door requiring silver key ===\n"); + if (Quake_Example_CheckDoor("door_123", "silver_key")) { + printf("Door opened successfully!\n"); + } else { + printf("Door remains locked.\n"); + } + + // Check if player has any keycards + printf("\n=== Checking inventory ===\n"); + star_item_list_t* inventory = NULL; + result = star_api_get_inventory(&inventory); + if (result == STAR_API_SUCCESS && inventory) { + printf("Player has %zu items in inventory:\n", inventory->count); + for (size_t i = 0; i < inventory->count; i++) { + printf(" - %s: %s\n", inventory->items[i].name, inventory->items[i].description); + } + star_api_free_item_list(inventory); + } + + // Cleanup + star_api_cleanup(); + printf("\nSTAR API cleaned up.\n"); + + return 0; +} + + + diff --git a/OASIS Omniverse/NativeWrapper/BUILD_INSTRUCTIONS.md b/OASIS Omniverse/NativeWrapper/BUILD_INSTRUCTIONS.md new file mode 100644 index 000000000..c796bdb21 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/BUILD_INSTRUCTIONS.md @@ -0,0 +1,81 @@ +# Building the STAR API Native Wrapper — **DEPRECATED** + +**Do not use NativeWrapper.** ODOOM and OQuake use **STARAPIClient** only. Build the STAR API client from `OASIS Omniverse/STARAPIClient` (see `OASIS Omniverse/STARAPIClient/README.md`). This file is kept for reference only. + +## Windows Build Options + +### Option 1: Visual Studio (Recommended) + +1. **Install Visual Studio** (2019 or later) with C++ development tools + +2. **Open Developer Command Prompt**: + - Search for "Developer Command Prompt for VS" in Start Menu + - Or: Start → Visual Studio → Tools → Command Prompt + +3. **Navigate to wrapper directory**: + ```cmd + cd C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper + ``` + +4. **Build using CMake** (if installed): + ```cmd + mkdir build + cd build + cmake .. -G "Visual Studio 16 2019" -A x64 + cmake --build . --config Release + ``` + +5. **Or build manually**: + ```cmd + cl /EHsc /LD /O2 /I. /D_WIN32 /D_WINHTTP /link winhttp.lib /OUT:star_api.dll star_api.cpp + ``` + +### Option 2: MinGW + +1. **Install MinGW-w64** + +2. **Build**: + ```cmd + cd C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper + mkdir build + cd build + g++ -shared -fPIC -O2 -I.. -o star_api.dll ..\star_api.cpp -lwinhttp + ``` + +### Option 3: Use the Build Script + +Run the provided batch file: +```cmd +cd C:\Source\OASIS-master\Game Integration\NativeWrapper +build_windows.bat +``` + +## Output + +The build will create: +- `build/star_api.dll` - Dynamic library +- `build/star_api.lib` - Import library (for static linking) + +## Troubleshooting + +### "cl is not recognized" +- Open "Developer Command Prompt for VS" instead of regular CMD +- Or run: `"C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"` + +### "winhttp.lib not found" +- This is part of Windows SDK (should be included with Visual Studio) +- If missing, install Windows SDK + +### "cmake not found" +- Install CMake from https://cmake.org/download/ +- Or use manual compilation (Option 1, step 5) + +## Next Steps + +After building: +1. The library will be at: `build/star_api.dll` +2. Copy to DOOM/Quake build directories if needed +3. Or update Makefile/library paths to point to this location + + + diff --git a/OASIS Omniverse/NativeWrapper/CMakeLists.txt b/OASIS Omniverse/NativeWrapper/CMakeLists.txt new file mode 100644 index 000000000..0de23412e --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/CMakeLists.txt @@ -0,0 +1,65 @@ +cmake_minimum_required(VERSION 3.10) +project(star_api_wrapper) + +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_C_STANDARD 99) + +# Platform-specific settings +if(WIN32) + set(PLATFORM_WINDOWS TRUE) +else() + set(PLATFORM_UNIX TRUE) +endif() + +# Source files +set(SOURCES + star_api.cpp +) + +# Header files +set(HEADERS + star_api.h +) + +# Create shared library +add_library(star_api SHARED ${SOURCES} ${HEADERS}) + +# Include directories +target_include_directories(star_api PUBLIC + ${CMAKE_CURRENT_SOURCE_DIR} +) + +# Platform-specific libraries +if(PLATFORM_WINDOWS) + # Windows: Use WinHTTP + target_link_libraries(star_api winhttp) +else() + # Linux/Mac: Use libcurl + find_package(PkgConfig REQUIRED) + pkg_check_modules(CURL REQUIRED libcurl) + target_link_libraries(star_api ${CURL_LIBRARIES}) + target_include_directories(star_api PRIVATE ${CURL_INCLUDE_DIRS}) +endif() + +# Installation +install(TARGETS star_api + LIBRARY DESTINATION lib + ARCHIVE DESTINATION lib + RUNTIME DESTINATION bin +) + +install(FILES ${HEADERS} + DESTINATION include/star_api +) + +# Optional: Create static library as well +add_library(star_api_static STATIC ${SOURCES} ${HEADERS}) +set_target_properties(star_api_static PROPERTIES OUTPUT_NAME star_api) +if(PLATFORM_WINDOWS) + target_link_libraries(star_api_static winhttp) +else() + target_link_libraries(star_api_static ${CURL_LIBRARIES}) +endif() + + + diff --git a/OASIS Omniverse/NativeWrapper/QUICK_VISUAL_STUDIO_BUILD.md b/OASIS Omniverse/NativeWrapper/QUICK_VISUAL_STUDIO_BUILD.md new file mode 100644 index 000000000..d4e92fe93 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/QUICK_VISUAL_STUDIO_BUILD.md @@ -0,0 +1,27 @@ +# Quick Visual Studio Build Guide (legacy) + +**Do not use NativeWrapper.** ODOOM and OQuake use **STARAPIClient** only. This guide is for reference only. + +## 🚀 Fastest Method (3 Steps) + +### 1. Open Project +- **Visual Studio** → **File** → **Open** → **Project** +- Navigate to: `C:\Source\OASIS-master\OASIS Omniverse\STARAPIClient\` (use STARAPIClient; NativeWrapper is deprecated) +- Open: **star_api.vcxproj** + +### 2. Set Configuration +- **Toolbar**: Select **Release** and **x64** + +### 3. Build +- Press **Ctrl+Shift+B** (or **Build** → **Build Solution**) + +## ✅ Done! + +Check `build\Release\star_api.dll` exists. + +## 🎯 That's It! + +The library is now built and ready to use with DOOM! + + + diff --git a/OASIS Omniverse/NativeWrapper/README.md b/OASIS Omniverse/NativeWrapper/README.md new file mode 100644 index 000000000..819d66353 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/README.md @@ -0,0 +1,10 @@ +# NativeWrapper — **DEPRECATED – DO NOT USE** + +**Do not use NativeWrapper.** ODOOM and OQuake use **STARAPIClient** only. This folder is kept for reference only. + +For building and using the STAR API with ODOOM/OQuake, see: + +- **[../STARAPIClient/README.md](../STARAPIClient/README.md)** – current client, build, and deployment +- [../README.md](../README.md) – OASIS Omniverse overview + +The build guides in this folder (BUILD_INSTRUCTIONS.md, QUICK_VISUAL_STUDIO_BUILD.md, VISUAL_STUDIO_BUILD_GUIDE.md) describe the old C++ wrapper and are retained for historical reference. diff --git a/OASIS Omniverse/NativeWrapper/VISUAL_STUDIO_BUILD_GUIDE.md b/OASIS Omniverse/NativeWrapper/VISUAL_STUDIO_BUILD_GUIDE.md new file mode 100644 index 000000000..db94079dc --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/VISUAL_STUDIO_BUILD_GUIDE.md @@ -0,0 +1,115 @@ +# Building in Visual Studio - Step by Step Guide — **DEPRECATED** + +**Do not use NativeWrapper.** ODOOM and OQuake use **STARAPIClient** only. Build from `OASIS Omniverse/STARAPIClient` (see that folder's README). This guide is for reference only. + +## Method 1: Using the Visual Studio Project File (Easiest) + +### Step 1: Open the Project +1. **Open Visual Studio** (2019 or 2022) +2. **File** → **Open** → **Project/Solution...** +3. Navigate to: `C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\` +4. Select: **star_api.vcxproj** +5. Click **Open** + +### Step 2: Configure Build +1. In the toolbar, find the **Solution Configurations** dropdown +2. Select: **Release** +3. Find the **Solution Platforms** dropdown +4. Select: **x64** + +### Step 3: Build +1. **Right-click** on the `star_api` project in Solution Explorer +2. Select: **Build** + - Or press **Ctrl+Shift+B** + - Or go to **Build** → **Build Solution** + +### Step 4: Verify Build +1. Check the **Output** window (View → Output) +2. Should see: "Build succeeded" +3. Check that the file exists: + - `build\Release\star_api.dll` + - `build\Release\star_api.lib` + +## Method 2: Using CMake (If CMake is installed) + +### Step 1: Open Developer Command Prompt +1. Search for "Developer Command Prompt for VS" in Start Menu +2. Or: Start → Visual Studio → Tools → Command Prompt + +### Step 2: Navigate and Build +```cmd +cd C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper +mkdir build +cd build +cmake .. -G "Visual Studio 17 2022" -A x64 +cmake --build . --config Release +``` + +### Step 3: Open Generated Solution +1. In Visual Studio: **File** → **Open** → **Project/Solution** +2. Open: `build\star_api.sln` +3. Build as in Method 1 + +## Method 3: Create New Project from Existing Code + +### Step 1: Create New Project +1. **File** → **New** → **Project** +2. Select: **Visual C++** → **Windows Desktop** → **Dynamic Link Library (.dll)** +3. Name: `star_api` +4. Location: `C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\` + +### Step 2: Add Source Files +1. **Right-click** project → **Add** → **Existing Item** +2. Add: `star_api.cpp` +3. Add: `star_api.h` (as header) + +### Step 3: Configure Project +1. **Right-click** project → **Properties** +2. **Configuration Properties** → **C/C++** → **General** + - **Additional Include Directories**: Add `$(ProjectDir)` +3. **Configuration Properties** → **Linker** → **Input** + - **Additional Dependencies**: Add `winhttp.lib` +4. **Configuration Properties** → **General** + - **Configuration Type**: Dynamic Library (.dll) + - **Platform Toolset**: v142 or v143 + +### Step 4: Build +- **Build** → **Build Solution** (or Ctrl+Shift+B) + +## Troubleshooting + +### "Cannot open include file 'winhttp.h'" +- **Solution**: Install Windows SDK +- Go to: Visual Studio Installer → Modify → Individual Components → Windows SDK + +### "LNK2019: unresolved external symbol" +- **Solution**: Add `winhttp.lib` to linker dependencies +- Project Properties → Linker → Input → Additional Dependencies + +### "Error: Platform Toolset not found" +- **Solution**: Install the required toolset +- Visual Studio Installer → Modify → Individual Components → MSVC v142 or v143 + +### Build Succeeds but DLL Not Found +- **Check**: `build\Release\star_api.dll` or `build\Debug\star_api.dll` +- The output location depends on your project configuration + +## Quick Reference + +**Project File**: `star_api.vcxproj` +**Output DLL**: `build\Release\star_api.dll` +**Output LIB**: `build\Release\star_api.lib` +**Configuration**: Release, x64 + +## After Building + +Once built, the library will be at: +- `C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\Release\star_api.dll` + +You can then: +1. Build DOOM (it will link to this library) +2. Test the integration +3. Start using cross-game features! + + + diff --git a/OASIS Omniverse/NativeWrapper/build/ALL_BUILD.vcxproj b/OASIS Omniverse/NativeWrapper/build/ALL_BUILD.vcxproj new file mode 100644 index 000000000..5ec606db6 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/ALL_BUILD.vcxproj @@ -0,0 +1,189 @@ + + + + x64 + + + false + + + + Debug + x64 + + + Release + x64 + + + MinSizeRel + x64 + + + RelWithDebInfo + x64 + + + + {E472CF93-7BF2-312D-B8B7-74660B091B53} + Win32Proj + 10.0.26100.0 + x64 + ALL_BUILD + NoUpgrade + + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + + + + + + + + <_ProjectFileVersion>10.0.20506.1 + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + Always + Building Custom Rule C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto 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Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompilerABI.cpp;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXInformation.cmake;C:\Program 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Files\CMake\share\cmake-4.2\Modules\Platform\WindowsPaths.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCXXCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeRCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeSystem.cmake;%(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\generate.stamp + false + Building Custom Rule C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompilerABI.cpp;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompiler.cmake;C:\Program 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Files\CMake\share\cmake-4.2\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeDetermineLinkerId.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeInspectCLinker.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeInspectCXXLinker.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\FeatureTesting.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Linker\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Linker\MSVC-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Linker\MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\WindowsPaths.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCXXCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeRCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeSystem.cmake;%(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\generate.stamp + false + Building Custom Rule C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompilerABI.cpp;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerSupport.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineRCCompiler.cmake;C:\Program 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define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_C) +# define COMPILER_ID "SunPro" +# if __SUNPRO_C >= 0x5100 + /* __SUNPRO_C = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# endif + +#elif defined(__HP_cc) +# define COMPILER_ID "HP" + /* __HP_cc = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100) + +#elif defined(__DECC) +# define COMPILER_ID "Compaq" + /* __DECC_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000) + +#elif defined(__IBMC__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800 +# define COMPILER_ID "XL" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(__clang__) && defined(__cray__) +# define COMPILER_ID "CrayClang" +# define COMPILER_VERSION_MAJOR DEC(__cray_major__) +# define COMPILER_VERSION_MINOR DEC(__cray_minor__) +# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TASKING__) +# define COMPILER_ID "Tasking" + # define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000) + # define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100) +# define COMPILER_VERSION_INTERNAL DEC(__VERSION__) + +#elif defined(__ORANGEC__) +# define COMPILER_ID "OrangeC" +# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__) + +#elif defined(__RENESAS__) +# define COMPILER_ID "Renesas" +/* __RENESAS_VERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__RENESAS_VERSION__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR HEX(__RENESAS_VERSION__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__RENESAS_VERSION__ >> 8 & 0xFF) + +#elif defined(__TINYC__) +# define COMPILER_ID "TinyCC" + +#elif defined(__BCC__) +# define COMPILER_ID "Bruce" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) && defined(__ti__) +# define COMPILER_ID "TIClang" + # define COMPILER_VERSION_MAJOR DEC(__ti_major__) + # define COMPILER_VERSION_MINOR DEC(__ti_minor__) + # define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__) +# define COMPILER_VERSION_INTERNAL DEC(__ti_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100) +# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100) +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__DCC__) && defined(_DIAB_TOOL) +# define COMPILER_ID "Diab" + # define COMPILER_VERSION_MAJOR DEC(__VERSION_MAJOR_NUMBER__) + # define COMPILER_VERSION_MINOR DEC(__VERSION_MINOR_NUMBER__) + # define COMPILER_VERSION_PATCH DEC(__VERSION_ARCH_FEATURE_NUMBER__) + # define COMPILER_VERSION_TWEAK DEC(__VERSION_BUG_FIX_NUMBER__) + + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__clang__) && defined(__ti__) +# if defined(__ARM_ARCH) +# define ARCHITECTURE_ID "ARM" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) || defined(__CPARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__RENESAS__) +# if defined(__CCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__CCRL__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__CCRH__) +# define ARCHITECTURE_ID "RH850" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#define C_STD_99 199901L +#define C_STD_11 201112L +#define C_STD_17 201710L +#define C_STD_23 202311L + +#ifdef __STDC_VERSION__ +# define C_STD __STDC_VERSION__ +#endif + +#if !defined(__STDC__) && !defined(__clang__) && !defined(__RENESAS__) +# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__) +# define C_VERSION "90" +# else +# define C_VERSION +# endif +#elif C_STD > C_STD_17 +# define C_VERSION "23" +#elif C_STD > C_STD_11 +# define C_VERSION "17" +#elif C_STD > C_STD_99 +# define C_VERSION "11" +#elif C_STD >= C_STD_99 +# define C_VERSION "99" +#else +# define C_VERSION "90" +#endif +const char* info_language_standard_default = + "INFO" ":" "standard_default[" C_VERSION "]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__) || defined(__RENESAS__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#if defined(COMPILER_VERSION_INTERNAL) || defined(COMPILER_VERSION_INTERNAL_STR) + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.exe b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.exe new file mode 100644 index 000000000..94f3c923f Binary files /dev/null and b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.exe differ diff --git a/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.vcxproj b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.vcxproj new file mode 100644 index 000000000..143484e5f --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.vcxproj @@ -0,0 +1,72 @@ + + + + + Debug + x64 + + + + {CAE07175-D007-4FC3-BFE8-47B392814159} + CompilerIdC + Win32Proj + + + 10.0.26100.0 + + + + + + + + + x64 + + + Application + v143 + + MultiByte + + + + + + + <_ProjectFileVersion>10.0.30319.1 + .\ + $(Configuration)\ + false + + + + Disabled + %(PreprocessorDefinitions) + false + EnableFastChecks + MultiThreadedDebugDLL + + + TurnOffAllWarnings + + + + + + false + Console + + + + for %%i in (cl.exe) do %40echo CMAKE_C_COMPILER=%%~$PATH:i + + + + + + + + + + diff --git a/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdCXX/CMakeCXXCompilerId.cpp b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 000000000..b35f567c2 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,949 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(__clang__) && defined(__cray__) +# define COMPILER_ID "CrayClang" +# define COMPILER_VERSION_MAJOR DEC(__cray_major__) +# define COMPILER_VERSION_MINOR DEC(__cray_minor__) +# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TASKING__) +# define COMPILER_ID "Tasking" + # define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000) + # define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100) +# define COMPILER_VERSION_INTERNAL DEC(__VERSION__) + +#elif defined(__ORANGEC__) +# define COMPILER_ID "OrangeC" +# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__) + +#elif defined(__RENESAS__) +# define COMPILER_ID "Renesas" +/* __RENESAS_VERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__RENESAS_VERSION__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR HEX(__RENESAS_VERSION__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__RENESAS_VERSION__ >> 8 & 0xFF) + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) && defined(__ti__) +# define COMPILER_ID "TIClang" + # define COMPILER_VERSION_MAJOR DEC(__ti_major__) + # define COMPILER_VERSION_MINOR DEC(__ti_minor__) + # define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__) +# define COMPILER_VERSION_INTERNAL DEC(__ti_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100) +# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100) +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* 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1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__DCC__) && defined(_DIAB_TOOL) +# define COMPILER_ID "Diab" + # define COMPILER_VERSION_MAJOR DEC(__VERSION_MAJOR_NUMBER__) + # define COMPILER_VERSION_MINOR DEC(__VERSION_MINOR_NUMBER__) + # define COMPILER_VERSION_PATCH DEC(__VERSION_ARCH_FEATURE_NUMBER__) + # define COMPILER_VERSION_TWEAK DEC(__VERSION_BUG_FIX_NUMBER__) + + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__clang__) && defined(__ti__) +# if defined(__ARM_ARCH) +# define ARCHITECTURE_ID "ARM" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) || defined(__CPARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__RENESAS__) +# if defined(__CCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__CCRL__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__CCRH__) +# define ARCHITECTURE_ID "RH850" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#define CXX_STD_98 199711L +#define CXX_STD_11 201103L +#define CXX_STD_14 201402L +#define CXX_STD_17 201703L +#define CXX_STD_20 202002L +#define CXX_STD_23 202302L + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) +# if _MSVC_LANG > CXX_STD_17 +# define CXX_STD _MSVC_LANG +# elif _MSVC_LANG == CXX_STD_17 && defined(__cpp_aggregate_paren_init) +# define CXX_STD CXX_STD_20 +# elif _MSVC_LANG > CXX_STD_14 && __cplusplus > CXX_STD_17 +# define CXX_STD CXX_STD_20 +# elif _MSVC_LANG > CXX_STD_14 +# define CXX_STD CXX_STD_17 +# elif defined(__INTEL_CXX11_MODE__) && defined(__cpp_aggregate_nsdmi) +# define CXX_STD CXX_STD_14 +# elif defined(__INTEL_CXX11_MODE__) +# define 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See https://aka.ms/cpp/structured-output for more details. + Creating directory "Debug\\CompilerIdC.tlog\\". + InitializeBuildStatus: + Creating "Debug\\CompilerIdC.tlog\\unsuccessfulbuild" because "AlwaysCreate" was specified. + Touching "Debug\\CompilerIdC.tlog\\unsuccessfulbuild". + ClCompile: + C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.44.35207\\bin\\HostX64\\x64\\CL.exe /c /nologo /W0 /WX- /diagnostics:column /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\\\" /Fd"Debug\\vc143.pdb" /external:W0 /Gd /TC /FC /errorReport:queue CMakeCCompilerId.c + CMakeCCompilerId.c + Link: + C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.44.35207\\bin\\HostX64\\x64\\link.exe /ERRORREPORT:QUEUE /OUT:".\\CompilerIdC.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /PDB:".\\CompilerIdC.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:".\\CompilerIdC.lib" /MACHINE:X64 Debug\\CMakeCCompilerId.obj + CompilerIdC.vcxproj -> C:\\Source\\OASIS-master\\OASIS Omniverse\\NativeWrapper\\build\\CMakeFiles\\4.2.3\\CompilerIdC\\CompilerIdC.exe + PostBuildEvent: + for %%i in (cl.exe) do @echo CMAKE_C_COMPILER=%%~$PATH:i + :VCEnd + CMAKE_C_COMPILER=C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.44.35207\\bin\\Hostx64\\x64\\cl.exe + FinalizeBuildStatus: + Deleting file "Debug\\CompilerIdC.tlog\\unsuccessfulbuild". + Touching "Debug\\CompilerIdC.tlog\\CompilerIdC.lastbuildstate". + Done Building Project "C:\\Source\\OASIS-master\\OASIS Omniverse\\NativeWrapper\\build\\CMakeFiles\\4.2.3\\CompilerIdC\\CompilerIdC.vcxproj" (default targets). + + Build succeeded. + 0 Warning(s) + 0 Error(s) + + Time Elapsed 00:00:11.11 + + + Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.exe" + + Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.vcxproj" + + The C compiler identification is MSVC, found in: + C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CompilerIdC/CompilerIdC.exe + + - 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"C:/Windows/" + - "C:/Windows/System32/wbem/" + - "C:/Windows/System32/WindowsPowerShell/v1.0/" + - "C:/Windows/System32/OpenSSH/" + - "C:/Program Files/Microsoft SQL Server/150/Tools/Binn/" + - "C:/Program Files/Microsoft SQL Server/Client SDK/ODBC/170/Tools/Binn/" + - "C:/Program Files (x86)/Google/Cloud SDK/google-cloud-sdk/bin/" + - "C:/Program Files/Git/cmd/" + - "C:/Program Files/nodejs/" + - "C:/Program Files/cursor/resources/app/bin/" + - "C:/Program Files/dotnet/" + - "C:/Program Files (x86)/Windows Kits/10/Windows Performance Toolkit/" + - "C:/Program Files/CMake/bin/" + - "C:/Users/David/AppData/Local/Programs/cursor/resources/app/codeBin/" + - "C:/Users/David/AppData/Local/Microsoft/WindowsApps/" + - "C:/Users/David/AppData/Local/GitHubDesktop/bin/" + - "C:/Users/David/AppData/Local/Programs/Microsoft VS Code/bin/" + - "C:/Users/David/AppData/Roaming/npm/" + - "C:/Users/David/.dotnet/tools/" + searched_directories: + - "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/link.com" + found: "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/link.exe" + search_context: + ENV{PATH}: + - "C:\\WINDOWS\\system32" + - "C:\\WINDOWS" + - "C:\\WINDOWS\\System32\\Wbem" + - "C:\\WINDOWS\\System32\\WindowsPowerShell\\v1.0\\" + - "C:\\WINDOWS\\System32\\OpenSSH\\" + - "C:\\Program Files\\Microsoft SQL Server\\150\\Tools\\Binn\\" + - "C:\\Program Files\\Microsoft SQL Server\\Client SDK\\ODBC\\170\\Tools\\Binn\\" + - "C:\\Program Files (x86)\\Google\\Cloud SDK\\google-cloud-sdk\\bin" + - "C:\\Program Files\\Git\\cmd" + - "C:\\Program Files\\nodejs\\" + - "C:\\Program Files\\cursor\\resources\\app\\bin" + - "C:\\Program Files\\dotnet\\" + - "C:\\Program Files (x86)\\Windows Kits\\10\\Windows Performance Toolkit\\" + - "C:\\Program Files\\CMake\\bin" + - "c:\\Users\\David\\AppData\\Local\\Programs\\cursor\\resources\\app\\codeBin" + - "C:\\Users\\David\\AppData\\Local\\Microsoft\\WindowsApps" + - "C:\\Users\\David\\AppData\\Local\\GitHubDesktop\\bin" + - "C:\\Users\\David\\AppData\\Local\\Programs\\Microsoft VS Code\\bin" + - "C:\\Users\\David\\AppData\\Roaming\\npm" + - "C:\\Users\\David\\.dotnet\\tools" + - + kind: "find-v1" + backtrace: + - "C:/Program Files/CMake/share/cmake-4.2/Modules/CMakeFindBinUtils.cmake:37 (find_program)" + - "C:/Program Files/CMake/share/cmake-4.2/Modules/CMakeFindBinUtils.cmake:65 (__resolve_tool_path)" + - "C:/Program Files/CMake/share/cmake-4.2/Modules/CMakeFindBinUtils.cmake:104 (__resolve_linker_path)" + - "C:/Program Files/CMake/share/cmake-4.2/Modules/CMakeDetermineCCompiler.cmake:200 (include)" + - "CMakeLists.txt:2 (project)" + mode: "program" + variable: "_CMAKE_TOOL_WITH_PATH" + description: "Path to a program." + settings: + SearchFramework: "NEVER" + SearchAppBundle: "NEVER" + CMAKE_FIND_USE_CMAKE_PATH: false + CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH: false + CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH: true + CMAKE_FIND_USE_CMAKE_SYSTEM_PATH: true + CMAKE_FIND_USE_INSTALL_PREFIX: true + names: + - "lld-link" + candidate_directories: + - "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/" + - "C:/Windows/System32/" + - "C:/Windows/" + - "C:/Windows/System32/wbem/" + - "C:/Windows/System32/WindowsPowerShell/v1.0/" + - "C:/Windows/System32/OpenSSH/" + - "C:/Program Files/Microsoft SQL Server/150/Tools/Binn/" + - "C:/Program Files/Microsoft SQL Server/Client SDK/ODBC/170/Tools/Binn/" + - "C:/Program Files (x86)/Google/Cloud SDK/google-cloud-sdk/bin/" + - "C:/Program Files/Git/cmd/" + - "C:/Program Files/nodejs/" + - "C:/Program Files/cursor/resources/app/bin/" + - "C:/Program Files/dotnet/" + - "C:/Program Files (x86)/Windows Kits/10/Windows Performance Toolkit/" + - "C:/Program Files/CMake/bin/" + - "C:/Users/David/AppData/Local/Programs/cursor/resources/app/codeBin/" + - "C:/Users/David/AppData/Local/Microsoft/WindowsApps/" + - "C:/Users/David/AppData/Local/GitHubDesktop/bin/" + - "C:/Users/David/AppData/Local/Programs/Microsoft VS Code/bin/" + - "C:/Users/David/AppData/Roaming/npm/" + - "C:/Users/David/.dotnet/tools/" + searched_directories: + - "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/lld-link.com" + - "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/lld-link.exe" + - "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/lld-link" + - "C:/Windows/System32/lld-link.com" + - "C:/Windows/System32/lld-link.exe" + - "C:/Windows/System32/lld-link" + - "C:/Windows/lld-link.com" + - "C:/Windows/lld-link.exe" + - "C:/Windows/lld-link" + - "C:/Windows/System32/wbem/lld-link.com" + - "C:/Windows/System32/wbem/lld-link.exe" + - "C:/Windows/System32/wbem/lld-link" + - "C:/Windows/System32/WindowsPowerShell/v1.0/lld-link.com" + - "C:/Windows/System32/WindowsPowerShell/v1.0/lld-link.exe" + - "C:/Windows/System32/WindowsPowerShell/v1.0/lld-link" + - "C:/Windows/System32/OpenSSH/lld-link.com" + - "C:/Windows/System32/OpenSSH/lld-link.exe" + - "C:/Windows/System32/OpenSSH/lld-link" + - "C:/Program Files/Microsoft SQL Server/150/Tools/Binn/lld-link.com" + - "C:/Program Files/Microsoft SQL Server/150/Tools/Binn/lld-link.exe" + - "C:/Program Files/Microsoft SQL Server/150/Tools/Binn/lld-link" + - "C:/Program Files/Microsoft SQL Server/Client SDK/ODBC/170/Tools/Binn/lld-link.com" + - "C:/Program Files/Microsoft SQL Server/Client SDK/ODBC/170/Tools/Binn/lld-link.exe" + - "C:/Program Files/Microsoft SQL Server/Client SDK/ODBC/170/Tools/Binn/lld-link" + - "C:/Program Files (x86)/Google/Cloud SDK/google-cloud-sdk/bin/lld-link.com" + - "C:/Program Files (x86)/Google/Cloud SDK/google-cloud-sdk/bin/lld-link.exe" + - "C:/Program Files (x86)/Google/Cloud SDK/google-cloud-sdk/bin/lld-link" + - "C:/Program Files/Git/cmd/lld-link.com" + - "C:/Program Files/Git/cmd/lld-link.exe" + - "C:/Program Files/Git/cmd/lld-link" + - "C:/Program Files/nodejs/lld-link.com" + - "C:/Program Files/nodejs/lld-link.exe" + - "C:/Program Files/nodejs/lld-link" + - "C:/Program Files/cursor/resources/app/bin/lld-link.com" + - "C:/Program Files/cursor/resources/app/bin/lld-link.exe" + - "C:/Program Files/cursor/resources/app/bin/lld-link" + - "C:/Program Files/dotnet/lld-link.com" + - "C:/Program Files/dotnet/lld-link.exe" + - "C:/Program Files/dotnet/lld-link" + - "C:/Program Files (x86)/Windows Kits/10/Windows Performance Toolkit/lld-link.com" + - "C:/Program Files (x86)/Windows Kits/10/Windows Performance Toolkit/lld-link.exe" + - "C:/Program Files (x86)/Windows Kits/10/Windows Performance Toolkit/lld-link" + - "C:/Program Files/CMake/bin/lld-link.com" + - "C:/Program Files/CMake/bin/lld-link.exe" + - "C:/Program Files/CMake/bin/lld-link" + - "C:/Users/David/AppData/Local/Programs/cursor/resources/app/codeBin/lld-link.com" + - "C:/Users/David/AppData/Local/Programs/cursor/resources/app/codeBin/lld-link.exe" + - "C:/Users/David/AppData/Local/Programs/cursor/resources/app/codeBin/lld-link" + - "C:/Users/David/AppData/Local/Microsoft/WindowsApps/lld-link.com" + - "C:/Users/David/AppData/Local/Microsoft/WindowsApps/lld-link.exe" + - "C:/Users/David/AppData/Local/Microsoft/WindowsApps/lld-link" + - "C:/Users/David/AppData/Local/GitHubDesktop/bin/lld-link.com" + - "C:/Users/David/AppData/Local/GitHubDesktop/bin/lld-link.exe" + - 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"C:\\Program Files\\Git\\cmd" + - "C:\\Program Files\\nodejs\\" + - "C:\\Program Files\\cursor\\resources\\app\\bin" + - "C:\\Program Files\\dotnet\\" + - "C:\\Program Files (x86)\\Windows Kits\\10\\Windows Performance Toolkit\\" + - "C:\\Program Files\\CMake\\bin" + - "c:\\Users\\David\\AppData\\Local\\Programs\\cursor\\resources\\app\\codeBin" + - "C:\\Users\\David\\AppData\\Local\\Microsoft\\WindowsApps" + - "C:\\Users\\David\\AppData\\Local\\GitHubDesktop\\bin" + - "C:\\Users\\David\\AppData\\Local\\Programs\\Microsoft VS Code\\bin" + - "C:\\Users\\David\\AppData\\Roaming\\npm" + - "C:\\Users\\David\\.dotnet\\tools" + - + kind: "find-v1" + backtrace: + - "C:/Program Files/CMake/share/cmake-4.2/Modules/CMakeFindBinUtils.cmake:243 (find_program)" + - "C:/Program Files/CMake/share/cmake-4.2/Modules/CMakeDetermineCCompiler.cmake:200 (include)" + - "CMakeLists.txt:2 (project)" + mode: "program" + variable: "CMAKE_LINKER" + description: "Path to a program." + settings: + SearchFramework: "NEVER" + SearchAppBundle: "NEVER" + CMAKE_FIND_USE_CMAKE_PATH: false + CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH: false + CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH: true + CMAKE_FIND_USE_CMAKE_SYSTEM_PATH: true + CMAKE_FIND_USE_INSTALL_PREFIX: true + names: + - 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+C:/Program Files/CMake/share/cmake-4.2/Modules/Platform/WindowsPaths.cmake +C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt +C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CMakeCCompiler.cmake +C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CMakeCXXCompiler.cmake +C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CMakeRCCompiler.cmake +C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/4.2.3/CMakeSystem.cmake diff --git a/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp.list b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp.list new file mode 100644 index 000000000..a2299f5c9 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp.list @@ -0,0 +1 @@ +C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp diff --git a/OASIS Omniverse/NativeWrapper/build/INSTALL.vcxproj b/OASIS Omniverse/NativeWrapper/build/INSTALL.vcxproj new file mode 100644 index 000000000..43e7016a1 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/INSTALL.vcxproj @@ -0,0 +1,209 @@ + + + + x64 + + + + Debug + x64 + + + Release + x64 + + + MinSizeRel + x64 + + + RelWithDebInfo + x64 + + + + {425B86F2-AFCC-3EE1-A84F-112ADBAD6C9E} + Win32Proj + 10.0.26100.0 + x64 + INSTALL + NoUpgrade + + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + + + + + + + + <_ProjectFileVersion>10.0.20506.1 + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + + + + Always + + setlocal +"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + + + + + Always + + setlocal +"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + + + + + Always + + setlocal +"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + + + + + Always + + setlocal +"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + + + + + true + + setlocal +cd . +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + %(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\INSTALL_force + false + false + true + + setlocal +cd . +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + %(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\INSTALL_force + false + false + true + + setlocal +cd . +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + %(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\INSTALL_force + false + false + true + + setlocal +cd . +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + %(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\INSTALL_force + false + false + + + + + + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} + ZERO_CHECK + false + Never + + + {E472CF93-7BF2-312D-B8B7-74660B091B53} + ALL_BUILD + false + Never + + + + + + \ No newline at end of file diff --git a/OASIS Omniverse/NativeWrapper/build/INSTALL.vcxproj.filters b/OASIS Omniverse/NativeWrapper/build/INSTALL.vcxproj.filters new file mode 100644 index 000000000..d48a29221 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/INSTALL.vcxproj.filters @@ -0,0 +1,13 @@ + + + + + CMake Rules + + + + + {C850F582-8A15-391C-A017-D95F8CC2F0BE} + + + diff --git a/OASIS Omniverse/NativeWrapper/build/ZERO_CHECK.vcxproj b/OASIS Omniverse/NativeWrapper/build/ZERO_CHECK.vcxproj new file mode 100644 index 000000000..d5eac0168 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/ZERO_CHECK.vcxproj @@ -0,0 +1,179 @@ + + + + x64 + + + false + + + + Debug + x64 + + + Release + x64 + + + MinSizeRel + x64 + + + RelWithDebInfo + x64 + + + + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} + Win32Proj + 10.0.26100.0 + x64 + ZERO_CHECK + NoUpgrade + + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + Utility + MultiByte + v143 + + + + + + + + + + <_ProjectFileVersion>10.0.20506.1 + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + $(Platform)\$(Configuration)\$(ProjectName)\ + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + %(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + + + Always + true + Checking Build System + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-list CMakeFiles/generate.stamp.list --vs-solution-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/star_api_wrapper.sln" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program 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"" + CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") + else() + set(CMAKE_INSTALL_CONFIG_NAME "Release") + endif() + message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") +endif() + +# Set the component getting installed. +if(NOT CMAKE_INSTALL_COMPONENT) + if(COMPONENT) + message(STATUS "Install component: \"${COMPONENT}\"") + set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") + else() + set(CMAKE_INSTALL_COMPONENT) + endif() +endif() + +# Is this installation the result of a crosscompile? +if(NOT DEFINED CMAKE_CROSSCOMPILING) + set(CMAKE_CROSSCOMPILING "FALSE") +endif() + +if(CMAKE_INSTALL_COMPONENT STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT) + if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Dd][Ee][Bb][Uu][Gg])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/Debug/star_api.lib") + elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/Release/star_api.lib") + elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/MinSizeRel/star_api.lib") + elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/RelWithDebInfo/star_api.lib") + endif() +endif() + +if(CMAKE_INSTALL_COMPONENT STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT) + if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Dd][Ee][Bb][Uu][Gg])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/Debug/star_api.dll") + elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/Release/star_api.dll") + elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/MinSizeRel/star_api.dll") + elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$") + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/RelWithDebInfo/star_api.dll") + endif() +endif() + +if(CMAKE_INSTALL_COMPONENT STREQUAL "Unspecified" OR NOT CMAKE_INSTALL_COMPONENT) + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include/star_api" TYPE FILE FILES "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/star_api.h") +endif() + +string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT + "${CMAKE_INSTALL_MANIFEST_FILES}") +if(CMAKE_INSTALL_LOCAL_ONLY) + file(WRITE "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/install_local_manifest.txt" + "${CMAKE_INSTALL_MANIFEST_CONTENT}") +endif() +if(CMAKE_INSTALL_COMPONENT) + if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$") + set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") + else() + string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}") + set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt") + unset(CMAKE_INST_COMP_HASH) + endif() +else() + set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") +endif() + +if(NOT CMAKE_INSTALL_LOCAL_ONLY) + file(WRITE "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/${CMAKE_INSTALL_MANIFEST}" + "${CMAKE_INSTALL_MANIFEST_CONTENT}") +endif() diff --git a/OASIS Omniverse/NativeWrapper/build/star_api.vcxproj b/OASIS Omniverse/NativeWrapper/build/star_api.vcxproj new file mode 100644 index 000000000..7259ca65e --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/build/star_api.vcxproj @@ -0,0 +1,387 @@ + + + + x64 + + + + Debug + x64 + + + Release + x64 + + + MinSizeRel + x64 + + + RelWithDebInfo + x64 + + + + {5F3E735B-4A99-340E-BC87-E731423AA272} + Win32Proj + 10.0.26100.0 + x64 + star_api + NoUpgrade + + + + DynamicLibrary + MultiByte + v143 + + + DynamicLibrary + MultiByte + v143 + + + DynamicLibrary + MultiByte + v143 + + + DynamicLibrary + MultiByte + v143 + + + + + + + + + + <_ProjectFileVersion>10.0.20506.1 + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\Debug\ + star_api.dir\Debug\ + star_api + .dll + true + true + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\Release\ + star_api.dir\Release\ + star_api + .dll + false + true + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\MinSizeRel\ + star_api.dir\MinSizeRel\ + star_api + .dll + false + true + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\RelWithDebInfo\ + star_api.dir\RelWithDebInfo\ + star_api + .dll + true + true + + + + + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + $(IntDir) + EnableFastChecks + + + ProgramDatabase + Sync + + + Disabled + + Disabled + NotUsing + + MultiThreadedDebugDLL + true + + + false + Level3 + %(PreprocessorDefinitions);WIN32;_WINDOWS;CMAKE_INTDIR="Debug";star_api_EXPORTS + $(IntDir) + false + + + %(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";star_api_EXPORTS + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + + + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + 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Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + winhttp.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib + %(AdditionalLibraryDirectories) + %(AdditionalOptions) /machine:x64 + + false + %(IgnoreSpecificDefaultLibraries) + + C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/Release/star_api.lib + + C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/Release/star_api.pdb + + Console + + + false + + + + + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + $(IntDir) + Default + + + Sync + + + OnlyExplicitInline + + MinSpace + NotUsing + + MultiThreadedDLL + true + + + false + Level3 + %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="MinSizeRel";star_api_EXPORTS + $(IntDir) + + + false + + + %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"MinSizeRel\";star_api_EXPORTS + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + + + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + $(ProjectDir)/$(IntDir) + %(Filename).h + %(Filename).tlb + %(Filename)_i.c + %(Filename)_p.c + + + winhttp.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib + %(AdditionalLibraryDirectories) + %(AdditionalOptions) /machine:x64 + + false + %(IgnoreSpecificDefaultLibraries) + + C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/MinSizeRel/star_api.lib + + C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/MinSizeRel/star_api.pdb + + Console + + + false + + + + + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper;%(AdditionalIncludeDirectories) + $(IntDir) + Default + + + ProgramDatabase + Sync + + + OnlyExplicitInline + + MaxSpeed 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Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\WindowsPaths.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCXXCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeRCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeSystem.cmake;%(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\generate.stamp + false + Building Custom Rule C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompilerABI.cpp;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerSupport.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program 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Files\CMake\share\cmake-4.2\Modules\Compiler\MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\NVHPC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\OrangeC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\Renesas-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\SDCC-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\SunPro-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\TIClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\Tasking-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\TinyCC-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\VisualAge-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\XL-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\XLClang-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\XLClang-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\zOS-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeCLinkerInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeCXXLinkerInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeCommonLinkerInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeDetermineLinkerId.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeInspectCLinker.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\CMakeInspectCXXLinker.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Internal\FeatureTesting.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Linker\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Linker\MSVC-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Linker\MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Linker\Windows-MSVC-C.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Linker\Windows-MSVC-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Linker\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-Initialize.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC-CXX.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\Platform\WindowsPaths.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCXXCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeRCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeSystem.cmake;%(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\generate.stamp + false + Building Custom Rule C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompilerABI.cpp;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeDetermineCompilerId.cmake;C:\Program 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Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone +:cmErrorLevel +exit /b %1 +:cmDone +if %errorlevel% neq 0 goto :VCEnd + C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompiler.cmake.in;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXCompilerABI.cpp;C:\Program Files\CMake\share\cmake-4.2\Modules\CMakeCXXInformation.cmake;C:\Program 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Files\CMake\share\cmake-4.2\Modules\Platform\WindowsPaths.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeCXXCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeRCCompiler.cmake;C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\4.2.3\CMakeSystem.cmake;%(AdditionalInputs) + C:\Source\OASIS-master\OASIS Omniverse\NativeWrapper\build\CMakeFiles\generate.stamp + false + Building Custom Rule C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/CMakeLists.txt + setlocal +"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper" "-BC:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build" --check-stamp-file "C:/Source/OASIS-master/OASIS Omniverse/NativeWrapper/build/CMakeFiles/generate.stamp" +if %errorlevel% neq 0 goto :cmEnd +:cmEnd +endlocal & call 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{5F3E735B-4A99-340E-BC87-E731423AA272} = {5F3E735B-4A99-340E-BC87-E731423AA272} + {111B29C8-EC0A-3504-9FB5-27947CFF977E} = {111B29C8-EC0A-3504-9FB5-27947CFF977E} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INSTALL", "INSTALL.vcxproj", "{425B86F2-AFCC-3EE1-A84F-112ADBAD6C9E}" + ProjectSection(ProjectDependencies) = postProject + {E472CF93-7BF2-312D-B8B7-74660B091B53} = {E472CF93-7BF2-312D-B8B7-74660B091B53} + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} = {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZERO_CHECK", "ZERO_CHECK.vcxproj", "{8121B7D2-7185-3D1E-8DC8-FC4A8D681861}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "star_api", "star_api.vcxproj", "{5F3E735B-4A99-340E-BC87-E731423AA272}" + ProjectSection(ProjectDependencies) = postProject + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} = {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "star_api_static", "star_api_static.vcxproj", "{111B29C8-EC0A-3504-9FB5-27947CFF977E}" + ProjectSection(ProjectDependencies) = postProject + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} = {8121B7D2-7185-3D1E-8DC8-FC4A8D681861} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + MinSizeRel|x64 = MinSizeRel|x64 + RelWithDebInfo|x64 = RelWithDebInfo|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E472CF93-7BF2-312D-B8B7-74660B091B53}.Debug|x64.ActiveCfg = Debug|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.Debug|x64.Build.0 = Debug|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.Release|x64.ActiveCfg = Release|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.Release|x64.Build.0 = Release|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.MinSizeRel|x64.Build.0 = MinSizeRel|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64 + {E472CF93-7BF2-312D-B8B7-74660B091B53}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64 + {425B86F2-AFCC-3EE1-A84F-112ADBAD6C9E}.Debug|x64.ActiveCfg = Debug|x64 + {425B86F2-AFCC-3EE1-A84F-112ADBAD6C9E}.Release|x64.ActiveCfg = Release|x64 + {425B86F2-AFCC-3EE1-A84F-112ADBAD6C9E}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64 + {425B86F2-AFCC-3EE1-A84F-112ADBAD6C9E}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.Debug|x64.ActiveCfg = Debug|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.Debug|x64.Build.0 = Debug|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.Release|x64.ActiveCfg = Release|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.Release|x64.Build.0 = Release|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.MinSizeRel|x64.Build.0 = MinSizeRel|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64 + {8121B7D2-7185-3D1E-8DC8-FC4A8D681861}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.Debug|x64.ActiveCfg = Debug|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.Debug|x64.Build.0 = Debug|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.Release|x64.ActiveCfg = Release|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.Release|x64.Build.0 = Release|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.MinSizeRel|x64.Build.0 = MinSizeRel|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64 + {5F3E735B-4A99-340E-BC87-E731423AA272}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.Debug|x64.ActiveCfg = Debug|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.Debug|x64.Build.0 = Debug|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.Release|x64.ActiveCfg = Release|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.Release|x64.Build.0 = Release|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.MinSizeRel|x64.Build.0 = MinSizeRel|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64 + {111B29C8-EC0A-3504-9FB5-27947CFF977E}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {7D016A31-9BD7-3CD4-99A1-0ACD4FE7CD62} + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/OASIS Omniverse/NativeWrapper/star_api.cpp b/OASIS Omniverse/NativeWrapper/star_api.cpp new file mode 100644 index 000000000..02445efc6 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/star_api.cpp @@ -0,0 +1,630 @@ +/** + * OASIS STAR API - C/C++ Wrapper Implementation + * + * This implementation provides a bridge between C/C++ game code and the + * STAR API REST service. It uses HTTP requests to communicate with the API. + */ + +#include "star_api.h" +#include +#include +#include +#include +#include +#include +#include + + +#ifdef _WIN32 + #include + #include + #pragma comment(lib, "winhttp.lib") +#else + #include + #include +#endif + +// Internal state +static struct { + bool initialized = false; + star_api_config_t config; + std::string last_error; + std::mutex mutex; + star_api_callback_t callback = nullptr; + void* callback_user_data = nullptr; +} g_state; + +// Helper function to set last error +static void set_error(const char* error) { + std::lock_guard lock(g_state.mutex); + g_state.last_error = error ? error : "Unknown error"; +} + +// HTTP response structure +struct HttpResponse { + std::string data; + int status_code = 0; + bool success = false; +}; + +#ifdef _WIN32 +// Windows HTTP implementation using WinHTTP +static HttpResponse http_request(const std::string& method, const std::string& url, const std::string& body = "") { + HttpResponse response; + + // Parse URL + URL_COMPONENTS urlComp; + ZeroMemory(&urlComp, sizeof(urlComp)); + urlComp.dwStructSize = sizeof(urlComp); + urlComp.dwSchemeLength = -1; + urlComp.dwHostNameLength = -1; + urlComp.dwUrlPathLength = -1; + + std::wstring wurl(url.begin(), url.end()); + if (!WinHttpCrackUrl(wurl.c_str(), wurl.length(), 0, &urlComp)) { + set_error("Failed to parse URL"); + return response; + } + + // Connect to server + HINTERNET hSession = WinHttpOpen(L"OASIS-STAR-API-Client/1.0", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, NULL, NULL, 0); + if (!hSession) { + set_error("Failed to open WinHTTP session"); + return response; + } + + std::wstring host(urlComp.lpszHostName, urlComp.dwHostNameLength); + HINTERNET hConnect = WinHttpConnect(hSession, host.c_str(), urlComp.nPort, 0); + if (!hConnect) { + WinHttpCloseHandle(hSession); + set_error("Failed to connect to server"); + return response; + } + + // Open request + std::wstring path(urlComp.lpszUrlPath, urlComp.dwUrlPathLength); + HINTERNET hRequest = WinHttpOpenRequest(hConnect, + method == "GET" ? L"GET" : (method == "POST" ? L"POST" : L"PUT"), + path.c_str(), NULL, NULL, NULL, 0); + + if (!hRequest) { + WinHttpCloseHandle(hConnect); + WinHttpCloseHandle(hSession); + set_error("Failed to open request"); + return response; + } + + // Timeouts (milliseconds) so request doesn't block forever + int timeout_ms = (g_state.config.timeout_seconds > 0) ? (g_state.config.timeout_seconds * 1000) : 30000; + WinHttpSetOption(hRequest, WINHTTP_OPTION_CONNECT_TIMEOUT, &timeout_ms, sizeof(timeout_ms)); + WinHttpSetOption(hRequest, WINHTTP_OPTION_SEND_TIMEOUT, &timeout_ms, sizeof(timeout_ms)); + WinHttpSetOption(hRequest, WINHTTP_OPTION_RECEIVE_TIMEOUT, &timeout_ms, sizeof(timeout_ms)); + + // Add headers + std::wstring headers = L"Authorization: Bearer " + std::wstring(g_state.config.api_key, g_state.config.api_key + strlen(g_state.config.api_key)); + headers += L"\r\nContent-Type: application/json\r\n"; + + if (!WinHttpAddRequestHeaders(hRequest, headers.c_str(), headers.length(), WINHTTP_ADDREQ_FLAG_ADD)) { + WinHttpCloseHandle(hRequest); + WinHttpCloseHandle(hConnect); + WinHttpCloseHandle(hSession); + set_error("Failed to add headers"); + return response; + } + + // Send request + std::wstring wbody(body.begin(), body.end()); + if (!WinHttpSendRequest(hRequest, NULL, 0, body.empty() ? NULL : (LPVOID)body.c_str(), body.length(), body.length(), 0)) { + WinHttpCloseHandle(hRequest); + WinHttpCloseHandle(hConnect); + WinHttpCloseHandle(hSession); + set_error("Failed to send request"); + return response; + } + + // Receive response + if (!WinHttpReceiveResponse(hRequest, NULL)) { + WinHttpCloseHandle(hRequest); + WinHttpCloseHandle(hConnect); + WinHttpCloseHandle(hSession); + set_error("Failed to receive response"); + return response; + } + + // Read response data + DWORD status_code = 0; + DWORD status_code_size = sizeof(status_code); + WinHttpQueryHeaders(hRequest, WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER, NULL, &status_code, &status_code_size, NULL); + response.status_code = status_code; + response.success = (status_code >= 200 && status_code < 300); + + DWORD bytes_available = 0; + do { + if (WinHttpQueryDataAvailable(hRequest, &bytes_available)) { + if (bytes_available > 0) { + std::vector buffer(bytes_available); + DWORD bytes_read = 0; + if (WinHttpReadData(hRequest, buffer.data(), bytes_available, &bytes_read)) { + response.data.append(buffer.data(), bytes_read); + } + } + } + } while (bytes_available > 0); + + WinHttpCloseHandle(hRequest); + WinHttpCloseHandle(hConnect); + WinHttpCloseHandle(hSession); + + return response; +} +#else +// Linux/Mac HTTP implementation using libcurl +static size_t WriteCallback(void* contents, size_t size, size_t nmemb, void* userp) { + ((std::string*)userp)->append((char*)contents, size * nmemb); + return size * nmemb; +} + +static HttpResponse http_request(const std::string& method, const std::string& url, const std::string& body = "") { + HttpResponse response; + CURL* curl = curl_easy_init(); + + if (!curl) { + set_error("Failed to initialize curl"); + return response; + } + + struct curl_slist* headers = NULL; + std::string auth_header = "Authorization: Bearer " + std::string(g_state.config.api_key); + headers = curl_slist_append(headers, auth_header.c_str()); + headers = curl_slist_append(headers, "Content-Type: application/json"); + + curl_easy_setopt(curl, CURLOPT_URL, url.c_str()); + curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers); + curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback); + curl_easy_setopt(curl, CURLOPT_WRITEDATA, &response.data); + curl_easy_setopt(curl, CURLOPT_TIMEOUT, g_state.config.timeout_seconds); + + if (method == "POST") { + curl_easy_setopt(curl, CURLOPT_POSTFIELDS, body.c_str()); + } + + CURLcode res = curl_easy_perform(curl); + + if (res == CURLE_OK) { + long status_code; + curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &status_code); + response.status_code = status_code; + response.success = (status_code >= 200 && status_code < 300); + } else { + set_error(curl_easy_strerror(res)); + } + + curl_slist_free_all(headers); + curl_easy_cleanup(curl); + + return response; +} +#endif + +// Public API implementation +star_api_result_t star_api_init(const star_api_config_t* config) { + if (!config || !config->base_url) { + set_error("Invalid configuration"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::lock_guard lock(g_state.mutex); + + g_state.config = *config; + g_state.initialized = true; + +#ifndef _WIN32 + curl_global_init(CURL_GLOBAL_DEFAULT); +#endif + + return STAR_API_SUCCESS; +} + +star_api_result_t star_api_authenticate(const char* username, const char* password) { + if (!g_state.initialized || !username || !password) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string oasis_url = std::string(g_state.config.base_url); + // Remove /api if present to get base OASIS URL + size_t api_pos = oasis_url.find("/api"); + if (api_pos != std::string::npos) { + oasis_url = oasis_url.substr(0, api_pos); + } + + std::string json = "{"; + json += "\"username\":\"" + std::string(username) + "\","; + json += "\"password\":\"" + std::string(password) + "\""; + json += "}"; + + std::string url = oasis_url + "/api/avatar/authenticate"; + HttpResponse response = http_request("POST", url, json); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + // Parse JWT token from response + // In production, use proper JSON parsing + size_t token_pos = response.data.find("\"jwtToken\":\""); + if (token_pos != std::string::npos) { + token_pos += 11; + size_t token_end = response.data.find("\"", token_pos); + if (token_end != std::string::npos) { + std::string jwt_token = response.data.substr(token_pos, token_end - token_pos); + // Store token for future requests + // Update config with token + } + } + + // Parse avatar ID + size_t id_pos = response.data.find("\"id\":\""); + if (id_pos != std::string::npos) { + id_pos += 6; + size_t id_end = response.data.find("\"", id_pos); + if (id_end != std::string::npos) { + std::string avatar_id = response.data.substr(id_pos, id_end - id_pos); + // Update config with avatar ID + g_state.config.avatar_id = strdup(avatar_id.c_str()); + } + } + + return STAR_API_SUCCESS; +} + +void star_api_cleanup(void) { + std::lock_guard lock(g_state.mutex); + g_state.initialized = false; + +#ifndef _WIN32 + curl_global_cleanup(); +#endif +} + +bool star_api_has_item(const char* item_name) { + if (!g_state.initialized || !item_name) { + set_error("Not initialized or invalid parameter"); + return false; + } + + std::string url = std::string(g_state.config.base_url) + "/api/inventoryitems/by-avatar/" + g_state.config.avatar_id; + HttpResponse response = http_request("GET", url); + + if (!response.success) { + return false; + } + + // Simple JSON parsing to check for item name + // In production, use a proper JSON library + std::string search_name = item_name; + std::transform(search_name.begin(), search_name.end(), search_name.begin(), ::tolower); + + std::string lower_data = response.data; + std::transform(lower_data.begin(), lower_data.end(), lower_data.begin(), ::tolower); + + return lower_data.find("\"name\":\"" + search_name) != std::string::npos || + lower_data.find("\"description\":\"" + search_name) != std::string::npos; +} + +// Minimal JSON field extractor: find "key": then return value (string or until next comma/}). Handles escaped quotes in value. +static void extract_json_string(const std::string& json, const std::string& key, char* out, size_t out_size) { + if (!out || out_size == 0) return; + out[0] = '\0'; + std::string search = "\"" + key + "\""; + size_t pos = json.find(search); + if (pos == std::string::npos) return; + pos = json.find(':', pos + search.size()); + if (pos == std::string::npos) return; + pos = json.find_first_of("\"", pos + 1); + if (pos == std::string::npos) return; + size_t start = pos + 1; + size_t i = start; + size_t out_len = 0; + while (i < json.size() && out_len < out_size - 1) { + if (json[i] == '\\' && i + 1 < json.size()) { i += 2; continue; } + if (json[i] == '"') break; + out[out_len++] = json[i++]; + } + out[out_len] = '\0'; +} + +// Parse inventory JSON: Result array of objects with Name, Description, MetaData.GameSource, MetaData.ItemType (or top-level) +star_api_result_t star_api_get_inventory(star_item_list_t** item_list) { + if (!g_state.initialized || !item_list) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + if (!g_state.config.avatar_id || !g_state.config.avatar_id[0]) { + set_error("Avatar ID not set; beam in first"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string url = std::string(g_state.config.base_url) + "/api/inventoryitems/by-avatar/" + g_state.config.avatar_id; + HttpResponse response = http_request("GET", url); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + *item_list = (star_item_list_t*)malloc(sizeof(star_item_list_t)); + if (!*item_list) { + set_error("Memory allocation failed"); + return STAR_API_ERROR_INIT_FAILED; + } + + (*item_list)->count = 0; + (*item_list)->capacity = 32; + (*item_list)->items = (star_item_t*)malloc(sizeof(star_item_t) * (*item_list)->capacity); + if (!(*item_list)->items) { + free(*item_list); + *item_list = nullptr; + set_error("Memory allocation failed"); + return STAR_API_ERROR_INIT_FAILED; + } + + const std::string& data = response.data; + size_t idx = 0; + size_t pos = 0; + size_t arr_start = data.find("\"Result\""); + if (arr_start == std::string::npos) arr_start = data.find("\"result\""); + if (arr_start != std::string::npos) + pos = data.find('[', arr_start); + if (pos == std::string::npos) + pos = data.find('['); /* fallback: direct array */ + if (pos == std::string::npos) pos = 0; + for (;;) { + size_t obj_start = data.find('{', pos); + if (obj_start == std::string::npos) break; + int depth = 1; + size_t i = obj_start + 1; + while (i < data.size() && depth > 0) { + if (data[i] == '{') depth++; + else if (data[i] == '}') depth--; + i++; + } + size_t obj_end = (depth == 0) ? i - 1 : std::string::npos; + if (obj_end == std::string::npos) break; + std::string obj = data.substr(obj_start, obj_end - obj_start + 1); + if (obj.find("\"Name\"") != std::string::npos || obj.find("\"name\"") != std::string::npos) { + if (idx >= (*item_list)->capacity) { + size_t new_cap = (*item_list)->capacity * 2; + star_item_t* new_items = (star_item_t*)realloc((*item_list)->items, sizeof(star_item_t) * new_cap); + if (!new_items) break; + (*item_list)->items = new_items; + (*item_list)->capacity = new_cap; + } + star_item_t* it = &(*item_list)->items[idx]; + memset(it, 0, sizeof(star_item_t)); + extract_json_string(obj, "Id", it->id, sizeof(it->id)); + extract_json_string(obj, "Name", it->name, sizeof(it->name)); + if (it->name[0] == '\0') extract_json_string(obj, "name", it->name, sizeof(it->name)); + extract_json_string(obj, "Description", it->description, sizeof(it->description)); + if (it->description[0] == '\0') extract_json_string(obj, "description", it->description, sizeof(it->description)); + size_t meta_start = obj.find("\"MetaData\""); + if (meta_start != std::string::npos) { + size_t meta_obj = obj.find('{', meta_start); + size_t meta_end = (meta_obj != std::string::npos) ? obj.find('}', meta_obj) : std::string::npos; + if (meta_obj != std::string::npos && meta_end != std::string::npos) { + std::string meta = obj.substr(meta_obj, meta_end - meta_obj + 1); + extract_json_string(meta, "GameSource", it->game_source, sizeof(it->game_source)); + extract_json_string(meta, "ItemType", it->item_type, sizeof(it->item_type)); + } + } + if (it->game_source[0] == '\0') extract_json_string(obj, "GameSource", it->game_source, sizeof(it->game_source)); + if (it->game_source[0] == '\0') extract_json_string(obj, "game_source", it->game_source, sizeof(it->game_source)); + if (it->item_type[0] == '\0') extract_json_string(obj, "ItemType", it->item_type, sizeof(it->item_type)); + if (it->item_type[0] == '\0') extract_json_string(obj, "item_type", it->item_type, sizeof(it->item_type)); + if (it->item_type[0] == '\0') strncpy(it->item_type, "Item", sizeof(it->item_type) - 1); + idx++; + } + pos = obj_end + 1; + } + (*item_list)->count = idx; + return STAR_API_SUCCESS; +} + +void star_api_free_item_list(star_item_list_t* item_list) { + if (item_list) { + if (item_list->items) { + free(item_list->items); + } + free(item_list); + } +} + +star_api_result_t star_api_add_item( + const char* item_name, + const char* description, + const char* game_source, + const char* item_type +) { + if (!g_state.initialized || !item_name || !description || !game_source) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + // Build JSON request + std::string json = "{"; + json += "\"Name\":\"" + std::string(item_name) + "\","; + json += "\"Description\":\"" + std::string(description) + " | Source: " + std::string(game_source) + "\","; + json += "\"HolonType\":\"InventoryItem\","; + json += "\"MetaData\":{"; + json += "\"GameSource\":\"" + std::string(game_source) + "\","; + json += "\"ItemType\":\"" + std::string(item_type ? item_type : "KeyItem") + "\","; + json += "\"CrossGameItem\":true"; + json += "}"; + json += "}"; + + std::string url = std::string(g_state.config.base_url) + "/api/inventoryitems"; + HttpResponse response = http_request("POST", url, json); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + return STAR_API_SUCCESS; +} + +bool star_api_use_item(const char* item_name, const char* context) { + if (!g_state.initialized || !item_name) { + set_error("Not initialized or invalid parameter"); + return false; + } + + // First check if item exists + if (!star_api_has_item(item_name)) { + return false; + } + + // Build use request JSON + std::string json = "{"; + json += "\"Context\":\"" + std::string(context ? context : "game_use") + "\""; + json += "}"; + + // Note: We need the item ID to use it, which requires parsing the inventory + // For now, this is a simplified implementation + // In production, you'd fetch the item ID first + + return true; +} + +star_api_result_t star_api_start_quest(const char* quest_id) { + if (!g_state.initialized || !quest_id) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string url = std::string(g_state.config.base_url) + "/api/quests/" + std::string(quest_id) + "/start"; + HttpResponse response = http_request("POST", url); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + return STAR_API_SUCCESS; +} + +star_api_result_t star_api_complete_quest_objective(const char* quest_id, const char* objective_id, const char* game_source) { + if (!g_state.initialized || !quest_id || !objective_id) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string json = "{"; + json += "\"objectiveId\":\"" + std::string(objective_id) + "\","; + json += "\"completed\":true,"; + json += "\"gameSource\":\"" + std::string(game_source ? game_source : "Unknown") + "\""; + json += "}"; + + std::string url = std::string(g_state.config.base_url) + "/api/quests/" + std::string(quest_id) + "/objectives/" + std::string(objective_id); + HttpResponse response = http_request("PUT", url, json); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + return STAR_API_SUCCESS; +} + +star_api_result_t star_api_complete_quest(const char* quest_id) { + if (!g_state.initialized || !quest_id) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string url = std::string(g_state.config.base_url) + "/api/quests/" + std::string(quest_id) + "/complete"; + HttpResponse response = http_request("POST", url); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + return STAR_API_SUCCESS; +} + +star_api_result_t star_api_create_monster_nft( + const char* monster_name, + const char* description, + const char* game_source, + const char* monster_stats, + const char* provider, + char* nft_id_out +) { + if (!g_state.initialized || !monster_name || !nft_id_out) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string json = "{"; + json += "\"Name\":\"" + std::string(monster_name) + "\","; + json += "\"Description\":\"" + std::string(description ? description : "Monster from game") + "\","; + json += "\"Type\":\"Boss\","; + json += "\"MetaData\":{"; + json += "\"GameSource\":\"" + std::string(game_source ? game_source : "Unknown") + "\","; + json += "\"BossStats\":" + std::string(monster_stats ? monster_stats : "{}") + ","; + json += "\"DefeatedAt\":\"" + std::string(__DATE__) + "\","; + json += "\"Deployable\":true"; + json += "}"; + json += "}"; + + std::string url = std::string(g_state.config.base_url) + "/api/nfts"; + HttpResponse response = http_request("POST", url, json); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + // Parse NFT ID from response + size_t id_pos = response.data.find("\"id\":\""); + if (id_pos != std::string::npos) { + id_pos += 6; + size_t id_end = response.data.find("\"", id_pos); + if (id_end != std::string::npos) { + std::string nft_id = response.data.substr(id_pos, id_end - id_pos); + strncpy(nft_id_out, nft_id.c_str(), 63); + nft_id_out[63] = '\0'; + } + } + + return STAR_API_SUCCESS; +} + +star_api_result_t star_api_deploy_boss_nft(const char* nft_id, const char* target_game, const char* location) { + if (!g_state.initialized || !nft_id || !target_game) { + set_error("Not initialized or invalid parameter"); + return STAR_API_ERROR_INVALID_PARAM; + } + + std::string json = "{"; + json += "\"nftId\":\"" + std::string(nft_id) + "\","; + json += "\"targetGame\":\"" + std::string(target_game) + "\","; + json += "\"location\":\"" + std::string(location ? location : "default") + "\""; + json += "}"; + + std::string url = std::string(g_state.config.base_url) + "/api/nfts/" + std::string(nft_id) + "/deploy"; + HttpResponse response = http_request("POST", url, json); + + if (!response.success) { + return STAR_API_ERROR_API_ERROR; + } + + return STAR_API_SUCCESS; +} + +const char* star_api_get_last_error(void) { + std::lock_guard lock(g_state.mutex); + return g_state.last_error.c_str(); +} + +void star_api_set_callback(star_api_callback_t callback, void* user_data) { + std::lock_guard lock(g_state.mutex); + g_state.callback = callback; + g_state.callback_user_data = user_data; +} + diff --git a/OASIS Omniverse/NativeWrapper/star_api.dll b/OASIS Omniverse/NativeWrapper/star_api.dll new file mode 100644 index 000000000..e69de0603 Binary files /dev/null and b/OASIS Omniverse/NativeWrapper/star_api.dll differ diff --git a/OASIS Omniverse/NativeWrapper/star_api.h b/OASIS Omniverse/NativeWrapper/star_api.h new file mode 100644 index 000000000..bcf8f9ee9 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/star_api.h @@ -0,0 +1,106 @@ +/** + * OASIS WEB5 STAR API - C/C++ Wrapper for Game Integration + * Native ABI compatible header for STARAPIClient NativeAOT exports. + */ + +#ifndef STAR_API_H +#define STAR_API_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include +#include + +typedef struct { + /* WEB5 STAR API base URI (maps to C# Web5StarApiBaseUrl) */ + const char* base_url; + const char* api_key; + const char* avatar_id; + int timeout_seconds; + const char* client_game_source; + int32_t transport; + const char* oasis_dna_path; +} star_api_config_t; + +typedef struct { + char id[64]; + char name[256]; + char description[512]; + char game_source[64]; + char item_type[64]; + char nft_id[128]; /* NFTId from MetaData when item is linked to NFTHolon; empty when not an NFT item */ + int quantity; /* Stack size. API increments if item exists and stack=1; otherwise new item gets this. */ +} star_item_t; + +typedef struct { + star_item_t* items; + size_t count; + size_t capacity; +} star_item_list_t; + +typedef enum { + STAR_API_SUCCESS = 0, + STAR_API_ERROR_INIT_FAILED = -1, + STAR_API_ERROR_NOT_INITIALIZED = -2, + STAR_API_ERROR_NETWORK = -3, + STAR_API_ERROR_INVALID_PARAM = -4, + STAR_API_ERROR_API_ERROR = -5 +} star_api_result_t; + +typedef void (*star_api_callback_t)(star_api_result_t result, void* user_data); + +star_api_result_t star_api_init(const star_api_config_t* config); +star_api_result_t star_api_authenticate(const char* username, const char* password); +/* Set WEB4 OASIS API base URI (used for avatar auth + NFT mint endpoints). */ +star_api_result_t star_api_set_oasis_base_url(const char* oasis_base_url); +void star_api_cleanup(void); +bool star_api_has_item(const char* item_name); +star_api_result_t star_api_get_inventory(star_item_list_t** item_list); +/** Clear client inventory cache. Next star_api_get_inventory will do a real HTTP GET. Use to verify API actually returns items (e.g. after add_item). */ +void star_api_invalidate_inventory_cache(void); +/** Clear all client caches (e.g. inventory). Same effect as star_api_invalidate_inventory_cache. */ +void star_api_clear_cache(void); +void star_api_free_item_list(star_item_list_t* item_list); +/** quantity: amount to add (or initial if new). stack: 1 = if item exists increment quantity; 0 = if exists return error "item already exists". */ +star_api_result_t star_api_add_item(const char* item_name, const char* description, const char* game_source, const char* item_type, const char* nft_id, int quantity, int stack); +/** Mint an NFT for an inventory item (WEB4 NFTHolon). Returns NFT ID; pass to star_api_add_item as nft_id. provider may be NULL (default SolanaOASIS). nft_id_out must be at least 128 bytes. hash_out optional (128 bytes) for tx hash/signature; pass NULL to omit. */ +star_api_result_t star_api_mint_inventory_nft(const char* item_name, const char* description, const char* game_source, const char* item_type, const char* provider, char* nft_id_out, char* hash_out, const char* send_to_address_after_minting); +bool star_api_use_item(const char* item_name, const char* context); +/** Queue one add-item job (batching). nft_id may be NULL. quantity and stack: same as star_api_add_item (default 1, 1). */ +void star_api_queue_add_item(const char* item_name, const char* description, const char* game_source, const char* item_type, const char* nft_id, int quantity, int stack); +/** Queue pickup with optional mint; C# client does mint (if do_mint) then add_item in background. Same pattern as queue_add_item. */ +#define STAR_API_HAS_QUEUE_PICKUP_WITH_MINT 1 +void star_api_queue_pickup_with_mint(const char* item_name, const char* description, const char* game_source, const char* item_type, int do_mint, const char* provider, const char* send_to_address_after_minting, int quantity); +star_api_result_t star_api_flush_add_item_jobs(void); +void star_api_queue_use_item(const char* item_name, const char* context); +star_api_result_t star_api_flush_use_item_jobs(void); +star_api_result_t star_api_start_quest(const char* quest_id); +star_api_result_t star_api_start_quest_then_set_active_objective(const char* quest_id, const char* objective_id); +star_api_result_t star_api_complete_quest_objective(const char* quest_id, const char* objective_id, const char* game_source); +star_api_result_t star_api_complete_quest(const char* quest_id); +/** provider: NFT provider (e.g. SolanaOASIS); NULL/empty = use default. Same as nft_provider in oasisstar.json. */ +star_api_result_t star_api_create_monster_nft(const char* monster_name, const char* description, const char* game_source, const char* monster_stats, const char* provider, char* nft_id_out); +star_api_result_t star_api_deploy_boss_nft(const char* nft_id, const char* target_game, const char* location); +star_api_result_t star_api_get_avatar_id(char* avatar_id_out, size_t avatar_id_size); +/** Set avatar ID on the client (e.g. after SSO from C++ auth result). Does not change JWT. */ +star_api_result_t star_api_set_avatar_id(const char* avatar_id); +/** Send item from current avatar's inventory to another avatar. Target = username or avatar Id. item_id optional (NULL or empty = match by name). */ +star_api_result_t star_api_send_item_to_avatar(const char* target_username_or_avatar_id, const char* item_name, int quantity, const char* item_id); +/** Send item from current avatar's inventory to a clan. Target = clan name (or username). item_id optional (NULL or empty = match by name). */ +star_api_result_t star_api_send_item_to_clan(const char* clan_name_or_target, const char* item_name, int quantity, const char* item_id); +const char* star_api_get_last_error(void); +/** Consume last mint result from background pickup-with-mint. Writes item name, NFT ID, and hash to buffers (null-terminated). Returns 1 if a result was available, 0 otherwise. */ +int star_api_consume_last_mint_result(char* item_name_out, size_t item_name_size, char* nft_id_out, size_t nft_id_size, char* hash_out, size_t hash_size); +/** Consume last background error (mint/add_item failure or pickup not queued). buf null-terminated. Returns 1 if error was available. */ +int star_api_consume_last_background_error(char* buf, size_t size); +void star_api_set_callback(star_api_callback_t callback, void* user_data); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/OASIS Omniverse/NativeWrapper/star_api.lib b/OASIS Omniverse/NativeWrapper/star_api.lib new file mode 100644 index 000000000..445610935 Binary files /dev/null and b/OASIS Omniverse/NativeWrapper/star_api.lib differ diff --git a/OASIS Omniverse/NativeWrapper/star_api.vcxproj b/OASIS Omniverse/NativeWrapper/star_api.vcxproj new file mode 100644 index 000000000..e07e8db81 --- /dev/null +++ b/OASIS Omniverse/NativeWrapper/star_api.vcxproj @@ -0,0 +1,98 @@ + + + + + Release + x64 + + + Debug + x64 + + + + 16.0 + Win32Proj + {A1B2C3D4-E5F6-7890-ABCD-EF1234567890} + star_api + 10.0 + + + + DynamicLibrary + true + v143 + Unicode + + + DynamicLibrary + false + v143 + true + Unicode + + + + + + + + + + + + + + + true + $(SolutionDir)build\$(Configuration)\ + $(SolutionDir)build\$(Configuration)\ + + + false + $(SolutionDir)build\$(Configuration)\ + $(SolutionDir)build\$(Configuration)\ + + + + Level3 + true + _DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + NotUsing + stdcpp11 + + + Windows + true + winhttp.lib;%(AdditionalDependencies) + + + + + Level3 + true + true + true + NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + NotUsing + stdcpp11 + MaxSpeed + + + Windows + true + true + true + winhttp.lib;%(AdditionalDependencies) + + + + + + + + + + \ No newline at end of file diff --git a/OASIS Omniverse/OASIS Omniverse/.gitignore b/OASIS Omniverse/OASIS Omniverse/.gitignore new file mode 100644 index 000000000..203203cc2 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/.gitignore @@ -0,0 +1,24 @@ +[Ll]ibrary/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +[Ll]ogs/ +UserSettings/ +MemoryCaptures/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db 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+using Newtonsoft.Json; +using Newtonsoft.Json.Linq; +using OASIS.Omniverse.UnityHost.Config; +using OASIS.Omniverse.UnityHost.Core; +using OASIS.Omniverse.UnityHost.Runtime; +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.API +{ + [Serializable] + public class GatewayHealthSnapshot + { + public bool circuitOpen; + public int consecutiveFailures; + public string lastError; + public bool lastResultFromCache; + public bool authExpired; + public long lastLatencyMs; + public string lastSuccessUtc; + } + + public sealed class Web4Web5GatewayClient : IDisposable + { + [Serializable] + private class ApiCacheEnvelope + { + public string savedUtc; + public string payload; + } + + private const int MaxRetries = 3; + private const int RequestTimeoutSeconds = 30; + private const int CircuitFailureThreshold = 6; + private const int CircuitCooldownSeconds = 20; + private const float CacheTtlSeconds = 180f; + private const string CachePrefix = "OASIS_OMNI_API_CACHE_"; + private const string CacheInventory = CachePrefix + "inventory"; + private const string CacheQuests = CachePrefix + "quests"; + private const string CacheNfts = CachePrefix + "nfts"; + private const string CacheAvatar = CachePrefix + "avatar"; + private const string CacheKarma = CachePrefix + "karma"; + private const string CacheSettings = CachePrefix + "settings"; + + private readonly HttpClient _httpClient; + private readonly string _web4Base; + private readonly string _web5Base; + private readonly string _avatarId; + private int _consecutiveFailures; + private DateTime _circuitOpenUntilUtc = DateTime.MinValue; + private string _lastError = "none"; + private bool _lastResultFromCache; + private bool _authExpired; + private long _lastLatencyMs; + private DateTime _lastSuccessUtc = DateTime.MinValue; + + public Web4Web5GatewayClient(string web4BaseUrl, string web5BaseUrl, string apiKey, string avatarId) + { + _web4Base = web4BaseUrl.TrimEnd('/'); + _web5Base = web5BaseUrl.TrimEnd('/'); + _avatarId = avatarId; + + _httpClient = new HttpClient + { + Timeout = TimeSpan.FromSeconds(45) + }; + + _httpClient.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); + if (!string.IsNullOrWhiteSpace(apiKey)) + { + _httpClient.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", apiKey); + } + } + + public async Task>> GetSharedInventoryAsync() + { + if (string.IsNullOrWhiteSpace(_avatarId)) + { + return OASISResult>.Error("AvatarId is empty. Set avatarId in omniverse_host_config.json."); + } + + var fetch = await GetJsonFromCandidatesAsync( + $"{_web5Base}/api/inventoryitems/user/{_avatarId}", + $"{_web5Base}/api/inventoryitems/by-avatar/{_avatarId}", + $"{_web4Base}/api/inventoryitems/user/{_avatarId}"); + + if (fetch.IsError) + { + return TryLoadCache>(CacheInventory, "Inventory", fetch.Message); + } + + var parsed = ParseInventory(fetch.Result); + if (!parsed.IsError) + { + SaveCache(CacheInventory, parsed.Result); + } + + return parsed; + } + + public async Task>> GetCrossGameQuestsAsync() + { + if (string.IsNullOrWhiteSpace(_avatarId)) + { + return OASISResult>.Error("AvatarId is empty. Set avatarId in omniverse_host_config.json."); + } + + // Try GET endpoints - load-all-for-avatar uses the authenticated user's avatarId from the token + UnityEngine.Debug.Log($"[Web4Web5GatewayClient] Fetching quests for avatarId: {_avatarId}, hasToken: {_httpClient.DefaultRequestHeaders.Authorization != null}"); + var fetch = await GetJsonFromCandidatesAsync( + $"{_web5Base}/api/quests/load-all-for-avatar", + $"{_web5Base}/api/quests/by-avatar/{_avatarId}", + $"{_web5Base}/api/quests"); + + if (fetch.IsError) + { + UnityEngine.Debug.LogError($"[Web4Web5GatewayClient] Failed to fetch quests: {fetch.Message}"); + return TryLoadCache>(CacheQuests, "Quests", fetch.Message); + } + + var parsed = ParseQuests(fetch.Result); + if (!parsed.IsError) + { + SaveCache(CacheQuests, parsed.Result); + } + + return parsed; + } + + public async Task>> GetCrossGameNftsAsync() + { + if (string.IsNullOrWhiteSpace(_avatarId)) + { + return OASISResult>.Error("AvatarId is empty. Set avatarId in omniverse_host_config.json."); + } + + var fetch = await GetJsonFromCandidatesAsync( + $"{_web5Base}/api/nfts/load-all-for-avatar", + $"{_web5Base}/api/nfts", + $"{_web4Base}/api/nft/load-all-nfts-for-avatar/{_avatarId}"); + + if (fetch.IsError) + { + return TryLoadCache>(CacheNfts, "NFT assets", fetch.Message); + } + + try + { + var arr = ExtractArray(fetch.Result); + var items = new List(); + foreach (var nft in arr) + { + var meta = nft["MetaData"] ?? nft["metaData"]; + items.Add(new NftAssetItem + { + id = nft.Value("Id") ?? nft.Value("id"), + name = nft.Value("Name") ?? nft.Value("name"), + description = nft.Value("Description") ?? nft.Value("description"), + type = nft.Value("Type") ?? nft.Value("type") ?? "NFT", + source = meta?.Value("GameSource") ?? "Omniverse" + }); + } + + SaveCache(CacheNfts, items); + return OASISResult>.Success(items); + } + catch (Exception ex) + { + return OASISResult>.Error($"NFT request parse failed: {ex.Message}"); + } + } + + public async Task> GetAvatarProfileAsync() + { + if (string.IsNullOrWhiteSpace(_avatarId)) + { + return OASISResult.Error("AvatarId is empty. Set avatarId in omniverse_host_config.json."); + } + + var fetch = await GetJsonFromCandidatesAsync( + $"{_web4Base}/api/avatar/get-by-id/{_avatarId}", + $"{_web4Base}/api/avatar/{_avatarId}", + $"{_web5Base}/api/avatar/{_avatarId}", + $"{_web5Base}/api/avatar/current"); + + if (fetch.IsError) + { + return TryLoadCache(CacheAvatar, "Avatar profile", fetch.Message); + } + + try + { + var profile = ExtractObject(fetch.Result); + var profileItem = new AvatarProfileItem + { + id = profile.Value("Id") ?? profile.Value("id"), + username = profile.Value("Username") ?? profile.Value("username"), + email = profile.Value("Email") ?? profile.Value("email"), + firstName = profile.Value("FirstName") ?? profile.Value("firstName"), + lastName = profile.Value("LastName") ?? profile.Value("lastName"), + title = profile.Value("Title") ?? profile.Value("title") + }; + + SaveCache(CacheAvatar, profileItem); + return OASISResult.Success(profileItem); + } + catch (Exception ex) + { + return OASISResult.Error($"Avatar profile parse failed: {ex.Message}"); + } + } + + public async Task> GetKarmaOverviewAsync() + { + if (string.IsNullOrWhiteSpace(_avatarId)) + { + return OASISResult.Error("AvatarId is empty. Set avatarId in omniverse_host_config.json."); + } + + var totalFetch = await GetJsonFromCandidatesAsync($"{_web4Base}/api/karma/get-karma-for-avatar/{_avatarId}"); + var historyFetch = await GetJsonFromCandidatesAsync( + $"{_web4Base}/api/karma/get-karma-history/{_avatarId}?limit=100&offset=0", + $"{_web4Base}/api/karma/get-karma-akashic-records-for-avatar/{_avatarId}"); + + if (totalFetch.IsError && historyFetch.IsError) + { + return TryLoadCache(CacheKarma, "Karma", $"Karma request failed. Total: {totalFetch.Message}. History: {historyFetch.Message}"); + } + + var overview = new KarmaOverview(); + if (!totalFetch.IsError) + { + var totalToken = ExtractDataToken(totalFetch.Result); + if (totalToken.Type == JTokenType.Float || totalToken.Type == JTokenType.Integer || totalToken.Type == JTokenType.String) + { + float.TryParse(totalToken.ToString(), out overview.totalKarma); + } + else if (totalToken is JObject totalObj) + { + float.TryParse((totalObj.Value("TotalKarma") ?? totalObj.Value("totalKarma") ?? totalObj.Value("Karma")), out overview.totalKarma); + } + } + + if (!historyFetch.IsError) + { + var arr = ExtractArray(historyFetch.Result); + foreach (var row in arr) + { + overview.history.Add(new KarmaEntry + { + id = row.Value("Id") ?? row.Value("id"), + source = row.Value("KarmaSourceTitle") ?? row.Value("Source") ?? row.Value("source"), + reason = row.Value("KarmaSourceDesc") ?? row.Value("Reason") ?? row.Value("reason"), + amount = row is JObject rowObj ? ParseFloat(rowObj, "Karma", "Amount", "amount", "value") : 0f, + karmaType = row.Value("KarmaType") ?? row.Value("Type") ?? row.Value("type"), + createdDate = row.Value("CreatedDate") ?? row.Value("CreatedOn") ?? row.Value("createdDate") + }); + } + } + + SaveCache(CacheKarma, overview); + return OASISResult.Success(overview); + } + + public async Task> GetGlobalPreferencesAsync() + { + var fetch = await GetJsonFromCandidatesAsync( + $"{_web4Base}/api/settings/user/preferences", + $"{_web4Base}/api/settings/user"); + + if (fetch.IsError) + { + return TryLoadCache(CacheSettings, "Global preferences", fetch.Message); + } + + try + { + var token = ExtractDataToken(fetch.Result); + if (token is JObject obj && obj["preferences"] is JObject pref) + { + token = pref; + } + + var json = token.ToString(Formatting.None); + var settings = JsonConvert.DeserializeObject(json); + if (settings == null) + { + return OASISResult.Error("Global preferences could not be deserialized."); + } + + SaveCache(CacheSettings, settings); + return OASISResult.Success(settings); + } + catch (Exception ex) + { + return OASISResult.Error($"Global preferences parse failed: {ex.Message}"); + } + } + + public async Task> SaveGlobalPreferencesAsync(OmniverseGlobalSettings settings) + { + var body = new JObject + { + ["preferences"] = JObject.FromObject(settings), + ["key"] = "user_preferences" + }; + + var save = await PutJsonToCandidatesAsync(body.ToString(Formatting.None), + $"{_web4Base}/api/settings/user/preferences", + $"{_web4Base}/api/settings/user"); + + if (!save.IsError) + { + SaveCache(CacheSettings, settings); + } + + return save; + } + + private async Task> GetJsonFromCandidatesAsync(params string[] uris) + { + var errors = new List(); + if (IsCircuitOpen()) + { + return OASISResult.Error($"API circuit temporarily open ({Mathf.CeilToInt((float)(_circuitOpenUntilUtc - DateTime.UtcNow).TotalSeconds)}s cooldown). Last error: {_lastError}"); + } + + foreach (var uri in uris) + { + if (string.IsNullOrWhiteSpace(uri)) + { + continue; + } + + try + { + var result = await ExecuteGetWithResilienceAsync(uri); + if (!result.IsError) + { + return result; + } + + errors.Add($"{uri} -> {result.Message}"); + } + catch (Exception ex) + { + errors.Add($"{uri} -> {ex.Message}"); + } + } + + return OASISResult.Error(string.Join(" | ", errors)); + } + + private async Task> PutJsonToCandidatesAsync(string jsonBody, params string[] uris) + { + var errors = new List(); + if (IsCircuitOpen()) + { + return OASISResult.Error($"API circuit temporarily open ({Mathf.CeilToInt((float)(_circuitOpenUntilUtc - DateTime.UtcNow).TotalSeconds)}s cooldown). Last error: {_lastError}"); + } + + foreach (var uri in uris) + { + if (string.IsNullOrWhiteSpace(uri)) + { + continue; + } + + try + { + var response = await ExecuteSendWithResilienceAsync(uri, HttpMethod.Put, jsonBody); + if (response.IsSuccessStatusCode) + { + RegisterRequestSuccess(0); + return OASISResult.Success(true); + } + + if (response.StatusCode == HttpStatusCode.MethodNotAllowed) + { + var postResponse = await ExecuteSendWithResilienceAsync(uri, HttpMethod.Post, jsonBody); + if (postResponse.IsSuccessStatusCode) + { + RegisterRequestSuccess(0); + return OASISResult.Success(true); + } + + var mapped = MapStatusToFriendlyMessage(postResponse.StatusCode, uri, postResponse.ReasonPhrase); + RegisterRequestFailure(mapped, postResponse.StatusCode); + errors.Add($"{uri} (POST fallback) -> {mapped}"); + } + else + { + var mapped = MapStatusToFriendlyMessage(response.StatusCode, uri, response.ReasonPhrase); + RegisterRequestFailure(mapped, response.StatusCode); + errors.Add($"{uri} -> {mapped}"); + } + } + catch (Exception ex) + { + errors.Add($"{uri} -> {ex.Message}"); + } + } + + return OASISResult.Error(string.Join(" | ", errors)); + } + + [Serializable] + public class AuthenticateRequest + { + public string username; + public string password; + } + + [Serializable] + public class AuthenticateResponse + { + public string id; + public string username; + public string email; + public string jwtToken; + public string refreshToken; + public bool isBeamedIn; + public string lastBeamedIn; + } + + public async Task> AuthenticateAsync(string username, string password) + { + if (string.IsNullOrWhiteSpace(username)) + { + return OASISResult.Error("Username is required."); + } + + if (string.IsNullOrWhiteSpace(password)) + { + return OASISResult.Error("Password is required."); + } + + var request = new AuthenticateRequest + { + username = username, + password = password + }; + + var json = JsonConvert.SerializeObject(request); + var content = new StringContent(json, Encoding.UTF8, "application/json"); + + var uri = $"{_web4Base}/api/avatar/authenticate"; + UnityEngine.Debug.Log($"[Web4Web5GatewayClient] Authenticating to URI: {uri}"); + var sw = Stopwatch.StartNew(); + + try + { + var response = await _httpClient.PostAsync(uri, content); + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + + var responseBody = await response.Content.ReadAsStringAsync(); + UnityEngine.Debug.Log($"[Web4Web5GatewayClient] Authentication response status: {response.StatusCode}, body length: {responseBody?.Length ?? 0}"); + + if (response.IsSuccessStatusCode) + { + RegisterRequestSuccess(_lastLatencyMs); + + try + { + var jsonObj = JObject.Parse(responseBody); + UnityEngine.Debug.Log($"[Web4Web5GatewayClient] Full response: {responseBody}"); + + var result = jsonObj["result"]; + if (result == null) + { + return OASISResult.Error("Authentication response missing 'result' field."); + } + + // The API can return nested result structure: result.result + JToken avatarObj = result["result"] ?? result; + + // Try multiple response structures + JToken data = result["data"] ?? result["Data"]; + JToken user = data?["user"] ?? data?["User"]; + + // Try to get avatar ID from various locations + // First check if avatarObj (result.result or result) has the Id directly + string avatarId = avatarObj.Value("Id") ?? avatarObj.Value("id") + ?? avatarObj.Value("AvatarId") ?? avatarObj.Value("avatarId"); + + // If not found, check if it's in providerWallets (extract from first wallet) + if (string.IsNullOrEmpty(avatarId)) + { + var providerWallets = avatarObj["providerWallets"]; + if (providerWallets != null) + { + // Try ArbitrumOASIS first, then SolanaOASIS, then any first array + var arbitrumWallets = providerWallets["ArbitrumOASIS"] as JArray; + if (arbitrumWallets != null && arbitrumWallets.Count > 0) + { + avatarId = arbitrumWallets[0].Value("avatarId") ?? arbitrumWallets[0].Value("AvatarId"); + } + + if (string.IsNullOrEmpty(avatarId)) + { + var solanaWallets = providerWallets["SolanaOASIS"] as JArray; + if (solanaWallets != null && solanaWallets.Count > 0) + { + avatarId = solanaWallets[0].Value("avatarId") ?? solanaWallets[0].Value("AvatarId"); + } + } + + // Try any first property that's an array + if (string.IsNullOrEmpty(avatarId)) + { + foreach (var prop in providerWallets.Children()) + { + if (prop.Value is JArray array && array.Count > 0) + { + avatarId = array[0].Value("avatarId") ?? array[0].Value("AvatarId"); + if (!string.IsNullOrEmpty(avatarId)) break; + } + } + } + } + } + + // If still not found, check nested structures + if (string.IsNullOrEmpty(avatarId) && user != null) + { + avatarId = user.Value("id") ?? user.Value("Id") ?? user.Value("avatarId") ?? user.Value("AvatarId"); + } + if (string.IsNullOrEmpty(avatarId) && data != null) + { + avatarId = data.Value("id") ?? data.Value("Id") ?? data.Value("avatarId") ?? data.Value("AvatarId"); + } + if (string.IsNullOrEmpty(avatarId)) + { + avatarId = result.Value("id") ?? result.Value("Id") ?? result.Value("avatarId") ?? result.Value("AvatarId"); + } + + // Try to get JWT token from various locations + string jwtToken = null; + if (data != null) + { + jwtToken = data.Value("token") ?? data.Value("Token") ?? data.Value("jwtToken") ?? data.Value("JwtToken"); + } + if (string.IsNullOrEmpty(jwtToken)) + { + jwtToken = result.Value("token") ?? result.Value("Token") ?? result.Value("jwtToken") ?? result.Value("JwtToken"); + } + + // Try to get refresh token + string refreshToken = null; + if (data != null) + { + refreshToken = data.Value("refreshToken") ?? data.Value("RefreshToken"); + } + if (string.IsNullOrEmpty(refreshToken)) + { + refreshToken = result.Value("refreshToken") ?? result.Value("RefreshToken"); + } + + // Get username/email + string avatarUsername = null; + string avatarEmail = null; + if (user != null) + { + avatarUsername = user.Value("username") ?? user.Value("Username"); + avatarEmail = user.Value("email") ?? user.Value("Email"); + } + if (string.IsNullOrEmpty(avatarUsername)) + { + avatarUsername = result.Value("username") ?? result.Value("Username"); + } + if (string.IsNullOrEmpty(avatarEmail)) + { + avatarEmail = result.Value("email") ?? result.Value("Email"); + } + + if (string.IsNullOrEmpty(avatarId)) + { + UnityEngine.Debug.LogError($"[Web4Web5GatewayClient] Could not find avatarId in response. Response structure: {jsonObj.ToString(Newtonsoft.Json.Formatting.Indented)}"); + return OASISResult.Error("Authentication response missing avatar ID. Check console for full response structure."); + } + + var authResponse = new AuthenticateResponse + { + id = avatarId, + username = avatarUsername, + email = avatarEmail, + jwtToken = jwtToken, + refreshToken = refreshToken, + isBeamedIn = result.Value("isBeamedIn") ?? result.Value("IsBeamedIn") ?? false, + lastBeamedIn = result.Value("lastBeamedIn") ?? result.Value("LastBeamedIn") + }; + + UnityEngine.Debug.Log($"[Web4Web5GatewayClient] Parsed avatarId: {avatarId}, jwtToken present: {!string.IsNullOrEmpty(jwtToken)}"); + return OASISResult.Success(authResponse); + } + catch (Exception ex) + { + return OASISResult.Error($"Failed to parse authentication response: {ex.Message}"); + } + } + + var message = MapStatusToFriendlyMessage(response.StatusCode, uri, response.ReasonPhrase); + UnityEngine.Debug.LogError($"[Web4Web5GatewayClient] Authentication failed - Status: {response.StatusCode}, URI: {uri}, Message: {message}, Response: {responseBody}"); + RegisterRequestFailure(message, response.StatusCode); + return OASISResult.Error($"{message} (URI: {uri})"); + } + catch (Exception ex) + { + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + var errorMessage = $"Authentication failed: {ex.Message}"; + UnityEngine.Debug.LogError($"[Web4Web5GatewayClient] Authentication exception - URI: {uri}, Exception: {ex}"); + RegisterRequestFailure(errorMessage, 0); + return OASISResult.Error($"{errorMessage} (URI: {uri})"); + } + } + + public GatewayHealthSnapshot GetHealthSnapshot() + { + return new GatewayHealthSnapshot + { + circuitOpen = IsCircuitOpen(), + consecutiveFailures = _consecutiveFailures, + lastError = _lastError, + lastResultFromCache = _lastResultFromCache, + authExpired = _authExpired, + lastLatencyMs = _lastLatencyMs, + lastSuccessUtc = _lastSuccessUtc == DateTime.MinValue ? "never" : _lastSuccessUtc.ToString("u") + }; + } + + private bool IsCircuitOpen() + { + return DateTime.UtcNow < _circuitOpenUntilUtc; + } + + private async Task> ExecuteGetWithResilienceAsync(string uri) + { + for (var attempt = 1; attempt <= MaxRetries; attempt++) + { + using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(RequestTimeoutSeconds)); + var sw = Stopwatch.StartNew(); + try + { + var response = await _httpClient.GetAsync(uri, cts.Token); + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + + if (response.IsSuccessStatusCode) + { + var payload = await response.Content.ReadAsStringAsync(); + RegisterRequestSuccess(_lastLatencyMs); + return OASISResult.Success(payload); + } + + var message = MapStatusToFriendlyMessage(response.StatusCode, uri, response.ReasonPhrase); + if (IsUnauthorized(response.StatusCode)) + { + RegisterRequestFailure(message, response.StatusCode); + return OASISResult.Error(message); + } + + if (IsTransientStatus(response.StatusCode) && attempt < MaxRetries) + { + await Task.Delay(GetRetryDelayMs(attempt)); + continue; + } + + RegisterRequestFailure(message, response.StatusCode); + return OASISResult.Error(message); + } + catch (TaskCanceledException) + { + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + if (attempt < MaxRetries) + { + await Task.Delay(GetRetryDelayMs(attempt)); + continue; + } + + var timeoutMessage = $"GET {uri} timed out after {RequestTimeoutSeconds}s."; + RegisterRequestFailure(timeoutMessage, 0); + return OASISResult.Error(timeoutMessage); + } + catch (Exception ex) + { + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + if (attempt < MaxRetries) + { + await Task.Delay(GetRetryDelayMs(attempt)); + continue; + } + + var errorMessage = $"GET {uri} failed: {ex.Message}"; + RegisterRequestFailure(errorMessage, 0); + return OASISResult.Error(errorMessage); + } + } + + var fallback = $"GET {uri} failed after {MaxRetries} retries."; + RegisterRequestFailure(fallback, 0); + return OASISResult.Error(fallback); + } + + private async Task ExecuteSendWithResilienceAsync(string uri, HttpMethod method, string jsonBody) + { + HttpResponseMessage lastResponse = null; + for (var attempt = 1; attempt <= MaxRetries; attempt++) + { + using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(RequestTimeoutSeconds)); + var sw = Stopwatch.StartNew(); + try + { + using var request = new HttpRequestMessage(method, uri) + { + Content = new StringContent(jsonBody, Encoding.UTF8, "application/json") + }; + + var response = await _httpClient.SendAsync(request, cts.Token); + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + if (response.IsSuccessStatusCode) + { + return response; + } + + if (IsUnauthorized(response.StatusCode)) + { + RegisterRequestFailure(MapStatusToFriendlyMessage(response.StatusCode, uri, response.ReasonPhrase), response.StatusCode); + return response; + } + + lastResponse = response; + if (IsTransientStatus(response.StatusCode) && attempt < MaxRetries) + { + await Task.Delay(GetRetryDelayMs(attempt)); + continue; + } + + return response; + } + catch (TaskCanceledException) + { + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + if (attempt < MaxRetries) + { + await Task.Delay(GetRetryDelayMs(attempt)); + continue; + } + + RegisterRequestFailure($"{method} {uri} timed out after {RequestTimeoutSeconds}s.", 0); + return new HttpResponseMessage(HttpStatusCode.RequestTimeout) + { + RequestMessage = new HttpRequestMessage(method, uri), + ReasonPhrase = "Timed out" + }; + } + catch (Exception ex) + { + sw.Stop(); + _lastLatencyMs = Math.Max(0, sw.ElapsedMilliseconds); + if (attempt < MaxRetries) + { + await Task.Delay(GetRetryDelayMs(attempt)); + continue; + } + + RegisterRequestFailure($"{method} {uri} failed: {ex.Message}", 0); + return new HttpResponseMessage(HttpStatusCode.ServiceUnavailable) + { + RequestMessage = new HttpRequestMessage(method, uri), + ReasonPhrase = ex.Message + }; + } + } + + return lastResponse ?? new HttpResponseMessage(HttpStatusCode.ServiceUnavailable) + { + RequestMessage = new HttpRequestMessage(method, uri), + ReasonPhrase = "Failed after retries" + }; + } + + private static bool IsUnauthorized(HttpStatusCode statusCode) + { + return statusCode == HttpStatusCode.Unauthorized || statusCode == HttpStatusCode.Forbidden; + } + + private static bool IsTransientStatus(HttpStatusCode statusCode) + { + return statusCode == HttpStatusCode.RequestTimeout || + statusCode == HttpStatusCode.TooManyRequests || + (int)statusCode >= 500; + } + + private static int GetRetryDelayMs(int attempt) + { + // 250, 500, 1000... + var clamped = Math.Max(0, Math.Min(6, attempt - 1)); + return (int)(250 * Math.Pow(2, clamped)); + } + + private void RegisterRequestSuccess(long latencyMs) + { + var recovered = _consecutiveFailures > 0; + _consecutiveFailures = 0; + _circuitOpenUntilUtc = DateTime.MinValue; + _lastError = "none"; + _lastResultFromCache = false; + _authExpired = false; + _lastLatencyMs = latencyMs; + _lastSuccessUtc = DateTime.UtcNow; + if (recovered) + { + RuntimeDiagnosticsLog.Write("API", $"Recovered after failures. Latest latency: {latencyMs}ms"); + } + } + + private void RegisterRequestFailure(string message, HttpStatusCode statusCode) + { + _consecutiveFailures++; + _lastError = message; + _authExpired = IsUnauthorized(statusCode); + RuntimeDiagnosticsLog.Write("API", $"Failure #{_consecutiveFailures}: {message}"); + if (_consecutiveFailures >= CircuitFailureThreshold) + { + _circuitOpenUntilUtc = DateTime.UtcNow.AddSeconds(CircuitCooldownSeconds); + RuntimeDiagnosticsLog.Write("API", $"Circuit opened for {CircuitCooldownSeconds}s due to repeated failures."); + } + } + + private static string MapStatusToFriendlyMessage(HttpStatusCode statusCode, string uri, string reasonPhrase) + { + if (statusCode == HttpStatusCode.Unauthorized || statusCode == HttpStatusCode.Forbidden) + { + return $"Auth expired/invalid for {uri}. Please refresh WEB4/WEB5 API credentials."; + } + + if (statusCode == HttpStatusCode.TooManyRequests) + { + return $"Rate limited by API at {uri}. Retrying with backoff."; + } + + if (statusCode == HttpStatusCode.RequestTimeout || (int)statusCode >= 500) + { + return $"API temporarily unavailable at {uri}: {(int)statusCode} {reasonPhrase}"; + } + + return $"{uri} -> {(int)statusCode} {reasonPhrase}"; + } + + private OASISResult TryLoadCache(string key, string friendlyName, string fetchError) + { + if (!PlayerPrefs.HasKey(key)) + { + return OASISResult.Error(fetchError); + } + + try + { + var envelopeJson = PlayerPrefs.GetString(key); + var envelope = JsonConvert.DeserializeObject(envelopeJson); + if (envelope == null || string.IsNullOrWhiteSpace(envelope.payload)) + { + return OASISResult.Error(fetchError); + } + + if (DateTime.TryParse(envelope.savedUtc, out var savedUtc)) + { + if ((DateTime.UtcNow - savedUtc).TotalSeconds > CacheTtlSeconds) + { + return OASISResult.Error(fetchError); + } + } + + var cached = JsonConvert.DeserializeObject(envelope.payload); + if (cached == null) + { + return OASISResult.Error(fetchError); + } + + _lastResultFromCache = true; + return OASISResult.Success(cached, $"{friendlyName} loaded from cache (API unavailable)."); + } + catch + { + return OASISResult.Error(fetchError); + } + } + + private static void SaveCache(string key, T value) + { + try + { + var envelope = new ApiCacheEnvelope + { + savedUtc = DateTime.UtcNow.ToString("u"), + payload = JsonConvert.SerializeObject(value) + }; + + PlayerPrefs.SetString(key, JsonConvert.SerializeObject(envelope)); + PlayerPrefs.Save(); + } + catch + { + // best-effort cache + } + } + + private static OASISResult> ParseInventory(string json) + { + try + { + var arr = ExtractArray(json); + var items = new List(); + foreach (var item in arr) + { + var metaData = item["MetaData"] ?? item["metaData"]; + items.Add(new InventoryItem + { + id = item.Value("Id") ?? item.Value("id"), + name = item.Value("Name") ?? item.Value("name"), + description = item.Value("Description") ?? item.Value("description"), + source = metaData?.Value("GameSource") ?? "Unknown", + itemType = metaData?.Value("ItemType") ?? "Unknown" + }); + } + + return OASISResult>.Success(items); + } + catch (Exception ex) + { + return OASISResult>.Error($"Inventory parse failed: {ex.Message}"); + } + } + + private static OASISResult> ParseQuests(string json) + { + try + { + var arr = ExtractArray(json); + var quests = new List(); + foreach (var q in arr) + { + var objectivesTotal = ParseIntFromToken(q["ObjectivesCount"] ?? q["TotalObjectives"] ?? q["objectivesCount"] ?? q["totalObjectives"]); + var objectivesCompleted = ParseIntFromToken(q["ObjectivesCompleted"] ?? q["CompletedObjectives"] ?? q["objectivesCompleted"] ?? q["completedObjectives"]); + var progress = ParseFloatFromToken(q["Progress"] ?? q["progress"] ?? q["Completion"] ?? q["completion"]); + if (progress <= 0f && objectivesTotal > 0) + { + progress = Mathf.Clamp01(objectivesCompleted / (float)objectivesTotal); + } + + quests.Add(new QuestItem + { + id = q.Value("Id") ?? q.Value("id"), + name = q.Value("Name") ?? q.Value("name"), + description = q.Value("Description") ?? q.Value("description"), + status = q.Value("Status") ?? q.Value("status"), + gameSource = q.Value("GameSource") ?? q.Value("gameSource"), + priority = q.Value("Priority") ?? q.Value("priority"), + progress = progress, + objectivesCompleted = objectivesCompleted, + objectivesTotal = objectivesTotal + }); + } + + return OASISResult>.Success(quests); + } + catch (Exception ex) + { + return OASISResult>.Error($"Quest parse failed: {ex.Message}"); + } + } + + private static JArray ExtractArray(string json) + { + var token = ExtractDataToken(json); + if (token is JArray arr) + { + return arr; + } + + if (token is JObject obj) + { + if (obj["Items"] is JArray items) + { + return items; + } + + if (obj["Quests"] is JArray quests) + { + return quests; + } + + if (obj["History"] is JArray history) + { + return history; + } + } + + return new JArray(); + } + + private static JObject ExtractObject(string json) + { + var token = ExtractDataToken(json); + if (token is JObject obj) + { + return obj; + } + + if (token is JArray arr && arr.Count > 0 && arr[0] is JObject first) + { + return first; + } + + return new JObject(); + } + + private static JToken ExtractDataToken(string json) + { + var token = JToken.Parse(json); + if (token is JObject obj) + { + if (obj.TryGetValue("Result", out var result)) + { + return result; + } + + if (obj.TryGetValue("result", out var resultLower)) + { + return resultLower; + } + } + + return token; + } + + private static float ParseFloat(JObject obj, params string[] keys) + { + foreach (var key in keys) + { + if (obj.TryGetValue(key, StringComparison.OrdinalIgnoreCase, out var token)) + { + if (float.TryParse(token.ToString(), out var parsed)) + { + return parsed; + } + } + } + + return 0f; + } + + private static int ParseIntFromToken(JToken token) + { + if (token == null) + { + return 0; + } + + return int.TryParse(token.ToString(), out var value) ? value : 0; + } + + private static float ParseFloatFromToken(JToken token) + { + if (token == null) + { + return 0f; + } + + return float.TryParse(token.ToString(), out var value) ? value : 0f; + } + + public void Dispose() + { + _httpClient.Dispose(); + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Config/HostConfigLoader.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Config/HostConfigLoader.cs new file mode 100644 index 000000000..7caa39b4b --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Config/HostConfigLoader.cs @@ -0,0 +1,70 @@ +using System.IO; +using Newtonsoft.Json; +using OASIS.Omniverse.UnityHost.Core; +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Config +{ + public static class HostConfigLoader + { + private const string ConfigName = "omniverse_host_config.json"; + + public static OASISResult Load() + { + var path = Path.Combine(Application.streamingAssetsPath, ConfigName); + if (!File.Exists(path)) + { + return OASISResult.Error($"Config file not found: {path}"); + } + + try + { + var json = File.ReadAllText(path); + var config = JsonConvert.DeserializeObject(json); + if (config == null) + { + return OASISResult.Error("Config deserialized to null."); + } + + if (config.games == null || config.games.Count == 0) + { + return OASISResult.Error("Config has no games configured."); + } + + return OASISResult.Success(config); + } + catch (System.Exception ex) + { + return OASISResult.Error($"Failed loading config: {ex.Message}"); + } + } + + public static OASISResult Save(OmniverseHostConfig config) + { + if (config == null) + { + return OASISResult.Error("Config is null."); + } + + var path = Path.Combine(Application.streamingAssetsPath, ConfigName); + try + { + // Ensure directory exists + var directory = Path.GetDirectoryName(path); + if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory)) + { + Directory.CreateDirectory(directory); + } + + var json = JsonConvert.SerializeObject(config, Formatting.Indented); + File.WriteAllText(path, json); + return OASISResult.Success(true, "Config saved successfully."); + } + catch (System.Exception ex) + { + return OASISResult.Error($"Failed saving config: {ex.Message}"); + } + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Config/OmniverseHostConfig.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Config/OmniverseHostConfig.cs new file mode 100644 index 000000000..5480ac679 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Config/OmniverseHostConfig.cs @@ -0,0 +1,148 @@ +using System; +using System.Collections.Generic; + +namespace OASIS.Omniverse.UnityHost.Config +{ + [Serializable] + public class OmniverseHostConfig + { + public int staleGameMinutes = 10; + public int maintenancePollSeconds = 20; + public int lowMemoryAvailableMbThreshold = 2048; + public string web4OasisApiBaseUrl = "https://oasisweb4.one/api"; + public string web5StarApiBaseUrl = "https://oasisweb4.one/star/api"; + public string avatarId = string.Empty; + public string apiKey = string.Empty; + public List games = new List(); + } + + [Serializable] + public class HostedGameDefinition + { + public string gameId = string.Empty; + public string displayName = string.Empty; + public string executableRelativePath = string.Empty; + public string workingDirectoryRelativePath = string.Empty; + public string defaultLevelArgument = string.Empty; + public string baseArguments = string.Empty; + public float portalX; + public float portalZ = 12f; + public float portalColorR = 1f; + public float portalColorG = 1f; + public float portalColorB = 1f; + } + + [Serializable] + public class InventoryItem + { + public string id; + public string name; + public string description; + public string source; + public string itemType; + } + + [Serializable] + public class QuestItem + { + public string id; + public string name; + public string description; + public string status; + public string gameSource; + public string priority; + public float progress; + public int objectivesCompleted; + public int objectivesTotal; + } + + [Serializable] + public class NftAssetItem + { + public string id; + public string name; + public string description; + public string type; + public string source; + } + + [Serializable] + public class AvatarProfileItem + { + public string id; + public string username; + public string email; + public string firstName; + public string lastName; + public string title; + } + + [Serializable] + public class KarmaEntry + { + public string id; + public string source; + public string reason; + public float amount; + public string karmaType; + public string createdDate; + } + + [Serializable] + public class KarmaOverview + { + public float totalKarma; + public List history = new List(); + } + + [Serializable] + public class OmniverseGlobalSettings + { + public float masterVolume = 1f; + public float musicVolume = 0.8f; + public float soundVolume = 0.8f; + public float voiceVolume = 0.8f; + public string graphicsPreset = "High"; + public bool fullscreen = false; + public string resolution = "1920x1080"; + public string keyOpenControlCenter = "I"; + public string keyHideHostedGame = "F1"; + public string keyReturnToHub = "CTRL+H"; + public int toastMaxVisible = 3; + public float toastDurationSeconds = 1.7f; + public float uiFontScale = 1f; + public bool uiHighContrast = false; + public bool showStatusStrip = true; + public List viewPresets = new List(); + public List activeViewPresets = new List(); + public List panelLayouts = new List(); + } + + [Serializable] + public class OmniverseViewPreset + { + public string name; + public string tab; + public string searchQuery; + public string sortField; + public bool sortAscending = true; + } + + [Serializable] + public class OmniverseActiveViewPreset + { + public string tab; + public string presetName; + } + + [Serializable] + public class OmniversePanelLayout + { + public string panelId; + public float anchoredX; + public float anchoredY; + public float width; + public float height; + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Core/OASISResult.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Core/OASISResult.cs new file mode 100644 index 000000000..e979017c1 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Core/OASISResult.cs @@ -0,0 +1,32 @@ +using System; + +namespace OASIS.Omniverse.UnityHost.Core +{ + [Serializable] + public class OASISResult + { + public T Result; + public bool IsError; + public string Message; + + public static OASISResult Success(T result, string message = "OK") + { + return new OASISResult + { + Result = result, + IsError = false, + Message = message + }; + } + + public static OASISResult Error(string message) + { + return new OASISResult + { + IsError = true, + Message = message + }; + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Native/Win32Interop.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Native/Win32Interop.cs new file mode 100644 index 000000000..c8db6b77b --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Native/Win32Interop.cs @@ -0,0 +1,85 @@ +using System; +using System.Runtime.InteropServices; + +namespace OASIS.Omniverse.UnityHost.Native +{ + public static class Win32Interop + { +#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN + public const int GWL_STYLE = -16; + public const int WS_CHILD = 0x40000000; + public const int WS_VISIBLE = 0x10000000; + public const int WS_CAPTION = 0x00C00000; + public const int WS_THICKFRAME = 0x00040000; + public const int WS_MINIMIZE = 0x20000000; + public const int WS_MAXIMIZE = 0x01000000; + public const int WS_SYSMENU = 0x00080000; + + public const int SW_HIDE = 0; + public const int SW_SHOW = 5; + + [StructLayout(LayoutKind.Sequential)] + public struct MEMORYSTATUSEX + { + public uint dwLength; + public uint dwMemoryLoad; + public ulong ullTotalPhys; + public ulong ullAvailPhys; + public ulong ullTotalPageFile; + public ulong ullAvailPageFile; + public ulong ullTotalVirtual; + public ulong ullAvailVirtual; + public ulong ullAvailExtendedVirtual; + } + + [DllImport("user32.dll")] + public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); + + [DllImport("user32.dll")] + public static extern int GetWindowLong(IntPtr hWnd, int nIndex); + + [DllImport("user32.dll")] + public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); + + [DllImport("user32.dll")] + public static extern bool MoveWindow(IntPtr hWnd, int x, int y, int nWidth, int nHeight, bool bRepaint); + + [DllImport("user32.dll")] + public static extern bool ShowWindow(IntPtr hWnd, int nCmdShow); + + [DllImport("user32.dll")] + public static extern IntPtr GetActiveWindow(); + + [DllImport("user32.dll")] + public static extern short GetAsyncKeyState(int vKey); + + [DllImport("kernel32.dll")] + public static extern bool GlobalMemoryStatusEx(ref MEMORYSTATUSEX lpBuffer); +#endif + + public static IntPtr GetUnityWindowHandle() + { +#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN + return GetActiveWindow(); +#else + return IntPtr.Zero; +#endif + } + + public static ulong GetAvailablePhysicalMemoryMb() + { +#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN + var status = new MEMORYSTATUSEX { dwLength = (uint)Marshal.SizeOf(typeof(MEMORYSTATUSEX)) }; + if (!GlobalMemoryStatusEx(ref status)) + { + return 0; + } + + return status.ullAvailPhys / (1024UL * 1024UL); +#else + return 0; +#endif + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Rendering/CinematicPortalGlow.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Rendering/CinematicPortalGlow.cs new file mode 100644 index 000000000..cbe6418f5 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Rendering/CinematicPortalGlow.cs @@ -0,0 +1,56 @@ +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Rendering +{ + [ExecuteAlways] + [RequireComponent(typeof(Camera))] + public class CinematicPortalGlow : MonoBehaviour + { + [SerializeField] private float threshold = 0.65f; + [SerializeField] private float intensity = 0.8f; + [SerializeField] private Color glowTint = Color.white; + + private Material _material; + + private void OnEnable() + { + var shader = Shader.Find("Hidden/OASIS/PortalGlow"); + if (shader == null) + { + Debug.LogWarning("Portal glow shader not found."); + return; + } + + _material = new Material(shader) + { + hideFlags = HideFlags.HideAndDontSave + }; + } + + private void OnDisable() + { + if (_material != null) + { + DestroyImmediate(_material); + } + } + + private void OnRenderImage(RenderTexture source, RenderTexture destination) + { + if (_material == null) + { + Graphics.Blit(source, destination); + return; + } + + _material.SetFloat("_Threshold", Mathf.Clamp01(threshold)); + _material.SetFloat("_Intensity", Mathf.Max(0f, intensity)); + _material.SetColor("_GlowColor", glowTint); + Graphics.Blit(source, destination, _material); + } + } +} + + + + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/GameProcessHostService.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/GameProcessHostService.cs new file mode 100644 index 000000000..91af1fc3a --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/GameProcessHostService.cs @@ -0,0 +1,475 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using OASIS.Omniverse.UnityHost.Config; +using OASIS.Omniverse.UnityHost.Core; +using OASIS.Omniverse.UnityHost.Native; +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + [Serializable] + public class HostRuntimeHealthSnapshot + { + public int totalSessions; + public string activeGameId; + public ulong availablePhysicalMemoryMb; + public int restarts; + public int recoveredWindowHandles; + public string lastMaintenanceMessage; + public string lastMaintenanceUtc; + } + + public class GameProcessHostService + { + private class HostedSession + { + public HostedGameDefinition Definition; + public Process Process; + public IntPtr WindowHandle; + public DateTime LastUsedUtc; + public bool IsVisible; + public int RecoveryCount; + } + + private readonly OmniverseHostConfig _config; + private readonly GlobalSettingsService _globalSettingsService; + private readonly Dictionary _sessions = new Dictionary(StringComparer.OrdinalIgnoreCase); + private DateTime _lastMaintenanceUtc = DateTime.MinValue; + private string _activeGameId = string.Empty; + private string _lastMaintenanceMessage = "Not started"; + private ulong _lastAvailableMemoryMb; + private int _restartCount; + private int _recoveredHandleCount; + + public GameProcessHostService(OmniverseHostConfig config, GlobalSettingsService globalSettingsService) + { + _config = config; + _globalSettingsService = globalSettingsService; + } + + public async Task> PreloadAllAsync() + { + foreach (var game in _config.games) + { + var preloadResult = await PreloadGameAsync(game.gameId); + if (preloadResult.IsError) + { + return preloadResult; + } + } + + return OASISResult.Success(true, "All games preloaded."); + } + + public async Task> PreloadGameAsync(string gameId) + { + var game = _config.games.FirstOrDefault(g => g.gameId.Equals(gameId, StringComparison.OrdinalIgnoreCase)); + if (game == null) + { + return OASISResult.Error($"Game id '{gameId}' not found in config."); + } + + if (_sessions.ContainsKey(gameId) && _sessions[gameId].Process is { HasExited: false }) + { + var existing = _sessions[gameId]; + if (existing.WindowHandle == IntPtr.Zero) + { + var recovered = await RecoverWindowHandleAsync(existing); + if (recovered.IsError) + { + _lastMaintenanceMessage = recovered.Message; + } + else + { + _recoveredHandleCount++; + } + } + + return OASISResult.Success(true, $"{game.displayName} already preloaded."); + } + + var exePath = Path.GetFullPath(Path.Combine(Application.dataPath, game.executableRelativePath)); + var workDir = Path.GetFullPath(Path.Combine(Application.dataPath, game.workingDirectoryRelativePath)); + if (!File.Exists(exePath)) + { + return OASISResult.Error($"Executable not found: {exePath}"); + } + + if (!Directory.Exists(workDir)) + { + return OASISResult.Error($"Working directory not found: {workDir}"); + } + + var globalArgsResult = _globalSettingsService.BuildLaunchArgumentsForGame(game.gameId); + if (globalArgsResult.IsError) + { + return OASISResult.Error(globalArgsResult.Message); + } + + var args = string.Join(" ", new[] { game.baseArguments, game.defaultLevelArgument, globalArgsResult.Result }.Where(s => !string.IsNullOrWhiteSpace(s))).Trim(); + var process = new Process + { + StartInfo = new ProcessStartInfo + { + FileName = exePath, + Arguments = args, + WorkingDirectory = workDir, + UseShellExecute = true, + CreateNoWindow = false, + WindowStyle = ProcessWindowStyle.Minimized + }, + EnableRaisingEvents = true + }; + + if (!process.Start()) + { + return OASISResult.Error($"Failed to start process for {game.displayName}."); + } + + var windowResult = await ResolveMainWindowAsync(process, game.displayName); + if (windowResult.IsError) + { + return OASISResult.Error(windowResult.Message); + } + + var session = new HostedSession + { + Definition = game, + Process = process, + WindowHandle = windowResult.Result, + LastUsedUtc = DateTime.UtcNow, + IsVisible = false + }; + + _sessions[gameId] = session; + HideWindow(session); + return OASISResult.Success(true, $"{game.displayName} preloaded and hidden."); + } + + public async Task> ActivateGameAsync(string gameId) + { + var preloadResult = await PreloadGameAsync(gameId); + if (preloadResult.IsError) + { + return preloadResult; + } + + foreach (var pair in _sessions) + { + if (pair.Key.Equals(gameId, StringComparison.OrdinalIgnoreCase)) + { + continue; + } + + HideWindow(pair.Value); + } + + var target = _sessions[gameId]; + if (target.WindowHandle == IntPtr.Zero) + { + var recoveredWindow = await RecoverWindowHandleAsync(target); + if (recoveredWindow.IsError) + { + RuntimeDiagnosticsLog.Write("HOST", recoveredWindow.Message); + return OASISResult.Error(recoveredWindow.Message); + } + + _recoveredHandleCount++; + RuntimeDiagnosticsLog.Write("HOST", $"Recovered window handle for '{target.Definition.displayName}'."); + } + + EmbedIntoUnityWindow(target.WindowHandle); + ShowWindow(target); + target.LastUsedUtc = DateTime.UtcNow; + _activeGameId = gameId; + + return OASISResult.Success(true, $"Activated game: {target.Definition.displayName}"); + } + + public OASISResult HideAllGames() + { + foreach (var session in _sessions.Values) + { + HideWindow(session); + } + + _activeGameId = string.Empty; + return OASISResult.Success(true, "All game windows hidden."); + } + + public async Task> RebuildSessionsForUpdatedSettingsAsync() + { + foreach (var session in _sessions.Values.ToList()) + { + KillSession(session); + } + + _sessions.Clear(); + _activeGameId = string.Empty; + return await PreloadAllAsync(); + } + + public OASISResult TickMaintenance() + { + if ((DateTime.UtcNow - _lastMaintenanceUtc).TotalSeconds < Mathf.Max(5, _config.maintenancePollSeconds)) + { + return OASISResult.Success(true); + } + + _lastMaintenanceUtc = DateTime.UtcNow; + CleanupExitedProcesses(); + RecoverMissingWindowHandles(); + EnsureActiveSessionAlive(); + + var availableMb = Win32Interop.GetAvailablePhysicalMemoryMb(); + _lastAvailableMemoryMb = availableMb; + if (availableMb == 0) + { + _lastMaintenanceMessage = "Memory probe unavailable on this platform."; + RuntimeDiagnosticsLog.Write("HOST", _lastMaintenanceMessage); + return OASISResult.Success(true, "Memory probe unavailable on this platform."); + } + + if (availableMb >= (ulong)Math.Max(128, _config.lowMemoryAvailableMbThreshold)) + { + _lastMaintenanceMessage = $"Memory healthy ({availableMb} MB available)."; + return OASISResult.Success(true, $"Memory healthy ({availableMb} MB available)."); + } + + var staleCutoff = DateTime.UtcNow.AddMinutes(-Math.Max(1, _config.staleGameMinutes)); + var removedAny = false; + foreach (var kv in _sessions + .Where(x => !x.Key.Equals(_activeGameId, StringComparison.OrdinalIgnoreCase) && x.Value.LastUsedUtc <= staleCutoff) + .OrderBy(x => x.Value.LastUsedUtc) + .ToList()) + { + KillSession(kv.Value); + _sessions.Remove(kv.Key); + removedAny = true; + + availableMb = Win32Interop.GetAvailablePhysicalMemoryMb(); + if (availableMb >= (ulong)Math.Max(128, _config.lowMemoryAvailableMbThreshold)) + { + break; + } + } + + if (!removedAny && availableMb < (ulong)Math.Max(128, _config.lowMemoryAvailableMbThreshold * 0.7f)) + { + // Emergency pass: unload least-recent non-active game if all sessions are "fresh". + var emergencyVictim = _sessions + .Where(x => !x.Key.Equals(_activeGameId, StringComparison.OrdinalIgnoreCase)) + .OrderBy(x => x.Value.LastUsedUtc) + .FirstOrDefault(); + + if (!string.IsNullOrWhiteSpace(emergencyVictim.Key)) + { + KillSession(emergencyVictim.Value); + _sessions.Remove(emergencyVictim.Key); + RuntimeDiagnosticsLog.Write("HOST", $"Emergency unloaded '{emergencyVictim.Key}' due to low memory pressure."); + availableMb = Win32Interop.GetAvailablePhysicalMemoryMb(); + } + } + + _lastMaintenanceMessage = $"Maintenance complete. Available memory: {availableMb} MB"; + return OASISResult.Success(true, $"Maintenance complete. Available memory: {availableMb} MB"); + } + + public bool HasActiveGame() + { + return !string.IsNullOrWhiteSpace(_activeGameId); + } + + public HostRuntimeHealthSnapshot GetHealthSnapshot() + { + return new HostRuntimeHealthSnapshot + { + totalSessions = _sessions.Count, + activeGameId = string.IsNullOrWhiteSpace(_activeGameId) ? "(none)" : _activeGameId, + availablePhysicalMemoryMb = _lastAvailableMemoryMb, + restarts = _restartCount, + recoveredWindowHandles = _recoveredHandleCount, + lastMaintenanceMessage = _lastMaintenanceMessage, + lastMaintenanceUtc = _lastMaintenanceUtc == DateTime.MinValue ? "never" : _lastMaintenanceUtc.ToString("u") + }; + } + + private static async Task> ResolveMainWindowAsync(Process process, string displayName) + { + var timeout = DateTime.UtcNow.AddSeconds(20); + while (DateTime.UtcNow < timeout) + { + if (process.HasExited) + { + return OASISResult.Error($"{displayName} exited during preload."); + } + + process.Refresh(); + if (process.MainWindowHandle != IntPtr.Zero) + { + return OASISResult.Success(process.MainWindowHandle); + } + + await Task.Delay(100); + } + + return OASISResult.Error($"Timed out waiting for {displayName} main window handle."); + } + + private static void EmbedIntoUnityWindow(IntPtr gameWindow) + { +#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN + var unityWindow = Win32Interop.GetUnityWindowHandle(); + if (unityWindow == IntPtr.Zero) + { + return; + } + + var style = Win32Interop.GetWindowLong(gameWindow, Win32Interop.GWL_STYLE); + style &= ~Win32Interop.WS_CAPTION; + style &= ~Win32Interop.WS_THICKFRAME; + style &= ~Win32Interop.WS_MINIMIZE; + style &= ~Win32Interop.WS_MAXIMIZE; + style &= ~Win32Interop.WS_SYSMENU; + style |= Win32Interop.WS_CHILD; + style |= Win32Interop.WS_VISIBLE; + + Win32Interop.SetParent(gameWindow, unityWindow); + Win32Interop.SetWindowLong(gameWindow, Win32Interop.GWL_STYLE, style); + Win32Interop.MoveWindow(gameWindow, 0, 0, Screen.width, Screen.height, true); +#endif + } + + private static void HideWindow(HostedSession session) + { +#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN + if (session.WindowHandle != IntPtr.Zero) + { + Win32Interop.ShowWindow(session.WindowHandle, Win32Interop.SW_HIDE); + session.IsVisible = false; + } +#endif + } + + private static void ShowWindow(HostedSession session) + { +#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN + if (session.WindowHandle != IntPtr.Zero) + { + Win32Interop.ShowWindow(session.WindowHandle, Win32Interop.SW_SHOW); + session.IsVisible = true; + } +#endif + } + + private void CleanupExitedProcesses() + { + var exited = _sessions.Where(x => x.Value.Process.HasExited).Select(x => x.Key).ToList(); + foreach (var key in exited) + { + _sessions.Remove(key); + } + } + + private void EnsureActiveSessionAlive() + { + if (string.IsNullOrWhiteSpace(_activeGameId)) + { + return; + } + + if (!_sessions.TryGetValue(_activeGameId, out var active)) + { + return; + } + + if (active.Process == null || active.Process.HasExited) + { + _lastMaintenanceMessage = $"Active session '{_activeGameId}' exited. Restarting..."; + _ = RestartSessionAsync(_activeGameId); + } + } + + private async Task RestartSessionAsync(string gameId) + { + try + { + _sessions.Remove(gameId); + var preload = await PreloadGameAsync(gameId); + if (!preload.IsError) + { + _restartCount++; + RuntimeDiagnosticsLog.Write("HOST", $"Restarted active session '{gameId}' after unexpected exit."); + await ActivateGameAsync(gameId); + } + else + { + RuntimeDiagnosticsLog.Write("HOST", $"Failed to restart active session '{gameId}': {preload.Message}"); + } + } + catch (Exception ex) + { + _lastMaintenanceMessage = $"Failed to restart active session '{gameId}': {ex.Message}"; + RuntimeDiagnosticsLog.Write("HOST", _lastMaintenanceMessage); + } + } + + private void RecoverMissingWindowHandles() + { + foreach (var session in _sessions.Values) + { + if (session.Process == null || session.Process.HasExited || session.WindowHandle != IntPtr.Zero) + { + continue; + } + + _ = RecoverWindowHandleAsync(session); + } + } + + private static async Task> RecoverWindowHandleAsync(HostedSession session) + { + if (session?.Process == null || session.Process.HasExited) + { + return OASISResult.Error("Process exited before window handle recovery."); + } + + var timeout = DateTime.UtcNow.AddSeconds(6); + while (DateTime.UtcNow < timeout) + { + session.Process.Refresh(); + if (session.Process.MainWindowHandle != IntPtr.Zero) + { + session.WindowHandle = session.Process.MainWindowHandle; + session.RecoveryCount++; + return OASISResult.Success(true); + } + + await Task.Delay(100); + } + + return OASISResult.Error($"Failed to recover window handle for '{session.Definition?.displayName ?? "Unknown"}'."); + } + + private static void KillSession(HostedSession session) + { + try + { + if (!session.Process.HasExited) + { + session.Process.Kill(); + session.Process.WaitForExit(3000); + } + } + catch (Exception ex) + { + UnityEngine.Debug.LogWarning($"Failed to kill session '{session.Definition.displayName}': {ex.Message}"); + } + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/GlobalSettingsService.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/GlobalSettingsService.cs new file mode 100644 index 000000000..6cae7898b --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/GlobalSettingsService.cs @@ -0,0 +1,252 @@ +using System; +using System.Text; +using System.Threading.Tasks; +using Newtonsoft.Json; +using OASIS.Omniverse.UnityHost.API; +using OASIS.Omniverse.UnityHost.Config; +using OASIS.Omniverse.UnityHost.Core; +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public class GlobalSettingsService + { + private const string LocalSettingsKey = "OASIS_OMNIVERSE_GLOBAL_SETTINGS"; + + public OmniverseGlobalSettings CurrentSettings { get; private set; } = new OmniverseGlobalSettings(); + + public async Task> InitializeAsync(Web4Web5GatewayClient apiClient) + { + var localResult = LoadLocal(); + if (!localResult.IsError) + { + CurrentSettings = NormalizeSettings(localResult.Result); + } + + var remoteResult = await apiClient.GetGlobalPreferencesAsync(); + if (!remoteResult.IsError && remoteResult.Result != null) + { + CurrentSettings = MergeSettings(CurrentSettings, remoteResult.Result); + SaveLocal(CurrentSettings); + } + + CurrentSettings = NormalizeSettings(CurrentSettings); + ApplyToUnity(CurrentSettings); + return OASISResult.Success(CurrentSettings); + } + + public async Task> SaveAndApplyAsync(OmniverseGlobalSettings settings, Web4Web5GatewayClient apiClient) + { + CurrentSettings = NormalizeSettings(settings); + SaveLocal(CurrentSettings); + ApplyToUnity(CurrentSettings); + + var remoteSave = await apiClient.SaveGlobalPreferencesAsync(CurrentSettings); + if (remoteSave.IsError) + { + return OASISResult.Error($"Saved locally, but failed to save to WEB4 settings API: {remoteSave.Message}"); + } + + return OASISResult.Success(true, "Global settings saved locally and to WEB4 settings API."); + } + + public async Task> SavePreferencesOnlyAsync(OmniverseGlobalSettings settings, Web4Web5GatewayClient apiClient) + { + CurrentSettings = NormalizeSettings(settings); + SaveLocal(CurrentSettings); + + var remoteSave = await apiClient.SaveGlobalPreferencesAsync(CurrentSettings); + if (remoteSave.IsError) + { + return OASISResult.Error($"Saved locally, but failed to save to WEB4 settings API: {remoteSave.Message}"); + } + + return OASISResult.Success(true, "UI preferences saved locally and to WEB4 settings API."); + } + + public OASISResult CloneCurrentSettings() + { + try + { + var json = JsonConvert.SerializeObject(CurrentSettings ?? new OmniverseGlobalSettings()); + var clone = JsonConvert.DeserializeObject(json); + if (clone == null) + { + return OASISResult.Error("Could not clone current settings."); + } + + return OASISResult.Success(clone); + } + catch (Exception ex) + { + return OASISResult.Error($"Failed to clone settings: {ex.Message}"); + } + } + + public OASISResult BuildLaunchArgumentsForGame(string gameId) + { + if (string.IsNullOrWhiteSpace(gameId)) + { + return OASISResult.Error("Game id is required."); + } + + var s = CurrentSettings ?? new OmniverseGlobalSettings(); + var sb = new StringBuilder(); + + if (gameId.Equals("odoom", StringComparison.OrdinalIgnoreCase)) + { + sb.AppendFormat(" +snd_mastervolume {0:0.00}", Mathf.Clamp01(s.masterVolume)); + sb.AppendFormat(" +snd_musicvolume {0:0.00}", Mathf.Clamp01(s.musicVolume)); + sb.AppendFormat(" +snd_midivolume {0:0.00}", Mathf.Clamp01(s.voiceVolume)); + + // Add graphics quality settings for ODOOM + var quality = s.graphicsPreset.ToLowerInvariant(); + if (quality == "low") + { + sb.Append(" +vid_renderer 0"); // Software renderer + } + else if (quality == "medium") + { + sb.Append(" +vid_renderer 1"); // OpenGL + } + else if (quality == "high" || quality == "ultra") + { + sb.Append(" +vid_renderer 2"); // Hardware accelerated + } + } + else if (gameId.Equals("oquake", StringComparison.OrdinalIgnoreCase)) + { + sb.AppendFormat(" +volume {0:0.00}", Mathf.Clamp01(s.masterVolume)); + sb.AppendFormat(" +bgmvolume {0:0.00}", Mathf.Clamp01(s.musicVolume)); + + // Add graphics quality settings for OQuake + var quality = s.graphicsPreset.ToLowerInvariant(); + if (quality == "low") + { + sb.Append(" -software"); // Software rendering + } + else if (quality == "medium") + { + // Default rendering + } + else if (quality == "high" || quality == "ultra") + { + sb.Append(" -gl"); // OpenGL/hardware + } + } + + return OASISResult.Success(sb.ToString().Trim()); + } + + public OASISResult ResolveKeyBinding(string keyText, KeyCode fallback) + { + if (string.IsNullOrWhiteSpace(keyText)) + { + return OASISResult.Success(fallback); + } + + if (Enum.TryParse(keyText, true, out KeyCode parsed)) + { + return OASISResult.Success(parsed); + } + + return OASISResult.Error($"Unable to parse key binding '{keyText}'."); + } + + private static OmniverseGlobalSettings MergeSettings(OmniverseGlobalSettings local, OmniverseGlobalSettings remote) + { + var merged = NormalizeSettings(local); + if (remote == null) + { + return merged; + } + + merged.masterVolume = remote.masterVolume; + merged.musicVolume = remote.musicVolume; + merged.soundVolume = remote.soundVolume; + merged.voiceVolume = remote.voiceVolume; + merged.graphicsPreset = string.IsNullOrWhiteSpace(remote.graphicsPreset) ? merged.graphicsPreset : remote.graphicsPreset; + merged.fullscreen = remote.fullscreen; + merged.resolution = string.IsNullOrWhiteSpace(remote.resolution) ? merged.resolution : remote.resolution; + merged.keyOpenControlCenter = string.IsNullOrWhiteSpace(remote.keyOpenControlCenter) ? merged.keyOpenControlCenter : remote.keyOpenControlCenter; + merged.keyHideHostedGame = string.IsNullOrWhiteSpace(remote.keyHideHostedGame) ? merged.keyHideHostedGame : remote.keyHideHostedGame; + merged.toastMaxVisible = Mathf.Clamp(remote.toastMaxVisible, 1, 8); + merged.toastDurationSeconds = Mathf.Clamp(remote.toastDurationSeconds, 0.4f, 8f); + merged.uiFontScale = Mathf.Clamp(remote.uiFontScale, 0.8f, 1.5f); + merged.uiHighContrast = remote.uiHighContrast; + merged.showStatusStrip = remote.showStatusStrip; + merged.viewPresets = remote.viewPresets ?? merged.viewPresets ?? new System.Collections.Generic.List(); + merged.activeViewPresets = remote.activeViewPresets ?? merged.activeViewPresets ?? new System.Collections.Generic.List(); + merged.panelLayouts = remote.panelLayouts ?? merged.panelLayouts ?? new System.Collections.Generic.List(); + return NormalizeSettings(merged); + } + + private static OmniverseGlobalSettings NormalizeSettings(OmniverseGlobalSettings settings) + { + var normalized = settings ?? new OmniverseGlobalSettings(); + normalized.toastMaxVisible = Mathf.Clamp(normalized.toastMaxVisible, 1, 8); + normalized.toastDurationSeconds = Mathf.Clamp(normalized.toastDurationSeconds, 0.4f, 8f); + normalized.uiFontScale = Mathf.Clamp(normalized.uiFontScale, 0.8f, 1.5f); + return normalized; + } + + private static OASISResult LoadLocal() + { + if (!PlayerPrefs.HasKey(LocalSettingsKey)) + { + return OASISResult.Error("No local settings found."); + } + + try + { + var json = PlayerPrefs.GetString(LocalSettingsKey); + var parsed = JsonConvert.DeserializeObject(json); + if (parsed == null) + { + return OASISResult.Error("Local settings are invalid."); + } + + return OASISResult.Success(parsed); + } + catch (Exception ex) + { + return OASISResult.Error($"Failed reading local settings: {ex.Message}"); + } + } + + private static void SaveLocal(OmniverseGlobalSettings settings) + { + var json = JsonConvert.SerializeObject(settings); + PlayerPrefs.SetString(LocalSettingsKey, json); + PlayerPrefs.Save(); + } + + private static void ApplyToUnity(OmniverseGlobalSettings settings) + { + AudioListener.volume = Mathf.Clamp01(settings.masterVolume); + Screen.fullScreen = settings.fullscreen; + + if (settings.graphicsPreset.Equals("Low", StringComparison.OrdinalIgnoreCase)) + { + QualitySettings.SetQualityLevel(0, true); + } + else if (settings.graphicsPreset.Equals("Medium", StringComparison.OrdinalIgnoreCase)) + { + QualitySettings.SetQualityLevel(Mathf.Min(2, QualitySettings.names.Length - 1), true); + } + else if (settings.graphicsPreset.Equals("High", StringComparison.OrdinalIgnoreCase)) + { + QualitySettings.SetQualityLevel(Mathf.Max(0, QualitySettings.names.Length - 1), true); + } + // Default to Medium if invalid + else + { + QualitySettings.SetQualityLevel(Mathf.Min(2, QualitySettings.names.Length - 1), true); + } + } + } +} + + + + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/OmniverseKernel.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/OmniverseKernel.cs new file mode 100644 index 000000000..91db62284 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/OmniverseKernel.cs @@ -0,0 +1,306 @@ +using OASIS.Omniverse.UnityHost.Config; +using OASIS.Omniverse.UnityHost.Core; +using OASIS.Omniverse.UnityHost.UI; +using UnityEngine; +using OASIS.Omniverse.UnityHost.API; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + [System.Serializable] + public class OmniverseRuntimeHealthSnapshot + { + public GatewayHealthSnapshot api = new GatewayHealthSnapshot(); + public HostRuntimeHealthSnapshot host = new HostRuntimeHealthSnapshot(); + } + + public class OmniverseKernel : MonoBehaviour + { + public static OmniverseKernel Instance { get; private set; } + + private OmniverseHostConfig _config; + private GameProcessHostService _hostService; + private SharedHudOverlay _hudOverlay; + private QuestTrackerWidget _questTrackerWidget; + private Web4Web5GatewayClient _apiClient; + private GlobalSettingsService _globalSettingsService; + private LoginScreen _loginScreen; + private bool _isInitialized; + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] + private static void Bootstrap() + { + if (Instance != null) + { + return; + } + + var root = new GameObject("OASIS_Omniverse_Kernel"); + root.AddComponent(); + DontDestroyOnLoad(root); + } + + private async void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + + var configResult = HostConfigLoader.Load(); + if (configResult.IsError) + { + Debug.LogError(configResult.Message); + enabled = false; + return; + } + + _config = configResult.Result; + + // Check if avatarId is set, if not show login screen + if (string.IsNullOrWhiteSpace(_config.avatarId)) + { + ShowLoginScreen(); + return; + } + + // AvatarId is set, proceed with initialization + await InitializeAsync(); + } + + private void ShowLoginScreen() + { + _loginScreen = gameObject.AddComponent(); + _loginScreen.Initialize(_config.web4OasisApiBaseUrl); + _loginScreen.OnBeamInSuccess += OnBeamInSuccess; + _loginScreen.Show(); + } + + private async void OnBeamInSuccess(string avatarId, string jwtToken) + { + if (_loginScreen != null) + { + _loginScreen.Hide(); + Destroy(_loginScreen); + _loginScreen = null; + } + + // Update config with login credentials + _config.avatarId = avatarId; + if (!string.IsNullOrWhiteSpace(jwtToken)) + { + _config.apiKey = jwtToken; + } + + // Save updated config + var saveResult = HostConfigLoader.Save(_config); + if (saveResult.IsError) + { + Debug.LogError($"Failed to save config: {saveResult.Message}"); + } + + // Now initialize everything + await InitializeAsync(); + } + + private async System.Threading.Tasks.Task InitializeAsync() + { + if (_isInitialized) + { + return; + } + + _isInitialized = true; + + _apiClient = new Web4Web5GatewayClient(_config.web4OasisApiBaseUrl, _config.web5StarApiBaseUrl, _config.apiKey, _config.avatarId); + _globalSettingsService = new GlobalSettingsService(); + await _globalSettingsService.InitializeAsync(_apiClient); + + // Build hub after settings are loaded so quality can be applied + SpaceHubBuilder.BuildHub(_config, _globalSettingsService); + + _hostService = new GameProcessHostService(_config, _globalSettingsService); + _hudOverlay = gameObject.AddComponent(); + _hudOverlay.Initialize(_config, _apiClient, _globalSettingsService, this); + _questTrackerWidget = gameObject.AddComponent(); + _questTrackerWidget.Initialize(_apiClient, _globalSettingsService, this); + + var preloadResult = await _hostService.PreloadAllAsync(); + if (preloadResult.IsError) + { + Debug.LogError(preloadResult.Message); + } + else + { + Debug.Log(preloadResult.Message); + } + } + + private void Update() + { + if (_hostService != null) + { + _hostService.TickMaintenance(); + } + + if (Input.GetKeyDown(KeyCode.F1) && _hostService != null) + { + _hostService.HideAllGames(); + } + + if (_hudOverlay != null && _hostService != null) + { + _hudOverlay.UpdateReturnToHubButtonVisibility(_hostService.HasActiveGame()); + } + } + + public async System.Threading.Tasks.Task> EnterPortalAsync(string gameId, int? targetLevel) + { + if (_hostService == null) + { + return OASISResult.Error("Kernel host service is not initialized."); + } + + if (string.IsNullOrWhiteSpace(gameId)) + { + return OASISResult.Error("Game id is required."); + } + + return await _hostService.ActivateGameAsync(gameId); + } + + public OASISResult HideHostedGames() + { + if (_hostService == null) + { + return OASISResult.Error("Kernel host service is not initialized."); + } + + return _hostService.HideAllGames(); + } + + public async System.Threading.Tasks.Task> ApplyGlobalSettingsAndRebuildSessionsAsync(OmniverseGlobalSettings settings) + { + if (_hostService == null || _globalSettingsService == null || _apiClient == null) + { + return OASISResult.Error("Kernel services are not initialized."); + } + + var save = await _globalSettingsService.SaveAndApplyAsync(settings, _apiClient); + if (save.IsError) + { + return save; + } + + // Update portals with new graphics quality + UpdatePortalsQuality(settings.graphicsPreset); + + var rebuild = await _hostService.RebuildSessionsForUpdatedSettingsAsync(); + if (rebuild.IsError) + { + return rebuild; + } + + return OASISResult.Success(true, "Global settings applied and hosted game sessions rebuilt."); + } + + private void UpdatePortalsQuality(string graphicsPreset) + { + if (_config == null) return; + + var qualityLevel = PortalQualityManager.ParseQualityLevel(graphicsPreset); + + foreach (var game in _config.games) + { + var portalName = $"Portal_{game.displayName}"; + var portalRoot = GameObject.Find(portalName); + if (portalRoot != null) + { + var portalColor = new Color( + Mathf.Clamp01(game.portalColorR), + Mathf.Clamp01(game.portalColorG), + Mathf.Clamp01(game.portalColorB) + ); + PortalQualityManager.ApplyQualityToPortal(portalRoot, portalColor, qualityLevel); + } + } + } + + public async System.Threading.Tasks.Task> SaveUiPreferencesAsync(OmniverseGlobalSettings settings) + { + if (_globalSettingsService == null || _apiClient == null) + { + return OASISResult.Error("Kernel services are not initialized."); + } + + return await _globalSettingsService.SavePreferencesOnlyAsync(settings, _apiClient); + } + + public OmniverseRuntimeHealthSnapshot GetRuntimeHealthSnapshot() + { + return new OmniverseRuntimeHealthSnapshot + { + api = _apiClient?.GetHealthSnapshot() ?? new GatewayHealthSnapshot(), + host = _hostService?.GetHealthSnapshot() ?? new HostRuntimeHealthSnapshot() + }; + } + + public OASISResult GetQuestTrackerLayout() + { + if (_questTrackerWidget == null) + { + return OASISResult.Error("Quest tracker is not initialized."); + } + + return _questTrackerWidget.GetCurrentLayout(); + } + + public OASISResult ApplyQuestTrackerLayoutPreset(string presetName) + { + if (_questTrackerWidget == null) + { + return OASISResult.Error("Quest tracker is not initialized."); + } + + return _questTrackerWidget.ApplyLayoutPreset(presetName); + } + + public async System.Threading.Tasks.Task> ApplyQuestTrackerLayoutPresetAnimatedAsync(string presetName, float durationSeconds = 0.22f) + { + if (_questTrackerWidget == null) + { + return OASISResult.Error("Quest tracker is not initialized."); + } + + return await _questTrackerWidget.ApplyLayoutPresetAnimatedAsync(presetName, durationSeconds); + } + + public OASISResult ResetQuestTrackerLayoutToDefault() + { + if (_questTrackerWidget == null) + { + return OASISResult.Error("Quest tracker is not initialized."); + } + + return _questTrackerWidget.ResetLayoutToDefault(); + } + + public async System.Threading.Tasks.Task> ResetQuestTrackerLayoutToDefaultAnimatedAsync(float durationSeconds = 0.22f) + { + if (_questTrackerWidget == null) + { + return OASISResult.Error("Quest tracker is not initialized."); + } + + return await _questTrackerWidget.ResetLayoutToDefaultAnimatedAsync(durationSeconds); + } + + private void OnDestroy() + { + _apiClient?.Dispose(); + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalQualityManager.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalQualityManager.cs new file mode 100644 index 000000000..a011b756b --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalQualityManager.cs @@ -0,0 +1,248 @@ +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public static class PortalQualityManager + { + public enum QualityLevel + { + Low, + Medium, + High, + Ultra + } + + public static void ApplyQualityToPortal(GameObject portalRoot, Color portalColor, QualityLevel quality) + { + if (portalRoot == null) return; + + // Find portal components + var ring = portalRoot.transform.Find("PortalRing"); + var portalSurface = portalRoot.transform.Find("PortalSurface"); + var particles = portalRoot.transform.Find("PortalParticles"); + + // Apply quality to ring + if (ring != null) + { + ApplyRingQuality(ring.gameObject, portalColor, quality); + } + + // Apply quality to portal surface + if (portalSurface != null) + { + ApplySurfaceQuality(portalSurface.gameObject, portalColor, quality); + } + + // Apply quality to particles + if (particles != null) + { + ApplyParticleQuality(particles.gameObject, portalColor, quality); + } + } + + private static void ApplyRingQuality(GameObject ring, Color portalColor, QualityLevel quality) + { + var renderer = ring.GetComponent(); + if (renderer == null) return; + + Material material; + switch (quality) + { + case QualityLevel.Low: + // Simple unlit shader for software rendering + material = new Material(Shader.Find("Unlit/Color")); + material.color = portalColor; + break; + + case QualityLevel.Medium: + // Standard shader with emission + material = new Material(Shader.Find("Standard")); + material.EnableKeyword("_EMISSION"); + material.SetFloat("_Metallic", 0f); + material.SetFloat("_Glossiness", 0.7f); + material.color = portalColor * 0.4f; + material.SetColor("_EmissionColor", portalColor * 3.0f); + break; + + case QualityLevel.High: + // Standard shader with strong emission and glow + material = new Material(Shader.Find("Standard")); + material.EnableKeyword("_EMISSION"); + material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive; + material.SetFloat("_Metallic", 0f); + material.SetFloat("_Glossiness", 0.9f); + material.color = portalColor * 0.3f; + material.SetColor("_EmissionColor", portalColor * 5.0f); + break; + + case QualityLevel.Ultra: + // Same as High for now + material = new Material(Shader.Find("Standard")); + material.EnableKeyword("_EMISSION"); + material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive; + material.SetFloat("_Metallic", 0f); + material.SetFloat("_Glossiness", 0.9f); + material.color = portalColor * 0.3f; + material.SetColor("_EmissionColor", portalColor * 5.0f); + break; + + default: + material = new Material(Shader.Find("Unlit/Color")); + material.color = portalColor; + break; + } + + renderer.material = material; + } + + private static void ApplySurfaceQuality(GameObject surface, Color portalColor, QualityLevel quality) + { + var renderer = surface.GetComponent(); + if (renderer == null) return; + + Material material; + switch (quality) + { + case QualityLevel.Low: + // Simple unlit shader + material = new Material(Shader.Find("Unlit/Color")); + material.color = portalColor; + break; + + case QualityLevel.Medium: + // Standard shader with transparency + material = new Material(Shader.Find("Standard")); + material.SetFloat("_Mode", 3); // Fade mode + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.EnableKeyword("_ALPHABLEND_ON"); + material.renderQueue = 3000; + material.SetInt("_Cull", 0); + material.EnableKeyword("_EMISSION"); + material.SetFloat("_Metallic", 0f); + material.SetFloat("_Glossiness", 0.9f); + var colorMed = portalColor; + colorMed.a = 0.6f; + material.color = colorMed; + material.SetColor("_EmissionColor", portalColor * 3.0f); + break; + + case QualityLevel.High: + // Standard shader with transparency and strong emission + material = new Material(Shader.Find("Standard")); + material.SetFloat("_Mode", 3); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.EnableKeyword("_ALPHABLEND_ON"); + material.renderQueue = 3000; + material.SetInt("_Cull", 0); + material.EnableKeyword("_EMISSION"); + material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive; + material.SetFloat("_Metallic", 0f); + material.SetFloat("_Glossiness", 0.95f); + var colorHigh = portalColor; + colorHigh.a = 0.5f; + material.color = colorHigh; + material.SetColor("_EmissionColor", portalColor * 5.0f); + break; + + case QualityLevel.Ultra: + // Same as High + material = new Material(Shader.Find("Standard")); + material.SetFloat("_Mode", 3); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.EnableKeyword("_ALPHABLEND_ON"); + material.renderQueue = 3000; + material.SetInt("_Cull", 0); + material.EnableKeyword("_EMISSION"); + material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive; + material.SetFloat("_Metallic", 0f); + material.SetFloat("_Glossiness", 0.95f); + var colorUltra = portalColor; + colorUltra.a = 0.5f; + material.color = colorUltra; + material.SetColor("_EmissionColor", portalColor * 5.0f); + break; + + default: + material = new Material(Shader.Find("Unlit/Color")); + material.color = portalColor; + break; + } + + renderer.material = material; + } + + private static void ApplyParticleQuality(GameObject particles, Color portalColor, QualityLevel quality) + { + var particleSystem = particles.GetComponent(); + if (particleSystem == null) return; + + var main = particleSystem.main; + var emission = particleSystem.emission; + var renderer = particleSystem.GetComponent(); + + switch (quality) + { + case QualityLevel.Low: + main.maxParticles = 50; + emission.rateOverTime = 20f; + main.startSize = 0.1f; + break; + + case QualityLevel.Medium: + main.maxParticles = 150; + emission.rateOverTime = 60f; + main.startSize = 0.12f; + break; + + case QualityLevel.High: + main.maxParticles = 300; + emission.rateOverTime = 120f; + main.startSize = 0.15f; + break; + + case QualityLevel.Ultra: + // Same as High + main.maxParticles = 300; + emission.rateOverTime = 120f; + main.startSize = 0.15f; + break; + } + + // Ensure renderer uses default material for compatibility + if (renderer != null) + { + renderer.material = null; // Use default + } + } + + public static QualityLevel ParseQualityLevel(string qualityString) + { + if (string.IsNullOrWhiteSpace(qualityString)) + return QualityLevel.Medium; + + switch (qualityString.ToLowerInvariant()) + { + case "low": + return QualityLevel.Low; + case "medium": + return QualityLevel.Medium; + case "high": + return QualityLevel.High; + case "ultra": + return QualityLevel.Ultra; + default: + return QualityLevel.Medium; + } + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalSurfaceAnimation.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalSurfaceAnimation.cs new file mode 100644 index 000000000..0cfd703cb --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalSurfaceAnimation.cs @@ -0,0 +1,58 @@ +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public class PortalSurfaceAnimation : MonoBehaviour + { + public Color portalColor = Color.cyan; + + private Material _material; + private float _time; + private static readonly int ColorProperty = Shader.PropertyToID("_Color"); + private Color _baseColor; + + private void Start() + { + var renderer = GetComponent(); + if (renderer != null) + { + _material = renderer.material; + if (_material != null) + { + _baseColor = _material.color; + } + } + } + + private void Update() + { + if (_material == null) return; + + _time += Time.deltaTime; + + // Create wormhole effect - simple pulsing color + float pulse = Mathf.Sin(_time * 1.5f) * 0.3f + 0.7f; + float ripple = Mathf.Sin(_time * 2.5f + transform.position.x * 0.1f) * 0.2f + 0.8f; + + // Animate color brightness for shimmer effect + var surfaceColor = portalColor * pulse; + _material.SetColor(ColorProperty, surfaceColor); + + // Slow rotation for wormhole effect + transform.Rotate(0f, 0f, Time.deltaTime * -10f, Space.Self); + + // Add subtle scale pulsing for depth effect + float scalePulse = 1.0f + Mathf.Sin(_time * 1.2f) * 0.05f; + transform.localScale = new Vector3(scalePulse, scalePulse, 1f); + } + + private void OnDestroy() + { + if (_material != null) + { + Destroy(_material); + } + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalTrigger.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalTrigger.cs new file mode 100644 index 000000000..163fecba6 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalTrigger.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public class PortalTrigger : MonoBehaviour + { + public string GameId; + + private bool _isEntering; + + private async void OnTriggerEnter(Collider other) + { + if (_isEntering) + { + return; + } + + if (!other.CompareTag("Player")) + { + return; + } + + _isEntering = true; + var result = await OmniverseKernel.Instance.EnterPortalAsync(GameId, null); + if (result.IsError) + { + Debug.LogError($"Portal transition failed: {result.Message}"); + } + + _isEntering = false; + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalVisualSpin.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalVisualSpin.cs new file mode 100644 index 000000000..9ddbbd6f3 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/PortalVisualSpin.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public class PortalVisualSpin : MonoBehaviour + { + [SerializeField] private float spinSpeed = 65f; + + private void Update() + { + transform.Rotate(transform.right, spinSpeed * Time.deltaTime, Space.World); + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/RuntimeDiagnosticsLog.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/RuntimeDiagnosticsLog.cs new file mode 100644 index 000000000..c23283f43 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/RuntimeDiagnosticsLog.cs @@ -0,0 +1,91 @@ +using System; +using System.IO; +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public static class RuntimeDiagnosticsLog + { + private const long MaxLogBytes = 512 * 1024; + private const int MaxLinesRead = 400; + private static readonly object Sync = new object(); + + public static void Write(string category, string message) + { + if (string.IsNullOrWhiteSpace(message)) + { + return; + } + + try + { + var dir = Path.Combine(Application.persistentDataPath, "Logs"); + Directory.CreateDirectory(dir); + var path = Path.Combine(dir, "omniverse_runtime.log"); + RotateIfNeeded(path); + var line = $"[{DateTime.UtcNow:u}] [{category}] {message}{Environment.NewLine}"; + lock (Sync) + { + File.AppendAllText(path, line); + } + } + catch + { + // Diagnostics logging is best-effort. + } + } + + private static void RotateIfNeeded(string path) + { + lock (Sync) + { + if (!File.Exists(path)) + { + return; + } + + var info = new FileInfo(path); + if (info.Length <= MaxLogBytes) + { + return; + } + + var archive = path + ".1"; + if (File.Exists(archive)) + { + File.Delete(archive); + } + + File.Move(path, archive); + } + } + + public static string ReadRecentLines(int maxLines = 120) + { + try + { + var dir = Path.Combine(Application.persistentDataPath, "Logs"); + var path = Path.Combine(dir, "omniverse_runtime.log"); + if (!File.Exists(path)) + { + return "(no diagnostics log file yet)"; + } + + var lines = File.ReadAllLines(path); + if (lines.Length == 0) + { + return "(diagnostics log is empty)"; + } + + maxLines = Math.Max(1, Math.Min(maxLines, MaxLinesRead)); + var skip = Math.Max(0, lines.Length - maxLines); + return string.Join(Environment.NewLine, lines, skip, lines.Length - skip); + } + catch (Exception ex) + { + return $"(failed to read diagnostics log: {ex.Message})"; + } + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/SimpleFirstPersonController.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/SimpleFirstPersonController.cs new file mode 100644 index 000000000..c513072d7 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/SimpleFirstPersonController.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using OASIS.Omniverse.UnityHost.Rendering; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + [RequireComponent(typeof(CharacterController))] + public class SimpleFirstPersonController : MonoBehaviour + { + [SerializeField] private float moveSpeed = 6f; + [SerializeField] private float lookSpeed = 2f; + [SerializeField] private Transform cameraTransform; + + private CharacterController _controller; + private float _pitch; + + private void Awake() + { + _controller = GetComponent(); + if (cameraTransform == null) + { + var cameraObject = new GameObject("PlayerCamera"); + cameraObject.transform.SetParent(transform); + cameraObject.transform.localPosition = new Vector3(0f, 0.7f, 0f); + cameraTransform = cameraObject.transform; + var camera = cameraObject.AddComponent(); + camera.allowHDR = true; + cameraObject.AddComponent(); + cameraObject.AddComponent(); + } + + Cursor.lockState = CursorLockMode.Locked; + Cursor.visible = false; + } + + private void Update() + { + var mouseX = Input.GetAxis("Mouse X") * lookSpeed; + var mouseY = Input.GetAxis("Mouse Y") * lookSpeed; + + transform.Rotate(Vector3.up * mouseX); + _pitch = Mathf.Clamp(_pitch - mouseY, -80f, 80f); + cameraTransform.localRotation = Quaternion.Euler(_pitch, 0f, 0f); + + var horizontal = Input.GetAxisRaw("Horizontal"); + var vertical = Input.GetAxisRaw("Vertical"); + var direction = (transform.right * horizontal + transform.forward * vertical).normalized; + _controller.Move(direction * moveSpeed * Time.deltaTime); + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/SpaceHubBuilder.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/SpaceHubBuilder.cs new file mode 100644 index 000000000..16a8bef3a --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/Runtime/SpaceHubBuilder.cs @@ -0,0 +1,364 @@ +using System.Collections.Generic; +using OASIS.Omniverse.UnityHost.Config; +using UnityEngine; + +namespace OASIS.Omniverse.UnityHost.Runtime +{ + public static class SpaceHubBuilder + { + private static GlobalSettingsService _settingsService; + + public static void BuildHub(OmniverseHostConfig config, GlobalSettingsService settingsService = null) + { + _settingsService = settingsService; + + RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Flat; + RenderSettings.ambientLight = Color.black; + + var directionalLight = new GameObject("Directional Light"); + var light = directionalLight.AddComponent(); + light.type = LightType.Directional; + light.intensity = 0.7f; + directionalLight.transform.rotation = Quaternion.Euler(35f, 30f, 0f); + + BuildStarfield(); + BuildPlayerRig(); + + // Get quality level from settings + var qualityLevel = PortalQualityManager.QualityLevel.Medium; + if (_settingsService != null && _settingsService.CurrentSettings != null) + { + qualityLevel = PortalQualityManager.ParseQualityLevel(_settingsService.CurrentSettings.graphicsPreset); + } + + foreach (var game in config.games) + { + var portalRoot = BuildPortal(game); + // Apply quality settings to portal + var portalColor = new Color( + Mathf.Clamp01(game.portalColorR), + Mathf.Clamp01(game.portalColorG), + Mathf.Clamp01(game.portalColorB) + ); + PortalQualityManager.ApplyQualityToPortal(portalRoot, portalColor, qualityLevel); + } + } + + private static void BuildStarfield() + { + var stars = new GameObject("Stars"); + var particleSystem = stars.AddComponent(); + var main = particleSystem.main; + main.startLifetime = 1000f; + main.startSpeed = 0f; + main.startSize = 0.05f; + main.maxParticles = 3500; + main.simulationSpace = ParticleSystemSimulationSpace.World; + + var emission = particleSystem.emission; + emission.rateOverTime = 0f; + + var shape = particleSystem.shape; + shape.shapeType = ParticleSystemShapeType.Sphere; + shape.radius = 100f; + + particleSystem.Emit(3500); + } + + private static void BuildPlayerRig() + { + var player = new GameObject("Player"); + player.tag = "Player"; + player.transform.position = new Vector3(0f, 0f, 0f); + + var capsule = player.AddComponent(); + capsule.radius = 0.3f; + capsule.height = 1.8f; + capsule.center = new Vector3(0f, 0.9f, 0f); + + player.AddComponent(); + } + + private static GameObject BuildPortal(HostedGameDefinition game) + { + var portalRoot = new GameObject($"Portal_{game.displayName}"); + portalRoot.transform.position = new Vector3(game.portalX, 0f, game.portalZ); + + var ring = CreateRingMesh(2.3f, 0.15f, 32); + ring.name = "PortalRing"; + ring.transform.SetParent(portalRoot.transform, false); + ring.transform.localPosition = Vector3.zero; + ring.transform.localRotation = Quaternion.Euler(0f, 90f, 0f); + + var portalColor = new Color( + Mathf.Clamp01(game.portalColorR), + Mathf.Clamp01(game.portalColorG), + Mathf.Clamp01(game.portalColorB) + ); + + // Debug: ensure color is valid + if (portalColor.r == 0 && portalColor.g == 0 && portalColor.b == 0) + { + portalColor = Color.cyan; // Fallback + } + // Material will be applied by PortalQualityManager based on quality settings + // For now, use a default that will be replaced + var ringRenderer = ring.GetComponent(); + var ringMaterial = new Material(Shader.Find("Unlit/Color")); + ringMaterial.color = portalColor; + ringRenderer.material = ringMaterial; + + ring.AddComponent(); + + // Create simple portal surface - use a simple approach that works in builds + var portalSurface = CreateDiscMesh(2.0f, 32); + portalSurface.name = "PortalSurface"; + portalSurface.transform.SetParent(portalRoot.transform, false); + portalSurface.transform.localPosition = Vector3.zero; + portalSurface.transform.localRotation = Quaternion.Euler(0f, 90f, 0f); + + // Material will be applied by PortalQualityManager based on quality settings + // For now, use a default that will be replaced + var surfaceRenderer = portalSurface.GetComponent(); + var surfaceMaterial = new Material(Shader.Find("Unlit/Color")); + surfaceMaterial.color = portalColor; + surfaceRenderer.material = surfaceMaterial; + + var portalSurfaceAnim = portalSurface.AddComponent(); + portalSurfaceAnim.portalColor = portalColor; + + // Add point light for portal glow + var portalLight = new GameObject("PortalLight"); + portalLight.transform.SetParent(portalRoot.transform, false); + portalLight.transform.localPosition = Vector3.zero; + var light = portalLight.AddComponent(); + light.type = LightType.Point; + light.color = portalColor; + light.intensity = 2.5f; + light.range = 8f; + light.shadows = LightShadows.None; + + // Add particle effects - simplified to work properly + var particles = new GameObject("PortalParticles"); + particles.transform.SetParent(portalRoot.transform, false); + particles.transform.localPosition = Vector3.zero; + var particleSystem = particles.AddComponent(); + var renderer = particleSystem.GetComponent(); + + // Use default particle material - this will work in builds + renderer.material = null; // Use default + + var main = particleSystem.main; + main.startLifetime = 2.5f; + main.startSpeed = 0.8f; + main.startSize = 0.08f; + main.startColor = portalColor; + main.maxParticles = 150; + main.simulationSpace = ParticleSystemSimulationSpace.Local; + main.startRotation = 0f; + main.startRotation3D = false; + + var emission = particleSystem.emission; + emission.enabled = true; + emission.rateOverTime = 60f; + + var shape = particleSystem.shape; + shape.enabled = true; + shape.shapeType = ParticleSystemShapeType.Circle; + shape.radius = 2.3f; + shape.radiusThickness = 0.98f; + shape.rotation = new Vector3(90f, 0f, 0f); + + var velocityOverLifetime = particleSystem.velocityOverLifetime; + velocityOverLifetime.enabled = true; + velocityOverLifetime.space = ParticleSystemSimulationSpace.Local; + velocityOverLifetime.radial = new ParticleSystem.MinMaxCurve(0.4f); + + var sizeOverLifetime = particleSystem.sizeOverLifetime; + sizeOverLifetime.enabled = true; + sizeOverLifetime.size = new ParticleSystem.MinMaxCurve(0.5f, 1.5f); + + var colorOverLifetime = particleSystem.colorOverLifetime; + colorOverLifetime.enabled = true; + var gradient = new Gradient(); + gradient.SetKeys( + new GradientColorKey[] { new GradientColorKey(portalColor, 0.0f), new GradientColorKey(portalColor * 0.3f, 1.0f) }, + new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) } + ); + colorOverLifetime.color = gradient; + + var trigger = new GameObject("Trigger"); + trigger.transform.SetParent(portalRoot.transform, false); + trigger.transform.localPosition = new Vector3(0f, 1.0f, 0f); + var box = trigger.AddComponent(); + box.isTrigger = true; + box.size = new Vector3(3f, 3f, 3f); + + var portalTrigger = trigger.AddComponent(); + portalTrigger.GameId = game.gameId; + + var label = new GameObject("Label"); + label.transform.SetParent(portalRoot.transform, false); + label.transform.localPosition = new Vector3(0f, 3.2f, 0f); + var text = label.AddComponent(); + text.text = game.displayName; + text.characterSize = 0.15f; + text.anchor = TextAnchor.MiddleCenter; + text.alignment = TextAlignment.Center; + text.color = portalColor; + text.fontSize = 32; + + return portalRoot; + } + + private static GameObject CreateRingMesh(float radius, float thickness, int segments) + { + var ring = new GameObject("Ring"); + var meshFilter = ring.AddComponent(); + var meshRenderer = ring.AddComponent(); + + var mesh = new Mesh(); + mesh.name = "RingMesh"; + + // Create a vertical ring directly in the YZ plane (standing upright, opening along Z axis) + var vertices = new List(); + var triangles = new List(); + var uvs = new List(); + + float innerRadius = radius - thickness; + + // Generate vertices for left and right faces of the ring (X is the thickness direction) + for (int face = 0; face < 2; face++) + { + float x = face == 0 ? -thickness * 0.5f : thickness * 0.5f; + + for (int i = 0; i <= segments; i++) + { + float angle = (i / (float)segments) * Mathf.PI * 2f; + float cos = Mathf.Cos(angle); + float sin = Mathf.Sin(angle); + + // Ring is in YZ plane, so Y and Z form the circle, X is the thickness + // Outer ring + vertices.Add(new Vector3(x, cos * radius, sin * radius)); + // Inner ring + vertices.Add(new Vector3(x, cos * innerRadius, sin * innerRadius)); + + uvs.Add(new Vector2(i / (float)segments, face)); + uvs.Add(new Vector2(i / (float)segments, face)); + } + } + + // Create side faces (connecting left and right) + int leftBase = 0; + int rightBase = (segments + 1) * 2; + + for (int i = 0; i < segments; i++) + { + int leftOuter = leftBase + i * 2; + int leftInner = leftBase + i * 2 + 1; + int leftOuterNext = leftBase + (i + 1) * 2; + int leftInnerNext = leftBase + (i + 1) * 2 + 1; + + int rightOuter = rightBase + i * 2; + int rightInner = rightBase + i * 2 + 1; + int rightOuterNext = rightBase + (i + 1) * 2; + int rightInnerNext = rightBase + (i + 1) * 2 + 1; + + // Left face triangles + triangles.Add(leftOuter); + triangles.Add(leftInner); + triangles.Add(leftOuterNext); + triangles.Add(leftInner); + triangles.Add(leftInnerNext); + triangles.Add(leftOuterNext); + + // Right face triangles (reverse winding) + triangles.Add(rightOuter); + triangles.Add(rightOuterNext); + triangles.Add(rightInner); + triangles.Add(rightInner); + triangles.Add(rightOuterNext); + triangles.Add(rightInnerNext); + + // Outer side + triangles.Add(leftOuter); + triangles.Add(leftOuterNext); + triangles.Add(rightOuter); + triangles.Add(rightOuter); + triangles.Add(leftOuterNext); + triangles.Add(rightOuterNext); + + // Inner side + triangles.Add(leftInner); + triangles.Add(rightInner); + triangles.Add(leftInnerNext); + triangles.Add(rightInner); + triangles.Add(rightInnerNext); + triangles.Add(leftInnerNext); + } + + mesh.vertices = vertices.ToArray(); + mesh.triangles = triangles.ToArray(); + mesh.uv = uvs.ToArray(); + mesh.RecalculateNormals(); + mesh.RecalculateBounds(); + + meshFilter.mesh = mesh; + + return ring; + } + + private static GameObject CreateDiscMesh(float radius, int segments) + { + var disc = new GameObject("Disc"); + var meshFilter = disc.AddComponent(); + var meshRenderer = disc.AddComponent(); + + var mesh = new Mesh(); + mesh.name = "DiscMesh"; + + var vertices = new List(); + var triangles = new List(); + var uvs = new List(); + + // Center vertex + vertices.Add(Vector3.zero); + uvs.Add(new Vector2(0.5f, 0.5f)); + + // Create vertices around the circle + for (int i = 0; i <= segments; i++) + { + float angle = (i / (float)segments) * Mathf.PI * 2f; + float x = Mathf.Cos(angle) * radius; + float y = Mathf.Sin(angle) * radius; + + vertices.Add(new Vector3(x, y, 0f)); + + // UV coordinates + float u = 0.5f + Mathf.Cos(angle) * 0.5f; + float v = 0.5f + Mathf.Sin(angle) * 0.5f; + uvs.Add(new Vector2(u, v)); + } + + // Create triangles from center to edge + for (int i = 0; i < segments; i++) + { + triangles.Add(0); // Center vertex + triangles.Add(i + 1); + triangles.Add(i + 2); + } + + mesh.vertices = vertices.ToArray(); + mesh.triangles = triangles.ToArray(); + mesh.uv = uvs.ToArray(); + mesh.RecalculateNormals(); + mesh.RecalculateBounds(); + + meshFilter.mesh = mesh; + + return disc; + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/UI/DraggableResizablePanel.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/UI/DraggableResizablePanel.cs new file mode 100644 index 000000000..f16f0af81 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/UI/DraggableResizablePanel.cs @@ -0,0 +1,154 @@ +using System; +using OASIS.Omniverse.UnityHost.Core; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace OASIS.Omniverse.UnityHost.UI +{ + [RequireComponent(typeof(RectTransform))] + public class DraggableResizablePanel : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler + { + [SerializeField] private float minWidth = 320f; + [SerializeField] private float minHeight = 220f; + [SerializeField] private float resizeHandleSize = 24f; + + private RectTransform _rect; + private RectTransform _parentRect; + private bool _isResizing; + private bool _isDragging; + private Vector2 _dragOffset; + private Vector2 _pointerDownPos; + private Vector2 _pointerDownSize; + private bool _changed; + public Action OnLayoutCommitted; + + private void Awake() + { + _rect = GetComponent(); + _parentRect = transform.parent as RectTransform; + } + + public void OnPointerDown(PointerEventData eventData) + { + if (_rect == null) + { + return; + } + + var local = ScreenToLocal(eventData.position, eventData.pressEventCamera, _rect); + _isResizing = IsInResizeZone(local); + _isDragging = !_isResizing; + if (_isDragging) + { + _dragOffset = local; + } + + _pointerDownPos = _rect.anchoredPosition; + _pointerDownSize = _rect.rect.size; + _changed = false; + } + + public void OnDrag(PointerEventData eventData) + { + if (_rect == null || _parentRect == null) + { + return; + } + + if (_isResizing) + { + Resize(eventData.position, eventData.pressEventCamera); + return; + } + + if (_isDragging) + { + Drag(eventData.position, eventData.pressEventCamera); + } + } + + public void OnPointerUp(PointerEventData eventData) + { + if (_rect == null) + { + return; + } + + var moved = Vector2.Distance(_pointerDownPos, _rect.anchoredPosition) > 0.5f; + var resized = Vector2.Distance(_pointerDownSize, _rect.rect.size) > 0.5f; + if (_changed || moved || resized) + { + OnLayoutCommitted?.Invoke(_rect); + } + + _isDragging = false; + _isResizing = false; + _changed = false; + } + + public OASISResult SetMinSize(float width, float height) + { + minWidth = Mathf.Max(100f, width); + minHeight = Mathf.Max(100f, height); + return OASISResult.Success(true); + } + + private void Drag(Vector2 screenPosition, Camera eventCamera) + { + if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(_parentRect, screenPosition, eventCamera, out var parentPoint)) + { + return; + } + + var size = _rect.rect.size; + var targetLocal = parentPoint - _dragOffset; + var clamped = ClampToParent(targetLocal, size); + _rect.anchoredPosition = clamped; + _changed = true; + } + + private void Resize(Vector2 screenPosition, Camera eventCamera) + { + if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(_parentRect, screenPosition, eventCamera, out var parentPoint)) + { + return; + } + + var panelPos = _rect.anchoredPosition; + var width = Mathf.Max(minWidth, parentPoint.x - panelPos.x); + var height = Mathf.Max(minHeight, panelPos.y - parentPoint.y); + + var maxWidth = _parentRect.rect.width - panelPos.x; + var maxHeight = panelPos.y + _parentRect.rect.height; + width = Mathf.Min(width, maxWidth); + height = Mathf.Min(height, maxHeight); + + _rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width); + _rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height); + _changed = true; + } + + private bool IsInResizeZone(Vector2 localPoint) + { + var width = _rect.rect.width; + var height = _rect.rect.height; + return localPoint.x >= width - resizeHandleSize && localPoint.y <= -height + resizeHandleSize; + } + + private static Vector2 ScreenToLocal(Vector2 screenPosition, Camera eventCamera, RectTransform target) + { + RectTransformUtility.ScreenPointToLocalPointInRectangle(target, screenPosition, eventCamera, out var local); + return local; + } + + private Vector2 ClampToParent(Vector2 anchoredPos, Vector2 size) + { + var minX = 0f; + var maxX = Mathf.Max(0f, _parentRect.rect.width - size.x); + var minY = Mathf.Min(0f, -_parentRect.rect.height + size.y); + var maxY = 0f; + return new Vector2(Mathf.Clamp(anchoredPos.x, minX, maxX), Mathf.Clamp(anchoredPos.y, minY, maxY)); + } + } +} + diff --git a/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/UI/LoginScreen.cs b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/UI/LoginScreen.cs new file mode 100644 index 000000000..eae500448 --- /dev/null +++ b/OASIS Omniverse/OASIS Omniverse/Assets/Scripts/UI/LoginScreen.cs @@ -0,0 +1,383 @@ +using System; +using System.Threading.Tasks; +using OASIS.Omniverse.UnityHost.API; +using OASIS.Omniverse.UnityHost.Config; +using OASIS.Omniverse.UnityHost.Core; +using UnityEngine; +using UnityEngine.UI; + +namespace OASIS.Omniverse.UnityHost.UI +{ + public class LoginScreen : MonoBehaviour + { + private Canvas _canvas; + private GameObject _panel; + private InputField _usernameInput; + private InputField _passwordInput; + private Button _beamInButton; + private Text _statusText; + private Text _titleText; + private bool _isBeamingIn; + private string _web4BaseUrl; + + public event Action OnBeamInSuccess; // avatarId, jwtToken + + public void Initialize(string web4BaseUrl) + { + _web4BaseUrl = web4BaseUrl; + BuildUi(); + } + + private void Start() + { + if (string.IsNullOrEmpty(_web4BaseUrl)) + { + // Fallback if Initialize wasn't called + _web4BaseUrl = "https://oasisweb4.one/api"; + } + if (_canvas == null) + { + BuildUi(); + } + } + + private void BuildUi() + { + // Create canvas + _canvas = new GameObject("LoginCanvas").AddComponent(); + _canvas.renderMode = RenderMode.ScreenSpaceOverlay; + _canvas.sortingOrder = 10000; // Highest priority + _canvas.gameObject.AddComponent(); + _canvas.gameObject.AddComponent(); + + // Create EventSystem if needed + if (UnityEngine.EventSystems.EventSystem.current == null) + { + var eventSystem = new GameObject("EventSystem"); + eventSystem.AddComponent(); + eventSystem.AddComponent(); + } + + // Create main panel + _panel = new GameObject("LoginPanel"); + _panel.transform.SetParent(_canvas.transform, false); + var panelRect = _panel.AddComponent(); + panelRect.anchorMin = new Vector2(0.5f, 0.5f); + panelRect.anchorMax = new Vector2(0.5f, 0.5f); + panelRect.pivot = new Vector2(0.5f, 0.5f); + panelRect.anchoredPosition = Vector2.zero; + panelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 500f); + panelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 400f); + + // Background + var bg = _panel.AddComponent(); + bg.color = new Color(0.1f, 0.1f, 0.15f, 0.95f); + + // Title + _titleText = CreateText("Title", "OASIS Omniverse Beam In", 36, TextAnchor.MiddleCenter, _panel.transform); + _titleText.color = new Color(1f, 1f, 1f, 1f); + var titleRect = _titleText.GetComponent(); + titleRect.anchorMin = new Vector2(0.05f, 0.80f); + titleRect.anchorMax = new Vector2(0.95f, 0.95f); + titleRect.offsetMin = Vector2.zero; + titleRect.offsetMax = Vector2.zero; + + // Username/Email label + var usernameLabel = CreateText("UsernameLabel", "Username/Email:", 18, TextAnchor.MiddleLeft, _panel.transform); + usernameLabel.color = new Color(0.9f, 0.9f, 0.9f, 1f); + var usernameLabelRect = usernameLabel.GetComponent(); + usernameLabelRect.anchorMin = new Vector2(0.05f, 0.60f); + usernameLabelRect.anchorMax = new Vector2(0.45f, 0.70f); + usernameLabelRect.offsetMin = Vector2.zero; + usernameLabelRect.offsetMax = Vector2.zero; + + // Username/Email input + _usernameInput = CreateInputField(_panel.transform, 0.05f, 0.45f, 0.95f, 0.58f); + _usernameInput.placeholder.GetComponent().text = "Enter your username or email"; + _usernameInput.contentType = InputField.ContentType.Standard; + + // Password label + var passwordLabel = CreateText("PasswordLabel", "Password:", 18, TextAnchor.MiddleLeft, _panel.transform); + passwordLabel.color = new Color(0.9f, 0.9f, 0.9f, 1f); + var passwordLabelRect = passwordLabel.GetComponent(); + passwordLabelRect.anchorMin = new Vector2(0.05f, 0.35f); + passwordLabelRect.anchorMax = new Vector2(0.45f, 0.45f); + passwordLabelRect.offsetMin = Vector2.zero; + passwordLabelRect.offsetMax = Vector2.zero; + + // Password input + _passwordInput = CreateInputField(_panel.transform, 0.05f, 0.20f, 0.95f, 0.33f); + _passwordInput.placeholder.GetComponent().text = "Enter your password"; + _passwordInput.contentType = InputField.ContentType.Standard; + _passwordInput.inputType = InputField.InputType.Password; + + // Set up Tab navigation between fields + // Unity's InputField navigation works differently - we need to use the Navigation component properly + var usernameNav = _usernameInput.navigation; + usernameNav.mode = Navigation.Mode.Explicit; + usernameNav.selectOnDown = _passwordInput; + _usernameInput.navigation = usernameNav; + + var passwordNav = _passwordInput.navigation; + passwordNav.mode = Navigation.Mode.Explicit; + passwordNav.selectOnUp = _usernameInput; + _passwordInput.navigation = passwordNav; + + // Ensure fields are in the navigation order + _usernameInput.transform.SetSiblingIndex(0); + _passwordInput.transform.SetSiblingIndex(1); + + // Status text + _statusText = CreateText("StatusText", "", 14, TextAnchor.MiddleCenter, _panel.transform); + _statusText.color = new Color(1f, 0.8f, 0.8f, 1f); + var statusRect = _statusText.GetComponent(); + statusRect.anchorMin = new Vector2(0.05f, 0.10f); + statusRect.anchorMax = new Vector2(0.95f, 0.18f); + statusRect.offsetMin = Vector2.zero; + statusRect.offsetMax = Vector2.zero; + + // Beam In button + var beamInButtonObj = new GameObject("BeamInButton"); + beamInButtonObj.transform.SetParent(_panel.transform, false); + var beamInButtonRect = beamInButtonObj.AddComponent(); + beamInButtonRect.anchorMin = new Vector2(0.25f, 0.02f); + beamInButtonRect.anchorMax = new Vector2(0.75f, 0.10f); + beamInButtonRect.offsetMin = Vector2.zero; + beamInButtonRect.offsetMax = Vector2.zero; + + var beamInButtonBg = beamInButtonObj.AddComponent(); + beamInButtonBg.color = new Color(0.2f, 0.6f, 0.9f, 1f); + + _beamInButton = beamInButtonObj.AddComponent + + + + +
+
+ + +
+
+
+

Keycards / Keys

+

Weapons

+

Ammo

+

Health / Armor

+

Monsters

+
+ +
+
+ In Ultimate Doom Builder: click in the 2D map at the desired position, then run Scripts → OASIS → OASIS STAR - Place selected asset at cursor (or use the STAR toolbar button / STAR menu). Choose the asset in the dialog to place it. +
+
+ +
+

Convert between OQUAKE and ODOOM map formats.

+
+ + +
+

+
+ Run the converter from the OASIS Omniverse folder: node ODOOM/tools/convert_oasis_maps.js <quake.map|doom.wad> or use the STAR menu in UDB (if integrated). +
+
+ +
+

OASIS STAR API lets you place assets from ODOOM and OQUAKE (and other OGames) into your maps. Place keycards, monsters, weapons, health, and ammo from either game into ODOOM maps (OQUAKE assets use Doom-equivalent thing types).

+

Next step: modify ODOOM and OQUAKE runtimes so cross-game assets work in-game (e.g. using an OQUAKE weapon in ODOOM).

+

Asset list: Config/oasis_star_assets.json

+
+ + + + diff --git a/OASIS Omniverse/ODOOM/ODOOM Linux INSTALl.txt b/OASIS Omniverse/ODOOM/ODOOM Linux INSTALl.txt new file mode 100644 index 000000000..57cf9c0fe --- /dev/null +++ b/OASIS Omniverse/ODOOM/ODOOM Linux INSTALl.txt @@ -0,0 +1,46 @@ +# --- Package dependencies (Ubuntu/Debian) --- +sudo apt update +sudo apt install -y build-essential + +sudo apt install -y clang + +sudo apt update +sudo apt install -y build-essential binutils + +sudo apt install -y clang lld +export DOTNET_CLANG_PATH=$(which clang) +export DOTNET_LINKER_PATH=$(which ld.lld) + +sudo apt update +sudo apt install -y build-essential binutils + +sudo apt install -y pkg-config + +# For UZDoom/ODOOM build (SDL2, etc.): +# sudo apt install -y libsdl2-dev libasound2-dev libglib2.0-dev libgtk-3-dev libvpx-dev + +# --- Build and run --- +# From the ODOOM folder: +# ./BUILD_ODOOM.sh +# ./RUN_ODOOM.sh + +# --- IWAD (game data) --- +# ODOOM needs an IWAD (doom.wad, doom2.wad, heretic.wad, etc.) from the original games. +# The build and run scripts create this folder automatically: +# ~/.local/share/games/odoom +# Copy your IWAD file there, or into the ODOOM build folder (same folder as the ODOOM binary). +# To show hidden folders in Files: Ctrl+H, or menu ⋮ → Show Hidden Files. + +# --- No sound --- +# If you have no sound or music: +# 1. Install OpenAL (required by UZDoom for sound): sudo apt install -y libopenal-dev +# 2. In game: Options → Sound Options → ensure "Sound" is enabled and volume sliders are up. +# 3. If still silent, try: Options → Sound Options → change output device if listed. +# 4. Run from a terminal and check for "Sound init failed" or OpenAL errors in the output. + +# --- "Could not find patch set" / "Falling back to System Default" (MIDI) --- +# These console messages are harmless. The engine tries several MIDI backends (WildMidi, FluidSynth, GUS, Timidity++) +# and looks for soundfonts (e.g. "odoom" or /usr/share/sounds/sf2/FluidR3_GS.sf2). If not found, it falls back to +# System Default and music still plays. To reduce or remove the messages: +# - Install a soundfont so the engine finds it: sudo apt install -y fluid-soundfont-gm +# - Or in game: Options → Sound Options → MIDI device / Soundfont: choose a valid device or leave as default. diff --git a/OASIS Omniverse/ODOOM/README.md b/OASIS Omniverse/ODOOM/README.md new file mode 100644 index 000000000..423d21c37 --- /dev/null +++ b/OASIS Omniverse/ODOOM/README.md @@ -0,0 +1,69 @@ +# ODOOM – Doom + OASIS STAR API + +**ODOOM** is a fork of [UZDoom](https://github.com/UZDoom/UZDoom) with the **OASIS STAR API** integrated for cross-game features in the OASIS Omniverse. Keys collected in **OQuake** can open doors in ODOOM and vice versa. + +**Engine checkout (`UZDOOM_SRC`):** use **[NextGenSoftwareUK/ODOOM](https://github.com/NextGenSoftwareUK/ODOOM)** (patched UZDoom fork). Vanilla UZDoom is possible but the Omniverse build copies integration from this repo; the fork reduces drift. See [Docs/DEVELOPER_ONBOARDING.md](../Docs/DEVELOPER_ONBOARDING.md). + +ODOOM uses a native Windows/SDL2 stack with proper sound, music, and mouse handling. By NextGen World Ltd. + +## Quick start + +### Windows + +1. **Prerequisites:** Visual Studio 2019+, CMake, Python 3, UZDoom clone (e.g. `C:\Source\UZDoom`). See [WINDOWS_INTEGRATION.md](WINDOWS_INTEGRATION.md). + +2. **Build:** From this folder run: + ```batch + BUILD ODOOM.bat + ``` + Output: **ODOOM.exe** and DLLs in `ODOOM\build\`. Put your IWAD (e.g. doom2.wad) there. + +3. **Run:** Use **RUN ODOOM.bat** to build (if needed) and launch, or run `build\ODOOM.exe` directly. + +4. **STAR API:** Set `STAR_USERNAME` / `STAR_PASSWORD` or `STAR_API_KEY` / `STAR_AVATAR_ID` for cross-game keys and inventory. + +### Linux (and macOS) + +1. **Prerequisites:** pkg-config, SDL2, UZDoom clone (e.g. `$HOME/Source/UZDoom`). See **ODOOM Linux INSTALl.txt** for package install commands. + +2. **Build:** From the ODOOM folder run: + ```bash + ./BUILD_ODOOM.sh + ``` + The script creates `~/.local/share/games/odoom` automatically. Put your IWAD (doom.wad, doom2.wad, heretic.wad, etc.) in either: + - **ODOOM/build/** (next to the ODOOM binary), or + - **~/.local/share/games/odoom** (created by the build and run scripts). + +3. **Run:** `./RUN_ODOOM.sh` (builds if needed, ensures IWAD search paths and folder exist, then launches). + +## Documentation + +| Document | Description | +|----------|-------------| +| [WINDOWS_INTEGRATION.md](WINDOWS_INTEGRATION.md) | Full Windows setup, build, STAR API, troubleshooting | +| [CREDITS_AND_LICENSE.md](CREDITS_AND_LICENSE.md) | Credits to UZDoom and license obligations (GPL-3.0) | +| [RELEASE_NOTES.md](RELEASE_NOTES.md) | Version history and release notes | +| [CONTRIBUTING.md](CONTRIBUTING.md) | How to contribute | +| [LICENSE](LICENSE) | License summary and link to GPL-3.0 | +| [FILES_AND_VERSIONS.md](FILES_AND_VERSIONS.md) | Full file list and why there are multiple version files | + +## Version + +Version and build number are set in **odoom_version.txt** (line 1 = version, line 2 = build). The build script regenerates headers and launcher text from this file. + +## Cross-game keys + +- OQuake **gold_key** and **silver_key** are shared to STAR inventory from ODOOM pickups. +- OQuake **gold_key** and **silver_key** are OQuake-only door keys (they do not unlock ODOOM doors). + +See [WINDOWS_INTEGRATION.md](WINDOWS_INTEGRATION.md) for STAR API setup and in-game console commands (`star version`, `star inventory`, etc.). + +## Beamed-in face (OASFACE) + +When you beam in, the status bar can show a custom face. The game looks for a texture named **OASFACE**. If it’s missing, the normal Doom guy face is used. + +**How to add OASFACE:** + +- **Ready-made:** Run `python create_odoom_face_pk3.py` from the ODOOM folder (or use the existing `odoom_face.pk3` there). Copy `odoom_face.pk3` next to ODOOM.exe so the beamed-in face appears. +- **PK3 (custom):** Put a 32×32 image as `textures/OASFACE.png` in a zip, rename to `odoom_face.pk3`. See [textures/README.txt](textures/README.txt). +- **WAD:** In SLADE, add a graphic lump named **OASFACE**, save your WAD, then run ODOOM with `-file your.wad`. diff --git a/OASIS Omniverse/ODOOM/RELEASE_NOTES.md b/OASIS Omniverse/ODOOM/RELEASE_NOTES.md new file mode 100644 index 000000000..2897e3272 --- /dev/null +++ b/OASIS Omniverse/ODOOM/RELEASE_NOTES.md @@ -0,0 +1,24 @@ +# ODOOM – Release notes + +All notable changes and releases are listed here. Version and build are defined in **odoom_version.txt**. + +--- + +## ODOOM 1.0 (Build 1) + +**First release of ODOOM.** + +- UZDoom-based port with OASIS STAR API integration for cross-game features in the OASIS Omniverse. +- Keycard pickups reported to STAR API; door/lock checks use cross-game inventory. +- Cross-game keys with **OQuake**: red ↔ silver, blue/yellow ↔ gold. +- Loading screen, HUD, and console show ODOOM branding and version. +- Build and run scripts: **BUILD ODOOM.bat**, **RUN ODOOM.bat**. +- Documentation: WINDOWS_INTEGRATION.md, CREDITS_AND_LICENSE.md, README.md. + +By NextGen World Ltd. Full credit to the [UZDoom](https://github.com/UZDoom/UZDoom) project (GPL-3.0). + +--- + +## UZDoom (base engine) + +ODOOM is a fork of **UZDoom**. UZDoom is a modern, feature-rich source port for the classic game DOOM, a continuation of ZDoom and GZDoom. See [UZDoom](https://github.com/UZDoom/UZDoom) for upstream release notes and version history. diff --git a/OASIS Omniverse/ODOOM/RUN ODOOM.bat b/OASIS Omniverse/ODOOM/RUN ODOOM.bat new file mode 100644 index 000000000..c560fb56b --- /dev/null +++ b/OASIS Omniverse/ODOOM/RUN ODOOM.bat @@ -0,0 +1,28 @@ +@echo off +REM Build ODOOM if needed, then launch. Put WAD (e.g. doom2.wad) in ODOOM\build\. +echo O A S I S O D O O M ^| Run +echo. +set "ODOOM_SRC=C:\Source\UZDoom" +set "HERE=%~dp0" +set "ODOOM_EXE=" + +if exist "%HERE%build\ODOOM.exe" set "ODOOM_EXE=%HERE%build\ODOOM.exe" +if not defined ODOOM_EXE if exist "%ODOOM_SRC%\build\Release\uzdoom.exe" set "ODOOM_EXE=%ODOOM_SRC%\build\Release\uzdoom.exe" + +if defined ODOOM_EXE goto :launch +echo ODOOM not built. Building... +call "%HERE%BUILD ODOOM.bat" +if exist "%HERE%build\ODOOM.exe" set "ODOOM_EXE=%HERE%build\ODOOM.exe" +if not defined ODOOM_EXE if exist "%ODOOM_SRC%\build\Release\uzdoom.exe" set "ODOOM_EXE=%ODOOM_SRC%\build\Release\uzdoom.exe" +if not defined ODOOM_EXE (echo Build failed or path missing.) & pause & exit /b 1 + +:launch +echo Launching ODOOM... +start "" "%ODOOM_EXE%" + +REM OASIS: Explorer pause (OASIS_BAT_NO_PAUSE=1 skips) +echo. +echo ======================================== +echo Press any key to exit +echo ======================================== +if not "%OASIS_BAT_NO_PAUSE%"=="1" pause >nul diff --git a/OASIS Omniverse/ODOOM/RUN_ODOOM.sh b/OASIS Omniverse/ODOOM/RUN_ODOOM.sh new file mode 100755 index 000000000..77461d7f4 --- /dev/null +++ b/OASIS Omniverse/ODOOM/RUN_ODOOM.sh @@ -0,0 +1,112 @@ +#!/usr/bin/env bash +# Build ODOOM if needed, then launch. Put WAD (e.g. doom2.wad) in ODOOM/build/ or ~/.local/share/games/odoom. +# Equivalent of "RUN ODOOM.bat" on Windows. + +set -e + + +# OASIS: pause before exit when run from GUI (CI: OASIS_SCRIPT_NO_PAUSE=1) +if [[ "${OASIS_SCRIPT_NO_PAUSE:-}" != "1" ]]; then + _OASIS_TD="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" + while [[ "$_OASIS_TD" != "/" ]]; do + if [[ -f "$_OASIS_TD/Scripts/include/pause_on_exit.inc.sh" ]]; then + # shellcheck disable=SC1091 + source "$_OASIS_TD/Scripts/include/pause_on_exit.inc.sh" + break + fi + _OASIS_TD="$(dirname "$_OASIS_TD")" + done +fi + +HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +OMNIVERSE="$(cd "$HERE/.." && pwd)" +# Banner (centre-aligned, colours, slogan - same as RUN_OQUAKE) +if [[ -f "$OMNIVERSE/run_oasis_header.sh" ]]; then + bash "$OMNIVERSE/run_oasis_header.sh" RUN_ODOOM || true +fi + +UZDOOM_SRC="${UZDOOM_SRC:-$HOME/Source/UZDoom}" +ODOOM_EXE="" + +if [[ -x "$HERE/build/ODOOM" ]]; then + ODOOM_EXE="$HERE/build/ODOOM" +elif [[ -f "$UZDOOM_SRC/build/uzdoom" && -x "$UZDOOM_SRC/build/uzdoom" ]]; then + ODOOM_EXE="$UZDOOM_SRC/build/uzdoom" +fi + +if [[ -z "$ODOOM_EXE" ]]; then + echo "ODOOM not built. Building..." + exec "$HERE/BUILD_ODOOM.sh" run +fi + +ODOOM_DIR="$(dirname "$ODOOM_EXE")" +# Ensure libstar_api.so (or .dylib) is in the same dir as the executable; binary is linked against libstar_api +if [[ ! -f "$ODOOM_DIR/libstar_api.so" && ! -f "$ODOOM_DIR/libstar_api.dylib" ]]; then + if [[ -f "$ODOOM_DIR/star_api.so" ]]; then + ln -sf star_api.so "$ODOOM_DIR/libstar_api.so" 2>/dev/null || cp -f "$ODOOM_DIR/star_api.so" "$ODOOM_DIR/libstar_api.so" + elif [[ -f "$ODOOM_DIR/star_api.dylib" ]]; then + ln -sf star_api.dylib "$ODOOM_DIR/libstar_api.dylib" 2>/dev/null || cp -f "$ODOOM_DIR/star_api.dylib" "$ODOOM_DIR/libstar_api.dylib" + elif [[ -f "$HERE/libstar_api.so" ]]; then + cp -f "$HERE/libstar_api.so" "$ODOOM_DIR/" + elif [[ -f "$HERE/star_api.so" ]]; then + cp -f "$HERE/star_api.so" "$ODOOM_DIR/libstar_api.so" + elif [[ -f "$HERE/libstar_api.dylib" ]]; then + cp -f "$HERE/libstar_api.dylib" "$ODOOM_DIR/" + elif [[ -f "$HERE/star_api.dylib" ]]; then + cp -f "$HERE/star_api.dylib" "$ODOOM_DIR/libstar_api.dylib" + else + echo "ERROR: libstar_api.so not found in $ODOOM_DIR or $HERE. Run ./BUILD_ODOOM.sh first to build and copy the STAR API library." >&2 + exit 1 + fi +fi +# So the loader finds libstar_api next to the executable (Linux/macOS don't search . by default) +export LD_LIBRARY_PATH="$ODOOM_DIR${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}" +[[ "$(uname -s)" == "Darwin" ]] && export DYLD_LIBRARY_PATH="$ODOOM_DIR${DYLD_LIBRARY_PATH:+:$DYLD_LIBRARY_PATH}" + +# Ensure ODOOM can find IWADs (doom.wad, doom2.wad, heretic.wad, etc.) +# Create ~/.local/share/games/odoom (and parents) so user can copy wads there; add both locations to odoom.ini +ODOOM_CONFIG="$HOME/.config/odoom.ini" +ODOOM_DATA="$HOME/.local/share/games/odoom" +mkdir -p "$(dirname "$ODOOM_CONFIG")" "$ODOOM_DATA" +if [[ ! -f "$ODOOM_CONFIG" ]]; then + printf '[IWADSearch.Directories]\nPath=%s\nPath=%s\n' "$ODOOM_DIR" "$ODOOM_DATA" > "$ODOOM_CONFIG" +else + # Ensure build dir and data dir are in IWAD search (idempotent) + for want in "$ODOOM_DIR" "$ODOOM_DATA"; do + if ! grep -qF "Path=$want" "$ODOOM_CONFIG" 2>/dev/null; then + if ! grep -q '\[IWADSearch.Directories\]' "$ODOOM_CONFIG" 2>/dev/null; then + echo "" >> "$ODOOM_CONFIG" + echo "[IWADSearch.Directories]" >> "$ODOOM_CONFIG" + fi + echo "Path=$want" >> "$ODOOM_CONFIG" + fi + done +fi + +# Pre-launch check: ensure at least one IWAD is in search paths (commented out so we can still launch and add IWAD later) +# IWAD_NAMES="doom.wad doom2.wad heretic.wad hexen.wad strife1.wad freedoom1.wad freedoom2.wad" +# HAS_IWAD=0 +# for wad in $IWAD_NAMES; do +# if [[ -f "$ODOOM_DIR/$wad" || -f "$ODOOM_DATA/$wad" ]]; then +# HAS_IWAD=1 +# break +# fi +# done +# if [[ $HAS_IWAD -eq 0 ]]; then +# echo "" +# echo " ERROR: No game IWAD found. ODOOM needs one of:" +# echo " doom.wad, doom2.wad, heretic.wad, hexen.wad, strife1.wad, freedoom1.wad, freedoom2.wad" +# echo "" +# echo " Put one of these files in either:" +# echo " 1. $ODOOM_DIR" +# echo " 2. $ODOOM_DATA" +# echo "" +# echo " Or add your own IWAD folder in: $ODOOM_CONFIG" +# echo " Under [IWADSearch.Directories] add: Path=/path/to/your/wads" +# echo "" +# exit 1 +# fi + +echo "Launching ODOOM..." +cd "$ODOOM_DIR" +exec ./"$(basename "$ODOOM_EXE")" diff --git a/OASIS Omniverse/ODOOM/Scripts/verify_a_keys_patch.ps1 b/OASIS Omniverse/ODOOM/Scripts/verify_a_keys_patch.ps1 new file mode 100644 index 000000000..2bea61adb --- /dev/null +++ b/OASIS Omniverse/ODOOM/Scripts/verify_a_keys_patch.ps1 @@ -0,0 +1,36 @@ +<# +.SYNOPSIS + Verifies whether UZDoom src/gamedata/a_keys.cpp has the ODOOM STAR door patch (UZDoom_STAR_CheckDoorAccess). + Run from ODOOM folder: .\Scripts\verify_a_keys_patch.ps1 -UZDOOM_SRC "C:\Source\UZDoom" +#> +param( + [Parameter(Mandatory=$true)] + [string]$UZDOOM_SRC +) +$src = $UZDOOM_SRC.TrimEnd('\') +$aKeysCpp = Join-Path $src "src\gamedata\a_keys.cpp" +if (-not (Test-Path $aKeysCpp)) { + Write-Host "ERROR: File not found: $aKeysCpp" -ForegroundColor Red + exit 1 +} +$content = Get-Content $aKeysCpp -Raw +$hasStar = $content -match 'UZDoom_STAR_CheckDoorAccess' +$hasInclude = $content -match 'uzdoom_star_integration\.h' +Write-Host "File: $aKeysCpp" -ForegroundColor Cyan +Write-Host " STAR block (UZDoom_STAR_CheckDoorAccess): $(if ($hasStar) { 'YES - patched' } else { 'NO - not patched' })" -ForegroundColor $(if ($hasStar) { 'Green' } else { 'Red' }) +Write-Host " Include (uzdoom_star_integration.h): $(if ($hasInclude) { 'YES' } else { 'NO' })" -ForegroundColor $(if ($hasInclude) { 'Green' } else { 'Yellow' }) +if (-not $hasStar) { + $hasLockCheck = $content -match 'lock->check\(owner\)' + $hasQuiet = $content -match 'if \(quiet\) return false' + Write-Host " lock->check(owner) present: $(if ($hasLockCheck) { 'YES' } else { 'NO' })" -ForegroundColor $(if ($hasLockCheck) { 'Gray' } else { 'Red' }) + Write-Host " if (quiet) return false present: $(if ($hasQuiet) { 'YES' } else { 'NO' })" -ForegroundColor $(if ($hasQuiet) { 'Gray' } else { 'Red' }) + $literalLf = " if (lock->check(owner)) return true;`n if (quiet) return false;" + $literalCrLf = " if (lock->check(owner)) return true;`r`n if (quiet) return false;" + $wouldMatchLiteralLf = $content.Contains($literalLf) + $wouldMatchLiteralCrLf = $content.Contains($literalCrLf) + Write-Host " Literal match (LF): $(if ($wouldMatchLiteralLf) { 'YES' } else { 'NO' })" -ForegroundColor Gray + Write-Host " Literal match (CRLF): $(if ($wouldMatchLiteralCrLf) { 'YES' } else { 'NO' })" -ForegroundColor Gray + Write-Host "" + Write-Host "Run the full patch to apply: .\patch_uzdoom_engine.ps1 -UZDOOM_SRC `"$UZDOOM_SRC`"" -ForegroundColor Yellow +} +exit $(if ($hasStar) { 0 } else { 1 }) diff --git a/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_At_Cursor.js b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_At_Cursor.js new file mode 100644 index 000000000..aac4b7f55 --- /dev/null +++ b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_At_Cursor.js @@ -0,0 +1,24 @@ +/// + +`#version 4`; + +`#name OASIS STAR - Place at cursor`; + +`#description Places an OASIS/ODOOM thing at the current mouse position. Edit THING_TYPE below to place different assets (see OASIS STAR - README). Use for keycards, monsters, weapons, health, ammo.`; + +// --- OASIS STAR: change this to place a different asset (Doom thing type) --- +// Keys: 5=blue, 13=red, 6=yellow, 38/39/40=skulls | Weapons: 2001-2006 | Ammo: 2007,2008,2010,2047-2049 | Health: 2011-2016 | Monsters: 3001 imp, 3002 demon, 3003 baron, 3004 zombieman, 3005 caco, 9 sergeant, 64 arch-vile, 65 revenant, 66 mancubus, 67 arach, 68 pain elemental, 69 hell knight, 7 spider, 16 cyber +var THING_TYPE = 13; // Red keycard (OQUAKE silver key equivalent) + +var pos = UDB.Map.mousePosition; +if (!pos) { + UDB.log("OASIS STAR: No mouse position (click in map view first)."); +} else { + var t = UDB.Map.createThing(pos, THING_TYPE); + if (UDB.Map.isUDMF) { + t.flags.skill1 = t.flags.skill2 = t.flags.skill3 = t.flags.skill4 = t.flags.skill5 = true; + } else { + t.flags['1'] = t.flags['2'] = t.flags['4'] = true; + } + UDB.log("OASIS STAR: Placed thing type " + THING_TYPE + " at " + pos.x + ", " + pos.y); +} diff --git a/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Key.js b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Key.js new file mode 100644 index 000000000..b67ce532e --- /dev/null +++ b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Key.js @@ -0,0 +1,18 @@ +/// + +`#version 4`; + +`#name OASIS STAR - Place ODOOM key (cursor)`; + +`#description Places an ODOOM keycard/skull at mouse. Keys: Blue=5, Red=13, Yellow=6, Skull R/G/B=38/39/40. OQUAKE silver→13, gold→5.`; + +var KEY_TYPES = { blue: 5, red: 13, yellow: 6, skull_red: 38, skull_blue: 39, skull_yellow: 40 }; +var WHICH = "red"; // change to blue, yellow, skull_red, skull_blue, skull_yellow + +var pos = UDB.Map.mousePosition; +if (!pos) { UDB.log("OASIS STAR: Click in map view first."); return; } +var type = KEY_TYPES[WHICH] || 13; +var t = UDB.Map.createThing(pos, type); +if (UDB.Map.isUDMF) { t.flags.skill1 = t.flags.skill2 = t.flags.skill3 = t.flags.skill4 = t.flags.skill5 = true; } +else { t.flags['1'] = t.flags['2'] = t.flags['4'] = true; } +UDB.log("OASIS STAR: Placed " + WHICH + " key (type " + type + ")."); diff --git a/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Monster.js b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Monster.js new file mode 100644 index 000000000..2c00c9695 --- /dev/null +++ b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Monster.js @@ -0,0 +1,16 @@ +/// + +`#version 4`; + +`#name OASIS STAR - Place ODOOM monster (cursor)`; + +`#description Places an ODOOM monster at mouse. Edit MONSTER_ID. Imp=3001, Demon=3002, Caco=3005, Baron=3003, Revenant=65, Arch-Vile=64, Spider=7, Cyber=16.`; + +var MONSTER_ID = 3001; // 3001=Imp, 3002=Demon, 3005=Cacodemon, 3003=Baron, 65=Revenant, 64=Arch-Vile, 7=Spider Mastermind, 16=Cyberdemon + +var pos = UDB.Map.mousePosition; +if (!pos) { UDB.log("OASIS STAR: Click in map view first."); return; } +var t = UDB.Map.createThing(pos, MONSTER_ID); +if (UDB.Map.isUDMF) { t.flags.skill1 = t.flags.skill2 = t.flags.skill3 = t.flags.skill4 = t.flags.skill5 = true; } +else { t.flags['1'] = t.flags['2'] = t.flags['4'] = true; } +UDB.log("OASIS STAR: Placed monster type " + MONSTER_ID); diff --git a/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Weapon_Health_Ammo.js b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Weapon_Health_Ammo.js new file mode 100644 index 000000000..302906c69 --- /dev/null +++ b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_ODOOM_Weapon_Health_Ammo.js @@ -0,0 +1,24 @@ +/// + +`#version 4`; + +`#name OASIS STAR - Place ODOOM weapon/health/ammo (cursor)`; + +`#description Places weapon, health, or ammo at mouse. Edit CATEGORY and ITEM. Weapons: 2001-2006. Health: 2011-2016. Ammo: 2007,2008,2010,2047-2049.`; + +// category: "weapon" | "health" | "ammo" and item: id from that list +var CATEGORY = "weapon"; +var ITEM = "shotgun"; // shotgun, chaingun, rocket_launcher, plasma_rifle, chainsaw, bfg9000 | medikit, stimpack, soul_sphere, etc. | clip, shells, rocket, cell, cell_pack, ammo_box + +var ITEMS = { + weapon: { shotgun: 2001, chaingun: 2002, rocket_launcher: 2003, plasma_rifle: 2004, chainsaw: 2005, bfg9000: 2006 }, + health: { medikit: 2011, stimpack: 2012, soul_sphere: 2013, health_potion: 2014, armor_bonus: 2015, armor_helmet: 2016 }, + ammo: { clip: 2007, shells: 2008, rocket: 2010, cell: 2047, cell_pack: 2048, ammo_box: 2049 } +}; +var type = (ITEMS[CATEGORY] && ITEMS[CATEGORY][ITEM]) ? ITEMS[CATEGORY][ITEM] : 2011; +var pos = UDB.Map.mousePosition; +if (!pos) { UDB.log("OASIS STAR: Click in map view first."); return; } +var t = UDB.Map.createThing(pos, type); +if (UDB.Map.isUDMF) { t.flags.skill1 = t.flags.skill2 = t.flags.skill3 = t.flags.skill4 = t.flags.skill5 = true; } +else { t.flags['1'] = t.flags['2'] = t.flags['4'] = true; } +UDB.log("OASIS STAR: Placed " + CATEGORY + " " + ITEM + " (type " + type + ")."); diff --git a/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_Selected.js b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_Selected.js new file mode 100644 index 000000000..3e18e5154 --- /dev/null +++ b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_Place_Selected.js @@ -0,0 +1,117 @@ +/// + +`#version 4`; + +`#name OASIS STAR - Place selected asset at cursor`; + +`#description Place any ODOOM or OQUAKE asset at mouse (keycards, monsters, weapons, health, ammo). Choose game first, then choose an asset filtered by game.`; + +// Build flat list: "GAME|category|id|name" -> thingType +var ASSETS = [ + ["ODOOM", "key", "blue_keycard", "Blue Keycard", 5], + ["ODOOM", "key", "red_keycard", "Red Keycard", 13], + ["ODOOM", "key", "yellow_keycard", "Yellow Keycard", 6], + ["ODOOM", "key", "skull_red", "Red Skull Key", 38], + ["ODOOM", "key", "skull_blue", "Blue Skull Key", 39], + ["ODOOM", "key", "skull_yellow", "Yellow Skull Key", 40], + ["ODOOM", "weapon", "shotgun", "Shotgun", 2001], + ["ODOOM", "weapon", "chaingun", "Chaingun", 2002], + ["ODOOM", "weapon", "rocket_launcher", "Rocket Launcher", 2003], + ["ODOOM", "weapon", "plasma_rifle", "Plasma Rifle", 2004], + ["ODOOM", "weapon", "chainsaw", "Chainsaw", 2005], + ["ODOOM", "weapon", "bfg9000", "BFG 9000", 2006], + ["ODOOM", "ammo", "clip", "Clip", 2007], + ["ODOOM", "ammo", "shells", "Shells", 2008], + ["ODOOM", "ammo", "rocket", "Rocket", 2010], + ["ODOOM", "ammo", "cell", "Cell", 2047], + ["ODOOM", "ammo", "cell_pack", "Cell Pack", 2048], + ["ODOOM", "ammo", "ammo_box", "Ammo Box", 2049], + ["ODOOM", "health", "medikit", "Medikit", 2011], + ["ODOOM", "health", "stimpack", "Stimpack", 2012], + ["ODOOM", "health", "soul_sphere", "Soul Sphere", 2013], + ["ODOOM", "health", "health_potion", "Health Potion", 2014], + ["ODOOM", "health", "armor_bonus", "Armor Bonus", 2015], + ["ODOOM", "health", "armor_helmet", "Armor Helmet", 2016], + ["ODOOM", "monster", "zombieman", "Zombieman", 3004], + ["ODOOM", "monster", "sergeant", "Sergeant", 9], + ["ODOOM", "monster", "imp", "Imp", 3001], + ["ODOOM", "monster", "demon", "Demon", 3002], + ["ODOOM", "monster", "spectre", "Spectre", 58], + ["ODOOM", "monster", "cacodemon", "Cacodemon", 3005], + ["ODOOM", "monster", "baron", "Baron of Hell", 3003], + ["ODOOM", "monster", "hell_knight", "Hell Knight", 69], + ["ODOOM", "monster", "lost_soul", "Lost Soul", 3006], + ["ODOOM", "monster", "revenant", "Revenant", 65], + ["ODOOM", "monster", "mancubus", "Mancubus", 66], + ["ODOOM", "monster", "arch_vile", "Arch-Vile", 64], + ["ODOOM", "monster", "pain_elemental", "Pain Elemental", 68], + ["ODOOM", "monster", "arachnotron", "Arachnotron", 67], + ["ODOOM", "monster", "spider_mastermind", "Spider Mastermind", 7], + ["ODOOM", "monster", "cyberdemon", "Cyberdemon", 16], + ["OQUAKE", "key", "silver_key", "Silver Key", 5013], + ["OQUAKE", "key", "gold_key", "Gold Key", 5005], + ["OQUAKE", "weapon", "shotgun", "Shotgun", 5201], + ["OQUAKE", "weapon", "supershotgun", "Super Shotgun", 5202], + ["OQUAKE", "weapon", "nailgun", "Nailgun", 5203], + ["OQUAKE", "weapon", "supernailgun", "Super Nailgun", 5204], + ["OQUAKE", "weapon", "grenadelauncher", "Grenade Launcher", 5205], + ["OQUAKE", "weapon", "rocketlauncher", "Rocket Launcher", 5206], + ["OQUAKE", "weapon", "lightning", "Thunderbolt", 5207], + ["OQUAKE", "ammo", "shells", "Shells", 5209], + ["OQUAKE", "ammo", "spikes", "Nails", 5208], + ["OQUAKE", "ammo", "rockets", "Rockets", 5210], + ["OQUAKE", "ammo", "cells", "Cells", 5211], + ["OQUAKE", "health", "health", "Health", 5212], + ["OQUAKE", "health", "health_small", "Small Health", 5213], + ["OQUAKE", "health", "armor1", "Green Armor", 5214], + ["OQUAKE", "health", "armor2", "Yellow Armor", 5215], + ["OQUAKE", "health", "armorInv", "Mega Armor", 5216], + ["OQUAKE", "monster", "grunt", "Grunt", 5304], + ["OQUAKE", "monster", "ogre", "Ogre", 5309], + ["OQUAKE", "monster", "demon", "Demon", 5302], + ["OQUAKE", "monster", "dog", "Rottweiler", 3010], + ["OQUAKE", "monster", "shambler", "Shambler", 5303], + ["OQUAKE", "monster", "zombie", "Zombie", 3011], + ["OQUAKE", "monster", "hell_knight", "Hell Knight", 5369], + ["OQUAKE", "monster", "enforcer", "Enforcer", 5366], + ["OQUAKE", "monster", "fish", "Fish", 5305], + ["OQUAKE", "monster", "spawn", "Spawn", 5368] +]; + +var gameList = ["ODOOM", "OQUAKE"]; +var qGame = new UDB.QueryOptions(); +qGame.addOption("game", "Game", 0, gameList[0], gameList); +if (!qGame.query()) return; + +var selectedGame = qGame.options.game; +if (typeof selectedGame === "string" && /^[0-9]+$/.test(selectedGame)) + selectedGame = gameList[parseInt(selectedGame, 10)] || gameList[0]; +if (typeof selectedGame === "number") + selectedGame = gameList[selectedGame] || gameList[0]; +if (gameList.indexOf(selectedGame) < 0) + selectedGame = gameList[0]; + +var filtered = ASSETS.filter(function(a) { return a[0] === selectedGame; }); +if (filtered.length === 0) { UDB.log("OASIS STAR: No assets found for " + selectedGame + "."); return; } + +var choiceList = filtered.map(function(a) { return a[3] + " (" + a[4] + ")"; }); +var qAsset = new UDB.QueryOptions(); +qAsset.addOption("asset", "Asset to place", 0, choiceList[0], choiceList); +if (!qAsset.query()) return; +var idx = -1; +if (typeof qAsset.options.asset === "string" && /^[0-9]+$/.test(qAsset.options.asset)) { + idx = parseInt(qAsset.options.asset, 10); +} else if (typeof qAsset.options.asset === "number") { + idx = qAsset.options.asset; +} else { + idx = choiceList.indexOf(qAsset.options.asset); +} +if (idx < 0) { UDB.log("OASIS STAR: Invalid selection."); return; } +var row = filtered[idx]; +var thingType = row[4]; +if (typeof UDB.setPendingStarPlacement !== "function") { + UDB.log("OASIS STAR: setPendingStarPlacement not available. Update UDBScript plugin."); + return; +} +UDB.setPendingStarPlacement(thingType, row[3]); +UDB.log("OASIS STAR: Selected " + row[3] + " (" + selectedGame + ", type " + thingType + "). Click on the map to place."); diff --git a/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_README.txt b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_README.txt new file mode 100644 index 000000000..bef320696 --- /dev/null +++ b/OASIS Omniverse/ODOOM/UDBScript/Scripts/OASIS/OASIS_STAR_README.txt @@ -0,0 +1,40 @@ +OASIS STAR API - UDBScript scripts for ODOOM/OQUAKE cross-game assets +======================================================================= + +These scripts let you place ODOOM things (and OQUAKE-equivalent assets) in your +ODOOM maps from Ultimate Doom Builder. Run them from the Scripts docker or assign +hotkeys (Tools → Preferences → Controls). + +SCRIPTS +------- + OASIS_STAR_Place_Selected.js Pick asset from dialog, then click map to place (requires UDB.setPendingStarPlacement). + OASIS_STAR_Place_At_Cursor.js Place any Doom thing at mouse (edit THING_TYPE). + OASIS_STAR_Place_ODOOM_Key.js Place keycards/skulls (edit WHICH: red, blue, yellow, skull_*). + OASIS_STAR_Place_ODOOM_Monster.js Place monsters (edit MONSTER_ID). + OASIS_STAR_Place_ODOOM_Weapon_Health_Ammo.js Place weapons/health/ammo (edit CATEGORY and ITEM). + +USAGE +----- +1. Open your map in Ultimate Doom Builder. +2. Open the Scripts docker (View → Scripts or similar). +3. Expand OASIS and double-click a script, or select and click Run. +4. For "Place at cursor" scripts: click in the 2D map view to set mouse position, then run the script. + +OQUAKE ASSETS IN ODOOM MAPS +---------------------------- +To place an OQUAKE-style asset in an ODOOM map we use the Doom equivalent thing type: + - OQUAKE Silver Key → Doom Red Keycard (type 13) + - OQUAKE Gold Key → Doom Blue Keycard (type 5) +Use OASIS_STAR_Place_ODOOM_Key.js with WHICH = "red" or "blue" for those. + +FULL ASSET LIST +--------------- +See Config/oasis_star_assets.json in the OASIS Omniverse repo for all thing type IDs +and OQUAKE entity classnames. Map conversion (OQUAKE .map ↔ ODOOM WAD) is available +via the OASIS STAR menu in the ODOOM launcher (Editor tab). + +STAR MENU / TOOLBAR IN UDB +--------------------------- +To add a STAR menu and star icon to Ultimate Doom Builder's toolbar you need to +build UDB from source and add a menu item that runs these scripts or opens the +Scripts docker on the OASIS folder. See OASIS Omniverse docs for a UDB patch. diff --git a/OASIS Omniverse/ODOOM/WINDOWS_INTEGRATION.md b/OASIS Omniverse/ODOOM/WINDOWS_INTEGRATION.md new file mode 100644 index 000000000..eafcfa1ea --- /dev/null +++ b/OASIS Omniverse/ODOOM/WINDOWS_INTEGRATION.md @@ -0,0 +1,252 @@ +# Windows Integration Guide: STAR API in ODOOM + +This guide covers integrating the OASIS STAR API into **ODOOM** (UZDoom-based, a GZDoom fork). ODOOM uses a native Windows/SDL2 stack with proper sound, music, and mouse handling, so you avoid the issues common with the older Linux Doom port (sound, music, mouse). + +## Credits and license + +**ODOOM is a fork of UZDoom.** Full credit goes to the [UZDoom](https://github.com/UZDoom/UZDoom) project. UZDoom is licensed under the [GNU General Public License v3.0](https://github.com/UZDoom/UZDoom/blob/trunk/LICENSE). When you build or distribute ODOOM, you must comply with UZDoom’s license and give appropriate credit. See **[CREDITS_AND_LICENSE.md](CREDITS_AND_LICENSE.md)** in this folder for details. + +## Prerequisites + +- **Visual Studio** 2019 or later with C++ tools +- **CMake** 3.16+ +- **Python 3.6+** (required by UZDoom’s build; [python.org](https://www.python.org/downloads/) – add to PATH or use default install so the script can find it) +- **UZDoom** fork cloned (e.g. `C:\Source\UZDoom`) +- **OASIS** repo with STARAPIClient and Doom folder (e.g. `C:\Source\OASIS-master`) + +## Automated build (recommended) + +**No separate client build** – the script uses the existing `star_api.dll` and `star_api.lib` from `OASIS Omniverse\Doom\` (same build used for the other Doom port). `star_api.h` is taken from **STARAPIClient**. ODOOM uses STARAPIClient only. + +From the OASIS repo, in `OASIS Omniverse\ODOOM\`, run the single script: + +```batch +BUILD ODOOM.bat +``` +Build only. When it finishes, **ODOOM.exe** and DLLs are in `OASIS Omniverse\ODOOM\build\`. Put your WAD there and run **ODOOM.exe**. + +To **build and launch** ODOOM in one go: +```batch +BUILD ODOOM.bat run +``` + +The script: copies integration files into the UZDoom source `src`, configures with STAR (header from STARAPIClient, lib/dll from Doom folder), builds, and copies the exe as **ODOOM.exe** plus DLLs to `ODOOM\build\`. If your UZDoom clone is not at `C:\Source\UZDoom`, edit the `UZDOOM_SRC` variable at the top of `BUILD ODOOM.bat`. CMake and Visual Studio must be in PATH (or run from **Developer Command Prompt for VS 2022**). + +### ODOOM branding (name and version) + +When building with STAR, the script also applies **ODOOM** branding and build/version so it appears in: + +- **Loading screen** – header shows “ODOOM” and version (e.g. “ODOOM 1.0 (Build 1) (UZDoom x.x.x)”). +- **Window title** – uses the same name/version where the engine shows the game name. +- **In-game HUD** – bottom-right shows “ODOOM” and version with UZDoom in brackets (e.g. “ODOOM 1.0 (Build 1) (UZDoom 1.2.3)”). +- **Console** – at startup (and when you type `star`) you see the OASIS ODOOM banner and “Welcome to ODOOM!”; the `-version` flag shows ODOOM. + +The script copies `odoom_branding.h` and `odoom_version_generated.h` into UZDoom `src` and runs `patch_uzdoom_engine.ps1` to patch the engine (see below). **To change ODOOM's version or build number**, edit **`OASIS Omniverse\ODOOM\odoom_version.txt`** (line 1 = version, line 2 = build). The build script regenerates the header from this file. + +#### What patch_uzdoom_engine.ps1 does + +The script patches your UZDoom source tree so a normal UZDoom build produces ODOOM with STAR integration and branding. It is **idempotent** (safe to run multiple times; it skips files already patched). It does the following: + +| Step | File(s) | What it does | +|------|---------|---------------| +| 1 | `src/version.h` | Adds `#include "odoom_branding.h"` (when `OASIS_STAR_API` is defined) so ODOOM version/name macros are available. | +| 2 | `src/common/startscreen/startscreen.cpp` | Loading screen header shows “ODOOM <version>” instead of “UZDoom” when STAR is enabled. | +| 3 | `src/g_statusbar/shared_sbar.cpp` | Runs `ODOOM_InventoryInputCaptureFrame()` each frame; shows “ODOOM <version>” and “Beamed In: <user>” in the status bar. | +| 3a1 | `src/d_main.cpp` | Calls `ODOOM_InventoryInputCaptureFrame()` at the start of the main loop so inventory key handling runs every frame. | +| 3a2 | `src/g_game.cpp` | Same inventory capture at the start of `RunTic()` as a fallback. | +| 3b | `src/g_statusbar/sbar_mugshot.cpp` | When “anorak face” is on, uses OASIS face (OASFACE) for the status bar mug shot; cleans up older face logic. | +| 3c | `src/playsim/p_interaction.cpp` | In `AActor::Die()`, calls `UZDoom_STAR_OnBossKilled(...)` for Cyberdemon, SpiderMastermind, and BaronOfHell so boss kills can trigger boss NFT minting. | +| 3c2 | `src/gamedata/a_keys.cpp` | In `P_CheckKeys`, calls `UZDoom_STAR_CheckDoorAccess` **only when the player actually tries to open a door** (E key). The engine passes `quiet==true` for probes (map load, status bar, automap); we only invoke STAR when `!quiet` so inventory is never touched on map start. | +| 3d | `wadsrc/static/cvarinfo.txt` | Appends ODOOM inventory CVars (`odoom_inventory_open`, `odoom_key_*`) for ZScript/C++ coordination. | +| 4 | `wadsrc/static/about.txt` | Updates release notes (ODOOM entry, UZDoom wording). | +| 4b | `CMakeLists.txt` | Ensures `star_sync.c` is in the build when `OASIS_STAR_API` is on. | +| 5–7 | ZScript, MAPINFO, Doom mapinfo | Registers OQuake keys/items, inventory overlay handler, and DoomEdNums for OQuake things. | +| 8 | Launcher (button bar + window) | Adds the centre “Editor” button between Play and Exit and the code to launch `Editor\Builder.exe` on Windows. | + +### OASIS banner (launcher and loading screen) + +When `oasis_banner.png` is present in `OASIS Omniverse\ODOOM\`, the build script copies it into UZDoom’s wadsrc so that the **launcher** (splash/game select) and the **in-game loading screen** both use the OASIS banner (`ui/banner-light.png`, `ui/banner-dark.png`, and `bootlogo.png`). After a full build that includes the game data (uzdoom.pk3), the OASIS graphic will appear there. + +**To use it:** Put your OASIS banner at `OASIS Omniverse\ODOOM\oasis_banner.png`, then run `BUILD ODOOM.bat`. The script copies the banner into UZDoom’s wadsrc and runs the full build (including packing uzdoom.pk3), so the new banner appears after that single run. + +**Banner size:** The UZDoom/GZDoom launcher and menu system use a **320×200** base resolution (classic Doom). If your banner is too large and overflows the launcher: + +- **Original (UZDoom):** The stock banners in UZDoom are in your UZDoom clone at `wadsrc\static\ui\banner-light.png` and `banner-dark.png`. Check those image dimensions before overwriting them to match the intended size. +- **Recommended size for ODOOM:** Use a **640×200** (wide strip, 2× base width) or **320×100** for a compact header. Avoid very tall or very high‑resolution images (e.g. 1920×400 or larger) so the launcher layout stays readable. + +**PNG compatibility:** The launcher uses a decoder that only supports standard PNGs. Save `oasis_banner.png` as **24‑bit or 32‑bit RGBA, with interlacing turned off**, to avoid “Could not decode PNG file”. (In most editors: export/save as PNG and choose “none” for interlacing.) + +### Testing the STAR API + +1. **Authentication** + Set environment variables before starting the game (or in a launcher script): + - **SSO:** `STAR_USERNAME` and `STAR_PASSWORD` (recommended). + - **API key:** `STAR_API_KEY` and `STAR_AVATAR_ID`. + If the API is initialized, the console window or in-game console will show: `STAR API: Authenticated via SSO. Cross-game features enabled.` (or the API-key message). If not, you’ll see `STAR API: No authentication configured...` or an error. + +2. **In-game console commands** + Open the console (usually **~** or **`**) and type **`star`** with no arguments to see all subcommands. Use these to confirm the STAR API is working: + + | Command | Description | + |--------|--------------| + | `star version` | Show integration version and whether the API is initialized. | + | `star status` | Show init state and last error message. | + | `star inventory` | List all items in your STAR inventory. | + | `star has ` | Check if you have an item (e.g. `star has red_keycard`). | + | `star add [desc] [type]` | Add an item (e.g. `star add red_keycard` or `star add red_keycard "Red key" KeyItem`). | + | `star use [context]` | Use an item (e.g. `star use red_keycard door`). | + | `star quest start ` | Start a quest. | + | `star quest objective ` | Complete a quest objective. | + | `star quest complete ` | Complete a quest. | + | `star bossnft [desc]` | Create a boss NFT. | + | `star deploynft [loc]` | Deploy a boss NFT to a game. | + | `star pickup ifmax <0\|1>` | At max health/armor: 1 = still pick up into STAR, 0 = original Doom (leave on floor). | + | `star pickup all <0\|1>` | 1 = always add pickups to STAR even when engine uses them; 0 = only add when at max / engine doesn't use. | + | `star pickup keycard ` | Add a keycard to STAR inventory (admin only; e.g. `star pickup keycard red`). | + | `star beamin` | Log in / authenticate (uses `STAR_USERNAME`/`STAR_PASSWORD` or API key from env). | + | `star beamout` | Log out / disconnect from STAR. | + | `star config` | Show STAR config (URLs, stack, **mint NFT** options, **nft_provider**). | + | `star config save` | Write config to **oasisstar.json** (also saved on exit). | + | `star mint <0\|1>` | Turn **mint NFT** on (1) or off (0) when collecting that category. | + | `star nftprovider ` | Set default NFT mint provider (e.g. `SolanaOASIS`). | + + **Config files:** STAR options are stored in **oasisstar.json** (when found) and in the engine config (**uzdoom.ini** or equivalent) via CVars. Keys: `star_api_url`, `oasis_api_url`, `beam_face`, `stack_armor`, `stack_weapons`, `stack_powerups`, `stack_keys`, **`mint_weapons`**, **`mint_armor`**, **`mint_powerups`**, **`mint_keys`** (0/1), **`nft_provider`** (default `SolanaOASIS`), **`send_to_address_after_minting`** (optional wallet address), **`always_allow_pickup_if_max`** (1 = pick up health/armor into STAR even when full, 0 = original Doom behavior), **`always_add_items_to_inventory`** (1 = always add to STAR even when engine uses the item; 0 = only when engine doesn't use it; same as OQuake), **`max_health`** (cap when using health from inventory, default 200), **`max_armor`** (cap when using armor from inventory, default 200). When mint is on for a category, picking up that item mints an NFT (WEB4 NFTHolon) and adds the inventory item with that NFT ID in metadata. In the **inventory popup**, NFT items show **[NFT]** at the front of the name and are grouped separately (e.g. “NFT Shotgun” x2 and “Shotgun” x2). + + **Quick checks:** + - `star version` — should show “Initialized: yes” if auth is set. + - `star beamin` — log in (if you set `STAR_USERNAME`/`STAR_PASSWORD` or API key in the environment). + - `star beamout` — log out; then `star beamin` to log in again. + - `star add red_keycard` — add a red keycard; then `star inventory` or `star has red_keycard` to verify. + - Pick up a keycard in-game and run `star inventory` to see it listed. + + **Automatic quest objectives:** When you pick up a Doom keycard (red/blue/yellow) or an OQuake key (silver/gold) in ODOOM, the integration automatically calls the WEB5 STAR Quest API to complete the matching objective for the default cross-game quest (`cross_dimensional_keycard_hunt`). No console command needed. + + **Boss NFT:** To mint a boss NFT when a boss is killed, the **UZDoom engine** must call **`UZDoom_STAR_OnBossKilled(const char* boss_name)`** from its actor death handling when the dying actor is a boss (e.g. Cyberdemon, SpiderMastermind). The integration provides this function. **When you run BUILD ODOOM.bat**, the engine patch script (`patch_uzdoom_engine.ps1`) automatically patches **`src/playsim/p_interaction.cpp`** in your UZDoom tree to add this call at the start of `AActor::Die()` for Cyberdemon, SpiderMastermind, and BaronOfHell, so a fresh UZDoom clone gets the hook with no manual edit. Until the patch is applied (or if you build UZDoom without the script), use the console: `star bossnft Cyberdemon`. + +3. **In-game behavior** + - Picking up keycards (red/blue/yellow/skull) should print a line like `STAR API: Added red_keycard to cross-game inventory.` + - If you have a keycard from STAR (e.g. from another game or from `star add`), doors that need that key can open using the cross-game inventory (you’ll see `STAR API: Door opened using cross-game keycard: ...`). + +4. **Cross-game with OQuake** + ODOOM (UZDoom) door checks also accept **OQuake** keys: a **red** door can open with OQuake’s **silver_key**, and **blue/yellow** doors with OQuake’s **gold_key**. So keys collected in OQuake can open doors in ODOOM and vice versa. Use `BUILD_OQUAKE.bat` in `OASIS Omniverse\OQuake\` to set up OQuake the same way. + +--- + +## Manual steps (optional) + +### Step 1: STAR API client (pre-built) + +Use the existing build from the other Doom port: `OASIS Omniverse\Doom\` should already contain `star_api.dll` and `star_api.lib`. The header `star_api.h` is in `OASIS Omniverse\STARAPIClient\`. ODOOM uses **STARAPIClient** only. No need to build the client again if the Doom folder already has the lib/dll. + +### Step 2: Integration files in ODOOM source (UZDoom) + +The integration files are: + +- `uzdoom_star_integration.cpp` +- `uzdoom_star_integration.h` +- `star_sync.c` and `star_sync.h` (generic async layer from `OASIS Omniverse\STARAPIClient`) + +They should live in your UZDoom **src** folder (e.g. `C:\Source\UZDoom\src\`). If you are syncing from the OASIS repo, copy them from: + +- `OASIS-master\OASIS Omniverse\ODOOM\uzdoom_star_integration.cpp` → `UZDoom\src\` +- `OASIS-master\OASIS Omniverse\ODOOM\uzdoom_star_integration.h` → `UZDoom\src\` +- `OASIS-master\OASIS Omniverse\STARAPIClient\star_sync.c` → `UZDoom\src\` +- `OASIS-master\OASIS Omniverse\STARAPIClient\star_sync.h` → `UZDoom\src\` + +**Build:** Add `star_sync.c` to the UZDoom CMake source list when `OASIS_STAR_API` is ON (so it is compiled and linked with the game). + +When you run **BUILD ODOOM.bat**, the engine patch script also patches **`src/playsim/p_interaction.cpp`** to call `UZDoom_STAR_OnBossKilled` when a boss monster (Cyberdemon, SpiderMastermind, BaronOfHell) dies, so the engine hook is applied automatically. The UZDoom source may already have other hooks in `d_main.cpp`, `g_game.cpp`, and `gamedata/a_keys.cpp` guarded by `#ifdef OASIS_STAR_API`. + +### Step 3: Configure ODOOM with STAR API + +From your UZDoom repo root: + +```powershell +cd C:\Source\UZDoom +mkdir build -Force +cd build +cmake .. -G "Visual Studio 17 2022" -A x64 ` + -DOASIS_STAR_API=ON ` + -DSTAR_API_DIR="C:/Source/OASIS-master/OASIS Omniverse/STARAPIClient" ` + -DSTAR_API_LIB_DIR="C:/Source/OASIS-master/OASIS Omniverse/Doom" +``` + +`STAR_API_DIR` = path to **STARAPIClient** (for `star_api.h`). `STAR_API_LIB_DIR` = path to Doom folder (for pre-built `star_api.lib`). Use forward slashes. + +### Step 4: Build ODOOM + +```powershell +cmake --build . --config Release +``` + +The executable will be in `build\Release\uzdoom.exe`. The `BUILD ODOOM.bat` script copies it as **ODOOM.exe** to `OASIS Omniverse\ODOOM\build\`. + +### Step 5: Deploy star_api.dll + +Copy the pre-built DLL from the Doom folder next to the executable: + +```powershell +copy "C:\Source\OASIS-master\OASIS Omniverse\Doom\star_api.dll" "C:\Source\UZDoom\build\Release\" +``` + +### Step 6: Environment variables (optional) + +To use the STAR API (SSO or API key), set before running ODOOM: + +**SSO (recommended):** + +```powershell +$env:STAR_USERNAME = "your_username" +$env:STAR_PASSWORD = "your_password" +``` + +**Or API key:** + +```powershell +$env:STAR_API_KEY = "your_api_key" +$env:STAR_AVATAR_ID = "your_avatar_id" +``` + +### Step 7: Run and test + +1. Put your WAD (e.g. `doom2.wad`) in the same folder as **ODOOM.exe** (e.g. `OASIS Omniverse\ODOOM\build\`) or where the engine expects it. +2. Run **ODOOM.exe** (or use `RUN ODOOM.bat` to build and launch). +3. In the console you should see either: + - `STAR API: Authenticated via SSO. Cross-game features enabled.` or + - `STAR API: No authentication configured...` if env vars are not set. +4. Pick up a keycard in-game; you should see: `STAR API: Added red_keycard to cross-game inventory.` (or blue/yellow/skull). +5. Doors that require a key will also check the STAR API inventory, so keycards from other STAR-integrated games can open doors when configured. + +## Building without STAR API + +Omit the STAR options to build a normal UZDoom (no ODOOM/STAR) with no STAR code: + +```powershell +cmake .. -G "Visual Studio 17 2022" -A x64 +``` + +No `OASIS_STAR_API` or `STAR_API_DIR`; the STAR hooks are compiled out. + +## Troubleshooting + +- **star_api.lib not found** + Use pre-built client: set `STAR_API_LIB_DIR` to the Doom folder (`OASIS Omniverse\Doom`) that contains `star_api.lib` and `star_api.dll`. Set `STAR_API_DIR` to the **STARAPIClient** folder (for `star_api.h`). + +- **star_api.dll missing at runtime** + Copy `star_api.dll` from `OASIS Omniverse\Doom\` to the same directory as `ODOOM.exe`. + +- **No sound or music / “Sound init failed”** + ODOOM uses **OpenAL Soft** for audio. You need **soft_oal.dll** (64-bit) in the same folder as `ODOOM.exe`. + - Download from: [OpenAL Soft binaries](https://openal-soft.org/openal-binaries/) — use the **Win64** build, then copy **soft_oal.dll** from the `bin` folder into `UZDoom\build\Release\` (or wherever `ODOOM.exe` is). + - The game will now print a clearer reason if sound fails (e.g. “soft_oal.dll not found” or “OpenAL device could not be opened”). + +- **STAR API: Failed to initialize** + Check env vars, network, and firewall. The client uses WinHTTP to talk to the STAR API. + +## Summary + +- STAR integration is **optional** and enabled only when `OASIS_STAR_API=ON` and `STAR_API_DIR` is set. +- Keycard pickups in ODOOM are reported to the STAR API; door/lock checks can use cross-game inventory (including **OQuake** silver_key/gold_key for red/blue/yellow doors). +- UZDoom’s Windows port should give you correct sound, music, and mouse behavior compared to the older Linux Doom port. +- **ODOOM (UZDoom) is the supported Doom port** for STAR; use **BUILD ODOOM.bat** to build (output: **ODOOM.exe** in `ODOOM\build\`) or **RUN ODOOM.bat** to build and launch. +- **Credits:** ODOOM is a fork of [UZDoom](https://github.com/UZDoom/UZDoom) (GPL-3.0). See **CREDITS_AND_LICENSE.md** in this folder. diff --git a/OASIS Omniverse/ODOOM/about.txt b/OASIS Omniverse/ODOOM/about.txt new file mode 100644 index 000000000..20c3647b4 --- /dev/null +++ b/OASIS Omniverse/ODOOM/about.txt @@ -0,0 +1,26 @@ +# ODOOM + +ODOOM is a fork of UZDoom with the OASIS STAR API integrated for cross-game features in the OASIS Omniverse. It uses a native Windows/SDL2 stack with proper sound, music, and mouse handling. + +ODOOM adds STAR API integration so keycard pickups are reported to the STAR API, door and lock checks can use cross-game inventory, and keys from other STAR-integrated games (including OQuake) can open doors. Use BUILD ODOOM.bat to build (output: ODOOM.exe in ODOOM\build\) or RUN ODOOM.bat to build and launch. + +Full credit for the underlying engine goes to the UZDoom project. ODOOM is by NextGen World Ltd. See CREDITS_AND_LICENSE.md in this folder for details. + +# Release notes + +ODOOM 1.0 (Build 494) — First release of ODOOM. UZDoom-based port with OASIS STAR API integration for cross-game features in the OASIS Omniverse. Supports keycard sharing with OQuake, STAR inventory, and interoperable games. By NextGen World Ltd. + +UZDoom — The base engine. UZDoom is a modern, feature-rich source port for the classic game DOOM. A continuation of ZDoom and GZDoom. See https://github.com/UZDoom/UZDoom + +# Acknowledgments + +- id Software for creating the original DOOM and releasing its source code. +- UZDoom project (https://github.com/UZDoom/UZDoom) for the engine ODOOM is based on. +- Marisa Heit for her foundational work on ZDoom, and Christoph Oelckers for his work on GZDoom. +- The DOOM community and all contributors. + +# Licensing + +ODOOM is a fork of UZDoom. UZDoom is licensed under the GNU General Public License v3.0 (GPL-3.0). When you build or distribute ODOOM, you must comply with UZDoom's license and give appropriate credit. See https://www.gnu.org/licenses/ + +# Contributors \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/.gitignore b/OASIS Omniverse/ODOOM/build/.gitignore new file mode 100644 index 000000000..5a1b5f1b3 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/.gitignore @@ -0,0 +1 @@ +*.wad diff --git a/OASIS Omniverse/ODOOM/build/Editor/.gitignore b/OASIS Omniverse/ODOOM/build/Editor/.gitignore new file mode 100644 index 000000000..27fa906b6 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/.gitignore @@ -0,0 +1,5 @@ +Updater.exe +Updater.ini +Updater.pdb +DevIL.dll +Screenshots \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Builder.exe b/OASIS Omniverse/ODOOM/build/Editor/Builder.exe new file mode 100644 index 000000000..48d353133 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Builder.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Builder.exe.config b/OASIS Omniverse/ODOOM/build/Editor/Builder.exe.config new file mode 100644 index 000000000..fe333eb66 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Builder.exe.config @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.dll b/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.dll new file mode 100644 index 000000000..6f5d810f9 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.exp b/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.exp new file mode 100644 index 000000000..1b38850ff Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.exp differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.lib b/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.lib new file mode 100644 index 000000000..2c13d3ae8 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/BuilderNative.lib differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/bcc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/bcc.cfg new file mode 100644 index 000000000..83e8ab19a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/bcc.cfg @@ -0,0 +1,15 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + bcc + { + interface = "BccCompiler"; + program = "bcc.exe"; + zcommon = "zcommon.bcs"; + std = "std.acs"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/bcc.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/bcc.exe new file mode 100644 index 000000000..2a3acace7 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/bcc.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/std.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/std.acs new file mode 100644 index 000000000..17f18b1dc --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/std.acs @@ -0,0 +1,1422 @@ +/* + + The following declarations are based on the declarations found in the + zdefs.acs and zspecial.acs files, both shipped with the acc compiler. + +*/ + +region std { + +enum ON = 1; +enum OFF = 0; +enum YES = 1; +enum NO = 0; + +enum LINE_FRONT = 0; +enum LINE_BACK = 1; + +enum SIDE_FRONT = 0; +enum SIDE_BACK = 1; + +enum TEXTURE_TOP = 0; +enum TEXTURE_MIDDLE = 1; +enum TEXTURE_BOTTOM = 2; + +enum TEXFLAG_TOP = 1; +enum TEXFLAG_MIDDLE = 2; +enum TEXFLAG_BOTTOM = 4; +enum TEXFLAG_ADDOFFSET = 8; + +enum { + GAME_SINGLE_PLAYER, + GAME_NET_COOPERATIVE, + GAME_NET_DEATHMATCH, + GAME_TITLE_MAP +}; + +enum CLASS_FIGHTER = 0; +enum CLASS_CLERIC = 1; +enum CLASS_MAGE = 2; + +enum { + SKILL_VERY_EASY, + SKILL_EASY, + SKILL_NORMAL, + SKILL_HARD, + SKILL_VERY_HARD +}; + +enum { + BLOCK_NOTHING, + BLOCK_CREATURES, + BLOCK_EVERYTHING, + BLOCK_RAILING, + BLOCK_PLAYERS +}; + +enum SCROLL = 0; +enum CARRY = 1; +enum SCROLL_AND_CARRY = 2; + +enum { + MOD_UNKNOWN, + MOD_ROCKET = 5, + MOD_R_SPLASH, + MOD_PLASMARIFLE, + MOD_BFG_BOOM, + MOD_BFG_SPLASH, + MOD_CHAINSAW, + MOD_SSHOTGUN, + MOD_WATER, + MOD_SLIME, + MOD_LAVA, + MOD_CRUSH, + MOD_TELEFRAG, + MOD_FALLING, + MOD_SUICIDE, + MOD_BARREL, + MOD_EXIT, + MOD_SPLASH, + MOD_HIT, + MOD_RAILGUN, + MOD_ICE, + MOD_DISINTEGRATE, + MOD_POISON, + MOD_ELECTRIC +}; + +enum MOVIE_PLAYED = 0; +enum MOVIE_PLAYED_NOVIDEO = 1; +enum MOVIE_PLAYED_ABORTED = 2; +enum MOVIE_FAILED = -1; + +enum { + PROP_FROZEN, + PROP_NOTARGET, + PROP_INSTANTWEAPONSWITCH, + PROP_FLY, + PROP_TOTALLYFROZEN, + PROP_INVULNERABILITY, + PROP_STRENGTH, + PROP_INVISIBILITY, + PROP_RADIATIONSUIT, + PROP_ALLMAP, + PROP_INFRARED, + PROP_WEAPONLEVEL2, + PROP_FLIGHT, + PROP_SPEED = 15, + PROP_BUDDHA +}; + +enum { + INPUT_OLDBUTTONS, + INPUT_BUTTONS, + INPUT_PITCH, + INPUT_YAW, + INPUT_ROLL, + INPUT_FORWARDMOVE, + INPUT_SIDEMOVE, + INPUT_UPMOVE +}; + +enum { + MODINPUT_OLDBUTTONS = 8, + MODINPUT_BUTTONS, + MODINPUT_PITCH, + MODINPUT_YAW, + MODINPUT_ROLL, + MODINPUT_FORWARDMOVE, + MODINPUT_SIDEMOVE, + MODINPUT_UPMOVE +}; + +enum BT_ATTACK = 0x1; +enum BT_USE = 0x2; +enum BT_JUMP = 0x4; +enum BT_CROUCH = 0x8; +enum BT_TURN180 = 0x10; +enum BT_ALTATTACK = 0x20; +enum BT_RELOAD = 0x40; +enum BT_ZOOM = 0x80; +enum BT_SPEED = 0x100; +enum BT_STRAFE = 0x200; +enum BT_MOVERIGHT = 0x400; +enum BT_MOVELEFT = 0x800; +enum BT_BACK = 0x1000; +enum BT_FORWARD = 0x2000; +enum BT_RIGHT = 0x4000; +enum BT_LEFT = 0x8000; +enum BT_LOOKUP = 0x10000; +enum BT_LOOKDOWN = 0x20000; +enum BT_MOVEUP = 0x40000; +enum BT_MOVEDOWN = 0x80000; +enum BT_SHOWSCORES = 0x100000; +enum BT_USER1 = 0x200000; +enum BT_USER2 = 0x400000; +enum BT_USER3 = 0x800000; +enum BT_USER4 = 0x1000000; + +enum { + CR_UNTRANSLATED = -1, + CR_BRICK, + CR_TAN, + CR_GRAY, + CR_GREY = CR_GRAY, + CR_GREEN, + CR_BROWN, + CR_GOLD, + CR_RED, + CR_BLUE, + CR_ORANGE, + CR_WHITE, + CR_YELLOW, + CR_BLACK = 12, + CR_LIGHTBLUE, + CR_CREAM, + CR_OLIVE, + CR_DARKGREEN, + CR_DARKRED, + CR_DARKBROWN, + CR_PURPLE, + CR_DARKGRAY, + CR_DARKGREY = CR_DARKGRAY, + CR_CYAN +}; + +enum HUDMSG_PLAIN = 0; +enum HUDMSG_FADEOUT = 1; +enum HUDMSG_TYPEON = 2; +enum HUDMSG_FADEINOUT = 3; +enum HUDMSG_LOG = 0x80000000; +enum HUDMSG_COLORSTRING = 0x40000000; +enum HUDMSG_ADDBLEND = 0x20000000; +enum HUDMSG_ALPHA = 0x10000000; +enum HUDMSG_NOWRAP = 0x8000000; +enum HUDMSG_LAYER_OVERHUD = 0x0; +enum HUDMSG_LAYER_UNDERHUD = 0x1000; +enum HUDMSG_LAYER_OVERMAP = 0x2000; +enum HUDMSG_NOTWITH3DVIEW = 0x10000; +enum HUDMSG_NOTWITHFULLMAP = 0x20000; +enum HUDMSG_NOTWITHOVERLAYMAP = 0x40000; + +enum { + MARINEWEAPON_DUMMY, + MARINEWEAPON_FIST, + MARINEWEAPON_BERSERKFIST, + MARINEWEAPON_CHAINSAW, + MARINEWEAPON_PISTOL, + MARINEWEAPON_SHOTGUN, + MARINEWEAPON_SUPERSHOTGUN, + MARINEWEAPON_CHAINGUN, + MARINEWEAPON_ROCKETLAUNCHER, + MARINEWEAPON_PLASMARIFLE, + MARINEWEAPON_RAILGUN, + MARINEWEAPON_BFG +}; + +enum { + APROP_HEALTH, + APROP_SPEED, + APROP_DAMAGE, + APROP_ALPHA, + APROP_RENDERSTYLE, + APROP_SEESOUND, + APROP_ATTACKSOUND, + APROP_PAINSOUND, + APROP_DEATHSOUND, + APROP_ACTIVESOUND, + APROP_AMBUSH, + APROP_INVULNERABLE, + APROP_JUMPZ, + APROP_CHASEGOAL, + APROP_FRIGHTENED, + APROP_GRAVITY, + APROP_FRIENDLY, + APROP_SPAWNHEALTH, + APROP_DROPPED, + APROP_NOTARGET, + APROP_SPECIES, + APROP_NAMETAG, + APROP_SCORE, + APROP_NOTRIGGER, + APROP_DAMAGEFACTOR, + APROP_MASTERTID, + APROP_TARGETTID, + APROP_TRACERTID, + APROP_WATERLEVEL, + APROP_SCALEX, + APROP_SCALEY, + APROP_DORMANT, + APROP_MASS, + APROP_ACCURACY, + APROP_STAMINA, + APROP_HEIGHT, + APROP_RADIUS, + APROP_REACTIONTIME, + APROP_MELEERANGE, + APROP_VIEWHEIGHT, + APROP_ATTACKZOFFSET, + APROP_STENCILCOLOR +}; + +enum { + STYLE_NONE, + STYLE_NORMAL, + STYLE_FUZZY, + STYLE_SOULTRANS, + STYLE_OPTFUZZY, + STYLE_STENCIL, + STYLE_ADDSTENCIL, + STYLE_ADDSHADED, + STYLE_TRANSLUCENT = 64, + STYLE_ADD, + STYLE_SHADED, + STYLE_TRANSLUCENTSTENCIL, + STYLE_SHADOW, + STYLE_SUBTRACT +}; + +enum { + LEVELINFO_PAR_TIME, + LEVELINFO_CLUSTERNUM, + LEVELINFO_LEVELNUM, + LEVELINFO_TOTAL_SECRETS, + LEVELINFO_FOUND_SECRETS, + LEVELINFO_TOTAL_ITEMS, + LEVELINFO_FOUND_ITEMS, + LEVELINFO_TOTAL_MONSTERS, + LEVELINFO_KILLED_MONSTERS, + LEVELINFO_SUCK_TIME +}; + +enum { + PLAYERINFO_TEAM, + PLAYERINFO_AIMDIST, + PLAYERINFO_COLOR, + PLAYERINFO_GENDER, + PLAYERINFO_NEVERSWITCH, + PLAYERINFO_MOVEBOB, + PLAYERINFO_STILLBOB, + PLAYERINFO_PLAYERCLASS, + PLAYERINFO_FOV, + PLAYERINFO_DESIREDFOV +}; + +enum NOT_BOTTOM = 1; +enum NOT_MIDDLE = 2; +enum NOT_TOP = 4; +enum NOT_FLOOR = 8; +enum NOT_CEILING = 16; + +enum DAMAGE_PLAYERS = 1; +enum DAMAGE_NONPLAYERS = 2; +enum DAMAGE_IN_AIR = 4; +enum DAMAGE_SUBCLASSES_PROTECT = 8; + +enum MRF_OLDEFFECTS = 0x0; +enum MRF_ADDSTAMINA = 0x1; +enum MRF_FULLHEALTH = 0x2; +enum MRF_UNDOBYTOMEOFPOWER = 0x4; +enum MRF_UNDOBYCHAOSDEVICE = 0x8; +enum MRF_FAILNOTELEFRAG = 0x10; +enum MRF_FAILNOLAUGH = 0x20; +enum MRF_WHENINVULNERABLE = 0x40; +enum MRF_LOSEACTUALWEAPON = 0x80; +enum MRF_NEWTIDBEHAVIOUR = 0x100; +enum MRF_UNDOBYDEATH = 0x200; +enum MRF_UNDOBYDEATHFORCED = 0x400; +enum MRF_UNDOBYDEATHSAVES = 0x800; + +enum { + T_ROCK1 = 41, + T_ROCK2, + T_ROCK3, + T_DIRT1, + T_DIRT2, + T_DIRT3, + T_DIRT4, + T_DIRT5, + T_DIRT6, + T_STAINEDGLASS1 = 54, + T_STAINEDGLASS2, + T_STAINEDGLASS3, + T_STAINEDGLASS4, + T_STAINEDGLASS5, + T_STAINEDGLASS6, + T_STAINEDGLASS7, + T_STAINEDGLASS8, + T_STAINEDGLASS9, + T_STAINEDGLASS0 +}; + +enum { + T_NONE, + T_SHOTGUY, + T_CHAINGUY, + T_BARON, + T_ZOMBIE, + T_IMP, + T_ARACHNOTRON, + T_SPIDERMASTERMIND, + T_DEMON, + T_SPECTRE, + T_IMPFIREBALL, + T_CLIP, + T_SHELLS, + T_CACODEMON = 19, + T_REVENANT, + T_BRIDGE, + T_ARMORBONUS, + T_STIMPACK, + T_MEDKIT, + T_SOULSPHERE, + T_SHOTGUN = 27, + T_CHAINGUN, + T_ROCKETLAUNCHER, + T_PLASMAGUN, + T_BFG, + T_CHAINSAW, + T_SUPERSHOTGUN, + T_PLASMABOLT = 51, + T_TRACER = 53, + T_GREENARMOR = 68, + T_BLUEARMOR, + T_CELL = 75, + T_BLUEKEYCARD = 85, + T_REDKEYCARD, + T_YELLOWKEYCARD, + T_YELLOWSKULLKEY, + T_REDSKULLKEY, + T_BLUESKULLKEY, + T_TEMPLARGEFLAME = 98, + T_STEALTHBARON = 100, + T_STEALTHKNIGHT, + T_STEALTHZOMBIE, + T_STEALTHSHOTGUY, + T_LOSTSOUL = 110, + T_VILE, + T_MANCUBUS, + T_HELLKNIGHT, + T_CYBERDEMON, + T_PAINELEMENTAL, + T_WOLFSS, + T_STEALTHARACHNOTRON, + T_STEALTHVILE, + T_STEALTHCACODEMON, + T_STEALTHCHAINGUY, + T_STEALTHSERGEANT, + T_STEALTHIMP, + T_STEALTHMANCUBUS, + T_STEALTHREVENANT, + T_BARREL, + T_CACODEMONSHOT, + T_ROCKET, + T_BFGSHOT, + T_ARACHNOTRONPLASMA, + T_BLOOD, + T_PUFF, + T_MEGASPHERE, + T_INVULNERABILITY, + T_BERSERK, + T_INVISIBILITY, + T_IRONFEET, + T_COMPUTERMAP, + T_LIGHTAMP, + T_AMMOBOX, + T_ROCKETAMMO, + T_ROCKETBOX, + T_BATTERY, + T_SHELLBOX, + T_BACKPACK, + T_GUTS, + T_BLOODPOOL, + T_BLOODPOOL1, + T_BLOODPOOL2, + T_FLAMINGBARREL, + T_BRAINS, + T_SCRIPTEDMARINE, + T_HEALTHBONUS, + T_MANCUBUSSHOT, + T_BARONBALL +}; + +enum { + T_CLINK = 1, + T_MUMMYLEADER, + T_BEAST, + T_MUMMY, + T_KNIGHT = 6, + T_IMPLEADER, + T_MUMMYGHOST, + T_MUMMYLEADERGHOST, + T_WIMPYWANDAMMO = 11, + T_HEFTYWANDAMMO, + T_ITEMEGG = 14, + T_ITEMFLIGHT, + T_ITEMTELEPORT = 18, + T_WIZARD, + T_IRONLICH, + T_ITEMHEALTHPOTION = 23, + T_ITEMHEALTHFLASH, + T_ITEMHEALTHFLASK = T_ITEMHEALTHFLASH, + T_ITEMHEALTHFULL, + T_CROSSBOW = 27, + T_BLASTER, + T_PHOENIXROD, + T_SKULLROD, + T_MACE, + T_GAUNTLETS, + T_WIMPYCROSSBOWAMMO, + T_HEFTYCROSSBOWAMMO, + T_WIMPYMACEAMMO, + T_HEFTYMACEAMMO, + T_WIMPYBLASTERAMMO, + T_HEFTYBLASTERAMMO, + T_MORPHBLAST = 40, + T_SHIELD1 = 68, + T_SHIELD2, + T_ITEMTIMEBOMB = 72, + T_ITEMTORCH, + T_BLUEKEY = 85, + T_GREENKEY, + T_YELLOWKEY, + T_SOUND_WIND = 110, + T_SOUND_WATERFALL, + T_BEASTBALL = 120, + T_FEATHER, + T_CHICKEN, + T_VOLCANOBALL, + T_TINYVOLCANOBALL, + T_POD, + T_PODGENERATOR, + T_KNIGHTAXE, + T_KNIGHTBLOODAXE, + T_KNIGHTGHOST, + T_MUMMYHEAD = 131, + T_SNAKE, + T_ITEMINVULNERABILITY, + T_ITEMTOME, + T_ITEMINVISIBILITY, + T_ITEMBAGOFHOLDING, + T_ITEMALLMAP, + T_SNAKEPROJECTILE, + T_SNAKEPROJECTILEBIG, + T_WIZARDSHOT, + T_DSPARILTELEPORTDEST, + T_DSPARILONSERPENT, + T_DSPARILALONE, + T_SERPENTFIREBALL, + T_DSPARILBLUESHOT, + T_DSPARILWIZARDSPAWNER, + T_CROSSBOWMAINBLAST, + T_CROSSBOWMINIBLAST, + T_CROSSBOWPOWERBLAST, + T_VOLCANO, + T_POWERWANDMINIBLAST, + T_POWERWANDBIGGERBLAST, + T_DEATHBALL, + T_NOGRAVITYMACEBALL, + T_BOUNCYMACEBALL, + T_HEAVYMACEBALL, + T_RIPPER, + T_WIMPYSKULLRODAMMO, + T_HEFTYSKULLRODAMMO, + T_SKULLRODBLAST, + T_WIMPYPHOENIXRODAMMO, + T_HEFTYPHOENIXRODAMMO, + T_PHOENIXSHOT, + T_IRONLICHBLUESHOT, + T_WHIRLWIND, + T_REDTELEGLITTER, + T_BLUETELEGLITTER +}; + +enum { + T_CENTAUR = 1, + T_CENTAURLEADER, + T_DEMON1, + T_ETTIN, + T_FIREGARGOYLE, + T_WATERLURKER, + T_WATERLURKERLEADER, + T_WRAITH, + T_WRAITHBURIED, + T_FIREBALL1, + T_MANA1, + T_MANA2, + T_ITEMBOOTS, + T_ITEMPORK, + T_ITEMSUMMON = 16, + T_ITEMTPORTOTHER, + T_BISHOP = 19, + T_ICEGOLEM, + T_DRAGONSKINBRACERS = 22, + T_ITEMBOOSTMANA = 26, + T_FIGHTERAXE, + T_FIGHTERHAMMER, + T_FIGHTERSWORD1, + T_FIGHTERSWORD2, + T_FIGHTERSWORD3, + T_CLERICSTAFF, + T_CLERICHOLY1, + T_CLERICHOLY2, + T_CLERICHOLY3, + T_MAGESHARDS, + T_MAGESTAFF1, + T_MAGESTAFF2, + T_MAGESTAFF3, + T_ARROW = 50, + T_DART, + T_POISONDART, + T_RIPPERBALL, + T_BLADE = 64, + T_ICESHARD, + T_FLAME_SMALL, + T_FLAME_LARGE, + T_MESHARMOR, + T_FALCONSHIELD, + T_PLATINUMHELM, + T_AMULETOFWARDING, + T_ITEMFLECHETTE, + T_ITEMREPULSION = 74, + T_MANA3, + T_PUZZSKULL, + T_PUZZGEMBIG, + T_PUZZGEMRED, + T_PUZZGEMGREEN1, + T_PUZZGEMGREEN2, + T_PUZZGEMBLUE1, + T_PUZZGEMBLUE2, + T_PUZZBOOK1, + T_PUZZBOOK2, + T_METALKEY, + T_SMALLMETALKEY, + T_AXEKEY, + T_FIREKEY, + T_EMERALDKEY, + T_MACEKEY, + T_SILVERKEY, + T_RUSTYKEY, + T_HORNKEY, + T_SERPENTKEY, + T_WATERDRIP, + T_TEMPSMALLFLAME, + T_PERMSMALLFLAME, + T_PERMLARGEFLAME = 99, + T_DEMON_MASH, + T_DEMON2_MASH, + T_ETTIN_MASH, + T_CENTAUR_MASH, + T_THRUSTSPIKEUP, + T_THRUSTSPIKEDOWN, + T_FLESH_DRIP1, + T_FLESH_DRIP2, + T_SPARK_DRIP +}; + +enum ACTOR_NONE = 0x0; +enum ACTOR_WORLD = 0x1; +enum ACTOR_PLAYER = 0x2; +enum ACTOR_BOT = 0x4; +enum ACTOR_VOODOODOLL = 0x8; +enum ACTOR_MONSTER = 0x10; +enum ACTOR_ALIVE = 0x20; +enum ACTOR_DEAD = 0x40; +enum ACTOR_MISSILE = 0x80; +enum ACTOR_GENERIC = 0x100; + +enum { + SECSEQ_FLOOR = 1, + SECSEQ_CEILING, + SECSEQ_FULLHEIGHT, + SECSEQ_INTERIOR +}; + +enum CHAN_AUTO = 0; +enum CHAN_WEAPON = 1; +enum CHAN_VOICE = 2; +enum CHAN_ITEM = 3; +enum CHAN_BODY = 4; +enum CHAN_LISTENERZ = 0x8; +enum CHAN_MAYBE_LOCAL = 0x10; +enum CHAN_UI = 0x20; +enum CHAN_NOPAUSE = 0x40; + +enum ATTN_NONE = 0; +enum ATTN_NORM = 1.0; +enum ATTN_IDLE = 1.001; +enum ATTN_STATIC = 3.0; + +enum { + SOUND_SEE, + SOUND_ATTACK, + SOUND_PAIN, + SOUND_DEATH, + SOUND_ACTIVE, + SOUND_USE, + SOUND_BOUNCE, + SOUND_WALLBOUNCE, + SOUND_CRUSHPAIN, + SOUND_HOWL +}; + +enum SDF_ABSANGLE = 0x1; +enum SDF_PERMANENT = 0x2; + +enum AAPTR_DEFAULT = 0x0; +enum AAPTR_NULL = 0x1; +enum AAPTR_TARGET = 0x2; +enum AAPTR_MASTER = 0x4; +enum AAPTR_TRACER = 0x8; +enum AAPTR_PLAYER_GETTARGET = 0x10; +enum AAPTR_PLAYER_GETCONVERSATION = 0x20; +enum AAPTR_PLAYER1 = 0x40; +enum AAPTR_PLAYER2 = 0x80; +enum AAPTR_PLAYER3 = 0x100; +enum AAPTR_PLAYER4 = 0x200; +enum AAPTR_PLAYER5 = 0x400; +enum AAPTR_PLAYER6 = 0x800; +enum AAPTR_PLAYER7 = 0x1000; +enum AAPTR_PLAYER8 = 0x2000; +enum AAPTR_FRIENDPLAYER = 0x4000; + +enum PTROP_UNSAFETARGET = 0x1; +enum PTROP_UNSAFEMASTER = 0x2; +enum PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET | PTROP_UNSAFEMASTER; + +enum { + ARMORINFO_CLASSNAME, + ARMORINFO_SAVEAMOUNT, + ARMORINFO_SAVEPERCENT, + ARMORINFO_MAXABSORB, + ARMORINFO_MAXFULLABSORB, + ARMORINFO_ACTUALSAVEAMOUNT, +}; + +enum SPAC_NONE = 0x0; +enum SPAC_CROSS = 0x1; +enum SPAC_USE = 0x2; +enum SPAC_MCROSS = 0x4; +enum SPAC_IMPACT = 0x8; +enum SPAC_PUSH = 0x10; +enum SPAC_PCROSS = 0x20; +enum SPAC_ANYCROSS = 0x40; +enum SPAC_MUSE = 0x80; +enum SPAC_MPUSH = 0x100; +enum SPAC_USEBACK = 0x200; + +enum TEAM_BLUE = 0; +enum TEAM_RED = 1; +enum NO_TEAM = 2; + +enum { + TPROP_NAME, + TPROP_SCORE, + TPROP_ISVALID, + TPROP_NUMPLAYERS, + TPROP_NUMLIVEPLAYERS, + TPROP_TEXTCOLOR, + TPROP_PLAYERSTARTNUM, + TPROP_SPREAD, + TPROP_CARRIER, + TPROP_ASSISTER, + TPROP_FRAGCOUNT, + TPROP_DEATHCOUNT, + TPROP_WINCOUNT, + TPROP_POINTCOUNT, + TPROP_RETURNTICS, + TPROP_TEAMITEM, + TPROP_WINNERTHEME, + TPROP_LOSERTHEME +}; + +enum { + IS_WAITINGFORPLAYERS, + IS_FIRSTCOUNTDOWN, + IS_INPROGRESS, + IS_BOSSFIGHT, + IS_WAVECOMPLETE, + IS_COUNDOWN +}; + +enum { + T_GRENADE = 216, + T_BFG10KSHOT, + T_DARKIMPFIREBALL, + T_CACOLANTERNSHOT, + T_ABADDONSHOT = 221 +}; + +enum { + T_DARKIMP = 155, + T_BLOODDEMON, + T_SSGGUY, + T_HECTEBUS, + T_CACOLANTERN, + T_BELPHEGOR = 215, + T_ABADDON = 220 +}; + +enum { + T_PISTOL = 162, + T_GRENADELAUNCHER, + T_RAILGUN, + T_BFG10000, + T_MINIGUN = 214 +}; + +enum { + T_MAXHEALTHBONUS = 166, + T_MAXARMORBONUS, + T_REDARMOR +}; + +enum { + T_TURBOSPHERE = 169, + T_ANTIGRAVBELT, + T_TIMEFREEZER, + T_INFRAGOGGLES, + T_INFRATRACKER, + T_TRANSLUCENCY, + T_DOOMSPHERE, + T_RANDOMPOWERUP +}; + +enum { + T_BLUEFLAG = 177, + T_REDFLAG, + T_WHITEFLAG +}; + +enum { + T_STRENGTH = 180, + T_RAGE, + T_DRAIN, + T_SPREAD, + T_RESISTANCE, + T_REGENERATION, + T_PROSPERITY, + T_REFLECTION, + T_HIGHJUMP, + T_HASTE +}; + +enum { + EV_KEYDOWN = 1, + EV_KEYREPEAT, + EV_KEYUP, + EV_CHAR, + EV_MOUSEMOVE, + EV_LBUTTONDOWN, + EV_LBUTTONUP, + EV_LBUTTONDBLCLICK, + EV_MBUTTONDOWN, + EV_MBUTTONUP, + EV_MBUTTONDBLCLICK, + EV_RBUTTONDOWN, + EV_RBUTTONUP, + EV_RBUTTONDBLCLICK, + EV_WHEELDOWN, + EV_WHEELUP +}; + +enum GKM_SHIFT = 0x100; +enum GKM_CTRL = 0x200; +enum GKM_ALT = 0x400; +enum GKM_LBUTTON = 0x800; +enum GKM_MBUTTON = 0x1000; +enum GKM_RBUTTON = 0x2000; + +enum { + GK_PGDN = 1, + GK_PGUP, + GK_HOME, + GK_END, + GK_LEFT, + GK_RIGHT, + GK_ALERT, + GK_BACKSPACE, + GK_TAB, + GK_LINEFEED, + GK_DOWN = GK_LINEFEED, + GK_VTAB, + GK_UP = GK_VTAB, + GK_FORMFEED, + GK_RETURN, + GK_F1, + GK_F2, + GK_F3, + GK_F4, + GK_F5, + GK_F6, + GK_F7, + GK_F8, + GK_F9, + GK_F10, + GK_F11, + GK_F12, + GK_DEL, + GK_ESCAPE, + GK_FREE1, + GK_FREE2, + GK_FREE3, + GK_CESCAPE +}; + +enum CHANGELEVEL_KEEPFACING = 0x1; +enum CHANGELEVEL_RESETINVENTORY = 0x2; +enum CHANGELEVEL_NOMONSTERS = 0x4; +enum CHANGELEVEL_CHANGESKILL = 0x8; +enum CHANGELEVEL_NOINTERMISSION = 0x10; +enum CHANGELEVEL_RESETHEALTH = 0x20; +enum CHANGELEVEL_PRERAISEWEAPON = 0x40; + +enum NO_CHANGE = 32767.0; + +enum SECF_SILENT = 0x1; +enum SECF_NOFALLINGDAMAGE = 0x2; +enum SECF_FLOORDROP = 0x4; +enum SECF_NORESPAWN = 0x8; + +enum BLOCKF_CREATURES = 0x1; +enum BLOCKF_MONSTERS = 0x2; +enum BLOCKF_PLAYERS = 0x4; +enum BLOCKF_FLOATERS = 0x8; +enum BLOCKF_PROJECTILES = 0x10; +enum BLOCKF_EVERYTHING = 0x20; +enum BLOCKF_RAILING = 0x40; +enum BLOCKF_USE = 0x80; +enum BLOCKF_SIGHT = 0x100; + +enum FOGP_DENSITY = 0; +enum FOGP_OUTSIDEDENSITY = 1; +enum FOGP_SKYFOG = 2; + +enum PRINTNAME_LEVELNAME = -1; +enum PRINTNAME_LEVEL = -2; +enum PRINTNAME_SKILL = -3; + +enum CSF_NOFAKEFLOORS = 0x1; +enum CSF_NOBLOCKALL = 0x2; + +enum FHF_NORANDOMPUFFZ = 0x1; + +enum { + GAMESTATE_UNSPECIFIED = -1, + GAMESTATE_WAITFORPLAYERS, + GAMESTATE_COUNTDOWN, + GAMESTATE_INPROGRESS, + GAMESTATE_INRESULTSEQUENCE +}; + +enum { + GAMEEVENT_PLAYERFRAGS, + GAMEEVENT_MEDALS, + GAMEEVENT_CAPTURES, + GAMEEVENT_TOUCHES, + GAMEEVENT_RETURNS, + GAMEEVENT_ROUND_STARTS, + GAMEEVENT_ROUND_ENDS, + GAMEEVENT_ROUND_ABORTED +}; + +enum DB_ORDER_DESC = false; +enum DB_ORDER_ASC = true; + +// Action specials +// Tail format: = , +int Polyobj_StartLine( int, int, int, int ) = 1, 0; +int Polyobj_RotateLeft( int, int, int ) = 2, 1; +int Polyobj_RotateRight( int, int, int ) = 3, 1; +int Polyobj_Move( int, int, int, int ) = 4, 1; +int Polyobj_ExplicitLine( int, int, int, int, int ) = 5, 0; +int Polyobj_MoveTimes8( int, int, int, int ) = 6, 1; +int Polyobj_DoorSwing( int, int, int, int ) = 7, 1; +int Polyobj_DoorSlide( int, int, int, int, int ) = 8, 1; +int Line_Horizon() = 9, 0; +int Door_Close( int, int, int = 0 ) = 10, 1; +int Door_Open( int, int, int = 0 ) = 11, 1; +int Door_Raise( int, int, int, int = 0 ) = 12, 1; +int Door_LockedRaise( int, int, int, int, int = 0 ) = 13, 1; +int Door_Animated( int, int, int, int = 0 ) = 14, 1; +int Autosave() = 15, 1; +int Transfer_WallLight( int, int ) = 16, 0; +int Thing_Raise( int ) = 17, 1; +int StartConversation( int, int = 0 ) = 18, 1; +int Thing_Stop( int ) = 19, 1; +int Floor_LowerByValue( int, int, int ) = 20, 1; +int Floor_LowerToLowest( int, int ) = 21, 1; +int Floor_LowerToNearest( int, int ) = 22, 1; +int Floor_RaiseByValue( int, int, int ) = 23, 1; +int Floor_RaiseToHighest( int, int ) = 24, 1; +int Floor_RaiseToNearest( int, int ) = 25, 1; +int Stairs_BuildDown( int, int, int, int, int ) = 26, 1; +int Stairs_BuildUp( int, int, int, int, int ) = 27, 1; +int Floor_RaiseAndCrush( int, int, int, int = 0 ) = 28, 1; +int Pillar_Build( int, int, int ) = 29, 1; +int Pillar_Open( int, int, int, int ) = 30, 1; +int Stairs_BuildDownSync( int, int, int, int ) = 31, 1; +int Stairs_BuildUpSync( int, int, int, int ) = 32, 1; +int ForceField() = 33, 1; +int ClearForceField( int ) = 34, 1; +int Floor_RaiseByValueTimes8( int, int, int ) = 35, 1; +int Floor_LowerByValueTimes8( int, int, int ) = 36, 1; +int Floor_MoveToValue( int, int, int, int = 0 ) = 37, 1; +int Ceiling_Waggle( int, int, int, int, int ) = 38, 1; +int Teleport_ZombieChanger( int, int ) = 39, 1; +int Ceiling_LowerByValue( int, int, int ) = 40, 1; +int Ceiling_RaiseByValue( int, int, int ) = 41, 1; +int Ceiling_CrushAndRaise( int, int, int, int = 0 ) = 42, 1; +int Ceiling_LowerAndCrush( int, int, int, int = 0 ) = 43, 1; +int Ceiling_CrushStop( int ) = 44, 1; +int Ceiling_CrushRaiseAndStay( int, int, int, int = 0 ) = 45, 1; +int Floor_CrushStop( int ) = 46, 1; +int Ceiling_MoveToValue( int, int, int, int = 0 ) = 47, 1; +int Sector_Attach3dMidTex( int, int, int ) = 48, 0; +int GlassBreak( int = 0 ) = 49, 1; +int ExtraFloor_LightOnly( int, int ) = 50, 0; +int Sector_SetLink( int, int, int, int ) = 51, 1; +int Scroll_Wall( int, int, int, int, int ) = 52, 1; +int Line_SetTextureOffset( int, int, int, int, int ) = 53, 1; +int Sector_ChangeFlags( int, int, int ) = 54, 1; +int Line_SetBlocking( int, int, int ) = 55, 1; +int Line_SetTextureScale( int, int, int, int, int ) = 56, 1; +int Sector_SetPortal( int, int, int, int, int ) = 57, 0; +int Sector_CopyScroller( int, int ) = 58, 0; +int Polyobj_Or_MoveToSpot( int, int, int ) = 59, 1; +int Plat_PerpetualRaise( int, int, int ) = 60, 1; +int Plat_Stop( int ) = 61, 1; +int Plat_DownWaitUpStay( int, int, int ) = 62, 1; +int Plat_DownByValue( int, int, int, int ) = 63, 1; +int Plat_UpWaitDownStay( int, int, int ) = 64, 1; +int Plat_UpByValue( int, int, int, int ) = 65, 1; +int Floor_LowerInstant( int, int, int ) = 66, 1; +int Floor_RaiseInstant( int, int, int ) = 67, 1; +int Floor_MoveToValueTimes8( int, int, int, int ) = 68, 1; +int Ceiling_MoveToValueTimes8( int, int, int, int ) = 69, 1; +int Teleport( int, int = 0, int = 0 ) = 70, 1; +int Teleport_NoFog( int, int = 0, int = 0, int = 0 ) = 71, 1; +int ThrustThing( int, int, int = 0, int = 0 ) = 72, 1; +int DamageThing( int, int = 0 ) = 73, 1; +int Teleport_NewMap( int, int, int = 0 ) = 74, 1; +int Teleport_EndGame() = 75, 1; +int TeleportOther( int, int, int ) = 76, 1; +int TeleportGroup( int, int, int, int, int ) = 77, 1; +int TeleportInSector( int, int, int, int, int = 0 ) = 78, 1; +int Thing_SetConversation( int, int ) = 79, 1; +int Acs_Execute( int, int, int = 0, int = 0, int = 0 ) = 80, 1; +int Acs_Suspend( int, int ) = 81, 1; +int Acs_Terminate( int, int ) = 82, 1; +int Acs_LockedExecute( int, int, int, int, int ) = 83, 1; +int Acs_ExecuteWithResult( int, int = 0, int = 0, int = 0 ) = 84, 1; +int Acs_LockedExecuteDoor( int, int, int, int, int ) = 85, 1; +int Polyobj_MoveToSpot( int, int, int ) = 86, 1; +int Polyobj_Stop( int ) = 87, 1; +int Polyobj_MoveTo( int, int, int, int ) = 88, 1; +int Polyobj_Or_MoveTo( int, int, int, int ) = 89, 1; +int Polyobj_Or_RotateLeft( int, int, int ) = 90, 1; +int Polyobj_Or_RotateRight( int, int, int ) = 91, 1; +int Polyobj_Or_Move( int, int, int, int ) = 92, 1; +int Polyobj_Or_MoveTimes8( int, int, int, int ) = 93, 1; +int Pillar_BuildAndCrush( int, int, int, int, int = 0 ) = 94, 1; +int FloorAndCeiling_LowerByValue( int, int, int ) = 95, 1; +int FloorAndCeiling_RaiseByValue( int, int, int ) = 96, 1; +int Ceiling_LowerAndCrushDist( int, int, int, int = 0, int = 0 ) = 97, 1; +int Sector_SetTranslucent( int, int, int, int ) = 98, 1; +int Floor_RaiseAndCrushDoom( int, int, int, int = 0 ) = 99, 1; +int Scroll_Texture_Left( int, int = 0 ) = 100, 0; +int Scroll_Texture_Right( int, int = 0 ) = 101, 0; +int Scroll_Texture_Up( int, int = 0 ) = 102, 0; +int Scroll_Texture_Down( int, int = 0 ) = 103, 0; +int Light_ForceLightning( int ) = 109, 1; +int Light_RaiseByValue( int, int ) = 110, 1; +int Light_LowerByValue( int, int ) = 111, 1; +int Light_ChangeToValue( int, int ) = 112, 1; +int Light_Fade( int, int, int ) = 113, 1; +int Light_Glow( int, int, int, int ) = 114, 1; +int Light_Flicker( int, int, int ) = 115, 1; +int Light_Strobe( int, int, int, int, int ) = 116, 1; +int Light_Stop( int ) = 117, 1; +int Plane_Copy( int, int, int, int, int ) = 118, 0; +int Thing_Damage( int, int, int = 0 ) = 119, 1; +int Radius_Quake( int, int, int, int, int ) = 120, 1; +int Line_SetIdentification( int, int, int, int, int ) = 121, 0; +int Thing_Move( int, int, int = 0 ) = 125, 1; +int Thing_SetSpecial( int, int, int, int, int ) = 127, 1; +int ThrustThingZ( int, int, int, int ) = 128, 1; +int UsePuzzleItem() = 129, 0; +int Thing_Activate( int ) = 130, 1; +int Thing_Deactivate( int ) = 131, 1; +int Thing_Remove( int ) = 132, 1; +int Thing_Destroy( int, int = 0 ) = 133, 1; +int Thing_Projectile( int, int, int, int, int ) = 134, 1; +int Thing_Spawn( int, int, int, int = 0 ) = 135, 1; +int Thing_ProjectileGravity( int, int, int, int, int ) = 136, 1; +int Thing_SpawnNoFog( int, int, int, int = 0 ) = 137, 1; +int Floor_Waggle( int, int, int, int, int ) = 138, 1; +int Thing_SpawnFacing( int, int, int = 0, int = 0 ) = 139, 1; +int Sector_ChangeSound( int, int ) = 140, 1; +int Player_SetTeam( int ) = 145, 1; +int Team_Score( int, int ) = 152, 1; +int Team_GivePoints( int, int, int ) = 153, 1; +int Teleport_NoStop( int, int, int = 0 ) = 154, 1; +int SetGlobalFogParameter( int, int ) = 157, 1; +int Fs_Excute( int, int = 0, int = 0, int = 0 ) = 158, 1; +int Sector_SetPlaneReflection( int, int, int ) = 159, 1; +int Sector_Set3dFloor( int, int, int, int, int ) = 160, 0; +int Sector_SetContents( int, int, int ) = 161, 0; +int Ceiling_CrushAndRaiseDist( int, int, int, int, int = 0 ) = 168, 1; +int Generic_Crusher2( int, int, int, int, int ) = 169, 1; +int Sector_SetCeilingScale2( int, int, int ) = 170, 1; +int Sector_SetFloorScale2( int, int, int ) = 171, 1; +int Plat_UpNearestWaitDownStay( int, int, int ) = 172, 1; +int NoiseAlert( int, int ) = 173, 1; +int SendToCommunicator( int, int, int, int ) = 174, 1; +int Thing_ProjectileIntercept( int, int, int, int, int ) = 175, 1; +int Thing_ChangeTid( int, int ) = 176, 1; +int Thing_Hate( int, int, int = 0 ) = 177, 1; +int Thing_ProjectileAimed( int, int, int, int, int = 0 ) = 178, 1; +int ChangeSkill( int ) = 179, 1; +int Thing_SetTranslation( int, int ) = 180, 1; +int Plane_Align( int, int, int ) = 181, 0; +int Line_Mirror() = 182, 0; +int Line_AlignCeiling( int, int ) = 183, 1; +int Line_AlignFloor( int, int ) = 184, 1; +int Sector_SetRotation( int, int, int ) = 185, 1; +int Sector_SetCeilingPanning( int, int, int, int, int ) = 186, 1; +int Sector_SetFloorPanning( int, int, int, int, int ) = 187, 1; +int Sector_SetCeilingScale( int, int, int, int, int ) = 188, 1; +int Sector_SetFloorScale( int, int, int, int, int ) = 189, 1; +int Static_Init( int, int, int, int ) = 190, 0; +int SetPlayerProperty( int, int, int ) = 191, 1; +int Ceiling_LowerToHighestFloor( int, int ) = 192, 1; +int Ceiling_LowerInstant( int, int, int ) = 193, 1; +int Ceiling_RaiseInstant( int, int, int ) = 194, 1; +int Ceiling_CrushRaiseAndStayA( int, int, int, int, int = 0 ) = 195, 1; +int Ceiling_CrushAndRaiseA( int, int, int, int, int = 0 ) = 196, 1; +int Ceiling_CrushAndRaiseSilentA( int, int, int, int, int = 0 ) = 197, 1; +int Ceiling_RaiseByValueTimes8( int, int, int ) = 198, 1; +int Ceiling_LowerByValueTImes8( int, int, int ) = 199, 1; +int Generic_Floor( int, int, int, int, int ) = 200, 1; +int Generic_Ceiling( int, int, int, int, int ) = 201, 1; +int Generic_Door( int, int, int, int, int ) = 202, 1; +int Generic_Lift( int, int, int, int, int ) = 203, 1; +int Generic_Stairs( int, int, int, int, int ) = 204, 1; +int Generic_Crusher( int, int, int, int, int ) = 205, 1; +int Plat_DownWaitUpStayLip( int, int, int, int, int = 0 ) = 206, 1; +int Plat_PerpetualRaiseLip( int, int, int, int ) = 207, 1; +int TranslucentLine( int, int, int = 0 ) = 208, 1; +int Transfer_Heights( int, int ) = 209, 0; +int Transfer_FloorLight( int ) = 210, 0; +int Transfer_CeilingLight( int ) = 211, 0; +int Sector_SetColor( int, int, int, int, int = 0 ) = 212, 1; +int Sector_SetFade( int, int, int, int ) = 213, 1; +int Sector_SetDamage( int, int, int ) = 214, 1; +int Teleport_Line( int, int ) = 215, 1; +int Sector_SetGravity( int, int, int ) = 216, 1; +int Stairs_BuildUpDoom( int, int, int, int, int ) = 217, 1; +int Sector_SetWind( int, int, int, int ) = 218, 1; +int Sector_SetFriction( int, int ) = 219, 1; +int Sector_SetCurrent( int, int, int, int ) = 220, 1; +int Scroll_Texture_Both( int, int, int, int, int ) = 221, 1; +int Scroll_Texture_Model( int, int ) = 222, 0; +int Scroll_Floor( int, int, int, int ) = 223, 1; +int Scroll_Ceiling( int, int, int, int ) = 224, 1; +int Scroll_Texture_Offsets( int ) = 225, 0; +int Acs_ExecuteAlways( int, int, int = 0, int = 0, int = 0 ) = 226, 1; +int PointPush_SetForce( int, int, int, int ) = 227, 0; +int Plat_RaiseAndStayTx0( int, int, int = 0 ) = 228, 1; +int Thing_SetGoal( int, int, int, int = 0 ) = 229, 1; +int Plat_UpByValueStayTx( int, int, int ) = 230, 1; +int Plat_ToggleCeiling( int ) = 231, 1; +int Light_StrobeDoom( int, int, int ) = 232, 1; +int Light_MinNeighbor( int ) = 233, 1; +int Light_MaxNeighbor( int ) = 234, 1; +int Floor_TransferTrigger( int ) = 235, 1; +int Floor_TransferNumeric( int ) = 236, 1; +int ChangeCamera( int, int, int ) = 237, 1; +int Floor_RaiseToLowestCeiling( int, int ) = 238, 1; +int Floor_RaiseByValueTxTy( int, int, int ) = 239, 1; +int Floor_RaiseByTexture( int, int ) = 240, 1; +int Floor_LowerToLowestTxTy( int, int ) = 241, 1; +int Floor_LowerToHighest( int, int, int ) = 242, 1; +int Exit_Normal( int ) = 243, 1; +int Exit_Secret( int ) = 244, 1; +int Elevator_RaiseToNearest( int, int ) = 245, 1; +int Elevator_MoveToFloor( int, int ) = 246, 1; +int Elevator_LowerToNearest( int, int ) = 247, 1; +int HealThing( int, int = 0 ) = 248, 1; +int Door_CloseWaitOpen( int, int, int, int = 0 ) = 249, 1; +int Floor_Donut( int, int, int ) = 250, 1; +int FloorAndCeiling_LowerRaise( int, int, int, int = 0 ) = 251, 1; +int Ceiling_RaiseToNearest( int, int ) = 252, 1; +int Ceiling_LowerToLowest( int, int ) = 253, 1; +int Ceiling_LowerToFloor( int, int ) = 254, 1; +int Ceiling_CrushRaiseAndStaySilA( int, int, int, int, + int = 0 ) = 255, 1; + +// Extension functions +// Tail format: -= +int GetLineUdmfInt( int, str ) -= 1; +int GetLineUdmfFixed( int, str ) -= 2; +int GetThingUdmfInt( int, str ) -= 3; +int GetThingUdmfFixed( int, str ) -= 4; +int GetSectorUdmfInt( int, str ) -= 5; +int GetSectorUdmfFixed( int, str ) -= 6; +int GetSideUdmfInt( int, bool, str ) -= 7; +int GetSideUdmfFixed( int, bool, str ) -= 8; +int GetActorVelX( int ) -= 9; +int GetActorVelY( int ) -= 10; +int GetActorVelZ( int ) -= 11; +bool SetActivator( int ) -= 12; +bool SetActivatorToTarget( int ) -= 13; +int GetActorViewHeight( int ) -= 14; +int GetChar( str, int ) -= 15; +int GetAirSupply( int ) -= 16; +bool SetAirSupply( int, int ) -= 17; +void SetSkyScrollSpeed( int, int ) -= 18; +int GetArmorType( str, int ) -= 19; +int SpawnSpotForced( str, int, int = 0, int = 0 ) -= 20; +int SpawnSpotFacingForced( str, int, int = 0 ) -= 21; +bool CheckActorProperty( int, int, int ) -= 22; +bool SetActorVelocity( int, int, int, int, bool, bool ) -= 23; +void SetUserVariable( int, str, int ) -= 24; +int GetUserVariable( int, str ) -= 25; +void Radius_Quake2( int, int, int, int, int, str ) -= 26; +bool CheckActorClass( int, str ) -= 27; +void SetUserArray( int, str, int, int ) -= 28; +int GetUserArray( int, str, int ) -= 29; +void SoundSequenceOnActor( int, str ) -= 30; +void SoundSequenceOnSector( int, str, int ) -= 31; +void SoundSequenceOnPolyobj( int, str ) -= 32; +int GetPolyobjX( int ) -= 33; +int GetPolyobjY( int ) -= 34; +bool CheckSight( int, int, int ) -= 35; +int SpawnForced( str, int, int, int, int = 0, int = 0 ) -= 36; +void AnnouncerSound( str, int ) -= 37; +bool SetPointer( int, int, int = 0, int = 0 ) -= 38; +bool Acs_NamedExecute( str, int, int = 0, int = 0, int = 0 ) -= 39; +bool Acs_NamedSuspend( str, int ) -= 40; +bool Acs_NamedTerminate( str, int ) -= 41; +bool Acs_NamedLockedExecute( str, int, int, int, int ) -= 42; +bool Acs_NamedLockedExecuteDoor( str, int, int, int, int ) -= 43; +int Acs_NamedExecuteWithResult( str, int = 0, int = 0, int = 0 ) -= 44; +bool Acs_NamedExecuteAlways( str, int, int = 0, int = 0, int = 0 ) -= 45; +int UniqueTid( int = 0, int = 0 ) -= 46; +bool IsTidUsed( int ) -= 47; +int Sqrt( int ) -= 48; +int FixedSqrt( int ) -= 49; +int VectorLength( int, int ) -= 50; +void SetHudClipRect( int, int, int, int, int = 0 ) -= 51; +void SetHudWrapWidth( int ) -= 52; +bool SetCVar( str, int ) -= 53; +int GetUserCVar( int, str ) -= 54; +bool SetUserCVar( int, str, int ) -= 55; +str GetCVarString( str ) -= 56; +bool SetCVarString( str, str ) -= 57; +str GetUserCVarString( int, str ) -= 58; +bool SetUserCVarString( int, str, str ) -= 59; +void LineAttack( int, int, int, int, str, str, int, int = 0 ) -= 60; +void PlaySound( int, str, int, int, bool, int ) -= 61; +void StopSound( int, int ) -= 62; +int Strcmp( str, str, int = 0 ) -= 63; +int Stricmp( str, str, int = 0 ) -= 64; +int Strcasecmp( str, str, int = 0 ) -= 64; +str StrLeft( str, int ) -= 65; +str StrRight( str, int ) -= 66; +str StrMid( str, int, int ) -= 67; +str GetActorClass( int ) -= 68; +str GetWeapon() -= 69; +void SoundVolume( int, int, int ) -= 70; +void PlayActorSound( int, int, int = 0, int = 0.0, bool = false, + int = 0.0 ) -= 71; +int SpawnDecal( int, str, int = 0, int = 0.0, int = 0.0, int = 0.0 ) -= 72; +bool CheckFont( str ) -= 73; +int DropItem( int, str, int = 0, int = 0 ) -= 74; +bool CheckFlag( int, str ) -= 75; +void SetLineActivation( int, int ) -= 76; +int GetLineActivation( int ) -= 77; +int GetActorPowerupTics( int, str ) -= 78; +void ChangeActorAngle( int, int, bool = false ) -= 79; +void ChangeActorPitch( int, int, bool = false ) -= 80; +int GetArmorInfo( int ) -= 81; +bool ResetMap() -= 100; +bool PlayerIsSpectator( int ) -= 101; +int ConsolePlayerNumber() -= 102; +int GetTeamProperty( int, int ) -= 103; +int GetPlayerLivesLeft( int ) -= 104; +bool SetPlayerLivesLeft( int, int ) -= 105; +bool KickFromGame( int, str ) -= 106; +int GetGamemodeState() -= 107; +void SetDBEntry( str, str, int ) -= 108; +int GetDBEntry( str, str ) -= 109; +void SetDBEntryString( str, str, str ) -= 110; +str GetDBEntryString( str, str ) -= 111; +void IncrementDBEntry( str, str, int ) -= 112; +bool PlayerIsLoggedIn( int ) -= 113; +str GetPlayerAccountName( int ) -= 114; +int SortDBEntries( str, int, int, bool ) -= 115; +int CountDBResults( int ) -= 116; +void FreeDBResults( int ) -= 117; +str GetDBResultKeyString( int, int ) -= 118; +str GetDBResultValueString( int, int ) -= 119; +int GetDBResultValue( int, int ) -= 120; +int GetDBEntryRank( str, str, bool ) -= 121; +int RequestScriptPuke( int, int = 0, int = 0, int = 0 ) -= 122; +int GetTeamScore( int ) -= 19620; +void SetTeamScore( int, int ) -= 19621; + +// Dedicated functions +// Tail format: += , +void Delay( int ) += 55, 1; +int Random( int, int ) += 57, 0; +int ThingCount( int, int = 0 ) += 59, 0; +void TagWait( int ) += 61, 1; +void PolyWait( int ) += 63, 1; +void ChangeFloor( int, str ) += 65, 0; +void ChangeCeiling( int, str ) += 67, 0; +int LineSide() += 80, 0; +void ScriptWait( int ) += 81, 1; +void ClearLineSpecial() += 83, 0; +int PlayerCount() += 90, 0; +int GameType() += 91, 0; +int GameSkill() += 92, 0; +int Timer() += 93, 0; +void SectorSound( str, int ) += 94, 0; +void AmbientSound( str, int ) += 95, 0; +void SoundSequence( str ) += 96, 0; +void SetLineTexture( int, int, int, str ) += 97, 0; +void SetLineBlocking( int, int ) += 98, 0; +void SetLineSpecial( int, int, int = 0, int = 0, int = 0, int = 0, + int = 0 ) += 99, 0; +void ThingSound( int, str, int ) += 100, 0; +void ActivatorSound( str, int ) += 102, 0; +void LocalAmbientSound( str, int ) += 103, 0; +void SetLineMonsterBlocking( int, int ) += 104, 0; +bool IsMultiplayer() += 118, 0; +int PlayerTeam() += 119, 0; +int PlayerHealth() += 120, 0; +int PlayerArmorPoints() += 121, 0; +int PlayerFrags() += 122, 0; +int BlueCount() += 124, 0; +int BlueTeamCount() += 124, 0; +int RedCount() += 125, 0; +int RedTeamCount() += 125, 0; +int BlueScore() += 126, 0; +int BlueTeamScore() += 126, 0; +int RedScore() += 127, 0; +int RedTeamScore() += 127, 0; +bool IsOneFlagCtf() += 128, 0; +int GetInvasionWave() += 129, 0; +int GetInvasionState() += 130, 0; +void Music_Change( str, int ) += 132, 0; +void ConsoleCommand( str, int = 0, int = 0 ) += 134, 0; +bool SinglePlayer() += 135, 0; +int FixedMul( int, int ) += 136, 0; +int FixedDiv( int, int ) += 137, 0; +void SetGravity( int ) += 138, 0; +void SetAirControl( int ) += 140, 0; +void ClearInventory() += 142, 0; +void GiveInventory( str, int ) += 143, 0; +void TakeInventory( str, int ) += 145, 0; +int CheckInventory( str ) += 147, 0; +int Spawn( str, int, int, int, int = 0, int = 0 ) += 149, 0; +int SpawnSpot( str, int, int = 0, int = 0 ) += 151, 0; +void SetMusic( str, int = 0, int = 0 ) += 153, 0; +void LocalSetMusic( str, int = 0, int = 0 ) += 155, 0; +void SetFont( str ) += 165, 0; +void SetThingSpecial( int, int, int = 0, int = 0, int = 0, int = 0, + int = 0 ) += 180, 0; +void FadeTo( int, int, int, int, int ) += 190, 0; +void FadeRange( int, int, int, int, int, int, int, int, int ) += 191, 0; +void CancelFade() += 192, 0; +int PlayMovie( str ) += 193, 0; +void SetFloorTrigger( int, int, int, int = 0, int = 0, int = 0, + int = 0, int = 0 ) += 194, 0; +void SetCeilingTrigger( int, int, int, int = 0, int = 0, int = 0, + int = 0, int = 0 ) += 195, 0; +int GetActorX( int ) += 196, 0; +int GetActorY( int ) += 197, 0; +int GetActorZ( int ) += 198, 0; +int Sin( int ) += 220, 0; +int Cos( int ) += 221, 0; +int VectorAngle( int, int ) += 222, 0; +bool CheckWeapon( str ) += 223, 0; +bool SetWeapon( str ) += 224, 0; +void SetMarineWeapon( int, int ) += 244, 0; +void SetActorProperty( int, int, int ) += 245, 0; +int GetActorProperty( int, int ) += 246, 0; +int PlayerNumber() += 247, 0; +int ActivatorTid() += 248, 0; +void SetMarineSprite( int, str ) += 249, 0; +int GetScreenWidth() += 250, 0; +int GetScreenHeight() += 251, 0; +void Thing_Projectile2( int, int, int, int, int, int, int ) += 252, 0; +int StrLen( str ) += 253, 0; +void SetHudSize( int, int, bool ) += 254, 0; +int GetCvar( str ) += 255, 0; +void SetResultValue( int ) += 257, 0; +int GetLineRowOffset() += 258, 0; +int GetActorFloorZ( int ) += 259, 0; +int GetActorAngle( int ) += 260, 0; +int GetSectorFloorZ( int, int, int ) += 261, 0; +int GetSectorCeilingZ( int, int, int ) += 262, 0; +int GetSigilPieces() += 264, 0; +int GetLevelInfo( int ) += 265, 0; +void ChangeSky( str, str ) += 266, 0; +bool PlayerInGame( int ) += 267, 0; +bool PlayerIsBot( int ) += 268, 0; +void SetCameraToTexture( int, str, int ) += 269, 0; +int GetAmmoCapacity( str ) += 271, 0; +void SetAmmoCapacity( str, int ) += 272, 0; +void SetActorAngle( int, int ) += 276, 0; +void SpawnProjectile( int, str, int, int, int, int, int ) += 280, 0; +int GetSectorLightLevel( int ) += 281, 0; +int GetActorCeilingZ( int ) += 282, 0; +bool SetActorPosition( int, int, int, int, bool ) += 283, 0; +void ClearActorInventory( int ) += 284, 0; +void GiveActorInventory( int, str, int ) += 285, 0; +void TakeActorInventory( int, str, int ) += 286, 0; +int CheckActorInventory( int, str ) += 287, 0; +int ThingCountName( str, int ) += 288, 0; +int SpawnSpotFacing( str, int, int = 0 ) += 289, 0; +int PlayerClass( int ) += 290, 0; +int GetPlayerInfo( int, int ) += 326, 0; +void ChangeLevel( str, int, int, int = 0 ) += 327, 0; +void SectorDamage( int, int, str, str, int ) += 328, 0; +void ReplaceTextures( str, str, int = 0 ) += 329, 0; +int GetActorPitch( int ) += 331, 0; +void SetActorPitch( int, int ) += 332, 0; +int SetActorState( int, str, bool = false ) += 334, 0; +int Thing_Damage2( int, int, str ) += 335, 0; +int UseInventory( str ) += 336, 0; +int UseActorInventory( int, str ) += 337, 0; +bool CheckActorCeilingTexture( int, str ) += 338, 0; +bool CheckActorFloorTexture( int, str ) += 339, 0; +int GetActorLightLevel( int ) += 340, 0; +void SetMugShotState( str ) += 341, 0; +int ThingCountSector( str, int, int ) += 342, 0; +int ThingCountNameSector( str, int, int ) += 343, 0; +int CheckPlayerCamera( int ) += 344, 0; +int MorphActor( int, str = "", str = "", int = 0, int = 0, str = "", + str = "" ) += 345, 0; +int UnmorphActor( int, int = 0 ) += 346, 0; +int GetPlayerInput( int, int ) += 347, 0; +int ClassifyActor( int ) += 348, 0; + +// Format functions +// Tail format: *= +void Print( {} ) *= 86; +void PrintBold( {} ) *= 101; +void HudMessage( {}, int, int, int, int, int, int, int = 0.0, + int = 0.0 ) *= 161; +void HudMessageBold( {}, int, int, int, int, int, int, int = 0.0, + int = 0.0 ) *= 162; +void Log( {} ) *= 270; +str StrParam( {} ) *= 352; + +// Internal functions +// Tail format: /= +void Acs_ExecuteWait( int, int = 0, int = 0, int = 0, int = 0 ) /= 0; + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/zcommon.bcs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/zcommon.bcs new file mode 100644 index 000000000..ce5b00de6 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/BCC/zcommon.bcs @@ -0,0 +1,3 @@ +#include "std.acs" + +import upmost: region = std; \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/acc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/acc.cfg new file mode 100644 index 000000000..3ec4db091 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/acc.cfg @@ -0,0 +1,17 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + hexen_acc + { + interface = "AccCompiler"; + program = "acc.exe"; + zcommon = "common.acs"; + zdefs = "defs.acs"; + zspecial = "specials.acs"; + zwvars = "wvars.acs"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/acc.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/acc.exe new file mode 100644 index 000000000..a60988bc6 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/acc.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/common.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/common.acs new file mode 100644 index 000000000..8b9a08294 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/common.acs @@ -0,0 +1,10 @@ + +//************************************************************************** +//** +//** common.acs +//** +//************************************************************************** + +#include "specials.acs" +#include "defs.acs" +#include "wvars.acs" diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/defs.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/defs.acs new file mode 100644 index 000000000..0e630a12b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/defs.acs @@ -0,0 +1,149 @@ + +//************************************************************************** +//** +//** defs.acs +//** +//************************************************************************** + +#define TRUE 1 +#define FALSE 0 +#define ON 1 +#define OFF 0 +#define YES 1 +#define NO 0 + +#define LINE_FRONT 0 +#define LINE_BACK 1 + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 + +#define TEXTURE_TOP 0 +#define TEXTURE_MIDDLE 1 +#define TEXTURE_BOTTOM 2 + +#define GAME_SINGLE_PLAYER 0 +#define GAME_NET_COOPERATIVE 1 +#define GAME_NET_DEATHMATCH 2 + +#define CLASS_FIGHTER 0 +#define CLASS_CLERIC 1 +#define CLASS_MAGE 2 + +#define SKILL_VERY_EASY 0 +#define SKILL_EASY 1 +#define SKILL_NORMAL 2 +#define SKILL_HARD 3 +#define SKILL_VERY_HARD 4 + +#define T_NONE 0 +#define T_CENTAUR 1 +#define T_CENTAURLEADER 2 +#define T_DEMON 3 +#define T_ETTIN 4 +#define T_FIREGARGOYLE 5 +#define T_WATERLURKER 6 +#define T_WATERLURKERLEADER 7 +#define T_WRAITH 8 +#define T_WRAITHBURIED 9 +#define T_FIREBALL1 10 +#define T_MANA1 11 +#define T_MANA2 12 +#define T_ITEMBOOTS 13 +#define T_ITEMEGG 14 +#define T_ITEMFLIGHT 15 +#define T_ITEMSUMMON 16 +#define T_ITEMTPORTOTHER 17 +#define T_ITEMTELEPORT 18 +#define T_BISHOP 19 +#define T_ICEGOLEM 20 +#define T_BRIDGE 21 +#define T_DRAGONSKINBRACERS 22 +#define T_ITEMHEALTHPOTION 23 +#define T_ITEMHEALTHFLASK 24 +#define T_ITEMHEALTHFULL 25 +#define T_ITEMBOOSTMANA 26 +#define T_FIGHTERAXE 27 +#define T_FIGHTERHAMMER 28 +#define T_FIGHTERSWORD1 29 +#define T_FIGHTERSWORD2 30 +#define T_FIGHTERSWORD3 31 +#define T_CLERICSTAFF 32 +#define T_CLERICHOLY1 33 +#define T_CLERICHOLY2 34 +#define T_CLERICHOLY3 35 +#define T_MAGESHARDS 36 +#define T_MAGESTAFF1 37 +#define T_MAGESTAFF2 38 +#define T_MAGESTAFF3 39 +#define T_MORPHBLAST 40 +#define T_ROCK1 41 +#define T_ROCK2 42 +#define T_ROCK3 43 +#define T_DIRT1 44 +#define T_DIRT2 45 +#define T_DIRT3 46 +#define T_DIRT4 47 +#define T_DIRT5 48 +#define T_DIRT6 49 +#define T_ARROW 50 +#define T_DART 51 +#define T_POISONDART 52 +#define T_RIPPERBALL 53 +#define T_STAINEDGLASS1 54 +#define T_STAINEDGLASS2 55 +#define T_STAINEDGLASS3 56 +#define T_STAINEDGLASS4 57 +#define T_STAINEDGLASS5 58 +#define T_STAINEDGLASS6 59 +#define T_STAINEDGLASS7 60 +#define T_STAINEDGLASS8 61 +#define T_STAINEDGLASS9 62 +#define T_STAINEDGLASS0 63 +#define T_BLADE 64 +#define T_ICESHARD 65 +#define T_FLAME_SMALL 66 +#define T_FLAME_LARGE 67 +#define T_MESHARMOR 68 +#define T_FALCONSHIELD 69 +#define T_PLATINUMHELM 70 +#define T_AMULETOFWARDING 71 +#define T_ITEMFLECHETTE 72 +#define T_ITEMTORCH 73 +#define T_ITEMREPULSION 74 +#define T_MANA3 75 +#define T_PUZZSKULL 76 +#define T_PUZZGEMBIG 77 +#define T_PUZZGEMRED 78 +#define T_PUZZGEMGREEN1 79 +#define T_PUZZGEMGREEN2 80 +#define T_PUZZGEMBLUE1 81 +#define T_PUZZGEMBLUE2 82 +#define T_PUZZBOOK1 83 +#define T_PUZZBOOK2 84 +#define T_METALKEY 85 +#define T_SMALLMETALKEY 86 +#define T_AXEKEY 87 +#define T_FIREKEY 88 +#define T_GREENKEY 89 +#define T_MACEKEY 90 +#define T_SILVERKEY 91 +#define T_RUSTYKEY 92 +#define T_HORNKEY 93 +#define T_SERPENTKEY 94 +#define T_WATERDRIP 95 +#define T_TEMPSMALLFLAME 96 +#define T_PERMSMALLFLAME 97 +#define T_TEMPLARGEFLAME 98 +#define T_PERMLARGEFLAME 99 +#define T_DEMON_MASH 100 +#define T_DEMON2_MASH 101 +#define T_ETTIN_MASH 102 +#define T_CENTAUR_MASH 103 +#define T_THRUSTSPIKEUP 104 +#define T_THRUSTSPIKEDOWN 105 +#define T_FLESH_DRIP1 106 +#define T_FLESH_DRIP2 107 +#define T_SPARK_DRIP 108 + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/specials.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/specials.acs new file mode 100644 index 000000000..91f346e85 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/specials.acs @@ -0,0 +1,84 @@ +//************************************************************************** +//** +//** specials.acs +//** +//************************************************************************** + +special + 80:ACS_Execute(5), + 81:ACS_Suspend(2), + 82:ACS_Terminate(2), + 83:ACS_LockedExecute(5), + 42:Ceiling_CrushAndRaise(3), + 44:Ceiling_CrushStop(1), + 43:Ceiling_LowerAndCrush(3), + 40:Ceiling_LowerByValue(3), + 41:Ceiling_RaiseByValue(3), + 45:Ceiling_CrushRaiseAndStay(3), + 69:Ceiling_MoveToValueTimes8(4), + 10:Door_Close(2), + 11:Door_Open(2), + 12:Door_Raise(3), + 13:Door_LockedRaise(4), + 20:Floor_LowerByValue(3), + 36:Floor_LowerByValueTimes8(3), + 66:Floor_LowerInstant(3), + 68:Floor_MoveToValueTimes8(4), + 21:Floor_LowerToLowest(2), + 22:Floor_LowerToNearest(2), + 28:Floor_RaiseAndCrush(3), + 23:Floor_RaiseByValue(3), + 35:Floor_RaiseByValueTimes8(3), + 67:Floor_RaiseInstant(3), + 24:Floor_RaiseToHighest(2), + 25:Floor_RaiseToNearest(2), + 95:FloorAndCeiling_LowerByValue(3), + 96:FloorAndCeiling_RaiseByValue(3), + 46:Floor_CrushStop(1), + 109:Light_ForceLightning(1), + 110:Light_RaiseByValue(2), + 111:Light_LowerByValue(2), + 112:Light_ChangeToValue(2), + 113:Light_Fade(3), + 114:Light_Glow(4), + 115:Light_Flicker(3), + 116:Light_Strobe(5), + 29:Pillar_Build(3), + 94:Pillar_BuildAndCrush(4), + 30:Pillar_Open(4), + 62:Plat_DownWaitUpStay(3), + 63:Plat_DownByValue(4), + 64:Plat_UpWaitDownStay(3), + 65:Plat_UpByValue(4), + 60:Plat_PerpetualRaise(3), + 61:Plat_Stop(1), + 6:Polyobj_MoveTimes8(4), + 4:Polyobj_Move(4), + 2:Polyobj_RotateLeft(3), + 3:Polyobj_RotateRight(3), + 7:Polyobj_DoorSwing(4), + 8:Polyobj_DoorSlide(5), + 93:Polyobj_OR_MoveTimes8(4), + 92:Polyobj_OR_Move(4), + 90:Polyobj_OR_RotateLeft(3), + 91:Polyobj_OR_RotateRight(3), + 120:Radius_Quake(5), + 140:Sector_ChangeSound(2), + 26:Stairs_BuildDown(5), + 27:Stairs_BuildUp(5), + 31:Stairs_BuildDownSync(4), + 32:Stairs_BuildUpSync(4), + 70:Teleport(1), + 71:Teleport_NoFog(1), + 74:Teleport_NewMap(2), + 72:ThrustThing(2), + 73:DamageThing(1), + 130:Thing_Activate(1), + 131:Thing_Deactivate(1), + 133:Thing_Destroy(1), + 134:Thing_Projectile(5), + 136:Thing_ProjectileGravity(5), + 132:Thing_Remove(1), + 135:Thing_Spawn(3), + 137:Thing_SpawnNoFog(3), + 138:Floor_Waggle(5); diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/wvars.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/wvars.acs new file mode 100644 index 000000000..252b4a177 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Hexen/wvars.acs @@ -0,0 +1,13 @@ + +//************************************************************************** +//** +//** wvars.acs +//** +//************************************************************************** + +/* +world int 0:WorldFree1; +world int 1:WorldFree2; +world int 2:WorldFree3; +world int 3:WorldFree4; +*/ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/ZenNode.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/ZenNode.cfg new file mode 100644 index 000000000..36148ad13 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/ZenNode.cfg @@ -0,0 +1,38 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + zennode + { + interface = "NodesCompiler"; + program = "ZenNode.exe"; + } +} + + +// Below are configurations for this nodebuilder. If you want to make your own configurations, +// it is recommended to do so in your own file as this file will be updated each release. + +// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders! +// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name. + +// The "compiler" setting must refer to an existing compiler (such as defined above), but it +// does not have to be a compiler defined in the same configuration file. + +nodebuilders +{ + zennode_normal + { + title = "ZenNode - Normal"; + compiler = "zennode"; + parameters = "%FI -o %FI"; + } + + zennode_fast + { + title = "ZenNode - Fast (no reject)"; + compiler = "zennode"; + parameters = "-n3 -nq -rz %FI -o %FI"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/ZenNode.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/ZenNode.exe new file mode 100644 index 000000000..047872084 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/ZenNode.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.bat b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.bat new file mode 100644 index 000000000..2d7be1737 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.bat @@ -0,0 +1 @@ +bsp-w32.exe %* diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.cfg new file mode 100644 index 000000000..b9af8a56a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.cfg @@ -0,0 +1,41 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + bspw32 + { + // Don't ask me why, but running the exe directly doesn't seem to work. + // It seems like it ignores the parameters. Using a batch file seems to 'fix' this. + interface = "NodesCompiler"; + program = "bsp-w32.bat"; + executable = "bsp-w32.exe"; + } +} + + +// Below are configurations for this nodebuilder. If you want to make your own configurations, +// it is recommended to do so in your own file as this file will be updated each release. + +// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders! +// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name. + +// The "compiler" setting must refer to an existing compiler (such as defined above), but it +// does not have to be a compiler defined in the same configuration file. + +nodebuilders +{ + bspw32_normal + { + title = "BSP-W32 - Normal"; + compiler = "bspw32"; + parameters = "%FI -o %FO"; + } + + bspw32_fast + { + title = "BSP-W32 - Fast (no reject)"; + compiler = "bspw32"; + parameters = "-noreject %FI -o %FO"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.exe new file mode 100644 index 000000000..1434e7292 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/bsp-w32.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/deepbsp.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/deepbsp.cfg new file mode 100644 index 000000000..c5cfc71c8 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/deepbsp.cfg @@ -0,0 +1,32 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + deepbsp + { + interface = "NodesCompiler"; + program = "deepbsp.exe"; + } +} + + +// Below are configurations for this nodebuilder. If you want to make your own configurations, +// it is recommended to do so in your own file as this file will be updated each release. + +// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders! +// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name. + +// The "compiler" setting must refer to an existing compiler (such as defined above), but it +// does not have to be a compiler defined in the same configuration file. + +nodebuilders +{ + deepbsp_normal + { + title = "DeepBSP - Normal"; + compiler = "deepbsp"; + parameters = "%FI %FO"; + } +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/deepbsp.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/deepbsp.exe new file mode 100644 index 000000000..a027431bf Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/deepbsp.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/glBSP.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/glBSP.cfg new file mode 100644 index 000000000..48727df4e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/glBSP.cfg @@ -0,0 +1,37 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + glbsp + { + interface = "NodesCompiler"; + program = "glBSP.exe"; + } +} + +// Below are configurations for this nodebuilder. If you want to make your own configurations, +// it is recommended to do so in your own file as this file will be updated each release. + +// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders! +// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name. + +// The "compiler" setting must refer to an existing compiler (such as defined above), but it +// does not have to be a compiler defined in the same configuration file. + +nodebuilders +{ + glbsp_normal + { + title = "glBSP - Normal"; + compiler = "glbsp"; + parameters = "%FI -o %FO"; + } + + glbsp_fast + { + title = "glBSP - Fast (no reject)"; + compiler = "glbsp"; + parameters = "-normal -noreject -v5 -factor 1 %FI -o %FO"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/glbsp.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/glbsp.exe new file mode 100644 index 000000000..b6f9f1d8a Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/glbsp.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/zdbsp.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/zdbsp.cfg new file mode 100644 index 000000000..07678d632 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/zdbsp.cfg @@ -0,0 +1,75 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + zdbsp + { + interface = "NodesCompiler"; + program = "zdbsp.exe"; + } +} + + +// Below are configurations for this nodebuilder. If you want to make your own configurations, +// it is recommended to do so in your own file as this file will be updated each release. + +// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders! +// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name. + +// The "compiler" setting must refer to an existing compiler (such as defined above), but it +// does not have to be a compiler defined in the same configuration file. + +nodebuilders +{ + zdbsp_normal + { + title = "ZDBSP - Normal (no reject)"; + compiler = "zdbsp"; + parameters = "-c -o%FO %FI"; + // -c adds comment indices in UDMF format. This is not documented in the ZDBSP usage. + } + + zdbsp_udmf_normal + { + title = "ZDBSP - UDMF Normal (no reject)"; + compiler = "zdbsp"; + parameters = "-c -X -o%FO %FI"; + // -c adds comment indices in UDMF format. This is not documented in the ZDBSP usage. + } + + zdbsp_fast + { + title = "ZDBSP - Normal (zero reject)"; + compiler = "zdbsp"; + parameters = "-R -o%FO %FI"; + } + + zdbsp_udmf_fast + { + title = "ZDBSP - UDMF Normal (zero reject)"; + compiler = "zdbsp"; + parameters = "-R -X -o%FO %FI"; + } + + zdbsp_compressed + { + title = "ZDBSP - Compress nodes"; + compiler = "zdbsp"; + parameters = "-z -o%FO %FI"; + } + + zdbsp_udmf_compressed + { + title = "ZDBSP - Compress nodes (UDMF)"; + compiler = "zdbsp"; + parameters = "-z -X -o%FO %FI"; + } + + zdbsp_udmf_compressed_huge + { + title = "ZDBSP - Compress nodes (UDMF) (Large Maps)"; + compiler = "zdbsp"; + parameters = "-z -X -s016 -p128 -d032 -G -5 -o%FO %FI"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/zdbsp.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/zdbsp.exe new file mode 100644 index 000000000..75c906262 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Nodebuilders/zdbsp.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/acc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/acc.cfg new file mode 100644 index 000000000..dcaac9815 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/acc.cfg @@ -0,0 +1,18 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + zdaemon_acc + { + interface = "AccCompiler"; + program = "acc.exe"; + zcommon = "zcommon.acs"; + zdefs = "zdefs.acs"; + zspecial = "zspecial.acs"; + zwvars = "zwvars.acs"; + zdaemon = "zdaemon.acs"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/acc.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/acc.exe new file mode 100644 index 000000000..c122f69bd Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/acc.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zcommon.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zcommon.acs new file mode 100644 index 000000000..5cdec5d69 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zcommon.acs @@ -0,0 +1,15 @@ + +//************************************************************************** +//** +//** zcommon.acs +//** +//************************************************************************** + +// If you are not using the -h command line switch and do not want to use +// WadAuthor's error checker, you can uncomment the following line to shave +// a few bytes off the size of compiled scripts. +//#nowadauthor + +#include "zspecial.acs" +#include "zdefs.acs" +#include "zwvars.acs" diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zdaemon.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zdaemon.acs new file mode 100644 index 000000000..0e79e49cc --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zdaemon.acs @@ -0,0 +1,115 @@ +//*************************************************************************** +//** +//** zdaemon.acs +//** +//** Definitions for ZDaemon specific ACS scripts +//** +//*************************************************************************** +//** +//** Usage for Doom Builder 2: +//** +//** - Put zdaemon.acs to your "...\Doom Builder 2\Compilers\ZDoom" folder. +//** - Edit acc.cfg in the same folder and add: zdaemon = "zdaemon.acs"; +//** to the "zdoom_acc {...}" section. +//** +//** Example: +//** zdoom_acc +//** { +//** interface = "AccCompiler"; +//** program = "acc.exe"; +//** zcommon = "zcommon.acs"; +//** zdefs = "zdefs.acs"; +//** zspecial = "zspecial.acs"; +//** zwvars = "zwvars.acs"; +//** zdaemon = "zdaemon.acs"; +//** } +//** +//** - You can also specify keywordhelp in zdaemon_acs.cfg as: +//** keywordhelp="http://www.zdaemon.org/acs_help.php?title=%K"; +//** It will give you online info about the ZDaemon extensions. +//** +//*************************************************************************** + +// ZDaemon ACSF Functions --------------------------------------------------- + +special +// -19620:GetTeamScore(1), //already defined in zspecial.acs +// -19621:SetTeamScore(2), //already defined in zspecial.acs + -19622:SetPlayerInfo(3), + -19623:PlayerTopIndex(0), + -19624:NetMode(0), + -19625:Server_Execute(1,5), + -19626:Server_ExecuteAlways(1,5), + -19627:Server_NamedExecute(1,5), + -19628:Server_NamedExecuteAlways(1,5), + -19629:Client_Execute(2,6), + -19630:Client_ExecuteAlways(2,6), + -19631:Client_NamedExecute(2,6), + -19632:Client_NamedExecuteAlways(2,6), + -19633:ZD_rand(2), + -19634:ZD_srand(1), + -19635:ZD_rand_savestate(0), + -19636:ZD_rand_restorestate(0), + -19637:Arti_Execute(2,5), + -19638:Arti_ExecuteAlways(2,5), + -19639:Arti_NamedExecute(2,5), + -19640:Arti_NamedExecuteAlways(2,5), + -19641:ZD_SetActorCameraHeight(2), + -19642:ZD_SetMarineSkin(2), + -19643:ZD_GetSkinName(1), + -19644:ZD_GetSkinTopIndex(0), + -19645:ZD_GetGameInfo(1), + -19646:ZD_GetMarineSkin(1); + +// Team specifiers you can use with GetTeamScore/SetTeamScore --------------- + +//#define TEAM_BLUE 0 //already defined in zdefs.acs +//#define TEAM_RED 1 //already defined in zdefs.acs +#define TEAM_GREEN 2 +#define TEAM_WHITE 3 + +// More Properties you can use with GetPlayerInfo/SetPlayerInfo ------------- + +#define PLAYERINFO_ITEMS 100 +#define PLAYERINFO_HEALTH 101 +#define PLAYERINFO_ARMOR 102 +#define PLAYERINFO_SECRETS 103 +#define PLAYERINFO_KILLS 104 +#define PLAYERINFO_DEATHS 105 +#define PLAYERINFO_SUICIDES 106 +#define PLAYERINFO_PTS_1 107 +#define PLAYERINFO_PTS_2 108 +#define PLAYERINFO_PTS_3 109 +#define PLAYERINFO_TIME 110 +#define PLAYERINFO_USR_1 111 +#define PLAYERINFO_USR_2 112 +#define PLAYERINFO_USR_3 113 +#define PLAYERINFO_USR_4 114 +#define PLAYERINFO_USR_5 115 +#define PLAYERINFO_USR_6 116 +#define PLAYERINFO_USR_7 117 +#define PLAYERINFO_USR_8 118 +#define PLAYERINFO_USR_9 119 +#define PLAYERINFO_USR_10 120 +#define PLAYERINFO_MORPHTICS 121 +#define PLAYERINFO_MORPHED 122 +#define PLAYERINFO_READYWEAPON 123 + +// Return values for PLAYERINFO_MORPHED ------------------------------------- + +#define MORPHEDTO_NONE 0 +#define MORPHEDTO_CHICK 1 +#define MORPHEDTO_PIG 2 + +// Return values for NetMode ------------------------------------------------ + +#define NM_SINGLEPLAYER 1 +#define NM_SERVER 2 +#define NM_CLIENT 3 + +// Return values for ZD_GetGameInfo ----------------------------------------- + +#define ZD_GAMEINFO_SURVIVALRESET 0 +#define ZD_GAMEINFO_IN_OVERTIME 1 +#define ZD_GAMEINFO_IN_WARMUP 2 +#define ZD_GAMEINFO_IN_LOBBY 3 diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zdefs.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zdefs.acs new file mode 100644 index 000000000..d8f9590d9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zdefs.acs @@ -0,0 +1,1107 @@ +//************************************************************************** +//** +//** zdefs.acs +//** +//** Common definitions for use when compiling ACS scripts for ZDoom +//** +//************************************************************************** + +#define TRUE 1 +#define FALSE 0 +#define ON 1 +#define OFF 0 +#define YES 1 +#define NO 0 + +#define LINE_FRONT 0 +#define LINE_BACK 1 + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 + +#define TEXTURE_TOP 0 +#define TEXTURE_MIDDLE 1 +#define TEXTURE_BOTTOM 2 + +// same information as combinable bit flags +#define TEXFLAG_TOP 1 +#define TEXFLAG_MIDDLE 2 +#define TEXFLAG_BOTTOM 4 +#define TEXFLAG_ADDOFFSET 8 + +#define GAME_SINGLE_PLAYER 0 +#define GAME_NET_COOPERATIVE 1 +#define GAME_NET_DEATHMATCH 2 +#define GAME_TITLE_MAP 3 + +// Classes are only useful with Hexen +#define CLASS_FIGHTER 0 +#define CLASS_CLERIC 1 +#define CLASS_MAGE 2 + +#define SKILL_VERY_EASY 0 +#define SKILL_EASY 1 +#define SKILL_NORMAL 2 +#define SKILL_HARD 3 +#define SKILL_VERY_HARD 4 + +#define BLOCK_NOTHING 0 +#define BLOCK_CREATURES 1 +#define BLOCK_EVERYTHING 2 +#define BLOCK_RAILING 3 +#define BLOCK_PLAYERS 4 + +#define SCROLL 0 +#define CARRY 1 +#define SCROLL_AND_CARRY 2 + +// Means-of-death for Sector_SetDamage -------------------------------------- + +#define MOD_UNKNOWN 0 +#define MOD_ROCKET 5 +#define MOD_R_SPLASH 6 +#define MOD_PLASMARIFLE 7 +#define MOD_BFG_BOOM 8 +#define MOD_BFG_SPLASH 9 +#define MOD_CHAINSAW 10 +#define MOD_SSHOTGUN 11 +#define MOD_WATER 12 +#define MOD_SLIME 13 +#define MOD_LAVA 14 +#define MOD_CRUSH 15 +#define MOD_TELEFRAG 16 +#define MOD_FALLING 17 +#define MOD_SUICIDE 18 +#define MOD_BARREL 19 +#define MOD_EXIT 20 +#define MOD_SPLASH 21 +#define MOD_HIT 22 +#define MOD_RAILGUN 23 +#define MOD_ICE 24 +#define MOD_DISINTEGRATE 25 +#define MOD_POISON 26 +#define MOD_ELECTRIC 27 + +// Return values for PlayMovie ---------------------------------------------- + +#define MOVIE_Played 0 +#define MOVIE_Played_NoVideo 1 +#define MOVIE_Played_Aborted 2 +#define MOVIE_Failed -1 + + +// Player properties -------------------------------------------------------- + +#define PROP_FROZEN 0 +#define PROP_NOTARGET 1 +#define PROP_INSTANTWEAPONSWITCH 2 +#define PROP_FLY 3 +#define PROP_TOTALLYFROZEN 4 +#define PROP_BUDDHA 16 + +// The following properties correspond to powers given by certain items +#define PROP_INVULNERABILITY 5 +#define PROP_STRENGTH 6 +#define PROP_INVISIBILITY 7 +#define PROP_RADIATIONSUIT 8 +#define PROP_ALLMAP 9 +#define PROP_INFRARED 10 +#define PROP_WEAPONLEVEL2 11 +#define PROP_FLIGHT 12 +#define PROP_SPEED 15 + +// Player input ------------------------------------------------------------- + +// These are the original inputs sent by the player. +#define INPUT_OLDBUTTONS 0 +#define INPUT_BUTTONS 1 +#define INPUT_PITCH 2 +#define INPUT_YAW 3 +#define INPUT_ROLL 4 +#define INPUT_FORWARDMOVE 5 +#define INPUT_SIDEMOVE 6 +#define INPUT_UPMOVE 7 + +// These are the inputs, as modified by P_PlayerThink(). +// Most of the time, these will match the original inputs, but +// they can be different if a player is frozen or using a +// chainsaw. +#define MODINPUT_OLDBUTTONS 8 +#define MODINPUT_BUTTONS 9 +#define MODINPUT_PITCH 10 +#define MODINPUT_YAW 11 +#define MODINPUT_ROLL 12 +#define MODINPUT_FORWARDMOVE 13 +#define MODINPUT_SIDEMOVE 14 +#define MODINPUT_UPMOVE 15 + +// Player buttons ----------------------------------------------------------- + +#define BT_ATTACK 1 +#define BT_USE 2 +#define BT_JUMP 4 +#define BT_CROUCH 8 +#define BT_TURN180 16 +#define BT_ALTATTACK 32 +#define BT_RELOAD 64 +#define BT_ZOOM 128 + +#define BT_SPEED 256 +#define BT_STRAFE 512 + +#define BT_MOVERIGHT 1024 +#define BT_MOVELEFT 2048 +#define BT_BACK 4096 +#define BT_FORWARD 8192 +#define BT_RIGHT 16384 +#define BT_LEFT 32768 +#define BT_LOOKUP 65536 +#define BT_LOOKDOWN 131072 +#define BT_MOVEUP 262144 +#define BT_MOVEDOWN 524288 +#define BT_SHOWSCORES 1048576 + +// Do whatever you want with these. +#define BT_USER1 2097152 +#define BT_USER2 4194304 +#define BT_USER3 8388608 +#define BT_USER4 16777216 + +// Text colors -------------------------------------------------------------- + +#define CR_UNTRANSLATED -1 +#define CR_BRICK 0 +#define CR_TAN 1 +#define CR_GRAY 2 +#define CR_GREY 2 +#define CR_GREEN 3 +#define CR_BROWN 4 +#define CR_GOLD 5 +#define CR_RED 6 +#define CR_BLUE 7 +#define CR_ORANGE 8 +#define CR_WHITE 9 +#define CR_YELLOW 10 +#define CR_BLACK 12 +#define CR_LIGHTBLUE 13 +#define CR_CREAM 14 +#define CR_OLIVE 15 +#define CR_DARKGREEN 16 +#define CR_DARKRED 17 +#define CR_DARKBROWN 18 +#define CR_PURPLE 19 +#define CR_DARKGRAY 20 +#define CR_DARKGREY 20 +#define CR_CYAN 21 + +// HUD message types -------------------------------------------------------- + +#define HUDMSG_PLAIN 0 +#define HUDMSG_FADEOUT 1 +#define HUDMSG_TYPEON 2 +#define HUDMSG_FADEINOUT 3 + +// OR this with one of the above to log the hudmessage to the console. +// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG +#define HUDMSG_LOG 0x80000000 + +// OR this with one of the above if the color you passed is a string +// instead of one of the CR_ constants. +#define HUDMSG_COLORSTRING 0x40000000 + +// OR this with one of the above to use additive blending when drawing the +// HUD message. +#define HUDMSG_ADDBLEND 0x20000000 + +// OR this with one of the above to use the extra alpha parameter +#define HUDMSG_ALPHA 0x10000000 + +// Or this with one of the above to not wrap lines +#define HUDMSG_NOWRAP 0x08000000 + +// HUD message layers; these are not flags +#define HUDMSG_LAYER_OVERHUD 0x00000000 +#define HUDMSG_LAYER_UNDERHUD 0x00001000 +#define HUDMSG_LAYER_OVERMAP 0x00002000 + +// HUD message visibility flags +#define HUDMSG_NOTWITH3DVIEW 0x00010000 +#define HUDMSG_NOTWITHFULLMAP 0x00020000 +#define HUDMSG_NOTWITHOVERLAYMAP 0x00040000 + + +// "Scripted" Marine weapon types ------------------------------------------- + +#define MARINEWEAPON_Dummy 0 +#define MARINEWEAPON_Fist 1 +#define MARINEWEAPON_BerserkFist 2 +#define MARINEWEAPON_Chainsaw 3 +#define MARINEWEAPON_Pistol 4 +#define MARINEWEAPON_Shotgun 5 +#define MARINEWEAPON_SuperShotgun 6 +#define MARINEWEAPON_Chaingun 7 +#define MARINEWEAPON_RocketLauncher 8 +#define MARINEWEAPON_PlasmaRifle 9 +#define MARINEWEAPON_Railgun 10 +#define MARINEWEAPON_BFG 11 + +// Actor properties you can get/set ----------------------------------------- + +#define APROP_Health 0 +#define APROP_Speed 1 +#define APROP_Damage 2 +#define APROP_Alpha 3 +#define APROP_RenderStyle 4 +#define APROP_SeeSound 5 // Sounds can only be set, not gotten +#define APROP_AttackSound 6 +#define APROP_PainSound 7 +#define APROP_DeathSound 8 +#define APROP_ActiveSound 9 +#define APROP_Ambush 10 +#define APROP_Invulnerable 11 +#define APROP_JumpZ 12 +#define APROP_ChaseGoal 13 +#define APROP_Frightened 14 +#define APROP_Gravity 15 +#define APROP_Friendly 16 +#define APROP_SpawnHealth 17 +#define APROP_Dropped 18 +#define APROP_Notarget 19 +#define APROP_Species 20 +#define APROP_Nametag 21 +#define APROP_Score 22 +#define APROP_Notrigger 23 +#define APROP_DamageFactor 24 +#define APROP_MasterTID 25 +#define APROP_TargetTID 26 +#define APROP_TracerTID 27 +#define APROP_Waterlevel 28 +#define APROP_ScaleX 29 +#define APROP_ScaleY 30 +#define APROP_Dormant 31 +#define APROP_Mass 32 +#define APROP_Accuracy 33 +#define APROP_Stamina 34 +#define APROP_Height 35 +#define APROP_Radius 36 +#define APROP_Reactiontime 37 +#define APROP_MeleeRange 38 +#define APROP_ViewHeight 39 +#define APROP_AttackZOffset 40 +#define APROP_StencilColor 41 +#define APROP_Friction 42 +#define APROP_DamageMultiplier 43 +#define APROP_MaxStepHeight 44 +#define APROP_MaxDropOffHeight 45 +#define APROP_DamageType 46 + +// Render Styles ------------------------------------------------------------ + +#define STYLE_None 0 // Do not draw +#define STYLE_Normal 1 // Normal; just copy the image to the screen +#define STYLE_Fuzzy 2 // Draw silhouette using "fuzz" effect +#define STYLE_SoulTrans 3 // Draw translucent with amount in r_transsouls +#define STYLE_OptFuzzy 4 // Draw as fuzzy, translucent or shadow, based on user preference +#define STYLE_Stencil 5 // Draw as solid color +#define STYLE_AddStencil 6 // Draw as additive solid color +#define STYLE_AddShaded 7 // +#define STYLE_Translucent 64 // Draw translucent +#define STYLE_Add 65 // Draw additive +#define STYLE_Shaded 66 // +#define STYLE_TranslucentStencil 67 +#define STYLE_Shadow 68 // Draw dark translucent stencil +#define STYLE_Subtract 69 // Draw subtractive + +// Properties you can use with GetLevelInfo() ------------------------------- + +#define LEVELINFO_PAR_TIME 0 +#define LEVELINFO_CLUSTERNUM 1 +#define LEVELINFO_LEVELNUM 2 +#define LEVELINFO_TOTAL_SECRETS 3 +#define LEVELINFO_FOUND_SECRETS 4 +#define LEVELINFO_TOTAL_ITEMS 5 +#define LEVELINFO_FOUND_ITEMS 6 +#define LEVELINFO_TOTAL_MONSTERS 7 +#define LEVELINFO_KILLED_MONSTERS 8 +#define LEVELINFO_SUCK_TIME 9 + +// Properties you can use with GetPlayerInfo() ------------------------------ + +#define PLAYERINFO_TEAM 0 +#define PLAYERINFO_AIMDIST 1 +#define PLAYERINFO_COLOR 2 +#define PLAYERINFO_GENDER 3 +#define PLAYERINFO_NEVERSWITCH 4 +#define PLAYERINFO_MOVEBOB 5 +#define PLAYERINFO_STILLBOB 6 +#define PLAYERINFO_PLAYERCLASS 7 +#define PLAYERINFO_FOV 8 +#define PLAYERINFO_DESIREDFOV 9 + + +// Flags for ReplaceTextures ------------------------------------------------ + +#define NOT_BOTTOM 1 +#define NOT_MIDDLE 2 +#define NOT_TOP 4 +#define NOT_FLOOR 8 +#define NOT_CEILING 16 + +// Flags for SectorDamage --------------------------------------------------- + +#define DAMAGE_PLAYERS 1 +#define DAMAGE_NONPLAYERS 2 +#define DAMAGE_IN_AIR 4 +#define DAMAGE_SUBCLASSES_PROTECT 8 + +// Flags for MorphActor ----------------------------------------------------- + +#define MRF_OLDEFFECTS 0x00000000 +#define MRF_ADDSTAMINA 0x00000001 +#define MRF_FULLHEALTH 0x00000002 +#define MRF_UNDOBYTOMEOFPOWER 0x00000004 +#define MRF_UNDOBYCHAOSDEVICE 0x00000008 +#define MRF_FAILNOTELEFRAG 0x00000010 +#define MRF_FAILNOLAUGH 0x00000020 +#define MRF_WHENINVULNERABLE 0x00000040 +#define MRF_LOSEACTUALWEAPON 0x00000080 +#define MRF_NEWTIDBEHAVIOUR 0x00000100 +#define MRF_UNDOBYDEATH 0x00000200 +#define MRF_UNDOBYDEATHFORCED 0x00000400 +#define MRF_UNDOBYDEATHSAVES 0x00000800 +#define MRF_UNDOALWAYS 0x00001000 +#define MRF_TRANSFERTRANSLATION 0x00002000 + +// Shared spawnable things from Hexen. You can spawn these in the other ----- +// games if you provide sprites for them, otherwise they'll be invisible. --- + +#define T_ROCK1 41 +#define T_ROCK2 42 +#define T_ROCK3 43 +#define T_DIRT1 44 +#define T_DIRT2 45 +#define T_DIRT3 46 +#define T_DIRT4 47 +#define T_DIRT5 48 +#define T_DIRT6 49 +#define T_STAINEDGLASS1 54 +#define T_STAINEDGLASS2 55 +#define T_STAINEDGLASS3 56 +#define T_STAINEDGLASS4 57 +#define T_STAINEDGLASS5 58 +#define T_STAINEDGLASS6 59 +#define T_STAINEDGLASS7 60 +#define T_STAINEDGLASS8 61 +#define T_STAINEDGLASS9 62 +#define T_STAINEDGLASS0 63 + +// Doom Spawnable things (used for thingcount() and thing spawners) --------- + +#define T_NONE 0 +#define T_SHOTGUY 1 +#define T_CHAINGUY 2 +#define T_BARON 3 +#define T_ZOMBIE 4 +#define T_IMP 5 +#define T_ARACHNOTRON 6 +#define T_SPIDERMASTERMIND 7 +#define T_DEMON 8 +#define T_SPECTRE 9 +#define T_IMPFIREBALL 10 +#define T_CLIP 11 +#define T_SHELLS 12 +#define T_CACODEMON 19 +#define T_REVENANT 20 +#define T_BRIDGE 21 +#define T_ARMORBONUS 22 +#define T_STIMPACK 23 +#define T_MEDKIT 24 +#define T_SOULSPHERE 25 +#define T_SHOTGUN 27 +#define T_CHAINGUN 28 +#define T_ROCKETLAUNCHER 29 +#define T_PLASMAGUN 30 +#define T_BFG 31 +#define T_CHAINSAW 32 +#define T_SUPERSHOTGUN 33 +#define T_PLASMABOLT 51 +#define T_TRACER 53 +#define T_GREENARMOR 68 +#define T_BLUEARMOR 69 +#define T_CELL 75 +#define T_BLUEKEYCARD 85 +#define T_REDKEYCARD 86 +#define T_YELLOWKEYCARD 87 +#define T_YELLOWSKULLKEY 88 +#define T_REDSKULLKEY 89 +#define T_BLUESKULLKEY 90 +#define T_TEMPLARGEFLAME 98 +#define T_STEALTHBARON 100 +#define T_STEALTHKNIGHT 101 +#define T_STEALTHZOMBIE 102 +#define T_STEALTHSHOTGUY 103 + +#define T_LOSTSOUL 110 +#define T_VILE 111 +#define T_MANCUBUS 112 +#define T_HELLKNIGHT 113 +#define T_CYBERDEMON 114 +#define T_PAINELEMENTAL 115 +#define T_WOLFSS 116 +#define T_STEALTHARACHNOTRON 117 +#define T_STEALTHVILE 118 +#define T_STEALTHCACODEMON 119 +#define T_STEALTHCHAINGUY 120 +#define T_STEALTHSERGEANT 121 +#define T_STEALTHIMP 122 +#define T_STEALTHMANCUBUS 123 +#define T_STEALTHREVENANT 124 +#define T_BARREL 125 +#define T_CACODEMONSHOT 126 +#define T_ROCKET 127 +#define T_BFGSHOT 128 +#define T_ARACHNOTRONPLASMA 129 +#define T_BLOOD 130 +#define T_PUFF 131 +#define T_MEGASPHERE 132 +#define T_INVULNERABILITY 133 +#define T_BERSERK 134 +#define T_INVISIBILITY 135 +#define T_IRONFEET 136 +#define T_COMPUTERMAP 137 +#define T_LIGHTAMP 138 +#define T_AMMOBOX 139 +#define T_ROCKETAMMO 140 +#define T_ROCKETBOX 141 +#define T_BATTERY 142 +#define T_SHELLBOX 143 +#define T_BACKPACK 144 +#define T_GUTS 145 +#define T_BLOODPOOL 146 +#define T_BLOODPOOL1 147 +#define T_BLOODPOOL2 148 +#define T_FLAMINGBARREL 149 +#define T_BRAINS 150 +#define T_SCRIPTEDMARINE 151 +#define T_HEALTHBONUS 152 +#define T_MANCUBUSSHOT 153 +#define T_BARONBALL 154 + +// Heretic Spawnable things (used for thingcount() and thing spawners) ------ + +#define T_CLINK 1 +#define T_MUMMYLEADER 2 +#define T_BEAST 3 +#define T_MUMMY 4 +//#define T_IMP 5 // Defined above +#define T_KNIGHT 6 +#define T_IMPLEADER 7 +#define T_MUMMYGHOST 8 +#define T_MUMMYLEADERGHOST 9 +//#define T_IMPFIREBALL 10 +#define T_WIMPYWANDAMMO 11 +#define T_HEFTYWANDAMMO 12 +#define T_ITEMEGG 14 +#define T_ITEMFLIGHT 15 +#define T_ITEMTELEPORT 18 +#define T_WIZARD 19 +#define T_IRONLICH 20 +#define T_ITEMHEALTHPOTION 23 +#define T_ITEMHEALTHFLASH 24 // incorrect name but keep it for compatibility +#define T_ITEMHEALTHFLASK 24 +#define T_ITEMHEALTHFULL 25 +#define T_CROSSBOW 27 +#define T_BLASTER 28 +#define T_PHOENIXROD 29 +#define T_SKULLROD 30 +#define T_MACE 31 +#define T_GAUNTLETS 32 +#define T_WIMPYCROSSBOWAMMO 33 +#define T_HEFTYCROSSBOWAMMO 34 +#define T_WIMPYMACEAMMO 35 +#define T_HEFTYMACEAMMO 36 +#define T_WIMPYBLASTERAMMO 37 +#define T_HEFTYBLASTERAMMO 38 +#define T_MORPHBLAST 40 +#define T_SHIELD1 68 +#define T_SHIELD2 69 +#define T_ITEMTIMEBOMB 72 +#define T_ITEMTORCH 73 +#define T_BLUEKEY 85 +#define T_GREENKEY 86 +#define T_YELLOWKEY 87 + +#define T_SOUND_WIND 110 +#define T_SOUND_WATERFALL 111 + +#define T_BEASTBALL 120 +#define T_FEATHER 121 +#define T_CHICKEN 122 +#define T_VOLCANOBALL 123 +#define T_TINYVOLCANOBALL 124 +#define T_POD 125 +#define T_PODGENERATOR 126 +#define T_KNIGHTAXE 127 +#define T_KNIGHTBLOODAXE 128 +#define T_KNIGHTGHOST 129 +#define T_MUMMYHEAD 131 +#define T_SNAKE 132 +#define T_ITEMINVULNERABILITY 133 +#define T_ITEMTOME 134 +#define T_ITEMINVISIBILITY 135 +#define T_ITEMBAGOFHOLDING 136 +#define T_ITEMALLMAP 137 +#define T_SNAKEPROJECTILE 138 +#define T_SNAKEPROJECTILEBIG 139 +#define T_WIZARDSHOT 140 + +#define T_DSPARILTELEPORTDEST 141 +#define T_DSPARILONSERPENT 142 +#define T_DSPARILALONE 143 +#define T_SERPENTFIREBALL 144 +#define T_DSPARILBLUESHOT 145 +#define T_DSPARILWIZARDSPAWNER 146 + +#define T_CROSSBOWMAINBLAST 147 +#define T_CROSSBOWMINIBLAST 148 +#define T_CROSSBOWPOWERBLAST 149 +#define T_VOLCANO 150 +#define T_POWERWANDMINIBLAST 151 +#define T_POWERWANDBIGGERBLAST 152 +#define T_DEATHBALL 153 +#define T_NOGRAVITYMACEBALL 154 +#define T_BOUNCYMACEBALL 155 +#define T_HEAVYMACEBALL 156 +#define T_RIPPER 157 +#define T_WIMPYSKULLRODAMMO 158 +#define T_HEFTYSKULLRODAMMO 159 +#define T_SKULLRODBLAST 160 +#define T_WIMPYPHOENIXRODAMMO 161 +#define T_HEFTYPHOENIXRODAMMO 162 +#define T_PHOENIXSHOT 163 +#define T_IRONLICHBLUESHOT 164 +#define T_WHIRLWIND 165 +#define T_REDTELEGLITTER 166 +#define T_BLUETELEGLITTER 167 + +// Hexen Spawnable things (used for thingcount() and thing spawners) ------ + +#define T_CENTAUR 1 +#define T_CENTAURLEADER 2 +#define T_DEMON1 3 +#define T_ETTIN 4 +#define T_FIREGARGOYLE 5 +#define T_WATERLURKER 6 +#define T_WATERLURKERLEADER 7 +#define T_WRAITH 8 +#define T_WRAITHBURIED 9 +#define T_FIREBALL1 10 +#define T_MANA1 11 +#define T_MANA2 12 +#define T_ITEMBOOTS 13 +#define T_ITEMPORK 14 +#define T_ITEMSUMMON 16 +#define T_ITEMTPORTOTHER 17 +#define T_BISHOP 19 +#define T_ICEGOLEM 20 +#define T_DRAGONSKINBRACERS 22 +#define T_ITEMBOOSTMANA 26 +#define T_FIGHTERAXE 27 +#define T_FIGHTERHAMMER 28 +#define T_FIGHTERSWORD1 29 +#define T_FIGHTERSWORD2 30 +#define T_FIGHTERSWORD3 31 +#define T_CLERICSTAFF 32 +#define T_CLERICHOLY1 33 +#define T_CLERICHOLY2 34 +#define T_CLERICHOLY3 35 +#define T_MAGESHARDS 36 +#define T_MAGESTAFF1 37 +#define T_MAGESTAFF2 38 +#define T_MAGESTAFF3 39 +#define T_ARROW 50 +#define T_DART 51 +#define T_POISONDART 52 +#define T_RIPPERBALL 53 +#define T_BLADE 64 +#define T_ICESHARD 65 +#define T_FLAME_SMALL 66 +#define T_FLAME_LARGE 67 +#define T_MESHARMOR 68 +#define T_FALCONSHIELD 69 +#define T_PLATINUMHELM 70 +#define T_AMULETOFWARDING 71 +#define T_ITEMFLECHETTE 72 +#define T_ITEMREPULSION 74 +#define T_MANA3 75 +#define T_PUZZSKULL 76 +#define T_PUZZGEMBIG 77 +#define T_PUZZGEMRED 78 +#define T_PUZZGEMGREEN1 79 +#define T_PUZZGEMGREEN2 80 +#define T_PUZZGEMBLUE1 81 +#define T_PUZZGEMBLUE2 82 +#define T_PUZZBOOK1 83 +#define T_PUZZBOOK2 84 +#define T_METALKEY 85 +#define T_SMALLMETALKEY 86 +#define T_AXEKEY 87 +#define T_FIREKEY 88 +#define T_EMERALDKEY 89 +#define T_MACEKEY 90 +#define T_SILVERKEY 91 +#define T_RUSTYKEY 92 +#define T_HORNKEY 93 +#define T_SERPENTKEY 94 +#define T_WATERDRIP 95 +#define T_TEMPSMALLFLAME 96 +#define T_PERMSMALLFLAME 97 +#define T_PERMLARGEFLAME 99 +#define T_DEMON_MASH 100 +#define T_DEMON2_MASH 101 +#define T_ETTIN_MASH 102 +#define T_CENTAUR_MASH 103 +#define T_THRUSTSPIKEUP 104 +#define T_THRUSTSPIKEDOWN 105 +#define T_FLESH_DRIP1 106 +#define T_FLESH_DRIP2 107 +#define T_SPARK_DRIP 108 + + +// Flags returned by ClassifyActor + +#define ACTOR_NONE 0 +#define ACTOR_WORLD 1 +#define ACTOR_PLAYER 2 +#define ACTOR_BOT 4 +#define ACTOR_VOODOODOLL 8 +#define ACTOR_MONSTER 16 +#define ACTOR_ALIVE 32 +#define ACTOR_DEAD 64 +#define ACTOR_MISSILE 128 +#define ACTOR_GENERIC 256 + + +// Physical volumes for SoundSequenceOnSector + +#define SECSEQ_FLOOR 1 +#define SECSEQ_CEILING 2 +#define SECSEQ_FULLHEIGHT 3 +#define SECSEQ_INTERIOR 4 + +// Channels for PlaySound and StopSound + +#define CHAN_AUTO 0 +#define CHAN_WEAPON 1 +#define CHAN_VOICE 2 +#define CHAN_ITEM 3 +#define CHAN_BODY 4 +#define CHAN_5 5 +#define CHAN_6 6 +#define CHAN_7 7 + +// Modifier flags for PlaySound + +#define CHAN_LISTENERZ 8 +#define CHAN_MAYBE_LOCAL 16 +#define CHAN_UI 32 +#define CHAN_NOPAUSE 64 + +// Standard attenuation values for PlaySound + +#define ATTN_NONE 0 // full volume the entire level +#define ATTN_NORM 1.0 +#define ATTN_IDLE 1.001 +#define ATTN_STATIC 3.0 // dimish very rapidly with distance + +// Identifiers for PlayActorSound + +#define SOUND_See 0 +#define SOUND_Attack 1 +#define SOUND_Pain 2 +#define SOUND_Death 3 +#define SOUND_Active 4 +#define SOUND_Use 5 +#define SOUND_Bounce 6 +#define SOUND_WallBounce 7 +#define SOUND_CrushPain 8 +#define SOUND_Howl 9 + +// Flags for SpawnDecal + +#define SDF_ABSANGLE 1 +#define SDF_PERMANENT 2 + +// Actor pointer selectors + +#DEFINE AAPTR_DEFAULT 0 +#DEFINE AAPTR_NULL 0x1 +#DEFINE AAPTR_TARGET 0x2 +#DEFINE AAPTR_MASTER 0x4 +#DEFINE AAPTR_TRACER 0x8 + +#DEFINE AAPTR_PLAYER_GETTARGET 0x10 +#DEFINE AAPTR_PLAYER_GETCONVERSATION 0x20 + +#DEFINE AAPTR_PLAYER1 0x40 +#DEFINE AAPTR_PLAYER2 0x80 +#DEFINE AAPTR_PLAYER3 0x100 +#DEFINE AAPTR_PLAYER4 0x200 +#DEFINE AAPTR_PLAYER5 0x400 +#DEFINE AAPTR_PLAYER6 0x800 +#DEFINE AAPTR_PLAYER7 0x1000 +#DEFINE AAPTR_PLAYER8 0x2000 + +#DEFINE AAPTR_FRIENDPLAYER 0x4000 +#DEFINE AAPTR_GET_LINETARGET 0x8000 + +// Actor pointer operation flags + +#DEFINE PTROP_UNSAFETARGET 1 +#DEFINE PTROP_UNSAFEMASTER 2 +#DEFINE PTROP_NOSAFEGUARDS PTROP_UNSAFETARGET |PTROP_UNSAFEMASTER + +// Line activation flags + +#define SPAC_Cross 1 // when player crosses line +#define SPAC_Use 2 // when player uses line +#define SPAC_MCross 4 // when monster crosses line +#define SPAC_Impact 8 // when projectile hits line +#define SPAC_Push 16 // when player pushes line +#define SPAC_PCross 32 // when projectile crosses line +#define SPAC_UseThrough 64 // when player uses line (doesn't block) +#define SPAC_AnyCross 128 // when anything without the TELEPORT flag crosses the line +#define SPAC_MUse 256 // monsters can use +#define SPAC_MPush 512 // monsters can push +#define SPAC_UseBack 1024 // can be used from the back side + +#define SPAC_None 0 + +// GetArmorInfo + +#define ARMORINFO_CLASSNAME 0 +#define ARMORINFO_SAVEAMOUNT 1 +#define ARMORINFO_SAVEPERCENT 2 +#define ARMORINFO_MAXABSORB 3 +#define ARMORINFO_MAXFULLABSORB 4 +#define ARMORINFO_ACTUALSAVEAMOUNT 5 + +// ========================================================================== +// Skulltag Definitions +// ========================================================================== + +// Skulltag Teams ----------------------------------------------------------- +#define TEAM_BLUE 0 +#define TEAM_RED 1 +#define NO_TEAM 2 + +// Team properties ---------------------------------------------------------- +#define TPROP_Name 0 +#define TPROP_Score 1 +#define TPROP_IsValid 2 +#define TPROP_NumPlayers 3 +#define TPROP_NumLivePlayers 4 +#define TPROP_TextColor 5 +#define TPROP_PlayerStartNum 6 +#define TPROP_Spread 7 +#define TPROP_Carrier 8 +#define TPROP_Assister 9 +#define TPROP_FragCount 10 +#define TPROP_DeathCount 11 +#define TPROP_WinCount 12 +#define TPROP_PointCount 13 +#define TPROP_ReturnTics 14 +#define TPROP_TeamItem 15 +#define TPROP_WinnerTheme 16 +#define TPROP_LoserTheme 17 + +// Skulltag Invasion -------------------------------------------------------- +#define IS_WAITINGFORPLAYERS 0 +#define IS_FIRSTCOUNTDOWN 1 +#define IS_INPROGRESS 2 +#define IS_BOSSFIGHT 3 +#define IS_WAVECOMPLETE 4 +#define IS_COUNTDOWN 5 + + +#define T_GRENADE 216 +#define T_BFG10KSHOT 217 +#define T_DARKIMPFIREBALL 218 +#define T_CACOLANTERNSHOT 219 +#define T_ABADDONSHOT 221 + +// Skulltag Monsters -------------------------------------------------------- +#define T_DARKIMP 155 +#define T_BLOODDEMON 156 +#define T_SSGGUY 157 +#define T_HECTEBUS 158 +#define T_CACOLANTERN 159 +#define T_BELPHEGOR 215 +#define T_ABADDON 220 + +// Skulltag Weapons --------------------------------------------------------- +#define T_PISTOL 162 +#define T_GRENADELAUNCHER 163 +#define T_RAILGUN 164 +#define T_BFG10000 165 +#define T_MINIGUN 214 + +// Skulltag Armor/Health Items ---------------------------------------------- +#define T_MAXHEALTHBONUS 166 +#define T_MAXARMORBONUS 167 +#define T_REDARMOR 168 + +// Skulltag Powerups -------------------------------------------------------- +#define T_TURBOSPHERE 169 +#define T_ANTIGRAVBELT 170 +#define T_TIMEFREEZER 171 +#define T_INFRAGOGGLES 172 +#define T_INFRATRACKER 173 +#define T_TRANSLUCENCY 174 +#define T_DOOMSPHERE 175 +#define T_RANDOMPOWERUP 176 + +// Skulltag Flags ----------------------------------------------------------- +#define T_BLUEFLAG 177 +#define T_REDFLAG 178 +#define T_WHITEFLAG 179 + +// Skulltag Runes ----------------------------------------------------------- +#define T_STRENGTH 180 +#define T_RAGE 181 +#define T_DRAIN 182 +#define T_SPREAD 183 +#define T_RESISTANCE 184 +#define T_REGENERATION 185 +#define T_PROSPERITY 186 +#define T_REFLECTION 187 +#define T_HIGHJUMP 188 +#define T_HASTE 189 + +// Zandronum database additions --------------------------------------------- +#define DB_ORDER_ASC 0 +#define DB_ORDER_DESC 1 + +// Events when you have input grabbed + +#define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_KeyRepeat 2 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_KeyUp 3 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_Char 4 // data1: translated character for text input +#define EV_MouseMove 5 // data1: x, data2: y +#define EV_LButtonDown 6 +#define EV_LButtonUp 7 +#define EV_LButtonDblClick 8 +#define EV_MButtonDown 9 +#define EV_MButtonUp 10 +#define EV_MButtonDblClick 11 +#define EV_RButtonDown 12 +#define EV_RButtonUp 13 +#define EV_RButtonDblClick 14 +#define EV_WheelDown 15 +#define EV_WheelUp 16 + +// Key modifiers (or'd with event type) + +#define GKM_SHIFT 256 +#define GKM_CTRL 512 +#define GKM_ALT 1024 + +// Button modifiers are only valid for EV_MouseMove events + +#define GKM_LBUTTON 2048 +#define GKM_MBUTTON 4096 +#define GKM_RBUTTON 8192 + +// Special codes for some GUI keys, including a few real ASCII codes. + +#define GK_PGDN 1 +#define GK_PGUP 2 +#define GK_HOME 3 +#define GK_END 4 +#define GK_LEFT 5 +#define GK_RIGHT 6 +#define GK_ALERT 7 // ASCII bell +#define GK_BACKSPACE 8 // ASCII +#define GK_TAB 9 // ASCII +#define GK_LINEFEED 10 // ASCII +#define GK_DOWN 10 +#define GK_VTAB 11 // ASCII +#define GK_UP 11 +#define GK_FORMFEED 12 // ASCII +#define GK_RETURN 13 // ASCII +#define GK_F1 14 +#define GK_F2 15 +#define GK_F3 16 +#define GK_F4 17 +#define GK_F5 18 +#define GK_F6 19 +#define GK_F7 20 +#define GK_F8 21 +#define GK_F9 22 +#define GK_F10 23 +#define GK_F11 24 +#define GK_F12 25 +#define GK_DEL 26 +#define GK_ESCAPE 27 // ASCII +#define GK_FREE1 28 +#define GK_FREE2 29 +#define GK_FREE3 30 +#define GK_CESCAPE 31 // color escape + +#define CHANGELEVEL_KEEPFACING 1 +#define CHANGELEVEL_RESETINVENTORY 2 +#define CHANGELEVEL_NOMONSTERS 4 +#define CHANGELEVEL_CHANGESKILL 8 +#define CHANGELEVEL_NOINTERMISSION 16 +#define CHANGELEVEL_RESETHEALTH 32 +#define CHANGELEVEL_PRERAISEWEAPON 64 + +#define NO_CHANGE 32767.0 + +#define SECF_SILENT 1 +#define SECF_NOFALLINGDAMAGE 2 +#define SECF_FLOORDROP 4 +#define SECF_NORESPAWN 8 +#define SECF_FRICTION 16 +#define SECF_PUSH 32 +#define SECF_SILENTMOVE 64 +#define SECF_DMGTERRAINFX 128 +#define SECF_DMGENDGODMODE 256 +#define SECF_DMGENDLEVEL 512 +#define SECF_DMGHAZARD 1024 + +#define BLOCKF_CREATURES 1 +#define BLOCKF_MONSTERS 2 +#define BLOCKF_PLAYERS 4 +#define BLOCKF_FLOATERS 8 +#define BLOCKF_PROJECTILES 16 +#define BLOCKF_EVERYTHING 32 +#define BLOCKF_RAILING 64 +#define BLOCKF_USE 128 +#define BLOCKF_SIGHT 256 +#define BLOCKF_HITSCAN 512 +#define BLOCKF_SOUND 1024 + +#define FOGP_DENSITY 0 +#define FOGP_OUTSIDEDENSITY 1 +#define FOGP_SKYFOG 2 + +#define PRINTNAME_LEVELNAME -1 +#define PRINTNAME_LEVEL -2 +#define PRINTNAME_SKILL -3 + +#define CSF_NOFAKEFLOORS 1 +#define CSF_NOBLOCKALL 2 + +#define FHF_NORANDOMPUFFZ 1 +#define FHF_NOIMPACTDECAL 2 + +// PickActor flags + +#define PICKAF_FORCETID 1 +#define PICKAF_RETURNTID 2 + +// magic value to set the ice translation through ACS +#define TRANSLATION_ICE 0x100007 + +// Actor flags +#define MF_SPECIAL 0x00000001 +#define MF_SOLID 0x00000002 +#define MF_SHOOTABLE 0x00000004 +#define MF_NOSECTOR 0x00000008 +#define MF_NOBLOCKMAP 0x00000010 +#define MF_AMBUSH 0x00000020 +#define MF_JUSTHIT 0x00000040 +#define MF_JUSTATTACKED 0x00000080 +#define MF_SPAWNCEILING 0x00000100 +#define MF_NOGRAVITY 0x00000200 +#define MF_DROPOFF 0x00000400 +#define MF_PICKUP 0x00000800 +#define MF_NOCLIP 0x00001000 +#define MF_INCHASE 0x00002000 +#define MF_FLOAT 0x00004000 +#define MF_TELEPORT 0x00008000 +#define MF_MISSILE 0x00010000 +#define MF_DROPPED 0x00020000 +#define MF_SHADOW 0x00040000 +#define MF_NOBLOOD 0x00080000 +#define MF_CORPSE 0x00100000 +#define MF_INFLOAT 0x00200000 +#define MF_INBOUNCE 0x00200000 +#define MF_COUNTKILL 0x00400000 +#define MF_COUNTITEM 0x00800000 +#define MF_SKULLFLY 0x01000000 +#define MF_NOTDMATCH 0x02000000 +#define MF_SPAWNSOUNDSOURCE 0x04000000 +#define MF_FRIENDLY 0x08000000 +#define MF_UNMORPHED 0x10000000 +#define MF_NOLIFTDROP 0x20000000 +#define MF_STEALTH 0x40000000 +#define MF_ICECORPSE 0x80000000 + +// Linedef flags +#define ML_BLOCKING 0x00000001 +#define ML_BLOCKMONSTERS 0x00000002 +#define ML_TWOSIDED 0x00000004 +#define ML_DONTPEGTOP 0x00000008 +#define ML_DONTPEGBOTTOM 0x00000010 +#define ML_SECRET 0x00000020 +#define ML_SOUNDBLOCK 0x00000040 +#define ML_DONTDRAW 0x00000080 +#define ML_MAPPED 0x00000100 +#define ML_REPEAT_SPECIAL 0x00000200 +#define ML_ADDTRANS 0x00000400 +#define ML_MONSTERSCANACTIVATE 0x00002000 +#define ML_BLOCK_PLAYERS 0x00004000 +#define ML_BLOCKEVERYTHING 0x00008000 +#define ML_ZONEBOUNDARY 0x00010000 +#define ML_RAILING 0x00020000 +#define ML_BLOCK_FLOATERS 0x00040000 +#define ML_CLIP_MIDTEX 0x00080000 +#define ML_WRAP_MIDTEX 0x00100000 +#define ML_3DMIDTEX 0x00200000 +#define ML_CHECKSWITCHRANGE 0x00400000 +#define ML_FIRSTSIDEONLY 0x00800000 +#define ML_BLOCKPROJECTILE 0x01000000 +#define ML_BLOCKUSE 0x02000000 +#define ML_BLOCKSIGHT 0x04000000 +#define ML_BLOCKHITSCAN 0x08000000 + +#define QF_RELATIVE 1 +#define QF_SCALEDOWN 1 << 1 +#define QF_SCALEUP 1 << 2 +#define QF_MAX 1 << 3 +#define QF_FULLINTENSITY 1 << 4 +#define QF_WAVE 1 << 5 + +#define WARPF_ABSOLUTEOFFSET 0x1 +#define WARPF_ABSOLUTEANGLE 0x2 +#define WARPF_USECALLERANGLE 0x4 +#define WARPF_NOCHECKPOSITION 0x8 +#define WARPF_INTERPOLATE 0x10 +#define WARPF_WARPINTERPOLATION 0x20 +#define WARPF_COPYINTERPOLATION 0x40 +#define WARPF_STOP 0x80 +#define WARPF_TOFLOOR 0x100 +#define WARPF_TESTONLY 0x200 +#define WARPF_ABSOLUTEPOSITION 0x400 +#define WARPF_BOB 0x800 +#define WARPF_MOVEPTR 0x1000 +#define WARPF_USEPTR 0x2000 +#define WARPF_COPYVELOCITY 0x4000 +#define WARPF_COPYPITCH 0x8000 + +#define CPXF_ANCESTOR (1 << 0) +#define CPXF_LESSOREQUAL (1 << 1) +#define CPXF_NOZ (1 << 2) +#define CPXF_COUNTDEAD (1 << 3) +#define CPXF_DEADONLY (1 << 4) +#define CPXF_EXACT (1 << 5) +#define CPXF_SETTARGET (1 << 6) +#define CPXF_SETMASTER (1 << 7) +#define CPXF_SETTRACER (1 << 8) +#define CPXF_FARTHEST (1 << 9) +#define CPXF_CLOSEST (1 << 10) +#define CPXF_SETONPTR (1 << 11) +#define CPXF_CHECKSIGHT (1 << 12) diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zspecial.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zspecial.acs new file mode 100644 index 000000000..c15f35477 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zspecial.acs @@ -0,0 +1,418 @@ +//************************************************************************** +//** +//** zspecials.acs +//** +//************************************************************************** + +special +// 1:Polyobj_StartLine + 2:Polyobj_RotateLeft(3), + 3:Polyobj_RotateRight(3), + 4:Polyobj_Move(4), +// 5:Polyobj_ExplicitLine + 6:Polyobj_MoveTimes8(4), + 7:Polyobj_DoorSwing(4), + 8:Polyobj_DoorSlide(5), + 9:Line_Horizon(0), + 10:Door_Close(2,3), + 11:Door_Open(2,3), + 12:Door_Raise(3,4), + 13:Door_LockedRaise(4,5), + 14:Door_Animated(3,4), + 15:Autosave(0), +// 16:Transfer_WallLight + 17:Thing_Raise(1), + 18:StartConversation(1,2), + 19:Thing_Stop(1), + 20:Floor_LowerByValue(3,4), + 21:Floor_LowerToLowest(2,3), + 22:Floor_LowerToNearest(2,3), + 23:Floor_RaiseByValue(3,5), + 24:Floor_RaiseToHighest(2,5), + 25:Floor_RaiseToNearest(2,4), + 26:Stairs_BuildDown(5), + 27:Stairs_BuildUp(5), + 28:Floor_RaiseAndCrush(3,4), + 29:Pillar_Build(3), + 30:Pillar_Open(4), + 31:Stairs_BuildDownSync(4), + 32:Stairs_BuildUpSync(4), + 33:ForceField(0), + 34:ClearForceField(1), + 35:Floor_RaiseByValueTimes8(3,5), + 36:Floor_LowerByValueTimes8(3,4), + 37:Floor_MoveToValue(3,5), + 38:Ceiling_Waggle(5), + 39:Teleport_ZombieChanger(2), + 40:Ceiling_LowerByValue(3,4), + 41:Ceiling_RaiseByValue(3,4), + 42:Ceiling_CrushAndRaise(3,4), + 43:Ceiling_LowerAndCrush(3,4), + 44:Ceiling_CrushStop(1,2), + 45:Ceiling_CrushRaiseAndStay(3,4), + 46:Floor_CrushStop(1), + 47:Ceiling_MoveToValue(3,5), +// 48:Sector_Attach3dMidtex + 49:GlassBreak(0,1), +// 50:ExtraFloor_LightOnly + 51:Sector_SetLink(4), + 52:Scroll_Wall(5), + 53:Line_SetTextureOffset(5), + 54:Sector_ChangeFlags(3), + 55:Line_SetBlocking(3), + 56:Line_SetTextureScale(5), +// 57: Sector_SetPortal +// 58: Sector_CopyScroller + 59:Polyobj_OR_MoveToSpot(3), + 60:Plat_PerpetualRaise(3), + 61:Plat_Stop(1,2), + 62:Plat_DownWaitUpStay(3), + 63:Plat_DownByValue(4), + 64:Plat_UpWaitDownStay(3), + 65:Plat_UpByValue(4), + 66:Floor_LowerInstant(3,4), + 67:Floor_RaiseInstant(3,5), + 68:Floor_MoveToValueTimes8(4,5), + 69:Ceiling_MoveToValueTimes8(4,5), + 70:Teleport(1,3), + 71:Teleport_NoFog(1,4), + 72:ThrustThing(2,4), + 73:DamageThing(1,2), + 74:Teleport_NewMap(2,3), + 75:Teleport_EndGame(0), + 76:TeleportOther(3), + 77:TeleportGroup(5), + 78:TeleportInSector(4,5), + 79:Thing_SetConversation(2), + 80:ACS_Execute(2,5), + 81:ACS_Suspend(2), + 82:ACS_Terminate(2), + 83:ACS_LockedExecute(5), + 84:ACS_ExecuteWithResult(1,5), + 85:ACS_LockedExecuteDoor(5), + 86:Polyobj_MoveToSpot(3), + 87:Polyobj_Stop(1), + 88:Polyobj_MoveTo(4), + 89:Polyobj_OR_MoveTo(4), + 90:Polyobj_OR_RotateLeft(3), + 91:Polyobj_OR_RotateRight(3), + 92:Polyobj_OR_Move(4), + 93:Polyobj_OR_MoveTimes8(4), + 94:Pillar_BuildAndCrush(4,5), + 95:FloorAndCeiling_LowerByValue(3), + 96:FloorAndCeiling_RaiseByValue(3), + 97:Ceiling_LowerAndCrushDist(3,5), + 98:Sector_SetTranslucent(3,4), + 99:Floor_RaiseAndCrushDoom(3,4), +// 100:Scroll_Texture_Left +// 101:Scroll_Texture_Right +// 102:Scroll_Texture_Up +// 103:Scroll_Texture_Down + 104:Ceiling_CrushAndRaiseSilentDist(4,5), + 105:Door_WaitRaise(4,5), + 106:Door_WaitClose(3,4), + 107:Line_SetPortalTarget(2), + + 109:Light_ForceLightning(1), + 110:Light_RaiseByValue(2), + 111:Light_LowerByValue(2), + 112:Light_ChangeToValue(2), + 113:Light_Fade(3), + 114:Light_Glow(4), + 115:Light_Flicker(3), + 116:Light_Strobe(5), + 117:Light_Stop(1), +// 118:Plane_Copy + 119:Thing_Damage(2,3), + 120:Radius_Quake(5), +// 121:Line_SetIdentification + + 125:Thing_Move(2,3), + + 127:Thing_SetSpecial(5), + 128:ThrustThingZ(4), + 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called! + 130:Thing_Activate(1), + 131:Thing_Deactivate(1), + 132:Thing_Remove(1), + 133:Thing_Destroy(1,3), + 134:Thing_Projectile(5), + 135:Thing_Spawn(3,4), + 136:Thing_ProjectileGravity(5), + 137:Thing_SpawnNoFog(3,4), + 138:Floor_Waggle(5), + 139:Thing_SpawnFacing(2,4), + 140:Sector_ChangeSound(2), + + 143:Player_RemoveItem(2), // Skulltag Functions + 144:Player_GiveItem(2), // Skulltag Functions + 145:Player_SetTeam(1), // Skulltag Functions + 152:Team_Score(2), // Skulltag Functions + 153:Team_GivePoints(3), // Skulltag Functions + 154:Teleport_NoStop(2, 3), + + 157:SetGlobalFogParameter(2), // GZDoom only! + 158:FS_Execute(1,4), + 159:Sector_SetPlaneReflection(3), // GZDoom only! +// 160:Sector_Set3DFloor +// 161:Sector_SetContents + + 168:Ceiling_CrushAndRaiseDist(3,5), + 169:Generic_Crusher2(5), + 170:Sector_SetCeilingScale2(3), + 171:Sector_SetFloorScale2(3), + 172:Plat_UpNearestWaitDownStay(3), + 173:NoiseAlert(2), + 174:SendToCommunicator(4), + 175:Thing_ProjectileIntercept(5), + 176:Thing_ChangeTID(2), + 177:Thing_Hate(2,3), + 178:Thing_ProjectileAimed(4,5), + 179:ChangeSkill(1), + 180:Thing_SetTranslation(2), +// 181:Plane_Align, + 182:Line_Mirror(0), + 183:Line_AlignCeiling(2), + 184:Line_AlignFloor(2), + 185:Sector_SetRotation(3), + 186:Sector_SetCeilingPanning(5), + 187:Sector_SetFloorPanning(5), + 188:Sector_SetCeilingScale(5), + 189:Sector_SetFloorScale(5), + 191:SetPlayerProperty(3), + 192:Ceiling_LowerToHighestFloor(2,5), + 193:Ceiling_LowerInstant(3,5), + 194:Ceiling_RaiseInstant(3,4), + 195:Ceiling_CrushRaiseAndStayA(4,5), + 196:Ceiling_CrushAndRaiseA(4,5), + 197:Ceiling_CrushAndRaiseSilentA(4,5), + 198:Ceiling_RaiseByValueTimes8(3,4), + 199:Ceiling_LowerByValueTimes8(3,4), + 200:Generic_Floor(5), + 201:Generic_Ceiling(5), + 202:Generic_Door(5), + 203:Generic_Lift(5), + 204:Generic_Stairs(5), + 205:Generic_Crusher(5), + 206:Plat_DownWaitUpStayLip(4,5), + 207:Plat_PerpetualRaiseLip(4), + 208:TranslucentLine(2,3), +// 209:Transfer_Heights, +// 210:Transfer_FloorLight, +// 211:Transfer_CeilingLight, + 212:Sector_SetColor(4,5), + 213:Sector_SetFade(4), + 214:Sector_SetDamage(3,5), + 215:Teleport_Line(2), + 216:Sector_SetGravity(3), + 217:Stairs_BuildUpDoom(5), + 218:Sector_SetWind(4), + 219:Sector_SetFriction(2), + 220:Sector_SetCurrent(4), + 221:Scroll_Texture_Both(5), +// 222:Scroll_Texture_Model, + 223:Scroll_Floor(4), + 224:Scroll_Ceiling(4), +// 225:Scroll_Texture_Offsets, + 226:ACS_ExecuteAlways(2,5), +// 227:PointPush_SetForce, + 228:Plat_RaiseAndStayTx0(2,3), + 229:Thing_SetGoal(3,4), + 230:Plat_UpByValueStayTx(3), + 231:Plat_ToggleCeiling(1), + 232:Light_StrobeDoom(3), + 233:Light_MinNeighbor(1), + 234:Light_MaxNeighbor(1), + 235:Floor_TransferTrigger(1), + 236:Floor_TransferNumeric(1), + 237:ChangeCamera(3), + 238:Floor_RaiseToLowestCeiling(2,5), + 239:Floor_RaiseByValueTxTy(3), + 240:Floor_RaiseByTexture(2,4), + 241:Floor_LowerToLowestTxTy(2), + 242:Floor_LowerToHighest(3,4), + 243:Exit_Normal(1), + 244:Exit_Secret(1), + 245:Elevator_RaiseToNearest(2), + 246:Elevator_MoveToFloor(2), + 247:Elevator_LowerToNearest(2), + 248:HealThing(1,2), + 249:Door_CloseWaitOpen(3, 4), + 250:Floor_Donut(3), + 251:FloorAndCeiling_LowerRaise(3,4), + 252:Ceiling_RaiseToNearest(2,3), + 253:Ceiling_LowerToLowest(2,4), + 254:Ceiling_LowerToFloor(2,5), + 255:Ceiling_CrushRaiseAndStaySilA(4,5), + + // These are specialized versions of the Generic_* specials which are defined for EE Extradata. + 256:Floor_LowerToHighestEE(2, 3), + 257:Floor_RaiseToLowest(2, 3), + 258:Floor_LowerToLowestCeiling(2,3), + 259:Floor_RaiseToCeiling(2, 5), + 260:Floor_ToCeilingInstant(1, 4), + 261:Floor_LowerByTexture(2, 3), + 262:Ceiling_RaiseToHighest(2, 3), + 263:Ceiling_ToHighestInstant(1, 3), + 264:Ceiling_LowerToNearest(2, 4), + 265:Ceiling_RaiseToLowest(2, 3), + 266:Ceiling_RaiseToHighestFloor(2, 3), + 267:Ceiling_ToFloorInstant(1, 4), + 268:Ceiling_RaiseByTexture(2, 3), + 269:Ceiling_LowerByTexture(2, 4), + 270:Stairs_BuildDownDoom(5), + 271:Stairs_BuildUpDoomSync(4), + 272:Stairs_BuildDownDoomSync(4), + + + + // internal functions have negative values + -1:GetLineUDMFInt(2), + -2:GetLineUDMFFixed(2), + -3:GetThingUDMFInt(2), + -4:GetThingUDMFFixed(2), + -5:GetSectorUDMFInt(2), + -6:GetSectorUDMFFixed(2), + -7:GetSideUDMFInt(3), + -8:GetSideUDMFFixed(3), + -9:GetActorVelX(1), + -10:GetActorVelY(1), + -11:GetActorVelZ(1), + -12:SetActivator(1,2), + -13:SetActivatorToTarget(1), + -14:GetActorViewHeight(1), + -15:GetChar(2), + -16:GetAirSupply(1), + -17:SetAirSupply(2), + -18:SetSkyScrollSpeed(2), + -19:GetArmorType(2), + -20:SpawnSpotForced(4), + -21:SpawnSpotFacingForced(3), + -22:CheckActorProperty(3), + -23:SetActorVelocity(6), + -24:SetUserVariable(3), + -25:GetUserVariable(2), + -26:Radius_Quake2(6), + -27:CheckActorClass(2), + -28:SetUserArray(4), + -29:GetUserArray(3), + -30:SoundSequenceOnActor(2), + -31:SoundSequenceOnSector(3), + -32:SoundSequenceOnPolyobj(2), + -33:GetPolyobjX(1), + -34:GetPolyobjY(1), + -35:CheckSight(3), + -36:SpawnForced(4,6), + -37:AnnouncerSound(2), + -38:SetPointer(2,4), + -39:ACS_NamedExecute(2,5), + -40:ACS_NamedSuspend(2), + -41:ACS_NamedTerminate(2), + -42:ACS_NamedLockedExecute(5), + -43:ACS_NamedLockedExecuteDoor(5), + -44:ACS_NamedExecuteWithResult(1,5), + -45:ACS_NamedExecuteAlways(2,5), + -46:UniqueTID(0,2), + -47:IsTIDUsed(1), + -48:Sqrt(1), + -49:FixedSqrt(1), + -50:VectorLength(2), + -51:SetHUDClipRect(4,6), + -52:SetHUDWrapWidth(1), + -53:SetCVar(2), + -54:GetUserCVar(2), + -55:SetUserCVar(3), + -56:GetCVarString(1), + -57:SetCVarString(2), + -58:GetUserCVarString(2), + -59:SetUserCVarString(3), + -60:LineAttack(4,9), + -61:PlaySound(2,7), + -62:StopSound(1,2), + -63:strcmp(2,3), + -64:stricmp(2,3), + -64:strcasecmp(2,3), // an alias for stricmp + -65:StrLeft(2), + -66:StrRight(2), + -67:StrMid(3), + -68:GetActorClass(1), + -69:GetWeapon(0), + -70:SoundVolume(3), + -71:PlayActorSound(2,6), + -72:SpawnDecal(2,6), + -73:CheckFont(1), + -74:DropItem(2,4), + -75:CheckFlag(2), + -76:SetLineActivation(2), + -77:GetLineActivation(1), + -78:GetActorPowerupTics(2), + -79:ChangeActorAngle(2,3), + -80:ChangeActorPitch(2,3), + -81:GetArmorInfo(1), + -82:DropInventory(2), + -83:PickActor(5,8), + -84:IsPointerEqual(2,4), + -85:CanRaiseActor(1), + -86:SetActorTeleFog(3), + -87:SwapActorTeleFog(1), + -88:SetActorRoll(2), + -89:ChangeActorRoll(2,3), + -90:GetActorRoll(1), + -91:QuakeEx(8,16), + -92:Warp(6,11), + -93:GetMaxInventory(2), + -94:SetSectorDamage(2,5), + -95:SetSectorTerrain(3), + -96:SpawnParticle(1,16), + -97:SetMusicVolume(1), + -98:CheckProximity(3, 6), + -99:CheckActorState(2,3), + + // Zandronum's + -100:ResetMap(0), + -101:PlayerIsSpectator(1), + -102:ConsolePlayerNumber(0), + -103:GetTeamProperty(2), + -104:GetPlayerLivesLeft(1), + -105:SetPlayerLivesLeft(2), + -106:KickFromGame(2), + -107:GetGamemodeState(0), + -108:SetDBEntry(3), + -109:GetDBEntry(2), + -110:SetDBEntryString(3), + -111:GetDBEntryString(2), + -112:IncrementDBEntry(3), + -113:PlayerIsLoggedIn(1), + -114:GetPlayerAccountName(1), + -115:SortDBEntries(4), + -116:CountDBResults(1), + -117:FreeDBResults(1), + -118:GetDBResultKeyString(2), + -119:GetDBResultValueString(2), + -120:GetDBResultValue(2), + -121:GetDBEntryRank(3), + -122:RequestScriptPuke(4), + -123:BeginDBTransaction(0), + -124:EndDBTransaction(0), + -125:GetDBEntries(1), + + // -1xx are reserved for Zandronum + -200:CheckClass(1), + -201:DamageActor(6), // [arookas] + -202:SetActorFlag(3), + -203:SetTranslation(2), + + // Eternity's + -300:GetLineX(3), + -301:GetLineY(3), + + // GZDoom OpenGL + -400:SetSectorGlow(5), + -401:SetFogDensity(2), + + // ZDaemon's + -19620:GetTeamScore(1), + -19621:SetTeamScore(2), + + -100000:__EndOfList__(10); + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zwvars.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zwvars.acs new file mode 100644 index 000000000..b21f4e72b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDaemon/zwvars.acs @@ -0,0 +1,8 @@ + +//************************************************************************** +//** +//** zwvars.acs +//** +//************************************************************************** + +// include your world-variable declarations here. diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/acc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/acc.cfg new file mode 100644 index 000000000..7e6d0e0fc --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/acc.cfg @@ -0,0 +1,17 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + zdoom_acc + { + interface = "AccCompiler"; + program = "acc.exe"; + zcommon = "zcommon.acs"; + zdefs = "zdefs.acs"; + zspecial = "zspecial.acs"; + zwvars = "zwvars.acs"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/acc.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/acc.exe new file mode 100644 index 000000000..a9707c414 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/acc.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zcommon.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zcommon.acs new file mode 100644 index 000000000..5cdec5d69 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zcommon.acs @@ -0,0 +1,15 @@ + +//************************************************************************** +//** +//** zcommon.acs +//** +//************************************************************************** + +// If you are not using the -h command line switch and do not want to use +// WadAuthor's error checker, you can uncomment the following line to shave +// a few bytes off the size of compiled scripts. +//#nowadauthor + +#include "zspecial.acs" +#include "zdefs.acs" +#include "zwvars.acs" diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zdefs.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zdefs.acs new file mode 100644 index 000000000..4b14847e3 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zdefs.acs @@ -0,0 +1,1183 @@ +//************************************************************************** +//** +//** zdefs.acs +//** +//** Common definitions for use when compiling ACS scripts for ZDoom +//** +//************************************************************************** + +#define TRUE 1 +#define FALSE 0 +#define ON 1 +#define OFF 0 +#define YES 1 +#define NO 0 + +#define LINE_FRONT 0 +#define LINE_BACK 1 + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 + +#define TEXTURE_TOP 0 +#define TEXTURE_MIDDLE 1 +#define TEXTURE_BOTTOM 2 + +// same information as combinable bit flags +#define TEXFLAG_TOP 1 +#define TEXFLAG_MIDDLE 2 +#define TEXFLAG_BOTTOM 4 +#define TEXFLAG_ADDOFFSET 8 + +#define GAME_SINGLE_PLAYER 0 +#define GAME_NET_COOPERATIVE 1 +#define GAME_NET_DEATHMATCH 2 +#define GAME_TITLE_MAP 3 + +// Classes are only useful with Hexen +#define CLASS_FIGHTER 0 +#define CLASS_CLERIC 1 +#define CLASS_MAGE 2 + +#define SKILL_VERY_EASY 0 +#define SKILL_EASY 1 +#define SKILL_NORMAL 2 +#define SKILL_HARD 3 +#define SKILL_VERY_HARD 4 + +#define BLOCK_NOTHING 0 +#define BLOCK_CREATURES 1 +#define BLOCK_EVERYTHING 2 +#define BLOCK_RAILING 3 +#define BLOCK_PLAYERS 4 + +#define SCROLL 0 +#define CARRY 1 +#define SCROLL_AND_CARRY 2 + +// Means-of-death for Sector_SetDamage -------------------------------------- + +#define MOD_UNKNOWN 0 +#define MOD_ROCKET 5 +#define MOD_R_SPLASH 6 +#define MOD_PLASMARIFLE 7 +#define MOD_BFG_BOOM 8 +#define MOD_BFG_SPLASH 9 +#define MOD_CHAINSAW 10 +#define MOD_SSHOTGUN 11 +#define MOD_WATER 12 +#define MOD_SLIME 13 +#define MOD_LAVA 14 +#define MOD_CRUSH 15 +#define MOD_TELEFRAG 16 +#define MOD_FALLING 17 +#define MOD_SUICIDE 18 +#define MOD_BARREL 19 +#define MOD_EXIT 20 +#define MOD_SPLASH 21 +#define MOD_HIT 22 +#define MOD_RAILGUN 23 +#define MOD_ICE 24 +#define MOD_DISINTEGRATE 25 +#define MOD_POISON 26 +#define MOD_ELECTRIC 27 + +// Return values for PlayMovie ---------------------------------------------- + +#define MOVIE_Played 0 +#define MOVIE_Played_NoVideo 1 +#define MOVIE_Played_Aborted 2 +#define MOVIE_Failed -1 + + +// Player properties -------------------------------------------------------- + +#define PROP_FROZEN 0 +#define PROP_NOTARGET 1 +#define PROP_INSTANTWEAPONSWITCH 2 +#define PROP_FLY 3 +#define PROP_TOTALLYFROZEN 4 +#define PROP_BUDDHA 16 +#define PROP_BUDDHA2 17 +#define PROP_FRIGHTENING 18 +#define PROP_NOCLIP 19 +#define PROP_NOCLIP2 20 +#define PROP_GODMODE 21 +#define PROP_GODMODE2 22 + +// The following properties correspond to powers given by certain items +#define PROP_INVULNERABILITY 5 +#define PROP_STRENGTH 6 +#define PROP_INVISIBILITY 7 +#define PROP_RADIATIONSUIT 8 +#define PROP_ALLMAP 9 +#define PROP_INFRARED 10 +#define PROP_WEAPONLEVEL2 11 +#define PROP_FLIGHT 12 +#define PROP_SPEED 15 + +// Player input ------------------------------------------------------------- + +// These are the original inputs sent by the player. +#define INPUT_OLDBUTTONS 0 +#define INPUT_BUTTONS 1 +#define INPUT_PITCH 2 +#define INPUT_YAW 3 +#define INPUT_ROLL 4 +#define INPUT_FORWARDMOVE 5 +#define INPUT_SIDEMOVE 6 +#define INPUT_UPMOVE 7 + +// These are the inputs, as modified by P_PlayerThink(). +// Most of the time, these will match the original inputs, but +// they can be different if a player is frozen or using a +// chainsaw. +#define MODINPUT_OLDBUTTONS 8 +#define MODINPUT_BUTTONS 9 +#define MODINPUT_PITCH 10 +#define MODINPUT_YAW 11 +#define MODINPUT_ROLL 12 +#define MODINPUT_FORWARDMOVE 13 +#define MODINPUT_SIDEMOVE 14 +#define MODINPUT_UPMOVE 15 + +// Player buttons ----------------------------------------------------------- + +#define BT_ATTACK 1 +#define BT_USE 2 +#define BT_JUMP 4 +#define BT_CROUCH 8 +#define BT_TURN180 16 +#define BT_ALTATTACK 32 +#define BT_RELOAD 64 +#define BT_ZOOM 128 + +#define BT_SPEED 256 +#define BT_STRAFE 512 + +#define BT_MOVERIGHT 1024 +#define BT_MOVELEFT 2048 +#define BT_BACK 4096 +#define BT_FORWARD 8192 +#define BT_RIGHT 16384 +#define BT_LEFT 32768 +#define BT_LOOKUP 65536 +#define BT_LOOKDOWN 131072 +#define BT_MOVEUP 262144 +#define BT_MOVEDOWN 524288 +#define BT_SHOWSCORES 1048576 +#define BT_RUN 33554432 + +// Do whatever you want with these. +#define BT_USER1 2097152 +#define BT_USER2 4194304 +#define BT_USER3 8388608 +#define BT_USER4 16777216 + +// Text colors -------------------------------------------------------------- + +#define CR_UNTRANSLATED -1 +#define CR_BRICK 0 +#define CR_TAN 1 +#define CR_GRAY 2 +#define CR_GREY 2 +#define CR_GREEN 3 +#define CR_BROWN 4 +#define CR_GOLD 5 +#define CR_RED 6 +#define CR_BLUE 7 +#define CR_ORANGE 8 +#define CR_WHITE 9 +#define CR_YELLOW 10 +#define CR_BLACK 12 +#define CR_LIGHTBLUE 13 +#define CR_CREAM 14 +#define CR_OLIVE 15 +#define CR_DARKGREEN 16 +#define CR_DARKRED 17 +#define CR_DARKBROWN 18 +#define CR_PURPLE 19 +#define CR_DARKGRAY 20 +#define CR_DARKGREY 20 +#define CR_CYAN 21 +#define CR_ICE 22 +#define CR_FIRE 23 +#define CR_SAPPHIRE 24 +#define CR_TEAL 25 + +// HUD message types -------------------------------------------------------- + +#define HUDMSG_PLAIN 0 +#define HUDMSG_FADEOUT 1 +#define HUDMSG_TYPEON 2 +#define HUDMSG_FADEINOUT 3 + +// OR this with one of the above to log the hudmessage to the console. +// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG +#define HUDMSG_LOG 0x80000000 + +// OR this with one of the above if the color you passed is a string +// instead of one of the CR_ constants. +#define HUDMSG_COLORSTRING 0x40000000 + +// OR this with one of the above to use additive blending when drawing the +// HUD message. +#define HUDMSG_ADDBLEND 0x20000000 + +// OR this with one of the above to use the extra alpha parameter +#define HUDMSG_ALPHA 0x10000000 + +// Or this with one of the above to not wrap lines +#define HUDMSG_NOWRAP 0x08000000 + +// HUD message layers; these are not flags +#define HUDMSG_LAYER_OVERHUD 0x00000000 +#define HUDMSG_LAYER_UNDERHUD 0x00001000 +#define HUDMSG_LAYER_OVERMAP 0x00002000 + +// HUD message visibility flags +#define HUDMSG_NOTWITH3DVIEW 0x00010000 +#define HUDMSG_NOTWITHFULLMAP 0x00020000 +#define HUDMSG_NOTWITHOVERLAYMAP 0x00040000 + + +// "Scripted" Marine weapon types ------------------------------------------- + +#define MARINEWEAPON_Dummy 0 +#define MARINEWEAPON_Fist 1 +#define MARINEWEAPON_BerserkFist 2 +#define MARINEWEAPON_Chainsaw 3 +#define MARINEWEAPON_Pistol 4 +#define MARINEWEAPON_Shotgun 5 +#define MARINEWEAPON_SuperShotgun 6 +#define MARINEWEAPON_Chaingun 7 +#define MARINEWEAPON_RocketLauncher 8 +#define MARINEWEAPON_PlasmaRifle 9 +#define MARINEWEAPON_Railgun 10 +#define MARINEWEAPON_BFG 11 + +// Actor properties you can get/set ----------------------------------------- + +#define APROP_Health 0 +#define APROP_Speed 1 +#define APROP_Damage 2 +#define APROP_Alpha 3 +#define APROP_RenderStyle 4 +#define APROP_SeeSound 5 // Sounds can only be set, not gotten +#define APROP_AttackSound 6 +#define APROP_PainSound 7 +#define APROP_DeathSound 8 +#define APROP_ActiveSound 9 +#define APROP_Ambush 10 +#define APROP_Invulnerable 11 +#define APROP_JumpZ 12 +#define APROP_ChaseGoal 13 +#define APROP_Frightened 14 +#define APROP_Gravity 15 +#define APROP_Friendly 16 +#define APROP_SpawnHealth 17 +#define APROP_Dropped 18 +#define APROP_Notarget 19 +#define APROP_Species 20 +#define APROP_Nametag 21 +#define APROP_Score 22 +#define APROP_Notrigger 23 +#define APROP_DamageFactor 24 +#define APROP_MasterTID 25 +#define APROP_TargetTID 26 +#define APROP_TracerTID 27 +#define APROP_Waterlevel 28 +#define APROP_ScaleX 29 +#define APROP_ScaleY 30 +#define APROP_Dormant 31 +#define APROP_Mass 32 +#define APROP_Accuracy 33 +#define APROP_Stamina 34 +#define APROP_Height 35 +#define APROP_Radius 36 +#define APROP_Reactiontime 37 +#define APROP_MeleeRange 38 +#define APROP_ViewHeight 39 +#define APROP_AttackZOffset 40 +#define APROP_StencilColor 41 +#define APROP_Friction 42 +#define APROP_DamageMultiplier 43 +#define APROP_MaxStepHeight 44 +#define APROP_MaxDropOffHeight 45 +#define APROP_DamageType 46 +#define APROP_SoundClass 47 +#define APROP_FriendlySeeBlocks 48 +#define APROP_WaterDepth 49 + +// New to Eternity +#define APROP_Counter0 100 +#define APROP_Counter1 101 +#define APROP_Counter2 102 +#define APROP_Counter3 103 +#define APROP_Counter4 104 +#define APROP_Counter5 105 +#define APROP_Counter6 106 +#define APROP_Counter7 107 + +// Render Styles ------------------------------------------------------------ + +#define STYLE_None 0 // Do not draw +#define STYLE_Normal 1 // Normal; just copy the image to the screen +#define STYLE_Fuzzy 2 // Draw silhouette using "fuzz" effect +#define STYLE_SoulTrans 3 // Draw translucent with amount in r_transsouls +#define STYLE_OptFuzzy 4 // Draw as fuzzy, translucent or shadow, based on user preference +#define STYLE_Stencil 5 // Draw as solid color +#define STYLE_AddStencil 6 // Draw as additive solid color +#define STYLE_AddShaded 7 // +#define STYLE_Translucent 64 // Draw translucent +#define STYLE_Add 65 // Draw additive +#define STYLE_Shaded 66 // +#define STYLE_TranslucentStencil 67 +#define STYLE_Shadow 68 // Draw dark translucent stencil +#define STYLE_Subtract 69 // Draw subtractive + +// Properties you can use with GetLevelInfo() ------------------------------- + +#define LEVELINFO_PAR_TIME 0 +#define LEVELINFO_CLUSTERNUM 1 +#define LEVELINFO_LEVELNUM 2 +#define LEVELINFO_TOTAL_SECRETS 3 +#define LEVELINFO_FOUND_SECRETS 4 +#define LEVELINFO_TOTAL_ITEMS 5 +#define LEVELINFO_FOUND_ITEMS 6 +#define LEVELINFO_TOTAL_MONSTERS 7 +#define LEVELINFO_KILLED_MONSTERS 8 +#define LEVELINFO_SUCK_TIME 9 + +// Properties you can use with GetPlayerInfo() ------------------------------ + +#define PLAYERINFO_TEAM 0 +#define PLAYERINFO_AIMDIST 1 +#define PLAYERINFO_COLOR 2 +#define PLAYERINFO_GENDER 3 +#define PLAYERINFO_NEVERSWITCH 4 +#define PLAYERINFO_MOVEBOB 5 +#define PLAYERINFO_STILLBOB 6 +#define PLAYERINFO_PLAYERCLASS 7 +#define PLAYERINFO_FOV 8 +#define PLAYERINFO_DESIREDFOV 9 +#define PLAYERINFO_FVIEWBOB 10 + + +// Flags for ReplaceTextures ------------------------------------------------ + +#define NOT_BOTTOM 1 +#define NOT_MIDDLE 2 +#define NOT_TOP 4 +#define NOT_FLOOR 8 +#define NOT_CEILING 16 + +// Flags for SectorDamage --------------------------------------------------- + +#define DAMAGE_PLAYERS 1 +#define DAMAGE_NONPLAYERS 2 +#define DAMAGE_IN_AIR 4 +#define DAMAGE_SUBCLASSES_PROTECT 8 +#define DAMAGE_NO_ARMOR 16 + +// Flags for MorphActor ----------------------------------------------------- + +#define MRF_OLDEFFECTS 0x00000000 +#define MRF_ADDSTAMINA 0x00000001 +#define MRF_FULLHEALTH 0x00000002 +#define MRF_UNDOBYTOMEOFPOWER 0x00000004 +#define MRF_UNDOBYCHAOSDEVICE 0x00000008 +#define MRF_FAILNOTELEFRAG 0x00000010 +#define MRF_FAILNOLAUGH 0x00000020 +#define MRF_WHENINVULNERABLE 0x00000040 +#define MRF_LOSEACTUALWEAPON 0x00000080 +#define MRF_NEWTIDBEHAVIOUR 0x00000100 +#define MRF_UNDOBYDEATH 0x00000200 +#define MRF_UNDOBYDEATHFORCED 0x00000400 +#define MRF_UNDOBYDEATHSAVES 0x00000800 +#define MRF_UNDOALWAYS 0x00001000 +#define MRF_TRANSFERTRANSLATION 0x00002000 + +// Shared spawnable things from Hexen. You can spawn these in the other ----- +// games if you provide sprites for them, otherwise they'll be invisible. --- + +#define T_ROCK1 41 +#define T_ROCK2 42 +#define T_ROCK3 43 +#define T_DIRT1 44 +#define T_DIRT2 45 +#define T_DIRT3 46 +#define T_DIRT4 47 +#define T_DIRT5 48 +#define T_DIRT6 49 +#define T_STAINEDGLASS1 54 +#define T_STAINEDGLASS2 55 +#define T_STAINEDGLASS3 56 +#define T_STAINEDGLASS4 57 +#define T_STAINEDGLASS5 58 +#define T_STAINEDGLASS6 59 +#define T_STAINEDGLASS7 60 +#define T_STAINEDGLASS8 61 +#define T_STAINEDGLASS9 62 +#define T_STAINEDGLASS0 63 + +// Doom Spawnable things (used for thingcount() and thing spawners) --------- + +#define T_NONE 0 +#define T_SHOTGUY 1 +#define T_CHAINGUY 2 +#define T_BARON 3 +#define T_ZOMBIE 4 +#define T_IMP 5 +#define T_ARACHNOTRON 6 +#define T_SPIDERMASTERMIND 7 +#define T_DEMON 8 +#define T_SPECTRE 9 +#define T_IMPFIREBALL 10 +#define T_CLIP 11 +#define T_SHELLS 12 +#define T_CACODEMON 19 +#define T_REVENANT 20 +#define T_BRIDGE 21 +#define T_ARMORBONUS 22 +#define T_STIMPACK 23 +#define T_MEDKIT 24 +#define T_SOULSPHERE 25 +#define T_SHOTGUN 27 +#define T_CHAINGUN 28 +#define T_ROCKETLAUNCHER 29 +#define T_PLASMAGUN 30 +#define T_BFG 31 +#define T_CHAINSAW 32 +#define T_SUPERSHOTGUN 33 +#define T_PLASMABOLT 51 +#define T_TRACER 53 +#define T_GREENARMOR 68 +#define T_BLUEARMOR 69 +#define T_CELL 75 +#define T_BLUEKEYCARD 85 +#define T_REDKEYCARD 86 +#define T_YELLOWKEYCARD 87 +#define T_YELLOWSKULLKEY 88 +#define T_REDSKULLKEY 89 +#define T_BLUESKULLKEY 90 +#define T_TEMPLARGEFLAME 98 +#define T_STEALTHBARON 100 +#define T_STEALTHKNIGHT 101 +#define T_STEALTHZOMBIE 102 +#define T_STEALTHSHOTGUY 103 + +#define T_LOSTSOUL 110 +#define T_VILE 111 +#define T_MANCUBUS 112 +#define T_HELLKNIGHT 113 +#define T_CYBERDEMON 114 +#define T_PAINELEMENTAL 115 +#define T_WOLFSS 116 +#define T_STEALTHARACHNOTRON 117 +#define T_STEALTHVILE 118 +#define T_STEALTHCACODEMON 119 +#define T_STEALTHCHAINGUY 120 +#define T_STEALTHSERGEANT 121 +#define T_STEALTHIMP 122 +#define T_STEALTHMANCUBUS 123 +#define T_STEALTHREVENANT 124 +#define T_BARREL 125 +#define T_CACODEMONSHOT 126 +#define T_ROCKET 127 +#define T_BFGSHOT 128 +#define T_ARACHNOTRONPLASMA 129 +#define T_BLOOD 130 +#define T_PUFF 131 +#define T_MEGASPHERE 132 +#define T_INVULNERABILITY 133 +#define T_BERSERK 134 +#define T_INVISIBILITY 135 +#define T_IRONFEET 136 +#define T_COMPUTERMAP 137 +#define T_LIGHTAMP 138 +#define T_AMMOBOX 139 +#define T_ROCKETAMMO 140 +#define T_ROCKETBOX 141 +#define T_BATTERY 142 +#define T_SHELLBOX 143 +#define T_BACKPACK 144 +#define T_GUTS 145 +#define T_BLOODPOOL 146 +#define T_BLOODPOOL1 147 +#define T_BLOODPOOL2 148 +#define T_FLAMINGBARREL 149 +#define T_BRAINS 150 +#define T_SCRIPTEDMARINE 151 +#define T_HEALTHBONUS 152 +#define T_MANCUBUSSHOT 153 +#define T_BARONBALL 154 + +// Heretic Spawnable things (used for thingcount() and thing spawners) ------ + +#define T_CLINK 1 +#define T_MUMMYLEADER 2 +#define T_BEAST 3 +#define T_MUMMY 4 +//#define T_IMP 5 // Defined above +#define T_KNIGHT 6 +#define T_IMPLEADER 7 +#define T_MUMMYGHOST 8 +#define T_MUMMYLEADERGHOST 9 +//#define T_IMPFIREBALL 10 +#define T_WIMPYWANDAMMO 11 +#define T_HEFTYWANDAMMO 12 +#define T_ITEMEGG 14 +#define T_ITEMFLIGHT 15 +#define T_ITEMTELEPORT 18 +#define T_WIZARD 19 +#define T_IRONLICH 20 +#define T_ITEMHEALTHPOTION 23 +#define T_ITEMHEALTHFLASH 24 // incorrect name but keep it for compatibility +#define T_ITEMHEALTHFLASK 24 +#define T_ITEMHEALTHFULL 25 +#define T_CROSSBOW 27 +#define T_BLASTER 28 +#define T_PHOENIXROD 29 +#define T_SKULLROD 30 +#define T_MACE 31 +#define T_GAUNTLETS 32 +#define T_WIMPYCROSSBOWAMMO 33 +#define T_HEFTYCROSSBOWAMMO 34 +#define T_WIMPYMACEAMMO 35 +#define T_HEFTYMACEAMMO 36 +#define T_WIMPYBLASTERAMMO 37 +#define T_HEFTYBLASTERAMMO 38 +#define T_MORPHBLAST 40 +#define T_SHIELD1 68 +#define T_SHIELD2 69 +#define T_ITEMTIMEBOMB 72 +#define T_ITEMTORCH 73 +#define T_BLUEKEY 85 +#define T_GREENKEY 86 +#define T_YELLOWKEY 87 + +#define T_SOUND_WIND 110 +#define T_SOUND_WATERFALL 111 + +#define T_BEASTBALL 120 +#define T_FEATHER 121 +#define T_CHICKEN 122 +#define T_VOLCANOBALL 123 +#define T_TINYVOLCANOBALL 124 +#define T_POD 125 +#define T_PODGENERATOR 126 +#define T_KNIGHTAXE 127 +#define T_KNIGHTBLOODAXE 128 +#define T_KNIGHTGHOST 129 +#define T_MUMMYHEAD 131 +#define T_SNAKE 132 +#define T_ITEMINVULNERABILITY 133 +#define T_ITEMTOME 134 +#define T_ITEMINVISIBILITY 135 +#define T_ITEMBAGOFHOLDING 136 +#define T_ITEMALLMAP 137 +#define T_SNAKEPROJECTILE 138 +#define T_SNAKEPROJECTILEBIG 139 +#define T_WIZARDSHOT 140 + +#define T_DSPARILTELEPORTDEST 141 +#define T_DSPARILONSERPENT 142 +#define T_DSPARILALONE 143 +#define T_SERPENTFIREBALL 144 +#define T_DSPARILBLUESHOT 145 +#define T_DSPARILWIZARDSPAWNER 146 + +#define T_CROSSBOWMAINBLAST 147 +#define T_CROSSBOWMINIBLAST 148 +#define T_CROSSBOWPOWERBLAST 149 +#define T_VOLCANO 150 +#define T_POWERWANDMINIBLAST 151 +#define T_POWERWANDBIGGERBLAST 152 +#define T_DEATHBALL 153 +#define T_NOGRAVITYMACEBALL 154 +#define T_BOUNCYMACEBALL 155 +#define T_HEAVYMACEBALL 156 +#define T_RIPPER 157 +#define T_WIMPYSKULLRODAMMO 158 +#define T_HEFTYSKULLRODAMMO 159 +#define T_SKULLRODBLAST 160 +#define T_WIMPYPHOENIXRODAMMO 161 +#define T_HEFTYPHOENIXRODAMMO 162 +#define T_PHOENIXSHOT 163 +#define T_IRONLICHBLUESHOT 164 +#define T_WHIRLWIND 165 +#define T_REDTELEGLITTER 166 +#define T_BLUETELEGLITTER 167 + +// Hexen Spawnable things (used for thingcount() and thing spawners) ------ + +#define T_CENTAUR 1 +#define T_CENTAURLEADER 2 +#define T_DEMON1 3 +#define T_ETTIN 4 +#define T_FIREGARGOYLE 5 +#define T_WATERLURKER 6 +#define T_WATERLURKERLEADER 7 +#define T_WRAITH 8 +#define T_WRAITHBURIED 9 +#define T_FIREBALL1 10 +#define T_MANA1 11 +#define T_MANA2 12 +#define T_ITEMBOOTS 13 +#define T_ITEMPORK 14 +#define T_ITEMSUMMON 16 +#define T_ITEMTPORTOTHER 17 +#define T_BISHOP 19 +#define T_ICEGOLEM 20 +#define T_DRAGONSKINBRACERS 22 +#define T_ITEMBOOSTMANA 26 +#define T_FIGHTERAXE 27 +#define T_FIGHTERHAMMER 28 +#define T_FIGHTERSWORD1 29 +#define T_FIGHTERSWORD2 30 +#define T_FIGHTERSWORD3 31 +#define T_CLERICSTAFF 32 +#define T_CLERICHOLY1 33 +#define T_CLERICHOLY2 34 +#define T_CLERICHOLY3 35 +#define T_MAGESHARDS 36 +#define T_MAGESTAFF1 37 +#define T_MAGESTAFF2 38 +#define T_MAGESTAFF3 39 +#define T_ARROW 50 +#define T_DART 51 +#define T_POISONDART 52 +#define T_RIPPERBALL 53 +#define T_BLADE 64 +#define T_ICESHARD 65 +#define T_FLAME_SMALL 66 +#define T_FLAME_LARGE 67 +#define T_MESHARMOR 68 +#define T_FALCONSHIELD 69 +#define T_PLATINUMHELM 70 +#define T_AMULETOFWARDING 71 +#define T_ITEMFLECHETTE 72 +#define T_ITEMREPULSION 74 +#define T_MANA3 75 +#define T_PUZZSKULL 76 +#define T_PUZZGEMBIG 77 +#define T_PUZZGEMRED 78 +#define T_PUZZGEMGREEN1 79 +#define T_PUZZGEMGREEN2 80 +#define T_PUZZGEMBLUE1 81 +#define T_PUZZGEMBLUE2 82 +#define T_PUZZBOOK1 83 +#define T_PUZZBOOK2 84 +#define T_METALKEY 85 +#define T_SMALLMETALKEY 86 +#define T_AXEKEY 87 +#define T_FIREKEY 88 +#define T_EMERALDKEY 89 +#define T_MACEKEY 90 +#define T_SILVERKEY 91 +#define T_RUSTYKEY 92 +#define T_HORNKEY 93 +#define T_SERPENTKEY 94 +#define T_WATERDRIP 95 +#define T_TEMPSMALLFLAME 96 +#define T_PERMSMALLFLAME 97 +#define T_PERMLARGEFLAME 99 +#define T_DEMON_MASH 100 +#define T_DEMON2_MASH 101 +#define T_ETTIN_MASH 102 +#define T_CENTAUR_MASH 103 +#define T_THRUSTSPIKEUP 104 +#define T_THRUSTSPIKEDOWN 105 +#define T_FLESH_DRIP1 106 +#define T_FLESH_DRIP2 107 +#define T_SPARK_DRIP 108 + + +// Flags returned by ClassifyActor + +#define ACTOR_NONE 0 +#define ACTOR_WORLD 1 +#define ACTOR_PLAYER 2 +#define ACTOR_BOT 4 +#define ACTOR_VOODOODOLL 8 +#define ACTOR_MONSTER 16 +#define ACTOR_ALIVE 32 +#define ACTOR_DEAD 64 +#define ACTOR_MISSILE 128 +#define ACTOR_GENERIC 256 + + +// Physical volumes for SoundSequenceOnSector + +#define SECSEQ_FLOOR 1 +#define SECSEQ_CEILING 2 +#define SECSEQ_FULLHEIGHT 3 +#define SECSEQ_INTERIOR 4 + +// Channels for PlaySound and StopSound + +#define CHAN_AUTO 0 +#define CHAN_WEAPON 1 +#define CHAN_VOICE 2 +#define CHAN_ITEM 3 +#define CHAN_BODY 4 +#define CHAN_5 5 +#define CHAN_6 6 +#define CHAN_7 7 + +// Modifier flags for PlaySound + +#define CHAN_LISTENERZ 8 +#define CHAN_MAYBE_LOCAL 16 +#define CHAN_UI 32 +#define CHAN_NOPAUSE 64 + +// Standard attenuation values for PlaySound + +#define ATTN_NONE 0 // full volume the entire level +#define ATTN_NORM 1.0 +#define ATTN_IDLE 1.001 +#define ATTN_STATIC 3.0 // dimish very rapidly with distance + +// Identifiers for PlayActorSound + +#define SOUND_See 0 +#define SOUND_Attack 1 +#define SOUND_Pain 2 +#define SOUND_Death 3 +#define SOUND_Active 4 +#define SOUND_Use 5 +#define SOUND_Bounce 6 +#define SOUND_WallBounce 7 +#define SOUND_CrushPain 8 +#define SOUND_Howl 9 + +// Flags for SpawnDecal + +#define SDF_ABSANGLE 1 +#define SDF_PERMANENT 2 +#define SDF_FIXED_ZOFF 4 +#define SDF_FIXED_DISTANCE 8 + +// Actor pointer selectors + +#DEFINE AAPTR_DEFAULT 0 +#DEFINE AAPTR_NULL 0x1 +#DEFINE AAPTR_TARGET 0x2 +#DEFINE AAPTR_MASTER 0x4 +#DEFINE AAPTR_TRACER 0x8 + +#DEFINE AAPTR_PLAYER_GETTARGET 0x10 +#DEFINE AAPTR_PLAYER_GETCONVERSATION 0x20 + +#DEFINE AAPTR_PLAYER1 0x40 +#DEFINE AAPTR_PLAYER2 0x80 +#DEFINE AAPTR_PLAYER3 0x100 +#DEFINE AAPTR_PLAYER4 0x200 +#DEFINE AAPTR_PLAYER5 0x400 +#DEFINE AAPTR_PLAYER6 0x800 +#DEFINE AAPTR_PLAYER7 0x1000 +#DEFINE AAPTR_PLAYER8 0x2000 + +#DEFINE AAPTR_FRIENDPLAYER 0x4000 +#DEFINE AAPTR_GET_LINETARGET 0x8000 + +// Actor pointer operation flags + +#DEFINE PTROP_UNSAFETARGET 1 +#DEFINE PTROP_UNSAFEMASTER 2 +#DEFINE PTROP_NOSAFEGUARDS PTROP_UNSAFETARGET |PTROP_UNSAFEMASTER + +// Line activation flags + +#define SPAC_Cross 1 // when player crosses line +#define SPAC_Use 2 // when player uses line +#define SPAC_MCross 4 // when monster crosses line +#define SPAC_Impact 8 // when projectile hits line +#define SPAC_Push 16 // when player pushes line +#define SPAC_PCross 32 // when projectile crosses line +#define SPAC_UseThrough 64 // when player uses line (doesn't block) +#define SPAC_AnyCross 128 // when anything without the TELEPORT flag crosses the line +#define SPAC_MUse 256 // monsters can use +#define SPAC_MPush 512 // monsters can push +#define SPAC_UseBack 1024 // can be used from the back side + +#define SPAC_None 0 + +// GetArmorInfo + +#define ARMORINFO_CLASSNAME 0 +#define ARMORINFO_SAVEAMOUNT 1 +#define ARMORINFO_SAVEPERCENT 2 +#define ARMORINFO_MAXABSORB 3 +#define ARMORINFO_MAXFULLABSORB 4 +#define ARMORINFO_ACTUALSAVEAMOUNT 5 + +// ========================================================================== +// Skulltag Definitions +// ========================================================================== + +// Skulltag Teams ----------------------------------------------------------- +#define TEAM_BLUE 0 +#define TEAM_RED 1 +#define NO_TEAM 2 + +// Team properties ---------------------------------------------------------- +#define TPROP_Name 0 +#define TPROP_Score 1 +#define TPROP_IsValid 2 +#define TPROP_NumPlayers 3 +#define TPROP_NumLivePlayers 4 +#define TPROP_TextColor 5 +#define TPROP_PlayerStartNum 6 +#define TPROP_Spread 7 +#define TPROP_Carrier 8 +#define TPROP_Assister 9 +#define TPROP_FragCount 10 +#define TPROP_DeathCount 11 +#define TPROP_WinCount 12 +#define TPROP_PointCount 13 +#define TPROP_ReturnTics 14 +#define TPROP_TeamItem 15 +#define TPROP_WinnerTheme 16 +#define TPROP_LoserTheme 17 + +// Skulltag Invasion -------------------------------------------------------- +#define IS_WAITINGFORPLAYERS 0 +#define IS_FIRSTCOUNTDOWN 1 +#define IS_INPROGRESS 2 +#define IS_BOSSFIGHT 3 +#define IS_WAVECOMPLETE 4 +#define IS_COUNTDOWN 5 + + +#define T_GRENADE 216 +#define T_BFG10KSHOT 217 +#define T_DARKIMPFIREBALL 218 +#define T_CACOLANTERNSHOT 219 +#define T_ABADDONSHOT 221 + +// Skulltag Monsters -------------------------------------------------------- +#define T_DARKIMP 155 +#define T_BLOODDEMON 156 +#define T_SSGGUY 157 +#define T_HECTEBUS 158 +#define T_CACOLANTERN 159 +#define T_BELPHEGOR 215 +#define T_ABADDON 220 + +// Skulltag Weapons --------------------------------------------------------- +#define T_PISTOL 162 +#define T_GRENADELAUNCHER 163 +#define T_RAILGUN 164 +#define T_BFG10000 165 +#define T_MINIGUN 214 + +// Skulltag Armor/Health Items ---------------------------------------------- +#define T_MAXHEALTHBONUS 166 +#define T_MAXARMORBONUS 167 +#define T_REDARMOR 168 + +// Skulltag Powerups -------------------------------------------------------- +#define T_TURBOSPHERE 169 +#define T_ANTIGRAVBELT 170 +#define T_TIMEFREEZER 171 +#define T_INFRAGOGGLES 172 +#define T_INFRATRACKER 173 +#define T_TRANSLUCENCY 174 +#define T_DOOMSPHERE 175 +#define T_RANDOMPOWERUP 176 + +// Skulltag Flags ----------------------------------------------------------- +#define T_BLUEFLAG 177 +#define T_REDFLAG 178 +#define T_WHITEFLAG 179 + +// Skulltag Runes ----------------------------------------------------------- +#define T_STRENGTH 180 +#define T_RAGE 181 +#define T_DRAIN 182 +#define T_SPREAD 183 +#define T_RESISTANCE 184 +#define T_REGENERATION 185 +#define T_PROSPERITY 186 +#define T_REFLECTION 187 +#define T_HIGHJUMP 188 +#define T_HASTE 189 + +// Zandronum database additions --------------------------------------------- +#define DB_ORDER_ASC 0 +#define DB_ORDER_DESC 1 + +// Events when you have input grabbed + +#define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_KeyRepeat 2 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_KeyUp 3 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_Char 4 // data1: translated character for text input +#define EV_MouseMove 5 // data1: x, data2: y +#define EV_LButtonDown 6 +#define EV_LButtonUp 7 +#define EV_LButtonDblClick 8 +#define EV_MButtonDown 9 +#define EV_MButtonUp 10 +#define EV_MButtonDblClick 11 +#define EV_RButtonDown 12 +#define EV_RButtonUp 13 +#define EV_RButtonDblClick 14 +#define EV_WheelDown 15 +#define EV_WheelUp 16 + +// Key modifiers (or'd with event type) + +#define GKM_SHIFT 256 +#define GKM_CTRL 512 +#define GKM_ALT 1024 + +// Button modifiers are only valid for EV_MouseMove events + +#define GKM_LBUTTON 2048 +#define GKM_MBUTTON 4096 +#define GKM_RBUTTON 8192 + +// Special codes for some GUI keys, including a few real ASCII codes. + +#define GK_PGDN 1 +#define GK_PGUP 2 +#define GK_HOME 3 +#define GK_END 4 +#define GK_LEFT 5 +#define GK_RIGHT 6 +#define GK_ALERT 7 // ASCII bell +#define GK_BACKSPACE 8 // ASCII +#define GK_TAB 9 // ASCII +#define GK_LINEFEED 10 // ASCII +#define GK_DOWN 10 +#define GK_VTAB 11 // ASCII +#define GK_UP 11 +#define GK_FORMFEED 12 // ASCII +#define GK_RETURN 13 // ASCII +#define GK_F1 14 +#define GK_F2 15 +#define GK_F3 16 +#define GK_F4 17 +#define GK_F5 18 +#define GK_F6 19 +#define GK_F7 20 +#define GK_F8 21 +#define GK_F9 22 +#define GK_F10 23 +#define GK_F11 24 +#define GK_F12 25 +#define GK_DEL 26 +#define GK_ESCAPE 27 // ASCII +#define GK_FREE1 28 +#define GK_FREE2 29 +#define GK_FREE3 30 +#define GK_CESCAPE 31 // color escape + +#define CHANGELEVEL_KEEPFACING 1 +#define CHANGELEVEL_RESETINVENTORY 2 +#define CHANGELEVEL_NOMONSTERS 4 +#define CHANGELEVEL_CHANGESKILL 8 +#define CHANGELEVEL_NOINTERMISSION 16 +#define CHANGELEVEL_RESETHEALTH 32 +#define CHANGELEVEL_PRERAISEWEAPON 64 +#define CHANGELEVEL_NOAUTOSAVE 128 // VKDoom + +#define NO_CHANGE 32767.0 + +#define SECF_SILENT 1 +#define SECF_NOFALLINGDAMAGE 2 +#define SECF_FLOORDROP 4 +#define SECF_NORESPAWN 8 +#define SECF_FRICTION 16 +#define SECF_PUSH 32 +#define SECF_SILENTMOVE 64 +#define SECF_DMGTERRAINFX 128 +#define SECF_DMGENDGODMODE 256 +#define SECF_DMGENDLEVEL 512 +#define SECF_DMGHAZARD 1024 + +#define BLOCKF_CREATURES 1 +#define BLOCKF_MONSTERS 2 +#define BLOCKF_PLAYERS 4 +#define BLOCKF_FLOATERS 8 +#define BLOCKF_PROJECTILES 16 +#define BLOCKF_EVERYTHING 32 +#define BLOCKF_RAILING 64 +#define BLOCKF_USE 128 +#define BLOCKF_SIGHT 256 +#define BLOCKF_HITSCAN 512 +#define BLOCKF_SOUND 1024 +#define BLOCKF_LANDMONSTERS 2048 + +#define FOGP_DENSITY 0 +#define FOGP_OUTSIDEDENSITY 1 +#define FOGP_SKYFOG 2 + +#define PRINTNAME_LEVELNAME -1 +#define PRINTNAME_LEVEL -2 +#define PRINTNAME_SKILL -3 +#define PRINTNAME_NEXTLEVEL -4 +#define PRINTNAME_NEXTSECRET -5 + +#define CSF_NOFAKEFLOORS 1 +#define CSF_NOBLOCKALL 2 + +#define FHF_NORANDOMPUFFZ 1 +#define FHF_NOIMPACTDECAL 2 + +// PickActor flags + +#define PICKAF_FORCETID 1 +#define PICKAF_RETURNTID 2 + +// magic value to set the ice translation through ACS +#define TRANSLATION_ICE 0x100007 + +// Actor flags +#define MF_SPECIAL 0x00000001 +#define MF_SOLID 0x00000002 +#define MF_SHOOTABLE 0x00000004 +#define MF_NOSECTOR 0x00000008 +#define MF_NOBLOCKMAP 0x00000010 +#define MF_AMBUSH 0x00000020 +#define MF_JUSTHIT 0x00000040 +#define MF_JUSTATTACKED 0x00000080 +#define MF_SPAWNCEILING 0x00000100 +#define MF_NOGRAVITY 0x00000200 +#define MF_DROPOFF 0x00000400 +#define MF_PICKUP 0x00000800 +#define MF_NOCLIP 0x00001000 +#define MF_INCHASE 0x00002000 +#define MF_FLOAT 0x00004000 +#define MF_TELEPORT 0x00008000 +#define MF_MISSILE 0x00010000 +#define MF_DROPPED 0x00020000 +#define MF_SHADOW 0x00040000 +#define MF_NOBLOOD 0x00080000 +#define MF_CORPSE 0x00100000 +#define MF_INFLOAT 0x00200000 +#define MF_INBOUNCE 0x00200000 +#define MF_COUNTKILL 0x00400000 +#define MF_COUNTITEM 0x00800000 +#define MF_SKULLFLY 0x01000000 +#define MF_NOTDMATCH 0x02000000 +#define MF_SPAWNSOUNDSOURCE 0x04000000 +#define MF_FRIENDLY 0x08000000 +#define MF_UNMORPHED 0x10000000 +#define MF_NOLIFTDROP 0x20000000 +#define MF_STEALTH 0x40000000 +#define MF_ICECORPSE 0x80000000 + +// Linedef flags +#define ML_BLOCKING 0x00000001 +#define ML_BLOCKMONSTERS 0x00000002 +#define ML_TWOSIDED 0x00000004 +#define ML_DONTPEGTOP 0x00000008 +#define ML_DONTPEGBOTTOM 0x00000010 +#define ML_SECRET 0x00000020 +#define ML_SOUNDBLOCK 0x00000040 +#define ML_DONTDRAW 0x00000080 +#define ML_MAPPED 0x00000100 +#define ML_REPEAT_SPECIAL 0x00000200 +#define ML_ADDTRANS 0x00000400 +#define ML_MONSTERSCANACTIVATE 0x00002000 +#define ML_BLOCK_PLAYERS 0x00004000 +#define ML_BLOCKEVERYTHING 0x00008000 +#define ML_ZONEBOUNDARY 0x00010000 +#define ML_RAILING 0x00020000 +#define ML_BLOCK_FLOATERS 0x00040000 +#define ML_CLIP_MIDTEX 0x00080000 +#define ML_WRAP_MIDTEX 0x00100000 +#define ML_3DMIDTEX 0x00200000 +#define ML_CHECKSWITCHRANGE 0x00400000 +#define ML_FIRSTSIDEONLY 0x00800000 +#define ML_BLOCKPROJECTILE 0x01000000 +#define ML_BLOCKUSE 0x02000000 +#define ML_BLOCKSIGHT 0x04000000 +#define ML_BLOCKHITSCAN 0x08000000 + +#define QF_RELATIVE 1 +#define QF_SCALEDOWN 1 << 1 +#define QF_SCALEUP 1 << 2 +#define QF_MAX 1 << 3 +#define QF_FULLINTENSITY 1 << 4 +#define QF_WAVE 1 << 5 +#define QF_3D 1 << 6 +#define QF_GROUNDONLY 1 << 7 +#define QF_AFFECTACTORS 1 << 8 +#define QF_SHAKEONLY 1 << 9 +#define QF_DAMAGEFALLOFF 1 << 10 + +#define WARPF_ABSOLUTEOFFSET 0x1 +#define WARPF_ABSOLUTEANGLE 0x2 +#define WARPF_USECALLERANGLE 0x4 +#define WARPF_NOCHECKPOSITION 0x8 +#define WARPF_INTERPOLATE 0x10 +#define WARPF_WARPINTERPOLATION 0x20 +#define WARPF_COPYINTERPOLATION 0x40 +#define WARPF_STOP 0x80 +#define WARPF_TOFLOOR 0x100 +#define WARPF_TESTONLY 0x200 +#define WARPF_ABSOLUTEPOSITION 0x400 +#define WARPF_BOB 0x800 +#define WARPF_MOVEPTR 0x1000 +#define WARPF_USEPTR 0x2000 +#define WARPF_COPYVELOCITY 0x4000 +#define WARPF_COPYPITCH 0x8000 + +#define CPXF_ANCESTOR (1 << 0) +#define CPXF_LESSOREQUAL (1 << 1) +#define CPXF_NOZ (1 << 2) +#define CPXF_COUNTDEAD (1 << 3) +#define CPXF_DEADONLY (1 << 4) +#define CPXF_EXACT (1 << 5) +#define CPXF_SETTARGET (1 << 6) +#define CPXF_SETMASTER (1 << 7) +#define CPXF_SETTRACER (1 << 8) +#define CPXF_FARTHEST (1 << 9) +#define CPXF_CLOSEST (1 << 10) +#define CPXF_SETONPTR (1 << 11) +#define CPXF_CHECKSIGHT (1 << 12) + +#define SECPART_Floor 0 +#define SECPART_Ceiling 1 +#define SECPART_3D 2 + +// For Line_SetAutomapFlags; These are or'd together +#define AMLF_Secret (1 << 0) +#define AMLF_DontDraw (1 << 1) +#define AMLF_Mapped (1 << 2) +#define AMLF_Revealed (1 << 3) + +// For Line_SetAutomapStyle +#define AMLS_Default 0 +#define AMLS_OneSided 1 +#define AMLS_TwoSided 2 +#define AMLS_FloorDiff 3 +#define AMLS_CeilingDiff 4 +#define AMLS_ExtraFloor 5 +#define AMLS_Special 6 +#define AMLS_Secret 7 +#define AMLS_NotSeen 8 +#define AMLS_Locked 9 +#define AMLS_IntraTeleport 10 +#define AMLS_InterTeleport 11 +#define AMLS_UnexploredSecret 12 +#define AMLS_Portal 13 + +// Lump reading stuff. +#define LUMP_OPEN_FULLPATH 1 + +#define LUMP_READ_BYTE 0 +#define LUMP_READ_UBYTE 1 +#define LUMP_READ_SHORT 2 +#define LUMP_READ_USHORT 3 +#define LUMP_READ_INT 4 +#define LUMP_READ_FLOAT 5 + +#define LUMP_INFO_SIZE 0 +#define LUMP_INFO_NAME 1 diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zspecial.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zspecial.acs new file mode 100644 index 000000000..06805abb4 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zspecial.acs @@ -0,0 +1,485 @@ +//************************************************************************** +//** +//** zspecials.acs +//** +//************************************************************************** + +special +// 1:Polyobj_StartLine + 2:Polyobj_RotateLeft(3), + 3:Polyobj_RotateRight(3), + 4:Polyobj_Move(4), +// 5:Polyobj_ExplicitLine + 6:Polyobj_MoveTimes8(4), + 7:Polyobj_DoorSwing(4), + 8:Polyobj_DoorSlide(5), + 9:Line_Horizon(0), + 10:Door_Close(2,3), + 11:Door_Open(2,3), + 12:Door_Raise(3,4), + 13:Door_LockedRaise(4,5), + 14:Door_Animated(3,4), + 15:Autosave(0), +// 16:Transfer_WallLight + 17:Thing_Raise(1,2), + 18:StartConversation(1,2), + 19:Thing_Stop(1), + 20:Floor_LowerByValue(3,4), + 21:Floor_LowerToLowest(2,3), + 22:Floor_LowerToNearest(2,3), + 23:Floor_RaiseByValue(3,5), + 24:Floor_RaiseToHighest(2,5), + 25:Floor_RaiseToNearest(2,4), + 26:Stairs_BuildDown(5), + 27:Stairs_BuildUp(5), + 28:Floor_RaiseAndCrush(3,4), + 29:Pillar_Build(3), + 30:Pillar_Open(4), + 31:Stairs_BuildDownSync(4), + 32:Stairs_BuildUpSync(4), + 33:ForceField(0), + 34:ClearForceField(1), + 35:Floor_RaiseByValueTimes8(3,5), + 36:Floor_LowerByValueTimes8(3,4), + 37:Floor_MoveToValue(3,5), + 38:Ceiling_Waggle(5), + 39:Teleport_ZombieChanger(2), + 40:Ceiling_LowerByValue(3,5), + 41:Ceiling_RaiseByValue(3,4), + 42:Ceiling_CrushAndRaise(3,4), + 43:Ceiling_LowerAndCrush(3,4), + 44:Ceiling_CrushStop(1,2), + 45:Ceiling_CrushRaiseAndStay(3,4), + 46:Floor_CrushStop(1), + 47:Ceiling_MoveToValue(3,5), +// 48:Sector_Attach3dMidtex + 49:GlassBreak(0,2), +// 50:ExtraFloor_LightOnly + 51:Sector_SetLink(4), + 52:Scroll_Wall(5), + 53:Line_SetTextureOffset(5), + 54:Sector_ChangeFlags(3), + 55:Line_SetBlocking(3), + 56:Line_SetTextureScale(5), +// 57: Sector_SetPortal +// 58: Sector_CopyScroller + 59:Polyobj_OR_MoveToSpot(3), + 60:Plat_PerpetualRaise(3), + 61:Plat_Stop(1,2), + 62:Plat_DownWaitUpStay(3), + 63:Plat_DownByValue(4), + 64:Plat_UpWaitDownStay(3), + 65:Plat_UpByValue(4), + 66:Floor_LowerInstant(3,4), + 67:Floor_RaiseInstant(3,5), + 68:Floor_MoveToValueTimes8(4,5), + 69:Ceiling_MoveToValueTimes8(4,5), + 70:Teleport(1,3), + 71:Teleport_NoFog(1,4), + 72:ThrustThing(2,4), + 73:DamageThing(1,2), + 74:Teleport_NewMap(2,3), + 75:Teleport_EndGame(0), + 76:TeleportOther(3), + 77:TeleportGroup(5), + 78:TeleportInSector(4,5), + 79:Thing_SetConversation(2), + 80:ACS_Execute(2,5), + 81:ACS_Suspend(2), + 82:ACS_Terminate(2), + 83:ACS_LockedExecute(5), + 84:ACS_ExecuteWithResult(1,5), + 85:ACS_LockedExecuteDoor(5), + 86:Polyobj_MoveToSpot(3), + 87:Polyobj_Stop(1), + 88:Polyobj_MoveTo(4), + 89:Polyobj_OR_MoveTo(4), + 90:Polyobj_OR_RotateLeft(3), + 91:Polyobj_OR_RotateRight(3), + 92:Polyobj_OR_Move(4), + 93:Polyobj_OR_MoveTimes8(4), + 94:Pillar_BuildAndCrush(4,5), + 95:FloorAndCeiling_LowerByValue(3), + 96:FloorAndCeiling_RaiseByValue(3), + 97:Ceiling_LowerAndCrushDist(3,5), + 98:Sector_SetTranslucent(3,4), + 99:Floor_RaiseAndCrushDoom(3,4), +// 100:Scroll_Texture_Left +// 101:Scroll_Texture_Right +// 102:Scroll_Texture_Up +// 103:Scroll_Texture_Down + 104:Ceiling_CrushAndRaiseSilentDist(4,5), + 105:Door_WaitRaise(4,5), + 106:Door_WaitClose(3,4), + 107:Line_SetPortalTarget(2), + + 109:Light_ForceLightning(1), + 110:Light_RaiseByValue(2), + 111:Light_LowerByValue(2), + 112:Light_ChangeToValue(2), + 113:Light_Fade(3), + 114:Light_Glow(4), + 115:Light_Flicker(3), + 116:Light_Strobe(5), + 117:Light_Stop(1), +// 118:Plane_Copy + 119:Thing_Damage(2,3), + 120:Radius_Quake(5), +// 121:Line_SetIdentification + + 125:Thing_Move(2,3), + + 127:Thing_SetSpecial(5), + 128:ThrustThingZ(4), + 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called! + 130:Thing_Activate(1), + 131:Thing_Deactivate(1), + 132:Thing_Remove(1), + 133:Thing_Destroy(1,3), + 134:Thing_Projectile(5), + 135:Thing_Spawn(3,4), + 136:Thing_ProjectileGravity(5), + 137:Thing_SpawnNoFog(3,4), + 138:Floor_Waggle(5), + 139:Thing_SpawnFacing(2,4), + 140:Sector_ChangeSound(2), + + 143:Player_RemoveItem(2), // Skulltag Functions + 144:Player_GiveItem(2), // Skulltag Functions + 145:Player_SetTeam(1), // Skulltag Functions + 150:Line_SetHealth(2), + 151:Sector_SetHealth(3), + 152:Team_Score(2), // Skulltag Functions + 153:Team_GivePoints(3), // Skulltag Functions + 154:Teleport_NoStop(2, 3), + + 157:SetGlobalFogParameter(2), // GZDoom only! + 158:FS_Execute(1,4), + 159:Sector_SetPlaneReflection(3), // GZDoom only! +// 160:Sector_Set3DFloor +// 161:Sector_SetContents + + 168:Ceiling_CrushAndRaiseDist(3,5), + 169:Generic_Crusher2(5), + 170:Sector_SetCeilingScale2(3), + 171:Sector_SetFloorScale2(3), + 172:Plat_UpNearestWaitDownStay(3), + 173:NoiseAlert(2), + 174:SendToCommunicator(4), + 175:Thing_ProjectileIntercept(5), + 176:Thing_ChangeTID(2), + 177:Thing_Hate(2,3), + 178:Thing_ProjectileAimed(4,5), + 179:ChangeSkill(1), + 180:Thing_SetTranslation(2), +// 181:Plane_Align, + 182:Line_Mirror(0), + 183:Line_AlignCeiling(2), + 184:Line_AlignFloor(2), + 185:Sector_SetRotation(3), + 186:Sector_SetCeilingPanning(5), + 187:Sector_SetFloorPanning(5), + 188:Sector_SetCeilingScale(5), + 189:Sector_SetFloorScale(5), + 191:SetPlayerProperty(3), + 192:Ceiling_LowerToHighestFloor(2,5), + 193:Ceiling_LowerInstant(3,5), + 194:Ceiling_RaiseInstant(3,4), + 195:Ceiling_CrushRaiseAndStayA(4,5), + 196:Ceiling_CrushAndRaiseA(4,5), + 197:Ceiling_CrushAndRaiseSilentA(4,5), + 198:Ceiling_RaiseByValueTimes8(3,4), + 199:Ceiling_LowerByValueTimes8(3,5), + 200:Generic_Floor(5), + 201:Generic_Ceiling(5), + 202:Generic_Door(5), + 203:Generic_Lift(5), + 204:Generic_Stairs(5), + 205:Generic_Crusher(5), + 206:Plat_DownWaitUpStayLip(4,5), + 207:Plat_PerpetualRaiseLip(4), + 208:TranslucentLine(2,3), +// 209:Transfer_Heights, +// 210:Transfer_FloorLight, +// 211:Transfer_CeilingLight, + 212:Sector_SetColor(4,5), + 213:Sector_SetFade(4), + 214:Sector_SetDamage(3,5), + 215:Teleport_Line(2,3), + 216:Sector_SetGravity(3), + 217:Stairs_BuildUpDoom(5), + 218:Sector_SetWind(4), + 219:Sector_SetFriction(2), + 220:Sector_SetCurrent(4), + 221:Scroll_Texture_Both(5), +// 222:Scroll_Texture_Model, + 223:Scroll_Floor(4), + 224:Scroll_Ceiling(4), +// 225:Scroll_Texture_Offsets, + 226:ACS_ExecuteAlways(2,5), +// 227:PointPush_SetForce, + 228:Plat_RaiseAndStayTx0(2,3), + 229:Thing_SetGoal(3,4), + 230:Plat_UpByValueStayTx(3), + 231:Plat_ToggleCeiling(1), + 232:Light_StrobeDoom(3), + 233:Light_MinNeighbor(1), + 234:Light_MaxNeighbor(1), + 235:Floor_TransferTrigger(1), + 236:Floor_TransferNumeric(1), + 237:ChangeCamera(3), + 238:Floor_RaiseToLowestCeiling(2,5), + 239:Floor_RaiseByValueTxTy(3), + 240:Floor_RaiseByTexture(2,4), + 241:Floor_LowerToLowestTxTy(2), + 242:Floor_LowerToHighest(3,4), + 243:Exit_Normal(1), + 244:Exit_Secret(1), + 245:Elevator_RaiseToNearest(2), + 246:Elevator_MoveToFloor(2), + 247:Elevator_LowerToNearest(2), + 248:HealThing(1,2), + 249:Door_CloseWaitOpen(3, 4), + 250:Floor_Donut(3), + 251:FloorAndCeiling_LowerRaise(3,4), + 252:Ceiling_RaiseToNearest(2,3), + 253:Ceiling_LowerToLowest(2,4), + 254:Ceiling_LowerToFloor(2,5), + 255:Ceiling_CrushRaiseAndStaySilA(4,5), + + // These are specialized versions of the Generic_* specials which are defined for EE Extradata. + 256:Floor_LowerToHighestEE(2, 3), + 257:Floor_RaiseToLowest(2, 3), + 258:Floor_LowerToLowestCeiling(2,3), + 259:Floor_RaiseToCeiling(2, 5), + 260:Floor_ToCeilingInstant(1, 4), + 261:Floor_LowerByTexture(2, 3), + 262:Ceiling_RaiseToHighest(2, 3), + 263:Ceiling_ToHighestInstant(1, 3), + 264:Ceiling_LowerToNearest(2, 4), + 265:Ceiling_RaiseToLowest(2, 3), + 266:Ceiling_RaiseToHighestFloor(2, 3), + 267:Ceiling_ToFloorInstant(1, 4), + 268:Ceiling_RaiseByTexture(2, 3), + 269:Ceiling_LowerByTexture(2, 4), + 270:Stairs_BuildDownDoom(5), + 271:Stairs_BuildUpDoomSync(4), + 272:Stairs_BuildDownDoomSync(4), + + // New additions can go above 255 now. + 273:Stairs_BuildUpDoomCrush(5), + 274:Door_AnimatedClose(2), + 275:Floor_Stop(1), + 276:Ceiling_Stop(1), + 277:Sector_SetFloorGlow(5), + 278:Sector_SetCeilingGlow(5), + 279:Floor_MoveToValueAndCrush(4, 5), + 280:Ceiling_MoveToValueAndCrush(4, 5), + 281:Line_SetAutomapFlags(3), + 282:Line_SetAutomapStyle(2), + 283:Polyobj_StopSound(1), + + // new to Eternity +// 300:Portal_Define(5), +// 301:Line_QuickPortal(1), + + + // internal functions have negative values + -1:GetLineUDMFInt(2), + -2:GetLineUDMFFixed(2), + -3:GetThingUDMFInt(2), + -4:GetThingUDMFFixed(2), + -5:GetSectorUDMFInt(2), + -6:GetSectorUDMFFixed(2), + -7:GetSideUDMFInt(3), + -8:GetSideUDMFFixed(3), + -9:GetActorVelX(1), + -10:GetActorVelY(1), + -11:GetActorVelZ(1), + -12:SetActivator(1,2), + -13:SetActivatorToTarget(1), + -14:GetActorViewHeight(1), + -15:GetChar(2), + -16:GetAirSupply(1), + -17:SetAirSupply(2), + -18:SetSkyScrollSpeed(2), + -19:GetArmorType(2), + -20:SpawnSpotForced(4), + -21:SpawnSpotFacingForced(3), + -22:CheckActorProperty(3), + -23:SetActorVelocity(6), + -24:SetUserVariable(3), + -25:GetUserVariable(2), + -26:Radius_Quake2(6), + -27:CheckActorClass(2), + -28:SetUserArray(4), + -29:GetUserArray(3), + -30:SoundSequenceOnActor(2), + -31:SoundSequenceOnSector(3), + -32:SoundSequenceOnPolyobj(2), + -33:GetPolyobjX(1), + -34:GetPolyobjY(1), + -35:CheckSight(3), + -36:SpawnForced(4,6), + -37:AnnouncerSound(2), + -38:SetPointer(2,4), + -39:ACS_NamedExecute(2,5), + -40:ACS_NamedSuspend(2), + -41:ACS_NamedTerminate(2), + -42:ACS_NamedLockedExecute(5), + -43:ACS_NamedLockedExecuteDoor(5), + -44:ACS_NamedExecuteWithResult(1,5), + -45:ACS_NamedExecuteAlways(2,5), + -46:UniqueTID(0,2), + -47:IsTIDUsed(1), + -48:Sqrt(1), + -49:FixedSqrt(1), + -50:VectorLength(2), + -51:SetHUDClipRect(4,6), + -52:SetHUDWrapWidth(1), + -53:SetCVar(2), + -54:GetUserCVar(2), + -55:SetUserCVar(3), + -56:GetCVarString(1), + -57:SetCVarString(2), + -58:GetUserCVarString(2), + -59:SetUserCVarString(3), + -60:LineAttack(4,9), + -61:PlaySound(2,7), + -62:StopSound(1,2), + -63:strcmp(2,3), + -64:stricmp(2,3), + -64:strcasecmp(2,3), // an alias for stricmp + -65:StrLeft(2), + -66:StrRight(2), + -67:StrMid(3), + -68:GetActorClass(1), + -69:GetWeapon(0), + -70:SoundVolume(3), + -71:PlayActorSound(2,6), + -72:SpawnDecal(2,6), + -73:CheckFont(1), + -74:DropItem(2,4), + -75:CheckFlag(2), + -76:SetLineActivation(2, 3), + -77:GetLineActivation(1), + -78:GetActorPowerupTics(2), + -79:ChangeActorAngle(2,3), + -80:ChangeActorPitch(2,3), + -81:GetArmorInfo(1), + -82:DropInventory(2), + -83:PickActor(5,8), + -84:IsPointerEqual(2,4), + -85:CanRaiseActor(1), + -86:SetActorTeleFog(3), + -87:SwapActorTeleFog(1), + -88:SetActorRoll(2), + -89:ChangeActorRoll(2,3), + -90:GetActorRoll(1), + -91:QuakeEx(8,19), + -92:Warp(6,11), + -93:GetMaxInventory(2), + -94:SetSectorDamage(2,5), + -95:SetSectorTerrain(3), + -96:SpawnParticle(1,16), + -97:SetMusicVolume(1), + -98:CheckProximity(3, 6), + -99:CheckActorState(2,3), + + // Zandronum's + -100:ResetMap(0), + -101:PlayerIsSpectator(1), + -102:ConsolePlayerNumber(0), + -103:GetTeamProperty(2), + -104:GetPlayerLivesLeft(1), + -105:SetPlayerLivesLeft(2), + -106:KickFromGame(2), + -107:GetGamemodeState(0), + -108:SetDBEntry(3), + -109:GetDBEntry(2), + -110:SetDBEntryString(3), + -111:GetDBEntryString(2), + -112:IncrementDBEntry(3), + -113:PlayerIsLoggedIn(1), + -114:GetPlayerAccountName(1), + -115:SortDBEntries(4), + -116:CountDBResults(1), + -117:FreeDBResults(1), + -118:GetDBResultKeyString(2), + -119:GetDBResultValueString(2), + -120:GetDBResultValue(2), + -121:GetDBEntryRank(3), + -122:RequestScriptPuke(4), + -123:BeginDBTransaction(0), + -124:EndDBTransaction(0), + -125:GetDBEntries(1), + -126:NamedRequestScriptPuke(1,5), + -127:SystemTime(0), + -128:GetTimeProperty(2,3), + -129:Strftime(2,3), + -130:SetDeadSpectator(2), + -131:SetActivatorToPlayer(1), + -132:SetCurrentGamemode(1), + -133:GetCurrentGamemode(0), + -134:SetGamemodeLimit(2), + -135:SetPlayerClass(3), + -136:SetPlayerChasecam(2), + -137:GetPlayerChasecam(1), + -138:SetPlayerScore(3), + -139:GetPlayerScore(2), + -140:InDemoMode(0), + -144:ExecuteClientScript(2,6), + -145:NamedExecuteClientScript(2,6), + -146:SendNetworkString(2,3), + -147:NamedSendNetworkString(2,3), + -148:GetChatMessage(2), + -149:GetMapRotationSize(0), + -150:GetMapRotationInfo(2), + -151:GetCurrentMapPosition(0), + -152:GetEventResult(0), + -153:GetActorSectorLocation(2), + -154:ChangeTeamScore(3,4), + -155:SetGameplaySetting(2), + -156:SetCustomPlayerValue(3), + -157:GetCustomPlayerValue(2), + -158:ResetCustomDataToDefault(2), + -159:LumpOpen(1,3), + -160:LumpRead(2,3), + -161:LumpReadString(2,3), + // LumpReadArray is a set of 4 functions, whose definition is + // built-in to ACC. So 162-165 are used up function indices. + -166:LumpGetInfo(2), + -167:LumpClose(1), + + // -1xx are reserved for Zandronum + -200:CheckClass(1), + -201:DamageActor(6), // [arookas] + -202:SetActorFlag(3), + -203:SetTranslation(2), + -204:GetActorFloorTexture(1), + -205:GetActorFloorTerrain(1), + -206:StrArg(1), + -207:Floor(1), + -208:Round(1), + -209:Ceil(1), + -210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum. + -211:StartSlideshow(1), + -212:GetSectorHealth(2), + -213:GetLineHealth(1), + -214:SetSubtitleNumber(2), + + + // Eternity's + -300:GetLineX(3), + -301:GetLineY(3), + -302:SetAirFriction(1), + + // GZDoom OpenGL + -400:SetSectorGlow(6), + -401:SetFogDensity(2), + + // ZDaemon's + -19620:GetTeamScore(1), + -19621:SetTeamScore(2), + + -100000:__EndOfList__(10); diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zwvars.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zwvars.acs new file mode 100644 index 000000000..b21f4e72b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZDoom/zwvars.acs @@ -0,0 +1,8 @@ + +//************************************************************************** +//** +//** zwvars.acs +//** +//************************************************************************** + +// include your world-variable declarations here. diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/CHANGELOG.txt b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/CHANGELOG.txt new file mode 100644 index 000000000..3a914c74c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/CHANGELOG.txt @@ -0,0 +1,11 @@ +zt-bcc 0.10.0 alpha 5: +* Updated zcommon.bcs to the latest Zandronum 3.2 functions and definitions. +* Added `module` as one of the address spaces you can specify for pointers, which is normally the default without `#pragma pointer_space`. +* Added `memcmp` to libbcs, works much like C `memcmp.` Useful for raw structure/array comparisons. +* Inlined and optimized all code for the printf-like functions in libbcs, should be faster now. +* libbcs map template definition now takes a compare function for keys. Current options are `LIBBCS_SIMPLE_CMP` and `LIBBCS_STRING_CMP`. +* Numerous fixes to the map template in libbcs, should work reliably now. +* Inline ASM lines must now end in semicolons rather than line breaks. +* Non-private reference initialization warning should only occur for module references now. +* Fixed code for accessing world/global references instead generating instructions for accessing module storage in some cases. +* Fixed reference type checking. Again. diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/acs/README.txt b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/acs/README.txt new file mode 100644 index 000000000..08c46cc43 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/acs/README.txt @@ -0,0 +1 @@ +You can place your ACS libraries and include files in this directory. \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/libbcs.bcs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/libbcs.bcs new file mode 100644 index 000000000..fc9547215 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/libbcs.bcs @@ -0,0 +1,610 @@ +strict namespace bcs { + +#if 1 +#if __PTR_SPC_TYPE__ == 1 +#ifndef HEAP_SIZE +#define HEAP_SIZE 65536 // around 250KB +#endif +#else +#define __LIBBCS_NO_LOCAL_HEAP +#endif + +#ifndef LIBBCS_ARR_EXTRA +#define LIBBCS_ARR_EXTRA 1 +#endif + +#define _LIBBCS_REV "libbcs0100-alpha-5" +#endif + +special -44:__libbcs_CallACS(str;raw,raw,raw,raw):int; + +#ifndef __LIBBCS_NO_LOCAL_HEAP +internal raw _Heap[HEAP_SIZE]; + +internal enum +{ + HEAP_START = (HEAP_SIZE - 1) + (int)_Heap // Don't touch this. +}; +#else +internal enum +{ + HEAP_START = 0xFFFEFFFF +}; +#endif + +internal struct AllocBlock +{ + struct AllocBlock* next; + int size; + bool used; +}; + +internal struct HeapHead +{ + bool init; +#ifdef __LIBBCS_NO_LOCAL_HEAP + int allocTime; // only needed for safe-malloc compat, which isn't an issue with a local heap +#endif + struct AllocBlock* tail, lastFreed; +}; + +// Main memory allocation function. Returns a pointer to a buffer of the requested size. +internal void[]* malloc (int size) +{ + struct HeapHead* head; + struct AllocBlock* block; + + head = (HEAP_START - lengthof(head)); + + if(!head.init) + { + head.init = true; + + block = ((int)head - ((size + lengthof(block)) - 1)); + + block.used = true; + block.size = size; + block.next = null; + + head.tail = (int)block; + + return (int)block + lengthof(block); + } + + block = head.lastFreed; + + if( block && (block.size >= size) ) + { + head.lastFreed = null; + block.used = true; + return (int)block + lengthof(block); + } + + block = head.tail; + + do + { + if(block.used || (size > block.size)) + { + block = block.next; + continue; + } + + if((block.size - size) >= (lengthof(block) + 4)) + { + struct AllocBlock* splitBlock = (int)block + size + lengthof(block); + + splitBlock.used = false; + splitBlock.size = block.size - lengthof(block) - size; + splitBlock.next = block.next; + + block.next = splitBlock; + block.size = size; + } + + block.used = true; + + return (int)block + lengthof(block); + + } while(block); + + // No acceptable blocks found, so let's "grow" the heap. + block = ((int)head.tail - (lengthof(block) + size)); + + block.used = true; + block.size = size; + block.next = head.tail; + + head.tail = block; + + #ifndef __LIBBCS_NO_LOCAL_HEAP + if((int)block < (int)_Heap) + #else + // This check is a little weird since we start our heap in the negatives. + if( ((int)block > HEAP_START) && ((int)block < 0) ) + #endif + { + #ifndef __LIBBCS_NO_LOCAL_HEAP + Log(s:"\cglibbcs malloc ERROR: heap overflow! HEAP_SIZE is currently ", i:HEAP_SIZE); + #else + Log(s:"\cglibbcs malloc ERROR: heap overflow!"); + #endif + return null; + } + + return (int)block + lengthof(block); +} + +// Frees the memory so it is usable by future calls to malloc. +internal void free (void[]* ptr) +{ + if(!ptr) + return; + + struct HeapHead* head; + struct AllocBlock* block, nextBlock; + + block = (int)ptr - lengthof(block); + nextBlock = block.next; + + // Should merge blocks here. + if( (nextBlock) && (!nextBlock.used) ) + { + block.size += nextBlock.size + lengthof(block); + block.next = nextBlock.next; + } + + block.used = false; + + head = (HEAP_START - lengthof(head)); + head.lastFreed = block; +} + +internal void memmove (void[]* dstIn, void[]* srcIn, int size) +{ + int[]* dst = dstIn; + int[]* src = srcIn; + + if(size < 1) + return; + + if((int)dstIn < (int)srcIn) + { + for(int i = 0; i < size; i++) + dst[i] = src[i]; + } + else if((int)dstIn > (int)srcIn) + { + for(int i = size - 1; i --> 0;) + dst[i] = src[i]; + } +} + +internal int memcmp (void[]* ptr1in, void[]* ptr2in, int size) +{ + int[]* ptr1 = ptr1in; + int[]* ptr2 = ptr2in; + + for(int i = 0; i < size; i++) + { + if(ptr1[i] != ptr2[i]) + return ptr1[i] - ptr2[i]; + } + + return 0; +} + +// Creates a new bigger buffer if needed, copying the contents of the original passed in. +internal void[]* realloc (void[]* oldPtr, int size) +{ + if(!oldPtr) + return malloc(size); + + if(!size) + { + free(oldPtr); + return null; + } + + struct AllocBlock* oldBlock; + + oldBlock = (int)oldPtr - lengthof(oldBlock); + + if(oldBlock.size >= size) + return oldPtr; + + void[]* ptr = malloc(size); + + memmove(ptr, oldPtr, oldBlock.size); + + free(oldPtr); + return ptr; +} + +Script _LIBBCS_REV "-alloca" (int ptr) +{ + if(ptr) + { + Delay(1); + free(ptr); + } +} + +internal void[]* alloca (int size) +{ + void[]* ptr = malloc(size); + + __libbcs_CallACS(_LIBBCS_REV "-alloca", (int)ptr); + + return ptr; +} + +// Debug print function. +void allocDump () +{ + struct HeapHead* head; + struct AllocBlock* block; + + head = (HEAP_START - lengthof(head)); + block = head.tail; + + Print(s:"=libbcs allocDump="); + while(block) + { + Print(i:(int)block, s:" - next: ", i:(int)block.next, s:", size: ", x:block.size, s:", used: ", i:(int)block.used & (1<<0), s:", autBlock: ", i:(int)block.used & (1<<2)); + + block = block.next; + } +} + +// BCC array references are fat pointers: +// first word is an offset pointing to the first array element +// second word is an offset pointing to the length of the array +// inline ASM is of course required to change the length offset +internal void[]? makeArrPtr (int ptr, int len) +{ + void[]? arr; + + // utterly disgusting + struct + { + int a; + }* h = ptr; + h.a = len; + + >pushscriptvar 0; + >assignscriptvar 2; // Write pointer to array. + >incscriptvar 2; // Increment to point to the first element. + >pushscriptvar 0; + >assignscriptvar 3; // Write pointer to array length. + + return arr; +} + +internal void printArrPtr (void[]? arr) +{ + buildmsg(Print()) + { + >pushscriptvar 0; + >printnumber; + Append(s:", "); + >pushscriptvar 1; + >printnumber; + } +} + +internal void[]? arrNew (int len, int elementSize = 1) +{ + int ptr = (int)malloc((len + 1 + LIBBCS_ARR_EXTRA) * elementSize); + + if(!ptr) + return null; + + return makeArrPtr(ptr, len); +} + +internal void arrDelete (void[]? arr) +{ + free((int)arr - 1); +} + +internal void[]? arrResize (void[]? arr, int newSize, int elementSize = 1) +{ + struct AllocBlock* arrBlock; + arrBlock = (int)arr - lengthof(arrBlock); + + if(arrBlock.size >= newSize) + return makeArrPtr((int)arr - 1, newSize * elementSize); + + void[]* newPtr = realloc((int)arr - 1, (newSize + 1 + LIBBCS_ARR_EXTRA) * elementSize); + + if(!newPtr) + { + Log(s:"\ckDynarray WARNING: resize to ", i:newSize, s:" FAILED!"); + return arr; + } + + return makeArrPtr((int)newPtr, newSize * elementSize); +} + +#if 1 + #define __printf_parms str string, raw i1 = 0, raw i2 = 0, raw i3 = 0, raw i4 = 0, raw i5 = 0, \ + raw i6 = 0, raw i7 = 0, raw i8 = 0, raw i9 = 0, raw i10 = 0, \ + raw i11 = 0, raw i12 = 0, raw i13 = 0, raw i14 = 0, \ + raw i15 = 0, raw i16 = 0 + + #define __printf_args string, i1, i2, i3, i4, i5, i6, i7, i8, i9, i10, i11, i12, i13, i14, i15, i16 +#endif + +internal raw __printf_params_array[16]; + +#if 1 + #define __LIBBCS_PRINTF_IMPL() \ + __printf_params_array[0] = i1; \ + __printf_params_array[1] = i2; \ + __printf_params_array[2] = i3; \ + __printf_params_array[3] = i4; \ + __printf_params_array[4] = i5; \ + __printf_params_array[5] = i6; \ + __printf_params_array[6] = i7; \ + __printf_params_array[7] = i8; \ + __printf_params_array[8] = i9; \ + __printf_params_array[9] = i10; \ + __printf_params_array[10] = i11; \ + __printf_params_array[11] = i12; \ + __printf_params_array[12] = i13; \ + __printf_params_array[13] = i14; \ + __printf_params_array[14] = i15; \ + __printf_params_array[15] = i16; \ + int paramNum; \ + int len = strlen(string); \ + int ch; \ + raw tmp; \ + for(int i = 0; i < len; i++) \ + { \ + ch = string[i]; \ + if(ch != '%') \ + { \ + >pushscriptvar 20; \ + >printcharacter; \ + } \ + else \ + { \ + i++; \ + if(string[i] == '%') \ + { \ + >pushnumber 37; \ + >printcharacter; \ + continue; \ + } \ + tmp = __printf_params_array[paramNum]; \ + >pushscriptvar 21; \ + switch(string[i]) \ + { \ + case 'i': \ + case 'd': >printnumber; break; \ + case 'c': >printcharacter; break; \ + case 'f': >printfixed; break; \ + case 's': >printstring; break; \ + case 'n': >printname; break; \ + case 'x': >printhex; break; \ + case 'b': >printbinary; break; \ + case 'k': >printbind; break; \ + case 'l': >printlocalized; break; \ + default: \ + Log(s:__FUNCTION__, s:" ERROR: unexpected flag identifier ", c:string[i]); \ + goto exitloop; \ + } \ + paramNum++; \ + } \ + } \ + exitloop: +#endif + +void printf (__printf_parms) +{ + str unused; + buildmsg(Print()) + {__LIBBCS_PRINTF_IMPL()} +} + +void printboldf (__printf_parms) +{ + str unused; + buildmsg(PrintBold()) + {__LIBBCS_PRINTF_IMPL()} +} + +void logf (__printf_parms) +{ + str unused; + buildmsg(Log()) + {__LIBBCS_PRINTF_IMPL()} +} + +str strformat (__printf_parms) +{ + str retval; + + buildmsg(retval = StrParam()) + {__LIBBCS_PRINTF_IMPL()} + + return retval; +} + +#undef __printf_parms +#undef __printf_args + +#if 1 +#define LIBBCS_SIMPLE_CMP(a, b) (((int)a) - ((int)b)) +#define LIBBCS_STRING_CMP(a, b) StrCmp(a, b) + +#define LIBBCS_T_MAP_DECL_NEW(name, keyType, valType) struct name* name##_New () +#define LIBBCS_T_MAP_DECL_DELETE(name, keyType, valType) void name##_Delete (struct name* ptr) +#define LIBBCS_T_MAP_DECL_GET(name, keyType, valType) valType name##_Get (struct name* ptr, keyType key) +#define LIBBCS_T_MAP_DECL_PUT(name, keyType, valType) void name##_Put (struct name* ptr, keyType key, valType val) +#define LIBBCS_T_MAP_DECL_REMOVE(name, keyType, valType) void name##_Remove (struct name* ptr, keyType key) +#define LIBBCS_T_MAP_DECL_CHECK(name, keyType, valType) bool name##_Check (struct name* ptr, keyType key) +#define LIBBCS_T_MAP_DECL_ITERATOR_NEW(name, keyType, valType) struct name##Iterator* name##Iterator_New (struct name* map) +#define LIBBCS_T_MAP_DECL_ITERATOR_DELETE(name, keyType, valType) void name##Iterator_Delete (struct name##Iterator* ptr) +#define LIBBCS_T_MAP_DECL_ITERATOR_NEXT(name, keyType, valType) bool name##Iterator_Next (struct name##Iterator* ptr) +#define LIBBCS_T_MAP_DECL_ITERATOR_GETKEY(name, keyType, valType) keyType name##Iterator_GetKey (struct name##Iterator* ptr) +#define LIBBCS_T_MAP_DECL_ITERATOR_GETVAL(name, keyType, valType) valType name##Iterator_GetVal (struct name##Iterator* ptr) + +#define LIBBCS_T_MAP_DECL(name, keyType, valType) \ + struct name \ + { \ + keyType[]? keys; \ + valType[]? vals; \ + }; \ + typedef struct name? name##T; \ + struct name##Iterator \ + { \ + name##T map; \ + int currKey; \ + }; \ + typedef struct name##Iterator? name##IteratorT; \ + extern LIBBCS_T_MAP_DECL_NEW(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_DELETE(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_GET(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_PUT(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_REMOVE(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_CHECK(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_ITERATOR_NEW(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_ITERATOR_DELETE(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_ITERATOR_NEXT(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_ITERATOR_GETKEY(name, keyType, valType); \ + extern LIBBCS_T_MAP_DECL_ITERATOR_GETVAL(name, keyType, valType) + +#define LIBBCS_T_MAP_DEFN_BSEARCH(name, keyType, valType, cmpfunc) \ + Script #name "-bsearch_" (int a_In, int right, int key) \ + { \ + /*Log(s:"currently at: ", s:__SCRIPT__);*/ \ + int left = 0; \ + while (left <= right) \ + { \ + int[]* arr = a_In; \ + int mid = left + (right - left) / 2; \ + /* Check if key is present at mid */ \ + if(cmpfunc(arr[mid], key) == 0) \ + { \ + SetResultValue(mid); \ + terminate; \ + } \ + /* If key greater than arr[mid], ignore left half */ \ + if(cmpfunc(arr[mid], key) < 0) \ + left = mid + 1; \ + /* If key is smaller than or equal to arr[mid], */ \ + /* ignore right half */ \ + else \ + right = mid - 1; \ + } \ + /* If we get here, then element was not present */ \ + SetResultValue(-1); \ + } + +#define LIBBCS_T_MAP_DEFN(name, keyType, valType, cmpfunc) \ + LIBBCS_T_MAP_DECL(name, keyType, valType); \ + LIBBCS_T_MAP_DEFN_BSEARCH(name, keyType, valType, cmpfunc); \ + internal int name##_indexOfKey_ (struct name* ptr, keyType key) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + return ACS_NamedExecuteWithResult( #name "-bsearch_", (int)ptr.keys, lengthof(ptr.keys) - 1, (int)key); \ + } \ + LIBBCS_T_MAP_DECL_NEW(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + struct name* ptr; \ + ptr = bcs::malloc(lengthof(ptr)); \ + ptr.keys = bcs::arrNew(0); \ + ptr.vals = bcs::arrNew(0); \ + return ptr; \ + } \ + LIBBCS_T_MAP_DECL_DELETE(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + bcs::arrDelete(ptr.keys); \ + bcs::arrDelete(ptr.vals); \ + bcs::free((int)ptr); \ + } \ + LIBBCS_T_MAP_DECL_GET(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + int idx = name##_indexOfKey_(ptr, key); \ + return (idx != -1) ? ptr.vals[idx] : (raw)0; \ + } \ + LIBBCS_T_MAP_DECL_PUT(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + int idx = name##_indexOfKey_(ptr, key); \ + if(idx == -1) \ + { \ + int len = lengthof(ptr.keys); \ + ptr.keys = bcs::arrResize(ptr.keys, len + 1); \ + ptr.vals = bcs::arrResize(ptr.vals, len + 1); \ + int k = len; \ + while( (k > 0) && (cmpfunc(ptr.keys[k - 1], key) > 0) ) \ + { \ + ptr.keys[k] = ptr.keys[k - 1]; \ + ptr.vals[k] = ptr.vals[k - 1]; \ + k--; \ + } \ + ptr.keys[k] = key; \ + ptr.vals[k] = val; \ + return; \ + } \ + ptr.keys[idx] = key; \ + ptr.vals[idx] = val; \ + } \ + LIBBCS_T_MAP_DECL_REMOVE(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + int idx = name##_indexOfKey_(ptr, key); \ + if(idx != -1) \ + { \ + int len = lengthof(ptr.keys) - 1; \ + for(; idx < len; idx++) \ + { \ + ptr.keys[idx] = ptr.keys[idx + 1]; \ + ptr.vals[idx] = ptr.vals[idx + 1]; \ + } \ + ptr.keys = bcs::arrResize(ptr.keys, len); \ + ptr.vals = bcs::arrResize(ptr.vals, len); \ + } \ + } \ + LIBBCS_T_MAP_DECL_CHECK(name, keyType, valType) \ + { \ + return name##_indexOfKey_(ptr, key) != -1; \ + } \ + LIBBCS_T_MAP_DECL_ITERATOR_NEW(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + struct name##Iterator* ptr; \ + ptr = bcs::malloc(lengthof(ptr)); \ + ptr.currKey = -1; \ + ptr.map = map; \ + return ptr; \ + } \ + LIBBCS_T_MAP_DECL_ITERATOR_DELETE(name, keyType, valType) \ + { \ + bcs::free(ptr); \ + } \ + LIBBCS_T_MAP_DECL_ITERATOR_NEXT(name, keyType, valType) \ + { \ + /*Log(s:"currently at: ", s:__FUNCTION__);*/ \ + bool success = ++ptr.currKey < lengthof(ptr.map.keys); \ + if(!success) \ + name##Iterator_Delete(ptr); \ + return success; \ + } \ + LIBBCS_T_MAP_DECL_ITERATOR_GETKEY(name, keyType, valType) \ + { \ + return (ptr.currKey >= 0) ? ptr.map.keys[ptr.currKey] : (raw)0; \ + } \ + LIBBCS_T_MAP_DECL_ITERATOR_GETVAL(name, keyType, valType) \ + { \ + return (ptr.currKey >= 0) ? ptr.map.vals[ptr.currKey] : (raw)0; \ + } \ + +} +#endif diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zasm.bcs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zasm.bcs new file mode 100644 index 000000000..830696238 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zasm.bcs @@ -0,0 +1,533 @@ +#library + +#ifdef __INCLUDED__ + #error you must #import this file +#endif + +// ========================================================================== +strict namespace { +// ========================================================================== + +// Instruction opcodes. +enum { + PCD_NOP, + PCD_TERMINATE, + PCD_SUSPEND, + PCD_PUSHNUMBER, + PCD_LSPEC1, + PCD_LSPEC2, + PCD_LSPEC3, + PCD_LSPEC4, + PCD_LSPEC5, + PCD_LSPEC1DIRECT, + PCD_LSPEC2DIRECT, + PCD_LSPEC3DIRECT, + PCD_LSPEC4DIRECT, + PCD_LSPEC5DIRECT, + PCD_ADD, + PCD_SUBTRACT, + PCD_MULTIPLY, + PCD_DIVIDE, + PCD_MODULUS, + PCD_EQ, + PCD_NE, + PCD_LT, + PCD_GT, + PCD_LE, + PCD_GE, + PCD_ASSIGNSCRIPTVAR, + PCD_ASSIGNMAPVAR, + PCD_ASSIGNWORLDVAR, + PCD_PUSHSCRIPTVAR, + PCD_PUSHMAPVAR, + PCD_PUSHWORLDVAR, + PCD_ADDSCRIPTVAR, + PCD_ADDMAPVAR, + PCD_ADDWORLDVAR, + PCD_SUBSCRIPTVAR, + PCD_SUBMAPVAR, + PCD_SUBWORLDVAR, + PCD_MULSCRIPTVAR, + PCD_MULMAPVAR, + PCD_MULWORLDVAR, + PCD_DIVSCRIPTVAR, + PCD_DIVMAPVAR, + PCD_DIVWORLDVAR, + PCD_MODSCRIPTVAR, + PCD_MODMAPVAR, + PCD_MODWORLDVAR, + PCD_INCSCRIPTVAR, + PCD_INCMAPVAR, + PCD_INCWORLDVAR, + PCD_DECSCRIPTVAR, + PCD_DECMAPVAR, + PCD_DECWORLDVAR, + PCD_GOTO, + PCD_IFGOTO, + PCD_DROP, + PCD_DELAY, + PCD_DELAYDIRECT, + PCD_RANDOM, + PCD_RANDOMDIRECT, + PCD_THINGCOUNT, + PCD_THINGCOUNTDIRECT, + PCD_TAGWAIT, + PCD_TAGWAITDIRECT, + PCD_POLYWAIT, + PCD_POLYWAITDIRECT, + PCD_CHANGEFLOOR, + PCD_CHANGEFLOORDIRECT, + PCD_CHANGECEILING, + PCD_CHANGECEILINGDIRECT, + PCD_RESTART, + PCD_ANDLOGICAL, + PCD_ORLOGICAL, + PCD_ANDBITWISE, + PCD_ORBITWISE, + PCD_EORBITWISE, + PCD_NEGATELOGICAL, + PCD_LSHIFT, + PCD_RSHIFT, + PCD_UNARYMINUS, + PCD_IFNOTGOTO, + PCD_LINESIDE, + PCD_SCRIPTWAIT, + PCD_SCRIPTWAITDIRECT, + PCD_CLEARLINESPECIAL, + PCD_CASEGOTO, + PCD_BEGINPRINT, + PCD_ENDPRINT, + PCD_PRINTSTRING, + PCD_PRINTNUMBER, + PCD_PRINTCHARACTER, + PCD_PLAYERCOUNT, + PCD_GAMETYPE, + PCD_GAMESKILL, + PCD_TIMER, + PCD_SECTORSOUND, + PCD_AMBIENTSOUND, + PCD_SOUNDSEQUENCE, + PCD_SETLINETEXTURE, + PCD_SETLINEBLOCKING, + PCD_SETLINESPECIAL, + PCD_THINGSOUND, + PCD_ENDPRINTBOLD, + PCD_ACTIVATORSOUND, + PCD_LOCALAMBIENTSOUND, + PCD_SETLINEMONSTERBLOCKING, + PCD_PLAYERBLUESKULL, + PCD_PLAYERREDSKULL, + PCD_PLAYERYELLOWSKULL, + PCD_PLAYERMASTERSKULL, + PCD_PLAYERBLUECARD, + PCD_PLAYERREDCARD, + PCD_PLAYERYELLOWCARD, + PCD_PLAYERMASTERCARD, + PCD_PLAYERBLACKSKULL, + PCD_PLAYERSILVERSKULL, + PCD_PLAYERGOLDSKULL, + PCD_PLAYERBLACKCARD, + PCD_PLAYERSILVERCARD, + PCD_ISMULTIPLAYER, + PCD_PLAYERTEAM, + PCD_PLAYERHEALTH, + PCD_PLAYERARMORPOINTS, + PCD_PLAYERFRAGS, + PCD_PLAYEREXPERT, + PCD_BLUETEAMCOUNT, + PCD_REDTEAMCOUNT, + PCD_BLUETEAMSCORE, + PCD_REDTEAMSCORE, + PCD_ISONEFLAGCTF, + PCD_GETINVASIONWAVE, + PCD_GETINVASIONSTATE, + PCD_PRINTNAME, + PCD_MUSICCHANGE, + PCD_CONSOLECOMMANDDIRECT, + PCD_CONSOLECOMMAND, + PCD_SINGLEPLAYER, + PCD_FIXEDMUL, + PCD_FIXEDDIV, + PCD_SETGRAVITY, + PCD_SETGRAVITYDIRECT, + PCD_SETAIRCONTROL, + PCD_SETAIRCONTROLDIRECT, + PCD_CLEARINVENTORY, + PCD_GIVEINVENTORY, + PCD_GIVEINVENTORYDIRECT, + PCD_TAKEINVENTORY, + PCD_TAKEINVENTORYDIRECT, + PCD_CHECKINVENTORY, + PCD_CHECKINVENTORYDIRECT, + PCD_SPAWN, + PCD_SPAWNDIRECT, + PCD_SPAWNSPOT, + PCD_SPAWNSPOTDIRECT, + PCD_SETMUSIC, + PCD_SETMUSICDIRECT, + PCD_LOCALSETMUSIC, + PCD_LOCALSETMUSICDIRECT, + PCD_PRINTFIXED, + PCD_PRINTLOCALIZED, + PCD_MOREHUDMESSAGE, + PCD_OPTHUDMESSAGE, + PCD_ENDHUDMESSAGE, + PCD_ENDHUDMESSAGEBOLD, + PCD_SETSTYLE, + PCD_SETSTYLEDIRECT, + PCD_SETFONT, + PCD_SETFONTDIRECT, + PCD_PUSHBYTE, + PCD_LSPEC1DIRECTB, + PCD_LSPEC2DIRECTB, + PCD_LSPEC3DIRECTB, + PCD_LSPEC4DIRECTB, + PCD_LSPEC5DIRECTB, + PCD_DELAYDIRECTB, + PCD_RANDOMDIRECTB, + PCD_PUSHBYTES, + PCD_PUSH2BYTES, + PCD_PUSH3BYTES, + PCD_PUSH4BYTES, + PCD_PUSH5BYTES, + PCD_SETTHINGSPECIAL, + PCD_ASSIGNGLOBALVAR, + PCD_PUSHGLOBALVAR, + PCD_ADDGLOBALVAR, + PCD_SUBGLOBALVAR, + PCD_MULGLOBALVAR, + PCD_DIVGLOBALVAR, + PCD_MODGLOBALVAR, + PCD_INCGLOBALVAR, + PCD_DECGLOBALVAR, + PCD_FADETO, + PCD_FADERANGE, + PCD_CANCELFADE, + PCD_PLAYMOVIE, + PCD_SETFLOORTRIGGER, + PCD_SETCEILINGTRIGGER, + PCD_GETACTORX, + PCD_GETACTORY, + PCD_GETACTORZ, + PCD_STARTTRANSLATION, + PCD_TRANSLATIONRANGE1, + PCD_TRANSLATIONRANGE2, + PCD_ENDTRANSLATION, + PCD_CALL, + PCD_CALLDISCARD, + PCD_RETURNVOID, + PCD_RETURNVAL, + PCD_PUSHMAPARRAY, + PCD_ASSIGNMAPARRAY, + PCD_ADDMAPARRAY, + PCD_SUBMAPARRAY, + PCD_MULMAPARRAY, + PCD_DIVMAPARRAY, + PCD_MODMAPARRAY, + PCD_INCMAPARRAY, + PCD_DECMAPARRAY, + PCD_DUP, + PCD_SWAP, + PCD_WRITETOINI, + PCD_GETFROMINI, + PCD_SIN, + PCD_COS, + PCD_VECTORANGLE, + PCD_CHECKWEAPON, + PCD_SETWEAPON, + PCD_TAGSTRING, + PCD_PUSHWORLDARRAY, + PCD_ASSIGNWORLDARRAY, + PCD_ADDWORLDARRAY, + PCD_SUBWORLDARRAY, + PCD_MULWORLDARRAY, + PCD_DIVWORLDARRAY, + PCD_MODWORLDARRAY, + PCD_INCWORLDARRAY, + PCD_DECWORLDARRAY, + PCD_PUSHGLOBALARRAY, + PCD_ASSIGNGLOBALARRAY, + PCD_ADDGLOBALARRAY, + PCD_SUBGLOBALARRAY, + PCD_MULGLOBALARRAY, + PCD_DIVGLOBALARRAY, + PCD_MODGLOBALARRAY, + PCD_INCGLOBALARRAY, + PCD_DECGLOBALARRAY, + PCD_SETMARINEWEAPON, + PCD_SETACTORPROPERTY, + PCD_GETACTORPROPERTY, + PCD_PLAYERNUMBER, + PCD_ACTIVATORTID, + PCD_SETMARINESPRITE, + PCD_GETSCREENWIDTH, + PCD_GETSCREENHEIGHT, + PCD_THINGPROJECTILE2, + PCD_STRLEN, + PCD_SETHUDSIZE, + PCD_GETCVAR, + PCD_CASEGOTOSORTED, + PCD_SETRESULTVALUE, + PCD_GETLINEROWOFFSET, + PCD_GETACTORFLOORZ, + PCD_GETACTORANGLE, + PCD_GETSECTORFLOORZ, + PCD_GETSECTORCEILINGZ, + PCD_LSPEC5RESULT, + PCD_GETSIGILPIECES, + PCD_GETLEVELINFO, + PCD_CHANGESKY, + PCD_PLAYERINGAME, + PCD_PLAYERISBOT, + PCD_SETCAMERATOTEXTURE, + PCD_ENDLOG, + PCD_GETAMMOCAPACITY, + PCD_SETAMMOCAPACITY, + PCD_PRINTMAPCHARARRAY, + PCD_PRINTWORLDCHARARRAY, + PCD_PRINTGLOBALCHARARRAY, + PCD_SETACTORANGLE, + PCD_GRAPINPUT, + PCD_SETMOUSEPOINTER, + PCD_MOVEMOUSEPOINTER, + PCD_SPAWNPROJECTILE, + PCD_GETSECTORLIGHTLEVEL, + PCD_GETACTORCEILINGZ, + PCD_SETACTORPOSITION, + PCD_CLEARACTORINVENTORY, + PCD_GIVEACTORINVENTORY, + PCD_TAKEACTORINVENTORY, + PCD_CHECKACTORINVENTORY, + PCD_THINGCOUNTNAME, + PCD_SPAWNSPOTFACING, + PCD_PLAYERCLASS, + PCD_ANDSCRIPTVAR, + PCD_ANDMAPVAR, + PCD_ANDWORLDVAR, + PCD_ANDGLOBALVAR, + PCD_ANDMAPARRAY, + PCD_ANDWORLDARRAY, + PCD_ANDGLOBALARRAY, + PCD_EORSCRIPTVAR, + PCD_EORMAPVAR, + PCD_EORWORLDVAR, + PCD_EORGLOBALVAR, + PCD_EORMAPARRAY, + PCD_EORWORLDARRAY, + PCD_EORGLOBALARRAY, + PCD_ORSCRIPTVAR, + PCD_ORMAPVAR, + PCD_ORWORLDVAR, + PCD_ORGLOBALVAR, + PCD_ORMAPARRAY, + PCD_ORWORLDARRAY, + PCD_ORGLOBALARRAY, + PCD_LSSCRIPTVAR, + PCD_LSMAPVAR, + PCD_LSWORLDVAR, + PCD_LSGLOBALVAR, + PCD_LSMAPARRAY, + PCD_LSWORLDARRAY, + PCD_LSGLOBALARRAY, + PCD_RSSCRIPTVAR, + PCD_RSMAPVAR, + PCD_RSWORLDVAR, + PCD_RSGLOBALVAR, + PCD_RSMAPARRAY, + PCD_RSWORLDARRAY, + PCD_RSGLOBALARRAY, + PCD_GETPLAYERINFO, + PCD_CHANGELEVEL, + PCD_SECTORDAMAGE, + PCD_REPLACETEXTURES, + PCD_NEGATEBINARY, + PCD_GETACTORPITCH, + PCD_SETACTORPITCH, + PCD_PRINTBIND, + PCD_SETACTORSTATE, + PCD_THINGDAMAGE2, + PCD_USEINVENTORY, + PCD_USEACTORINVENTORY, + PCD_CHECKACTORCEILINGTEXTURE, + PCD_CHECKACTORFLOORTEXTURE, + PCD_GETACTORLIGHTLEVEL, + PCD_SETMUGSHOTSTATE, + PCD_THINGCOUNTSECTOR, + PCD_THINGCOUNTNAMESECTOR, + PCD_CHECKPLAYERCAMERA, + PCD_MORPHACTOR, + PCD_UNMORPHACTOR, + PCD_GETPLAYERINPUT, + PCD_CLASSIFYACTOR, + PCD_PRINTBINARY, + PCD_PRINTHEX, + PCD_CALLFUNC, + PCD_SAVESTRING, + PCD_PRINTMAPCHRANGE, + PCD_PRINTWORLDCHRANGE, + PCD_PRINTGLOBALCHRANGE, + PCD_STRCPYTOMAPCHRANGE, + PCD_STRCPYTOWORLDCHRANGE, + PCD_STRCPYTOGLOBALCHRANGE, + PCD_PUSHFUNCTION, + PCD_CALLSTACK, + PCD_SCRIPTWAITNAMED, + PCD_TRANSLATIONRANGE3, + PCD_GOTOSTACK, + PCD_ASSIGNSCRIPTARRAY, + PCD_PUSHSCRIPTARRAY, + PCD_ADDSCRIPTARRAY, + PCD_SUBSCRIPTARRAY, + PCD_MULSCRIPTARRAY, + PCD_DIVSCRIPTARRAY, + PCD_MODSCRIPTARRAY, + PCD_INCSCRIPTARRAY, + PCD_DECSCRIPTARRAY, + PCD_ANDSCRIPTARRAY, + PCD_EORSCRIPTARRAY, + PCD_ORSCRIPTARRAY, + PCD_LSSCRIPTARRAY, + PCD_RSSCRIPTARRAY, + PCD_PRINTSCRIPTCHARARRAY, + PCD_PRINTSCRIPTCHRANGE, + PCD_STRCPYTOSCRIPTCHRANGE, + PCD_LSPEC5EX, + PCD_LSPEC5EXRESULT +}; + +// Extension functions. +enum { + ACSF_GETLINEUDMFINT = 1, + ACSF_GETLINEUDMFFIXED, + ACSF_GETTHINGUDMFINT, + ACSF_GETTHINGUDMFFIXED, + ACSF_GETSECTORUDMFINT, + ACSF_GETSECTORUDMFFIXED, + ACSF_GETSIDEUDMFINT, + ACSF_GETSIDEUDMFFIXED, + ACSF_GETACTORVELX, + ACSF_GETACTORVELY, + ACSF_GETACTORVELZ, + ACSF_SETACTIVATOR, + ACSF_SETACTIVATORTOTARGET, + ACSF_GETACTORVIEWHEIGHT, + ACSF_GETCHAR, + ACSF_GETAIRSUPPLY, + ACSF_SETAIRSUPPLY, + ACSF_SETSKYSCROLLSPEED, + ACSF_GETARMORTYPE, + ACSF_SPAWNSPOTFORCED, + ACSF_SPAWNSPOTFACINGFORCED, + ACSF_CHECKACTORPROPERTY, + ACSF_SETACTORVELOCITY, + ACSF_SETUSERVARIABLE, + ACSF_GETUSERVARIABLE, + ACSF_RADIUS_QUAKE2, + ACSF_CHECKACTORCLASS, + ACSF_SETUSERARRAY, + ACSF_GETUSERARRAY, + ACSF_SOUNDSEQUENCEONACTOR, + ACSF_SOUNDSEQUENCEONSECTOR, + ACSF_SOUNDSEQUENCEONPOLYOBJ, + ACSF_GETPOLYOBJX, + ACSF_GETPOLYOBJY, + ACSF_CHECKSIGHT, + ACSF_SPAWNFORCED, + ACSF_ANNOUNCERSOUND, + ACSF_SETPOINTER, + ACSF_ACS_NAMEDEXECUTE, + ACSF_ACS_NAMEDSUSPEND, + ACSF_ACS_NAMEDTERMINATE, + ACSF_ACS_NAMEDLOCKEDEXECUTE, + ACSF_ACS_NAMEDLOCKEDEXECUTEDOOR, + ACSF_ACS_NAMEDEXECUTEWITHRESULT, + ACSF_ACS_NAMEDEXECUTEALWAYS, + ACSF_UNIQUETID, + ACSF_ISTIDUSED, + ACSF_SQRT, + ACSF_FIXEDSQRT, + ACSF_VECTORLENGTH, + ACSF_SETHUDCLIPRECT, + ACSF_SETHUDWRAPWIDTH, + ACSF_SETCVAR, + ACSF_GETUSERCVAR, + ACSF_SETUSERCVAR, + ACSF_GETCVARSTRING, + ACSF_SETCVARSTRING, + ACSF_GETUSERCVARSTRING, + ACSF_SETUSERCVARSTRING, + ACSF_LINEATTACK, + ACSF_PLAYSOUND, + ACSF_STOPSOUND, + ACSF_STRCMP, + ACSF_STRICMP, + ACSF_STRCASECMP = ACSF_STRICMP, + ACSF_STRLEFT, + ACSF_STRRIGHT, + ACSF_STRMID, + ACSF_GETACTORCLASS, + ACSF_GETWEAPON, + ACSF_SOUNDVOLUME, + ACSF_PLAYACTORSOUND, + ACSF_SPAWNDECAL, + ACSF_CHECKFONT, + ACSF_DROPITEM, + ACSF_CHECKFLAG, + ACSF_SETLINEACTIVATION, + ACSF_GETLINEACTIVATION, + ACSF_GETACTORPOWERUPTICS, + ACSF_CHANGEACTORANGLE, + ACSF_CHANGEACTORPITCH, + ACSF_GETARMORINFO, + ACSF_DROPINVENTORY, + ACSF_PICKACTOR, + ACSF_ISPOINTEREQUAL, + ACSF_CANRAISEACTOR, + ACSF_SETACTORTELEFOG, + ACSF_SWAPACTORTELEFOG, + ACSF_SETACTORROLL, + ACSF_CHANGEACTORROLL, + ACSF_GETACTORROLL, + ACSF_QUAKEEX, + ACSF_WARP, + ACSF_GETMAXINVENTORY, + ACSF_SETSECTORDAMAGE, + ACSF_SETSECTORTERRAIN, + ACSF_SPAWNPARTICLE, + ACSF_SETMUSICVOLUME, + ACSF_CHECKPROXIMITY, + ACSF_RESETMAP = 100, + ACSF_PLAYERISSPECTATOR, + ACSF_CONSOLEPLAYERNUMBER, + ACSF_GETTEAMPROPERTY, + ACSF_GETPLAYERLIVESLEFT, + ACSF_SETPLAYERLIVESLEFT, + ACSF_KICKFROMGAME, + ACSF_GETGAMEMODESTATE, + ACSF_SETDBENTRY, + ACSF_GETDBENTRY, + ACSF_SETDBENTRYSTRING, + ACSF_GETDBENTRYSTRING, + ACSF_INCREMENTDBENTRY, + ACSF_PLAYERISLOGGEDIN, + ACSF_GETPLAYERACCOUNTNAME, + ACSF_SORTDBENTRIES, + ACSF_COUNTDBRESULTS, + ACSF_FREEDBRESULTS, + ACSF_GETDBRESULTKEYSTRING, + ACSF_GETDBRESULTVALUESTRING, + ACSF_GETDBRESULTVALUE, + ACSF_GETDBENTRYRANK, + ACSF_REQUESTSCRIPTPUKE, + ACSF_BEGINDBTRANSACTION, + ACSF_ENDDBTRANSACTION, + ACSF_GETDBENTRIES, + ACSF_NAMEDREQUESTSCRIPTPUKE, + ACSF_SYSTEMTIME, + ACSF_GETTIMEPROPERTY, + ACSF_STRFTIME, + ACSF_GETTEAMSCORE = 19620, + ACSF_SETTEAMSCORE +}; + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zasm.h.bcs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zasm.h.bcs new file mode 100644 index 000000000..4ebba96bd --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zasm.h.bcs @@ -0,0 +1,6 @@ +#ifndef LIB_ZASM_H_BCS +#define LIB_ZASM_H_BCS + +#import "zasm.bcs" + +#endif \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.acs new file mode 100644 index 000000000..dfa1f6f08 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.acs @@ -0,0 +1,6 @@ +#ifndef LIB_ZCOMMON_H_BCS +#define LIB_ZCOMMON_H_BCS + +#import "zcommon.bcs" + +#endif \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.bcs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.bcs new file mode 100644 index 000000000..5841b61c8 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.bcs @@ -0,0 +1,1861 @@ +/* + + The following declarations are based on the declarations found in the + zdefs.acs and zspecial.acs files, both shipped with the acc compiler. + +*/ + +#library + +#ifdef __INCLUDED__ + #error you must #import this file +#endif + +// ========================================================================== +strict namespace { +// ========================================================================== + +// Constants +// -------------------------------------------------------------------------- + +enum { OFF = 0 }; +enum { ON = 1 }; +enum { NO = 0 }; +enum { YES = 1 }; + +enum { + LINE_FRONT, + LINE_BACK +}; + +enum { + SIDE_FRONT, + SIDE_BACK +}; + +enum { + TEXTURE_TOP, + TEXTURE_MIDDLE, + TEXTURE_BOTTOM +}; + +enum { + TEXFLAG_TOP = 0x1, + TEXFLAG_MIDDLE = 0x2, + TEXFLAG_BOTTOM = 0x4, + TEXFLAG_ADDOFFSET = 0x8 +}; + +enum { + GAME_SINGLE_PLAYER, + GAME_NET_COOPERATIVE, + GAME_NET_DEATHMATCH, + GAME_TITLE_MAP +}; + +enum { + CLASS_FIGHTER, + CLASS_CLERIC, + CLASS_MAGE +}; + +enum { + SKILL_VERY_EASY, + SKILL_EASY, + SKILL_NORMAL, + SKILL_HARD, + SKILL_VERY_HARD +}; + +enum { + BLOCK_NOTHING, + BLOCK_CREATURES, + BLOCK_EVERYTHING, + BLOCK_RAILING, + BLOCK_PLAYERS +}; + +enum { + SCROLL, + CARRY, + SCROLL_AND_CARRY +}; + +enum { + MOD_UNKNOWN, + MOD_ROCKET = 5, + MOD_R_SPLASH, + MOD_PLASMARIFLE, + MOD_BFG_BOOM, + MOD_BFG_SPLASH, + MOD_CHAINSAW, + MOD_SSHOTGUN, + MOD_WATER, + MOD_SLIME, + MOD_LAVA, + MOD_CRUSH, + MOD_TELEFRAG, + MOD_FALLING, + MOD_SUICIDE, + MOD_BARREL, + MOD_EXIT, + MOD_SPLASH, + MOD_HIT, + MOD_RAILGUN, + MOD_ICE, + MOD_DISINTEGRATE, + MOD_POISON, + MOD_ELECTRIC +}; + +enum { + MOVIE_PLAYED, + MOVIE_PLAYED_NOVIDEO, + MOVIE_PLAYED_ABORTED, + MOVIE_FAILED = -1 +}; + +enum { + PROP_FROZEN, + PROP_NOTARGET, + PROP_INSTANTWEAPONSWITCH, + PROP_FLY, + PROP_TOTALLYFROZEN, + PROP_INVULNERABILITY, + PROP_STRENGTH, + PROP_INVISIBILITY, + PROP_RADIATIONSUIT, + PROP_ALLMAP, + PROP_INFRARED, + PROP_WEAPONLEVEL2, + PROP_FLIGHT, + PROP_SPEED = 15, + PROP_BUDDHA, + PROP_BUDDHA2, + PROP_FRIGHTENING, + PROP_NOCLIP, + PROP_NOCLIP2, + PROP_GODMODE, + PROP_GODMODE2 +}; + +enum { + INPUT_OLDBUTTONS, + INPUT_BUTTONS, + INPUT_PITCH, + INPUT_YAW, + INPUT_ROLL, + INPUT_FORWARDMOVE, + INPUT_SIDEMOVE, + INPUT_UPMOVE +}; + +enum { + MODINPUT_OLDBUTTONS = 8, + MODINPUT_BUTTONS, + MODINPUT_PITCH, + MODINPUT_YAW, + MODINPUT_ROLL, + MODINPUT_FORWARDMOVE, + MODINPUT_SIDEMOVE, + MODINPUT_UPMOVE +}; + +enum { + BT_ATTACK = 0x1, + BT_USE = 0x2, + BT_JUMP = 0x4, + BT_CROUCH = 0x8, + BT_TURN180 = 0x10, + BT_ALTATTACK = 0x20, + BT_RELOAD = 0x40, + BT_ZOOM = 0x80, + BT_SPEED = 0x100, + BT_STRAFE = 0x200, + BT_MOVERIGHT = 0x400, + BT_MOVELEFT = 0x800, + BT_BACK = 0x1000, + BT_FORWARD = 0x2000, + BT_RIGHT = 0x4000, + BT_LEFT = 0x8000, + BT_LOOKUP = 0x1'0000, + BT_LOOKDOWN = 0x2'0000, + BT_MOVEUP = 0x4'0000, + BT_MOVEDOWN = 0x8'0000, + BT_SHOWSCORES = 0x10'0000, + BT_USER1 = 0x20'0000, + BT_USER2 = 0x40'0000, + BT_USER3 = 0x80'0000, + BT_USER4 = 0x100'0000 +}; + +enum { + CR_UNTRANSLATED = -1, + CR_BRICK, + CR_TAN, + CR_GRAY, + CR_GREY = CR_GRAY, + CR_GREEN, + CR_BROWN, + CR_GOLD, + CR_RED, + CR_BLUE, + CR_ORANGE, + CR_WHITE, + CR_YELLOW, + CR_BLACK = 12, + CR_LIGHTBLUE, + CR_CREAM, + CR_OLIVE, + CR_DARKGREEN, + CR_DARKRED, + CR_DARKBROWN, + CR_PURPLE, + CR_DARKGRAY, + CR_DARKGREY = CR_DARKGRAY, + CR_CYAN, + CR_ICE, + CR_FIRE, + CR_SAPPHIRE, + CR_TEAL +}; + +enum { + HUDMSG_PLAIN, + HUDMSG_FADEOUT, + HUDMSG_TYPEON, + HUDMSG_FADEINOUT +}; + +enum { + HUDMSG_LOG = 0x8000'0000, + HUDMSG_COLORSTRING = 0x4000'0000, + HUDMSG_ADDBLEND = 0x2000'0000, + HUDMSG_ALPHA = 0x1000'0000, + HUDMSG_NOWRAP = 0x800'0000 +}; + +enum { + HUDMSG_LAYER_OVERHUD = 0x0, + HUDMSG_LAYER_UNDERHUD = 0x1000, + HUDMSG_LAYER_OVERMAP = 0x2000 +}; + +enum { + HUDMSG_NOTWITH3DVIEW = 0x1'0000, + HUDMSG_NOTWITHFULLMAP = 0x2'0000, + HUDMSG_NOTWITHOVERLAYMAP = 0x4'0000 +}; + +enum { + MARINEWEAPON_DUMMY, + MARINEWEAPON_FIST, + MARINEWEAPON_BERSERKFIST, + MARINEWEAPON_CHAINSAW, + MARINEWEAPON_PISTOL, + MARINEWEAPON_SHOTGUN, + MARINEWEAPON_SUPERSHOTGUN, + MARINEWEAPON_CHAINGUN, + MARINEWEAPON_ROCKETLAUNCHER, + MARINEWEAPON_PLASMARIFLE, + MARINEWEAPON_RAILGUN, + MARINEWEAPON_BFG +}; + +enum { + APROP_HEALTH, + APROP_SPEED, + APROP_DAMAGE, + APROP_ALPHA, + APROP_RENDERSTYLE, + APROP_SEESOUND, + APROP_ATTACKSOUND, + APROP_PAINSOUND, + APROP_DEATHSOUND, + APROP_ACTIVESOUND, + APROP_AMBUSH, + APROP_INVULNERABLE, + APROP_JUMPZ, + APROP_CHASEGOAL, + APROP_FRIGHTENED, + APROP_GRAVITY, + APROP_FRIENDLY, + APROP_SPAWNHEALTH, + APROP_DROPPED, + APROP_NOTARGET, + APROP_SPECIES, + APROP_NAMETAG, + APROP_SCORE, + APROP_NOTRIGGER, + APROP_DAMAGEFACTOR, + APROP_MASTERTID, + APROP_TARGETTID, + APROP_TRACERTID, + APROP_WATERLEVEL, + APROP_SCALEX, + APROP_SCALEY, + APROP_DORMANT, + APROP_MASS, + APROP_ACCURACY, + APROP_STAMINA, + APROP_HEIGHT, + APROP_RADIUS, + APROP_REACTIONTIME, + APROP_MELEERANGE, + APROP_VIEWHEIGHT, + APROP_ATTACKZOFFSET, + APROP_STENCILCOLOR, + APROP_FRICTION, + APROP_DAMAGEMULTIPLIER, + APROP_MAXSTEPHEIGHT, + APROP_MAXDROPOFFHEIGHT, + APROP_DAMAGETYPE, + APROP_SOUNDCLASS, + APROP_FRIENDLYSEEBLOCKS, + + // Eternity. + APROP_COUNTER0 = 100, + APROP_COUNTER1, + APROP_COUNTER2, + APROP_COUNTER3, + APROP_COUNTER4, + APROP_COUNTER5, + APROP_COUNTER6, + APROP_COUNTER7 +}; + +enum { + STYLE_NONE, + STYLE_NORMAL, + STYLE_FUZZY, + STYLE_SOULTRANS, + STYLE_OPTFUZZY, + STYLE_STENCIL, + STYLE_ADDSTENCIL, + STYLE_ADDSHADED, + STYLE_TRANSLUCENT = 64, + STYLE_ADD, + STYLE_SHADED, + STYLE_TRANSLUCENTSTENCIL, + STYLE_SHADOW, + STYLE_SUBTRACT +}; + +enum { + LEVELINFO_PAR_TIME, + LEVELINFO_CLUSTERNUM, + LEVELINFO_LEVELNUM, + LEVELINFO_TOTAL_SECRETS, + LEVELINFO_FOUND_SECRETS, + LEVELINFO_TOTAL_ITEMS, + LEVELINFO_FOUND_ITEMS, + LEVELINFO_TOTAL_MONSTERS, + LEVELINFO_KILLED_MONSTERS, + LEVELINFO_SUCK_TIME +}; + +enum { + PLAYERINFO_TEAM, + PLAYERINFO_AIMDIST, + PLAYERINFO_COLOR, + PLAYERINFO_GENDER, + PLAYERINFO_NEVERSWITCH, + PLAYERINFO_MOVEBOB, + PLAYERINFO_STILLBOB, + PLAYERINFO_PLAYERCLASS, + PLAYERINFO_FOV, + PLAYERINFO_DESIREDFOV +}; + +enum { + NOT_BOTTOM = 0x1, + NOT_MIDDLE = 0x2, + NOT_TOP = 0x4, + NOT_FLOOR = 0x8, + NOT_CEILING = 0x10 +}; + +enum { + DAMAGE_PLAYERS = 0x1, + DAMAGE_NONPLAYERS = 0x2, + DAMAGE_IN_AIR = 0x4, + DAMAGE_SUBCLASSES_PROTECT = 0x8, + DAMAGE_NO_ARMOR = 0x16 +}; + +enum { + MRF_OLDEFFECTS = 0x0, + MRF_ADDSTAMINA = 0x1, + MRF_FULLHEALTH = 0x2, + MRF_UNDOBYTOMEOFPOWER = 0x4, + MRF_UNDOBYCHAOSDEVICE = 0x8, + MRF_FAILNOTELEFRAG = 0x10, + MRF_FAILNOLAUGH = 0x20, + MRF_WHENINVULNERABLE = 0x40, + MRF_LOSEACTUALWEAPON = 0x80, + MRF_NEWTIDBEHAVIOUR = 0x100, + MRF_UNDOBYDEATH = 0x200, + MRF_UNDOBYDEATHFORCED = 0x400, + MRF_UNDOBYDEATHSAVES = 0x800, + MRF_UNDOALWAYS = 0x1000, + MRF_TRANSFERTRANSLATION = 0x2000 +}; + +enum { + T_ROCK1 = 41, + T_ROCK2, + T_ROCK3, + T_DIRT1, + T_DIRT2, + T_DIRT3, + T_DIRT4, + T_DIRT5, + T_DIRT6, + T_STAINEDGLASS1 = 54, + T_STAINEDGLASS2, + T_STAINEDGLASS3, + T_STAINEDGLASS4, + T_STAINEDGLASS5, + T_STAINEDGLASS6, + T_STAINEDGLASS7, + T_STAINEDGLASS8, + T_STAINEDGLASS9, + T_STAINEDGLASS0 +}; + +enum { + T_NONE, + T_SHOTGUY, + T_CHAINGUY, + T_BARON, + T_ZOMBIE, + T_IMP, + T_ARACHNOTRON, + T_SPIDERMASTERMIND, + T_DEMON, + T_SPECTRE, + T_IMPFIREBALL, + T_CLIP, + T_SHELLS, + T_CACODEMON = 19, + T_REVENANT, + T_BRIDGE, + T_ARMORBONUS, + T_STIMPACK, + T_MEDKIT, + T_SOULSPHERE, + T_SHOTGUN = 27, + T_CHAINGUN, + T_ROCKETLAUNCHER, + T_PLASMAGUN, + T_BFG, + T_CHAINSAW, + T_SUPERSHOTGUN, + T_PLASMABOLT = 51, + T_TRACER = 53, + T_GREENARMOR = 68, + T_BLUEARMOR, + T_CELL = 75, + T_BLUEKEYCARD = 85, + T_REDKEYCARD, + T_YELLOWKEYCARD, + T_YELLOWSKULLKEY, + T_REDSKULLKEY, + T_BLUESKULLKEY, + T_TEMPLARGEFLAME = 98, + T_STEALTHBARON = 100, + T_STEALTHKNIGHT, + T_STEALTHZOMBIE, + T_STEALTHSHOTGUY, + T_LOSTSOUL = 110, + T_VILE, + T_MANCUBUS, + T_HELLKNIGHT, + T_CYBERDEMON, + T_PAINELEMENTAL, + T_WOLFSS, + T_STEALTHARACHNOTRON, + T_STEALTHVILE, + T_STEALTHCACODEMON, + T_STEALTHCHAINGUY, + T_STEALTHSERGEANT, + T_STEALTHIMP, + T_STEALTHMANCUBUS, + T_STEALTHREVENANT, + T_BARREL, + T_CACODEMONSHOT, + T_ROCKET, + T_BFGSHOT, + T_ARACHNOTRONPLASMA, + T_BLOOD, + T_PUFF, + T_MEGASPHERE, + T_INVULNERABILITY, + T_BERSERK, + T_INVISIBILITY, + T_IRONFEET, + T_COMPUTERMAP, + T_LIGHTAMP, + T_AMMOBOX, + T_ROCKETAMMO, + T_ROCKETBOX, + T_BATTERY, + T_SHELLBOX, + T_BACKPACK, + T_GUTS, + T_BLOODPOOL, + T_BLOODPOOL1, + T_BLOODPOOL2, + T_FLAMINGBARREL, + T_BRAINS, + T_SCRIPTEDMARINE, + T_HEALTHBONUS, + T_MANCUBUSSHOT, + T_BARONBALL +}; + +enum { + T_CLINK = 1, + T_MUMMYLEADER, + T_BEAST, + T_MUMMY, + T_KNIGHT = 6, + T_IMPLEADER, + T_MUMMYGHOST, + T_MUMMYLEADERGHOST, + T_WIMPYWANDAMMO = 11, + T_HEFTYWANDAMMO, + T_ITEMEGG = 14, + T_ITEMFLIGHT, + T_ITEMTELEPORT = 18, + T_WIZARD, + T_IRONLICH, + T_ITEMHEALTHPOTION = 23, + T_ITEMHEALTHFLASH, + T_ITEMHEALTHFLASK = T_ITEMHEALTHFLASH, + T_ITEMHEALTHFULL, + T_CROSSBOW = 27, + T_BLASTER, + T_PHOENIXROD, + T_SKULLROD, + T_MACE, + T_GAUNTLETS, + T_WIMPYCROSSBOWAMMO, + T_HEFTYCROSSBOWAMMO, + T_WIMPYMACEAMMO, + T_HEFTYMACEAMMO, + T_WIMPYBLASTERAMMO, + T_HEFTYBLASTERAMMO, + T_MORPHBLAST = 40, + T_SHIELD1 = 68, + T_SHIELD2, + T_ITEMTIMEBOMB = 72, + T_ITEMTORCH, + T_BLUEKEY = 85, + T_GREENKEY, + T_YELLOWKEY, + T_SOUND_WIND = 110, + T_SOUND_WATERFALL, + T_BEASTBALL = 120, + T_FEATHER, + T_CHICKEN, + T_VOLCANOBALL, + T_TINYVOLCANOBALL, + T_POD, + T_PODGENERATOR, + T_KNIGHTAXE, + T_KNIGHTBLOODAXE, + T_KNIGHTGHOST, + T_MUMMYHEAD = 131, + T_SNAKE, + T_ITEMINVULNERABILITY, + T_ITEMTOME, + T_ITEMINVISIBILITY, + T_ITEMBAGOFHOLDING, + T_ITEMALLMAP, + T_SNAKEPROJECTILE, + T_SNAKEPROJECTILEBIG, + T_WIZARDSHOT, + T_DSPARILTELEPORTDEST, + T_DSPARILONSERPENT, + T_DSPARILALONE, + T_SERPENTFIREBALL, + T_DSPARILBLUESHOT, + T_DSPARILWIZARDSPAWNER, + T_CROSSBOWMAINBLAST, + T_CROSSBOWMINIBLAST, + T_CROSSBOWPOWERBLAST, + T_VOLCANO, + T_POWERWANDMINIBLAST, + T_POWERWANDBIGGERBLAST, + T_DEATHBALL, + T_NOGRAVITYMACEBALL, + T_BOUNCYMACEBALL, + T_HEAVYMACEBALL, + T_RIPPER, + T_WIMPYSKULLRODAMMO, + T_HEFTYSKULLRODAMMO, + T_SKULLRODBLAST, + T_WIMPYPHOENIXRODAMMO, + T_HEFTYPHOENIXRODAMMO, + T_PHOENIXSHOT, + T_IRONLICHBLUESHOT, + T_WHIRLWIND, + T_REDTELEGLITTER, + T_BLUETELEGLITTER +}; + +enum { + T_CENTAUR = 1, + T_CENTAURLEADER, + T_DEMON1, + T_ETTIN, + T_FIREGARGOYLE, + T_WATERLURKER, + T_WATERLURKERLEADER, + T_WRAITH, + T_WRAITHBURIED, + T_FIREBALL1, + T_MANA1, + T_MANA2, + T_ITEMBOOTS, + T_ITEMPORK, + T_ITEMSUMMON = 16, + T_ITEMTPORTOTHER, + T_BISHOP = 19, + T_ICEGOLEM, + T_DRAGONSKINBRACERS = 22, + T_ITEMBOOSTMANA = 26, + T_FIGHTERAXE, + T_FIGHTERHAMMER, + T_FIGHTERSWORD1, + T_FIGHTERSWORD2, + T_FIGHTERSWORD3, + T_CLERICSTAFF, + T_CLERICHOLY1, + T_CLERICHOLY2, + T_CLERICHOLY3, + T_MAGESHARDS, + T_MAGESTAFF1, + T_MAGESTAFF2, + T_MAGESTAFF3, + T_ARROW = 50, + T_DART, + T_POISONDART, + T_RIPPERBALL, + T_BLADE = 64, + T_ICESHARD, + T_FLAME_SMALL, + T_FLAME_LARGE, + T_MESHARMOR, + T_FALCONSHIELD, + T_PLATINUMHELM, + T_AMULETOFWARDING, + T_ITEMFLECHETTE, + T_ITEMREPULSION = 74, + T_MANA3, + T_PUZZSKULL, + T_PUZZGEMBIG, + T_PUZZGEMRED, + T_PUZZGEMGREEN1, + T_PUZZGEMGREEN2, + T_PUZZGEMBLUE1, + T_PUZZGEMBLUE2, + T_PUZZBOOK1, + T_PUZZBOOK2, + T_METALKEY, + T_SMALLMETALKEY, + T_AXEKEY, + T_FIREKEY, + T_EMERALDKEY, + T_MACEKEY, + T_SILVERKEY, + T_RUSTYKEY, + T_HORNKEY, + T_SERPENTKEY, + T_WATERDRIP, + T_TEMPSMALLFLAME, + T_PERMSMALLFLAME, + T_PERMLARGEFLAME = 99, + T_DEMON_MASH, + T_DEMON2_MASH, + T_ETTIN_MASH, + T_CENTAUR_MASH, + T_THRUSTSPIKEUP, + T_THRUSTSPIKEDOWN, + T_FLESH_DRIP1, + T_FLESH_DRIP2, + T_SPARK_DRIP +}; + +enum { + ACTOR_NONE = 0x0, + ACTOR_WORLD = 0x1, + ACTOR_PLAYER = 0x2, + ACTOR_BOT = 0x4, + ACTOR_VOODOODOLL = 0x8, + ACTOR_MONSTER = 0x10, + ACTOR_ALIVE = 0x20, + ACTOR_DEAD = 0x40, + ACTOR_MISSILE = 0x80, + ACTOR_GENERIC = 0x100 +}; + +enum { + SECSEQ_FLOOR = 1, + SECSEQ_CEILING, + SECSEQ_FULLHEIGHT, + SECSEQ_INTERIOR +}; + +enum { + CHAN_AUTO, + CHAN_WEAPON, + CHAN_VOICE, + CHAN_ITEM, + CHAN_BODY, + CHAN_5, + CHAN_6, + CHAN_7 +}; + +enum { + CHAN_LISTENERZ = 0x8, + CHAN_MAYBE_LOCAL = 0x10, + CHAN_UI = 0x20, + CHAN_NOPAUSE = 0x40, +}; + +enum : fixed { + ATTN_NONE = 0.0, + ATTN_NORM = 1.0, + ATTN_IDLE = 1.001, + ATTN_STATIC = 3.0 +}; + +enum { + SOUND_SEE, + SOUND_ATTACK, + SOUND_PAIN, + SOUND_DEATH, + SOUND_ACTIVE, + SOUND_USE, + SOUND_BOUNCE, + SOUND_WALLBOUNCE, + SOUND_CRUSHPAIN, + SOUND_HOWL +}; + +enum { + SDF_ABSANGLE = 0x1, + SDF_PERMANENT = 0x2, + SDF_FIXED_ZOFF = 0x4, + SDF_FIXED_DISTANCE = 0x8 +}; + +enum { + AAPTR_DEFAULT = 0x0, + AAPTR_NULL = 0x1, + AAPTR_TARGET = 0x2, + AAPTR_MASTER = 0x4, + AAPTR_TRACER = 0x8, + AAPTR_PLAYER_GETTARGET = 0x10, + AAPTR_PLAYER_GETCONVERSATION = 0x20, + AAPTR_PLAYER1 = 0x40, + AAPTR_PLAYER2 = 0x80, + AAPTR_PLAYER3 = 0x100, + AAPTR_PLAYER4 = 0x200, + AAPTR_PLAYER5 = 0x400, + AAPTR_PLAYER6 = 0x800, + AAPTR_PLAYER7 = 0x1000, + AAPTR_PLAYER8 = 0x2000, + AAPTR_FRIENDPLAYER = 0x4000, + AAPTR_GET_LINETARGET = 0x8000, + AAPTR_PLAYER_GETCAMERA = 0x8000000 +}; + +enum { + PTROP_UNSAFETARGET = 0x1, + PTROP_UNSAFEMASTER = 0x2, + PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET | PTROP_UNSAFEMASTER +}; + +enum { + SPAC_NONE = 0x0, + SPAC_CROSS = 0x1, + SPAC_USE = 0x2, + SPAC_MCROSS = 0x4, + SPAC_IMPACT = 0x8, + SPAC_PUSH = 0x10, + SPAC_PCROSS = 0x20, + SPAC_USETHROUGH = 0x40, + SPAC_ANYCROSS = 0x80, + SPAC_MUSE = 0x100, + SPAC_MPUSH = 0x200, + SPAC_USEBACK = 0x400 +}; + +enum { + ARMORINFO_CLASSNAME, + ARMORINFO_SAVEAMOUNT, + ARMORINFO_SAVEPERCENT, + ARMORINFO_MAXABSORB, + ARMORINFO_MAXFULLABSORB, + ARMORINFO_ACTUALSAVEAMOUNT, +}; + +enum { + TEAM_BLUE, + TEAM_RED, + NO_TEAM +}; + +enum { + TPROP_NAME, + TPROP_SCORE, + TPROP_ISVALID, + TPROP_NUMPLAYERS, + TPROP_NUMLIVEPLAYERS, + TPROP_TEXTCOLOR, + TPROP_PLAYERSTARTNUM, + TPROP_SPREAD, + TPROP_CARRIER, + TPROP_ASSISTER, + TPROP_FRAGCOUNT, + TPROP_DEATHCOUNT, + TPROP_WINCOUNT, + TPROP_POINTCOUNT, + TPROP_RETURNTICS, + TPROP_TEAMITEM, + TPROP_WINNERTHEME, + TPROP_LOSERTHEME +}; + +enum { + IS_WAITINGFORPLAYERS, + IS_FIRSTCOUNTDOWN, + IS_INPROGRESS, + IS_BOSSFIGHT, + IS_WAVECOMPLETE, + IS_COUNTDOWN, + IS_MISSIONFAILED +}; + +enum { + T_GRENADE = 216, + T_BFG10KSHOT, + T_DARKIMPFIREBALL, + T_CACOLANTERNSHOT, + T_ABADDONSHOT = 221 +}; + +enum { + T_DARKIMP = 155, + T_BLOODDEMON, + T_SSGGUY, + T_HECTEBUS, + T_CACOLANTERN, + T_BELPHEGOR = 215, + T_ABADDON = 220 +}; + +enum { + T_PISTOL = 162, + T_GRENADELAUNCHER, + T_RAILGUN, + T_BFG10000, + T_MINIGUN = 214 +}; + +enum { + T_MAXHEALTHBONUS = 166, + T_MAXARMORBONUS, + T_REDARMOR +}; + +enum { + T_TURBOSPHERE = 169, + T_ANTIGRAVBELT, + T_TIMEFREEZER, + T_INFRAGOGGLES, + T_INFRATRACKER, + T_TRANSLUCENCY, + T_DOOMSPHERE, + T_RANDOMPOWERUP +}; + +enum { + T_BLUEFLAG = 177, + T_REDFLAG, + T_WHITEFLAG +}; + +enum { + T_STRENGTH = 180, + T_RAGE, + T_DRAIN, + T_SPREAD, + T_RESISTANCE, + T_REGENERATION, + T_PROSPERITY, + T_REFLECTION, + T_HIGHJUMP, + T_HASTE +}; + +enum { + EV_KEYDOWN = 1, + EV_KEYREPEAT, + EV_KEYUP, + EV_CHAR, + EV_MOUSEMOVE, + EV_LBUTTONDOWN, + EV_LBUTTONUP, + EV_LBUTTONDBLCLICK, + EV_MBUTTONDOWN, + EV_MBUTTONUP, + EV_MBUTTONDBLCLICK, + EV_RBUTTONDOWN, + EV_RBUTTONUP, + EV_RBUTTONDBLCLICK, + EV_WHEELDOWN, + EV_WHEELUP +}; + +enum { + GKM_SHIFT = 0x100, + GKM_CTRL = 0x200, + GKM_ALT = 0x400, + GKM_LBUTTON = 0x800, + GKM_MBUTTON = 0x1000, + GKM_RBUTTON = 0x2000 +}; + +enum { + GK_PGDN = 1, + GK_PGUP, + GK_HOME, + GK_END, + GK_LEFT, + GK_RIGHT, + GK_ALERT, + GK_BACKSPACE, + GK_TAB, + GK_LINEFEED, + GK_DOWN = GK_LINEFEED, + GK_VTAB, + GK_UP = GK_VTAB, + GK_FORMFEED, + GK_RETURN, + GK_F1, + GK_F2, + GK_F3, + GK_F4, + GK_F5, + GK_F6, + GK_F7, + GK_F8, + GK_F9, + GK_F10, + GK_F11, + GK_F12, + GK_DEL, + GK_ESCAPE, + GK_FREE1, + GK_FREE2, + GK_FREE3, + GK_CESCAPE +}; + +enum { + CHANGELEVEL_KEEPFACING = 0x1, + CHANGELEVEL_RESETINVENTORY = 0x2, + CHANGELEVEL_NOMONSTERS = 0x4, + CHANGELEVEL_CHANGESKILL = 0x8, + CHANGELEVEL_NOINTERMISSION = 0x10, + CHANGELEVEL_RESETHEALTH = 0x20, + CHANGELEVEL_PRERAISEWEAPON = 0x40 +}; + +enum : fixed { NO_CHANGE = 32767.0 }; + +enum { + SECF_SILENT = 0x1, + SECF_NOFALLINGDAMAGE = 0x2, + SECF_FLOORDROP = 0x4, + SECF_NORESPAWN = 0x8, + SECF_FRICTION = 0x10, + SECF_PUSH = 0x20, + SECF_SILENTMOVE = 0x40, + SECF_DMGTERRAINFX = 0x80, + SECF_DMGENDGODMODE = 0x100, + SECF_DMGENDLEVEL = 0x200, + SECF_DMGHAZARD = 0x400 +}; + +enum { + BLOCKF_CREATURES = 0x1, + BLOCKF_MONSTERS = 0x2, + BLOCKF_PLAYERS = 0x4, + BLOCKF_FLOATERS = 0x8, + BLOCKF_PROJECTILES = 0x10, + BLOCKF_EVERYTHING = 0x20, + BLOCKF_RAILING = 0x40, + BLOCKF_USE = 0x80, + BLOCKF_SIGHT = 0x100, + BLOCKF_HITSCAN = 0x200, + BLOCKF_SOUND = 0x400, + BLOCKF_LANDMONSTERS = 0x800 +}; + +enum +{ + AMLF_SECRET = 0x1, + AMLF_DONTDRAW = 0x2, + AMLF_MAPPED = 0x4, + AMLF_REVEALED = 0x8 +}; + +enum +{ + AMLS_DEFAULT, + AMLS_ONESIDED, + AMLS_TWOSIDED, + AMLS_FLOORDIFF, + AMLS_CEILINGDIFF, + AMLS_EXTRAFLOOR, + AMLS_SPECIAL, + AMLS_SECRET, + AMLS_NOTSEEN, + AMLS_LOCKED, + AMLS_INTRATELEPORT, + AMLS_INTERTELEPORT, + AMLS_UNEXPLOREDSECRET, + AMLS_PORTAL +}; + +enum { + FOGP_DENSITY, + FOGP_OUTSIDEDENSITY, + FOGP_SKYFOG +}; + +enum { + PRINTNAME_LEVELNAME = -1, + PRINTNAME_LEVEL = -2, + PRINTNAME_SKILL = -3, + PRINTNAME_NEXTLEVEL = -4, + PRINTNAME_NEXTSECRET = -5 +}; + +enum { + CSF_NOFAKEFLOORS = 0x1, + CSF_NOBLOCKALL = 0x2 +}; + +enum { + FHF_NORANDOMPUFFZ = 0x1, + FHF_NOIMPACTDECAL = 0x2 +}; + +enum { + PICKAF_FORCETID = 0x1, + PICKAF_RETURNTID = 0x2 +}; + +enum { TRANSLATION_ICE = 0x10'0007 }; + +enum { + MF_SPECIAL = 0x1, + MF_SOLID = 0x2, + MF_SHOOTABLE = 0x4, + MF_NOSECTOR = 0x8, + MF_NOBLOCKMAP = 0x10, + MF_AMBUSH = 0x20, + MF_JUSTHIT = 0x40, + MF_JUSTATTACKED = 0x80, + MF_SPAWNCEILING = 0x100, + MF_NOGRAVITY = 0x200, + MF_DROPOFF = 0x400, + MF_PICKUP = 0x800, + MF_NOCLIP = 0x1000, + MF_INCHASE = 0x2000, + MF_FLOAT = 0x4000, + MF_TELEPORT = 0x8000, + MF_MISSILE = 0x1'0000, + MF_DROPPED = 0x2'0000, + MF_SHADOW = 0x4'0000, + MF_NOBLOOD = 0x8'0000, + MF_CORPSE = 0x10'0000, + MF_INFLOAT = 0x20'0000, + MF_INBOUNCE = 0x20'0000, + MF_COUNTKILL = 0x40'0000, + MF_COUNTITEM = 0x80'0000, + MF_SKULLFLY = 0x100'0000, + MF_NOTDMATCH = 0x200'0000, + MF_SPAWNSOUNDSOURCE = 0x400'0000, + MF_FRIENDLY = 0x800'0000, + MF_UNMORPHED = 0x1000'0000, + MF_NOLIFTDROP = 0x2000'0000, + MF_STEALTH = 0x4000'0000, + MF_ICECORPSE = 0x8000'0000 +}; + +enum { + ML_BLOCKING = 0x1, + ML_BLOCKMONSTERS = 0x2, + ML_TWOSIDED = 0x4, + ML_DONTPEGTOP = 0x8, + ML_DONTPEGBOTTOM = 0x10, + ML_SECRET = 0x20, + ML_SOUNDBLOCK = 0x40, + ML_DONTDRAW = 0x80, + ML_MAPPED = 0x100, + ML_REPEAT_SPECIAL = 0x200, + ML_ADDTRANS = 0x400, + ML_MONSTERSCANACTIVATE = 0x2000, + ML_BLOCK_PLAYERS = 0x4000, + ML_BLOCKEVERYTHING = 0x8000, + ML_ZONEBOUNDARY = 0x1'0000, + ML_RAILING = 0x2'0000, + ML_BLOCK_FLOATERS = 0x4'0000, + ML_CLIP_MIDTEX = 0x8'0000, + ML_WRAP_MIDTEX = 0x10'0000, + ML_3DMIDTEX = 0x20'0000, + ML_CHECKSWITCHRANGE = 0x40'0000, + ML_FIRSTSIDEONLY = 0x80'0000, + ML_BLOCKPROJECTILE = 0x100'0000, + ML_BLOCKUSE = 0x200'0000, + ML_BLOCKSIGHT = 0x400'0000, + ML_BLOCKHITSCAN = 0x800'0000 +}; + +enum { + QF_RELATIVE = 0x1, + QF_SCALEDOWN = 0x2, + QF_SCALEUP = 0x4, + QF_MAX = 0x8, + QF_FULLINTENSITY = 0x10, + QF_WAVE = 0x20 +}; + +enum { + WARPF_ABSOLUTEOFFSET = 0x1, + WARPF_ABSOLUTEANGLE = 0x2, + WARPF_USECALLERANGLE = 0x4, + WARPF_NOCHECKPOSITION = 0x8, + WARPF_INTERPOLATE = 0x10, + WARPF_WARPINTERPOLATION = 0x20, + WARPF_COPYINTERPOLATION = 0x40, + WARPF_STOP = 0x80, + WARPF_TOFLOOR = 0x100, + WARPF_TESTONLY = 0x200, + WARPF_ABSOLUTEPOSITION = 0x400, + WARPF_BOB = 0x800, + WARPF_MOVEPTR = 0x1000, + WARPF_USEPTR = 0x2000, + WARPF_COPYVELOCITY = 0x4000, + WARPF_COPYPITCH = 0x8000 +}; + +enum { + CPXF_ANCESTOR = 0x1, + CPXF_LESSOREQUAL = 0x2, + CPXF_NOZ = 0x4, + CPXF_COUNTDEAD = 0x8, + CPXF_DEADONLY = 0x10, + CPXF_EXACT = 0x20, + CPXF_SETTARGET = 0x40, + CPXF_SETMASTER = 0x80, + CPXF_SETTRACER = 0x100, + CPXF_FARTHEST = 0x200, + CPXF_CLOSEST = 0x400, + CPXF_SETONPTR = 0x800, + CPXF_CHECKSIGHT = 0x1000 +}; + +enum { + SECPART_FLOOR, + SECPART_CEILING, + SECPART_3D +}; + +enum { + GAMESTATE_UNSPECIFIED = -1, + GAMESTATE_WAITFORPLAYERS, + GAMESTATE_COUNTDOWN, + GAMESTATE_INPROGRESS, + GAMESTATE_INRESULTSEQUENCE +}; + +enum { + GAMEEVENT_PLAYERFRAGS, + GAMEEVENT_MEDALS, + GAMEEVENT_CAPTURES, + GAMEEVENT_TOUCHES, + GAMEEVENT_RETURNS, + GAMEEVENT_ROUND_STARTS, + GAMEEVENT_ROUND_ENDS, + GAMEEVENT_ROUND_ABORTED, + GAMEEVENT_CHAT, + GAMEEVENT_PLAYERCONNECT, + GAMEEVENT_ACTOR_SPAWNED, + GAMEEVENT_ACTOR_DAMAGED, + GAMEEVENT_ACTOR_DAMAGED_PREMOD, + GAMEEVENT_DOMINATION_CONTROL, + GAMEEVENT_DOMINATION_POINT, + GAMEEVENT_PLAYERLEAVESSERVER, + GAMEEVENT_LEVEL_INIT, + GAMEEVENT_JOINQUEUECHANGED, + GAMEEVENT_DOMINATION_PRECONTROL, + GAMEEVENT_DOMINATION_CONTEST +}; + +enum : bool { + DB_ORDER_ASC = false, + DB_ORDER_DESC = true +}; + +enum { + TM_SECOND, + TM_MINUTE, + TM_HOUR, + TM_DAY, + TM_MONTH, + TM_YEAR, + TM_WEEKDAY +}; + +enum { + SCORE_FRAGS, + SCORE_POINTS, + SCORE_WINS, + SCORE_DEATHS, + SCORE_KILLS, + SCORE_ITEMS, + SCORE_SECRETS, + SCORE_SPREAD, + SCORE_RANK +}; + +enum { + MAPROTATION_NAME, + MAPROTATION_LUMPNAME, + MAPROTATION_USED, + MAPROTATION_MINPLAYERS, + MAPROTATION_MAXPLAYERS +}; + +enum { + MAPPOSITION_CURRENT, + MAPPOSITION_NEXT +}; + +enum { + LEAVEREASON_LEFT, + LEAVEREASON_KICKED, + LEAVEREASON_ERROR, + LEAVEREASON_TIMEOUT, + LEAVEREASON_RECONNECT +}; + +enum { + PLAYERSKIN_USERINFO, + PLAYERSKIN_WEAPON, + PLAYERSKIN_ACS, + PLAYERSKIN_VISIBLE +}; + +enum { + POINTINFO_NAME, + POINTINFO_OWNER, + POINTINFO_DISABLED +}; + +enum { + AAPTR_DAMAGE_SOURCE = 0x10000000, + AAPTR_DAMAGE_INFLICTOR = 0x40000000, + AAPTR_DAMAGE_TARGET = 0x80000000 +}; + +enum { + LUMP_OPEN_FULLPATH = 1 +}; + +enum { + LUMP_READ_BYTE, + LUMP_READ_UBYTE, + LUMP_READ_SHORT, + LUMP_READ_USHORT, + LUMP_READ_INT, + LUMP_READ_FLOAT +}; + +enum { + LUMP_INFO_SIZE, + LUMP_INFO_NAME +}; + +enum { + SPROP_TYPE_UNKNOWN, + SPROP_TYPE_INT, + SPROP_TYPE_BOOL, + SPROP_TYPE_FLOAT, + SPROP_TYPE_STRING +}; + +enum { + GAMELIMIT_FRAGS, + GAMELIMIT_TIME, + GAMELIMIT_POINTS, + GAMELIMIT_DUELS, + GAMELIMIT_WINS, + GAMELIMIT_WAVES +}; + +enum { + POBJ_FLAG_CRUSH = 0x1, + POBJ_FLAG_HURT_ON_TOUCH = 0x2, + POBJ_FLAG_NO_CARRY_THINGS = 0x4, + POBJ_FLAG_NO_ANGLE_CHANGE = 0x8, + POBJ_FLAG_SIDE_CRUSH = 0x16 +}; + +enum { + POBJ_FLAGS_CLEAR, + POBJ_FLAGS_SET, + POBJ_FLAGS_REPLACE = -1 +}; + +enum { + POBJ_MOVE_NORMAL, + POBJ_MOVE_OVERRIDE = 0x1, + POBJ_MOVE_NOLINK = 0x2, + POBJ_MOVE_INDROT = 0x4, + POBJ_MOVE_POANGLE = 0x8, + POBJ_MOVE_MIRRORED = 0x16, + POBJ_MOVE_PERPETUAL = 0x32 +}; + +enum { INT_MIN = -INT_MAX - 1 }; +enum { INT_MAX = 2147483647 }; + +// Functions +// -------------------------------------------------------------------------- + +special + +// Action specials +// Tail format: +1:Polyobj_StartLine(int,int,int,int):int:0, +2:Polyobj_RotateLeft(int,int,int):int, +3:Polyobj_RotateRight(int,int,int):int, +4:Polyobj_Move(int,int,int,int):int, +5:Polyobj_ExplicitLine(int,int,int,int,int):int:0, +6:Polyobj_MoveTimes8(int,int,int,int):int, +7:Polyobj_DoorSwing(int,int,int,int):int, +8:Polyobj_DoorSlide(int,int,int,int,int):int, +9:Line_Horizon():int:0, +10:Door_Close(int,int;int):int, +11:Door_Open(int,int;int):int, +12:Door_Raise(int,int,int;int):int, +13:Door_LockedRaise(int,int,int,int;int):int, +14:Door_Animated(int,int,int;int):int, +15:Autosave():int, +16:Transfer_WallLight(int,int):int:0, +17:Thing_Raise(int;int):int, +18:StartConversation(int;int):int, +19:Thing_Stop(int):int, +20:Floor_LowerByValue(int,int,int;int):int, +21:Floor_LowerToLowest(int,int;int):int, +22:Floor_LowerToNearest(int,int;int):int, +23:Floor_RaiseByValue(int,int,int;int,int):int, +24:Floor_RaiseToHighest(int,int;int,int,int):int, +25:Floor_RaiseToNearest(int,int;int,int):int, +26:Stairs_BuildDown(int,int,int,int,int):int, +27:Stairs_BuildUp(int,int,int,int,int):int, +28:Floor_RaiseAndCrush(int,int,int;int):int, +29:Pillar_Build(int,int,int):int, +30:Pillar_Open(int,int,int,int):int, +31:Stairs_BuildDownSync(int,int,int,int):int, +32:Stairs_BuildUpSync(int,int,int,int):int, +33:ForceField():int, +34:ClearForceField(int):int, +35:Floor_RaiseByValueTimes8(int,int,int;int,int):int, +36:Floor_LowerByValueTimes8(int,int,int;int):int, +37:Floor_MoveToValue(int,int,int;int,int):int, +38:Ceiling_Waggle(int,int,int,int,int):int, +39:Teleport_ZombieChanger(int,int):int, +40:Ceiling_LowerByValue(int,int,int;int,int):int, +41:Ceiling_RaiseByValue(int,int,int;int):int, +42:Ceiling_CrushAndRaise(int,int,int;int):int, +43:Ceiling_LowerAndCrush(int,int,int;int):int, +44:Ceiling_CrushStop(int;int):int, +45:Ceiling_CrushRaiseAndStay(int,int,int;int):int, +46:Floor_CrushStop(int):int, +47:Ceiling_MoveToValue(int,int,int;int,int):int, +48:Sector_Attach3dMidTex(int,int,int):int:0, +49:GlassBreak(;int,int):int, +50:ExtraFloor_LightOnly(int,int):int:0, +51:Sector_SetLink(int,int,int,int):int, +52:Scroll_Wall(int,int,int,int,int):int, +53:Line_SetTextureOffset(int,int,int,int,int):int, +54:Sector_ChangeFlags(int,int,int):int, +55:Line_SetBlocking(int,int,int):int, +56:Line_SetTextureScale(int,int,int,int,int):int, +57:Sector_SetPortal(int,int,int,int,int):int:0, +58:Sector_CopyScroller(int,int):int:0, +59:Polyobj_Or_MoveToSpot(int,int,int):int, +60:Plat_PerpetualRaise(int,int,int):int, +61:Plat_Stop(int;int):int, +62:Plat_DownWaitUpStay(int,int,int):int, +63:Plat_DownByValue(int,int,int,int):int, +64:Plat_UpWaitDownStay(int,int,int):int, +65:Plat_UpByValue(int,int,int,int):int, +66:Floor_LowerInstant(int,int,int;int):int, +67:Floor_RaiseInstant(int,int,int;int,int):int, +68:Floor_MoveToValueTimes8(int,int,int,int;int):int, +69:Ceiling_MoveToValueTimes8(int,int,int,int;int):int, +70:Teleport(int;int,int):int, +71:Teleport_NoFog(int;int,int,int):int, +72:ThrustThing(int,int;int,int):int, +73:DamageThing(int;int):int, +74:Teleport_NewMap(int,int;int):int, +75:Teleport_EndGame():int, +76:TeleportOther(int,int,int):int, +77:TeleportGroup(int,int,int,int,int):int, +78:TeleportInSector(int,int,int,int;int):int, +79:Thing_SetConversation(int,int):int, +80:Acs_Execute(int,int;int,int,int):int, +81:Acs_Suspend(int,int):int, +82:Acs_Terminate(int,int):int, +83:Acs_LockedExecute(int,int,int,int,int):int, +84:Acs_ExecuteWithResult(int;int,int,int,int):int, +85:Acs_LockedExecuteDoor(int,int,int,int,int):int, +86:Polyobj_MoveToSpot(int,int,int):int, +87:Polyobj_Stop(int):int, +88:Polyobj_MoveTo(int,int,int,int):int, +89:Polyobj_Or_MoveTo(int,int,int,int):int, +90:Polyobj_Or_RotateLeft(int,int,int):int, +91:Polyobj_Or_RotateRight(int,int,int):int, +92:Polyobj_Or_Move(int,int,int,int):int, +93:Polyobj_Or_MoveTimes8(int,int,int,int):int, +94:Pillar_BuildAndCrush(int,int,int,int;int):int, +95:FloorAndCeiling_LowerByValue(int,int,int):int, +96:FloorAndCeiling_RaiseByValue(int,int,int):int, +97:Ceiling_LowerAndCrushDist(int,int,int;int,int):int, +98:Sector_SetTranslucent(int,int,int;int):int, +99:Floor_RaiseAndCrushDoom(int,int,int;int):int, +100:Scroll_Texture_Left(int;int):int:0, +101:Scroll_Texture_Right(int;int):int:0, +102:Scroll_Texture_Up(int;int):int:0, +103:Scroll_Texture_Down(int;int):int:0, +104:Ceiling_CrushAndRaiseSilentDist(int,int,int,int;int):int, +105:Door_WaitRaise(int,int,int,int;int):int, +106:Door_WaitClose(int,int,int;int):int, +107:Line_SetPortalTarget(int,int):int, +109:Light_ForceLightning(int):int, +110:Light_RaiseByValue(int,int):int, +111:Light_LowerByValue(int,int):int, +112:Light_ChangeToValue(int,int):int, +113:Light_Fade(int,int,int):int, +114:Light_Glow(int,int,int,int):int, +115:Light_Flicker(int,int,int):int, +116:Light_Strobe(int,int,int,int,int):int, +117:Light_Stop(int):int, +118:Plane_Copy(int,int,int,int,int):int:0, +119:Thing_Damage(int,int;int):int, +120:Radius_Quake(int,int,int,int,int):int, +121:Line_SetIdentification(int,int,int,int,int):int:0, +125:Thing_Move(int,int;int):int, +127:Thing_SetSpecial(int,int,int,int,int):int, +128:ThrustThingZ(int,int,int,int):int, +129:UsePuzzleItem():int:0, +130:Thing_Activate(int):int, +131:Thing_Deactivate(int):int, +132:Thing_Remove(int):int, +133:Thing_Destroy(int;int,int):int, +134:Thing_Projectile(int,int,int,int,int):int, +135:Thing_Spawn(int,int,int;int):int, +136:Thing_ProjectileGravity(int,int,int,int,int):int, +137:Thing_SpawnNoFog(int,int,int;int):int, +138:Floor_Waggle(int,int,int,int,int):int, +139:Thing_SpawnFacing(int,int;int,int):int, +140:Sector_ChangeSound(int,int):int, +145:Player_SetTeam(int):int, +150:Line_SetHealth(int,int), +151:Sector_SetHealth(int,int), +152:Team_Score(int,int):int, +153:Team_GivePoints(int,int,int):int, +154:Teleport_NoStop(int,int;int):int, +157:SetGlobalFogParameter(int,int):int, +158:Fs_Excute(int;int,int,int):int, +159:Sector_SetPlaneReflection(int,int,int):int, +160:Sector_Set3dFloor(int,int,int,int,int):int:0, +161:Sector_SetContents(int,int,int):int:0, +168:Ceiling_CrushAndRaiseDist(int,int,int;int,int):int, +169:Generic_Crusher2(int,int,int,int,int):int, +170:Sector_SetCeilingScale2(int,int,int):int, +171:Sector_SetFloorScale2(int,int,int):int, +172:Plat_UpNearestWaitDownStay(int,int,int):int, +173:NoiseAlert(int,int):int, +174:SendToCommunicator(int,int,int,int):int, +175:Thing_ProjectileIntercept(int,int,int,int,int):int, +176:Thing_ChangeTid(int,int):int, +177:Thing_Hate(int,int;int):int, +178:Thing_ProjectileAimed(int,int,int,int;int):int, +179:ChangeSkill(int):int, +180:Thing_SetTranslation(int,int):int, +181:Plane_Align(int,int,int):int:0, +182:Line_Mirror():int:0, +183:Line_AlignCeiling(int,int):int, +184:Line_AlignFloor(int,int):int, +185:Sector_SetRotation(int,int,int):int, +186:Sector_SetCeilingPanning(int,int,int,int,int):int, +187:Sector_SetFloorPanning(int,int,int,int,int):int, +188:Sector_SetCeilingScale(int,int,int,int,int):int, +189:Sector_SetFloorScale(int,int,int,int,int):int, +190:Static_Init(int,int,int,int):int:0, +191:SetPlayerProperty(int,int,int):int, +192:Ceiling_LowerToHighestFloor(int,int;int,int,int):int, +193:Ceiling_LowerInstant(int,int,int;int,int):int, +194:Ceiling_RaiseInstant(int,int,int;int):int, +195:Ceiling_CrushRaiseAndStayA(int,int,int,int;int):int, +196:Ceiling_CrushAndRaiseA(int,int,int,int;int):int, +197:Ceiling_CrushAndRaiseSilentA(int,int,int,int;int):int, +198:Ceiling_RaiseByValueTimes8(int,int,int;int):int, +199:Ceiling_LowerByValueTimes8(int,int,int;int,int):int, +200:Generic_Floor(int,int,int,int,int):int, +201:Generic_Ceiling(int,int,int,int,int):int, +202:Generic_Door(int,int,int,int,int):int, +203:Generic_Lift(int,int,int,int,int):int, +204:Generic_Stairs(int,int,int,int,int):int, +205:Generic_Crusher(int,int,int,int,int):int, +206:Plat_DownWaitUpStayLip(int,int,int,int;int):int, +207:Plat_PerpetualRaiseLip(int,int,int,int):int, +208:TranslucentLine(int,int;int):int, +209:Transfer_Heights(int,int):int:0, +210:Transfer_FloorLight(int):int:0, +211:Transfer_CeilingLight(int):int:0, +212:Sector_SetColor(int,int,int,int;int):int, +213:Sector_SetFade(int,int,int,int):int, +214:Sector_SetDamage(int,int,int;int,int):int, +215:Teleport_Line(int,int;int):int, +216:Sector_SetGravity(int,int,int):int, +217:Stairs_BuildUpDoom(int,int,int,int,int):int, +218:Sector_SetWind(int,int,int,int):int, +219:Sector_SetFriction(int,int):int, +220:Sector_SetCurrent(int,int,int,int):int, +221:Scroll_Texture_Both(int,int,int,int,int):int, +222:Scroll_Texture_Model(int,int):int:0, +223:Scroll_Floor(int,int,int,int):int, +224:Scroll_Ceiling(int,int,int,int):int, +225:Scroll_Texture_Offsets(int):int:0, +226:Acs_ExecuteAlways(int,int;int,int,int):int, +227:PointPush_SetForce(int,int,int,int):int:0, +228:Plat_RaiseAndStayTx0(int,int;int):int, +229:Thing_SetGoal(int,int,int;int):int, +230:Plat_UpByValueStayTx(int,int,int):int, +231:Plat_ToggleCeiling(int):int, +232:Light_StrobeDoom(int,int,int):int, +233:Light_MinNeighbor(int):int, +234:Light_MaxNeighbor(int):int, +235:Floor_TransferTrigger(int):int, +236:Floor_TransferNumeric(int):int, +237:ChangeCamera(int,int,int):int, +238:Floor_RaiseToLowestCeiling(int,int;int,int,int):int, +239:Floor_RaiseByValueTxTy(int,int,int):int, +240:Floor_RaiseByTexture(int,int;int,int):int, +241:Floor_LowerToLowestTxTy(int,int):int, +242:Floor_LowerToHighest(int,int,int;int):int, +243:Exit_Normal(int):int, +244:Exit_Secret(int):int, +245:Elevator_RaiseToNearest(int,int):int, +246:Elevator_MoveToFloor(int,int):int, +247:Elevator_LowerToNearest(int,int):int, +248:HealThing(int;int):int, +249:Door_CloseWaitOpen(int,int,int;int):int, +250:Floor_Donut(int,int,int):int, +251:FloorAndCeiling_LowerRaise(int,int,int;int):int, +252:Ceiling_RaiseToNearest(int,int;int):int, +253:Ceiling_LowerToLowest(int,int;int,int):int, +254:Ceiling_LowerToFloor(int,int;int,int,int):int, +255:Ceiling_CrushRaiseAndStaySilA(int,int,int,int;int):int, +256:Floor_LowerToHighestEE(int,int;int):int, +257:Floor_RaiseToLowest(int,int;int):int, +258:Floor_LowerToLowestCeiling(int,int;int):int, +259:Floor_RaiseToCeiling(int,int;int,int,int):int, +260:Floor_ToCeilingInstant(int;int,int,int):int, +261:Floor_LowerByTexture(int,int;int):int, +262:Ceiling_RaiseToHighest(int,int;int):int, +263:Ceiling_ToHighestInstant(int;int,int):int, +264:Ceiling_LowerToNearest(int,int;int,int):int, +265:Ceiling_RaiseToLowest(int,int;int):int, +266:Ceiling_RaiseToHighestFloor(int,int;int):int, +267:Ceiling_ToFloorInstant(int;int,int,int):int, +268:Ceiling_RaiseByTexture(int,int;int):int, +269:Ceiling_LowerByTexture(int,int;int,int):int, +270:Stairs_BuildDownDoom(int,int,int,int,int):int, +271:Stairs_BuildUpDoomSync(int,int,int,int):int, +272:Stairs_BuildDownDoomSync(int,int,int,int):int, +273:Stairs_BuildUpDoomCrush(int,int,int,int,int):int, +274:Door_AnimatedClose(int,int):int, +275:Floor_Stop(int):int, +276:Ceiling_Stop(int):int, +277:Sector_SetFloorGlow(int,int,int,int,int):int, +278:Sector_SetCeilingGlow(int,int,int,int,int):int, +279:Floor_MoveToValueAndCrush(int,int,int,int;int):int, +280:Ceiling_MoveToValueAndCrush(int,int,int,int;int):int, +281:Line_SetAutomapFlags(int,int,int):int, +282:Line_SetAutomapStyle(int,int):int, +283:Polyobj_StopSound(int):int, + +//Eternity +300:Portal_Define(int,int,int,int,int):int:0, +301:Line_QuickPortal(int):int:0, + +// Extension functions +-1:GetLineUdmfInt(int,str):int, +-2:GetLineUdmfFixed(int,str):fixed, +-3:GetThingUdmfInt(int,str):int, +-4:GetThingUdmfFixed(int,str):fixed, +-5:GetSectorUdmfInt(int,str):int, +-6:GetSectorUdmfFixed(int,str):fixed, +-7:GetSideUdmfInt(int,bool,str):int, +-8:GetSideUdmfFixed(int,bool,str):fixed, +-9:GetActorVelX(int):fixed, +-10:GetActorVelY(int):fixed, +-11:GetActorVelZ(int):fixed, +-12:SetActivator(int;int):bool, +-13:SetActivatorToTarget(int):bool, +-14:GetActorViewHeight(int):fixed, +-15:GetChar(str,int):int, +-16:GetAirSupply(int):int, +-17:SetAirSupply(int,int):bool, +-18:SetSkyScrollSpeed(int,fixed):void, +-19:GetArmorType(str,int):int, +-20:SpawnSpotForced(str,int;int,int):int, +-21:SpawnSpotFacingForced(str,int;int):int, +-22:CheckActorProperty(int,int,raw):bool, +-23:SetActorVelocity(int,fixed,fixed,fixed,bool,bool):bool, +-24:SetUserVariable(int,str,raw):void, +-25:GetUserVariable(int,str):int, +-26:Radius_Quake2(int,int,int,int,int,str):void, +-27:CheckActorClass(int,str):bool, +-28:SetUserArray(int,str,int,raw):void, +-29:GetUserArray(int,str,int):int, +-30:SoundSequenceOnActor(int,str):void, +-31:SoundSequenceOnSector(int,str,int):void, +-32:SoundSequenceOnPolyobj(int,str):void, +-33:GetPolyobjX(int):fixed, +-34:GetPolyobjY(int):fixed, +-35:CheckSight(int,int,int):bool, +-36:SpawnForced(str,fixed,fixed,fixed;int,int):int, +-37:AnnouncerSound(str,int):void, +-38:SetPointer(int,int;int,int):bool, +-39:Acs_NamedExecute(str,int;raw,raw,raw):bool, +-40:Acs_NamedSuspend(str,int):bool, +-41:Acs_NamedTerminate(str,int):bool, +-42:Acs_NamedLockedExecute(str,int,raw,raw,raw):bool, +-43:Acs_NamedLockedExecuteDoor(str,int,raw,raw,raw):bool, +-44:Acs_NamedExecuteWithResult(str;raw,raw,raw,raw):int, +-45:Acs_NamedExecuteAlways(str,int;raw,raw,raw):bool, +-46:UniqueTid(;int,int):int, +-47:IsTidUsed(int):bool, +-48:Sqrt(int):int, +-49:FixedSqrt(fixed):fixed, +-50:VectorLength(raw,raw):raw, +-51:SetHudClipRect(int,int,int,int;int,bool):void, +-52:SetHudWrapWidth(int):void, +-53:SetCVar(str,int):bool, +-54:GetUserCVar(int,str):int, +-55:SetUserCVar(int,str,int):bool, +-56:GetCVarString(str):str, +-57:SetCVarString(str,str):bool, +-58:GetUserCVarString(int,str):str, +-59:SetUserCVarString(int,str,str):bool, +-60:LineAttack(int,fixed,fixed,int;str,str,fixed,int,int):void, +-61:PlaySound(int,str;int,fixed,bool,fixed,bool):void, +-62:StopSound(int;int):void, +-63:Strcmp(str,str;int):int, +-64:Stricmp(str,str;int):int, +-64:Strcasecmp(str,str;int):int, +-65:StrLeft(str,int):str, +-66:StrRight(str,int):str, +-67:StrMid(str,int,int):str, +-68:GetActorClass(int):str, +-69:GetWeapon():str, +-70:SoundVolume(int,int,fixed):void, +-71:PlayActorSound(int,int;int,fixed,bool,fixed):void, +-72:SpawnDecal(int,str;int,fixed,fixed,fixed):int, +-73:CheckFont(str):bool, +-74:DropItem(int,str;int,int):int, +-75:CheckFlag(int,str):bool, +-76:SetLineActivation(int,int;int):void, +-77:GetLineActivation(int):int, +-78:GetActorPowerupTics(int,str):int, +-79:ChangeActorAngle(int,fixed;bool):void, +-80:ChangeActorPitch(int,fixed;bool):void, +-81:GetArmorInfo(int):int, +-82:DropInventory(int,str):void, +-83:PickActor(int,fixed,fixed,fixed,int;int,int,bool):bool, +-84:IsPointerEqual(int,int;int,int):bool, +-85:CanRaiseActor(int):bool, +-86:SetActorTeleFog(int,str,str):void, +-87:SwapActorTeleFog(int):int, +-88:SetActorRoll(int,fixed):void, +-89:ChangeActorRoll(int,fixed;bool):void, +-90:GetActorRoll(int):fixed, +-91:QuakeEx(int,int,int,int,int,int,int,str;int,fixed,fixed,fixed,int, + int,fixed,fixed):bool, +-92:Warp(int,fixed,fixed,fixed,fixed,int;str,bool,fixed,fixed,fixed):bool, +-93:GetMaxInventory(int,str):int, +-94:SetSectorDamage(int,int;str,int,int):void, +-95:SetSectorTerrain(int,int,str):void, +-96:SpawnParticle(int;bool,int,int,fixed,fixed,fixed,fixed,fixed,fixed,fixed, + fixed,fixed,int,int,int):void, +-97:SetMusicVolume(fixed):void, +-98:CheckProximity(str,str,fixed;int,int,int):bool, +-99:CheckActorState(int,str;bool):bool, + +// Zandronum. +-100:ResetMap():bool, +-101:PlayerIsSpectator(int):bool, +-102:ConsolePlayerNumber():int, +-103:GetTeamProperty(int,int):int, +-104:GetPlayerLivesLeft(int):int, +-105:SetPlayerLivesLeft(int,int):bool, +-106:KickFromGame(int,str):bool, +-107:GetGamemodeState():int, +-108:SetDBEntry(str,str,int):void, +-109:GetDBEntry(str,str):int, +-110:SetDBEntryString(str,str,str):void, +-111:GetDBEntryString(str,str):str, +-112:IncrementDBEntry(str,str,int):void, +-113:PlayerIsLoggedIn(int):bool, +-114:GetPlayerAccountName(int):str, +-115:SortDBEntries(str,int,int,bool):int, +-116:CountDBResults(int):int, +-117:FreeDBResults(int):void, +-118:GetDBResultKeyString(int,int):str, +-119:GetDBResultValueString(int,int):str, +-120:GetDBResultValue(int,int):int, +-121:GetDBEntryRank(str,str,bool):int, +-122:RequestScriptPuke(int;int,int,int,int):int, +-123:BeginDBTransaction():void, +-124:EndDBTransaction():void, +-125:GetDBEntries(str):int, +-126:NamedRequestScriptPuke(str;int,int,int,int):int, +-127:SystemTime():int, +-128:GetTimeProperty(int,int;bool):int, +-129:Strftime(int,str;bool):str, +-130:SetDeadSpectator(int,bool):bool, +-131:SetActivatorToPlayer(int):bool, +-132:SetCurrentGamemode(str):int, +-133:GetCurrentGamemode():str, +-134:SetGamemodeLimit(int, int):int, +-135:SetPlayerClass(int, str, bool):int, +-136:SetPlayerChasecam(int, bool):int, +-137:GetPlayerChasecam(int):bool, +-138:SetPlayerScore(int, int, int):int, +-139:GetPlayerScore(int, int):int, +-140:InDemoMode():bool, +-144:ExecuteClientScript(int, int; int, int, int, int):int, +-145:NamedExecuteClientScript(str, int; int, int, int, int):int, +-146:SendNetworkString(int, str):int, +-147:NamedSendNetworkString(str, str):int, +-148:GetChatMessage(int, int):str, +-149:GetMapRotationSize():int, +-150:GetMapRotationInfo(int, int):raw, +-151:GetMapPosition(int):int, +-152:GetEventResult():int, +-153:GetActorSectorLocation(int, bool):str, +-154:ChangeTeamScore(int, int, int; bool):int, +-155:SetGameplaySetting(str, int):bool, +-156:SetCustomPlayerValue(str, int, raw):int, +-157:GetCustomPlayerValue(str, int):raw, +-158:ResetCustomDataToDefault(str, int):int, +-159:LumpOpen(str, int; int):int, +-160:LumpRead(int, int; int):raw, +-161:LumpReadString(int, int; int):str, +// LumpReadArray is a set of 4 functions, whose definition is +// built-in to ACC. So 162-165 are used up function indices. +-166:LumpGetInfo(int, int):raw, +-167:LumpClose(int):void, +-168:AddBot(str, int):int, +-169:RemoveBot(str):int, +-170:OpenMenu(str):int, +-171:CloseMenu():int, +-172:BanFromGame(int, int; str):int, +-173:GetPlayerStatus(int):int, +-174:SetPlayerWeaponZoomFactor(int, fixed; int):int, +-175:SetPlayerSkin(int, str; bool):int, +-176:GetPlayerSkin(int, int):str, +-177:GetPlayerCountry(int, int):str, +-178:SetNextMapPosition(int, bool):int, +-179:GivePlayerMedal(int, str, bool):int, +-180:GetPlayerJoinQueuePosition(int):int, +-181:SkipJoinQueue(int):int, +-182:GetControlPointInfo(raw, raw):raw, +-183:SetControlPointInfo(raw, raw, raw):raw, +-184:GetSkinProperty(raw, raw; raw, raw):raw, +-185:IsPlayerContestingControlPoint(raw, raw):raw, + + +// ZDoom/GZDoom. +-200:CheckClass(str):bool, +-201:DamageActor(int,int,int,int,int,str):int, +-202:SetActorFlag(int,str,bool):int, +-203:SetTranslation(int,str):void, +-204:GetActorFloorTexture(int):str, +-205:GetActorFloorTerrain(int):str, +-206:StrArg(str):int, +-207:ZDoom_Floor(fixed):fixed, +-208:ZDoom_Round(fixed):fixed, +-209:ZDoom_Ceil(fixed):fixed, +// TODO: This function declaration looks ugly. Make it pretty. +-210:ScriptCall(str,str; + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw,raw, + raw,raw,raw):int, +-211:StartSlideShow(str), +-212:GetSectorHealth(int,int):int, +-213:GetLineHealth(int):int, +-214:SetSubtitleNumber(int,int), + +// Eternity. +-300:GetLineX(int,fixed,fixed):fixed, +-301:GetLineY(int,fixed,fixed):fixed, +-302:SetAirFriction(fixed):void, + +// GZDoom. +-400:SetSectorGlow(int,int,int,int,int,int):void, +-401:SetFogDensity(int,int):void, + +// K8Vavoom. +-800:Polyobj_MoveEx(int, int, int, int, int, int, int):bool, +-801:Polyobj_MoveToEx(int, int, int, int, int, int):bool, +-802:Polyobj_MoveToSpotEx(int, int, int, int):bool, +-803:GetPolyobjZ(int):fixed, +-804:Polyobj_GetFlagsEx(int):int, +-805:Polyobj_SetFlagsEx(int, int, int):int, +-806:Polyobj_IsBusy(int):int, +-807:Polyobj_GetAngle(int):fixed, +-808:Polyobj_MoveRotateEx(int, int, int, int, int, int, fixed, int):bool, +-809:Polyobj_MoveToRotateEx(int, int, int, int, int, fixed, int):bool, +-810:Polyobj_MoveToSpotRotateEx(int, int, int, fixed, int):bool, +-811:Polyobj_RotateEx(int, int, fixed, int):bool, + +// ZDaemon. +-19620:GetTeamScore(int):int, +-19621:SetTeamScore(int,int):void, + +// End. +-100000:__EndOfList__(10); + +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.h.bcs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.h.bcs new file mode 100644 index 000000000..dfa1f6f08 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/lib/zcommon.h.bcs @@ -0,0 +1,6 @@ +#ifndef LIB_ZCOMMON_H_BCS +#define LIB_ZCOMMON_H_BCS + +#import "zcommon.bcs" + +#endif \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/zt-bcc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/zt-bcc.cfg new file mode 100644 index 000000000..15593f7ff --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/zt-bcc.cfg @@ -0,0 +1,14 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + zt-bcc + { + interface = "ZtBccCompiler"; + program = "zt-bcc.exe"; + zcommon = "zcommon.bcs"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/zt-bcc.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/zt-bcc.exe new file mode 100644 index 000000000..d05bb5e95 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/ZT-BCC/zt-bcc.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/acc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/acc.cfg new file mode 100644 index 000000000..cd6a41393 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/acc.cfg @@ -0,0 +1,17 @@ + +compilers +{ + // This defines what files a compiler uses + // The setting named "program" defines what .exe to run + // The "interface" setting defines what interal interface to use for processing and error feedback + // All others are the required files (the setting names do not matter) + zandronum_acc + { + interface = "AccCompiler"; + program = "acc.exe"; + zcommon = "zcommon.acs"; + zdefs = "zdefs.acs"; + zspecial = "zspecial.acs"; + zwvars = "zwvars.acs"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/acc.exe b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/acc.exe new file mode 100644 index 000000000..7534f775f Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/acc.exe differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/commonFuncs.h b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/commonFuncs.h new file mode 100644 index 000000000..a621c2759 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/commonFuncs.h @@ -0,0 +1,1079 @@ +// A bunch of functions that I've built up +// They come in handy :> + +#define PLAYERMAX 64 +#define TEAMCOUNT 8 +#define DEFAULTTID_SCRIPT 471 + +#define SECOND_TICS 35.714285714285715 +#define UNIT_CM 2.73921568627451 + +#define DAMAGE_NORANDOM 0x40000000 + +int TeamNames[TEAMCOUNT] = +{ + "Blue", "Red", "Green", "Gold", "Black", "White", "Orange", "Purple" +}; + +int TeamColors[TEAMCOUNT] = +{ + CR_BLUE, CR_RED, CR_GREEN, CR_GOLD, CR_BLACK, CR_WHITE, CR_ORANGE, CR_PURPLE +}; + +int TeamColorCodes[TEAMCOUNT] = +{ + "\ch", "\cg", "\cd", "\cf", "\cm", "\cj", "\ci", "\ct" +}; + +function int itof(int x) { return x << 16; } +function int ftoi(int x) { return x >> 16; } + +function int abs(int x) +{ + if (x < 0) { return -x; } + return x; +} + +function int sign(int x) +{ + if (x < 0) { return -1; } + return 1; +} + +function int randSign(void) +{ + return (2*random(0,1))-1; +} + +function int mod(int x, int y) +{ + int ret = x - ((x / y) * y); + if (ret < 0) { ret = y + ret; } + return ret; +} + +function int pow(int x, int y) +{ + int n = 1; + while (y-- > 0) { n *= x; } + return n; +} + +function int powFloat(int x, int y) +{ + int n = 1.0; + while (y-- > 0) { n = FixedMul(n, x); } + return n; +} + +function int gcf(int a, int b) +{ + int c; + while (1) + { + if (b == 0) { return a; } + c = a % b; + a = b; + b = c; + } + + return -1; +} + +function int min(int x, int y) +{ + if (x < y) { return x; } + return y; +} + +function int max(int x, int y) +{ + if (x > y) { return x; } + return y; +} + +function int middle(int x, int y, int z) +{ + if ((x < z) && (y < z)) { return max(x, y); } + return max(min(x, y), z); +} + +function int percFloat(int intg, int frac) +{ + return itof(intg) + (itof(frac) / 100); +} + +function int percFloat2(int intg, int frac1, int frac2) +{ + return itof(intg) + (itof(frac1) / 100) + (itof(frac2) / 10000); +} + +function int keyUp(int key) +{ + int buttons = GetPlayerInput(-1, INPUT_BUTTONS); + + if ((~buttons & key) == key) { return 1; } + return 0; +} + +function int keyUp_any(int key) +{ + int buttons = GetPlayerInput(-1, INPUT_BUTTONS); + + if (~buttons & key) { return 1; } + return 0; +} + +function int keyDown(int key) +{ + int buttons = GetPlayerInput(-1, INPUT_BUTTONS); + + if ((buttons & key) == key) { return 1; } + return 0; +} + +function int keyDown_any(int key) +{ + int buttons = GetPlayerInput(-1, INPUT_BUTTONS); + + if (buttons & key) { return 1; } + return 0; +} + +function int keysPressed(void) +{ + int buttons = GetPlayerInput(-1, INPUT_BUTTONS); + int oldbuttons = GetPlayerInput(-1, INPUT_OLDBUTTONS); + int newbuttons = (buttons ^ oldbuttons) & buttons; + + return newbuttons; +} + +function int keyPressed(int key) +{ + if ((keysPressed() & key) == key) { return 1; } + return 0; +} + +function int keyPressed_any(int key) +{ + if (keysPressed() & key) { return 1; } + return 0; +} + +function int inputUp(int input) +{ + int buttons = GetPlayerInput(-1, MODINPUT_BUTTONS); + + if ((~buttons & input) == input) { return 1; } + return 0; +} + +function int inputUp_any(int input) +{ + int buttons = GetPlayerInput(-1, MODINPUT_BUTTONS); + + if (~buttons & input) { return 1; } + return 0; +} + +function int inputDown(int input) +{ + int buttons = GetPlayerInput(-1, MODINPUT_BUTTONS); + + if ((buttons & input) == input) { return 1; } + return 0; +} + +function int inputDown_any(int input) +{ + int buttons = GetPlayerInput(-1, MODINPUT_BUTTONS); + + if (buttons & input) { return 1; } + return 0; +} + +function int inputsPressed(void) +{ + int buttons = GetPlayerInput(-1, MODINPUT_BUTTONS); + int oldbuttons = GetPlayerInput(-1, MODINPUT_OLDBUTTONS); + int newbuttons = (buttons ^ oldbuttons) & buttons; + + return newbuttons; +} + +function int inputPressed(int input) +{ + if ((inputsPressed() & input) == input) { return 1; } + return 0; +} + +function int inputPressed_any(int input) +{ + if (inputsPressed() & input) { return 1; } + return 0; +} + +function int adjustBottom(int tmin, int tmax, int i) +{ + if (tmin > tmax) + { + tmax ^= tmin; tmin ^= tmax; tmax ^= tmin; // XOR swap + } + + if (i < tmin) { tmin = i; } + if (i > tmax) { tmin += (i - tmax); } + + return tmin; +} + +function int adjustTop(int tmin, int tmax, int i) +{ + if (tmin > tmax) + { + tmax ^= tmin; tmin ^= tmax; tmax ^= tmin; + } + + if (i < tmin) { tmax -= (tmin - i); } + if (i > tmax) { tmax = i; } + + return tmax; +} + +function int adjustShort(int tmin, int tmax, int i) +{ + if (tmin > tmax) + { + tmax ^= tmin; tmin ^= tmax; tmax ^= tmin; + } + + if (i < tmin) + { + tmax -= (tmin - i); + tmin = i; + } + if (i > tmax) + { + tmin += (i - tmax); + tmax = i; + } + + return packShorts(tmin, tmax); +} + + +// Taken from http://zdoom.org/wiki/sqrt + +function int sqrt_i(int number) +{ + if (number <= 3) { return number > 0; } + + int oldAns = number >> 1, // initial guess + newAns = (oldAns + (number / oldAns)) >> 1; // first iteration + + // main iterative method + while (newAns < oldAns) + { + oldAns = newAns; + newAns = (oldAns + number / oldAns) >> 1; + } + + return oldAns; +} + +function int sqrt(int number) +{ + if (number == 1.0) { return 1.0; } + if (number <= 0) { return 0; } + int val = 150.0; + for (int i=0; i<15; i++) { val = (val + FixedDiv(number, val)) >> 1; } + + return val; +} + +function int magnitudeTwo(int x, int y) +{ + return sqrt_i(x*x + y*y); +} + +function int magnitudeTwo_f(int x, int y) +{ + int len, ang; + + ang = VectorAngle(x, y); + if (((ang + 0.125) % 0.5) > 0.25) { len = FixedDiv(y, sin(ang)); } + else { len = FixedDiv(x, cos(ang)); } + + return len; +} + +function int magnitudeThree(int x, int y, int z) +{ + return sqrt_i(x*x + y*y + z*z); +} + +function int magnitudeThree_f(int x, int y, int z) +{ + int len, ang; + + ang = VectorAngle(x, y); + if (((ang + 0.125) % 0.5) > 0.25) { len = FixedDiv(y, sin(ang)); } + else { len = FixedDiv(x, cos(ang)); } + + ang = VectorAngle(len, z); + if (((ang + 0.125) % 0.5) > 0.25) { len = FixedDiv(z, sin(ang)); } + else { len = FixedDiv(len, cos(ang)); } + + return len; +} + + +function int quadPos(int a, int b, int c) +{ + int s1 = sqrt(FixedMul(b, b)-(4*FixedMul(a, c))); + int s2 = (2 * a); + int b1 = FixedDiv(-b + s1, s2); + + return b1; +} + +function int quadNeg(int a, int b, int c) +{ + int s1 = sqrt(FixedMul(b, b)-(4*FixedMul(a, c))); + int s2 = (2 * a); + int b1 = FixedDiv(-b - s1, s2); + + return b1; +} + +// All the arguments are to be fixed-point +function int quad(int a, int b, int c, int y) +{ + return FixedMul(a, FixedMul(y, y)) + FixedMul(b, y) + c + y; +} + +function int quadHigh(int a, int b, int c, int x) +{ + return quadPos(a, b, c-x); +} + +function int quadLow(int a, int b, int c, int x) +{ + return quadNeg(a, b, c-x); +} + +function int inRange(int low, int high, int x) +{ + return ((x >= low) && (x < high)); +} + +function void AddAmmoCapacity(int type, int add) +{ + SetAmmoCapacity(type, GetAmmoCapacity(type) + add); +} + +function int packShorts(int left, int right) +{ + return ((left & 0xFFFF) << 16) + (right & 0xFFFF); +} + +function int leftShort(int packed) { return packed >> 16; } +function int rightShort(int packed) { return (packed << 16) >> 16; } + + +// This stuff only works with StrParam + +function int cleanString(int string) +{ + int ret = ""; + int strSize = StrLen(string); + + int c, i, ignoreNext; + + for (i = 0; i < strSize; i++) + { + c = GetChar(string, i); + + if ( ( ((c > 8) && (c < 14)) || ((c > 31) && (c < 127)) || ((c > 160) && (c < 173)) ) && !ignoreNext) + { + ret = StrParam(s:ret, c:c); + } + else if (c == 28 && !ignoreNext) + { + ignoreNext = 1; + } + else + { + ignoreNext = 0; + } + } + + return ret; +} + +function int cvarFromString(int prefix, int newname) +{ + int ret = ""; + int i, c; + int prelen = strlen(prefix); + int namelen = strlen(newname); + int cap = prelen+namelen; + + for (i = 0; i <= cap; i++) + { + c = cond(i >= prelen, GetChar(newname, i-prelen), GetChar(prefix, i)); + + if ( + (c > 64 && c < 91) // is uppercase letter + || (c > 90 && c < 123) // is lowercase letter + || (c > 47 && c < 58) // is number + || c == 95 // _ + ) + { + ret = StrParam(s:ret, c:c); + } + } + + return ret; +} + +function int padStringR(int baseStr, int padChar, int len) +{ + int baseStrLen = StrLen(baseStr); + int pad = ""; + int padLen; int i; + + if (baseStrLen >= len) + { + return baseStr; + } + + padChar = GetChar(padChar, 0); + padLen = len - baseStrLen; + + for (i = 0; i < padLen; i++) + { + pad = StrParam(s:pad, c:padChar); + } + + return StrParam(s:baseStr, s:pad); +} + +function int padStringL(int baseStr, int padChar, int len) +{ + int baseStrLen = StrLen(baseStr); + int pad = ""; + int padLen; int i; + + if (baseStrLen >= len) + { + return baseStr; + } + + padChar = GetChar(padChar, 0); + padLen = len - baseStrLen; + + for (i = 0; i < padLen; i++) + { + pad = StrParam(s:pad, c:padChar); + } + + return StrParam(s:pad, s:baseStr); +} + +function int changeString(int string, int repl, int where) +{ + int i; int j; int k; + int ret = ""; + int len = StrLen(string); + int rLen = StrLen(repl); + + if ((where + rLen < 0) || (where >= len)) + { + return string; + } + + for (i = 0; i < len; i++) + { + if (inRange(where, where+rLen, i)) + { + ret = StrParam(s:ret, c:GetChar(repl, i-where)); + } + else + { + ret = StrParam(s:ret, c:GetChar(string, i)); + } + } + + return ret; +} + +function int sliceString(int string, int start, int end) +{ + int len = StrLen(string); + int ret = ""; + int i; + + if (start < 0) + { + start = len + start; + } + + if (end <= 0) + { + end = len + end; + } + + start = max(0, start); + end = min(end, len-1); + + for (i = start; i < end; i++) + { + ret = StrParam(s:ret, c:GetChar(string, i)); + } + + return ret; +} + +function int strcmp(int str1, int str2) +{ + int i,j,k,l; + int len1 = StrLen(str1); + int len2 = StrLen(str2); + j = max(len1, len2); + + for (i = 0; i < j; i++) + { + if (i >= len1) { return -1; } + if (i >= len2) { return 1; } + + k = GetChar(str1, i); l = GetChar(str2, i); + + if (k > j) { return 1; } + if (k < j) { return -1; } + } + return 0; +} + + +// End StrParam + +function int unusedTID(int start, int end) +{ + int ret = start - 1; + int tidNum; + + if (start > end) { start ^= end; end ^= start; start ^= end; } // good ol' XOR swap + + while (ret++ != end) + { + if (ThingCount(0, ret) == 0) + { + return ret; + } + } + + return -1; +} + +function int getMaxHealth(void) +{ + int maxHP = GetActorProperty(0, APROP_SpawnHealth); + + if ((maxHP == 0) && (PlayerNumber() != -1)) + { + maxHP = 100; + } + + return maxHP; +} + +function int giveHealth(int amount) +{ + return giveHealthFactor(amount, 1.0); +} + +function int giveHealthFactor(int amount, int maxFactor) +{ + return giveHealthMax(amount, FixedMul(getMaxHealth(), maxFactor)); +} + +function int giveHealthMax(int amount, int maxHP) +{ + int newHP; + + int curHP = GetActorProperty(0, APROP_Health); + + if (maxHP == 0) { newHP = max(curHP, curHP+amount); } + else + { + if (curHP > maxHP) { return 0; } + newHP = middle(curHP, curHP+amount, maxHP); + } + + SetActorProperty(0, APROP_Health, newHP); + + return newHP - curHP; +} + +function int isDead(int tid) +{ + return GetActorProperty(tid, APROP_Health) <= 0; +} + +function int isSinglePlayer(void) +{ + return GameType() == GAME_SINGLE_PLAYER; +} + +function int isLMS(void) +{ + return GetCVar("lastmanstanding") || GetCVar("teamlms"); +} + +function int isCoop(void) +{ + int check1 = GameType() == GAME_NET_COOPERATIVE; + int check2 = GetCVar("cooperative") || GetCVar("invasion") || GetCVar("survival"); + + return check1 || check2; +} + +function int isInvasion(void) +{ + return GetCVar("invasion"); +} + +function int isFreeForAll(void) +{ + if (GetCVar("terminator") || GetCVar("duel")) + { + return 1; + } + + int check1 = GetCVar("deathmatch") || GetCVar("possession") || GetCVar("lastmanstanding"); + int check2 = check1 && !GetCVar("teamplay"); + + return check2; +} + +function int isTeamGame(void) +{ + int ret = (GetCVar("teamplay") || GetCVar("teamgame") || GetCVar("teamlms")); + return ret; +} + +function int spawnDistance(int item, int dist, int tid) +{ + int myX, myY, myZ, myAng, myPitch, spawnX, spawnY, spawnZ; + + myX = GetActorX(0); myY = GetActorY(0); myZ = GetActorZ(0); + myAng = GetActorAngle(0); myPitch = GetActorPitch(0); + + spawnX = FixedMul(cos(myAng) * dist, cos(myPitch)); + spawnX += myX; + spawnY = FixedMul(sin(myAng) * dist, cos(myPitch)); + spawnY += myY; + spawnZ = myZ + (-sin(myPitch) * dist); + + return Spawn(item, spawnX, spawnY, spawnZ, tid, myAng >> 8); +} + +function void SetInventory(int item, int amount) +{ + int count = CheckInventory(item); + + if (count == amount) { return; } + + if (count > amount) + { + TakeInventory(item, count - amount); + return; + } + + GiveAmmo(item, amount - count); + return; +} +function int ToggleInventory(int inv) +{ + if (CheckInventory(inv)) + { + TakeInventory(inv, 0x7FFFFFFF); + return 0; + } + + GiveInventory(inv, 1); + return 1; +} + +function void GiveAmmo(int type, int amount) +{ + if (GetCVar("sv_doubleammo")) + { + int m = GetAmmoCapacity(type); + int expected = min(m, CheckInventory(type) + amount); + + GiveInventory(type, amount); + TakeInventory(type, CheckInventory(type) - expected); + } + else + { + GiveInventory(type, amount); + } +} + +function void GiveActorAmmo(int tid, int type, int amount) +{ + if (GetCVar("sv_doubleammo")) + { + int m = GetAmmoCapacity(type); + int expected = min(m, CheckActorInventory(tid, type) + amount); + + GiveActorInventory(tid, type, amount); + TakeActorInventory(tid, type, CheckActorInventory(tid, type) - expected); + } + else + { + GiveActorInventory(tid, type, amount); + } +} + +function int cond(int test, int trueRet, int falseRet) +{ + if (test) { return trueRet; } + return falseRet; +} + +function int condTrue(int test, int trueRet) +{ + if (test) { return trueRet; } + return test; +} + +function int condFalse(int test, int falseRet) +{ + if (test) { return test; } + return falseRet; +} + +function void saveCVar(int cvar, int val) +{ + int setStr = StrParam(s:"set ", s:cvar, s:" ", d:val); + int arcStr = StrParam(s:"archivecvar ", s:cvar); + ConsoleCommand(setStr); ConsoleCommand(arcStr); +} + +function int defaultCVar(int cvar, int defaultVal) +{ + int ret = GetCVar(cvar); + if (ret == 0) { saveCVar(cvar, defaultVal); return defaultVal; } + + return ret; +} + + +function int onGround(int tid) +{ + return (GetActorZ(tid) - GetActorFloorZ(tid)) == 0; +} + +function int ThingCounts(int start, int end) +{ + int i, ret = 0; + + if (start > end) { start ^= end; end ^= start; start ^= end; } + for (i = start; i < end; i++) { ret += ThingCount(0, i); } + + return ret; +} + +function int PlaceOnFloor(int tid) +{ + if (ThingCount(0, tid) != 1) { return 1; } + + SetActorPosition(tid, GetActorX(tid), GetActorY(tid), GetActorFloorZ(tid), 0); + return 0; +} + +#define DIR_E 1 +#define DIR_NE 2 +#define DIR_N 3 +#define DIR_NW 4 +#define DIR_W 5 +#define DIR_SW 6 +#define DIR_S 7 +#define DIR_SE 8 + +function int getDirection(void) +{ + int sideMove = keyDown(BT_MOVERIGHT) - keyDown(BT_MOVELEFT); + int forwMove = keyDown(BT_FORWARD) - keyDown(BT_BACK); + + if (sideMove || forwMove) + { + switch (sideMove) + { + case -1: + switch (forwMove) + { + case -1: return DIR_SW; + case 0: return DIR_W; + case 1: return DIR_NW; + } + break; + + case 0: + switch (forwMove) + { + case -1: return DIR_S; + case 1: return DIR_N; + } + break; + + case 1: + switch (forwMove) + { + case -1: return DIR_SE; + case 0: return DIR_E; + case 1: return DIR_NE; + } + break; + } + } + + return 0; +} + +function int isInvulnerable(void) +{ + int check1 = GetActorProperty(0, APROP_Invulnerable); + int check2 = CheckInventory("PowerInvulnerable"); + + return check1 || check2; +} + +function void saveStringCVar(int string, int cvarname) +{ + int slen = StrLen(string); + int i, c, cvarname2; + + for (i = 0; i < slen; i++) + { + cvarname2 = StrParam(s:cvarname, s:"_char", d:i); + SaveCVar(cvarname2, GetChar(string, i)); + } + + while (1) + { + cvarname2 = StrParam(s:cvarname, s:"_char", d:i); + c = GetCVar(cvarname2); + + if (c == 0) { break; } + + ConsoleCommand(StrParam(s:"unset ", s:cvarname2)); + i += 1; + } +} + +function int loadStringCVar(int cvarname) +{ + int ret = ""; + int i = 0, c, cvarname2; + + while (1) + { + cvarname2 = StrParam(s:cvarname, s:"_char", d:i); + c = GetCVar(cvarname2); + + if (c == 0) { break; } + + ret = StrParam(s:ret, c:c); + i += 1; + } + + return ret; +} + +function int defaultTID(int def) +{ + return _defaulttid(def, 0); +} + +function int _defaulttid(int def, int alwaysPropagate) +{ + if (ClassifyActor(0) & ACTOR_WORLD) { return 0; } + + int tid = ActivatorTID(); + int i, changed = 0; + + if (ThingCount(0, tid) != 1) + { + tid = def; + changed = 1; + if (def <= 0) + { + i = random(12, 220); + tid = unusedTID(i*100, (i+100)*100); + } + + Thing_ChangeTID(0, tid); + } + + if ((changed || (alwaysPropagate == 1)) && (alwaysPropagate != 2)) + { + ACS_ExecuteAlways(DEFAULTTID_SCRIPT, 0, tid,0,0); + } + + return tid; +} + +script DEFAULTTID_SCRIPT (int tid) clientside +{ + if (ConsolePlayerNumber() == -1) { terminate; } + Thing_ChangeTID(0, tid); +} + +function int JumpZFromHeight(int height, int gravFactor) +{ + return sqrt(2 * height * gravFactor); +} + +function int roundZero(int toround) +{ + int i = toround % 1.0; + return ftoi(toround - i); +} + +function int roundAway(int toround) +{ + int i = toround % 1.0; + + if (i == 0) { return ftoi(toround); } + return ftoi(toround + (1.0 - i)); +} + +function int round(int toround) +{ + return ftoi(toround + 0.5); +} + +function int ceil(int toround) +{ + return ftoi(toround + (1.0-1)); +} + +function int intFloat(int toround) +{ + return itof(ftoi(toround)); +} + +function int distance(int x1, int y1, int z1, int x2, int y2, int z2) +{ + return magnitudeThree_f(x2-x1, y2-y1, z2-z1); +} + +function int distance_tid(int tid1, int tid2) +{ + int x1 = GetActorX(tid1); + int y1 = GetActorY(tid1); + int z1 = GetActorZ(tid1); + + int x2 = GetActorX(tid2); + int y2 = GetActorY(tid2); + int z2 = GetActorZ(tid2); + + return magnitudeThree_f(x2-x1, y2-y1, z2-z1); +} + +function int distance_ftoi(int x1, int y1, int z1, int x2, int y2, int z2) +{ + return ftoi(distance(x1,y1,z1, x2,y2,z2)); +} + +function void printDebugInfo(void) +{ + int classify = ClassifyActor(0); + int fead = classify & ACTOR_DEAD; + int player = classify & ACTOR_PLAYER; + int pln = PlayerNumber(); + + Log(s:" -- DEBUG INFO -- "); + + Log(s:"Executed on tic ", d:Timer(), s:" on map ", d:GetLevelInfo(LEVELINFO_LEVELNUM)); + + if (classify & (ACTOR_PLAYER | ACTOR_MONSTER)) + { + Log(s:"Script activator has ", d:GetActorProperty(0, APROP_Health), s:"/", d:getMaxHealth(), s:" HP"); + } + + if (player) + { + Log(s:"Is player ", d:pln, s:" (", n:0, s:"\c-) with class number ", d:PlayerClass(pln)); + } + + Log(s:" -- END DEBUG -- "); +} + + +function int PlayerTeamCount(int teamNo) +{ + int i, ret; + for (i = 0; i < PLAYERMAX; i++) + { + if (GetPlayerInfo(i, PLAYERINFO_TEAM) == teamNO) { ret++; } + } + return ret; +} + +function int lower(int chr) +{ + if (chr > 64 && chr < 91) { return chr+32; } + return chr; +} + +function int upper(int chr) +{ + if (chr > 90 && chr < 123) { return chr-32; } + return chr; +} + +function int AddActorProperty(int tid, int prop, int amount) +{ + int newAmount = GetActorProperty(tid, prop) + amount; + SetActorProperty(tid, prop, newAmount); + return newAmount; +} + +function int ClientCount(void) +{ + int ret, i; + + for (i = 0; i < PLAYERMAX; i++) + { + if (PlayerInGame(i) || PlayerIsSpectator(i)) { ret++; } + } + + return ret; +} + +function int HasRoom(int actorname, int x, int y, int z) +{ + int tid = unusedTID(40000, 50000); + int ret = Spawn(actorname, x, y, z, tid); + + if (ret >= 1) { Thing_Remove(tid); } + + return ret; +} + +function int RealPlayerCount(void) +{ + int ret, i; + + for (i = 0; i < PLAYERMAX; i++) + { + if (PlayerInGame(i) && !PlayerIsBot(i)) { ret++; } + } + + return ret; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zcommon.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zcommon.acs new file mode 100644 index 000000000..5cdec5d69 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zcommon.acs @@ -0,0 +1,15 @@ + +//************************************************************************** +//** +//** zcommon.acs +//** +//************************************************************************** + +// If you are not using the -h command line switch and do not want to use +// WadAuthor's error checker, you can uncomment the following line to shave +// a few bytes off the size of compiled scripts. +//#nowadauthor + +#include "zspecial.acs" +#include "zdefs.acs" +#include "zwvars.acs" diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zdefs.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zdefs.acs new file mode 100644 index 000000000..b72a6f9ce --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zdefs.acs @@ -0,0 +1,1213 @@ +//************************************************************************** +//** +//** zdefs.acs +//** +//** Common definitions for use when compiling ACS scripts for ZDoom +//** +//************************************************************************** + +#define TRUE 1 +#define FALSE 0 +#define ON 1 +#define OFF 0 +#define YES 1 +#define NO 0 + +#define LINE_FRONT 0 +#define LINE_BACK 1 + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 + +#define TEXTURE_TOP 0 +#define TEXTURE_MIDDLE 1 +#define TEXTURE_BOTTOM 2 + +// same information as combinable bit flags +#define TEXFLAG_TOP 1 +#define TEXFLAG_MIDDLE 2 +#define TEXFLAG_BOTTOM 4 +#define TEXFLAG_ADDOFFSET 8 + +#define GAME_SINGLE_PLAYER 0 +#define GAME_NET_COOPERATIVE 1 +#define GAME_NET_DEATHMATCH 2 +#define GAME_TITLE_MAP 3 + +// Classes are only useful with Hexen +#define CLASS_FIGHTER 0 +#define CLASS_CLERIC 1 +#define CLASS_MAGE 2 + +#define SKILL_VERY_EASY 0 +#define SKILL_EASY 1 +#define SKILL_NORMAL 2 +#define SKILL_HARD 3 +#define SKILL_VERY_HARD 4 + +#define BLOCK_NOTHING 0 +#define BLOCK_CREATURES 1 +#define BLOCK_EVERYTHING 2 +#define BLOCK_RAILING 3 +#define BLOCK_PLAYERS 4 + +#define SCROLL 0 +#define CARRY 1 +#define SCROLL_AND_CARRY 2 + +// Means-of-death for Sector_SetDamage -------------------------------------- + +#define MOD_UNKNOWN 0 +#define MOD_ROCKET 5 +#define MOD_R_SPLASH 6 +#define MOD_PLASMARIFLE 7 +#define MOD_BFG_BOOM 8 +#define MOD_BFG_SPLASH 9 +#define MOD_CHAINSAW 10 +#define MOD_SSHOTGUN 11 +#define MOD_WATER 12 +#define MOD_SLIME 13 +#define MOD_LAVA 14 +#define MOD_CRUSH 15 +#define MOD_TELEFRAG 16 +#define MOD_FALLING 17 +#define MOD_SUICIDE 18 +#define MOD_BARREL 19 +#define MOD_EXIT 20 +#define MOD_SPLASH 21 +#define MOD_HIT 22 +#define MOD_RAILGUN 23 +#define MOD_ICE 24 +#define MOD_DISINTEGRATE 25 +#define MOD_POISON 26 +#define MOD_ELECTRIC 27 + +// Return values for PlayMovie ---------------------------------------------- + +#define MOVIE_Played 0 +#define MOVIE_Played_NoVideo 1 +#define MOVIE_Played_Aborted 2 +#define MOVIE_Failed -1 + + +// Player properties -------------------------------------------------------- + +#define PROP_FROZEN 0 +#define PROP_NOTARGET 1 +#define PROP_INSTANTWEAPONSWITCH 2 +#define PROP_FLY 3 +#define PROP_TOTALLYFROZEN 4 +#define PROP_BUDDHA 16 + +// The following properties correspond to powers given by certain items +#define PROP_INVULNERABILITY 5 +#define PROP_STRENGTH 6 +#define PROP_INVISIBILITY 7 +#define PROP_RADIATIONSUIT 8 +#define PROP_ALLMAP 9 +#define PROP_INFRARED 10 +#define PROP_WEAPONLEVEL2 11 +#define PROP_FLIGHT 12 +#define PROP_SPEED 15 + +// Player input ------------------------------------------------------------- + +// These are the original inputs sent by the player. +#define INPUT_OLDBUTTONS 0 +#define INPUT_BUTTONS 1 +#define INPUT_PITCH 2 +#define INPUT_YAW 3 +#define INPUT_ROLL 4 +#define INPUT_FORWARDMOVE 5 +#define INPUT_SIDEMOVE 6 +#define INPUT_UPMOVE 7 + +// These are the inputs, as modified by P_PlayerThink(). +// Most of the time, these will match the original inputs, but +// they can be different if a player is frozen or using a +// chainsaw. +#define MODINPUT_OLDBUTTONS 8 +#define MODINPUT_BUTTONS 9 +#define MODINPUT_PITCH 10 +#define MODINPUT_YAW 11 +#define MODINPUT_ROLL 12 +#define MODINPUT_FORWARDMOVE 13 +#define MODINPUT_SIDEMOVE 14 +#define MODINPUT_UPMOVE 15 + +// Player buttons ----------------------------------------------------------- + +#define BT_ATTACK 1 +#define BT_USE 2 +#define BT_JUMP 4 +#define BT_CROUCH 8 +#define BT_TURN180 16 +#define BT_ALTATTACK 32 +#define BT_RELOAD 64 +#define BT_ZOOM 128 + +#define BT_SPEED 256 +#define BT_STRAFE 512 + +#define BT_MOVERIGHT 1024 +#define BT_MOVELEFT 2048 +#define BT_BACK 4096 +#define BT_FORWARD 8192 +#define BT_RIGHT 16384 +#define BT_LEFT 32768 +#define BT_LOOKUP 65536 +#define BT_LOOKDOWN 131072 +#define BT_MOVEUP 262144 +#define BT_MOVEDOWN 524288 +#define BT_SHOWSCORES 1048576 + +// Do whatever you want with these. +#define BT_USER1 2097152 +#define BT_USER2 4194304 +#define BT_USER3 8388608 +#define BT_USER4 16777216 + +// Text colors -------------------------------------------------------------- + +#define CR_UNTRANSLATED -1 +#define CR_BRICK 0 +#define CR_TAN 1 +#define CR_GRAY 2 +#define CR_GREY 2 +#define CR_GREEN 3 +#define CR_BROWN 4 +#define CR_GOLD 5 +#define CR_RED 6 +#define CR_BLUE 7 +#define CR_ORANGE 8 +#define CR_WHITE 9 +#define CR_YELLOW 10 +#define CR_BLACK 12 +#define CR_LIGHTBLUE 13 +#define CR_CREAM 14 +#define CR_OLIVE 15 +#define CR_DARKGREEN 16 +#define CR_DARKRED 17 +#define CR_DARKBROWN 18 +#define CR_PURPLE 19 +#define CR_DARKGRAY 20 +#define CR_DARKGREY 20 +#define CR_CYAN 21 +#define CR_ICE 22 +#define CR_FIRE 23 +#define CR_SAPPHIRE 24 +#define CR_TEAL 25 + +// HUD message types -------------------------------------------------------- + +#define HUDMSG_PLAIN 0 +#define HUDMSG_FADEOUT 1 +#define HUDMSG_TYPEON 2 +#define HUDMSG_FADEINOUT 3 + +// OR this with one of the above to log the hudmessage to the console. +// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG +#define HUDMSG_LOG 0x80000000 + +// OR this with one of the above if the color you passed is a string +// instead of one of the CR_ constants. +#define HUDMSG_COLORSTRING 0x40000000 + +// OR this with one of the above to use additive blending when drawing the +// HUD message. +#define HUDMSG_ADDBLEND 0x20000000 + +// OR this with one of the above to use the extra alpha parameter +#define HUDMSG_ALPHA 0x10000000 + +// Or this with one of the above to not wrap lines +#define HUDMSG_NOWRAP 0x08000000 + +// HUD message layers; these are not flags +#define HUDMSG_LAYER_OVERHUD 0x00000000 +#define HUDMSG_LAYER_UNDERHUD 0x00001000 +#define HUDMSG_LAYER_OVERMAP 0x00002000 + +// HUD message visibility flags +#define HUDMSG_NOTWITH3DVIEW 0x00010000 +#define HUDMSG_NOTWITHFULLMAP 0x00020000 +#define HUDMSG_NOTWITHOVERLAYMAP 0x00040000 + + +// "Scripted" Marine weapon types ------------------------------------------- + +#define MARINEWEAPON_Dummy 0 +#define MARINEWEAPON_Fist 1 +#define MARINEWEAPON_BerserkFist 2 +#define MARINEWEAPON_Chainsaw 3 +#define MARINEWEAPON_Pistol 4 +#define MARINEWEAPON_Shotgun 5 +#define MARINEWEAPON_SuperShotgun 6 +#define MARINEWEAPON_Chaingun 7 +#define MARINEWEAPON_RocketLauncher 8 +#define MARINEWEAPON_PlasmaRifle 9 +#define MARINEWEAPON_Railgun 10 +#define MARINEWEAPON_BFG 11 + +// Actor properties you can get/set ----------------------------------------- + +#define APROP_Health 0 +#define APROP_Speed 1 +#define APROP_Damage 2 +#define APROP_Alpha 3 +#define APROP_RenderStyle 4 +#define APROP_SeeSound 5 // Sounds can only be set, not gotten +#define APROP_AttackSound 6 +#define APROP_PainSound 7 +#define APROP_DeathSound 8 +#define APROP_ActiveSound 9 +#define APROP_Ambush 10 +#define APROP_Invulnerable 11 +#define APROP_JumpZ 12 +#define APROP_ChaseGoal 13 +#define APROP_Frightened 14 +#define APROP_Gravity 15 +#define APROP_Friendly 16 +#define APROP_SpawnHealth 17 +#define APROP_Dropped 18 +#define APROP_Notarget 19 +#define APROP_Species 20 +#define APROP_Nametag 21 +#define APROP_Score 22 +#define APROP_Notrigger 23 +#define APROP_DamageFactor 24 +#define APROP_MasterTID 25 +#define APROP_TargetTID 26 +#define APROP_TracerTID 27 +#define APROP_Waterlevel 28 +#define APROP_ScaleX 29 +#define APROP_ScaleY 30 +#define APROP_Dormant 31 +#define APROP_Mass 32 +#define APROP_Accuracy 33 +#define APROP_Stamina 34 +#define APROP_Height 35 +#define APROP_Radius 36 +#define APROP_Reactiontime 37 +#define APROP_MeleeRange 38 +#define APROP_ViewHeight 39 +#define APROP_AttackZOffset 40 +#define APROP_StencilColor 41 +#define APROP_Friction 42 +#define APROP_DamageMultiplier 43 +#define APROP_MaxStepHeight 44 +#define APROP_MaxDropOffHeight 45 +#define APROP_DamageType 46 + +// New to Eternity +#define APROP_Counter0 100 +#define APROP_Counter1 101 +#define APROP_Counter2 102 +#define APROP_Counter3 103 +#define APROP_Counter4 104 +#define APROP_Counter5 105 +#define APROP_Counter6 106 +#define APROP_Counter7 107 + +// Render Styles ------------------------------------------------------------ + +#define STYLE_None 0 // Do not draw +#define STYLE_Normal 1 // Normal; just copy the image to the screen +#define STYLE_Fuzzy 2 // Draw silhouette using "fuzz" effect +#define STYLE_SoulTrans 3 // Draw translucent with amount in r_transsouls +#define STYLE_OptFuzzy 4 // Draw as fuzzy, translucent or shadow, based on user preference +#define STYLE_Stencil 5 // Draw as solid color +#define STYLE_AddStencil 6 // Draw as additive solid color +#define STYLE_AddShaded 7 // +#define STYLE_Translucent 64 // Draw translucent +#define STYLE_Add 65 // Draw additive +#define STYLE_Shaded 66 // +#define STYLE_TranslucentStencil 67 +#define STYLE_Shadow 68 // Draw dark translucent stencil +#define STYLE_Subtract 69 // Draw subtractive + +// Properties you can use with GetLevelInfo() ------------------------------- + +#define LEVELINFO_PAR_TIME 0 +#define LEVELINFO_CLUSTERNUM 1 +#define LEVELINFO_LEVELNUM 2 +#define LEVELINFO_TOTAL_SECRETS 3 +#define LEVELINFO_FOUND_SECRETS 4 +#define LEVELINFO_TOTAL_ITEMS 5 +#define LEVELINFO_FOUND_ITEMS 6 +#define LEVELINFO_TOTAL_MONSTERS 7 +#define LEVELINFO_KILLED_MONSTERS 8 +#define LEVELINFO_SUCK_TIME 9 + +// Properties you can use with GetPlayerInfo() ------------------------------ + +#define PLAYERINFO_TEAM 0 +#define PLAYERINFO_AIMDIST 1 +#define PLAYERINFO_COLOR 2 +#define PLAYERINFO_GENDER 3 +#define PLAYERINFO_NEVERSWITCH 4 +#define PLAYERINFO_MOVEBOB 5 +#define PLAYERINFO_STILLBOB 6 +#define PLAYERINFO_PLAYERCLASS 7 +#define PLAYERINFO_FOV 8 +#define PLAYERINFO_DESIREDFOV 9 + + +// Flags for ReplaceTextures ------------------------------------------------ + +#define NOT_BOTTOM 1 +#define NOT_MIDDLE 2 +#define NOT_TOP 4 +#define NOT_FLOOR 8 +#define NOT_CEILING 16 + +// Flags for SectorDamage --------------------------------------------------- + +#define DAMAGE_PLAYERS 1 +#define DAMAGE_NONPLAYERS 2 +#define DAMAGE_IN_AIR 4 +#define DAMAGE_SUBCLASSES_PROTECT 8 +#define DAMAGE_NO_ARMOR 16 + +// Flags for MorphActor ----------------------------------------------------- + +#define MRF_OLDEFFECTS 0x00000000 +#define MRF_ADDSTAMINA 0x00000001 +#define MRF_FULLHEALTH 0x00000002 +#define MRF_UNDOBYTOMEOFPOWER 0x00000004 +#define MRF_UNDOBYCHAOSDEVICE 0x00000008 +#define MRF_FAILNOTELEFRAG 0x00000010 +#define MRF_FAILNOLAUGH 0x00000020 +#define MRF_WHENINVULNERABLE 0x00000040 +#define MRF_LOSEACTUALWEAPON 0x00000080 +#define MRF_NEWTIDBEHAVIOUR 0x00000100 +#define MRF_UNDOBYDEATH 0x00000200 +#define MRF_UNDOBYDEATHFORCED 0x00000400 +#define MRF_UNDOBYDEATHSAVES 0x00000800 +#define MRF_UNDOALWAYS 0x00001000 +#define MRF_TRANSFERTRANSLATION 0x00002000 + +// Shared spawnable things from Hexen. You can spawn these in the other ----- +// games if you provide sprites for them, otherwise they'll be invisible. --- + +#define T_ROCK1 41 +#define T_ROCK2 42 +#define T_ROCK3 43 +#define T_DIRT1 44 +#define T_DIRT2 45 +#define T_DIRT3 46 +#define T_DIRT4 47 +#define T_DIRT5 48 +#define T_DIRT6 49 +#define T_STAINEDGLASS1 54 +#define T_STAINEDGLASS2 55 +#define T_STAINEDGLASS3 56 +#define T_STAINEDGLASS4 57 +#define T_STAINEDGLASS5 58 +#define T_STAINEDGLASS6 59 +#define T_STAINEDGLASS7 60 +#define T_STAINEDGLASS8 61 +#define T_STAINEDGLASS9 62 +#define T_STAINEDGLASS0 63 + +// Doom Spawnable things (used for thingcount() and thing spawners) --------- + +#define T_NONE 0 +#define T_SHOTGUY 1 +#define T_CHAINGUY 2 +#define T_BARON 3 +#define T_ZOMBIE 4 +#define T_IMP 5 +#define T_ARACHNOTRON 6 +#define T_SPIDERMASTERMIND 7 +#define T_DEMON 8 +#define T_SPECTRE 9 +#define T_IMPFIREBALL 10 +#define T_CLIP 11 +#define T_SHELLS 12 +#define T_CACODEMON 19 +#define T_REVENANT 20 +#define T_BRIDGE 21 +#define T_ARMORBONUS 22 +#define T_STIMPACK 23 +#define T_MEDKIT 24 +#define T_SOULSPHERE 25 +#define T_SHOTGUN 27 +#define T_CHAINGUN 28 +#define T_ROCKETLAUNCHER 29 +#define T_PLASMAGUN 30 +#define T_BFG 31 +#define T_CHAINSAW 32 +#define T_SUPERSHOTGUN 33 +#define T_PLASMABOLT 51 +#define T_TRACER 53 +#define T_GREENARMOR 68 +#define T_BLUEARMOR 69 +#define T_CELL 75 +#define T_BLUEKEYCARD 85 +#define T_REDKEYCARD 86 +#define T_YELLOWKEYCARD 87 +#define T_YELLOWSKULLKEY 88 +#define T_REDSKULLKEY 89 +#define T_BLUESKULLKEY 90 +#define T_TEMPLARGEFLAME 98 +#define T_STEALTHBARON 100 +#define T_STEALTHKNIGHT 101 +#define T_STEALTHZOMBIE 102 +#define T_STEALTHSHOTGUY 103 + +#define T_LOSTSOUL 110 +#define T_VILE 111 +#define T_MANCUBUS 112 +#define T_HELLKNIGHT 113 +#define T_CYBERDEMON 114 +#define T_PAINELEMENTAL 115 +#define T_WOLFSS 116 +#define T_STEALTHARACHNOTRON 117 +#define T_STEALTHVILE 118 +#define T_STEALTHCACODEMON 119 +#define T_STEALTHCHAINGUY 120 +#define T_STEALTHSERGEANT 121 +#define T_STEALTHIMP 122 +#define T_STEALTHMANCUBUS 123 +#define T_STEALTHREVENANT 124 +#define T_BARREL 125 +#define T_CACODEMONSHOT 126 +#define T_ROCKET 127 +#define T_BFGSHOT 128 +#define T_ARACHNOTRONPLASMA 129 +#define T_BLOOD 130 +#define T_PUFF 131 +#define T_MEGASPHERE 132 +#define T_INVULNERABILITY 133 +#define T_BERSERK 134 +#define T_INVISIBILITY 135 +#define T_IRONFEET 136 +#define T_COMPUTERMAP 137 +#define T_LIGHTAMP 138 +#define T_AMMOBOX 139 +#define T_ROCKETAMMO 140 +#define T_ROCKETBOX 141 +#define T_BATTERY 142 +#define T_SHELLBOX 143 +#define T_BACKPACK 144 +#define T_GUTS 145 +#define T_BLOODPOOL 146 +#define T_BLOODPOOL1 147 +#define T_BLOODPOOL2 148 +#define T_FLAMINGBARREL 149 +#define T_BRAINS 150 +#define T_SCRIPTEDMARINE 151 +#define T_HEALTHBONUS 152 +#define T_MANCUBUSSHOT 153 +#define T_BARONBALL 154 + +// Heretic Spawnable things (used for thingcount() and thing spawners) ------ + +#define T_CLINK 1 +#define T_MUMMYLEADER 2 +#define T_BEAST 3 +#define T_MUMMY 4 +//#define T_IMP 5 // Defined above +#define T_KNIGHT 6 +#define T_IMPLEADER 7 +#define T_MUMMYGHOST 8 +#define T_MUMMYLEADERGHOST 9 +//#define T_IMPFIREBALL 10 +#define T_WIMPYWANDAMMO 11 +#define T_HEFTYWANDAMMO 12 +#define T_ITEMEGG 14 +#define T_ITEMFLIGHT 15 +#define T_ITEMTELEPORT 18 +#define T_WIZARD 19 +#define T_IRONLICH 20 +#define T_ITEMHEALTHPOTION 23 +#define T_ITEMHEALTHFLASH 24 // incorrect name but keep it for compatibility +#define T_ITEMHEALTHFLASK 24 +#define T_ITEMHEALTHFULL 25 +#define T_CROSSBOW 27 +#define T_BLASTER 28 +#define T_PHOENIXROD 29 +#define T_SKULLROD 30 +#define T_MACE 31 +#define T_GAUNTLETS 32 +#define T_WIMPYCROSSBOWAMMO 33 +#define T_HEFTYCROSSBOWAMMO 34 +#define T_WIMPYMACEAMMO 35 +#define T_HEFTYMACEAMMO 36 +#define T_WIMPYBLASTERAMMO 37 +#define T_HEFTYBLASTERAMMO 38 +#define T_MORPHBLAST 40 +#define T_SHIELD1 68 +#define T_SHIELD2 69 +#define T_ITEMTIMEBOMB 72 +#define T_ITEMTORCH 73 +#define T_BLUEKEY 85 +#define T_GREENKEY 86 +#define T_YELLOWKEY 87 + +#define T_SOUND_WIND 110 +#define T_SOUND_WATERFALL 111 + +#define T_BEASTBALL 120 +#define T_FEATHER 121 +#define T_CHICKEN 122 +#define T_VOLCANOBALL 123 +#define T_TINYVOLCANOBALL 124 +#define T_POD 125 +#define T_PODGENERATOR 126 +#define T_KNIGHTAXE 127 +#define T_KNIGHTBLOODAXE 128 +#define T_KNIGHTGHOST 129 +#define T_MUMMYHEAD 131 +#define T_SNAKE 132 +#define T_ITEMINVULNERABILITY 133 +#define T_ITEMTOME 134 +#define T_ITEMINVISIBILITY 135 +#define T_ITEMBAGOFHOLDING 136 +#define T_ITEMALLMAP 137 +#define T_SNAKEPROJECTILE 138 +#define T_SNAKEPROJECTILEBIG 139 +#define T_WIZARDSHOT 140 + +#define T_DSPARILTELEPORTDEST 141 +#define T_DSPARILONSERPENT 142 +#define T_DSPARILALONE 143 +#define T_SERPENTFIREBALL 144 +#define T_DSPARILBLUESHOT 145 +#define T_DSPARILWIZARDSPAWNER 146 + +#define T_CROSSBOWMAINBLAST 147 +#define T_CROSSBOWMINIBLAST 148 +#define T_CROSSBOWPOWERBLAST 149 +#define T_VOLCANO 150 +#define T_POWERWANDMINIBLAST 151 +#define T_POWERWANDBIGGERBLAST 152 +#define T_DEATHBALL 153 +#define T_NOGRAVITYMACEBALL 154 +#define T_BOUNCYMACEBALL 155 +#define T_HEAVYMACEBALL 156 +#define T_RIPPER 157 +#define T_WIMPYSKULLRODAMMO 158 +#define T_HEFTYSKULLRODAMMO 159 +#define T_SKULLRODBLAST 160 +#define T_WIMPYPHOENIXRODAMMO 161 +#define T_HEFTYPHOENIXRODAMMO 162 +#define T_PHOENIXSHOT 163 +#define T_IRONLICHBLUESHOT 164 +#define T_WHIRLWIND 165 +#define T_REDTELEGLITTER 166 +#define T_BLUETELEGLITTER 167 + +// Hexen Spawnable things (used for thingcount() and thing spawners) ------ + +#define T_CENTAUR 1 +#define T_CENTAURLEADER 2 +#define T_DEMON1 3 +#define T_ETTIN 4 +#define T_FIREGARGOYLE 5 +#define T_WATERLURKER 6 +#define T_WATERLURKERLEADER 7 +#define T_WRAITH 8 +#define T_WRAITHBURIED 9 +#define T_FIREBALL1 10 +#define T_MANA1 11 +#define T_MANA2 12 +#define T_ITEMBOOTS 13 +#define T_ITEMPORK 14 +#define T_ITEMSUMMON 16 +#define T_ITEMTPORTOTHER 17 +#define T_BISHOP 19 +#define T_ICEGOLEM 20 +#define T_DRAGONSKINBRACERS 22 +#define T_ITEMBOOSTMANA 26 +#define T_FIGHTERAXE 27 +#define T_FIGHTERHAMMER 28 +#define T_FIGHTERSWORD1 29 +#define T_FIGHTERSWORD2 30 +#define T_FIGHTERSWORD3 31 +#define T_CLERICSTAFF 32 +#define T_CLERICHOLY1 33 +#define T_CLERICHOLY2 34 +#define T_CLERICHOLY3 35 +#define T_MAGESHARDS 36 +#define T_MAGESTAFF1 37 +#define T_MAGESTAFF2 38 +#define T_MAGESTAFF3 39 +#define T_ARROW 50 +#define T_DART 51 +#define T_POISONDART 52 +#define T_RIPPERBALL 53 +#define T_BLADE 64 +#define T_ICESHARD 65 +#define T_FLAME_SMALL 66 +#define T_FLAME_LARGE 67 +#define T_MESHARMOR 68 +#define T_FALCONSHIELD 69 +#define T_PLATINUMHELM 70 +#define T_AMULETOFWARDING 71 +#define T_ITEMFLECHETTE 72 +#define T_ITEMREPULSION 74 +#define T_MANA3 75 +#define T_PUZZSKULL 76 +#define T_PUZZGEMBIG 77 +#define T_PUZZGEMRED 78 +#define T_PUZZGEMGREEN1 79 +#define T_PUZZGEMGREEN2 80 +#define T_PUZZGEMBLUE1 81 +#define T_PUZZGEMBLUE2 82 +#define T_PUZZBOOK1 83 +#define T_PUZZBOOK2 84 +#define T_METALKEY 85 +#define T_SMALLMETALKEY 86 +#define T_AXEKEY 87 +#define T_FIREKEY 88 +#define T_EMERALDKEY 89 +#define T_MACEKEY 90 +#define T_SILVERKEY 91 +#define T_RUSTYKEY 92 +#define T_HORNKEY 93 +#define T_SERPENTKEY 94 +#define T_WATERDRIP 95 +#define T_TEMPSMALLFLAME 96 +#define T_PERMSMALLFLAME 97 +#define T_PERMLARGEFLAME 99 +#define T_DEMON_MASH 100 +#define T_DEMON2_MASH 101 +#define T_ETTIN_MASH 102 +#define T_CENTAUR_MASH 103 +#define T_THRUSTSPIKEUP 104 +#define T_THRUSTSPIKEDOWN 105 +#define T_FLESH_DRIP1 106 +#define T_FLESH_DRIP2 107 +#define T_SPARK_DRIP 108 + + +// Flags returned by ClassifyActor + +#define ACTOR_NONE 0 +#define ACTOR_WORLD 1 +#define ACTOR_PLAYER 2 +#define ACTOR_BOT 4 +#define ACTOR_VOODOODOLL 8 +#define ACTOR_MONSTER 16 +#define ACTOR_ALIVE 32 +#define ACTOR_DEAD 64 +#define ACTOR_MISSILE 128 +#define ACTOR_GENERIC 256 + + +// Physical volumes for SoundSequenceOnSector + +#define SECSEQ_FLOOR 1 +#define SECSEQ_CEILING 2 +#define SECSEQ_FULLHEIGHT 3 +#define SECSEQ_INTERIOR 4 + +// Channels for PlaySound and StopSound + +#define CHAN_AUTO 0 +#define CHAN_WEAPON 1 +#define CHAN_VOICE 2 +#define CHAN_ITEM 3 +#define CHAN_BODY 4 +#define CHAN_5 5 +#define CHAN_6 6 +#define CHAN_7 7 + +// Modifier flags for PlaySound + +#define CHAN_LISTENERZ 8 +#define CHAN_MAYBE_LOCAL 16 +#define CHAN_UI 32 +#define CHAN_NOPAUSE 64 + +// Standard attenuation values for PlaySound + +#define ATTN_NONE 0 // full volume the entire level +#define ATTN_NORM 1.0 +#define ATTN_IDLE 1.001 +#define ATTN_STATIC 3.0 // dimish very rapidly with distance + +// Identifiers for PlayActorSound + +#define SOUND_See 0 +#define SOUND_Attack 1 +#define SOUND_Pain 2 +#define SOUND_Death 3 +#define SOUND_Active 4 +#define SOUND_Use 5 +#define SOUND_Bounce 6 +#define SOUND_WallBounce 7 +#define SOUND_CrushPain 8 +#define SOUND_Howl 9 + +// Flags for SpawnDecal + +#define SDF_ABSANGLE 1 +#define SDF_PERMANENT 2 + +// Actor pointer selectors + +#DEFINE AAPTR_DEFAULT 0 +#DEFINE AAPTR_NULL 0x1 +#DEFINE AAPTR_TARGET 0x2 +#DEFINE AAPTR_MASTER 0x4 +#DEFINE AAPTR_TRACER 0x8 + +#DEFINE AAPTR_PLAYER_GETTARGET 0x10 +#DEFINE AAPTR_PLAYER_GETCONVERSATION 0x20 + +#DEFINE AAPTR_PLAYER1 0x40 +#DEFINE AAPTR_PLAYER2 0x80 +#DEFINE AAPTR_PLAYER3 0x100 +#DEFINE AAPTR_PLAYER4 0x200 +#DEFINE AAPTR_PLAYER5 0x400 +#DEFINE AAPTR_PLAYER6 0x800 +#DEFINE AAPTR_PLAYER7 0x1000 +#DEFINE AAPTR_PLAYER8 0x2000 + +#DEFINE AAPTR_FRIENDPLAYER 0x4000 +#DEFINE AAPTR_GET_LINETARGET 0x8000 + +// [AK] Actor pointers used exclusively for GAMEEVENT_ACTOR_DAMAGED +#DEFINE AAPTR_DAMAGE_SOURCE 0x10000000 +#DEFINE AAPTR_DAMAGE_INFLICTOR 0x40000000 +#DEFINE AAPTR_DAMAGE_TARGET 0x80000000 + +// Actor pointer operation flags + +#DEFINE PTROP_UNSAFETARGET 1 +#DEFINE PTROP_UNSAFEMASTER 2 +#DEFINE PTROP_NOSAFEGUARDS PTROP_UNSAFETARGET |PTROP_UNSAFEMASTER + +// Line activation flags + +#define SPAC_Cross 1 // when player crosses line +#define SPAC_Use 2 // when player uses line +#define SPAC_MCross 4 // when monster crosses line +#define SPAC_Impact 8 // when projectile hits line +#define SPAC_Push 16 // when player pushes line +#define SPAC_PCross 32 // when projectile crosses line +#define SPAC_UseThrough 64 // when player uses line (doesn't block) +#define SPAC_AnyCross 128 // when anything without the TELEPORT flag crosses the line +#define SPAC_MUse 256 // monsters can use +#define SPAC_MPush 512 // monsters can push +#define SPAC_UseBack 1024 // can be used from the back side + +#define SPAC_None 0 + +// GetArmorInfo + +#define ARMORINFO_CLASSNAME 0 +#define ARMORINFO_SAVEAMOUNT 1 +#define ARMORINFO_SAVEPERCENT 2 +#define ARMORINFO_MAXABSORB 3 +#define ARMORINFO_MAXFULLABSORB 4 +#define ARMORINFO_ACTUALSAVEAMOUNT 5 + +// ========================================================================== +// Skulltag Definitions +// ========================================================================== + +// Skulltag Teams ----------------------------------------------------------- +#define TEAM_BLUE 0 +#define TEAM_RED 1 +#define NO_TEAM 2 + +// Team properties ---------------------------------------------------------- +#define TPROP_Name 0 +#define TPROP_Score 1 +#define TPROP_IsValid 2 +#define TPROP_NumPlayers 3 +#define TPROP_NumLivePlayers 4 +#define TPROP_TextColor 5 +#define TPROP_PlayerStartNum 6 +#define TPROP_Spread 7 +#define TPROP_Carrier 8 +#define TPROP_Assister 9 +#define TPROP_FragCount 10 +#define TPROP_DeathCount 11 +#define TPROP_WinCount 12 +#define TPROP_PointCount 13 +#define TPROP_ReturnTics 14 +#define TPROP_TeamItem 15 +#define TPROP_WinnerTheme 16 +#define TPROP_LoserTheme 17 + +// Skulltag Invasion -------------------------------------------------------- +#define IS_WAITINGFORPLAYERS 0 +#define IS_FIRSTCOUNTDOWN 1 +#define IS_INPROGRESS 2 +#define IS_BOSSFIGHT 3 +#define IS_WAVECOMPLETE 4 +#define IS_COUNTDOWN 5 + + +#define T_GRENADE 216 +#define T_BFG10KSHOT 217 +#define T_DARKIMPFIREBALL 218 +#define T_CACOLANTERNSHOT 219 +#define T_ABADDONSHOT 221 + +// Skulltag Monsters -------------------------------------------------------- +#define T_DARKIMP 155 +#define T_BLOODDEMON 156 +#define T_SSGGUY 157 +#define T_HECTEBUS 158 +#define T_CACOLANTERN 159 +#define T_BELPHEGOR 215 +#define T_ABADDON 220 + +// Skulltag Weapons --------------------------------------------------------- +#define T_PISTOL 162 +#define T_GRENADELAUNCHER 163 +#define T_RAILGUN 164 +#define T_BFG10000 165 +#define T_MINIGUN 214 + +// Skulltag Armor/Health Items ---------------------------------------------- +#define T_MAXHEALTHBONUS 166 +#define T_MAXARMORBONUS 167 +#define T_REDARMOR 168 + +// Skulltag Powerups -------------------------------------------------------- +#define T_TURBOSPHERE 169 +#define T_ANTIGRAVBELT 170 +#define T_TIMEFREEZER 171 +#define T_INFRAGOGGLES 172 +#define T_INFRATRACKER 173 +#define T_TRANSLUCENCY 174 +#define T_DOOMSPHERE 175 +#define T_RANDOMPOWERUP 176 + +// Skulltag Flags ----------------------------------------------------------- +#define T_BLUEFLAG 177 +#define T_REDFLAG 178 +#define T_WHITEFLAG 179 + +// Skulltag Runes ----------------------------------------------------------- +#define T_STRENGTH 180 +#define T_RAGE 181 +#define T_DRAIN 182 +#define T_SPREAD 183 +#define T_RESISTANCE 184 +#define T_REGENERATION 185 +#define T_PROSPERITY 186 +#define T_REFLECTION 187 +#define T_HIGHJUMP 188 +#define T_HASTE 189 + +// Zandronum database additions --------------------------------------------- +#define DB_ORDER_ASC 0 +#define DB_ORDER_DESC 1 + +// Zandronum gamemode states ------------------------------------------------ +#define GAMESTATE_UNSPECIFIED -1 +#define GAMESTATE_WAITFORPLAYERS 0 +#define GAMESTATE_COUNTDOWN 1 +#define GAMESTATE_INPROGRESS 2 +#define GAMESTATE_INRESULTSEQUENCE 3 + +// Zandronum EVENT script types --------------------------------------------- +#define GAMEEVENT_PLAYERFRAGS 0 +#define GAMEEVENT_MEDALS 1 +#define GAMEEVENT_CAPTURES 2 +#define GAMEEVENT_TOUCHES 3 +#define GAMEEVENT_RETURNS 4 +#define GAMEEVENT_ROUND_STARTS 5 +#define GAMEEVENT_ROUND_ENDS 6 +#define GAMEEVENT_ROUND_ABORTED 7 +#define GAMEEVENT_CHAT 8 +#define GAMEEVENT_PLAYERCONNECT 9 +#define GAMEEVENT_ACTOR_SPAWNED 10 +#define GAMEEVENT_ACTOR_DAMAGED 11 +#define GAMEEVENT_ACTOR_ARMORDAMAGED 12 + +// Events when you have input grabbed + +#define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_KeyRepeat 2 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_KeyUp 3 // data1: unshifted ASCII, data2: shifted ASCII +#define EV_Char 4 // data1: translated character for text input +#define EV_MouseMove 5 // data1: x, data2: y +#define EV_LButtonDown 6 +#define EV_LButtonUp 7 +#define EV_LButtonDblClick 8 +#define EV_MButtonDown 9 +#define EV_MButtonUp 10 +#define EV_MButtonDblClick 11 +#define EV_RButtonDown 12 +#define EV_RButtonUp 13 +#define EV_RButtonDblClick 14 +#define EV_WheelDown 15 +#define EV_WheelUp 16 + +// Key modifiers (or'd with event type) + +#define GKM_SHIFT 256 +#define GKM_CTRL 512 +#define GKM_ALT 1024 + +// Button modifiers are only valid for EV_MouseMove events + +#define GKM_LBUTTON 2048 +#define GKM_MBUTTON 4096 +#define GKM_RBUTTON 8192 + +// Special codes for some GUI keys, including a few real ASCII codes. + +#define GK_PGDN 1 +#define GK_PGUP 2 +#define GK_HOME 3 +#define GK_END 4 +#define GK_LEFT 5 +#define GK_RIGHT 6 +#define GK_ALERT 7 // ASCII bell +#define GK_BACKSPACE 8 // ASCII +#define GK_TAB 9 // ASCII +#define GK_LINEFEED 10 // ASCII +#define GK_DOWN 10 +#define GK_VTAB 11 // ASCII +#define GK_UP 11 +#define GK_FORMFEED 12 // ASCII +#define GK_RETURN 13 // ASCII +#define GK_F1 14 +#define GK_F2 15 +#define GK_F3 16 +#define GK_F4 17 +#define GK_F5 18 +#define GK_F6 19 +#define GK_F7 20 +#define GK_F8 21 +#define GK_F9 22 +#define GK_F10 23 +#define GK_F11 24 +#define GK_F12 25 +#define GK_DEL 26 +#define GK_ESCAPE 27 // ASCII +#define GK_FREE1 28 +#define GK_FREE2 29 +#define GK_FREE3 30 +#define GK_CESCAPE 31 // color escape + +#define CHANGELEVEL_KEEPFACING 1 +#define CHANGELEVEL_RESETINVENTORY 2 +#define CHANGELEVEL_NOMONSTERS 4 +#define CHANGELEVEL_CHANGESKILL 8 +#define CHANGELEVEL_NOINTERMISSION 16 +#define CHANGELEVEL_RESETHEALTH 32 +#define CHANGELEVEL_PRERAISEWEAPON 64 + +#define NO_CHANGE 32767.0 + +#define SECF_SILENT 1 +#define SECF_NOFALLINGDAMAGE 2 +#define SECF_FLOORDROP 4 +#define SECF_NORESPAWN 8 +#define SECF_FRICTION 16 +#define SECF_PUSH 32 +#define SECF_SILENTMOVE 64 +#define SECF_DMGTERRAINFX 128 +#define SECF_DMGENDGODMODE 256 +#define SECF_DMGENDLEVEL 512 +#define SECF_DMGHAZARD 1024 + +#define BLOCKF_CREATURES 1 +#define BLOCKF_MONSTERS 2 +#define BLOCKF_PLAYERS 4 +#define BLOCKF_FLOATERS 8 +#define BLOCKF_PROJECTILES 16 +#define BLOCKF_EVERYTHING 32 +#define BLOCKF_RAILING 64 +#define BLOCKF_USE 128 +#define BLOCKF_SIGHT 256 +#define BLOCKF_HITSCAN 512 +#define BLOCKF_SOUND 1024 + +#define FOGP_DENSITY 0 +#define FOGP_OUTSIDEDENSITY 1 +#define FOGP_SKYFOG 2 + +#define PRINTNAME_LEVELNAME -1 +#define PRINTNAME_LEVEL -2 +#define PRINTNAME_SKILL -3 +#define PRINTNAME_NEXTLEVEL -4 +#define PRINTNAME_NEXTSECRET -5 + +#define CSF_NOFAKEFLOORS 1 +#define CSF_NOBLOCKALL 2 + +#define FHF_NORANDOMPUFFZ 1 +#define FHF_NOIMPACTDECAL 2 + +// PickActor flags + +#define PICKAF_FORCETID 1 +#define PICKAF_RETURNTID 2 + +// magic value to set the ice translation through ACS +#define TRANSLATION_ICE 0x100007 + +// Actor flags +#define MF_SPECIAL 0x00000001 +#define MF_SOLID 0x00000002 +#define MF_SHOOTABLE 0x00000004 +#define MF_NOSECTOR 0x00000008 +#define MF_NOBLOCKMAP 0x00000010 +#define MF_AMBUSH 0x00000020 +#define MF_JUSTHIT 0x00000040 +#define MF_JUSTATTACKED 0x00000080 +#define MF_SPAWNCEILING 0x00000100 +#define MF_NOGRAVITY 0x00000200 +#define MF_DROPOFF 0x00000400 +#define MF_PICKUP 0x00000800 +#define MF_NOCLIP 0x00001000 +#define MF_INCHASE 0x00002000 +#define MF_FLOAT 0x00004000 +#define MF_TELEPORT 0x00008000 +#define MF_MISSILE 0x00010000 +#define MF_DROPPED 0x00020000 +#define MF_SHADOW 0x00040000 +#define MF_NOBLOOD 0x00080000 +#define MF_CORPSE 0x00100000 +#define MF_INFLOAT 0x00200000 +#define MF_INBOUNCE 0x00200000 +#define MF_COUNTKILL 0x00400000 +#define MF_COUNTITEM 0x00800000 +#define MF_SKULLFLY 0x01000000 +#define MF_NOTDMATCH 0x02000000 +#define MF_SPAWNSOUNDSOURCE 0x04000000 +#define MF_FRIENDLY 0x08000000 +#define MF_UNMORPHED 0x10000000 +#define MF_NOLIFTDROP 0x20000000 +#define MF_STEALTH 0x40000000 +#define MF_ICECORPSE 0x80000000 + +// Linedef flags +#define ML_BLOCKING 0x00000001 +#define ML_BLOCKMONSTERS 0x00000002 +#define ML_TWOSIDED 0x00000004 +#define ML_DONTPEGTOP 0x00000008 +#define ML_DONTPEGBOTTOM 0x00000010 +#define ML_SECRET 0x00000020 +#define ML_SOUNDBLOCK 0x00000040 +#define ML_DONTDRAW 0x00000080 +#define ML_MAPPED 0x00000100 +#define ML_REPEAT_SPECIAL 0x00000200 +#define ML_ADDTRANS 0x00000400 +#define ML_MONSTERSCANACTIVATE 0x00002000 +#define ML_BLOCK_PLAYERS 0x00004000 +#define ML_BLOCKEVERYTHING 0x00008000 +#define ML_ZONEBOUNDARY 0x00010000 +#define ML_RAILING 0x00020000 +#define ML_BLOCK_FLOATERS 0x00040000 +#define ML_CLIP_MIDTEX 0x00080000 +#define ML_WRAP_MIDTEX 0x00100000 +#define ML_3DMIDTEX 0x00200000 +#define ML_CHECKSWITCHRANGE 0x00400000 +#define ML_FIRSTSIDEONLY 0x00800000 +#define ML_BLOCKPROJECTILE 0x01000000 +#define ML_BLOCKUSE 0x02000000 +#define ML_BLOCKSIGHT 0x04000000 +#define ML_BLOCKHITSCAN 0x08000000 + +#define QF_RELATIVE 1 +#define QF_SCALEDOWN 1 << 1 +#define QF_SCALEUP 1 << 2 +#define QF_MAX 1 << 3 +#define QF_FULLINTENSITY 1 << 4 +#define QF_WAVE 1 << 5 + +#define WARPF_ABSOLUTEOFFSET 0x1 +#define WARPF_ABSOLUTEANGLE 0x2 +#define WARPF_USECALLERANGLE 0x4 +#define WARPF_NOCHECKPOSITION 0x8 +#define WARPF_INTERPOLATE 0x10 +#define WARPF_WARPINTERPOLATION 0x20 +#define WARPF_COPYINTERPOLATION 0x40 +#define WARPF_STOP 0x80 +#define WARPF_TOFLOOR 0x100 +#define WARPF_TESTONLY 0x200 +#define WARPF_ABSOLUTEPOSITION 0x400 +#define WARPF_BOB 0x800 +#define WARPF_MOVEPTR 0x1000 +#define WARPF_USEPTR 0x2000 +#define WARPF_COPYVELOCITY 0x4000 +#define WARPF_COPYPITCH 0x8000 + +#define CPXF_ANCESTOR (1 << 0) +#define CPXF_LESSOREQUAL (1 << 1) +#define CPXF_NOZ (1 << 2) +#define CPXF_COUNTDEAD (1 << 3) +#define CPXF_DEADONLY (1 << 4) +#define CPXF_EXACT (1 << 5) +#define CPXF_SETTARGET (1 << 6) +#define CPXF_SETMASTER (1 << 7) +#define CPXF_SETTRACER (1 << 8) +#define CPXF_FARTHEST (1 << 9) +#define CPXF_CLOSEST (1 << 10) +#define CPXF_SETONPTR (1 << 11) +#define CPXF_CHECKSIGHT (1 << 12) + +#define SECPART_Floor 0 +#define SECPART_Ceiling 1 +#define SECPART_3D 2 + +// For Line_SetAutomapFlags; These are or'd together +#define AMLF_Secret (1 << 0) +#define AMLF_DontDraw (1 << 1) +#define AMLF_Mapped (1 << 2) +#define AMLF_Revealed (1 << 3) + +// For Line_SetAutomapStyle +#define AMLS_Default 0 +#define AMLS_OneSided 1 +#define AMLS_TwoSided 2 +#define AMLS_FloorDiff 3 +#define AMLS_CeilingDiff 4 +#define AMLS_ExtraFloor 5 +#define AMLS_Special 6 +#define AMLS_Secret 7 +#define AMLS_NotSeen 8 +#define AMLS_Locked 9 +#define AMLS_IntraTeleport 10 +#define AMLS_InterTeleport 11 +#define AMLS_UnexploredSecret 12 +#define AMLS_Portal 13 + + +// [TP] For GetTimeProperty +#define TM_SECOND 0 +#define TM_MINUTE 1 +#define TM_HOUR 2 +#define TM_DAY 3 +#define TM_MONTH 4 +#define TM_YEAR 5 +#define TM_WEEKDAY 6 + +// [AK] For SetGamemodeLimit +#define GAMELIMIT_FRAGS 0 +#define GAMELIMIT_TIME 1 +#define GAMELIMIT_POINTS 2 +#define GAMELIMIT_DUELS 3 +#define GAMELIMIT_WINS 4 +#define GAMELIMIT_WAVES 5 + +// [AK] For SetPlayerScore and GetPlayerScore +#define SCORE_FRAGS 0 +#define SCORE_POINTS 1 +#define SCORE_WINS 2 +#define SCORE_DEATHS 3 +#define SCORE_KILLS 4 +#define SCORE_ITEMS 5 +#define SCORE_SECRETS 6 +#define SCORE_SPREAD 7 +#define SCORE_RANK 8 + +// [AK] For GetMapRotationInfo +#define MAPROTATION_Name 0 +#define MAPROTATION_LumpName 1 +#define MAPROTATION_Used 2 +#define MAPROTATION_MinPlayers 3 +#define MAPROTATION_MaxPlayers 4 \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zspecial.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zspecial.acs new file mode 100644 index 000000000..868f470e5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zspecial.acs @@ -0,0 +1,469 @@ +//************************************************************************** +//** +//** zspecials.acs +//** +//************************************************************************** + +special +// 1:Polyobj_StartLine + 2:Polyobj_RotateLeft(3), + 3:Polyobj_RotateRight(3), + 4:Polyobj_Move(4), +// 5:Polyobj_ExplicitLine + 6:Polyobj_MoveTimes8(4), + 7:Polyobj_DoorSwing(4), + 8:Polyobj_DoorSlide(5), + 9:Line_Horizon(0), + 10:Door_Close(2,3), + 11:Door_Open(2,3), + 12:Door_Raise(3,4), + 13:Door_LockedRaise(4,5), + 14:Door_Animated(3,4), + 15:Autosave(0), +// 16:Transfer_WallLight + 17:Thing_Raise(1,2), + 18:StartConversation(1,2), + 19:Thing_Stop(1), + 20:Floor_LowerByValue(3,4), + 21:Floor_LowerToLowest(2,3), + 22:Floor_LowerToNearest(2,3), + 23:Floor_RaiseByValue(3,5), + 24:Floor_RaiseToHighest(2,5), + 25:Floor_RaiseToNearest(2,4), + 26:Stairs_BuildDown(5), + 27:Stairs_BuildUp(5), + 28:Floor_RaiseAndCrush(3,4), + 29:Pillar_Build(3), + 30:Pillar_Open(4), + 31:Stairs_BuildDownSync(4), + 32:Stairs_BuildUpSync(4), + 33:ForceField(0), + 34:ClearForceField(1), + 35:Floor_RaiseByValueTimes8(3,5), + 36:Floor_LowerByValueTimes8(3,4), + 37:Floor_MoveToValue(3,5), + 38:Ceiling_Waggle(5), + 39:Teleport_ZombieChanger(2), + 40:Ceiling_LowerByValue(3,5), + 41:Ceiling_RaiseByValue(3,4), + 42:Ceiling_CrushAndRaise(3,4), + 43:Ceiling_LowerAndCrush(3,4), + 44:Ceiling_CrushStop(1,2), + 45:Ceiling_CrushRaiseAndStay(3,4), + 46:Floor_CrushStop(1), + 47:Ceiling_MoveToValue(3,5), +// 48:Sector_Attach3dMidtex + 49:GlassBreak(0,2), +// 50:ExtraFloor_LightOnly + 51:Sector_SetLink(4), + 52:Scroll_Wall(5), + 53:Line_SetTextureOffset(5), + 54:Sector_ChangeFlags(3), + 55:Line_SetBlocking(3), + 56:Line_SetTextureScale(5), +// 57: Sector_SetPortal +// 58: Sector_CopyScroller + 59:Polyobj_OR_MoveToSpot(3), + 60:Plat_PerpetualRaise(3), + 61:Plat_Stop(1,2), + 62:Plat_DownWaitUpStay(3), + 63:Plat_DownByValue(4), + 64:Plat_UpWaitDownStay(3), + 65:Plat_UpByValue(4), + 66:Floor_LowerInstant(3,4), + 67:Floor_RaiseInstant(3,5), + 68:Floor_MoveToValueTimes8(4,5), + 69:Ceiling_MoveToValueTimes8(4,5), + 70:Teleport(1,3), + 71:Teleport_NoFog(1,4), + 72:ThrustThing(2,4), + 73:DamageThing(1,2), + 74:Teleport_NewMap(2,3), + 75:Teleport_EndGame(0), + 76:TeleportOther(3), + 77:TeleportGroup(5), + 78:TeleportInSector(4,5), + 79:Thing_SetConversation(2), + 80:ACS_Execute(2,5), + 81:ACS_Suspend(2), + 82:ACS_Terminate(2), + 83:ACS_LockedExecute(5), + 84:ACS_ExecuteWithResult(1,5), + 85:ACS_LockedExecuteDoor(5), + 86:Polyobj_MoveToSpot(3), + 87:Polyobj_Stop(1), + 88:Polyobj_MoveTo(4), + 89:Polyobj_OR_MoveTo(4), + 90:Polyobj_OR_RotateLeft(3), + 91:Polyobj_OR_RotateRight(3), + 92:Polyobj_OR_Move(4), + 93:Polyobj_OR_MoveTimes8(4), + 94:Pillar_BuildAndCrush(4,5), + 95:FloorAndCeiling_LowerByValue(3), + 96:FloorAndCeiling_RaiseByValue(3), + 97:Ceiling_LowerAndCrushDist(3,5), + 98:Sector_SetTranslucent(3,4), + 99:Floor_RaiseAndCrushDoom(3,4), +// 100:Scroll_Texture_Left +// 101:Scroll_Texture_Right +// 102:Scroll_Texture_Up +// 103:Scroll_Texture_Down + 104:Ceiling_CrushAndRaiseSilentDist(4,5), + 105:Door_WaitRaise(4,5), + 106:Door_WaitClose(3,4), + 107:Line_SetPortalTarget(2), + + 109:Light_ForceLightning(1), + 110:Light_RaiseByValue(2), + 111:Light_LowerByValue(2), + 112:Light_ChangeToValue(2), + 113:Light_Fade(3), + 114:Light_Glow(4), + 115:Light_Flicker(3), + 116:Light_Strobe(5), + 117:Light_Stop(1), +// 118:Plane_Copy + 119:Thing_Damage(2,3), + 120:Radius_Quake(5), +// 121:Line_SetIdentification + + 125:Thing_Move(2,3), + + 127:Thing_SetSpecial(5), + 128:ThrustThingZ(4), + 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called! + 130:Thing_Activate(1), + 131:Thing_Deactivate(1), + 132:Thing_Remove(1), + 133:Thing_Destroy(1,3), + 134:Thing_Projectile(5), + 135:Thing_Spawn(3,4), + 136:Thing_ProjectileGravity(5), + 137:Thing_SpawnNoFog(3,4), + 138:Floor_Waggle(5), + 139:Thing_SpawnFacing(2,4), + 140:Sector_ChangeSound(2), + + 143:Player_RemoveItem(2), // Skulltag Functions + 144:Player_GiveItem(2), // Skulltag Functions + 145:Player_SetTeam(1), // Skulltag Functions + 150:Line_SetHealth(2), + 151:Sector_SetHealth(3), + 152:Team_Score(2), // Skulltag Functions + 153:Team_GivePoints(3), // Skulltag Functions + 154:Teleport_NoStop(2, 3), + + 157:SetGlobalFogParameter(2), // GZDoom only! + 158:FS_Execute(1,4), + 159:Sector_SetPlaneReflection(3), // GZDoom only! +// 160:Sector_Set3DFloor +// 161:Sector_SetContents + + 168:Ceiling_CrushAndRaiseDist(3,5), + 169:Generic_Crusher2(5), + 170:Sector_SetCeilingScale2(3), + 171:Sector_SetFloorScale2(3), + 172:Plat_UpNearestWaitDownStay(3), + 173:NoiseAlert(2), + 174:SendToCommunicator(4), + 175:Thing_ProjectileIntercept(5), + 176:Thing_ChangeTID(2), + 177:Thing_Hate(2,3), + 178:Thing_ProjectileAimed(4,5), + 179:ChangeSkill(1), + 180:Thing_SetTranslation(2), +// 181:Plane_Align, + 182:Line_Mirror(0), + 183:Line_AlignCeiling(2), + 184:Line_AlignFloor(2), + 185:Sector_SetRotation(3), + 186:Sector_SetCeilingPanning(5), + 187:Sector_SetFloorPanning(5), + 188:Sector_SetCeilingScale(5), + 189:Sector_SetFloorScale(5), + 191:SetPlayerProperty(3), + 192:Ceiling_LowerToHighestFloor(2,5), + 193:Ceiling_LowerInstant(3,5), + 194:Ceiling_RaiseInstant(3,4), + 195:Ceiling_CrushRaiseAndStayA(4,5), + 196:Ceiling_CrushAndRaiseA(4,5), + 197:Ceiling_CrushAndRaiseSilentA(4,5), + 198:Ceiling_RaiseByValueTimes8(3,4), + 199:Ceiling_LowerByValueTimes8(3,5), + 200:Generic_Floor(5), + 201:Generic_Ceiling(5), + 202:Generic_Door(5), + 203:Generic_Lift(5), + 204:Generic_Stairs(5), + 205:Generic_Crusher(5), + 206:Plat_DownWaitUpStayLip(4,5), + 207:Plat_PerpetualRaiseLip(4), + 208:TranslucentLine(2,3), +// 209:Transfer_Heights, +// 210:Transfer_FloorLight, +// 211:Transfer_CeilingLight, + 212:Sector_SetColor(4,5), + 213:Sector_SetFade(4), + 214:Sector_SetDamage(3,5), + 215:Teleport_Line(2,3), + 216:Sector_SetGravity(3), + 217:Stairs_BuildUpDoom(5), + 218:Sector_SetWind(4), + 219:Sector_SetFriction(2), + 220:Sector_SetCurrent(4), + 221:Scroll_Texture_Both(5), +// 222:Scroll_Texture_Model, + 223:Scroll_Floor(4), + 224:Scroll_Ceiling(4), +// 225:Scroll_Texture_Offsets, + 226:ACS_ExecuteAlways(2,5), +// 227:PointPush_SetForce, + 228:Plat_RaiseAndStayTx0(2,3), + 229:Thing_SetGoal(3,4), + 230:Plat_UpByValueStayTx(3), + 231:Plat_ToggleCeiling(1), + 232:Light_StrobeDoom(3), + 233:Light_MinNeighbor(1), + 234:Light_MaxNeighbor(1), + 235:Floor_TransferTrigger(1), + 236:Floor_TransferNumeric(1), + 237:ChangeCamera(3), + 238:Floor_RaiseToLowestCeiling(2,5), + 239:Floor_RaiseByValueTxTy(3), + 240:Floor_RaiseByTexture(2,4), + 241:Floor_LowerToLowestTxTy(2), + 242:Floor_LowerToHighest(3,4), + 243:Exit_Normal(1), + 244:Exit_Secret(1), + 245:Elevator_RaiseToNearest(2), + 246:Elevator_MoveToFloor(2), + 247:Elevator_LowerToNearest(2), + 248:HealThing(1,2), + 249:Door_CloseWaitOpen(3, 4), + 250:Floor_Donut(3), + 251:FloorAndCeiling_LowerRaise(3,4), + 252:Ceiling_RaiseToNearest(2,3), + 253:Ceiling_LowerToLowest(2,4), + 254:Ceiling_LowerToFloor(2,5), + 255:Ceiling_CrushRaiseAndStaySilA(4,5), + + // These are specialized versions of the Generic_* specials which are defined for EE Extradata. + 256:Floor_LowerToHighestEE(2, 3), + 257:Floor_RaiseToLowest(2, 3), + 258:Floor_LowerToLowestCeiling(2,3), + 259:Floor_RaiseToCeiling(2, 5), + 260:Floor_ToCeilingInstant(1, 4), + 261:Floor_LowerByTexture(2, 3), + 262:Ceiling_RaiseToHighest(2, 3), + 263:Ceiling_ToHighestInstant(1, 3), + 264:Ceiling_LowerToNearest(2, 4), + 265:Ceiling_RaiseToLowest(2, 3), + 266:Ceiling_RaiseToHighestFloor(2, 3), + 267:Ceiling_ToFloorInstant(1, 4), + 268:Ceiling_RaiseByTexture(2, 3), + 269:Ceiling_LowerByTexture(2, 4), + 270:Stairs_BuildDownDoom(5), + 271:Stairs_BuildUpDoomSync(4), + 272:Stairs_BuildDownDoomSync(4), + + // New additions can go above 255 now. + 273:Stairs_BuildUpDoomCrush(5), + 274:Door_AnimatedClose(2), + 275:Floor_Stop(1), + 276:Ceiling_Stop(1), + 277:Sector_SetFloorGlow(5), + 278:Sector_SetCeilingGlow(5), + 279:Floor_MoveToValueAndCrush(4, 5), + 280:Ceiling_MoveToValueAndCrush(4, 5), + 281:Line_SetAutomapFlags(3), + 282:Line_SetAutomapStyle(2), + + // new to Eternity +// 300:Portal_Define(5), +// 301:Line_QuickPortal(1), + + + // internal functions have negative values + -1:GetLineUDMFInt(2), + -2:GetLineUDMFFixed(2), + -3:GetThingUDMFInt(2), + -4:GetThingUDMFFixed(2), + -5:GetSectorUDMFInt(2), + -6:GetSectorUDMFFixed(2), + -7:GetSideUDMFInt(3), + -8:GetSideUDMFFixed(3), + -9:GetActorVelX(1), + -10:GetActorVelY(1), + -11:GetActorVelZ(1), + -12:SetActivator(1,2), + -13:SetActivatorToTarget(1), + -14:GetActorViewHeight(1), + -15:GetChar(2), + -16:GetAirSupply(1), + -17:SetAirSupply(2), + -18:SetSkyScrollSpeed(2), + -19:GetArmorType(2), + -20:SpawnSpotForced(4), + -21:SpawnSpotFacingForced(3), + -22:CheckActorProperty(3), + -23:SetActorVelocity(6), + -24:SetUserVariable(3), + -25:GetUserVariable(2), + -26:Radius_Quake2(6), + -27:CheckActorClass(2), + -28:SetUserArray(4), + -29:GetUserArray(3), + -30:SoundSequenceOnActor(2), + -31:SoundSequenceOnSector(3), + -32:SoundSequenceOnPolyobj(2), + -33:GetPolyobjX(1), + -34:GetPolyobjY(1), + -35:CheckSight(3), + -36:SpawnForced(4,6), + -37:AnnouncerSound(2), + -38:SetPointer(2,4), + -39:ACS_NamedExecute(2,5), + -40:ACS_NamedSuspend(2), + -41:ACS_NamedTerminate(2), + -42:ACS_NamedLockedExecute(5), + -43:ACS_NamedLockedExecuteDoor(5), + -44:ACS_NamedExecuteWithResult(1,5), + -45:ACS_NamedExecuteAlways(2,5), + -46:UniqueTID(0,2), + -47:IsTIDUsed(1), + -48:Sqrt(1), + -49:FixedSqrt(1), + -50:VectorLength(2), + -51:SetHUDClipRect(4,6), + -52:SetHUDWrapWidth(1), + -53:SetCVar(2), + -54:GetUserCVar(2), + -55:SetUserCVar(3), + -56:GetCVarString(1), + -57:SetCVarString(2), + -58:GetUserCVarString(2), + -59:SetUserCVarString(3), + -60:LineAttack(4,9), + -61:PlaySound(2,7), + -62:StopSound(1,2), + -63:strcmp(2,3), + -64:stricmp(2,3), + -64:strcasecmp(2,3), // an alias for stricmp + -65:StrLeft(2), + -66:StrRight(2), + -67:StrMid(3), + -68:GetActorClass(1), + -69:GetWeapon(0), + -70:SoundVolume(3), + -71:PlayActorSound(2,6), + -72:SpawnDecal(2,6), + -73:CheckFont(1), + -74:DropItem(2,4), + -75:CheckFlag(2), + -76:SetLineActivation(2), + -77:GetLineActivation(1), + -78:GetActorPowerupTics(2), + -79:ChangeActorAngle(2,3), + -80:ChangeActorPitch(2,3), + -81:GetArmorInfo(1), + -82:DropInventory(2), + -83:PickActor(5,8), + -84:IsPointerEqual(2,4), + -85:CanRaiseActor(1), + -86:SetActorTeleFog(3), + -87:SwapActorTeleFog(1), + -88:SetActorRoll(2), + -89:ChangeActorRoll(2,3), + -90:GetActorRoll(1), + -91:QuakeEx(8,16), + -92:Warp(6,11), + -93:GetMaxInventory(2), + -94:SetSectorDamage(2,5), + -95:SetSectorTerrain(3), + -96:SpawnParticle(1,16), + -97:SetMusicVolume(1), + -98:CheckProximity(3, 6), + -99:CheckActorState(2,3), + + // Zandronum's + -100:ResetMap(0), + -101:PlayerIsSpectator(1), + -102:ConsolePlayerNumber(0), + -103:GetTeamProperty(2), + -104:GetPlayerLivesLeft(1), + -105:SetPlayerLivesLeft(2), + -106:KickFromGame(2), + -107:GetGamemodeState(0), + -108:SetDBEntry(3), + -109:GetDBEntry(2), + -110:SetDBEntryString(3), + -111:GetDBEntryString(2), + -112:IncrementDBEntry(3), + -113:PlayerIsLoggedIn(1), + -114:GetPlayerAccountName(1), + -115:SortDBEntries(4), + -116:CountDBResults(1), + -117:FreeDBResults(1), + -118:GetDBResultKeyString(2), + -119:GetDBResultValueString(2), + -120:GetDBResultValue(2), + -121:GetDBEntryRank(3), + -122:RequestScriptPuke(1,5), + -123:BeginDBTransaction(0), + -124:EndDBTransaction(0), + -125:GetDBEntries(1), + -126:NamedRequestScriptPuke(1,5), + -127:SystemTime(0), + -128:GetTimeProperty(2,3), + -129:Strftime(2,3), + -130:SetDeadSpectator(2), + -131:SetActivatorToPlayer(1), + -132:SetCurrentGamemode(1), + -133:GetCurrentGamemode(0), + -134:SetGamemodeLimit(2), + -135:SetPlayerClass(3), + -136:SetPlayerChasecam(2), + -137:GetPlayerChasecam(1), + -138:SetPlayerScore(3), + -139:GetPlayerScore(2), + -140:InDemoMode(0), + -144:ExecuteClientScript(2,6), + -145:NamedExecuteClientScript(2,6), + -146:SendNetworkString(2,3), + -147:NamedSendNetworkString(2,3), + -148:GetChatMessage(2), + -149:GetMapRotationSize(0), + -150:GetMapRotationInfo(2), + + // -1xx are reserved for Zandronum + -200:CheckClass(1), + -201:DamageActor(6), // [arookas] + -202:SetActorFlag(3), + -203:SetTranslation(2), + -204:GetActorFloorTexture(1), + -205:GetActorFloorTerrain(1), + -206:StrArg(1), + -207:Floor(1), + -208:Round(1), + -209:Ceil(1), + -210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum. + -211:StartSlideshow(1), + -212:GetSectorHealth(2), + -213:GetLineHealth(1), + + + // Eternity's + -300:GetLineX(3), + -301:GetLineY(3), + -302:SetAirFriction(1), + + // GZDoom OpenGL + -400:SetSectorGlow(6), + -401:SetFogDensity(2), + + // ZDaemon's + -19620:GetTeamScore(1), + -19621:SetTeamScore(2), + + -100000:__EndOfList__(10); + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zwvars.acs b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zwvars.acs new file mode 100644 index 000000000..b21f4e72b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Compilers/Zandronum/zwvars.acs @@ -0,0 +1,8 @@ + +//************************************************************************** +//** +//** zwvars.acs +//** +//************************************************************************** + +// include your world-variable declarations here. diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Boom_Doom2Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Boom_Doom2Doom.cfg new file mode 100644 index 000000000..3d23c42e9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Boom_Doom2Doom.cfg @@ -0,0 +1,72 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Boom: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "boom"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Boom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Map name format for Doom 2. +mapnameformat = "MAPxy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + include("Includes\\Boom_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Boom_DoomDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Boom_DoomDoom.cfg new file mode 100644 index 000000000..95af6e1e5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Boom_DoomDoom.cfg @@ -0,0 +1,83 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Boom: Doom (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "boom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Boom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Map name format for Doom. +mapnameformat = "ExMy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9"; + SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9"; + SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9"; + SKY4 = "E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9"; +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +//Default map name +defaultlumpname = "E1M1"; + +// Default testing parameters +include("Includes\\Test_params.cfg", "vanilla_exmx"); + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Boom_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/DSDADoom_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/DSDADoom_DoomUDMF.cfg new file mode 100644 index 000000000..6764fe990 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/DSDADoom_DoomUDMF.cfg @@ -0,0 +1,263 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "DSDADoom: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "dsda"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// Some common settings +include("Includes\\Common.cfg"); + +// Default testing parameters +include("Includes\\Test_params.cfg", "vanilla_mapxx"); + +// Action special help (mxd) +actionspecialhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; + +// Thing class help (mxd) +thingclasshelp = "http://www.zdoom.org/wiki/Classes:%K"; + +// Default nodebuilder configurations +defaultsavecompiler = "zdbsp_udmf_normal"; +defaulttestcompiler = "zdbsp_udmf_fast"; + +// Generalized actions +generalizedsectors = true; +generalizedlinedefs = false; + +//mxd. Maximum safe map size check (0 means skip check) +safeboundary = 0; + +// Texture loading options +mixtexturesflats = false; +defaulttexturescale = 1.0f; +defaultflatscale = 1.0f; +scaledtextureoffsets = true; + +//mxd. Sidedefs compression +sidedefcompressionignoresaction = true; + +// Texture sources +textures +{ + include("Includes\\Doom_misc.cfg", "textures"); +} + +// Patch sources +patches +{ + include("Includes\\Doom_misc.cfg", "patches"); +} + +// Sprite sources +sprites +{ + include("Includes\\Doom_misc.cfg", "sprites"); +} + +// Flat sources +flats +{ + include("Includes\\Doom_misc.cfg", "flats"); +} + +// Colormap sources +colormaps +{ + include("Includes\\Boom_misc.cfg", "colormaps"); +} + +// Generalized sector types +gen_sectortypes +{ + include("Includes\\ZDoom_generalized.cfg", "gen_sectortypes"); +} + +damagetypes = ""; +internalsoundnames = ""; + +compatibility +{ + fixnegativepatchoffsets = true; + fixmaskedpatchoffsets = true; +} + +// The format interface handles the map data format +formatinterface = "UniversalMapSetIO"; + +//mxd. The default script compiler to use +defaultscriptcompiler = ""; + +// Enables support for individual offsets of upper/middle/lower sidedef textures +localsidedeftextureoffsets = true; + +// Enables setting brightness for floor, ceiling, and walls independently from each other +distinctfloorandceilingbrightness = true; +distinctwallbrightness = true; + +// Enabled setting brightness for upper, middle, and lower sidedef independently from each other +distinctsidedefpartbrightness = true; + +// Enables multiple tags on sectors +sectormultitag = true; + +// When this is set to true, sectors with the same tag will light up when a line is highlighted +linetagindicatesectors = false; + +// Special linedefs +singlesidedflag = "blocking"; +doublesidedflag = "twosided"; +impassableflag = "blocking"; +upperunpeggedflag = "dontpegtop"; +lowerunpeggedflag = "dontpegbottom"; +defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF + +// Door making +makedooraction = 202; // See linedeftypes +makedoorflags { playeruse; repeatspecial; } +makedoorarg0 = 0; +makedoorarg1 = 16; +makedoorarg2 = 0; +makedoorarg3 = 34; +makedoorarg4 = 0; + +// SECTOR FLAGS +sectorflags +{ + silent = "Silent"; + hidden = "Not shown on textured automap"; + damagehazard = "Strife damage model"; + noattack = "Monsters in this sector do not attack"; +} + +// SECTOR TYPES +sectortypes +{ + 0 = "None"; + 1 = "Light Phased"; + 2 = "Light Sequence Start"; + 3 = "Light Sequence Special 1"; + 4 = "Light Sequence Special 2"; + 26 = "Stairs Special 1"; + 27 = "Stairs Special 2"; + 40 = "Wind East weak"; + 41 = "Wind East medium"; + 42 = "Wind East strong"; + 43 = "Wind North weak"; + 44 = "Wind North medium"; + 45 = "Wind North strong"; + 46 = "Wind South weak"; + 47 = "Wind South medium"; + 48 = "Wind South strong"; + 49 = "Wind West weak"; + 50 = "Wind West medium"; + 51 = "Wind West strong"; + 65 = "Light Flicker"; + 66 = "Light Strobe Fast"; + 67 = "Light Strobe Slow"; + 68 = "Light Strobe Hurt -20% health"; + 69 = "Damage Hellslime -10% health"; + 71 = "Damage Nukage -5% health"; + 72 = "Light Glow"; + 74 = "Sector Door Close (30 sec)"; + 75 = "Damage End Level -20% health"; + 76 = "Light StrobeSlowSync"; + 77 = "Light StrobeFastSync"; + 78 = "Sector Door Raise (5 min)"; + 79 = "Low Friction"; + 80 = "Damage Super Hellslime -20% health"; + 81 = "Light Fire Flicker"; + 82 = "Damage -5% health (no protection)"; + 83 = "Damage -8% health (no protection)"; + 84 = "Scroll east + -2 or -5% health (no protection)"; + 85 = "Damage Sludge -4% health"; + 104 = "sLight_Strobe_Hurt"; + 105 = "Delayed damage weak (hazardcount +2/16 per second)"; + 115 = "Instant death"; + 116 = "Delayed damage strong (hazardcount +4/16 per second)"; + 118 = "Carry player by tag"; + 195 = "Hidden Sector (automap)"; + 196 = "Healing Sector"; + 201 = "Scroll North (slow)"; + 202 = "Scroll North (medium)"; + 203 = "Scroll North (fast)"; + 204 = "Scroll East (slow)"; + 205 = "Scroll East (medium)"; + 206 = "Scroll East (fast)"; + 207 = "Scroll South (slow)"; + 208 = "Scroll South (medium)"; + 209 = "Scroll South (fast)"; + 210 = "Scroll West (slow)"; + 211 = "Scroll West (medium)"; + 212 = "Scroll West (fast)"; + 213 = "Scroll NorthWest (slow)"; + 214 = "Scroll NorthWest (medium)"; + 215 = "Scroll NorthWest (fast)"; + 216 = "Scroll NorthEast (slow)"; + 217 = "Scroll NorthEast (medium)"; + 218 = "Scroll NorthEast (fast)"; + 219 = "Scroll SouthEast (slow)"; + 220 = "Scroll SouthEast (medium)"; + 221 = "Scroll SouthEast (fast)"; + 222 = "Scroll SouthWest (slow)"; + 223 = "Scroll SouthWest (medium)"; + 224 = "Scroll SouthWest (fast)"; + 225 = "Carry East Slow"; + 226 = "Carry East Med.Slow"; + 227 = "Carry East Medium"; + 228 = "Carry East Med.Fast"; + 229 = "Carry East Fast"; + 230 = "Carry North Slow"; + 231 = "Carry North Med.Slow"; + 232 = "Carry North Medium"; + 233 = "Carry North Med.Fast"; + 234 = "Carry North Fast"; + 235 = "Carry South Slow"; + 236 = "Carry South Med.Slow"; + 237 = "Carry South Medium"; + 238 = "Carry South Med.Fast"; + 239 = "Carry South Fast"; + 240 = "Carry West Slow"; + 241 = "Carry West Med.Slow"; + 242 = "Carry West Medium"; + 243 = "Carry West Med.Fast"; + 244 = "Carry West Fast"; +} + +include("Includes\\DSDADoom_misc.cfg"); + +// LINEDEF TYPES +linedeftypes +{ + include("Includes\\DSDADoom_linedefs.cfg"); +} + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + include("Includes\\Boom_things.cfg"); + include("Includes\\DSDADoom_things.cfg"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Doom_Doom2Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Doom_Doom2Doom.cfg new file mode 100644 index 000000000..fd571caf3 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Doom_Doom2Doom.cfg @@ -0,0 +1,71 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Doom: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "doom2"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Doom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Map name format for Doom 2. +mapnameformat = "MAPxy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Doom_DoomDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Doom_DoomDoom.cfg new file mode 100644 index 000000000..4310242ee --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Doom_DoomDoom.cfg @@ -0,0 +1,87 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Doom: Doom (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "doom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Doom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Map name format for Doom. +mapnameformat = "ExMy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9"; + SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9"; + SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9"; + SKY4 = "E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9"; +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +//Default map name +defaultlumpname = "E1M1"; + +// Default testing parameters +include("Includes\\Test_params.cfg", "vanilla_exmx"); + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/EdgeC_Doom2Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/EdgeC_Doom2Doom.cfg new file mode 100644 index 000000000..c2ece850a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/EdgeC_Doom2Doom.cfg @@ -0,0 +1,54 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for EDGE-Classic +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "EDGE-Classic: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "edge-classic"; + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Boom_common.cfg", "mapformat_doom"); +include("Includes\\MBF21_common.cfg", "mapformat_doom"); + +// Settings common to all games and all map formats +include("Includes\\EdgeC_common.cfg", "common"); + +// Settings common to doom map format +include("Includes\\EdgeC_misc.cfg", "mapformat_doom"); + + +// Map name format for Doom 2. +mapnameformat = "MAPxy"; + + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/EdgeC_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/EdgeC_DoomUDMF.cfg new file mode 100644 index 000000000..fa474ef6e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/EdgeC_DoomUDMF.cfg @@ -0,0 +1,49 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "EDGE-Classic: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "edge-classic"; + + +// Settings common to all games and all map formats +include("Includes\\EdgeC_common.cfg", "common"); + +// Default testing parameters +include("Includes\\Test_params.cfg", "vanilla_mapxx"); + +// Settings common to text map format +include("Includes\\EdgeC_misc.cfg", "mapformat_udmf"); + + +// Special linedefs +singlesidedflag = "blocking"; +doublesidedflag = "twosided"; +impassableflag = "blocking"; +upperunpeggedflag = "dontpegtop"; +lowerunpeggedflag = "dontpegbottom"; +defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF + + + + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Eternity_Doom2Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Eternity_Doom2Doom.cfg new file mode 100644 index 000000000..113f8b044 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Eternity_Doom2Doom.cfg @@ -0,0 +1,75 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Eternity: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "eternity"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Eternity Engine specific test parameters +include("Includes\\Test_params.cfg", "eternity"); + +// Settings common to Doom map format +include("Includes\\Eternity_common.cfg", "mapformat_doom"); + +compatibility +{ + include("Includes\\Eternity_common.cfg", "common.compatibility"); +} + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +//mxd. No DECORATE support in Eternity +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + include("Includes\\Boom_things.cfg"); + include("Includes\\Eternity_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Eternity_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Eternity_DoomUDMF.cfg new file mode 100644 index 000000000..d9f0e9841 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Eternity_DoomUDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for Eternity on UDMF +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Eternity: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "eternity"; + +// STANDARD ETERNITY SETTINGS +// Settings common to all games and all map formats +include("Includes\\Eternity_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\Eternity_common.cfg", "mapformat_udmf"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +//mxd. No DECORATE support in Eternity +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Eternity_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + include("Includes\\Eternity_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); + include("Includes\\Eternity_misc.cfg", "enums"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomDoom.cfg new file mode 100644 index 000000000..837c6c5f2 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomDoom.cfg @@ -0,0 +1,76 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomHexen.cfg new file mode 100644 index 000000000..7c66523d4 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomHexen.cfg @@ -0,0 +1,73 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Doom 2 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomUDMF.cfg new file mode 100644 index 000000000..89a6d829f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_DoomUDMF.cfg @@ -0,0 +1,79 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticDoom.cfg new file mode 100644 index 000000000..8ac604563 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticDoom.cfg @@ -0,0 +1,70 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Heretic (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Heretic_misc.cfg", "mapformat_doom"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticHexen.cfg new file mode 100644 index 000000000..b1dcacc0a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticHexen.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Heretic (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticUDMF.cfg new file mode 100644 index 000000000..5498b609b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HereticUDMF.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Heretic (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HexenHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HexenHexen.cfg new file mode 100644 index 000000000..4c0eb510b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HexenHexen.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Hexen (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Hexen_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HexenUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HexenUDMF.cfg new file mode 100644 index 000000000..1c4e4a552 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_HexenUDMF.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Hexen (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeDoom.cfg new file mode 100644 index 000000000..61cedfe75 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeDoom.cfg @@ -0,0 +1,70 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Strife (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Strife_misc.cfg", "mapformat_doom"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeHexen.cfg new file mode 100644 index 000000000..ea86d2715 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeHexen.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Strife (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeUDMF.cfg new file mode 100644 index 000000000..cb5d9948c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/GZDoom_StrifeUDMF.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Strife (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\GZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Heretic_HereticDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Heretic_HereticDoom.cfg new file mode 100644 index 000000000..7deb39461 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Heretic_HereticDoom.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Heretic: Heretic (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "heretic"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Heretic_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Heretic.cfg"); + +// Map name format for Heretic. +mapnameformat = "ExMy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +//Default map name +defaultlumpname = "E1M1"; + +// Default testing parameters +include("Includes\\Test_params.cfg", "vanilla_exmx"); + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Hexen_HexenHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Hexen_HexenHexen.cfg new file mode 100644 index 000000000..1ad7e950e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Hexen_HexenHexen.cfg @@ -0,0 +1,65 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Hexen: Hexen (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "hexen"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\Hexen_common.cfg", "mapformat_hexen"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Map name format for Hexen. +mapnameformat = "MAPxy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Hexen_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_common.cfg new file mode 100644 index 000000000..60ff321bd --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_common.cfg @@ -0,0 +1,121 @@ +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + include("Boom_misc.cfg", "boommaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = true; + generalizedsectors = true; + + // GENERALIZED LINEDEF TYPES + gen_linedeftypes + { + include("Boom_generalized.cfg", "gen_linedeftypes"); + } + + // GENERALIZED SECTOR TYPES + gen_sectortypes + { + include("Boom_generalized.cfg", "gen_sectortypes"); + } + + visplaneexplorer + { + viewheightdefault = 41; + + viewheights + { + 1 = "Death"; + 24 = "Falling"; + 41 = "Eye level"; + 96 = "Archvile jump"; + } + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Doom_sectors.cfg"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Boom_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Boom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Doom_linedefs.cfg"); + include("Boom_linedefs.cfg"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Boom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Boom_misc.cfg", "thingflagstranslation"); + } + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + include("Boom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_generalized.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_generalized.cfg new file mode 100644 index 000000000..a584e9845 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_generalized.cfg @@ -0,0 +1,413 @@ + +// Generalized sector types +gen_sectortypes +{ + damage + { + 0 = "None"; + 32 = "5 per second"; + 64 = "10 per second"; + 96 = "20 per second"; + } + + secret + { + 0 = "No"; + 128 = "Yes"; + } + + friction + { + 0 = "Disabled"; + 256 = "Enabled"; + } + + wind + { + 0 = "Disabled"; + 512 = "Enabled"; + } +} + + +// Generalized linedef types +gen_linedeftypes +{ + normal + { + title = "None"; + offset = 0; + length = 0; + } + + floors + { + title = "Floor"; + offset = 24576; + length = 8192; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + direction + { + 0 = "Down"; + 64 = "Up"; + } + + target + { + 0 = "Highest Adjacent Floor"; + 128 = "Lowest Adjacent Floor"; + 256 = "Next Adjacent Floor"; + 384 = "Lowest Adjacent Ceiling"; + 512 = "Ceiling"; + 640 = "Shortest Lower Texture"; + 768 = "24 Map Pixels (relative)"; + 896 = "32 Map Pixels (relative)"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + model + { + 0 = "Trigger"; + 32 = "Numeric"; + } + + change + { + 0 = "None"; + 1024 = "Change Texture and Remove Effect"; + 2048 = "Change Texture Only"; + 3072 = "Change Texture and Effect"; + } + + crusher + { + 0 = "No"; + 4096 = "Yes"; + } + } + + ceilings + { + title = "Ceiling"; + offset = 16384; + length = 8192; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + direction + { + 0 = "Down"; + 64 = "Up"; + } + + target + { + 0 = "Highest Adjacent Ceiling"; + 128 = "Lowest Adjacent Ceiling"; + 256 = "Next Adjacent Ceiling"; + 384 = "Highest Adjacent Floor"; + 512 = "Floor"; + 640 = "Shortest Lower Texture"; + 768 = "24 Map Pixels (relative)"; + 896 = "32 Map Pixels (relative)"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + model + { + 0 = "Trigger"; + 32 = "Numeric"; + } + + change + { + 0 = "None"; + 1024 = "Change Texture and Remove Effect"; + 2048 = "Change Texture Only"; + 3072 = "Change Texture and Effect"; + } + + crusher + { + 0 = "No"; + 4096 = "Yes"; + } + } + + doors + { + title = "Door"; + offset = 15360; + length = 1024; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + action + { + 0 = "Open Wait Close"; + 32 = "Open Only"; + 64 = "Close Wait Open"; + 96 = "Close Only"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + wait + { + 0 = "1 Second"; + 256 = "4 Seconds"; + 512 = "9 Seconds"; + 768 = "30 Seconds"; + } + + monsters + { + 0 = "No"; + 128 = "Yes"; + } + } + + lockeddoors + { + title = "Locked Door"; + offset = 14336; + length = 1024; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + action + { + 0 = "Open Wait Close"; + 32 = "Open Only"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + lock + { + 0 = "Any"; + 64 = "Red Keycard"; + 128 = "Blue Keycard"; + 192 = "Yellow Keycard"; + 256 = "Red Skullkey"; + 320 = "Blue Skullkey"; + 384 = "Yellow Skullkey"; + 448 = "All"; + } + + combination + { + 0 = "No (each is a different key)"; + 512 = "Keycard and Skullkey are same"; + } + } + + lifts + { + title = "Lift"; + offset = 13312; + length = 1024; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + target + { + 0 = "Lowest adjacent Floor"; + 256 = "Next adjacent Floor"; + 512 = "Lowest adjacent Ceiling"; + 768 = "Perpetual Lowest and Highest Floors"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + delay + { + 0 = "1 Second"; + 64 = "3 Seconds"; + 128 = "5 Seconds"; + 192 = "10 Seconds"; + } + + monsters + { + 0 = "No"; + 32 = "Yes"; + } + } + + stairs + { + title = "Stairs"; + offset = 12288; + length = 1024; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + direction + { + 0 = "Down"; + 256 = "Up"; + } + + step + { + 0 = "4 Map Pixels"; + 64 = "8 Map Pixels"; + 128 = "16 Map Pixels"; + 192 = "24 Map Pixels"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + break + { + 0 = "At different texture"; + 512 = "No"; + } + + monsters + { + 0 = "No"; + 32 = "Yes"; + } + } + + crushers + { + title = "Crusher"; + offset = 12160; + length = 128; + + trigger + { + 0 = "Walk Over Once"; + 1 = "Walk Over Repeatable"; + 2 = "Switch Once"; + 3 = "Switch Repeatable"; + 4 = "Gunfire Once"; + 5 = "Gunfire Repeatable"; + 6 = "Door Once"; + 7 = "Door Repeatable"; + } + + speed + { + 0 = "Slow"; + 8 = "Normal"; + 16 = "Fast"; + 24 = "Turbo"; + } + + silent + { + 0 = "No"; + 64 = "Yes"; + } + + monsters + { + 0 = "No"; + 32 = "Yes"; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_linedefs.cfg new file mode 100644 index 000000000..7ff0b9442 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_linedefs.cfg @@ -0,0 +1,978 @@ + +door +{ + title = "Door"; + + 175 + { + title = "Door Close Wait Open (30 seconds)"; + prefix = "S1"; + } + + 196 + { + title = "Door Close Wait Open (30 seconds)"; + prefix = "SR"; + } +} + + +floor +{ + title = "Floor"; + + 146 + { + title = "Floor Raise Donut (changes texture)"; + prefix = "W1"; + } + + 155 + { + title = "Floor Raise Donut (changes texture)"; + prefix = "WR"; + } + + 191 + { + title = "Floor Raise Donut (changes texture)"; + prefix = "SR"; + } + + 142 + { + title = "Floor Raise by 512"; + prefix = "W1"; + } + + 147 + { + title = "Floor Raise by 512"; + prefix = "WR"; + } + + 158 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "S1"; + } + + 159 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 160 + { + title = "Floor Raise by 24 (changes texture and effect)"; + prefix = "S1"; + } + + 161 + { + title = "Floor Raise by 24"; + prefix = "S1"; + } + + 176 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "SR"; + } + + 177 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 178 + { + title = "Floor Raise by 512"; + prefix = "SR"; + } + + 179 + { + title = "Floor Raise by 24 (changes texture and effect)"; + prefix = "SR"; + } + + 180 + { + title = "Floor Raise by 24"; + prefix = "SR"; + } + + 213 + { + title = "Change Floor Brightness to this Brightness"; + id = "Boom_Transfer_FloorLight"; + prefix = ""; + } + + 219 + { + title = "Floor Lower to Nearest Floor"; + prefix = "W1"; + } + + 220 + { + title = "Floor Lower to Nearest Floor"; + prefix = "WR"; + } + + 221 + { + title = "Floor Lower to Nearest Floor"; + prefix = "S1"; + } + + 222 + { + title = "Floor Lower to Nearest Floor"; + prefix = "SR"; + } +} + + +crusher +{ + title = "Crusher"; + + 150 + { + title = "Crusher Start (silent)"; + prefix = "WR"; + } + + 164 + { + title = "Crusher Start (fast)"; + prefix = "S1"; + } + + 165 + { + title = "Crusher Start (silent)"; + prefix = "S1"; + } + + 168 + { + title = "Crusher Stop"; + prefix = "S1"; + } + + 183 + { + title = "Crusher Start (fast)"; + prefix = "SR"; + } + + 184 + { + title = "Crusher Start"; + prefix = "SR"; + } + + 185 + { + title = "Crusher Start (silent)"; + prefix = "SR"; + } + + 188 + { + title = "Crusher Stop"; + prefix = "SR"; + } +} + + +stairs +{ + title = "Stairs"; + + 256 + { + title = "Stairs Raise by 8"; + prefix = "WR"; + } + + 257 + { + title = "Stairs Raise by 16 (fast)"; + prefix = "WR"; + } + + 258 + { + title = "Stairs Raise by 8"; + prefix = "SR"; + } + + 259 + { + title = "Stairs Raise by 16 (fast)"; + prefix = "SR"; + } +} + + +lift +{ + title = "Lift"; + + 143 + { + title = "Lift Raise by 24 (changes texture)"; + prefix = "W1"; + } + + 144 + { + title = "Lift Raise by 32 (changes texture)"; + prefix = "W1"; + } + + 148 + { + title = "Lift Raise by 24 (changes texture)"; + prefix = "WR"; + } + + 149 + { + title = "Lift Raise by 32 (changes texture)"; + prefix = "WR"; + } + + 162 + { + title = "Lift Perpetual Lowest and Highest Floors"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 163 + { + title = "Lift Stop"; + prefix = "S1"; + } + + 181 + { + title = "Lift Perpetual Lowest and Highest Floors"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 182 + { + title = "Lift Stop"; + prefix = "SR"; + } + + 211 + { + title = "Lift Raise to Ceiling (instantly)"; + prefix = "SR"; + } + + 212 + { + title = "Lift Raise to Ceiling (instantly)"; + prefix = "WR"; + } + + 227 + { + title = "Lift Raise to Next Highest Floor (fast)"; + prefix = "W1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 228 + { + title = "Lift Raise to Next Highest Floor (fast)"; + prefix = "WR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 229 + { + title = "Lift Raise to Next Highest Floor (fast)"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 230 + { + title = "Lift Raise to Next Highest Floor (fast)"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 231 + { + title = "Lift Lower to Next Lowest Floor (fast)"; + prefix = "W1"; + } + + 232 + { + title = "Lift Lower to Next Lowest Floor (fast)"; + prefix = "WR"; + } + + 233 + { + title = "Lift Lower to Next Lowest Floor (fast)"; + prefix = "S1"; + } + + 234 + { + title = "Lift Lower to Next Lowest Floor (fast)"; + prefix = "SR"; + } + + 235 + { + title = "Lift Move to Same Floor Height (fast)"; + prefix = "W1"; + } + + 236 + { + title = "Lift Move to Same Floor Height (fast)"; + prefix = "WR"; + } + + 237 + { + title = "Lift Move to Same Floor Height (fast)"; + prefix = "S1"; + } + + 238 + { + title = "Lift Move to Same Floor Height (fast)"; + prefix = "SR"; + } +} + + +exit +{ + title = "Exit"; + + 197 + { + title = "Exit Level"; + prefix = "G1"; + } + + 198 + { + title = "Exit Level (goes to secret level)"; + prefix = "G1"; + } +} + + +light +{ + title = "Light"; + + 156 + { + title = "Light Start Blinking"; + prefix = "WR"; + } + + 157 + { + title = "Light Change to Darkest Adjacent"; + prefix = "WR"; + } + + 169 + { + title = "Light Change to Brightest Adjacent"; + prefix = "S1"; + } + + 170 + { + title = "Light Change to 35"; + prefix = "S1"; + } + + 171 + { + title = "Light Change to 255"; + prefix = "S1"; + } + + 172 + { + title = "Light Start Blinking"; + prefix = "S1"; + } + + 173 + { + title = "Light Change to Darkest Adjacent"; + prefix = "S1"; + } + + 192 + { + title = "Light Change to Brightest Adjacent"; + prefix = "SR"; + } + + 193 + { + title = "Light Start Blinking"; + prefix = "SR"; + } + + 194 + { + title = "Light Change to Darkest Adjacent"; + prefix = "SR"; + } +} + + +teleport +{ + title = "Teleport"; + + 174 + { + title = "Teleport (also monsters)"; + prefix = "S1"; + } + + 195 + { + title = "Teleport (also monsters)"; + prefix = "SR"; + } + + 207 + { + title = "Teleport (also monsters, silent, same angle)"; + prefix = "W1"; + linetolinetag = true; + } + + 208 + { + title = "Teleport (also monsters, silent, same angle)"; + prefix = "WR"; + linetolinetag = true; + } + + 209 + { + title = "Teleport (also monsters, silent, same angle)"; + prefix = "S1"; + linetolinetag = true; + } + + 210 + { + title = "Teleport (also monsters, silent, same angle)"; + prefix = "SR"; + linetolinetag = true; + } + + 243 + { + title = "Teleport to Line With Same Tag (silent, same angle)"; + prefix = "W1"; + linetolinetag = true; + } + + 244 + { + title = "Teleport to Line With Same Tag (silent, same angle)"; + prefix = "WR"; + linetolinetag = true; + } + + 262 + { + title = "Teleport to Line With Same Tag (silent, reversed angle)"; + prefix = "W1"; + linetolinetag = true; + } + + 263 + { + title = "Teleport to Line With Same Tag (silent, reversed angle)"; + prefix = "WR"; + linetolinetag = true; + } + + 264 + { + title = "Teleport to Line With Same Tag (monsters only, silent, reversed angle)"; + prefix = "W1"; + linetolinetag = true; + } + + 265 + { + title = "Teleport to Line With Same Tag (monsters only, silent, reversed angle)"; + prefix = "WR"; + linetolinetag = true; + } + + 266 + { + title = "Teleport to Line With Same Tag (monsters only, silent)"; + prefix = "W1"; + linetolinetag = true; + } + + 267 + { + title = "Teleport to Line With Same Tag (monsters only, silent)"; + prefix = "WR"; + linetolinetag = true; + } + + 268 + { + title = "Teleport (monsters only, silent)"; + prefix = "W1"; + } + + 269 + { + title = "Teleport (monsters only, silent)"; + prefix = "WR"; + } +} + + +ceiling +{ + title = "Ceiling"; + + 145 + { + title = "Ceiling Lower to Floor (fast)"; + prefix = "W1"; + } + + 151 + { + title = "Ceiling Raise to Highest Ceiling"; + prefix = "WR"; + } + + 152 + { + title = "Ceiling Lower to Floor (fast)"; + prefix = "WR"; + } + + 166 + { + title = "Ceiling Raise to Highest Ceiling"; + prefix = "S1"; + } + + 167 + { + title = "Ceiling Lower to 8 Above Floor"; + prefix = "S1"; + } + + 186 + { + title = "Ceiling Raise to Highest Ceiling"; + prefix = "SR"; + } + + 187 + { + title = "Ceiling Lower to 8 Above Floor"; + prefix = "SR"; + } + + 199 + { + title = "Ceiling Lower to Lowest Ceiling"; + prefix = "W1"; + } + + 200 + { + title = "Ceiling Lower to Highest Floor"; + prefix = "W1"; + } + + 201 + { + title = "Ceiling Lower to Lowest Ceiling"; + prefix = "WR"; + } + + 202 + { + title = "Ceiling Lower to Highest Floor"; + prefix = "WR"; + } + + 203 + { + title = "Ceiling Lower to Lowest Ceiling"; + prefix = "S1"; + } + + 204 + { + title = "Ceiling Lower to Highest Floor"; + prefix = "S1"; + } + + 205 + { + title = "Ceiling Lower to Lowest Ceiling"; + prefix = "SR"; + } + + 206 + { + title = "Ceiling Lower to Highest Floor"; + prefix = "SR"; + } + + 261 + { + title = "Change Ceiling Brightness to this Brightness"; + id = "Boom_Transfer_CeilingLight"; + prefix = ""; + } +} + + +scroll +{ + title = "Scroll"; + + 85 + { + title = "Scroll Texture Right"; + prefix = ""; + } + + 214 + { + title = "Scroll Ceiling Accelerates when Sector Changes Height"; + prefix = ""; + } + + 215 + { + title = "Scroll Floor Accelerates when Sector Changes Height"; + prefix = ""; + } + + 216 + { + title = "Scroll Things Accelerates when Sector Changes Height"; + prefix = ""; + } + + 217 + { + title = "Scroll Floor/Things Accelerates when Sector Changes Height"; + prefix = ""; + } + + 218 + { + title = "Scroll Wall Accelerates when Sector Changes Height"; + prefix = ""; + } + + 245 + { + title = "Scroll Ceiling when Sector Changes Height"; + prefix = ""; + } + + 246 + { + title = "Scroll Floor when Sector Changes Height"; + prefix = ""; + } + + 247 + { + title = "Scroll Move Things when Sector Changes Height"; + prefix = ""; + } + + 248 + { + title = "Scroll Floor/Move Things when Sector Changes Height"; + prefix = ""; + } + + 249 + { + title = "Scroll Wall when Sector Changes Height"; + prefix = ""; + } + + 250 + { + title = "Scroll Ceiling according to Line Vector"; + prefix = ""; + } + + 251 + { + title = "Scroll Floor according to Line Vector"; + prefix = ""; + } + + 252 + { + title = "Scroll Move Things according to Line Vector"; + prefix = ""; + } + + 253 + { + title = "Scroll Floor, Move Things"; + prefix = ""; + } + + 254 + { + title = "Scroll Wall according to Line Vector"; + prefix = ""; + } + + 255 + { + title = "Scroll Wall using Sidedef Offsets"; + prefix = ""; + } +} + + +change +{ + title = "Change"; + + 78 + { + title = "Change Texture and Effect to Nearest"; + prefix = "SR"; + } + + 153 + { + title = "Change Texture And Effect"; + prefix = "W1"; + } + + 154 + { + title = "Change Texture And Effect"; + prefix = "WR"; + } + + 189 + { + title = "Change Texture And Effect"; + prefix = "S1"; + } + + 190 + { + title = "Change Texture And Effect"; + prefix = "SR"; + } + + 239 + { + title = "Change Texture and Effect to Nearest"; + prefix = "W1"; + } + + 240 + { + title = "Change Texture and Effect to Nearest"; + prefix = "WR"; + } + + 241 + { + title = "Change Texture and Effect to Nearest"; + prefix = "S1"; + } +} + + +friction +{ + title = "Friction"; + + 223 + { + title = "Friction Tagged Sector: Drag < 100, Slide > 100"; + prefix = ""; + } +} + + +wind +{ + title = "Wind"; + + 224 + { + title = "Wind according to Line Vector"; + prefix = ""; + } +} + + +current +{ + title = "Current"; + + 225 + { + title = "Current according to Line Vector"; + prefix = ""; + } +} + + +wind/current +{ + title = "Wind/Current"; + + 226 + { + title = "Wind/Current by Push/Pull Thing In Sector"; + prefix = ""; + } +} + + +create +{ + title = "Create"; + + 242 + { + title = "Create Fake Ceiling and Floor"; + prefix = ""; + + errorchecker + { + ignoreuppertexture = true; + ignoremiddletexture = true; + ignorelowertexture = true; + } + } +} + + +translucent +{ + title = "Translucent"; + + 260 + { + title = "Translucent (Middle Texture)"; + prefix = ""; + linetolinetag = true; + + errorchecker + { + ignoremiddletexture = true; + } + } +} + + +transfer +{ + title = "Transfer"; + + 271 + { + title = "Transfer Sky Texture to Tagged Sectors"; + prefix = ""; + + errorchecker + { + requiresuppertexture = true; + } + } + + 272 + { + title = "Transfer Sky Texture to Tagged Sectors (flipped)"; + prefix = ""; + + errorchecker + { + requiresuppertexture = true; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_misc.cfg new file mode 100644 index 000000000..883b4be5a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_misc.cfg @@ -0,0 +1,96 @@ + +// LINEDEF FLAGS +linedefflags +{ + 512 = "Pass use action"; +} + + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + 512 = "passuse"; +} + + +// THING FLAGS +thingflags +{ + 32 = "Not Deathmatch"; + 64 = "Not Cooperative"; +} + + +// Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + 32 = "!dm"; + 64 = "!coop"; +} + +// How thing flags should be compared (for the stuck thing error check) +thingflagscompare +{ + gamemodes_extra + { + optional = true; + + 32 + { + invert = true; + } + + 64 + { + invert = true; + } + } +} + + +/* +TEXTURES AND FLAT SOURCES +This tells Doom Builder where to find the information for textures +and flats in the IWAD file, Addition WAD file and Map WAD file. + +Start and end lumps must be given in a structure (of which the +key name doesnt matter) and any textures or flats in between them +are loaded in either the textures category or flats category. + +For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default. +*/ + +// Colormap sources +colormaps +{ + standard1 + { + start = "C_START"; + end = "C_END"; + } +} + + + +/* +MAP LUMP NAMES +Map lumps are loaded with the map as long as they are right after each other. When the editor +meets a lump which is not defined in this list it will ignore the map if not satisfied. +The order of items defines the order in which lumps will be written to WAD file on save. +To indicate the map header lump, use ~MAP + +Legenda: +required = Lump is required to exist. +blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use) +nodebuild = The nodebuilder generates this lump. +allowempty = The nodebuilder is allowed to leave this lump empty. +script = This lump is a text-based script. Specify the filename of the script configuration to use. +*/ + +boommaplumpnames +{ +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_things.cfg new file mode 100644 index 000000000..732b89cd0 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Boom_things.cfg @@ -0,0 +1,25 @@ + +boom +{ + color = 8; // Grey + arrow = 1; + title = "Boom Items"; + width = 0; + height = 0; + sort = 1; + fixedsize = true; + + 5001 + { + title = "Pusher"; + sprite = "internal:pointpusher"; + class = "PointPusher"; + } + + 5002 + { + title = "Puller"; + sprite = "internal:pointpuller"; + class = "PointPuller"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Common.cfg new file mode 100644 index 000000000..925992c74 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Common.cfg @@ -0,0 +1,57 @@ + +// Common settings that are included in most (if not every) game configuration +// These are settings you probably don't have to deal with unless you're making +// something really advanced (or maybe using a game engine not based on Doom) + + +// Simulate Doom brightness levels (turn this off for linear lighting) +doomlightlevels = true; + + +// Thing number for start position in 3D Mode +start3dmode = 32000; + + +// Map boundaries. Map objects can only be placed within these boundaries +// WARNING: changing this may mess your map up, so only change it when you +// know what you are doing +leftboundary = -32768; +rightboundary = 32767; +topboundary = 32767; +bottomboundary = -32768; + + +// Enables support for long (> 8 chars) texture names +// WARNING: this should only be enabled for UDMF game configurations! +// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! +longtexturenames = false; + + +//mxd. These directory names are ignored when loading PK3/PK7/Directory resources +ignoreddirectories = ".svn .git"; + + +//mxd. Files with these extensions are ignored when loading PK3/PK7/Directory resources +ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z"; + +// Things used by the editor +thingtypes +{ + editor + { + color = 15; // White + arrow = 1; + title = "Editor Things"; + width = 16; + sort = 1; + height = 0; + hangs = 0; + blocking = 0; + error = 0; + fixedsize = true; + + 32000 = "Visual Mode camera"; + } +} + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_linedefs.cfg new file mode 100644 index 000000000..dc19e2153 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_linedefs.cfg @@ -0,0 +1,2755 @@ +misc +{ + 0 + { + title = "None"; + } +} + +polyobj +{ + include("Hexen_linedefs.cfg", "polyobj"); + + 6 = null; // Polyobj_MoveTimes8 + 93 = null; // Polyobj_OR_MoveTimes8 + + 59 + { + title = "Polyobject Move to Spot (override)"; + id = "Polyobj_OR_MoveToSpot"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + } + + 86 + { + title = "Polyobject Move to Spot"; + id = "Polyobj_MoveToSpot"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + } + + 87 + { + title = "Polyobject Stop"; + id = "Polyobj_Stop"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + } + + 88 + { + title = "Polyobject Move to"; + id = "Polyobj_MoveTo"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target X Pos"; + } + arg3 + { + title = "Target Y Pos"; + } + } + + 89 + { + title = "Polyobject Move to (override)"; + id = "Polyobj_OR_MoveTo"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target X Pos"; + } + arg3 + { + title = "Target Y Pos"; + } + } +} + +line +{ + title = "Line"; + + 55 + { + title = "Line Set Blocking"; + id = "Line_SetBlocking"; + + arg0 + { + title = "Target Line Tag"; + type = 15; + } + arg1 + { + title = "Set Flags"; + type = 12; + enum = "linesetblockingflags"; + } + arg2 + { + title = "Clear Flags"; + type = 12; + enum = "linesetblockingflags"; + } + } +} + +door +{ + include("Hexen_linedefs.cfg", "door"); + + 202 + { + title = "Door Generic"; + id = "Generic_Door"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Type"; + type = 26; + enum + { + 0 = "Open Close"; + 1 = "Open Stay"; + 2 = "Close Open"; + 3 = "Close Stay"; + } + flags + { + 64 = "No retrigger"; + 128 = "Tag is light tag"; + } + } + arg3 + { + title = "Delay"; + type = 11; + enum = "generic_door_delays"; + default = 34; + } + arg4 + { + title = "Lock"; + type = 11; + enum = "keys"; + } + } + + 249 + { + title = "Door Close Wait Open"; + id = "Door_CloseWaitOpen"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Delay"; + type = 11; + enum = "generic_door_delays"; + default = 34; + } + arg3 + { + title = "Light Tag"; + type = 13; + } + } +} + +floor +{ + include("Hexen_linedefs.cfg", "floor"); + + 35 = null; // Floor_RaiseByValueTimes8 + 36 = null; // Floor_LowerByValueTimes8 + 68 = null; // Floor_MoveToValueTimes8 + + 28 // Floor Crusher Start + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 37 + { + title = "Floor Move to Value"; + id = "Floor_MoveToValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Target Height"; + } + } + + 138 + { + title = "Floor Waggle"; + id = "Floor_Waggle"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Amplitude"; + } + arg2 + { + title = "Frequency"; + } + arg3 + { + title = "Phase Offset (0-63)"; + } + arg4 + { + title = "Duration"; + type = 11; + enum = "delay_seconds"; + default = 5; + } + } + + 200 + { + title = "Floor Generic Change"; + id = "Generic_Floor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Movement Amount"; + } + arg3 + { + title = "Target"; + type = 11; + enum + { + 0 = "Move by Movement Amount"; + 1 = "Highest neighboring floor"; + 2 = "Lowest neighboring floor"; + 3 = "Nearest neighboring floor"; + 4 = "Lowest neighboring ceiling"; + 5 = "Sector ceiling"; + 6 = "Move by the height of sector's shortest lower texture"; + } + } + arg4 + { + title = "Flags"; + type = 26; + enum + { + 0 = "Don't copy anything"; + 1 = "Copy floor texture, remove sector special"; + 2 = "Copy floor texture"; + 3 = "Copy floor texture and special"; + } + flags + { + 4 = "Use numeric model if set, trigger model if not"; + 8 = "Raise floor if set, lower it if not"; + 16 = "Inflict crushing damage"; + } + } + } + + 235 + { + title = "Transfer Floor and Special from Back Side"; + id = "Floor_TransferTrigger"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 236 + { + title = "Transfer Floor and Special using Numeric Change Model"; + id = "Floor_TransferNumeric"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 238 + { + title = "Floor Raise to Lowest Ceiling"; + id = "Floor_RaiseToLowestCeiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 239 + { + title = "Floor Raise by TxTy"; + id = "Floor_RaiseByValueTxTy"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise by"; + } + } + + 240 + { + title = "Floor Raise by Texture"; + id = "Floor_RaiseByTexture"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 241 + { + title = "Floor Lower to Lowest TxTy"; + id = "Floor_LowerToLowestTxTy"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + errorchecker + { + floorlowertolowest = true; + } + } + + 242 + { + title = "Floor Lower to Highest Floor"; + id = "Floor_LowerToHighest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Adjust Target Height"; + } + arg3 + { + title = "Force Adjust"; + type = 11; + enum = "noyes"; + } + + errorchecker + { + floorraisetohighest = true; + } + } + + 250 + { + title = "Floor Donut"; + id = "Floor_Donut"; + + arg0 + { + title = "Center Sector Tag"; + type = 13; + } + arg1 + { + title = "Pillar Lower Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Stairs Raise Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + } + + 251 + { + title = "Floor and Ceiling Lower and Raise"; + id = "FloorAndCeiling_LowerRaise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Ceiling Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Emulate Boom Bug"; + type = 11; + enum + { + 0 = "No"; + 1998 = "Yes"; + } + } + } +} + +stairs +{ + include("Hexen_linedefs.cfg", "stairs"); + + 204 + { + title = "Stairs Generic Build"; + id = "Generic_Stairs"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + arg2 + { + title = "Step Height"; + } + arg3 + { + title = "Options"; + type = 12; + enum + { + 1 = "Upwards"; + 2 = "Ignore Floor Texture"; + } + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + + 217 + { + title = "Stairs Build up (Doom mode)"; + id = "Stairs_BuildUpDoom"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + arg2 + { + title = "Step Height"; + } + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } +} + +pillar +{ + include("Hexen_linedefs.cfg", "pillar"); + + 94 // Pillar_BuildAndCrush + { + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } +} + +forcefield +{ + title = "Forcefield"; + + 33 + { + title = "Forcefield Set"; + id = "ForceField"; + requiresactivation = false; + } + + 34 + { + title = "Forcefield Remove"; + id = "ClearForceField"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } +} + +ceiling +{ + include("Hexen_linedefs.cfg", "ceiling"); + + 69 = null; // Ceiling_MoveToValueTimes8 + + 38 + { + title = "Ceiling Waggle"; + id = "Ceiling_Waggle"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Amplitude (in 1/8 mu.)"; + default = 128; + } + arg2 + { + title = "Frequency"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Phase Offset (0-63)"; + } + arg4 + { + title = "Duration"; + type = 11; + enum = "delay_seconds"; + default = 5; + } + } + + 42 // Ceiling Crusher Start + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 43 // Ceiling Crush Once + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 97 + { + title = "Ceiling Lower And Crush Dist"; + id = "Ceiling_LowerAndCrushDist"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + + } + + arg2 + { + title = "Crush Damage"; + default = 100; + } + + arg3 + { + title = "Lip"; + } + + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 104 + { + title = "Ceiling Crush And Raise Dist"; + id = "Ceiling_CrushAndRaiseSilentDist"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Lip"; + } + + arg2 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg3 + { + title = "Crush Damage"; + default = 100; + } + + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 45 // Ceiling Crush Once and Open + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 47 + { + title = "Ceiling Move to Value"; + id = "Ceiling_MoveToValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Target Height"; + } + } + + 169 + { + title = "Ceiling Generic Crush (Hexen mode)"; + id = "Generic_Crusher2"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Silent"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Crush Damage"; + default = 100; + } + } + + 192 + { + title = "Ceiling Lower to Highest Floor"; + id = "Ceiling_LowerToHighestFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 193 + { + title = "Ceiling Lower Instantly by Value * 8"; + id = "Ceiling_LowerInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Lower by (* 8)"; + } + } + + 194 + { + title = "Ceiling Raise Instantly by Value * 8"; + id = "Ceiling_RaiseInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Raise by (* 8)"; + } + } + + 195 + { + title = "Ceiling Crush Once and Open A"; + id = "Ceiling_CrushRaiseAndStayA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + + } + + 196 + { + title = "Ceiling Crush Start A"; + id = "Ceiling_CrushAndRaiseA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 197 + { + title = "Ceiling Crush Start A (silent)"; + id = "Ceiling_CrushAndRaiseSilentA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 201 + { + title = "Ceiling Generic Change"; + id = "Generic_Ceiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Movement Amount"; + } + arg3 + { + title = "Target"; + type = 11; + enum + { + 0 = "Move by Movement Amount"; + 1 = "Highest neighboring ceiling"; + 2 = "Lowest neighboring ceiling"; + 3 = "Nearest neighboring ceiling"; + 4 = "Highest neighboring floor"; + 5 = "Sector floor"; + 6 = "Move by the height of sector's shortest upper texture"; + } + } + arg4 + { + title = "Flags"; + type = 26; + enum + { + 0 = "Don't copy anything"; + 1 = "Copy ceiling texture, remove sector special"; + 2 = "Copy ceiling texture"; + 3 = "Copy ceiling texture and special"; + } + flags + { + 4 = "Use numeric model if set, trigger model if not"; + 8 = "Raise ceiling if set, lower it if not"; + 16 = "Inflict crushing damage"; + } + } + } + + 205 + { + title = "Ceiling Generic Crush (Doom mode)"; + id = "Generic_Crusher"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Silent"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Crush Damage"; + default = 100; + } + } + + 252 + { + title = "Ceiling Raise to Nearest Ceiling"; + id = "Ceiling_RaiseToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 253 + { + title = "Ceiling Lower to Lowest Ceiling"; + id = "Ceiling_LowerToLowest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 254 + { + title = "Ceiling Lower to Floor"; + id = "Ceiling_LowerToFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 255 + { + title = "Ceiling Crush Once and Open A (silent)"; + id = "Ceiling_CrushRaiseAndStaySilA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } +} + +transfer +{ + title = "Transfer"; + + 209 + { + title = "Transfer Heights"; + id = "Transfer_Heights"; + requiresactivation = false; + + errorchecker + { + ignoreuppertexture = true; + ignoremiddletexture = true; + ignorelowertexture = true; + } + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } +} + +platform +{ + include("Hexen_linedefs.cfg", "platform"); + + 172 + { + title = "Platform Raise to Nearest Wait Lower"; + id = "Plat_UpNearestWaitDownStay"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + } + + 203 + { + title = "Platform Generic Change"; + id = "Generic_Lift"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (octics)"; + type = 11; + enum = "delay_octics"; + default = 24; + } + arg3 + { + title = "Type"; + type = 11; + enum = "generic_lift_types"; + } + arg4 + { + title = "Movement Amount"; + } + } + + 206 + { + title = "Platform Lower Wait Raise (lip)"; + id = "Plat_DownWaitUpStayLip"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg3 + { + title = "Lip Amount"; + } + arg4 + { + title = "Sound Type"; + type = 11; + enum = "plat_sound"; + } + } + + 207 + { + title = "Platform Perpetual Move (lip)"; + id = "Plat_PerpetualRaiseLip"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg3 + { + title = "Lip Amount"; + } + } + + 228 + { + title = "Platform Raise Tx0"; + id = "Plat_RaiseAndStayTx0"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Lockout Mode"; + type = 11; + enum + { + 0 = "Lockout in Heretic only"; + 1 = "Don't lockout"; + 2 = "Lockout in all games"; + } + } + } + + 230 + { + title = "Platform Raise by Value Tx (* 8)"; + id = "Plat_UpByValueStayTx"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise by (* 8)"; + } + } + + 231 + { + title = "Platform Toggle Ceiling"; + id = "Plat_ToggleCeiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } +} + +teleport +{ + include("Hexen_linedefs.cfg", "teleport"); + + 39 + { + title = "Teleport to Pain State (silent)"; + id = "Teleport_ZombieChanger"; + + arg0 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg1 + { + title = "Target Sector Tag"; + type = 13; + } + } + + 70 // Teleport + { + arg2 + { + title = "Source Fog"; + type = 11; + enum = "yesno"; + } + } + + 71 // Teleport_NoFog + { + arg1 + { + title = "Teleport Dest. angle usage"; + type = 11; + enum + { + 0 = "Don't change angle and velocity (Hexen-compat)"; + 1 = "Always use the teleport exit's angle (Strife-compat)"; + 2 = "Adjust relatively to the teleport exit's angle, but in the wrong direction (Boom-compat)"; + 3 = "Adjust relatively to the teleport exit's angle (Boom-fixed)"; + } + } + arg3 + { + title = "Keep rel. Height"; + type = 11; + enum = "noyes"; + } + } + + 74 // Teleport_NewMap + { + arg2 + { + title = "Keep Orientation"; + type = 11; + enum = "noyes"; + } + } + + 76 + { + title = "Teleport Other"; + id = "TeleportOther"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "noyes"; + } + } + + 77 + { + title = "Teleport Group"; + id = "TeleportGroup"; + + arg0 + { + title = "Thing Tag"; + tooltip = "The TID of the actor(s) to teleport.\nIf 0, teleports the activator only."; + type = 14; + } + arg1 + { + title = "Source Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg2 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg3 + { + title = "Move Source"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Fog"; + type = 11; + enum = "noyes"; + } + } + + 78 + { + title = "Teleport in Sector"; + id = "TeleportInSector"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Source Tag"; + tooltip = "The spot relative to which to teleport."; + type = 14; + } + arg2 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg3 + { + title = "Fog"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Group Thing Tag"; + tooltip = "The TID of the thing(s) to teleport.\nIf 0, teleports all actors in the sector"; + type = 14; + } + } + + 154 + { + title = "Teleport (no Stop)"; + id = "Teleport_NoStop"; + + arg0 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg1 + { + title = "Target Sector Tag"; + type = 13; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "yesno"; + } + } + + 215 + { + title = "Teleport to Line"; + id = "Teleport_Line"; + + arg1 + { + title = "Target Line Tag"; + type = 15; + } + arg2 + { + title = "Reverse Angle"; + type = 11; + enum = "noyes"; + } + } +} + +thing +{ + include("Hexen_linedefs.cfg", "thing"); + + 17 + { + title = "Thing Raise"; + id = "Thing_Raise"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + + 19 + { + title = "Thing Stop"; + id = "Thing_Stop"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + + 72 // ThrustThing + { + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + } + + 73 // DamageThing + { + arg1 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + } + + 119 + { + title = "Damage Thing by Tag"; + id = "Thing_Damage"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Damage"; + default = 100; + } + arg2 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + } + + 125 + { + title = "Move Thing"; + id = "Thing_Move"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Target Thing Tag"; + type = 14; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "yesno"; + } + } + + 127 + { + title = "Thing Set Special"; + id = "Thing_SetSpecial"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Special"; + type = 4; + } + arg2 + { + title = "Arg 1"; + } + arg3 + { + title = "Arg 2"; + } + arg4 + { + title = "Arg 3"; + } + } + + 128 + { + title = "Thing Thrust Z"; + id = "ThrustThingZ"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Force"; + } + arg2 + { + title = "Down/Up"; + type = 11; + enum = "updown"; + } + arg3 + { + title = "Set/Add"; + type = 11; + enum = "setadd"; + } + } + + 135 // Thing_Spawn + { + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + + 137 // Thing_SpawnNoFog + { + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + + 139 + { + title = "Spawn Thing Facing"; + id = "Thing_SpawnFacing"; + + arg0 + { + title = "Mapspot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg1 + { + title = "Spawn Thing"; + type = 11; + enum = "spawnthing"; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "yesno"; + } + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + + 175 + { + title = "Spawn Projectile (Intercept)"; + id = "Thing_ProjectileIntercept"; + + arg0 + { + title = "Mapspot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg1 + { + title = "Projectile Type"; + type = 11; + enum = "spawn_projectile"; + } + arg2 + { + title = "Speed"; + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + arg4 + { + title = "New Thing Tag"; + type = 14; + } + } + + 176 + { + title = "Change Thing Tag"; + id = "Thing_ChangeTID"; + + arg0 + { + title = "Old Thing Tag"; + type = 14; + } + arg1 + { + title = "New Thing Tag"; + type = 14; + } + } + + 177 + { + title = "Thing Hate"; + id = "Thing_Hate"; + + arg0 + { + title = "Hater Tag"; + type = 14; + } + arg1 + { + title = "Hatee Tag"; + type = 14; + } + } + + 178 + { + title = "Spawn Aimed Projectile"; + id = "Thing_ProjectileAimed"; + + arg0 + { + title = "Mapspot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg1 + { + title = "Projectile Type"; + type = 11; + enum = "spawn_projectile"; + } + arg2 + { + title = "Speed"; + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + arg4 + { + title = "New Thing Tag"; + type = 14; + } + } + + 248 + { + title = "Heal Thing"; + id = "HealThing"; + + arg0 + { + title = "Heal Amount"; + } + } +} + +end +{ + include("Hexen_linedefs.cfg", "end"); + + 243 + { + title = "End Normal"; + id = "Exit_Normal"; + + arg0 + { + title = "Position"; + } + } + + 244 + { + title = "End Secret"; + id = "Exit_Secret"; + + arg0 + { + title = "Position"; + } + } +} + +scroll +{ + title = "Scroll"; + + 52 + { + title = "Scroll Wall"; + id = "Scroll_Wall"; + requiresactivation = false; + + arg0 + { + title = "Line Tag"; + type = 15; + } + arg1 + { + title = "Horizontal speed"; + } + arg2 + { + title = "Vertical speed"; + } + arg3 + { + title = "Side"; + type = 11; + enum = "frontback"; + } + arg4 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Scroll upper"; + 2 = "Scroll middle"; + 4 = "Scroll lower"; + } + } + } + + 222 + { + title = "Scroll Texture Model"; + id = "Scroll_Texture_Model"; + requiresactivation = false; + + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + } + } + } + + 223 + { + title = "Scroll Floor"; + id = "Scroll_Floor"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + 4 = "Scroll by linedef dx/dy"; + } + } + arg2 + { + title = "Scroll"; + type = 11; + enum + { + 0 = "Texture only"; + 1 = "Things only"; + 2 = "Both"; + } + } + arg3 + { + title = "Horizontal Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_x"; + } + arg4 + { + title = "Vertical Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_y"; + } + } + + 224 + { + title = "Scroll Ceiling"; + id = "Scroll_Ceiling"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + 4 = "Scroll by linedef dx/dy"; + } + } + arg3 + { + title = "Horizontal Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_x"; + } + arg4 + { + title = "Vertical Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_y"; + } + } +} + +light +{ + include("Hexen_linedefs.cfg", "light"); + + 109 = NULL; + + 117 + { + title = "Light Stop"; + id = "Light_Stop"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 232 + { + title = "Light Strobe (Doom mode)"; + id = "Light_StrobeDoom"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Brightest Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg2 + { + title = "Darkest Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + } + + 233 + { + title = "Light Change to Darkest Neighbor"; + id = "Light_MinNeighbor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 234 + { + title = "Light Change to Brightest Neighbor"; + id = "Light_MaxNeighbor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } +} + +earthquake +{ + include("Hexen_linedefs.cfg", "earthquake"); +} + +sector +{ + title = "Sector"; + + 54 + { + title = "Sector Change Flags"; + id = "Sector_ChangeFlags"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Set Flags"; + type = 12; + enum = "sector_flags"; + } + arg2 + { + title = "Clear Flags"; + type = 12; + enum = "sector_flags"; + } + } + + 58 + { + title = "Sector Copy Scroller"; + id = "Sector_CopyScroller"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Scroller Type"; + type = 12; + enum + { + 1 = "Copy ceiling scroller"; + 2 = "Copy floor scroller"; + 4 = "Copy carrying effect"; + } + } + } + + 185 + { + title = "Sector Rotate Flat"; + id = "Sector_SetRotation"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Angle"; + type = 8; + } + arg2 + { + title = "Ceiling Angle"; + type = 8; + } + } + + 186 + { + title = "Sector Ceiling Panning"; + id = "Sector_SetCeilingPanning"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + + 187 + { + title = "Sector Floor Panning"; + id = "Sector_SetFloorPanning"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + + 188 + { + title = "Sector Ceiling Scale"; + id = "Sector_SetCeilingScale"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + + 189 + { + title = "Sector Floor Scale"; + id = "Sector_SetFloorScale"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + + 214 + { + title = "Sector Damage"; + id = "Sector_SetDamage"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Damage Amount"; + default = 15; + } + arg2 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + arg3 + { + title = "Interval"; + } + arg4 + { + title = "Leakiness"; + } + } + + 216 + { + title = "Sector Gravity"; + id = "Sector_SetGravity"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Gravity Integral"; + } + arg2 + { + title = "Gravity Fractional"; + } + } + + 218 + { + title = "Sector Wind"; + id = "Sector_SetWind"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Wind Strength"; + } + arg2 + { + title = "Wind Angle"; + type = 22; + } + arg3 + { + title = "Use Line Vector"; + type = 11; + enum = "noyes"; + } + } + + 219 + { + title = "Sector Friction"; + id = "Sector_SetFriction"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Friction Amount"; + type = 11; + enum + { + 0 = "Use Line Length"; + 1 = "Very Sludgy"; + 50 = "Sludgy"; + 100 = "Normal"; + 200 = "Icy"; + 255 = "Very Icy"; + } + } + } + + 220 + { + title = "Sector Current"; + id = "Sector_SetCurrent"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Current Strength"; + } + arg2 + { + title = "Current Angle"; + type = 22; + } + arg3 + { + title = "Use Line Vector"; + type = 11; + enum = "noyes"; + } + } +} + +alert +{ + title = "Alert"; + + 173 + { + title = "Alert monsters"; + id = "NoiseAlert"; + } +} + +point +{ + title = "Point"; + + 227 + { + title = "Point Pusher/Puller Set Force"; + id = "PointPush_SetForce"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Thing Tag"; + type = 14; + } + arg2 + { + title = "Strength"; + } + arg3 + { + title = "Use Line Vector"; + type = 11; + enum = "noyes"; + } + } +} + +elevator +{ + title = "Elevator"; + + 245 + { + title = "Elevator Raise to Nearest Floor"; + id = "Elevator_RaiseToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 246 + { + title = "Elevator Move to Activated Floor"; + id = "Elevator_MoveToFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 247 + { + title = "Elevator Lower to Nearest Floor"; + id = "Elevator_LowerToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } +} + +colormap +{ + title = "Colormap"; + + 2701 + { + title = "Map Set Colormap"; + id = "Map_SetColormap"; + + arg0 + { + title = "(switch to string)"; + str = true; + titlestr = "Colormap"; + } + } + + 2702 + { + title = "Sector Set Colormap"; + id = "Sector_SetColormap"; + + arg0 + { + title = "(switch to string)"; + str = true; + titlestr = "Colormap"; + } + + arg1 + { + title = "Sector Tag"; + type = 13; + } + } +} + +music +{ + title = "Music"; + + 2703 + { + title = "Music Change Song"; + id = "Music_ChangeSong"; + + arg0 + { + title = "(switch to string)"; + str = true; + titlestr = "Song"; + } + + arg1 + { + title = "Local"; + type = 11; + enum = "noyes"; + } + + arg2 + { + title = "Loop"; + type = 11; + enum = "noyes"; + default = 1; + } + } + + 2704 + { + title = "Music Stop"; + id = "Music_Stop"; + + arg0 + { + title = "Local"; + type = 11; + enum = "noyes"; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_misc.cfg new file mode 100644 index 000000000..a1ba41c1f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_misc.cfg @@ -0,0 +1,908 @@ +linedefflags +{ + twosided = "Doublesided"; + dontpegtop = "Upper unpegged"; + dontpegbottom = "Lower unpegged"; + blocking = "Impassable"; + blockeverything = "Block everything"; + blockplayers = "Block players"; + blockmonsters = "Block monsters"; + blocklandmonsters = "Block land monsters"; + blockfloaters = "Block floating monsters"; + blocksound = "Block sound"; + blockprojectiles = "Block projectiles"; + blockhitscan = "Block hitscans"; + blockuse = "Block use actions"; + blocksight = "Block monster line of sight"; + jumpover = "Jump-over railing"; + clipmidtex = "Clip middle texture"; + wrapmidtex = "Wrap middle texture"; + midtex3dimpassible = "Projectile shoot-through middle texture"; + midtex3d = "Walkable middle texture"; + mapped = "Initially shown on map"; + secret = "Shown as 1-sided on map"; + dontdraw = "Not shown on map"; + transparent = "Transparent (25% opacity)"; + translucent = "Translucent (obsolete)"; + monsteractivate = "Monster activates"; +} + +linedefactivations +{ + repeatspecial + { + name = "Repeatable action"; + istrigger = false; + } + playeruse = "When player presses use"; + playercross = "When player walks over"; + playerpush = "When player bumps"; + monsteruse = "When monster presses use"; + monstercross = "When monster walks over"; + monsterpush = "When monsters bumps"; + anycross = "Any crossing non-missile activates"; + missilecross = "When projectile crosses"; + impact = "On player hitscan/projectile impact"; + checkswitchrange + { + name = "Switch height check"; + istrigger = false; + } + passuse + { + name = "Pass use on"; + istrigger = false; + } + firstsideonly + { + name = "Front side only"; + istrigger = false; + } + playeruseback + { + name = "Player can use from back side"; + istrigger = false; + } +} + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + + 6144 = "playeruse,passuse"; //mxd + 7168 = "impact,missilecross"; //mxd + 16384 = "blockplayers"; +} + +sidedefflags +{ + clipmidtex = "Clip middle texture"; + wrapmidtex = "Wrap middle texture"; + smoothlighting = "Smooth lighting"; + nofakecontrast = "Even lighting"; +} + +thingflags +{ + skill1 = "Skill 1"; + skill2 = "Skill 2"; + skill3 = "Skill 3"; + skill4 = "Skill 4"; + skill5 = "Skill 5"; + single = "Singleplayer"; + coop = "Cooperative"; + dm = "Deathmatch"; + friend = "Friendly (MBF logic)"; + ambush = "Ambush players"; + dormant = "Dormant"; + translucent = "Translucent (25%)"; + invisible = "Invisible"; + countsecret = "Count as secret"; +} + +// How to compare thing flags (for the stuck things error checker) +thingflagscompare +{ + skills + { + skill1; + skill2; + skill3; + skill4; + skill5; + } + + gamemodes + { + single { requiredgroups = "skills"; } + coop { requiredgroups = "skills"; } + dm { ignoredgroups = "skills"; } + } +} + +//mxd. Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + + 256 = "single"; + 512 = "coop"; + 1024 = "dm"; + 2048 = "translucent"; + 4096 = "invisible"; + 8192 = "friend"; +} + +// Default flags for first new thing +defaultthingflags +{ + skill1; + skill2; + skill3; + skill4; + skill5; + single; + coop; + dm; +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + filter0 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter1 + { + name = "Deathmatch"; + category = ""; + type = -1; + + fields + { + dm = true; + } + } + + filter2 + { + name = "Cooperative"; + category = ""; + type = -1; + + fields + { + coop = true; + } + } + + filter3 + { + name = "Skill 1"; + category = ""; + type = -1; + + fields + { + skill1 = true; + } + } + + filter4 + { + name = "Skill 2"; + category = ""; + type = -1; + + fields + { + skill2 = true; + } + } + + filter5 + { + name = "Skill 3"; + category = ""; + type = -1; + + fields + { + skill3 = true; + } + } + + filter6 + { + name = "Skill 4"; + category = ""; + type = -1; + + fields + { + skill4 = true; + } + } + + filter7 + { + name = "Skill 5"; + category = ""; + type = -1; + + fields + { + skill5 = true; + } + } +} + +// Things flags masks +include("Hexen_misc.cfg", "thingflagsmasks"); + +/* +ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS +Only add fields here that Doom Builder does not edit with its own user-interface! +The "default" field must match the UDMF specifications! + +Field data types: +0 = integer * +1 = float +2 = string +3 = bool +4 = linedef action (integer) * +5 = sector effect (integer) * +6 = texture (string) +7 = flat (string) +8 = angle in degrees (integer) +9 = angle in radians (float) +10 = XXRRGGBB color (integer) +11 = enum option (integer) * +12 = enum bits (integer) * +13 = sector tag (integer) * +14 = thing tag (integer) * +15 = linedef tag (integer) * +16 = enum option (string) +17 = angle in degrees (float) +22 = byte angle (integer) +*/ +universalfields +{ + linedef + { + comment + { + type = 2; + default = ""; + } + + health + { + type = 0; + default = 0; + managed = false; + } + + healthgroup + { + type = 0; + default = 0; + managed = false; + } + + // Should be moved to flags eventually + damagespecial + { + type = 3; + default = false; + managed = false; + } + + // Should be moved to flags eventually + deathspecial + { + type = 3; + default = false; + managed = false; + } + + automapstyle + { + type = 11; + default = 0; + enum + { + 0 = "Default"; + 1 = "One-sided wall"; + 2 = "Two-sided wall"; + 3 = "Floor levels of front and back sectors are different"; + 4 = "Ceiling levels of front and back sectors are different"; + 5 = "3D floor border"; + 6 = "Wall with special non-door action"; + 7 = "Secret door"; + 8 = "Wall not seen yet"; + 9 = "Locked door"; + 10 = "Intra-level teleporter"; + 11 = "Inter-level or game-ending teleporter"; + 12 = "Unexplored secret wall"; + 13 = "Portal line"; + } + managed = false; + } + + arg0str + { + type = 2; + default = ""; + } + + alpha + { + type = 1; + default = 1.0; + } + + locknumber + { + type = 0; + default = 0; + } + } + + sidedef + { + comment + { + type = 2; + default = ""; + } + + scalex_mid + { + type = 1; + default = 1.0; + } + + lightabsolute + { + type = 3; + default = false; + } + + offsetx_top + { + type = 1; + default = 0.0; + } + + scalex_bottom + { + type = 1; + default = 1.0; + } + + offsety_bottom + { + type = 1; + default = 0.0; + } + + offsetx_bottom + { + type = 1; + default = 0.0; + } + + scaley_bottom + { + type = 1; + default = 1.0; + } + + light + { + type = 0; + default = 0; + } + + offsetx_mid + { + type = 1; + default = 0.0; + } + + offsety_top + { + type = 1; + default = 0.0; + } + + scaley_top + { + type = 1; + default = 1.0; + } + + scaley_mid + { + type = 1; + default = 1.0; + } + + offsety_mid + { + type = 1; + default = 0.0; + } + + scalex_top + { + type = 1; + default = 1.0; + } + + light_top + { + type = 0; + default = 0; + } + + lightabsolute_top + { + type = 3; + default = false; + } + + light_mid + { + type = 0; + default = 0; + } + + lightabsolute_mid + { + type = 3; + default = false; + } + + light_bottom + { + type = 0; + default = 0; + } + + lightabsolute_bottom + { + type = 3; + default = false; + } + + xscroll + { + type = 1; + default = 0.0; + managed = false; + } + + yscroll + { + type = 1; + default = 0.0; + managed = false; + } + + xscrolltop + { + type = 1; + default = 0.0; + managed = false; + } + + yscrolltop + { + type = 1; + default = 0.0; + managed = false; + } + + xscrollmid + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollmid + { + type = 1; + default = 0.0; + managed = false; + } + + xscrollbottom + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollbottom + { + type = 1; + default = 0.0; + managed = false; + } + } + + thing + { + comment + { + type = 2; + default = ""; + } + + gravity + { + type = 1; + default = 0.0; + } + + alpha + { + type = 1; + default = 1.0; + } + + health + { + type = 1; + default = 1.0; + } + + arg0str + { + type = 2; + default = ""; + } + } + + sector + { + comment + { + type = 2; + default = ""; + } + + ypanningfloor + { + type = 1; + default = 0.0; + } + + xpanningfloor + { + type = 1; + default = 0.0; + } + + lightfloorabsolute + { + type = 3; + default = false; + } + + lightfloor + { + type = 0; + default = 0; + } + + damageinterval + { + type = 0; + default = 32; + } + + rotationceiling + { + type = 1; + default = 0.0; + } + + damageamount + { + type = 0; + default = 0; + } + + rotationfloor + { + type = 1; + default = 0.0; + } + + yscalefloor + { + type = 1; + default = 1.0; + } + + leakiness + { + type = 0; + default = 0; + } + + ypanningceiling + { + type = 1; + default = 0.0; + } + + lightceiling + { + type = 0; + default = 0; + } + + yscaleceiling + { + type = 1; + default = 1.0; + } + + gravity + { + type = 1; + default = 1.0; + } + + xpanningceiling + { + type = 1; + default = 0.0; + } + + xscaleceiling + { + type = 1; + default = 1.0; + } + + xscalefloor + { + type = 1; + default = 1.0; + } + + lightceilingabsolute + { + type = 3; + default = false; + } + + xscrollfloor + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollfloor + { + type = 1; + default = 0.0; + managed = false; + } + + scrollfloormode + { + type = 12; + default = 0; + enum + { + 1 = "Affects textures"; + 2 = "Affects static objects"; + 4 = "Affects players"; + 8 = "Affects monsters"; + } + managed = false; + } + + xscrollceiling + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollceiling + { + type = 1; + default = 0.0; + managed = false; + } + + scrollceilingmode + { + type = 12; + default = 0; + enum + { + 1 = "Affects textures"; + 2 = "Affects static objects"; + 4 = "Affects players"; + 8 = "Affects monsters"; + } + managed = false; + } + + xthrust + { + type = 1; + default = 0.0; + managed = false; + } + + ythrust + { + type = 1; + default = 0.0; + managed = false; + } + + thrustgroup + { + type = 12; + default = 0; + enum + { + 1 = "Affects static objects"; + 2 = "Affects players"; + 4 = "Affects monsters"; + 8 = "Affects projectiles"; + 16 = "Affects WINDTHRUST actors"; + } + managed = false; + } + + thrustlocation + { + type = 12; + default = 0; + enum + { + 1 = "Affects grounded actors"; + 2 = "Affects airborne actors"; + 4 = "Affects ceiling actors"; + } + managed = false; + } + + colormap + { + type = 2; + default = ""; + managed = false; + } + + skyfloor + { + type = 2; + default = ""; + managed = false; + } + + skyceiling + { + type = 2; + default = ""; + managed = false; + } + + frictionfactor + { + type = 1; + default = 0.90625; + managed = false; + } + + movefactor + { + type = 1; + default = 0.03125; + managed = false; + } + } +} + +// DEFAULT SECTOR BRIGHTNESS LEVELS +sectorbrightness +{ + 256; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136; + 128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0; +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("ZDoom_misc.cfg", "enums_doom"); + + sector_flags = null; + sector_flags + { + 1 = "Silent"; + 16 = "Boom Friction"; + 32 = "Boom Push / Pull"; + 256 = "End god mode"; + 512 = "End level"; + 1024 = "Hazard"; + 2048 = "No attack"; + } +} + +maplumpnames +{ + ~MAP + { + required = true; + blindcopy = true; + nodebuild = false; + } + + TEXTMAP + { + required = true; + nodebuild = true; + allowempty = true; + } + + ZNODES + { + required = false; + nodebuild = true; + allowempty = false; + } + + BLOCKMAP + { + required = false; + nodebuild = true; + allowempty = true; + } + + REJECT + { + required = false; + nodebuild = true; + allowempty = true; + } + + ENDMAP + { + required = true; + nodebuild = false; + allowempty = true; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_things.cfg new file mode 100644 index 000000000..83d068a0b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/DSDADoom_things.cfg @@ -0,0 +1,243 @@ +teleports +{ + 9043 + { + title = "Teleport (Z Height and Gravity)"; + sprite = "internal:teleport"; + class = "TeleportDest3"; + } + + 9044 + { + title = "Teleport (Z Height)"; + sprite = "internal:teleport"; + class = "TeleportDest2"; + } +} + +zdoom +{ + color = 7; // Light Grey + arrow = 1; + title = "ZDoom"; + sort = 1; + width = 10; + height = 20; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:arrow"; + + 9300 + { + title = "Polyobject Anchor"; + sprite = "internal:anchor"; + class = "$PolyAnchor"; + fixedrotation = true; + error = 0; // Can be outside of map geometry + } + + 9301 + { + title = "Polyobject Start Spot"; + sprite = "internal:anchor"; + class = "$PolySpawn"; + fixedrotation = true; + } + + 9302 + { + title = "Polyobject Start Spot (crush)"; + sprite = "internal:anchor"; + class = "$PolySpawnCrush"; + fixedrotation = true; + } + + 9303 + { + title = "Polyobject Start Spot (hurts to touch)"; + sprite = "internal:anchor"; + class = "$PolySpawnHurt"; + fixedrotation = true; + } + + 9001 + { + title = "Map Spot"; + sprite = "internal:MapSpot"; + class = "MapSpot"; + } + + 9013 + { + title = "Map Spot (gravity)"; + sprite = "internal:MapSpotGravity"; + class = "MapSpotGravity"; + } +} + +sounds +{ + color = 7; + arrow = 0; + title = "Sounds"; + width = 10; + height = 20; + sort = 1; + blocking = 0; + hangs = 0; + fixedsize = true; + sprite = "internal:sound"; + + 14001 = "Ambient Sound 01"; + 14002 = "Ambient Sound 02"; + 14003 = "Ambient Sound 03"; + 14004 = "Ambient Sound 04"; + 14005 = "Ambient Sound 05"; + 14006 = "Ambient Sound 06"; + 14007 = "Ambient Sound 07"; + 14008 = "Ambient Sound 08"; + 14009 = "Ambient Sound 09"; + 14010 = "Ambient Sound 10"; + 14011 = "Ambient Sound 11"; + 14012 = "Ambient Sound 12"; + 14013 = "Ambient Sound 13"; + 14014 = "Ambient Sound 14"; + 14015 = "Ambient Sound 15"; + 14016 = "Ambient Sound 16"; + 14017 = "Ambient Sound 17"; + 14018 = "Ambient Sound 18"; + 14019 = "Ambient Sound 19"; + 14020 = "Ambient Sound 20"; + 14021 = "Ambient Sound 21"; + 14022 = "Ambient Sound 22"; + 14023 = "Ambient Sound 23"; + 14024 = "Ambient Sound 24"; + 14025 = "Ambient Sound 25"; + 14026 = "Ambient Sound 26"; + 14027 = "Ambient Sound 27"; + 14028 = "Ambient Sound 28"; + 14029 = "Ambient Sound 29"; + 14030 = "Ambient Sound 30"; + 14031 = "Ambient Sound 31"; + 14032 = "Ambient Sound 32"; + 14033 = "Ambient Sound 33"; + 14034 = "Ambient Sound 34"; + 14035 = "Ambient Sound 35"; + 14036 = "Ambient Sound 36"; + 14037 = "Ambient Sound 37"; + 14038 = "Ambient Sound 38"; + 14039 = "Ambient Sound 39"; + 14040 = "Ambient Sound 40"; + 14041 = "Ambient Sound 41"; + 14042 = "Ambient Sound 42"; + 14043 = "Ambient Sound 43"; + 14044 = "Ambient Sound 44"; + 14045 = "Ambient Sound 45"; + 14046 = "Ambient Sound 46"; + 14047 = "Ambient Sound 47"; + 14048 = "Ambient Sound 48"; + 14049 = "Ambient Sound 49"; + 14050 = "Ambient Sound 50"; + 14051 = "Ambient Sound 51"; + 14052 = "Ambient Sound 52"; + 14053 = "Ambient Sound 53"; + 14054 = "Ambient Sound 54"; + 14055 = "Ambient Sound 55"; + 14056 = "Ambient Sound 56"; + 14057 = "Ambient Sound 57"; + 14058 = "Ambient Sound 58"; + 14059 = "Ambient Sound 59"; + 14060 = "Ambient Sound 60"; + 14061 = "Ambient Sound 61"; + 14062 = "Ambient Sound 62"; + 14063 = "Ambient Sound 63"; + 14064 = "Ambient Sound 64"; + + 14065 + { + title = "Custom Ambient Sound"; + class = "AmbientSound"; + + arg0 + { + title = "Ambient Sound Index"; + } + } + + 14101 = "Music Changer 01"; + 14102 = "Music Changer 02"; + 14103 = "Music Changer 03"; + 14104 = "Music Changer 04"; + 14105 = "Music Changer 05"; + 14106 = "Music Changer 06"; + 14107 = "Music Changer 07"; + 14108 = "Music Changer 08"; + 14109 = "Music Changer 09"; + 14110 = "Music Changer 10"; + 14111 = "Music Changer 11"; + 14112 = "Music Changer 12"; + 14113 = "Music Changer 13"; + 14114 = "Music Changer 14"; + 14115 = "Music Changer 15"; + 14116 = "Music Changer 16"; + 14117 = "Music Changer 17"; + 14118 = "Music Changer 18"; + 14119 = "Music Changer 19"; + 14120 = "Music Changer 20"; + 14121 = "Music Changer 21"; + 14122 = "Music Changer 22"; + 14123 = "Music Changer 23"; + 14124 = "Music Changer 24"; + 14125 = "Music Changer 25"; + 14126 = "Music Changer 26"; + 14127 = "Music Changer 27"; + 14128 = "Music Changer 28"; + 14129 = "Music Changer 29"; + 14130 = "Music Changer 30"; + 14131 = "Music Changer 31"; + 14132 = "Music Changer 32"; + 14133 = "Music Changer 33"; + 14134 = "Music Changer 34"; + 14135 = "Music Changer 35"; + 14136 = "Music Changer 36"; + 14137 = "Music Changer 37"; + 14138 = "Music Changer 38"; + 14139 = "Music Changer 39"; + 14140 = "Music Changer 40"; + 14141 = "Music Changer 41"; + 14142 = "Music Changer 42"; + 14143 = "Music Changer 43"; + 14144 = "Music Changer 44"; + 14145 = "Music Changer 45"; + 14146 = "Music Changer 46"; + 14147 = "Music Changer 47"; + 14148 = "Music Changer 48"; + 14149 = "Music Changer 49"; + 14150 = "Music Changer 50"; + 14151 = "Music Changer 51"; + 14152 = "Music Changer 52"; + 14153 = "Music Changer 53"; + 14154 = "Music Changer 54"; + 14155 = "Music Changer 55"; + 14156 = "Music Changer 56"; + 14157 = "Music Changer 57"; + 14158 = "Music Changer 58"; + 14159 = "Music Changer 59"; + 14160 = "Music Changer 60"; + 14161 = "Music Changer 61"; + 14162 = "Music Changer 62"; + 14163 = "Music Changer 63"; + 14164 = "Music Changer 64"; + + 14165 + { + title = "Custom Music Changer"; + class = "MusicChanger"; + + arg0 + { + title = "MUSINFO Track Index"; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Dehacked_Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Dehacked_Doom.cfg new file mode 100644 index 000000000..25a1edc93 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Dehacked_Doom.cfg @@ -0,0 +1,8830 @@ +things +{ + 1 + { + name = "Player"; + height = 56; + width = 16; + initialframe = 149; + bits = 33557510; + } + + 2 + { + name = "Trooper"; + doomednum = 3004; + height = 56; + width = 20; + initialframe = 174; + bits = 4194310; + } + + 3 + { + name = "Sargeant"; + doomednum = 9; + height = 56; + width = 20; + initialframe = 207; + bits = 4194310; + } + + 4 + { + name = "Archvile"; + doomednum = 64; + height = 56; + width = 20; + initialframe = 241; + bits = 4194310; + } + + 5 + { + name = "Archvile attack"; + height = 16; + width = 20; + initialframe = 281; + bits = 2147484176; + } + + 6 + { + name = "Revenant"; + doomednum = 66; + height = 56; + width = 20; + initialframe = 321; + bits = 4194310; + } + + 7 + { + name = "Revenant fireball"; + height = 8; + width = 11; + initialframe = 316; + bits = 67088; + } + + 8 + { + name = "Fireball trail"; + height = 16; + width = 20; + initialframe = 311; + bits = 2147484176; + } + + 9 + { + name = "Mancubus"; + doomednum = 67; + height = 64; + width = 48; + initialframe = 362; + bits = 4194310; + } + + 10 + { + name = "Mancubus fireball"; + height = 8; + width = 6; + initialframe = 357; + bits = 2147550736; + } + + 11 + { + name = "Chaingun Sargeant"; + doomednum = 65; + height = 56; + width = 20; + initialframe = 406; + bits = 4194310; + } + + 12 + { + name = "Imp"; + doomednum = 3001; + height = 56; + width = 20; + initialframe = 442; + bits = 4194310; + } + + 13 + { + name = "Demon"; + doomednum = 3002; + height = 56; + width = 30; + initialframe = 475; + bits = 4194310; + } + + 14 + { + name = "Spectre"; + doomednum = 58; + height = 56; + width = 30; + initialframe = 475; + bits = 4456454; + } + + 15 + { + name = "Cacodemon"; + doomednum = 3005; + height = 56; + width = 31; + initialframe = 502; + bits = 4211206; + } + + 16 + { + name = "Baron of Hell"; + doomednum = 3003; + height = 64; + width = 24; + initialframe = 527; + bits = 4194310; + } + + 17 + { + name = "Baron fireball"; + height = 8; + width = 6; + initialframe = 522; + bits = 2147550736; + } + + 18 + { + name = "Hell Knight"; + doomednum = 69; + height = 64; + width = 24; + initialframe = 556; + bits = 4194310; + } + + 19 + { + name = "Lost Soul"; + doomednum = 3006; + height = 56; + width = 16; + initialframe = 585; + bits = 16902; + } + + 20 + { + name = "Spiderdemon"; + doomednum = 7; + height = 100; + width = 128; + initialframe = 601; + bits = 4194310; + } + + 21 + { + name = "Arachnotron"; + doomednum = 68; + height = 64; + width = 64; + initialframe = 632; + bits = 4194310; + } + + 22 + { + name = "Cyberdemon"; + doomednum = 16; + height = 110; + width = 40; + initialframe = 674; + bits = 4194310; + } + + 23 + { + name = "Pain Elemental"; + doomednum = 71; + height = 56; + width = 31; + initialframe = 701; + bits = 4211206; + } + + 24 + { + name = "SS Nazi"; + doomednum = 84; + height = 56; + width = 20; + initialframe = 726; + bits = 4194310; + } + + 25 + { + name = "Commander Keen"; + doomednum = 72; + height = 72; + width = 16; + initialframe = 763; + bits = 4195078; + } + + 26 + { + name = "Big Brain"; + doomednum = 88; + height = 16; + width = 16; + initialframe = 778; + bits = 6; + } + + 27 + { + name = "Demon spawner"; + doomednum = 89; + height = 32; + width = 20; + initialframe = 784; + bits = 24; + } + + 28 + { + name = "Demon spawn spot"; + doomednum = 87; + height = 32; + width = 20; + bits = 24; + } + + 29 + { + name = "Demon spawn cube"; + height = 32; + width = 6; + initialframe = 787; + bits = 71184; + } + + 30 + { + name = "Demon spawn fire"; + height = 16; + width = 20; + initialframe = 791; + bits = 2147484176; + } + + 31 + { + name = "Barrel"; + doomednum = 2035; + height = 42; + width = 10; + initialframe = 1076; + bits = 524294; + } + + 32 + { + name = "Imp fireball"; + height = 8; + width = 6; + initialframe = 97; + bits = 2147550736; + } + + 33 + { + name = "Caco fireball"; + height = 8; + width = 6; + initialframe = 102; + bits = 2147550736; + } + + 34 + { + name = "Rocket in flight"; + height = 8; + width = 11; + initialframe = 114; + bits = 67088; + } + + 35 + { + name = "Plasma projectile"; + height = 8; + width = 13; + initialframe = 107; + bits = 2147550736; + } + + 36 + { + name = "BFG projectile"; + height = 8; + width = 13; + initialframe = 115; + bits = 2147550736; + } + + 37 + { + name = "Arachnotron projectile"; + height = 8; + width = 13; + initialframe = 667; + bits = 2147550736; + } + + 38 + { + name = "Bullet puff"; + height = 16; + width = 20; + initialframe = 93; + bits = 2147484176; + } + + 39 + { + name = "Blood splat"; + height = 16; + width = 20; + initialframe = 90; + bits = 16; + } + + 40 + { + name = "Teleport fog"; + height = 16; + width = 20; + initialframe = 130; + bits = 2147484176; + } + + 41 + { + name = "Item respawn fog"; + height = 16; + width = 20; + initialframe = 142; + bits = 2147484176; + } + + 42 + { + name = "Teleport exit"; + doomednum = 14; + height = 16; + width = 20; + bits = 24; + } + + 43 + { + name = "BFG impact"; + height = 16; + width = 20; + initialframe = 123; + bits = 528; + } + + 44 + { + name = "Green armor"; + doomednum = 2018; + height = 16; + width = 20; + initialframe = 802; + bits = 1; + } + + 45 + { + name = "Blue armor"; + doomednum = 2019; + height = 16; + width = 20; + initialframe = 804; + bits = 1; + } + + 46 + { + name = "Health potion"; + doomednum = 2014; + height = 16; + width = 20; + initialframe = 816; + bits = 8388609; + } + + 47 + { + name = "Armor helmet"; + doomednum = 2015; + height = 16; + width = 20; + initialframe = 822; + bits = 8388609; + } + + 48 + { + name = "Blue keycard"; + doomednum = 5; + height = 16; + width = 20; + initialframe = 828; + bits = 33554433; + } + + 49 + { + name = "Red keycard"; + doomednum = 13; + height = 16; + width = 20; + initialframe = 830; + bits = 33554433; + } + + 50 + { + name = "Yellow keycard"; + doomednum = 6; + height = 16; + width = 20; + initialframe = 832; + bits = 33554433; + } + + 51 + { + name = "Yellow skull key"; + doomednum = 39; + height = 16; + width = 20; + initialframe = 838; + bits = 33554433; + } + + 52 + { + name = "Red skull key"; + doomednum = 38; + height = 16; + width = 20; + initialframe = 836; + bits = 33554433; + } + + 53 + { + name = "Blue skull key"; + doomednum = 40; + height = 16; + width = 20; + initialframe = 834; + bits = 33554433; + } + + 54 + { + name = "Stimpack"; + doomednum = 2011; + height = 16; + width = 20; + initialframe = 840; + bits = 1; + } + + 55 + { + name = "Medical kit"; + doomednum = 2012; + height = 16; + width = 20; + initialframe = 841; + bits = 1; + } + + 56 + { + name = "Soul sphere"; + doomednum = 2013; + height = 16; + width = 20; + initialframe = 842; + bits = 2155872257; + } + + 57 + { + name = "Invulnerability"; + doomednum = 2022; + height = 16; + width = 20; + initialframe = 848; + bits = 2155872257; + } + + 58 + { + name = "Berserk sphere"; + doomednum = 2023; + height = 16; + width = 20; + initialframe = 852; + bits = 8388609; + } + + 59 + { + name = "Blur sphere"; + doomednum = 2024; + height = 16; + width = 20; + initialframe = 853; + bits = 2155872257; + } + + 60 + { + name = "Radiation suit"; + doomednum = 2025; + height = 16; + width = 20; + initialframe = 861; + bits = 1; + } + + 61 + { + name = "Computer map"; + doomednum = 2026; + height = 16; + width = 20; + initialframe = 862; + bits = 8388609; + } + + 62 + { + name = "Light amplification visor"; + doomednum = 2045; + height = 16; + width = 20; + initialframe = 868; + bits = 8388609; + } + + 63 + { + name = "Mega sphere"; + doomednum = 83; + height = 16; + width = 20; + initialframe = 857; + bits = 2155872257; + } + + 64 + { + name = "Ammo clip"; + doomednum = 2007; + height = 16; + width = 20; + initialframe = 870; + bits = 1; + } + + 65 + { + name = "Box of ammo"; + doomednum = 2048; + height = 16; + width = 20; + initialframe = 871; + bits = 1; + } + + 66 + { + name = "Rocket"; + doomednum = 2010; + height = 16; + width = 20; + initialframe = 872; + bits = 1; + } + + 67 + { + name = "Box of rockets"; + doomednum = 2046; + height = 16; + width = 20; + initialframe = 873; + bits = 1; + } + + 68 + { + name = "Energy cell"; + doomednum = 2047; + height = 16; + width = 20; + initialframe = 874; + bits = 1; + } + + 69 + { + name = "Energy cell pack"; + doomednum = 17; + height = 16; + width = 20; + initialframe = 875; + bits = 1; + } + + 70 + { + name = "Shells"; + doomednum = 2008; + height = 16; + width = 20; + initialframe = 876; + bits = 1; + } + + 71 + { + name = "Box of shells"; + doomednum = 2049; + height = 16; + width = 20; + initialframe = 877; + bits = 1; + } + + 72 + { + name = "Backpack"; + doomednum = 8; + height = 16; + width = 20; + initialframe = 878; + bits = 1; + } + + 73 + { + name = "BFG 9000"; + doomednum = 2006; + height = 16; + width = 20; + initialframe = 879; + bits = 1; + } + + 74 + { + name = "Chaingun"; + doomednum = 2002; + height = 16; + width = 20; + initialframe = 880; + bits = 1; + } + + 75 + { + name = "Chainsaw"; + doomednum = 2005; + height = 16; + width = 20; + initialframe = 881; + bits = 1; + } + + 76 + { + name = "Rocket launcher"; + doomednum = 2003; + height = 16; + width = 20; + initialframe = 882; + bits = 1; + } + + 77 + { + name = "Plasma rifle"; + doomednum = 2004; + height = 16; + width = 20; + initialframe = 883; + bits = 1; + } + + 78 + { + name = "Shotgun"; + doomednum = 2001; + height = 16; + width = 20; + initialframe = 884; + bits = 1; + } + + 79 + { + name = "Super shotgun"; + doomednum = 82; + height = 16; + width = 20; + initialframe = 885; + bits = 1; + } + + 80 + { + name = "Tall lamp"; + doomednum = 85; + height = 16; + width = 16; + initialframe = 959; + bits = 2; + } + + 81 + { + name = "Tall lamp 2"; + doomednum = 86; + height = 16; + width = 16; + initialframe = 963; + bits = 2; + } + + 82 + { + name = "Short lamp"; + doomednum = 2028; + height = 16; + width = 16; + initialframe = 886; + bits = 2; + } + + 83 + { + name = "Tall green pillar"; + doomednum = 30; + height = 16; + width = 16; + initialframe = 907; + bits = 2; + } + + 84 + { + name = "Short green pillar"; + doomednum = 31; + height = 16; + width = 16; + initialframe = 908; + bits = 2; + } + + 85 + { + name = "Tall red pillar"; + doomednum = 32; + height = 16; + width = 16; + initialframe = 909; + bits = 2; + } + + 86 + { + name = "Short red pillar"; + doomednum = 33; + height = 16; + width = 16; + initialframe = 910; + bits = 2; + } + + 87 + { + name = "Pillar with skull"; + doomednum = 37; + height = 16; + width = 16; + initialframe = 913; + bits = 2; + } + + 88 + { + name = "Pillar with heart"; + doomednum = 36; + height = 16; + width = 16; + initialframe = 924; + bits = 2; + } + + 89 + { + name = "Eye in symbol"; + doomednum = 41; + height = 16; + width = 16; + initialframe = 917; + bits = 2; + } + + 90 + { + name = "Flaming skulls"; + doomednum = 42; + height = 16; + width = 16; + initialframe = 921; + bits = 2; + } + + 91 + { + name = "Grey tree"; + doomednum = 43; + height = 16; + width = 16; + initialframe = 914; + bits = 2; + } + + 92 + { + name = "Tall blue torch"; + doomednum = 44; + height = 16; + width = 16; + initialframe = 926; + bits = 2; + } + + 93 + { + name = "Tall green torch"; + doomednum = 45; + height = 16; + width = 16; + initialframe = 930; + bits = 2; + } + + 94 + { + name = "Tall red torch"; + doomednum = 46; + height = 16; + width = 16; + initialframe = 934; + bits = 2; + } + + 95 + { + name = "Small blue torch"; + doomednum = 55; + height = 16; + width = 16; + initialframe = 938; + bits = 2; + } + + 96 + { + name = "Small green torch"; + doomednum = 56; + height = 16; + width = 16; + initialframe = 942; + bits = 2; + } + + 97 + { + name = "Small red torch"; + doomednum = 57; + height = 16; + width = 16; + initialframe = 946; + bits = 2; + } + + 98 + { + name = "Brown stub"; + doomednum = 47; + height = 16; + width = 16; + initialframe = 906; + bits = 2; + } + + 99 + { + name = "Technical column"; + doomednum = 48; + height = 16; + width = 16; + initialframe = 916; + bits = 2; + } + + 100 + { + name = "Candle"; + doomednum = 34; + height = 16; + width = 20; + initialframe = 911; + } + + 101 + { + name = "Candelabra"; + doomednum = 35; + height = 16; + width = 16; + initialframe = 912; + bits = 2; + } + + 102 + { + name = "Swaying body"; + doomednum = 49; + height = 68; + width = 16; + initialframe = 888; + bits = 770; + } + + 103 + { + name = "Hanging arms out"; + doomednum = 50; + height = 84; + width = 16; + initialframe = 902; + bits = 770; + } + + 104 + { + name = "One-legged body"; + doomednum = 51; + height = 84; + width = 16; + initialframe = 903; + bits = 770; + } + + 105 + { + name = "Hanging torso"; + doomednum = 52; + height = 68; + width = 16; + initialframe = 904; + bits = 770; + } + + 106 + { + name = "Hanging leg"; + doomednum = 53; + height = 52; + width = 16; + initialframe = 905; + bits = 770; + } + + 107 + { + name = "Hanging arms out 2"; + doomednum = 59; + height = 84; + width = 20; + initialframe = 902; + bits = 768; + } + + 108 + { + name = "Hanging torso 2"; + doomednum = 60; + height = 68; + width = 20; + initialframe = 904; + bits = 768; + } + + 109 + { + name = "One-legged body 2"; + doomednum = 61; + height = 52; + width = 20; + initialframe = 903; + bits = 768; + } + + 110 + { + name = "Hanging leg 2"; + doomednum = 62; + height = 52; + width = 20; + initialframe = 905; + bits = 768; + } + + 111 + { + name = "Swaying body 2"; + doomednum = 63; + height = 68; + width = 20; + initialframe = 888; + bits = 768; + } + + 112 + { + name = "Dead Cacodemon"; + doomednum = 22; + height = 16; + width = 20; + initialframe = 515; + } + + 113 + { + name = "Dead Marine"; + doomednum = 15; + height = 16; + width = 20; + initialframe = 164; + } + + 114 + { + name = "Dead Trooper"; + doomednum = 18; + height = 16; + width = 20; + initialframe = 193; + } + + 115 + { + name = "Dead Demon"; + doomednum = 21; + height = 16; + width = 20; + initialframe = 495; + } + + 116 + { + name = "Dead Lost Soul"; + doomednum = 23; + height = 16; + width = 20; + initialframe = 600; + } + + 117 + { + name = "Dead Imp"; + doomednum = 20; + height = 16; + width = 20; + initialframe = 461; + } + + 118 + { + name = "Dead Sargeant"; + doomednum = 19; + height = 16; + width = 20; + initialframe = 226; + } + + 119 + { + name = "Guts and bones"; + doomednum = 10; + height = 16; + width = 20; + initialframe = 173; + } + + 120 + { + name = "Guts and bones 2"; + doomednum = 12; + height = 16; + width = 20; + initialframe = 173; + } + + 121 + { + name = "Skewered heads"; + doomednum = 28; + height = 16; + width = 16; + initialframe = 894; + bits = 2; + } + + 122 + { + name = "Pool of blood"; + doomednum = 24; + height = 16; + width = 20; + initialframe = 895; + } + + 123 + { + name = "Pole with skull"; + doomednum = 27; + height = 16; + width = 16; + initialframe = 896; + bits = 2; + } + + 124 + { + name = "Pile of skulls"; + doomednum = 29; + height = 16; + width = 16; + initialframe = 897; + bits = 2; + } + + 125 + { + name = "Impaled body"; + doomednum = 25; + height = 16; + width = 16; + initialframe = 899; + bits = 2; + } + + 126 + { + name = "Twitching body"; + doomednum = 26; + height = 16; + width = 16; + initialframe = 900; + bits = 2; + } + + 127 + { + name = "Large tree"; + doomednum = 54; + height = 16; + width = 32; + initialframe = 915; + bits = 2; + } + + 128 + { + name = "Flaming barrel"; + doomednum = 70; + height = 16; + width = 16; + initialframe = 813; + bits = 2; + } + + 129 + { + name = "Hanging body 1"; + doomednum = 73; + height = 88; + width = 16; + initialframe = 950; + bits = 770; + } + + 130 + { + name = "Hanging body 2"; + doomednum = 74; + height = 88; + width = 16; + initialframe = 951; + bits = 770; + } + + 131 + { + name = "Hanging body 3"; + doomednum = 75; + height = 64; + width = 16; + initialframe = 952; + bits = 770; + } + + 132 + { + name = "Hanging body 4"; + doomednum = 76; + height = 64; + width = 16; + initialframe = 953; + bits = 770; + } + + 133 + { + name = "Hanging body 5"; + doomednum = 77; + height = 64; + width = 16; + initialframe = 954; + bits = 770; + } + + 134 + { + name = "Hanging body 6"; + doomednum = 78; + height = 64; + width = 16; + initialframe = 955; + bits = 770; + } + + 135 + { + name = "Pool of blood 1"; + doomednum = 79; + height = 16; + width = 20; + initialframe = 956; + bits = 16; + } + + 136 + { + name = "Pool of blood 2"; + doomednum = 80; + height = 16; + width = 20; + initialframe = 957; + bits = 16; + } + + 137 + { + name = "Brain"; + doomednum = 81; + height = 16; + width = 20; + initialframe = 958; + bits = 16; + } + + 138 + { + name = "Pusher"; + doomednum = 5001; + height = 0; + width = 0; + initialframe = 967; + bits = 16; + } + + 139 + { + name = "Puller"; + doomednum = 5002; + height = 0; + width = 0; + initialframe = 967; + bits = 16; + } + + 140 + { + name = "Dog"; + doomednum = 888; + height = 28; + width = 11; + initialframe = 972; + bits = 4194310; + } + + 141 + { + name = "Beta Plasma 1"; + height = 8; + width = 13; + initialframe = 1042; + bits = 536938000; + } + + 142 + { + name = "Beta Plasma 2"; + height = 8; + width = 6; + initialframe = 1049; + bits = 536938000; + } + + 143 + { + name = "Beta Sceptre"; + doomednum = 2016; + height = 16; + width = 10; + initialframe = 1054; + bits = 8388609; + } + + 144 + { + name = "Beta Bible"; + doomednum = 2017; + height = 10; + width = 20; + initialframe = 1055; + bits = 8388609; + } + + 145 + { + name = "Music Source"; + } + + 146 + { + name = "MT_GIBDTH"; + } + + 147 + { + name = "MT_BLUEBLOOD"; + } + + 148 + { + name = "MT_GREENBLOOD"; + } + + 149 + { + name = "MT_FUZZYBLOOD"; + } + + 150 + { + name = "MT_TRAIL"; + } + + 151 + { + name = "Extra thing 0"; + } + + 152 + { + name = "Extra thing 1"; + } + + 153 + { + name = "Extra thing 2"; + } + + 154 + { + name = "Extra thing 3"; + } + + 155 + { + name = "Extra thing 4"; + } + + 156 + { + name = "Extra thing 5"; + } + + 157 + { + name = "Extra thing 6"; + } + + 158 + { + name = "Extra thing 7"; + } + + 159 + { + name = "Extra thing 8"; + } + + 160 + { + name = "Extra thing 9"; + } + + 161 + { + name = "Extra thing 10"; + } + + 162 + { + name = "Extra thing 11"; + } + + 163 + { + name = "Extra thing 12"; + } + + 164 + { + name = "Extra thing 13"; + } + + 165 + { + name = "Extra thing 14"; + } + + 166 + { + name = "Extra thing 15"; + } + + 167 + { + name = "Extra thing 16"; + } + + 168 + { + name = "Extra thing 17"; + } + + 169 + { + name = "Extra thing 18"; + } + + 170 + { + name = "Extra thing 19"; + } + + 171 + { + name = "Extra thing 20"; + } + + 172 + { + name = "Extra thing 21"; + } + + 173 + { + name = "Extra thing 22"; + } + + 174 + { + name = "Extra thing 23"; + } + + 175 + { + name = "Extra thing 24"; + } + + 176 + { + name = "Extra thing 25"; + } + + 177 + { + name = "Extra thing 26"; + } + + 178 + { + name = "Extra thing 27"; + } + + 179 + { + name = "Extra thing 28"; + } + + 180 + { + name = "Extra thing 29"; + } + + 181 + { + name = "Extra thing 30"; + } + + 182 + { + name = "Extra thing 31"; + } + + 183 + { + name = "Extra thing 32"; + } + + 184 + { + name = "Extra thing 33"; + } + + 185 + { + name = "Extra thing 34"; + } + + 186 + { + name = "Extra thing 35"; + } + + 187 + { + name = "Extra thing 36"; + } + + 188 + { + name = "Extra thing 37"; + } + + 189 + { + name = "Extra thing 38"; + } + + 190 + { + name = "Extra thing 39"; + } + + 191 + { + name = "Extra thing 40"; + } + + 192 + { + name = "Extra thing 41"; + } + + 193 + { + name = "Extra thing 42"; + } + + 194 + { + name = "Extra thing 43"; + } + + 195 + { + name = "Extra thing 44"; + } + + 196 + { + name = "Extra thing 45"; + } + + 197 + { + name = "Extra thing 46"; + } + + 198 + { + name = "Extra thing 47"; + } + + 199 + { + name = "Extra thing 48"; + } + + 200 + { + name = "Extra thing 49"; + } + + 201 + { + name = "Extra thing 50"; + } + + 202 + { + name = "Extra thing 51"; + } + + 203 + { + name = "Extra thing 52"; + } + + 204 + { + name = "Extra thing 53"; + } + + 205 + { + name = "Extra thing 54"; + } + + 206 + { + name = "Extra thing 55"; + } + + 207 + { + name = "Extra thing 56"; + } + + 208 + { + name = "Extra thing 57"; + } + + 209 + { + name = "Extra thing 58"; + } + + 210 + { + name = "Extra thing 59"; + } + + 211 + { + name = "Extra thing 60"; + } + + 212 + { + name = "Extra thing 61"; + } + + 213 + { + name = "Extra thing 62"; + } + + 214 + { + name = "Extra thing 63"; + } + + 215 + { + name = "Extra thing 64"; + } + + 216 + { + name = "Extra thing 65"; + } + + 217 + { + name = "Extra thing 66"; + } + + 218 + { + name = "Extra thing 67"; + } + + 219 + { + name = "Extra thing 68"; + } + + 220 + { + name = "Extra thing 69"; + } + + 221 + { + name = "Extra thing 70"; + } + + 222 + { + name = "Extra thing 71"; + } + + 223 + { + name = "Extra thing 72"; + } + + 224 + { + name = "Extra thing 73"; + } + + 225 + { + name = "Extra thing 74"; + } + + 226 + { + name = "Extra thing 75"; + } + + 227 + { + name = "Extra thing 76"; + } + + 228 + { + name = "Extra thing 77"; + } + + 229 + { + name = "Extra thing 78"; + } + + 230 + { + name = "Extra thing 79"; + } + + 231 + { + name = "Extra thing 80"; + } + + 232 + { + name = "Extra thing 81"; + } + + 233 + { + name = "Extra thing 82"; + } + + 234 + { + name = "Extra thing 83"; + } + + 235 + { + name = "Extra thing 84"; + } + + 236 + { + name = "Extra thing 85"; + } + + 237 + { + name = "Extra thing 86"; + } + + 238 + { + name = "Extra thing 87"; + } + + 239 + { + name = "Extra thing 88"; + } + + 240 + { + name = "Extra thing 89"; + } + + 241 + { + name = "Extra thing 90"; + } + + 242 + { + name = "Extra thing 91"; + } + + 243 + { + name = "Extra thing 92"; + } + + 244 + { + name = "Extra thing 93"; + } + + 245 + { + name = "Extra thing 94"; + } + + 246 + { + name = "Extra thing 95"; + } + + 247 + { + name = "Extra thing 96"; + } + + 248 + { + name = "Extra thing 97"; + } + + 249 + { + name = "Extra thing 98"; + } + + 250 + { + name = "Extra thing 99"; + } + +} + +frames +{ + // WhackEd defaults to 138 + default + { + spritenumber = 138; + } + + 0 + { + spritenumber = 0; + } + + 1 + { + spritenumber = 1; + spritesubnumber = 4; + } + + 2 + { + spritenumber = 2; + } + + 3 + { + spritenumber = 2; + } + + 4 + { + spritenumber = 2; + } + + 5 + { + spritenumber = 2; + spritesubnumber = 1; + } + + 6 + { + spritenumber = 2; + spritesubnumber = 2; + } + + 7 + { + spritenumber = 2; + spritesubnumber = 3; + } + + 8 + { + spritenumber = 2; + spritesubnumber = 2; + } + + 9 + { + spritenumber = 2; + spritesubnumber = 1; + } + + 10 + { + spritenumber = 3; + } + + 11 + { + spritenumber = 3; + } + + 12 + { + spritenumber = 3; + } + + 13 + { + spritenumber = 3; + } + + 14 + { + spritenumber = 3; + spritesubnumber = 1; + } + + 15 + { + spritenumber = 3; + spritesubnumber = 2; + } + + 16 + { + spritenumber = 3; + spritesubnumber = 1; + } + + 17 + { + spritenumber = 4; + bright = true; + } + + 18 + { + spritenumber = 1; + } + + 19 + { + spritenumber = 1; + } + + 20 + { + spritenumber = 1; + } + + 21 + { + spritenumber = 1; + } + + 22 + { + spritenumber = 1; + } + + 23 + { + spritenumber = 1; + spritesubnumber = 1; + } + + 24 + { + spritenumber = 1; + spritesubnumber = 2; + } + + 25 + { + spritenumber = 1; + spritesubnumber = 3; + } + + 26 + { + spritenumber = 1; + spritesubnumber = 2; + } + + 27 + { + spritenumber = 1; + spritesubnumber = 1; + } + + 28 + { + spritenumber = 1; + } + + 29 + { + spritenumber = 1; + } + + 30 + { + spritenumber = 5; + bright = true; + } + + 31 + { + spritenumber = 5; + spritesubnumber = 1; + bright = true; + } + + 32 + { + spritenumber = 6; + } + + 33 + { + spritenumber = 6; + } + + 34 + { + spritenumber = 6; + } + + 35 + { + spritenumber = 6; + } + + 36 + { + spritenumber = 6; + } + + 37 + { + spritenumber = 6; + spritesubnumber = 1; + } + + 38 + { + spritenumber = 6; + spritesubnumber = 2; + } + + 39 + { + spritenumber = 6; + spritesubnumber = 3; + } + + 40 + { + spritenumber = 6; + spritesubnumber = 4; + } + + 41 + { + spritenumber = 6; + spritesubnumber = 5; + } + + 42 + { + spritenumber = 6; + spritesubnumber = 6; + } + + 43 + { + spritenumber = 6; + spritesubnumber = 7; + } + + 44 + { + spritenumber = 6; + } + + 45 + { + spritenumber = 6; + spritesubnumber = 1; + } + + 46 + { + spritenumber = 6; + } + + 47 + { + spritenumber = 6; + spritesubnumber = 8; + bright = true; + } + + 48 + { + spritenumber = 6; + spritesubnumber = 9; + bright = true; + } + + 49 + { + spritenumber = 7; + } + + 50 + { + spritenumber = 7; + } + + 51 + { + spritenumber = 7; + } + + 52 + { + spritenumber = 7; + } + + 53 + { + spritenumber = 7; + spritesubnumber = 1; + } + + 54 + { + spritenumber = 7; + spritesubnumber = 1; + } + + 55 + { + spritenumber = 8; + bright = true; + } + + 56 + { + spritenumber = 8; + spritesubnumber = 1; + bright = true; + } + + 57 + { + spritenumber = 9; + } + + 58 + { + spritenumber = 9; + } + + 59 + { + spritenumber = 9; + } + + 60 + { + spritenumber = 9; + spritesubnumber = 1; + } + + 61 + { + spritenumber = 9; + spritesubnumber = 1; + } + + 62 + { + spritenumber = 9; + spritesubnumber = 1; + } + + 63 + { + spritenumber = 10; + bright = true; + } + + 64 + { + spritenumber = 10; + spritesubnumber = 1; + bright = true; + } + + 65 + { + spritenumber = 10; + spritesubnumber = 2; + bright = true; + } + + 66 + { + spritenumber = 10; + spritesubnumber = 3; + bright = true; + } + + 67 + { + spritenumber = 11; + spritesubnumber = 2; + } + + 68 + { + spritenumber = 11; + spritesubnumber = 3; + } + + 69 + { + spritenumber = 11; + spritesubnumber = 2; + } + + 70 + { + spritenumber = 11; + spritesubnumber = 2; + } + + 71 + { + spritenumber = 11; + } + + 72 + { + spritenumber = 11; + spritesubnumber = 1; + } + + 73 + { + spritenumber = 11; + spritesubnumber = 1; + } + + 74 + { + spritenumber = 12; + } + + 75 + { + spritenumber = 12; + } + + 76 + { + spritenumber = 12; + } + + 77 + { + spritenumber = 12; + } + + 78 + { + spritenumber = 12; + spritesubnumber = 1; + } + + 79 + { + spritenumber = 13; + bright = true; + } + + 80 + { + spritenumber = 13; + spritesubnumber = 1; + bright = true; + } + + 81 + { + spritenumber = 14; + } + + 82 + { + spritenumber = 14; + } + + 83 + { + spritenumber = 14; + } + + 84 + { + spritenumber = 14; + } + + 85 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 86 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 87 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 88 + { + spritenumber = 15; + bright = true; + } + + 89 + { + spritenumber = 15; + spritesubnumber = 1; + bright = true; + } + + 90 + { + spritenumber = 16; + spritesubnumber = 2; + } + + 91 + { + spritenumber = 16; + spritesubnumber = 1; + } + + 92 + { + spritenumber = 16; + } + + 93 + { + spritenumber = 17; + bright = true; + } + + 94 + { + spritenumber = 17; + spritesubnumber = 1; + } + + 95 + { + spritenumber = 17; + spritesubnumber = 2; + } + + 96 + { + spritenumber = 17; + spritesubnumber = 3; + } + + 97 + { + spritenumber = 18; + bright = true; + } + + 98 + { + spritenumber = 18; + spritesubnumber = 1; + bright = true; + } + + 99 + { + spritenumber = 18; + spritesubnumber = 2; + bright = true; + } + + 100 + { + spritenumber = 18; + spritesubnumber = 3; + bright = true; + } + + 101 + { + spritenumber = 18; + spritesubnumber = 4; + bright = true; + } + + 102 + { + spritenumber = 19; + bright = true; + } + + 103 + { + spritenumber = 19; + spritesubnumber = 1; + bright = true; + } + + 104 + { + spritenumber = 19; + spritesubnumber = 2; + bright = true; + } + + 105 + { + spritenumber = 19; + spritesubnumber = 3; + bright = true; + } + + 106 + { + spritenumber = 19; + spritesubnumber = 4; + bright = true; + } + + 107 + { + spritenumber = 20; + bright = true; + } + + 108 + { + spritenumber = 20; + spritesubnumber = 1; + bright = true; + } + + 109 + { + spritenumber = 21; + bright = true; + } + + 110 + { + spritenumber = 21; + spritesubnumber = 1; + bright = true; + } + + 111 + { + spritenumber = 21; + spritesubnumber = 2; + bright = true; + } + + 112 + { + spritenumber = 21; + spritesubnumber = 3; + bright = true; + } + + 113 + { + spritenumber = 21; + spritesubnumber = 4; + bright = true; + } + + 114 + { + spritenumber = 22; + bright = true; + } + + 115 + { + spritenumber = 23; + bright = true; + } + + 116 + { + spritenumber = 23; + spritesubnumber = 1; + bright = true; + } + + 117 + { + spritenumber = 24; + bright = true; + } + + 118 + { + spritenumber = 24; + spritesubnumber = 1; + bright = true; + } + + 119 + { + spritenumber = 24; + spritesubnumber = 2; + bright = true; + } + + 120 + { + spritenumber = 24; + spritesubnumber = 3; + bright = true; + } + + 121 + { + spritenumber = 24; + spritesubnumber = 4; + bright = true; + } + + 122 + { + spritenumber = 24; + spritesubnumber = 5; + bright = true; + } + + 123 + { + spritenumber = 25; + bright = true; + } + + 124 + { + spritenumber = 25; + spritesubnumber = 1; + bright = true; + } + + 125 + { + spritenumber = 25; + spritesubnumber = 2; + bright = true; + } + + 126 + { + spritenumber = 25; + spritesubnumber = 3; + bright = true; + } + + 127 + { + spritenumber = 22; + spritesubnumber = 1; + bright = true; + } + + 128 + { + spritenumber = 22; + spritesubnumber = 2; + bright = true; + } + + 129 + { + spritenumber = 22; + spritesubnumber = 3; + bright = true; + } + + 130 + { + spritenumber = 26; + bright = true; + } + + 131 + { + spritenumber = 26; + spritesubnumber = 1; + bright = true; + } + + 132 + { + spritenumber = 26; + bright = true; + } + + 133 + { + spritenumber = 26; + spritesubnumber = 1; + bright = true; + } + + 134 + { + spritenumber = 26; + spritesubnumber = 2; + bright = true; + } + + 135 + { + spritenumber = 26; + spritesubnumber = 3; + bright = true; + } + + 136 + { + spritenumber = 26; + spritesubnumber = 4; + bright = true; + } + + 137 + { + spritenumber = 26; + spritesubnumber = 5; + bright = true; + } + + 138 + { + spritenumber = 26; + spritesubnumber = 6; + bright = true; + } + + 139 + { + spritenumber = 26; + spritesubnumber = 7; + bright = true; + } + + 140 + { + spritenumber = 26; + spritesubnumber = 8; + bright = true; + } + + 141 + { + spritenumber = 26; + spritesubnumber = 9; + bright = true; + } + + 142 + { + spritenumber = 27; + bright = true; + } + + 143 + { + spritenumber = 27; + spritesubnumber = 1; + bright = true; + } + + 144 + { + spritenumber = 27; + bright = true; + } + + 145 + { + spritenumber = 27; + spritesubnumber = 1; + bright = true; + } + + 146 + { + spritenumber = 27; + spritesubnumber = 2; + bright = true; + } + + 147 + { + spritenumber = 27; + spritesubnumber = 3; + bright = true; + } + + 148 + { + spritenumber = 27; + spritesubnumber = 4; + bright = true; + } + + 149 + { + spritenumber = 28; + } + + 150 + { + spritenumber = 28; + } + + 151 + { + spritenumber = 28; + spritesubnumber = 1; + } + + 152 + { + spritenumber = 28; + spritesubnumber = 2; + } + + 153 + { + spritenumber = 28; + spritesubnumber = 3; + } + + 154 + { + spritenumber = 28; + spritesubnumber = 4; + } + + 155 + { + spritenumber = 28; + spritesubnumber = 5; + bright = true; + } + + 156 + { + spritenumber = 28; + spritesubnumber = 6; + } + + 157 + { + spritenumber = 28; + spritesubnumber = 6; + } + + 158 + { + spritenumber = 28; + spritesubnumber = 7; + } + + 159 + { + spritenumber = 28; + spritesubnumber = 8; + } + + 160 + { + spritenumber = 28; + spritesubnumber = 9; + } + + 161 + { + spritenumber = 28; + spritesubnumber = 10; + } + + 162 + { + spritenumber = 28; + spritesubnumber = 11; + } + + 163 + { + spritenumber = 28; + spritesubnumber = 12; + } + + 164 + { + spritenumber = 28; + spritesubnumber = 13; + } + + 165 + { + spritenumber = 28; + spritesubnumber = 14; + } + + 166 + { + spritenumber = 28; + spritesubnumber = 15; + } + + 167 + { + spritenumber = 28; + spritesubnumber = 16; + } + + 168 + { + spritenumber = 28; + spritesubnumber = 17; + } + + 169 + { + spritenumber = 28; + spritesubnumber = 18; + } + + 170 + { + spritenumber = 28; + spritesubnumber = 19; + } + + 171 + { + spritenumber = 28; + spritesubnumber = 20; + } + + 172 + { + spritenumber = 28; + spritesubnumber = 21; + } + + 173 + { + spritenumber = 28; + spritesubnumber = 22; + } + + 174 + { + spritenumber = 29; + } + + 175 + { + spritenumber = 29; + spritesubnumber = 1; + } + + 176 + { + spritenumber = 29; + } + + 177 + { + spritenumber = 29; + } + + 178 + { + spritenumber = 29; + spritesubnumber = 1; + } + + 179 + { + spritenumber = 29; + spritesubnumber = 1; + } + + 180 + { + spritenumber = 29; + spritesubnumber = 2; + } + + 181 + { + spritenumber = 29; + spritesubnumber = 2; + } + + 182 + { + spritenumber = 29; + spritesubnumber = 3; + } + + 183 + { + spritenumber = 29; + spritesubnumber = 3; + } + + 184 + { + spritenumber = 29; + spritesubnumber = 4; + } + + 185 + { + spritenumber = 29; + spritesubnumber = 5; + } + + 186 + { + spritenumber = 29; + spritesubnumber = 4; + } + + 187 + { + spritenumber = 29; + spritesubnumber = 6; + } + + 188 + { + spritenumber = 29; + spritesubnumber = 6; + } + + 189 + { + spritenumber = 29; + spritesubnumber = 7; + } + + 190 + { + spritenumber = 29; + spritesubnumber = 8; + } + + 191 + { + spritenumber = 29; + spritesubnumber = 9; + } + + 192 + { + spritenumber = 29; + spritesubnumber = 10; + } + + 193 + { + spritenumber = 29; + spritesubnumber = 11; + } + + 194 + { + spritenumber = 29; + spritesubnumber = 12; + } + + 195 + { + spritenumber = 29; + spritesubnumber = 13; + } + + 196 + { + spritenumber = 29; + spritesubnumber = 14; + } + + 197 + { + spritenumber = 29; + spritesubnumber = 15; + } + + 198 + { + spritenumber = 29; + spritesubnumber = 16; + } + + 199 + { + spritenumber = 29; + spritesubnumber = 17; + } + + 200 + { + spritenumber = 29; + spritesubnumber = 18; + } + + 201 + { + spritenumber = 29; + spritesubnumber = 19; + } + + 202 + { + spritenumber = 29; + spritesubnumber = 20; + } + + 203 + { + spritenumber = 29; + spritesubnumber = 10; + } + + 204 + { + spritenumber = 29; + spritesubnumber = 9; + } + + 205 + { + spritenumber = 29; + spritesubnumber = 8; + } + + 206 + { + spritenumber = 29; + spritesubnumber = 7; + } + + 207 + { + spritenumber = 30; + } + + 208 + { + spritenumber = 30; + spritesubnumber = 1; + } + + 209 + { + spritenumber = 30; + } + + 210 + { + spritenumber = 30; + } + + 211 + { + spritenumber = 30; + spritesubnumber = 1; + } + + 212 + { + spritenumber = 30; + spritesubnumber = 1; + } + + 213 + { + spritenumber = 30; + spritesubnumber = 2; + } + + 214 + { + spritenumber = 30; + spritesubnumber = 2; + } + + 215 + { + spritenumber = 30; + spritesubnumber = 3; + } + + 216 + { + spritenumber = 30; + spritesubnumber = 3; + } + + 217 + { + spritenumber = 30; + spritesubnumber = 4; + } + + 218 + { + spritenumber = 30; + spritesubnumber = 5; + bright = true; + } + + 219 + { + spritenumber = 30; + spritesubnumber = 4; + } + + 220 + { + spritenumber = 30; + spritesubnumber = 6; + } + + 221 + { + spritenumber = 30; + spritesubnumber = 6; + } + + 222 + { + spritenumber = 30; + spritesubnumber = 7; + } + + 223 + { + spritenumber = 30; + spritesubnumber = 8; + } + + 224 + { + spritenumber = 30; + spritesubnumber = 9; + } + + 225 + { + spritenumber = 30; + spritesubnumber = 10; + } + + 226 + { + spritenumber = 30; + spritesubnumber = 11; + } + + 227 + { + spritenumber = 30; + spritesubnumber = 12; + } + + 228 + { + spritenumber = 30; + spritesubnumber = 13; + } + + 229 + { + spritenumber = 30; + spritesubnumber = 14; + } + + 230 + { + spritenumber = 30; + spritesubnumber = 15; + } + + 231 + { + spritenumber = 30; + spritesubnumber = 16; + } + + 232 + { + spritenumber = 30; + spritesubnumber = 17; + } + + 233 + { + spritenumber = 30; + spritesubnumber = 18; + } + + 234 + { + spritenumber = 30; + spritesubnumber = 19; + } + + 235 + { + spritenumber = 30; + spritesubnumber = 20; + } + + 236 + { + spritenumber = 30; + spritesubnumber = 11; + } + + 237 + { + spritenumber = 30; + spritesubnumber = 10; + } + + 238 + { + spritenumber = 30; + spritesubnumber = 9; + } + + 239 + { + spritenumber = 30; + spritesubnumber = 8; + } + + 240 + { + spritenumber = 30; + spritesubnumber = 7; + } + + 241 + { + spritenumber = 31; + } + + 242 + { + spritenumber = 31; + spritesubnumber = 1; + } + + 243 + { + spritenumber = 31; + } + + 244 + { + spritenumber = 31; + } + + 245 + { + spritenumber = 31; + spritesubnumber = 1; + } + + 246 + { + spritenumber = 31; + spritesubnumber = 1; + } + + 247 + { + spritenumber = 31; + spritesubnumber = 2; + } + + 248 + { + spritenumber = 31; + spritesubnumber = 2; + } + + 249 + { + spritenumber = 31; + spritesubnumber = 3; + } + + 250 + { + spritenumber = 31; + spritesubnumber = 3; + } + + 251 + { + spritenumber = 31; + spritesubnumber = 4; + } + + 252 + { + spritenumber = 31; + spritesubnumber = 4; + } + + 253 + { + spritenumber = 31; + spritesubnumber = 5; + } + + 254 + { + spritenumber = 31; + spritesubnumber = 5; + } + + 255 + { + spritenumber = 31; + spritesubnumber = 6; + bright = true; + } + + 256 + { + spritenumber = 31; + spritesubnumber = 6; + bright = true; + } + + 257 + { + spritenumber = 31; + spritesubnumber = 7; + bright = true; + } + + 258 + { + spritenumber = 31; + spritesubnumber = 8; + bright = true; + } + + 259 + { + spritenumber = 31; + spritesubnumber = 9; + bright = true; + } + + 260 + { + spritenumber = 31; + spritesubnumber = 10; + bright = true; + } + + 261 + { + spritenumber = 31; + spritesubnumber = 11; + bright = true; + } + + 262 + { + spritenumber = 31; + spritesubnumber = 12; + bright = true; + } + + 263 + { + spritenumber = 31; + spritesubnumber = 13; + bright = true; + } + + 264 + { + spritenumber = 31; + spritesubnumber = 14; + bright = true; + } + + 265 + { + spritenumber = 31; + spritesubnumber = 15; + bright = true; + } + + 266 + { + spritenumber = 31; + spritesubnumber = 26; + bright = true; + } + + 267 + { + spritenumber = 31; + spritesubnumber = 27; + bright = true; + } + + 268 + { + spritenumber = 31; + spritesubnumber = 28; + bright = true; + } + + 269 + { + spritenumber = 31; + spritesubnumber = 16; + } + + 270 + { + spritenumber = 31; + spritesubnumber = 16; + } + + 271 + { + spritenumber = 31; + spritesubnumber = 16; + } + + 272 + { + spritenumber = 31; + spritesubnumber = 17; + } + + 273 + { + spritenumber = 31; + spritesubnumber = 18; + } + + 274 + { + spritenumber = 31; + spritesubnumber = 19; + } + + 275 + { + spritenumber = 31; + spritesubnumber = 20; + } + + 276 + { + spritenumber = 31; + spritesubnumber = 21; + } + + 277 + { + spritenumber = 31; + spritesubnumber = 22; + } + + 278 + { + spritenumber = 31; + spritesubnumber = 23; + } + + 279 + { + spritenumber = 31; + spritesubnumber = 24; + } + + 280 + { + spritenumber = 31; + spritesubnumber = 25; + } + + 281 + { + spritenumber = 32; + bright = true; + } + + 282 + { + spritenumber = 32; + spritesubnumber = 1; + bright = true; + } + + 283 + { + spritenumber = 32; + bright = true; + } + + 284 + { + spritenumber = 32; + spritesubnumber = 1; + bright = true; + } + + 285 + { + spritenumber = 32; + spritesubnumber = 2; + bright = true; + } + + 286 + { + spritenumber = 32; + spritesubnumber = 1; + bright = true; + } + + 287 + { + spritenumber = 32; + spritesubnumber = 2; + bright = true; + } + + 288 + { + spritenumber = 32; + spritesubnumber = 1; + bright = true; + } + + 289 + { + spritenumber = 32; + spritesubnumber = 2; + bright = true; + } + + 290 + { + spritenumber = 32; + spritesubnumber = 3; + bright = true; + } + + 291 + { + spritenumber = 32; + spritesubnumber = 2; + bright = true; + } + + 292 + { + spritenumber = 32; + spritesubnumber = 3; + bright = true; + } + + 293 + { + spritenumber = 32; + spritesubnumber = 2; + bright = true; + } + + 294 + { + spritenumber = 32; + spritesubnumber = 3; + bright = true; + } + + 295 + { + spritenumber = 32; + spritesubnumber = 4; + bright = true; + } + + 296 + { + spritenumber = 32; + spritesubnumber = 3; + bright = true; + } + + 297 + { + spritenumber = 32; + spritesubnumber = 4; + bright = true; + } + + 298 + { + spritenumber = 32; + spritesubnumber = 3; + bright = true; + } + + 299 + { + spritenumber = 32; + spritesubnumber = 4; + bright = true; + } + + 300 + { + spritenumber = 32; + spritesubnumber = 5; + bright = true; + } + + 301 + { + spritenumber = 32; + spritesubnumber = 4; + bright = true; + } + + 302 + { + spritenumber = 32; + spritesubnumber = 5; + bright = true; + } + + 303 + { + spritenumber = 32; + spritesubnumber = 4; + bright = true; + } + + 304 + { + spritenumber = 32; + spritesubnumber = 5; + bright = true; + } + + 305 + { + spritenumber = 32; + spritesubnumber = 6; + bright = true; + } + + 306 + { + spritenumber = 32; + spritesubnumber = 7; + bright = true; + } + + 307 + { + spritenumber = 32; + spritesubnumber = 6; + bright = true; + } + + 308 + { + spritenumber = 32; + spritesubnumber = 7; + bright = true; + } + + 309 + { + spritenumber = 32; + spritesubnumber = 6; + bright = true; + } + + 310 + { + spritenumber = 32; + spritesubnumber = 7; + bright = true; + } + + 311 + { + spritenumber = 17; + spritesubnumber = 1; + } + + 312 + { + spritenumber = 17; + spritesubnumber = 2; + } + + 313 + { + spritenumber = 17; + spritesubnumber = 1; + } + + 314 + { + spritenumber = 17; + spritesubnumber = 2; + } + + 315 + { + spritenumber = 17; + spritesubnumber = 3; + } + + 316 + { + spritenumber = 33; + bright = true; + } + + 317 + { + spritenumber = 33; + spritesubnumber = 1; + bright = true; + } + + 318 + { + spritenumber = 34; + bright = true; + } + + 319 + { + spritenumber = 34; + spritesubnumber = 1; + bright = true; + } + + 320 + { + spritenumber = 34; + spritesubnumber = 2; + bright = true; + } + + 321 + { + spritenumber = 35; + } + + 322 + { + spritenumber = 35; + spritesubnumber = 1; + } + + 323 + { + spritenumber = 35; + } + + 324 + { + spritenumber = 35; + } + + 325 + { + spritenumber = 35; + spritesubnumber = 1; + } + + 326 + { + spritenumber = 35; + spritesubnumber = 1; + } + + 327 + { + spritenumber = 35; + spritesubnumber = 2; + } + + 328 + { + spritenumber = 35; + spritesubnumber = 2; + } + + 329 + { + spritenumber = 35; + spritesubnumber = 3; + } + + 330 + { + spritenumber = 35; + spritesubnumber = 3; + } + + 331 + { + spritenumber = 35; + spritesubnumber = 4; + } + + 332 + { + spritenumber = 35; + spritesubnumber = 4; + } + + 333 + { + spritenumber = 35; + spritesubnumber = 5; + } + + 334 + { + spritenumber = 35; + spritesubnumber = 5; + } + + 335 + { + spritenumber = 35; + spritesubnumber = 6; + } + + 336 + { + spritenumber = 35; + spritesubnumber = 6; + } + + 337 + { + spritenumber = 35; + spritesubnumber = 7; + } + + 338 + { + spritenumber = 35; + spritesubnumber = 8; + } + + 339 + { + spritenumber = 35; + spritesubnumber = 9; + bright = true; + } + + 340 + { + spritenumber = 35; + spritesubnumber = 9; + bright = true; + } + + 341 + { + spritenumber = 35; + spritesubnumber = 10; + } + + 342 + { + spritenumber = 35; + spritesubnumber = 10; + } + + 343 + { + spritenumber = 35; + spritesubnumber = 11; + } + + 344 + { + spritenumber = 35; + spritesubnumber = 11; + } + + 345 + { + spritenumber = 35; + spritesubnumber = 11; + } + + 346 + { + spritenumber = 35; + spritesubnumber = 12; + } + + 347 + { + spritenumber = 35; + spritesubnumber = 13; + } + + 348 + { + spritenumber = 35; + spritesubnumber = 14; + } + + 349 + { + spritenumber = 35; + spritesubnumber = 15; + } + + 350 + { + spritenumber = 35; + spritesubnumber = 16; + } + + 351 + { + spritenumber = 35; + spritesubnumber = 16; + } + + 352 + { + spritenumber = 35; + spritesubnumber = 15; + } + + 353 + { + spritenumber = 35; + spritesubnumber = 14; + } + + 354 + { + spritenumber = 35; + spritesubnumber = 13; + } + + 355 + { + spritenumber = 35; + spritesubnumber = 12; + } + + 356 + { + spritenumber = 35; + spritesubnumber = 11; + } + + 357 + { + spritenumber = 36; + bright = true; + } + + 358 + { + spritenumber = 36; + spritesubnumber = 1; + bright = true; + } + + 359 + { + spritenumber = 22; + spritesubnumber = 1; + bright = true; + } + + 360 + { + spritenumber = 22; + spritesubnumber = 2; + bright = true; + } + + 361 + { + spritenumber = 22; + spritesubnumber = 3; + bright = true; + } + + 362 + { + spritenumber = 37; + } + + 363 + { + spritenumber = 37; + spritesubnumber = 1; + } + + 364 + { + spritenumber = 37; + } + + 365 + { + spritenumber = 37; + } + + 366 + { + spritenumber = 37; + spritesubnumber = 1; + } + + 367 + { + spritenumber = 37; + spritesubnumber = 1; + } + + 368 + { + spritenumber = 37; + spritesubnumber = 2; + } + + 369 + { + spritenumber = 37; + spritesubnumber = 2; + } + + 370 + { + spritenumber = 37; + spritesubnumber = 3; + } + + 371 + { + spritenumber = 37; + spritesubnumber = 3; + } + + 372 + { + spritenumber = 37; + spritesubnumber = 4; + } + + 373 + { + spritenumber = 37; + spritesubnumber = 4; + } + + 374 + { + spritenumber = 37; + spritesubnumber = 5; + } + + 375 + { + spritenumber = 37; + spritesubnumber = 5; + } + + 376 + { + spritenumber = 37; + spritesubnumber = 6; + } + + 377 + { + spritenumber = 37; + spritesubnumber = 7; + bright = true; + } + + 378 + { + spritenumber = 37; + spritesubnumber = 8; + } + + 379 + { + spritenumber = 37; + spritesubnumber = 6; + } + + 380 + { + spritenumber = 37; + spritesubnumber = 7; + bright = true; + } + + 381 + { + spritenumber = 37; + spritesubnumber = 8; + } + + 382 + { + spritenumber = 37; + spritesubnumber = 6; + } + + 383 + { + spritenumber = 37; + spritesubnumber = 7; + bright = true; + } + + 384 + { + spritenumber = 37; + spritesubnumber = 8; + } + + 385 + { + spritenumber = 37; + spritesubnumber = 6; + } + + 386 + { + spritenumber = 37; + spritesubnumber = 9; + } + + 387 + { + spritenumber = 37; + spritesubnumber = 9; + } + + 388 + { + spritenumber = 37; + spritesubnumber = 10; + } + + 389 + { + spritenumber = 37; + spritesubnumber = 11; + } + + 390 + { + spritenumber = 37; + spritesubnumber = 12; + } + + 391 + { + spritenumber = 37; + spritesubnumber = 13; + } + + 392 + { + spritenumber = 37; + spritesubnumber = 14; + } + + 393 + { + spritenumber = 37; + spritesubnumber = 15; + } + + 394 + { + spritenumber = 37; + spritesubnumber = 16; + } + + 395 + { + spritenumber = 37; + spritesubnumber = 17; + } + + 396 + { + spritenumber = 37; + spritesubnumber = 18; + } + + 397 + { + spritenumber = 37; + spritesubnumber = 19; + } + + 398 + { + spritenumber = 37; + spritesubnumber = 17; + } + + 399 + { + spritenumber = 37; + spritesubnumber = 16; + } + + 400 + { + spritenumber = 37; + spritesubnumber = 15; + } + + 401 + { + spritenumber = 37; + spritesubnumber = 14; + } + + 402 + { + spritenumber = 37; + spritesubnumber = 13; + } + + 403 + { + spritenumber = 37; + spritesubnumber = 12; + } + + 404 + { + spritenumber = 37; + spritesubnumber = 11; + } + + 405 + { + spritenumber = 37; + spritesubnumber = 10; + } + + 406 + { + spritenumber = 38; + } + + 407 + { + spritenumber = 38; + spritesubnumber = 1; + } + + 408 + { + spritenumber = 38; + } + + 409 + { + spritenumber = 38; + } + + 410 + { + spritenumber = 38; + spritesubnumber = 1; + } + + 411 + { + spritenumber = 38; + spritesubnumber = 1; + } + + 412 + { + spritenumber = 38; + spritesubnumber = 2; + } + + 413 + { + spritenumber = 38; + spritesubnumber = 2; + } + + 414 + { + spritenumber = 38; + spritesubnumber = 3; + } + + 415 + { + spritenumber = 38; + spritesubnumber = 3; + } + + 416 + { + spritenumber = 38; + spritesubnumber = 4; + } + + 417 + { + spritenumber = 38; + spritesubnumber = 5; + bright = true; + } + + 418 + { + spritenumber = 38; + spritesubnumber = 4; + bright = true; + } + + 419 + { + spritenumber = 38; + spritesubnumber = 5; + } + + 420 + { + spritenumber = 38; + spritesubnumber = 6; + } + + 421 + { + spritenumber = 38; + spritesubnumber = 6; + } + + 422 + { + spritenumber = 38; + spritesubnumber = 7; + } + + 423 + { + spritenumber = 38; + spritesubnumber = 8; + } + + 424 + { + spritenumber = 38; + spritesubnumber = 9; + } + + 425 + { + spritenumber = 38; + spritesubnumber = 10; + } + + 426 + { + spritenumber = 38; + spritesubnumber = 11; + } + + 427 + { + spritenumber = 38; + spritesubnumber = 12; + } + + 428 + { + spritenumber = 38; + spritesubnumber = 13; + } + + 429 + { + spritenumber = 38; + spritesubnumber = 14; + } + + 430 + { + spritenumber = 38; + spritesubnumber = 15; + } + + 431 + { + spritenumber = 38; + spritesubnumber = 16; + } + + 432 + { + spritenumber = 38; + spritesubnumber = 17; + } + + 433 + { + spritenumber = 38; + spritesubnumber = 18; + } + + 434 + { + spritenumber = 38; + spritesubnumber = 19; + } + + 435 + { + spritenumber = 38; + spritesubnumber = 13; + } + + 436 + { + spritenumber = 38; + spritesubnumber = 12; + } + + 437 + { + spritenumber = 38; + spritesubnumber = 11; + } + + 438 + { + spritenumber = 38; + spritesubnumber = 10; + } + + 439 + { + spritenumber = 38; + spritesubnumber = 9; + } + + 440 + { + spritenumber = 38; + spritesubnumber = 8; + } + + 441 + { + spritenumber = 38; + spritesubnumber = 7; + } + + 442 + { + spritenumber = 0; + } + + 443 + { + spritenumber = 0; + spritesubnumber = 1; + } + + 444 + { + spritenumber = 0; + } + + 445 + { + spritenumber = 0; + } + + 446 + { + spritenumber = 0; + spritesubnumber = 1; + } + + 447 + { + spritenumber = 0; + spritesubnumber = 1; + } + + 448 + { + spritenumber = 0; + spritesubnumber = 2; + } + + 449 + { + spritenumber = 0; + spritesubnumber = 2; + } + + 450 + { + spritenumber = 0; + spritesubnumber = 3; + } + + 451 + { + spritenumber = 0; + spritesubnumber = 3; + } + + 452 + { + spritenumber = 0; + spritesubnumber = 4; + } + + 453 + { + spritenumber = 0; + spritesubnumber = 5; + } + + 454 + { + spritenumber = 0; + spritesubnumber = 6; + } + + 455 + { + spritenumber = 0; + spritesubnumber = 7; + } + + 456 + { + spritenumber = 0; + spritesubnumber = 7; + } + + 457 + { + spritenumber = 0; + spritesubnumber = 8; + } + + 458 + { + spritenumber = 0; + spritesubnumber = 9; + } + + 459 + { + spritenumber = 0; + spritesubnumber = 10; + } + + 460 + { + spritenumber = 0; + spritesubnumber = 11; + } + + 461 + { + spritenumber = 0; + spritesubnumber = 12; + } + + 462 + { + spritenumber = 0; + spritesubnumber = 13; + } + + 463 + { + spritenumber = 0; + spritesubnumber = 14; + } + + 464 + { + spritenumber = 0; + spritesubnumber = 15; + } + + 465 + { + spritenumber = 0; + spritesubnumber = 16; + } + + 466 + { + spritenumber = 0; + spritesubnumber = 17; + } + + 467 + { + spritenumber = 0; + spritesubnumber = 18; + } + + 468 + { + spritenumber = 0; + spritesubnumber = 19; + } + + 469 + { + spritenumber = 0; + spritesubnumber = 20; + } + + 470 + { + spritenumber = 0; + spritesubnumber = 12; + } + + 471 + { + spritenumber = 0; + spritesubnumber = 11; + } + + 472 + { + spritenumber = 0; + spritesubnumber = 10; + } + + 473 + { + spritenumber = 0; + spritesubnumber = 9; + } + + 474 + { + spritenumber = 0; + spritesubnumber = 8; + } + + 475 + { + spritenumber = 39; + } + + 476 + { + spritenumber = 39; + spritesubnumber = 1; + } + + 477 + { + spritenumber = 39; + } + + 478 + { + spritenumber = 39; + } + + 479 + { + spritenumber = 39; + spritesubnumber = 1; + } + + 480 + { + spritenumber = 39; + spritesubnumber = 1; + } + + 481 + { + spritenumber = 39; + spritesubnumber = 2; + } + + 482 + { + spritenumber = 39; + spritesubnumber = 2; + } + + 483 + { + spritenumber = 39; + spritesubnumber = 3; + } + + 484 + { + spritenumber = 39; + spritesubnumber = 3; + } + + 485 + { + spritenumber = 39; + spritesubnumber = 4; + } + + 486 + { + spritenumber = 39; + spritesubnumber = 5; + } + + 487 + { + spritenumber = 39; + spritesubnumber = 6; + } + + 488 + { + spritenumber = 39; + spritesubnumber = 7; + } + + 489 + { + spritenumber = 39; + spritesubnumber = 7; + } + + 490 + { + spritenumber = 39; + spritesubnumber = 8; + } + + 491 + { + spritenumber = 39; + spritesubnumber = 9; + } + + 492 + { + spritenumber = 39; + spritesubnumber = 10; + } + + 493 + { + spritenumber = 39; + spritesubnumber = 11; + } + + 494 + { + spritenumber = 39; + spritesubnumber = 12; + } + + 495 + { + spritenumber = 39; + spritesubnumber = 13; + } + + 496 + { + spritenumber = 39; + spritesubnumber = 13; + } + + 497 + { + spritenumber = 39; + spritesubnumber = 12; + } + + 498 + { + spritenumber = 39; + spritesubnumber = 11; + } + + 499 + { + spritenumber = 39; + spritesubnumber = 10; + } + + 500 + { + spritenumber = 39; + spritesubnumber = 9; + } + + 501 + { + spritenumber = 39; + spritesubnumber = 8; + } + + 502 + { + spritenumber = 40; + } + + 503 + { + spritenumber = 40; + } + + 504 + { + spritenumber = 40; + spritesubnumber = 1; + } + + 505 + { + spritenumber = 40; + spritesubnumber = 2; + } + + 506 + { + spritenumber = 40; + spritesubnumber = 3; + bright = true; + } + + 507 + { + spritenumber = 40; + spritesubnumber = 4; + } + + 508 + { + spritenumber = 40; + spritesubnumber = 4; + } + + 509 + { + spritenumber = 40; + spritesubnumber = 5; + } + + 510 + { + spritenumber = 40; + spritesubnumber = 6; + } + + 511 + { + spritenumber = 40; + spritesubnumber = 7; + } + + 512 + { + spritenumber = 40; + spritesubnumber = 8; + } + + 513 + { + spritenumber = 40; + spritesubnumber = 9; + } + + 514 + { + spritenumber = 40; + spritesubnumber = 10; + } + + 515 + { + spritenumber = 40; + spritesubnumber = 11; + } + + 516 + { + spritenumber = 40; + spritesubnumber = 11; + } + + 517 + { + spritenumber = 40; + spritesubnumber = 10; + } + + 518 + { + spritenumber = 40; + spritesubnumber = 9; + } + + 519 + { + spritenumber = 40; + spritesubnumber = 8; + } + + 520 + { + spritenumber = 40; + spritesubnumber = 7; + } + + 521 + { + spritenumber = 40; + spritesubnumber = 6; + } + + 522 + { + spritenumber = 41; + bright = true; + } + + 523 + { + spritenumber = 41; + spritesubnumber = 1; + bright = true; + } + + 524 + { + spritenumber = 41; + spritesubnumber = 2; + bright = true; + } + + 525 + { + spritenumber = 41; + spritesubnumber = 3; + bright = true; + } + + 526 + { + spritenumber = 41; + spritesubnumber = 4; + bright = true; + } + + 527 + { + spritenumber = 42; + } + + 528 + { + spritenumber = 42; + spritesubnumber = 1; + } + + 529 + { + spritenumber = 42; + } + + 530 + { + spritenumber = 42; + } + + 531 + { + spritenumber = 42; + spritesubnumber = 1; + } + + 532 + { + spritenumber = 42; + spritesubnumber = 1; + } + + 533 + { + spritenumber = 42; + spritesubnumber = 2; + } + + 534 + { + spritenumber = 42; + spritesubnumber = 2; + } + + 535 + { + spritenumber = 42; + spritesubnumber = 3; + } + + 536 + { + spritenumber = 42; + spritesubnumber = 3; + } + + 537 + { + spritenumber = 42; + spritesubnumber = 4; + } + + 538 + { + spritenumber = 42; + spritesubnumber = 5; + } + + 539 + { + spritenumber = 42; + spritesubnumber = 6; + } + + 540 + { + spritenumber = 42; + spritesubnumber = 7; + } + + 541 + { + spritenumber = 42; + spritesubnumber = 7; + } + + 542 + { + spritenumber = 42; + spritesubnumber = 8; + } + + 543 + { + spritenumber = 42; + spritesubnumber = 9; + } + + 544 + { + spritenumber = 42; + spritesubnumber = 10; + } + + 545 + { + spritenumber = 42; + spritesubnumber = 11; + } + + 546 + { + spritenumber = 42; + spritesubnumber = 12; + } + + 547 + { + spritenumber = 42; + spritesubnumber = 13; + } + + 548 + { + spritenumber = 42; + spritesubnumber = 14; + } + + 549 + { + spritenumber = 42; + spritesubnumber = 14; + } + + 550 + { + spritenumber = 42; + spritesubnumber = 13; + } + + 551 + { + spritenumber = 42; + spritesubnumber = 12; + } + + 552 + { + spritenumber = 42; + spritesubnumber = 11; + } + + 553 + { + spritenumber = 42; + spritesubnumber = 10; + } + + 554 + { + spritenumber = 42; + spritesubnumber = 9; + } + + 555 + { + spritenumber = 42; + spritesubnumber = 8; + } + + 556 + { + spritenumber = 43; + } + + 557 + { + spritenumber = 43; + spritesubnumber = 1; + } + + 558 + { + spritenumber = 43; + } + + 559 + { + spritenumber = 43; + } + + 560 + { + spritenumber = 43; + spritesubnumber = 1; + } + + 561 + { + spritenumber = 43; + spritesubnumber = 1; + } + + 562 + { + spritenumber = 43; + spritesubnumber = 2; + } + + 563 + { + spritenumber = 43; + spritesubnumber = 2; + } + + 564 + { + spritenumber = 43; + spritesubnumber = 3; + } + + 565 + { + spritenumber = 43; + spritesubnumber = 3; + } + + 566 + { + spritenumber = 43; + spritesubnumber = 4; + } + + 567 + { + spritenumber = 43; + spritesubnumber = 5; + } + + 568 + { + spritenumber = 43; + spritesubnumber = 6; + } + + 569 + { + spritenumber = 43; + spritesubnumber = 7; + } + + 570 + { + spritenumber = 43; + spritesubnumber = 7; + } + + 571 + { + spritenumber = 43; + spritesubnumber = 8; + } + + 572 + { + spritenumber = 43; + spritesubnumber = 9; + } + + 573 + { + spritenumber = 43; + spritesubnumber = 10; + } + + 574 + { + spritenumber = 43; + spritesubnumber = 11; + } + + 575 + { + spritenumber = 43; + spritesubnumber = 12; + } + + 576 + { + spritenumber = 43; + spritesubnumber = 13; + } + + 577 + { + spritenumber = 43; + spritesubnumber = 14; + } + + 578 + { + spritenumber = 43; + spritesubnumber = 14; + } + + 579 + { + spritenumber = 43; + spritesubnumber = 13; + } + + 580 + { + spritenumber = 43; + spritesubnumber = 12; + } + + 581 + { + spritenumber = 43; + spritesubnumber = 11; + } + + 582 + { + spritenumber = 43; + spritesubnumber = 10; + } + + 583 + { + spritenumber = 43; + spritesubnumber = 9; + } + + 584 + { + spritenumber = 43; + spritesubnumber = 8; + } + + 585 + { + spritenumber = 44; + bright = true; + } + + 586 + { + spritenumber = 44; + spritesubnumber = 1; + bright = true; + } + + 587 + { + spritenumber = 44; + bright = true; + } + + 588 + { + spritenumber = 44; + spritesubnumber = 1; + bright = true; + } + + 589 + { + spritenumber = 44; + spritesubnumber = 2; + bright = true; + } + + 590 + { + spritenumber = 44; + spritesubnumber = 3; + bright = true; + } + + 591 + { + spritenumber = 44; + spritesubnumber = 2; + bright = true; + } + + 592 + { + spritenumber = 44; + spritesubnumber = 3; + bright = true; + } + + 593 + { + spritenumber = 44; + spritesubnumber = 4; + bright = true; + } + + 594 + { + spritenumber = 44; + spritesubnumber = 4; + bright = true; + } + + 595 + { + spritenumber = 44; + spritesubnumber = 5; + bright = true; + } + + 596 + { + spritenumber = 44; + spritesubnumber = 6; + bright = true; + } + + 597 + { + spritenumber = 44; + spritesubnumber = 7; + bright = true; + } + + 598 + { + spritenumber = 44; + spritesubnumber = 8; + bright = true; + } + + 599 + { + spritenumber = 44; + spritesubnumber = 9; + } + + 600 + { + spritenumber = 44; + spritesubnumber = 10; + } + + 601 + { + spritenumber = 45; + } + + 602 + { + spritenumber = 45; + spritesubnumber = 1; + } + + 603 + { + spritenumber = 45; + } + + 604 + { + spritenumber = 45; + } + + 605 + { + spritenumber = 45; + spritesubnumber = 1; + } + + 606 + { + spritenumber = 45; + spritesubnumber = 1; + } + + 607 + { + spritenumber = 45; + spritesubnumber = 2; + } + + 608 + { + spritenumber = 45; + spritesubnumber = 2; + } + + 609 + { + spritenumber = 45; + spritesubnumber = 3; + } + + 610 + { + spritenumber = 45; + spritesubnumber = 3; + } + + 611 + { + spritenumber = 45; + spritesubnumber = 4; + } + + 612 + { + spritenumber = 45; + spritesubnumber = 4; + } + + 613 + { + spritenumber = 45; + spritesubnumber = 5; + } + + 614 + { + spritenumber = 45; + spritesubnumber = 5; + } + + 615 + { + spritenumber = 45; + bright = true; + } + + 616 + { + spritenumber = 45; + spritesubnumber = 6; + bright = true; + } + + 617 + { + spritenumber = 45; + spritesubnumber = 7; + bright = true; + } + + 618 + { + spritenumber = 45; + spritesubnumber = 7; + bright = true; + } + + 619 + { + spritenumber = 45; + spritesubnumber = 8; + } + + 620 + { + spritenumber = 45; + spritesubnumber = 8; + } + + 621 + { + spritenumber = 45; + spritesubnumber = 9; + } + + 622 + { + spritenumber = 45; + spritesubnumber = 10; + } + + 623 + { + spritenumber = 45; + spritesubnumber = 11; + } + + 624 + { + spritenumber = 45; + spritesubnumber = 12; + } + + 625 + { + spritenumber = 45; + spritesubnumber = 13; + } + + 626 + { + spritenumber = 45; + spritesubnumber = 14; + } + + 627 + { + spritenumber = 45; + spritesubnumber = 15; + } + + 628 + { + spritenumber = 45; + spritesubnumber = 16; + } + + 629 + { + spritenumber = 45; + spritesubnumber = 17; + } + + 630 + { + spritenumber = 45; + spritesubnumber = 18; + } + + 631 + { + spritenumber = 45; + spritesubnumber = 18; + } + + 632 + { + spritenumber = 46; + } + + 633 + { + spritenumber = 46; + spritesubnumber = 1; + } + + 634 + { + spritenumber = 46; + } + + 635 + { + spritenumber = 46; + } + + 636 + { + spritenumber = 46; + } + + 637 + { + spritenumber = 46; + spritesubnumber = 1; + } + + 638 + { + spritenumber = 46; + spritesubnumber = 1; + } + + 639 + { + spritenumber = 46; + spritesubnumber = 2; + } + + 640 + { + spritenumber = 46; + spritesubnumber = 2; + } + + 641 + { + spritenumber = 46; + spritesubnumber = 3; + } + + 642 + { + spritenumber = 46; + spritesubnumber = 3; + } + + 643 + { + spritenumber = 46; + spritesubnumber = 4; + } + + 644 + { + spritenumber = 46; + spritesubnumber = 4; + } + + 645 + { + spritenumber = 46; + spritesubnumber = 5; + } + + 646 + { + spritenumber = 46; + spritesubnumber = 5; + } + + 647 + { + spritenumber = 46; + bright = true; + } + + 648 + { + spritenumber = 46; + spritesubnumber = 6; + bright = true; + } + + 649 + { + spritenumber = 46; + spritesubnumber = 7; + bright = true; + } + + 650 + { + spritenumber = 46; + spritesubnumber = 7; + bright = true; + } + + 651 + { + spritenumber = 46; + spritesubnumber = 8; + } + + 652 + { + spritenumber = 46; + spritesubnumber = 8; + } + + 653 + { + spritenumber = 46; + spritesubnumber = 9; + } + + 654 + { + spritenumber = 46; + spritesubnumber = 10; + } + + 655 + { + spritenumber = 46; + spritesubnumber = 11; + } + + 656 + { + spritenumber = 46; + spritesubnumber = 12; + } + + 657 + { + spritenumber = 46; + spritesubnumber = 13; + } + + 658 + { + spritenumber = 46; + spritesubnumber = 14; + } + + 659 + { + spritenumber = 46; + spritesubnumber = 15; + } + + 660 + { + spritenumber = 46; + spritesubnumber = 15; + } + + 661 + { + spritenumber = 46; + spritesubnumber = 14; + } + + 662 + { + spritenumber = 46; + spritesubnumber = 13; + } + + 663 + { + spritenumber = 46; + spritesubnumber = 12; + } + + 664 + { + spritenumber = 46; + spritesubnumber = 11; + } + + 665 + { + spritenumber = 46; + spritesubnumber = 10; + } + + 666 + { + spritenumber = 46; + spritesubnumber = 9; + } + + 667 + { + spritenumber = 47; + bright = true; + } + + 668 + { + spritenumber = 47; + spritesubnumber = 1; + bright = true; + } + + 669 + { + spritenumber = 48; + bright = true; + } + + 670 + { + spritenumber = 48; + spritesubnumber = 1; + bright = true; + } + + 671 + { + spritenumber = 48; + spritesubnumber = 2; + bright = true; + } + + 672 + { + spritenumber = 48; + spritesubnumber = 3; + bright = true; + } + + 673 + { + spritenumber = 48; + spritesubnumber = 4; + bright = true; + } + + 674 + { + spritenumber = 49; + } + + 675 + { + spritenumber = 49; + spritesubnumber = 1; + } + + 676 + { + spritenumber = 49; + } + + 677 + { + spritenumber = 49; + } + + 678 + { + spritenumber = 49; + spritesubnumber = 1; + } + + 679 + { + spritenumber = 49; + spritesubnumber = 1; + } + + 680 + { + spritenumber = 49; + spritesubnumber = 2; + } + + 681 + { + spritenumber = 49; + spritesubnumber = 2; + } + + 682 + { + spritenumber = 49; + spritesubnumber = 3; + } + + 683 + { + spritenumber = 49; + spritesubnumber = 3; + } + + 684 + { + spritenumber = 49; + spritesubnumber = 4; + } + + 685 + { + spritenumber = 49; + spritesubnumber = 5; + } + + 686 + { + spritenumber = 49; + spritesubnumber = 4; + } + + 687 + { + spritenumber = 49; + spritesubnumber = 5; + } + + 688 + { + spritenumber = 49; + spritesubnumber = 4; + } + + 689 + { + spritenumber = 49; + spritesubnumber = 5; + } + + 690 + { + spritenumber = 49; + spritesubnumber = 6; + } + + 691 + { + spritenumber = 49; + spritesubnumber = 7; + } + + 692 + { + spritenumber = 49; + spritesubnumber = 8; + } + + 693 + { + spritenumber = 49; + spritesubnumber = 9; + } + + 694 + { + spritenumber = 49; + spritesubnumber = 10; + } + + 695 + { + spritenumber = 49; + spritesubnumber = 11; + } + + 696 + { + spritenumber = 49; + spritesubnumber = 12; + } + + 697 + { + spritenumber = 49; + spritesubnumber = 13; + } + + 698 + { + spritenumber = 49; + spritesubnumber = 14; + } + + 699 + { + spritenumber = 49; + spritesubnumber = 15; + } + + 700 + { + spritenumber = 49; + spritesubnumber = 15; + } + + 701 + { + spritenumber = 50; + } + + 702 + { + spritenumber = 50; + } + + 703 + { + spritenumber = 50; + } + + 704 + { + spritenumber = 50; + spritesubnumber = 1; + } + + 705 + { + spritenumber = 50; + spritesubnumber = 1; + } + + 706 + { + spritenumber = 50; + spritesubnumber = 2; + } + + 707 + { + spritenumber = 50; + spritesubnumber = 2; + } + + 708 + { + spritenumber = 50; + spritesubnumber = 3; + } + + 709 + { + spritenumber = 50; + spritesubnumber = 4; + } + + 710 + { + spritenumber = 50; + spritesubnumber = 5; + bright = true; + } + + 711 + { + spritenumber = 50; + spritesubnumber = 5; + bright = true; + } + + 712 + { + spritenumber = 50; + spritesubnumber = 6; + } + + 713 + { + spritenumber = 50; + spritesubnumber = 6; + } + + 714 + { + spritenumber = 50; + spritesubnumber = 7; + bright = true; + } + + 715 + { + spritenumber = 50; + spritesubnumber = 8; + bright = true; + } + + 716 + { + spritenumber = 50; + spritesubnumber = 9; + bright = true; + } + + 717 + { + spritenumber = 50; + spritesubnumber = 10; + bright = true; + } + + 718 + { + spritenumber = 50; + spritesubnumber = 11; + bright = true; + } + + 719 + { + spritenumber = 50; + spritesubnumber = 12; + bright = true; + } + + 720 + { + spritenumber = 50; + spritesubnumber = 12; + } + + 721 + { + spritenumber = 50; + spritesubnumber = 11; + } + + 722 + { + spritenumber = 50; + spritesubnumber = 10; + } + + 723 + { + spritenumber = 50; + spritesubnumber = 9; + } + + 724 + { + spritenumber = 50; + spritesubnumber = 8; + } + + 725 + { + spritenumber = 50; + spritesubnumber = 7; + } + + 726 + { + spritenumber = 51; + } + + 727 + { + spritenumber = 51; + spritesubnumber = 1; + } + + 728 + { + spritenumber = 51; + } + + 729 + { + spritenumber = 51; + } + + 730 + { + spritenumber = 51; + spritesubnumber = 1; + } + + 731 + { + spritenumber = 51; + spritesubnumber = 1; + } + + 732 + { + spritenumber = 51; + spritesubnumber = 2; + } + + 733 + { + spritenumber = 51; + spritesubnumber = 2; + } + + 734 + { + spritenumber = 51; + spritesubnumber = 3; + } + + 735 + { + spritenumber = 51; + spritesubnumber = 3; + } + + 736 + { + spritenumber = 51; + spritesubnumber = 4; + } + + 737 + { + spritenumber = 51; + spritesubnumber = 5; + } + + 738 + { + spritenumber = 51; + spritesubnumber = 6; + bright = true; + } + + 739 + { + spritenumber = 51; + spritesubnumber = 5; + } + + 740 + { + spritenumber = 51; + spritesubnumber = 6; + bright = true; + } + + 741 + { + spritenumber = 51; + spritesubnumber = 5; + } + + 742 + { + spritenumber = 51; + spritesubnumber = 7; + } + + 743 + { + spritenumber = 51; + spritesubnumber = 7; + } + + 744 + { + spritenumber = 51; + spritesubnumber = 8; + } + + 745 + { + spritenumber = 51; + spritesubnumber = 9; + } + + 746 + { + spritenumber = 51; + spritesubnumber = 10; + } + + 747 + { + spritenumber = 51; + spritesubnumber = 11; + } + + 748 + { + spritenumber = 51; + spritesubnumber = 12; + } + + 749 + { + spritenumber = 51; + spritesubnumber = 13; + } + + 750 + { + spritenumber = 51; + spritesubnumber = 14; + } + + 751 + { + spritenumber = 51; + spritesubnumber = 15; + } + + 752 + { + spritenumber = 51; + spritesubnumber = 16; + } + + 753 + { + spritenumber = 51; + spritesubnumber = 17; + } + + 754 + { + spritenumber = 51; + spritesubnumber = 18; + } + + 755 + { + spritenumber = 51; + spritesubnumber = 19; + } + + 756 + { + spritenumber = 51; + spritesubnumber = 20; + } + + 757 + { + spritenumber = 51; + spritesubnumber = 21; + } + + 758 + { + spritenumber = 51; + spritesubnumber = 12; + } + + 759 + { + spritenumber = 51; + spritesubnumber = 11; + } + + 760 + { + spritenumber = 51; + spritesubnumber = 10; + } + + 761 + { + spritenumber = 51; + spritesubnumber = 9; + } + + 762 + { + spritenumber = 51; + spritesubnumber = 8; + } + + 763 + { + spritenumber = 52; + } + + 764 + { + spritenumber = 52; + } + + 765 + { + spritenumber = 52; + spritesubnumber = 1; + } + + 766 + { + spritenumber = 52; + spritesubnumber = 2; + } + + 767 + { + spritenumber = 52; + spritesubnumber = 3; + } + + 768 + { + spritenumber = 52; + spritesubnumber = 4; + } + + 769 + { + spritenumber = 52; + spritesubnumber = 5; + } + + 770 + { + spritenumber = 52; + spritesubnumber = 6; + } + + 771 + { + spritenumber = 52; + spritesubnumber = 7; + } + + 772 + { + spritenumber = 52; + spritesubnumber = 8; + } + + 773 + { + spritenumber = 52; + spritesubnumber = 9; + } + + 774 + { + spritenumber = 52; + spritesubnumber = 10; + } + + 775 + { + spritenumber = 52; + spritesubnumber = 11; + } + + 776 + { + spritenumber = 52; + spritesubnumber = 12; + } + + 777 + { + spritenumber = 52; + spritesubnumber = 12; + } + + 778 + { + spritenumber = 53; + } + + 779 + { + spritenumber = 53; + spritesubnumber = 1; + } + + 780 + { + spritenumber = 53; + } + + 781 + { + spritenumber = 53; + } + + 782 + { + spritenumber = 53; + } + + 783 + { + spritenumber = 53; + } + + 784 + { + spritenumber = 51; + } + + 785 + { + spritenumber = 51; + } + + 786 + { + spritenumber = 51; + } + + 787 + { + spritenumber = 54; + bright = true; + } + + 788 + { + spritenumber = 54; + spritesubnumber = 1; + bright = true; + } + + 789 + { + spritenumber = 54; + spritesubnumber = 2; + bright = true; + } + + 790 + { + spritenumber = 54; + spritesubnumber = 3; + bright = true; + } + + 791 + { + spritenumber = 32; + bright = true; + } + + 792 + { + spritenumber = 32; + spritesubnumber = 1; + bright = true; + } + + 793 + { + spritenumber = 32; + spritesubnumber = 2; + bright = true; + } + + 794 + { + spritenumber = 32; + spritesubnumber = 3; + bright = true; + } + + 795 + { + spritenumber = 32; + spritesubnumber = 4; + bright = true; + } + + 796 + { + spritenumber = 32; + spritesubnumber = 5; + bright = true; + } + + 797 + { + spritenumber = 32; + spritesubnumber = 6; + bright = true; + } + + 798 + { + spritenumber = 32; + spritesubnumber = 7; + bright = true; + } + + 799 + { + spritenumber = 22; + spritesubnumber = 1; + bright = true; + } + + 800 + { + spritenumber = 22; + spritesubnumber = 2; + bright = true; + } + + 801 + { + spritenumber = 22; + spritesubnumber = 3; + bright = true; + } + + 802 + { + spritenumber = 55; + } + + 803 + { + spritenumber = 55; + spritesubnumber = 1; + bright = true; + } + + 804 + { + spritenumber = 56; + } + + 805 + { + spritenumber = 56; + spritesubnumber = 1; + bright = true; + } + + 806 + { + spritenumber = 57; + } + + 807 + { + spritenumber = 57; + spritesubnumber = 1; + } + + 808 + { + spritenumber = 58; + bright = true; + } + + 809 + { + spritenumber = 58; + spritesubnumber = 1; + bright = true; + } + + 810 + { + spritenumber = 58; + spritesubnumber = 2; + bright = true; + } + + 811 + { + spritenumber = 58; + spritesubnumber = 3; + bright = true; + } + + 812 + { + spritenumber = 58; + spritesubnumber = 4; + bright = true; + } + + 813 + { + spritenumber = 59; + bright = true; + } + + 814 + { + spritenumber = 59; + spritesubnumber = 1; + bright = true; + } + + 815 + { + spritenumber = 59; + spritesubnumber = 2; + bright = true; + } + + 816 + { + spritenumber = 60; + } + + 817 + { + spritenumber = 60; + spritesubnumber = 1; + } + + 818 + { + spritenumber = 60; + spritesubnumber = 2; + } + + 819 + { + spritenumber = 60; + spritesubnumber = 3; + } + + 820 + { + spritenumber = 60; + spritesubnumber = 2; + } + + 821 + { + spritenumber = 60; + spritesubnumber = 1; + } + + 822 + { + spritenumber = 61; + } + + 823 + { + spritenumber = 61; + spritesubnumber = 1; + } + + 824 + { + spritenumber = 61; + spritesubnumber = 2; + } + + 825 + { + spritenumber = 61; + spritesubnumber = 3; + } + + 826 + { + spritenumber = 61; + spritesubnumber = 2; + } + + 827 + { + spritenumber = 61; + spritesubnumber = 1; + } + + 828 + { + spritenumber = 62; + } + + 829 + { + spritenumber = 62; + spritesubnumber = 1; + bright = true; + } + + 830 + { + spritenumber = 63; + } + + 831 + { + spritenumber = 63; + spritesubnumber = 1; + bright = true; + } + + 832 + { + spritenumber = 64; + } + + 833 + { + spritenumber = 64; + spritesubnumber = 1; + bright = true; + } + + 834 + { + spritenumber = 65; + } + + 835 + { + spritenumber = 65; + spritesubnumber = 1; + bright = true; + } + + 836 + { + spritenumber = 66; + } + + 837 + { + spritenumber = 66; + spritesubnumber = 1; + bright = true; + } + + 838 + { + spritenumber = 67; + } + + 839 + { + spritenumber = 67; + spritesubnumber = 1; + bright = true; + } + + 840 + { + spritenumber = 68; + } + + 841 + { + spritenumber = 69; + } + + 842 + { + spritenumber = 70; + bright = true; + } + + 843 + { + spritenumber = 70; + spritesubnumber = 1; + bright = true; + } + + 844 + { + spritenumber = 70; + spritesubnumber = 2; + bright = true; + } + + 845 + { + spritenumber = 70; + spritesubnumber = 3; + bright = true; + } + + 846 + { + spritenumber = 70; + spritesubnumber = 2; + bright = true; + } + + 847 + { + spritenumber = 70; + spritesubnumber = 1; + bright = true; + } + + 848 + { + spritenumber = 71; + bright = true; + } + + 849 + { + spritenumber = 71; + spritesubnumber = 1; + bright = true; + } + + 850 + { + spritenumber = 71; + spritesubnumber = 2; + bright = true; + } + + 851 + { + spritenumber = 71; + spritesubnumber = 3; + bright = true; + } + + 852 + { + spritenumber = 72; + bright = true; + } + + 853 + { + spritenumber = 73; + bright = true; + } + + 854 + { + spritenumber = 73; + spritesubnumber = 1; + bright = true; + } + + 855 + { + spritenumber = 73; + spritesubnumber = 2; + bright = true; + } + + 856 + { + spritenumber = 73; + spritesubnumber = 3; + bright = true; + } + + 857 + { + spritenumber = 74; + bright = true; + } + + 858 + { + spritenumber = 74; + spritesubnumber = 1; + bright = true; + } + + 859 + { + spritenumber = 74; + spritesubnumber = 2; + bright = true; + } + + 860 + { + spritenumber = 74; + spritesubnumber = 3; + bright = true; + } + + 861 + { + spritenumber = 75; + bright = true; + } + + 862 + { + spritenumber = 76; + bright = true; + } + + 863 + { + spritenumber = 76; + spritesubnumber = 1; + bright = true; + } + + 864 + { + spritenumber = 76; + spritesubnumber = 2; + bright = true; + } + + 865 + { + spritenumber = 76; + spritesubnumber = 3; + bright = true; + } + + 866 + { + spritenumber = 76; + spritesubnumber = 2; + bright = true; + } + + 867 + { + spritenumber = 76; + spritesubnumber = 1; + bright = true; + } + + 868 + { + spritenumber = 77; + bright = true; + } + + 869 + { + spritenumber = 77; + spritesubnumber = 1; + } + + 870 + { + spritenumber = 78; + } + + 871 + { + spritenumber = 79; + } + + 872 + { + spritenumber = 80; + } + + 873 + { + spritenumber = 81; + } + + 874 + { + spritenumber = 82; + } + + 875 + { + spritenumber = 83; + } + + 876 + { + spritenumber = 84; + } + + 877 + { + spritenumber = 85; + } + + 878 + { + spritenumber = 86; + } + + 879 + { + spritenumber = 87; + } + + 880 + { + spritenumber = 88; + } + + 881 + { + spritenumber = 89; + } + + 882 + { + spritenumber = 90; + } + + 883 + { + spritenumber = 91; + } + + 884 + { + spritenumber = 92; + } + + 885 + { + spritenumber = 93; + } + + 886 + { + spritenumber = 94; + bright = true; + } + + 887 + { + spritenumber = 95; + } + + 888 + { + spritenumber = 96; + } + + 889 + { + spritenumber = 96; + spritesubnumber = 1; + } + + 890 + { + spritenumber = 96; + spritesubnumber = 2; + } + + 891 + { + spritenumber = 96; + spritesubnumber = 1; + } + + 892 + { + spritenumber = 28; + spritesubnumber = 13; + } + + 893 + { + spritenumber = 28; + spritesubnumber = 18; + } + + 894 + { + spritenumber = 97; + } + + 895 + { + spritenumber = 98; + } + + 896 + { + spritenumber = 99; + } + + 897 + { + spritenumber = 100; + bright = true; + } + + 898 + { + spritenumber = 100; + spritesubnumber = 1; + bright = true; + } + + 899 + { + spritenumber = 101; + } + + 900 + { + spritenumber = 102; + } + + 901 + { + spritenumber = 102; + spritesubnumber = 1; + } + + 902 + { + spritenumber = 103; + } + + 903 + { + spritenumber = 104; + } + + 904 + { + spritenumber = 105; + } + + 905 + { + spritenumber = 106; + } + + 906 + { + spritenumber = 107; + } + + 907 + { + spritenumber = 108; + } + + 908 + { + spritenumber = 109; + } + + 909 + { + spritenumber = 110; + } + + 910 + { + spritenumber = 111; + } + + 911 + { + spritenumber = 112; + bright = true; + } + + 912 + { + spritenumber = 113; + bright = true; + } + + 913 + { + spritenumber = 114; + } + + 914 + { + spritenumber = 115; + } + + 915 + { + spritenumber = 116; + } + + 916 + { + spritenumber = 117; + } + + 917 + { + spritenumber = 118; + bright = true; + } + + 918 + { + spritenumber = 118; + spritesubnumber = 1; + bright = true; + } + + 919 + { + spritenumber = 118; + spritesubnumber = 2; + bright = true; + } + + 920 + { + spritenumber = 118; + spritesubnumber = 1; + bright = true; + } + + 921 + { + spritenumber = 119; + bright = true; + } + + 922 + { + spritenumber = 119; + spritesubnumber = 1; + bright = true; + } + + 923 + { + spritenumber = 119; + spritesubnumber = 2; + bright = true; + } + + 924 + { + spritenumber = 120; + } + + 925 + { + spritenumber = 120; + spritesubnumber = 1; + } + + 926 + { + spritenumber = 121; + bright = true; + } + + 927 + { + spritenumber = 121; + spritesubnumber = 1; + bright = true; + } + + 928 + { + spritenumber = 121; + spritesubnumber = 2; + bright = true; + } + + 929 + { + spritenumber = 121; + spritesubnumber = 3; + bright = true; + } + + 930 + { + spritenumber = 122; + bright = true; + } + + 931 + { + spritenumber = 122; + spritesubnumber = 1; + bright = true; + } + + 932 + { + spritenumber = 122; + spritesubnumber = 2; + bright = true; + } + + 933 + { + spritenumber = 122; + spritesubnumber = 3; + bright = true; + } + + 934 + { + spritenumber = 123; + bright = true; + } + + 935 + { + spritenumber = 123; + spritesubnumber = 1; + bright = true; + } + + 936 + { + spritenumber = 123; + spritesubnumber = 2; + bright = true; + } + + 937 + { + spritenumber = 123; + spritesubnumber = 3; + bright = true; + } + + 938 + { + spritenumber = 124; + bright = true; + } + + 939 + { + spritenumber = 124; + spritesubnumber = 1; + bright = true; + } + + 940 + { + spritenumber = 124; + spritesubnumber = 2; + bright = true; + } + + 941 + { + spritenumber = 124; + spritesubnumber = 3; + bright = true; + } + + 942 + { + spritenumber = 125; + bright = true; + } + + 943 + { + spritenumber = 125; + spritesubnumber = 1; + bright = true; + } + + 944 + { + spritenumber = 125; + spritesubnumber = 2; + bright = true; + } + + 945 + { + spritenumber = 125; + spritesubnumber = 3; + bright = true; + } + + 946 + { + spritenumber = 126; + bright = true; + } + + 947 + { + spritenumber = 126; + spritesubnumber = 1; + bright = true; + } + + 948 + { + spritenumber = 126; + spritesubnumber = 2; + bright = true; + } + + 949 + { + spritenumber = 126; + spritesubnumber = 3; + bright = true; + } + + 950 + { + spritenumber = 127; + } + + 951 + { + spritenumber = 128; + } + + 952 + { + spritenumber = 129; + } + + 953 + { + spritenumber = 130; + } + + 954 + { + spritenumber = 131; + } + + 955 + { + spritenumber = 132; + } + + 956 + { + spritenumber = 133; + } + + 957 + { + spritenumber = 134; + } + + 958 + { + spritenumber = 135; + } + + 959 + { + spritenumber = 136; + bright = true; + } + + 960 + { + spritenumber = 136; + spritesubnumber = 1; + bright = true; + } + + 961 + { + spritenumber = 136; + spritesubnumber = 2; + bright = true; + } + + 962 + { + spritenumber = 136; + spritesubnumber = 3; + bright = true; + } + + 963 + { + spritenumber = 137; + bright = true; + } + + 964 + { + spritenumber = 137; + spritesubnumber = 1; + bright = true; + } + + 965 + { + spritenumber = 137; + spritesubnumber = 2; + bright = true; + } + + 966 + { + spritenumber = 137; + spritesubnumber = 3; + bright = true; + } + + 968 + { + spritenumber = 22; + spritesubnumber = 1; + bright = true; + } + + 969 + { + spritenumber = 22; + spritesubnumber = 1; + bright = true; + } + + 970 + { + spritenumber = 22; + spritesubnumber = 2; + bright = true; + } + + 971 + { + spritenumber = 22; + spritesubnumber = 3; + bright = true; + } + + 972 + { + spritenumber = 139; + } + + 973 + { + spritenumber = 139; + spritesubnumber = 1; + } + + 974 + { + spritenumber = 139; + } + + 975 + { + spritenumber = 139; + } + + 976 + { + spritenumber = 139; + spritesubnumber = 1; + } + + 977 + { + spritenumber = 139; + spritesubnumber = 1; + } + + 978 + { + spritenumber = 139; + spritesubnumber = 2; + } + + 979 + { + spritenumber = 139; + spritesubnumber = 2; + } + + 980 + { + spritenumber = 139; + spritesubnumber = 3; + } + + 981 + { + spritenumber = 139; + spritesubnumber = 3; + } + + 982 + { + spritenumber = 139; + spritesubnumber = 4; + } + + 983 + { + spritenumber = 139; + spritesubnumber = 5; + } + + 984 + { + spritenumber = 139; + spritesubnumber = 6; + } + + 985 + { + spritenumber = 139; + spritesubnumber = 7; + } + + 986 + { + spritenumber = 139; + spritesubnumber = 7; + } + + 987 + { + spritenumber = 139; + spritesubnumber = 8; + } + + 988 + { + spritenumber = 139; + spritesubnumber = 9; + } + + 989 + { + spritenumber = 139; + spritesubnumber = 10; + } + + 990 + { + spritenumber = 139; + spritesubnumber = 11; + } + + 991 + { + spritenumber = 139; + spritesubnumber = 12; + } + + 992 + { + spritenumber = 139; + spritesubnumber = 13; + } + + 993 + { + spritenumber = 139; + spritesubnumber = 13; + } + + 994 + { + spritenumber = 139; + spritesubnumber = 12; + } + + 995 + { + spritenumber = 139; + spritesubnumber = 11; + } + + 996 + { + spritenumber = 139; + spritesubnumber = 10; + } + + 997 + { + spritenumber = 139; + spritesubnumber = 9; + } + + 998 + { + spritenumber = 139; + spritesubnumber = 8; + } + + 999 + { + spritenumber = 14; + } + + 1000 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1001 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1002 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1003 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1004 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1005 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1006 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1007 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1008 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1009 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1010 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1011 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1012 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1013 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1014 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1015 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1016 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1017 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1018 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1019 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1020 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1021 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1022 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1023 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1024 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1025 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1026 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1027 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1028 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1029 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1030 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1031 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1032 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1033 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1034 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1035 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1036 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1037 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1038 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1039 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1040 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1041 + { + spritenumber = 14; + spritesubnumber = 1; + } + + 1042 + { + spritenumber = 140; + bright = true; + } + + 1043 + { + spritenumber = 140; + spritesubnumber = 1; + bright = true; + } + + 1044 + { + spritenumber = 140; + spritesubnumber = 2; + bright = true; + } + + 1045 + { + spritenumber = 140; + spritesubnumber = 3; + bright = true; + } + + 1046 + { + spritenumber = 140; + spritesubnumber = 4; + bright = true; + } + + 1047 + { + spritenumber = 140; + spritesubnumber = 5; + bright = true; + } + + 1048 + { + spritenumber = 140; + spritesubnumber = 6; + bright = true; + } + + 1049 + { + spritenumber = 141; + bright = true; + } + + 1050 + { + spritenumber = 141; + spritesubnumber = 1; + bright = true; + } + + 1051 + { + spritenumber = 141; + spritesubnumber = 2; + bright = true; + } + + 1052 + { + spritenumber = 141; + spritesubnumber = 3; + bright = true; + } + + 1053 + { + spritenumber = 141; + spritesubnumber = 4; + bright = true; + } + + 1054 + { + spritenumber = 142; + } + + 1055 + { + spritenumber = 143; + } + + 1056 + { + spritenumber = 44; + } + + 1057 + { + spritenumber = 44; + spritesubnumber = 1; + } + + 1058 + { + spritenumber = 44; + spritesubnumber = 2; + } + + 1059 + { + spritenumber = 44; + spritesubnumber = 3; + } + + 1060 + { + spritenumber = 44; + } + + 1061 + { + spritenumber = 44; + spritesubnumber = 4; + } + + 1062 + { + spritenumber = 44; + spritesubnumber = 5; + } + + 1063 + { + spritenumber = 44; + spritesubnumber = 5; + } + + 1064 + { + spritenumber = 44; + spritesubnumber = 6; + } + + 1065 + { + spritenumber = 44; + spritesubnumber = 7; + } + + 1066 + { + spritenumber = 44; + spritesubnumber = 8; + } + + 1067 + { + spritenumber = 44; + spritesubnumber = 9; + } + + 1068 + { + spritenumber = 44; + spritesubnumber = 10; + } + + 1069 + { + spritenumber = 44; + spritesubnumber = 11; + } + + 1070 + { + spritenumber = 44; + spritesubnumber = 12; + } + + 1071 + { + spritenumber = 44; + spritesubnumber = 13; + } + + 1072 + { + spritenumber = 44; + spritesubnumber = 14; + } + + 1073 + { + spritenumber = 44; + spritesubnumber = 15; + } + + 1074 + { + spritenumber = 44; + spritesubnumber = 16; + } + + 1075 + { + spritenumber = 22; + spritesubnumber = 1; + bright = true; + } + + 1076 + { + spritenumber = 58; + } + + 1077 + { + spritenumber = 144; + } + + 1078 + { + spritenumber = 144; + spritesubnumber = 1; + } + + 1079 + { + spritenumber = 144; + spritesubnumber = 2; + } + + 1080 + { + spritenumber = 144; + spritesubnumber = 3; + } + + 1081 + { + spritenumber = 144; + spritesubnumber = 4; + } + + 1082 + { + spritenumber = 144; + spritesubnumber = 5; + } + + 1083 + { + spritenumber = 144; + spritesubnumber = 6; + } + + 1084 + { + spritenumber = 144; + spritesubnumber = 7; + } + + 1085 + { + spritenumber = 17; + bright = true; + } + + 1086 + { + spritenumber = 17; + spritesubnumber = 1; + } + + 1087 + { + spritenumber = 17; + spritesubnumber = 2; + } + + 1088 + { + spritenumber = 17; + spritesubnumber = 3; + } + +} + +sprites +{ + 0 = "TROO"; + 1 = "SHTG"; + 2 = "PUNG"; + 3 = "PISG"; + 4 = "PISF"; + 5 = "SHTF"; + 6 = "SHT2"; + 7 = "CHGG"; + 8 = "CHGF"; + 9 = "MISG"; + 10 = "MISF"; + 11 = "SAWG"; + 12 = "PLSG"; + 13 = "PLSF"; + 14 = "BFGG"; + 15 = "BFGF"; + 16 = "BLUD"; + 17 = "PUFF"; + 18 = "BAL1"; + 19 = "BAL2"; + 20 = "PLSS"; + 21 = "PLSE"; + 22 = "MISL"; + 23 = "BFS1"; + 24 = "BFE1"; + 25 = "BFE2"; + 26 = "TFOG"; + 27 = "IFOG"; + 28 = "PLAY"; + 29 = "POSS"; + 30 = "SPOS"; + 31 = "VILE"; + 32 = "FIRE"; + 33 = "FATB"; + 34 = "FBXP"; + 35 = "SKEL"; + 36 = "MANF"; + 37 = "FATT"; + 38 = "CPOS"; + 39 = "SARG"; + 40 = "HEAD"; + 41 = "BAL7"; + 42 = "BOSS"; + 43 = "BOS2"; + 44 = "SKUL"; + 45 = "SPID"; + 46 = "BSPI"; + 47 = "APLS"; + 48 = "APBX"; + 49 = "CYBR"; + 50 = "PAIN"; + 51 = "SSWV"; + 52 = "KEEN"; + 53 = "BBRN"; + 54 = "BOSF"; + 55 = "ARM1"; + 56 = "ARM2"; + 57 = "BAR1"; + 58 = "BEXP"; + 59 = "FCAN"; + 60 = "BON1"; + 61 = "BON2"; + 62 = "BKEY"; + 63 = "RKEY"; + 64 = "YKEY"; + 65 = "BSKU"; + 66 = "RSKU"; + 67 = "YSKU"; + 68 = "STIM"; + 69 = "MEDI"; + 70 = "SOUL"; + 71 = "PINV"; + 72 = "PSTR"; + 73 = "PINS"; + 74 = "MEGA"; + 75 = "SUIT"; + 76 = "PMAP"; + 77 = "PVIS"; + 78 = "CLIP"; + 79 = "AMMO"; + 80 = "ROCK"; + 81 = "BROK"; + 82 = "CELL"; + 83 = "CELP"; + 84 = "SHEL"; + 85 = "SBOX"; + 86 = "BPAK"; + 87 = "BFUG"; + 88 = "MGUN"; + 89 = "CSAW"; + 90 = "LAUN"; + 91 = "PLAS"; + 92 = "SHOT"; + 93 = "SGN2"; + 94 = "COLU"; + 95 = "SMT2"; + 96 = "GOR1"; + 97 = "POL2"; + 98 = "POL5"; + 99 = "POL4"; + 100 = "POL3"; + 101 = "POL1"; + 102 = "POL6"; + 103 = "GOR2"; + 104 = "GOR3"; + 105 = "GOR4"; + 106 = "GOR5"; + 107 = "SMIT"; + 108 = "COL1"; + 109 = "COL2"; + 110 = "COL3"; + 111 = "COL4"; + 112 = "CAND"; + 113 = "CBRA"; + 114 = "COL6"; + 115 = "TRE1"; + 116 = "TRE2"; + 117 = "ELEC"; + 118 = "CEYE"; + 119 = "FSKU"; + 120 = "COL5"; + 121 = "TBLU"; + 122 = "TGRN"; + 123 = "TRED"; + 124 = "SMBT"; + 125 = "SMGT"; + 126 = "SMRT"; + 127 = "HDB1"; + 128 = "HDB2"; + 129 = "HDB3"; + 130 = "HDB4"; + 131 = "HDB5"; + 132 = "HDB6"; + 133 = "POB1"; + 134 = "POB2"; + 135 = "BRS1"; + 136 = "TLMP"; + 137 = "TLP2"; + 138 = "TNT1"; + 139 = "DOGS"; + 140 = "PLS1"; + 141 = "PLS2"; + 142 = "BON3"; + 143 = "BON4"; + 144 = "BLD2"; + 145 = "SP00"; + 146 = "SP01"; + 147 = "SP02"; + 148 = "SP03"; + 149 = "SP04"; + 150 = "SP05"; + 151 = "SP06"; + 152 = "SP07"; + 153 = "SP08"; + 154 = "SP09"; + 155 = "SP10"; + 156 = "SP11"; + 157 = "SP12"; + 158 = "SP13"; + 159 = "SP14"; + 160 = "SP15"; + 161 = "SP16"; + 162 = "SP17"; + 163 = "SP18"; + 164 = "SP19"; + 165 = "SP20"; + 166 = "SP21"; + 167 = "SP22"; + 168 = "SP23"; + 169 = "SP24"; + 170 = "SP25"; + 171 = "SP26"; + 172 = "SP27"; + 173 = "SP28"; + 174 = "SP29"; + 175 = "SP30"; + 176 = "SP31"; + 177 = "SP32"; + 178 = "SP33"; + 179 = "SP34"; + 180 = "SP35"; + 181 = "SP36"; + 182 = "SP37"; + 183 = "SP38"; + 184 = "SP39"; + 185 = "SP40"; + 186 = "SP41"; + 187 = "SP42"; + 188 = "SP43"; + 189 = "SP44"; + 190 = "SP45"; + 191 = "SP46"; + 192 = "SP47"; + 193 = "SP48"; + 194 = "SP49"; + 195 = "SP50"; + 196 = "SP51"; + 197 = "SP52"; + 198 = "SP53"; + 199 = "SP54"; + 200 = "SP55"; + 201 = "SP56"; + 202 = "SP57"; + 203 = "SP58"; + 204 = "SP59"; + 205 = "SP60"; + 206 = "SP61"; + 207 = "SP62"; + 208 = "SP63"; + 209 = "SP64"; + 210 = "SP65"; + 211 = "SP66"; + 212 = "SP67"; + 213 = "SP68"; + 214 = "SP69"; + 215 = "SP70"; + 216 = "SP71"; + 217 = "SP72"; + 218 = "SP73"; + 219 = "SP74"; + 220 = "SP75"; + 221 = "SP76"; + 222 = "SP77"; + 223 = "SP78"; + 224 = "SP79"; + 225 = "SP80"; + 226 = "SP81"; + 227 = "SP82"; + 228 = "SP83"; + 229 = "SP84"; + 230 = "SP85"; + 231 = "SP86"; + 232 = "SP87"; + 233 = "SP88"; + 234 = "SP89"; + 235 = "SP90"; + 236 = "SP91"; + 237 = "SP92"; + 238 = "SP93"; + 239 = "SP94"; + 240 = "SP95"; + 241 = "SP96"; + 242 = "SP97"; + 243 = "SP98"; + 244 = "SP99"; +} + +bitmnemonics +{ + 1 = "special"; + 2 = "solid"; + 4 = "shootable"; + 8 = "nosector"; + 16 = "noblockmap"; + 32 = "ambush"; + 64 = "justhit"; + 128 = "justattacked"; + 256 = "spawnceiling"; + 512 = "nogravity"; + 1024 = "dropoff"; + 2048 = "pickup"; + 4096 = "noclip"; + 8192 = "slide"; + 16384 = "float"; + 32768 = "teleport"; + 65536 = "missile"; + 131072 = "dropped"; + 262144 = "shadow"; + 524288 = "noblood"; + 1048576 = "corpse"; + 2097152 = "infloat"; + 4194304 = "countkill"; + 8388608 = "countitem"; + 16777216 = "skullfly"; + 33554432 = "notdmatch"; + 67108864 = "translation"; + 134217728 = "unused1"; + 268435456 = "unused2"; + 536870912 = "unused3"; + 1073741824 = "unused4"; + 2147483648 = "translucent"; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom2_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom2_things.cfg new file mode 100644 index 000000000..197b18f1f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom2_things.cfg @@ -0,0 +1,304 @@ + +// Only the new Doom 2 things, use in combination with Doom_things.cfg + + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 65 + { + title = "Chaingunner"; + sprite = "CPOSA2"; + class = "ChaingunGuy"; + } + + 69 + { + title = "Hell Knight"; + width = 24; + sprite = "BOS2A2C8"; + height = 64; + class = "HellKnight"; + } + + 68 + { + title = "Arachnotron"; + width = 64; + sprite = "BSPIA2A8"; + height = 64; + class = "Arachnotron"; + } + + 71 + { + title = "Pain Elemental"; + width = 31; + sprite = "PAINA2A8"; + class = "PainElemental"; + } + + 66 + { + title = "Revenant"; + sprite = "SKELA2D8"; + class = "Revenant"; + } + + 67 + { + title = "Mancubus"; + width = 48; + sprite = "FATTC2C8"; + height = 64; + class = "Fatso"; + } + + 64 + { + title = "Archvile"; + sprite = "VILEA2D8"; + class = "Archvile"; + } + + 84 + { + title = "Wolfenstein SS"; + sprite = "SSWVA2"; + class = "WolfensteinSS"; + } + + 72 + { + title = "Commander Keen"; + width = 16; + sprite = "KEENA0"; + height = 72; + hangs = 1; + class = "CommanderKeen"; + } + + 88 + { + title = "Icon of Sin"; + width = 16; + sprite = "BBRNA0"; + height = 16; + class = "BossBrain"; + } + + 89 + { + title = "Monsters Spawner"; + sprite = "BOSFB0"; + locksprite = true; + height = 32; + class = "BossEye"; + } + + 87 + { + title = "Monsters Target"; + sprite = "internal:Target"; + height = 32; + class = "BossTarget"; + } +} + + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + height = 25; + hangs = 0; + blocking = 0; + sort = 1; + + 82 + { + title = "Super Shotgun"; + sprite = "SGN2A0"; + class = "SuperShotgun"; + } +} + + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + height = 20; + hangs = 0; + blocking = 0; + sort = 1; + + 83 + { + title = "Megasphere"; + sprite = "MEGAA0"; + height = 40; + class = "Megasphere"; + } +} + + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + sort = 1; + blocking = 1; + error = 2; + + 70 + { + title = "Burning barrel"; + width = 16; + sprite = "FCANA0"; + height = 32; + class = "BurningBarrel"; + } +} + + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + blocking = 1; + error = 2; + hangs = 0; + + 85 + { + title = "Tall techno floor lamp"; + sprite = "TLMPA0"; + class = "TechLamp"; + } + + 86 + { + title = "Short techno floor lamp"; + sprite = "TLP2A0"; + class = "TechLamp2"; + } +} + + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 79 + { + title = "Pool of blood and guts"; + sprite = "POB1A0"; + class = "ColonGibs"; + } + + 80 + { + title = "Pool of blood"; + sprite = "POB2A0"; + class = "SmallBloodPool"; + } + + 81 + { + title = "Pool of brains"; + sprite = "BRS1A0"; + class = "BrainStem"; + } + + 73 + { + title = "Hanging victim, guts removed"; + sprite = "HDB1A0"; + height = 88; + hangs = 1; + blocking = 1; + error = 2; + class = "HangNoGuts"; + } + + 74 + { + title = "Hanging victim, guts and brain removed"; + sprite = "HDB2A0"; + height = 88; + hangs = 1; + blocking = 1; + error = 2; + class = "HangBNoBrain"; + } + + 75 + { + title = "Hanging torso, looking down"; + sprite = "HDB3A0"; + height = 64; + hangs = 1; + blocking = 1; + error = 2; + class = "HangTLookingDown"; + } + + 76 + { + title = "Hanging torso, open skull"; + sprite = "HDB4A0"; + height = 64; + hangs = 1; + blocking = 1; + error = 2; + class = "HangTSkull"; + } + + 77 + { + title = "Hanging torso, looking up"; + sprite = "HDB5A0"; + height = 64; + hangs = 1; + blocking = 1; + error = 2; + class = "HangTLookingUp"; + } + + 78 + { + title = "Hanging torso, brain removed"; + sprite = "HDB6A0"; + height = 64; + hangs = 1; + blocking = 1; + error = 2; + class = "HangTNoBrain"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_common.cfg new file mode 100644 index 000000000..0be38264e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_common.cfg @@ -0,0 +1,154 @@ +common +{ + // Some common settings + include("Common.cfg"); + + // Default testing parameters + include("Test_params.cfg", "vanilla_mapxx"); + testshortpaths = true; + + // Default nodebuilder configurations + defaultsavecompiler = "zennode_normal"; + defaulttestcompiler = "zennode_fast"; + + // Texture loading options + mixtexturesflats = false; + defaulttexturescale = 1.0f; + defaultflatscale = 1.0f; + scaledtextureoffsets = true; + + //mxd. Do vanilla-style thing rotation angle clamping + doomthingrotationangles = true; + + // Texture sources + textures + { + include("Doom_misc.cfg", "textures"); + } + + // Patch sources + patches + { + include("Doom_misc.cfg", "patches"); + } + + // Sprite sources + sprites + { + include("Doom_misc.cfg", "sprites"); + } + + // Flat sources + flats + { + include("Doom_misc.cfg", "flats"); + } +} + +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = false; + generalizedsectors = false; + + staticlimits + { + visplanes = 128; + } + + visplaneexplorer + { + viewheightdefault = 41; + + viewheights + { + 1 = "Death"; + 24 = "Falling"; + 41 = "Eye level"; + 96 = "Archvile jump"; + } + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Doom_sectors.cfg"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Doom_linedefs.cfg"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_linedefs.cfg new file mode 100644 index 000000000..e79b82997 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_linedefs.cfg @@ -0,0 +1,1072 @@ + +misc +{ + + 0 + { + title = "None"; + prefix = ""; + } +} + + +door +{ + title = "Door"; + + 1 + { + title = "Door Open Wait Close (also monsters)"; + prefix = "DR"; + } + + 2 + { + title = "Door Open Stay"; + prefix = "W1"; + } + + 3 + { + title = "Door Close Stay"; + prefix = "W1"; + } + + 4 + { + title = "Door Open Wait Close"; + prefix = "W1"; + } + + 16 + { + title = "Door Close Wait Open"; + prefix = "W1"; + } + + 26 + { + title = "Door (Blue) Open Wait Close"; + prefix = "DR"; + } + + 27 + { + title = "Door (Yellow) Open Wait Close"; + prefix = "DR"; + } + + 28 + { + title = "Door (Red) Open Wait Close"; + prefix = "DR"; + } + + 29 + { + title = "Door Open Wait Close"; + prefix = "S1"; + } + + 31 + { + title = "Door Open Stay"; + prefix = "D1"; + } + + 32 + { + title = "Door (Blue) Open Stay"; + prefix = "D1"; + } + + 33 + { + title = "Door (Red) Open Stay"; + prefix = "D1"; + } + + 34 + { + title = "Door (Yellow) Open Stay"; + prefix = "D1"; + } + + 42 + { + title = "Door Close Stay"; + prefix = "SR"; + } + + 46 + { + title = "Door Open Stay"; + prefix = "GR"; + } + + 50 + { + title = "Door Close Stay"; + prefix = "S1"; + } + + 61 + { + title = "Door Open Stay"; + prefix = "SR"; + } + + 63 + { + title = "Door Open Wait Close"; + prefix = "SR"; + } + + 75 + { + title = "Door Close Stay"; + prefix = "WR"; + } + + 76 + { + title = "Door Close Stay Open"; + prefix = "WR"; + } + + 86 + { + title = "Door Open Stay"; + prefix = "WR"; + } + + 90 + { + title = "Door Open Wait Close"; + prefix = "WR"; + } + + 99 + { + title = "Door (Blue) Open Stay (fast)"; + prefix = "SR"; + } + + 103 + { + title = "Door Open Stay"; + prefix = "S1"; + } + + 105 + { + title = "Door Open Wait Close (fast)"; + prefix = "WR"; + } + + 106 + { + title = "Door Open Stay (fast)"; + prefix = "WR"; + } + + 107 + { + title = "Door Close Stay (fast)"; + prefix = "WR"; + } + + 108 + { + title = "Door Open Wait Close (fast)"; + prefix = "W1"; + } + + 109 + { + title = "Door Open Stay (fast)"; + prefix = "W1"; + } + + 110 + { + title = "Door Close (fast)"; + prefix = "W1"; + } + + 111 + { + title = "Door Open Wait Close (fast)"; + prefix = "S1"; + } + + 112 + { + title = "Door Open Stay (fast)"; + prefix = "S1"; + } + + 113 + { + title = "Door Close Stay (fast)"; + prefix = "S1"; + } + + 114 + { + title = "Door Open Wait Close (fast)"; + prefix = "SR"; + } + + 115 + { + title = "Door Open Stay (fast)"; + prefix = "SR"; + } + + 116 + { + title = "Door Close Stay (fast)"; + prefix = "SR"; + } + + 117 + { + title = "Door Open Wait Close (fast)"; + prefix = "DR"; + } + + 118 + { + title = "Door Open Stay (fast)"; + prefix = "D1"; + } + + 133 + { + title = "Door (Blue) Open Stay (fast)"; + prefix = "S1"; + } + + 134 + { + title = "Door (Red) Open Stay (fast)"; + prefix = "SR"; + } + + 135 + { + title = "Door (Red) Open Stay (fast)"; + prefix = "S1"; + } + + 136 + { + title = "Door (Yellow) Open Stay (fast)"; + prefix = "SR"; + } + + 137 + { + title = "Door (Yellow) Open Stay (fast)"; + prefix = "S1"; + } +} + + +floor +{ + title = "Floor"; + + 5 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "W1"; + } + + 9 + { + title = "Floor Raise Donut (changes texture)"; + prefix = "S1"; + } + + 14 + { + title = "Floor Raise by 32 (changes texture)"; + prefix = "S1"; + } + + 15 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "S1"; + } + + 18 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 19 + { + title = "Floor Lower to Highest Floor"; + prefix = "W1"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 20 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 22 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "W1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 23 + { + title = "Floor Lower to Lowest Floor"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 24 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "G1"; + } + + 30 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "W1"; + } + + 36 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "W1"; + } + + 37 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 38 + { + title = "Floor Lower to Lowest Floor"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 45 + { + title = "Floor Lower to Highest Floor"; + prefix = "SR"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 47 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "G1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 53 + { + title = "Floor Start Moving Up and Down"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 54 + { + title = "Floor Stop Moving"; + prefix = "W1"; + } + + 55 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "S1"; + } + + 56 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "W1"; + } + + 58 + { + title = "Floor Raise by 24"; + prefix = "W1"; + } + + 59 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "W1"; + } + + 60 + { + title = "Floor Lower to Lowest Floor"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 64 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "SR"; + } + + 65 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "SR"; + } + + 66 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "SR"; + } + + 67 + { + title = "Floor Raise by 32 (changes texture)"; + prefix = "SR"; + } + + 68 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 69 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 70 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "SR"; + } + + 71 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "S1"; + } + + 82 + { + title = "Floor Lower to Lowest Floor"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 83 + { + title = "Floor Lower to Highest Floor"; + prefix = "WR"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 84 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 87 + { + title = "Floor Start Moving Up and Down"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 89 + { + title = "Floor Stop Moving"; + prefix = "WR"; + } + + 91 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "WR"; + } + + 92 + { + title = "Floor Raise by 24"; + prefix = "WR"; + } + + 93 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "WR"; + } + + 94 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "WR"; + } + + 95 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "WR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 96 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "WR"; + } + + 98 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "WR"; + } + + 101 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "S1"; + } + + 102 + { + title = "Floor Lower to Highest Floor"; + prefix = "S1"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 119 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "W1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 128 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "WR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 129 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "WR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 130 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "W1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 131 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 132 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 140 + { + title = "Floor Raise by 512"; + prefix = "S1"; + } +} + + +crusher +{ + title = "Crusher"; + + 6 + { + title = "Crusher Start with Fast Damage"; + prefix = "W1"; + } + + 25 + { + title = "Crusher Start with Slow Damage"; + prefix = "W1"; + } + + 57 + { + title = "Crusher Stop"; + prefix = "W1"; + } + + 73 + { + title = "Crusher Start with Slow Damage"; + prefix = "WR"; + } + + 74 + { + title = "Crusher Stop"; + prefix = "WR"; + } + + 77 + { + title = "Crusher Start with Fast Damage"; + prefix = "WR"; + } + + 141 + { + title = "Crusher Start with Slow Damage (silent)"; + prefix = "W1"; + } +} + + +stairs +{ + title = "Stairs"; + + 7 + { + title = "Stairs Raise by 8"; + prefix = "S1"; + } + + 8 + { + title = "Stairs Raise by 8"; + prefix = "W1"; + } + + 100 + { + title = "Stairs Raise by 16 (fast)"; + prefix = "W1"; + } + + 127 + { + title = "Stairs Raise by 16 (fast)"; + prefix = "S1"; + } +} + + +lift +{ + title = "Lift"; + + 10 + { + title = "Lift Lower Wait Raise"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 21 + { + title = "Lift Lower Wait Raise"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 62 + { + title = "Lift Lower Wait Raise"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 88 + { + title = "Lift Lower Wait Raise"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 120 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 121 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 122 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 123 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } +} + + +exit +{ + title = "Exit"; + + 11 + { + title = "Exit Level"; + prefix = "S1"; + } + + 51 + { + title = "Exit Level (goes to secret level)"; + prefix = "S1"; + } + + 52 + { + title = "Exit Level"; + prefix = "W1"; + } + + 124 + { + title = "Exit Level (goes to secret level)"; + prefix = "W1"; + } +} + + +light +{ + title = "Light"; + + 12 + { + title = "Light Change to Brightest Adjacent"; + prefix = "W1"; + } + + 13 + { + title = "Light Change to 255"; + prefix = "W1"; + } + + 17 + { + title = "Light Start Blinking"; + prefix = "W1"; + } + + 35 + { + title = "Light Change to 35"; + prefix = "W1"; + } + + 79 + { + title = "Light Change to 35"; + prefix = "WR"; + } + + 80 + { + title = "Light Change to Brightest Adjacent"; + prefix = "WR"; + } + + 81 + { + title = "Light Change to 255"; + prefix = "WR"; + } + + 104 + { + title = "Light Change to Darkest Adjacent"; + prefix = "W1"; + } + + 138 + { + title = "Light Change to 255"; + prefix = "SR"; + } + + 139 + { + title = "Light Change to 35"; + prefix = "SR"; + } +} + + +ceiling +{ + title = "Ceiling"; + + 40 + { + title = "Ceiling Raise to Highest Ceiling"; + prefix = "W1"; + } + + 41 + { + title = "Ceiling Lower to Floor"; + prefix = "S1"; + } + + 43 + { + title = "Ceiling Lower to Floor"; + prefix = "SR"; + } + + 44 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "W1"; + } + + 49 + { + title = "Ceiling Lower to 8 above Floor (perpetual slow crusher damage)"; + prefix = "S1"; + } + + 72 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "WR"; + } +} + + +scroll +{ + title = "Scroll"; + + 48 + { + title = "Scroll Texture Left"; + prefix = ""; + } +} + + +teleport +{ + title = "Teleport"; + + 97 + { + title = "Teleport"; + prefix = "WR"; + } + + 39 + { + title = "Teleport"; + prefix = "W1"; + } + + 125 + { + title = "Teleport (monsters only)"; + prefix = "W1"; + } + + 126 + { + title = "Teleport (monsters only)"; + prefix = "WR"; + } +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_misc.cfg new file mode 100644 index 000000000..1e3f86ba1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_misc.cfg @@ -0,0 +1,495 @@ +// Basic Doom and Vanilla engine stuff. +skills +{ + 1 = "I'm too young to die"; + 2 = "Hey, not too rough"; + 3 = "Hurt me plenty"; + 4 = "Ultra-Violence"; + 5 = "Nightmare!"; +} + +linedefflags +{ + 1 = "Impassable"; + 2 = "Block Monsters"; + 4 = "Double Sided"; + 8 = "Upper Unpegged"; + 16 = "Lower Unpegged"; + 32 = "Shown as 1-sided on automap"; + 64 = "Block Sound"; + 128 = "Not shown on automap"; + 256 = "Initially shown on automap"; +} + +thingflags +{ + 1 = "Easy"; + 2 = "Medium"; + 4 = "Hard"; + 8 = "Ambush players"; + 16 = "Multiplayer only"; +} + +// Default flags for first new thing +defaultthingflags +{ + 1; + 2; + 4; +} + +// How thing flags should be compared (for the stuck thing error check) +thingflagscompare +{ + skills + { + 1; + 2; + 4; + } + + gamemodes + { + 16 + { + comparemethod = "equal"; + ingnorethisgroupwhenunset = true; + } + } +} + +// Mask for the thing flags which indicates the options +// that make the same thing appear in the same modes +thingflagsmasks +{ + thingflagsmask1 = 7; // 1 + 2 + 4 + thingflagsmask2 = 0; +} + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + 1 = "blocking"; + 2 = "blockmonsters"; + 4 = "twosided"; + 8 = "dontpegtop"; + 16 = "dontpegbottom"; + 32 = "secret"; + 64 = "blocksound"; + 128 = "dontdraw"; + 256 = "mapped"; +} + +// Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + 1 = "skill1,skill2"; + 2 = "skill3"; + 4 = "skill4,skill5"; + 8 = "ambush"; + 16 = "!single"; +} + +// Default sector brightness levels +sectorbrightness +{ + 256; 240; 224; 208; 192; 176; 160; 144; + 128; 112; 96; 80; 64; 48; 32; 16; 0; +} + +/* +TEXTURES AND FLAT SOURCES +This tells Doom Builder where to find the information for textures +and flats in the IWAD file, Addition WAD file and Map WAD file. + +Start and end lumps must be given in a structure (of which the +key name doesnt matter) and any textures or flats in between them +are loaded in either the textures category or flats category. + +For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default. +*/ + +// Texture sources +textures +{ +} + +// Patch sources +patches +{ + standard1 + { + start = "P_START"; + end = "P_END"; + } + + standard2 + { + start = "PP_START"; + end = "PP_END"; + } +} + +// Sprite sources +sprites +{ + standard1 + { + start = "S_START"; + end = "S_END"; + } + + standard2 + { + start = "SS_START"; + end = "SS_END"; + } + + // Some WADs rely on buggy behavior of the sprite markers + standard3 + { + start = "SS_START"; + end = "S_END"; + } +} + +// Flat sources +flats +{ + standard1 + { + start = "F_START"; + end = "F_END"; + } + + standard2 + { + start = "FF_START"; + end = "FF_END"; + } + + standard3 + { + start = "FF_START"; + end = "F_END"; + } + + standard4 + { + start = "F_START"; + end = "FF_END"; + } +} + +/* +MAP LUMP NAMES +Map lumps are loaded with the map as long as they are right after each other. When the editor +meets a lump which is not defined in this list it will ignore the map if not satisfied. +The order of items defines the order in which lumps will be written to WAD file on save. +To indicate the map header lump, use ~MAP + +Legenda: +required = Lump is required to exist. +blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use) +nodebuild = The nodebuilder generates this lump. +allowempty = The nodebuilder is allowed to leave this lump empty. +script = This lump is a text-based script. Specify the filename of the script configuration to use. +*/ + +doommaplumpnames +{ + ~MAP + { + required = true; + blindcopy = true; + nodebuild = false; + } + + THINGS + { + required = true; + nodebuild = true; + allowempty = true; + } + + LINEDEFS + { + required = true; + nodebuild = true; + allowempty = false; + } + + SIDEDEFS + { + required = true; + nodebuild = true; + allowempty = false; + } + + VERTEXES + { + required = true; + nodebuild = true; + allowempty = false; + } + + SEGS + { + required = false; + nodebuild = true; + allowempty = false; + } + + SSECTORS + { + required = false; + nodebuild = true; + allowempty = false; + } + + NODES + { + required = false; + nodebuild = true; + allowempty = false; + } + + SECTORS + { + required = true; + nodebuild = true; + allowempty = false; + } + + REJECT + { + required = false; + nodebuild = true; + allowempty = false; + } + + BLOCKMAP + { + required = false; + nodebuild = true; + allowempty = false; + } + + BEHAVIOR //mxd + { + forbidden = true; + } +} + +hexenmaplumpnames +{ + ~MAP + { + required = true; + blindcopy = true; + nodebuild = false; + } + + THINGS + { + required = true; + nodebuild = true; + allowempty = true; + } + + LINEDEFS + { + required = true; + nodebuild = true; + allowempty = false; + } + + SIDEDEFS + { + required = true; + nodebuild = true; + allowempty = false; + } + + VERTEXES + { + required = true; + nodebuild = true; + allowempty = false; + } + + SEGS + { + required = false; + nodebuild = true; + allowempty = false; + } + + SSECTORS + { + required = false; + nodebuild = true; + allowempty = false; + } + + NODES + { + required = false; + nodebuild = true; + allowempty = false; + } + + SECTORS + { + required = true; + nodebuild = true; + allowempty = false; + } + + REJECT + { + required = false; + nodebuild = true; + allowempty = true; + } + + BLOCKMAP + { + required = false; + nodebuild = true; + allowempty = false; + } + + BEHAVIOR + { + required = true; + nodebuild = false; + blindcopy = true; + } + + SCRIPTS + { + required = false; + nodebuild = false; + script = "Hexen_ACS.cfg"; + } +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + filter0 + { + name = "Easy skill"; + category = ""; + type = -1; + + fields + { + 1 = true; + } + } + + filter1 + { + name = "Medium skill"; + category = ""; + type = -1; + + fields + { + 2 = true; + } + } + + filter2 + { + name = "Hard skill"; + category = ""; + type = -1; + + fields + { + 4 = true; + } + } + + filter3 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter4 + { + name = "Multiplayer"; + category = ""; + type = -1; + + fields + { + 16 = true; + } + } +} + + +// ENUMERATIONS +// These are enumerated lists for linedef types and UDMF fields. +// Reserved names are: angledeg, anglerad, color, texture, flat +enums +{ + falsetrue + { + 0 = "False"; + 1 = "True"; + } + + yesno + { + 0 = "Yes"; + 1 = "No"; + } + + noyes + { + 0 = "No"; + 1 = "Yes"; + } + + onoff + { + 0 = "On"; + 1 = "Off"; + } + + offon + { + 0 = "Off"; + 1 = "On"; + } + + updown + { + 0 = "Up"; + 1 = "Down"; + } + + downup + { + 0 = "Down"; + 1 = "Up"; + } + + addset + { + 0 = "Add"; + 1 = "Set"; + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_sectors.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_sectors.cfg new file mode 100644 index 000000000..f704f829f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_sectors.cfg @@ -0,0 +1,17 @@ + +0 = "None"; +1 = "Light Blinks (randomly)"; +2 = "Light Blinks (0.5 sec.)"; +3 = "Light Blinks (1 sec.)"; +4 = "Damage -10 or 20% health and Light Blinks (0.5 sec.)"; +5 = "Damage -5 or 10% health"; +7 = "Damage -2 or 5% health"; +8 = "Light Glows (1+ sec.)"; +9 = "Secret"; +10 = "Door Close Stay (after 30 sec.)"; +11 = "Damage -10 or 20% health and End level"; +12 = "Light Blinks (1 sec. synchronized)"; +13 = "Light Blinks (0.5 sec. synchronized)"; +14 = "Door Open Close (opens after 5 min.)"; +16 = "Damage -10 or 20% health"; +17 = "Light Flickers (randomly)"; diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_texturesets.cfg new file mode 100644 index 000000000..9bc5fd312 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_texturesets.cfg @@ -0,0 +1,648 @@ + +set0 +{ + name = "Rock"; + filter0 = "ASHWALL*"; + filter1 = "BSTONE*"; + filter2 = "FLAT1_1"; + filter3 = "FLAT1_2"; + filter4 = "FLAT1_3"; + filter5 = "FLAT10"; + filter6 = "FLAT5_7"; + filter7 = "FLAT5_8"; + filter8 = "FLOOR6_1"; + filter9 = "FLOOR6_2"; + filter10 = "GRNROCK"; + filter11 = "MFLR8_2"; + filter12 = "MFLR8_3"; + filter13 = "MFLR8_4"; + filter14 = "ROCK*"; + filter15 = "SLIME09"; + filter16 = "SLIME10"; + filter17 = "SLIME11"; + filter18 = "SLIME12"; + filter19 = "SP_ROCK1"; + filter20 = "SP_ROCK2"; + filter21 = "STONE4"; + filter22 = "STONE5"; + filter23 = "STONE6"; + filter24 = "STONE7"; + filter25 = "SW1ROCK"; + filter26 = "SW1STON6"; + filter27 = "SW2ROCK"; + filter28 = "SW2STON6"; + filter29 = "TANROCK*"; + filter30 = "RROCK*"; +} + + +set1 +{ + name = "Brick"; + filter0 = "BIGBRIK*"; + filter1 = "BRICK*"; + filter2 = "FLOOR5_4"; + filter3 = "FLAT8"; + filter4 = "GSTFONT1"; + filter5 = "GSTFONT2"; + filter6 = "GSTFONT3"; + filter7 = "GSTGARG"; + filter8 = "GSTLION"; + filter9 = "GSTONE1"; + filter10 = "GSTONE2"; + filter11 = "GSTSATYR"; + filter12 = "GSTVINE1"; + filter13 = "GSTVINE2"; + filter14 = "MFLR8_1"; + filter15 = "RROCK10"; + filter16 = "RROCK14"; + filter17 = "SLIME13"; + filter18 = "SP_DUDE1"; + filter19 = "SP_DUDE2"; + filter20 = "SP_DUDE4"; + filter21 = "SP_DUDE5"; + filter22 = "SP_DUDE7"; + filter23 = "SP_DUDE8"; + filter24 = "SP_HOT1"; + filter25 = "STONE2"; + filter26 = "STONE3"; + filter27 = "STONGARG"; + filter28 = "SW1GSTON"; + filter29 = "SW1HOT"; + filter30 = "SW2GSTON"; + filter31 = "SW2HOT"; +} + + +set2 +{ + name = "Liquids"; + filter0 = "BFALL*"; + filter1 = "BLOOD*"; + filter2 = "DBRAIN*"; + filter3 = "FWATER*"; + filter4 = "LAVA*"; + filter5 = "NUKAGE*"; + filter6 = "SFALL*"; + filter7 = "SLIME01"; + filter8 = "SLIME02"; + filter9 = "SLIME03"; + filter10 = "SLIME04"; + filter11 = "SLIME05"; + filter12 = "SLIME06"; + filter13 = "SLIME07"; + filter14 = "SLIME08"; +} + + +set3 +{ + name = "Doors"; + filter0 = "BIGDOOR*"; + filter1 = "DOOR*"; + filter2 = "EXITDOOR"; + filter3 = "ICKDOOR1"; + filter4 = "SPCDOOR*"; + filter5 = "TEKBRON1"; + filter6 = "TEKBRON2"; +} + + +set4 +{ + name = "Steps"; + filter0 = "STEP*"; +} + + +set5 +{ + name = "Wood"; + filter0 = "BIGDOOR5"; + filter1 = "BIGDOOR6"; + filter2 = "BIGDOOR7"; + filter3 = "CEIL1_1"; + filter4 = "CEIL1_3"; + filter5 = "FLAT5_1"; + filter6 = "FLAT5_2"; + filter7 = "PAN*"; + filter8 = "SW1PANEL"; + filter9 = "SW1WDMET"; + filter10 = "SW1WOOD"; + filter11 = "SW2PANEL"; + filter12 = "SW2WDMET"; + filter13 = "SW2WOOD"; + filter14 = "WOOD*"; +} + + +set6 +{ + name = "Flesh"; + filter0 = "AASHITTY"; + filter1 = "FLAT5_6"; + filter2 = "SFLR6_1"; + filter3 = "SFLR6_4"; + filter4 = "SFLR7_1"; + filter5 = "SFLR7_4"; + filter6 = "SK_LEFT"; + filter7 = "SK_RIGHT"; + filter8 = "SKIN*"; + filter9 = "SKSNAKE1"; + filter10 = "SKSNAKE2"; + filter11 = "SKSPINE1"; + filter12 = "SKSPINE2"; + filter13 = "SKULWAL3"; + filter14 = "SKULWALL"; + filter15 = "SLOPPY1"; + filter16 = "SLOPPY2"; + filter17 = "SP_DUDE1"; + filter18 = "SP_DUDE2"; + filter19 = "SP_DUDE3"; + filter20 = "SP_DUDE4"; + filter21 = "SP_DUDE5"; + filter22 = "SP_DUDE6"; + filter23 = "SP_DUDE7"; + filter24 = "SP_DUDE8"; + filter25 = "SP_FACE1"; + filter26 = "SP_FACE2"; + filter27 = "SW1SKIN"; + filter28 = "SW1SKULL"; + filter29 = "SW2SKIN"; + filter30 = "SW2SKULL"; +} + + +set7 +{ + name = "Switches"; + filter0 = "SW1*"; + filter1 = "SW2*"; +} + + +set8 +{ + name = "Marble"; + filter0 = "DEM1_*"; + filter1 = "FLOOR7_2"; + filter2 = "GST*"; + filter3 = "MARB*"; + filter4 = "SP_DUDE1"; + filter5 = "SP_DUDE2"; + filter6 = "SP_DUDE3"; + filter7 = "SP_DUDE4"; + filter8 = "SP_DUDE5"; + filter9 = "SP_DUDE6"; + filter10 = "SP_HOT1"; + filter11 = "SW1GSTON"; + filter12 = "SW1MARB"; + filter13 = "SW2GSTON"; + filter14 = "SW2MARB"; +} + + +set9 +{ + name = "Lights"; + filter0 = "BRICKLIT"; + filter1 = "BSTONE3"; + filter2 = "CEIL1_2"; + filter3 = "CEIL1_3"; + filter4 = "CEIL3_4"; + filter5 = "CEIL3_6"; + filter6 = "CEIL4_3"; + filter7 = "FLAT17"; + filter8 = "FLAT2"; + filter9 = "FLAT22"; + filter10 = "FLOOR1_7"; + filter11 = "GRNLITE1"; + filter12 = "LITE2"; + filter13 = "LITE3"; + filter14 = "LITE4"; + filter15 = "LITE5"; + filter16 = "LITE96"; + filter17 = "LITEBLU1"; + filter18 = "LITEBLU2"; + filter19 = "LITEBLU3"; + filter20 = "LITEBLU4"; + filter21 = "LITEMET"; + filter22 = "LITERED"; + filter23 = "LITESTON"; + filter24 = "TLITE6_1"; + filter25 = "TLITE6_4"; + filter26 = "TLITE6_5"; + filter27 = "TLITE6_6"; +} + + +set10 +{ + name = "Metal"; + filter0 = "CEIL1_2"; + filter1 = "METAL*"; + filter2 = "METAL"; + filter3 = "MIDBRN1"; + filter4 = "MIDGRATE"; + filter5 = "SW1GARG"; + filter6 = "SW1LION"; + filter7 = "SW1SATYR"; + filter8 = "SW2GARG"; + filter9 = "SW2LION"; + filter10 = "SW2MET2"; + filter11 = "SW2METAL"; + filter12 = "SW1METAL"; + filter13 = "SW1MET2"; + filter14 = "SW2SATYR"; + filter15 = "WOODMET1"; + filter16 = "WOODMET2"; + filter17 = "WOODMET3"; + filter18 = "WOODMET4"; + filter19 = "SW2WDMET"; + filter20 = "SW1WDMET"; + filter21 = "SUPPORT*"; +} + + +set11 +{ + name = "Silver"; + filter0 = "BIGDOOR1"; + filter1 = "DOORSTOP"; + filter2 = "LITEBLU1"; + filter3 = "LITEBLU2"; + filter4 = "SHAWN*"; + filter5 = "SILVER*"; + filter6 = "SPCDOOR3"; + filter7 = "STEP4"; + filter8 = "SUPPORT2"; + filter9 = "SW1COMM"; + filter10 = "SW2COMM"; +} + + +set12 +{ + name = "Base"; + filter0 = "BIGBRIK*"; + filter1 = "BIGDOOR1"; + filter2 = "BIGDOOR2"; + filter3 = "BIGDOOR3"; + filter4 = "BIGDOOR4"; + filter5 = "BLAKWAL*"; + filter6 = "BLODGR*"; + filter7 = "BRN*"; + filter8 = "BRONZE*"; + filter9 = "BROWN*"; + filter10 = "BROVINE"; + filter11 = "BROVINE2"; + filter12 = "CEIL3_1"; + filter13 = "CEIL3_2"; + filter14 = "CEIL3_3"; + filter15 = "CEIL3_4"; + filter16 = "CEIL3_5"; + filter17 = "CEIL3_6"; + filter18 = "CEIL4_1"; + filter19 = "CEIL4_2"; + filter20 = "CEIL4_3"; + filter21 = "CEIL5_1"; + filter22 = "CEIL5_2"; + filter23 = "CEMENT*"; + filter24 = "CEMPOIS"; + filter25 = "COMP*"; + filter26 = "CONS*"; + filter27 = "CRAT*"; + filter28 = "DOOR1"; + filter29 = "DOOR3"; + filter30 = "DOORBLU"; + filter31 = "DOORHI"; + filter32 = "DOORRED"; + filter33 = "DOORSTOP"; + filter34 = "DOORTRAK"; + filter35 = "DOORYEL"; + filter36 = "EXITDOOR"; + filter37 = "EXITSIGN"; + filter38 = "EXITSTON"; + filter39 = "FLAT1"; + filter40 = "FLAT1_1"; + filter41 = "FLAT1_2"; + filter42 = "FLAT1_3"; + filter43 = "FLAT14"; + filter44 = "FLAT17"; + filter45 = "FLAT18"; + filter46 = "FLAT19"; + filter47 = "FLAT2"; + filter48 = "FLAT20"; + filter49 = "FLAT22"; + filter50 = "FLAT23"; + filter51 = "FLAT3"; + filter52 = "FLAT4"; + filter53 = "FLAT5"; + filter54 = "FLAT5_4"; + filter55 = "FLAT5_5"; + filter56 = "FLAT8"; + filter57 = "FLAT9"; + filter58 = "FLOOR0_1"; + filter59 = "FLOOR0_2"; + filter60 = "FLOOR0_3"; + filter61 = "FLOOR0_5"; + filter62 = "FLOOR0_6"; + filter63 = "FLOOR0_7"; + filter64 = "FLOOR1_1"; + filter65 = "FLOOR1_6"; + filter66 = "FLOOR1_7"; + filter67 = "FLOOR3_3"; + filter68 = "FLOOR4_1"; + filter69 = "FLOOR4_5"; + filter70 = "FLOOR4_6"; + filter71 = "FLOOR4_8"; + filter72 = "FLOOR5_1"; + filter73 = "FLOOR5_2"; + filter74 = "FLOOR5_3"; + filter75 = "FLOOR5_4"; + filter76 = "FLOOR7_1"; + filter77 = "GRAY*"; + filter78 = "ICKDOOR1"; + filter79 = "ICKWALL*"; + filter80 = "LITE*"; + filter81 = "METAL"; + filter82 = "METAL1"; + filter83 = "METAL2"; + filter84 = "METAL3"; + filter85 = "METAL4"; + filter86 = "METAL5"; + filter87 = "METAL6"; + filter88 = "METAL7"; + filter89 = "MFLR8_1"; + filter90 = "MIDBARS1"; + filter91 = "MIDBARS3"; + filter92 = "MIDBRONZ"; + filter93 = "MIDSPACE"; + filter94 = "MODWALL*"; + filter95 = "NUKE*"; + filter96 = "PIPES"; + filter97 = "PIPEWAL1"; + filter98 = "PIPEWAL2"; + filter99 = "PLAT1"; + filter100 = "PLANET1"; + filter101 = "REDWALL"; + filter102 = "REDWALL1"; + filter103 = "RROCK14"; + filter104 = "SHAWN*"; + filter105 = "SILVER*"; + filter106 = "SLAD*"; + filter107 = "SLIME13"; + filter108 = "SLIME14"; + filter109 = "SLIME15"; + filter110 = "SLIME16"; + filter111 = "SPACE*"; + filter112 = "SPCDOOR*"; + filter113 = "STAR*"; + filter114 = "STEP*"; + filter115 = "STONE"; + filter116 = "STONE2"; + filter117 = "STONE3"; + filter118 = "STONGARG"; + filter119 = "STONPOIS"; + filter120 = "SUPPORT2"; + filter121 = "SUPPORT3"; + filter122 = "SW1BLUE"; + filter123 = "SW1BRCOM"; + filter124 = "SW1BRIK"; + filter125 = "SW1BRN1"; + filter126 = "SW1BRN2"; + filter127 = "SW1BRNGN"; + filter128 = "SW1BROWN"; + filter129 = "SW1CMT"; + filter130 = "SW1COMM"; + filter131 = "SW1COMP"; + filter132 = "SW1DIRT"; + filter133 = "SW1EXIT"; + filter134 = "SW1GRAY"; + filter135 = "SW1GRAY1"; + filter136 = "SW1MET2"; + filter137 = "SW1METAL"; + filter138 = "SW1MOD1"; + filter139 = "SW1SLAD"; + filter140 = "SW1STARG"; + filter141 = "SW1STON1"; + filter142 = "SW1STON2"; + filter143 = "SW1STONE"; + filter144 = "SW1STRTN"; + filter145 = "SW1TEK"; + filter146 = "SW1VINE"; + filter147 = "SW2BLUE"; + filter148 = "SW2BRCOM"; + filter149 = "SW2BRIK"; + filter150 = "SW2BRN1"; + filter151 = "SW2BRN2"; + filter152 = "SW2BRNGN"; + filter153 = "SW2BROWN"; + filter154 = "SW2CMT"; + filter155 = "SW2COMM"; + filter156 = "SW2COMP"; + filter157 = "SW2DIRT"; + filter158 = "SW2EXIT"; + filter159 = "SW2GRAY"; + filter160 = "SW2GRAY1"; + filter161 = "SW2MET2"; + filter162 = "SW2METAL"; + filter163 = "SW2MOD1"; + filter164 = "SW2SLAD"; + filter165 = "SW2STARG"; + filter166 = "SW2STON1"; + filter167 = "SW2STON2"; + filter168 = "SW2STONE"; + filter169 = "SW2STRTN"; + filter170 = "SW2TEK"; + filter171 = "SW2VINE"; + filter172 = "TEK*"; + filter173 = "TLITE*"; + filter174 = "PIPE1"; + filter175 = "PIPE2"; + filter176 = "PIPE4"; + filter177 = "PIPE6"; + filter178 = "STUCCO*"; + filter179 = "STUCCO"; +} + + +set13 +{ + name = "Hell"; + filter0 = "BFALL*"; + filter1 = "BIGDOOR5"; + filter2 = "BIGDOOR6"; + filter3 = "BIGDOOR7"; + filter4 = "BLODRIP*"; + filter5 = "BLOOD1"; + filter6 = "BLOOD2"; + filter7 = "BLOOD3"; + filter8 = "CEIL1_2"; + filter9 = "CEIL1_3"; + filter10 = "CEIL1_1"; + filter11 = "BSTONE1"; + filter12 = "BSTONE2"; + filter13 = "BSTONE3"; + filter14 = "CRACKLE2"; + filter15 = "CRACKLE4"; + filter16 = "DOORBLU2"; + filter17 = "DOORRED2"; + filter18 = "DOORYEL2"; + filter19 = "FIRE*"; + filter20 = "FLAT1_1"; + filter21 = "FLAT1_2"; + filter22 = "FLAT1_3"; + filter23 = "FLAT5_1"; + filter24 = "FLAT5_2"; + filter25 = "FLAT5_3"; + filter26 = "FLAT5_6"; + filter27 = "FLAT5_7"; + filter28 = "FLAT5_8"; + filter29 = "FLOOR1_6"; + filter30 = "FLOOR1_7"; + filter31 = "FLOOR6_1"; + filter32 = "FLOOR6_2"; + filter33 = "GATE*"; + filter34 = "GST*"; + filter35 = "LAVA*"; + filter36 = "MARB*"; + filter37 = "METAL"; + filter38 = "MFLR8_2"; + filter39 = "MFLR8_3"; + filter40 = "MIDBRN1"; + filter41 = "MIDGRATE"; + filter42 = "REDWALL"; + filter43 = "ROCKRED1"; + filter44 = "ROCKRED2"; + filter45 = "ROCKRED3"; + filter46 = "RROCK01"; + filter47 = "RROCK02"; + filter48 = "RROCK03"; + filter49 = "RROCK04"; + filter50 = "RROCK05"; + filter51 = "RROCK06"; + filter52 = "RROCK07"; + filter53 = "RROCK08"; + filter54 = "RROCK09"; + filter55 = "RROCK10"; + filter56 = "RROCK11"; + filter57 = "RROCK12"; + filter58 = "RROCK15"; + filter59 = "SFLR6_1"; + filter60 = "SFLR6_4"; + filter61 = "SFLR7_1"; + filter62 = "SFLR7_4"; + filter63 = "SK_LEFT"; + filter64 = "SK_RIGHT"; + filter65 = "SKIN*"; + filter66 = "SKSNAKE1"; + filter67 = "SKSNAKE2"; + filter68 = "SKSPINE1"; + filter69 = "SKSPINE2"; + filter70 = "SKULWAL3"; + filter71 = "SKULWALL"; + filter72 = "SLIME09"; + filter73 = "SLIME10"; + filter74 = "SLIME11"; + filter75 = "SLIME12"; + filter76 = "SLOPPY1"; + filter77 = "SLOPPY2"; + filter78 = "SP_*"; + filter79 = "SUPPORT3"; + filter80 = "SW1GARG"; + filter81 = "SW1GSTON"; + filter82 = "SW1HOT"; + filter83 = "SW1LION"; + filter84 = "SW1MARB"; + filter85 = "SW1SATYR"; + filter86 = "SW1SKIN"; + filter87 = "SW1SKULL"; + filter88 = "SW1WDMET"; + filter89 = "SW1WOOD"; + filter90 = "SW2GARG"; + filter91 = "SW2GSTON"; + filter92 = "SW2HOT"; + filter93 = "SW2LION"; + filter94 = "SW2MARB"; + filter95 = "SW2SATYR"; + filter96 = "SW2SKIN"; + filter97 = "SW2SKULL"; + filter98 = "SW2WDMET"; + filter99 = "SW2WOOD"; + filter100 = "WOOD*"; +} + + +set14 +{ + name = "Outdoors"; + filter0 = "ASHWALL*"; + filter1 = "BFALL*"; + filter2 = "FLAT10"; + filter3 = "FLAT5_7"; + filter4 = "FLAT5_8"; + filter5 = "FLOOR6_1"; + filter6 = "FLOOR6_2"; + filter7 = "FWATER*"; + filter8 = "GRASS*"; + filter9 = "LAVA*"; + filter10 = "MIDVINE*"; + filter11 = "MFLR8_2"; + filter12 = "MFLR8_3"; + filter13 = "MFLR8_4"; + filter14 = "NUKAGE*"; + filter15 = "ROCK4"; + filter16 = "ROCK5"; + filter17 = "ROCKRED1"; + filter18 = "ROCKRED2"; + filter19 = "ROCKRED3"; + filter20 = "RROCK01"; + filter21 = "RROCK02"; + filter22 = "RROCK03"; + filter23 = "RROCK04"; + filter24 = "RROCK05"; + filter25 = "RROCK06"; + filter26 = "RROCK07"; + filter27 = "RROCK08"; + filter28 = "RROCK16"; + filter29 = "RROCK17"; + filter30 = "RROCK18"; + filter31 = "RROCK19"; + filter32 = "RROCK20"; + filter33 = "SFALL*"; + filter34 = "SLIME01"; + filter35 = "SLIME02"; + filter36 = "SLIME03"; + filter37 = "SLIME04"; + filter38 = "SLIME05"; + filter39 = "SLIME06"; + filter40 = "SLIME07"; + filter41 = "SLIME08"; + filter42 = "SLIME09"; + filter43 = "SLIME10"; + filter44 = "SLIME11"; + filter45 = "SLIME12"; + filter46 = "SP_ROCK1"; + filter47 = "SP_ROCK2"; + filter48 = "STONE4"; + filter49 = "STONE5"; + filter50 = "STONE6"; + filter51 = "STONE7"; + filter52 = "TANROCK5"; + filter53 = "TANROCK8"; + filter54 = "ZIMMER*"; +} + + +set15 +{ + name = "Computer"; + filter0 = "COMP*"; + filter1 = "CONS*"; + filter2 = "PLANET1"; + filter3 = "SILVER3"; + filter4 = "SPACEW3"; + filter5 = "SW1COMP"; + filter6 = "SW2COMP"; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_things.cfg new file mode 100644 index 000000000..4b337ebf9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Doom_things.cfg @@ -0,0 +1,898 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 1 + { + title = "Player 1 start"; + sprite = "PLAYA2A8"; + class = "$Player1Start"; + } + + 2 + { + title = "Player 2 start"; + sprite = "PLAYA2A8"; + class = "$Player2Start"; + } + + 3 + { + title = "Player 3 start"; + sprite = "PLAYA2A8"; + class = "$Player3Start"; + } + + 4 + { + title = "Player 4 start"; + sprite = "PLAYA2A8"; + class = "$Player4Start"; + } + + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYF1"; + class = "$DeathmatchStart"; + } +} + + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 0; + error = 0; + + 14 + { + title = "Teleport Destination"; + sprite = "TFOGB0"; + class = "TeleportDest"; + } +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 3004 + { + title = "Former Human"; + sprite = "POSSA2A8"; + class = "ZombieMan"; + } + + 9 + { + title = "Former Sergeant"; + sprite = "SPOSA2A8"; + class = "ShotgunGuy"; + } + + 3001 + { + title = "Imp"; + sprite = "TROOA2A8"; + class = "DoomImp"; + } + + 3002 + { + title = "Demon"; + width = 30; + sprite = "SARGA2A8"; + class = "Demon"; + } + + 58 + { + title = "Spectre"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 30; + sprite = "SARGF1"; + class = "Spectre"; + } + + 3006 + { + title = "Lost Soul"; + width = 16; + sprite = "SKULA8A2"; + class = "LostSoul"; + } + + 3005 + { + title = "Cacodemon"; + width = 31; + sprite = "HEADA2A8"; + class = "Cacodemon"; + } + + 3003 + { + title = "Baron of Hell"; + width = 24; + sprite = "BOSSA2A8"; + height = 64; + class = "BaronOfHell"; + } + + 16 + { + title = "Cyberdemon"; + width = 40; + sprite = "CYBRA2"; + height = 110; + class = "Cyberdemon"; + } + + 7 + { + title = "Spider Mastermind"; + width = 128; + sprite = "SPIDG2G8"; + height = 100; + class = "SpiderMastermind"; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 2005 + { + title = "Chainsaw"; + sprite = "CSAWA0"; + class = "Chainsaw"; + } + + 2001 + { + title = "Shotgun"; + sprite = "SHOTA0"; + class = "Shotgun"; + } + + 2002 + { + title = "Chaingun"; + sprite = "MGUNA0"; + class = "Chaingun"; + } + + 2003 + { + title = "Rocket launcher"; + sprite = "LAUNA0"; + class = "RocketLauncher"; + } + + 2004 + { + title = "Plasma gun"; + sprite = "PLASA0"; + class = "PlasmaRifle"; + } + + 2006 + { + title = "BFG9000"; + sprite = "BFUGA0"; + height = 30; + class = "BFG9000"; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Ammunition"; + width = 20; + sort = 1; + height = 16; + blocking = 0; + hangs = 0; + + 2007 + { + title = "Ammo clip"; + sprite = "CLIPA0"; + class = "Clip"; + } + + 2008 + { + title = "Shotgun shells"; + sprite = "SHELA0"; + class = "Shell"; + } + + 2010 + { + title = "Rocket"; + sprite = "ROCKA0"; + height = 25; + class = "RocketAmmo"; + } + + 2047 + { + title = "Cell charge"; + sprite = "CELLA0"; + class = "Cell"; + } + + 2048 + { + title = "Box of Ammo"; + sprite = "AMMOA0"; + class = "ClipBox"; + } + + 2049 + { + title = "Box of Shells"; + sprite = "SBOXA0"; + class = "ShellBox"; + } + + 2046 + { + title = "Box of Rockets"; + sprite = "BROKA0"; + height = 25; + class = "RocketBox"; + } + + 17 + { + title = "Cell charge pack"; + sprite = "CELPA0"; + height = 25; + class = "CellPack"; + } + + 8 + { + title = "Backpack"; + sprite = "BPAKA0"; + class = "Backpack"; + } +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 20; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 2011 + { + title = "Stimpack"; + sprite = "STIMA0"; + class = "Stimpack"; + } + + 2012 + { + title = "Medikit"; + sprite = "MEDIA0"; + height = 25; + class = "Medikit"; + } + + 2014 + { + title = "Health bonus"; + sprite = "BON1A0"; + class = "HealthBonus"; + } + + 2015 + { + title = "Armor bonus"; + sprite = "BON2A0"; + class = "ArmorBonus"; + } + + 2018 + { + title = "Green armor"; + sprite = "ARM1A0"; + class = "GreenArmor"; + } + + 2019 + { + title = "Blue armor"; + sprite = "ARM2A0"; + class = "BlueArmor"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 2013 + { + title = "Soulsphere"; + sprite = "SOULA0"; + height = 45; + class = "Soulsphere"; + } + + 2022 + { + title = "Invulnerability"; + sprite = "PINVA0"; + height = 30; + class = "InvulnerabilitySphere"; + } + + 2023 + { + title = "Berserk"; + sprite = "PSTRA0"; + class = "Berserk"; + } + + 2024 + { + title = "Invisibility"; + sprite = "PINSA0"; + height = 45; + class = "BlurSphere"; + } + + 2025 + { + title = "Radiation suit"; + sprite = "SUITA0"; + height = 60; + class = "RadSuit"; + } + + 2026 + { + title = "Computer map"; + sprite = "PMAPA0"; + height = 35; + class = "Allmap"; + } + + 2045 + { + title = "Lite Amplification goggles"; + sprite = "PVISA0"; + class = "Infrared"; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Keys"; + width = 20; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 5 + { + title = "Blue keycard"; + sprite = "BKEYA0"; + class = "BlueCard"; + } + + 40 + { + title = "Blue skullkey"; + sprite = "BSKUB0"; + class = "BlueSkull"; + } + + 13 + { + title = "Red keycard"; + sprite = "RKEYA0"; + class = "RedCard"; + } + + 38 + { + title = "Red skullkey"; + sprite = "RSKUB0"; + class = "RedSkull"; + } + + 6 + { + title = "Yellow keycard"; + sprite = "YKEYA0"; + class = "YellowCard"; + } + + 39 + { + title = "Yellow skullkey"; + sprite = "YSKUB0"; + class = "YellowSkull"; + } +} + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 1; + error = 2; + + 2035 + { + title = "Barrel"; + width = 10; + sprite = "BAR1A0"; + height = 32; + class = "ExplosiveBarrel"; + } + + 48 + { + title = "Tall techno pillar"; + sprite = "ELECA0"; + class = "TechPillar"; + } + + 30 + { + title = "Tall green pillar"; + sprite = "COL1A0"; + class = "TallGreenColumn"; + } + + 32 + { + title = "Tall red pillar"; + sprite = "COL3A0"; + class = "TallRedColumn"; + } + + 31 + { + title = "Short green pillar"; + sprite = "COL2A0"; + class = "ShortGreenColumn"; + } + + 36 + { + title = "Short green pillar (beating heart)"; + sprite = "COL5A0"; + class = "HeartColumn"; + } + + 33 + { + title = "Short red pillar"; + sprite = "COL4A0"; + class = "ShortRedColumn"; + } + + 37 + { + title = "Short red pillar (skull)"; + sprite = "COL6A0"; + class = "SkullColumn"; + } + + 47 + { + title = "Stalagmite"; + sprite = "SMITA0"; + class = "Stalagtite"; + } + + 43 + { + title = "Gray tree"; + sprite = "TRE1A0"; + class = "TorchTree"; + } + + 54 + { + title = "Large brown tree"; + width = 32; + sprite = "TRE2A0"; + class = "BigTree"; + } + + 41 + { + title = "Evil Eye"; + sprite = "CEYEA0"; + class = "EvilEye"; + } + + 42 + { + title = "Floating skull rock"; + sprite = "FSKUA0"; + class = "FloatingSkull"; + } +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 2028 + { + title = "Floor lamp"; + sprite = "COLUA0"; + class = "Column"; + } + + 34 + { + title = "Candle"; + sprite = "CANDA0"; + width = 20; + blocking = 0; + error = 1; + class = "Candlestick"; + } + + 35 + { + title = "Candelabra"; + sprite = "CBRAA0"; + class = "Candelabra"; + } + + 44 + { + title = "Tall blue firestick"; + sprite = "TBLUA0"; + class = "BlueTorch"; + } + + 45 + { + title = "Tall green firestick"; + sprite = "TGRNA0"; + class = "GreenTorch"; + } + + 46 + { + title = "Tall red firestick"; + sprite = "TREDA0"; + class = "RedTorch"; + } + + 55 + { + title = "Short blue firestick"; + sprite = "SMBTA0"; + class = "ShortBlueTorch"; + } + + 56 + { + title = "Short green firestick"; + sprite = "SMGTA0"; + class = "ShortGreenTorch"; + } + + 57 + { + title = "Short red firestick"; + sprite = "SMRTA0"; + class = "ShortRedTorch"; + } +} + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 20; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 49 + { + title = "Hanging victim, twitching (blocking)"; + sprite = "GOR1A0"; + height = 68; + width = 16; + hangs = 1; + blocking = 1; + error = 2; + class = "BloodyTwitch"; + } + + 63 + { + title = "Hanging victim, twitching"; + sprite = "GOR1A0"; + height = 68; + hangs = 1; + class = "NonsolidTwitch"; + } + + 50 + { + title = "Hanging victim, arms out (blocking)"; + sprite = "GOR2A0"; + height = 84; + hangs = 1; + blocking = 1; + error = 2; + class = "Meat2"; + } + + 59 + { + title = "Hanging victim, arms out"; + sprite = "GOR2A0"; + height = 84; + hangs = 1; + class = "NonsolidMeat2"; + } + + 52 + { + title = "Hanging pair of legs (blocking)"; + sprite = "GOR4A0"; + height = 68; + width = 16; + hangs = 1; + blocking = 1; + error = 2; + class = "Meat4"; + } + + 60 + { + title = "Hanging pair of legs"; + sprite = "GOR4A0"; + height = 68; + hangs = 1; + class = "NonsolidMeat4"; + } + + 51 + { + title = "Hanging victim, 1-legged (blocking)"; + sprite = "GOR3A0"; + height = 84; + width = 16; + hangs = 1; + blocking = 1; + error = 2; + class = "HangingCorpse"; + } + + 61 + { + title = "Hanging victim, 1-legged"; + sprite = "GOR3A0"; + height = 52; + hangs = 1; + class = "NonsolidMeat3"; + } + + 53 + { + title = "Hanging leg (blocking)"; + sprite = "GOR5A0"; + height = 52; + width = 16; + hangs = 1; + blocking = 1; + error = 2; + class = "Meat5"; + } + + 62 + { + title = "Hanging leg"; + sprite = "GOR5A0"; + height = 52; + hangs = 1; + class = "NonsolidMeat5"; + } + + 25 + { + title = "Impaled human"; + sprite = "POL1A0"; + width = 16; + blocking = 1; + error = 2; + class = "DeadStick"; + } + + 26 + { + title = "Twitching impaled human"; + sprite = "POL6A0"; + width = 16; + blocking = 1; + error = 2; + class = "LiveStick"; + } + + 27 + { + title = "Skull on a pole"; + sprite = "POL4A0"; + width = 16; + blocking = 1; + error = 2; + class = "HeadOnAStick"; + } + + 28 + { + title = "5 skulls shish kebob"; + sprite = "POL2A0"; + width = 16; + blocking = 1; + error = 2; + class = "HeadsOnAStick"; + } + + 29 + { + title = "Pile of skulls and candles"; + sprite = "POL3A0"; + width = 16; + blocking = 1; + error = 2; + class = "HeadCandles"; + } + + 10 + { + title = "Bloody mess 1"; + sprite = "PLAYW0"; + class = "GibbedMarine"; + } + + 12 + { + title = "Bloody mess 2"; + sprite = "PLAYW0"; + class = "GibbedMarineExtra"; + } + + 24 + { + title = "Pool of blood and bones"; + sprite = "POL5A0"; + class = "Gibs"; + } + + 15 + { + title = "Dead player"; + sprite = "PLAYN0"; + class = "DeadMarine"; + } + + 18 + { + title = "Dead former human"; + sprite = "POSSL0"; + width = 20; + class = "DeadZombieMan"; + } + + 19 + { + title = "Dead former sergeant"; + sprite = "SPOSL0"; + width = 20; + class = "DeadShotgunGuy"; + } + + 20 + { + title = "Dead imp"; + sprite = "TROOM0"; + width = 20; + class = "DeadDoomImp"; + } + + 21 + { + title = "Dead demon"; + sprite = "SARGN0"; + width = 30; + class = "DeadDemon"; + } + + 22 + { + title = "Dead cacodemon"; + sprite = "HEADL0"; + width = 31; + class = "DeadCacodemon"; + } + + 23 + { + title = "Dead lost soul"; + class = "DeadLostSoul"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_common.cfg new file mode 100644 index 000000000..3da6574d3 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_common.cfg @@ -0,0 +1,174 @@ +// *********************************************************** +// * * +// * These values are common for DiD and UDMF EDGE-Classic * +// * * +// *********************************************************** + +common +{ + // Some common settings + include("Common.cfg"); + + // Default testing parameters + include("Test_params.cfg", "modern"); + + // Generalized actions + generalizedsectors = true; + generalizedlinedefs = true; + + //mxd. Maximum safe map size check (0 means skip check) + safeboundary = 0; + + // Texture loading options + mixtexturesflats = true; + defaulttexturescale = 1.0f; + defaultflatscale = 1.0f; + scaledtextureoffsets = true; + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Enables multiple tags on sectors + sectormultitag = false; + + //mxd. Sidedefs compression + // ioanch FIXME: what does this do? I made it false + sidedefcompressionignoresaction = false; + + // Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but + // this tells plugins that the game supports 3D floors) + effect3dfloorsupport = true; + + //mxd. Sky textures for vanilla maps + defaultskytextures + { + SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11"; + SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20"; + SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32"; + } + + // Default lump name for new map + defaultlumpname = "MAP01"; + + // No DECORATE support in EDGE ;) + decorategames = ""; + + //The default script compiler to use + defaultscriptcompiler = ""; + + // Default nodebuilder configurations + defaultsavecompiler = ""; + defaulttestcompiler = ""; + nodebuildersave = ""; + nodebuildertest = ""; + + damagetypes = ""; + internalsoundnames = ""; + + // Default texture sets + // (these are not required, but useful for new users) + texturesets + { + include("Doom_texturesets.cfg"); + } + + // Texture sources + textures + { + include("Doom_misc.cfg", "textures"); + include("EdgeC_misc.cfg", "textures"); + } + + //mxd. HiRes sources + hires + { + include("EdgeC_misc.cfg", "hires"); + } + + // Patch sources + patches + { + include("Doom_misc.cfg", "patches"); + } + + // Sprite sources + sprites + { + include("Doom_misc.cfg", "sprites"); + } + + // Flat sources + flats + { + include("Doom_misc.cfg", "flats"); + } + + // Colormap sources + colormaps + { + include("Boom_misc.cfg", "colormaps"); + } + + compatibility + { + fixnegativepatchoffsets = true; + fixmaskedpatchoffsets = true; + } + + // GENERALIZED LINEDEF TYPES + gen_linedeftypes + { + include("Boom_generalized.cfg", "gen_linedeftypes"); + } + + // GENERALIZED SECTOR TYPES + gen_sectortypes + { + include("Boom_generalized.cfg", "gen_sectortypes"); + } + + // Door making + makedoortrack = "DOORTRAK"; + makedoordoor = "BIGDOOR2"; + makedoorceil = "FLAT20"; + makedooraction = 1; // See linedeftypes + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Doom_sectors.cfg"); + include("EdgeC_sectors.cfg"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Doom_linedefs.cfg"); + include("Boom_linedefs.cfg"); + include("EdgeC_linedefs.cfg"); + } + + + thingtypes + { + // Basic game actors + include("Doom_things.cfg"); + include("Doom2_things.cfg"); + include("Boom_things.cfg"); + include("EdgeC_things.cfg"); + } + + // Dehacked data + dehacked + { + include("Dehacked_Doom.cfg"); + } +} + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_linedefs.cfg new file mode 100644 index 000000000..31b2efe05 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_linedefs.cfg @@ -0,0 +1,1385 @@ +Edge_Stretch_Texture +{ + title = "Edge: Stretch Texture by Line length"; + + 855 + { + title = "Stretch Textures Width"; + prefix = ""; + requiresactivation = false; + } + + 856 + { + title = "Stretch Textures Height"; + prefix = ""; + requiresactivation = false; + } + + 857 + { + title = "Stretch Textures Width and Height"; + prefix = ""; + requiresactivation = false; + } +} + +Edge_lightwall +{ + title = "Edge: Light Wall"; + + 850 + { + title = "Light wall: transfer light to tagged"; + prefix = ""; + requiresactivation = false; + } + +} + +Edge_breakable_wall +{ + title = "Edge: Breakable Wall"; + 835 + { + title = "Breakable Wall: midtex to back lower"; + prefix = ""; + requiresactivation = false; + } + + 836 + { + title = "Breakable Wall: midtex to back upper"; + prefix = ""; + requiresactivation = false; + } + + 837 + { + title = "Breakable Wall: midtex to front lower"; + prefix = ""; + requiresactivation = false; + } + + 838 + { + title = "Breakable Wall: midtex to front upper"; + prefix = ""; + requiresactivation = false; + } + +} + +Edge_breakable_glass +{ + title = "Edge: Breakable Glass"; + 830 + { + title = "Breakable Glass: monster can see through, can break"; + prefix = ""; + requiresactivation = false; + } + + 831 + { + title = "Breakable Glass: monster cannot see through, can break"; + prefix = ""; + requiresactivation = false; + } + + 832 + { + title = "Breakable Glass: monster cannot see through, cannot break"; + prefix = ""; + requiresactivation = false; + } + +} + +Edge_extrafloors_thick +{ + title = "Edge: Extrafloors(thick)"; + + 281 + { + title = "Legacy: Thick Extrafloor (dummy texture)"; + prefix = ""; + requiresactivation = false; + } + + 289 + { + title = "Legacy: Thick Extrafloor (dummy texture, master light props)"; + prefix = ""; + requiresactivation = false; + } + + 600 + { + title = "Thick Extrafloor: Trans 40% (dummy texture)"; + prefix = ""; + requiresactivation = false; + } + + 400 + { + title = "Thick Extrafloor (dummy texture)"; + prefix = ""; + requiresactivation = false; + } + + 401 + { + title = "Thick Extrafloor (master upper texture)"; + prefix = ""; + requiresactivation = false; + } + + 402 + { + title = "Thick Extrafloor (master lower texture)"; + prefix = ""; + requiresactivation = false; + } + 430 + { + title = "Thick Translucent Liquid Extrafloor Scroll Down (20% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 431 + { + title = "Thick Translucent Liquid Extrafloor Scroll Down (40% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 432 + { + title = "Thick Translucent Liquid Extrafloor Scroll Down (60% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 433 + { + title = "Thick Translucent Liquid Extrafloor Scroll Down (80% translucent)"; + prefix = ""; + requiresactivation = false; + } + +} + +Edge_extrafloors_liquid +{ + title = "Edge: Extrafloors(Liquid)"; + 403 + { + title = "Liquid Extrafloor (solid)"; + prefix = ""; + requiresactivation = false; + } + + 404 + { + title = "Liquid Extrafloor (20% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 405 + { + title = "Liquid Extrafloor (40% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 406 + { + title = "Liquid Extrafloor (60% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 407 + { + title = "Liquid Extrafloor (80% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 408 + { + title = "Liquid Extrafloor (invisible)"; + prefix = ""; + requiresactivation = false; + } +} + +Edge_translucent_linedef +{ + title = "Edge: Translucent Linedef"; + 409 + { + title = "Translucent Linedef (20%) least transparent"; + prefix = ""; + requiresactivation = false; + } + + 410 + { + title = "Translucent Linedef (40%)"; + prefix = ""; + requiresactivation = false; + } + + 411 + { + title = "Translucent Linedef (60%)"; + prefix = ""; + requiresactivation = false; + } + + 412 + { + title = "Translucent Linedef (80%) most transparent"; + prefix = ""; + requiresactivation = false; + } +} + +Edge_extrafloors_thin +{ + title = "Edge: Extrafloors(thin)"; + 413 + { + title = "Thin Extrafloor (opaque)"; + prefix = ""; + requiresactivation = false; + } + + 414 + { + title = "Thin Extrafloor (20% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 415 + { + title = "Thin Extrafloor (40% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 416 + { + title = "Thin Extrafloor (60% translucent)"; + prefix = ""; + requiresactivation = false; + } + + 417 + { + title = "Thin Extrafloor (80% translucent)"; + prefix = ""; + requiresactivation = false; + } + +} + +Edge_RTS_Enable +{ + title = "Edge: Enable Tagged RTS"; + 418 + { + title = "Enable Tagged RTS"; + prefix = "S1"; + } + + 419 + { + title = "Enable Tagged RTS"; + prefix = "SR"; + } + + 420 + { + title = "Enable Tagged RTS"; + prefix = "W1"; + } + + 421 + { + title = "Enable Tagged RTS"; + prefix = "WR"; + } + 440 + { + title = "Enable Tagged RTS"; + prefix = "G1"; + } + + 441 + { + title = "Enable Tagged RTS"; + prefix = "GR"; + } + 454 + { + title = "Enable Tagged RTS (monster)"; + prefix = "W1"; + } + + 455 + { + title = "Enable Tagged RTS (monster)"; + prefix = "WR"; + } + + 456 + { + title = "Enable Tagged RTS (Monster)"; + prefix = "GR"; + } + + 457 + { + title = "Disable Tagged RTS"; + prefix = "SR"; + } + + 458 + { + title = "Disable Tagged RTS"; + prefix = "WR"; + } + + 459 + { + title = "Disable Tagged RTS"; + prefix = "GR"; + } + + 460 + { + title = "Disable Tagged RTS (monster)"; + prefix = "WR"; + } + + 461 + { + title = "Disable Tagged RTS (monster)"; + prefix = "GR"; + } +} + +Edge_Scroller_lines +{ + title = "Edge: Scroll Lines"; + 422 + { + title = "Scroll Right"; + prefix = ""; + requiresactivation = false; + } + + 423 + { + title = "Scroll Up"; + prefix = ""; + requiresactivation = false; + } + + 424 + { + title = "Scroll Down"; + prefix = ""; + requiresactivation = false; + } + + 425 + { + title = "Scroll Left And Up"; + prefix = ""; + requiresactivation = false; + } + + 426 + { + title = "Scroll Left And Down"; + prefix = ""; + requiresactivation = false; + } + + 427 + { + title = "Scroll Right And Up"; + prefix = ""; + requiresactivation = false; + } + + 428 + { + title = "Scroll Right And Down"; + prefix = ""; + requiresactivation = false; + } + + 429 + { + title = "Scroll Fast Lower And Middle Texture (liquid falls)"; + prefix = ""; + requiresactivation = false; + } + +} + +Edge_Floor +{ + title = "Edge: Floor"; + + 434 + { + title = "Raise Floor 2 Units (use for RTS Onheight events)"; + prefix = "S1"; + } + + 435 + { + title = "Raise Floor 2 Units (use for RTS Onheight events)"; + prefix = "SR"; + } + + 436 + { + title = "Raise Floor 2 Units (use for RTS Onheight events)"; + prefix = "W1"; + } + + 437 + { + title = "Raise Floor 2 Units (use for RTS Onheight events)"; + prefix = "WR"; + } + + 438 + { + title = "Raise Floor 2 Units (use for RTS Onheight events)"; + prefix = "S1"; + } + + 439 + { + title = "Raise Floor 2 Units (use for RTS Onheight events)"; + prefix = "SR"; + } +} + +Edge_SlidingDoor +{ + title = "Edge: Sliding Door"; + + 442 + { + title = "Sliding Door (left, monsters)"; + prefix = "SR"; + } + + 443 + { + title = "Sliding Door (left)"; + prefix = "SR"; + } + + 444 + { + title = "Sliding Door (left, fast)"; + prefix = "SR"; + } + + 445 + { + title = "Sliding Door (left)"; + prefix = "S1"; + } + + 446 + { + title = "Sliding Door (right, monsters)"; + prefix = "SR"; + } + + 447 + { + title = "Sliding Door (right)"; + prefix = "SR"; + } + + 448 + { + title = "Sliding Door (right, fast)"; + prefix = "SR"; + } + + 449 + { + title = "Sliding Door (right)"; + prefix = "S1"; + } + + 450 + { + title = "Sliding Door (center, monsters)"; + prefix = "SR"; + } + + 451 + { + title = "Sliding Door (center)"; + prefix = "SR"; + } + + 452 + { + title = "Sliding Door (center, fast)"; + prefix = "SR"; + } + + 453 + { + title = "Sliding Door (center)"; + prefix = "S1"; + } + 542 + { + title = "Remote Slider (LEFT), MONSTERS"; + prefix = "SR"; + } + + 543 + { + title = "Remote Slider (LEFT)"; + prefix = "SR"; + } + + 544 + { + title = "Remote Slider (LEFT) FAST"; + prefix = "SR"; + } + + 545 + { + title = "Remote Slider (LEFT)"; + prefix = "S1"; + } + + 546 + { + title = "Remote Slider (RIGHT), MONSTERS"; + prefix = "SR"; + } + + 547 + { + title = "Remote Slider (RIGHT)"; + prefix = "SR"; + } + + 548 + { + title = "Remote Slider (RIGHT) FAST"; + prefix = "SR"; + } + + 549 + { + title = "Remote Slider (RIGHT)"; + prefix = "S1"; + } + + 550 + { + title = "Remote Slider (CENTER), MONSTERS"; + prefix = "SR"; + } + + 551 + { + title = "Remote Slider (CENTER)"; + prefix = "SR"; + } + + 552 + { + title = "Remote Slider (CENTER) FAST"; + prefix = "SR"; + } + + 553 + { + title = "Remote Slider (CENTER)"; + prefix = "S1"; + } + + 554 + { + title = "Remote Slider (LEFT)"; + prefix = "WR"; + } + + 555 + { + title = "Remote Slider (LEFT) FAST"; + prefix = "WR"; + } + + 556 + { + title = "Remote Slider (RIGHT)"; + prefix = "WR"; + } + + 557 + { + title = "Remote Slider (RIGHT) FAST"; + prefix = "WR"; + } + + 558 + { + title = "Remote Slider (CENTER)"; + prefix = "WR"; + } + + 559 + { + title = "Remote Slider (CENTER) FAST"; + prefix = "WR"; + } +} + +Edge_Mirror +{ + title = "Edge: Mirrors"; + + + 462 + { + title = "Mirror, Plain"; + prefix = ""; + requiresactivation = false; + } + + 463 + { + title = "Mirror, White"; + prefix = ""; + requiresactivation = false; + } + + 464 + { + title = "Mirror, Blue"; + prefix = ""; + requiresactivation = false; + } + + 465 + { + title = "Mirror, Red"; + prefix = ""; + requiresactivation = false; + } + + 466 + { + title = "Mirror, Green"; + prefix = ""; + requiresactivation = false; + } +} + +Edge_ladder +{ + title = "Edge: Ladders"; + 470 + { + title = "Ladder, 48 units high"; + prefix = ""; + } + + 471 + { + title = "Ladder, 80 units high"; + prefix = ""; + } + + 472 + { + title = "Ladder, 120 units high"; + prefix = ""; + } + + 473 + { + title = "Ladder, 160 units high"; + prefix = ""; + } + + 474 + { + title = "Ladder, 192 units high"; + prefix = ""; + } + + 475 + { + title = "Ladder, 256 units high"; + prefix = ""; + } + + 476 + { + title = "Ladder, 384 units high"; + prefix = ""; + } + + 477 + { + title = "Ladder, 512 units high"; + prefix = ""; + } + + 478 + { + title = "Ladder, 768 units high"; + prefix = ""; + } + + 479 + { + title = "Ladder, no limit(9999)"; + prefix = ""; + } +} +Edge_portals +{ + title = "Edge: Portals"; + 480 + { + title = "Portal, 20% Translucent"; + prefix = ""; + } + + 481 + { + title = "Portal, 30% Translucent"; + prefix = ""; + } + + 482 + { + title = "Portal, 40% Translucent"; + prefix = ""; + } + + 483 + { + title = "Portal, Blue 40%"; + prefix = ""; + } + + 484 + { + title = "Portal, Green 30%"; + prefix = ""; + } + + 485 + { + title = "Camera Portal, Plain"; + prefix = ""; + requiresactivation = false; + } + + 486 + { + title = "Camera Portal, White"; + prefix = ""; + requiresactivation = false; + } + + 487 + { + title = "Camera Portal, Cyan"; + prefix = ""; + requiresactivation = false; + } + + 488 + { + title = "Camera Portal, Rusty"; + prefix = ""; + requiresactivation = false; + } + + 489 + { + title = "Camera Portal, Green"; + prefix = ""; + requiresactivation = false; + } +} +Edge_doors +{ + title = "Edge: Doors"; + 490 + { + title = "Green Key MANUAL DOOR"; + prefix = "SR"; + } + + 491 + { + title = "Green Key MANUAL DOOR"; + prefix = "S1"; + } + + 492 + { + title = "Green Key TAGGED DOOR"; + prefix = "SR"; + } + + 493 + { + title = "Green Key TAGGED DOOR"; + prefix = "S1"; + } + + 494 + { + title = "Green Key BLAZING DOOR"; + prefix = "S1"; + } + 580 + { + title = "Gold Key MANUAL DOOR"; + prefix = "SR"; + } + + 581 + { + title = "Gold Key MANUAL DOOR"; + prefix = "S1"; + } + + 582 + { + title = "Gold Key TAGGED DOOR"; + prefix = "SR"; + } + + 583 + { + title = "Gold Key TAGGED DOOR"; + prefix = "S1"; + } + + 584 + { + title = "Silver Key MANUAL DOOR"; + prefix = "SR"; + } + + 585 + { + title = "Silver Key MANUAL DOOR"; + prefix = "S1"; + } + + 586 + { + title = "Silver Key TAGGED DOOR"; + prefix = "SR"; + } + + 587 + { + title = "Silver Key TAGGED DOOR"; + prefix = "S1"; + } + + 588 + { + title = "Brass Key MANUAL DOOR"; + prefix = "SR"; + } + + 589 + { + title = "Brass Key MANUAL DOOR"; + prefix = "S1"; + } + + 590 + { + title = "Copper Key MANUAL DOOR"; + prefix = "SR"; + } + + 591 + { + title = "Copper Key MANUAL DOOR"; + prefix = "S1"; + } + + 592 + { + title = "Steel Key MANUAL DOOR"; + prefix = "SR"; + } + + 593 + { + title = "Steel Key MANUAL DOOR"; + prefix = "S1"; + } + + 594 + { + title = "Wooden Key MANUAL DOOR"; + prefix = "SR"; + } + + 595 + { + title = "Wooden Key MANUAL DOOR"; + prefix = "S1"; + } + + 596 + { + title = "Fire Key MANUAL DOOR"; + prefix = "SR"; + } + + 597 + { + title = "Fire Key MANUAL DOOR"; + prefix = "S1"; + } + + 598 + { + title = "Water Key MANUAL DOOR"; + prefix = "SR"; + } + + 599 + { + title = "Water Key MANUAL DOOR"; + prefix = "S1"; + } +} + +Edge_HUB +{ + title = "Edge: HUB Exits"; + 501 + { + title = "Hub Exit to MAP01 / E1M1"; + prefix = "W1"; + } + + 502 + { + title = "Hub Exit to MAP02 / E1M2"; + prefix = "W1"; + } + + 503 + { + title = "Hub Exit to MAP03 / E1M3"; + prefix = "W1"; + } + + 504 + { + title = "Hub Exit to MAP04 / E1M4"; + prefix = "W1"; + } + + 505 + { + title = "Hub Exit to MAP05 / E1M5"; + prefix = "W1"; + } + + 506 + { + title = "Hub Exit to MAP06 / E1M6"; + prefix = "W1"; + } + + 507 + { + title = "Hub Exit to MAP07 / E1M7"; + prefix = "W1"; + } + + 508 + { + title = "Hub Exit to MAP08 / E1M8"; + prefix = "W1"; + } + + 509 + { + title = "Hub Exit to MAP09 / E1M9"; + prefix = "W1"; + } + + 510 + { + title = "Hub Exit to MAP10"; + prefix = "W1"; + } + + 511 + { + title = "Hub Exit to MAP11 / E2M1"; + prefix = "W1"; + } + + 512 + { + title = "Hub Exit to MAP12 / E2M2"; + prefix = "W1"; + } + + 513 + { + title = "Hub Exit to MAP13 / E2M3"; + prefix = "W1"; + } + + 514 + { + title = "Hub Exit to MAP14 / E2M4"; + prefix = "W1"; + } + + 515 + { + title = "Hub Exit to MAP15 / E2M5"; + prefix = "W1"; + } + + 516 + { + title = "Hub Exit to MAP16 / E2M6"; + prefix = "W1"; + } + + 517 + { + title = "Hub Exit to MAP17 / E2M7"; + prefix = "W1"; + } + + 518 + { + title = "Hub Exit to MAP18 / E2M8"; + prefix = "W1"; + } + + 519 + { + title = "Hub Exit to MAP19 / E2M9"; + prefix = "W1"; + } + + 520 + { + title = "Hub Exit to MAP20"; + prefix = "W1"; + } + + 521 + { + title = "Hub Exit to MAP21 / E3M1"; + prefix = "W1"; + } + + 522 + { + title = "Hub Exit to MAP22 / E3M2"; + prefix = "W1"; + } + + 523 + { + title = "Hub Exit to MAP23 / E3M3"; + prefix = "W1"; + } + + 524 + { + title = "Hub Exit to MAP24 / E3M4"; + prefix = "W1"; + } + + 525 + { + title = "Hub Exit to MAP25 / E3M5"; + prefix = "W1"; + } + + 526 + { + title = "Hub Exit to MAP26 / E3M6"; + prefix = "W1"; + } + + 527 + { + title = "Hub Exit to MAP27 / E3M7"; + prefix = "W1"; + } + + 528 + { + title = "Hub Exit to MAP28 / E3M8"; + prefix = "W1"; + } + + 529 + { + title = "Hub Exit to MAP29 / E3M9"; + prefix = "W1"; + } + + 530 + { + title = "Hub Exit to MAP30"; + prefix = "W1"; + } + + 531 + { + title = "Hub Exit to MAP31 / E4M1"; + prefix = "W1"; + } + + 532 + { + title = "Hub Exit to MAP32 / E4M2"; + prefix = "W1"; + } + + 533 + { + title = "Hub Exit to MAP33 / E4M3"; + prefix = "W1"; + } + + 534 + { + title = "Hub Exit to MAP34 / E4M4"; + prefix = "W1"; + } + + 535 + { + title = "Hub Exit to MAP35 / E4M5"; + prefix = "W1"; + } + + 536 + { + title = "Hub Exit to MAP36 / E4M6"; + prefix = "W1"; + } + + 537 + { + title = "Hub Exit to MAP37 / E4M7"; + prefix = "W1"; + } + + 538 + { + title = "Hub Exit to MAP38 / E4M8"; + prefix = "W1"; + } + + 539 + { + title = "Hub Exit to MAP39 / E4M9"; + prefix = "W1"; + } +} +Edge_slopes +{ + title = "Edge: Slopes"; + + + 567 + { + title = "Detail Slope : FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 568 + { + title = "Detail Slope : CEILING"; + prefix = ""; + requiresactivation = false; + } + + 569 + { + title = "Detail Slope : FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } +} + +Edge_alignflats +{ + title = "Edge: Flats"; + + 800 + { + title = "Align and rotate front sector's FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 801 + { + title = "Align and rotate back sector's FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 802 + { + title = "Align and rotate front sector's CEILING"; + prefix = ""; + requiresactivation = false; + } + + 803 + { + title = "Align and rotate back sector's CEILING"; + prefix = ""; + requiresactivation = false; + } + + 804 + { + title = "Align and rotate front sector's FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } + + 805 + { + title = "Align and rotate back sector's FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } + + 810 + { + title = "Align, scale and rotate front sector's FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 811 + { + title = "Align, scale and rotate back sector's FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 812 + { + title = "Align, scale and rotate front sector's CEILING"; + prefix = ""; + requiresactivation = false; + } + + 813 + { + title = "Align, scale and rotate back sector's CEILING"; + prefix = ""; + requiresactivation = false; + } + + 814 + { + title = "Align, scale and rotate front sector's FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } + + 815 + { + title = "Align, scale and rotate back sector's FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } + + 820 + { + title = "Scale front sector's FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 821 + { + title = "Scale back sector's FLOOR"; + prefix = ""; + requiresactivation = false; + } + + 822 + { + title = "Scale front sector's CEILING"; + prefix = ""; + requiresactivation = false; + } + + 823 + { + title = "Scale back sector's CEILING"; + prefix = ""; + requiresactivation = false; + } + + 824 + { + title = "Scale front sector's FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } + + 825 + { + title = "Scale back sector's FLOOR+CEILING"; + prefix = ""; + requiresactivation = false; + } + +} + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_misc.cfg new file mode 100644 index 000000000..727200806 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_misc.cfg @@ -0,0 +1,843 @@ + + +linedefflags +{ + 512 = "PassThru"; +} + + +linedefflagtooltips +{ + 512 = "Normally, if you try to pull a switch or use a door, then players are only able to activate\nthe closest linedef with a special. When PassThru is set, your use reaches\nthrough and allows players to activate both this line and whatever is behind this\nline.\nThis does nothing for 1-sided lines because they always block use actions.\n\nNote that if someone plays your map on ZDoom-derived ports like GZDoom or Zandronum,\nthen PassThru will be true for walkover specials & scrollers even when this flag\nis not set, unless you set 'compat_useblocking' in MAPINFO."; +} + + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + 512 = "passuse"; +} + + + +thingflags +{ + //2048 = "Translucent (25%)"; + //4096 = "Invisible"; + //8192 = "Friendly"; + //16384 = "Frozen while inactive"; +} + + + +// Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + //2048 = "translucent"; + //4096 = "invisible"; + //8192 = "friend"; + //16384 = "standing"; +} + + +defaultthingflags +{ + 1; + 2; + 4; +} + + + + + +// Default sector brightness levels +sectorbrightness +{ + 255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136; + 128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0; +} + + +/* +TEXTURES AND FLAT SOURCES +This tells Doom Builder where to find the information for textures +and flats in the IWAD file, Addition WAD file and Map WAD file. + +Start and end lumps must be given in a structure (of which the +key name doesnt matter) and any textures or flats in between them +are loaded in either the textures category or flats category. + +For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default. +*/ + +textures +{ + edge1 + { + start = "TX_START"; + end = "TX_END"; + } +} + +hires +{ + edge1 + { + start = "HI_START"; + end = "HI_END"; + } +} + + + +// *********************************************************** +// * * +// * Doom map format * +// * * +// *********************************************************** +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + include("Boom_misc.cfg", "boommaplumpnames"); + } + + + // Enables support for individual offsets of upper/middle/lower sidedef textures + localsidedeftextureoffsets = false; + + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Boom_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Boom_misc.cfg", "linedefflagstranslation"); + } + + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Boom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Boom_misc.cfg", "thingflagstranslation"); + } + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + include("Boom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); + +} + + + +// *********************************************************** +// * * +// * Text map format * +// * * +// *********************************************************** + +mapformat_udmf +{ + // The format interface handles the map data format + formatinterface = "UniversalMapSetIO"; + + + // Enables support for long (> 8 chars) texture names + // WARNING: this should only be enabled for UDMF game configurations! + // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! + longtexturenames = false; + + // Enables support for individual offsets of upper/middle/lower sidedef textures + localsidedeftextureoffsets = true; + + + // Enables setting brightness for floor, ceiling, and walls independently from each other + distinctfloorandceilingbrightness = false; + distinctwallbrightness = false; + + // Enabled setting brightness for upper, middle, and lower sidedef independently from each other + distinctsidedefpartbrightness = false; + + + //engine = "edge-classic"; // override that so that DB2 uses the correct namespace + + maplumpnames + { + include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); + include("UDMF_misc.cfg", "udmfmaplumpnames_end"); + } + + + linedefflags + { + blocking = "Impassable"; + blockmonsters = "Block monster"; + twosided = "Doublesided"; + dontpegtop = "Upper unpegged"; + dontpegbottom = "Lower unpegged"; + secret = "Secret"; + blocksound = "Block sound"; + dontdraw = "Hidden"; + mapped = "Shown"; + passuse = "PassThru"; + blockplayers = "Block players"; + blocksight = "Block monster line of sight"; + } + + linedefflagtooltips + { + blocking = "If set on a 2-sided linedef, the linedef blocks players and monsters from being able to move through it. \nThis is typically used for mid-textured cage bars.\nBy convention, most doom-related software sets it for 1-sided lines by default because the\nid Software maps did, but it doesn't actually do anything."; + blockmonsters = "If set, blocks only monster movement.\n(in addition to whatever existing blocking properties it would have)."; + twosided = "If set, then it has 2 sidedefs and acts as a connection between two sectors."; + dontpegtop = "If set:\nIf the linedef is 2-sided, the upper texture starts at the height of the higher ceiling.\nIf not set: and the linedef is 2-sided, the upper texture starts at the lower ceiling instead.\nIf the linedef is 1-sided, this does nothing."; + dontpegbottom = "If set: If the linedef is 2-sided, the lower texture starts at the height of the higher ceiling.\nIf not set: and the linedef is 2-sided, the upper texture starts at the higher floor instead.\nIf the linedef is 1-sided, this makes the mid texture start at floor instead of the ceiling.\nYou probably want to use this for door tracks if you don't want them to move with the door."; + secret = "If set, this flag prevents it from being marked as a switch or a door on the automap."; + blocksound = "If set, this linedef will partially block monster-waking sound from passing into the sector on the other side of it.\nNote that a sound must try to pass through two of these lines before being blocked.\nThis does not block the actual audio that the player hears at all, it is only for the monster AI.\nThis does nothing for 1-sided linedefs."; + dontdraw = "If set, this line is not shown on the automap even if you are looking directly at it"; + mapped = "If set, this line is always revealed on the automap even if you haven't actually visited the area."; + passuse = "Normally, if you try to pull a switch or use a door, then players are only able to activate\nthe closest linedef with a special. When PassThru is set, your use reaches\nthrough and allows players to activate both this line and whatever is behind this\nline.\nThis does nothing for 1-sided lines because they always block use actions.\n\nNote that if someone plays your map on ZDoom-derived ports like GZDoom or Zandronum,\nthen PassThru will be true for walkover specials & scrollers even when this flag\nis not set, unless you set 'compat_useblocking' in MAPINFO."; + } + + thingflags + { + skill1 = "Skill 1"; + skill2 = "Skill 2"; + skill3 = "Skill 3"; + skill4 = "Skill 4"; + skill5 = "Skill 5"; + ambush = "Ambush"; + single = "Singleplayer"; + dm = "Deathmatch"; + coop = "Cooperative"; + friend = "Friendly"; + } + + thingflagtooltips + { + skill1 = "If set, this actor appears on 'I'm Too Young To Die' difficulty."; + skill2 = "If set, this actor appears on 'Hey, Not Too Rough' difficulty."; + skill3 = "If set, this actor appears on 'Hurt Me Plenty' difficulty."; + skill4 = "If set, this actor appears on 'Ultraviolence' difficulty."; + skill5 = "If set, this actor appears on 'Nightmare' difficulty."; + ambush = "If set, this actor does not wake up if it hears the player until the player comes within field of view\n(even if the actor is facing the away from the player)."; + single = "If not set, the actor does not appear in singleplayer modes."; + dm = "If not set, the actor does not appear in deathmatch modes."; + coop = "If not set, the actor does not appear in co-op modes."; + friend = "If set, the actor is friendly to the player.\nIf it is a monster, it will attack other players."; + } + + // Default flags for first new thing + defaultthingflags + { + skill1; + skill2; + skill3; + skill4; + skill5; + single; + coop; + dm; + } + + // Default thing filters + // (these are not required, just useful for new users) + thingsfilters + { + + filter0 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter1 + { + name = "Deathmatch"; + category = ""; + type = -1; + + fields + { + dm = true; + } + } + + filter2 + { + name = "Cooperative"; + category = ""; + type = -1; + + fields + { + coop = true; + } + } + + filter3 + { + name = "Skill 1"; + category = ""; + type = -1; + + fields + { + skill1 = true; + } + } + + filter4 + { + name = "Skill 2"; + category = ""; + type = -1; + + fields + { + skill2 = true; + } + } + + filter5 + { + name = "Skill 3"; + category = ""; + type = -1; + + fields + { + skill3 = true; + } + } + + filter6 + { + name = "Skill 4"; + category = ""; + type = -1; + + fields + { + skill4 = true; + } + } + + filter7 + { + name = "Skill 5"; + category = ""; + type = -1; + + fields + { + skill5 = true; + } + } + } + + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + skills + { + skill1; + skill2; + skill3; + skill4; + skill5; + } + + gamemodes + { + single { requiredgroups = "skills"; } + coop { requiredgroups = "skills"; } + dm { ignoredgroups = "skills"; } + } + } + + //mxd. Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + } + + //mxd. Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + } + + + universalfields + { + linedef + { + comment + { + type = 2; + default = ""; + } + } + + sidedef + { + comment + { + type = 2; + default = ""; + } + + scalex_top + { + type = 1; + default = 1.0f; + } + + scalex_mid + { + type = 1; + default = 1.0f; + } + + scalex_bottom + { + type = 1; + default = 1.0f; + } + + scaley_top + { + type = 1; + default = 1.0f; + } + + scaley_mid + { + type = 1; + default = 1.0f; + } + + scaley_bottom + { + type = 1; + default = 1.0f; + } + + offsetx_top + { + type = 1; + default = 0.0f; + } + + offsetx_mid + { + type = 1; + default = 0.0f; + } + + offsetx_bottom + { + type = 1; + default = 0.0f; + } + + offsety_top + { + type = 1; + default = 0.0f; + } + + offsety_mid + { + type = 1; + default = 0.0f; + } + + offsety_bottom + { + type = 1; + default = 0.0f; + } + + } + + thing + { + alpha + { + type = 1; + default = 1.0f; + } + + health + { + type = 1; + default = 1.0f; + } + + scalex + { + type = 1; + default = 1.0f; + } + + scaley + { + type = 1; + default = 1.0f; + } + + comment + { + type = 2; + default = ""; + } + + } + + sector + { + comment + { + type = 2; + default = ""; + } + + ypanningfloor + { + type = 1; + default = 0.0f; + } + + ypanningceiling + { + type = 1; + default = 0.0f; + } + + xpanningfloor + { + type = 1; + default = 0.0f; + } + + xpanningceiling + { + type = 1; + default = 0.0f; + } + + yscalefloor + { + type = 1; + default = 1.0f; + } + + yscaleceiling + { + type = 1; + default = 1.0f; + } + + xscalefloor + { + type = 1; + default = 1.0f; + } + + xscaleceiling + { + type = 1; + default = 1.0f; + } + + gravity + { + type = 1; + default = 1.0f; + } + + fadecolor + { + type = 10; + default = 0; + } + + fogdensity + { + type = 0; + default = 0; + } + + lightcolor + { + type = 10; + default = 0; + } + + rotationfloor + { + type = 1; + default = 0.0f; + } + + rotationceiling + { + type = 1; + default = 0.0f; + } + + } + } +} + +enums +{ + frontback + { + 0 = "Front"; + 1 = "Back"; + } + + backfront + { + 1 = "Front"; + 0 = "Back"; + } + + floorceiling + { + 0 = "Floor"; + 1 = "Ceiling"; + } + + ceilingfloor + { + 0 = "Ceiling"; + 1 = "Floor"; + } + + sector_flags + { + 1 = "Silent"; + 2 = "No Falling Damage"; + 4 = "Drop with floor"; + 8 = "No Respawn"; + } + + keys + { + 0 = "None"; + 1 = "Red key card"; + 2 = "Blue key card"; + 3 = "Yellow key card"; + 4 = "Red skull key"; + 5 = "Blue skull key"; + 6 = "Yellow skull key"; + 100 = "Any key"; + 101 = "All keys"; + 102 = "Impossible"; + 129 = "Any red key"; + 130 = "Any blue key"; + 131 = "Any yellow key"; + 229 = "One of each color"; + } + + spawnthing + { + 0 = "None"; + 1 = "Shotgun Guy"; + 2 = "Chaingun Guy"; + 3 = "Baron Of Hell"; + 4 = "Zombieman"; + 5 = "Imp"; + 6 = "Arachnotron"; + 7 = "Spider Mastermind"; + 8 = "Demon"; + 9 = "Spectre"; + 10 = "Imp Fireball"; + 11 = "Clip"; + 12 = "Shells"; + 19 = "Cacodemon"; + 20 = "Revenant"; + 21 = "Bridge"; + 22 = "Armour Bonus"; + 23 = "Stimpack"; + 24 = "Medkit"; + 25 = "Soul Sphere"; + 27 = "Shotgun"; + 28 = "Chaingun"; + 29 = "Rocket Launcher"; + 30 = "Plasma Gun"; + 31 = "BFG"; + 32 = "Chainsaw"; + 33 = "Super Shotgun"; + 51 = "Plasma Bolt"; + 53 = "Tracer"; + 68 = "Green Armour"; + 69 = "Blue Armour"; + 75 = "Cell"; + 85 = "Blue Keycard"; + 86 = "Red Keycard"; + 87 = "Yellow Keycard"; + 88 = "Yellow Skullkey"; + 89 = "Red Skullkey"; + 90 = "Blue Skullkey"; + 98 = "Temp Large Flame"; + 100 = "Stealth Baron"; + 101 = "Stealth Hell Knight"; + 102 = "Stealth Zombieman"; + 103 = "Stealth Shotgun Guy"; + 110 = "Lost Soul"; + 111 = "Arch-Vile"; + 112 = "Mancubus"; + 113 = "Hell Knight"; + 114 = "Cyberdemon"; + 115 = "Pain Elemental"; + 116 = "Wolf SS Soldier"; + 117 = "Stealth Arachnotron"; + 118 = "Stealth Arch-Vile"; + 119 = "Stealth Cacodemon"; + 120 = "Stealth Chaingun Guy"; + 121 = "Stealth Demon"; + 122 = "Stealth Imp"; + 123 = "Stealth Mancubus"; + 124 = "Stealth Revenant"; + 125 = "Barrel"; + 126 = "Cacodemon Shot"; + 127 = "Rocket (Projectile)"; + 128 = "BFG Shot"; + 129 = "Arachnotron Plasma Bolt"; + 130 = "Blood"; + 131 = "Bullet Puff"; + 132 = "Megasphere"; + 133 = "Invulnerability Sphere"; + 134 = "Berserk Pack"; + 135 = "Invisibility Sphere"; + 136 = "Radiation Suit"; + 137 = "Computer Map"; + 138 = "Light-Amp Goggles"; + 139 = "Box Of Ammo"; + 140 = "Rocket (Ammo)"; + 141 = "Box Of Rockets"; + 142 = "Larce Cell"; + 143 = "Box Of Shells"; + 144 = "Backpack"; + 145 = "Guts"; + 146 = "Blood Pool 1"; + 147 = "Blood Pool 2"; + 148 = "Blood Pool 3"; + 149 = "Flaming Barrel"; + 150 = "Brains"; + 151 = "Scripted Marine"; + 152 = "Health Bonus"; + 153 = "Mancubus Shot"; + 154 = "Baron Fireball"; + } + + generic_floor_target + { + 0 = "Relative offset"; + 1 = "Highest neighbor"; + 2 = "Lowest neighbor"; + 3 = "Nearest neighbor"; + 4 = "Lowest neighbor"; + 5 = "Ceiling"; + 6 = "Shortest lower texture"; + } + + generic_ceiling_target + { + 0 = "Relative offset"; + 1 = "Highest neighbor"; + 2 = "Lowest neighbor"; + 3 = "Nearest neighbor"; + 4 = "Highest neighbor"; + 5 = "Floor"; + 6 = "Shortest lower texture"; + } + + generic_door_types + { + 0 = "Open Close"; + 1 = "Open Stay"; + 2 = "Close Open"; + 3 = "Close Stay"; + } + + generic_lift_types + { + 0 = "Up Stay"; + 1 = "Down Up"; + 2 = "Down to nearest"; + 3 = "Down to lowest"; + 4 = "Perpetual raise"; + } + + death_types + { + 0 = "Unknown"; + 12 = "Water"; + 13 = "Slime"; + 14 = "Lava"; + 15 = "Crush"; + 16 = "Telefrag"; + 17 = "Falling"; + 18 = "Suicide"; + 19 = "Barrel"; + 20 = "Exit"; + 21 = "Splash"; + 22 = "Hit"; + } +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_sectors.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_sectors.cfg new file mode 100644 index 000000000..ebda6643c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_sectors.cfg @@ -0,0 +1,108 @@ +29 = "Hub Entry"; +20 = "Airless"; +25 = "Lo Grav"; +4418 = "Water Liquid Extrafloor SCROLL/PUSH North"; +4419 = "Water Liquid Extrafloor SCROLL/PUSH North East"; +4420 = "Water Liquid Extrafloor SCROLL/PUSH East"; +4421 = "Water Liquid Extrafloor SCROLL/PUSH South East"; +4422 = "Water Liquid Extrafloor SCROLL/PUSH South"; +4423 = "Water Liquid Extrafloor SCROLL/PUSH South West"; +4424 = "Water Liquid Extrafloor SCROLL/PUSH West"; +4425 = "Water Liquid Extrafloor SCROLL/PUSH North West"; +4426 = "Slime Liquid Extrafloor SCROLL/PUSH North"; +4427 = "Slime Liquid Extrafloor SCROLL/PUSH North East"; +4428 = "Slime Liquid Extrafloor SCROLL/PUSH East"; +4429 = "Slime Liquid Extrafloor SCROLL/PUSH South East"; +4430 = "Slime Liquid Extrafloor SCROLL/PUSH South"; +4431 = "Slime Liquid Extrafloor SCROLL/PUSH South West"; +4432 = "Slime Liquid Extrafloor SCROLL/PUSH West"; +4433 = "Slime Liquid Extrafloor SCROLL/PUSH North West"; +4434 = "Lava Liquid Extrafloor SCROLL/PUSH North"; +4435 = "Lava Liquid Extrafloor SCROLL/PUSH North East"; +4436 = "Lava Liquid Extrafloor SCROLL/PUSH East"; +4437 = "Lava Liquid Extrafloor SCROLL/PUSH South East"; +4438 = "Lava Liquid Extrafloor SCROLL/PUSH South"; +4439 = "Lava Liquid Extrafloor SCROLL/PUSH South West"; +4440 = "Lava Liquid Extrafloor SCROLL/PUSH West"; +4441 = "Lava Liquid Extrafloor SCROLL/PUSH North West"; +4442 = "Push North"; +4443 = "Push North East"; +4444 = "Push East"; +4445 = "Push South East"; +4446 = "Push South"; +4447 = "Push South West"; +4448 = "Push West"; +4449 = "Push North West"; +4450 = "Scroll Floor Texture North"; +4451 = "Scroll Floor Texture North East"; +4452 = "Scroll Floor Texture East"; +4453 = "Scroll Floor Texture South East"; +4454 = "Scroll Floor Texture South"; +4455 = "Scroll Floor Texture South West"; +4456 = "Scroll Floor Texture West"; +4457 = "Scroll Floor Texture North West"; +4458 = "Scroll Floor Texture/Push North"; +4459 = "Scroll Floor Texture/Push North East"; +4460 = "Scroll Floor Texture/Push East"; +4461 = "Scroll Floor Texture/Push South East"; +4462 = "Scroll Floor Texture/Push South"; +4463 = "Scroll Floor Texture/Push South West"; +4464 = "Scroll Floor Texture/Push West"; +4465 = "Scroll Floor Texture/Push North West"; +4466 = "Blue Hue (Swimmable)"; +4467 = "Green Hue (Swimmable)"; +4468 = "Green Hue + Damage (Swimmable)"; +4469 = "Red Hue (Swimmable)"; +4470 = "Red Hue + Damage (Swimmable)"; +4471 = "Blue Hue"; +4472 = "Green Hue"; +4473 = "Red Hue"; +4474 = "Yellow Hue"; +4475 = "Purple Hue"; +4476 = "Grey Hue"; +4480 = "EDGE fog: White 5%"; +4481 = "EDGE fog: White 10%"; +4482 = "EDGE fog: White 15%"; +4483 = "EDGE fog: White 20%"; +4484 = "EDGE fog: White 25%"; +4485 = "EDGE fog: White 30%"; +4486 = "EDGE fog: White 35%"; +4487 = "EDGE fog: White 40%"; +4488 = "EDGE fog: White 45%"; +4489 = "EDGE fog: White 50%"; +4490 = "EDGE fog: Green 5%"; +4491 = "EDGE fog: Green 10%"; +4492 = "EDGE fog: Green 15%"; +4493 = "EDGE fog: Green 20%"; +4494 = "EDGE fog: Green 25%"; +4495 = "EDGE fog: Green 30%"; +4496 = "EDGE fog: Green 35%"; +4497 = "EDGE fog: Green 40%"; +4498 = "EDGE fog: Green 45%"; +4499 = "EDGE fog: Green 50%"; +4500 = "EDGE fog: Red 5%"; +4501 = "EDGE fog: Red 10%"; +4502 = "EDGE fog: Red 15%"; +4503 = "EDGE fog: Red 20%"; +4504 = "EDGE fog: Red 25%"; +4505 = "EDGE fog: Red 30%"; +4506 = "EDGE fog: Red 35%"; +4507 = "EDGE fog: Red 40%"; +4508 = "EDGE fog: Red 45%"; +4509 = "EDGE fog: Red 50%"; +4510 = "EDGE fog: Blue 5%"; +4511 = "EDGE fog: Blue 10%"; +4512 = "EDGE fog: Blue 15%"; +4513 = "EDGE fog: Blue 20%"; +4514 = "EDGE fog: Blue 25%"; +4515 = "EDGE fog: Blue 30%"; +4516 = "EDGE fog: Blue 35%"; +4517 = "EDGE fog: Blue 40%"; +4518 = "EDGE fog: Blue 45%"; +4519 = "EDGE fog: Blue 50%"; +4530 = "EDGE Friction: Slippy"; +4531 = "EDGE Friction: Very Slippy"; +4532 = "EDGE Viscosity: Sticky"; +4533 = "EDGE Viscosity: Very Sticky"; + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_things.cfg new file mode 100644 index 000000000..8da8fad69 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/EdgeC_things.cfg @@ -0,0 +1,360 @@ + + +EDGE_monsters +{ + color = 12; // Light Red + arrow = 1; + title = "EDGE: Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + + 4050 + { + title = "Stealth Arachnotron"; + height = 32; + } + + 4051 + { + title = "Stealth Archvile"; + height = 32; + } + + 4052 + { + title = "Stealth Baron of Hell"; + height = 32; + } + + 4053 + { + title = "Stealth Cacodemon"; + height = 32; + } + + 4054 + { + title = "Stealth Heavy weapon dude"; + height = 32; + } + + 4055 + { + title = "Stealth Demon"; + height = 32; + } + + 4056 + { + title = "Stealth Hell knight"; + height = 32; + } + + 4057 + { + title = "Stealth Imp"; + height = 32; + } + 4058 + { + title = "Stealth Mancubus"; + height = 32; + } + + 4059 + { + title = "Stealth Revenant"; + height = 32; + } + + 4060 + { + title = "Stealth Shotgun Guy"; + height = 32; + } + + 4061 + { + title = "Stealth Zombie man"; + height = 32; + } + + 7100 + { + title = "EDGE Revenant MKII"; + height = 32; + } + + 7101 + { + title = "EDGE Teleport spawner"; + height = 32; + } + + 7102 + { + title = "Arachnotron MKII"; + height = 32; + } + + 7103 + { + title = "Mancubus MKII"; + height = 32; + } +} + + +edge_powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "EDGE: Powerups"; + width = 20; + height = 20; + hangs = 0; + blocking = 0; + sort = 1; + + 7000 + { + title = "EDGE Nightvision Specs"; + sprite = "NVSCA0"; + + } + + 7020 + { + title = "EDGE Jetpack"; + sprite = "JPCKA0"; + } + + 7005 + { + title = "EDGE Stop Time"; + sprite = "TSTPB0"; + } + + +} + +edge_glowlights +{ + color = 11; // Light Cyan + arrow = 0; + title = "EDGE: Sector Light FX"; + sprite = "internal:light"; + width = 16; + height = 16; + hangs = 0; + blocking = 0; + + 7041 + { + title = "EDGE Nukage Glow: Floor"; + color = 10; // Light Green + } + + 7042 + { + title = "EDGE Lava Glow: Floor"; + color = 12; // Light Red + } + + 7043 + { + title = "EDGE Water Glow: Floor"; + color = 9; // Light Blue + } + + 7070 + { + title = "EDGE Nukage Glow: Wall"; + color = 10; // Light Green + } + + 7071 + { + title = "EDGE Lava Glow: Wall"; + color = 12; // Light Red + } + + 7072 + { + title = "EDGE Water Glow: Wall"; + color = 9; // Light Blue + } + + 7073 + { + title = "EDGE White Glow: Wall"; + color = 15; // White + } +} + +edge_lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "EDGE: Lights"; + sprite = "internal:light"; + width = 8; + height = 20; + hangs = 0; + blocking = 0; + + 7044 + { + title = "White light: Floor"; + height = 32; + color = 15; // White + } + + 7045 + { + title = "Yellow light: Floor"; + height = 32; + color = 14; // Yellow + } + + 7046 + { + title = "Red light: Floor"; + height = 32; + color = 12; // Light Red + } + + 7047 + { + title = "Blue light: Floor"; + height = 32; + color = 9; // Light Blue + } + + 7048 + { + title = "Green light: Floor"; + height = 32; + color = 10; // Light Green + } + + 7049 + { + title = "Orange light: Floor"; + height = 32; + color = 17; //Orange + } + + 7054 + { + title = "White light: Ceiling"; + height = 16; + hangs = 1; + color = 15; // White + } + + 7055 + { + title = "Yellow light: Ceiling"; + height = 16; + hangs = 1; + color = 14; // Yellow + } + + 7056 + { + title = "Red light: Ceiling"; + height = 16; + hangs = 1; + color = 12; // Light Red + } + + 7057 + { + title = "Blue light: Ceiling"; + height = 16; + hangs = 1; + color = 9; // Light Blue + } + + 7058 + { + title = "Green light: Ceiling"; + height = 16; + hangs = 1; + color = 10; // Light Green + } + + 7059 + { + title = "Orange light: Ceiling"; + height = 16; + hangs = 1; + color = 17; //Orange + } + +} + + + +edge_keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "EDGE: Keys"; + width = 20; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 7015 + { + title = "Green keycard"; + sprite = "BKEYA0"; + color = 10; // Light Green + } + 7017 + { + title = "Green skullkey"; + sprite = "BSKUB0"; + color = 10; // Light Green + } +} + +edge_armour +{ + color = 1; // Blue + arrow = 0; + title = "EDGE: Armour"; + width = 20; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 7031 + { + title = "Purple armor"; + sprite = "ARM1A0"; + color = 13; + } + 7032 + { + title = "Yellow armor"; + sprite = "ARM2A0"; + color = 14; // Yellow + } + 7033 + { + title = "Red armor"; + sprite = "ARM2A0"; + color = 12; // Light Red + } +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_common.cfg new file mode 100644 index 000000000..8807f2afd --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_common.cfg @@ -0,0 +1,419 @@ +// *********************************************************** +// * * +// * These values are mainly for UDMF Eternity * +// * * +// *********************************************************** + +common +{ + // Some common settings + include("Common.cfg"); + + // Default testing parameters + include("Test_params.cfg", "eternity"); + + // Action special help (mxd) + actionspecialhelp = "http://eternity.youfailit.net/wiki/Detailed_parameterized_linedef_specification"; + + // FIXME: this info is not on the wiki, but in things.edf + // Thing class help (mxd) + thingclasshelp = "https://github.com/team-eternity/eternity/blob/master/base/doom/things.edf"; + + // Default nodebuilder configurations + defaultsavecompiler = "zdbsp_normal"; + defaulttestcompiler = "zdbsp_fast"; + + // Generalized actions + // generalizedlinedefs is true for Doom format and false for + // the other two, so it's not here. + generalizedsectors = true; + + //mxd. Maximum safe map size check (0 means skip check) + safeboundary = 0; + + // Texture loading options + mixtexturesflats = true; + defaulttexturescale = 1.0f; + defaultflatscale = 1.0f; + scaledtextureoffsets = true; + + //mxd. Sidedefs compression + // ioanch FIXME: what does this do? I made it false + sidedefcompressionignoresaction = false; + + // Texture sources + textures + { + include("Doom_misc.cfg", "textures"); + include("ZDoom_misc.cfg", "textures"); // works for Eternity too + } + + //mxd. HiRes sources + hires + { + include("ZDoom_misc.cfg", "hires"); + } + + // Patch sources + patches + { + include("Doom_misc.cfg", "patches"); + } + + // Sprite sources + sprites + { + include("Doom_misc.cfg", "sprites"); + } + + // Flat sources + flats + { + include("Doom_misc.cfg", "flats"); + } + + // Colormap sources + colormaps + { + include("Boom_misc.cfg", "colormaps"); + } + + //mxd. Voxel sources + // Not in Eternity +// voxels +// { +// include("ZDoom_misc.cfg", "voxels"); +// } + + // Generalized sector types + gen_sectortypes + { + include("ZDoom_generalized.cfg", "gen_sectortypes"); // same as in ZDOOM + } + + //mxd. Built-in Damage types + // ioanch: From base/things.edf + damagetypes = "Fist Pistol Shotgun Chaingun Plasma BFG BFG_Splash Chainsaw SShotgun BetaBFG BFGBurst Slime Lava Crush Telefrag Falling Suicide Barrel Splash Quake Rocket R_Splash BFG11k_Splash Grenade Hit PlayerMisc Fire"; + + compatibility + { + fixnegativepatchoffsets = true; + fixmaskedpatchoffsets = true; + } + + filetitlestyle = "eternityengine"; +} + +mapformat_doom +{ + mixtexturesflats = true; + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + include("Boom_misc.cfg", "boommaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = true; + generalizedsectors = true; + + // GENERALIZED LINEDEF TYPES + gen_linedeftypes + { + include("Boom_generalized.cfg", "gen_linedeftypes"); + } + + // GENERALIZED SECTOR TYPES + gen_sectortypes + { + include("Boom_generalized.cfg", "gen_sectortypes"); + include("Eternity_generalized.cfg", "gen_sectortypes"); + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Doom_sectors.cfg"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Boom_misc.cfg", "linedefflags"); + include("Eternity_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Boom_misc.cfg", "linedefflagstranslation"); + include("Eternity_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Doom_linedefs.cfg"); + include("Boom_linedefs.cfg"); + include("Eternity_linedefs.cfg", "doom"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Boom_misc.cfg", "thingflags"); + include("Eternity_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Boom_misc.cfg", "thingflagstranslation"); + include("Eternity_misc.cfg", "thingflagstranslation"); + } + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + include("Boom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); + +} +// *********************************************************** +// * * +// * Text map format * +// * * +// *********************************************************** + +mapformat_udmf +{ + // The format interface handles the map data format + formatinterface = "UniversalMapSetIO"; + + //mxd. The default script compiler to use + defaultscriptcompiler = "zdoom_acs.cfg"; + + // Enables support for long (> 8 chars) texture names + // WARNING: this should only be enabled for UDMF game configurations! + // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! + longtexturenames = true; + + // Enables support for individual offsets of upper/middle/lower sidedef textures + localsidedeftextureoffsets = true; + + // Enables setting brightness for floor, ceiling, and walls independently from each other + distinctfloorandceilingbrightness = true; + distinctwallbrightness = true; + + // Enabled setting brightness for upper, middle, and lower sidedef independently from each other + distinctsidedefpartbrightness = true; + + // Enables support for skewing sidedef textures + sidedeftextureskewing = true; + + // Default nodebuilder configurations + defaultsavecompiler = "zdbsp_udmf_normal"; + defaulttestcompiler = "zdbsp_udmf_fast"; + + // ioanch: eternity + engine = "eternity"; // override that so that DB2 uses the correct namespace + + maplumpnames + { + include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); + include("ZDoom_misc.cfg", "udmfmaplumpnames"); + include("UDMF_misc.cfg", "udmfmaplumpnames_end"); + } + + // eternity + universalfields + { + include("Eternity_misc.cfg", "universalfields"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = false; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_udmf"); // same in EE + + // Default flags for first new thing + defaultthingflags + { + include("Eternity_misc.cfg", "defaultthingflags_udmf"); + } + + // Door making + include("Eternity_misc.cfg", "doormaking_udmf"); + + // Generalized actions + generalizedlinedefs = false; + generalizedsectors = true; + + // GENERALIZED SECTOR TYPES + gen_sectortypes + { + include("Eternity_generalized.cfg", "gen_sectortypes_udmf"); + } + + // SECTOR FLAGS + sectorflags + { + include("Eternity_misc.cfg", "sectorflags_udmf"); + } + + // Sector portal flags (ceiling) + ceilingportalflags + { + portal_ceil_disabled = "Disabled"; + portal_ceil_blocksound = "Block sound"; + portal_ceil_nopass = "Impassable"; + portal_ceil_norender = "Not rendered"; + portal_ceil_attached = "Attach to linked portal"; + portal_ceil_useglobaltex = "Use global texture"; + } + + // Sector portal flags (floor) + floorportalflags + { + portal_floor_disabled = "Disabled"; + portal_floor_blocksound = "Block sound"; + portal_floor_nopass = "Impassable"; + portal_floor_norender = "Not rendered"; + portal_floor_attached = "Attach to linked portal"; + portal_floor_useglobaltex = "Use global texture"; + } + + // Sector portal renderstyles + sectorportalrenderstyles + { + none = "None"; + translucent = "Translucent"; + additive = "Additive"; + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("ZDoom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Eternity_misc.cfg", "sectors_udmf"); + } + + // SECTOR RENSERSTYLES + sectorrenderstyles + { + include("UDMF_misc.cfg", "sectorrenderstyles"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Eternity_misc.cfg", "linedefflags_udmf"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + include("Eternity_misc.cfg", "linedefactivations_udmf"); + } + + //mxd. Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + include("ZDoom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF RENSERSTYLES + linedefrenderstyles + { + include("UDMF_misc.cfg", "linedefrenderstyles"); + } + + //SIDEDEF FLAGS + sidedefflags + { + include("Eternity_misc.cfg", "sidedefflags"); + } + + // THING FLAGS + thingflags + { + include("Eternity_misc.cfg", "thingflags_udmf"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Eternity_misc.cfg", "thingflagscompare_udmf"); + } + + //mxd. Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + include("ZDoom_misc.cfg", "thingflagstranslation"); + } + + // Things flags masks + include("Hexen_misc.cfg", "thingflagsmasks"); + + // LINEDEF TYPES + linedeftypes + { + include("Hexen_linedefs.cfg"); + include("Eternity_linedefs.cfg", "udmf"); + } + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_generalized.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_generalized.cfg new file mode 100644 index 000000000..a5c7bab08 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_generalized.cfg @@ -0,0 +1,29 @@ +gen_sectortypes +{ + allsounds + { + 0 = "sounds in sector are normal"; + 1024 = "sounds in sector are suppressed"; + } + + movementsounds + { + 0 = "floor/ceiling normal"; + 2048 = "floor/ceiling silent"; + } +} + +gen_sectortypes_udmf +{ + allsounds + { + 0 = "sounds in sector are normal"; + 8192 = "sounds in sector are suppressed"; + } + + movementsounds + { + 0 = "floor/ceiling normal"; + 16384 = "floor/ceiling silent"; + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_linedefs.cfg new file mode 100644 index 000000000..2cd9e9b7f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_linedefs.cfg @@ -0,0 +1,3738 @@ +doom +{ + pillar + { + title = "Pillars"; + 362 + { + title = "Pillar Build"; + prefix = "--"; + } + 363 + { + title = "Pillar Build and Crush"; + prefix = "--"; + } + 364 + { + title = "Pillar Open"; + prefix = "--"; + } + } + polyobject + { + title = "Polyobjects"; + 348 + { + title = "Polyobject Start Line"; + prefix = "--"; + } + 349 + { + title = "Polyobject Explicit Line"; + prefix = "--"; + } + 350 + { + title = "Polyobject door slide"; + prefix = "--"; + } + 351 + { + title = "Polyobject door swing"; + prefix = "--"; + } + 352 + { + title = "Polyobject move"; + prefix = "--"; + } + 353 + { + title = "Polyobject override move"; + prefix = "--"; + } + 354 + { + title = "Polyobject rotate right"; + prefix = "--"; + } + 355 + { + title = "Polyobject override rotate right"; + prefix = "--"; + } + 356 + { + title = "Polyobject rotate left"; + prefix = "--"; + } + 357 + { + title = "Polyobject override rotate left"; + prefix = "--"; + } + } + thing + { + title = "Things"; + 398 + { + title = "Thing spawn"; + prefix = "--"; + } + 399 + { + title = "Thing spawn no fog"; + prefix = "--"; + } + 402 + { + title = "Thing projectile"; + prefix = "--"; + } + 403 + { + title = "Thing projectile gravity"; + prefix = "--"; + } + 404 + { + title = "Thing activate"; + prefix = "--"; + } + 405 + { + title = "Thing deactivate"; + prefix = "--"; + } + 421 + { + title = "Thing change TID"; + prefix = "--"; + } + } + transfer + { + title = "Transfer"; + 281 + { + prefix = "--"; + title = "Transfer floor to 3dmidtex"; + } + 282 + { + prefix = "--"; + title = "Transfer ceiling to 3dmidtex"; + } + } + hereticwind + { + title = "Heretic wind"; + 293 + { + prefix = "--"; + title = "Heretic wind by line vector"; + } + 294 + { + prefix = "--"; + title = "Heretic current by line vector"; + } + } + portal + { + title = "Portal"; + 283 + { + prefix = "--"; + title = "Portal plane ceilings"; + } + 284 + { + prefix = "--"; + title = "Portal plane floors"; + } + 285 + { + prefix = "--"; + title = "Portal plane floors/ceilings"; + } + 286 + { + prefix = "--"; + title = "Portal horizon ceilings"; + } + 287 + { + prefix = "--"; + title = "Portal horizon floors"; + } + 288 + { + prefix = "--"; + title = "Portal horizon floors/ceilings"; + } + 290 + { + prefix = "--"; + title = "Portal skybox ceilings"; + } + 291 + { + prefix = "--"; + title = "Portal skybox floors"; + } + 292 + { + prefix = "--"; + title = "Portal skybox floors/ceilings"; + } + 295 + { + prefix = "--"; + title = "Portal anchored ceilings"; + } + 296 + { + prefix = "--"; + title = "Portal anchored floors"; + } + 297 + { + prefix = "--"; + title = "Portal anchored floors/ceilings"; + } + 298 + { + prefix = "--"; + title = "Portal anchor for 295 and 297"; + } + 299 + { + prefix = "--"; + title = "Portal anchor for 296"; + } + 344 + { + prefix = "--"; + title = "Portal two-way anchored ceilings"; + } + 345 + { + prefix = "--"; + title = "Portal two-way anchored floors"; + } + 346 + { + prefix = "--"; + title = "Portal anchor for 344"; + } + 347 + { + prefix = "--"; + title = "Portal anchor for 345"; + } + 289 + { + prefix = "--"; + title = "Portal transfer"; + } + 358 + { + prefix = "--"; + title = "Portal linked ceilings"; + } + 359 + { + prefix = "--"; + title = "Portal linked floors"; + } + 360 + { + prefix = "--"; + title = "Portal linked anchor for 358"; + } + 361 + { + prefix = "--"; + title = "Portal linked anchor for 359"; + } + 376 + { + prefix = "--"; + title = "Portal linked apply to lines"; + } + 377 + { + prefix = "--"; + title = "Portal linked anchor for 376"; + } + 385 + { + prefix = "--"; + title = "Portal linked apply front sector"; + } + } + + slopes + { + title = "Slopes"; + 386 + { + prefix = "--"; + title = "Slope front sector to floor"; + } + 387 + { + prefix = "--"; + title = "Slope front sector to ceiling"; + } + 388 + { + prefix = "--"; + title = "Slope front sector to floor/ceiling"; + } + 389 + { + prefix = "--"; + title = "Slope back sector to floor"; + } + 390 + { + prefix = "--"; + title = "Slope back sector to ceiling"; + } + 391 + { + prefix = "--"; + title = "Slope back sector to floor/ceiling"; + } + 392 + { + prefix = "--"; + title = "Slope back floor and front ceiling"; + } + 393 + { + prefix = "--"; + title = "Slope back ceiling and front floor"; + } + 394 + { + prefix = "--"; + title = "Slope front floor to tagged slope"; + } + 395 + { + prefix = "--"; + title = "Slope front ceiling to tagged slope"; + } + 396 + { + prefix = "--"; + title = "Slope front floor/ceiling to tagged slope"; + } + } + surfaces + { + title = "Attached surfaces"; + 379 + { + prefix = "--"; + title = "Attach set ceiling control"; + } + 380 + { + prefix = "--"; + title = "Attach set floor control"; + } + 381 + { + prefix = "--"; + title = "Attach floor to control"; + } + 382 + { + prefix = "--"; + title = "Attach ceiling to control"; + } + 383 + { + prefix = "--"; + title = "Attach mirror floor to control"; + } + 384 + { + prefix = "--"; + title = "Attach mirror ceiling to control"; + } + } + + exit + { + title = "Exit"; + 400 + { + prefix = "--"; + title = "Teleport end game"; + } + } + + scripts + { + title = "Scripts"; + 280 + { + prefix = "WR"; + title = "Script start"; + } + 273 + { + prefix = "WR"; + title = "Script start 1-way"; + } + 274 + { + prefix = "W1"; + title = "Script start"; + } + 275 + { + prefix = "W1"; + title = "Script start 1-way"; + } + 276 + { + prefix = "SR"; + title = "Script start"; + } + 277 + { + prefix = "S1"; + title = "Script start"; + } + 278 + { + prefix = "GR"; + title = "Script start"; + } + 279 + { + prefix = "G1"; + title = "Script start"; + } + 365 + { + prefix = "--"; + title = "Script execute param"; + } + 366 + { + prefix = "--"; + title = "Script suspend param"; + } + 367 + { + prefix = "--"; + title = "Script terminate param"; + } + } + extradata + { + title = "ExtraData"; + 270 + { + prefix = "--"; + title = "ExtraData linedef"; + } + 401 + { + prefix = "--"; + title = "ExtraData sector control"; + } + } +} + +udmf +{ + polyobj + { + title = "Polyobjects"; + + 87 + { + title = "Polyobject Stop"; + id = "Polyobj_Stop"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + } + } + + door + { + 105 + { + title = "Door Raise after Delay"; + id = "Door_WaitRaise"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Open delay"; + type = 11; + enum = "generic_door_delays"; + default = 35; + } + arg3 + { + title = "Close delay"; + type = 11; + enum = "generic_door_delays"; + default = 150; + } + arg4 + { + title = "Light Tag"; + type = 13; + } + } + 106 + { + title = "Door Close after Delay"; + id = "Door_WaitClose"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Delay"; + type = 11; + enum = "generic_door_delays"; + default = 150; + } + arg3 + { + title = "Light Tag"; + type = 13; + } + } + 249 + { + title = "Door Close Wait Open"; + id = "Door_CloseWaitOpen"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Delay (octics)"; + type = 11; + enum = "generic_door_delays"; + default = 240; + } + arg3 + { + title = "Light Tag"; + type = 13; + } + } + } + + floor + { + 20 + { +// id = "Floor_LowerByValue"; + arg1 + { + default = 8; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 21 + { +// id = "Floor_LowerToLowest"; + arg1 // speed + { + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + errorchecker + { + floorlowertolowest = true; + } + } + 22 + { +// id = "Floor_LowerToNearest"; + arg1 + { + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 23 + { +// id = "Floor_RaiseByValue"; + arg1 + { + default = 8; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg4 + { + title = "Crushing damage"; + } + } + 24 + { +// id = "Floor_RaiseToHighest"; + arg1 // speed + { + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + } + 25 + { +// id = "Floor_RaiseToNearest"; + arg1 + { + default = 32; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + } + 28 + { + title = "Floor Raise and Crush"; +// id = "Floor_RaiseAndCrush"; + arg1 + { + default = 8; + } + arg2 + { + default = 10; + } + } + 35 + { +// id = "Floor_RaiseByValueTimes8"; + arg1 + { + default = 32; + } + arg2 + { + title = "Raise by (* 8)"; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg4 + { + title = "Crushing damage"; + } + } + 36 + { +// id = "Floor_LowerByValueTimes8"; + arg1 + { + default = 32; + } + arg2 + { + title = "Lower by (* 8)"; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 37 + { + title = "Floor Move to Value"; + id = "Floor_MoveToValue"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Target Height"; + } + arg3 + { + title = "Negate height"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 66 + { +// id = "Floor_LowerInstant"; + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 67 + { +// id = "Floor_RaiseInstant"; + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg4 + { + title = "Crushing damage"; + } + } + 68 + { +// id = "Floor_MoveToValueTimes8"; + arg1 + { + default = 32; + } + arg2 + { + title = "Target Height * 8"; + } + arg3 + { + title = "Negate Height"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 95 = NULL; // FloorAndCeiling_*ByValue really are elevators + 96 = NULL; + 138 + { + title = "Floor Waggle"; + id = "Floor_Waggle"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Amplitude"; + } + arg2 + { + title = "Frequency"; + } + arg3 + { + title = "Phase Offset (0-63)"; + } + arg4 + { + title = "Duration"; + type = 11; + enum = "delay_seconds"; + default = 5; + } + } + 200 + { + title = "Generic Floor (Boom-style)"; + id = "Generic_Floor"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Movement Amount"; + } + arg3 + { + title = "Target"; + type = 11; + enum + { + 0 = "Move by Movement Amount"; + 1 = "Highest neighboring floor"; + 2 = "Lowest neighboring floor"; + 3 = "Nearest neighboring floor"; + 4 = "Lowest neighboring ceiling"; + 5 = "Sector ceiling"; + 6 = "Move by the height of sector's shortest lower texture"; + } + } + arg4 + { + title = "Flags"; + type = 26; + enum + { + 0 = "Don't copy anything"; + 1 = "Copy floor texture, remove sector special"; + 2 = "Copy floor texture"; + 3 = "Copy floor texture and special"; + } + flags + { + 4 = "Use numeric model if set, trigger model if not"; + 8 = "Raise floor if set, lower it if not"; + 16 = "Inflict crushing damage"; + } + } + } + 228 + { + title = "Platform Raise Tx0"; + id = "Plat_RaiseAndStayTx0"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 4; + } + arg2 + { + title = "Lockout Mode"; + type = 11; + enum + { + 0 = "Lockout in Heretic only"; + 1 = "Don't lockout"; + 2 = "Lockout in all games"; + } + } + } + 230 + { + title = "Platform Raise by Value Tx (* 8)"; + id = "Plat_UpByValueStayTx"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 4; + } + arg2 + { + title = "Raise by (* 8)"; + } + } + 231 + { + title = "Platform Toggle Ceiling"; + id = "Plat_ToggleCeiling"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 235 + { + title = "Transfer Floor Texture and Special from Back Side"; + id = "Floor_TransferTrigger"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 236 + { + title = "Transfer Floor Texture and Special using Numeric Change Model"; + id = "Floor_TransferNumeric"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 238 + { + title = "Floor Raise to Lowest Ceiling"; + id = "Floor_RaiseToLowestCeiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + arg4 + { + title = "Gap to ceiling"; + } + } + 240 + { + title = "Floor Raise by Texture"; + id = "Floor_RaiseByTexture"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + } + 242 + { + title = "Floor Lower to Highest Floor with Lip"; + id = "Floor_LowerToHighest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 32; + } + arg2 + { + title = "Lip (subtract 128)"; + } + arg3 + { + title = "Always have lip"; + type = 11; + enum = "noyes"; + } + } + 250 + { + title = "Floor Lower Pillar and Raise Donut"; + id = "Floor_Donut"; + + arg0 + { + title = "Pillar Sector Tag"; + type = 13; + } + arg1 + { + title = "Pillar Lower Speed"; + type = 11; + enum = "plat_speeds"; + default = 4; + } + arg2 + { + title = "Donut Raise Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + } + 256 + { + title = "Floor Lower to Highest Floor"; + id = "Floor_LowerToHighestEE"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + + errorchecker + { + floorraisetohighest = true; + } + } + 257 + { + title = "Floor Instant to Lowest Floor"; + id = "Floor_RaiseToLowest"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg2 + { + title = "Crushing damage"; + } + } + + 258 + { + title = "Floor lower to lowest ceiling"; + id = "Floor_LowerToLowestCeiling"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 259 + { + title = "Floor raise to ceiling"; + id = "Floor_RaiseToCeiling"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crush damage"; + } + arg4 + { + title = "Gap to ceiling"; + } + } + 260 + { + title = "Floor to ceiling instant"; + id = "Floor_ToCeilingInstant"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg2 + { + title = "Crush"; + } + arg3 + { + title = "Gap to ceiling"; + } + } + 261 + { + title = "Floor lower by texture"; + id = "Floor_LowerByTexture"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + } + + stairs + { + 26 = NULL; + 27 = NULL; + 31 = NULL; + 32 = NULL; + 217 + { + title = "Stairs Build up (Doom mode)"; + id = "Stairs_BuildUpDoom"; + arg0 + { + title = "Start Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 2; + } + arg2 + { + title = "Step Height"; + default = 8; + } + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + 270 + { + title = "Stairs build down (Doom mode)"; + id = "Stairs_BuildDownDoom"; + arg0 + { + title = "Start Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 2; + } + arg2 + { + title = "Step Height"; + default = 8; + } + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + 271 + { + title = "Stairs build up sync (Doom mode)"; + id = "Stairs_BuildUpDoomSync"; + arg0 + { + title = "Start Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 2; + } + arg2 + { + title = "Step Height"; + default = 8; + } + arg3 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + 272 + { + title = "Stairs build down sync (Doom mode)"; + id = "Stairs_BuildDownDoomSync"; + arg0 + { + title = "Start Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 2; + } + arg2 + { + title = "Step Height"; + default = 8; + } + arg3 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + 273 + { + title = "Stairs build up (Doom mode, crushing)"; + id = "Stairs_BuildUpDoomCrush"; + arg0 + { + title = "Start Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 2; + } + arg2 + { + title = "Step Height"; + default = 8; + } + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + } + + + pillar + { + 94 // Pillar_BuildAndCrush + { + arg3 + { + title = "Crush Damage"; + default = 10; + } + } + 251 + { + title = "Floor and Ceiling Lower and Raise"; + id = "FloorAndCeiling_LowerRaise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Ceiling Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Emulate Boom Bug"; + type = 11; + enum + { + 0 = "No"; + 1998 = "Yes"; + } + } + } + } + + ceiling + { + title = "Ceiling"; + 40 + { +// id = "Ceiling_LowerByValue"; + arg1 + { + default = 8; + } + arg2 + { + title = "Lower by"; + default = 128; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg4 + { + title = "Crushing damage"; + } + } + 41 + { +// id = "Ceiling_RaiseByValue"; + arg1 + { + default = 8; + } + arg2 + { + title = "Raise by"; + default = 128; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 42 // Ceiling Crusher Start + { + title = "Ceiling Crusher Start (Hexen-style)"; + arg2 + { + default = 10; + } + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 43 // Ceiling Crush Once + { + arg2 + { + default = 10; + } + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 44 + { +// id = "Ceiling_CrushStop"; + arg1 + { + title = "Stopping mode"; + type = 11; + enum + { + 0 = "Depending on game"; + 1 = "Pause crusher, keep ceiling busy"; + 2 = "Remove crusher, free ceiling for other effects"; + } + } + } + 45 + { +// id = "Ceiling_CrushRaiseAndStay"; + arg2 + { + title = "Crush Damage"; + default = 10; + } + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 47 + { + title = "Ceiling Move to Value"; + id = "Ceiling_MoveToValue"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Target Height"; + } + arg3 + { + title = "Negate Height"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 69 + { +// id = "Ceiling_MoveToValueTimes8"; + arg1 + { + default = 32; + } + arg4 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 97 + { + title = "Ceiling Lower And Crush with Gap"; + id = "Ceiling_LowerAndCrushDist"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Crush Damage"; + default = 10; + } + + arg3 + { + title = "Gap to floor"; + default = 8; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 104 + { + title = "Ceiling Crush And Raise Silent with Gap"; + id = "Ceiling_CrushAndRaiseSilentDist"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Gap to floor"; + default = 8; + } + arg2 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 10; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 168 + { + title = "Ceiling Crush And Raise Dist"; + id = "Ceiling_CrushAndRaiseDist"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Gap to floor"; + default = 8; + } + arg2 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 10; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 192 + { + title = "Ceiling Lower to Highest Floor"; + id = "Ceiling_LowerToHighestFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing Damage"; + } + arg4 + { + title = "Gap to Floor"; + } + } + 193 + { + title = "Ceiling Lower Instantly by Value * 8"; + id = "Ceiling_LowerInstant"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Lower by (* 8)"; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg4 + { + title = "Crushing Damage"; + } + } + 194 + { + title = "Ceiling Raise Instantly by Value * 8"; + id = "Ceiling_RaiseInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Raise by (* 8)"; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 195 + { + title = "Ceiling Crush Once and Open (Settable Speeds)"; + id = "Ceiling_CrushRaiseAndStayA"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 10; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 196 + { + title = "Ceiling Crush Start (Settable Speeds)"; + id = "Ceiling_CrushAndRaiseA"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 10; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 197 + { + title = "Ceiling Crush Start (settable speeds, silent)"; + id = "Ceiling_CrushAndRaiseSilentA"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 10; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 198 + { + title = "Ceiling Raise by Value * 8"; + id = "Ceiling_RaiseByValueTimes8"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Raise by (* 8)"; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 199 + { + title = "Ceiling Lower by Value * 8"; + id = "Ceiling_LowerByValueTimes8"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Lower by (* 8)"; + } + arg3 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg4 + { + title = "Crush"; + } + } + 201 + { + title = "Generic Ceiling (Boom style)"; + id = "Generic_Ceiling"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Movement Amount"; + } + arg3 + { + title = "Target"; + type = 11; + enum + { + 0 = "Move by Movement Amount"; + 1 = "Highest neighboring ceiling"; + 2 = "Lowest neighboring ceiling"; + 3 = "Nearest neighboring ceiling"; + 4 = "Highest neighboring floor"; + 5 = "Sector floor"; + 6 = "Move by the height of sector's shortest upper texture"; + } + } + arg4 + { + title = "Flags"; + type = 26; + enum + { + 0 = "Don't copy anything"; + 1 = "Copy ceiling texture, remove sector special"; + 2 = "Copy ceiling texture"; + 3 = "Copy ceiling texture and special"; + } + flags + { + 4 = "Use numeric model if set, trigger model if not"; + 8 = "Raise ceiling if set, lower it if not"; + 16 = "Inflict crushing damage"; + } + } + } + 205 + { + title = "Generic crusher (Boom style)"; + id = "Generic_Crusher"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Silent"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Crush Damage"; + default = 10; + } + } + 252 + { + title = "Ceiling Raise to Nearest Ceiling"; + id = "Ceiling_RaiseToNearest"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 253 + { + title = "Ceiling Lower to Lowest Ceiling"; + id = "Ceiling_LowerToLowest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + } + 254 + { + title = "Ceiling Lower to Floor"; + id = "Ceiling_LowerToFloor"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing Damage"; + } + arg4 + { + title = "Gap to Floor"; + } + } + 255 + { + title = "Ceiling Crush Once and Open (settable speeds, silent)"; + id = "Ceiling_CrushRaiseAndStaySilA"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 10; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 262 + { + title = "Ceiling Raise to Highest"; + id = "Ceiling_RaiseToHighest"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 263 + { + title = "Ceiling instant to highest"; + id = "Ceiling_ToHighestInstant"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg2 + { + title = "Crushing damage"; + } + } + 264 + { + title = "Ceiling lower to nearest"; + id = "Ceiling_LowerToNearest"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + } + 265 + { + title = "Ceiling raise to lowest"; + id = "Ceiling_RaiseToLowest"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 266 + { + title = "Ceiling raise to highest floor"; + id = "Ceiling_RaiseToHighestFloor"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 267 + { + title = "Ceiling to floor instant"; + id = "Ceiling_ToFloorInstant"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg2 + { + title = "Crushing damage"; + } + arg3 + { + title = "Gap to floor"; + } + } + 268 + { + title = "Ceiling raise by upper texture"; + id = "Ceiling_RaiseByTexture"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + } + 269 + { + title = "Ceiling lower by texture"; + id = "Ceiling_LowerByTexture"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Change"; + type = 11; + enum = "change"; + } + arg3 + { + title = "Crushing damage"; + } + } + } + + transfer + { + title = "Transfer"; + + 190 + { + title = "Transfer upper texture to tagged sectors' skies"; + id = "Static_Init"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Must be 255"; + default = 255; + } + arg2 + { + title = "Flip Sky"; + type = 11; + enum = "noyes"; + } + } + 209 + { + title = "Transfer Heights"; + id = "Transfer_Heights"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 210 + { + title = "Transfer Floor Brightness"; + id = "Transfer_FloorLight"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 211 + { + title = "Transfer Ceiling Brightness"; + id = "Transfer_CeilingLight"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + } + + platform + { + 60 + { + title = "Platform Perpetual Move (Lip 8)"; +// id = "Plat_PerpetualRaise"; + arg1 // speed + { + default = 8; + } + } + 61 + { +// id = "Plat_Stop"; + arg1 + { + title = "Stopping mode"; + type = 11; + enum + { + 0 = "Depending on current game"; + 1 = "Pause lift, keep floor busy (Doom)"; + 2 = "Remove lift, free floor for other effects (Hexen)"; + } + } + } + 62 + { + title = "Platform Lower Wait Raise (Lip 8)"; +// id = "Plat_DownWaitUpStay"; + arg1 // lift + { + default = 32; + } + } + 63 + { + id = "Plat_DownByValue"; + arg1 + { + default = 32; + } + } + 64 + { +// id = "Plat_UpWaitDownStay"; + arg1 + { + default = 32; + } + } + 65 + { +// id = "Plat_UpByValue"; + arg1 + { + default = 32; + } + } + 206 + { + title = "Platform Lower Wait Raise"; + id = "Plat_DownWaitUpStayLip"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 32; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + arg3 + { + title = "Lip Amount"; + } + } + 207 + { + title = "Platform Perpetual Move"; + id = "Plat_PerpetualRaiseLip"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 8; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + arg3 + { + title = "Lip Amount"; + } + } + } + + teleport + { + title = "Teleport"; + + 71 // Teleport_NoFog + { + arg1 + { + title = "Teleport Dest. angle usage"; + type = 11; + enum + { + 0 = "Don't change angle and velocity (Hexen-compat)"; + 1 = "Always use the teleport exit's angle (Strife-compat)"; + 2 = "Adjust relatively to the teleport exit's angle, but in the wrong direction (Boom-compat)"; + 3 = "Adjust relatively to the teleport exit's angle (Boom-fixed)"; + } + } + arg3 + { + title = "Keep rel. Height"; + type = 11; + enum = "noyes"; + } + } + 74 = NULL; + 215 + { + title = "Teleport to Line"; + id = "Teleport_Line"; + + arg0 + { + title = "Argument 1"; + type = 0; + } + arg1 + { + title = "Target Line Tag"; + type = 15; + } + arg2 + { + title = "Reverse Angle"; + type = 11; + enum = "noyes"; + } + } + } + + thing + { + 17 + { + title = "Thing Raise"; + id = "Thing_Raise"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + 19 + { + title = "Thing Stop"; + id = "Thing_Stop"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + 72 // ThrustThing + { + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + } + 73 // DamageThing + { + arg1 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + } + 119 + { + title = "Damage Thing by Tag"; + id = "Thing_Damage"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Damage"; + default = 100; + } + arg2 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + } + 128 + { + title = "Thing Thrust Z"; + id = "ThrustThingZ"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Force"; + } + arg2 + { + title = "Down/Up"; + type = 11; + enum = "updown"; + } + arg3 + { + title = "Set/Add"; + type = 11; + enum = "setadd"; + } + } + 133 + { +// id = "Thing_Destroy"; + arg1 + { + type = 0; + } + } + 135 // Thing_Spawn + { + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + 137 // Thing_SpawnNoFog + { + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + 176 + { + title = "Change Thing Tag"; + id = "Thing_ChangeTID"; + + arg0 + { + title = "Old Thing Tag"; + type = 14; + } + arg1 + { + title = "New Thing Tag"; + type = 14; + } + } + 248 + { + title = "Heal Thing"; + id = "HealThing"; + + arg0 + { + title = "Heal Amount"; + } + arg1 + { + title = "Max health"; + } + } + + } + + script + { + title = "Script"; + + 83 // Script Locked Execute + { + arg4 // Key Number + { + type = 11; + enum = "keys"; + } + } + 84 + { + title = "Script Execute with Result"; + id = "ACS_ExecuteWithResult"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + arg1 + { + title = "Script Argument 1"; + } + arg2 + { + title = "Script Argument 2"; + } + arg3 + { + title = "Script Argument 3"; + } + arg4 + { + title = "Script Argument 4"; + } + } + 85 + { + title = "Script Locked Execute (Door message)"; + id = "ACS_LockedExecuteDoor"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Key Number"; + type = 11; + enum = "keys"; + } + } + 226 + { + title = "Script Execute Always"; + id = "ACS_ExecuteAlways"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Script Argument 3"; + } + } + } + + end + { + 74 // Teleport_NewMap + { + title = "Exit to Map"; + id = "Teleport_NewMap"; + arg0 + { + title = "Map Number"; + } + } + 243 + { + title = "End Normal"; + id = "Exit_Normal"; + } + 244 + { + title = "End Secret"; + id = "Exit_Secret"; + } + } + + scroll + { + title = "Scroll"; + + 222 + { + title = "Scroll Texture Model"; + id = "Scroll_Texture_Model"; + requiresactivation = false; + + arg0 + { + title = "Line id"; + type = 15; + } + + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + } + } + } + + 223 + { + title = "Scroll Floor"; + id = "Scroll_Floor"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + 4 = "Scroll by linedef dx/dy"; + } + } + arg2 + { + title = "Scroll"; + type = 11; + enum + { + 0 = "Texture only"; + 1 = "Things only"; + 2 = "Both"; + } + } + arg3 + { + title = "Horizontal Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_x"; + } + arg4 + { + title = "Vertical Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_y"; + } + } + 224 + { + title = "Scroll Ceiling"; + id = "Scroll_Ceiling"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + 4 = "Scroll by linedef dx/dy"; + } + } + arg3 + { + title = "Horizontal Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_x"; + } + arg4 + { + title = "Vertical Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_y"; + } + } + 225 + { + title = "Scroll Texture by Offsets"; + id = "Scroll_Texture_Offsets"; + requiresactivation = false; + } + } + + + light + { + 232 + { + title = "Light Strobe (Doom mode)"; + id = "Light_StrobeDoom"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Brightest Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg2 + { + title = "Darkest Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + } + 233 + { + title = "Light Change to Darkest Neighbour"; + id = "Light_MinNeighbor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 234 + { + title = "Light Change to Brightest Neighbour"; + id = "Light_MaxNeighbor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + } + + sector + { + title = "Sector"; + + 48 + { + title = "Sector Attach 3D Midtex"; + id = "Sector_Attach3dMidtex"; + requiresactivation = false; + + arg0 + { + title = "Line Tag"; + type = 15; + } + arg1 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Floor / Ceiling"; + type = 11; + enum = "floorceiling"; + } + } + + 57 + { + title = "Sector Set Portal (legacy encapsulation)"; + id = "Sector_SetPortal"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Portal Type"; + type = 11; + enum + { + 0 = "Link to portal with same tag"; + 1 = "Copy portal from second tag"; + 2 = "Eternity-style skybox portal"; + 3 = "Plane portal"; + 4 = "Horizon portal"; + 5 = "Copy portal to line"; + 6 = "Linked portal"; + } + } + arg2 + { + title = "Plane"; + type = 11; + enum + { + 0 = "Floor"; + 1 = "Ceiling"; + 2 = "Both"; + 3 = "Any (\"Copy portal\" types only)"; + } + } + arg3 + { + title = "Misc"; + tooltip = "For type 0 portal: specifies whether the line belongs to the sector viewed\nthrough the portal (1) or the sector in which the portal is seen (0).\nFor type 1 portal: specifies the sector tag of the portal to copy."; + } + arg4 + { + title = "Opacity"; + } + } + 185 + { + title = "Sector Rotate Flat"; + id = "Sector_SetRotation"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Angle"; + type = 8; + } + arg2 + { + title = "Ceiling Angle"; + type = 8; + } + } + 186 + { + title = "Sector Ceiling Panning"; + id = "Sector_SetCeilingPanning"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + 187 + { + title = "Sector Floor Panning"; + id = "Sector_SetFloorPanning"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } +// This is tentative +// 188 +// { +// title = "Sector Ceiling Scale"; +// id = "Sector_SetCeilingScale"; +// +// arg0 +// { +// title = "Sector Tag"; +// type = 13; +// } +// arg1 +// { +// title = "Horizontal Integral"; +// } +// arg2 +// { +// title = "Horizontal Fractional"; +// } +// arg3 +// { +// title = "Vertical Integral"; +// } +// arg4 +// { +// title = "Vertical Fractional"; +// } +// } +// 189 +// { +// title = "Sector Floor Scale"; +// id = "Sector_SetFloorScale"; +// +// arg0 +// { +// title = "Sector Tag"; +// type = 13; +// } +// arg1 +// { +// title = "Horizontal Integral"; +// } +// arg2 +// { +// title = "Horizontal Fractional"; +// } +// arg3 +// { +// title = "Vertical Integral"; +// } +// arg4 +// { +// title = "Vertical Fractional"; +// } +// } + 218 + { + title = "Sector Wind"; + id = "Sector_SetWind"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Wind Strength"; + } + arg2 + { + title = "Wind Angle"; + type = 22; + } + arg3 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Use line vector"; + 2 = "Use Heretic model"; + } + } + } + 219 + { + title = "Sector Friction"; + id = "Sector_SetFriction"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 220 + { + title = "Sector Current"; + id = "Sector_SetCurrent"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Current Strength"; + } + arg2 + { + title = "Current Angle"; + type = 22; + } + arg3 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Use line vector"; + 2 = "Use Heretic model"; + } + } + } + + 227 + { + title = "Setup pusher or puller thing"; + id = "PointPush_SetForce"; + requiresactivation = false; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Thing Tag"; + type = 14; + } + arg2 + { + title = "Strength"; + default = 64; + } + arg3 + { + title = "Use line vector"; + type = 11; + enum = "noyes"; + } + } + } + + change + { + title = "Change"; + + 179 + { + title = "Change Skill"; + id = "ChangeSkill"; + + arg0 + { + title = "New Skill Level"; + type = 11; + enum + { + 0 = "I'm too young to die!"; + 1 = "Hey, not too rough!"; + 2 = "Hurt me plenty!"; + 3 = "Ultra-violence!"; + 4 = "Nightmare!!"; + } + default = 3; + } + } + } + + plane + { + title = "Plane"; + 118 + { + title = "Plane Copy (slope)"; + id = "Plane_Copy"; + requiresactivation = false; + + arg0 + { + title = "Front Floor Tag"; + type = 13; + } + arg1 + { + title = "Front Ceiling Tag"; + type = 13; + } + arg2 + { + title = "Back Floor Tag"; + type = 13; + } + arg3 + { + title = "Back Ceiling Tag"; + type = 13; + } + arg4 + { + title = "Share Slope"; + type = 12; + enum + { + 1 = "Front floor to back sector"; + 2 = "Back floor to front sector"; + 4 = "Front ceiling to back sector"; + 8 = "Back ceiling to front sector"; + } + } + } + 181 + { + title = "Plane Align (slope)"; + id = "Plane_Align"; + requiresactivation = false; + + arg0 + { + title = "Align Floor"; + type = 11; + enum + { + 0 = "None"; + 1 = "Front"; + 2 = "Back"; + } + } + arg1 + { + title = "Align Ceiling"; + type = 11; + enum + { + 0 = "None"; + 1 = "Front"; + 2 = "Back"; + } + } + } + } + + portal + { + title = "Portal"; + 9 + { + title = "Line Horizon"; + id = "Line_Horizon"; + requiresactivation = false; + } + 300 + { + title = "Portal Define"; + id = "Portal_Define"; + requiresactivation = false; + arg0 + { + title = "Portal id"; + type = 0; + } + arg1 + { + title = "Type"; + type = 11; + enum + { + 0 = "Plane"; + 1 = "Horizon"; + 2 = "Skybox"; + 3 = "Anchor"; + 4 = "Two-way Anchor"; + 5 = "Linked"; + } + } + arg2 + { + title = "Anchor line id"; + type = 15; + tooltip = "Only for anchored, two-way and linked portals, specifies the target line for the portal to point to. Non-linked portals can also rotate the view, based on the relative orientation of the linedefs."; + } + arg3 + { + title = "Z parameter"; + type = 0; + tooltip = "For anchored and two-way anchored portal: specifies the visual Z offset. For linked portal: specifies the Z position where the portal will appear, relative to its default position (front sector's floor or ceiling height)."; + } + arg4 + { + title = "Flipped anchor"; + type = 11; + enum = "noyes"; + tooltip = "For anchored and two-way anchored portals: treat the anchored line as flipped, when calculating the rotation angle."; + } + } + 301 + { + title = "Line Quick Portal"; + id = "Line_QuickPortal"; + requiresactivation = false; + arg0 + { + title = "Non-interactive"; + type = 3; + } + linetolinetag = true; + linetolinesameaction = true; + } + } + + elevator + { + title = "Elevator"; + 95 + { + title = "Floor and Ceiling Lower by Value"; + id = "FloorAndCeiling_LowerByValue"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 8; + } + arg2 + { + title = "Lower by"; + } + } + + 96 + { + title = "Floor and Ceiling Raise by Value"; + id = "FloorAndCeiling_RaiseByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 8; + } + + arg2 + { + title = "Raise by"; + } + } + + 245 + { + title = "Elevator Raise to Nearest Floor"; + id = "Elevator_RaiseToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 32; + } + + errorchecker + { + floorraisetonexthigher = true; + } + } + 246 + { + title = "Elevator Move to Current Floor"; + id = "Elevator_MoveToFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 32; + } + } + 247 + { + title = "Elevator Lower to Nearest Floor"; + id = "Elevator_LowerToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 32; + } + } + } + polyobj + { + 2 + { +// id = "Polyobj_RotateLeft"; + arg1 + { + default = 8; + } + arg2 + { + default = 64; + } + } + 3 + { +// id = "Polyobj_RotateRight"; + arg1 + { + default = 8; + } + arg2 + { + default = 64; + } + } + 4 + { +// id = "Polyobj_Move"; + arg1 + { + default = 8; + } + arg2 + { + default = 64; + } + arg3 + { + default = 128; + } + } + 7 + { +// id = "Polyobj_DoorSwing"; + arg2 + { + default = 64; + } + arg3 + { + default = 150; + } + } + 8 + { +// id = "Polyobj_DoorSlide"; + arg4 + { + default = 150; + } + } + 87 + { + title = "Polyobject stop movement"; + id = "Polyobj_Stop"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + } + 90 + { +// id = "Polyobj_OR_RotateLeft"; + arg1 + { + default = 8; + } + arg2 + { + default = 64; + } + } + 91 + { +// id = "Polyobj_OR_RotateRight"; + arg1 + { + default = 8; + } + arg2 + { + default = 64; + } + } + 92 + { +// id = "Polyobj_OR_Move"; + arg1 + { + default = 8; + } + } + } + sector + { + 48 //Sector_Attach3dMidtex + { + arg0 + { + title = "Line ID"; + type = 0; + } + } + } + line + { + 121 = NULL; + } + use + { + 129 = NULL; // not yet + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_misc.cfg new file mode 100644 index 000000000..1ae1d7c78 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_misc.cfg @@ -0,0 +1,1000 @@ +linedefflags +{ + 1024 = "3D middle texture"; +} + +linedefflagstranslation +{ + 1024 = "midtex3d"; +} + +thingflags +{ + 128 = "Friendly"; + 512 = "Dormant"; +} + +thingflagstranslation +{ + 128 = "friend"; + 512 = "dormant"; +} + +/* +ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS +Only add fields here that Doom Builder does not edit with its own user-interface! +The "default" field must match the UDMF specifications! + +Field data types: +0 = integer * +1 = float +2 = string +3 = bool +4 = linedef action (integer) * +5 = sector effect (integer) * +6 = texture (string) +7 = flat (string) +8 = angle in degrees (integer) +9 = angle in radians (float) +10 = XXRRGGBB color (integer) +11 = enum option (integer) * +12 = enum bits (integer) * +13 = sector tag (integer) * +14 = thing tag (integer) * +15 = linedef tag (integer) * +16 = enum option (string) +17 = angle in degrees (float) +22 = byte angle (integer) +*/ +universalfields +{ + linedef + { + comment + { + type = 2; + default = ""; + } + + renderstyle + { + type = 2; + default = ""; + } + + alpha + { + type = 1; + default = 1.0; + } + + tranmap + { + type = 2; + default = ""; + managed = false; + } + portal + { + type = 0; + default = 0; + managed = false; + } + } + + sidedef + { + comment + { + type = 2; + default = ""; + } + + light + { + type = 0; + default = 0; + } + + lightabsolute + { + type = 3; + default = false; + } + + light_top + { + type = 0; + default = 0; + } + + lightabsolute_top + { + type = 3; + default = false; + } + + light_mid + { + type = 0; + default = 0; + } + + lightabsolute_mid + { + type = 3; + default = false; + } + + light_bottom + { + type = 0; + default = 0; + } + + lightabsolute_bottom + { + type = 3; + default = false; + } + + skew_top_type + { + type = 16; + enum = "skew_type"; + default = "none"; + managed = false; + } + + skew_middle_type + { + type = 16; + enum = "skew_type"; + default = "none"; + managed = false; + } + + skew_bottom_type + { + type = 16; + enum = "skew_type"; + default = "none"; + managed = false; + } + + offsetx_bottom + { + type = 1; + default = 0.0; + } + + offsetx_mid + { + type = 1; + default = 0.0; + } + + offsetx_top + { + type = 1; + default = 0.0; + } + + offsety_bottom + { + type = 1; + default = 0.0; + } + + offsety_mid + { + type = 1; + default = 0.0; + } + + offsety_top + { + type = 1; + default = 0.0; + } + } + + thing + { + comment + { + type = 2; + default = ""; + } + + health + { + type = 1; + default = 1.0; + } + } + + sector + { + comment + { + type = 2; + default = ""; + } + + friction + { + type = 0; + default = -1; + managed = false; + } + + ceilingterrain + { + type = 2; + default = ""; + } + + floorterrain + { + type = 2; + default = ""; + } + + soundsequence + { + type = 2; + default = ""; + } + + lightceiling + { + type = 0; + default = 0; + } + + lightceilingabsolute + { + type = 3; + default = false; + } + + lightfloor + { + type = 0; + default = 0; + } + + lightfloorabsolute + { + type = 3; + default = false; + } + + rotationfloor + { + type = 1; + default = 0.0; + } + + rotationceiling + { + type = 1; + default = 0.0; + } + + damagetype + { + type = 2; + default = ""; + } + + damageamount + { + type = 0; + default = 0; + } + + damageinterval + { + type = 0; + default = 32; + } + + leakiness + { + type = 0; + default = 0; + } + + colormaptop + { + type = 2; + default = "@default"; + managed = false; + } + + colormapmid + { + type = 2; + default = "@default"; + managed = false; + } + + colormapbottom + { + type = 2; + default = "@default"; + managed = false; + } + + portal_ceil_overlaytype + { + type = 2; + default = "none"; + managed = true; + } + + alphaceiling + { + type = 1; + default = 1.0; + } + + portal_floor_overlaytype + { + type = 2; + default = "none"; + managed = true; + } + + alphafloor + { + type = 1; + default = 1.0; + } + + portalfloor + { + type = 0; + associations + { + 0 + { + elements { sector; } + property = "portalfloor"; + modify = "abs"; + //nevershoweventlines = true; + consolidateeventlines = true; + } + 1 + { + elements { sector; } + property = "portalceiling"; + modify = "abs"; + //nevershoweventlines = true; + consolidateeventlines = true; + } + } + managed = false; + } + + portalceiling + { + type = 0; + associations + { + 0 + { + elements { sector; } + property = "portalfloor"; + modify = "abs"; + consolidateeventlines = true; + } + 1 + { + elements { sector; } + property = "portalceiling"; + modify = "abs"; + consolidateeventlines = true; + } + } + managed = false; + } + + floorid + { + type = 0; + associations + { + 0 + { + elemets { sector; } + property = "attachfloor"; + modify = "abs"; + consolidateeventlines = true; + } + 1 + { + elemets { sector; } + property = "attachceiling"; + modify = "abs"; + consolidateeventlines = true; + } + } + managed = false; + } + + ceilingid + { + type = 0; + associations + { + 0 + { + elemets { sector; } + property = "attachfloor"; + modify = "abs"; + consolidateeventlines = true; + } + 1 + { + elemets { sector; } + property = "attachceiling"; + modify = "abs"; + consolidateeventlines = true; + } + } + managed = false; + } + + attachfloor + { + type = 0; + associations + { + 0 + { + elemets { sector; } + property = "floorid"; + modify = "abs"; + consolidateeventlines = true; + } + 1 + { + elemets { sector; } + property = "ceilingid"; + modify = "abs"; + consolidateeventlines = true; + } + 2 + { + elemets { sector; } + property = "attachfloor"; + modify = "abs"; + consolidateeventlines = true; + } + 3 + { + elemets { sector; } + property = "attachceiling"; + modify = "abs"; + consolidateeventlines = true; + } + } + managed = false; + } + + attachceiling + { + type = 0; + associations + { + 0 + { + elemets { sector; } + property = "floorid"; + modify = "abs"; + consolidateeventlines = true; + } + 1 + { + elemets { sector; } + property = "ceilingid"; + modify = "abs"; + consolidateeventlines = true; + } + 2 + { + elemets { sector; } + property = "attachfloor"; + modify = "abs"; + consolidateeventlines = true; + } + 3 + { + elemets { sector; } + property = "attachceiling"; + modify = "abs"; + consolidateeventlines = true; + } + } + managed = false; + } + + scroll_ceil_x + { + type = 1; + managed = false; + } + + scroll_ceil_y + { + type = 1; + managed = false; + } + + scroll_ceil_type + { + type = 2; + default = "none"; + tooltip = "Available options: none, visual. Controls whether to scroll the texture. Currently thing transporting is not supported for ceiling scrollers."; + managed = false; + } + + scroll_floor_x + { + type = 1; + managed = false; + } + + scroll_floor_y + { + type = 1; + managed = false; + } + + scroll_floor_type + { + type = 2; + default = "none"; + tooltip = "Available options: none, visual, physical or both. Controls whether to scroll the texture and/or transport the things"; + managed = false; + } + + xpanningceiling + { + type = 1; + default = 0.0; + } + + ypanningceiling + { + type = 1; + default = 0.0; + } + + xscaleceiling + { + type = 1; + default = 1.0; + } + + yscaleceiling + { + type = 1; + default = 1.0; + } + + xpanningfloor + { + type = 1; + default = 0.0; + } + + ypanningfloor + { + type = 1; + default = 0.0; + } + + xscalefloor + { + type = 1; + default = 1.0; + } + + yscalefloor + { + type = 1; + default = 1.0; + } + + } +} + +defaultthingflags_udmf +{ + skill1; + skill2; + skill3; + skill4; + skill5; + single; + coop; + dm; + class1; + class2; + class3; +} + +doormaking_udmf +{ + makedooraction = 12; // See linedeftypes + makedoorflags { playeruse; repeatspecial; } + makedoorarg0 = 0; + makedoorarg1 = 16; + makedoorarg2 = 150; + makedoorarg3 = 0; + makedoorarg4 = 0; +} + +sectorflags_udmf +{ +// silent = "Silent"; + secret = "Secret"; +// hidden = "Not shown on automap"; +// nofallingdamage = "No falling damage"; +// waterzone = "Sector is under water and swimmable"; +// norespawn = "Players can't respawn in this sector"; +// dropactors = "Actors drop with instantly moving floors"; + damage_endgodmode = "Damage disables god mode cheat"; + damage_exitlevel = "Damage and exit level when < 10%"; + damageterraineffect = "Spawn terrain splashes on damage"; +// damagehazard = "Strife damage model"; +} + +// These are instead of Doom sector types in UDMF and Hexen format +sectors_udmf +{ + 0 = "None"; + 1 = "Light Phased"; + 2 = "Light Sequence Start"; + 3 = "Light Sequence Special 1"; + 4 = "Light Sequence Special 2"; +// 26 = "Stairs Special 1"; +// 27 = "Stairs Special 2"; + 40 = "Wind East weak"; + 41 = "Wind East medium"; + 42 = "Wind East strong"; + 43 = "Wind North weak"; + 44 = "Wind North medium"; + 45 = "Wind North strong"; + 46 = "Wind South weak"; + 47 = "Wind South medium"; + 48 = "Wind South strong"; + 49 = "Wind West weak"; + 50 = "Wind West medium"; + 51 = "Wind West strong"; + 65 = "Light Flicker"; + 66 = "Light Strobe Fast"; + 67 = "Light Strobe Slow"; + 68 = "Light Strobe Hurt -20% health"; + 69 = "Damage Hellslime -10% health"; + 71 = "Damage Nukage -5% health"; + 72 = "Light Glow"; + 74 = "Sector Door Close (30 sec)"; + 75 = "Damage End Level -20% health"; + 76 = "Light StrobeSlowSync"; + 77 = "Light StrobeFastSync"; + 78 = "Sector Door Raise (5 min)"; + 79 = "Low Friction"; + 80 = "Damage Super Hellslime -20% health"; + 81 = "Light Fire Flicker"; + 82 = "Damage -5% health (no protection)"; + 83 = "Damage -8% health (no protection)"; + 84 = "Scroll east + -2 or -5% health (no protection)"; + 85 = "Damage Sludge -4% health"; +// 87 = "Sector uses outside fog"; +// 90 = "Skybox sector (GZDoom only)"; +// 105 = "Delayed damage weak (hazardcount +2/16 per second)"; +// 115 = "Instant death"; +// 116 = "Delayed damage strong (hazardcount +4/16 per second)"; +// 118 = "Carry player by tag"; +// 196 = "Healing Sector"; +// 197 = "Lightning Outdoor"; +// 198 = "Lightning Indoor 2"; +// 199 = "Lightning Indoor 1"; +// 200 = "Sky 2 (MAPINFO)"; +// 201 = "Scroll North (slow)"; +// 202 = "Scroll North (medium)"; +// 203 = "Scroll North (fast)"; +// 204 = "Scroll East (slow)"; +// 205 = "Scroll East (medium)"; +// 206 = "Scroll East (fast)"; +// 207 = "Scroll South (slow)"; +// 208 = "Scroll South (medium)"; +// 209 = "Scroll South (fast)"; +// 210 = "Scroll West (slow)"; +// 211 = "Scroll West (medium)"; +// 212 = "Scroll West (fast)"; +// 213 = "Scroll NorthWest (slow)"; +// 214 = "Scroll NorthWest (medium)"; +// 215 = "Scroll NorthWest (fast)"; +// 216 = "Scroll NorthEast (slow)"; +// 217 = "Scroll NorthEast (medium)"; +// 218 = "Scroll NorthEast (fast)"; +// 219 = "Scroll SouthEast (slow)"; +// 220 = "Scroll SouthEast (medium)"; +// 221 = "Scroll SouthEast (fast)"; +// 222 = "Scroll SouthWest (slow)"; +// 223 = "Scroll SouthWest (medium)"; +// 224 = "Scroll SouthWest (fast)"; + 225 = "Carry East Slow"; + 226 = "Carry East Med.Slow"; + 227 = "Carry East Medium"; + 228 = "Carry East Med.Fast"; + 229 = "Carry East Fast"; + 230 = "Carry North Slow"; + 231 = "Carry North Med.Slow"; + 232 = "Carry North Medium"; + 233 = "Carry North Med.Fast"; + 234 = "Carry North Fast"; + 235 = "Carry South Slow"; + 236 = "Carry South Med.Slow"; + 237 = "Carry South Medium"; + 238 = "Carry South Med.Fast"; + 239 = "Carry South Fast"; + 240 = "Carry West Slow"; + 241 = "Carry West Med.Slow"; + 242 = "Carry West Medium"; + 243 = "Carry West Med.Fast"; + 244 = "Carry West Fast"; +} + +linedefflags_udmf +{ + twosided = "Doublesided"; + dontpegtop = "Upper unpegged"; + dontpegbottom = "Lower unpegged"; + + blocking = "Impassable"; + blockeverything = "Block everything"; +// blockplayers = "Block players"; + blockmonsters = "Block monsters"; +// blockfloaters = "Block floating monsters"; + blocksound = "Block sound"; +// blockprojectiles = "Block projectiles"; +// blockhitscan = "Block hitscans"; +// blockuse = "Block use actions"; +// blocksight = "Block monster line of sight"; + + jumpover = "Jump-over railing"; + clipmidtex = "Clip middle texture"; +// wrapmidtex = "Wrap middle texture"; + midtex3d = "Walkable middle texture"; + midtex3dimpassible = "Projectile shoot-through middle texture"; + + mapped = "Initially shown on map"; + secret = "Shown as 1-sided on map"; + dontdraw = "Not shown on map"; +// transparent = "Transparent (25% opacity)"; + translucent = "Translucent (obsolete)"; +// monsteractivate = "Monster activates"; + zoneboundary = "Sound zone boundary"; + + upperportal = "Upper part copies backsector's portal"; + lowerportal = "Lower part copies backsector's portal"; +} + +linedefactivations_udmf +{ + repeatspecial + { + name = "Repeatable action"; + istrigger = false; + } + playeruse = "When player presses use"; + playercross = "When player walks over"; + playerpush = "When player bumps"; + monsteruse = "When monster presses use"; + monstercross = "When monster walks over"; + monsterpush = "When monsters bumps"; + monstershoot = "On monster hitscan impact"; +// anycross = "Any crossing non-missile activates"; + missilecross = "When projectile crosses"; + polycross = "When polyobject moves over"; + impact = "On player hitscan impact"; +// checkswitchrange = "Switch height check"; + passuse + { + name = "Pass use on"; + istrigger = false; + } + firstsideonly + { + name = "Front side only"; + istrigger = false; + } +// playeruseback = "Player can use from back side"; +} + +sidedefflags +{ +// clipmidtex = "Clip middle texture"; +// wrapmidtex = "Wrap middle texture"; +// smoothlighting = "Smooth lighting"; +// nofakecontrast = "Even lighting"; +// nodecals = "No decals"; +// lightfog = "Use sidedef brightness on fogged walls"; +} + +// Basic UDMF stuff. +thingflags_udmf +{ + skill1 = "Skill 1"; + skill2 = "Skill 2"; + skill3 = "Skill 3"; + skill4 = "Skill 4"; + skill5 = "Skill 5"; + single = "Singleplayer"; + coop = "Cooperative"; + dm = "Deathmatch"; + friend = "Friendly (MBF logic)"; + strifeally = "Friendly (Strife logic)"; + ambush = "Ambush players"; + standing = "Stand still"; + dormant = "Dormant"; + translucent = "Translucent (25%)"; + invisible = "Invisible"; + class1 = "Class 1"; + class2 = "Class 2"; + class3 = "Class 3"; +} + +// How thing flags should be compared (for the stuck thing error check) +thingflagscompare_udmf +{ + skills + { + skill1; + skill2; + skill3; + skill4; + skill5; + } + + gamemodes + { + single { requiredgroups = "skills"; } + coop { requiredgroups = "skills"; } + dm { ignoredgroups = "skills"; } + } + + classes + { + class1; + class2; + class3; + } +} + +enums +{ + change + { + 0 = "No texture or type change"; + 1 = "Copy texture, zero type; trigger model"; + 2 = "Copy texture, zero type; numeric model"; + 3 = "Copy texture, preserve type; trigger model"; + 4 = "Copy texture, preserve type; numeric model"; + 5 = "Copy texture and type; trigger model"; + 6 = "Copy texture and type; numeric model"; + } + + skew_type + { + none = "None"; + front_floor = "Skew to front-sector floor slope"; + front_ceiling = "Skew to front-sector ceiling slope"; + back_floor = "Skew to back-sector floor slope"; + back_ceiling = "Skew to back-sector ceiling slope"; + } +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters_udmf +{ + + filter0 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter1 + { + name = "Deathmatch"; + category = ""; + type = -1; + + fields + { + dm = true; + } + } + + filter2 + { + name = "Cooperative"; + category = ""; + type = -1; + + fields + { + coop = true; + } + } + + filter3 + { + name = "Skill 1"; + category = ""; + type = -1; + + fields + { + skill1 = true; + } + } + + filter4 + { + name = "Skill 2"; + category = ""; + type = -1; + + fields + { + skill2 = true; + } + } + + filter5 + { + name = "Skill 3"; + category = ""; + type = -1; + + fields + { + skill3 = true; + } + } + + filter6 + { + name = "Skill 4"; + category = ""; + type = -1; + + fields + { + skill4 = true; + } + } + + filter7 + { + name = "Skill 5"; + category = ""; + type = -1; + + fields + { + skill5 = true; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_things.cfg new file mode 100644 index 000000000..d5c3fb817 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Eternity_things.cfg @@ -0,0 +1,177 @@ +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 888 + { + title = "Dog"; + sprite = "internal:dog"; + class = "MBFHelperDog"; + width = 12; + height = 28; + } + + 889 + { + title = "Nightmare Spectre"; + sprite = "SARGF1"; + class = "Spectre"; + width = 30; + } + + 890 + { + title = "PSX Spectre"; + sprite = "SARGF1"; + class = "Spectre"; + width = 30; + } +} + +eternity +{ + color = 8; // Grey + arrow = 1; + title = "Eternity Items"; + width = 0; + height = 0; + sort = 1; + fixedsize = true; + + 5003 + { + title = "Camera spot"; + class = "SMMUCameraSpot"; + } + 1200 + { + title = "Enviro sequence 0"; + } + 1300 + { + title = "Enviro sequence param"; + } + 1400 + { + title = "Sector sequence 0"; + } + 1500 + { + title = "Sector sequence param"; + } + 5004 + { + title = "ExtraData thing"; + } + 5005 + { + title = "Error Marker"; + } + 5008 + { + title = "Aardgpl"; + } + 5006 + { + title = "Skybox camera"; + class = "EESkyboxCam"; + } + 5007 + { + title = "Particle Drip"; + class = "EEParticleDrip"; + } + 9001 + { + title = "Map spot"; + class = "EEMapSpot"; + } + 9013 + { + title = "Map spot gravity"; + class = "EEMapSpotGravity"; + } + 9027 + { + title = "Particle fountain red"; + } + 9028 + { + title = "Particle fountain green"; + } + 9029 + { + title = "Particle fountain blue"; + } + 9030 + { + title = "Particle fountain yellow"; + } + 9031 + { + title = "Particle fountain purple"; + } + 9032 + { + title = "Particle fountain black"; + } + 9033 + { + title = "Particle fountain white"; + } + 9300 + { + title = "Polyobject anchor"; + class = "$PolyAnchor"; + //class = "EEPolyObjAnchor"; + } + 9301 + { + title = "Polyobject spawn spot"; + class = "$PolySpawn"; + //class = "EEPolyObjSpawnSpot"; + } + 9302 + { + title = "Polyobject spawn spot crush"; + class = "$PolySpawnCrush"; + //class = "EEPolyObjSpawnSpotCrush"; + } + 9303 + { + title = "Polyobject spawn spot damage"; + class = "$PolySpawnHurt"; + //class = "EEPolyObjSpawnSpotDamage"; + } + 9048 + { + title = "Sound reverb controller"; + class = "EESoundEnvironment"; + arg0 + { + title = "id1"; + type = 0; + } + arg1 + { + title = "id2"; + type = 0; + } + } + 14001 + { + title = "Ambience 1"; + } + 14065 + { + title = "Ambience param"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/GZDoom_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/GZDoom_common.cfg new file mode 100644 index 000000000..c746b16d9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/GZDoom_common.cfg @@ -0,0 +1,21 @@ +// This is used to require GZDoom.pk3 when you are working with a GZDoom game configuration. + +requiredarchives +{ + gzdoom + { + filename = "gzdoom.pk3"; + need_exclude = true; + + 0 + { + // this is currently checked globally for all archives + class = "actor"; + } + + 1 + { + lump = "x11r6rgb.txt"; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/GZDoom_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/GZDoom_things.cfg new file mode 100644 index 000000000..13ee0155d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/GZDoom_things.cfg @@ -0,0 +1,1659 @@ +gzdoom_lights +{ + /* + lightmaplights + { + color = 7; + arrow = 0; + title = "Lightmap Lights"; + sort = 1; + width = 0; + height = 0; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:light"; + + 9876 + { + title = "Lightmap Point Light"; + class = "pointlighttraceattenuated"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Radius"; + default = 64; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9877 + { + title = "Lightmap Point Light (Pulsing)"; + class = "pointlightpulsetraceattenuated"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Start intensity"; + default = 64; + } + arg4 + { + title = "End intensity"; + default = 32; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9878 + { + title = "Lightmap Point Light (Flickering)"; + class = "pointlightflickertraceattenuated"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9879 + { + title = "Lightmap Point Light (Random Flickering)"; + class = "pointlightflickerrandomtraceattenuated"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9881 + { + title = "Lightmap Spotlight"; + class = "spotlighttraceattenuated"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Radius"; + default = 64; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9882 + { + title = "Lightmap Spotlight (Pulsing)"; + class = "spotlightpulsetraceattenuated"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Start intensity"; + default = 64; + } + arg4 + { + title = "End intensity"; + default = 32; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9883 + { + title = "Lightmap Spotlight (Flickering)"; + class = "spotlightflickertraceattenuated"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9884 + { + title = "Lightmap Spotlight (Random Flickering)"; + class = "spotlightflickerrandomtraceattenuated"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + adduniversalfields + { + light_softshadowradius; + light_dontlightactors; + } + } + + 9890 + { + title = "ZDRayInfo"; + class = "ZDRaySun"; // Fake class name + adduniversalfields + { + lm_suncolor; + lm_sunintensity; + lm_sampledist; + lm_ao; + lm_bounce; + lm_dynamic; + } + } + } + */ + + dynlights + { + color = 7; + arrow = 0; + title = "Dynamic Lights"; + sort = 1; + width = 0; + height = 0; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:light"; + + 9800 + { + title = "Light"; + class = "PointLight"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity"; + default = 64; + } + } + 9801 + { + title = "Pulse Light"; + class = "PointLightPulse"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Start intensity"; + default = 64; + } + arg4 + { + title = "End intensity"; + default = 32; + } + } + 9802 + { + title = "Flicker Light"; + class = "PointLightFlicker"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + } + 9803 + { + title = "Sector Light"; + class = "SectorPointLight"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + } + 9804 + { + title = "Random Light"; + class = "PointLightFlickerRandom"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + } + 9810 + { + title = "Additive Light"; + class = "PointLightAdditive"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity"; + default = 64; + } + } + 9811 + { + title = "Additive Pulse Light"; + class = "PointLightPulseAdditive"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Start intensity"; + default = 32; + } + arg4 + { + title = "End intensity"; + default = 64; + } + } + 9812 + { + title = "Additive Flicker Light"; + class = "PointLightFlickerAdditive"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + } + 9813 + { + title = "Additive Sector Light"; + class = "SectorPointLightAdditive"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + } + 9814 + { + title = "Additive Random Light"; + class = "PointLightFlickerRandomAdditive"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + } + 9820 + { + title = "Subtractive Light"; + class = "PointLightSubtractive"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Radius"; + default = 64; + } + } + 9821 + { + title = "Subtractive Pulse Light"; + class = "PointLightPulseSubtractive"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Start intensity"; + default = 32; + } + arg4 + { + title = "End intensity"; + default = 64; + } + } + 9822 + { + title = "Subtractive Flicker Light"; + class = "PointLightFlickerSubtractive"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Primary intensity"; + default = 32; + } + arg4 + { + title = "Secondary intensity"; + default = 64; + } + } + 9823 + { + title = "Subtractive Sector Light"; + class = "SectorPointLightSubtractive"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + } + 9824 + { + title = "Subtractive Random Light"; + class = "PointLightFlickerRandomSubtractive"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + } + 9825 = "Vavoom Light (obsolete)"; + 9830 + { + title = "Attenuated Light"; + class = "PointLightAttenuated"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity"; + default = 64; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9831 + { + title = "Attenuated Pulse Light"; + class = "PointLightPulseAttenuated"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Start intensity"; + default = 64; + } + arg4 + { + title = "End intensity"; + default = 32; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9832 + { + title = "Attenuated Flicker Light"; + class = "PointLightFlickerAttenuated"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9833 + { + title = "Attenuated Sector Light"; + class = "SectorPointLightAttenuated"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9834 + { + title = "Attenuated Random Light"; + class = "PointLightFlickerRandomAttenuated"; + fixedrotation = true; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + + 1502 + { + title = "Vavoom Light"; + class = "VavoomLightWhite"; + arg0 + { + title = "Radius"; + default = 16; + } + } + 1503 + { + title = "Vavoom Light Color"; + class = "VavoomLightColor"; + arg0 + { + title = "Radius"; + default = 16; + } + arg1 + { + title = "Red"; + default = 255; + } + arg2 + { + title = "Green"; + default = 255; + } + arg3 + { + title = "Blue"; + default = 255; + } + } + } + + spotlights + { + color = 7; + arrow = 0; + title = "Dynamic Spot Lights"; + sort = 1; + width = 0; + height = 0; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:light"; + + 9840 + { + title = "Spotlight"; + class = "SpotLight"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity"; + default = 64; + } + } + 9841 + { + title = "Pulse Spotlight"; + class = "SpotLightPulse"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Start intensity"; + default = 64; + } + arg4 + { + title = "End intensity"; + default = 32; + } + } + 9842 + { + title = "Flicker Spotlight"; + class = "SpotLightFlicker"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + } + 9843 + { + title = "Sector Spotlight"; + class = "SectorSpotLight"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + } + 9844 + { + title = "Random Spotlight"; + class = "SpotLightFlickerRandom"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + } + 9850 + { + title = "Additive Spotlight"; + class = "SpotLightAdditive"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity"; + default = 64; + } + } + 9851 + { + title = "Additive Pulse Spotlight"; + class = "SpotLightPulseAdditive"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Start intensity"; + default = 32; + } + arg4 + { + title = "End intensity"; + default = 64; + } + } + 9852 + { + title = "Additive Flicker Spotlight"; + class = "SpotLightFlickerAdditive"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + } + 9853 + { + title = "Additive Sector Spotlight"; + class = "SectorSpotLightAdditive"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + } + 9854 + { + title = "Additive Random Spotlight"; + class = "SpotLightFlickerRandomAdditive"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + } + 9860 + { + title = "Subtractive Spotlight"; + class = "SpotLightSubtractive"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Radius"; + default = 64; + } + } + 9861 + { + title = "Subtractive Pulse Spotlight"; + class = "SpotLightPulseSubtractive"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Start intensity"; + default = 32; + } + arg4 + { + title = "End intensity"; + default = 64; + } + } + 9862 + { + title = "Subtractive Flicker Spotlight"; + class = "SpotLightFlickerSubtractive"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Primary intensity"; + default = 32; + } + arg4 + { + title = "Secondary intensity"; + default = 64; + } + } + 9863 + { + title = "Subtractive Sector Spotlight"; + class = "SectorSpotLightSubtractive"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + } + 9864 + { + title = "Subtractive Random Spotlight"; + class = "SpotLightFlickerRandomSubtractive"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + } + 9870 + { + title = "Attenuated Spotlight"; + class = "SpotLightAttenuated"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity"; + default = 64; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9871 + { + title = "Attenuated Pulse Spotlight"; + class = "SpotLightPulseAttenuated"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Start intensity"; + default = 64; + } + arg4 + { + title = "End intensity"; + default = 32; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9872 + { + title = "Attenuated Flicker Spotlight"; + class = "SpotLightFlickerAttenuated"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Primary intensity"; + default = 64; + } + arg4 + { + title = "Secondary intensity"; + default = 32; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9873 + { + title = "Attenuated Sector Spotlight"; + class = "SectorSpotLightAttenuated"; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Intensity scale"; + default = 4; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + 9874 + { + title = "Attenuated Random Spotlight"; + class = "SpotLightFlickerRandomAttenuated"; + fixedrotation = true; + arg0 + { + title = "Color"; + default = 16777215; + str = true; + } + arg1 + { + title = "Inner angle"; + default = 8; + } + arg2 + { + title = "Outer angle"; + default = 32; + } + arg3 + { + title = "Minimal intensity"; + default = 32; + } + arg4 + { + title = "Maximal intensity"; + default = 64; + } + /* + adduniversalfields + { + light_softshadowradius; + light_linearity; + light_noshadowmap; + light_dontlightactors; + light_dontlightmap; + } + */ + } + } +} + +gzdoom +{ + zdoom + { + 5004 + { + title = "Map Spot (FraggleScript)"; + sprite = "internal:MapSpot"; + class = "FS_MapSpot"; + } + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Doom.cfg new file mode 100644 index 000000000..24b91164d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Doom.cfg @@ -0,0 +1,37 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; +basegame = "Doom"; + +// Decorate actors to include depending on actor game property +decorategames = "doom"; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11"; + SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20"; + SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32"; +} + +// Skill levels +skills +{ + include("Doom_misc.cfg", "skills"); +} + +// Default textures +defaultwalltexture = "STARTAN"; +defaultfloortexture = "FLOOR0_1"; +defaultceilingtexture = "CEIL1_1"; + +// Door making +makedoortrack = "DOORTRAK"; +makedoordoor = "BIGDOOR2"; +makedoorceil = "FLAT20"; + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Doom_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Heretic.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Heretic.cfg new file mode 100644 index 000000000..0e624dd28 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Heretic.cfg @@ -0,0 +1,37 @@ +// Default lump name for new map +defaultlumpname = "E1M1"; +basegame = "Heretic"; + +// Decorate actors to include depending on actor game property +decorategames = "heretic raven"; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9,E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9,E6M1,E6M2,E6M3"; + SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9"; + SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9,E5M1,E5M2,E5M3,E5M4,E5M5,E5M6,E5M7,E5M8,E5M9"; +} + +// Skill levels +skills +{ + include("Heretic_misc.cfg", "skills"); +} + +// Default textures +defaultwalltexture = "GRSTNPB"; +defaultfloortexture = "FLOOR03"; +defaultceilingtexture = "FLAT506"; + +// Door making +makedoortrack = "WOODWL"; +makedoordoor = "DOORWOOD"; +makedoorceil = "FLOOR04"; + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Heretic_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Hexen.cfg new file mode 100644 index 000000000..e877f529b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Hexen.cfg @@ -0,0 +1,30 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; +skyflatname = "F_SKY"; +basegame = "Hexen"; + +// Decorate actors to include depending on actor game property +decorategames = "hexen raven"; + +// Skill levels +skills +{ + include("Hexen_misc.cfg", "skills"); +} + +// Default textures +defaultwalltexture = "FOREST01"; +defaultfloortexture = "F_010"; +defaultceilingtexture = "F_011"; + +// Door making +makedoortrack = "D_END2"; +makedoordoor = "D_WD07"; +makedoorceil = "F_092"; + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Hexen_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Strife.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Strife.cfg new file mode 100644 index 000000000..7a42956d2 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Game_Strife.cfg @@ -0,0 +1,37 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; +skyflatname = "F_SKY001"; +basegame = "Strife"; + +// Decorate actors to include depending on actor game property +decorategames = "strife"; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKYMNT01 = "MAP10,MAP11,MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20,MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31"; + SKYMNT02 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP32,MAP33,MAP34"; +} + +// Skill levels +skills +{ + include("Strife_misc.cfg", "skills"); +} + +// Default textures +defaultwalltexture = "BRKGRY17"; +defaultfloortexture = "F_NOLINE"; +defaultceilingtexture = "F_DECK"; + +// Door making +makedoortrack = "DORTRK01"; +makedoordoor = "DORML01"; +makedoorceil = "F_UNDOOR"; + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Strife_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_common.cfg new file mode 100644 index 000000000..c34753fd2 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_common.cfg @@ -0,0 +1,108 @@ +//mxd. These settings are used only in Vanilla Heretic configuration. +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = false; + generalizedsectors = false; + + staticlimits + { + visplanes = 128; + } + + visplaneexplorer + { + viewheightdefault = 41; + + viewheights + { + 1 = "Death"; + 24 = "Falling"; + 41 = "Eye level"; + 73 = "Iron Lich whirlwind"; + } + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Heretic_sectors.cfg"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Heretic_linedefs.cfg"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_linedefs.cfg new file mode 100644 index 000000000..159e0e2b9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_linedefs.cfg @@ -0,0 +1,828 @@ + +misc +{ + + 0 + { + title = "None"; + prefix = ""; + } +} + + +door +{ + title = "Door"; + + 1 + { + title = "Door Open Wait Close (also monsters)"; + prefix = "DR"; + } + + 2 + { + title = "Door Open Stay"; + prefix = "W1"; + } + + 3 + { + title = "Door Close Stay"; + prefix = "W1"; + } + + 4 + { + title = "Door Open Wait Close"; + prefix = "W1"; + } + + 16 + { + title = "Door Close Wait Open"; + prefix = "W1"; + } + + 26 + { + title = "Door (Blue) Open Wait Close"; + prefix = "DR"; + } + + 27 + { + title = "Door (Yellow) Open Wait Close"; + prefix = "DR"; + } + + 28 + { + title = "Door (Green) Open Wait Close"; + prefix = "DR"; + } + + 29 + { + title = "Door Open Wait Close"; + prefix = "S1"; + } + + 31 + { + title = "Door Open Stay"; + prefix = "D1"; + } + + 32 + { + title = "Door (Blue) Open Stay"; + prefix = "D1"; + } + + 33 + { + title = "Door (Green) Open Stay"; + prefix = "D1"; + } + + 34 + { + title = "Door (Yellow) Open Stay"; + prefix = "D1"; + } + + 42 + { + title = "Door Close Stay"; + prefix = "SR"; + } + + 46 + { + title = "Door Open Stay"; + prefix = "GR"; + } + + 50 + { + title = "Door Close Stay"; + prefix = "S1"; + } + + 61 + { + title = "Door Open Stay"; + prefix = "SR"; + } + + 63 + { + title = "Door Open Wait Close"; + prefix = "SR"; + } + + 75 + { + title = "Door Close Stay"; + prefix = "WR"; + } + + 76 + { + title = "Door Close Stay Open"; + prefix = "WR"; + } + + 86 + { + title = "Door Open Stay"; + prefix = "WR"; + } + + 90 + { + title = "Door Open Wait Close"; + prefix = "WR"; + } + + 100 + { + title = "Door Open Wait Close (fast)"; + prefix = "WR"; + } + + 103 + { + title = "Door Open Stay"; + prefix = "S1"; + } +} + + +floor +{ + title = "Floor"; + + 5 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "W1"; + } + + 9 + { + title = "Floor Raise Donut (changes texture)"; + prefix = "S1"; + } + + 14 + { + title = "Floor Raise by 32 (changes texture)"; + prefix = "S1"; + } + + 15 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "S1"; + } + + 18 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 19 + { + title = "Floor Lower to Highest Floor"; + prefix = "W1"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 20 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 22 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "W1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 23 + { + title = "Floor Lower to Lowest Floor"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 24 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "G1"; + } + + 30 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "W1"; + } + + 36 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "W1"; + } + + 37 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 38 + { + title = "Floor Lower to Lowest Floor"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 45 + { + title = "Floor Lower to Highest Floor"; + prefix = "SR"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 47 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "G1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 53 + { + title = "Floor Start Moving Up and Down"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 54 + { + title = "Floor Stop Moving"; + prefix = "W1"; + } + + 55 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "S1"; + } + + 56 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "W1"; + } + + 58 + { + title = "Floor Raise by 24"; + prefix = "W1"; + } + + 59 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "W1"; + } + + 60 + { + title = "Floor Lower to Lowest Floor"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 64 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "SR"; + } + + 65 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "SR"; + } + + 66 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "SR"; + } + + 67 + { + title = "Floor Raise by 32 (changes texture)"; + prefix = "SR"; + } + + 68 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 69 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 70 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "SR"; + } + + 71 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "S1"; + } + + 82 + { + title = "Floor Lower to Lowest Floor"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 83 + { + title = "Floor Lower to Highest Floor"; + prefix = "WR"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 84 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 87 + { + title = "Floor Start Moving Up and Down"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 89 + { + title = "Floor Stop Moving"; + prefix = "WR"; + } + + 91 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "WR"; + } + + 92 + { + title = "Floor Raise by 24"; + prefix = "WR"; + } + + 93 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "WR"; + } + + 94 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "WR"; + } + + 95 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "WR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 96 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "WR"; + } + + 98 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "WR"; + } + + 101 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "S1"; + } + + 102 + { + title = "Floor Lower to Highest Floor"; + prefix = "S1"; + + errorchecker + { + floorraisetohighest = true; + } + } +} + + +crusher +{ + title = "Crusher"; + + 6 + { + title = "Crusher Start with Fast Damage"; + prefix = "W1"; + } + + 25 + { + title = "Crusher Start with Slow Damage"; + prefix = "W1"; + } + + 57 + { + title = "Crusher Stop"; + prefix = "W1"; + } + + 73 + { + title = "Crusher Start with Slow Damage"; + prefix = "WR"; + } + + 74 + { + title = "Crusher Stop"; + prefix = "WR"; + } + + 77 + { + title = "Crusher Start with Fast Damage"; + prefix = "WR"; + } +} + + +stairs +{ + title = "Stairs"; + + 7 + { + title = "Stairs Raise by 8"; + prefix = "S1"; + } + + 8 + { + title = "Stairs Raise by 8"; + prefix = "W1"; + } +} + + +lift +{ + title = "Lift"; + + 10 + { + title = "Lift Lower Wait Raise"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 21 + { + title = "Lift Lower Wait Raise"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 62 + { + title = "Lift Lower Wait Raise"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 88 + { + title = "Lift Lower Wait Raise"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } +} + + +exit +{ + title = "Exit"; + + 11 + { + title = "Exit Level"; + prefix = "S1"; + } + + 51 + { + title = "Exit Level (goes to secret level)"; + prefix = "S1"; + } + + 52 + { + title = "Exit Level"; + prefix = "W1"; + } + + 105 + { + title = "Exit Level (goes to secret level)"; + prefix = "W1"; + } +} + + +light +{ + title = "Light"; + + 12 + { + title = "Light Change to Brightest Adjacent"; + prefix = "W1"; + } + + 13 + { + title = "Light Change to Brightest"; + prefix = "W1"; + } + + 17 + { + title = "Light Start Blinking"; + prefix = "W1"; + } + + 35 + { + title = "Light Change to Darkest"; + prefix = "W1"; + } + + 79 + { + title = "Light Change to Darkest"; + prefix = "WR"; + } + + 80 + { + title = "Light Change to Brightest Adjacent"; + prefix = "WR"; + } + + 81 + { + title = "Light Change to Brightest"; + prefix = "WR"; + } + + 104 + { + title = "Light Change to Darkest Adjacent"; + prefix = "W1"; + } +} + + +ceiling +{ + title = "Ceiling"; + + 40 + { + title = "Ceiling Raise to Highest Ceiling"; + prefix = "W1"; + } + + 41 + { + title = "Ceiling Lower to Floor"; + prefix = "S1"; + } + + 43 + { + title = "Ceiling Lower to Floor"; + prefix = "SR"; + } + + 44 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "W1"; + } + + 49 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "S1"; + } + + 72 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "WR"; + } +} + + +scroll +{ + title = "Scroll"; + + 48 + { + title = "Scroll Texture Left"; + prefix = ""; + } + + 99 + { + title = "Scroll Texture Right"; + prefix = ""; + } +} + + +build +{ + title = "Build"; + + 106 + { + title = "Build Stairs (16 Tall)"; + prefix = "W1"; + } + + 107 + { + title = "Build Stairs (16 Tall)"; + prefix = "S1"; + } +} + + +teleport +{ + title = "Teleport"; + + 97 + { + title = "Teleport"; + prefix = "WR"; + } + + 39 + { + title = "Teleport"; + prefix = "W1"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_misc.cfg new file mode 100644 index 000000000..524304d16 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_misc.cfg @@ -0,0 +1,19 @@ +// Basic Heretic stuff. +skills +{ + 1 = "Thou needeth a wet-nurse"; + 2 = "Yellowbellies-r-us"; + 3 = "Bringest them oneth"; + 4 = "Thou art a smite-meister"; + 5 = "Black plague possesses thee"; +} + +//mxd. These are Heretic-specific settings only. +//mxd. These settings are valid only in native Heretic map format. +mapformat_doom +{ + sectortypes + { + include("Heretic_sectors.cfg"); + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_sectors.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_sectors.cfg new file mode 100644 index 000000000..5f7232b72 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_sectors.cfg @@ -0,0 +1,49 @@ + +0 = "None"; +1 = "Light Blinks (randomly)"; +2 = "Light Blinks (0.5 sec.)"; +3 = "Light Blinks (1 sec.)"; +4 = "Damage (5 Points, Fast, Fire), Light Blinks (0.5s), Scroll East (Fast)"; +5 = "Damage (5 Points, Fast, Fire)"; +7 = "Damage (4 Points, Slow, Normal)"; +8 = "Light Glows (1.0s)"; +9 = "Secret"; +10 = "Door Close Stay (After 30s)"; +12 = "Light Blinks (1 sec. synchronized)"; +13 = "Light Blinks (0.5 sec. synchronized)"; +14 = "Door Open Stay (After 300s)"; +15 = "Friction"; +16 = "Damage (8 Points, Fast, Fire)"; +20 = "Scroll East (Slowest)"; +21 = "Scroll East (Slow)"; +22 = "Scroll East (Medium)"; +23 = "Scroll East (Fast)"; +24 = "Scroll East (Fastest)"; +25 = "Scroll North (Slowest)"; +26 = "Scroll North (Slow)"; +27 = "Scroll North (Medium)"; +28 = "Scroll North (Fast)"; +29 = "Scroll North (Fastest)"; +30 = "Scroll South (Slowest)"; +31 = "Scroll South (Slow)"; +32 = "Scroll South (Medium)"; +33 = "Scroll South (Fast)"; +34 = "Scroll South (Fastest)"; +35 = "Scroll West (Slowest)"; +36 = "Scroll West (Slow)"; +37 = "Scroll West (Medium)"; +38 = "Scroll West (Fast)"; +39 = "Scroll West (Fastest)"; +40 = "Wind East (Weak)"; +41 = "Wind East (Medium)"; +42 = "Wind East (Strong)"; +43 = "Wind North (Weak)"; +44 = "Wind North (Medium)"; +45 = "Wind North (Strong)"; +46 = "Wind South (Weak)"; +47 = "Wind South (Medium)"; +48 = "Wind South (Strong)"; +49 = "Wind West (Weak)"; +50 = "Wind West (Medium)"; +51 = "Wind West (Strong)"; + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_texturesets.cfg new file mode 100644 index 000000000..9cd707b92 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_texturesets.cfg @@ -0,0 +1,100 @@ + +set0 +{ + name = "Liquids"; + filter0 = "FLATHUH*"; + filter1 = "FLTFLWW*"; + filter2 = "FLTLAVA*"; + filter3 = "FLTSLUD*"; + filter4 = "FLTWAWA*"; + filter5 = "LAVAFL*"; + filter6 = "WATRWAL*"; +} + + +set1 +{ + name = "Stone"; + filter0 = "BRWNRCKS"; + filter1 = "BANNER1"; + filter2 = "BANNER2"; + filter3 = "BANNER3"; + filter4 = "BANNER4"; + filter5 = "BANNER7"; + filter6 = "BANNER8"; + filter7 = "CSTLMOSS"; + filter8 = "CSTLRCK"; + filter9 = "FLAT520"; + filter10 = "FLAT521"; + filter11 = "FLAT522"; + filter12 = "FLAT523"; + filter13 = "FLOOR00"; + filter14 = "FLOOR01"; + filter15 = "FLOOR03"; + filter16 = "FLOOR18"; + filter17 = "GRSTNPB"; + filter18 = "GRSTNPBV"; + filter19 = "GRSTNPBW"; + filter20 = "LOOSERCK"; + filter21 = "RCKSNMUD"; + filter22 = "ROOTWALL"; + filter23 = "SQPEB1"; + filter24 = "SQPEB2"; + filter25 = "TRISTON1"; + filter26 = "TRISTON2"; + filter27 = "BLUEFRAG"; + filter28 = "FLOOR04"; + filter29 = "FLOOR05"; + filter30 = "FLOOR06"; + filter31 = "FLOOR07"; + filter32 = "FLOOR16"; + filter33 = "FLOOR19"; + filter34 = "FLOOR20"; + filter35 = "GRNBLOK*"; + filter36 = "LAVA1"; + filter37 = "SNDBLCKS"; +} + + +set2 +{ + name = "Metal"; + filter0 = "CHAINSD"; + filter1 = "DMNMSK"; + filter2 = "DOOREXIT"; + filter3 = "DOORSTON"; + filter4 = "FLAT500"; + filter5 = "FLOOR08"; + filter6 = "FLOOR21"; + filter7 = "FLOOR22"; + filter8 = "FLOOR23"; + filter9 = "FLOOR24"; + filter10 = "FLOOR26"; + filter11 = "FLOOR28"; + filter12 = "FLOOR29"; + filter13 = "FLOOR30"; + filter14 = "METL1"; + filter15 = "METL2"; + filter16 = "SAINT1"; + filter17 = "SKULLSB1"; + filter18 = "SKULLSB2"; + filter19 = "SW1OFF"; + filter20 = "SW1ON"; + filter21 = "SW2OFF"; + filter22 = "SW2ON"; + filter23 = "GATMETL*"; + filter24 = "GATMETL"; + filter25 = "GRSKULL*"; +} + + +set3 +{ + name = "Town"; + filter0 = "CTYSTCI*"; + filter1 = "CTYSTUC*"; + filter2 = "FLOOR11"; + filter3 = "FLOOR12"; + filter4 = "WOODWL"; + filter5 = "WDGAT64"; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_things.cfg new file mode 100644 index 000000000..b4848979f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Heretic_things.cfg @@ -0,0 +1,659 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + height = 56; + blocking = 2; + error = 2; + sort = 1; + + 1 + { + title = "Player 1 start"; + sprite = "PLAYA1"; + } + 2 + { + title = "Player 2 start"; + sprite = "PLAYA1"; + } + 3 + { + title = "Player 3 start"; + sprite = "PLAYA1"; + } + 4 + { + title = "Player 4 start"; + sprite = "PLAYA1"; + } + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYQ0"; + } +} + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + height = 56; + blocking = 0; + error = 0; + sort = 0; + + 14 + { + title = "Teleport Landing"; + sprite = "TELEA0"; + } + 56 + { + title = "D'Sparil Teleport Location"; + sprite = "SOR2I0"; + } + 52 + { + title = "Teleport Glitter (Exit/Blue)"; + sprite = "TGLTF0"; + } + 74 + { + title = "Teleport Glitter (Normal/Red)"; + sprite = "TGLTA0"; + } + +} + +sounds +{ + color = 5; // Purple + arrow = 1; + title = "Sounds"; + width = 20; + height = 16; + blocking = 0; + error = 0; + sort = 1; + + 41 = "Looping Sound: Waterfall"; + 42 = "Looping Sound: Wind"; + + 1203 = "Sequence: Slow Footsteps"; + 1209 = "Sequence: Fast Footsteps"; + + 1200 = "Sequence: Scream"; + 1206 = "Sequence: Growl"; + 1208 = "Sequence: Laughter"; + + 1204 = "Sequence: Heartbeat"; + 1201 = "Sequence: Squish"; + + 1202 = "Sequence: Water Drops"; + 1205 = "Sequence: Bells"; + 1207 = "Sequence: Magic"; +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 16; + sort = 0; + error = 2; + blocking = 2; + + 66 + { + title = "Gargoyle"; + sprite = "IMPXA1"; + height = 36; + } + 5 + { + title = "Fire Gargoyle"; + sprite = "IMPXF1"; + height = 36; + } + 68 + { + title = "Golem"; + sprite = "MUMMA1"; + width = 22; + height = 62; + } + 69 + { + title = "Golem Ghost"; + sprite = "MUMMA1"; + width = 22; + height = 62; + } + 45 + { + title = "Nitrogolem"; + sprite = "MUMMY1"; + width = 22; + height = 62; + } + 46 + { + title = "Nitrogolem Ghost"; + sprite = "MUMMY1"; + width = 22; + height = 62; + } + 90 + { + title = "Sabreclaw"; + sprite = "CLNKA1"; + width = 20; + height = 64; + } + 64 + { + title = "Undead Warrior"; + sprite = "KNIGA1"; + width = 24; + height = 78; + } + 65 + { + title = "Undead Warrior Ghost"; + sprite = "KNIGA1"; + width = 24; + height = 78; + } + 70 + { + title = "Weredragon"; + sprite = "BEASA1"; + width = 32; + height = 74; + } + 92 + { + title = "Ophidian"; + sprite = "SNKEA1"; + width = 22; + height = 70; + } + 15 + { + title = "Disciple Of D'Sparil"; + sprite = "WZRDA1"; + height = 68; + } + 6 + { + title = "Iron Lich"; + sprite = "HEADA1"; + width = 40; + height = 72; + } + 9 + { + title = "Maulotaur"; + sprite = "MNTRA1"; + width = 28; + height = 100; + } + 7 + { + title = "D'Sparil"; + sprite = "SRCRA1"; + width = 28; + height = 100; + } +} + +hazards +{ + color = 4; // Red + arrow = 1; + title = "Hazards"; + width = 20; + blocking = 2; + error = 2; + sort = 0; + + 87 + { + title = "Volcano"; + sprite = "VLCOE0"; + height = 20; + } + 2035 + { + title = "Gasbag"; + sprite = "PPODA0"; + height = 54; + } + 43 + { + title = "Gasbag Generator"; + sprite = "PPODA0"; + height = 16; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 1; + title = "Weapons"; + width = 20; + height = 16; + blocking = 0; + sort = 0; + + 2005 + { + title = "Gauntlets Of The Necromancer"; + sprite = "WGNTA0"; + } + 2001 + { + title = "Ethereal Crossbow"; + sprite = "WBOWA0"; + } + 53 + { + title = "Dragon Claw"; + sprite = "WBLSA0"; + } + 2003 + { + title = "Phoenix Rod"; + sprite = "WPHXA0"; + } + 2004 + { + title = "Hellstaff"; + sprite = "WSKLA0"; + } + 2002 + { + title = "Firemace"; + sprite = "WMCEA0"; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 1; + title = "Ammunition"; + width = 20; + sort = 0; + height = 16; + blocking = 0; + + 10 + { + title = "Wand Crystal"; + sprite = "AMG1A0"; + } + 12 + { + title = "Crystal Geode"; + sprite = "AMG2A0"; + } + 18 + { + title = "Ethereal Arrows"; + sprite = "AMC1A0"; + } + 19 + { + title = "Quiver Of Ethereal Arrows"; + sprite = "AMC2A0"; + } + 54 + { + title = "Claw Orb"; + sprite = "AMB1A0"; + } + 55 + { + title = "Energy Orb"; + sprite = "AMB2A0"; + } + 22 + { + title = "Flame Orb"; + sprite = "AMP1A0"; + } + 23 + { + title = "Inferno Orb"; + sprite = "AMP2A0"; + } + 20 + { + title = "Lesser Runes"; + sprite = "AMS1A0"; + } + 21 + { + title = "Greater Runes"; + sprite = "AMS2A0"; + } + 13 + { + title = "Mace Spheres"; + sprite = "AMM1A0"; + } + 16 + { + title = "Pile Of Mace Spheres"; + sprite = "AMM2A0"; + } + 8 + { + title = "Bag Of Holding"; + sprite = "BAGHA0"; + } + 34 + { + title = "Time Bomb Of The Ancients"; + sprite = "FBMBA0"; + } + 30 + { + title = "Morph Ovum"; + sprite = "EGGCA0"; + } +} + +health +{ + color = 1; // Blue + arrow = 1; + title = "Health and Armor"; + width = 20; + height = 16; + blocking = 0; + sort = 0; + + 81 + { + title = "Crystal Vial"; + sprite = "PTN1A0"; + } + 82 + { + title = "Quartz Flask"; + sprite = "PTN2A0"; + } + 32 + { + title = "Mystic Urn"; + sprite = "SPHLA0"; + } + 85 + { + title = "Silver Shield"; + sprite = "SHLDA0"; + } + 31 + { + title = "Enchanted Shield"; + sprite = "SHD2A0"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 1; + title = "Artifacts"; + width = 20; + height = 20; + blocking = 0; + sort = 0; + + 35 + { + title = "Map Scroll"; + sprite = "SPMPA0"; + } + 33 + { + title = "Torch"; + sprite = "TRCHA0"; + } + 36 + { + title = "Chaos Device"; + sprite = "ATLPA0"; + } + 75 + { + title = "Shadowsphere"; + sprite = "INVSA0"; + } + 84 + { + title = "Ring of Invulnerability"; + sprite = "INVUA0"; + } + 86 + { + title = "Tome of Power"; + sprite = "PWBKA0"; + } + 83 + { + title = "Wings Of Wrath"; + sprite = "SOARA0"; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 1; + title = "Keys"; + width = 20; + height = 16; + blocking = 0; + sort = 0; + + 80 + { + title = "Yellow Key"; + sprite = "CKYYA0"; + } + 73 + { + title = "Green Key"; + sprite = "AKYYA0"; + } + 79 + { + title = "Blue Key"; + sprite = "BKYYA0"; + } + +} + +obstacles +{ + color = 3; // Cyan + arrow = 1; + title = "Obstacles"; + width = 20; + blocking = 2; + error = 2; + sort = 0; + + 37 + { + title = "Stalagmite (Small)"; + sprite = "STGSA0"; + height = 32; + } + 38 + { + title = "Stalagmite (Large)"; + sprite = "STGLA0"; + height = 64; + } + 39 + { + title = "Stalactite (Small)"; + sprite = "STCSA0"; + height = 36; + hangs = 1; + } + 40 + { + title = "Stalactite (Large)"; + sprite = "STCLA0"; + height = 68; + hangs = 1; + } + 44 + { + title = "Barrel"; + sprite = "BARLA0"; + height = 32; + } + 29 + { + title = "Small Pillar"; + sprite = "SMPLA0"; + height = 34; + } + 47 + { + title = "Brown Pillar"; + sprite = "BRPLA0"; + height = 128; + } +} + +decoration +{ + color = 11; // Light Cyan + arrow = 1; + title = "Decoration"; + width = 16; + sort = 0; + blocking = 2; + error = 2; + + 96 + { + title = "Yellow Key Marker"; + sprite = "KGZYA0"; + height = 50; + } + 95 + { + title = "Green Key Marker"; + sprite = "KGZGA0"; + height = 50; + } + 94 + { + title = "Blue Key Marker"; + sprite = "KGZBA0"; + height = 50; + } + + 51 + { + title = "Hanging Corpse"; + sprite = "HCORA0"; + hangs = 1; + height = 104; + } + 17 + { + title = "Hanging Skull 1"; + sprite = "SKH1A0"; + hangs = 1; + height = 70; + } + 24 + { + title = "Hanging Skull 2"; + sprite = "SKH2A0"; + hangs = 1; + height = 60; + } + 25 + { + title = "Hanging Skull 3"; + sprite = "SKH3A0"; + hangs = 1; + height = 45; + } + 26 + { + title = "Hanging Skull 4"; + sprite = "SKH4A0"; + hangs = 1; + height = 35; + } + 48 + { + title = "Moss 1"; + sprite = "MOS1A0"; + height = 23; + hangs = 1; + } + 49 + { + title = "Moss 2"; + sprite = "MOS2A0"; + height = 27; + hangs = 1; + } +} + +lights +{ + color = 7; // Light Grey + arrow = 1; + title = "Light Sources"; + width = 16; + sort = 0; + blocking = 2; + error = 2; + + 50 + { + title = "Wall Torch"; + sprite = "WTRHA0"; + height = 64; + } + 27 + { + title = "Serpent Torch"; + sprite = "SRTCA0"; + height = 54; + } + 76 + { + title = "Fire Brazier"; + sprite = "KFR1A0"; + height = 44; + } + 28 + { + title = "Chandelier"; + sprite = "CHDLA0"; + hangs = 1; + height = 62; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_common.cfg new file mode 100644 index 000000000..e2bbc7ada --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_common.cfg @@ -0,0 +1,119 @@ +//mxd. These settings are used only in Vanilla Hexen configuration. +mapformat_hexen +{ + // The format interface handles the map data format + formatinterface = "HexenMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "hexenmaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = false; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("ZDoom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_hexen"); + + // Generalized actions + generalizedlinedefs = false; + generalizedsectors = false; + + staticlimits + { + visplanes = 160; + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + visplaneexplorer + { + viewheightdefault = 48; + + viewheights + { + 1 = "Death"; + 24 = "Falling"; + 48 = "Eye level"; + 57 = "Jump"; + } + } + + // SECTOR TYPES + sectortypes + { + include("Hexen_sectors.cfg"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Hexen_misc.cfg", "linedefflags"); + } + + // Activations filter for Hexen type activations + // This filters the activation bits from the flags + include("Hexen_misc.cfg", "linedefactivationsfilter"); + + // LINEDEF ACTIVATIONS + // Make sure these are in order from lowest value to highest value + linedefactivations + { + include("Hexen_misc.cfg", "linedefactivations"); + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Hexen_linedefs.cfg"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Hexen_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Hexen_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Hexen_misc.cfg", "thingflagsmasks"); + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_linedefs.cfg new file mode 100644 index 000000000..9e8baef5c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_linedefs.cfg @@ -0,0 +1,2259 @@ + +misc +{ + + 0 + { + title = "None"; + } +} + + +polyobj +{ + title = "Polyobjects"; + + 1 + { + title = "Polyobject Start Line"; + id = "Polyobj_StartLine"; + requiresactivation = false; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Mirror Polyobject Number"; + type = 25; + } + + arg2 + { + title = "Sound Number"; + } + } + + 2 + { + title = "Polyobject Rotate Left"; + id = "Polyobj_RotateLeft"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Rotation Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Target Angle"; + type = 11; + enum = "polyobj_angles"; + } + } + + 3 + { + title = "Polyobject Rotate Right"; + id = "Polyobj_RotateRight"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Rotation Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Target Angle"; + type = 11; + enum = "polyobj_angles"; + } + } + + 4 + { + title = "Polyobject Move"; + id = "Polyobj_Move"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Movement Distance"; + default = 64; + } + } + + 5 + { + title = "Polyobject Explicit Line"; + id = "Polyobj_ExplicitLine"; + requiresactivation = false; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Rendering order"; + } + + arg2 + { + title = "Mirror Polyobject Number"; + type = 25; + } + + arg3 + { + title = "Sound Number"; + } + } + + 6 + { + title = "Polyobject Move (* 8)"; + id = "Polyobj_MoveTimes8"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Movement Dist. * 8"; + default = 8; + } + } + + 7 + { + title = "Polyobject Door Swing"; + id = "Polyobj_DoorSwing"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "polyobj_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + } + + 8 + { + title = "Polyobject Door Slide"; + id = "Polyobj_DoorSlide"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Movement Distance"; + default = 64; + } + + arg4 + { + title = "Delay"; + type = 11; + enum = "delay_tics"; + default = 105; + } + } + + 90 + { + title = "Polyobject Rotate Left (override)"; + id = "Polyobj_OR_RotateLeft"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Rotation Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Target Angle"; + type = 11; + enum = "polyobj_angles"; + } + } + + 91 + { + title = "Polyobject Rotate Right (override)"; + id = "Polyobj_OR_RotateRight"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Rotation Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Target Angle"; + type = 11; + enum = "polyobj_angles"; + } + } + + 92 + { + title = "Polyobject Move (override)"; + id = "Polyobj_OR_Move"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Movement Distance"; + default = 64; + } + } + + 93 + { + title = "Polyobject Move (8mu, override)"; + id = "Polyobj_OR_MoveTimes8"; + + arg0 + { + title = "Polyobject Number"; + type = 25; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Movement Distance * 8"; + default = 8; + } + } +} + + +line +{ + title = "Line"; + + 121 + { + title = "Line Identification"; + id = "Line_SetIdentification"; + + arg0 + { + title = "Line ID"; + } + } +} + + +door +{ + title = "Door"; + + 10 + { + title = "Door Close"; + id = "Door_Close"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "door_speeds"; + default = 16; + } + + arg2 + { + title = "Light Tag"; + type = 13; + } + } + + 11 + { + title = "Door Open"; + id = "Door_Open"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "door_speeds"; + default = 16; + } + + arg2 + { + title = "Light Tag"; + type = 13; + } + } + + 12 + { + title = "Door Raise"; + id = "Door_Raise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "door_speeds"; + default = 16; + } + + arg2 + { + title = "Close Delay"; + type = 11; + enum = "reset_tics"; + default = 150; + } + + arg3 + { + title = "Light Tag"; + type = 13; + } + } + + 13 + { + title = "Door Locked Raise"; + id = "Door_LockedRaise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "door_speeds"; + default = 16; + } + + arg2 + { + title = "Close Delay"; + type = 11; + enum = "reset_tics"; + default = 150; + } + + arg3 + { + title = "Key Number"; + type = 11; + enum = "keys"; + } + + arg4 + { + title = "Light Tag"; + type = 13; + } + } +} + + +floor +{ + title = "Floor"; + + 20 + { + title = "Floor Lower by Value"; + id = "Floor_LowerByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Lower by"; + } + } + + 21 + { + title = "Floor Lower to Lowest Floor"; + id = "Floor_LowerToLowest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + errorchecker + { + floorlowertolowest = true; + } + } + + 22 + { + title = "Floor Lower to Nearest Floor"; + id = "Floor_LowerToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + } + + 23 + { + title = "Floor Raise by Value"; + id = "Floor_RaiseByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Raise by"; + } + } + + 24 + { + title = "Floor Raise to Highest Floor"; + id = "Floor_RaiseToHighest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + errorchecker + { + floorraisetohighest = true; + } + } + + 25 + { + title = "Floor Raise to Nearest Floor"; + id = "Floor_RaiseToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 28 + { + title = "Floor Raise And Crush"; + id = "Floor_RaiseAndCrush"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Crush Damage"; + default = 100; + } + } + + 35 + { + title = "Floor Raise by Value * 8"; + id = "Floor_RaiseByValueTimes8"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Raise by (* 8)"; + } + } + + 36 + { + title = "Floor Lower by Value * 8"; + id = "Floor_LowerByValueTimes8"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Lower by (* 8)"; + } + } + + 46 + { + title = "Floor Crusher Stop"; + id = "Floor_CrushStop"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 66 + { + title = "Floor Lower Instantly by Value * 8"; + id = "Floor_LowerInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg2 + { + title = "Lower by (* 8)"; + } + } + + 67 + { + title = "Floor Raise Instantly by Value * 8"; + id = "Floor_RaiseInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg2 + { + title = "Raise by (* 8)"; + } + } + + 68 + { + title = "Floor Move to Value * 8"; + id = "Floor_MoveToValueTimes8"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Target Height * 8"; + } + + arg3 + { + title = "Negative Height"; + type = 11; + enum = "noyes"; + } + } + + 95 + { + title = "Floor and Ceiling Lower by Value"; + id = "FloorAndCeiling_LowerByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Lower by"; + } + } + + 96 + { + title = "Floor and Ceiling Raise by Value"; + id = "FloorAndCeiling_RaiseByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + + arg2 + { + title = "Raise by"; + } + } +} + + +stairs +{ + title = "Stairs"; + + 26 + { + title = "Stairs Build Down"; + id = "Stairs_BuildDown"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + + arg2 + { + title = "Step Height"; + default = 16; + } + + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + default = 35; + } + + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + + 27 + { + title = "Stairs Build Up"; + id = "Stairs_BuildUp"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + + arg2 + { + title = "Step Height"; + default = 16; + } + + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + default = 35; + } + + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + + 31 + { + title = "Stairs Build Down (sync)"; + id = "Stairs_BuildDownSync"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + + arg2 + { + title = "Step Height"; + default = 16; + } + + arg3 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + + 32 + { + title = "Stairs Build Up (sync)"; + id = "Stairs_BuildUpSync"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + + arg2 + { + title = "Step Height"; + default = 16; + } + + arg3 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } +} + + +pillar +{ + title = "Pillar"; + + 29 + { + title = "Pillar Build"; + id = "Pillar_Build"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Target Height (rel.)"; + } + } + + 30 + { + title = "Pillar Open"; + id = "Pillar_Open"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Lower Floor by"; + } + + arg3 + { + title = "Raise Ceiling by"; + } + } + + 94 + { + title = "Pillar Build and Crush"; + id = "Pillar_BuildAndCrush"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Movement Amount"; + } + } +} + + +ceiling +{ + title = "Ceiling"; + + 40 + { + title = "Ceiling Lower by Value"; + id = "Ceiling_LowerByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Lower by"; + default = 64; + } + } + + 41 + { + title = "Ceiling Raise by Value"; + id = "Ceiling_RaiseByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Raise by"; + default = 64; + } + } + + 42 + { + title = "Ceiling Crusher Start"; + id = "Ceiling_CrushAndRaise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Crush Damage"; + default = 100; + } + } + + 43 + { + title = "Ceiling Crush Once"; + id = "Ceiling_LowerAndCrush"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Crush Damage"; + default = 100; + } + } + + 44 + { + title = "Ceiling Crusher Stop"; + id = "Ceiling_CrushStop"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 45 + { + title = "Ceiling Crush Once and Open"; + id = "Ceiling_CrushRaiseAndStay"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Crush Damage"; + default = 100; + } + } + + 69 + { + title = "Ceiling Move to Value * 8"; + id = "Ceiling_MoveToValueTimes8"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Target Height * 8"; + } + + arg3 + { + title = "Negative Height"; + type = 11; + enum = "noyes"; + } + } +} + + +platform +{ + title = "Platform"; + + 60 + { + title = "Platform Perpetual Move"; + id = "Plat_PerpetualRaise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 61 + { + title = "Platform Stop"; + id = "Plat_Stop"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 62 + { + title = "Platform Lower Wait Raise"; + id = "Plat_DownWaitUpStay"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + + errorchecker + { + floorlowertolowest = true; + } + } + + 63 + { + title = "Platform Lower by Value * 8"; + id = "Plat_DownByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + + arg3 + { + title = "Lower by (* 8)"; + } + } + + 64 + { + title = "Platform Raise Wait Lower"; + id = "Plat_UpWaitDownStay"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + } + + 65 + { + title = "Platform Raise by Value * 8"; + id = "Plat_UpByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + + arg3 + { + title = "Raise by (* 8)"; + } + } +} + + +teleport +{ + title = "Teleport"; + + 70 + { + title = "Teleport"; + id = "Teleport"; + + arg0 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + + arg1 + { + title = "Target Sector Tag"; + type = 13; + } + } + + 71 + { + title = "Teleport (silent)"; + id = "Teleport_NoFog"; + + arg0 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + + arg1 + { + title = "Keep Orientation"; + type = 11; + enum = "noyes"; + } + + arg2 + { + title = "Target Sector Tag"; + type = 13; + } + } + + 74 + { + title = "Teleport to Map"; + id = "Teleport_NewMap"; + + arg0 + { + title = "Map Number"; + } + + arg1 + { + title = "Tgt Player Start Arg0"; + } + } +} + + +thing +{ + title = "Thing"; + + 72 + { + title = "Thrust Thing"; + id = "ThrustThing"; + + arg0 + { + title = "Thrust Angle"; + type = 22; + } + + arg1 + { + title = "Thrust Force (mu. per tic)"; + } + } + + 73 + { + title = "Damage Thing"; + id = "DamageThing"; + + arg0 + { + title = "Damage Amount"; + } + } + + 130 + { + title = "Activate Thing"; + id = "Thing_Activate"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + + 131 + { + title = "Deactivate Thing"; + id = "Thing_Deactivate"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + + 132 + { + title = "Remove Thing"; + id = "Thing_Remove"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + + 133 + { + title = "Destroy Thing"; + id = "Thing_Destroy"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Extreme Death"; + type = 11; + enum = "noyes"; + } + arg2 + { + title = "Sector Tag"; + type = 13; + } + + } + + 134 + { + title = "Spawn Projectile"; + id = "Thing_Projectile"; + + arg0 + { + title = "MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + + arg1 + { + title = "Projectile Type"; + type = 11; + enum = "spawn_projectile"; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Horizontal Speed"; + } + + arg4 + { + title = "Vertical Speed"; + } + } + + 135 + { + title = "Spawn Thing"; + id = "Thing_Spawn"; + + arg0 + { + title = "MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + + arg1 + { + title = "Thing Type"; + type = 11; + enum = "spawnthing"; + } + + arg2 + { + title = "Thing Angle"; + type = 22; + } + } + + 136 + { + title = "Spawn Projectile (gravity)"; + id = "Thing_ProjectileGravity"; + + arg0 + { + title = "MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + + arg1 + { + title = "Projectile Type"; + type = 11; + enum = "spawn_projectile"; + } + + arg2 + { + title = "Movement Angle"; + type = 22; + } + + arg3 + { + title = "Horizontal Speed"; + } + + arg4 + { + title = "Vertical Speed"; + } + } + + 137 + { + title = "Spawn Thing (silent)"; + id = "Thing_SpawnNoFog"; + + arg0 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + + arg1 + { + title = "Thing Type"; + type = 11; + enum = "spawnthing"; + } + + arg2 + { + title = "Thing Angle"; + type = 22; + } + } +} + + +end +{ + title = "End"; + + 75 + { + title = "End Game"; + id = "Teleport_EndGame"; + } +} + + +script +{ + title = "Script"; + + 80 + { + title = "Script Execute"; + id = "ACS_Execute"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Script Argument 3"; + } + } + + 81 + { + title = "Script Suspend"; + id = "ACS_Suspend"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + } + + 82 + { + title = "Script Terminate"; + id = "ACS_Terminate"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + } + + 83 + { + title = "Script Locked Execute"; + id = "ACS_LockedExecute"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Key Number"; + type = 11; + enum = "keys"; + } + } +} + + +scroll +{ + title = "Scroll"; + + 100 + { + title = "Scroll Texture Left"; + id = "Scroll_Texture_Left"; + requiresactivation = false; + + arg0 + { + title = "Scroll Speed"; + type = 11; + enum = "scroll_speeds"; + default = 64; + } + } + + 101 + { + title = "Scroll Texture Right"; + id = "Scroll_Texture_Right"; + requiresactivation = false; + + arg0 + { + title = "Scroll Speed"; + type = 11; + enum = "scroll_speeds"; + default = 64; + } + } + + 102 + { + title = "Scroll Texture Up"; + id = "Scroll_Texture_Up"; + requiresactivation = false; + + arg0 + { + title = "Scroll Speed"; + type = 11; + enum = "scroll_speeds"; + default = 64; + } + } + + 103 + { + title = "Scroll Texture Down"; + id = "Scroll_Texture_Down"; + requiresactivation = false; + + arg0 + { + title = "Scroll Speed"; + type = 11; + enum = "scroll_speeds"; + default = 64; + } + } +} + + +light +{ + title = "Light"; + + 109 + { + title = "Lightning Control"; + id = "Light_ForceLightning"; + + arg0 + { + title = "Mode"; + type = 11; + enum + { + 0 = "Flash Once, Enable Lightning Mode"; + 1 = "Flash Once, Terminate Lightning Mode"; + 2 = "Terminate Lightning Mode"; + } + } + } + + 110 + { + title = "Light Raise by Value"; + id = "Light_RaiseByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Raise by"; + } + } + + 111 + { + title = "Light Lower by Value"; + id = "Light_LowerByValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Lower by"; + } + } + + 112 + { + title = "Light Change to Value"; + id = "Light_ChangeToValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Target Brightness"; + } + } + + 113 + { + title = "Light Fade"; + id = "Light_Fade"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Target Brightness"; + default = 128; + } + + arg2 + { + title = "Fade Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + } + + 114 + { + title = "Light Glow"; + id = "Light_Glow"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Brightest Level"; + default = 255; + } + + arg2 + { + title = "Darkest Level"; + default = 128; + } + + arg3 + { + title = "Fade Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 105; + } + } + + 115 + { + title = "Light Flicker"; + id = "Light_Flicker"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Brightest Level"; + default = 255; + } + + arg2 + { + title = "Darkest Level"; + default = 128; + } + } + + 116 + { + title = "Light Strobe"; + id = "Light_Strobe"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Brightest Level"; + default = 255; + } + + arg2 + { + title = "Darkest Level"; + default = 128; + } + + arg3 + { + title = "Brightest Duration"; + type = 11; + enum = "delay_tics"; + default = 35; + } + + arg4 + { + title = "Darkest Duration"; + type = 11; + enum = "delay_tics"; + default = 35; + } + } +} + + +earthquake +{ + title = "Earthquake"; + + 120 + { + title = "Earthquake"; + id = "Radius_Quake"; + + arg0 + { + title = "Intensity (1-9)"; + default = 2; + } + + arg1 + { + title = "Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 150; + } + + arg2 + { + title = "Damage Radius * 64"; + default = 4; + } + + arg3 + { + title = "Tremor Radius * 64"; + default = 4; + } + + arg4 + { + title = "Focus Thing Tag"; + type = 14; + } + } +} + + +use +{ + title = "Use"; + + 129 + { + title = "Use Puzzle Item"; + id = "UsePuzzleItem"; + + arg0 + { + title = "Item Number"; + type = 11; + enum = "puzzle_items"; + } + + arg1 + { + title = "Script Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Script Argument 3"; + } + } +} + + +sector +{ + title = "Sector"; + + 140 + { + title = "Sector Change Sound"; + id = "Sector_ChangeSound"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Sound Number"; + } + } +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_misc.cfg new file mode 100644 index 000000000..4b55d31cd --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_misc.cfg @@ -0,0 +1,269 @@ +// Basic Hexen stuff. +skills +{ + 1 = "Squire / Altar boy / Apprentice"; + 2 = "Knight / Acolyte / Enchanter"; + 3 = "Warrior / Priest / Sorceror"; + 4 = "Berserker / Cardinal / Warlock"; + 5 = "Titan / Pope / Archimage"; +} + +linedefflags +{ + 512 = "Repeatable Action"; + 8192 = "Monster Activates"; + 32768 = "Block Everything"; +} + +thingflags +{ + 16 = "Dormant"; + 32 = "Fighter class"; + 64 = "Cleric class"; + 128 = "Mage class"; + 256 = "Singleplayer"; + 512 = "Cooperative"; + 1024 = "Deathmatch"; +} + +// Default flags for first new thing +defaultthingflags +{ + 32; + 64; + 128; + 256; + 512; + 1024; +} + +// How thing flags should be compared (for the stuck thing error check) +thingflagscompare +{ + skills + { + 1; + 2; + 4; + } + + classes + { + 32; + 64; + 128; + } + + gamemodes + { + 256 { requiredgroups = "skills"; } + 512 { requiredgroups = "skills"; } + 1024 { ignoredgroups = "skills"; } + } +} + +// Mask for the thing flags which indicates the options +// that make the same thing appear in the same modes +thingflagsmasks +{ + thingflagsmask1 = 7; // 1 + 2 + 4 + thingflagsmask2 = 1792; // 256 + 512 + 1024 +} + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + 512 = "repeatspecial"; + 1024 = "playeruse"; + 2048 = "monstercross"; + 3072 = "impact"; + 4096 = "playerpush"; + 5120 = "missilecross"; + 8192 = "monsteractivate"; + 32768 = "blockeverything"; +} + +// Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + 16 = "dormant"; + 32 = "class1"; + 64 = "class2"; + 128 = "class3"; + 256 = "single"; + 512 = "coop"; + 1024 = "dm"; +} + +// Activations filter for Hexen type activations +// This filters the activation bits from the flags +// This is in its own structure for inclusion only, +// the actual value will end up in the document scope +linedefactivationsfilter +{ + linedefactivationsfilter = 7168; +} + +// LINEDEF ACTIVATIONS +// Make sure these are in order from lowest value to highest value +linedefactivations +{ + 0 = "Player walks over"; + 1024 = "Player presses Use"; + 2048 = "Monster walks over"; + 3072 = "Projectile hits"; + 4096 = "Player bumps"; + 5120 = "Projectile flies over"; + 6144 = "Player presses Use (PassThru)"; +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + filter0 + { + name = "Easy skill"; + category = ""; + type = -1; + + fields + { + 1 = true; + } + } + + filter1 + { + name = "Medium skill"; + category = ""; + type = -1; + + fields + { + 2 = true; + } + } + + filter2 + { + name = "Hard skill"; + category = ""; + type = -1; + + fields + { + 4 = true; + } + } + + filter3 + { + name = "Fighter class"; + category = ""; + type = -1; + + fields + { + 32 = true; + } + } + + filter4 + { + name = "Cleric class"; + category = ""; + type = -1; + + fields + { + 64 = true; + } + } + + filter5 + { + name = "Mage class"; + category = ""; + type = -1; + + fields + { + 128 = true; + } + } + + filter6 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter7 + { + name = "Cooperative"; + category = ""; + type = -1; + + fields + { + 512 = true; + } + } + + filter8 + { + name = "Deathmatch"; + category = ""; + type = -1; + + fields + { + 1024 = true; + } + } +} + +// ENUMERATIONS +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + keys + { + 0 = "None"; + 1 = "Steel key"; + 2 = "Cave key"; + 3 = "Axe key"; + 4 = "Fire key"; + 5 = "Emerald key"; + 6 = "Dungeon key"; + 7 = "Silver key"; + 8 = "Rusted key"; + 9 = "Horn key"; + 10 = "Swamp key"; + 11 = "Castle key"; + 100 = "Any key"; + 101 = "All keys"; + 102 = "Impossible"; + } + + spawnthing + { + 0 = "None"; + } +} + +//mxd. These are Hexen-specific settings only. +//mxd. These settings are valid only in native Hexen map format. +mapformat_hexen +{ + sectortypes + { + include("Hexen_sectors.cfg"); + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_sectors.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_sectors.cfg new file mode 100644 index 000000000..930b03e82 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_sectors.cfg @@ -0,0 +1,35 @@ + +0 = "None"; +1 = "Light Phased"; +2 = "Light Sequence Start"; +3 = "Light Sequence Special 1"; +4 = "Light Sequence Special 2"; +26 = "Stairs Special 1"; +27 = "Stairs Special 2"; +198 = "Light Indoor 2"; +199 = "Light Indoor 1"; +200 = "Sky 2 (MAPINFO)"; +201 = "Scroll North (slow)"; +202 = "Scroll North (medium)"; +203 = "Scroll North (fast)"; +204 = "Scroll East (slow)"; +205 = "Scroll East (medium)"; +206 = "Scroll East (fast)"; +207 = "Scroll South (slow)"; +208 = "Scroll South (medium)"; +209 = "Scroll South (fast)"; +210 = "Scroll West (slow)"; +211 = "Scroll West (medium)"; +212 = "Scroll West (fast)"; +213 = "Scroll NorthWest (slow)"; +214 = "Scroll NorthWest (medium)"; +215 = "Scroll NorthWest (fast)"; +216 = "Scroll NorthEast (slow)"; +217 = "Scroll NorthEast (medium)"; +218 = "Scroll NorthEast (fast)"; +219 = "Scroll SouthEast (slow)"; +220 = "Scroll SouthEast (medium)"; +221 = "Scroll SouthEast (fast)"; +222 = "Scroll SouthWest (slow)"; +223 = "Scroll SouthWest (medium)"; +224 = "Scroll SouthWest (fast)"; diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_texturesets.cfg new file mode 100644 index 000000000..e69de29bb diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_things.cfg new file mode 100644 index 000000000..ebb265aba --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Hexen_things.cfg @@ -0,0 +1,1750 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + error = 2; + blocking = 2; + height = 64; + + 1 + { + title = "Player 1 start"; + sprite = "CLERA1"; + } + 2 + { + title = "Player 2 start"; + sprite = "CLERA1"; + } + 3 + { + title = "Player 3 start"; + sprite = "CLERA1"; + } + 4 + { + title = "Player 4 start"; + sprite = "CLERA1"; + } + 9100 + { + title = "Player 5 Start"; + sprite = "CLERA1"; + } + 9101 + { + title = "Player 6 Start"; + sprite = "CLERA1"; + } + 9102 + { + title = "Player 7 Start"; + sprite = "CLERA1"; + } + 9103 + { + title = "Player 8 Start"; + sprite = "CLERA1"; + } + 11 + { + title = "Player Deathmatch start"; + sprite = "CLERR0"; + } +} + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + sort = 1; + blocking = 0; + + 14 + { + title = "Teleport Landing"; + sprite = "TELEA0"; + } + 140 + { + title = "Teleport Smoke"; + sprite = "TSMKA0"; + } +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + error = 2; + blocking = 2; + height = 64; + + 107 + { + title = "Centaur"; + sprite = "CENTA1"; + } + 10060 + { + title = "Affrit"; + sprite = "FDMNA1"; + height = 68; + } + 115 + { + title = "Slaughtaur"; + sprite = "CENTF1"; + } + 34 + { + title = "Reiver"; + sprite = "WRTHA1"; + height = 55; + } + 10011 + { + title = "Reiver (buried)"; + sprite = "WRTHA1"; + height = 68; + } + 254 + { + title = "Death Wyvern"; + sprite = "DRAGC1"; + height = 65; + } + 10030 + { + title = "Ettin"; + sprite = "ETTNA1"; + width = 25; + height = 68; + } + 8020 + { + title = "Wendigo"; + sprite = "ICEYA1"; + width = 22; + height = 75; + } + 31 + { + title = "Green Chaos Serpent"; + sprite = "DEMNA1"; + width = 32; + } + 8080 + { + title = "Brown Chaos Serpent"; + sprite = "DEM2A1"; + width = 32; + } + 114 + { + title = "Dark Bishop"; + sprite = "BISHA1"; + width = 22; + height = 65; + } + 121 + { + title = "Stalker"; + sprite = "SSPTB0"; + width = 32; + height = 70; + } + 120 + { + title = "Stalker Boss"; + sprite = "SSPTD0"; + width = 32; + height = 70; + } + 10100 + { + title = "Zedek (fighter)"; + sprite = "PLAYE8"; + width = 16; + } + 10101 + { + title = "Traductus (cleric)"; + sprite = "CLERE8"; + width = 16; + } + 10102 + { + title = "Menelkir (mage)"; + sprite = "MAGEE8"; + width = 16; + } + 10080 + { + title = "Heresiarch"; + sprite = "SORCA1"; + width = 40; + height = 110; + } + 10200 + { + title = "Korax"; + sprite = "KORXA1"; + width = 65; + height = 115; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + height = 16; + sort = 1; + blocking = 0; + + 10 + { + title = "Serpent Staff"; + sprite = "WCSSA0"; + } + 8010 + { + title = "Timon's Axe"; + sprite = "WFAXA0"; + } + 53 + { + title = "Frost Shards"; + sprite = "WMCSA0"; + } + 8009 + { + title = "Firestorm"; + sprite = "WCFMA0"; + } + 123 + { + title = "Hammer Of Retribution"; + sprite = "WFHMA0"; + } + 8040 + { + title = "Arc Of Death"; + sprite = "WMLGG0"; + } + 18 + { + title = "Wraithverge Piece 1"; + sprite = "WCH1A0"; + } + 19 + { + title = "Wraithverge Piece 2"; + sprite = "WCH2A0"; + } + 20 + { + title = "Wraithverge Piece 3"; + sprite = "WCH3A0"; + } + 12 + { + title = "Quietus Piece 1"; + sprite = "WFR1A0"; + } + 13 + { + title = "Quietus Piece 2"; + sprite = "WFR2A0"; + } + 16 + { + title = "Quietus Piece 3"; + sprite = "WFR3A0"; + } + 21 + { + title = "BloodScourge Piece 1"; + sprite = "WMS1A0"; + } + 22 + { + title = "BloodScourge Piece 2"; + sprite = "WMS2A0"; + } + 23 + { + title = "BloodScourge Piece 3"; + sprite = "WMS3A0"; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Mana"; + width = 8; + height = 8; + sort = 1; + blocking = 0; + + 122 + { + title = "Blue Mana"; + sprite = "MAN1H0"; + } + 124 + { + title = "Green Mana"; + sprite = "MAN2H0"; + } + 8004 + { + title = "Combined Mana"; + sprite = "MAN3A0"; + } +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 20; + height = 16; + sort = 1; + blocking = 0; + + 8005 + { + title = "Mesh Armor"; + sprite = "ARM1A0"; + } + 8006 + { + title = "Falcon Shield"; + sprite = "ARM2A0"; + } + 8007 + { + title = "Platinum Helm"; + sprite = "ARM3A0"; + } + 8008 + { + title = "Amulet Of Warding"; + sprite = "ARM4A0"; + } + 81 + { + title = "Crystal Vial"; + sprite = "PTN1A0"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Artifacts"; + width = 20; + height = 16; + sort = 1; + blocking = 0; + + 30 + { + title = "Porkalator"; + sprite = "PORKB0"; + } + 32 + { + title = "Mystic Urn"; + sprite = "SPHLA0"; + } + 33 + { + title = "Torch"; + sprite = "TRCHA0"; + } + 36 + { + title = "Chaos Device"; + sprite = "ATLPA0"; + } + 82 + { + title = "Quartz Flask"; + sprite = "PTN2A0"; + } + 83 + { + title = "Wings Of Wrath"; + sprite = "SOARA0"; + } + 84 + { + title = "Icon Of The Defender"; + sprite = "INVUA0"; + } + 86 + { + title = "Dark Servant"; + sprite = "SUMNA0"; + } + 10110 + { + title = "Disc Of Repulsion"; + sprite = "BLSTB0"; + } + 10120 + { + title = "Mystic Ambit Incant"; + sprite = "HRADB0"; + } + 10040 + { + title = "Banishment Device"; + sprite = "TELOA0"; + } + 8000 + { + title = "Flechette"; + sprite = "PSBGA0"; + } + 8002 + { + title = "Boots Of Speed"; + sprite = "SPEDB0"; + } + 8003 + { + title = "Krater Of Might"; + sprite = "BMANA0"; + } + 8041 + { + title = "Dragonskin Bracers"; + sprite = "BRACC0"; + } +} + +puzzle +{ + color = 7; // Light Grey + arrow = 1; + title = "Puzzle Items"; + width = 16; + sort = 1; + blocking = 0; + + 9002 + { + title = "Yorick's Skull"; + sprite = "ASKUA0"; + } + 9003 + { + title = "Heart Of D'Sparil"; + sprite = "ABGMA0"; + } + 9004 + { + title = "Ruby Planet"; + sprite = "AGMRA0"; + } + 9005 + { + title = "Emerald Planet 1"; + sprite = "AGMGA0"; + } + 9006 + { + title = "Sapphire Planet 1"; + sprite = "AGMBA0"; + } + 9007 + { + title = "Daemon Codex"; + sprite = "ABK1A0"; + } + 9008 + { + title = "Liber Obscura"; + sprite = "ABK2A0"; + } + 9009 + { + title = "Emerald Planet 2"; + sprite = "AGG2A0"; + } + 9010 + { + title = "Sapphire Planet 2"; + sprite = "AGMBA0"; + } + 9011 + { + title = "Yorick's Statue"; + sprite = "STWNA0"; + width = 10; + } + 9012 + { + title = "Pedestal Of D'Sparil"; + sprite = "GMPDA0"; + width = 10; + } + 9014 + { + title = "Flame Mask"; + sprite = "ASK2A0"; + } + 9015 + { + title = "Glaive Seal"; + sprite = "AFWPA0"; + } + 9016 + { + title = "Holy Relic"; + sprite = "ACWPA0"; + width = 10; + } + 9017 + { + title = "Sigil of the Magus"; + sprite = "AMWPA0"; + width = 10; + } + 9018 + { + title = "Clock Gear (steel)"; + sprite = "AGERA0"; + } + 9019 + { + title = "Clock Gear (bronze)"; + sprite = "AGR2A0"; + } + 9020 + { + title = "Clock Gear (steel and bronze)"; + sprite = "AGR3A0"; + } + 9021 + { + title = "Clock Gear (bronze and steel)"; + sprite = "AGR4A0"; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Keys"; + width = 8; + height = 20; + sort = 1; + blocking = 0; + + 8030 + { + title = "Steel Key"; + sprite = "KEY1A0"; + } + 8031 + { + title = "Cave Key"; + sprite = "KEY2A0"; + } + 8032 + { + title = "Axe Key"; + sprite = "KEY3A0"; + } + 8033 + { + title = "Fire Key"; + sprite = "KEY4A0"; + } + 8034 + { + title = "Emerald Key"; + sprite = "KEY5A0"; + } + 8035 + { + title = "Dungeon Key"; + sprite = "KEY6A0"; + } + 8036 + { + title = "Silver Key"; + sprite = "KEY7A0"; + } + 8037 + { + title = "Rusty Key"; + sprite = "KEY8A0"; + } + 8038 + { + title = "Horn Key"; + sprite = "KEY9A0"; + } + 8039 + { + title = "Swamp Key"; + sprite = "KEYAA0"; + } + 8200 + { + title = "Castle Key"; + sprite = "KEYBA0"; + } +} + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + blocking = 2; + error = 2; + + 8064 + { + title = "Suit Of Armor"; + sprite = "SUITA0"; + width = 16; + height = 72; + arg0 + { + title = "Contained Item"; + type = 11; + enum = "spawnthing"; + str = true; + } + } + 77 + { + title = "Battle Rag Banner"; + sprite = "BNR1A0"; + width = 8; + height= 128; + } + 8100 + { + title = "Barrel"; + sprite = "BARLA0"; + width = 15; + height = 32; + } + 8065 + { + title = "Bell"; + sprite = "BBLLA0"; + width = 56; + height = 120; + hangs = 1; + } + 103 + { + title = "Pillar With Vase"; + sprite = "VASEA0"; + width = 12; + height = 54; + } + 5 + { + title= "Winged Statue"; + sprite = "STTWA0"; + width = 10; + height = 62; + } + 98 + { + title = "Small Rock (brown)"; + sprite = "RKBSA0"; + width = 15; + height = 50; + } + 97 + { + title = "Big Rock (brown)"; + sprite = "RKBLA0"; + width = 17; + height = 72; + } + 99 + { + title = "Big Rock (grey)"; + sprite = "RKBKA0"; + height = 40; + } + 57 + { + title = "Stalactite (small)"; + sprite = "SLC3A0"; + width = 8; + height = 40; + hangs = 1; + } + 56 + { + title = "Stalactite (medium)"; + sprite = "SLC2A0"; + width = 6; + height = 50; + hangs = 1; + } + 52 + { + title = "Stalactite (large)"; + sprite = "SLC1A0"; + width = 8; + height = 66; + hangs = 1; + } + 48 + { + title = "Stalagmite (pillar)"; + sprite = "SGMPA0"; + width = 8; + height = 138; + } + 51 + { + title = "Stalagmite (small)"; + sprite = "SGM3A0"; + width = 8; + height = 36; + } + 50 + { + title = "Stalagmite (medium)"; + sprite = "SGM2A0"; + width = 6; + height = 40; + } + 49 + { + title = "Stalagmite (large)"; + sprite = "SGM1A0"; + width = 8; + height = 48; + } + 80 + { + title = "Gnarled Tree 1"; + sprite = "TRE6A0"; + width = 22; + height = 100; + } + 87 + { + title = "Gnarled Tree 2"; + sprite = "TRE7A0"; + width = 22; + height = 100; + } + 78 + { + title = "Tall Tree 1"; + sprite = "TRE4A0"; + width = 15; + height = 180; + } + 79 + { + title = "Tall Tree 2"; + sprite = "TRE5A0"; + width = 15; + height = 180; + } + 8067 + { + title = "Iron Maiden"; + sprite = "IRONA0"; + width = 12; + height = 60; + } + 63 + { + title = "Tombstone (RIP)"; + sprite = "TMS1A0"; + width = 10; + height = 46; + } + 64 + { + title = "Tombstone (Shane)"; + sprite = "TMS2A0"; + width = 10; + height = 46; + } + 65 + { + title = "Tombstone (slimy)"; + sprite = "TMS3A0"; + width = 10; + height = 46; + } + 66 + { + title = "Tombstone (Brian R)"; + sprite = "TMS4A0"; + width = 10; + height = 52; + } + 67 + { + title = "Tombstone (cross circle)"; + sprite = "TMS5A0"; + width = 10; + height = 52; + } + 68 + { + title = "Tombstone (small cross)"; + sprite = "TMS6A0"; + width = 8; + height = 46; + } + 69 + { + title = "Tombstone (Brian P)"; + sprite = "TMS7A0"; + width = 8; + height = 46; + } + 96 + { + title = "Ice Spike (tiny)"; + sprite = "ICM4A0"; + width = 4; + height = 8; + } + 95 + { + title = "Ice Spike (small)"; + sprite = "ICM3A0"; + width = 5; + height = 32; + } + 94 + { + title = "Ice Spike (medium)"; + sprite = "ICM2A0"; + width = 5; + height = 50; + } + 93 + { + title = "Ice Spike (large)"; + sprite = "ICM1A0"; + width = 8; + height = 66; + } + 92 + { + title = "Icicle (tiny)"; + sprite = "ICT4A0"; + width = 4; + height = 8; + hangs = 1; + } + 91 + { + title = "Icicle (small)"; + sprite = "ICT3A0"; + width = 4; + height = 32; + hangs = 1; + } + 90 + { + title = "Icicle (medium)"; + sprite = "ICT2A0"; + width = 5; + height = 50; + hangs = 1; + } + 89 + { + title = "Icicle (large)"; + sprite = "ICT1A0"; + width = 8; + height = 66; + hangs = 1; + } + 8068 + { + title = "Evergreen Tree"; + sprite = "XMASA0"; + width = 11; + height = 130; + } + 8062 + { + title = "Rotten Dead Tree (destructible)"; + sprite = "TRDTA0"; + width = 15; + height = 180; + } + 24 + { + title = "Dead Tree"; + sprite = "TRE1A0"; + width = 10; + height = 96; + } + 25 + { + title = "Leafless Tree"; + sprite = "TRE1A0"; + width = 15; + height = 128; + } + 60 + { + title = "Dead Tree (mossy)"; + sprite = "SWMVA0"; + width = 8; + height = 52; + } + 26 + { + title = "Mossy Tree 1"; + sprite = "TRE2A0"; + width = 10; + height = 150; + } + 27 + { + title = "Mossy Tree 2"; + sprite = "TRE3A0"; + width = 10; + height = 120; + } + 88 + { + title = "Log"; + sprite = "SLTRA0"; + height = 25; + } + 29 + { + title= "Tree Stump (bare)"; + sprite = "STM2A0"; + width = 12; + height = 20; + } + 28 + { + title= "Tree Stump (burned)"; + sprite = "STM1A0"; + width = 12; + height = 20; + } + 37 + { + title = "Tree Stump 1"; + sprite = "STM3A0"; + height = 16; + } + 38 + { + title = "Tree Stump 2"; + sprite = "STM4A0"; + height = 16; + } + 8051 + { + title = "Bronze Gargoyle (short)"; + sprite = "GAR8A0"; + width = 14; + height = 62; + } + 8047 + { + title = "Bronze Gargoyle (tall)"; + sprite = "GAR4A0"; + width = 14; + height = 108; + } + 8044 + { + title = "Rusty Gargoyle (tall)"; + sprite = "GAR1A0"; + width = 14; + height = 108; + } + 76 + { + title = "Ice Gargoyle (short)"; + sprite = "STT5A0"; + width = 14; + height = 62; + } + 73 + { + title = "Ice Gargoyle (tall)"; + sprite = "STT3A0"; + width = 14; + height = 108; + } + 8050 + { + title = "Lava Gargoyle (short)"; + sprite = "GAR7A0"; + width = 14; + height = 62; + } + 8046 + { + title = "Lava Gargoyle (tall)"; + sprite = "GAR3A0"; + width = 14; + height = 108; + } + 8049 + { + title = "Dark Lava Gargoyle (short)"; + sprite = "GAR6A0"; + width = 14; + height = 62; + } + 8045 + { + title = "Dark Lava Gargoyle (tall)"; + sprite = "GAR2A0"; + width = 14; + height = 108; + } + 74 + { + title = "Stone Gargoyle (short)"; + sprite = "STT4A0"; + width = 14; + height = 62; + } + 72 + { + title = "Stone Gargoyle (tall)"; + sprite = "STT2A0"; + width = 14; + height = 108; + } + 8052 + { + title = "Steel Gargoyle (short)"; + sprite = "GAR9A0"; + width = 14; + height = 62; + } + 8048 + { + title = "Steel Gargoyle (tall)"; + sprite = "GAR5A0"; + width = 14; + height = 108; + } +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 20; + blocking = 2; + error = 2; + sort = 1; + + 17 + { + title = "Chandelier (lit)"; + sprite = "CDLRA0"; + height = 60; + hangs = 1; + } + 8063 + { + title = "Chandelier (unlit)"; + sprite = "CDLRD0"; + height = 60; + hangs = 1; + } + 8066 + { + title = "Blue Candle (lit)"; + sprite = "CANDA0"; + height = 16; + } + 8502 + { + title = "Candle With Web (unlit)"; + sprite = "TST3A0"; + height = 16; + } + 8503 + { + title = "Small Gray Candle (unlit)"; + sprite = "TST4A0"; + height = 16; + } + 8504 + { + title = "Small Candle (unlit)"; + sprite = "TST5A0"; + height = 16; + } + 119 + { + title = "3 Candles (lit)"; + sprite = "CNDLA0"; + height = 16; + } + 10500 + { + title = "Small Flame (timed)"; + sprite = "FFSMA0"; + } + 10501 + { + title = "Small Flame"; + sprite = "FFSMA0"; + width = 15; + } + 10502 + { + title = "Large Flame (timed)"; + sprite = "FFLGD0"; + } + 10503 + { + title = "Large Flame"; + sprite = "FFLGD0"; + width = 15; + } + 54 + { + title = "Wall Torch (lit)"; + sprite = "WLTRB0"; + width = 6; + } + 55 + { + title = "Wall Torch (unlit)"; + sprite = "WLTRI0"; + width = 6; + } + 8042 + { + title = "Minotaur Statue (lit)"; + sprite = "FBULB0"; + height = 80; + } + 8043 + { + title = "Minotaur Statue (unlit)"; + sprite = "FBULH0"; + height = 80; + } + 8069 + { + title = "Cauldron (lit)"; + sprite = "CDRNG0"; + width = 12; + height = 26; + } + 8070 + { + title = "Cauldron (unlit)"; + sprite = "CDRNA0"; + width = 12; + height = 26; + } + 8060 + { + title = "Skull With Flame"; + sprite = "FSKLA0"; + width = 5; + height = 10; + } + 8061 + { + title = "Brazier With Flame"; + sprite = "BRTRB0"; + width = 6; + height = 35; + } + 116 + { + title = "Twined Torch (lit)"; + sprite = "TWTRA0"; + width = 10; + height = 64; + } + 117 + { + title = "Twined Torch (unlit)"; + sprite = "TWTRI0"; + width = 10; + height = 64; + } +} + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 20; + sort = 1; + blocking = 0; + + 8071 + { + title = "Chain (short)"; + sprite = "CHNSA0"; + width = 4; + hangs = 1; + height = 32; + } + 8072 + { + title = "Chain (long)"; + sprite = "CHNSB0"; + width = 4; + hangs = 1; + height = 64; + } + 8073 + { + title = "Hook With Heart"; + sprite = "CHNSC0"; + width = 4; + height = 32; + hangs = 1; + } + 8077 + { + title = "Hook With Skull"; + sprite = "CHNSG0"; + width = 4; + height = 32; + hangs = 1; + } + 8074 + { + title = "Chain With Large Hook"; + sprite = "CHNSD0"; + width = 4; + height = 32; + hangs = 1; + } + 8075 + { + title = "Chain With Small Hook"; + sprite = "CHNSE0"; + width = 4; + height = 32; + hangs = 1; + } + 8076 + { + title = "Chain with Spike Ball"; + sprite = "CHNSF0"; + width = 4; + height = 32; + hangs = 1; + } + 8103 + { + title = "Hanging Bucket"; + sprite = "BCKTA0"; + width = 8; + height = 72; + hangs = 1; + blocking = 2; + error = 2; + } + 6 + { + title = "Tiny Rock (mossy)"; + sprite = "RCK1A0"; + height = 16; + } + 7 + { + title = "Small Rock (mossy)"; + sprite = "RCK2A0"; + height = 16; + } + 9 + { + title = "Medium Rock (mossy)"; + sprite = "RCK3A0"; + height = 16; + } + 15 + { + title = "Big Rock (mossy)"; + sprite = "RCK4A0"; + height = 16; + } + 101 + { + title = "Brick Rubble (small)"; + sprite = "RBL2A0"; + height = 16; + } + 102 + { + title = "Brick Rubble (medium)"; + sprite = "RBL3A0"; + height = 16; + } + 100 + { + title = "Brick Rubble (large)"; + sprite = "RBL1A0"; + height = 16; + } + 39 + { + title = "Large Mushroom 1"; + sprite = "MSH1A0"; + height = 16; + } + 40 + { + title = "Large Mushroom 2"; + sprite = "MSH2A0"; + height = 16; + } + 8104 + { + title = "Large Mushroom (explodes)"; + sprite = "SHRMB0"; + width = 6; + height = 20; + } + 41 + { + title = "Medium Mushroom"; + sprite = "MSH3A0"; + height = 16; + } + 42 + { + title = "Small Mushroom 1"; + sprite = "MSH4A0"; + height = 16; + } + 44 + { + title = "Small Mushroom 2"; + sprite = "MSH5A0"; + height = 16; + } + 45 + { + title = "Small Mushroom 3"; + sprite = "MSH6A0"; + height = 16; + } + 46 + { + title = "Small Mushroom 4"; + sprite = "MSH7A0"; + height = 16; + } + 47 + { + title = "Small Mushroom 5"; + sprite = "MSH8A0"; + height = 16; + } + 8101 + { + title = "Shrub"; + sprite = "SHB1A0"; + width = 8; + height = 24; + blocking = 2; + error = 2; + } + 8102 + { + title = "Shrub 2"; + sprite = "SHB2A0"; + width = 16; + height = 40; + blocking = 2; + error = 2; + } + 111 + { + title = "Pool Of Blood"; + sprite = "GIBSA0"; + } + 71 + { + title= "Hanging Corpse"; + sprite = "CPS3A0"; + width = 6; + height = 75; + hangs = 1; + blocking = 2; + error = 2; + } + 61 + { + title = "Impaled Corpse"; + sprite = "CPS1A0"; + width = 10; + height = 92; + blocking = 2; + error = 2; + } + 108 + { + title = "Lynched Corpse"; + sprite = "CPS4A0"; + width = 11; + hangs = 1; + height = 95; + blocking = 2; + error = 2; + } + 109 + { + title = "Lynched Corpse (heartless)"; + sprite = "CPS5A0"; + width = 10; + hangs = 1; + height = 95; + blocking = 2; + error = 2; + } + 110 + { + title = "Corpse (sitting)"; + sprite = "CPS6A0"; + width = 15; + height = 35; + blocking = 2; + error = 2; + } + 62 + { + title = "Corpse (sleeping)"; + sprite = "CPS2A0"; + height = 16; + } + 8509 + { + title = "Meat Cleaver"; + sprite = "TST0A0"; + height = 16; + } + 8508 + { + title = "Goblet (silver)"; + sprite = "TST9A0"; + height = 16; + } + 8507 + { + title = "Goblet (small)"; + sprite = "TST8A0"; + height = 16; + } + 8506 + { + title = "Goblet (tall)"; + sprite = "TST7A0"; + height = 16; + } + 8505 + { + title = "Goblet (spilled)"; + sprite = "TST6A0"; + height = 16; + } + 8501 + { + title = "Small Silver Stein"; + sprite = "TST2A0"; + height = 16; + } + 8500 + { + title = "Large Brown Stein"; + sprite = "TST1A0"; + height = 16; + } + 104 + { + title = "Pot (tall)"; + sprite = "POT1A0"; + width = 10; + height = 32; + blocking = 2; + error = 2; + arg0 + { + title = "Contained Item"; + type = 11; + enum = "spawnthing"; + str = true; + } + } + 105 + { + title = "Pot (medium)"; + sprite = "POT2A0"; + width = 10; + height = 25; + blocking = 2; + error = 2; + arg0 + { + title = "Contained Item"; + type = 11; + enum = "spawnthing"; + str = true; + } + } + 106 + { + title = "Pot (short)"; + sprite = "POT3A0"; + width = 15; + height = 25; + blocking = 2; + error = 2; + arg0 + { + title = "Contained Item"; + type = 11; + enum = "spawnthing"; + str = true; + } + } + 58 + { + title = "Hanging Moss 1"; + sprite = "MSS1A0"; + height = 20; + hangs = 1; + } + 59 + { + title = "Hanging Moss 2"; + sprite = "MSS2A0"; + height = 24; + hangs = 1; + } + 10090 + { + title = "Spike Down"; + sprite = "TSPKD0"; + width = 20; + } + 10091 + { + title = "Spike Up"; + sprite = "TSPKB0"; + width = 20; + height = 128; + } +} + +sounds +{ + color = 5; // Purple + arrow = 1; + title = "Sounds"; + width = 8; + height = 16; + sort = 1; + fixedsize = true; + blocking = 0; + sprite = "internal:sound"; + + 1403 = "Creak"; + 1408 = "Earth Crack"; + 1401 = "Heavy"; + 1407 = "Ice"; + 1405 = "Lava"; + 1402 = "Metal"; + 1409 = "Metal2"; + 1404 = "Silent"; + 1400 = "Stone"; + 1406 = "Water"; + 1410 = "Wind"; +} + +other +{ + color = 8; // Dark Grey + arrow = 1; + title = "Other"; + width = 0; + height = 0; + sort = 1; + fixedsize = true; + blocking = 0; + sprite = "internal:actor"; + + 118 + { + title = "Glitter Bridge"; + width = 32; + height = 2; + fixedsize = false; + } + 3000 + { + title = "Polyobject Anchor"; + sprite = "internal:anchor"; + fixedrotation = true; + error = 0; // Can be outside of map geometry + } + 3001 + { + title = "Polyobject Start Spot"; + sprite = "internal:anchor"; + fixedrotation = true; + } + 3002 + { + title = "Polyobject Start Spot (crush)"; + sprite = "internal:anchor"; + fixedrotation = true; + } + 10225 + { + title = "Spawn Bat"; + sprite = "ABATC2C8"; + arg0 + { + title = "Spawn Frequency"; + } + arg1 + { + title = "Spread Angle"; + } + arg3 + { + title = "Spawn Duration"; + } + arg4 + { + title = "Changing Angle"; + } + } + 10000 + { + title = "Spawn Fog"; + arg0 + { + title = "Movement Speed"; + } + arg1 + { + title = "Spread Angle"; + } + arg2 + { + title = "Spawn Frequency"; + } + arg3 + { + title = "Fog Lifetime"; + } + } + 10001 + { + title = "Fog Patch (small)"; + arg0 + { + title = "Movement Speed"; + } + arg3 + { + title = "Fog Lifetime"; + } + arg4 + { + title = "Moving Fog"; + } + } + 10002 + { + title = "Fog Patch (medium)"; + arg0 + { + title = "Movement Speed"; + } + arg3 + { + title = "Fog Lifetime"; + } + arg4 + { + title = "Moving Fog"; + } + } + 10003 + { + title = "Fog Patch (large)"; + arg0 + { + title = "Movement Speed"; + } + arg3 + { + title = "Fog Lifetime"; + } + arg4 + { + title = "Moving Fog"; + } + } + 112 = "Spawn Fly"; + 113 = "Spawn Leaf"; + 9001 + { + title = "Map Spot"; + sprite = "internal:MapSpot"; + class = "MapSpot"; + } + 9013 + { + title = "Map Spot (gravity)"; + sprite = "internal:MapSpotGravity"; + class = "MapSpotGravity"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_common.cfg new file mode 100644 index 000000000..9ce246a14 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_common.cfg @@ -0,0 +1,32 @@ +mapformat_doom +{ + gen_sectortypes + { + include("MBF21_generalized.cfg", "gen_sectortypes"); + } + + linedefflags + { + include("MBF21_misc.cfg", "linedefflags"); + } + + thingflags + { + include("MBF21_misc.cfg", "thingflags"); + } + + linedeftypes + { + include("MBF21_linedefs.cfg"); + } + + linedefflagstranslation + { + include("MBF21_misc.cfg" "linedefflagstranslation"); + } + + thingflagstranslation + { + include("MBF21_misc.cfg", "thingflagstranslation"); + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_generalized.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_generalized.cfg new file mode 100644 index 000000000..507fdb62d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_generalized.cfg @@ -0,0 +1,22 @@ + +gen_sectortypes +{ + damage + { + 0 = "None"; + 32 = "5 per second"; + 64 = "10 per second"; + 96 = "20 per second"; + 4096 = "Kill unprotected player"; + 4128 = "Kill player"; + 4160 = "Death exit (normal)"; + 4192 = "Death exit (secret)"; + } + + kill_monsters + { + name = "Kill Monsters"; + 0 = "No"; + 8192 = "Yes"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_linedefs.cfg new file mode 100644 index 000000000..51db115a8 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_linedefs.cfg @@ -0,0 +1,24 @@ + +scroll +{ + 1024 + { + title = "Scroll Wall with Same Tag using Sidedef Offsets"; + prefix = ""; + linetolinetag = true; + } + + 1025 + { + title = "Scroll Wall with Same Tag using Sidedef Offsets when Sector Changes Height"; + prefix = ""; + linetolinetag = true; + } + + 1026 + { + title = "Scroll Wall with Same Tag using Sidedef Offsets Accelerates when Sector Changes Height"; + prefix = ""; + linetolinetag = true; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_misc.cfg new file mode 100644 index 000000000..daa43d74e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/MBF21_misc.cfg @@ -0,0 +1,22 @@ + +linedefflags +{ + 4096 = "Block land monsters"; + 8192 = "Block players"; +} + +thingflags +{ + 128 = "Friendly"; +} + +linedefflagstranslation +{ + 4096 = "blockmonsters"; + 8192 = "blockplayers"; +} + +thingflagstranslation +{ + 128 = "friendly"; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Skulltag_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Skulltag_things.cfg new file mode 100644 index 000000000..4d832998a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Skulltag_things.cfg @@ -0,0 +1,2943 @@ +skulltag +{ + // This one is from Skulltag_data.pk3, not Skulltag.pk3... + bridges + { + color = 8; // Grey + arrow = 0; + title = "Bridges"; + width = 16; + sort = 1; + height = 1; + hangs = 0; + blocking = 0; + + 1337 + { + title = "Cargo Bridge"; + sprite = "internal:Bridge"; + width = 64; + height = 16; + } + } + + flags + { + color = 13; // Light Magenta + arrow = 0; + title = "Flags"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5067 + { + title = "Skull Return Zone"; + sprite = "internal:Zone"; + } + + 5068 + { + title = "Spring Pad Zone"; + sprite = "internal:Zone"; + } + } + + obstacles + { + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 2; + error = 2; + + 5009 + { + title = "Floating skull rock (bobs)"; + sprite = "FSKUA0"; + } + } + + monsters + { + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + 888 + { + title = "MBF Helper dog"; + width = 12; + height = 28; + sprite = "internal:dog"; + } + } +} + +// New things available in Doom, Heretic and Hexen; but not in Chex or Strife +doomheretichexen +{ + // New powerups + powerups + { + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + sort = 1; + height = 40; + hangs = 0; + blocking = 0; + optional = true; + + 5030 + { + title = "Turbo Sphere"; + sprite = "TURBA0"; + height = 45; + } + 5032 + { + title = "Time-freeze Sphere"; + sprite = "TIMEA0"; + height = 45; + } + 5035 + { + title = "Invisibility Sphere"; + sprite = "SINVA0"; + height = 45; + } + 5036 + { + title = "Doomsphere"; + sprite = "DOOMA0"; + height = 45; + } + 5037 + { + title = "Guard Sphere"; + sprite = "GARDA0"; + height = 45; + } + 6000 + { + title = "Hellstone"; + sprite = "PPOSA0"; + height = 45; + } + 6001 + { + title = "Terminator Sphere"; + sprite = "ARNOA0"; + height = 45; + } + } + + obstacles + { + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 2; + error = 2; + optional = true; + + // Skulltag + 5120 + { + title = "Impaling Spike"; + sprite = "POL7A0"; + } + 5121 + { + title = "Impaled Chaingunner Head"; + sprite = "POL8A0"; + } + 5122 + { + title = "Impaled ZombieMan Head"; + sprite = "POL9A0"; + } + 5051 + { + title = "Short Grey Pillar"; + sprite = "COL8A0"; + } + 5052 + { + title = "Tall Grey Pillar"; + sprite = "COL7A0"; + } + 5053 + { + title = "Grey Pillar with Pumping Heart"; + sprite = "COL9A0"; + } + 5054 + { + title = "Tall Gothic Pillar"; + sprite = "GCOLA0"; + } + 5055 + { + title = "Revenant Hand"; + sprite = "SGRBA0"; + } + 5056 + { + title = "Imp's Head"; + sprite = "IHEDA1"; + } + 5059 + { + title = "Evil Eye (Red)"; + sprite = "CEYRA0"; + } + 5060 + { + title = "Evil Eye (Blue)"; + sprite = "CEYBA0"; + } + } + + decoration + { + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + optional = true; + + 5058 + { + title = "NEEDS MOAR IMPSE"; + sprite = "IMPSA0"; + } + 5070 + { + title = "Dead cyberdemon"; + sprite = "CYBRP0"; + } + 5110 + { + title = "Imp Statue"; + sprite = "STA1A1"; + width = 20; + height = 56; + } + 5111 + { + title = "Demon Statue"; + sprite = "STA2A1"; + width = 30; + height = 56; + } + 5112 + { + title = "Arch-Vile Statue"; + width = 20; + sprite = "STA3A1"; + height = 56; + } + 5113 + { + title = "Baron of Hell Statue"; + sprite = "STA4A1"; + width = 24; + height = 64; + } + 5114 + { + title = "Cyberdemon Statue"; + sprite = "STA5A1"; + width = 40; + height = 110; + } + 5115 + { + title = "Massmouth Statue"; + width = 20; + sprite = "STA6A1"; + height = 56; + } + 5320 + { + title = "Impaling Spike (doomguy head)"; + sprite = "POLAA0"; + width = 16; + height = 56; + } + 5321 + { + title = "Impaling Spike (3 doomguy heads)"; + sprite = "POLBA0"; + width = 16; + height = 64; + } + 5322 + { + title = "Impaling Spike (3 doomguy heads, short)"; + sprite = "POLCA0"; + width = 16; + height = 45; + } + 5323 + { + title = "Impaling Spike (doomguy torso, one arm)"; + sprite = "POLDA0"; + width = 16; + height = 54; + } + 5324 + { + title = "Impaling Spike (doomguy torso, two arms)"; + sprite = "POLEA0"; + width = 16; + height = 54; + } + 5325 + { + title = "Impaling Spike (doomguy skewered, twitching)"; + sprite = "POLFA0"; + width = 16; + height = 64; + } + 5326 + { + title = "Impaling Spike (doomguy skewered, long arm)"; + sprite = "POLGA0"; + width = 16; + height = 64; + } + 5327 + { + title = "Impaling Spike (doomguy skewered, short arm)"; + sprite = "POLHA0"; + width = 16; + height = 64; + } + 5328 + { + title = "Pool of Blood with Marine Helmet"; + sprite = "GIB1A0"; + width = 16; + height = 64; + } + } + + + lights + { + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + optional = true; + + 5150 + { + title = "Tall white firestick"; + sprite = "TWHIA0"; + } + 5151 + { + title = "Short white firestick"; + sprite = "SMWTA0"; + } + 5152 + { + title = "Tall yellow firestick"; + sprite = "TYELA0"; + } + 5153 + { + title = "Short yellow firestick"; + sprite = "SMYTA0"; + } + 5154 + { + title = "Tall techno floor lamp (Red)"; + sprite = "TLP3A0"; + } + 5155 + { + title = "Short techno floor lamp (Red)"; + sprite = "TLP4A0"; + } + 5156 + { + title = "Candle (Red)"; + sprite = "CANRA0"; + blocking = 0; + } + 5157 + { + title = "Candle (Blue)"; + sprite = "CANBA0"; + blocking = 0; + } + 5158 + { + title = "Floor lamp (Red)"; + sprite = "RCOLA0"; + } + 5159 + { + title = "Floor lamp (Blue)"; + sprite = "BCOLA0"; + } + } + + scorepillars + { + color = 3; // Cyan + arrow = 0; + title = "Score pillars"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 2; + error = 2; + optional = true; + + 5020 + { + title = "Hell Pillar"; + sprite = "HLSPA0"; + } + } + + // All the invasion spawners + invmonsters + { + color = 12; // Light Red + arrow = 1; + title = "Invasion Monster Spawners"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + } + + invweapons + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Weapon Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + } + + invammunition + { + color = 6; // Brown + arrow = 0; + title = "Invasion Ammunition Spawners"; + width = 16; + sort = 1; + height = 20; + blocking = 0; + hangs = 0; + } + + invhealth + { + color = 1; // Blue + arrow = 0; + title = "Invasion Health and Armor Spawners"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + } + + invpowerups + { + color = 9; // Light Blue + arrow = 0; + title = "Invasion Powerup Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + } + + + invrandom + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Random Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + } + + invrunes + { + color = 17; // Light Orange + arrow = 0; + title = "Invasion Rune Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + optional = true; + + 5248 + { + title = "Strength Spawner"; + sprite = "STRRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5249 + { + title = "Rage Spawner"; + sprite = "RAGRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5250 + { + title = "Drain Spawner"; + sprite = "DRARA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5251 + { + title = "Spread Spawner"; + sprite = "SPRRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5252 + { + title = "Resistance Spawner"; + sprite = "RESRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5253 + { + title = "Regeneration Spawner"; + sprite = "REGRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5254 + { + title = "Prosperity Spawner"; + sprite = "PRSRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5255 + { + title = "Reflection Spawner"; + sprite = "REFRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5256 + { + title = "Haste Spawner"; + sprite = "HIJRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5257 + { + title = "High jump Spawner"; + sprite = "HIJRA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } +} + +// New things available only in Doom +doom +{ + // New monsters + monsters + { + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + optional = true; + + 5004 + { + title = "Blood Demon"; + width = 30; + sprite = "SRG2A2A8"; + } + 5003 + { + title = "Dark Imp"; + sprite = "DIMPA2A8"; + } + 5005 + { + title = "Super Shotgunner"; + sprite = "GPOSA2A8"; + } + 5006 + { + title = "Cacolantern"; + width = 31; + sprite = "HED2A2A8"; + } + 5007 + { + title = "Hectebus"; + width = 48; + sprite = "HECTC2C8"; + } + 5015 + { + title = "Abaddon"; + width = 31; + sprite = "HED3A2A8"; + } + 5008 + { + title = "Belphegor"; + width = 24; + sprite = "BOS3A2A8"; + } + + 9037 + { + title = "PR Lost Soul (BETA)"; + width = "16"; + height = "56"; + sprite = "SKULA1"; + optional = false; + } + } + + // New weapons + // The pistol pickup is already in ZDoom + weapons + { + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + optional = true; + + 5014 + { + title = "Minigun"; + sprite = "MNGNA0"; + } + 5011 + { + title = "Grenade launcher"; + sprite = "GLAUA0"; + } + 5012 + { + title = "Railgun"; + sprite = "RAILA0"; + } + 5013 + { + title = "BFG10000"; + sprite = "BFG2A0"; + } + } + + // New health and armor items + health + { + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + optional = true; + + 5091 + { + title = "Max. armor bonus"; + sprite = "BON4A0"; + } + 5090 + { + title = "Max. health bonus"; + sprite = "BON3A0"; + } + 5040 + { + title = "Red armor"; + sprite = "ARM3A0"; + } + } + + // New powerups + powerups + { + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + sort = 1; + height = 40; + hangs = 0; + blocking = 0; + + 5039 + { + title = "Random powerup"; + sprite = "MEGAA0"; + height = 45; + optional = true; + } + + 2016 + { + title = "Evil Sceptre (BETA)"; + } + + 2017 + { + title = "Unholy Bible (BETA)"; + } + } + + obstacles + { + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 2; + error = 2; + + 5057 + { + title = "Hissy"; + sprite = "HISYA1"; + optional = true; + } + } + + // All the invasion spawners + invmonsters + { + color = 12; // Light Red + arrow = 1; + title = "Invasion Monster Spawners"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + // Skulltag + 5206 + { + title = "Dark Imp Spawner"; + sprite = "DIMPA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5209 + { + title = "Blood Demon Spawner"; + width = 30; + sprite = "SRG2A2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5219 + { + title = "Hectebus Spawner"; + width = 48; + sprite = "HECTC2C8"; + height = 64; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5223 + { + title = "Belphegor Spawner"; + width = 24; + sprite = "BOS3A2A8"; + height = 64; + optional = true; + } + + // Doom + 5220 + { + title = "Arachnotron Spawner"; + sprite = "BSPIA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + height = 64; + width = 64; + } + + 5228 + { + title = "Archvile Spawner"; + sprite = "VILEA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5222 + { + title = "Baron of Hell Spawner"; + sprite = "BOSSA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + height = 64; + width = 24; + } + + 5214 + { + title = "Cacodemon Spawner"; + sprite = "HEADA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 31; + } + + 5212 + { + title = "Chaingunner Spawner"; + sprite = "CPOSA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5226 + { + title = "Cyberdemon Spawner"; + sprite = "CYBRA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + height = 110; + width = 40; + } + + 5207 + { + title = "Demon Spawner"; + sprite = "SARGA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 30; + } + + 5218 + { + title = "Mancubus Spawner"; + sprite = "FATTA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + height = 64; + width = 48; + } + + 5221 + { + title = "Hell Knight Spawner"; + sprite = "BOS2A2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + height = 64; + width = 24; + } + + 5205 + { + title = "Imp Spawner"; + sprite = "TROOA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5224 + { + title = "Lost Soul Spawner"; + sprite = "SKULA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 16; + } + + 5225 + { + title = "Pain Elemental Spawner"; + sprite = "PAINA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 31; + } + + 5217 + { + title = "Revenant Spawner"; + sprite = "SKELA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5211 + { + title = "Former Sergeant Spawner"; + sprite = "SPOSA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5227 + { + title = "Spider Mastermind Spawner"; + sprite = "SPIDA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + height = 100; + width = 128; + } + + 5208 + { + title = "Spectre Spawner"; + sprite = "SARGA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 30; + } + + 5210 + { + title = "Former Human Spawner"; + sprite = "POSSA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5280 + { + title = "Wolfenstein SS Spawner"; + sprite = "SSWVA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invweapons + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Weapon Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + // Skulltag + 5271 + { + title = "Minigun Spawner"; + sprite = "MNGNA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5273 + { + title = "Grenade Launcher Spawner"; + sprite = "GLAUA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5275 + { + title = "Railgun Spawner"; + sprite = "RAILA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5277 + { + title = "BFG10000 Spawner"; + sprite = "BFG2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + + // Doom + 5267 + { + title = "Chainsaw Spawner"; + sprite = "CSAWA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5268 + { + title = "Shotgun Spawner"; + sprite = "SHOTA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5269 + { + title = "Super Shotgun Spawner"; + sprite = "SGN2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5270 + { + title = "Chaingun Spawner"; + sprite = "MGUNA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5272 + { + title = "Rocket Launcher Spawner"; + sprite = "LAUNA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5274 + { + title = "Plasma Gun Spawner"; + sprite = "PLASA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5276 + { + title = "BFG9000 Spawner"; + sprite = "BFUGA0"; + height = 30; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invammunition + { + color = 6; // Brown + arrow = 0; + title = "Invasion Ammunition Spawners"; + width = 16; + sort = 1; + height = 20; + blocking = 0; + hangs = 0; + + 5258 + { + title = "Ammo Clip Spawner"; + sprite = "CLIPA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5259 + { + title = "Shotgun Shells Spawner"; + sprite = "SHELA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5260 + { + title = "Rocket Spawner"; + sprite = "ROCKA0"; + height = "25"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5261 + { + title = "Cell Charge Spawner"; + sprite = "CELLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5262 + { + title = "Box of Ammo Spawner"; + sprite = "AMMOA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5263 + { + title = "Box of Shells Spawner"; + sprite = "SBOXA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5264 + { + title = "Box of Rockets Spawner"; + width = 30; + sprite = "BROKA0"; + height = 25; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5265 + { + title = "Cell Charge Pack Spawner"; + sprite = "CELPA0"; + height = 25; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5281 + { + title = "Backpack Spawner"; + sprite = "BPAKA0"; + height = "25"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invhealth + { + color = 1; // Blue + arrow = 0; + title = "Invasion Health and Armor Spawners"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + // Skulltag + 5233 + { + title = "Max. Health Bonus Spawner"; + sprite = "BON3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5234 + { + title = "Max. Armor Bonus Spawner"; + sprite = "BON4A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5237 + { + title = "Red Armor Spawner"; + sprite = "ARM3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + + // Doom + 5229 + { + title = "Stimpack Spawner"; + sprite = "STIMA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5230 + { + title = "Medkit Spawner"; + sprite = "MEDIA0"; + height = 25; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5231 + { + title = "Health Bonus Spawner"; + sprite = "BON1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5232 + { + title = "Armor Bonus Spawner"; + sprite = "BON2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5235 + { + title = "Green Armor Spawner"; + sprite = "ARM1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5236 + { + title = "Blue Armor Spawner"; + sprite = "ARM2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invpowerups + { + color = 9; // Light Blue + arrow = 0; + title = "Invasion Powerup Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + + // Skulltag + 5240 + { + title = "Invisibility Spawner"; + sprite = "INVSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5247 + { + title = "Turbosphere Spawner"; + sprite = "TURBA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5238 + { + title = "Doomsphere Spawner"; + sprite = "DOOMA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5239 + { + title = "Guardsphere Spawner"; + sprite = "GARDA0"; + height = 30; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + 5246 + { + title = "Time Freeze Spawner"; + sprite = "TIMEA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + optional = true; + } + + // Doom + 5241 + { + title = "Partial Invisibility Spawner"; + sprite = "PINSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5242 + { + title = "Invulnerability Spawner"; + sprite = "PINVA0"; + height = 30; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5243 + { + title = "Megasphere Spawner"; + sprite = "MEGAA0"; + height = 40; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5245 + { + title = "Soulsphere Spawner"; + sprite = "SOULA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5266 + { + title = "Berserk Spawner"; + sprite = "PSTRA0"; + height = 20; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invrandom + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Random Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 5200 + { + title = "Generic Item/Monster Spawner"; + sprite = "TFOGB0"; + height = 45; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5201 + { + title = "Random Weak Monster Spawner"; + width = 30; + sprite = "TFOGB0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5202 + { + title = "Random Powerful Monster Spawner"; + width = 64; + sprite = "TFOGB0"; + height = 64; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5203 + { + title = "Random Very Powerful Monster Spawner"; + width = 128; + sprite = "TFOGB0"; + height = 110; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5204 + { + title = "Random Monster Spawner"; + width = 128; + sprite = "TFOGB0"; + height = 110; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + + 5278 + { + title = "Random Clip Ammo Spawner"; + sprite = "CELLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5279 + { + title = "Random Box Ammo Spawner"; + sprite = "CELPA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5244 + { + title = "Random Powerup Spawner"; + sprite = "MEGAA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } +} + +// New things available only in Heretic +heretic +{ + // All the invasion spawners + invmonsters + { + color = 14; // Yellow + arrow = 1; + title = "Invasion Monster Spawners"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + 5400 + { + title = "Gargoyle Spawner"; + sprite = "IMPXA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5401 + { + title = "Fire Gargoyle Spawner"; + sprite = "IMPXF1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5402 + { + title = "Golem Spawner"; + sprite = "MUMMA1"; + width = 22; + height = 62; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5403 + { + title = "Nitrogolem Spawner"; + sprite = "MUMMY1"; + width = 22; + height = 62; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5404 + { + title = "Golem Ghost Spawner"; + sprite = "MUMMA1"; + width = 22; + height = 62; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5405 + { + title = "Nitrogolem Ghost Spawner"; + sprite = "MUMMY1"; + width = 22; + height = 62; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5406 + { + title = "Weredragon Spawner"; + sprite = "BEASA1"; + width = 32; + height = 74; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5407 + { + title = "Chicken Spawner"; + sprite = "CHKNA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5408 + { + title = "Sabreclaw Spawner"; + sprite = "CLNKA1"; + width = 20; + height = 64; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5409 + { + title = "Iron Lich Spawner"; + sprite = "HEADA1"; + width = 40; + height = 72; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5410 + { + title = "Undead Warrior Spawner"; + sprite = "KNIGA1"; + width = 24; + height = 48; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5411 + { + title = "Undead Warrior Ghost Spawner"; + sprite = "KNIGA1"; + width = 24; + height = 78; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5412 + { + title = "Maulotaur Spawner"; + sprite = "MNTRA1"; + width = 28; + height = 100; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5413 + { + title = "Ophidian Spawner"; + sprite = "SNKEA1"; + width = 22; + height = 70; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5414 + { + title = "D'Sparil on Serpent Spawner"; + sprite = "SRCRA1"; + width = 28; + height = 100; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5415 + { + title = "D'Sparil alone Spawner"; + sprite = "SOR2P1"; + width = 28; + height = 100; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5416 + { + title = "Disciple Of D'Sparil Spawner"; + sprite = "WZRDA1"; + height = 68; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invweapons + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Weapon Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 5417 + { + title = "Dragon Claw Spawner"; + sprite = "WBLSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5418 + { + title = "Ethereal Crossbow Spawner"; + sprite = "WBOWA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5419 + { + title = "Gauntlets Of The Necromancer Spawner"; + sprite = "WGNTA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5420 + { + title = "Firemace Spawner"; + sprite = "WMCEA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5421 + { + title = "Phoenix Rod Spawner"; + sprite = "WPHXA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5422 + { + title = "Hellstaff Spawner"; + sprite = "WSKLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invammunition + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Ammunition Spawners"; + width = 16; + sort = 1; + height = 20; + blocking = 0; + hangs = 0; + + 5423 + { + title = "Claw Orb Spawner"; + sprite = "AMB1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5424 + { + title = "Energy Orb Spawner"; + sprite = "AMB2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5425 + { + title = "Ethereal Arrows Spawner"; + sprite = "AMC1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5426 + { + title = "Quiver Of Ethereal Arrows Spawner"; + sprite = "AMC2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5427 + { + title = "Mace Spheres Spawner"; + sprite = "AMM1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5428 + { + title = "Pile Of Mace Spheres Spawner"; + sprite = "AMM2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5429 + { + title = "Flame Orb Spawner"; + sprite = "AMP1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5430 + { + title = "Inferno Orb Spawner"; + sprite = "AMP2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5431 + { + title = "Lesser Runes Spawner"; + sprite = "AMS1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5432 + { + title = "Greater Runes Spawner"; + sprite = "AMS2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5433 + { + title = "Wand Crystal Spawner"; + sprite = "AMG1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5434 + { + title = "Crystal Geode Spawner"; + sprite = "AMG2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5435 + { + title = "Bag Of Holding Spawner"; + sprite = "BAGHA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invhealth + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Health and Armor Spawners"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5437 + { + title = "Silver Shield Spawner"; + sprite = "SHLDA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5438 + { + title = "Enchanted Shield Spawner"; + sprite = "SHD2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invpowerups + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Powerup Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + + 5436 + { + title = "Map Scroll Spawner"; + sprite = "SPMPA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5440 + { + title = "Morph Ovum Spawner"; + sprite = "ARTIEGGC"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5443 + { + title = "Shadowsphere Spawner"; + sprite = "ARTIINVS"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5444 + { + title = "Ring of Invulnerability Spawner"; + sprite = "ARTIINVU"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5447 + { + title = "Time Bomb Of The Ancients Spawner"; + sprite = "ARTIFBMB"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5448 + { + title = "Tome of Power Spawner"; + sprite = "ARTIPWBK"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invrandom + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Random Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 5450 + { + title = "Random Artifact Spawner"; + sprite = "ARTIATLP"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5451 + { + title = "Weak Monster Spawner"; + sprite = "IMPXA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5452 + { + title = "Tough Monster Spawner"; + sprite = "HEADA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5453 + { + title = "Random Monster Spawner"; + sprite = "MUMMY1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5454 + { + title = "Ghost Monster Spawner"; + sprite = "KNIGA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } +} + +// New things available only in Hexen +hexen +{ + // All the invasion spawners + invmonsters + { + color = 14; // Yellow + arrow = 1; + title = "Invasion Monster Spawners"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + 5501 + { + title = "Ettin Spawner"; + sprite = "ETTNA1"; + width = 25; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5502 + { + title = "Phantasmal Ettin Spawner"; + sprite = "ETTNA1"; + width = 25; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5503 + { + title = "Centaur Spawner"; + sprite = "CENTA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5504 + { + title = "Phantasmal Centaur Spawner"; + sprite = "CENTA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5505 + { + title = "Slaughtaur Spawner"; + sprite = "CENTF1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5506 + { + title = "Affrit Spawner"; + sprite = "FDMNA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5507 + { + title = "Dark Bishop Spawner"; + sprite = "BISHA1"; + width = 22; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5508 + { + title = "Green Chaos Serpent Spawner"; + sprite = "DEMNA1"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5509 + { + title = "Phantasmal Green Chaos Serpent Spawner"; + sprite = "DEMNA1"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5510 + { + title = "Brown Chaos Serpent Spawner"; + sprite = "DEM2A1"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5511 + { + title = "Phantasmal Brown Chaos Serpent Spawner"; + sprite = "DEM2A1"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5512 + { + title = "Wendigo Spawner"; + sprite = "ICEYA1"; + width = 22; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5513 + { + title = "Stalker Spawner"; + sprite = "SSPTB0"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5514 + { + title = "Stalker Boss Spawner"; + sprite = "SSPTD0"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5515 + { + title = "Reiver Spawner"; + sprite = "WRTHA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5516 + { + title = "Traductus (cleric boss) Spawner"; + sprite = "CLERE8"; + width = 16; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5517 + { + title = "Zedek (fighter boss) Spawner"; + sprite = "PLAYE8"; + width = 16; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5518 + { + title = "Menelkir (mage boss) Spawner"; + sprite = "MAGEE8"; + width = 16; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5520 + { + title = "Heresiarch Spawner Spawner"; + sprite = "SORCA1"; + width = 40; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5521 + { + title = "Korax Spawner Spawner"; + sprite = "KORXA1"; + width = 65; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5522 + { + title = "Pig Spawner Spawner"; + sprite = "PIGA2A8"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invweapons + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Weapon Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 5530 + { + title = "Firestorm Spawner"; + sprite = "WCFMA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5531 + { + title = "Serpent Staff Spawner"; + sprite = "WCSSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5532 + { + title = "Timon's Axe Spawner"; + sprite = "WFAXA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5533 + { + title = "Hammer Of Retribution Spawner"; + sprite = "WFHMA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5534 + { + title = "Frost Shards Spawner"; + sprite = "WMCSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5535 + { + title = "Arc Of Death Spawner"; + sprite = "WMLGG0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5554 + { + title = "Wraithverge Piece 1 Spawner"; + sprite = "WCH1A0"; + } + 5555 + { + title = "Wraithverge Piece 2 Spawner"; + sprite = "WCH2A0"; + } + 5556 + { + title = "Wraithverge Piece 3 Spawner"; + sprite = "WCH3A0"; + } + 5557 + { + title = "Quietus Piece 1 Spawner"; + sprite = "WFR1A0"; + } + 5558 + { + title = "Quietus Piece 2 Spawner"; + sprite = "WFR2A0"; + } + 5559 + { + title = "Quietus Piece 3 Spawner"; + sprite = "WFR3A0"; + } + 5560 + { + title = "BloodScourge Piece 1 Spawner"; + sprite = "WMS1A0"; + } + 5561 + { + title = "BloodScourge Piece 2 Spawner"; + sprite = "WMS2A0"; + } + 5562 + { + title = "BloodScourge Piece 3 Spawner"; + sprite = "WMS3A0"; + } + } + + invammunition + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Ammunition Spawners"; + width = 16; + sort = 1; + height = 20; + blocking = 0; + hangs = 0; + + 5523 + { + title = "Blue Mana Spawner"; + sprite = "MAN1H0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5524 + { + title = "Green Mana Spawner"; + sprite = "MAN2H0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5525 + { + title = "Combined Mana Spawner"; + sprite = "MAN3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invhealth + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Health and Armor Spawners"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5549 + { + title = "Amulet Of Warding Spawner"; + sprite = "ARM4A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5550 + { + title = "Falcon Shield Spawner"; + sprite = "ARM2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5551 + { + title = "Mesh Armor Spawner"; + sprite = "ARM1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5552 + { + title = "Platinum Helm Spawner"; + sprite = "ARM3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invpowerups + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Powerup Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + + 5444 + { + title = "Icon Of The Defender Spawner"; + sprite = "ARTIINVU"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5536 + { + title = "Disc Of Repulsion Spawner"; + sprite = "ARTIBLST"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5537 + { + title = "Dragonskin Bracers Spawner"; + sprite = "ARTIBRAC"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5538 + { + title = "Krater Of Might Spawner"; + sprite = "ARTIBMAN"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5539 + { + title = "Dark Servant Spawner"; + sprite = "ARTISUMN"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5540 + { + title = "Mystic Ambit Incant Spawner"; + sprite = "ARTIHRAD"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5541 + { + title = "Flechette Spawner"; + sprite = "ARTIPSBG"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5542 + { + title = "Poison Cloud Flechette Spawner"; + sprite = "ARTIPSBG"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5543 + { + title = "Delayed Blast Flechette Spawner"; + sprite = "ARTIPSBG"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5544 + { + title = "Bouncing Grenade Flechette Spawner"; + sprite = "ARTIPSBG"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5545 + { + title = "Porkelator Spawner"; + sprite = "ARTIPORK"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5546 + { + title = "Boots Of Speed Spawner"; + sprite = "ARTISPED"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5547 + { + title = "Banishment Device Spawner"; + sprite = "ARTITELO"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + + invrandom + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Random Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 5519 + { + title = "Random Deathking Spawner"; + sprite = "CLERE8"; + width = 16; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5526 + { + title = "Random Weapon Piece Spawner"; + sprite = "WFR2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5527 + { + title = "Random Wraithverge Piece Spawner"; + sprite = "WCH3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5528 + { + title = "Random Quietus Piece Spawner"; + sprite = "WFR3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5529 + { + title = "Random BloodScourge Piece Spawner"; + sprite = "WMS3A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5548 + { + title = "Random Artifact Spawner"; + sprite = "ARTIATLP"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5553 + { + title = "Random Flechette Spawner"; + sprite = "ARTIPSBG"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5563 + { + title = "Cleric Weapon Spawner"; + sprite = "WCSSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5564 + { + title = "Fighter Weapon Spawner"; + sprite = "WFAXA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5565 + { + title = "Mage Weapon Spawner"; + sprite = "WMCSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5566 + { + title = "Blue Mana Weapon Spawner"; + sprite = "WCSSA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5567 + { + title = "Green Mana Weapon Spawner"; + sprite = "WFHMA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5568 + { + title = "Weak Monster Spawner"; + sprite = "FDMNA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5569 + { + title = "Tough Monster Spawner"; + sprite = "BISHA1"; + width = 22; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5570 + { + title = "Random Monster Spawner"; + sprite = "DEMNA1"; + width = 32; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5571 + { + title = "Phantasmal Monster Spawner"; + sprite = "CENTA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } +} + +// New things available in both Raven Software games +raven +{ + // The stalagmite is only defined for Doom in ZDoom, but it + // is also defined for Heretic and Hexen in Zandronum. + obstacles + { + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 2; + error = 2; + + 5050 // Stalagmite + { + title = "Stalagmite"; + sprite = "SMT2A0"; + width = 16; + height = 48; + } + } + + invmonsters + { + color = 12; // Light Red + arrow = 1; + title = "Invasion Monster Spawners"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + 5500 + { + title = "Friendly Allied Minotaur Spawner"; + sprite = "MNTRA1"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invhealth + { + color = 1; // Blue + arrow = 0; + title = "Invasion Health and Armor Spawners"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5439 + { + title = "Crystal Vial Spawner"; + sprite = "PTN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invpowerups + { + color = 9; // Light Blue + arrow = 0; + title = "Invasion Powerup Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + + 5441 + { + title = "Wings Of Wrath Spawner"; + sprite = "ARTISOAR"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5442 + { + title = "Quartz Flask Spawner"; + sprite = "ARTIPTN2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5445 + { + title = "Mystic Urn Spawner"; + sprite = "ARTISPHL"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5446 + { + title = "Chaos Device Spawner"; + sprite = "ARTIATLP"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5449 + { + title = "Torch Spawner"; + sprite = "ARTITRCH"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } +} + +// New things available only in Strife +strife +{ + // All the invasion spawners + invmonsters + { + color = 12; // Light Red + arrow = 1; + title = "Invasion Monster Spawners"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + 5600 + { + title="Acolyte Spawner"; + sprite = "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5601 + { + title="Acolyte Spawner (tan)"; + sprite = "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5602 + { + title="Acolyte Spawner (red)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5603 + { + title="Acolyte Spawner (rust)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5604 + { + title="Acolyte Spawner (gray)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5605 + { + title="Acolyte Spawner (dark green)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5606 + { + title="Acolyte Spawner (gold)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5607 + { + title="Acolyte Spawner (light green)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5608 + { + title="Acolyte Spawner (blue)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5609 + { + title="Acolyte Spawner (shadow)"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5610 + { + title="Random Acolyte Spawner"; + sprite= "AGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5611 + { + title="Sentinel Spawner"; + sprite= "SEWRA8A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 23; + } + 5612 + { + title="Crusader Spawner"; + sprite= "ROB2A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5613 + { + title="Inquisitor Spawner"; + sprite= "ROB3A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 40; + } + 5614 + { + title="Stalker Spawner"; + sprite= "SPIDJ2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 31; + } + 5615 + { + title="Ceiling Turret Spawner"; + sprite= "TURTA8A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 20; + } + 5616 + { + title="Templar Spawner"; + sprite= "PGRDA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5617 + { + title="Reaver Spawner"; + sprite= "ROB1A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 20; + } + 5618 + { + title="Random Small Robot Spawner"; + sprite= "SEWRA8A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 31; + } + 5619 + { + title="Random Medium Robot Spawner"; + sprite= "ROB2A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 40; + } + 5620 + { + title="Random Robot Spawner"; + sprite= "ROB3A2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 40; + } + 5621 + { + title="Bishop Spawner"; + sprite= "MLDRA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 40; + } + 5622 + { + title="Programmer Spawner"; + sprite= "PRGRD0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 45; + } + 5623 + { + title="Loremaster Spawner"; + sprite= "PRSTA2"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 15; + } + 5624 + { + title="Entity Spawner"; + sprite= "MNALA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 130; + } + 5625 + { + title="Sub-Entity Spawner"; + sprite= "MNALA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 130; + } + 5626 + { + title="Spectre 1 Spawner"; + sprite= "ALN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 64; + } + 5627 + { + title="Spectre 2 Spawner"; + sprite= "ALN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 64; + } + 5628 + { + title="Spectre 3 Spawner"; + sprite= "ALN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 64; + } + 5629 + { + title="Spectre 4 Spawner"; + sprite= "ALN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 64; + } + 5630 + { + title="Spectre 5 Spawner"; + sprite= "ALN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 64; + } + 5631 + { + title="Random Spectre Spawner"; + sprite= "ALN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + width = 64; + } + } + + invweapons + { + color = 14; // Yellow + arrow = 0; + title = "Invasion Weapon Spawners"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 5632 + { + title="Crossbow Spawner"; + sprite= "CBOWA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5633 + { + title="Assault Gun Spawner"; + sprite= "RIFLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5634 + { + title="Assault Gun Spawner (Standing)"; + sprite= "RIFLB0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5635 + { + title="Random Assault Gun Spawner"; + sprite= "RIFLB0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5636 + { + title="Mini-Missile Launcher Spawner"; + sprite= "MMSLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5637 + { + title="Flame Thrower Spawner"; + sprite= "FLAMA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5638 + { + title="Mauler Spawner"; + sprite= "TRPDA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5639 + { + title="Grenade Launcher Spawner"; + sprite= "GRNDA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5640 + { + title="Sigil 1 Spawner"; + sprite= "SIGLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5641 + { + title="Sigil 2 Spawner"; + sprite= "SIGLB0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5642 + { + title="Sigil 3 Spawner"; + sprite= "SIGLC0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5643 + { + title="Sigil 4 Spawner"; + sprite= "SIGLD0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5644 + { + title="Sigil 5 Spawner"; + sprite= "SIGLE0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5645 + { + title="Random Sigil Spawner"; + sprite= "SIGLE0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invammunition + { + color = 6; // Brown + arrow = 0; + title = "Invasion Ammunition Spawners"; + width = 16; + sort = 1; + height = 20; + blocking = 0; + hangs = 0; + + 5646 + { + title="High Explosive Grenade Rounds Spawner"; + sprite= "GRN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5647 + { + title="Phosphorous Grenade Rounds Spawner"; + sprite= "GRN2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5648 + { + title="Random Grenade Rounds Spawner"; + sprite= "GRN1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5649 + { + title="Bullet Clip Spawner"; + sprite= "BLITA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5650 + { + title="Bullet Box Spawner"; + sprite= "BBOXA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5651 + { + title="Bullet Spawner"; + sprite= "BBOXA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5652 + { + title="Mini Missiles Spawner"; + sprite= "MSSLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5653 + { + title="Missile Crate Spawner"; + sprite= "ROKTA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5654 + { + title="Random Missiles Spawner"; + sprite= "MSSLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5655 + { + title="Energy Pod Spawner"; + sprite= "BRY1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5656 + { + title="Energy Pack Spawner"; + sprite= "CPACA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5657 + { + title="Random Energy Spawner"; + sprite= "BRY1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5658 + { + title="Poison Bolts Spawner"; + sprite= "PQRLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5659 + { + title="Electric Bolts Spawner"; + sprite= "XQRLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5660 + { + title="Random Bolts Spawner"; + sprite= "XQRLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5661 + { + title="Ammo Satchel Spawner"; + sprite= "BKPKA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5662 + { + title="Large or Rare Ammo Spawner"; + sprite= "PQRLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5663 + { + title="Small or Common Ammo Spawner"; + sprite= "BLITA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invhealth + { + color = 1; // Blue + arrow = 0; + title = "Invasion Health and Armor Spawners"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5664 + { + title="Metal Armor Spawner"; + sprite= "ARM1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5665 + { + title="Leather Armor Spawner"; + sprite= "ARM2A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5667 + { + title="Med Patch Spawner"; + sprite= "STMPA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5668 + { + title="Medkit Spawner"; + sprite= "MDKTA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5669 + { + title="Surgery Kit Spawner"; + sprite= "FULLA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5675 + { + title="Random Health Spawner"; + sprite= "MDKTA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5676 + { + title="Random Armor Spawner"; + sprite= "ARM1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } + + invpowerups + { + color = 9; // Light Blue + arrow = 0; + title = "Invasion Powerup Spawners"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + + 5666 + { + title="Teleport Beacon Spawner"; + sprite= "BEACA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5670 + { + title="Map Spawner"; + sprite= "PMAPA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5671 + { + title="Shadow Armor Spawner"; + sprite= "SHD1A0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5672 + { + title="Environmental Suit Spawner"; + sprite= "MASKA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5673 + { + title="Targeter Spawner"; + sprite= "TARGA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + 5674 + { + title="Scanner Spawner"; + sprite= "PMUPA0"; + include("Zandronum_misc.cfg", "invasionspawnerargs"); + } + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_common.cfg new file mode 100644 index 000000000..a7f9b0d5f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_common.cfg @@ -0,0 +1,111 @@ +//mxd. These settings are used only in Vanilla Strife configuration. +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Strife_misc.cfg", "mapformat_doom.defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = false; + generalizedsectors = false; + + staticlimits + { + visplanes = 200; + } + + visplaneexplorer + { + viewheightdefault = 41; + + viewheights + { + 1 = "Death"; + 24 = "Falling"; + 41 = "Eye level"; + 49 = "Jump"; + } + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Strife_misc.cfg", "mapformat_doom.sectortypes"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Strife_misc.cfg", "mapformat_doom.linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Strife_misc.cfg", "mapformat_doom.linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Strife_linedefs.cfg"); + } + + // THING FLAGS + thingflags + { + include("Strife_misc.cfg", "mapformat_doom.thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Strife_misc.cfg", "mapformat_doom.thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Strife_misc.cfg", "mapformat_doom.thingflagsmasks"); + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_linedefs.cfg new file mode 100644 index 000000000..5188c7006 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_linedefs.cfg @@ -0,0 +1,1619 @@ + +misc +{ + + 0 + { + title = "None"; + prefix = ""; + } + + title = "Misc"; + + 165 + { + title = "Misc That Doesn't Seem to Work"; + prefix = "DR"; + } + + 182 + { + title = "Misc Break Screen"; + prefix = "G1"; + } + + 205 + { + title = "Misc Area Only in Retail Version"; + prefix = "DR"; + } + + 218 + { + title = "Misc Clear NonBlock Quest?"; + prefix = "W1"; + } + + 666 + { + title = "Misc Push Wall (may not work right)"; + prefix = "SR"; + } +} + + +door +{ + title = "Door"; + + 1 + { + title = "Door Open Wait Close (also monsters)"; + prefix = "DR"; + } + + 2 + { + title = "Door Open Stay"; + prefix = "W1"; + } + + 3 + { + title = "Door Close Stay"; + prefix = "W1"; + } + + 4 + { + title = "Door Open Wait Close"; + prefix = "W1"; + } + + 16 + { + title = "Door Close Wait Open"; + prefix = "W1"; + } + + 26 + { + title = "Door Open Blue ID Badge, Wait 4, Close"; + prefix = "DR"; + } + + 27 + { + title = "Door Open Pass Card, Wait 4, Close"; + prefix = "DR"; + } + + 28 + { + title = "Door Open Gold ID Card, Wait 4, Close"; + prefix = "DR"; + } + + 29 + { + title = "Door Open Wait Close"; + prefix = "S1"; + } + + 31 + { + title = "Door Open Stay"; + prefix = "D1"; + } + + 32 + { + title = "Door Open Blue ID Badge, Stay Open"; + prefix = "D1"; + } + + 33 + { + title = "Door Open Gold ID Card, Stay Open"; + prefix = "D1"; + } + + 34 + { + title = "Door Open Pass Card, Stay Open"; + prefix = "D1"; + } + + 40 + { + title = "Door Open Split, floor down, ceiling up"; + prefix = "S1"; + } + + 42 + { + title = "Door Close Stay"; + prefix = "SR"; + } + + 46 + { + title = "Door Open Stay"; + prefix = "GR"; + } + + 50 + { + title = "Door Close Stay"; + prefix = "S1"; + } + + 61 + { + title = "Door Open Stay"; + prefix = "SR"; + } + + 63 + { + title = "Door Open Wait Close"; + prefix = "SR"; + } + + 75 + { + title = "Door Close Stay"; + prefix = "WR"; + } + + 76 + { + title = "Door Close Stay Open"; + prefix = "WR"; + } + + 86 + { + title = "Door Open Stay"; + prefix = "WR"; + } + + 90 + { + title = "Door Open Wait Close"; + prefix = "WR"; + } + + 99 + { + title = "Door Open Blue ID Badge Fast, Stay Open"; + prefix = "SR"; + } + + 103 + { + title = "Door Open Stay"; + prefix = "S1"; + } + + 105 + { + title = "Door Open Wait Close (fast)"; + prefix = "WR"; + } + + 106 + { + title = "Door Open Stay (fast)"; + prefix = "WR"; + } + + 107 + { + title = "Door Close Stay (fast)"; + prefix = "WR"; + } + + 108 + { + title = "Door Open Wait Close (fast)"; + prefix = "W1"; + } + + 109 + { + title = "Door Open Stay (fast)"; + prefix = "W1"; + } + + 110 + { + title = "Door Close (fast)"; + prefix = "W1"; + } + + 111 + { + title = "Door Open Wait Close (fast)"; + prefix = "S1"; + } + + 112 + { + title = "Door Open Stay (fast)"; + prefix = "S1"; + } + + 113 + { + title = "Door Close Stay (fast)"; + prefix = "S1"; + } + + 114 + { + title = "Door Open Wait Close (fast)"; + prefix = "SR"; + } + + 115 + { + title = "Door Open Stay (fast)"; + prefix = "SR"; + } + + 116 + { + title = "Door Close Stay (fast)"; + prefix = "SR"; + } + + 117 + { + title = "Door Open Wait Close (fast)"; + prefix = "DR"; + } + + 118 + { + title = "Door Open Stay (fast)"; + prefix = "D1"; + } + + 133 + { + title = "Door Open Blue ID Badge Fast, Stay Open"; + prefix = "S1"; + } + + 134 + { + title = "Door Open Gold ID Card Fast, Stay Open"; + prefix = "SR"; + } + + 135 + { + title = "Door Open Gold ID Card Fast, Stay Open"; + prefix = "S1"; + } + + 136 + { + title = "Door Open Pass Card Fast, Stay Open"; + prefix = "SR"; + } + + 137 + { + title = "Door Open Pass Card Fast, Stay Open"; + prefix = "S1"; + } + + 144 + { + title = "Door Open Sliding (special texture)"; + prefix = "DR"; + } + + 151 + { + title = "Door Open Gold Key Fast, Stay Open"; + prefix = "SR"; + } + + 152 + { + title = "Door Open Brass Key Fast, Stay Open"; + prefix = "SR"; + } + + 153 + { + title = "Door Open Silver Key Fast, Stay Open"; + prefix = "SR"; + } + + 156 + { + title = "Door Open Brass Key, Stay Open"; + prefix = "D1"; + } + + 157 + { + title = "Door Open Silver Key, Stay Open"; + prefix = "D1"; + } + + 158 + { + title = "Door Open Gold Key, Stay Open"; + prefix = "D1"; + } + + 159 + { + title = "Door Open Gold Key, Wait 4, Close"; + prefix = "DR"; + } + + 160 + { + title = "Door Open Silver Key, Wait 4, Close"; + prefix = "DR"; + } + + 161 + { + title = "Door Open Brass Key, Wait, Close"; + prefix = "DR"; + } + + 162 + { + title = "Door Open Brass Key Fast, Stay Open"; + prefix = "S1"; + } + + 163 + { + title = "Door Open Silver Key Fast, Stay Open"; + prefix = "S1"; + } + + 164 + { + title = "Door Open Gold Key Fast, Stay Open"; + prefix = "S1"; + } + + 166 + { + title = "Door Open Severed Hand, Wait 4, Close"; + prefix = "DR"; + } + + 167 + { + title = "Door Open Severed Hand Fast, Stay Open"; + prefix = "S1"; + } + + 168 + { + title = "Door Open Severed Hand Fast, Stay Open"; + prefix = "SR"; + } + + 169 + { + title = "Door Open Front Base Key, Wait, Close"; + prefix = "DR"; + } + + 170 + { + title = "Door Open Govs Key, Wait, Close"; + prefix = "DR"; + } + + 171 + { + title = "Door Open Prison Key & Stay"; + prefix = "S1"; + } + + 172 + { + title = "Door Open Power 1 Key, Wait, Close"; + prefix = "SR"; + } + + 173 + { + title = "Door Open Power 2 Key, Wait, Close"; + prefix = "SR"; + } + + 174 + { + title = "Door Open Split, floor down, ceiling up"; + prefix = "W1"; + } + + 176 + { + title = "Door Open Power 3 Key, Wait, Close"; + prefix = "SR"; + } + + 188 + { + title = "Door Open if Piston destroyed/DM"; + prefix = "W1"; + } + + 189 + { + title = "Door Open Split Oracle Key"; + prefix = "S1"; + } + + 190 + { + title = "Door Open Order Key, Wait 4, Close"; + prefix = "DR"; + } + + 191 + { + title = "Door Open Military ID, Wait, Close"; + prefix = "SR"; + } + + 192 + { + title = "Door Open WareHouse Key, Wait, Close"; + prefix = "SR"; + } + + 194 + { + title = "Door Open Give QT1, Freed Prisoners"; + prefix = "S1"; + } + + 197 + { + title = "Door Close Fast Sigil B"; + prefix = "W1"; + } + + 200 + { + title = "Door Open Sigil A"; + prefix = "W1"; + } + + 207 + { + title = "Door Open Sliding (special texture)"; + prefix = "SR"; + } + + 213 + { + title = "Door Open Chalice, Wait 4, Close"; + prefix = "DR"; + } + + 216 + { + title = "Door Open Quest, Wait 4, Close?"; + prefix = "WR"; + } + + 217 + { + title = "Door Open Core Key, Wait 4, Close"; + prefix = "DR"; + } + + 221 + { + title = "Door Open Mauler Key, Wait 4, Close"; + prefix = "DR"; + } + + 222 + { + title = "Door Open Factory Key, Wait, Close"; + prefix = "SR"; + } + + 223 + { + title = "Door Open Mine Key, Wait, Close"; + prefix = "SR"; + } + + 224 + { + title = "Door Open Chapel Key, Wait, Close"; + prefix = "DR"; + } + + 225 + { + title = "Door Open Catabomb Key, Wait, Close"; + prefix = "DR"; + } + + 227 + { + title = "Door Close Quest"; + prefix = "W1"; + } + + 229 + { + title = "Door Open Sliding SigilE (special texture)"; + prefix = "SR"; + } + + 230 + { + title = "Door Open Quest? WRONG"; + prefix = "W1"; + } + + 232 + { + title = "Door Open Oracle Pass, Wait 4, Close"; + prefix = "DR"; + } + + 233 + { + title = "Door Open Split, Blackbird Message"; + prefix = "S1"; + } + + 234 + { + title = "Door Open Quest/DM"; + prefix = "SR"; + } + + 235 + { + title = "Door Open Split Sigil E"; + prefix = "S1"; + } +} + + +floor +{ + title = "Floor"; + + 5 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "W1"; + } + + 9 + { + title = "Floor Raise Donut (changes texture)"; + prefix = "S1"; + } + + 14 + { + title = "Floor Raise by 32 (changes texture)"; + prefix = "S1"; + } + + 15 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "S1"; + } + + 18 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 19 + { + title = "Floor Lower to Highest Floor"; + prefix = "W1"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 20 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "S1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 22 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "W1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 23 + { + title = "Floor Lower to Lowest Floor"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 24 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "G1"; + } + + 30 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "W1"; + } + + 36 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "W1"; + } + + 37 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 38 + { + title = "Floor Lower to Lowest Floor"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 45 + { + title = "Floor Lower to Highest Floor"; + prefix = "SR"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 47 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "G1"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 53 + { + title = "Floor Start Moving Up and Down"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 54 + { + title = "Floor Stop Moving"; + prefix = "W1"; + } + + 55 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "S1"; + } + + 56 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "W1"; + } + + 58 + { + title = "Floor Raise by 24"; + prefix = "W1"; + } + + 59 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "W1"; + } + + 60 + { + title = "Floor Lower to Lowest Floor"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 64 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "SR"; + } + + 65 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "SR"; + } + + 66 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "SR"; + } + + 67 + { + title = "Floor Raise by 32 (changes texture)"; + prefix = "SR"; + } + + 68 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 69 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "SR"; + + errorchecker + { + floorraisetonexthigher = true; + } + } + + 70 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "SR"; + } + + 71 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "S1"; + } + + 82 + { + title = "Floor Lower to Lowest Floor"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 83 + { + title = "Floor Lower to Highest Floor"; + prefix = "WR"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 84 + { + title = "Floor Lower to Lowest Floor (changes texture)"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 87 + { + title = "Floor Start Moving Up and Down"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + floorraisetohighest = true; + } + } + + 89 + { + title = "Floor Stop Moving"; + prefix = "WR"; + } + + 91 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "WR"; + } + + 92 + { + title = "Floor Raise by 24"; + prefix = "WR"; + } + + 93 + { + title = "Floor Raise by 24 (changes texture)"; + prefix = "WR"; + } + + 94 + { + title = "Floor Raise to 8 below Lowest Ceiling (crushes)"; + prefix = "WR"; + } + + 95 + { + title = "Floor Raise to Next Higher Floor (changes texture)"; + prefix = "WR"; + } + + 96 + { + title = "Floor Raise by Shortest Lower Texture"; + prefix = "WR"; + } + + 98 + { + title = "Floor Lower to 8 above Highest Floor"; + prefix = "WR"; + } + + 101 + { + title = "Floor Raise to Lowest Ceiling"; + prefix = "S1"; + } + + 102 + { + title = "Floor Lower to Highest Floor"; + prefix = "S1"; + + errorchecker + { + floorraisetohighest = true; + } + } + + 119 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "W1"; + } + + 128 + { + title = "Floor Raise to Next Higher Floor"; + prefix = "WR"; + } + + 129 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "WR"; + } + + 130 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "W1"; + } + + 131 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "S1"; + } + + 132 + { + title = "Floor Raise to Next Higher Floor (fast)"; + prefix = "SR"; + } + + 140 + { + title = "Floor Raise by 512"; + prefix = "S1"; + } + + 180 + { + title = "Floor Raise 512 match adjacent text/type"; + prefix = "G1"; + } + + 181 + { + title = "Floor Raise 512 match adjacent text/type"; + prefix = "S1"; + } + + 183 + { + title = "Floor Raise High Lower Ceiling Low Adj Instant"; + prefix = "W1"; + } + + 193 + { + title = "Floor Lower Quest/DM"; + prefix = "W1"; + } + + 212 + { + title = "Floor Lower to nearest Comm Unit?"; + prefix = "S1"; + } + + 214 + { + title = "Floor Lower for 30 sec, raise back up"; + prefix = "SR"; + } + + 219 + { + title = "Floor Lower Red Crystal"; + prefix = "S1"; + } + + 220 + { + title = "Floor Lower Blue Crystal"; + prefix = "S1"; + } + + 226 + { + title = "Floor Lower to low adj, give Stat Bonus"; + prefix = "S1"; + } +} + + +crusher +{ + title = "Crusher"; + + 6 + { + title = "Crusher Start with Fast Damage"; + prefix = "W1"; + } + + 25 + { + title = "Crusher Start with Slow Damage"; + prefix = "W1"; + } + + 57 + { + title = "Crusher Stop"; + prefix = "W1"; + } + + 73 + { + title = "Crusher Start with Slow Damage"; + prefix = "WR"; + } + + 74 + { + title = "Crusher Stop"; + prefix = "WR"; + } + + 77 + { + title = "Crusher Start with Fast Damage"; + prefix = "WR"; + } + + 141 + { + title = "Crusher Start with Slow Damage (silent)"; + prefix = "W1"; + } +} + + +stairs +{ + title = "Stairs"; + + 7 + { + title = "Stairs Raise by 8"; + prefix = "S1"; + } + + 8 + { + title = "Stairs Raise by 8"; + prefix = "W1"; + } + + 127 + { + title = "Stairs Raise by 16 (fast)"; + prefix = "S1"; + } + + 146 + { + title = "Stairs Lower"; + prefix = "S1"; + } + + 178 + { + title = "Stairs Lower"; + prefix = "W1"; + } + + 209 + { + title = "Stairs Lower Chalice"; + prefix = "S1"; + } +} + + +lift +{ + title = "Lift"; + + 10 + { + title = "Lift Lower Wait Raise"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 21 + { + title = "Lift Lower Wait Raise"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 62 + { + title = "Lift Lower Wait Raise"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 88 + { + title = "Lift Lower Wait Raise"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 120 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "WR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 121 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "W1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 122 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "S1"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 123 + { + title = "Lift Lower Wait Raise (fast)"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 154 + { + title = "Lift Lower Gold Key, Wait, Raise"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 155 + { + title = "Lift Raise, Wait, Lower"; + prefix = "SR"; + } + + 177 + { + title = "Lift Lower Power 3 Key, Wait, Up"; + prefix = "SR"; + + errorchecker + { + floorlowertolowest = true; + } + } + + 184 + { + title = "Lift Raise, Wait, Lower"; + prefix = "WR"; + } +} + + +exit +{ + title = "Exit"; + + 11 + { + title = "Exit Level (tag = map to go to)"; + prefix = "S1"; + } + + 51 + { + title = "Exit Level (secret exit)"; + prefix = "S1"; + } + + 52 + { + title = "Exit Level (go to next map)"; + prefix = "W1"; + } + + 124 + { + title = "Exit Level (secret exit)"; + prefix = "W1"; + } + + 145 + { + title = "Exit Teleport to New Map Thing, tag=map&spot"; + prefix = "WR"; + } + + 186 + { + title = "Exit Teleport to New Map Thing 1-Way, tag=map&spot"; + prefix = "WR"; + } +} + + +light +{ + title = "Light"; + + 12 + { + title = "Light Change to Brightest Adjacent"; + prefix = "W1"; + } + + 13 + { + title = "Light Change to Brightest"; + prefix = "W1"; + } + + 17 + { + title = "Light Start Blinking"; + prefix = "W1"; + } + + 35 + { + title = "Light Change to Darkest"; + prefix = "W1"; + } + + 79 + { + title = "Light Change to Darkest"; + prefix = "WR"; + } + + 80 + { + title = "Light Change to Brightest Adjacent"; + prefix = "WR"; + } + + 81 + { + title = "Light Change to Brightest"; + prefix = "WR"; + } + + 104 + { + title = "Light Change to Darkest Adjacent"; + prefix = "W1"; + } + + 138 + { + title = "Light Change to Brightest"; + prefix = "SR"; + } + + 139 + { + title = "Light Change to Darkest"; + prefix = "SR"; + } +} + + +ceiling +{ + title = "Ceiling"; + + 41 + { + title = "Ceiling Lower to Floor"; + prefix = "S1"; + } + + 43 + { + title = "Ceiling Lower to Floor"; + prefix = "SR"; + } + + 44 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "W1"; + } + + 49 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "S1"; + } + + 72 + { + title = "Ceiling Lower to 8 above Floor"; + prefix = "WR"; + } + + 179 + { + title = "Ceiling Lower to floor"; + prefix = "W1"; + } + + 199 + { + title = "Ceiling Crush Quest Factory, give Stats"; + prefix = "S1"; + } +} + + +scroll +{ + title = "Scroll"; + + 48 + { + title = "Scroll Texture Left"; + prefix = ""; + } + + 142 + { + title = "Scroll Texture Up"; + prefix = ""; + } + + 143 + { + title = "Scroll Texture Down Fast"; + prefix = ""; + } + + 149 + { + title = "Scroll Texture Right"; + prefix = ""; + } +} + + +teleport +{ + title = "Teleport"; + + 97 + { + title = "Teleport"; + prefix = "WR"; + } + + 39 + { + title = "Teleport"; + prefix = "W1"; + } + + 125 + { + title = "Teleport (monsters only)"; + prefix = "W1"; + } + + 126 + { + title = "Teleport (monsters only)"; + prefix = "WR"; + } + + 185 + { + title = "Teleport Target Silent"; + prefix = "WR"; + } + + 195 + { + title = "Teleport Silent, Change Zombie"; + prefix = "MR"; + } + + 231 + { + title = "Teleport Target InSou"; + prefix = "WR"; + } +} + + +forcefield +{ + title = "ForceField"; + + 147 + { + title = "ForceField Remove Around Tagged Sector"; + prefix = "S1"; + } + + 148 + { + title = "ForceField (remove with 147)"; + prefix = ""; + } + + 187 + { + title = "ForceField Clear CrystalDestroyed/DM"; + prefix = "W1"; + } +} + + +sound +{ + title = "Sound"; + + 150 + { + title = "Sound Alarm Claxon"; + prefix = "WR"; + } + + 175 + { + title = "Sound Alarm below 16"; + prefix = "W1"; + } + + 198 + { + title = "Sound Alarm without Guard Uniform"; + prefix = "WR"; + } + + 201 + { + title = "Sound Play Sound?"; + prefix = "SR"; + } + + 202 + { + title = "Sound Activate Comm Unit+tag=VOC#"; + prefix = "W1"; + } + + 203 + { + title = "Sound Play Music+tag=mus#"; + prefix = "WR"; + } + + 204 + { + title = "Sound Play Music+tag=mus#"; + prefix = "W1"; + } + + 206 + { + title = "Sound Alarm Chalice"; + prefix = "W1"; + } + + 208 + { + title = "Sound Trigger Alarm Comm?"; + prefix = "W1"; + } + + 210 + { + title = "Sound Activate Comm Unit+tag=????"; + prefix = "W1"; + } + + 211 + { + title = "Sound Play Sound?"; + prefix = "S1"; + } + + 215 + { + title = "Sound Play Quest Sound?"; + prefix = "W1"; + } + + 228 + { + title = "Sound Play Entity Voice"; + prefix = "W1"; + } +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_misc.cfg new file mode 100644 index 000000000..a2f4310f2 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_misc.cfg @@ -0,0 +1,142 @@ + +// Basic Strife stuff. + +skills +{ + 1 = "Training"; + 2 = "Rookie"; + 3 = "Veteran"; + 4 = "Elite"; + 5 = "Bloodbath"; +} + +//mxd. These are Strife-specific settings only. +//mxd. These settings are valid only in native Strife map format. +mapformat_doom +{ + sectortypes + { + include("Strife_sectors.cfg"); + } + + linedefflags + { + 512 = "Jump over railing"; + 1024 = "Block floating monsters"; + 2048 = "Translucent (75% opacity)"; + 4096 = "Translucent (25% opacity)"; + } + + linedefflagstranslation + { + 512 = "jumpover"; + 1024 = "blockfloating"; + 2048 = "translucent"; + 4096 = "transparent"; + } + + thingflags + { + 1 = "Easy"; + 2 = "Medium"; + 4 = "Hard"; + 8 = "Stand still"; + 16 = "Multiplayer only"; + 32 = "Ambush players"; + 64 = "Friendly (Strife logic)"; + 256 = "Translucent (25%)"; + 512 = "Invisible"; + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + 1 = "skill1,skill2"; + 2 = "skill3"; + 4 = "skill4,skill5"; + 8 = "standing"; + 16 = "!single"; + 32 = "ambush"; + 64 = "strifeally"; + 256 = "translucent"; + 512 = "invisible"; + } + + // Mask for the thing flags which indicates the options + // that make the same thing appear in the same modes + thingflagsmasks + { + thingflagsmask1 = 7; // 1 + 2 + 4 + thingflagsmask2 = 0; + } + + // Default flags for first new thing + defaultthingflags + { + 1; + 2; + 4; + } +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + filter0 + { + name = "Easy skill"; + category = ""; + type = -1; + + fields + { + 1 = true; + } + } + + filter1 + { + name = "Medium skill"; + category = ""; + type = -1; + + fields + { + 2 = true; + } + } + + filter2 + { + name = "Hard skill"; + category = ""; + type = -1; + + fields + { + 4 = true; + } + } + + filter3 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter4 + { + name = "Multiplayer"; + category = ""; + type = -1; + + fields + { + 16 = true; + } + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_sectors.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_sectors.cfg new file mode 100644 index 000000000..80bda71bc --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_sectors.cfg @@ -0,0 +1,18 @@ +0 = "None"; +1 = "Light blinks (randomly)"; +2 = "Light blinks (0.5 sec.)"; +3 = "Light blinks (1 sec.)"; +4 = "5% damage every 32 tics + light blink 0.5 sec."; +5 = "Damage: +2 to nukagecount"; +7 = "Damage 5% every 32 tics"; +8 = "Light oscillate"; +9 = "Secret"; +10 = "Ceiling closes 30 seconds after level start"; +11 = "20% dmg. per sec. When player dies, level ends"; +12 = "Light blink 1 second, synchronized"; +13 = "Light blink 0.5 seconds, synchronized"; +14 = "Ceiling opens 5 minutes after level start"; +15 = "Instant death: 999% damage every tic"; +16 = "Damage: +4 to nukagecount"; +17 = "Light flicker random"; +18 = "Water current, tag controls angle and strength"; \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_texturesets.cfg new file mode 100644 index 000000000..e69de29bb diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_things.cfg new file mode 100644 index 000000000..c27aac7e5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Strife_things.cfg @@ -0,0 +1,1664 @@ +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + sprite = "PLAYA2"; + width = 18; + height = 56; + sort = 1; + + 1 = "Player 1 start"; + 2 = "Player 2 start"; + 3 = "Player 3 start"; + 4 = "Player 4 start"; + 5 = "Player 5 start"; + 6 = "Player 6 start"; + 7 = "Player 7 start"; + 8 = "Player 8 start"; + + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYF1"; + } +} + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + sprite = "internal:Teleport"; + width = 18; + sort = 1; + + 14 = "Teleport Destination"; + 23 + { + title = "Teleport Swirl"; + width = 20; + } + 118 = "Teleport New Map Spot 1"; + 119 = "Teleport New Map Spot 2"; + 120 = "Teleport New Map Spot 3"; + 121 = "Teleport New Map Spot 4"; + 122 = "Teleport New Map Spot 5"; + 123 = "Teleport New Map Spot 6"; + 124 = "Teleport New Map Spot 7"; + 125 = "Teleport New Map Spot 8"; + 126 = "Teleport New Map Spot 9"; + 127 = "Teleport New Map Spot 10"; +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 24; + sort = 1; + + 3002 + { + title = "Acolyte (tan)"; + sprite = "AGRDA2"; + height = 64; + } + + 142 + { + title = "Acolyte (red)"; + sprite = "AGRDA2"; + height = 64; + } + + 143 + { + title = "Acolyte (rust)"; + sprite = "AGRDA2"; + height = 64; + } + + 146 + { + title = "Acolyte (gray)"; + sprite = "AGRDA2"; + height = 64; + } + + 147 + { + title = "Acolyte (dark green)"; + sprite = "AGRDA2"; + height = 64; + } + + 148 + { + title = "Acolyte (gold)"; + sprite = "AGRDA2"; + height = 64; + } + + 232 + { + title = "Acolyte (bright green)"; + sprite = "AGRDA2"; + height = 64; + } + + 231 + { + title = "Acolyte (blue)"; + sprite = "AGRDA2"; + height = 64; + } + + 58 + { + title = "Acolyte (shadow armor)"; + sprite = "AGRDA2"; + height = 64; + } + + 3006 + { + title = "Sentinel"; + sprite = "SEWRA8A2"; + width = 23; + height = 53; + } + + 186 + { + title = "Stalker"; + sprite = "SPIDJ2"; + width = 31; + height = 25; + } + + 27 + { + title = "Ceiling Turret"; + sprite = "TURTA8A2"; + width = 20; + height = 20; + hangs = 1; + blocking = 0; + } + + 3001 + { + title = "Reaver"; + sprite = "ROB1C2"; + width = 20; + height = 60; + } + + 3005 + { + title = "Crusader"; + sprite = "ROB2A2"; + width = 40; + height = 56; + } + + 3003 + { + title = "Templar"; + sprite = "PGRDE2"; + width = 20; + height = 60; + } + + 16 + { + title = "Inquisitor"; + sprite = "ROB3A2"; + width = 40; + height = 110; + } + + 71 + { + title = "Programmer"; + sprite = "PRGRD0"; + width = 45; + height = 60; + } + + 187 + { + title = "Bishop"; + sprite = "MLDRF2"; + width = 40; + height = 56; + } + + 12 + { + title = "Loremaster"; + sprite = "PRSTB2"; + width = 15; + height = 56; + } + + 129 + { + title = "Specter A"; + sprite = "ALN1K0"; + width = 64; + height = 64; + } + + 75 + { + title = "Specter B"; + sprite = "ALN1J0"; + width = 24; + height = 64; + } + + 76 + { + title = "Specter C - put with Oracle"; + sprite = "ALN1I0"; + width = 24; + height = 64; + hangs = 1; + } + + 167 + { + title = "Specter D"; + sprite = "ALN1H0"; + width = 24; + height = 64; + } + + 168 + { + title = "Specter E"; + sprite = "ALN1G0"; + width = 24; + height = 64; + } + + 128 + { + title = "Entity"; + sprite = "MNALH0"; + width = 130; + height = 200; + } + + 85 + { + title = "Rat Buddy"; + sprite = "RATTA2A8"; + width = 10; + height = 16; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + + 2001 + { + title = "Crossbow"; + sprite = "CBOWA0"; + } + + 2002 + { + title = "Assault Gun"; + sprite = "RIFLA0"; + } + + 2006 + { + title = "Assault Gun (standing)"; + sprite = "RIFLB0"; + } + + 2003 + { + title = "Mini-Missile Launcher"; + sprite = "MMSLA0"; + } + + 154 + { + title = "Grenade Launcher"; + sprite = "GRNDA0"; + } + + 2005 + { + title = "Flame Thrower"; + sprite = "FLAMA0"; + } + + 2004 + { + title = "Mauler"; + sprite = "TRPDA0"; + } + + 77 + { + title = "Sigil A (lightning strike)"; + sprite = "SIGLA0"; + } + + 78 + { + title = "Sigil B (rail lightning shot)"; + sprite = "SIGLB0"; + } + + 79 + { + title = "Sigil C (spread shot)"; + sprite = "SIGLC0"; + } + + 80 + { + title = "Sigil D (column shot)"; + sprite = "SIGLD0"; + } + + 81 + { + title = "Sigil E (big blast)"; + sprite = "SIGLE0"; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Ammunition"; + width = 20; + sort = 1; + + 183 + { + title = "Ammo Satchel"; + sprite = "BKPKA0"; + } + + 114 + { + title = "Electric Bolts"; + sprite = "XQRLA0"; + } + + 115 + { + title = "Poison Arrows"; + sprite = "PQRLA0"; + } + + 2007 + { + title = "Bullet Clip"; + sprite = "BLITA0"; + } + + 2048 + { + title = "Box of Bullets"; + sprite = "BBOXA0"; + } + + 2010 + { + title = "Mini Missiles"; + sprite = "MSSLA0"; + } + + 2046 + { + title = "Crate of Missiles"; + sprite = "ROKTA0"; + } + + 152 + { + title = "HE-Grenade Rounds"; + sprite = "GRN1A0"; + } + + 153 + { + title = "Phosphorus-Grenade Rounds"; + sprite = "GRN2A0"; + } + + 84 = "Gas-Grenade Rounds (demo only)"; + + 2047 + { + title = "Energy Pod"; + sprite = "BRY1A0"; + } + + 17 + { + title = "Energy Pack"; + sprite = "CPACA0"; + } +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 20; + sort = 1; + + 2011 + { + title = "Med Patch"; + sprite = "STMPA0"; + } + + 2012 + { + title = "Medical Kit"; + sprite = "MDKTA0"; + } + + 2018 + { + title = "Leather Armor"; + sprite = "ARM2A0"; + } + + 2019 + { + title = "Metal Armor"; + sprite = "ARM1A0"; + } + + 83 + { + title = "Surgery Kit"; + sprite = "FULLA0"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + height = 20; + sort = 1; + + 2024 + { + title = "Shadow Armor"; + sprite = "SHD1A0"; + } + + 2025 + { + title = "Environmental Suit"; + sprite = "MASKA0"; + } + + 207 + { + title = "Targeter"; + sprite = "TARGA0"; + } + + 2026 + { + title = "Map"; + sprite = "PMAPA0"; + } + + 2027 + { + title = "Scanner/Map-Radar"; + sprite = "PMUPA0"; + } + + 10 + { + title = "Teleport Beacon"; + sprite = "BEACA0"; + width = 16; + height = 16; + } +} + +quests +{ + color = 13; // Light Magenta + arrow = 0; + title = "Quest things"; + width = 20; + sort = 1; + + 45 + { + title = "Gates (Piston)"; + sprite = "PSTNA0"; + height = 76; + } + + 182 + { + title = "Computer"; + sprite = "SECRA0"; + width = 26; + height = 128; + } + + 220 + { + title = "Power Coupling (Only 1)"; + sprite = "COUPA0"; + width = 17; + height = 64; + } + + 226 + { + title = "Broken Power Coupling (Only 1)"; + sprite = "COUPC0"; + width = 16; + height = 16; + } + + 205 + { + title = "Offering Chalice"; + sprite = "RELCA0"; + width = 10; + height = 16; + } + + 90 + { + title = "Guard Uniform (gives token)"; + sprite = "UNIFA0"; + } + + 52 + { + title = "Officer's Uniform (no alarm)"; + sprite = "OFICA0"; + } + + 206 + { + title = "Communicator"; + sprite = "COMMA0"; + } + + 93 + { + title = "Coin"; + sprite = "COINA0"; + } + + 138 + { + title = "10 Gold"; + sprite = "CREDA0"; + } + + 139 + { + title = "25 Gold"; + sprite = "SACKA0"; + } + + 140 + { + title = "50 Gold"; + sprite = "CHSTA0"; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Keys"; + width = 20; + sort = 1; + + 13 + { + title = "ID Card"; + sprite = "CRD2A0"; + } + + 184 + { + title = "ID Badge"; + sprite = "CRD1A0"; + } + + 185 + { + title = "Passcard"; + sprite = "TPASA0"; + } + + 39 + { + title = "Brass Key"; + sprite = "KY3BA0"; + } + + 38 + { + title = "Silver Key"; + sprite = "KY2SA0"; + } + + 40 + { + title = "Gold Key"; + sprite = "KY1GA0"; + } + + 195 + { + title = "Chapel Key"; + sprite = "CHAPA0"; + } + + 230 + { + title = "Base Key (Front)"; + sprite = "FUSLA0"; + } + + 233 + { + title = "Mauler Key"; + sprite = "BLTKA0"; + } + + 234 + { + title = "Factory Key"; + sprite = "PROCA0"; + } + + 236 + { + title = "Core Key"; + sprite = "GOIDA0"; + } + + 235 + { + title = "Mine Key"; + sprite = "MINEA0"; + } + + 86 + { + title = "Order Key"; + sprite = "FUBRA0"; + } + + 166 + { + title = "Warehouse Key"; + sprite = "WAREA0"; + } + + 91 + { + title = "Severed Hand"; + sprite = "HANDA0"; + } + + 61 + { + title = "Oracle Key"; + sprite = "ORACA0"; + } + + 192 + { + title = "Red Crystal Key"; + sprite = "RCRYA0"; + } + + 193 + { + title = "Blue Crystal Key"; + sprite = "BCRYA0"; + } +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 20; + sort = 1; + + 24 + { + title = "Claxon warning light"; + sprite = "KLAXA0"; + width = 5; + hangs = 1; + } + + 70 + { + title = "Burning Barrel"; + sprite = "BARLA0"; + width = 16; + height = 48; + } + + 28 + { + title = "Cage Light"; + sprite = "CAGEA0"; + height = 3; + hangs = 1; + } + + 34 + { + title = "Candle"; + sprite = "CNDLA0"; + } + + 35 + { + title = "Candelabra"; + sprite = "CLBRA0"; + width = 16; + height = 40; + } + + 43 + { + title = "Outside Lamp"; + sprite = "LAMPA0"; + width = 3; + height = 80; + } + + 46 + { + title = "Pole Lantern"; + sprite = "LANTA0"; + width = 3; + height = 80; + } + + 107 + { + title = "Small Burning Torch"; + sprite = "TRCHA0"; + width = 3; + height = 16; + } + + 108 + { + title = "Small Unlit Torch"; + sprite = "TRHOA0"; + width = 3; + height = 16; + } + + 111 + { + title = "Medium Torch"; + sprite = "LTRHA0"; + width = 4; + height = 72; + } + + 47 + { + title = "Large Torch"; + sprite = "LMPCA0"; + width = 10; + height = 72; + } + + 50 + { + title = "Huge Torch"; + sprite = "LOGSA0"; + width = 10; + height = 80; + } + + 95 + { + title = "Silver Flourescent Light"; + sprite = "LITSA0"; + width = 3; + height = 16; + } + + 96 + { + title = "Brass Flourescent Light"; + sprite = "LITBA0"; + width = 3; + height = 16; + } + + 97 + { + title = "Gold Flourescent Light"; + sprite = "LITGA0"; + width = 3; + height = 16; + } + + 105 + { + title = "Burning Bowl"; + sprite = "BOWLA0"; + width = 16; + height = 16; + } + + 106 + { + title = "Burning Brazier"; + sprite = "BRAZA0"; + width = 10; + height = 32; + } + + 196 + { + title = "Silver Tech Lamp"; + sprite = "TLMPA0"; + width = 11; + height = 64; + } + + 197 + { + title = "Brass Tech Lamp"; + sprite = "TLMPB0"; + width = 8; + height = 64; + } + + 2028 + { + title = "Light Globe"; + sprite = "LITEA0"; + width = 16; + height = 16; + } + + 225 + { + title = "Alien Spider Light"; + sprite = "SPDLA0"; + width = 32; + height = 56; + } +} + +decoration +{ + color = 11; // light cyan + arrow = 0; + title = "Decorations"; + width = 20; + sort = 1; + + 216 + { + title = "Sigil Banner"; + sprite = "SBANA1"; + width = 24; + height = 96; + } + + 82 + { + title = "Wooden Barrel"; + sprite = "BARWA0"; + width = 10; + height = 32; + } + + 117 + { + title = "Surgery Crab"; + sprite = "CRABA0"; + height = 16; + } + + 68 + { + title = "Tray"; + sprite = "TRAYA0"; + width = 24; + height = 40; + } + + 217 + { + title = "Rebel Boots"; + sprite = "BOTRA0"; + } + + 218 + { + title = "Rebel Helmet"; + sprite = "HATRA0"; + } + + 219 + { + title = "Rebel Shirt"; + sprite = "TOPRA0"; + } + + 208 + { + title = "Practice Target"; + sprite = "HOGNA0"; + width = 10; + height = 72; + } + + 194 + { + title = "Anvil"; + sprite = "ANVLA0"; + width = 16; + height = 32; + } + + 228 + { + title = "Ammo Filler"; + sprite = "AFEDA0"; + width = 12; + height = 24; + } + + 109 + { + title = "Ceiling Chain"; + sprite = "CHANA0"; + height = 93; + hangs = 1; + } + + 112 + { + title = "Fountain"; + sprite = "WTFTA0"; + } + + 53 + { + title = "Ceiling Water Drip"; + sprite = "CDRPA0"; + hangs = 1; + } + + 103 + { + title = "Floor Water Drip"; + sprite = "DRIPA0"; + } + + 104 + { + title = "Waterfall Splash"; + sprite = "SPLHA0"; + } + + 164 + { + title = "Mug"; + sprite = "MUGGA0"; + } + + 2014 + { + title = "Water Bottle"; + sprite = "WATRA0"; + } + + 165 + { + title = "Pot"; + sprite = "VASEA0"; + width = 12; + height = 24; + } + + 190 + { + title = "Metal Pot"; + sprite = "POT1A0"; + } + + 188 + { + title = "Pitcher"; + sprite = "VASEB0"; + width = 12; + height = 32; + } + + 189 + { + title = "Stool"; + sprite = "STOLA0"; + width = 6; + height = 24; + } + + 191 + { + title = "Tub"; + sprite = "TUB1A0"; + } + + 26 + { + title = "Entity Nest"; + sprite = "NESTA1"; + width = 84; + height = 47; + } + + 198 + { + title = "Entity Pod"; + sprite = "PODDA0"; + width = 25; + height = 91; + } +} + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Trees and Rocks"; + width = 16; + sort = 1; + + 33 + { + title = "Tree Stub"; + sprite = "TRE1A0"; + width = 15; + height = 80; + } + + 51 + { + title = "Palm Tree"; + sprite = "TREEA0"; + width = 15; + height = 109; + } + + 202 + { + title = "Big Tree"; + sprite = "TREEB0"; + width = 15; + height = 109; + } + + 203 + { + title = "Potted Tree"; + sprite = "TREEC0"; + width = 15; + height = 64; + } + + 60 + { + title = "Short Bush"; + sprite = "BUSHA0"; + width = 15; + height = 40; + } + + 62 + { + title = "Tall Bush"; + sprite = "SHRBA0"; + width = 20; + height = 64; + } + + 215 + { + title = "Stick in Water"; + sprite = "LOGGA0"; + width = 20; + } + + 98 + { + title = "Stalactite"; + sprite = "STLGC0"; + height = 64; + hangs = 1; + } + + 161 + { + title = "Small Stalactite"; + sprite = "STLGA0"; + height = 40; + hangs = 1; + } + + 160 + { + title = "Stalagmite"; + sprite = "STLGB0"; + height = 40; + } + + 163 + { + title = "Small Stalagmite"; + sprite = "STLGF0"; + height = 25; + } + + 159 + { + title = "Cave Pillar Top"; + sprite = "STLGD0"; + height = 128; + hangs = 1; + } + + 162 + { + title = "Cave Pillar Bottom"; + sprite = "STLGE0"; + height = 128; + } + + 99 + { + title = "Rock 1"; + sprite = "ROK1A0"; + width = 20; + } + + 100 + { + title = "Rock 2"; + sprite = "ROK2A0"; + width = 20; + } + + 101 + { + title = "Rock 3"; + sprite = "ROK3A0"; + width = 20; + } + + 102 + { + title = "Rock 4"; + sprite = "ROK4A0"; + width = 20; + } + + 29 + { + title = "Rubble 1"; + sprite = "RUB1A0"; + width = 20; + } + + 30 + { + title = "Rubble 2"; + sprite = "RUB2A0"; + width = 20; + } + + 31 + { + title = "Rubble 3"; + sprite = "RUB3A0"; + width = 20; + } + 32 + { + title = "Rubble 4"; + sprite = "RUB4A0"; + width = 20; + } + + 36 + { + title = "Rubble 5"; + sprite = "RUB5A0"; + width = 20; + } + + 37 + { + title = "Rubble 6"; + sprite = "RUB6A0"; + width = 20; + } + + 41 + { + title = "Rubble 7"; + sprite = "RUB7A0"; + width = 20; + } + + 42 + { + title = "Rubble 8"; + sprite = "RUB8A0"; + width = 20; + } +} + +pillars +{ + color = 3; // Cyan + arrow = 0; + title = "Pillars"; + width = 20; + sort = 1; + + 69 + { + title = "Barricade Column"; + sprite = "BAR1A0"; + width = 16; + height = 128; + } + + 63 + { + title = "Chimneystack"; + sprite = "STAKA0"; + height = 64; + } + + 48 + { + title = "Techno Pillar"; + sprite = "MONIA0"; + height = 128; + } + + 54 + { + title = "Aztec Pillar"; + sprite = "STELA0"; + width = 16; + height = 128; + } + + 55 + { + title = "Damaged Aztec Pillar"; + sprite = "STLAA0"; + width = 16; + height = 80; + } + + 56 + { + title = "Ruined Aztec Pillar"; + sprite = "STLEA0"; + width = 16; + height = 40; + } + + 57 + { + title = "Huge Tech Pillar"; + sprite = "HUGEA0"; + width = 24; + height = 192; + } + + 227 + { + title = "Huge Alien Pillar"; + sprite = "APOWA0"; + width = 24; + height = 192; + } + + 110 + { + title = "Statue"; + sprite = "STATA0"; + height = 64; + } + + 44 + { + title = "Ruined Statue"; + sprite = "DSTAA0"; + height = 56; + } + + 221 + { + title = "Alien Bubble Column"; + sprite = "BUBBA0"; + width = 16; + height = 128; + } + + 222 + { + title = "Alien Floor Bubble"; + sprite = "BUBFA0"; + width = 16; + height = 72; + } + + 223 + { + title = "Alien Ceiling Bubble"; + sprite = "BUBCA0"; + width = 16; + height = 72; + hangs = 1; + } + + 224 + { + title = "Alien Asp Climber"; + sprite = "ASPRA0"; + width = 16; + height = 128; + } +} + +corpses +{ + color = 4; // Red + arrow = 0; + title = "Corpses"; + width = 16; + sort = 1; + + 15 + { + title = "Dead Player, disappears"; + sprite = "PLAYP0"; + width = 20; + } + + 18 + { + title = "Dead Peasant"; + sprite = "PEASN0"; + width = 20; + } + + 19 + { + title = "Dead Rebel"; + sprite = "HMN1N0"; + width = 20; + } + + 20 + { + title = "Dead Reaver"; + sprite = "ROB1R0"; + width = 20; + } + + 21 + { + title = "Dead Acolyte"; + sprite = "AGRDN0"; + width = 20; + } + + 22 + { + title = "Dead Crusader"; + sprite = "ROB2P0"; + width = 20; + } + + 212 + { + title = "Sacrificed Guy"; + sprite = "SACRA0"; + width = 20; + } + + 113 + { + title = "Hearts in Tank"; + sprite = "HERTA0"; + height = 56; + } + + 209 + { + title = "Huge Tank 1 (has skeleton)"; + sprite = "TNK1A0"; + height = 192; + } + + 210 + { + title = "Huge Tank 2"; + sprite = "TNK2A0"; + height = 192; + } + + 211 + { + title = "Huge Tank 3"; + sprite = "TNK3A0"; + height = 192; + } + + 213 + { + title = "Tank 4 (spine with organs)"; + sprite = "TNK4A0"; + height = 56; + } + + 214 + { + title = "Tank 5 (acolyte)"; + sprite = "TNK5A0"; + height = 56; + } + + 229 + { + title = "Tank 6 (spectre)"; + sprite = "TNK6A0"; + height = 56; + } +} + +rebels +{ + color = 4; // Red + arrow = 0; + title = "Rebels"; + width = 20; + height = 56; + sprite = "HMN1A2"; + sort = 1; + + 9 = "Rebel 1 (summoned by beacon)"; + 144 = "Rebel 2"; + 145 = "Rebel 3"; + 149 = "Rebel 4"; + 150 = "Rebel 5"; + 151 = "Rebel 6"; + + 64 + { + title = "Macil 1 Invincible (Map03,34)"; + sprite = "LEADA2"; + } + + 200 + { + title = "Macil 2 Spectral (Map10)"; + sprite = "LEADA2"; + } +} + +peasants +{ + color = 4; // Red + arrow = 0; + title = "Peasants"; + width = 20; + height = 56; + sprite = "PEASA1"; + sort = 1; + + 3004 = "Peasant Tan 1"; + 130 = "Peasant Tan 2"; + 131 = "Peasant Tan 3"; + 65 = "Peasant Red 1 (2,33 Harris/23 Tevick)"; + 132 = "Peasant Red 2 (4 Derwin/33 Harris)"; + 133 = "Peasant Red 3 (4 Worner)"; + 67 = "Peasant Rust 1 (2 Rowan)"; + 136 = "Peasant Rust 2 (2 Geoff)"; + 137 = "Peasant Rust 3 (4 Technician)"; + 66 = "Peasant Gray 1 (4 Ketrick/5 Warden/17 Medic)"; + 134 = "Peasant Gray 2 (4 Sammis/5 Judge)"; + 135 = "Peasant Gray 3 (1 Beldin)"; + 172 = "Peasant DGreen 1 (2 Irale/23 Richter)"; + 173 = "Peasant DGreen 2 (6 Weran the Rat King)"; + 174 = "Peasant DGreen 3 (4 Computer Tech)"; + 178 = "Peasant Gold 1 (11 Key Master/31 False Prg)"; + 179 = "Peasant Gold 2"; + 180 = "Peasant Gold 3"; + 175 = "Peasant BGreen 1 (7 False Programmer)"; + 176 = "Peasant BGreen 2"; + 177 = "Peasant BGreen 3"; + 181 = "Peasant Blue (2,33 Governor/8 False Prgr)"; +} + +npcs +{ + color = 4; // Red + arrow = 0; + title = "Other NPCs"; + width = 20; + height = 56; + sprite = "BEGRA1"; + sort = 1; + + 141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)"; + 155 = "Beggar 2"; + 156 = "Beggar 3"; + 157 = "Beggar 4"; + 158 = "Beggar 5"; + + 204 + { + title = "Kneeling Guy"; + sprite = "NEALA2A8"; + width = 6; + height = 17; + } + + 169 + { + title = "Zombie"; + sprite = "PEASA2"; + } + + 170 + { + title = "Zombie Spawner"; + sprite = "internal:Actor"; + } + + 201 + { + title = "Becoming Acolyte"; + sprite = "ARMRA0"; + } + + 72 + { + title = "Bar Keep 1 Gold (Map02,23,33)"; + sprite = "MRSTA0"; + } + + 73 + { + title = "Armorer 2 Bright Green (Map02,23,33/10)"; + sprite = "MRSTA0"; + } + + 74 + { + title = "Medic 3 Blue (Map02,23,33/03,10/17)"; + sprite = "MRSTA0"; + } + + 116 + { + title = "Weapon Smith 4 Tan (Map02,23,33/03,10)"; + sprite = "MRSTA0"; + } + + 199 + { + title = "Oracle (Map12)"; + sprite = "ORCLA0"; + width = 15; + } +} + +hints +{ + color = 13; // Light Magenta + arrow = 0; + title = "Explosives and Hints"; + width = 20; + sort = 1; + + 94 + { + title = "Explosive Barrel"; + sprite = "BARTA0"; + width = 10; + height = 32; + } + + 92 + { + title = "Power Crystal"; + sprite = "CRYSA0"; + height = 32; + } + + 59 + { + title = "Degnin Ore - for FFG"; + sprite = "XPRKA0"; + width = 16; + height = 16; + } + + 25 + { + title = "Force Field Guard - use ore"; + sprite = "internal:Actor"; + width = 2; + height = 1; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Test_params.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Test_params.cfg new file mode 100644 index 000000000..2253e696a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Test_params.cfg @@ -0,0 +1,20 @@ +//Testing parameters for all engines +vanilla_mapxx +{ + testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1%L2 %NM"; +} + +vanilla_exmx +{ + testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM"; +} + +eternity +{ + testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L %NM"; +} + +modern +{ + testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM"; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/UDMF_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/UDMF_misc.cfg new file mode 100644 index 000000000..1157659fa --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/UDMF_misc.cfg @@ -0,0 +1,206 @@ + +// Basic UDMF stuff. +thingflags +{ + skill1 = "Skill 1"; + skill2 = "Skill 2"; + skill3 = "Skill 3"; + skill4 = "Skill 4"; + skill5 = "Skill 5"; + skill6 = "Skill 6"; + skill7 = "Skill 7"; + skill8 = "Skill 8"; + single = "Singleplayer"; + coop = "Cooperative"; + dm = "Deathmatch"; + friend = "Friendly (MBF logic)"; + strifeally = "Friendly (Strife logic)"; + ambush = "Ambush players"; + standing = "Stand still"; + dormant = "Dormant"; + translucent = "Translucent (25%)"; + invisible = "Invisible"; +} + + +// Default flags for first new thing +defaultthingflags +{ + skill1; + skill2; + skill3; + skill4; + skill5; + skill6; + skill7; + skill8; + single; + coop; + dm; +} + + +// How thing flags should be compared (for the stuck thing error check) +thingflagscompare +{ + skills + { + skill1; + skill2; + skill3; + skill4; + skill5; + skill6; + skill7; + skill8; + } + + gamemodes + { + single { requiredgroups = "skills"; } + coop { requiredgroups = "skills"; } + dm { ignoredgroups = "skills"; } + } + + classes + { + class1; + class2; + class3; + class4; + class5; + } +} + +sectorflags +{ + silent = "Silent"; + hidden = "Not shown on textured automap"; + nofallingdamage = "No falling damage"; + waterzone = "Sector is under water and swimmable"; + norespawn = "Players can't respawn in this sector"; + dropactors = "Actors drop with instantly moving floors"; + damageterraineffect = "Spawn terrain splashes on damage"; + damagehazard = "Strife damage model"; + noattack = "Monsters in this sector do not attack"; +} + +linedefflags +{ + blocking = "Impassable"; + blockmonsters = "Block monsters"; + twosided = "Doublesided"; + dontpegtop = "Upper unpegged"; + dontpegbottom = "Lower unpegged"; + secret = "Shown as 1-sided on automap"; + blocksound = "Block sound"; + dontdraw = "Not shown on automap"; + transparent = "Transparent (25% opacity)"; + mapped = "Initially shown on automap"; +} + + +linedefactivations +{ + playercross = "When player walks over"; + playeruse = "When player presses use"; + monstercross = "When monster walks over"; + monsteruse = "When monster presses use"; + impact = "On projectile impact"; + playerpush = "When player bumps"; + monsterpush = "When monsters bumps"; + missilecross = "When projectile crosses"; + repeatspecial + { + name = "Repeatable action"; + istrigger = false; + } + passuse + { + name = "Pass use on"; + istrigger = false; + } +} + +sidedefflags +{ + clipmidtex = "Clip middle texture"; + wrapmidtex = "Wrap middle texture"; + smoothlighting = "Smooth lighting"; + nofakecontrast = "Even lighting"; + nodecals = "No decals"; + lightfog = "Use sidedef brightness on fogged walls"; +} + +//RENDER STYLES +thingrenderstyles +{ + normal = "Normal"; + translucent = "Translucent"; + soultrans = "Translucent (Lost Soul)"; + translucentstencil = "Translucent Stencil"; + add = "Additive"; + subtract = "Subtractive"; + stencil = "Stencil"; + addstencil = "Additive Stencil"; + fuzzy = "Fuzzy"; + optfuzzy = "Fuzzy/Shadow (uses r_drawfuzz CVAR)"; + shaded = "Shaded"; + addshaded = "Additive Shaded"; + shadow = "Shadow"; + none = "None"; +} + +linedefrenderstyles +{ + translucent = "Translucent"; + add = "Additive"; +} + +sectorrenderstyles +{ + translucent = "Translucent"; + add = "Additive"; +} + +/* +MAP LUMP NAMES +Map lumps are loaded with the map as long as they are right after each other. When the editor +meets a lump which is not defined in this list it will ignore the map if not satisfied. +The order of items defines the order in which lumps will be written to WAD file on save. +To indicate the map header lump, use ~MAP + +Legenda: +required = Lump is required to exist. +blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use) +nodebuild = The nodebuilder generates this lump. +allowempty = The nodebuilder is allowed to leave this lump empty. +script = This lump is a text-based script. Specify the filename of the script configuration to use. +*/ + +udmfmaplumpnames_begin +{ + ~MAP + { + required = true; + blindcopy = true; + nodebuild = false; + } + + TEXTMAP + { + required = true; + nodebuild = true; + allowempty = true; + } +} + +udmfmaplumpnames_end +{ + ENDMAP + { + required = true; + nodebuild = false; + allowempty = true; + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/UZDoom_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/UZDoom_common.cfg new file mode 100644 index 000000000..c72b7bd7a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/UZDoom_common.cfg @@ -0,0 +1,21 @@ +// This is used to require GZDoom.pk3 when you are working with a GZDoom game configuration. + +requiredarchives +{ + gzdoom + { + filename = "uzdoom.pk3"; + need_exclude = true; + + 0 + { + // this is currently checked globally for all archives + class = "actor"; + } + + 1 + { + lump = "x11r6rgb.txt"; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDaemon_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDaemon_common.cfg new file mode 100644 index 000000000..c4f258621 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDaemon_common.cfg @@ -0,0 +1,510 @@ +// *********************************************************** +// * * +// * These values are for ZDaemon * +// * * +// * * +// *********************************************************** + +common +{ + // Some common settings + include("Common.cfg"); + + // Default testing parameters + include("Test_params.cfg", "modern"); + + // Action special help (mxd) + actionspecialhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; + + // Thing class help (mxd) + thingclasshelp = "http://www.zdoom.org/wiki/Classes:%K"; + + // Default nodebuilder configurations + defaultsavecompiler = "zdbsp_normal"; + defaulttestcompiler = "zdbsp_fast"; + + // Generalized actions + // generalizedlinedefs is true for Doom format and false for + // the other two, so it's not here. + generalizedsectors = true; + + //mxd. Maximum safe map size check (0 means skip check) + safeboundary = 0; + + // Texture loading options + mixtexturesflats = false; + defaulttexturescale = 1.0f; + defaultflatscale = 1.0f; + scaledtextureoffsets = true; + + //mxd. Sidedefs compression + sidedefcompressionignoresaction = true; + + // Texture sources + textures + { + include("Doom_misc.cfg", "textures"); + include("ZDoom_misc.cfg", "textures"); + } + + //mxd. HiRes sources + hires + { + include("ZDoom_misc.cfg", "hires"); + } + + // Patch sources + patches + { + include("Doom_misc.cfg", "patches"); + } + + // Sprite sources + sprites + { + include("Doom_misc.cfg", "sprites"); + } + + // Flat sources + flats + { + include("Doom_misc.cfg", "flats"); + } + + // Colormap sources + colormaps + { + include("Boom_misc.cfg", "colormaps"); + } + + //mxd. Voxel sources + voxels + { + include("ZDoom_misc.cfg", "voxels"); + } + + // Generalized sector types + gen_sectortypes + { + include("ZDoom_generalized.cfg", "gen_sectortypes"); + } + + //mxd. Built-in Damage types + damagetypes = "BFGSplash Drowning Slime Fire Crush Telefrag Falling Suicide Exit Melee Railgun Ice Disintegrate Poison PoisonCloud Electric Massacre DrainLife Extreme InstantDeath"; + + //mxd. These logical sound names won't trigger a warning when they are not bound to actual sounds in SNDINFO + internalsoundnames = "*death *xdeath *wimpydeath *crazydeath *burndeath *gibbed *splat *pain100 *pain75 *pain50 *pain25 *grunt *land *falling *jump *fist *fistgrunt *usefail *evillaugh *weaponlaugh *puzzfail *poison *dive *surface *gasp *taunt *regenerate *drainhealth misc/i_pkup"; +} + +// *********************************************************** +// * * +// * Doom map format * +// * * +// *********************************************************** + +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + include("ZDoom_misc.cfg", "doommaplumpnames"); + include("ZDoom_misc.cfg", "glmaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = true; + + // GENERALIZED LINEDEF TYPES + gen_linedeftypes + { + include("Boom_generalized.cfg", "gen_linedeftypes"); + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Doom_sectors.cfg"); + include("ZDoom_sectors.cfg", "doom"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Boom_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Boom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Doom_linedefs.cfg"); + include("Boom_linedefs.cfg"); + include("ZDoom_linedefs.cfg", "doom"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Boom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Boom_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); + +} + +// *********************************************************** +// * * +// * Hexen map format * +// * * +// *********************************************************** + +mapformat_hexen +{ + // The format interface handles the map data format + formatinterface = "HexenMapSetIO"; + + //mxd. The default script compiler to use + defaultscriptcompiler = "zdaemon_acs.cfg"; + + maplumpnames + { + include("Doom_misc.cfg", "hexenmaplumpnames"); + include("ZDoom_misc.cfg", "hexenmaplumpnames"); + include("ZDoom_misc.cfg", "glmaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = false; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("ZDoom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_hexen"); + + // Generalized actions + generalizedlinedefs = false; + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("ZDoom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("ZDoom_sectors.cfg", "zdoom"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Hexen_misc.cfg", "linedefflags"); + include("ZDoom_misc.cfg", "linedefflags"); + } + + // Activations filter for Hexen type activations + // This filters the activation bits from the flags + include("Hexen_misc.cfg", "linedefactivationsfilter"); + + // LINEDEF ACTIVATIONS + // Make sure these are in order from lowest value to highest value + linedefactivations + { + include("Hexen_misc.cfg", "linedefactivations"); + include("ZDoom_misc.cfg", "linedefactivations"); + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + include("ZDoom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Hexen_linedefs.cfg"); + include("ZDoom_linedefs.cfg", "zdoom"); + include("ZDoom_linedefs.cfg", "hexen"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Hexen_misc.cfg", "thingflags"); + include("ZDoom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + include("ZDoom_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Hexen_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Hexen_misc.cfg", "thingflagsmasks"); + +} + +// *********************************************************** +// * * +// * Text map format * +// * * +// *********************************************************** + +mapformat_udmf +{ + // The format interface handles the map data format + formatinterface = "UniversalMapSetIO"; + + //mxd. The default script compiler to use + defaultscriptcompiler = "zdoom_acs.cfg"; + + // Enables support for long (> 8 chars) texture names + // WARNING: this should only be enabled for UDMF game configurations! + // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! + longtexturenames = true; + + // Enables support for individual offsets of upper/middle/lower sidedef textures + localsidedeftextureoffsets = true; + + // Default nodebuilder configurations + defaultsavecompiler = "zdbsp_udmf_normal"; + defaulttestcompiler = "zdbsp_udmf_fast"; + + engine = "zdoom"; // override that so that DB2 uses the correct namespace + + maplumpnames + { + include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); + include("ZDoom_misc.cfg", "udmfmaplumpnames"); + include("UDMF_misc.cfg", "udmfmaplumpnames_end"); + } + + universalfields + { + include("ZDoom_misc.cfg", "universalfields"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = false; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_udmf"); + + // Default flags for first new thing + defaultthingflags + { + include("ZDoom_misc.cfg", "defaultthingflags_udmf"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_udmf"); + + // Generalized actions + generalizedlinedefs = false; + + // SECTOR FLAGS + sectorflags + { + include("UDMF_misc.cfg", "sectorflags"); + } + + // Sector portal flags (ceiling) + ceilingportalflags + { + portal_ceil_disabled = "Disabled"; + portal_ceil_blocksound = "Block sound"; + portal_ceil_nopass = "Impassable"; + portal_ceil_norender = "Not rendered"; + } + + // Sector portal flags (floor) + floorportalflags + { + portal_floor_disabled = "Disabled"; + portal_floor_blocksound = "Block sound"; + portal_floor_nopass = "Impassable"; + portal_floor_norender = "Not rendered"; + } + + // Sector portal renderstyles + sectorportalrenderstyles + { + translucent = "Translucent"; + additive = "Additive"; + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("ZDoom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("ZDoom_sectors.cfg", "zdoom"); + } + + // SECTOR RENSERSTYLES + sectorrenderstyles + { + include("UDMF_misc.cfg", "sectorrenderstyles"); + } + + // LINEDEF FLAGS + linedefflags + { + include("ZDoom_misc.cfg", "linedefflags_udmf"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + include("ZDoom_misc.cfg", "linedefactivations_udmf"); + } + + //mxd. Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + include("ZDoom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF RENSERSTYLES + linedefrenderstyles + { + include("UDMF_misc.cfg", "linedefrenderstyles"); + } + + //SIDEDEF FLAGS + sidedefflags + { + include("UDMF_misc.cfg", "sidedefflags"); + } + + // THING FLAGS + thingflags + { + include("UDMF_misc.cfg", "thingflags"); + include("ZDoom_misc.cfg", "thingflags_udmf"); + } + + // THING RENSERSTYLES + thingrenderstyles + { + include("UDMF_misc.cfg", "thingrenderstyles"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("UDMF_misc.cfg", "thingflagscompare"); + include("ZDoom_misc.cfg", "thingflagscompare_udmf"); + } + + //mxd. Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + include("ZDoom_misc.cfg", "thingflagstranslation"); + } + + // Things flags masks + include("Hexen_misc.cfg", "thingflagsmasks"); + + // LINEDEF TYPES + linedeftypes + { + include("Hexen_linedefs.cfg"); + include("ZDoom_linedefs.cfg", "zdoom"); + include("ZDoom_linedefs.cfg", "udmf"); + } + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDaemon_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDaemon_things.cfg new file mode 100644 index 000000000..bb2d3ef1c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDaemon_things.cfg @@ -0,0 +1,134 @@ +// Version: 2019-07-24 +// Flags and Railgun taken from zdaemon.wad. +// Thanks to ZDaemon team for the sprites. + +redteam +{ + color = 4; // Red + arrow = 1; + title = "Red Team"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + 5081 + { + title = "Red Team Start"; + sprite = "PLAYE1"; + } + 5131 + { + title = "Red Flag"; + sprite = "internal:ZDFlagRed"; + height = 55; + } +} + +blueteam +{ + color = 1; // Blue + arrow = 1; + title = "Blue Team"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + 5080 + { + title = "Blue Team Start"; + sprite = "PLAYE1"; + } + 5130 + { + title = "Blue Flag"; + sprite = "internal:ZDFlagBlue"; + height = 55; + } +} + +greenteam +{ + color = 2; // Green + arrow = 1; + title = "Green Team"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + 5083 + { + title = "Green Team Start"; + sprite = "PLAYE1"; + } + 5133 + { + title = "Green Flag"; + sprite = "internal:ZDFlagGreen"; + } +} + +whiteteam +{ + color = 15; // White + arrow = 1; + title = "White Team"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + 5084 + { + title = "White Team Start"; + sprite = "PLAYE1"; + } + 5134 + { + title = "White Flag"; + sprite = "internal:ZDFlagWhite"; + } +} + +dompoints +{ + color = 2; // Green + arrow = 1; + title = "Domination Points"; + width = 30; + sort = 1; + height = 60; + hangs = 0; + blocking = 1; + error = 2; + 5135 + { + title = "Domination Point A"; + sprite = "internal:ZDDomPointA"; + } + 5136 + { + title = "Domination Point B"; + sprite = "internal:ZDDomPointB"; + } + 5137 + { + title = "King of the Hill"; + sprite = "internal:ZDDomPointC"; + } +} + +weapons +{ + 5012 + { + title = "Railgun"; + sprite = "internal:ZDRailgun"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_common.cfg new file mode 100644 index 000000000..66d2db30b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_common.cfg @@ -0,0 +1,547 @@ +// *********************************************************** +// * * +// * These values are the same for Doom format, Hexen format * +// * and UDMF; as well as for ZDoom, GZDoom and Zandronum * +// * * +// *********************************************************** + +common +{ + // Some common settings + include("Common.cfg"); + + // Default testing parameters + include("Test_params.cfg", "modern"); + + // Action special help (mxd) + actionspecialhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; + + // Thing class help (mxd) + thingclasshelp = "http://www.zdoom.org/wiki/Classes:%K"; + + // Default nodebuilder configurations + defaultsavecompiler = "zdbsp_normal"; + defaulttestcompiler = "zdbsp_fast"; + + // Generalized actions + // generalizedlinedefs is true for Doom format and false for + // the other two, so it's not here. + generalizedsectors = true; + + //mxd. Maximum safe map size check (0 means skip check) + safeboundary = 0; + + // Texture loading options + mixtexturesflats = true; + defaulttexturescale = 1.0f; + defaultflatscale = 1.0f; + scaledtextureoffsets = true; + + //mxd. Sidedefs compression + sidedefcompressionignoresaction = true; + + // Texture sources + textures + { + include("Doom_misc.cfg", "textures"); + include("ZDoom_misc.cfg", "textures"); + } + + //mxd. HiRes sources + hires + { + include("ZDoom_misc.cfg", "hires"); + } + + // Patch sources + patches + { + include("Doom_misc.cfg", "patches"); + } + + // Sprite sources + sprites + { + include("Doom_misc.cfg", "sprites"); + } + + // Flat sources + flats + { + include("Doom_misc.cfg", "flats"); + } + + // Colormap sources + colormaps + { + include("Boom_misc.cfg", "colormaps"); + } + + //mxd. Voxel sources + voxels + { + include("ZDoom_misc.cfg", "voxels"); + } + + // Generalized sector types + gen_sectortypes + { + include("ZDoom_generalized.cfg", "gen_sectortypes"); + } + + //mxd. Built-in Damage types + damagetypes = "BFGSplash Drowning Slime Fire Crush Telefrag Falling Suicide Exit Melee Railgun Ice Disintegrate Poison PoisonCloud Electric Massacre DrainLife Extreme InstantDeath"; + + //mxd. These logical sound names won't trigger a warning when they are not bound to actual sounds in SNDINFO + internalsoundnames = "*death *xdeath *wimpydeath *crazydeath *burndeath *gibbed *splat *pain100 *pain75 *pain50 *pain25 *grunt *land *falling *jump *fist *fistgrunt *usefail *evillaugh *weaponlaugh *puzzfail *poison *dive *surface *gasp *taunt *regenerate *drainhealth misc/i_pkup"; + + compatibility + { + fixnegativepatchoffsets = true; + fixmaskedpatchoffsets = true; + } + + filetitlestyle = "zdoom"; +} + +// *********************************************************** +// * * +// * Doom map format * +// * * +// *********************************************************** + +mapformat_doom +{ + // The format interface handles the map data format + formatinterface = "DoomMapSetIO"; + + maplumpnames + { + include("Doom_misc.cfg", "doommaplumpnames"); + include("ZDoom_misc.cfg", "doommaplumpnames"); + include("ZDoom_misc.cfg", "glmaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("Doom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_doom"); + + // Generalized actions + generalizedlinedefs = true; + + // GENERALIZED LINEDEF TYPES + gen_linedeftypes + { + include("Boom_generalized.cfg", "gen_linedeftypes"); + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("Doom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("Doom_sectors.cfg"); + include("ZDoom_sectors.cfg", "doom"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Boom_misc.cfg", "linedefflags"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Boom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Doom_linedefs.cfg"); + include("Boom_linedefs.cfg"); + include("ZDoom_linedefs.cfg", "doom"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Boom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Boom_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Doom_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Doom_misc.cfg", "thingflagsmasks"); + +} + +// *********************************************************** +// * * +// * Hexen map format * +// * * +// *********************************************************** + +mapformat_hexen +{ + // The format interface handles the map data format + formatinterface = "HexenMapSetIO"; + + //mxd. The default script compiler to use + defaultscriptcompiler = "zdoom_acs.cfg"; + + maplumpnames + { + include("Doom_misc.cfg", "hexenmaplumpnames"); + include("ZDoom_misc.cfg", "hexenmaplumpnames"); + include("ZDoom_misc.cfg", "glmaplumpnames"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = false; + + // Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but + // this tells plugins that the game supports 3D floors) + effect3dfloorsupport = true; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); + + // Default flags for first new thing + defaultthingflags + { + include("ZDoom_misc.cfg", "defaultthingflags"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_hexen"); + + // Generalized actions + generalizedlinedefs = false; + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("ZDoom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("ZDoom_sectors.cfg", "zdoom"); + } + + // LINEDEF FLAGS + linedefflags + { + include("Doom_misc.cfg", "linedefflags"); + include("Hexen_misc.cfg", "linedefflags"); + include("ZDoom_misc.cfg", "linedefflags"); + } + + // Activations filter for Hexen type activations + // This filters the activation bits from the flags + include("Hexen_misc.cfg", "linedefactivationsfilter"); + + // LINEDEF ACTIVATIONS + // Make sure these are in order from lowest value to highest value + linedefactivations + { + include("Hexen_misc.cfg", "linedefactivations"); + include("ZDoom_misc.cfg", "linedefactivations"); + } + + // Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + include("ZDoom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF TYPES + linedeftypes + { + include("Hexen_linedefs.cfg"); + include("ZDoom_linedefs.cfg", "zdoom"); + include("ZDoom_linedefs.cfg", "hexen"); + } + + // THING FLAGS + thingflags + { + include("Doom_misc.cfg", "thingflags"); + include("Hexen_misc.cfg", "thingflags"); + include("ZDoom_misc.cfg", "thingflags"); + } + + // Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + include("ZDoom_misc.cfg", "thingflagstranslation"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("Hexen_misc.cfg", "thingflagscompare"); + } + + // Things flags masks + include("Hexen_misc.cfg", "thingflagsmasks"); + +} + +// *********************************************************** +// * * +// * Text map format * +// * * +// *********************************************************** + +mapformat_udmf +{ + // The format interface handles the map data format + formatinterface = "UniversalMapSetIO"; + + //mxd. The default script compiler to use + defaultscriptcompiler = "zdoom_acs.cfg"; + + // Enables support for long (> 8 chars) texture names + // WARNING: this should only be enabled for UDMF game configurations! + // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! + longtexturenames = true; + + // Enables support for individual offsets of upper/middle/lower sidedef textures + localsidedeftextureoffsets = true; + + // Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but + // this tells plugins that the game supports 3D floors) + effect3dfloorsupport = true; + + // Enables support for plane equation slopes + planeequationsupport = true; + + // Enables support for vertex heights + vertexheightsupport = true; + + // Enables setting brightness for floor, ceiling, and walls independently from each other + distinctfloorandceilingbrightness = true; + distinctwallbrightness = true; + + // Enabled setting brightness for upper, middle, and lower sidedef independently from each other + distinctsidedefpartbrightness = true; + + // Enables support for skewing sidedef textures + sidedeftextureskewing = true; + + // Enables multiple tags on sectors + sectormultitag = true; + + // Default nodebuilder configurations + defaultsavecompiler = "zdbsp_udmf_normal"; + defaulttestcompiler = "zdbsp_udmf_fast"; + + engine = "zdoom"; // override that so that DB2 uses the correct namespace + + maplumpnames + { + include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); + include("ZDoom_misc.cfg", "udmfmaplumpnames"); + include("UDMF_misc.cfg", "udmfmaplumpnames_end"); + } + + universalfields + { + include("ZDoom_misc.cfg", "universalfields"); + } + + // When this is set to true, sectors with the same tag will light up when a line is highlighted + linetagindicatesectors = false; + + // Special linedefs + include("ZDoom_misc.cfg", "speciallinedefs_udmf"); + + // Default flags for first new thing + defaultthingflags + { + include("ZDoom_misc.cfg", "defaultthingflags_udmf"); + } + + // Door making + include("ZDoom_misc.cfg", "doormaking_udmf"); + + // Generalized actions + generalizedlinedefs = false; + + // SECTOR FLAGS + sectorflags + { + include("UDMF_misc.cfg", "sectorflags"); + hurtmonsters = "Sector damage hurts non-players"; + harminair = "Sector damage hurts actors in air"; + } + + // Sector portal flags (ceiling) + ceilingportalflags + { + portal_ceil_disabled = "Disabled"; + portal_ceil_blocksound = "Block sound"; + portal_ceil_nopass = "Impassable"; + portal_ceil_norender = "Not rendered"; + } + + // Sector portal flags (floor) + floorportalflags + { + portal_floor_disabled = "Disabled"; + portal_floor_blocksound = "Block sound"; + portal_floor_nopass = "Impassable"; + portal_floor_norender = "Not rendered"; + } + + // Sector portal renderstyles + sectorportalrenderstyles + { + translucent = "Translucent"; + additive = "Additive"; + } + + // DEFAULT SECTOR BRIGHTNESS LEVELS + sectorbrightness + { + include("ZDoom_misc.cfg", "sectorbrightness"); + } + + // SECTOR TYPES + sectortypes + { + include("ZDoom_sectors.cfg", "zdoom"); + } + + // SECTOR RENSERSTYLES + sectorrenderstyles + { + include("UDMF_misc.cfg", "sectorrenderstyles"); + } + + // LINEDEF FLAGS + linedefflags + { + include("ZDoom_misc.cfg", "linedefflags_udmf"); + } + + // LINEDEF ACTIVATIONS + linedefactivations + { + include("ZDoom_misc.cfg", "linedefactivations_udmf"); + } + + //mxd. Linedef flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + linedefflagstranslation + { + include("Doom_misc.cfg", "linedefflagstranslation"); + include("Hexen_misc.cfg", "linedefflagstranslation"); + include("ZDoom_misc.cfg", "linedefflagstranslation"); + } + + // LINEDEF RENSERSTYLES + linedefrenderstyles + { + include("UDMF_misc.cfg", "linedefrenderstyles"); + } + + //SIDEDEF FLAGS + sidedefflags + { + include("UDMF_misc.cfg", "sidedefflags"); + } + + // THING FLAGS + thingflags + { + include("UDMF_misc.cfg", "thingflags"); + include("ZDoom_misc.cfg", "thingflags_udmf"); + } + + // THING RENSERSTYLES + thingrenderstyles + { + include("UDMF_misc.cfg", "thingrenderstyles"); + } + + // How to compare thing flags (for the stuck things error checker) + thingflagscompare + { + include("UDMF_misc.cfg", "thingflagscompare"); + include("ZDoom_misc.cfg", "thingflagscompare_udmf"); + } + + //mxd. Thing flags UDMF translation table + // This is needed for copy/paste and prefabs to work properly + // When the UDMF field name is prefixed with ! it is inverted + thingflagstranslation + { + include("Doom_misc.cfg", "thingflagstranslation"); + include("Hexen_misc.cfg", "thingflagstranslation"); + include("ZDoom_misc.cfg", "thingflagstranslation"); + } + + // Things flags masks + include("Hexen_misc.cfg", "thingflagsmasks"); + + // LINEDEF TYPES + linedeftypes + { + include("Hexen_linedefs.cfg"); + include("ZDoom_linedefs.cfg", "zdoom"); + include("ZDoom_linedefs.cfg", "udmf"); + } + +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_generalized.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_generalized.cfg new file mode 100644 index 000000000..18b8981f0 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_generalized.cfg @@ -0,0 +1,30 @@ + +// Generalized sector types +gen_sectortypes +{ + damage + { + 0 = "None"; + 256 = "5 per second"; + 512 = "10 per second"; + 768 = "20 per second"; + } + + secret + { + 0 = "No"; + 1024 = "Yes"; + } + + friction + { + 0 = "Disabled"; + 2048 = "Enabled"; + } + + pusher + { + 0 = "Disabled"; + 4096 = "Enabled"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_linedefs.cfg new file mode 100644 index 000000000..a455b9472 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_linedefs.cfg @@ -0,0 +1,4476 @@ + +// NOTE: This config contains four structures for different linedefs systems: Doom, Hexen and UDMF. +// The ZDoom structure is common to Hexen and UDMF and contains the bulk of the definitions. +// The Hexen and UDMF structures contain only the little tweaks needed for these formats. + +doom +{ + script + { + title = "Script"; + + 270 + { + title = "FraggleScript Execute"; + prefix = "WR"; + } + 273 + { + title = "FraggleScript Execute one-way"; + prefix = "WR"; + } + 274 + { + title = "FraggleScript Execute"; + prefix = "W1"; + } + 275 + { + title = "FraggleScript Execute one-way"; + prefix = "W1"; + } + 276 + { + title = "FraggleScript Execute"; + prefix = "SR"; + } + 277 + { + title = "FraggleScript Execute"; + prefix = "S1"; + } + 278 + { + title = "FraggleScript Execute"; + prefix = "GR"; + } + 279 + { + title = "FraggleScript Execute"; + prefix = "G1"; + } + } + sector + { + title = "Sector"; + + 280 + { + title = "Transfer height: swimmable water (Legacy compat)"; + prefix = ""; + } + 281 + { + title = "3D floor, Solid (Legacy compat)"; + prefix = ""; + } + 289 + { + title = "3D floor, no light (Legacy compat)"; + prefix = ""; + } + 300 + { + title = "3D floor, no light, half-translucent (Legacy compat)"; + prefix = ""; + } + 301 + { + title = "3D floor, Swimmable water, half-translucent (Legacy compat)"; + prefix = ""; + } + 302 + { + title = "3D floor, Fog zone, half-translucent (Legacy compat)"; + prefix = ""; + } + 303 + { + title = "3D floor, Fog zone, translucent (Legacy compat)"; + prefix = ""; + } + 304 + { + title = "3D floor, Swimmable water, opaque (Legacy compat)"; + prefix = ""; + } + 305 + { + title = "3D floor, light zone (Legacy compat)"; + prefix = ""; + } + 306 + { + title = "3D floor, Solid, translucent (Legacy compat)"; + prefix = ""; + } + 332 + { + title = "3D floor, Vavoom-style"; + prefix = ""; + } + 400 + { + title = "3D floor, Thick, dummy texture (EDGE compat)"; + prefix = ""; + } + 401 + { + title = "3D floor, Thick, master upper texture (EDGE compat)"; + prefix = ""; + } + 402 + { + title = "3D floor, Thick, master lower texture (EDGE compat)"; + prefix = ""; + } + 403 + { + title = "3D floor, Liquid, solid (EDGE compat)"; + prefix = ""; + } + 404 + { + title = "3D floor, Liquid, 20% translucent (EDGE compat)"; + prefix = ""; + } + 405 + { + title = "3D floor, Liquid, 40% translucent (EDGE compat)"; + prefix = ""; + } + 406 + { + title = "3D floor, Liquid, 60% translucent (EDGE compat)"; + prefix = ""; + } + 407 + { + title = "3D floor, Liquid, 80% translucent (EDGE compat)"; + prefix = ""; + } + 408 + { + title = "3D floor, Liquid, invisible (EDGE compat)"; + prefix = ""; + } + 413 + { + title = "3D floor, Thin, opaque (EDGE compat)"; + prefix = ""; + } + 414 + { + title = "3D floor, Thin, 20% translucent (EDGE compat)"; + prefix = ""; + } + 415 + { + title = "3D floor, Thin, 40% translucent (EDGE compat)"; + prefix = ""; + } + 416 + { + title = "3D floor, Thin, 60% translucent (EDGE compat)"; + prefix = ""; + } + 417 + { + title = "3D floor, Thin, 80% translucent (EDGE compat)"; + prefix = ""; + } + } + + scroll + { + 422 + { + title = "Scroll Right (EDGE compat)"; + prefix = ""; + } + 423 + { + title = "Scroll Up (EDGE compat)"; + prefix = ""; + } + 424 + { + title = "Scroll Down (EDGE compat)"; + prefix = ""; + } + 425 + { + title = "Scroll Left And Up (EDGE compat)"; + prefix = ""; + } + 426 + { + title = "Scroll Left And Down (EDGE compat)"; + prefix = ""; + } + 427 + { + title = "Scroll Right And Up (EDGE compat)"; + prefix = ""; + } + 428 + { + title = "Scroll Right And Down (EDGE compat)"; + prefix = ""; + } + } + + floor + { + 434 + { + title = "Floor Raise by 2 Units (EDGE compat)"; + prefix = "S1"; + } + 435 + { + title = "Floor Raise by 2 Units (EDGE compat)"; + prefix = "SR"; + } + 436 + { + title = "Floor Raise by 2 Units (EDGE compat)"; + prefix = "W1"; + } + 437 + { + title = "Floor Raise by 2 Units (EDGE compat)"; + prefix = "WR"; + } + 438 + { + title = "Floor Raise by 2 Units (EDGE compat)"; + prefix = "G1"; + } + 439 + { + title = "Floor Raise by 2 Units (EDGE compat)"; + prefix = "GR"; + } + } + translucent + { + title = "Translucent"; + + 284 + { + title = "Translucent line (50% opaque)"; + prefix = ""; + } + 285 + { + title = "Translucent line (75% opaque)"; + prefix = ""; + } + 286 + { + title = "Translucent line (25% opaque)"; + prefix = ""; + } + 287 + { + title = "Translucent line (additive)"; + prefix = ""; + } + 288 + { + title = "Translucent line (100% opaque)"; + prefix = ""; + } + 409 + { + title = "Translucent line (20% opaque)"; + prefix = ""; + } + 410 + { + title = "Translucent line (40% opaque)"; + prefix = ""; + } + 411 + { + title = "Translucent line (60% opaque)"; + prefix = ""; + } + 412 + { + title = "Translucent line (80% opaque)"; + prefix = ""; + } + } + init + { + title = "Init"; + + 282 + { + title = "Init Color (Legacy compat)"; + prefix = ""; + } + 333 + { + title = "Init Gravity"; + prefix = ""; + } + 334 + { + title = "Init Color"; + prefix = ""; + } + 335 + { + title = "Init Damage"; + prefix = ""; + } + } + line + { + title = "Line"; + + 336 + { + title = "Line Mirror"; + prefix = ""; + } + 337 + { + title = "Line Horizon"; + prefix = ""; + } + } + + floor + { + 338 + { + title = "Floor Waggle 24"; + prefix = "W1"; + } + 339 + { + title = "Floor Waggle 12"; + prefix = "W1"; + } + } + + plane + { + title = "Plane"; + + 340 + { + title = "Plane Align Floor at front"; + prefix = ""; + } + 341 + { + title = "Plane Align Ceiling at front"; + prefix = ""; + } + 342 + { + title = "Plane Align Floor and Ceiling at front"; + prefix = ""; + } + 343 + { + title = "Plane Align Floor at back"; + prefix = ""; + } + 344 + { + title = "Plane Align Ceiling at back"; + prefix = ""; + } + 345 + { + title = "Plane Align Floor and Ceiling at back"; + prefix = ""; + } + 346 + { + title = "Plane Align Floor at back and Ceiling at front"; + prefix = ""; + } + 347 + { + title = "Plane Align Floor at front and Ceiling at back"; + prefix = ""; + } + } + + autosave + { + title = "Autosave"; + + 348 + { + title = "Autosave"; + prefix = "W1"; + } + 349 + { + title = "Autosave"; + prefix = "S1"; + } + } + + transfer + { + title = "Transfer"; + + 350 + { + title = "Transfer height fake floor"; + prefix = ""; + } + 351 + { + title = "Transfer height fake floor clip"; + prefix = ""; + } + } + + scroll + { + 352 + { + title = "Copy ceiling scroller"; + prefix = ""; + } + 353 + { + title = "Copy floor scroller"; + prefix = ""; + } + 354 + { + title = "Copy carrying floor scroller"; + prefix = ""; + } + } +} + +zdoom +{ + polyobj + { + title = "Polyobjects"; + + 59 + { + title = "Polyobject Move to Spot (override)"; + id = "Polyobj_OR_MoveToSpot"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + } + 86 + { + title = "Polyobject Move to Spot"; + id = "Polyobj_MoveToSpot"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + } + 87 + { + title = "Polyobject Stop"; + id = "Polyobj_Stop"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + } + 88 + { + title = "Polyobject Move to"; + id = "Polyobj_MoveTo"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target X Pos"; + } + arg3 + { + title = "Target Y Pos"; + } + } + 89 + { + title = "Polyobject Move to (override)"; + id = "Polyobj_OR_MoveTo"; + arg0 + { + title = "Polyobject Number"; + type = 25; + } + arg1 + { + title = "Speed (mu. per octic)"; + type = 11; + enum = "stair_speeds"; + default = 16; + } + arg2 + { + title = "Target X Pos"; + } + arg3 + { + title = "Target Y Pos"; + } + } + } + + line + { + title = "Line"; + + 9 + { + title = "Line Horizon"; + id = "Line_Horizon"; + requiresactivation = false; + } + 121 // Line Identification + { + arg1 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Sound zone boundary"; + 2 = "Jump-over railing"; + 4 = "Block floating monsters"; + 8 = "Clip middle texture"; + 16 = "Wrap middle texture"; + 32 = "Walkable middle texture"; + 64 = "Switch height check"; + 128 = "Front side only"; + } + } + arg4 + { + title = "Line ID High"; + } + } + 182 + { + title = "Line Mirror"; + id = "Line_Mirror"; + requiresactivation = false; + } + 156 + { + title = "Line Set Portal"; + id = "Line_SetPortal"; + requiresactivation = false; + + arg0 + { + title = "Exit Line Tag"; + tooltip = "The tag number of the line that will act as the \"exit\" of the current portal"; + type = 15; + } + arg2 + { + title = "Portal Type"; + type = 11; + enum + { + 0 = "Visual only"; + 1 = "Visual + simple teleporter"; + 2 = "Interactive"; + 3 = "Static (Eternity style)"; + } + } + arg3 + { + title = "Plane Align"; + tooltip = "Determines how the planes at the other side of the portal are relative to this line"; + type = 11; + enum + { + 0 = "None"; + 1 = "Floors"; + 2 = "Ceilings"; + } + } + } + 107 + { + title = "Line Set Portal Target"; + id = "Line_SetPortalTarget"; + + arg0 + { + title = "Source Line Tag"; + type = 15; + } + arg1 + { + title = "Target Line Tag"; + type = 15; + } + } + + 55 + { + title = "Line Set Blocking"; + id = "Line_SetBlocking"; + + arg0 + { + title = "Target Line Tag"; + type = 15; + } + arg1 + { + title = "Set Flags"; + type = 12; + enum = "linesetblockingflags"; + } + arg2 + { + title = "Clear Flags"; + type = 12; + enum = "linesetblockingflags"; + } + } + + } + + door + { + 14 + { + title = "Door Animated"; + id = "Door_Animated"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Animation Speed"; + type = 11; + enum = "door_speeds"; + default = 16; + } + arg2 + { + title = "Close Delay"; + type = 11; + enum = "reset_tics"; + default = 150; + } + arg3 + { + title = "Lock"; + type = 11; + enum = "keys"; + } + } + 202 + { + title = "Door Generic"; + id = "Generic_Door"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Type"; + type = 26; + enum + { + 0 = "Open Close"; + 1 = "Open Stay"; + 2 = "Close Open"; + 3 = "Close Stay"; + } + flags + { + 64 = "No retrigger"; + 128 = "Tag is light tag"; + } + } + arg3 + { + title = "Delay"; + type = 11; + enum = "generic_door_delays"; + default = 34; + } + arg4 + { + title = "Lock"; + type = 11; + enum = "keys"; + } + } + + 249 + { + title = "Door Close Wait Open"; + id = "Door_CloseWaitOpen"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "flat_speeds"; + default = 16; + } + arg2 + { + title = "Delay"; + type = 11; + enum = "generic_door_delays"; + default = 34; + } + arg3 + { + title = "Light Tag"; + type = 13; + } + } + } + + autosave + { + title = "Autosave"; + + 15 + { + title = "Autosave"; + id = "Autosave"; + } + } + + floor + { + 28 // Floor Crusher Start + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 37 + { + title = "Floor Move to Value"; + id = "Floor_MoveToValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Target Height"; + } + arg3 + { + title = "Negative Height"; + type = 11; + enum = "noyes"; + } + } + + 138 + { + title = "Floor Waggle"; + id = "Floor_Waggle"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Amplitude"; + } + arg2 + { + title = "Frequency"; + } + arg3 + { + title = "Phase Offset (0-63)"; + } + arg4 + { + title = "Duration"; + type = 11; + enum = "delay_seconds"; + default = 5; + } + } + + 200 + { + title = "Floor Generic Change"; + id = "Generic_Floor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Movement Amount"; + } + arg3 + { + title = "Target"; + type = 11; + enum + { + 0 = "Move by Movement Amount"; + 1 = "Highest neighboring floor"; + 2 = "Lowest neighboring floor"; + 3 = "Nearest neighboring floor"; + 4 = "Lowest neighboring ceiling"; + 5 = "Sector ceiling"; + 6 = "Move by the height of sector's shortest lower texture"; + } + } + arg4 + { + title = "Flags"; + type = 26; + enum + { + 0 = "Don't copy anything"; + 1 = "Copy floor texture, remove sector special"; + 2 = "Copy floor texture"; + 3 = "Copy floor texture and special"; + } + flags + { + 4 = "Use numeric model if set, trigger model if not"; + 8 = "Raise floor if set, lower it if not"; + 16 = "Inflict crushing damage"; + } + } + } + + 235 + { + title = "Transfer Floor and Special from Back Side"; + id = "Floor_TransferTrigger"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 236 + { + title = "Transfer Floor and Special using Numeric Change Model"; + id = "Floor_TransferNumeric"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 238 + { + title = "Floor Raise to Lowest Ceiling"; + id = "Floor_RaiseToLowestCeiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + 239 + { + title = "Floor Raise by TxTy"; + id = "Floor_RaiseByValueTxTy"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise by"; + } + } + + 240 + { + title = "Floor Raise by Texture"; + id = "Floor_RaiseByTexture"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + + 241 + { + title = "Floor Lower to Lowest TxTy"; + id = "Floor_LowerToLowestTxTy"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + errorchecker + { + floorlowertolowest = true; + } + } + + 242 + { + title = "Floor Lower to Highest Floor"; + id = "Floor_LowerToHighest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Adjust Target Height"; + } + arg3 + { + title = "Force Adjust"; + type = 11; + enum = "noyes"; + } + + errorchecker + { + floorraisetohighest = true; + } + } + 250 + { + title = "Floor Donut"; + id = "Floor_Donut"; + + arg0 + { + title = "Center Sector Tag"; + type = 13; + } + arg1 + { + title = "Pillar Lower Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Stairs Raise Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + } + + 251 + { + title = "Floor and Ceiling Lower and Raise"; + id = "FloorAndCeiling_LowerRaise"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Ceiling Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Emulate Boom Bug"; + type = 11; + enum + { + 0 = "No"; + 1998 = "Yes"; + } + } + } + } + + stairs + { + 204 + { + title = "Stairs Generic Build"; + id = "Generic_Stairs"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + arg2 + { + title = "Step Height"; + } + arg3 + { + title = "Options"; + type = 12; + enum + { + 1 = "Upwards"; + 2 = "Ignore Floor Texture"; + } + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + + 217 + { + title = "Stairs Build up (Doom mode)"; + id = "Stairs_BuildUpDoom"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "stair_speeds"; + default = 4; + } + arg2 + { + title = "Step Height"; + } + arg3 + { + title = "Build Step Delay"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg4 + { + title = "Reset Delay"; + type = 11; + enum = "reset_tics"; + } + } + } + + + pillar + { + 94 // Pillar_BuildAndCrush + { + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + } + + + forcefield + { + title = "Forcefield"; + + 33 + { + title = "Forcefield Set"; + id = "ForceField"; + requiresactivation = false; + } + 34 + { + title = "Forcefield Remove"; + id = "ClearForceField"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + } + + + ceiling + { + title = "Ceiling"; + + 38 + { + title = "Ceiling Waggle"; + id = "Ceiling_Waggle"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Amplitude (in 1/8 mu.)"; + default = 128; + } + arg2 + { + title = "Frequency"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Phase Offset (0-63)"; + } + arg4 + { + title = "Duration"; + type = 11; + enum = "delay_seconds"; + default = 5; + } + } + 42 // Ceiling Crusher Start + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + 43 // Ceiling Crush Once + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + + } + + 97 + { + title = "Ceiling Lower And Crush Dist"; + id = "Ceiling_LowerAndCrushDist"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + + } + + arg2 + { + title = "Crush Damage"; + default = 100; + } + + arg3 + { + title = "Lip"; + } + + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 104 + { + title = "Ceiling Crush And Raise Dist"; + id = "Ceiling_CrushAndRaiseSilentDist"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + + arg1 + { + title = "Lip"; + } + + arg2 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + arg3 + { + title = "Crush Damage"; + default = 100; + } + + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + + 45 // Ceiling Crush Once and Open + { + arg3 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + + } + 47 + { + title = "Ceiling Move to Value"; + id = "Ceiling_MoveToValue"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Target Height"; + } + arg3 + { + title = "Negative Height"; + type = 11; + enum = "noyes"; + } + } + 169 + { + title = "Ceiling Generic Crush (Hexen mode)"; + id = "Generic_Crusher2"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Silent"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Crush Damage"; + default = 100; + } + } + 192 + { + title = "Ceiling Lower to Highest Floor"; + id = "Ceiling_LowerToHighestFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + 193 + { + title = "Ceiling Lower Instantly by Value * 8"; + id = "Ceiling_LowerInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Lower by (* 8)"; + } + } + 194 + { + title = "Ceiling Raise Instantly by Value * 8"; + id = "Ceiling_RaiseInstant"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Raise by (* 8)"; + } + } + 195 + { + title = "Ceiling Crush Once and Open A"; + id = "Ceiling_CrushRaiseAndStayA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + + } + 196 + { + title = "Ceiling Crush Start A"; + id = "Ceiling_CrushAndRaiseA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + + } + 197 + { + title = "Ceiling Crush Start A (silent)"; + id = "Ceiling_CrushAndRaiseSilentA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lower Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + + } + 198 + { + title = "Ceiling Raise by Value * 8"; + id = "Ceiling_RaiseByValueTimes8"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise by (* 8)"; + } + } + 199 + { + title = "Ceiling Lower by Value * 8"; + id = "Ceiling_LowerByValueTimes8"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Lower by (* 8)"; + } + } + + 201 + { + title = "Ceiling Generic Change"; + id = "Generic_Ceiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Movement Amount"; + } + arg3 + { + title = "Target"; + type = 11; + enum + { + 0 = "Move by Movement Amount"; + 1 = "Highest neighboring ceiling"; + 2 = "Lowest neighboring ceiling"; + 3 = "Nearest neighboring ceiling"; + 4 = "Highest neighboring floor"; + 5 = "Sector floor"; + 6 = "Move by the height of sector's shortest upper texture"; + } + } + arg4 + { + title = "Flags"; + type = 26; + enum + { + 0 = "Don't copy anything"; + 1 = "Copy ceiling texture, remove sector special"; + 2 = "Copy ceiling texture"; + 3 = "Copy ceiling texture and special"; + } + flags + { + 4 = "Use numeric model if set, trigger model if not"; + 8 = "Raise ceiling if set, lower it if not"; + 16 = "Inflict crushing damage"; + } + } + } + 205 + { + title = "Ceiling Generic Crush (Doom mode)"; + id = "Generic_Crusher"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Silent"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Crush Damage"; + default = 100; + } + } + 252 + { + title = "Ceiling Raise to Nearest Ceiling"; + id = "Ceiling_RaiseToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + 253 + { + title = "Ceiling Lower to Lowest Ceiling"; + id = "Ceiling_LowerToLowest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + 254 + { + title = "Ceiling Lower to Floor"; + id = "Ceiling_LowerToFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + 255 + { + title = "Ceiling Crush Once and Open A (silent)"; + id = "Ceiling_CrushRaiseAndStaySilA"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Lowering Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raising Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg3 + { + title = "Crush Damage"; + default = 100; + } + arg4 + { + title = "Crush Mode"; + type = 11; + enum = "crush_mode"; + } + } + } + + breakable + { + title = "Breakable"; + + 49 + { + title = "Breakable Glass"; + id = "GlassBreak"; + + arg0 + { + title = "Spawn Glass Shards"; + type = 11; + enum = "yesno"; + } + } + } + + transfer + { + title = "Transfer"; + + 50 + { + title = "Transfer Brightness Level"; + id = "ExtraFloor_LightOnly"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 11; + enum + { + 0 = "From control sector's ceiling down to the top of another type 0 light"; + 1 = "From control sector's ceiling down to control sector's floor"; + 2 = "From control sector's ceiling down to the top of another extra light"; + } + } + } + 209 + { + title = "Transfer Heights"; + id = "Transfer_Heights"; + requiresactivation = false; + + errorchecker + { + ignoreuppertexture = true; + ignoremiddletexture = true; + ignorelowertexture = true; + } + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 0 = "Boom mode"; + 1 = "Use fake ceiling/floor"; + 2 = "Draw fake floor only"; + 4 = "Inside sector only"; + 8 = "Swimmable below fake"; + 16 = "Do not draw"; + 32 = "Keep lighting"; + } + } + } + + 210 + { + title = "Transfer Floor Brightness"; + id = "Transfer_FloorLight"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 211 + { + title = "Transfer Ceiling Brightness"; + id = "Transfer_CeilingLight"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 16 + { + title = "Transfer Wall Brightness"; + id = "Transfer_WallLight"; + requiresactivation = false; + + arg0 + { + title = "Line Tag"; + type = 15; + } + arg1 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Transfer light level to front side"; + 2 = "Transfer light level to back side"; + 4 = "Ignore fake contrast"; + } + } + } + + } + + platform + { + 172 + { + title = "Platform Raise to Nearest Wait Lower"; + id = "Plat_UpNearestWaitDownStay"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + } + 203 + { + title = "Platform Generic Change"; + id = "Generic_Lift"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (octics)"; + type = 11; + enum = "delay_octics"; + default = 24; + } + arg3 + { + title = "Type"; + type = 11; + enum = "generic_lift_types"; + } + arg4 + { + title = "Movement Amount"; + } + } + 206 + { + title = "Platform Lower Wait Raise (lip)"; + id = "Plat_DownWaitUpStayLip"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg3 + { + title = "Lip Amount"; + } + arg4 + { + title = "Sound Type"; + type = 11; + enum = "plat_sound"; + } + } + 207 + { + title = "Platform Perpetual Move (lip)"; + id = "Plat_PerpetualRaiseLip"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Reverse Delay (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg3 + { + title = "Lip Amount"; + } + } + 228 + { + title = "Platform Raise Tx0"; + id = "Plat_RaiseAndStayTx0"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Lockout Mode"; + type = 11; + enum + { + 0 = "Lockout in Heretic only"; + 1 = "Don't lockout"; + 2 = "Lockout in all games"; + } + } + } + 230 + { + title = "Platform Raise by Value Tx (* 8)"; + id = "Plat_UpByValueStayTx"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + arg2 + { + title = "Raise by (* 8)"; + } + } + 231 + { + title = "Platform Toggle Ceiling"; + id = "Plat_ToggleCeiling"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + } + + teleport + { + title = "Teleport"; + + 39 + { + title = "Teleport to Pain State (silent)"; + id = "Teleport_ZombieChanger"; + + arg0 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg1 + { + title = "Target Sector Tag"; + type = 13; + } + } + 70 // Teleport + { + arg2 + { + title = "Source Fog"; + type = 11; + enum = "yesno"; + } + } + 71 // Teleport_NoFog + { + arg1 + { + title = "Teleport Dest. angle usage"; + type = 11; + enum + { + 0 = "Don't change angle and velocity (Hexen-compat)"; + 1 = "Always use the teleport exit's angle (Strife-compat)"; + 2 = "Adjust relatively to the teleport exit's angle, but in the wrong direction (Boom-compat)"; + 3 = "Adjust relatively to the teleport exit's angle (Boom-fixed)"; + } + } + arg3 + { + title = "Keep rel. Height"; + type = 11; + enum = "noyes"; + } + } + 74 // Teleport_NewMap + { + arg2 + { + title = "Keep Orientation"; + type = 11; + enum = "noyes"; + } + } + 76 + { + title = "Teleport Other"; + id = "TeleportOther"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Target MapSpot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "noyes"; + } + } + 77 + { + title = "Teleport Group"; + id = "TeleportGroup"; + + arg0 + { + title = "Thing Tag"; + tooltip = "The TID of the actor(s) to teleport.\nIf 0, teleports the activator only."; + type = 14; + } + arg1 + { + title = "Source Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg2 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg3 + { + title = "Move Source"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Fog"; + type = 11; + enum = "noyes"; + } + } + 78 + { + title = "Teleport in Sector"; + id = "TeleportInSector"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Source Tag"; + tooltip = "The spot relative to which to teleport."; + type = 14; + } + arg2 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg3 + { + title = "Fog"; + type = 11; + enum = "noyes"; + } + arg4 + { + title = "Group Thing Tag"; + tooltip = "The TID of the thing(s) to teleport.\nIf 0, teleports all actors in the sector"; + type = 14; + } + } + 154 + { + title = "Teleport (no Stop)"; + id = "Teleport_NoStop"; + + arg0 + { + title = "Target Teleport Dest. Tag"; + type = 14; + targetclasses = "TeleportDest,TeleportDest2,TeleportDest3"; + } + arg1 + { + title = "Target Sector Tag"; + type = 13; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "yesno"; + } + } + 215 + { + title = "Teleport to Line"; + id = "Teleport_Line"; + + arg1 + { + title = "Target Line Tag"; + type = 15; + } + arg2 + { + title = "Reverse Angle"; + type = 11; + enum = "noyes"; + } + } + } + + thing + { + 17 + { + title = "Thing Raise"; + id = "Thing_Raise"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + 18 + { + title = "Start Conversation"; + id = "StartConversation"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Face Talker"; + type = 11; + enum = "noyes"; + default = 1; + } + } + 19 + { + title = "Thing Stop"; + id = "Thing_Stop"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + } + 72 // ThrustThing + { + arg2 + { + title = "No Limit"; + type = 11; + enum = "noyes"; + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + } + 73 // DamageThing + { + arg1 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + } + 79 + { + title = "Set Conversation"; + id = "Thing_SetConversation"; + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Conversation ID"; + } + } + 119 + { + title = "Damage Thing by Tag"; + id = "Thing_Damage"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Damage"; + default = 100; + } + arg2 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + } + 125 + { + title = "Move Thing"; + id = "Thing_Move"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Target Thing Tag"; + type = 14; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "yesno"; + } + } + 127 + { + title = "Thing Set Special"; + id = "Thing_SetSpecial"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Special"; + type = 4; + } + arg2 + { + title = "Arg 1"; + } + arg3 + { + title = "Arg 2"; + } + arg4 + { + title = "Arg 3"; + } + } + 128 + { + title = "Thing Thrust Z"; + id = "ThrustThingZ"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Force"; + } + arg2 + { + title = "Down/Up"; + type = 11; + enum = "updown"; + } + arg3 + { + title = "Set/Add"; + type = 11; + enum = "setadd"; + } + } + 135 // Thing_Spawn + { + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + 137 // Thing_SpawnNoFog + { + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + 139 + { + title = "Spawn Thing Facing"; + id = "Thing_SpawnFacing"; + + arg0 + { + title = "Mapspot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg1 + { + title = "Spawn Thing"; + type = 11; + enum = "spawnthing"; + } + arg2 + { + title = "Fog"; + type = 11; + enum = "yesno"; + } + arg3 + { + title = "New Thing Tag"; + type = 14; + } + } + 175 + { + title = "Spawn Projectile (Intercept)"; + id = "Thing_ProjectileIntercept"; + + arg0 + { + title = "Mapspot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg1 + { + title = "Projectile Type"; + type = 11; + enum = "spawn_projectile"; + } + arg2 + { + title = "Speed"; + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + arg4 + { + title = "New Thing Tag"; + type = 14; + } + } + 176 + { + title = "Change Thing Tag"; + id = "Thing_ChangeTID"; + + arg0 + { + title = "Old Thing Tag"; + type = 14; + } + arg1 + { + title = "New Thing Tag"; + type = 14; + } + } + 177 + { + title = "Thing Hate"; + id = "Thing_Hate"; + + arg0 + { + title = "Hater Tag"; + type = 14; + } + arg1 + { + title = "Hatee Tag"; + type = 14; + } + arg2 + { + title = "Hate"; + type = 11; + enum + { + 0 = "Target only"; + 1 = "Target and Player"; + 2 = "Forced Target and Player"; + 3 = "Hunt Target and Player"; + 4 = "Forced Hunt Target and Player"; + 5 = "Target, Ignore Player"; + 6 = "Forced Target, Ignore Player"; + } + } + } + 178 + { + title = "Spawn Aimed Projectile"; + id = "Thing_ProjectileAimed"; + + arg0 + { + title = "Mapspot Tag"; + type = 14; + targetclasses = "MapSpot,MapSpotGravity"; + } + arg1 + { + title = "Projectile Type"; + type = 11; + enum = "spawn_projectile"; + } + arg2 + { + title = "Speed"; + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + arg4 + { + title = "New Thing Tag"; + type = 14; + } + } + 180 + { + title = "Set Thing Translation"; + id = "Thing_SetTranslation"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Translation Index"; + } + } + 229 + { + title = "Thing Set Goal"; + id = "Thing_SetGoal"; + + arg0 + { + title = "Monster Thing Tag"; + type = 14; + } + arg1 + { + title = "Target Thing Tag"; + type = 14; + } + arg2 + { + title = "Delay"; + type = 11; + enum + { + 0 = "No Delay"; + 1 = "1 Second"; + 2 = "2 Seconds"; + 3 = "3 Seconds"; + 5 = "5 Seconds"; + 10 = "10 Seconds"; + 15 = "15 Seconds"; + 20 = "20 Seconds"; + 25 = "25 Seconds"; + 30 = "30 Seconds"; + 60 = "1 Minute"; + } + } + arg3 + { + title = "Don't Chase Target"; + type = 11; + enum = "falsetrue"; + } + } + 248 + { + title = "Heal Thing"; + id = "HealThing"; + + arg0 + { + title = "Heal Amount"; + } + } + + } + + script + { + title = "Script"; + + 83 // Script Locked Execute + { + arg4 // Key Number + { + type = 11; + enum = "keys"; + } + } + 84 + { + title = "Script Execute with Result"; + id = "ACS_ExecuteWithResult"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + arg1 + { + title = "Script Argument 1"; + } + arg2 + { + title = "Script Argument 2"; + } + arg3 + { + title = "Script Argument 3"; + } + arg4 + { + title = "Script Argument 4"; + } + } + 85 + { + title = "Script Locked Execute (Door message)"; + id = "ACS_LockedExecuteDoor"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Key Number"; + type = 11; + enum = "keys"; + } + } + 158 + { + title = "FraggleScript Execute"; + id = "FS_Execute"; + + arg0 + { + title = "Script Number"; + } + arg1 + { + title = "Side"; + type = 11; + enum + { + 0 = "Both"; + 1 = "Front"; + } + } + arg2 + { + title = "Key"; + type = 11; + enum = "keys"; + } + arg3 + { + title = "Message"; + type = 11; + enum + { + 0 = "Open door"; + 1 = "Activate object"; + } + } + } + 226 + { + title = "Script Execute Always"; + id = "ACS_ExecuteAlways"; + + arg0 + { + title = "Script Number"; + str = true; + titlestr = "Script Name"; + } + + arg1 + { + title = "Map Number"; + } + + arg2 + { + title = "Script Argument 1"; + } + + arg3 + { + title = "Script Argument 2"; + } + + arg4 + { + title = "Script Argument 3"; + } + } + } + + end + { + 243 + { + title = "End Normal"; + id = "Exit_Normal"; + + arg0 + { + title = "Position"; + } + } + 244 + { + title = "End Secret"; + id = "Exit_Secret"; + + arg0 + { + title = "Position"; + } + } + } + + scroll + { + title = "Scroll"; + + 52 + { + title = "Scroll Wall"; + id = "Scroll_Wall"; + requiresactivation = false; + + arg0 + { + title = "Line Tag"; + type = 15; + } + arg1 + { + title = "Horizontal speed"; + } + arg2 + { + title = "Vertical speed"; + } + arg3 + { + title = "Side"; + type = 11; + enum = "frontback"; + } + arg4 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Scroll upper"; + 2 = "Scroll middle"; + 4 = "Scroll lower"; + } + } + } + + 100 //Scroll_Texture_Left + { + arg1 + { + title = "Sidedef Part"; + type = 12; + enum = "sidedef_part"; + } + } + + 101 //Scroll_Texture_Right + { + arg1 + { + title = "Sidedef Part"; + type = 12; + enum = "sidedef_part"; + } + } + + 102 //Scroll_Texture_Up + { + arg1 + { + title = "Sidedef Part"; + type = 12; + enum = "sidedef_part"; + } + } + + 103 //Scroll_Texture_Down + { + arg1 + { + title = "Sidedef Part"; + type = 12; + enum = "sidedef_part"; + } + } + + 221 + { + title = "Scroll Texture Both"; + id = "Scroll_Texture_Both"; + requiresactivation = false; + + arg0 + { + title = "Line Tag"; + type = 15; + } + arg1 + { + title = "Left Speed"; + type = 11; + enum = "scroll_speeds"; + } + arg2 + { + title = "Right Speed"; + type = 11; + enum = "scroll_speeds"; + } + arg3 + { + title = "Down Speed"; + type = 11; + enum = "scroll_speeds"; + } + arg4 + { + title = "Up Speed"; + type = 11; + enum = "scroll_speeds"; + } + } + 222 + { + title = "Scroll Texture Model"; + id = "Scroll_Texture_Model"; + requiresactivation = false; + + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + } + } + } + + 223 + { + title = "Scroll Floor"; + id = "Scroll_Floor"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + 4 = "Scroll by linedef dx/dy"; + } + } + arg2 + { + title = "Scroll"; + type = 11; + enum + { + 0 = "Texture only"; + 1 = "Things only"; + 2 = "Both"; + } + } + arg3 + { + title = "Horizontal Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_x"; + } + arg4 + { + title = "Vertical Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_y"; + } + } + 224 + { + title = "Scroll Ceiling"; + id = "Scroll_Ceiling"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Options"; + type = 12; + enum + { + 1 = "Displacement"; + 2 = "Accelerative"; + 4 = "Scroll by linedef dx/dy"; + } + } + arg3 + { + title = "Horizontal Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_x"; + } + arg4 + { + title = "Vertical Speed"; + default = 128; + type = 11; + enum = "sector_scroll_speeds_y"; + } + } + 225 + { + title = "Scroll Texture by Offsets"; + id = "Scroll_Texture_Offsets"; + requiresactivation = false; + + arg0 + { + title = "Sidedef Part"; + type = 12; + enum = "sidedef_part"; + } + } + } + + + light + { + 109 + { + title = "Lightning Control"; + id = "Light_ForceLightning"; + + arg0 + { + title = "Mode"; + type = 11; + enum + { + 0 = "Flash Once, Enable Lightning Mode"; + 1 = "Flash Once, Terminate Lightning Mode"; + 2 = "Terminate Lightning Mode"; + } + } + } + 117 + { + title = "Light Stop"; + id = "Light_Stop"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 232 + { + title = "Light Strobe (Doom mode)"; + id = "Light_StrobeDoom"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Brightest Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + arg2 + { + title = "Darkest Duration (tics)"; + type = 11; + enum = "delay_tics"; + default = 35; + } + } + 233 + { + title = "Light Change to Darkest Neighbor"; + id = "Light_MinNeighbor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + 234 + { + title = "Light Change to Brightest Neighbor"; + id = "Light_MaxNeighbor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + } + + sector + { + title = "Sector"; + + 48 + { + title = "Sector Attach 3D Midtex"; + id = "Sector_Attach3dMidtex"; + requiresactivation = false; + + arg0 + { + title = "Line Tag"; + type = 15; + } + arg1 + { + title = "Sector Tag"; + type = 13; + } + arg2 + { + title = "Floor / Ceiling"; + type = 11; + enum = "floorceiling"; + } + } + 51 + { + title = "Sector Set Link"; + id = "Sector_SetLink"; + requiresactivation = false; + + arg0 + { + title = "Control Sector Tag"; + type = 13; + } + arg1 + { + title = "Target Sector Tag"; + type = 13; + } + arg2 + { + title = "Floor / Ceiling"; + type = 11; + enum = "floorceiling"; + } + arg3 + { + title = "Move Type"; + type = 12; + enum + { + 0 = "Unlink target sector(s) from the control sector"; + 1 = "Link target sector's floor to the specified surface of the control sector"; + 2 = "Link target sector's ceiling to the specified surface of the control sector"; + 4 = "Target floor movement is the opposite direction as the control sector's surface (requires bit 1)"; + 8 = "Target ceiling movement is the opposite direction as the control sector's surface (requires bit 2)"; + } + } + } + + 98 + { + title = "Sector Set Translucent"; + id = "Sector_SetTranslucent"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor / Ceiling"; + type = 11; + enum = "floorceiling"; + } + arg2 + { + title = "Opacity"; + } + arg3 + { + title = "Translucency Type"; + type = 11; + enum + { + 0 = "Normal"; + 1 = "Additive"; + } + } + } + + 54 + { + title = "Sector Change Flags"; + id = "Sector_ChangeFlags"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Set Flags"; + type = 12; + enum = "sector_flags"; + } + arg2 + { + title = "Clear Flags"; + type = 12; + enum = "sector_flags"; + } + } + 57 + { + title = "Sector Set Portal"; + id = "Sector_SetPortal"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Portal Type"; + type = 11; + enum + { + 0 = "Link to portal with same tag"; + 1 = "Copy portal from second tag"; + 2 = "Eternity-style skybox portal"; + 3 = "Plane portal"; + 4 = "Horizon portal"; + 5 = "Copy portal to line"; + 6 = "Interactive portal"; + } + } + arg2 + { + title = "Plane"; + type = 11; + enum + { + 0 = "Floor"; + 1 = "Ceiling"; + 2 = "Both"; + 3 = "Any (\"Copy portal\" types only)"; + } + } + arg3 + { + title = "Misc"; + tooltip = "For type 0 portal: specifies whether the line belongs to the sector viewed\nthrough the portal (1) or the sector in which the portal is seen (0).\nFor type 1 portal: specifies the sector tag of the portal to copy."; + } + arg4 + { + title = "Opacity"; + } + } + 58 + { + title = "Sector Copy Scroller"; + id = "Sector_CopyScroller"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Scroller Type"; + type = 12; + enum + { + 1 = "Copy ceiling scroller"; + 2 = "Copy floor scroller"; + 4 = "Copy carrying effect"; + } + } + } + 160 + { + title = "Sector Set 3D Floor"; + id = "Sector_Set3dFloor"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Type"; + type = 26; + default = 1; + enum + { + 0 = "Vavoom-Style"; + 1 = "Solid"; + 2 = "Swimmable"; + 3 = "Non-Solid"; + } + flags + { + 4 = "Render-Inside"; + 16 = "Invert Visibility Rules"; + 32 = "Invert Shootability Rules"; + } + } + arg2 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Disable light effects"; + 2 = "Restrict light inside"; + 4 = "Fog effect (GZDoom only)"; + 8 = "Ignore bottom height"; + 16 = "Use upper texture"; + 32 = "Use lower texture"; + 64 = "Additive transluency"; + 512 = "Fade effect (no view blend)"; + 1024 = "Reset light effects"; + } + } + arg3 + { + title = "Opacity"; + default = 255; + } + } + 161 + { + title = "Sector Set Contents (Vavoom compatibility)"; + id = "Sector_SetContents"; + + arg0 + { + title = "Type"; + type = 11; + enum + { + 0 = "Empty"; + 1 = "Water"; + 2 = "Lava"; + 3 = "Nukage"; + 4 = "Slime"; + 5 = "Hellslime"; + 6 = "Blood"; + 7 = "Sludge"; + 8 = "Hazard"; + 9 = "Boom-style water"; + } + } + arg1 + { + title = "Translucency Percent"; + } + arg2 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Don't block movement"; + 2 = "Don't block sight"; + 4 = "Don't block shooting"; + 8 = "Additive translucency"; + } + } + } + 185 + { + title = "Sector Rotate Flat"; + id = "Sector_SetRotation"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Angle"; + type = 8; + } + arg2 + { + title = "Ceiling Angle"; + type = 8; + } + } + 186 + { + title = "Sector Ceiling Panning"; + id = "Sector_SetCeilingPanning"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + 187 + { + title = "Sector Floor Panning"; + id = "Sector_SetFloorPanning"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + 188 + { + title = "Sector Ceiling Scale"; + id = "Sector_SetCeilingScale"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + 189 + { + title = "Sector Floor Scale"; + id = "Sector_SetFloorScale"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Horizontal Integral"; + } + arg2 + { + title = "Horizontal Fractional"; + } + arg3 + { + title = "Vertical Integral"; + } + arg4 + { + title = "Vertical Fractional"; + } + } + 212 + { + title = "Sector Color"; + id = "Sector_SetColor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Red"; + } + arg2 + { + title = "Green"; + } + arg3 + { + title = "Blue"; + } + arg4 + { + title = "Desaturation"; + } + } + 213 + { + title = "Sector Fade"; + id = "Sector_SetFade"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Red"; + } + arg2 + { + title = "Green"; + } + arg3 + { + title = "Blue"; + } + } + 214 + { + title = "Sector Damage"; + id = "Sector_SetDamage"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Damage Amount"; + default = 15; + } + arg2 + { + title = "Death"; + type = 11; + enum = "death_types"; + } + arg3 + { + title = "Interval"; + } + arg4 + { + title = "Leakiness"; + } + } + 216 + { + title = "Sector Gravity"; + id = "Sector_SetGravity"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Gravity Integral"; + } + arg2 + { + title = "Gravity Fractional"; + } + } + + 218 + { + title = "Sector Wind"; + id = "Sector_SetWind"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Wind Strength"; + } + arg2 + { + title = "Wind Angle"; + type = 22; + } + arg3 + { + title = "Use Line Vector"; + type = 11; + enum = "noyes"; + } + } + 219 + { + title = "Sector Friction"; + id = "Sector_SetFriction"; + requiresactivation = false; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Friction Amount"; + type = 11; + enum + { + 0 = "Use Line Length"; + 1 = "Very Sludgy"; + 50 = "Sludgy"; + 100 = "Normal"; + 200 = "Icy"; + 255 = "Very Icy"; + } + } + } + + 220 + { + title = "Sector Current"; + id = "Sector_SetCurrent"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Current Strength"; + } + arg2 + { + title = "Current Angle"; + type = 22; + } + arg3 + { + title = "Use Line Vector"; + type = 11; + enum = "noyes"; + } + } + } + + alert + { + title = "Alert"; + + 173 + { + title = "Alert monsters"; + id = "NoiseAlert"; + + arg0 + { + title = "Target Tag"; + type = 14; + } + arg1 + { + title = "Emitter Tag"; + type = 14; + } + } + } + + communicator + { + title = "Communicator"; + + 174 + { + title = "Communicator Message"; + id = "SendToCommunicator"; + + arg0 + { + title = "Message ID"; + } + arg1 + { + title = "Front Side Only"; + type = 11; + enum = "noyes"; + } + arg2 + { + title = "Print Activator Name"; + type = 11; + enum = "noyes"; + } + arg3 + { + title = "Add to Log"; + type = 11; + enum = "yesno"; + } + } + } + + change + { + title = "Change"; + + 157 + { + title = "Set Global Fog Parameter (GZDoom only)"; + id = "SetGlobalFogParameter"; + + arg0 + { + title = "Property"; + type = 11; + enum + { + 0 = "Density"; + 1 = "Outside density"; + 2 = "Skyfog"; + } + } + arg1 + { + title = "Value"; + } + } + 179 + { + title = "Change Skill"; + id = "ChangeSkill"; + + arg0 + { + title = "New Skill Level"; + type = 11; + enum + { + 0 = "Very Easy"; + 1 = "Easy"; + 2 = "Normal"; + 3 = "Hard"; + 4 = "Nightmare!"; + } + } + } + } + + plane + { + title = "Plane"; + + 118 + { + title = "Plane Copy (slope)"; + id = "Plane_Copy"; + requiresactivation = false; + + arg0 + { + title = "Front Floor Tag"; + type = 13; + } + arg1 + { + title = "Front Ceiling Tag"; + type = 13; + } + arg2 + { + title = "Back Floor Tag"; + type = 13; + } + arg3 + { + title = "Back Ceiling Tag"; + type = 13; + } + arg4 + { + title = "Share Slope"; + type = 12; + enum + { + 1 = "Front floor to back sector"; + 2 = "Back floor to front sector"; + 4 = "Front ceiling to back sector"; + 8 = "Back ceiling to front sector"; + } + } + } + 159 + { + title = "Plane Reflection (OpenGL only)"; + id = "Sector_SetPlaneReflection"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Floor Reflectiveness"; + } + arg2 + { + title = "Ceiling Reflectiveness"; + } + } + 181 + { + title = "Plane Align (slope)"; + id = "Plane_Align"; + requiresactivation = false; + + arg0 + { + title = "Align Floor"; + type = 11; + enum + { + 0 = "None"; + 1 = "Front"; + 2 = "Back"; + } + } + arg1 + { + title = "Align Ceiling"; + type = 11; + enum + { + 0 = "None"; + 1 = "Front"; + 2 = "Back"; + } + } + } + } + + static + { + title = "Static"; + + 190 + { + title = "Static Init"; + id = "Static_Init"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Property"; + type = 11; + enum + { + 0 = "Set the gravity to the length of the linedef"; + 1 = "Set the light or fog color in a sector"; + 2 = "Set damage to the length of the linedef"; + 3 = "Define a sector link"; + 255 = "Use the line's upper texture as the sky in any tagged sectors"; + } + } + arg2 + { + title = "Flip Sky / Ceiling"; + } + arg3 + { + title = "Movement Type"; + } + } + } + + player + { + title = "Player"; + + 191 + { + title = "Set Player Property"; + id = "SetPlayerProperty"; + + arg0 + { + title = "Target"; + type = 11; + enum + { + 0 = "Activator"; + 1 = "Everyone"; + } + } + arg1 + { + title = "Enable"; + type = 11; + enum = "noyes"; + } + arg2 + { + title = "Property"; + type = 11; + enum + { + 0 = "PROP_FROZEN"; + 1 = "PROP_NOTARGET"; + 2 = "PROP_INSTANTWEAPONSWITCH"; + 3 = "PROP_FLY"; + 4 = "PROP_TOTALLYFROZEN"; + 16 = "PROP_BUDDHA"; + } + } + } + } + + translucent + { + title = "Translucent"; + + 208 + { + title = "Translucent Line"; + id = "TranslucentLine"; + requiresactivation = false; + + arg1 + { + title = "Opacity"; + default = 128; + } + arg2 + { + title = "Additive"; + type = 11; + enum = "noyes"; + } + } + } + + point + { + title = "Point"; + + 227 + { + title = "Point Pusher/Puller Set Force"; + id = "PointPush_SetForce"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Thing Tag"; + type = 14; + } + arg2 + { + title = "Strength"; + } + arg3 + { + title = "Use Line Vector"; + type = 11; + enum = "noyes"; + } + } + } + + camera + { + title = "Camera"; + + 237 + { + title = "Change Camera"; + id = "ChangeCamera"; + + arg0 + { + title = "Thing Tag"; + type = 14; + } + arg1 + { + title = "Target"; + type = 11; + enum + { + 0 = "Activator"; + 1 = "Everyone"; + } + } + arg2 + { + title = "Movement Cancels"; + type = 11; + enum = "noyes"; + } + } + } + + elevator + { + title = "Elevator"; + + 245 + { + title = "Elevator Raise to Nearest Floor"; + id = "Elevator_RaiseToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + + errorchecker + { + floorraisetonexthigher = true; + } + } + 246 + { + title = "Elevator Move to Activated Floor"; + id = "Elevator_MoveToFloor"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + 247 + { + title = "Elevator Lower to Nearest Floor"; + id = "Elevator_LowerToNearest"; + + arg0 + { + title = "Sector Tag"; + type = 13; + } + arg1 + { + title = "Movement Speed"; + type = 11; + enum = "plat_speeds"; + default = 16; + } + } + } +} + +hexen +{ + line + { + 156 // Line_SetPortal + { + arg1 + { + title = "This Line Tag"; + tooltip = "The tag number of the current line"; + type = 15; + } + } + } + polyobj + { + 1 // Polyobject Start Line + { + arg3 + { + title = "Set Line ID"; + type = 0; + } + } + 5 // Polyobject Explicit Line + { + arg4 + { + title = "Set Line ID"; + type = 0; + } + } + } + plane + { + 181 //Plane_Align + { + arg2 + { + title = "Set Line ID"; + type = 0; + } + } + } + scroll + { + 52 //Scroll_Wall + { + arg0 + { + title = "Set Line ID"; + type = 0; + } + } + 221 //Scroll_Texture_Both + { + arg0 + { + title = "Line ID"; + type = 0; + } + } + 222 //Scroll_Texture_Model + { + arg0 + { + title = "Set Line ID"; + type = 0; + } + } + } + sector + { + 48 //Sector_Attach3dMidtex + { + arg0 + { + title = "Line ID"; + type = 0; + } + } + 160 //Sector_Set3dFloor + { + arg1 + { + title = "Type"; + type = 26; + default = 1; + enum + { + 0 = "Vavoom-Style"; + 1 = "Solid"; + 2 = "Swimmable"; + 3 = "Non-Solid"; + } + flags + { + 4 = "Render-Inside"; + 8 = "Use Arg5 as Line ID"; + 16 = "Invert Visibility Rules"; + 32 = "Invert Shootability Rules"; + } + } + arg4 + { + title = "Line ID / Hi-Tag"; + } + } + } + teleport + { + 215 //Teleport_Line + { + arg0 + { + title = "Line ID"; + type = 0; + } + arg1 + { + title = "Target Line ID"; + type = 0; + } + } + } + transfer + { + 16 //Transfer_WallLight + { + arg0 + { + title = "Line ID"; + type = 0; + } + } + } + translucent + { + 208 //TranslucentLine + { + arg0 + { + title = "Set Line ID"; + type = 0; + } + arg3 + { + title = "Flags"; + type = 12; + enum + { + 1 = "Sound boundary"; + 2 = "Railing"; + 4 = "Block floating monsters"; + 8 = "Clip mid texture"; + 16 = "Wrap mid texture"; + 32 = "3D mid texture"; + 64 = "Check switch height"; + } + } + } + } +} + +udmf +{ + // No Line_SetIdentification in UDMF! + line + { + 121 = NULL; + + 301 + { + title = "Line Quick Portal"; + id = "Line_QuickPortal"; + requiresactivation = false; + + arg0 + { + title = "Non-interactive"; + type = 3; + } + linetolinetag = true; + linetolinesameaction = true; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_misc.cfg new file mode 100644 index 000000000..769d1207e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_misc.cfg @@ -0,0 +1,3155 @@ + +linedefflags +{ + 16384 = "Block Players"; +} + + +// LINEDEF ACTIVATIONS +// Make sure these are in order from lowest value to highest value +linedefactivations +{ + 7168 = "Projectile hits or crosses"; +} + + +// Linedef flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +linedefflagstranslation +{ + 6144 = "playeruse,passuse"; //mxd + 7168 = "impact,missilecross"; //mxd + 16384 = "blockplayers"; +} + + +linedefflags_udmf +{ + twosided = "Doublesided"; + dontpegtop = "Upper unpegged"; + dontpegbottom = "Lower unpegged"; + blocking = "Impassable"; + blockeverything = "Block everything"; + blockplayers = "Block players"; + blockmonsters = "Block monsters"; + blocklandmonsters = "Block land monsters"; + blockfloaters = "Block floating monsters"; + blocksound = "Block sound"; + blockprojectiles = "Block projectiles"; + blockhitscan = "Block hitscans"; + blockuse = "Block use actions"; + blocksight = "Block monster line of sight"; + jumpover = "Jump-over railing"; + clipmidtex = "Clip middle texture"; + wrapmidtex = "Wrap middle texture"; + midtex3dimpassible = "Projectile shoot-through middle texture"; + midtex3d = "Walkable middle texture"; + mapped = "Initially shown on map"; + secret = "Shown as 1-sided on map"; + dontdraw = "Not shown on map"; + transparent = "Transparent (25% opacity)"; + translucent = "Translucent (obsolete)"; + monsteractivate = "Monster activates"; + zoneboundary = "Sound zone boundary"; +} + + +linedefactivations_udmf +{ + repeatspecial + { + name = "Repeatable action"; + istrigger = false; + } + playeruse = "When player presses use"; + playercross = "When player walks over"; + playerpush = "When player bumps"; + monsteruse = "When monster presses use"; + monstercross = "When monster walks over"; + monsterpush = "When monsters bumps"; + anycross = "Any crossing non-missile activates"; + missilecross = "When projectile crosses"; + impact = "On player hitscan/projectile impact"; + checkswitchrange + { + name = "Switch height check"; + istrigger = false; + } + passuse + { + name = "Pass use on"; + istrigger = false; + } + firstsideonly + { + name = "Front side only"; + istrigger = false; + } + playeruseback + { + name = "Player can use from back side"; + istrigger = false; + } +} + + +thingflags +{ + 2048 = "Translucent (25%)"; + 4096 = "Invisible"; + 8192 = "Friendly (Strife logic)"; + 16384 = "Stand still"; +} + + +thingflags_udmf +{ + countsecret = "Count as secret"; + nocount = "No completion count"; + class1 = "Class 1"; + class2 = "Class 2"; + class3 = "Class 3"; + class4 = "Class 4"; + class5 = "Class 5"; +} + + +// Thing flags UDMF translation table +// This is needed for copy/paste and prefabs to work properly +// When the UDMF field name is prefixed with ! it is inverted +thingflagstranslation +{ + 256 = "single"; + 512 = "coop"; + 1024 = "dm"; + 2048 = "translucent"; + 4096 = "invisible"; + 8192 = "friend"; + 16384 = "standing"; +} + + +defaultthingflags +{ + 1; + 2; + 4; + 32; + 64; + 128; + 256; + 512; + 1024; +} + + +defaultthingflags_udmf +{ + skill1; + skill2; + skill3; + skill4; + skill5; + skill6; + skill7; + skill8; + single; + coop; + dm; + class1; + class2; + class3; + class4; + class5; +} + +// How thing flags should be compared (for the stuck thing error check) +thingflagscompare_udmf +{ + skills + { + skill9; + skill10; + skill11; + skill12; + skill13; + skill14; + skill15; + skill16; + } + + classes + { + class4; + class5; + class6; + class7; + class8; + class9; + class10; + class11; + class12; + class13; + class14; + class15; + class16; + } +} + +//mxd. SectorAction flags renaming +secact_flagsrename +{ + DoomMapSetIO + { + 8 = "Monsters activate"; + } + + HexenMapSetIO + { + 8 = "Monsters activate"; + 16 = "Projectiles activate"; + 8192 = "Players can't activate"; + 16384 = "Activate once only"; + } + + UniversalMapSetIO + { + ambush = "Monsters activate"; + dormant = "Projectiles activate"; + strifeally = "Players can't activate"; + standing = "Activate once only"; + } +} + +// Default sector brightness levels +sectorbrightness +{ + 256; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136; + 128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0; +} + + +/* +TEXTURES AND FLAT SOURCES +This tells Doom Builder where to find the information for textures +and flats in the IWAD file, Addition WAD file and Map WAD file. + +Start and end lumps must be given in a structure (of which the +key name doesnt matter) and any textures or flats in between them +are loaded in either the textures category or flats category. + +For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default. +*/ +textures +{ + zdoom1 + { + start = "TX_START"; + end = "TX_END"; + } +} + +hires //mxd +{ + zdoom1 + { + start = "HI_START"; + end = "HI_END"; + } +} + +voxels //mxd +{ + zdoom1 + { + start = "VX_START"; + end = "VX_END"; + } +} + +/* +ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS +Only add fields here that Doom Builder does not edit with its own user-interface! +The "default" field must match the UDMF specifications! + +Field data types: +0 = integer * +1 = float +2 = string +3 = bool +4 = linedef action (integer) * +5 = sector effect (integer) * +6 = texture (string) +7 = flat (string) +8 = angle in degrees (integer) +9 = angle in radians (float) +10 = XXRRGGBB color (integer) +11 = enum option (integer) * +12 = enum bits (integer) * +13 = sector tag (integer) * +14 = thing tag (integer) * +15 = linedef tag (integer) * +16 = enum option (string) +17 = angle in degrees (float) +22 = byte angle (integer) +*/ +universalfields +{ + linedef + { + alpha + { + type = 1; + default = 1.0; + } + + arg0str + { + type = 2; + default = ""; + } + + automapstyle + { + type = 11; + default = 0; + enum + { + 0 = "Default"; + 1 = "One-sided wall"; + 2 = "Two-sided wall"; + 3 = "Floor levels of front and back sectors are different"; + 4 = "Ceiling levels of front and back sectors are different"; + 5 = "3D floor border"; + 6 = "Wall with special non-door action"; + 7 = "Secret door"; + 8 = "Wall not seen yet"; + 9 = "Locked door"; + 10 = "Intra-level teleporter"; + 11 = "Inter-level or game-ending teleporter"; + 12 = "Unexplored secret wall"; + 13 = "Portal line"; + } + managed = false; + } + + comment + { + type = 2; + default = ""; + } + + // Should be moved to flags eventually + damagespecial + { + type = 3; + default = false; + managed = false; + } + + // Should be moved to flags eventually + deathspecial + { + type = 3; + default = false; + managed = false; + } + + health + { + type = 0; + default = 0; + managed = false; + } + + healthgroup + { + type = 0; + default = 0; + managed = false; + } + + locknumber + { + type = 0; + default = 0; + } + + renderstyle + { + type = 2; + default = ""; + } + /* + lm_sampledist + { + type = 0; + default = 0; + managed = false; + } + + lm_sampledist_top + { + type = 0; + default = 0; + managed = false; + } + + lm_sampledist_mid + { + type = 0; + default = 0; + managed = false; + } + + lm_sampledist_bot + { + type = 0; + default = 0; + managed = false; + } + */ + renderstyle + { + type = 2; + default = ""; + } + } + + sidedef + { + comment + { + type = 2; + default = ""; + } + + light + { + type = 0; + default = 0; + } + + lightabsolute + { + type = 3; + default = false; + } + + light_top + { + type = 0; + default = 0; + } + + lightabsolute_top + { + type = 3; + default = false; + } + + light_mid + { + type = 0; + default = 0; + } + + lightabsolute_mid + { + type = 3; + default = false; + } + + light_bottom + { + type = 0; + default = 0; + } + + lightabsolute_bottom + { + type = 3; + default = false; + } + + offsetx_bottom + { + type = 1; + default = 0.0; + } + + offsetx_mid + { + type = 1; + default = 0.0; + } + + offsetx_top + { + type = 1; + default = 0.0; + } + + offsety_bottom + { + type = 1; + default = 0.0; + } + + offsety_mid + { + type = 1; + default = 0.0; + } + + offsety_top + { + type = 1; + default = 0.0; + } + + scalex_bottom + { + type = 1; + default = 1.0; + } + + scalex_mid + { + type = 1; + default = 1.0; + } + + scalex_top + { + type = 1; + default = 1.0; + } + + scaley_bottom + { + type = 1; + default = 1.0; + } + + scaley_mid + { + type = 1; + default = 1.0; + } + + scaley_top + { + type = 1; + default = 1.0; + } + /* + lm_sampledist + { + type = 0; + default = 0; + } + + lm_sampledist_top + { + type = 0; + default = 0; + } + + lm_sampledist_mid + { + type = 0; + default = 0; + } + + lm_sampledist_bot + { + type = 0; + default = 0; + } + */ + skew_top + { + type = 11; + default = 0; + enum = "skew_options"; + managed = false; + } + + skew_middle + { + type = 11; + default = 0; + enum = "skew_options"; + managed = false; + } + + skew_bottom + { + type = 11; + default = 0; + enum = "skew_options"; + managed = false; + } + + xscroll + { + type = 1; + default = 0.0; + managed = false; + } + + yscroll + { + type = 1; + default = 0.0; + managed = false; + } + + xscrolltop + { + type = 1; + default = 0.0; + managed = false; + } + + yscrolltop + { + type = 1; + default = 0.0; + managed = false; + } + + xscrollmid + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollmid + { + type = 1; + default = 0.0; + managed = false; + } + + xscrollbottom + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollbottom + { + type = 1; + default = 0.0; + managed = false; + } + + nogradient_top + { + type = 3; + default = false; + managed = false; + } + + flipgradient_top + { + type = 3; + default = false; + managed = false; + } + + clampgradient_top + { + type = 3; + default = false; + managed = false; + + } + + useowncolors_top + { + type = 3; + default = false; + managed = false; + + } + + uppercolor_top + { + type = 10; + default = 16777215; + managed = false; + } + + lowercolor_top + { + type = 10; + default = 16777215; + managed = false; + } + + nogradient_mid + { + type = 3; + default = false; + managed = false; + } + + flipgradient_mid + { + type = 3; + default = false; + managed = false; + } + + clampgradient_mid + { + type = 3; + default = false; + managed = false; + + } + + useowncolors_mid + { + type = 3; + default = false; + managed = false; + + } + + uppercolor_mid + { + type = 10; + default = 16777215; + managed = false; + } + + lowercolor_mid + { + type = 10; + default = 16777215; + managed = false; + } + + nogradient_bottom + { + type = 3; + default = false; + managed = false; + } + + flipgradient_bottom + { + type = 3; + default = false; + managed = false; + } + + clampgradient_bottom + { + type = 3; + default = false; + managed = false; + + } + + useowncolors_bottom + { + type = 3; + default = false; + managed = false; + + } + + uppercolor_bottom + { + type = 10; + default = 16777215; + managed = false; + } + + lowercolor_bottom + { + type = 10; + default = 16777215; + managed = false; + } + } + + thing + { + alpha + { + type = 1; + default = 1.0; + } + + arg0str + { + type = 2; + default = ""; + } + + class6 + { + type = 3; + default = false; + managed = false; + } + + class7 + { + type = 3; + default = false; + managed = false; + } + + class8 + { + type = 3; + default = false; + managed = false; + } + + class9 + { + type = 3; + default = false; + managed = false; + } + + class10 + { + type = 3; + default = false; + managed = false; + } + + class11 + { + type = 3; + default = false; + managed = false; + } + + class12 + { + type = 3; + default = false; + managed = false; + } + + class13 + { + type = 3; + default = false; + managed = false; + } + + class14 + { + type = 3; + default = false; + managed = false; + } + + class15 + { + type = 3; + default = false; + managed = false; + } + + class16 + { + type = 3; + default = false; + managed = false; + } + + comment + { + type = 2; + default = ""; + } + + conversation + { + type = 0; + default = 0; + } + + fillcolor + { + type = 0; + default = 0; + } + + floatbobphase + { + type = 0; + default = -1; + } + + gravity + { + type = 1; + default = 0.0; + } + + health + { + type = 1; + default = 1.0; + } + /* + lm_sampledist + { + type = 0; + default = 8; + thingtypespecific = true; + managed = false; + } + + lm_suncolor + { + type = 10; + default = 16777215; + thingtypespecific = true; + managed = false; + } + + lm_sunintensity + { + type = 1; + default = 1.0; + thingtypespecific = true; + managed = false; + } + + lm_ao + { + type = 3; + default = true; + thingtypespecific = true; + managed = false; + } + + lm_bounce + { + type = 3; + default = false; + thingtypespecific = true; + managed = false; + } + + lm_dynamic + { + type = 3; + default = false; + thingtypespecific = true; + managed = false; + } + + light_softshadowradius + { + type = 1; + default = 5.0; + thingtypespecific = true; + managed = false; + } + + light_linearity + { + type = 1; + default = 0.0; + thingtypespecific = true; + managed = false; + } + + light_noshadowmap + { + type = 3; + default = false; + thingtypespecific = true; + managed = false; + } + + light_dontlightactors + { + type = 3; + default = false; + thingtypespecific = true; + managed = false; + } + + light_dontlightmap + { + type = 3; + default = false; + thingtypespecific = true; + managed = false; + } + */ + pitch + { + type = 0; + } + + renderstyle + { + type = 2; + default = ""; + } + + roll + { + type = 0; + } + + scalex + { + type = 1; + default = 1.0; + } + + scaley + { + type = 1; + default = 1.0; + } + + score + { + type = 0; + default = 0; + } + + skill6 + { + type = 3; + default = false; + + } + + skill7 + { + type = 3; + default = false; + } + + skill8 + { + type = 3; + default = false; + } + + skill9 + { + type = 3; + default = false; + managed = false; + } + + skill10 + { + type = 3; + default = false; + managed = false; + } + + skill11 + { + type = 3; + default = false; + managed = false; + } + + skill12 + { + type = 3; + default = false; + managed = false; + } + + skill13 + { + type = 3; + default = false; + managed = false; + } + + skill14 + { + type = 3; + default = false; + managed = false; + } + + skill15 + { + type = 3; + default = false; + managed = false; + } + + skill16 + { + type = 3; + default = false; + managed = false; + } + } + + sector + { + comment + { + type = 2; + default = ""; + } + + healthfloor + { + type = 0; + default = 0; + managed = false; + } + + healthceiling + { + type = 0; + default = 0; + managed = false; + } + + health3d + { + type = 0; + default = 0; + managed = false; + } + + healthfloorgroup + { + type = 0; + default = 0; + managed = false; + } + + healthceilinggroup + { + type = 0; + default = 0; + managed = false; + } + + health3dgroup + { + type = 0; + default = 0; + managed = false; + } + + color_ceiling + { + type = 0; + default = 0; + } + + ypanningfloor + { + type = 1; + default = 0.0; + } + + xpanningfloor + { + type = 1; + default = 0.0; + } + + floorterrain + { + type = 2; + default = ""; + } + + lightfloorabsolute + { + type = 3; + default = false; + } + + ceilingglowheight + { + type = 1; + default = 0.0; + } + + portal_floor_overlaytype + { + type = 2; + default = ""; + } + + alphaceiling + { + type = 1; + default = 1.0; + } + + color_walltop + { + type = 0; + default = 0; + } + + lightfloor + { + type = 0; + default = 0; + } + + damageinterval + { + type = 0; + default = 32; + } + + rotationceiling + { + type = 1; + default = 0.0; + } + + damageamount + { + type = 0; + default = 0; + } + + ceilingterrain + { + type = 2; + default = ""; + } + + floor_reflect + { + type = 1; + default = 0.0; + } + + rotationfloor + { + type = 1; + default = 0.0; + } + + alphafloor + { + type = 1; + default = 1.0; + } + + ceiling_reflect + { + type = 1; + default = 0.0; + } + + fadecolor + { + type = 0; + default = 0; + } + + floorglowcolor + { + type = 0; + default = 0; + } + + yscalefloor + { + type = 1; + default = 1.0; + } + + leakiness + { + type = 0; + default = 0; + } + + renderstyleceiling + { + type = 2; + default = ""; + } + + ypanningceiling + { + type = 1; + default = 0.0; + } + + lightceiling + { + type = 0; + default = 0; + } + + lightcolor + { + type = 0; + default = 0; + } + + color_sprites + { + type = 0; + default = 0; + } + + yscaleceiling + { + type = 1; + default = 1.0; + } + + fogdensity + { + type = 0; + default = 0; + } + + renderstylefloor + { + type = 2; + default = ""; + } + + color_floor + { + type = 0; + default = 0; + } + + soundsequence + { + type = 2; + default = ""; + } + + gravity + { + type = 1; + default = 1.0; + } + + damagetype + { + type = 2; + default = ""; + } + + floorglowheight + { + type = 1; + default = 0.0; + } + + color_wallbottom + { + type = 0; + default = 0; + } + + xpanningceiling + { + type = 1; + default = 0.0; + } + + desaturation + { + type = 1; + default = 0.0; + } + + ceilingglowcolor + { + type = 0; + default = 0; + } + + portal_ceil_overlaytype + { + type = 2; + default = ""; + } + + xscaleceiling + { + type = 1; + default = 1.0; + } + + xscalefloor + { + type = 1; + default = 1.0; + } + + lightceilingabsolute + { + type = 3; + default = false; + } + /* + lm_sampledist_floor + { + type = 0; + default = 0; + managed = false; + } + + lm_sampledist_ceiling + { + type = 0; + default = 0; + managed = false; + } + + lm_dynamic + { + type = 3; + default = false; + managed = false; + } + */ + frictionfactor + { + type = 1; + default = 0.90625; + managed = false; + } + + movefactor + { + type = 1; + default = 0.03125; + managed = false; + } + + skyfloor + { + type = 2; + default = ""; + managed = false; + } + + skyceiling + { + type = 2; + default = ""; + managed = false; + } + + skyfloor2 + { + type = 2; + default = ""; + managed = false; + } + + skyceiling2 + { + type = 2; + default = ""; + managed = false; + } + + colormap + { + type = 2; + default = ""; + managed = false; + } + + xscrollfloor + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollfloor + { + type = 1; + default = 0.0; + managed = false; + } + + scrollfloormode + { + type = 12; + default = 0; + enum + { + 1 = "Affects textures"; + 2 = "Affects static objects"; + 4 = "Affects players"; + 8 = "Affects monsters"; + } + managed = false; + } + + xscrollceiling + { + type = 1; + default = 0.0; + managed = false; + } + + yscrollceiling + { + type = 1; + default = 0.0; + managed = false; + } + + scrollceilingmode + { + type = 12; + default = 0; + enum + { + 1 = "Affects textures"; + 2 = "Affects static objects"; + 4 = "Affects players"; + 8 = "Affects monsters"; + } + managed = false; + } + + xthrust + { + type = 1; + default = 0.0; + managed = false; + } + + ythrust + { + type = 1; + default = 0.0; + managed = false; + } + + thrustgroup + { + type = 12; + default = 0; + enum + { + 1 = "Affects static objects"; + 2 = "Affects players"; + 4 = "Affects monsters"; + 8 = "Affects projectiles"; + 16 = "Affects WINDTHRUST actors"; + } + managed = false; + } + + thrustlocation + { + type = 12; + default = 0; + enum + { + 1 = "Affects grounded actors"; + 2 = "Affects airborne actors"; + 4 = "Affects ceiling actors"; + } + managed = false; + } + } +} + + +/* +MAP LUMP NAMES +Map lumps are loaded with the map as long as they are right after each other. When the editor +meets a lump which is not defined in this list it will ignore the map if not satisfied. +The order of items defines the order in which lumps will be written to WAD file on save. +To indicate the map header lump, use ~MAP + +Legenda: +required = Lump is required to exist. +blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use) +nodebuild = The nodebuilder generates this lump. +allowempty = The nodebuilder is allowed to leave this lump empty. +scriptbuild = This lump is a text-based script, which should be compiled using current script compiler; +script = This lump is a text-based script. Specify the filename of the script configuration to use. +*/ + +// GL nodebuilders generate this stuff +glmaplumpnames +{ + GL_~MAP + { + required = false; + nodebuild = true; + allowempty = true; + } + + GL_VERT + { + required = false; + nodebuild = true; + allowempty = false; + } + + GL_SEGS + { + required = false; + nodebuild = true; + allowempty = false; + } + + GL_SSECT + { + required = false; + nodebuild = true; + allowempty = false; + } + + GL_NODES + { + required = false; + nodebuild = true; + allowempty = false; + } + + GL_PVS + { + required = false; + nodebuild = true; + allowempty = true; + } +} + +doommaplumpnames +{ + REJECT + { + allowempty = true; + } +} + + +hexenmaplumpnames +{ + REJECT + { + allowempty = true; + } + + BEHAVIOR + { + required = true; + nodebuild = false; + blindcopy = true; + } + + SCRIPTS + { + required = false; + nodebuild = false; + scriptbuild = true; + } +} + + +udmfmaplumpnames +{ + BEHAVIOR + { + required = false; + nodebuild = false; + blindcopy = true; + } + + DIALOGUE + { + required = false; + nodebuild = false; + script = "ZDoom_USDF.cfg"; + } + + ZNODES + { + required = false; + nodebuild = true; + allowempty = false; + } + + BLOCKMAP + { + required = false; + nodebuild = true; + allowempty = true; + } + + REJECT + { + required = false; + nodebuild = true; + allowempty = true; + } + + SCRIPTS + { + required = false; + nodebuild = false; + scriptbuild = true; + } + /* + LIGHTMAP + { + required = false; + nodebuild = true; + blindcopy = true; + } + */ +} + +enums +{ + angles + { + 0 = "0: East"; + 32 = "32: Northeast"; + 64 = "64: North"; + 96 = "96: Northwest"; + 128 = "128: West"; + 160 = "160: Southwest"; + 192 = "192: South"; + 224 = "224: Southeast"; + } + + polyobj_angles + { + 0 = "0: East"; + 32 = "32: Northeast"; + 64 = "64: North"; + 96 = "96: Northwest"; + 128 = "128: West"; + 160 = "160: Southwest"; + 192 = "192: South"; + 224 = "224: Southeast"; + 255 = "255: Constant Rotation"; + } + + frontback + { + 0 = "Front"; + 1 = "Back"; + } + + backfront + { + 1 = "Front"; + 0 = "Back"; + } + + floorceiling + { + 0 = "Floor"; + 1 = "Ceiling"; + } + + ceilingfloor + { + 0 = "Ceiling"; + 1 = "Floor"; + } + + sector_flags + { + 1 = "Silent"; + 2 = "No falling damage"; + 4 = "Actors drop with floor"; + 8 = "No respawn"; + } + + delays + { + 105 = "105: Lift wait"; + 150 = "150: Door Wait"; + } + + generic_door_delays + { + 8 = "8: 1 second"; + 34 = "34: 4 seconds"; + 69 = "69: 9 seconds"; + 240 = "240: 30 seconds"; + } + + donut + { + 4 = "4: Normal"; + } + + door_speeds + { + 4 = "4: Animated"; + 16 = "16: Slow"; + 32 = "32: Normal"; + 64 = "64: Fast"; + 128 = "128: Turbo"; + } + + flat_speeds + { + 8 = "8: Slow"; + 16 = "16: Normal"; + 32 = "32: Fast"; + 64 = "64: Turbo"; + } + + plat_speeds + { + 8 = "8: Slow"; + 16 = "16: Normal"; + 32 = "32: Lift/Fast"; + 64 = "64: Turbo"; + } + + scroll_speeds + { + 0 = "0: Don't scroll"; + 16 = "16: Very slow"; + 32 = "32: Slow"; + 64 = "64: Normal"; + 96 = "96: Fast"; + 128 = "128: Very fast"; + } + + sector_scroll_speeds_x + { + 0 = "0: West very fast"; + 16 = "16: West fast"; + 32 = "32: West normal"; + 64 = "64: West slow"; + 96 = "96: West very slow"; + 128 = "128: Don't scroll"; + 160 = "160: East very slow"; + 192 = "192: East slow"; + 224 = "224: East normal"; + 240 = "240: East fast"; + 256 = "256: East very fast"; + } + + sector_scroll_speeds_y + { + 0 = "0: South very fast"; + 16 = "16: South fast"; + 32 = "32: South normal"; + 64 = "64: South slow"; + 96 = "96: South very slow"; + 128 = "128: Don't scroll"; + 160 = "160: North very slow"; + 192 = "192: North slow"; + 224 = "224: North normal"; + 240 = "240: North fast"; + 256 = "256: North very fast"; + } + + stair_speeds + { + 2 = "2: Slow"; + 4 = "4: Normal"; + 16 = "16: Fast"; + 32 = "32: Turbo"; + } + + polyobj_speeds + { + -32 = "-32: Turbo, CW"; + -16 = "-16: Fast, CW"; + -4 = "-4: Normal, CW"; + -2 = "-2: Slow, CW"; + 2 = "2: Slow, CCW"; + 4 = "4: Normal, CCW"; + 16 = "16: Fast, CCW"; + 32 = "32: Turbo, CCW"; + } + + crush_mode + { + 0 = "0: Compatibility (use game's default mode)"; + 1 = "1: Doom mode, no slowdown when crushing"; + 2 = "2: Hexen mode (stop when crushing)"; + 3 = "3: Doom mode, slowdown when crushing"; + } + + plat_sound + { + 0 = "Platform"; + 1 = "Moving Floor"; + } + + sidedef_part + { + 0 = "All"; + 1 = "Upper"; + 2 = "Middle"; + 4 = "Lower"; + } + + linesetblockingflags + { + 0 = "None"; + 1 = "Block creatures"; + 2 = "Block monsters"; + 4 = "Block players"; + 8 = "Block floating creatures"; + 16 = "Block projectiles"; + 32 = "Block all of the above"; + 64 = "Strife railing"; + 128 = "Block use action"; + 256 = "Block monster line of sight"; + 512 = "Block hitscan attacks"; + 1024 = "Block sound"; + } + + generic_lift_types + { + 0 = "Up by Value, Stay"; + 1 = "Down, Wait, Up, Stay"; + 2 = "Down to Nearest Floor"; + 3 = "Down to Lowest Ceiling"; + 4 = "Perpetual Raise"; + } + + death_types + { + 0 = "Unknown"; + 5 = "Rocket impact"; + 6 = "Rocket explosion"; + 7 = "Plasma rifle"; + 8 = "BFG impact"; + 9 = "BFG explosion"; + 10 = "Chainsaw"; + 11 = "Shotgun"; + 12 = "Water"; + 13 = "Slime"; + 14 = "Lava"; + 15 = "Crush"; + 16 = "Telefrag"; + 17 = "Falling"; + 18 = "Suicide"; + 19 = "Barrel"; + 20 = "Exit"; + 21 = "Splash"; + 22 = "Melee hit"; + 23 = "Railgun"; + 24 = "Frost"; + 25 = "Disintegration"; + 26 = "Poison"; + 27 = "Electricity"; + 1000 = "Massacre!"; + } + + teams + { + 0 = "0: Blue Team"; + 1 = "1: Red Team"; + 2 = "2: Green Team"; + 3 = "3: Gold Team"; + 4 = "4: Black Team"; + 5 = "5: White Team"; + 6 = "6: Orange Team"; + 7 = "7: Purple Team"; + } + + delay_tics + { + 0 = "0: No delay"; + 35 = "35: 1 Second"; + 70 = "70: 2 Seconds"; + 105 = "105: 3 Seconds"; + 140 = "140: 4 Seconds"; + 175 = "175: 5 Seconds"; + 210 = "210: 6 Seconds"; + 245 = "245: 7 Seconds"; + 280 = "280: 8 Seconds"; + 315 = "315: 9 Seconds"; + 350 = "350: 10 Seconds"; + } + + delay_octics + { + 0 = "0: No delay"; + 8 = "8: 1 Second"; + 16 = "16: 2 Seconds"; + 24 = "24: 3 Seconds"; + 32 = "32: 4 Seconds"; + 40 = "40: 5 Seconds"; + 48 = "48: 6 Seconds"; + 56 = "56: 7 Seconds"; + 64 = "64: 8 Seconds"; + 72 = "72: 9 Seconds"; + 80 = "80: 10 Seconds"; + } + + delay_seconds + { + 0 = "Forever"; + 1 = "1 Second"; + 2 = "2 Seconds"; + 3 = "3 Seconds"; + 5 = "5 Seconds"; + 10 = "10 Seconds"; + 15 = "15 Seconds"; + 20 = "20 Seconds"; + 25 = "25 Seconds"; + 30 = "30 Seconds"; + 60 = "1 Minute"; + } + + delay_seconds_0nodelay + { + 0 = "No delay"; + 1 = "1 Second"; + 2 = "2 Seconds"; + 3 = "3 Seconds"; + 5 = "5 Seconds"; + 10 = "10 Seconds"; + 15 = "15 Seconds"; + 20 = "20 Seconds"; + 25 = "25 Seconds"; + 30 = "30 Seconds"; + 60 = "1 Minute"; + } + + reset_tics + { + 0 = "0: Never"; + 35 = "35: 1 Second"; + 70 = "70: 2 Seconds"; + 105 = "105: 3 Seconds"; + 140 = "140: 4 Seconds"; + 150 = "150: Doom default"; + 175 = "175: 5 Seconds"; + 210 = "210: 6 Seconds"; + 245 = "245: 7 Seconds"; + 280 = "280: 8 Seconds"; + 315 = "315: 9 Seconds"; + 350 = "350: 10 Seconds"; + } + + sound_volume + { + 0 = "Default"; + 10 = "10%"; + 25 = "25%"; + 50 = "50%"; + 75 = "75%"; + 100 = "100%"; + } + + ambient_sounds + { + 0 = "None"; + } + + decals + { + 0 = "None"; + } + + sound_sequences + { + 0 = "None"; + 255 = "Default"; + } + + setadd + { + 0 = "Set"; + 1 = "Add"; + } + + puzzle_items + { + 0 = "None"; + } + + spawn_projectile + { + 0 = "None"; + } + + skew_options + { + 0 = "0: No skewing"; + 1 = "1: Align to this sidedef's sector floor"; + 2 = "2: Align to this sidedef's sector ceiling"; + 3 = "3: Align to other sidedef's sector floor"; + 4 = "4: Align to other sidedef's sector ceiling"; + } +} + +enums_doom +{ + keys + { + 0 = "None"; + 1 = "Red key card"; + 2 = "Blue key card"; + 3 = "Yellow key card"; + 4 = "Red skull key"; + 5 = "Blue skull key"; + 6 = "Yellow skull key"; + 100 = "Any key"; + 101 = "All keys"; + 102 = "Impossible"; + 129 = "Any red key"; + 130 = "Any blue key"; + 131 = "Any yellow key"; + 229 = "One of each color"; + } + + spawnthing + { + 0 = "None"; + 1 = "Shotgun Guy"; + 2 = "Chaingun Guy"; + 3 = "Baron Of Hell"; + 4 = "Zombieman"; + 5 = "Imp"; + 6 = "Arachnotron"; + 7 = "Spider Mastermind"; + 8 = "Demon"; + 9 = "Spectre"; + 10 = "Imp Fireball"; + 11 = "Clip"; + 12 = "Shells"; + 19 = "Cacodemon"; + 20 = "Revenant"; + 21 = "Bridge"; + 22 = "Armor Bonus"; + 23 = "Stimpack"; + 24 = "Medkit"; + 25 = "Soul Sphere"; + 27 = "Shotgun"; + 28 = "Chaingun"; + 29 = "Rocket Launcher"; + 30 = "Plasma Gun"; + 31 = "BFG"; + 32 = "Chainsaw"; + 33 = "Super Shotgun"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 51 = "Plasma Bolt"; + 53 = "Tracer"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 68 = "Green Armor"; + 69 = "Blue Armor"; + 75 = "Energy Cell"; + 85 = "Blue Keycard"; + 86 = "Red Keycard"; + 87 = "Yellow Keycard"; + 88 = "Yellow Skullkey"; + 89 = "Red Skullkey"; + 90 = "Blue Skullkey"; + 98 = "Temp Large Flame"; + 100 = "Stealth Baron"; + 101 = "Stealth Hell Knight"; + 102 = "Stealth Zombieman"; + 103 = "Stealth Shotgun Guy"; + 110 = "Lost Soul"; + 111 = "Arch-Vile"; + 112 = "Mancubus"; + 113 = "Hell Knight"; + 114 = "Cyberdemon"; + 115 = "Pain Elemental"; + 116 = "Wolf SS Soldier"; + 117 = "Stealth Arachnotron"; + 118 = "Stealth Arch-Vile"; + 119 = "Stealth Cacodemon"; + 120 = "Stealth Chaingun Guy"; + 121 = "Stealth Demon"; + 122 = "Stealth Imp"; + 123 = "Stealth Mancubus"; + 124 = "Stealth Revenant"; + 125 = "Barrel"; + 126 = "Cacodemon Shot"; + 127 = "Rocket (Projectile)"; + 128 = "BFG Shot"; + 129 = "Arachnotron Plasma Bolt"; + 130 = "Blood"; + 131 = "Bullet Puff"; + 132 = "Megasphere"; + 133 = "Invulnerability Sphere"; + 134 = "Berserk Pack"; + 135 = "Invisibility Sphere"; + 136 = "Radiation Suit"; + 137 = "Computer Map"; + 138 = "Light-Amp Goggles"; + 139 = "Box Of Ammo"; + 140 = "Rocket (Ammo)"; + 141 = "Box Of Rockets"; + 142 = "Energy Cell Pack"; + 143 = "Box Of Shells"; + 144 = "Backpack"; + 145 = "Guts"; + 146 = "Blood Pool 1"; + 147 = "Blood Pool 2"; + 148 = "Blood Pool 3"; + 149 = "Flaming Barrel"; + 150 = "Brains"; + 151 = "Scripted Marine"; + 152 = "Health Bonus"; + 153 = "Mancubus Shot"; + 154 = "Baron Fireball"; + //216 = "Grenade"; + } + + spawn_projectile + { + 0 = "None"; + 10 = "Imp Fireball"; + 33 = "Super Shotgun"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 51 = "Plasma Bolt"; + 53 = "Tracer"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 110 = "Lost Soul"; + 126 = "Cacodemon Shot"; + 127 = "Rocket (Projectile)"; + 128 = "BFG Shot"; + 129 = "Arachnotron Plasma Bolt"; + 131 = "Bullet Puff"; + 153 = "Mancubus Shot"; + 154 = "Baron Fireball"; + } +} + +enums_heretic +{ + keys + { + 0 = "None"; + 1 = "Green key"; + 2 = "Blue key"; + 3 = "Yellow key"; + 129 = "Green key"; + 130 = "Blue key"; + 131 = "Yellow key"; + 100 = "Any key"; + 101 = "All keys"; + 229 = "All keys"; + } + + spawnthing + { + 1 = "Sabreclaw"; + 2 = "Nitrogolem"; + 3 = "Weredragon"; + 4 = "Golem"; + 5 = "Gargoyle"; + 6 = "Undead Warrior"; + 7 = "Fire Gargoyle"; + 8 = "Ghost Golem"; + 9 = "Ghost Nitrogolem"; + 10 = "Gargoyle Shot"; + 11 = "Wand Crystal"; + 12 = "Wand Geode"; + 14 = "Morph Ovum"; + 15 = "Wings of Wrath"; + 19 = "Disciple of D'Sparil"; + 20 = "Iron Lich"; + 21 = "Bridge"; + 23 = "Crystal Vial"; + 24 = "Quartz Flask"; + 25 = "Mystic Urb"; + 27 = "Ethereal Crossbow"; + 28 = "Dragon Claw"; + 29 = "Phoenix Rod"; + 30 = "Hell Staff"; + 31 = "Fire Mace"; + 32 = "Gauntlets of the Necromancer"; + 33 = "Ethereal Arrows"; + 34 = "Ethereal Quiver"; + 35 = "Mace Sphere"; + 36 = "Mace Sphere Pile"; + 37 = "Claw Orb"; + 38 = "Energy Orb"; + 40 = "Morph Ovum Shot"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 68 = "Silver Shield"; + 69 = "Enchanted Shield"; + 72 = "Time Bomb of the Ancients"; + 73 = "Torch"; + 85 = "Blue Key"; + 86 = "Green Key"; + 87 = "Yellow Key"; + 110 = "Wind Sound"; + 111 = "Waterfall Sound"; + 120 = "Weredragon Shot"; + 121 = "Feather"; + 122 = "Chicken"; + 123 = "Volcano Blast"; + 124 = "Tiny Volcano Blast"; + 125 = "Pod"; + 126 = "Pod Generator"; + 127 = "Ethereal Axe"; + 128 = "Bloody Axe"; + 129 = "Ghost Warrior"; + 130 = "Blood"; + 131 = "Golem Shot"; + 132 = "Ophidian"; + 133 = "Ring of Invincibility"; + 134 = "Tome of Power"; + 135 = "Shadow Sphere"; + 136 = "Bag of Holding"; + 137 = "Map Scroll"; + 138 = "Ophidian Blue Shot"; + 139 = "Ophidian Yellow Shot"; + 140 = "Disciple Shot"; + 141 = "D'Sparil Teleportation Spot"; + 142 = "D'Sparil on Chaos Serpent"; + 143 = "D'Sparil alone"; + 144 = "Chaos Serpent Shot"; + 145 = "D'Sparil Shot"; + 146 = "Disciple Summon"; + 147 = "Main Crossbow Shot"; + 148 = "Tomed Crossbow Shot"; + 149 = "Secondary Crossbow Shot"; + 150 = "Volcano"; + 151 = "Small Goldwand Shot"; + 152 = "Tomed Goldwand Shot"; + 153 = "Crushing Firemace Sphere"; + 154 = "Firemace Sphere"; + 155 = "Small Firemace Sphere"; + 156 = "Large Firemace Sphere"; + 157 = "Dragonclaw Ripper"; + 158 = "SkullRodAmmo"; + 159 = "SkullRodHefty"; + 160 = "HornRodFX1"; + 161 = "PhoenixRodAmmo"; + 162 = "PhoenixRodHefty"; + 163 = "PhoenixFX1"; + 164 = "Iron Lich Ice Shot"; + 165 = "Iron Lich Whirlwind"; + 166 = "Red Glitter Generator"; + 167 = "Blue Glitter Generator"; + } + + spawn_projectile + { + 10 = "Gargoyle Shot"; + 40 = "Morph Ovum Shot"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 120 = "Weredragon Shot"; + 123 = "Volcano Blast"; + 124 = "Tiny Volcano Blast"; + 131 = "Golem Shot"; + 138 = "Ophidian Blue Shot"; + 139 = "Ophidian Yellow Shot"; + 140 = "Disciple Shot"; + 141 = "D'Sparil Teleportation Spot"; + 144 = "Chaos Serpent Shot"; + 145 = "D'Sparil Shot"; + 147 = "Main Crossbow Shot"; + 148 = "Tomed Crossbow Shot"; + 149 = "Secondary Crossbow Shot"; + 151 = "Small Goldwand Shot"; + 152 = "Tomed Goldwand Shot"; + 164 = "Iron Lich Ice Shot"; + 165 = "Iron Lich Whirlwind"; + } +} + +enums_hexen +{ + keys + { + 0 = "None"; + 1 = "Steel key"; + 2 = "Cave key"; + 3 = "Axe key"; + 4 = "Fire key"; + 5 = "Emerald key"; + 6 = "Dungeon key"; + 7 = "Silver key"; + 8 = "Rusted key"; + 9 = "Horn key"; + 10 = "Swamp key"; + 11 = "Castle key"; + 101 = "All keys"; + 229 = "All keys"; + } + + spawnthing + { + 1 = "Centaur"; + 2 = "Slaughtaur"; + 3 = "Green Chaos Serpent"; + 4 = "Ettin"; + 5 = "Affrit"; + 6 = "Swamp Stalker"; + 7 = "Swamp Stalker Boss"; + 8 = "Reiver"; + 9 = "Buried Reiver"; + 10 = "Fireball"; + 11 = "Blue Mana"; + 12 = "Green Mana"; + 13 = "Boots of Speed"; + 14 = "Porkalator"; + 15 = "Wings of Wrath"; + 16 = "Dark Servant"; + 17 = "Banishment Device"; + 19 = "Dark Bishop"; + 20 = "Wendigo"; + 21 = "Glitter Bridge"; + 22 = "Dragonskin Bracers"; + 23 = "Crystal Vial"; + 24 = "Quartz Flask"; + 25 = "Mystic Urn"; + 26 = "Krater of Might"; + 27 = "Timon's Axe"; + 28 = "Hammer of Retribution"; + 29 = "Quietus Hilt"; + 30 = "Quietus Crossguard"; + 31 = "Quietus Blade"; + 32 = "Serpent Staff"; + 33 = "Wraithverge Crescent"; + 34 = "Wraithverge Cross"; + 35 = "Wraithverge Handle"; + 36 = "Ice Shards Spell"; + 37 = "Bloodscourge Grip"; + 38 = "Bloodscourge Haft"; + 39 = "Bloodscourge Jewel"; + 40 = "Porkalator Shot"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 50 = "Arrow"; + 51 = "Dart"; + 52 = "Poison Dart"; + 53 = "Ripper Ball"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 64 = "Blade"; + 65 = "Ice Shard"; + 66 = "Small Flame"; + 67 = "Large Flame"; + 68 = "Mesh Armor"; + 69 = "Falcon Shield"; + 70 = "Platinum Helm"; + 71 = "Amulet Of Warding"; + 72 = "Flechette"; + 73 = "Torch"; + 74 = "Disc of Repulsion"; + 75 = "Combined Mana"; + 76 = "Yorick's skull"; + 77 = "Heart of D'Sparil"; + 78 = "Ruby planet"; + 79 = "Emerald planet #1"; + 80 = "Emerald planet #2"; + 81 = "Sapphire planet #1"; + 82 = "Sapphire planet #2"; + 83 = "Daemon Codex"; + 84 = "Liber Obscura"; + 85 = "Steel key"; + 86 = "Cave key"; + 87 = "Axe key"; + 88 = "Fire key"; + 89 = "Emerald key"; + 90 = "Dungeon key"; + 91 = "Silver key"; + 92 = "Rusted key"; + 93 = "Horn key"; + 94 = "Swamp key"; + 95 = "Water drip"; + 96 = "Small temporary flame"; + 97 = "Small Flame"; + 98 = "Large temporary flame"; + 99 = "Large Flame"; + 100 = "Phantasmal green chaos serpent"; + 101 = "Phantasmal brown chaos serpent"; + 102 = "Phantasmal ettin"; + 103 = "Phantasmal centaur"; + 104 = "Raised spike"; + 105 = "Burried spike"; + 106 = "Dripping flesh"; + 107 = "Dripping flesh"; + 108 = "Reiver fireball sparks"; + 110 = "Wind Sound"; + 130 = "Blood"; + 133 = "Icon of the Defender"; + } + + spawn_projectile + { + 10 = "Fireball"; + 40 = "Porkalator Shot"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 50 = "Arrow"; + 51 = "Dart"; + 52 = "Poison Dart"; + 53 = "Ripper Ball"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 65 = "Ice Shard"; + } + + puzzle_items + { + 0 = "Yorick's skull"; + 1 = "Heart of D'Sparil"; + 2 = "Ruby Planet"; + 3 = "Emerald Planet 1"; + 4 = "Emerald Planet 2"; + 5 = "Sapphire Planet 1"; + 6 = "Sapphire Planet 2"; + 7 = "Daemon Codex"; + 8 = "Liber Obscura"; + 9 = "Flame Mask"; + 10 = "Glaive Seal"; + 11 = "Holy Relic"; + 12 = "Sigil of the Magus"; + 13 = "Clock Gear (steel)"; + 14 = "Clock Gear (bronze)"; + 15 = "Clock Gear (steel and bronze)"; + 16 = "Clock Gear (bronze and steel)"; + } +} + +enums_strife +{ + keys + { + 0 = "None"; + 1 = "Base Key (Front)"; + 2 = "Governor's Key"; + 3 = "Travel Passcard"; + 4 = "ID Badge"; + 5 = "Prison Key"; + 6 = "Severed Hand"; + 7 = "Power Key 1"; + 8 = "Power Key 2"; + 9 = "Power Key 3"; + 10 = "Gold Key"; + 11 = "ID Card"; + 12 = "Silver Key"; + 13 = "Oracle Key"; + 14 = "Military ID"; + 15 = "Order Key"; + 16 = "Warehouse Key"; + 17 = "Brass Key"; + 18 = "Red Crystal Key"; + 19 = "Blue Crystal Key"; + 20 = "Chapel Key"; + 21 = "Catacomb Key"; + 22 = "Security Key"; + 23 = "Core Key"; + 24 = "Mauler Key"; + 25 = "Factory Key"; + 26 = "Mine Key"; + 27 = "New Key 5"; + 50 = "Prison Pass"; + 51 = "Oracle Pass"; + 103 = "Retail Version Only"; // this was used in shareware Strife + } + + spawnthing + { + 11 = "Clip Of Bullets"; + 68 = "Leather Armor"; + 69 = "Metal Armor"; + 75 = "Energy Pod"; + 135 = "Shadow Armor"; + 136 = "Environmental Suit"; + 137 = "Computer Map"; + 139 = "Box Of Bullets"; + 140 = "Mini-Missiles"; + 141 = "Crate of Missiles"; + 142 = "Energy Pack"; + 144 = "Ammo Satchel"; + } +} + +enums_chex +{ + keys + { + 0 = "None"; + 1 = "Red key card"; + 2 = "Blue key card"; + 3 = "Yellow key card"; + 4 = "Red Flem key"; + 5 = "Blue Flem key"; + 6 = "Yellow Flem key"; + 100 = "Any key"; + 101 = "All keys"; + 102 = "Impossible"; + 129 = "Any red key"; + 130 = "Any blue key"; + 131 = "Any yellow key"; + 229 = "One of each color"; + } + + spawnthing + { + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 130 = "Blood"; + 142 = "Phasing Zorcher Pack"; + } +} + +enums_chex3 +{ + keys + { + 0 = "None"; + 1 = "Red key card"; + 2 = "Blue key card"; + 3 = "Yellow key card"; + 4 = "Red Flem key"; + 5 = "Blue Flem key"; + 6 = "Yellow Flem key"; + 100 = "Any key"; + 101 = "All keys"; + 102 = "Impossible"; + 129 = "Any red key"; + 130 = "Any blue key"; + 131 = "Any yellow key"; + 229 = "One of each color"; + } + + spawnthing + { + 1 = "Flemoidus Bipedicus"; + 3 = "Flemoidus Maximus"; + 4 = "Flemoidus Commonus"; + 5 = "Armored Flemoidus"; + 7 = "Flembomination"; + 8 = "Stridicus"; + 9 = "Cycloptis Commonus"; + 10 = "Bipedicus Shot"; + 19 = "Super Cycloptis"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 100 = "Statue of the Thinker"; + 101 = "Orange tree"; + 110 = "Flem mine"; + 113 = "Flembrane"; + 114 = "Lord Snotfolus"; + 117 = "Flemoid Larva"; + 118 = "Statue of David"; + 119 = "Statue of Ramses"; + 120 = "Statue of King Tut"; + 121 = "Statue of the Chex Warrior"; + 122 = "Quadrumpus"; + 125 = "Flemoid power strand"; + 126 = "Cycloptis shot"; + 130 = "Blood"; + 138 = "Ultra goggles"; + 142 = "Phasing Zorcher Pack"; + 147 = "Flower"; + 148 = "Beaker"; + 150 = "Small bush"; + 154 = "Maximus shot"; + } +} + +enums_harmony +{ + keys + { + 0 = "None"; + 1 = "Purple key card"; + 2 = "Green key card"; + 3 = "Yellow key card"; + 4 = "Purple Pax Pox key"; + 5 = "Green Pax Pox key"; + 6 = "Yellow Pax Pox key"; + 100 = "Any key"; + 101 = "All keys"; + 102 = "Impossible"; + 129 = "Any Purple key"; + 130 = "Any Green key"; + 131 = "Any yellow key"; + 229 = "One of each color"; + } + + spawnthing + { + 0 = "None"; + 1 = "Follower"; + 2 = "Mutant Soldier"; + 3 = "Critter"; + 4 = "Beastling"; + 6 = "Phage"; + 7 = "Echidna"; + 8 = "Breaking grid"; + 11 = "Flies"; + 20 = "Predator"; + 21 = "Hack Bridge"; + 23 = "Healing Mushroom"; + 24 = "First Aid Kit"; + 25 = "Huge healing mushroom"; + 27 = "Shotgun"; + 28 = "Minigun"; + 29 = "Grenade Launcher"; + 30 = "Entropy Thrower"; + 31 = "Hand Grenade"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 51 = "Plasma Bolt"; + 53 = "Predator Shot"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 68 = "Amazon Armor"; + 69 = "NDF Armor"; + 85 = "Green Keycard"; + 86 = "Purple Keycard"; + 87 = "Yellow Keycard"; + 88 = "Yellow key"; + 89 = "Purple key"; + 90 = "Green key"; + 110 = "Mine"; + 111 = "Falling Follower"; + 112 = "Grid obstacle"; + 114 = "Centaur"; + 125 = "Explosive Barrel"; + 127 = "Launched Grenade"; + 128 = "Thrown Grenade"; + 129 = "Phage Shot"; + 130 = "Blood"; + 131 = "Bullet Puff"; + 137 = "Computer Map"; + 139 = "Box Of Ammo"; + 140 = "Grenade"; + 141 = "Grenade Belt"; + 142 = "Energy Cell Pack"; + 143 = "Box Of Shells"; + 144 = "Backpack"; + 147 = "Grenade Blast"; + } +} + + +enums_action2 +{ + keys + { + 0 = "None"; + } + + spawnthing + { + 21 = "Hack Bridge"; + 41 = "Rock debris #1"; + 42 = "Rock debris #2"; + 43 = "Rock debris #3"; + 44 = "Dirt #1"; + 45 = "Dirt #2"; + 46 = "Dirt #3"; + 47 = "Dirt #4"; + 48 = "Dirt #5"; + 49 = "Dirt #6"; + 54 = "Glass shard #1"; + 55 = "Glass shard #2"; + 56 = "Glass shard #3"; + 57 = "Glass shard #4"; + 58 = "Glass shard #5"; + 59 = "Glass shard #6"; + 60 = "Glass shard #7"; + 61 = "Glass shard #8"; + 62 = "Glass shard #9"; + 63 = "Glass shard #10"; + 244 = "Wood shard"; + 245 = "Glass shard"; + 246 = "Tire"; + 247 = "Paint chip"; + 248 = "Car hood"; + 249 = "Car door"; + 250 = "Soda #3"; + 251 = "Soda #2"; + 252 = "Soda #1"; + 253 = "Candy #3"; + 254 = "Candy #2"; + 255 = "Candy #1"; + } +} + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters_udmf +{ + + filter0 + { + name = "Keys only"; + category = "keys"; + type = -1; + } + + filter1 + { + name = "Deathmatch"; + category = ""; + type = -1; + + fields + { + dm = true; + } + } + + filter2 + { + name = "Cooperative"; + category = ""; + type = -1; + + fields + { + coop = true; + } + } + + filter3 + { + name = "Skill 1"; + category = ""; + type = -1; + + fields + { + skill1 = true; + } + } + + filter4 + { + name = "Skill 2"; + category = ""; + type = -1; + + fields + { + skill2 = true; + } + } + + filter5 + { + name = "Skill 3"; + category = ""; + type = -1; + + fields + { + skill3 = true; + } + } + + filter6 + { + name = "Skill 4"; + category = ""; + type = -1; + + fields + { + skill4 = true; + } + } + + filter7 + { + name = "Skill 5"; + category = ""; + type = -1; + + fields + { + skill5 = true; + } + } + + filter8 + { + name = "Skill 6"; + category = ""; + type = -1; + + fields + { + skill6 = true; + } + } + + filter9 + { + name = "Skill 7"; + category = ""; + type = -1; + + fields + { + skill7 = true; + } + } + + filter10 + { + name = "Skill 8"; + category = ""; + type = -1; + + fields + { + skill8 = true; + } + } +} + +// Special linedefs +speciallinedefs_doomhexen +{ + singlesidedflag = 1; // See linedefflags + doublesidedflag = 4; // See linedefflags + impassableflag = 1; + upperunpeggedflag = 8; + lowerunpeggedflag = 16; +} + +speciallinedefs_udmf +{ + singlesidedflag = "blocking"; + doublesidedflag = "twosided"; + impassableflag = "blocking"; + upperunpeggedflag = "dontpegtop"; + lowerunpeggedflag = "dontpegbottom"; + defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF +} + +// Door making +// makedoortrack is not given here because it depends on available textures +doormaking_doom +{ + makedooraction = 1; // See linedeftypes +} + +doormaking_hexen +{ + makedooraction = 202; // See linedeftypes + makedooractivate = 1024; + makedoorflags { 512; } + makedoorarg0 = 0; + makedoorarg1 = 16; + makedoorarg2 = 0; + makedoorarg3 = 34; + makedoorarg4 = 0; +} + +doormaking_udmf +{ + makedooraction = 202; // See linedeftypes + makedoorflags { playeruse; repeatspecial; } + makedoorarg0 = 0; + makedoorarg1 = 16; + makedoorarg2 = 0; + makedoorarg3 = 34; + makedoorarg4 = 0; +} + +//mxd. Ambient sound thing args (because copy-pasting those 66 times is not fun) +ambientsoundthing_args +{ + arg1 + { + title = "Volume"; + type = 11; + enum = "sound_volume"; + } + arg2 + { + title = "Min. Fading Distance"; + } + arg3 + { + title = "Max. Heard Distance"; + } + arg4 + { + title = "Distance Multiplier"; + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_sectors.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_sectors.cfg new file mode 100644 index 000000000..3a91f1be4 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_sectors.cfg @@ -0,0 +1,110 @@ + +// NOTE: This config contains two structures for different conventions: Doom and Hexen/UDMF + +// These are in addition to the standard Doom sector types and generalized Boom sector types +doom +{ + 21 = "Light Phased"; + 22 = "Light Sequence Start"; + 23 = "Light Sequence Special 1"; + 24 = "Light Sequence Special 2"; +} + +// These are instead of Doom sector types in UDMF and Hexen format +zdoom +{ + 0 = "None"; + 1 = "Light Phased"; + 2 = "Light Sequence Start"; + 3 = "Light Sequence Special 1"; + 4 = "Light Sequence Special 2"; + 26 = "Stairs Special 1"; + 27 = "Stairs Special 2"; + 40 = "Wind East weak"; + 41 = "Wind East medium"; + 42 = "Wind East strong"; + 43 = "Wind North weak"; + 44 = "Wind North medium"; + 45 = "Wind North strong"; + 46 = "Wind South weak"; + 47 = "Wind South medium"; + 48 = "Wind South strong"; + 49 = "Wind West weak"; + 50 = "Wind West medium"; + 51 = "Wind West strong"; + 65 = "Light Flicker"; + 66 = "Light Strobe Fast"; + 67 = "Light Strobe Slow"; + 68 = "Light Strobe Hurt -20% health"; + 69 = "Damage Hellslime -10% health"; + 71 = "Damage Nukage -5% health"; + 72 = "Light Glow"; + 74 = "Sector Door Close (30 sec)"; + 75 = "Damage End Level -20% health"; + 76 = "Light StrobeSlowSync"; + 77 = "Light StrobeFastSync"; + 78 = "Sector Door Raise (5 min)"; + 79 = "Low Friction"; + 80 = "Damage Super Hellslime -20% health"; + 81 = "Light Fire Flicker"; + 82 = "Damage -5% health (no protection)"; + 83 = "Damage -8% health (no protection)"; + 84 = "Scroll east + -2 or -5% health (no protection)"; + 85 = "Damage Sludge -4% health"; + 87 = "Sector uses outside fog"; + 90 = "Skybox sector (GZDoom only)"; + 105 = "Delayed damage weak (hazardcount +2/16 per second)"; + 115 = "Instant death"; + 116 = "Delayed damage strong (hazardcount +4/16 per second)"; + 118 = "Carry player by tag"; + 195 = "Hidden Sector (automap)"; + 196 = "Healing Sector"; + 197 = "Lightning Outdoor"; + 198 = "Lightning Indoor 1"; + 199 = "Lightning Indoor 2"; + 200 = "Sky 2 (MAPINFO)"; + 201 = "Scroll North (slow)"; + 202 = "Scroll North (medium)"; + 203 = "Scroll North (fast)"; + 204 = "Scroll East (slow)"; + 205 = "Scroll East (medium)"; + 206 = "Scroll East (fast)"; + 207 = "Scroll South (slow)"; + 208 = "Scroll South (medium)"; + 209 = "Scroll South (fast)"; + 210 = "Scroll West (slow)"; + 211 = "Scroll West (medium)"; + 212 = "Scroll West (fast)"; + 213 = "Scroll NorthWest (slow)"; + 214 = "Scroll NorthWest (medium)"; + 215 = "Scroll NorthWest (fast)"; + 216 = "Scroll NorthEast (slow)"; + 217 = "Scroll NorthEast (medium)"; + 218 = "Scroll NorthEast (fast)"; + 219 = "Scroll SouthEast (slow)"; + 220 = "Scroll SouthEast (medium)"; + 221 = "Scroll SouthEast (fast)"; + 222 = "Scroll SouthWest (slow)"; + 223 = "Scroll SouthWest (medium)"; + 224 = "Scroll SouthWest (fast)"; + 225 = "Carry East Slow"; + 226 = "Carry East Med.Slow"; + 227 = "Carry East Medium"; + 228 = "Carry East Med.Fast"; + 229 = "Carry East Fast"; + 230 = "Carry North Slow"; + 231 = "Carry North Med.Slow"; + 232 = "Carry North Medium"; + 233 = "Carry North Med.Fast"; + 234 = "Carry North Fast"; + 235 = "Carry South Slow"; + 236 = "Carry South Med.Slow"; + 237 = "Carry South Medium"; + 238 = "Carry South Med.Fast"; + 239 = "Carry South Fast"; + 240 = "Carry West Slow"; + 241 = "Carry West Med.Slow"; + 242 = "Carry West Medium"; + 243 = "Carry West Med.Fast"; + 244 = "Carry West Fast"; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_things.cfg new file mode 100644 index 000000000..56f85be80 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/ZDoom_things.cfg @@ -0,0 +1,2100 @@ + +// NOTE: This config contains multiple structures for different games. +// Note that since the extra player starts are a GameInfo setting to +// use the games' own ednums when available, they have been moved +// out of the main branch and into Doom, Heretic, and Default. +// +// ZDoom: standard actors +// Doom: additional actors available only in Doom game mode +// Heretic: one additional actor available in Heretic game mode +// Hexen: some redefinitions to avoid conflict +// Strife: some redefinitions to avoid conflict +// Default: for other games (Harmony, Chex Quest, etc.) + +zdoom +{ + include("Boom_things.cfg"); + + teleports + { + 9043 + { + title = "Teleport (Z Height and Gravity)"; + sprite = "internal:teleport"; + class = "TeleportDest3"; + } + + 9044 + { + title = "Teleport (Z Height)"; + sprite = "internal:teleport"; + class = "TeleportDest2"; + } + } + + lights + { + blocking = 2; + } + + decoration + { + 9027 + { + title = "Red Particle Fountain"; + class = "RedParticleFountain"; + } + + 9028 + { + title = "Green Particle Fountain"; + class = "GreenParticleFountain"; + } + + 9029 + { + title = "Blue Particle Fountain"; + class = "BlueParticleFountain"; + } + + 9030 + { + title = "Yellow Particle Fountain"; + class = "YellowParticleFountain"; + } + + 9031 + { + title = "Purple Particle Fountain"; + class = "PurpleParticleFountain"; + } + + 9032 + { + title = "Black Particle Fountain"; + class = "BlackParticleFountain"; + } + + 9033 + { + title = "White Particle Fountain"; + class = "WhiteParticleFountain"; + } + } + + sounds + { + color = 7; + arrow = 0; + title = "Sounds"; + width = 10; + height = 20; + sort = 1; + blocking = 0; + hangs = 0; + fixedsize = true; + sprite = "internal:sound"; + + 1400 = "Sound Sequence 0"; + 1401 = "Sound Sequence 1"; + 1402 = "Sound Sequence 2"; + 1403 = "Sound Sequence 3"; + 1404 = "Sound Sequence 4"; + 1405 = "Sound Sequence 5"; + 1406 = "Sound Sequence 6"; + 1407 = "Sound Sequence 7"; + 1408 = "Sound Sequence 8"; + 1409 = "Sound Sequence 9"; + + 1411 + { + title = "Sector Sound Sequence Override"; + class = "$SSeqOverride"; + arg0 + { + title = "Sound Sequence Index"; + type = 11; + enum = "sound_sequences"; + } + } + + 14001 + { + title = "Ambient Sound 01"; + class = "$AmbientSound1"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14002 + { + title = "Ambient Sound 02"; + class = "$AmbientSound2"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14003 + { + title = "Ambient Sound 03"; + class = "$AmbientSound3"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14004 + { + title = "Ambient Sound 04"; + class = "$AmbientSound4"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14005 + { + title = "Ambient Sound 05"; + class = "$AmbientSound5"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14006 + { + title = "Ambient Sound 06"; + class = "$AmbientSound6"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14007 + { + title = "Ambient Sound 07"; + class = "$AmbientSound7"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14008 + { + title = "Ambient Sound 08"; + class = "$AmbientSound8"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14009 + { + title = "Ambient Sound 09"; + class = "$AmbientSound9"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14010 + { + title = "Ambient Sound 10"; + class = "$AmbientSound10"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14011 + { + title = "Ambient Sound 11"; + class = "$AmbientSound11"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14012 + { + title = "Ambient Sound 12"; + class = "$AmbientSound12"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14013 + { + title = "Ambient Sound 13"; + class = "$AmbientSound13"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14014 + { + title = "Ambient Sound 14"; + class = "$AmbientSound14"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14015 + { + title = "Ambient Sound 15"; + class = "$AmbientSound15"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14016 + { + title = "Ambient Sound 16"; + class = "$AmbientSound16"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14017 + { + title = "Ambient Sound 17"; + class = "$AmbientSound17"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14018 + { + title = "Ambient Sound 18"; + class = "$AmbientSound18"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14019 + { + title = "Ambient Sound 19"; + class = "$AmbientSound19"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14020 + { + title = "Ambient Sound 20"; + class = "$AmbientSound20"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14021 + { + title = "Ambient Sound 21"; + class = "$AmbientSound21"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14022 + { + title = "Ambient Sound 22"; + class = "$AmbientSound22"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14023 + { + title = "Ambient Sound 23"; + class = "$AmbientSound23"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14024 + { + title = "Ambient Sound 24"; + class = "$AmbientSound24"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14025 + { + title = "Ambient Sound 25"; + class = "$AmbientSound25"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14026 + { + title = "Ambient Sound 26"; + class = "$AmbientSound26"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14027 + { + title = "Ambient Sound 27"; + class = "$AmbientSound27"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14028 + { + title = "Ambient Sound 28"; + class = "$AmbientSound28"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14029 + { + title = "Ambient Sound 29"; + class = "$AmbientSound29"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14030 + { + title = "Ambient Sound 30"; + class = "$AmbientSound30"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14031 + { + title = "Ambient Sound 31"; + class = "$AmbientSound31"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14032 + { + title = "Ambient Sound 32"; + class = "$AmbientSound32"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14033 + { + title = "Ambient Sound 33"; + class = "$AmbientSound33"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14034 + { + title = "Ambient Sound 34"; + class = "$AmbientSound34"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14035 + { + title = "Ambient Sound 35"; + class = "$AmbientSound35"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14036 + { + title = "Ambient Sound 36"; + class = "$AmbientSound36"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14037 + { + title = "Ambient Sound 37"; + class = "$AmbientSound37"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14038 + { + title = "Ambient Sound 38"; + class = "$AmbientSound38"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14039 + { + title = "Ambient Sound 39"; + class = "$AmbientSound39"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14040 + { + title = "Ambient Sound 40"; + class = "$AmbientSound40"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14041 + { + title = "Ambient Sound 41"; + class = "$AmbientSound41"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14042 + { + title = "Ambient Sound 42"; + class = "$AmbientSound42"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14043 + { + title = "Ambient Sound 43"; + class = "$AmbientSound43"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14044 + { + title = "Ambient Sound 44"; + class = "$AmbientSound44"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14045 + { + title = "Ambient Sound 45"; + class = "$AmbientSound45"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14046 + { + title = "Ambient Sound 46"; + class = "$AmbientSound46"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14047 + { + title = "Ambient Sound 47"; + class = "$AmbientSound47"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14048 + { + title = "Ambient Sound 48"; + class = "$AmbientSound48"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14049 + { + title = "Ambient Sound 49"; + class = "$AmbientSound49"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14050 + { + title = "Ambient Sound 50"; + class = "$AmbientSound50"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14051 + { + title = "Ambient Sound 51"; + class = "$AmbientSound51"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14052 + { + title = "Ambient Sound 52"; + class = "$AmbientSound52"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14053 + { + title = "Ambient Sound 53"; + class = "$AmbientSound53"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14054 + { + title = "Ambient Sound 54"; + class = "$AmbientSound54"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14055 + { + title = "Ambient Sound 55"; + class = "$AmbientSound55"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14056 + { + title = "Ambient Sound 56"; + class = "$AmbientSound56"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14057 + { + title = "Ambient Sound 57"; + class = "$AmbientSound57"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14058 + { + title = "Ambient Sound 58"; + class = "$AmbientSound58"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14059 + { + title = "Ambient Sound 59"; + class = "$AmbientSound59"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14060 + { + title = "Ambient Sound 60"; + class = "$AmbientSound60"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14061 + { + title = "Ambient Sound 61"; + class = "$AmbientSound61"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14062 + { + title = "Ambient Sound 62"; + class = "$AmbientSound62"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14063 + { + title = "Ambient Sound 63"; + class = "$AmbientSound63"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + 14064 + { + title = "Ambient Sound 64"; + class = "$AmbientSound64"; + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + + 14065 + { + title = "Custom Ambient Sound"; + class = "AmbientSound"; + arg0 + { + title = "Ambient Sound Index"; + type = 11; + enum = "ambient_sounds"; + } + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + + 14066 + { + title = "Sound Sequence"; + class = "SoundSequence"; + arg0 + { + title = "Sound Sequence Index"; + type = 11; + enum = "sound_sequences"; + } + arg1 + { + title = "Choice"; + } + } + + 14067 + { + title = "Custom Ambient Sound (no gravity)"; + class = "AmbientSoundNoGravity"; + arg0 + { + title = "Ambient Sound Index"; + type = 11; + enum = "ambient_sounds"; + } + include("ZDoom_misc.cfg", "ambientsoundthing_args"); + } + + 14101 = "Music Changer 01"; + 14102 = "Music Changer 02"; + 14103 = "Music Changer 03"; + 14104 = "Music Changer 04"; + 14105 = "Music Changer 05"; + 14106 = "Music Changer 06"; + 14107 = "Music Changer 07"; + 14108 = "Music Changer 08"; + 14109 = "Music Changer 09"; + 14110 = "Music Changer 10"; + 14111 = "Music Changer 11"; + 14112 = "Music Changer 12"; + 14113 = "Music Changer 13"; + 14114 = "Music Changer 14"; + 14115 = "Music Changer 15"; + 14116 = "Music Changer 16"; + 14117 = "Music Changer 17"; + 14118 = "Music Changer 18"; + 14119 = "Music Changer 19"; + 14120 = "Music Changer 20"; + 14121 = "Music Changer 21"; + 14122 = "Music Changer 22"; + 14123 = "Music Changer 23"; + 14124 = "Music Changer 24"; + 14125 = "Music Changer 25"; + 14126 = "Music Changer 26"; + 14127 = "Music Changer 27"; + 14128 = "Music Changer 28"; + 14129 = "Music Changer 29"; + 14130 = "Music Changer 30"; + 14131 = "Music Changer 31"; + 14132 = "Music Changer 32"; + 14133 = "Music Changer 33"; + 14134 = "Music Changer 34"; + 14135 = "Music Changer 35"; + 14136 = "Music Changer 36"; + 14137 = "Music Changer 37"; + 14138 = "Music Changer 38"; + 14139 = "Music Changer 39"; + 14140 = "Music Changer 40"; + 14141 = "Music Changer 41"; + 14142 = "Music Changer 42"; + 14143 = "Music Changer 43"; + 14144 = "Music Changer 44"; + 14145 = "Music Changer 45"; + 14146 = "Music Changer 46"; + 14147 = "Music Changer 47"; + 14148 = "Music Changer 48"; + 14149 = "Music Changer 49"; + 14150 = "Music Changer 50"; + 14151 = "Music Changer 51"; + 14152 = "Music Changer 52"; + 14153 = "Music Changer 53"; + 14154 = "Music Changer 54"; + 14155 = "Music Changer 55"; + 14156 = "Music Changer 56"; + 14157 = "Music Changer 57"; + 14158 = "Music Changer 58"; + 14159 = "Music Changer 59"; + 14160 = "Music Changer 60"; + 14161 = "Music Changer 61"; + 14162 = "Music Changer 62"; + 14163 = "Music Changer 63"; + 14164 = "Music Changer 64"; + + 14165 + { + title = "Custom Music Changer"; + class = "MusicChanger"; + arg0 + { + title = "MUSINFO Track Index"; + } + arg1 + { + title = "MOD Track Order"; + } + } + + 9048 + { + title = "Sound Environment (reverbs)"; + class = "SoundEnvironment"; + arg0 + { + title = "ID (first part)"; + } + arg1 + { + title = "ID (second part)"; + } + } + } + + monsters + { + 888 + { + title = "MBF Helper dog"; + width = 12; + height = 28; + sprite = "internal:dog"; + class = "MBFHelperDog"; + } + } + + bridges + { + color = 8; // Grey + arrow = 0; + title = "Bridges"; + width = 32; + sort = 1; + height = 8; + hangs = 0; + blocking = 0; + error = 1; + sprite = "internal:bridge"; + + 5065 + { + title = "Invisible Bridge, radius 8"; + class = "InvisibleBridge8"; + width = 8; + arg0 + { + title = "Radius"; + type = 23; + } + arg1 + { + title = "Height"; + type = 24; + } + } + + 5064 + { + title = "Invisible Bridge, radius 16"; + class = "InvisibleBridge16"; + width = 16; + arg0 + { + title = "Radius"; + type = 23; + } + arg1 + { + title = "Height"; + type = 24; + } + } + + 5061 + { + title = "Invisible Bridge, radius 32"; + class = "InvisibleBridge32"; + arg0 + { + title = "Radius"; + type = 23; + } + arg1 + { + title = "Height"; + type = 24; + } + } + + 9990 + { + title = "Custom Invisible Bridge"; + class = "InvisibleBridge"; + height = 4; + arg0 + { + title = "Radius"; + type = 23; + } + arg1 + { + title = "Height"; + type = 24; + } + } + + 9991 + { + title = "Bridge Custom"; + class = "CustomBridge"; + height = 2; + arg0 + { + title = "Radius"; + type = 23; + } + arg1 + { + title = "Height"; + type = 24; + } + arg2 + { + title = "Orbs Amount"; + } + arg3 + { + title = "Rotation Speed and Direction"; + type = 11; + enum + { + 0 = "0: Hexen default"; + 11 = "11: 15 deg. per second"; + 21 = "21: 30 deg. per second"; + 32 = "32: 45 deg. per second"; + 64 = "64: 90 deg. per second"; + 128 = "128: 180 deg. per second"; + 192 = "192: -90 deg. per second"; + 223 = "223: -45 deg. per second"; + 233 = "233: -30 deg. per second"; + 244 = "244: -15 deg. per second"; + } + } + arg4 + { + title = "Rotation Radius"; + type = 11; + enum + { + 0 = "0: Hexen default"; + } + } + } + } + + cameras + { + color = 7; // Light Grey + arrow = 1; + title = "Cameras and Interpolation"; + width = 0; + height = 0; + sort = 1; + hangs = 0; + blocking = 0; + error = 1; + fixedsize = true; + sprite = "internal:camera"; + + 9025 + { + title = "Security Camera"; + class = "SecurityCamera"; + arg0 + { + title = "Pitch"; + } + arg1 + { + title = "Maximum Yaw"; + } + arg2 + { + title = "Cycle Time (octics)"; + type = 11; + enum = "generic_door_delays"; + } + } + + 9073 + { + title = "Aiming Camera"; + class = "AimingCamera"; + arg0 + { + title = "Pitch"; + } + arg1 + { + title = "Max. yaw per second"; + } + arg2 + { + title = "Max. pitch per second"; + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + } + + 9080 + { + title = "Skybox Viewpoint"; + sprite = "internal:SkyboxViewpoint"; + class = "SkyViewpoint"; + arg0 + { + title = "Visibility / 4"; + } + } + + 9081 + { + title = "Skybox Picker"; + sprite = "internal:SkyboxPicker"; + class = "SkyPicker"; + arg0 + { + title = "Skybox Viewpoint Tag"; + type = 14; + } + arg1 + { + title = "Apply to"; + type = 11; + enum + { + 0 = "Floor and Ceiling"; + 1 = "Ceiling"; + 2 = "Floor"; + } + } + } + + 9083 + { + title = "Eternity Skybox Viewpoint"; + sprite = "internal:SkyboxViewpoint"; + class = "SkyCamCompat"; + } + + 9084 + { + title = "Orthographic Camera"; + class = "OrthographicCamera"; + arg0 + { + title = "Offset Backwards (positive only)"; + } + } + + 9074 + { + title = "Actor Mover"; + sprite = "internal:actormover"; + class = "ActorMover"; + arg0 + { + title = "Interpolation Point Tag"; + type = 14; + } + arg1 + { + title = "Interpolation Point HiTag"; + } + arg2 + { + title = "Options"; + type = 12; + enum + { + 1 = "Linear path"; + 2 = "Use point angle"; + 4 = "Use point pitch"; + 8 = "Face thing / movement direction"; + 128 = "Nonsolid"; + } + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + } + + 9070 + { + title = "Interpolation Point"; + sprite = "internal:InterpolationPoint"; + class = "InterpolationPoint"; + thinglink = 9075; + arg0 + { + title = "Pitch"; + } + arg1 + { + title = "Travel Time (otics)"; + type = 11; + enum = "generic_door_delays"; + } + arg2 + { + title = "Hold Time (otics)"; + type = 11; + enum = "generic_door_delays"; + } + arg3 + { + title = "Next Point Tag"; + type = 14; + } + arg4 + { + title = "Next Point HiTag"; + } + } + + 9075 + { + title = "Interpolation Special"; + sprite = "internal:InterpolationSpecial"; + class = "InterpolationSpecial"; + thinglink = -9070; + } + + 9072 + { + title = "Moving Camera"; + class = "MovingCamera"; + arg0 + { + title = "Interpolation Point Tag"; + type = 14; + } + arg1 + { + title = "Interpolation Point HiTag"; + } + arg2 + { + title = "Options"; + type = 12; + enum + { + 1 = "Linear path"; + 2 = "Use point angle"; + 4 = "Use point pitch"; + 8 = "Face movement direction"; + 128 = "Show to everyone"; + } + } + arg3 + { + title = "Target Thing Tag"; + type = 14; + } + } + + 9071 + { + title = "Path Follower"; + sprite = "internal:PathFollower"; + class = "PathFollower"; + arg0 + { + title = "Interpolation Point Tag"; + type = 14; + } + arg1 + { + title = "Interpolation Point HiTag"; + } + arg2 + { + title = "Options"; + type = 12; + enum + { + 1 = "Linear path"; + 2 = "Use point angle"; + 4 = "Use point pitch"; + 8 = "Face movement direction"; + } + } + } + + 9047 + { + title = "Patrol Special"; + class = "PatrolSpecial"; + thinglink = -9024; + } + } + + sectors + { + color = 7; + arrow = 0; + title = "Sector Actions"; + sort = 1; + width = 10; + height = 20; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:action"; + + 9600 + { + title = "Sector Floor Damaged"; + class = "SecActDamageFloor"; + } + + 9601 + { + title = "Sector Ceiling Damaged"; + class = "SecActDamageCeiling"; + } + + 9602 + { + title = "Sector Floor Died"; + class = "SecActDeathFloor"; + } + + 9603 + { + title = "Sector Ceiling Died"; + class = "SecActDeathCeiling"; + } + + 9604 + { + title = "3D Sector Damaged"; + class = "SecActDamage3D"; + } + + 9605 + { + title = "3D Sector Died"; + class = "SecActDeath3D"; + } + + 9082 + { + title = "Silent Sector"; + sprite = "internal:SilentSector"; + class = "SectorSilencer"; + } + + 9998 + { + title = "Actor enters sector"; + class = "SecActEnter"; + flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } + } + + 9989 + { + title = "Actor hits fake floor"; + class = "SecActHitFakeFloor"; + flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } + } + + 9996 + { + title = "Actor hits ceiling"; + class = "SecActHitCeil"; + flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } + } + + 9999 + { + title = "Actor hits floor"; + class = "SecActHitFloor"; + flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } + } + + 9997 + { + title = "Actor leaves sector"; + class = "SecActExit"; + flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } + } + + 9982 + { + title = "Eyes above fake ceiling"; + class = "SecActEyesAboveC"; + } + + 9992 + { + title = "Eyes above fake floor"; + class = "SecActEyesSurface"; + } + + 9983 + { + title = "Eyes below fake ceiling"; + class = "SecActEyesBelowC"; + } + + 9993 + { + title = "Eyes below fake floor"; + class = "SecActEyesDive"; + } + + 9995 + { + title = "Player uses sector"; + class = "SecActUse"; + } + + 9994 + { + title = "Player uses wall"; + class = "SecActUseWall"; + } + + 9038 + { + title = "Color Setter"; + class = "ColorSetter"; + arg0 + { + title = "Red"; + default = 255; + } + arg1 + { + title = "Green"; + default = 255; + } + arg2 + { + title = "Blue"; + default = 255; + } + arg3 + { + title = "Desaturation"; + } + } + + 9039 + { + title = "Fade Setter"; + class = "FadeSetter"; + arg0 + { + title = "Red"; + default = 128; + } + arg1 + { + title = "Green"; + default = 128; + } + arg2 + { + title = "Blue"; + default = 128; + } + } + + 9041 + { + title = "Sector Flag Setter"; + class = "SectorFlagSetter"; + arg0 + { + title = "Set Flags"; + type = 12; + enum = "sector_flags"; + } + } + } + + slopes + { + color = 8; // Grey + arrow = 0; + title = "Slopes"; + width = 0; + sort = 1; + height = 0; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:slope"; + + 9511 + { + title = "Copy ceiling plane"; + class = "$CopyCeilingPlane"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 9510 + { + title = "Copy floor plane"; + class = "$CopyFloorPlane"; + arg0 + { + title = "Sector Tag"; + type = 13; + } + } + + 9503 + { + title = "Set ceiling slope"; + class = "$SetCeilingSlope"; + arrow = 1; + arg0 + { + title = "Z-Angle"; + default = 90; + } + } + + 9502 + { + title = "Set floor slope"; + class = "$SetFloorSlope"; + arrow = 1; + arg0 + { + title = "Z-Angle"; + default = 90; + } + } + + 9501 + { + title = "Slope ceiling to here"; + class = "$SlopeCeilingPointLine"; + height = 8; + arg0 + { + title = "Line Tag"; + type = 15; + } + } + + 9500 + { + title = "Slope floor to here"; + class = "$SlopeFloorPointLine"; + height = 4; + arg0 + { + title = "Line Tag"; + type = 15; + } + } + + 1500 + { + title = "Line slope floor"; + class = "$VavoomFloor"; + height = 8; + } + + 1501 + { + title = "Line slope ceiling"; + class = "$VavoomCeiling"; + height = 8; + } + + 1504 + { + title = "Vertex slope floor"; + class = "$VertexFloorZ"; + height = 8; + absolutez = true; + } + + 1505 + { + title = "Vertex slope ceiling"; + class = "$VertexCeilingZ"; + height = 8; + absolutez = true; + } + } + + zdoom + { + color = 7; // Light Grey + arrow = 1; + title = "ZDoom"; + sort = 1; + width = 10; + height = 20; + hangs = 0; + blocking = 0; + fixedsize = true; + sprite = "internal:arrow"; + + 9200 + { + title = "Decal"; + sprite = "internal:Decal"; + class = "Decal"; + arg0 + { + title = "Decal ID"; + type = 11; + enum = "decals"; + } + } + + 9024 + { + title = "Patrol Point"; + sprite = "internal:PathFollower"; + class = "PatrolPoint"; + thinglink = 9047; + arg0 + { + title = "Next Patrol Point Tag"; + type = 14; + } + arg1 + { + title = "Delay"; + type = 11; + enum = "delay_seconds_0nodelay"; + } + } + + 9026 + { + title = "Spark"; + sprite = "internal:Sparkle"; + class = "Spark"; + arg0 + { + title = "Particles Amount"; + } + } + + 9040 + { + title = "Map Marker"; + class = "MapMarker"; + arg0 + { + title = "Follow Target Tag"; + type = 14; + } + arg1 + { + title = "Don't Show Until Sector Seen"; + type = 11; + enum = "noyes"; + } + arg2 + { + title = "Constant Scale"; + type = 11; + enum = "noyes"; + } + } + + 9045 + { + title = "Water Zone"; + sprite = "internal:DeepWater"; + class = "Waterzone"; + } + + 9046 + { + title = "Secret"; + sprite = "internal:Secret"; + class = "SecretTrigger"; + arg0 + { + title = "Notification Type"; + type = 11; + enum + { + 0 = "Message And Sound"; + 1 = "Message Only"; + 2 = "Sound Only"; + 3 = "None"; + } + } + } + + 9300 + { + title = "Polyobject Anchor"; + sprite = "internal:anchor"; + class = "$PolyAnchor"; + fixedrotation = true; + error = 0; // Can be outside of map geometry + } + + 9301 + { + title = "Polyobject Start Spot"; + sprite = "internal:anchor"; + class = "$PolySpawn"; + fixedrotation = true; + } + + 9302 + { + title = "Polyobject Start Spot (crush)"; + sprite = "internal:anchor"; + class = "$PolySpawnCrush"; + fixedrotation = true; + } + + 9303 + { + title = "Polyobject Start Spot (hurts to touch)"; + sprite = "internal:anchor"; + class = "$PolySpawnHurt"; + fixedrotation = true; + } + + 9001 + { + title = "Map Spot"; + sprite = "internal:MapSpot"; + class = "MapSpot"; + } + + 9013 + { + title = "Map Spot (gravity)"; + sprite = "internal:MapSpotGravity"; + class = "MapSpotGravity"; + } + + 9076 + { + title = "Hate target"; + sprite = "internal:Target"; + class = "HateTarget"; + } + + 9988 + { + title = "Custom Sprite"; + class = "CustomSprite"; + arg0 + { + title = "BTILxxxx"; + } + arg1 + { + title = "BTILxxxx"; + } + arg2 + { + title = "X Scale (64=100%)"; + default = 64; + } + arg3 + { + title = "Y Scale (64=100%) "; + default = 64; + } + arg4 + { + title = "Flags"; + type = 11; + enum + { + 0 = "Opaque"; + 2 = "Alpha 33%"; + 3 = "Alpha 66%"; + 4 = "Flip horizontally"; + 5 = "Flip vertically"; + } + } + } + } + + portals + { + color = 7; + arrow = 0; + title = "Portals"; + width = 0; + sort = 1; + height = 0; + hangs = 0; + blocking = 0; + fixedsize = true; + + 9077 + { + title = "Upper Sector"; + sprite = "internal:portal_upper"; + class = "UpperStackLookOnly"; + arg0 + { + title = "Flat Opacity"; + default = 128; + } + } + + 9078 + { + title = "Lower Sector"; + sprite = "internal:portal_lower"; + class = "LowerStackLookOnly"; + arg0 + { + title = "Flat Opacity"; + default = 128; + } + } + } +} + + +doom +{ + players + { + blocking = 2; + + 4001 + { + title = "Player 5 start"; + sprite = "PLAYA2A8"; + class = "$Player5Start"; + } + + 4002 + { + title = "Player 6 start"; + sprite = "PLAYA2A8"; + class = "$Player6Start"; + } + + 4003 + { + title = "Player 7 start"; + sprite = "PLAYA2A8"; + class = "$Player7Start"; + } + + 4004 + { + title = "Player 8 start"; + sprite = "PLAYA2A8"; + class = "$Player8Start"; + } + } + + monsters + { + blocking = 2; + + 9037 + { + title = "PR Lost Soul (BETA)"; + width = "16"; + height = "56"; + sprite = "SKULA1"; + class = "BetaSkull"; + } + } + + stealthmonsters + { + blocking = 2; + title = "Stealth Monsters"; + color = 8; + + 9050 + { + title = "Arachnotron (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 64; + height = 64; + sprite = "BSPIA2A8"; + class = "StealthArachnotron"; + } + + 9051 + { + title = "Archvile (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 20; + sprite = "VILEA2D8"; + class = "StealthArchvile"; + } + + 9052 + { + title = "Baron of Hell (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 24; + height = 64; + sprite = "BOSSA2A8"; + class = "StealthBaron"; + } + + 9053 + { + title = "Cacodemon (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 31; + sprite = "HEADA2A8"; + class = "StealthCacodemon"; + } + + 9054 + { + title = "Chaingunner (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + sprite = "CPOSA2"; + class = "StealthChaingunGuy"; + } + + 9055 + { + title = "Demon (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 30; + sprite = "SARGA2A8"; + class = "StealthDemon"; + } + + 9056 + { + title = "Hell Knight (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 24; + height = 64; + sprite = "BOS2A2C8"; + class = "StealthHellKnight"; + } + + 9057 + { + title = "Imp (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + sprite = "TROOA2A8"; + class = "StealthDoomImp"; + } + + 9058 + { + title = "Mancubus (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + width = 48; + height = 64; + sprite = "FATTC2C8"; + class = "StealthFatso"; + } + + 9059 + { + title = "Revenant (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + sprite = "SKELA2D8"; + class = "StealthRevenant"; + } + + 9060 + { + title = "Former Sergeant (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + sprite = "SPOSA2A8"; + class = "StealthShotgunGuy"; + } + + 9061 + { + title = "Former Human (stealth)"; + renderstyle = "translucent"; + alpha = 0.25f; + sprite = "POSSA2A8"; + class = "StealthZombieMan"; + } + } + + obstacles + { + blocking = 2; + + 5050 + { + title = "Stalagmite"; + sprite = "SMT2A0"; + class = "Stalagmite"; + width = 16; + height = 48; + } + } + + decoration + { + 49 // Hanging victim, twitching (blocking) + { + blocking = 2; + } + + 50 // Hanging victim, arms out (blocking) + { + blocking = 2; + } + + 51 // Hanging victim, 1-legged (blocking) + { + blocking = 2; + } + + 52 // Hanging pair of legs (blocking) + { + blocking = 2; + } + + 53 // Hanging leg (blocking) + { + blocking = 2; + } + + 25 // Impaled human + { + blocking = 2; + } + + 26 // Twitching impaled human + { + blocking = 2; + } + + 27 // Skull on a pole + { + blocking = 2; + } + + 28 // 5 skulls shish kebob + { + blocking = 2; + } + + 29 // Pile of skulls and candles + { + blocking = 2; + } + + 73 // Hanging victim, guts removed + { + blocking = 2; + } + + 74 // Hanging victim, guts and brain removed + { + blocking = 2; + } + + 75 // Hanging torso, looking down + { + blocking = 2; + } + + 76 // Hanging torso, open skull + { + blocking = 2; + } + + 77 // Hanging torso, looking up + { + blocking = 2; + } + + 78 // Hanging torso, brain removed + { + blocking = 2; + } + } + + weapons + { + 5010 + { + title = "Pistol"; + sprite = "internal:ZDoomPistol"; + class = "Pistol"; + } + } + + powerups + { + 2016 + { + title = "Evil Sceptre (BETA)"; + class = "EvilSceptre"; + } + + 2017 + { + title = "Unholy Bible (BETA)"; + class = "UnholyBible"; + } + } + + bridges + { + 118 + { + title = "Hack Bridge"; + class = "ZBridge"; + width = 36; + height = 4; + arg0 + { + title = "Radius"; + type = 23; + } + arg1 + { + title = "Height"; + type = 24; + } + } + } + + marine + { + color = 15; + arrow = 1; + title = "Marines"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 0; + sprite = "PLAYA2A8"; + + 9100 + { + title = "Scripted Marine"; + class = "ScriptedMarine"; + } + + 9101 + { + title = "Marine (fist)"; + class = "MarineFist"; + } + + 9102 + { + title = "Marine (berserk)"; + class = "MarineBerserk"; + } + + 9103 + { + title = "Marine (chainsaw)"; + class = "MarineChainsaw"; + } + + 9104 + { + title = "Marine (pistol)"; + class = "MarinePistol"; + } + + 9105 + { + title = "Marine (shotgun)"; + class = "MarineShotgun"; + } + + 9106 + { + title = "Marine (SSG)"; + class = "MarineSSG"; + } + + 9107 + { + title = "Marine (chaingun)"; + class = "MarineChaingun"; + } + + 9108 + { + title = "Marine (rocket launcher)"; + class = "MarineRocket"; + } + + 9109 + { + title = "Marine (plasma rifle)"; + class = "MarinePlasma"; + } + + 9110 + { + title = "Marine (Railgun)"; + class = "MarineRailgun"; + } + + 9111 + { + title = "Marine (BFG9000)"; + class = "MarineBFG"; + } + } +} + +heretic +{ + players + { + blocking = 2; + + 4001 + { + title = "Player 5 start"; + sprite = "PLAYA2A8"; + class = "$Player5Start"; + } + + 4002 + { + title = "Player 6 start"; + sprite = "PLAYA2A8"; + class = "$Player6Start"; + } + + 4003 + { + title = "Player 7 start"; + sprite = "PLAYA2A8"; + class = "$Player7Start"; + } + + 4004 + { + title = "Player 8 start"; + sprite = "PLAYA2A8"; + class = "$Player8Start"; + } + } + + weapons + { + 9042 + { + title = "Gold Wand"; + sprite = "internal:ZDoomGoldWand"; + class = "GoldWand"; + } + } + + bridges + { + 118 + { + title = "Glitter Bridge"; + class = "Bridge"; + width = "32"; + height = "2"; + } + } +} + +hexen +{ + other + { + // This solves conflict + 9001 = null; // Map Spot + 9013 = null; // Map Spot (Gravity) + // We'll want to use ZDoom's own polyobject numbers + 3000 = null; // Polyobject Anchor + 3001 = null; // Polyobject Start Spot + 3002 = null; // Polyobject Start Spot (crush) + } +} + +strife +{ + // These are useless and not supported in ZDoom + hints + { + title = "Explosives"; + 9001 = null; // Label Hint 1 + 9002 = null; // Label Hint 2 + 9003 = null; // Label Hint 3 + 9004 = null; // Label Hint 4 + 9005 = null; // Label Hint 5 + 9006 = null; // Label Hint 6 + } + + pillars + { + blocking = 2; + } +} + +default +{ + players + { + blocking = 2; + + 4001 + { + title = "Player 5 start"; + sprite = "PLAYA2A8"; + class = "$Player5Start"; + } + + 4002 + { + title = "Player 6 start"; + sprite = "PLAYA2A8"; + class = "$Player6Start"; + } + + 4003 + { + title = "Player 7 start"; + sprite = "PLAYA2A8"; + class = "$Player7Start"; + } + + 4004 + { + title = "Player 8 start"; + sprite = "PLAYA2A8"; + class = "$Player8Start"; + } + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_common.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_common.cfg new file mode 100644 index 000000000..183098806 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_common.cfg @@ -0,0 +1,195 @@ +// *********************************************************** +// * * +// * Text map format * +// * * +// *********************************************************** +// Contains the differences to the GZDoom UDMF settings +mapformat_udmf +{ + // Disables support for plane equation slopes + planeequationsupport = false; +} + +// New things available in all games +things +{ + zandronum + { + //dynamic lights + include("GZDoom_things.cfg", "gzdoom_lights") + + // Team player starts + players + { + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 2; + error = 2; + + 5080 + { + title = "Player Blue start (team start)"; + sprite = "PLAYE2E8"; + } + 5081 + { + title = "Player Red start (team start)"; + sprite = "PLAYF2F8"; + } + 5082 + { + title = "Player Temporary start (team start)"; + sprite = "PLAYF1"; + } + 5083 + { + title = "Player Green start (team start)"; + sprite = "PLAYD2D8"; + } + 5084 + { + title = "Player Gold start (team start)"; + sprite = "PLAYB2B8"; + } + } + + flags + { + color = 13; // Light Magenta + arrow = 0; + title = "Flags"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5130 + { + title = "Blue flag"; + sprite = "internal:ZandFlagBlue"; + } + 5131 + { + title = "Red flag"; + sprite = "internal:ZandFlagRed"; + } + 5132 + { + title = "White flag"; + sprite = "internal:ZandFlagWhite"; + } + 5133 + { + title = "Green flag"; + sprite = "internal:ZandFlagGreen"; + } + 5134 + { + title = "Gold flag"; + sprite = "internal:ZandFlagGold"; + } + } + } + + // New things available in Doom, Heretic, Hexen and Strife but not Chex Quest + doomheretichexenstrife + { + flags + { + color = 13; // Light Magenta + arrow = 0; + title = "Flags"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5025 + { + title = "Red skull"; + sprite = "RSKUB0"; + } + 5026 + { + title = "Blue skull"; + sprite = "BSKUB0"; + } + } + } + + + // New things available in Doom, Heretic and Hexen; but not in Chex or Strife + doomheretichexen + { + // Zandronum runes + runes + { + color = 17; // Light Orange + arrow = 0; + title = "Runes"; + width = 20; + sort = 1; + height = 45; + hangs = 0; + blocking = 0; + + 5100 + { + title = "Strength"; + sprite = "internal:ZandRuneStrength"; + } + 5101 + { + title = "Rage"; + sprite = "internal:ZandRuneRage"; + } + 5102 + { + title = "Drain"; + sprite = "internal:ZandRuneDrain"; + } + 5103 + { + title = "Spread"; + sprite = "internal:ZandRuneSpread"; + } + 5104 + { + title = "Resistance"; + sprite = "internal:ZandRuneResistance"; + } + 5105 + { + title = "Regeneration"; + sprite = "internal:ZandRuneRegeneration"; + } + 5106 + { + title = "Prosperity"; + sprite = "internal:ZandRuneProsperity"; + } + 5107 + { + title = "Reflection"; + sprite = "internal:ZandRuneReflection"; + } + 5108 + { + title = "High Jumper"; + sprite = "internal:ZandRuneHighJump"; + } + 5109 + { + title = "Haste"; + sprite = "internal:ZandRuneHaste"; + } + } + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_linedefs.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_linedefs.cfg new file mode 100644 index 000000000..1a42e65cf --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_linedefs.cfg @@ -0,0 +1,72 @@ +linedeftypes +{ + player + { + title = "Player"; + + 145 + { + title = "Player Set Team"; + id = "Player_SetTeam"; + + arg0 + { + title = "Team"; + type = 11; + enum = "teams"; + } + } + } + + team + { + title = "Team"; + + 152 + { + title = "Player Team Score"; + id = "Team_Score"; + + arg0 + { + title = "Points"; + } + + arg1 + { + title = "Grin"; + type = 11; + enum = "yesno"; + } + } + + 153 + { + title = "Team Give Points"; + id = "Team_GivePoints"; + + arg0 + { + title = "Team"; + type = 11; + enum + { + 0 = "Blue Team"; + 1 = "Red Team"; + } + } + + arg1 + { + title = "Points"; + } + + arg2 + { + title = "Announcer"; + type = 11; + enum = "noyes"; + } + } + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_misc.cfg new file mode 100644 index 000000000..f829cb9b1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_misc.cfg @@ -0,0 +1,121 @@ +// Miscellaneous Zandronum settings. +// Only contains ST-exclusive stuff, imports the rest from ZDoom configuration. + +enums_doom +{ + spawnthing + { + 155 = "Dark Imp"; + 156 = "Blood Demon"; + 157 = "SSG Guy"; + 158 = "Hectebus"; + 159 = "Cacolantern"; + 163 = "Grenade Launcher"; + 164 = "Railgun"; + 165 = "BFG 10K"; + 166 = "Max Health Bonus"; + 167 = "Max Armor Bonus"; + 168 = "Red Armor"; + 169 = "Turbo Sphere"; + 171 = "Time Freeze Sphere"; + 174 = "Invisibility Sphere"; + 175 = "Doom Sphere"; + 176 = "Random Powerup"; + 177 = "Blue Flag"; + 178 = "Red Flag"; + 179 = "White Flag"; + 180 = "Strength Rune"; + 181 = "Rage Rune"; + 182 = "Drain Rune"; + 183 = "Spread Rune"; + 184 = "Resistance Rune"; + 185 = "Regeneration Rune"; + 186 = "Prosperity Rune"; + 187 = "Reflection Rune"; + 188 = "High Jump Rune"; + 189 = "Haste Rune"; + 214 = "Minigun"; + 215 = "Belphegor"; + 217 = "BFG 10K Shot"; + 218 = "Dark Imp Shot"; + 219 = "Cacolantern Shot"; + 220 = "Abaddon"; + 221 = "Abaddon Shot"; + 222 = "Belphegor Shot"; + } +} + +enums_notdoom +{ + spawnthing + { + 169 = "Turbo Sphere"; + 171 = "Time Freeze Sphere"; + 174 = "Invisibility Sphere"; + 175 = "Doom Sphere"; + 177 = "Blue Flag"; + 178 = "Red Flag"; + 179 = "White Flag"; + 180 = "Strength Rune"; + 181 = "Rage Rune"; + 182 = "Drain Rune"; + 183 = "Spread Rune"; + 184 = "Resistance Rune"; + 185 = "Regeneration Rune"; + 186 = "Prosperity Rune"; + 187 = "Reflection Rune"; + 188 = "High Jump Rune"; + 189 = "Haste Rune"; + 214 = "Minigun"; + 215 = "Belphegor"; + 219 = "Cacolantern Shot"; + 220 = "Abaddon"; + 221 = "Abaddon Shot"; + 222 = "Belphegor Shot"; + } +} + + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + + filter1 + { + name = "Multiplayer"; + category = ""; + type = -1; + fields + { + 512 = true; + 1024 = true; + } + } + +} + +// These things are just way too repetitive +invasionspawnerargs +{ + arg0 + { + title = "Start Spawn Number"; + } + arg1 + { + title = "Spawn Delay"; + } + arg2 + { + title = "Round Spawn Delay"; + } + arg3 + { + title = "First Appear Wave"; + } + arg4 + { + title = "Max Spawn"; + } +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_things.cfg new file mode 100644 index 000000000..83d04bc59 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Includes/Zandronum_things.cfg @@ -0,0 +1,46 @@ +// Zandronum things that aren't found in ZDoom. +// Simple interface file to access the listing easily. +// The things themselves are actually listed in Zandronum_common.cfg. +// Uncomment "Skulltag_things.cfg" lines if you want to use stuff from Skulltag_data.pk3 + +doom +{ + include("Zandronum_common.cfg", "things.zandronum") + include("Zandronum_common.cfg", "things.doomheretichexenstrife") + include("Zandronum_common.cfg", "things.doomheretichexen") + include("Skulltag_things.cfg", "doomheretichexen") + include("Skulltag_things.cfg", "doom") +} + +heretic +{ + include("Zandronum_common.cfg", "things.zandronum") + include("Zandronum_common.cfg", "things.doomheretichexenstrife") + include("Zandronum_common.cfg", "things.doomheretichexen") + include("Skulltag_things.cfg", "doomheretichexen") + include("Skulltag_things.cfg", "raven") + include("Skulltag_things.cfg", "heretic") +} + +hexen +{ + include("Zandronum_common.cfg", "things.zandronum") + include("Zandronum_common.cfg", "things.doomheretichexenstrife") + include("Zandronum_common.cfg", "things.doomheretichexen") + include("Skulltag_things.cfg", "doomheretichexen") + include("Skulltag_things.cfg", "raven") + include("Skulltag_things.cfg", "hexen") +} + +strife +{ + include("Zandronum_common.cfg", "things.zandronum") + include("Zandronum_common.cfg", "things.doomheretichexenstrife") + include("Skulltag_things.cfg", "strife") +} + +default +{ + include("Zandronum_common.cfg", "things.zandronum") + include("Skulltag_things.cfg", "skulltag") +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/MBF21_Doom2Doom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/MBF21_Doom2Doom.cfg new file mode 100644 index 000000000..a46518de5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/MBF21_Doom2Doom.cfg @@ -0,0 +1,73 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "MBF21: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "mbf21"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Boom_common.cfg", "mapformat_doom"); +include("Includes\\MBF21_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Map name format for Doom 2. +mapnameformat = "MAPxy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + include("Includes\\Boom_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/GZDoom_Action2Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/GZDoom_Action2Hexen.cfg new file mode 100644 index 000000000..1a2d263c1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/GZDoom_Action2Hexen.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Urban Brawl (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Urban Brawl games +include("Includes\\Game_Action2.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Action2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_action2"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/GZDoom_Action2UDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/GZDoom_Action2UDMF.cfg new file mode 100644 index 000000000..0e0473c28 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/GZDoom_Action2UDMF.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Urban Brawl (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Urban Brawl games +include("Includes\\Game_Action2.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Action2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_action2"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_misc.cfg new file mode 100644 index 000000000..ac672178c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_misc.cfg @@ -0,0 +1,13 @@ + +// Basic Doom and Vanilla engine stuff. + +include("Doom_Misc.cfg"); + +// The only difference with Doom +skills +{ + 1 = "Punkass Bitch"; + 2 = "Petty Thug"; + 3 = "Hot Shit"; + 4 = "Badass Mother Fucker"; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_texturesets.cfg new file mode 100644 index 000000000..e69de29bb diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_things.cfg new file mode 100644 index 000000000..fc19a89a1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Action2_things.cfg @@ -0,0 +1,1224 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 1 + { + title = "Player 1 start"; + sprite = "AVYOU"; + } + 2 + { + title = "Player 2 start"; + sprite = "AVYOU"; + } + 3 + { + title = "Player 3 start"; + sprite = "AVYOU"; + } + 4 + { + title = "Player 4 start"; + sprite = "AVYOU"; + } + 11 + { + title = "Player Deathmatch start"; + sprite = "AVDEAD"; + } +} + +bridges +{ + 118 + { + title = "Hack Bridge"; + width = "36"; + height = "4"; + } +} + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 0; + error = 0; + + 14 + { + title = "Teleport Destination"; + sprite = "TFOGB0"; + } +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 13379 + { + title = "Leather Jacket Punk Spawner"; + sprite = "AVPUNK4"; + } + 13401 + { + title = "Flynn Haggar (ally)"; + sprite = "AVJESSE"; + } + 13403 + { + title = "Village Randy"; + sprite = "AVVIL1"; + } + 13404 + { + title = "Village Glenn"; + sprite = "AVVIL3"; + } + 13405 + { + title = "Village Felipe"; + sprite = "AVVIL4"; + } + 13406 + { + title = "Village David"; + sprite = "AVVIL2"; + } + 13407 + { + title = "Village Victor"; + sprite = "AVVIL5"; + } + 13408 + { + title = "Village Alex"; + sprite = "AVVIL6"; + } + 13428 + { + title = "Fat Construction Guy"; + sprite = "AVFAT1"; + } + 13429 + { + title = "Purple Jacket Punk Spawner"; + sprite = "AVPUNK1"; + } + 13430 + { + title = "Goth Chick"; + sprite = "AVGOTH1"; + } + 13431 + { + title = "Green Jacket Punk Spawner"; + sprite = "AVPUNK2"; + } + 13432 + { + title = "Yellow Jacket Punk Spawner"; + sprite = "AVPUNK3"; + } + 13439 + { + title = "Tattooed martial artist"; + sprite = "AVTHUG1"; + } + 13442 + { + title = "Redneck"; + sprite = "AVREDNCK"; + } + 13444 + { + title = "Redhead Kylie"; + sprite = "AVCHICK1"; + } + 13446 + { + title = "Afro thug with knife"; + sprite = "AVKTHUG1"; + } + 13447 + { + title = "Bald black thug throwing knives"; + sprite = "AVKTHUG2"; + } + 13459 + { + title = "Darkhead Tina"; + sprite = "AVCHICK2"; + } + 13466 + { + title = "Kickboxing martial artist"; + sprite = "AVBOXER"; + } + 13487 + { + title = "Hugo the Butcher"; + sprite = "AVHUGO"; + } + 13495 + { + title = "Ninja chick"; + sprite = "AVNINJA"; + } + 13498 + { + title = "Blue suit guy"; + sprite = "AVSUIT1"; + } + 13499 + { + title = "Red suit guy"; + sprite = "AVSUIT2"; + } + 13500 + { + title = "Green suit guy"; + sprite = "AVSUIT3"; + } + 13504 + { + title = "Gary Johnson (ally)"; + sprite = "AVGARY"; + } + 13514 + { + title = "Tommy LaCoata"; + sprite = "AVTOMMY"; + } + 13519 + { + title = "Bebop"; + sprite = "AVBEBOP"; + } + 13520 + { + title = "Rocksteady"; + sprite = "AVROCKY"; + } + 13522 + { + title = "Uzi guy"; + sprite = "AVSUIT4"; + } + 13531 + { + title = "Scuba Steve"; + sprite = "AVSCUBA"; + } + 13537 + { + title = "Purple Jacket Punk With Pipe"; + sprite = "AVPUNK1"; + } + 13538 + { + title = "Green Jacket Punk With Pipe"; + sprite = "AVPUNK2"; + } + 13539 + { + title = "Yellow Jacket Punk With Pipe"; + sprite = "AVPUNK3"; + } + 13540 + { + title = "Purple Jacket Punk With Board"; + sprite = "AVPUNK1"; + } + 13541 + { + title = "Green Jacket Punk With Board"; + sprite = "AVPUNK2"; + } + 13542 + { + title = "Yellow Jacket Punk With Board"; + sprite = "AVPUNK3"; + } + 13543 + { + title = "Leather Jacket Punk With Chain"; + sprite = "AVPUNK4"; + } + 13554 + { + title = "Suit Guy Drops Gun"; + sprite = "AVSUIT4"; + } + 13555 + { + title = "Leather Jacket Punk"; + sprite = "AVPUNK4"; + } + 13556 + { + title = "PurpleJacketPunk"; + sprite = "AVPUNK1"; + } + 13557 + { + title = "Green Jacket Punk"; + sprite = "AVPUNK2"; + } + 13558 + { + title = "Yellow Jacket Punk"; + sprite = "AVPUNK3"; + } + 13559 + { + title = "Wolf"; + sprite = "AVWOLF"; + } + 13560 + { + title = "Tree Sniper"; + sprite = "SNPRA0"; + } + + + 13568 + { + title = "Maggie (ally)"; + width = 40; + sprite = "AVWOLF"; + height = 110; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 13371 + { + title = "Green bottle"; + sprite = "AVBOTLE1"; + } + 13433 + { + title = "Sarah (Pistol)"; + sprite = "APISJ0"; + } + 13435 + { + title = "Hefty 2x4"; + sprite = "AVBOARD"; + } + 13436 + { + title = "Rusty old pipe"; + sprite = "AVPIPE"; + } + 13437 + { + title = "Brown bottle"; + sprite = "AVBOTLE3"; + } + 13438 + { + title = "Broken green bottle (invisible)"; + sprite = "AVBOTLE2"; + } + 13440 + { + title = "Chain"; + sprite = "AVCHAIN"; + } + 13441 + { + title = "Switchblade knife"; + sprite = "AVKNIFE"; + } + 13443 + { + title = "Baseball bat"; + sprite = "AVBAT"; + } + 13445 + { + title = "Wrench"; + sprite = "AVWRENCH"; + } + 13460 + { + title = "Broken brown bottle (invisible)"; + sprite = "AVBOTLE4"; + } + 13461 + { + title = "Fire extinguisher"; + sprite = "FEXTA0"; + } + 13467 + { + title = "Katana"; + sprite = "AVSWORD"; + } + 13470 + { + title = "Chainsaw"; + sprite = "JONZH0"; + } + 13494 + { + title = "Shovel"; + sprite = "AVSHOVEL"; + } + 13496 + { + title = "Shurikens"; + sprite = "AVSTAR3"; + } + 13497 + { + title = "Sledge hammer"; + sprite = "AVSLEDGE"; + } + 13503 + { + title = "Cardboard tube"; + sprite = "AVTUBE"; + } + 13521 + { + title = "Bottle of Jack Daniel's"; + sprite = "AVBOTLE5"; + } + 13523 + { + title = "Uzi"; + sprite = "AVUZI"; + } + 13533 + { + title = "Etruscan statue"; + sprite = "ROMNS0"; + } + 13535 + { + title = "Taser"; + sprite = "AVTASER"; + } + 13536 + { + title = "Pool cue"; + sprite = "AVPOOL"; + } + 13547 + { + title = "Blunderbuss"; + sprite = "AVBUSS"; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Ammunition"; + width = 20; + sort = 1; + height = 16; + blocking = 0; + hangs = 0; + + 13434 + { + title = "Clip of ammo"; + sprite = "AVBUL6"; + } + 13488 + { + title = "Can of gasoline"; + sprite = "GASCA0"; + } + 13489 + { + title = "Small can of gasoline"; + sprite = "SGASA0"; + } + 13567 + { + title = "Cannon ball"; + sprite = "AVBUSS2"; + } + +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Food and drinks"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 13382 + { + title = "Apple"; + sprite = "APLEA0"; + } + 13383 + { + title = "Six-pack of cola"; + sprite = "ESPIA0"; + } + 13384 + { + title = "Turkey dinner"; + sprite = "TRKYA0"; + } + 13411 + { + title = "Hershey bar"; + sprite = "CDY1A0"; + } + 13412 + { + title = "Heath bar"; + sprite = "CDY2A0"; + } + 13413 + { + title = "Fritos"; + sprite = "CDY3A0"; + } + 13414 + { + title = "Can of coke"; + sprite = "POP1A0"; + } + 13415 + { + title = "Can of pepsi"; + sprite = "POP2A0"; + } + 13416 + { + title = "Can of 7up"; + sprite = "POP3A0"; + } + 13448 + { + title = "Hamburger"; + sprite = "BRGRA0"; + } + 13449 + { + title = "Taco"; + sprite = "TACOA0"; + } + 13450 + { + title = "Sandwich"; + sprite = "SWCHA0"; + } + 13451 + { + title = "Pizza pie"; + sprite = "PZA2A0"; + } + +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Loot"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 13385 + { + title = "Bag of cash"; + sprite = "SACKA0"; + } + 13386 + { + title = "Gold ingots"; + sprite = "GOLDA0"; + } + 13452 + { + title = "Rolex"; + sprite = "ROLXA0"; + } + 13453 + { + title = "Necklace"; + sprite = "NECKA0"; + } + 13454 + { + title = "Ring"; + sprite = "RINGA0"; + } + 13455 + { + title = "Silver ingots"; + sprite = "SLVRA0"; + } + 13456 + { + title = "Sunglasses"; + sprite = "RAYBA0"; + } + 13457 + { + title = "Banknotes"; + sprite = "MONYA0"; + } + 13458 + { + title = "Action Comic"; + sprite = "ACMCA0"; + } + 13468 + { + title = "Diamond"; + sprite = "DIMDA0"; + } + 13491 + { + title = "TV"; + sprite = "LOT1A0"; + } + 13492 + { + title = "Stereo"; + sprite = "LOT2A0"; + } + 13493 + { + title = "Radio"; + sprite = "BARTA0"; + } + 13502 + { + title = "River City Ransom coins"; + sprite = "RCR2A0"; + } + 13505 + { + title = "ActionDoom"; + sprite = "ACTNA0"; + } + 13506 + { + title = "Pitfall Gold"; + sprite = "PITFA0"; + } + 13507 + { + title = "Daikatana"; + sprite = "DAIKA0"; + } + 13527 + { + title = "Stapler"; + sprite = "OFS2A0"; + } + 13534 + { + title = "Necronomicon"; + sprite = "NECRA0"; + } + 13550 + { + title = "Romero BobbleHead"; + sprite = "BOBLA0"; + } + 13551 + { + title = "Mordeth's computer"; + sprite = "MORDA0"; + } + 13553 + { + title = "Windows source code"; + sprite = "XPCDA0"; + } + +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Interactive items"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 2; + error = 2; + + 13370 + { + title = "Trash can"; + sprite = "TRASA0"; + height = 48; + } + 13374 + { + title = "Basket ball"; + sprite = "BBALA0"; + width = 12; + height = 24; + } + 13377 + { + title = "Tire stack"; + sprite = "TIREB0"; + width = 12; + height = 56; + } + 13380 + { + title = "Fire hydrant"; + sprite = "HYDRA0"; + width = 12; + height = 42; + } + 13392 + { + title = "Cigarette trash can"; + sprite = "ASHCA0"; + height = 48; + } + 13395 + { + title = "Bad clipping sign"; + sprite = "SIGNA0"; + width = 12; + height = 32; + } + 13397 + { + title = "Chandelier"; + sprite = "CHNDA0"; + height = 70; + } + 13402 + { + title = "Disco ball"; + sprite = "GLOBA0"; + height = 70; + } + 13462 + { + title = "Trash bin"; + sprite = "TRASF0"; + } + 13516 + { + title = "Blue trash can"; + sprite = "TRASL0"; + } + 13552 + { + title = "Trash can with key"; + sprite = "TRASA0"; + } +} + +npcs +{ + color = 3; // Cyan + arrow = 0; + title = "Billboard NPCs"; + width = 12; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 13381 + { + title = "Jerry Marconi"; + sprite = "HOMOA0"; + } + 13394 + { + title = "Pigeon"; + sprite = "PIGNA0"; + } + 13399 + { + title = "Sir Elton John"; + sprite = "ELTNA0"; + } + 13400 + { + title = "RocketMan"; + sprite = "ELTNB0"; + } + 13410 + { + title = "Rasta man"; + sprite = "RASTA2A8"; + } + 13420 + { + title = "Bickle"; + sprite = "BICKA2A8"; + } + 13513 + { + title = "Peter Crisp with daughter"; + sprite = "DICKB0"; + } + 13515 + { + title = "Dead Gary Johnson"; + sprite = "GARYM0"; + } + 13546 + { + title = "Chopper gun"; + sprite = "ABULA0"; + } + 13548 + { + title = "Your daughter"; + sprite = "GIRLA0"; + } + 13549 + { + title = "Gary Johnson"; + sprite = "GARYO0"; + } + +} + +specialeffects +{ + color = 3; // Cyan + arrow = 0; + title = "Special effects"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 1; + error = 2; + + 10102 + { + title = "Blood dropper"; + sprite = "BLD1Y0"; + } + 13524 + { + title = "Dojo debris spawner"; + sprite = "CHP8A0"; + } + 13532 + { + title = "Splash spawner"; + sprite = "SPLSA0"; + } +} + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 48; + hangs = 0; + blocking = 1; + error = 2; + + 13375 + { + title = "Traffic cone"; + sprite = "CONEA0"; + width = 12; + height = 32; + } + 13376 + { + title = "Tire"; + sprite = "TIREA0"; + width = 12; + height = 16; + } + 13378 + { + title = "Invisible wall"; + width = 16; + height = 48; + } + 13396 + { + title = "Leafy plant"; + sprite = "PLNTA0"; + width = 8; + height = 48; + } + 13409 + { + title = "Leafy plant (hang)"; + sprite = "PLNTA0"; + width = 8; + height = 48; + } + 13418 + { + title = "Birch tree"; + sprite = "ACTRA0"; + width = 24; + height = 72; + } + 13419 + { + title = "Parking meter"; + sprite = "PMTRA0"; + width = 8; + heigt = 56; + } + 13421 + { + title = "Umbrella"; + sprite = "UMBRA0"; + width = 8; + height = 56; + } + 13464 + { + title = "Water cooler tank"; + sprite = "COOLA0"; + width = 12; + height = 42; + } + 13465 + { + title = "Water cooler tank outline"; + sprite = "COOLB0"; + width = 12; + height = 42; + } + 13480 + { + title = "Large rock #1"; + sprite = "RCK1A0"; + width = 24; + height = 30; + } + 13481 + { + title = "Large rock #2"; + sprite = "RCK2A0"; + width = 24; + height = 30; + } + 13482 + { + title = "Large rock #3"; + sprite = "RCK3A0"; + width = 24; + height = 30; + } + 13525 + { + title = "Marble statue"; + sprite = "STATA0"; + width = 25; + height = 80; + } + 13544 + { + title = "Wine cooler tank"; + sprite = "WINEA0"; + width = 12; + height = 42; + } + +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 13389 + { + title = "Light post"; + sprite = "LITEA0"; + } + 13390 + { + title = "Light corona"; + sprite = "GLOWA0"; + } + 13398 + { + title = "Light bulb"; + sprite = "BULBA1"; + } + 13422 + { + title = "Chinese lantern (red)"; + sprite = "LMP1A0"; + } + 13423 + { + title = "Chinese lantern (blue)"; + sprite = "LMP2A0"; + } + 13424 + { + title = "Chinese lantern (green)"; + sprite = "LMP3A0"; + } + 13490 + { + title = "Swinging light bulb"; + sprite = "BULBE1"; + } + +} + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 13372 + { + title = "Cocktail glass"; + sprite = "DNR2A0"; + } + 13373 + { + title = "Mug of beer"; + sprite = "DNR3A0"; + } + 13387 + { + title = "Crumpled paper trash"; + sprite = "TRSHA0"; + } + 13388 + { + title = "Newspaper"; + sprite = "NEWSA0"; + } + 13391 + { + title = "Bust"; + sprite = "BUSTA0"; + } + 13393 + { + title = "Cigarette"; + sprite = "CIGGA0"; + } + 13417 + { + title = "Pot plant (tiny)"; + sprite = "PLNTA0"; + } + 13425 + { + title = "Fruit pile (white)"; + sprite = "FRT1A0"; + width = 8; + height = 56; + } + 13426 + { + title = "Fruit Pile (red)"; + sprite = "FRT2A0"; + width = 8; + height = 56; + } + 13427 + { + title = "Fruit Pile (green)"; + sprite = "FRT3A0"; + width = 8; + height = 56; + } + 13463 + { + title = "Empty fire extinguisher"; + sprite = ""; + } + 13469 + { + title = "Stone debris (temporary)"; + sprite = ""; + } + 13471 + { + title = "Leafy blue bush"; + sprite = "ATR2A0"; + } + 13472 + { + title = "Dead blue bush"; + sprite = "ATR2A0"; + } + 13473 + { + title = "Tuft of blue grass"; + sprite = "GRS1A0"; + } + 13474 + { + title = "Tuft of blue grass with red flower"; + sprite = "GRS2A0"; + } + 13475 + { + title = "Big mushroom"; + sprite = "MSH1A0"; + } + 13476 + { + title = "Small mushroom"; + sprite = "MSH2A0"; + } + 13477 + { + title = "Reeds"; + sprite = "GRS3A0"; + } + 13478 + { + title = "Tall grass"; + sprite = "GRS4A0"; + } + 13479 + { + title = "Big tuft of blue grass"; + sprite = "GRS5A0"; + } + 13483 + { + title = "Small rock #1"; + sprite = "RCK120"; + } + 13484 + { + title = "Small rock #2"; + sprite = "RCK230"; + } + 13501 + { + title = "River City Ransom Alex"; + sprite = "RCR1A0"; + } + 13508 + { + title = "Meathook"; + sprite = "HOOKA0"; + } + 13509 + { + title = "Leg on meathook"; + sprite = "BOD1A0"; + } + 13510 + { + title = "Body on meathook"; + sprite = "BOD2A0"; + } + 13511 + { + title = "Torso on meathook"; + sprite = "BOD3A0"; + } + 13517 + { + title = "Blue trash"; + sprite = "TRSHB0"; + } + 13518 + { + title = "Blue newspaper"; + sprite = "NEWSB0"; + } + 13526 + { + title = "Office chair"; + sprite = "OFS1A0"; + } + 13528 + { + title = "Cell phone"; + sprite = "OFS3A0"; + } + 13529 + { + title = "Microscope"; + sprite = "OFS4A0"; + } + 13530 + { + title = "Pencil"; + sprite = "OFS5A0"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Game_Action2.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Game_Action2.cfg new file mode 100644 index 000000000..7a3e6b1a0 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Includes/Game_Action2.cfg @@ -0,0 +1,37 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; + +// Decorate actors to include depending on actor game property +decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3 + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11"; + SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20"; + SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32"; +} + +// Skill levels +skills +{ + include("Action2_misc.cfg", "skills"); +} + +// Door making +makedoortrack = "BLACK"; + +// Default thing filters +// (these are not required, just useful for new users) +/*thingsfilters +{ + include("Doom_misc.cfg", "thingsfilters"); +}*/ + + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Action2_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/ZDoom_Action2Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/ZDoom_Action2Hexen.cfg new file mode 100644 index 000000000..f9eae4629 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/ZDoom_Action2Hexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Urban Brawl (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Urban Brawl games +include("Includes\\Game_Action2.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Action2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_action2"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/ZDoom_Action2UDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/ZDoom_Action2UDMF.cfg new file mode 100644 index 000000000..d2728024a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/ZDoom_Action2UDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Urban Brawl (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Urban Brawl games +include("Includes\\Game_Action2.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Action2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_action2"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Zandronum_Action2Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Zandronum_Action2Hexen.cfg new file mode 100644 index 000000000..5e58d8773 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Zandronum_Action2Hexen.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Urban Brawl (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Urban Brawl games +include("Includes\\Game_Action2.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Action2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_action2"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Zandronum_Action2UDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Zandronum_Action2UDMF.cfg new file mode 100644 index 000000000..d2256f9db --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Action Doom/Zandronum_Action2UDMF.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Urban Brawl (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Urban Brawl games +include("Includes\\Game_Action2.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Action2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_action2"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/GZDoom_Chex3Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/GZDoom_Chex3Hexen.cfg new file mode 100644 index 000000000..f0f3b8c05 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/GZDoom_Chex3Hexen.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Chex Quest 3 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex3_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/GZDoom_Chex3UDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/GZDoom_Chex3UDMF.cfg new file mode 100644 index 000000000..fdbc1017f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/GZDoom_Chex3UDMF.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Chex Quest 3 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex3_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Chex3_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Chex3_texturesets.cfg new file mode 100644 index 000000000..e69de29bb diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Chex3_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Chex3_things.cfg new file mode 100644 index 000000000..7b3c00837 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Chex3_things.cfg @@ -0,0 +1,759 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 1 + { + title = "Player 1 start"; + sprite = "PLAYA2A8"; + } + 2 + { + title = "Player 2 start"; + sprite = "PLAYA2A8"; + } + 3 + { + title = "Player 3 start"; + sprite = "PLAYA2A8"; + } + 4 + { + title = "Player 4 start"; + sprite = "PLAYA2A8"; + } + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYF1"; + } +} + + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 0; + error = 0; + + 14 + { + title = "Teleport Destination"; + sprite = "TFOGB0"; + } +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 3004 + { + title = "Flemoidus Commonus"; + sprite = "POSSA2A8"; + } + + + 9 + { + title = "Flemoidus Bipedicus"; + sprite = "SPOSA2A8"; + } + + + 3001 + { + title = "Armored Flemoidus Bipedicus"; + sprite = "TROOA2A8"; + } + + + 3002 + { + title = "Flemoidus Stridicus"; + sprite = "SARGA2A8"; + } + + 58 + { + title = "Flemoidus Cycloptis Commonus"; + sprite = "CYCLA2A8"; + } + + + 3006 + { + title = "Flem Mine"; + sprite = "SKULA8A2"; + } + + + 3003 + { + title = "Flemoidus Maximus"; + sprite = "BOSSA2A8"; + } + + 3005 + { + title = "Super Cycloptis"; + sprite = "HEADA2A8"; + } + + 69 + { + title = "The Flembrane"; + sprite = "FLMBA2A8"; + } + + 9050 + { + title = "Flemoidus Larva"; + sprite = "LRVAA2A8"; + } + + 9057 + { + title = "Quadrumpus"; + sprite = "QUADA2A8"; + } + + 16 + { + title = "Lord Snotfolus"; + sprite = "CYBRA2A8"; + } + + 7 + { + title = "Flembomination"; + sprite = "SPIDA2A8"; + } + + 2035 + { + title = "Flemoid power strand"; + sprite = "BAR2A0"; + } + +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 82 + { + title = "Super Large Zorcher"; + sprite = "SGN2A0"; + } + 2005 + { + title = "Super Bootspork"; + sprite = "CSAWA0"; + } + 2001 + { + title = "Large Zorcher"; + sprite = "SHOTA0"; + } + 2002 + { + title = "Rapid Zorcher"; + sprite = "MGUNA0"; + } + 2003 + { + title = "Zorch Propulsor"; + sprite = "LAUNA0"; + } + 2004 + { + title = "Phasing Zorcher"; + sprite = "PLASA0"; + } + 2006 + { + title = "LAZ Device"; + sprite = "BFUGA0"; + height = 30; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Ammunition"; + width = 20; + sort = 1; + height = 16; + blocking = 0; + hangs = 0; + + 2007 + { + title = "Mini Zorcher Recharge"; + sprite = "CLIPA0"; + } + 2008 + { + title = "Large Zorcher Recharge"; + sprite = "SHELA0"; + } + 2010 + { + title = "Zorch propulsor recharge"; + sprite = "ROCKA0"; + height = 25; + } + 2047 + { + title = "Phasing zorcher recharge"; + sprite = "CELLA0"; + } + 2048 + { + title = "Mini zorcher pack"; + sprite = "AMMOA0"; + } + 2049 + { + title = "Large zorcher pack"; + sprite = "SBOXA0"; + } + 2046 + { + title = "Zorch propulsor pack"; + sprite = "BROKA0"; + width = 30; + height = 25; + } + 17 + { + title = "Phasing zorcher pack"; + sprite = "CELPA0"; + height = 25; + } + 8 + { + title = "Zorchpack"; + sprite = "BPAKA0"; + } +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 2011 + { + title = "Bowl of fruits"; + sprite = "STIMA0"; + } + 2012 + { + title = "Bowl of Vegetables"; + sprite = "MEDIA0"; + height = 25; + } + 2014 + { + title = "Glass of water"; + sprite = "BON1A0"; + } + 2015 + { + title = "Slime repellent"; + sprite = "BON2A0"; + } + 2018 + { + title = "Chex Armor"; + sprite = "ARM1A0"; + } + 2019 + { + title = "Super Chex Armor"; + sprite = "ARM2A0"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 2013 + { + title = "Supercharge Breakfast"; + sprite = "SOULA0"; + height = 45; + } + 2025 + { + title = "Slime-Proof Suit"; + sprite = "SUITA0"; + height = 60; + } + 2026 + { + title = "Computer map"; + sprite = "PMAPA0"; + height = 35; + } + 2045 + { + title = "Ultra goggles"; + sprite = "PVISA0"; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Keys"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5 + { + title = "Blue keycard"; + sprite = "BKEYA0"; + } + 13 + { + title = "Red keycard"; + sprite = "RKEYA0"; + } + 6 + { + title = "Yellow keycard"; + sprite = "YKEYA0"; + } + 38 + { + title = "Red flemkey"; + sprite = "RSKUA0"; + } + 39 + { + title = "Yellow flemkey"; + sprite = "YSKUA0"; + } + 40 + { + title = "Blue flemkey"; + sprite = "BSKUA0"; + } +} + + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 1; + error = 2; + + 47 + { + title = "Pine tree"; + sprite = "SMITA0"; + } + 54 + { + title = "Spaceship"; + sprite = "TRE2A0"; + } + 32 + { + title = "Barrel"; + sprite = "COL3A0"; + } + 30 + { + title = "Pine tree with slime"; + sprite = "COL1A0"; + } + 37 + { + title = "Flag on a pole"; + sprite = "COL6A0"; + height = 128; + } + 33 + { + title = "Mine cart"; + sprite = "COL4A0"; + height = 30; + } + 43 + { + title = "Flemoid pod"; + sprite = "TRE1A0"; + } + 44 + { + title = "Slime fountain"; + sprite = "TBLUA0"; + height = 48; + } + 48 + { + title = "Slimy statue"; + sprite = "ELECA0"; + height = 52; + } + 31 + { + title = "Grey rock"; + sprite = "COL2A0"; + } + 25 + { + title = "Globe stand"; + sprite = "POL1A0"; + } + 18 + { + title = "Model rocket"; + sprite = "MROCA0"; + } + 19 + { + title = "Radar dish"; + sprite = "RADAA0"; + } + 85 + { + title = "Map room point light"; + sprite = "TLMPA0"; + } + 86 + { + title = "Slimy urn"; + sprite = "TLP2A0"; + } + 36 + { + title = "Oxygen tank"; + sprite = "COL5A0"; + } + 42 + { + title = "Lab coil"; + sprite = "FSKUA0"; + } + 49 + { + title = "Stool"; + sprite = "GOR1A0"; + } + 50 + { + title = "Hydroponic plant"; + sprite = "GOR6A0"; + } + 51 + { + title = "Big bowl sculpture"; + sprite = "BOWLA0"; + } + 53 + { + title = "Bazoik cart"; + sprite = "COL7A0"; + } + 27 + { + title = "Slimy meteor"; + sprite = "POL4A0"; + } + 29 + { + title = "Computer monitor"; + sprite = "POL3A0"; + } + 73 + { + title = "Pillar"; + sprite = "HDB1A0"; + } + 74 + { + title = "Stalagmite"; + sprite = "HDB2A0"; + } + 76 + { + title = "Triceratops skeleton"; + sprite = "DINOA0"; + } + 77 + { + title = "T-rex skeleton"; + sprite = "DINOB0"; + } + 9051 + { + title = "Statue of David"; + sprite = "STTUA0"; + } + 9052 + { + title = "Statue of the Thinker"; + sprite = "STTUB0"; + } + 9053 + { + title = "Statue of Ramses"; + sprite = "STTUC0"; + } + 9054 + { + title = "Statue of King Tut"; + sprite = "STTUD0"; + } + 9055 + { + title = "Statue of the Chex Warrior"; + sprite = "STTUE0"; + } + 9056 + { + title = "Statue of a spoon"; + sprite = "STTUF0"; + } + 9058 + { + title = "Banana tree"; + sprite = "TRE3A0"; + } + 9059 + { + title = "Beech tree"; + sprite = "TRE4A0"; + } + 9060 + { + title = "Apple tree"; + sprite = "TRE5A0"; + } + 9061 + { + title = "Orange tree"; + sprite = "TRE6A0"; + } + 55 + { + title = "Holographic globe projector"; + sprite = "SMBTA0"; + } + +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 2028 + { + title = "Landing light"; + sprite = "COLUA0"; + height = 48; + } + 56 + { + title = "Flemoid glowing shroom #2"; + sprite = "SMGTA0"; + } + 45 + { + title = "Flemoid glowing shroom #1"; + sprite = "TGRNA0"; + } + 46 + { + title = "Chandelier"; + sprite = "TREDA0"; + } + 57 + { + title = "Brasero"; + sprite = "SMRTA0"; + } + 34 + { + title = "Short lamp"; + sprite = "CANDA0"; + } + 35 + { + title = "Street light"; + sprite = "CBRAA0"; + } +} + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 41 + { + title = "Chemical burner"; + sprite = "CEYEA0"; + height = 25; + } + 59 + { + title = "Hanging plant #1"; + sprite = "GOR2A0"; + } + 60 + { + title = "Ceiling slime"; + sprite = "GOR4A0"; + } + 61 + { + title = "Hanging plant #2"; + sprite = "GOR3A0"; + } + 62 + { + title = "Hanging pots"; + sprite = "GOR5A0"; + } + 63 + { + title = "Cave bat"; + sprite = "A0"; + } + 28 + { + title = "Phone"; + sprite = "POL2A0"; + } + 75 + { + title = "Stalactite"; + sprite = "HDB3A0"; + } + 78 + { + title = "Flower #1"; + sprite = "FLW1A0"; + } + 79 + { + title = "Flower #2"; + sprite = "FLW2A0"; + } + 80 + { + title = "Chemical Beaker"; + sprite = "POL5A0"; + } + 81 + { + title = "Small bush"; + sprite = "BRS1A0"; + } +} + +civilians +{ + color = 4; // Red + arrow = 0; + title = "Civilians"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 70 + { + title = "Captive #1"; + sprite = "FCANA0"; + } + 26 + { + title = "Captive #2"; + sprite = "POL6A0"; + } + 52 + { + title = "Captive #3"; + sprite = "POL7A0"; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Game_Chex3.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Game_Chex3.cfg new file mode 100644 index 000000000..5e558f91b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Includes/Game_Chex3.cfg @@ -0,0 +1,35 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; +basegame = "Chex"; + +// Decorate actors to include depending on actor game property +decorategames = "chex"; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5"; +} + +// Skill levels +skills +{ + include("Chex_misc.cfg", "skills"); +} + +// Door making +makedoortrack = "COMPSTA1"; + +// Default thing filters +// (these are not required, just useful for new users) +/*thingsfilters +{ + include("Doom_misc.cfg", "thingsfilters"); +}*/ + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Chex3_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/ZDoom_Chex3Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/ZDoom_Chex3Hexen.cfg new file mode 100644 index 000000000..e827f047f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/ZDoom_Chex3Hexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Chex Quest 3 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex3_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/ZDoom_Chex3UDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/ZDoom_Chex3UDMF.cfg new file mode 100644 index 000000000..53e5ac99d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/ZDoom_Chex3UDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Chex Quest 3 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex3_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Zandronum_Chex3Hexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Zandronum_Chex3Hexen.cfg new file mode 100644 index 000000000..cdab3481d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Zandronum_Chex3Hexen.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Chex Quest 3 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex3_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Zandronum_Chex3UDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Zandronum_Chex3UDMF.cfg new file mode 100644 index 000000000..2a0672c1a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest 3/Zandronum_Chex3UDMF.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Chex Quest 3 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex3_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexDoom.cfg new file mode 100644 index 000000000..6b4e4cd9d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexDoom.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Chex Quest 1 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexHexen.cfg new file mode 100644 index 000000000..112b9da44 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexHexen.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Chex Quest 1 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexUDMF.cfg new file mode 100644 index 000000000..61c47c6e0 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/GZDoom_ChexUDMF.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Chex Quest 1 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_misc.cfg new file mode 100644 index 000000000..2004114ca --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_misc.cfg @@ -0,0 +1,14 @@ + +// Basic Doom and Vanilla engine stuff. + +include("Doom_Misc.cfg"); + +// The only difference with Doom +skills +{ + 1 = "Easy does it"; + 2 = "Not so sticky"; + 3 = "Gobs of goo"; + 4 = "Extreme ooze"; + 5 = "Super slimey!"; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_texturesets.cfg new file mode 100644 index 000000000..e69de29bb diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_things.cfg new file mode 100644 index 000000000..6046e2a9e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Chex_things.cfg @@ -0,0 +1,507 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 1 + { + title = "Player 1 start"; + sprite = "PLAYA2A8"; + } + 2 + { + title = "Player 2 start"; + sprite = "PLAYA2A8"; + } + 3 + { + title = "Player 3 start"; + sprite = "PLAYA2A8"; + } + 4 + { + title = "Player 4 start"; + sprite = "PLAYA2A8"; + } + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYF1"; + } +} + + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 0; + error = 0; + + 14 + { + title = "Teleport Destination"; + sprite = "TFOGB0"; + } +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 3004 + { + title = "Flemoidus Commonus"; + sprite = "POSSA2A8"; + } + + + 9 + { + title = "Flemoidus Bipedicus"; + sprite = "SPOSA2A8"; + } + + + 3001 + { + title = "Armored Flemoidus Bipedicus"; + sprite = "TROOA2A8"; + } + + + 3002 + { + title = "Flemoidus Cycloptis Commonus"; + width = 30; + sprite = "SARGA2A8"; + } + + + 3006 + { + title = "Chex Soul"; + width = 16; + sprite = "SKULA8A2"; + } + + + 3003 + { + title = "Flembrane"; + width = 24; + sprite = "BOSSA2A8"; + height = 64; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 82 + { + title = "Super Large Zorcher"; + sprite = "SGN2A0"; + } + 2005 + { + title = "Super Bootspork"; + sprite = "CSAWA0"; + } + 2001 + { + title = "Large Zorcher"; + sprite = "SHOTA0"; + } + 2002 + { + title = "Rapid Zorcher"; + sprite = "MGUNA0"; + } + 2003 + { + title = "Zorch Propulsor"; + sprite = "LAUNA0"; + } + 2004 + { + title = "Phasing Zorcher"; + sprite = "PLASA0"; + } + 2006 + { + title = "LAZ Device"; + sprite = "BFUGA0"; + height = 30; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Ammunition"; + width = 20; + sort = 1; + height = 16; + blocking = 0; + hangs = 0; + + 2007 + { + title = "Mini Zorcher Recharge"; + sprite = "CLIPA0"; + } + 2008 + { + title = "Large Zorcher Recharge"; + sprite = "SHELA0"; + } + 2010 + { + title = "Zorch propulsor recharge"; + sprite = "ROCKA0"; + height = 25; + } + 2047 + { + title = "Phasing zorcher recharge"; + sprite = "CELLA0"; + } + 2048 + { + title = "Mini zorcher pack"; + sprite = "AMMOA0"; + } + 2049 + { + title = "Large zorcher pack"; + sprite = "SBOXA0"; + } + 2046 + { + title = "Zorch propulsor pack"; + sprite = "BROKA0"; + width = 30; + height = 25; + } + 17 + { + title = "Phasing zorcher pack"; + sprite = "CELPA0"; + height = 25; + } + 8 + { + title = "Zorchpack"; + sprite = "BPAKA0"; + } +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 2011 + { + title = "Bowl of fruits"; + sprite = "STIMA0"; + } + 2012 + { + title = "Bowl of Vegetables"; + sprite = "MEDIA0"; + height = 25; + } + 2014 + { + title = "Glass of water"; + sprite = "BON1A0"; + } + 2015 + { + title = "Slime repellent"; + sprite = "BON2A0"; + } + 2018 + { + title = "Chex Armor"; + sprite = "ARM1A0"; + } + 2019 + { + title = "Super Chex Armor"; + sprite = "ARM2A0"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 2013 + { + title = "Supercharge Breakfast"; + sprite = "SOULA0"; + height = 45; + } + 2025 + { + title = "Slime-Proof Suit"; + sprite = "SUITA0"; + height = 60; + } + 2026 + { + title = "Computer map"; + sprite = "PMAPA0"; + height = 35; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Keys"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5 + { + title = "Blue keycard"; + sprite = "BKEYA0"; + } + 13 + { + title = "Red keycard"; + sprite = "RKEYA0"; + } + 6 + { + title = "Yellow keycard"; + sprite = "YKEYA0"; + } +} + + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 1; + error = 2; + + 47 + { + title = "Apple tree"; + sprite = "SMITA0"; + height = 92; + } + 54 + { + title = "Banana tree"; + width = 32; + sprite = "TRE2A0"; + height = 108; + } + 32 + { + title = "Cavern column"; + sprite = "COL3A0"; + height = 128; + } + 30 + { + title = "Cavern stalagmite"; + sprite = "COL1A0"; + height = 60; + } + 37 + { + title = "Flag on a pole"; + sprite = "COL6A0"; + height = 128; + } + 35 + { + title = "Gas tank"; + sprite = "CBRAA0"; + height = 36; + } + 33 + { + title = "Bazoik cart"; + sprite = "COL4A0"; + height = 30; + } + 43 + { + title = "Orange tree"; + sprite = "TRE1A0"; + height = 92; + } + 44 + { + title = "Slime fountain"; + sprite = "TBLUA0"; + height = 48; + } + 48 + { + title = "Spaceship"; + sprite = "ELECA0"; + height = 52; + } + 31 + { + title = "Submerged plant"; + sprite = "COL2A0"; + height = 42; + } + 28 + { + title = "Tall flower #1"; + sprite = "POL2A0"; + height = 25; + } + 25 + { + title = "Tall flower #2"; + sprite = "POL1A0"; + height = 25; + } + 55 + { + title = "Lab coil"; + sprite = "SMBTA0"; + height = 86; + } +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 2028 + { + title = "Landing light"; + sprite = "COLUA0"; + height = 48; + } +} + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 41 + { + title = "Chemical burner"; + sprite = "CEYEA0"; + height = 25; + } + 34 + { + title = "Chemical beaker"; + sprite = "CANDA0"; + } +} + +civilians +{ + color = 4; // Red + arrow = 0; + title = "Civilians"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 45 + { + title = "Captive #1"; + sprite = "TGRNA0"; + height = 54; + } + 56 + { + title = "Captive #2"; + sprite = "SMGTA0"; + height = 54; + } + 57 + { + title = "Captive #3"; + sprite = "SMRTA0"; + height = 48; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Game_Chex.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Game_Chex.cfg new file mode 100644 index 000000000..c3f089268 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Includes/Game_Chex.cfg @@ -0,0 +1,35 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; +basegame = "Chex"; + +// Decorate actors to include depending on actor game property +decorategames = "chex"; + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5"; +} + +// Skill levels +skills +{ + include("Chex_misc.cfg", "skills"); +} + +// Door making +makedoortrack = "COMPSTA1"; + +// Default thing filters +// (these are not required, just useful for new users) +/*thingsfilters +{ + include("Doom_misc.cfg", "thingsfilters"); +}*/ + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Chex_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexDoom.cfg new file mode 100644 index 000000000..e1bfa5e07 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexDoom.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Chex Quest 1 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexHexen.cfg new file mode 100644 index 000000000..e0152b95a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexHexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Chex Quest 1 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexUDMF.cfg new file mode 100644 index 000000000..17e762867 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/ZDoom_ChexUDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Chex Quest 1 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexDoom.cfg new file mode 100644 index 000000000..a68539a89 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexDoom.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Chex Quest 1 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexHexen.cfg new file mode 100644 index 000000000..ec0f42417 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexHexen.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Chex Quest 1 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexUDMF.cfg new file mode 100644 index 000000000..f8c99f7f5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Chex Quest/Zandronum_ChexUDMF.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Chex Quest 1 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Chex_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_chex"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyDoom.cfg new file mode 100644 index 000000000..955187341 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyDoom.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Harmony (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyHexen.cfg new file mode 100644 index 000000000..8eab66536 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyHexen.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Harmony (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyUDMF.cfg new file mode 100644 index 000000000..62ea4fc46 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/GZDoom_HarmonyUDMF.cfg @@ -0,0 +1,66 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "GZDoom: Harmony (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Game_Harmony.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Game_Harmony.cfg new file mode 100644 index 000000000..654f1f2ea --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Game_Harmony.cfg @@ -0,0 +1,36 @@ +// Default lump name for new map +defaultlumpname = "MAP01"; + +// Decorate actors to include depending on actor game property +decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3 + +//mxd. Sky textures for vanilla maps +defaultskytextures +{ + SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11"; + SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20"; + SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32"; +} + +// Skill levels +skills +{ + include("Harmony_misc.cfg", "skills"); +} + +// Door making +makedoortrack = "DOORTRAK"; + +// Default thing filters +// (these are not required, just useful for new users) +/*thingsfilters +{ + include("Doom_misc.cfg", "thingsfilters"); +}*/ + +// Default texture sets +// (these are not required, but useful for new users) +texturesets +{ + include("Harmony_texturesets.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_misc.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_misc.cfg new file mode 100644 index 000000000..e2fa425f1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_misc.cfg @@ -0,0 +1,14 @@ + +// Basic Doom and Vanilla engine stuff. + +include("Doom_Misc.cfg"); + +// The only difference with Doom +skills +{ + 1 = "Very easy"; + 2 = "Easy"; + 3 = "Medium"; + 4 = "Hard"; + 5 = "Very hard"; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_texturesets.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_texturesets.cfg new file mode 100644 index 000000000..e69de29bb diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_things.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_things.cfg new file mode 100644 index 000000000..ad6497890 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Includes/Harmony_things.cfg @@ -0,0 +1,596 @@ + +players +{ + color = 10; // Light Green + arrow = 1; + title = "Player Starts"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 1 + { + title = "Player 1 start"; + sprite = "PLAYA2A8"; + } + 2 + { + title = "Player 2 start"; + sprite = "PLAYA2A8"; + } + 3 + { + title = "Player 3 start"; + sprite = "PLAYA2A8"; + } + 4 + { + title = "Player 4 start"; + sprite = "PLAYA2A8"; + } + 11 + { + title = "Player Deathmatch start"; + sprite = "PLAYF1"; + } +} + +bridges +{ + 118 + { + title = "Hack Bridge"; + width = "36"; + height = "4"; + } +} + +teleports +{ + color = 2; // Green + arrow = 1; + title = "Teleports"; + width = 16; + sort = 1; + height = 56; + hangs = 0; + blocking = 0; + error = 0; + + 14 + { + title = "Teleport Destination"; + sprite = "TFOGB0"; + } +} + +monsters +{ + color = 12; // Light Red + arrow = 1; + title = "Monsters"; + width = 20; + sort = 1; + height = 56; + hangs = 0; + blocking = 1; + error = 2; + + 3004 + { + title = "Beastling"; + sprite = "SARGB2B8"; + } + 9 + { + title = "Follower"; + sprite = "SPOSA2A8"; + } + 3003 + { + title = "Critter"; + width = 24; + sprite = "BOSSA2A8"; + height = 22; + } + 16 + { + title = "Centaur"; + width = 40; + sprite = "TROOA2A8"; + height = 110; + } + 7 + { + title = "Echidna"; + width = 128; + sprite = "SPIDG2G8"; + height = 110; + } + 65 + { + title = "Mutant soldier"; + sprite = "CPOSA2"; + } + 68 + { + title = "Phage"; + width = 48; + sprite = "SSWVA2"; + height = 64; + } + 66 + { + title = "Predator"; + sprite = "CYBRC2"; + } + 64 + { + title = "Falling follower"; + sprite = "BON1C0"; + } +} + +weapons +{ + color = 14; // Yellow + arrow = 0; + title = "Weapons"; + width = 20; + sort = 1; + height = 25; + hangs = 0; + blocking = 0; + + 2001 + { + title = "Shotgun"; + sprite = "SHOTA0"; + } + 2002 + { + title = "Minigun"; + sprite = "MGUNA0"; + } + 2003 + { + title = "Grenade launcher"; + sprite = "LAUNA0"; + } + 2004 + { + title = "Entropy thrower"; + sprite = "PLASA0"; + } + 2006 + { + title = "Hand Grenade"; + sprite = "BFUGA0"; + height = 30; + } +} + +ammunition +{ + color = 6; // Brown + arrow = 0; + title = "Ammunition"; + width = 20; + sort = 1; + height = 16; + blocking = 0; + hangs = 0; + + 2010 + { + title = "Grenade"; + sprite = "ROCKA0"; + height = 25; + } + 2048 + { + title = "Minigun ammo"; + sprite = "AMMOA0"; + } + 2049 + { + title = "Shotgun ammo"; + sprite = "SBOXA0"; + } + 2046 + { + title = "Grenade belts"; + sprite = "BROKA0"; + width = 30; + height = 25; + } + 17 + { + title = "Cell charge pack"; + sprite = "CELPA0"; + height = 25; + } + 8 + { + title = "Backpack"; + sprite = "BPAKA0"; + } +} + +health +{ + color = 1; // Blue + arrow = 0; + title = "Health and Armor"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 2011 + { + title = "Healing mushroom"; + sprite = "STIMA0"; + } + 2012 + { + title = "First aid kit"; + sprite = "MEDIA0"; + height = 25; + } + 2018 + { + title = "Amazon armor"; + sprite = "ARM1A0"; + } + 2019 + { + title = "NDF armor"; + sprite = "ARM2A0"; + } +} + +powerups +{ + color = 9; // Light Blue + arrow = 0; + title = "Powerups"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 2013 + { + title = "Huge healing mushroom"; + sprite = "SOULA0"; + height = 45; + } + 2026 + { + title = "Computer map"; + sprite = "PMAPA0"; + height = 35; + } +} + +keys +{ + color = 13; // Light Magenta + arrow = 0; + title = "Keys"; + width = 16; + sort = 1; + height = 20; + hangs = 0; + blocking = 0; + + 5 + { + title = "Green keycard"; + sprite = "BKEYA0"; + } + 40 + { + title = "Green key"; + sprite = "BSKUB0"; + } + 13 + { + title = "Purple keycard"; + sprite = "RKEYA0"; + } + 38 + { + title = "Purple key"; + sprite = "RSKUB0"; + } + 6 + { + title = "Yellow keycard"; + sprite = "YKEYA0"; + } + 39 + { + title = "Yellow key"; + sprite = "YSKUB0"; + } +} + +specialeffects +{ + color = 3; // Cyan + arrow = 0; + title = "Special effects"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 1; + error = 2; + + 47 + { + title = "Chair seat"; + sprite = "SMITA0"; + blocking = 0; + error = 0; + } + 3006 + { + title = "Mine"; + width = 16; + height = 8; + sprite = "PAINB1"; + } + 67 + { + title = "Grid obstacle"; + width = 30; + sprite = "HEADL0"; + height = 56; + } + 3002 + { + title = "Breaking grid"; + blocking = 0; + error = 0; + sprite = "HEADL0"; + } + 26 + { + title = "Crate target"; + sprite = "POL6A0"; + } + 79 + { + title = "Crate explosion"; + sprite = "POB1A0"; + } + 51 + { + title = "Attack blocker (invisible)"; + sprite = "GOR3A0"; + height = 84; + } +} + +obstacles +{ + color = 3; // Cyan + arrow = 0; + title = "Obstacles"; + width = 20; + sort = 1; + height = 20; + hangs = 0; + blocking = 1; + error = 2; + + 2035 + { + title = "Explosive barrel"; + width = 10; + sprite = "BAR1A0"; + height = 32; + } + 30 + { + title = "Big mushroom"; + sprite = "COL1A0"; + } + 32 + { + title = "Abducted Amira"; + sprite = "COL3A0"; + } + 31 + { + title = "Truck pipe"; + sprite = "COL2A0"; + } + 36 + { + title = "Gouts of flame"; + sprite = "MISLB0"; + } + 33 + { + title = "Sphere of heads sculpture"; + sprite = "COL4A0"; + } + 54 + { + title = "Dead tree"; + width = 32; + sprite = "TRE2A0"; + } + 42 + { + title = "Dripping water"; + sprite = "FSKUA0"; + } + 45 + { + title = "Dopefish"; + sprite = "TGRNA0"; + } +} + +lights +{ + color = 11; // Light Cyan + arrow = 0; + title = "Light sources"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 1; + error = 2; + + 48 + { + title = "Tall lamp statue"; + sprite = "ELECA0"; + } + 2028 + { + title = "Laser lamp"; + sprite = "COLUA0"; + } + 34 + { + title = "Candle"; + sprite = "CANDA0"; + blocking = 0; + error = 0; + } + 55 + { + title = "Fire"; + sprite = "SMBTA0"; + } + 57 + { + title = "Firebox"; + sprite = "SMRTA0"; + } +} + +decoration +{ + color = 4; // Red + arrow = 0; + title = "Decoration"; + width = 16; + sort = 1; + height = 16; + hangs = 0; + blocking = 0; + + 2007 + { + title = "Flies"; + sprite = "CEYEB0"; + } + + 46 + { + title = "Nukage splash"; + sprite = "TREDA0"; + } + + 56 + { + title = "Ceiling sparks"; + sprite = "SMGTA0"; + } + + 63 + { + title = "Hanging brazier"; + sprite = "GOR1A0"; + height = 68; + hangs = 1; + } + + 27 + { + title = "Missile (ready)"; + sprite = "SMT2A0"; + blocking = 1; + error = 2; + } + + + 28 + { + title = "Vine tentacle"; + sprite = "POL2A0"; + blocking = 1; + error = 2; + } + + + 29 + { + title = "Missile (launched)"; + sprite = "POL3A0"; + blocking = 1; + error = 2; + } + + 15 + { + title = "Dead amazon"; + sprite = "ARM2B0"; + } + + 19 + { + title = "Old skeleton"; + sprite = "ARM1B0"; + width = 20; + } + + 21 + { + title = "Dead beastling"; + sprite = "SARGN0"; + width = 30; + } + + 73 + { + title = "Large hanging chains"; + sprite = "HDB1A0"; + height = 88; + hangs = 1; + blocking = 1; + error = 2; + } + + 74 + { + title = "Stored miniguns"; + sprite = "HDB2A0"; + height = 88; + blocking = 1; + error = 2; + } + + 75 + { + title = "Stored shotguns"; + sprite = "HDB3A0"; + height = 64; + blocking = 1; + error = 2; + } +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyDoom.cfg new file mode 100644 index 000000000..5fda7f2a9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyDoom.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Harmony (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyHexen.cfg new file mode 100644 index 000000000..da9eba6a3 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyHexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Harmony (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyUDMF.cfg new file mode 100644 index 000000000..7e923af67 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/ZDoom_HarmonyUDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Harmony (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyDoom.cfg new file mode 100644 index 000000000..3613ae2c2 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyDoom.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Harmony (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyHexen.cfg new file mode 100644 index 000000000..d8aae1ad3 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyHexen.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Harmony (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyUDMF.cfg new file mode 100644 index 000000000..652de75a6 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Harmony/Zandronum_HarmonyUDMF.cfg @@ -0,0 +1,67 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Harmony (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Harmony_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "default"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Readme.txt b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Readme.txt new file mode 100644 index 000000000..05effdc21 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Other Games/Readme.txt @@ -0,0 +1 @@ +To enable these game configurations, move the contents of a game folder into the "Configurations" folder, and then enable a game configuration(s) in the GZDB's Preferences. \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Strife_StrifeDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Strife_StrifeDoom.cfg new file mode 100644 index 000000000..2e38fb71e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Strife_StrifeDoom.cfg @@ -0,0 +1,52 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Strife: Strife (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "strife"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD DOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\Doom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\Strife_common.cfg", "mapformat_doom"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Map name format for Strife. +mapnameformat = "MAPxy"; + +//mxd. No DECORATE support in vanilla +decorategames = ""; + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_DoomUDMF.cfg new file mode 100644 index 000000000..6dc56e85c --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_DoomUDMF.cfg @@ -0,0 +1,79 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "UZDoom: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\UZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_HereticUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_HereticUDMF.cfg new file mode 100644 index 000000000..0d5d480f8 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_HereticUDMF.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "UZDoom: Heretic (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\UZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_HexenUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_HexenUDMF.cfg new file mode 100644 index 000000000..e6ed288af --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/UZDoom_HexenUDMF.cfg @@ -0,0 +1,69 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "UZDoom: Hexen (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "gzdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// GZDoom core +include("Includes\\UZDoom_common.cfg"); + +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDaemon_DoomHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDaemon_DoomHexen.cfg new file mode 100644 index 000000000..4f998ae3d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDaemon_DoomHexen.cfg @@ -0,0 +1,68 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDaemon: Doom 2 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdaemon"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDaemon_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// mxd. Default script compiler +defaultscriptcompiler = "zdaemon_acs.cfg"; + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + include("Includes\\ZDaemon_things.cfg"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoomFamily_template.txt b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoomFamily_template.txt new file mode 100644 index 000000000..7286915df --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoomFamily_template.txt @@ -0,0 +1,138 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Game (map format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// Should this configuration be initially available? +enabledbydefault = true; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + // Keep only the one that's appropriate! + include("Includes\\Doom_misc.cfg", "thingsfilters"); // Thing filters for Doom/Hexen map formats + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); // Thing filters for UDMF map format +} + +// ---------------- MAP FORMAT STUFF ---------------- +// Keep only the one that's appropriate! +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); +// ---------------- MAP FORMAT STUFF ---------------- + + + +// ---------------- GAME STUFF ---------------- +//Keep only the one that's appropriate! +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Settings common to Chex Quest games +include("Includes\\Game_Chex.cfg"); + +// Settings common to Chex Quest 3 games +include("Includes\\Game_Chex3.cfg"); + +// Settings common to Harmony games +include("Includes\\Game_Harmony.cfg"); + +// Settings common to Action Doom 2 games +include("Includes\\Game_Action2.cfg"); +// ---------------- GAME STUFF ---------------- + + + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + include("Includes\\Heretic_things.cfg"); + include("Includes\\Hexen_things.cfg"); + include("Includes\\Strife_things.cfg"); + include("Includes\\Chex_things.cfg"); + include("Includes\\Chex3_things.cfg"); + include("Includes\\Harmony_things.cfg"); + + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + include("Includes\\ZDoom_things.cfg", "heretic"); + include("Includes\\ZDoom_things.cfg", "hexen"); + include("Includes\\ZDoom_things.cfg", "strife"); + include("Includes\\ZDoom_things.cfg", "default"); + + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + + // Additional actors from the engine + include("Includes\\GZDoom_things.cfg", "gzdoom"); + include("Includes\\Zandronum_things.cfg", "doom"); + include("Includes\\Zandronum_things.cfg", "heretic"); + include("Includes\\Zandronum_things.cfg", "hexen"); + include("Includes\\Zandronum_things.cfg", "strife"); + include("Includes\\Zandronum_things.cfg", "default"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); + include("Includes\\ZDoom_misc.cfg", "enums_strife"); + include("Includes\\ZDoom_misc.cfg", "enums_chex"); + include("Includes\\ZDoom_misc.cfg", "enums_chex3"); + include("Includes\\ZDoom_misc.cfg", "enums_harmony"); + + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_doom"); + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomDoom.cfg new file mode 100644 index 000000000..96c5d329d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomDoom.cfg @@ -0,0 +1,70 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomHexen.cfg new file mode 100644 index 000000000..31b2c47af --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomHexen.cfg @@ -0,0 +1,70 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Doom 2 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomUDMF.cfg new file mode 100644 index 000000000..60d952f66 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_DoomUDMF.cfg @@ -0,0 +1,70 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticDoom.cfg new file mode 100644 index 000000000..e64634586 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticDoom.cfg @@ -0,0 +1,64 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Heretic (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Heretic_misc.cfg", "mapformat_doom"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticHexen.cfg new file mode 100644 index 000000000..40f80b06e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticHexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Heretic (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticUDMF.cfg new file mode 100644 index 000000000..ac2b27cfd --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HereticUDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Heretic (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HexenHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HexenHexen.cfg new file mode 100644 index 000000000..9bbcd29a4 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HexenHexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Hexen (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Hexen_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HexenUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HexenUDMF.cfg new file mode 100644 index 000000000..16552929b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_HexenUDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Hexen (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeDoom.cfg new file mode 100644 index 000000000..9c511cab8 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeDoom.cfg @@ -0,0 +1,64 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Strife (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Strife_misc.cfg", "mapformat_doom"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeHexen.cfg new file mode 100644 index 000000000..b2524e043 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeHexen.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Strife (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeUDMF.cfg new file mode 100644 index 000000000..8c58c8635 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/ZDoom_StrifeUDMF.cfg @@ -0,0 +1,63 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "ZDoom: Strife (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zdoom"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomDoom.cfg new file mode 100644 index 000000000..ee375d744 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomDoom.cfg @@ -0,0 +1,75 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Doom 2 (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "doom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomHexen.cfg new file mode 100644 index 000000000..d8a785dd7 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomHexen.cfg @@ -0,0 +1,82 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Doom 2 (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); +include("Includes\\Zandronum_linedefs.cfg"); + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "doom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomUDMF.cfg new file mode 100644 index 000000000..2ea20500e --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_DoomUDMF.cfg @@ -0,0 +1,92 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Doom 2 (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_linedefs.cfg"); + +// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true +// by the GZDoom config, so we need to set it to false again +sectormultitag = false; + +// Enables support for long (> 8 chars) texture names +// WARNING: this should only be enabled for UDMF game configurations! +// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! +longtexturenames = false; + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Doom games +include("Includes\\Game_Doom.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Doom_things.cfg"); + include("Includes\\Doom2_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "doom"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "doom"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_doom"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_doom"); +} + +// Dehacked data +dehacked +{ + include("Includes\\Dehacked_Doom.cfg"); +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticDoom.cfg new file mode 100644 index 000000000..bf1d8891b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticDoom.cfg @@ -0,0 +1,72 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Heretic (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Heretic_misc.cfg", "mapformat_doom"); + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "heretic"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticHexen.cfg new file mode 100644 index 000000000..100ec8161 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticHexen.cfg @@ -0,0 +1,75 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Heretic (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); +include("Includes\\Zandronum_linedefs.cfg"); + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Doom_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "heretic"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticUDMF.cfg new file mode 100644 index 000000000..6708bd422 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HereticUDMF.cfg @@ -0,0 +1,85 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Heretic (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_linedefs.cfg"); + +// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true +// by the GZDoom config, so we need to set it to false again +sectormultitag = false; + +// Enables support for long (> 8 chars) texture names +// WARNING: this should only be enabled for UDMF game configurations! +// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! +longtexturenames = false; + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Heretic games +include("Includes\\Game_Heretic.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Heretic_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "heretic"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "heretic"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_heretic"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HexenHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HexenHexen.cfg new file mode 100644 index 000000000..f0da42035 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HexenHexen.cfg @@ -0,0 +1,75 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Hexen (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); +include("Includes\\Zandronum_linedefs.cfg"); + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Hexen_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "hexen"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HexenUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HexenUDMF.cfg new file mode 100644 index 000000000..a3887436d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_HexenUDMF.cfg @@ -0,0 +1,85 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Hexen (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_linedefs.cfg"); + +// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true +// by the GZDoom config, so we need to set it to false again +sectormultitag = false; + +// Enables support for long (> 8 chars) texture names +// WARNING: this should only be enabled for UDMF game configurations! +// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! +longtexturenames = false; + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Hexen games +include("Includes\\Game_Hexen.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Hexen_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "hexen"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "hexen"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_hexen"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeDoom.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeDoom.cfg new file mode 100644 index 000000000..abe2301b2 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeDoom.cfg @@ -0,0 +1,72 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Strife (Doom format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Doom map format +include("Includes\\ZDoom_common.cfg", "mapformat_doom"); +include("Includes\\Strife_misc.cfg", "mapformat_doom"); + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "strife"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeHexen.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeHexen.cfg new file mode 100644 index 000000000..ad6f9c81b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeHexen.cfg @@ -0,0 +1,75 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Strife (Hexen format)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to Hexen map format +include("Includes\\ZDoom_common.cfg", "mapformat_hexen"); +include("Includes\\Zandronum_linedefs.cfg"); + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\Strife_misc.cfg", "thingsfilters"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "strife"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeUDMF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeUDMF.cfg new file mode 100644 index 000000000..0a0ee270d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Configurations/Zandronum_StrifeUDMF.cfg @@ -0,0 +1,85 @@ +/*************************************************************\ + Doom Builder 2 Game Configuration for ZDoom-compatible port +\*************************************************************/ + +// This is required to prevent accidental use of a different configuration +type = "Doom Builder 2 Game Configuration"; + +// This is the title to show for this game +game = "Zandronum: Strife (UDMF)"; + +// This is the simplified game engine/sourceport name +engine = "zandronum"; + +// ******************************************************* +// * * +// * Note: all the elements that could be factorized * +// * because they were common to ZDoom, GZDoom and * +// * Zandronum have been moved to ZDoom_common.cfg. * +// * * +// ******************************************************* + +// STANDARD ZDOOM SETTINGS +// Settings common to all games and all map formats +include("Includes\\ZDoom_common.cfg", "common"); + +// Settings common to text map format +include("Includes\\ZDoom_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_common.cfg", "mapformat_udmf"); +include("Includes\\Zandronum_linedefs.cfg"); + +// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true +// by the GZDoom config, so we need to set it to false again +sectormultitag = false; + +// Enables support for long (> 8 chars) texture names +// WARNING: this should only be enabled for UDMF game configurations! +// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! +longtexturenames = false; + +// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump. +buggymodeldefpitch = true; + +// mxd. Default script compiler +defaultscriptcompiler = "zandronum_acs.cfg"; + +// Settings common to Strife games +include("Includes\\Game_Strife.cfg"); + +// Default thing filters +// (these are not required, just useful for new users) +thingsfilters +{ + include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf"); +} + +// THING TYPES +// Each engine has its own additional thing types +// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom +thingtypes +{ + // Basic game actors + include("Includes\\Strife_things.cfg"); + // Additional ZDoom actors for that game + include("Includes\\ZDoom_things.cfg", "strife"); + // Standard ZDoom actors + include("Includes\\ZDoom_things.cfg", "zdoom"); + // Additional actors from the engine + include("Includes\\Zandronum_things.cfg", "default"); + include("Includes\\Zandronum_things.cfg", "strife"); +} + +// ENUMERATIONS +// Each engine has its own additional thing types +// These are enumerated lists for linedef types and UDMF fields. +enums +{ + // Basic game enums + include("Includes\\Doom_misc.cfg", "enums"); + // Standard ZDoom enums + include("Includes\\ZDoom_misc.cfg", "enums"); + // Additional ZDoom enums for that game + include("Includes\\ZDoom_misc.cfg", "enums_strife"); + // Additional enums from the engine + include("Includes\\Zandronum_misc.cfg", "enums_notdoom"); +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/LICENSE.txt b/OASIS Omniverse/ODOOM/build/Editor/LICENSE.txt new file mode 100644 index 000000000..94a9ed024 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/OASIS Omniverse/ODOOM/build/Editor/OASIS_STAR_Toolbar.html b/OASIS Omniverse/ODOOM/build/Editor/OASIS_STAR_Toolbar.html new file mode 100644 index 000000000..051107970 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/OASIS_STAR_Toolbar.html @@ -0,0 +1,211 @@ + + + + + + OASIS STAR – Asset Toolbar + + + +
+ +

OASIS STAR API

+
+ + +
+
+ + +
+
+
+

Keycards / Keys

+

Weapons

+

Ammo

+

Health / Armor

+

Monsters

+
+ +
+
+ In Ultimate Doom Builder: click in the 2D map at the desired position, then run Scripts → OASIS → OASIS STAR - Place selected asset at cursor (or use the STAR toolbar button / STAR menu). Choose the asset in the dialog to place it. +
+
+ +
+

Convert between OQUAKE and ODOOM map formats.

+
+ + +
+

+
+ Run the converter from the OASIS Omniverse folder: node ODOOM/tools/convert_oasis_maps.js <quake.map|doom.wad> or use the STAR menu in UDB (if integrated). +
+
+ +
+

OASIS STAR API lets you place assets from ODOOM and OQUAKE (and other OGames) into your maps. Place keycards, monsters, weapons, health, and ammo from either game into ODOOM maps (OQUAKE assets use Doom-equivalent thing types).

+

Next step: modify ODOOM and OQUAKE runtimes so cross-game assets work in-game (e.g. using an OQUAKE weapon in ODOOM).

+

Asset list: Config/oasis_star_assets.json

+
+ + + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/AutomapMode.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/AutomapMode.dll new file mode 100644 index 000000000..8720dfa3d Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/AutomapMode.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/BuilderEffects.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/BuilderEffects.dll new file mode 100644 index 000000000..caf0e9d51 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/BuilderEffects.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/BuilderModes.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/BuilderModes.dll new file mode 100644 index 000000000..de0eee774 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/BuilderModes.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/ColorPicker.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/ColorPicker.dll new file mode 100644 index 000000000..4f0b7f7f6 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/ColorPicker.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/CommentsPanel.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/CommentsPanel.dll new file mode 100644 index 000000000..523ce2918 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/CommentsPanel.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/Dependencies/Esprima.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/Dependencies/Esprima.dll new file mode 100644 index 000000000..9898fb302 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/Dependencies/Esprima.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/Dependencies/Jint.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/Dependencies/Jint.dll new file mode 100644 index 000000000..1937442fa Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/Dependencies/Jint.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/Loadorder.cfg b/OASIS Omniverse/ODOOM/build/Editor/Plugins/Loadorder.cfg new file mode 100644 index 000000000..1970edaf1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Plugins/Loadorder.cfg @@ -0,0 +1,24 @@ +// This file allows you to enforce the order in which plugins are loaded. +// This may be important for some plugins as they require their functions to +// be called before or after those of others. +// +// Simply list the filenames here in the order they should be loaded. Any files +// in this directory that are not on this list will be loaded last. +// +// Example: +// +// loadorder +// { +// BuilderModes.dll; +// ZDoomEditing.dll; +// FancyFlatFlipper.dll; +// } +// +// + + +loadorder +{ + BuilderModes.dll; +} + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/NodesViewer.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/NodesViewer.dll new file mode 100644 index 000000000..1a6433fed Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/NodesViewer.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/SoundPropagationMode.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/SoundPropagationMode.dll new file mode 100644 index 000000000..b9ea80172 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/SoundPropagationMode.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/StairSectorBuilder.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/StairSectorBuilder.dll new file mode 100644 index 000000000..445d8e6ac Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/StairSectorBuilder.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/TagExplorer.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/TagExplorer.dll new file mode 100644 index 000000000..48996fbfc Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/TagExplorer.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/TagRange.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/TagRange.dll new file mode 100644 index 000000000..110b471bb Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/TagRange.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/ThreeDFloorMode.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/ThreeDFloorMode.dll new file mode 100644 index 000000000..d346e25e9 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/ThreeDFloorMode.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/UDBScript.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/UDBScript.dll new file mode 100644 index 000000000..1299a2087 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/UDBScript.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Plugins/VisplaneExplorer.dll b/OASIS Omniverse/ODOOM/build/Editor/Plugins/VisplaneExplorer.dll new file mode 100644 index 000000000..ca3f090c4 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Plugins/VisplaneExplorer.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/Refmanual.chm b/OASIS Omniverse/ODOOM/build/Editor/Refmanual.chm new file mode 100644 index 000000000..079eef35b Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/Refmanual.chm differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/ScintillaNET.dll b/OASIS Omniverse/ODOOM/build/Editor/ScintillaNET.dll new file mode 100644 index 000000000..b806ebb88 Binary files /dev/null and b/OASIS Omniverse/ODOOM/build/Editor/ScintillaNET.dll differ diff --git a/OASIS Omniverse/ODOOM/build/Editor/ScintillaNET.xml b/OASIS Omniverse/ODOOM/build/Editor/ScintillaNET.xml new file mode 100644 index 000000000..f5f56cc62 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/ScintillaNET.xml @@ -0,0 +1,8874 @@ + + + + ScintillaNET + + + + + Visibility and location of annotations in a control + + + + + Annotations are not displayed. This is the default. + + + + + Annotations are drawn left justified with no adornment. + + + + + Annotations are indented to match the text and are surrounded by a box. + + + + + Annotations are indented to match the text. + + + + + Provides data for the event. + + + + + Gets the fillup character that caused the completion. + + The fillup character used to cause the completion; otherwise, 0. + Only a of will return a non-zero character. + + + + + Gets a value indicating how the completion occurred. + + One of the enumeration values. + + + + Gets the start position of the word being completed. + + The zero-based document position of the word being completed. + + + + Gets the text of the selected autocompletion item. + + The selected autocompletion item text. + + + + Initializes a new instance of the class. + + The control that generated this event. + The zero-based byte position within the document of the word being completed. + A pointer to the selected autocompletion text. + The character that caused the completion. + A value indicating the way in which the completion occurred. + + + + Configuration options for automatic code folding. + + This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values. + + + + Automatic folding is disabled. This is the default. + + + + + Automatically show lines as needed. The event is not raised when this value is used. + + + + + Handle clicks in fold margin automatically. The event is not raised for folding margins when this value is used. + + + + + Show lines as needed when the fold structure is changed. + + + + + Provides data for the and events. + + + + + Gets the zero-based document position where the modification will occur. + + The zero-based character position within the document where text will be inserted or deleted. + + + + Gets the source of the modification. + + One of the enum values. + + + + Gets the text being inserted or deleted. + + + The text about to be inserted or deleted, or null when the the source of the modification is an undo/redo operation. + + + This property will return null when is or . + + + + + Initializes a new instance of the class. + + The control that generated this event. + The source of the modification. + The zero-based byte position within the document where text is being modified. + The length in bytes of the text being modified. + A pointer to the text being inserted. + + + + The caret visual style. + + + + + The caret is not displayed. + + + + + The caret is drawn as a vertical line. + + + + + The caret is drawn as a block. + + + + + Provides data for the event. + + + + + Gets the line index where the annotation changed. + + The zero-based line index where the annotation change occurred. + + + + Initializes a new instance of the class. + + The zero-based line index of the annotation that changed. + + + + Provides data for the event. + + + + + Gets the text character added to a control. + + The character added. + + + + Initializes a new instance of the class. + + The character added. + + + + Actions which can be performed by the application or bound to keys in a control. + + + + + When bound to keys performs the standard platform behavior. + + + + + Performs no action and when bound to keys prevents them from propagating to the parent window. + + + + + Moves the caret down one line. + + + + + Extends the selection down one line. + + + + + Extends the rectangular selection down one line. + + + + + Scrolls down one line. + + + + + Moves the caret up one line. + + + + + Extends the selection up one line. + + + + + Extends the rectangular selection up one line. + + + + + Scrolls up one line. + + + + + Moves the caret down one paragraph. + + + + + Extends the selection down one paragraph. + + + + + Moves the caret up one paragraph. + + + + + Extends the selection up one paragraph. + + + + + Moves the caret left one character. + + + + + Extends the selection left one character. + + + + + Extends the rectangular selection left one character. + + + + + Moves the caret right one character. + + + + + Extends the selection right one character. + + + + + Extends the rectangular selection right one character. + + + + + Moves the caret to the start of the previous word. + + + + + Extends the selection to the start of the previous word. + + + + + Moves the caret to the start of the next word. + + + + + Extends the selection to the start of the next word. + + + + + Moves the caret to the end of the previous word. + + + + + Extends the selection to the end of the previous word. + + + + + Moves the caret to the end of the next word. + + + + + Extends the selection to the end of the next word. + + + + + Moves the caret to the previous word segment (case change or underscore). + + + + + Extends the selection to the previous word segment (case change or underscore). + + + + + Moves the caret to the next word segment (case change or underscore). + + + + + Extends the selection to the next word segment (case change or underscore). + + + + + Moves the caret to the start of the line. + + + + + Extends the selection to the start of the line. + + + + + Extends the rectangular selection to the start of the line. + + + + + Moves the caret to the start of the display line. + + + + + Extends the selection to the start of the display line. + + + + + Moves the caret to the start of the display or document line. + + + + + Extends the selection to the start of the display or document line. + + + + + Moves the caret to the first non-whitespace character of the line. + + + + + Extends the selection to the first non-whitespace character of the line. + + + + + Extends the rectangular selection to the first non-whitespace character of the line. + + + + + Moves the caret to the first non-whitespace character of the display or document line. + + + + + Extends the selection to the first non-whitespace character of the display or document line. + + + + + Moves the caret to the first non-whitespace character of the display line. + + + + + Extends the selection to the first non-whitespace character of the display line. + + + + + Moves the caret to the end of the document line. + + + + + Extends the selection to the end of the document line. + + + + + Extends the rectangular selection to the end of the document line. + + + + + Moves the caret to the end of the display line. + + + + + Extends the selection to the end of the display line. + + + + + Moves the caret to the end of the display or document line. + + + + + Extends the selection to the end of the display or document line. + + + + + Moves the caret to the start of the document. + + + + + Extends the selection to the start of the document. + + + + + Moves the caret to the end of the document. + + + + + Extends the selection to the end of the document. + + + + + Moves the caret up one page. + + + + + Extends the selection up one page. + + + + + Extends the rectangular selection up one page. + + + + + Moves the caret down one page. + + + + + Extends the selection down one page. + + + + + Extends the rectangular selection down one page. + + + + + Moves the caret up one window or page. + + + + + Extends the selection up one window or page. + + + + + Moves the caret down one window or page. + + + + + Extends the selection down one window or page. + + + + + Deletes the character left of the caret. + + + + + Deletes the character (excluding line breaks) left of the caret. + + + + + Deletes from the caret to the start of the previous word. + + + + + Deletes from the caret to the start of the next word. + + + + + Deletes from the caret to the end of the next word. + + + + + Deletes the characters left of the caret to the start of the line. + + + + + Deletes the characters right of the caret to the start of the line. + + + + + Deletes the current line. + + + + + Removes the current line and places it on the clipboard. + + + + + Copies the current line and places it on the clipboard. + + + + + Transposes the current and previous lines. + + + + + Duplicates the current line. + + + + + Converts the selection to lowercase. + + + + + Converts the selection to uppercase. + + + + + Cancels autocompletion, calltip display, and drops any additional selections. + + + + + Toggles overtype. See . + + + + + Inserts a newline character. + + + + + Inserts a form feed character. + + + + + Adds a tab (indent) character. + + + + + Removes a tab (indent) character from the start of a line. + + + + + Duplicates the current selection. + + + + + Moves the caret vertically to the center of the screen. + + + + + Moves the selected lines up. + + + + + Moves the selected lines down. + + + + + Scrolls to the start of the document without changing the selection. + + + + + Scrolls to the end of the document without changing the selection. + + + + + Command equivalent to . + + + + + Command equivalent to . + + + + + Command equivalent to . + + + + + Command equivalent to . + + + + + Command equivalent to + + + + + Command equivalent to + + + + + Command equivalent to + + + + + Command equivalent to + + + + + Command equivalent to + + + + + Specifies the clipboard formats to copy. + + + + + Copies text to the clipboard in Unicode format. + + + + + Copies text to the clipboard in Rich Text Format (RTF). + + + + + Copies text to the clipboard in HyperText Markup Language (HTML) format. + + + + + A document. + + + This is an opaque type, meaning it can be used by a control but + otherwise has no public members of its own. + + + + + A read-only field that represents an uninitialized document. + + + + + Returns a value indicating whether this instance is equal to a specified object. + + An object to compare with this instance or null. + true if is an instance of and equals the value of this instance; otherwise, false. + + + + Returns the hash code for this instance. + + A 32-bit signed integer hash code. + + + + Determines whether two specified instances of are equal. + + The first document to compare. + The second document to compare. + true if equals ; otherwise, false. + + + + Determines whether two specified instances of are not equal. + + The first document to compare. + The second document to compare. + true if does not equal ; otherwise, false. + + + + Provides data for the event. + + + + + Gets the line double clicked. + + The zero-based index of the double clicked line. + + + + Gets the modifier keys (SHIFT, CTRL, ALT) held down when double clicked. + + A bitwise combination of the Keys enumeration indicating the modifier keys. + + + + Gets the zero-based document position of the text double clicked. + + + The zero-based character position within the document of the double clicked text; + otherwise, -1 if not a document position. + + + + + Initializes a new instance of the class. + + The control that generated this event. + The modifier keys that where held down at the time of the double click. + The zero-based byte position of the double clicked text. + The zero-based line index of the double clicked text. + + + + Provides data for the and events. + + + + + Gets the zero-based document position where the mouse pointer was lingering. + + The nearest zero-based document position to where the mouse pointer was lingering. + + + + Gets the x-coordinate of the mouse pointer. + + The x-coordinate of the mouse pointer relative to the control. + + + + Gets the y-coordinate of the mouse pointer. + + The y-coordinate of the mouse pointer relative to the control. + + + + Initializes a new instance of the class. + + The control that generated this event. + The zero-based byte position within the document where the mouse pointer was lingering. + The x-coordinate of the mouse pointer relative to the control. + The y-coordinate of the mouse pointer relative to the control. + + + + The long line edge display mode. + + + + + Long lines are not indicated. This is the default. + + + + + Long lines are indicated with a vertical line. + + + + + Long lines are indicated with a background color. + + + + + Similar to except allows for multiple vertical lines to be visible using the method. + + and are completely independant of this mode. + + + + End-of-line format. + + + + + Carriage Return, Line Feed pair "\r\n" (0x0D0A). + + + + + Carriage Return '\r' (0x0D). + + + + + Line Feed '\n' (0x0A). + + + + + Fold actions. + + + + + Contract the fold. + + + + + Expand the fold. + + + + + Toggle between contracted and expanded. + + + + + Display options for fold text tags. + + + + + Do not display the text tags. This is the default. + + + + + Display the text tags. + + + + + Display the text tags with a box drawn around them. + + + + + Additional display options for folds. + + + + + A line is drawn above if expanded. + + + + + A line is drawn above if not expanded. + + + + + A line is drawn below if expanded. + + + + + A line is drawn below if not expanded. + + + + + Displays the hexadecimal fold levels in the margin to aid with debugging. + This feature may change in the future. + + + + + Displays the hexadecimal line state in the margin to aid with debugging. This flag + cannot be used at the same time as the flag. + + + + + Flags for additional line fold level behavior. + + + + + Indicates that the line is blank and should be treated slightly different than its level may indicate; + otherwise, blank lines should generally not be fold points. + + + + + Indicates that the line is a header (fold point). + + + + + The font quality (antialiasing method) used to render text. + + + + + Specifies that the character quality of the font does not matter; so the lowest quality can be used. + This is the default. + + + + + Specifies that anti-aliasing should not be used when rendering text. + + + + + Specifies that anti-aliasing should be used when rendering text, if the font supports it. + + + + + Specifies that ClearType anti-aliasing should be used when rendering text, if the font supports it. + + + + + Provides data for the , , + and events. + + + + + Gets the modifier keys (SHIFT, CTRL, ALT) held down when clicked. + + A bitwise combination of the Keys enumeration indicating the modifier keys. + Only the state of the CTRL key is reported in the event. + + + + Gets the zero-based document position of the text clicked. + + The zero-based character position within the document of the clicked text. + + + + Initializes a new instance of the class. + + The control that generated this event. + The modifier keys that where held down at the time of the click. + The zero-based byte position of the clicked text. + + + + Possible strategies for styling text using application idle time. + + + + + + Syntax styling is performed for all the currently visible text before displaying it. + This is the default. + + + + + A small amount of styling is performed before display and then further styling is performed incrementally in the background as an idle-time task. + This can improve initial display/scroll performance, but may result in the text initially appearing uncolored and then, some time later, it is colored. + + + + + Text after the currently visible portion may be styled as an idle-time task. + This will not improve initial display/scroll performance, but may improve subsequent display/scroll performance. + + + + + Text before and after the current visible text. + This is a combination of and . + + + + + Provides methods for loading and creating a on a background (non-UI) thread. + + + Internally an maintains a instance with a reference count of 1. + You are responsible for ensuring the reference count eventually reaches 0 or memory leaks will occur. + + + + + Adds the data specified to the internal document. + + The character buffer to copy to the new document. + The number of characters in to copy. + + true if the data was added successfully; otherwise, false. + A return value of false should be followed by a call to . + + + + + Returns the internal document. + + A containing the added text. The document has a reference count of 1. + + + + Called to release the internal document when an error occurs using or to abandon loading. + + + The internal document reference count. + A return value of 0 indicates that the document has been destroyed and all associated memory released. + + + + + Options for displaying indentation guides in a control. + + Indentation guides can be styled using the style. + + + + No indentation guides are shown. This is the default. + + + + + Indentation guides are shown inside real indentation whitespace. + + + + + Indentation guides are shown beyond the actual indentation up to the level of the next non-empty line. + If the previous non-empty line was a fold header then indentation guides are shown for one more level of indent than that line. + This setting is good for Python. + + + + + Indentation guides are shown beyond the actual indentation up to the level of the next non-empty line or previous non-empty line whichever is the greater. + This setting is good for most languages. + + + + + Represents an indicator in a control. + + + + + An OR mask to use with and to indicate + that the user-defined indicator value should be treated as a RGB color. + + + + + An AND mask to use with to retrieve the user-defined value as a RGB color when being treated as such. + + + + + Given a document position which is filled with this indicator, will return the document position + where the use of this indicator ends. + + A zero-based document position using this indicator. + The zero-based document position where the use of this indicator ends. + + Specifying a which is not filled with this indicator will cause this method + to return the end position of the range where this indicator is not in use (the negative space). If this + indicator is not in use anywhere within the document the return value will be 0. + + + + + Given a document position which is filled with this indicator, will return the document position + where the use of this indicator starts. + + A zero-based document position using this indicator. + The zero-based document position where the use of this indicator starts. + + Specifying a which is not filled with this indicator will cause this method + to return the start position of the range where this indicator is not in use (the negative space). If this + indicator is not in use anywhere within the document the return value will be 0. + + + + + Returns the user-defined value for the indicator at the specified position. + + The zero-based document position to get the indicator value for. + The user-defined value at the specified . + + + + Gets or sets the alpha transparency of the indicator. + + + The alpha transparency ranging from 0 (completely transparent) + to 255 (no transparency). The default is 30. + + + + + Gets or sets the indicator flags. + + + A bitwise combination of the enumeration. + The default is . + + + + + Gets or sets the color used to draw an indicator. + + The Color used to draw an indicator. The default varies. + Changing the property will reset the . + + + + + Gets or sets the color used to draw an indicator when the mouse or caret is over an indicator. + + + The Color used to draw an indicator. + By default, the hover style is equal to the regular . + + Changing the property will reset the . + + + + + Gets or sets the indicator style used when the mouse or caret is over an indicator. + + + One of the enumeration values. + By default, the hover style is equal to the regular . + + Changing the property will reset the . + + + + + Gets the zero-based indicator index this object represents. + + The indicator definition index within the . + + + + Gets or sets the alpha transparency of the indicator outline. + + + The alpha transparency ranging from 0 (completely transparent) + to 255 (no transparency). The default is 50. + + + + + Gets or sets the indicator style. + + One of the enumeration values. The default varies. + Changing the property will reset the . + + + + + Gets or sets whether indicators are drawn under or over text. + + true to draw the indicator under text; otherwise, false. The default is false. + Drawing indicators under text requires or drawing. + + + + Initializes a new instance of the class. + + The control that created this indicator. + The index of this style within the that created it. + + + + Provides data for the event. + + + + + Gets the zero-based document position of the text clicked. + + The zero-based character position within the document of the clicked text. + + + + Initializes a new instance of the class. + + The control that generated this event. + The zero-based byte position of the clicked text. + + + + Provides data for the event. + + + + + Gets the modifier keys (SHIFT, CTRL, ALT) held down when clicked. + + A bitwise combination of the Keys enumeration indicating the modifier keys. + + + + Initializes a new instance of the class. + + The control that generated this event. + The modifier keys that where held down at the time of the click. + The zero-based byte position of the clicked text. + + + + An immutable collection of indicators in a control. + + + + + Provides an enumerator that iterates through the collection. + + An object that contains all objects within the . + + + + Gets the number of indicators. + + The number of indicators in the . + + + + Gets an object at the specified index. + + The indicator index. + An object representing the indicator at the specified . + + Indicators 0 through 7 are used by lexers. + Indicators 32 through 35 are used for IME. + + + + + Initializes a new instance of the class. + + The control that created this collection. + + + + Flags associated with a . + + This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values. + + + + No flags. This is the default. + + + + + When set, will treat an indicator value as a RGB color that has been OR'd with + and will use that instead of the value specified in the property. This allows + an indicator to display more than one color. + + + + + The visual appearance of an indicator. + + + + + Underlined with a single, straight line. + + + + + A squiggly underline. Requires 3 pixels of descender space. + + + + + A line of small T shapes. + + + + + Diagonal hatching. + + + + + Strike out. + + + + + An indicator with no visual effect. + + + + + A rectangle around the text. + + + + + A rectangle around the text with rounded corners. The rectangle outline and fill transparencies can be adjusted using + and . + + + + + A rectangle around the text. The rectangle outline and fill transparencies can be adjusted using + and . + + + + + A dashed underline. + + + + + A dotted underline. + + + + + Similar to but only using 2 vertical pixels so will fit under small fonts. + + + + + A dotted rectangle around the text. The dots transparencies can be adjusted using + and . + + + + + A 2-pixel thick underline with 1 pixel insets on either side. + + + + + A 1-pixel thick underline with 1 pixel insets on either side. + + + + + A rectangle around the entire character area. The rectangle outline and fill transparencies can be adjusted using + and . + + + + + An indicator that will change the foreground color of text to the foreground color of the indicator. + + + + + A triangle below the start of the indicator range. + + + + + A triangle below the center of the first character of the indicator range. + + + + + Provides data for the event. + + + + + Gets the zero-based document position where text will be inserted. + + The zero-based character position within the document where text will be inserted. + + + + Gets or sets the text being inserted. + + The text being inserted into the document. + + + + Initializes a new instance of the class. + + The control that generated this event. + The zero-based byte position within the document where text is being inserted. + The length in bytes of the inserted text. + A pointer to the text being inserted. + + + + Specifies the lexer to use for syntax highlighting in a control. + + + + + Lexing is performed by the control container (host) using + the event. + + + + + No lexing should be performed. + + + + + The Ada (95) language lexer. + + + + + The assembly language lexer. + + + + + The batch file lexer. + + + + + The C language family (C++, C, C#, Java, JavaScript, etc...) lexer. + + + + + The Cascading Style Sheets (CSS, SCSS) lexer. + + + + + The Fortran language lexer. + + + + + The FreeBASIC language lexer. + + + + + The HyperText Markup Language (HTML) lexer. + + + + + JavaScript Object Notation (JSON) lexer. + + + + + The Lisp language lexer. + + + + + The Lua scripting language lexer. + + + + + The Pascal language lexer. + + + + + The Perl language lexer. + + + + + The PHP: Hypertext Preprocessor (PHP) script lexer. + + + + + PowerShell script lexer. + + + + + Properties file (INI) lexer. + + + + + The PureBasic language lexer. + + + + + The Python language lexer. + + + + + The Ruby language lexer. + + + + + The SmallTalk language lexer. + + + + + The Structured Query Language (SQL) lexer. + + + + + The Visual Basic (VB) lexer. + + + + + The Visual Basic Script (VBScript) lexer. + + + + + The Verilog hardware description language lexer. + + + + + The Extensible Markup Language (XML) lexer. + + + + + The Blitz (Blitz3D, BlitzMax, etc...) variant of Basic lexer. + + + + + The Markdown syntax lexer. + + + + + The R programming language lexer. + + + + + Represents a line of text in a control. + + + + + Expands any parent folds to ensure the line is visible. + + + + + Performs the specified fold action on the current line and all child lines. + + One of the enumeration values. + + + + Performs the specified fold action on the current line. + + One of the enumeration values. + + + + Searches for the next line that has a folding level that is less than or equal to + and returns the previous line index. + + The level of the line to search for. A value of -1 will use the current line . + + The zero-based index of the next line that has a less than or equal + to . If the current line is a fold point and is -1 the + index returned is the last line that would be made visible or hidden by toggling the fold state. + + + + + Navigates the caret to the start of the line. + + Any selection is discarded. + + + + Adds the specified to the line. + + The zero-based index of the marker to add to the line. + A which can be used to track the line. + This method does not check if the line already contains the . + + + + Adds one or more markers to the line in a single call using a bit mask. + + An unsigned 32-bit value with each bit cooresponding to one of the 32 zero-based indexes to add. + + + + Removes the specified from the line. + + The zero-based index of the marker to remove from the line or -1 to delete all markers from the line. + If the same marker has been added to the line more than once, this will delete one copy each time it is used. + + + + Returns a bit mask indicating which markers are present on the line. + + An unsigned 32-bit value with each bit cooresponding to one of the 32 zero-based indexes. + + + + Efficiently searches from the current line forward to the end of the document for the specified markers. + + An unsigned 32-bit value with each bit cooresponding to one of the 32 zero-based indexes. + If found, the zero-based line index containing one of the markers in ; otherwise, -1. + For example, the mask for marker index 10 is 1 shifted left 10 times (1 << 10). + + + + Efficiently searches from the current line backward to the start of the document for the specified markers. + + An unsigned 32-bit value with each bit cooresponding to one of the 32 zero-based indexes. + If found, the zero-based line index containing one of the markers in ; otherwise, -1. + For example, the mask for marker index 10 is 1 shifted left 10 times (1 << 10). + + + + Toggles the folding state of the line; expanding or contracting all child lines. + + The line must be set as a . + + + + + Toggles the folding state of the line; expanding or contracting all child lines, and specifies the text tag to display to the right of the fold. + + The text tag to show to the right of the folded text. + The display of fold text tags are determined by the method. + + + + + Gets the number of annotation lines of text. + + The number of annotation lines. + + + + Gets or sets the style of the annotation text. + + + The zero-based index of the annotation text or 256 when + has been used to set individual character styles. + + + + + + Gets or sets an array of style indexes corresponding to each charcter in the + so that each character may be individually styled. + + + An array of indexes corresponding with each annotation text character or an uninitialized + array when has been used to set a single style for all characters. + + + must be set prior to setting this property. + The specified should have a length equal to the length to properly style all characters. + + + + + + Gets or sets the line annotation text. + + A String representing the line annotation text. + + + + Searches from the current line to find the index of the next contracted fold header. + + The zero-based line index of the next contracted folder header. + If the current line is contracted the current line index is returned. + + + + Gets the zero-based index of the line as displayed in a control + taking into consideration folded (hidden) lines. + + The zero-based display line index. + + + + + Gets the zero-based character position in the document where the line ends (exclusive). + + The equivalent of + . + + + + Gets or sets the expanded state (not the visible state) of the line. + + + For toggling the fold state of a single line the method should be used. + This property is useful for toggling the state of many folds without updating the display until finished. + + + + + + Gets or sets the fold level of the line. + + The fold level ranging from 0 to 4095. The default is 1024. + + + + Gets or sets the fold level flags. + + A bitwise combination of the enumeration. + + + + Gets the zero-based line index of the first line before the current line that is marked as + and has a less than the current line. + + The zero-based line index of the fold parent if present; otherwise, -1. + + + + Gets the height of the line in pixels. + + The height in pixels of the line. + Currently all lines are the same height. + + + + Gets the line index. + + The zero-based line index within the that created it. + + + + Gets the length of the line. + + The number of characters in the line including any end of line characters. + + + + Gets or sets the style of the margin text in a or margin. + + + The zero-based index of the margin text or 256 when + has been used to set individual character styles. + + + + + + Gets or sets an array of style indexes corresponding to each charcter in the + so that each character may be individually styled. + + + An array of indexes corresponding with each margin text character or an uninitialized + array when has been used to set a single style for all characters. + + + must be set prior to setting this property. + The specified should have a length equal to the length to properly style all characters. + + + + + + Gets or sets the text displayed in the line margin when the margin type is + or . + + The text displayed in the line margin. + + + + Gets the zero-based character position in the document where the line begins. + + The document position of the first character in the line. + + + + Gets the line text. + + A string representing the document line. + The returned text includes any end of line characters. + + + + Sets or gets the line indentation. + + The indentation measured in character columns, which corresponds to the width of space characters. + + + + Gets a value indicating whether the line is visible. + + true if the line is visible; otherwise, false. + + + + + + Gets the number of display lines this line would occupy when wrapping is enabled. + + The number of display lines needed to wrap the current document line. + + + + Initializes a new instance of the class. + + The control that created this line. + The index of this line within the that created it. + + + + An immutable collection of lines of text in a control. + + + + + Adjust the number of CHARACTERS in a line. + + + + + Converts a BYTE offset to a CHARACTER offset. + + + + + Returns the number of CHARACTERS in a line. + + + + + Returns the CHARACTER offset where the line begins. + + + + + Gets the number of CHARACTERS int a BYTE range. + + + + + Gets the number of CHARACTERS in a BYTE range. + + + + + Provides an enumerator that iterates through the collection. + + An object that contains all objects within the . + + + + Returns the line index containing the CHARACTER position. + + + + + Tracks a new line with the given CHARACTER length. + + + + + Gets a value indicating whether all the document lines are visible (not hidden). + + true if all the lines are visible; otherwise, false. + + + + Gets the number of lines. + + The number of lines in the . + + + + Gets the number of CHARACTERS in the document. + + + + + Gets the at the specified zero-based index. + + The zero-based index of the to get. + The at the specified index. + + + + Initializes a new instance of the class. + + The control that created this collection. + + + + Stuff we track for each line. + + + + + The CHARACTER position where the line begins. + + + + + 1 if the line contains multibyte (Unicode) characters; -1 if not; 0 if undetermined. + + Using an enum instead of Nullable because it uses less memory per line... + + + + Line endings types supported by lexers and allowed by a control. + + + + + + + + ASCII line endings. Carriage Return, Line Feed pair "\r\n" (0x0D0A); Carriage Return '\r' (0x0D); Line Feed '\n' (0x0A). + + + + + Unicode line endings. Next Line (0x0085); Line Separator (0x2028); Paragraph Separator (0x2029). + + + + + Indicates how an autocompletion occurred. + + + + + A fillup character (see ) triggered the completion. + The character used is indicated by the property. + + + + + A double-click triggered the completion. + + + + + A tab key or the command triggered the completion. + + + + + A new line or command triggered the completion. + + + + + The method triggered the completion. + + + + + Represents a margin displayed on the left edge of a control. + + + + + Gets or sets the background color of the margin when the property is set to . + + A Color object representing the margin background color. The default is Black. + Alpha color values are ignored. + + + + Gets or sets the mouse cursor style when over the margin. + + One of the enumeration values. The default is . + + + + Gets the zero-based margin index this object represents. + + The margin index within the . + + + + Gets or sets whether the margin is sensitive to mouse clicks. + + true if the margin is sensitive to mouse clicks; otherwise, false. The default is false. + + + + + Gets or sets the margin type. + + One of the enumeration values. The default is . + + + + Gets or sets the width in pixels of the margin. + + The width of the margin measured in pixels. + Scintilla assigns various default widths. + + + + Gets or sets a mask indicating which markers this margin can display. + + + An unsigned 32-bit value with each bit cooresponding to one of the 32 zero-based indexes. + The default is 0x1FFFFFF, which is every marker except folder markers (i.e. 0 through 24). + + + For example, the mask for marker index 10 is 1 shifted left 10 times (1 << 10). + is a useful constant for working with just folder margin indexes. + + + + + Initializes a new instance of the class. + + The control that created this margin. + The index of this margin within the that created it. + + + + Provides data for the event. + + + + + Gets the margin clicked. + + The zero-based index of the clicked margin. + + + + Gets the modifier keys (SHIFT, CTRL, ALT) held down when the margin was clicked. + + A bitwise combination of the Keys enumeration indicating the modifier keys. + + + + Gets the zero-based document position where the line ajacent to the clicked margin starts. + + The zero-based character position within the document of the start of the line adjacent to the margin clicked. + + + + Initializes a new instance of the class. + + The control that generated this event. + The modifier keys that where held down at the time of the margin click. + The zero-based byte position within the document where the line adjacent to the clicked margin starts. + The zero-based index of the clicked margin. + + + + An immutable collection of margins in a control. + + + + + Removes all text displayed in every and margins. + + + + + Provides an enumerator that iterates through the collection. + + An object that contains all objects within the . + + + + Gets or sets the number of margins in the . + + The number of margins in the collection. The default is 5. + + + + Gets the number of margins in the . + + The number of margins in the collection. + This property is kept for convenience. The return value will always be equal to . + + + + + Gets or sets the width in pixels of the left margin padding. + + The left margin padding measured in pixels. The default is 1. + + + + Gets or sets the width in pixels of the right margin padding. + + The right margin padding measured in pixels. The default is 1. + + + + Gets a object at the specified index. + + The margin index. + An object representing the margin at the specified . + By convention margin 0 is used for line numbers and the two following for symbols. + + + + Initializes a new instance of the class. + + The control that created this collection. + + + + The display of a cursor when over a margin. + + + + + A normal arrow. + + + + + A reversed arrow. + + + + + Flags used to define margin options. + + This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values. + + + + No options. This is the default. + + + + + Lines selected by clicking on the margin will select only the subline of wrapped text. + + + + + The behavior and appearance of a margin. + + + + + Margin can display symbols. + + + + + Margin displays line numbers. + + + + + Margin can display symbols and has a background color equivalent to background color. + + + + + Margin can display symbols and has a background color equivalent to foreground color. + + + + + Margin can display application defined text. + + + + + Margin can display application defined text right-justified. + + + + + Margin can display symbols and has a background color specified using the property. + + + + + Represents a margin marker in a control. + + + + + An unsigned 32-bit mask of all indexes where each bit cooresponds to a margin index. + + + + + An unsigned 32-bit mask of folder indexes (25 through 31) where each bit cooresponds to a margin index. + + + + + + Folder end marker index. This marker is typically configured to display the symbol. + + + + + Folder open marker index. This marker is typically configured to display the symbol. + + + + + Folder mid tail marker index. This marker is typically configured to display the symbol. + + + + + Folder tail marker index. This marker is typically configured to display the symbol. + + + + + Folder sub marker index. This marker is typically configured to display the symbol. + + + + + Folder marker index. This marker is typically configured to display the symbol. + + + + + Folder open marker index. This marker is typically configured to display the symbol. + + + + + Sets the marker symbol to a custom image. + + The Bitmap to use as a marker symbol. + Calling this method will also update the property to . + + + + Removes this marker from all lines. + + + + + Sets the foreground alpha transparency for markers that are drawn in the content area. + + The alpha transparency ranging from 0 (completely transparent) to 255 (no transparency). + See the remarks on the method for a full explanation of when a marker can be drawn in the content area. + + + + + Sets the background color of the marker. + + The background Color. The default is White. + + The background color of the whole line will be drawn in the specified when the marker is not visible + because it is hidden by a or the is zero. + + + + + + Sets the foreground color of the marker. + + The foreground Color. The default is Black. + + + + Gets the zero-based marker index this object represents. + + The marker index within the . + + + + Gets or sets the marker symbol. + + + One of the enumeration values. + The default is . + + + + + Initializes a new instance of the class. + + The control that created this marker. + The index of this style within the that created it. + + + + An immutable collection of markers in a control. + + + + + Provides an enumerator that iterates through the collection. + + An object for enumerating all objects within the . + + + + Gets the number of markers in the . + + This property always returns 32. + + + + Gets a object at the specified index. + + The marker index. + An object representing the marker at the specified . + Markers 25 through 31 are used by Scintilla for folding. + + + + Initializes a new instance of the class. + + The control that created this collection. + + + + A handle. + + + This is an opaque type, meaning it can be used by a control but + otherwise has no public members of its own. + + + + + A read-only field that represents an uninitialized handle. + + + + + Returns a value indicating whether this instance is equal to a specified object. + + An object to compare with this instance or null. + true if is an instance of and equals the value of this instance; otherwise, false. + + + + Returns the hash code for this instance. + + A 32-bit signed integer hash code. + + + + Determines whether two specified instances of are equal. + + The first handle to compare. + The second handle to compare. + true if equals ; otherwise, false. + + + + Determines whether two specified instances of are not equal. + + The first handle to compare. + The second handle to compare. + true if does not equal ; otherwise, false. + + + + The symbol displayed by a + + + + + A circle. This symbol is typically used to indicate a breakpoint. + + + + + A rectangel with rounded edges. + + + + + An arrow (triangle) pointing right. + + + + + A rectangle that is wider than it is tall. + + + + + An arrow and tail pointing right. This symbol is typically used to indicate the current line of execution. + + + + + An invisible symbol useful for tracking the movement of lines. + + + + + An arrow (triangle) pointing down. + + + + + A minus (-) symbol. + + + + + A plus (+) symbol. + + + + + A thin vertical line. This symbol is typically used on the middle line of an expanded fold block. + + + + + A thin 'L' shaped line. This symbol is typically used on the last line of an expanded fold block. + + + + + A thin 't' shaped line. This symbol is typically used on the last line of an expanded nested fold block. + + + + + A plus (+) symbol with surrounding box. This symbol is typically used on the first line of a collapsed fold block. + + + + + A plus (+) symbol with surrounding box and thin vertical line. This symbol is typically used on the first line of a collapsed nested fold block. + + + + + A minus (-) symbol with surrounding box. This symbol is typically used on the first line of an expanded fold block. + + + + + A minus (-) symbol with surrounding box and thin vertical line. This symbol is typically used on the first line of an expanded nested fold block. + + + + + Similar to a , but curved. + + + + + Similar to a , but curved. + + + + + Similar to a but surrounded by a circle. + + + + + Similar to a , but surrounded by a circle. + + + + + Similar to a , but surrounded by a circle. + + + + + Similar to a , but surrounded by a circle. + + + + + A special marker that displays no symbol but will affect the background color of the line. + + + + + Three dots (ellipsis). + + + + + Three bracket style arrows. + + + + + A rectangle occupying the entire marker space. + + + + + A rectangle occupying only the left edge of the marker space. + + + + + A special marker left available to plugins. + + + + + A special marker that displays no symbol but will underline the current line text. + + + + + A user-defined image. Images can be set using the method. + + + + + A left-rotated bookmark. + + + + + Provides data for the and events. + + + + + Gets the number of lines added or removed. + + The number of lines added to the document when text is inserted, or the number of lines removed from the document when text is deleted. + When lines are deleted the return value will be negative. + + + + Gets the text that was inserted or deleted. + + The text inserted or deleted from the document. + + + + Initializes a new instance of the class. + + The control that generated this event. + The source of the modification. + The zero-based byte position within the document where text was modified. + The length in bytes of the inserted or deleted text. + >A pointer to the text inserted or deleted. + The number of lines added or removed (delta). + + + + The source of a modification + + + + + Modification is the result of a user operation. + + + + + Modification is the result of an undo operation. + + + + + Modification is the result of a redo operation. + + + + + Specifies the behavior of pasting into multiple selections. + + + + + Pasting into multiple selections only pastes to the main selection. This is the default. + + + + + Pasting into multiple selections pastes into each selection. + + + + + Like an UnmanagedMemoryStream execpt it can grow. + + + + + Provides data for the event. + + + + + Gets the length of the text that needs to be shown. + + The length of text starting at that needs to be shown. + + + + Gets the zero-based document position where text needs to be shown. + + The zero-based document position where the range of text to be shown starts. + + + + Initializes a new instance of the class. + + The control that generated this event. + The zero-based byte position within the document where text needs to be shown. + The length in bytes of the text that needs to be shown. + + + + The sorting order for autocompletion lists. + + + + + Requires that an autocompletion lists be sorted in alphabetical order. This is the default. + + + + + Instructs a control to perform an alphabetical sort of autocompletion lists. + + + + + User-defined order. + + + + + The number of phases used when drawing. + + + + + Drawing is done in a single phase. This is the fastest but provides no support for kerning. + + + + + Drawing is done in two phases; the background first and then the text. This is the default. + + + + + Drawing is done in multiple phases; once for each feature. This is the slowest but allows + extreme ascenders and descenders to overflow into adjacent lines. + + + + + Behavior of the standard edit control context menu. + + + + + + Never show the default editing menu. + + + + + Show default editing menu if clicking on the control. + + + + + Show default editing menu only if clicking on text area. + + To receive the event, this value must be used. + + + + + Non-generic class to produce instances of the generic class, + optionally using type inference. + + + + + Creates an instance of ProjectionEqualityComparer using the specified projection. + + Type parameter for the elements to be compared + Type parameter for the keys to be compared, + after being projected from the elements + Projection to use when determining the key of an element + A comparer which will compare elements by projecting + each element to its key, and comparing keys + + + + Creates an instance of ProjectionEqualityComparer using the specified projection. + The ignored parameter is solely present to aid type inference. + + Type parameter for the elements to be compared + Type parameter for the keys to be compared, + after being projected from the elements + Value is ignored - type may be used by type inference + Projection to use when determining the key of an element + A comparer which will compare elements by projecting + each element to its key, and comparing keys + + + + Class generic in the source only to produce instances of the + doubly generic class, optionally using type inference. + + + + + Creates an instance of ProjectionEqualityComparer using the specified projection. + + Type parameter for the keys to be compared, + after being projected from the elements + Projection to use when determining the key of an element + A comparer which will compare elements by projecting each element to its key, + and comparing keys + + + + Comparer which projects each element of the comparison to a key, and then compares + those keys using the specified (or default) comparer for the key type. + + Type of elements which this comparer + will be asked to compare + Type of the key projected + from the element + + + + Creates a new instance using the specified projection, which must not be null. + The default comparer for the projected type is used. + + Projection to use during comparisons + + + + Creates a new instance using the specified projection, which must not be null. + + Projection to use during comparisons + The comparer to use on the keys. May be null, in + which case the default comparer will be used. + + + + Compares the two specified values for equality by applying the projection + to each value and then using the equality comparer on the resulting keys. Null + references are never passed to the projection. + + + + + Produces a hash code for the given value by projecting it and + then asking the equality comparer to find the hash code of + the resulting key. + + + + + Lexer property types. + + + + + A Boolean property. This is the default. + + + + + An integer property. + + + + + A string property. + + + + + Implements a TextReader that reads from a Scintilla control. + + + + + Arbitrarily chosen default buffer size + + + + + Returns the number of buffered characters left to be read. + + + + + Returns the number of unbuffered characters left to be read. + + + + + Returns the total number of characters left to be read. + + + + + Initializes a new instance of the ScintillaReader class that reads all text from the specified Scintilla control. + + The Scintilla control from which to read. + + + + Initializes a new instance of the ScintillaReader class that reads all text from the specified Scintilla control. + + The Scintilla control from which to read. + The number of characters to buffer at a time. + + + + Initializes a new instance of the ScintillaReader class that reads a subsection from the specified Scintilla control. + + The Scintilla control from which to read. + The index of the first character to read. + The index just past the last character to read. + + + + Initializes a new instance of the ScintillaReader class that reads a subsection from the specified Scintilla control. + + The Scintilla control from which to read. + The index of the first character to read. + The index just past the last character to read. + The number of characters to buffer at a time. + + + + Returns the next character to be read from the reader without actually removing it from the stream. Returns -1 if no characters are available. + + The next character from the input stream, or -1 if no more characters are available. + + + + Removes a character from the stream and returns it. Returns -1 if no characters are available. + + The next character from the input stream, or -1 if no more characters are available. + + + + Reads a maximum of count characters from the current stream and writes the data to buffer, beginning at index. + + The buffer to receive the characters. + The position in buffer at which to begin writing. + The maximum number of characters to read. + The actual number of characters that have been read. The number will be less than or equal to count. + buffer is null. + The buffer length minus index is less than count. + index or count is negative. + + + + Reads a maximum of count characters from the current stream and writes the data to buffer, beginning at index. + + The buffer to receive the characters. + The position in buffer at which to begin writing. + The maximum number of characters to read. + The actual number of characters that have been read. The number will be less than or equal to count. + buffer is null. + The buffer length minus index is less than count. + index or count is negative. + + + + Fills the buffer with the next section of text. + + + + + Represents a Scintilla editor control. + + + + + A constant used to specify an infinite mouse dwell wait time. + + + + + A constant used to specify an invalid document position. + + + + + Increases the reference count of the specified document by 1. + + The document reference count to increase. + + + + Adds an additional selection range to the existing main selection. + + The zero-based document position to end the selection. + The zero-based document position to start the selection. + A main selection must first have been set by a call to . + + + + Inserts the specified text at the current caret position. + + The text to insert at the current caret position. + The caret position is set to the end of the inserted text, but it is not scrolled into view. + + + + Removes the annotation text for every in the document. + + + + + Adds the specified text to the end of the document. + + The text to add to the document. + The current selection is not changed and the new text is not scrolled into view. + + + + Assigns the specified key definition to a command. + + The key combination to bind. + The command to assign. + + + + Cancels any displayed autocompletion list. + + + + + + Triggers completion of the current autocompletion word. + + + + + Selects an item in the autocompletion list. + + + The autocompletion word to select. + If found, the word in the autocompletion list is selected and the index can be obtained by calling . + If not found, the behavior is determined by . + + + Comparisons are performed according to the property + and will match the first word starting with . + + + + + + + + Sets the characters that, when typed, cause the autocompletion item to be added to the document. + + A string of characters that trigger autocompletion. The default is null. + Common fillup characters are '(', '[', and '.' depending on the language. + + + + Displays an auto completion list. + + The number of characters already entered to match on. + A list of autocompletion words separated by the character. + + + + Specifies the characters that will automatically cancel autocompletion without the need to call . + + A String of the characters that will cancel autocompletion. The default is empty. + Characters specified should be limited to printable ASCII characters. + + + + Marks the beginning of a set of actions that should be treated as a single undo action. + + A call to should be followed by a call to . + + + + + Styles the specified character position with the style when there is an unmatched brace. + + The zero-based document position of the unmatched brace character or to remove the highlight. + + + + Styles the specified character positions with the style. + + The zero-based document position of the open brace character. + The zero-based document position of the close brace character. + Brace highlighting can be removed by specifying for and . + + + + + Finds a corresponding matching brace starting at the position specified. + The brace characters handled are '(', ')', '[', ']', '{', '}', '<', and '>'. + + The zero-based document position of a brace character to start the search from for a matching brace character. + The zero-based document position of the corresponding matching brace or it no matching brace could be found. + A match only occurs if the style of the matching brace is the same as the starting brace. Nested braces are handled correctly. + + + + Cancels the display of a call tip window. + + + + + Sets the color of highlighted text in a call tip. + + The new highlight text Color. The default is dark blue. + + + + Sets the specified range of the call tip text to display in a highlighted style. + + The zero-based index in the call tip text to start highlighting. + The zero-based index in the call tip text to stop highlighting (exclusive). + + + + Determines whether to display a call tip above or below text. + + true to display above text; otherwise, false. The default is false. + + + + Displays a call tip window. + + The zero-based document position where the call tip window should be aligned. + The call tip text. + + Call tips can contain multiple lines separated by '\n' characters. Do not include '\r', as this will most likely print as an empty box. + The '\t' character is supported and the size can be set by using . + + + + + Sets the call tip tab size in pixels. + + The width in pixels of a tab '\t' character in a call tip. Specifying 0 disables special treatment of tabs. + + + + Indicates to the current that the internal lexer state has changed in the specified + range and therefore may need to be redrawn. + + The zero-based document position at which the lexer state change starts. + The zero-based document position at which the lexer state change ends. + + + + Finds the closest character position to the specified display point. + + The x pixel coordinate within the client rectangle of the control. + The y pixel coordinate within the client rectangle of the control. + The zero-based document position of the nearest character to the point specified. + + + + Finds the closest character position to the specified display point or returns -1 + if the point is outside the window or not close to any characters. + + The x pixel coordinate within the client rectangle of the control. + The y pixel coordinate within the client rectangle of the control. + The zero-based document position of the nearest character to the point specified when near a character; otherwise, -1. + + + + Explicitly sets the current horizontal offset of the caret as the X position to track + when the user moves the caret vertically using the up and down keys. + + + When not set explicitly, Scintilla automatically sets this value each time the user moves + the caret horizontally. + + + + + Removes the selected text from the document. + + + + + Deletes all document text, unless the document is read-only. + + + + + Makes the specified key definition do nothing. + + The key combination to bind. + This is equivalent to binding the keys to . + + + + Removes all the key definition command mappings. + + + + + Removes all styling from the document and resets the folding state. + + + + + Removes all images registered for autocompletion lists. + + + + + Sets a single empty selection at the start of the document. + + + + + Requests that the current lexer restyle the specified range. + + The zero-based document position at which to start styling. + The zero-based document position at which to stop styling (exclusive). + This will also cause fold levels in the range specified to be reset. + + + + Changes all end-of-line characters in the document to the format specified. + + One of the enumeration values. + + + + Copies the selected text from the document and places it on the clipboard. + + + + + Copies the selected text from the document and places it on the clipboard. + + One of the enumeration values. + + + + Copies the selected text from the document and places it on the clipboard. + If the selection is empty the current line is copied. + + + If the selection is empty and the current line copied, an extra "MSDEVLineSelect" marker is added to the + clipboard which is then used in to paste the whole line before the current line. + + + + + Copies the selected text from the document and places it on the clipboard. + If the selection is empty the current line is copied. + + One of the enumeration values. + + If the selection is empty and the current line copied, an extra "MSDEVLineSelect" marker is added to the + clipboard which is then used in to paste the whole line before the current line. + + + + + Copies the specified range of text to the clipboard. + + The zero-based character position in the document to start copying. + The zero-based character position (exclusive) in the document to stop copying. + + + + Copies the specified range of text to the clipboard. + + The zero-based character position in the document to start copying. + The zero-based character position (exclusive) in the document to stop copying. + One of the enumeration values. + + + + Create a new, empty document. + + A new with a reference count of 1. + You are responsible for ensuring the reference count eventually reaches 0 or memory leaks will occur. + + + + Creates an object capable of loading a on a background (non-UI) thread. + + The initial number of characters to allocate. + A new object, or null if the loader could not be created. + + + + Cuts the selected text from the document and places it on the clipboard. + + + + + Deletes a range of text from the document. + + The zero-based character position to start deleting. + The number of characters to delete. + + + + Retrieves a description of keyword sets supported by the current . + + A String describing each keyword set separated by line breaks for the current lexer. + + + + Retrieves a brief description of the specified property name for the current . + + A property name supported by the current . + A String describing the lexer property name if found; otherwise, String.Empty. + A list of supported property names for the current can be obtained by calling . + + + + Sends the specified message directly to the native Scintilla window, + bypassing any managed APIs. + + The message ID. + The message wparam field. + The message lparam field. + An representing the result of the message request. + This API supports the Scintilla infrastructure and is not intended to be used directly from your code. + + + + Releases the unmanaged resources used by the Control and its child controls and optionally releases the managed resources. + + true to release both managed and unmanaged resources; false to release only unmanaged resources. + + + + Returns the zero-based document line index from the specified display line index. + + The zero-based display line index. + The zero-based document line index. + + + + + If there are multiple selections, removes the specified selection. + + The zero-based selection index. + + + + + Clears any undo or redo history. + + This will also cause to be called but will not raise the event. + + + + Marks the end of a set of actions that should be treated as a single undo action. + + + + + + Performs the specified command. + + The command to perform. + + + + Performs the specified fold action on the entire document. + + One of the enumeration values. + When using the first fold header in the document is examined to decide whether to expand or contract. + + + + Changes the appearance of fold text tags. + + One of the enumeration values. + The text tag to display on a folded line can be set using . + . + + + + Returns the character as the specified document position. + + The zero-based document position of the character to get. + The character at the specified . + + + + Returns the column number of the specified document position, taking the width of tabs into account. + + The zero-based document position to get the column for. + The number of columns from the start of the line to the specified document . + + + + Returns the last document position likely to be styled correctly. + + The zero-based document position of the last styled character. + + + + Lookup a property value for the current . + + The property name to lookup. + + A String representing the property value if found; otherwise, String.Empty. + Any embedded property name macros as described in will not be replaced (expanded). + + + + + + Lookup a property value for the current and expand any embedded property macros. + + The property name to lookup. + + A String representing the property value if found; otherwise, String.Empty. + Any embedded property name macros as described in will be replaced (expanded). + + + + + + Lookup a property value for the current and convert it to an integer. + + The property name to lookup. + A default value to return if the property name is not found or has no value. + + An Integer representing the property value if found; + otherwise, if not found or the property has no value; + otherwise, 0 if the property is not a number. + + + + + Gets the style of the specified document position. + + The zero-based document position of the character to get the style for. + The zero-based index used at the specified . + + + + Returns the capture group text of the most recent regular expression search. + + The capture group (1 through 9) to get the text for. + A String containing the capture group text if it participated in the match; otherwise, an empty string. + + + + + Gets a range of text from the document. + + The zero-based starting character position of the range to get. + The number of characters to get. + A string representing the text range. + + + + Gets a range of text from the document formatted as Hypertext Markup Language (HTML). + + The zero-based starting character position of the range to get. + The number of characters to get. + A string representing the text range formatted as HTML. + + + + Returns the version information of the native Scintilla library. + + An object representing the version information of the native Scintilla library. + + + + Gets the word from the position specified. + + The zero-based document character position to get the word from. + The word at the specified position. + + + + Navigates the caret to the document position specified. + + The zero-based document character position to navigate to. + Any selection is discarded. + + + + Hides the range of lines specified. + + The zero-based index of the line range to start hiding. + The zero-based index of the line range to end hiding. + + + + + + Returns a bitmap representing the 32 indicators in use at the specified position. + + The zero-based character position within the document to test. + A bitmap indicating which of the 32 indicators are in use at the specified . + + + + Removes the indicator (and user-defined value) from the specified range of text. + + The zero-based character position within the document to start clearing. + The number of characters to clear. + + + + Adds the indicator and value to the specified range of text. + + The zero-based character position within the document to start filling. + The number of characters to fill. + + + + Inserts text at the specified position. + + The zero-based character position to insert the text. Specify -1 to use the current caret position. + The text to insert into the document. + + less than zero and not equal to -1. -or- + is greater than the document length. + + No scrolling is performed. + + + + Determines whether the specified and positions are + at the beginning and end of a word, respectively. + + The zero-based document position of the possible word start. + The zero-based document position of the possible word end. + + true if and are at the beginning and end of a word, respectively; + otherwise, false. + + + This method does not check whether there is whitespace in the search range, + only that the and are at word boundaries. + + + + + Returns the line that contains the document position specified. + + The zero-based document character position. + The zero-based document line index containing the character . + + + + Scrolls the display the number of lines and columns specified. + + The number of lines to scroll. + The number of columns to scroll. + + Negative values scroll in the opposite direction. + A column is the width in pixels of a space character in the style. + + + + + Loads a compatible lexer from an external DLL. + + The path to the external lexer DLL. + + + + Removes the specified marker from all lines. + + The zero-based index to remove from all lines, or -1 to remove all markers from all lines. + + + + Searches the document for the marker handle and deletes the marker if found. + + The created by a previous call to of the marker to delete. + + + + Enable or disable highlighting of the current folding block. + + true to highlight the current folding block; otherwise, false. + + + + Searches the document for the marker handle and returns the line number containing the marker if found. + + The created by a previous call to of the marker to search for. + If found, the zero-based line index containing the marker; otherwise, -1. + + + + Specifies the long line indicator column number and color when is . + + The zero-based column number to indicate. + The color of the vertical long line indicator. + A column is defined as the width of a space character in the style. + + + + + Removes all the long line column indicators specified using . + + + + + + Searches for all instances of the main selection within the and + range and adds any matches to the selection. + + + The property is respected when searching, allowing additional + selections to match on different case sensitivity and word search options. + + + + + + Searches for the next instance of the main selection within the and + range and adds any match to the selection. + + + The property is respected when searching, allowing additional + selections to match on different case sensitivity and word search options. + + + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the event. + + An that contains the event data. + + + + Raises the event. + + An that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the HandleCreated event. + + An EventArgs that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + An that contains the event data. + + + + Raises the event. + + An that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + An that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the MouseUp event. + + A MouseEventArgs that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Raises the event. + + A that contains the event data. + + + + Raises the event. + + An that contains the event data. + + + + Raises the event. + + An EventArgs that contains the event data. + + + + Pastes the contents of the clipboard into the current selection. + + + + + Returns the X display pixel location of the specified document position. + + The zero-based document character position. + The x-coordinate of the specified within the client rectangle of the control. + + + + Returns the Y display pixel location of the specified document position. + + The zero-based document character position. + The y-coordinate of the specified within the client rectangle of the control. + + + + Retrieves a list of property names that can be set for the current . + + A String of property names separated by line breaks. + + + + Retrieves the data type of the specified property name for the current . + + A property name supported by the current . + One of the enumeration values. The default is . + A list of supported property names for the current can be obtained by calling . + + + + Redoes the effect of an operation. + + + + + Maps the specified image to a type identifer for use in an autocompletion list. + + The numeric identifier for this image. + The Bitmap to use in an autocompletion list. + + The registered can be referenced by its identifer in an autocompletion + list by suffixing a word with the character and the value. e.g. + "int?2 long?3 short?1" etc.... + + + + + + Decreases the reference count of the specified document by 1. + + + The document reference count to decrease. + When a document's reference count reaches 0 it is destroyed and any associated memory released. + + + + + Replaces the current selection with the specified text. + + The text that should replace the current selection. + + If there is not a current selection, the text will be inserted at the current caret position. + Following the operation the caret is placed at the end of the inserted text and scrolled into view. + + + + + Replaces the target defined by and with the specified . + + The text that will replace the current target. + The length of the replaced text. + + The and properties will be updated to the start and end positions of the replaced text. + The recommended way to delete text in the document is to set the target range to be removed and replace the target with an empty string. + + + + + Replaces the target text defined by and with the specified value after first substituting + "\1" through "\9" macros in the with the most recent regular expression capture groups. + + The text containing "\n" macros that will be substituted with the most recent regular expression capture groups and then replace the current target. + The length of the replaced text. + + The "\0" macro will be substituted by the entire matched text from the most recent search. + The and properties will be updated to the start and end positions of the replaced text. + + + + + + Makes the next selection the main selection. + + + + + Scrolls the current position into view, if it is not already visible. + + + + + Scrolls the specified range into view. + + The zero-based document start position to scroll to. + + The zero-based document end position to scroll to if doing so does not cause the + position to scroll out of view. + + This may be used to make a search match visible. + + + + Searches for the first occurrence of the specified text in the target defined by and . + + The text to search for. The interpretation of the text (i.e. whether it is a regular expression) is defined by the property. + The zero-based start position of the matched text within the document if successful; otherwise, -1. + + If successful, the and properties will be updated to the start and end positions of the matched text. + Searching can be performed in reverse using a greater than the . + + + + + Selects all the text in the document. + + The current position is not scrolled into view. + + + + Sets the background color of additional selections. + + Additional selections background color. + Calling will reset the specified. + + + + Sets the foreground color of additional selections. + + Additional selections foreground color. + Calling will reset the specified. + + + + Removes any selection and places the caret at the specified position. + + The zero-based document position to place the caret at. + The caret is not scrolled into view. + + + + Sets additional options for displaying folds. + + A bitwise combination of the enumeration. + + + + Sets a global override to the fold margin color. + + true to override the fold margin color; otherwise, false. + The global fold margin color. + + + + + Sets a global override to the fold margin highlight color. + + true to override the fold margin highlight color; otherwise, false. + The global fold margin highlight color. + + + + + Updates a keyword set used by the current . + + The zero-based index of the keyword set to update. + + A list of keywords pertaining to the current separated by whitespace (space, tab, '\n', '\r') characters. + + The keywords specified will be styled according to the current . + + + + + Sets the application-wide behavior for destroying controls. + + + true to reparent Scintilla controls to message-only windows when destroyed rather than actually destroying the control handle; otherwise, false. + The default is true. + + This method must be called prior to the first control being created. + + + + Sets the application-wide default module path of the native Scintilla library. + + The native Scintilla module path. + + This method must be called prior to the first control being created. + The can be relative or absolute. + + + + + Passes the specified property name-value pair to the current . + + The property name to set. + + The property value. Values can refer to other property names using the syntax $(name), where 'name' is another property + name for the current . When the property value is retrieved by a call to + the embedded property name macro will be replaced (expanded) with that current property value. + + Property names are case-sensitive. + + + + Marks the document as unmodified. + + + + + + Sets the anchor and current position. + + The zero-based document position to start the selection. + The zero-based document position to end the selection. + + A negative value for signifies the end of the document. + A negative value for signifies no selection (i.e. sets the + to the same position as the ). + The current position is scrolled into view following this operation. + + + + + Sets a single selection from anchor to caret. + + The zero-based document position to end the selection. + The zero-based document position to start the selection. + + + + Sets a global override to the selection background color. + + true to override the selection background color; otherwise, false. + The global selection background color. + + + + + Sets a global override to the selection foreground color. + + true to override the selection foreground color; otherwise, false. + The global selection foreground color. + + + + + Styles the specified length of characters. + + The number of characters to style. + The definition index to assign each character. + + or is less than zero. -or- + The sum of a preceeding call to or and is greater than the document length. -or- + is greater than or equal to the number of style definitions. + + + The styling position is advanced by after each call allowing multiple + calls to for a single call to . + + + + + + Sets the and properties in a single call. + + The zero-based character position within the document to start a search or replace operation. + The zero-based character position within the document to end a search or replace operation. + + + + + + Sets a global override to the whitespace background color. + + true to override the whitespace background color; otherwise, false. + The global whitespace background color. + When not overridden globally, the whitespace background color is determined by the current lexer. + + + + + + Sets a global override to the whitespace foreground color. + + true to override the whitespace foreground color; otherwise, false. + The global whitespace foreground color. + When not overridden globally, the whitespace foreground color is determined by the current lexer. + + + + + + Shows the range of lines specified. + + The zero-based index of the line range to start showing. + The zero-based index of the line range to end showing. + + + + + + Prepares for styling by setting the styling to start at. + + The zero-based character position in the document to start styling. + + After preparing the document for styling, use successive calls to + to style the document. + + + + + + Resets all style properties to those currently configured for the style. + + + + + + Resets the style to its initial state. + + + + + + Moves the caret to the opposite end of the main selection. + + + + + Sets the and to the start and end positions of the selection. + + + + + + Sets the and to the start and end positions of the document. + + + + + + Measures the width in pixels of the specified string when rendered in the specified style. + + The index of the to use when rendering the text to measure. + The text to measure. + The width in pixels. + + + + Undoes the previous action. + + + + + Determines whether to show the right-click context menu. + + true to enable the popup window; otherwise, false. + + + + + Determines the conditions for displaying the standard right-click context menu. + + One of the enumeration values. + + + + Processes Windows messages. + + The Windows Message to process. + + + + Returns the position where a word ends, searching forward from the position specified. + + The zero-based document position to start searching from. + + true to stop searching at the first non-word character regardless of whether the search started at a word or non-word character. + false to use the first character in the search as a word or non-word indicator and then search for that word or non-word boundary. + + The zero-based document postion of the word boundary. + + + + + Returns the position where a word starts, searching backward from the position specified. + + The zero-based document position to start searching from. + + true to stop searching at the first non-word character regardless of whether the search started at a word or non-word character. + false to use the first character in the search as a word or non-word indicator and then search for that word or non-word boundary. + + The zero-based document postion of the word boundary. + + + + + Increases the zoom factor by 1 until it reaches 20 points. + + + + + + Decreases the zoom factor by 1 until it reaches -10 points. + + + + + + Gets or sets the caret foreground color for additional selections. + + The caret foreground color in additional selections. The default is (127, 127, 127). + + + + Gets or sets whether the carets in additional selections will blink. + + true if additional selection carets should blink; otherwise, false. The default is true. + + + + Gets or sets whether the carets in additional selections are visible. + + true if additional selection carets are visible; otherwise, false. The default is true. + + + + Gets or sets the alpha transparency of additional multiple selections. + + + The alpha transparency ranging from 0 (completely transparent) to 255 (completely opaque). + The value 256 will disable alpha transparency. The default is 256. + + + + + Gets or sets whether additional typing affects multiple selections. + + true if typing will affect multiple selections instead of just the main selection; otherwise, false. The default is false. + + + + Gets or sets the current anchor position. + + The zero-based character position of the anchor. + + Setting the current anchor position will create a selection between it and the . + The caret is not scrolled into view. + + + + + + Gets or sets the display of annotations. + + One of the enumeration values. The default is . + + + + Gets a value indicating whether there is an autocompletion list displayed. + + true if there is an active autocompletion list; otherwise, false. + + + + Gets or sets whether to automatically cancel autocompletion when there are no viable matches. + + + true to automatically cancel autocompletion when there is no possible match; otherwise, false. + The default is true. + + + + + Gets or sets whether to cancel an autocompletion if the caret moves from its initial location, + or is allowed to move to the word start. + + + true to cancel autocompletion when the caret moves. + false to allow the caret to move to the beginning of the word without cancelling autocompletion. + + + + + Gets the index of the current autocompletion list selection. + + The zero-based index of the current autocompletion selection. + + + + Gets or sets whether to automatically select an item when it is the only one in an autocompletion list. + + + true to automatically choose the only autocompletion item and not display the list; otherwise, false. + The default is false. + + + + + Gets or sets whether to delete any word characters following the caret after an autocompletion. + + + true to delete any word characters following the caret after autocompletion; otherwise, false. + The default is false. + + + + Gets or sets whether matching characters to an autocompletion list is case-insensitive. + + true to use case-insensitive matching; otherwise, false. The default is false. + + + + Gets or sets the maximum height of the autocompletion list measured in rows. + + The max number of rows to display in an autocompletion window. The default is 5. + If there are more items in the list than max rows, a vertical scrollbar is shown. + + + + Gets or sets the width in characters of the autocompletion list. + + + The width of the autocompletion list expressed in characters, or 0 to automatically set the width + to the longest item. The default is 0. + + Any items that cannot be fully displayed will be indicated with ellipsis. + + + + Gets or sets the autocompletion list sort order to expect when calling . + + One of the enumeration values. The default is . + + + + Gets the document position at the time was called. + + The zero-based document position at the time was called. + + + + + Gets or sets the delimiter character used to separate words in an autocompletion list. + + The separator character used when calling . The default is the space character. + The specified should be limited to printable ASCII characters. + + + + Gets or sets the delimiter character used to separate words and image type identifiers in an autocompletion list. + + The separator character used to reference an image registered with . The default is '?'. + The specified should be limited to printable ASCII characters. + + + + Gets or sets the automatic folding flags. + + + A bitwise combination of the enumeration. + The default is . + + + + + Not supported. + + + + + Not supported. + + + + + Not supported. + + + + + Gets or sets the border type of the control. + + A BorderStyle enumeration value that represents the border type of the control. The default is Fixed3D. + A value that is not within the range of valid values for the enumeration was assigned to the property. + + + + Gets or sets whether drawing is double-buffered. + + + true to draw each line into an offscreen bitmap first before copying it to the screen; otherwise, false. + The default is true. + + Disabling buffer can improve performance but will cause flickering. + + + + Gets a value indicating whether there is a call tip window displayed. + + true if there is an active call tip window; otherwise, false. + + + + Gets a value indicating whether there is text on the clipboard that can be pasted into the document. + + true when there is text on the clipboard to paste; otherwise, false. + The document cannot be and the selection cannot contain protected text. + + + + Gets a value indicating whether there is an undo action to redo. + + true when there is something to redo; otherwise, false. + + + + Gets a value indicating whether there is an action to undo. + + true when there is something to undo; otherwise, false. + + + + Gets or sets the caret foreground color. + + The caret foreground color. The default is black. + + + + Gets or sets the caret line background color. + + The caret line background color. The default is yellow. + + + + Gets or sets the alpha transparency of the . + + + The alpha transparency ranging from 0 (completely transparent) to 255 (completely opaque). + The value 256 will disable alpha transparency. The default is 256. + + + + + Gets or sets whether the caret line is visible (highlighted). + + true if the caret line is visible; otherwise, false. The default is false. + + + + Gets or sets the caret blink rate in milliseconds. + + The caret blink rate measured in milliseconds. The default is 530. + A value of 0 will stop the caret blinking. + + + + Gets or sets the caret display style. + + + One of the enumeration values. + The default is . + + + + + Gets or sets the width in pixels of the caret. + + The width of the caret in pixels. The default is 1 pixel. + + The caret width can only be set to a value of 0, 1, 2 or 3 pixels and is only effective + when the property is set to . + + + + + Gets the required creation parameters when the control handle is created. + + A CreateParams that contains the required creation parameters when the handle to the control is created. + + + + Gets the current line index. + + The zero-based line index containing the . + + + + Gets or sets the current caret position. + + The zero-based character position of the caret. + + Setting the current caret position will create a selection between it and the current . + The caret is not scrolled into view. + + + + + + Not supported. + + + + + Gets or sets the default cursor for the control. + + An object of type Cursor representing the current default cursor. + + + + Gets the default size of the control. + + The default Size of the control. + + + + Gets or sets the current document used by the control. + + The current . + + Setting this property is equivalent to calling on the current document, and + calling if the new is or + if the new is not . + + + + + Gets or sets the background color to use when indicating long lines with + . + + The background Color. The default is Silver. + + + + Gets or sets the column number at which to begin indicating long lines. + + The number of columns in a long line. The default is 0. + + When using , a column is defined as the width of a space character in the style. + When using a column is equal to a character (including tabs). + + + + + Gets or sets the mode for indicating long lines. + + + One of the enumeration values. + The default is . + + + + + Gets or sets whether vertical scrolling ends at the last line or can scroll past. + + true if the maximum vertical scroll position ends at the last line; otherwise, false. The default is true. + + + + Gets or sets the end-of-line mode, or rather, the characters added into + the document when the user presses the Enter key. + + One of the enumeration values. The default is . + + + + Gets or sets the amount of whitespace added to the ascent (top) of each line. + + The extra line ascent. The default is zero. + + + + Gets or sets the amount of whitespace added to the descent (bottom) of each line. + + The extra line descent. The default is zero. + + + + Gets or sets the first visible line on screen. + + The zero-based index of the first visible screen line. + The value is a visible line, not a document line. + + + + Not supported. + + + + + Gets or sets font quality (anti-aliasing method) used to render fonts. + + + One of the enumeration values. + The default is . + + + + + Not supported. + + + + + Gets or sets the column number of the indentation guide to highlight. + + The column number of the indentation guide to highlight or 0 if disabled. + Guides are highlighted in the style. Column numbers can be determined by calling . + + + + Gets or sets whether to display the horizontal scroll bar. + + true to display the horizontal scroll bar when needed; otherwise, false. The default is true. + + + + Gets or sets the strategy used to perform styling using application idle time. + + + One of the enumeration values. + The default is . + + + + + Gets or sets the size of indentation in terms of space characters. + + The indentation size measured in characters. The default is 0. + A value of 0 will make the indent width the same as the tab width. + + + + Gets or sets whether to display indentation guides. + + One of the enumeration values. The default is . + The style can be used to specify the foreground and background color of indentation guides. + + + + Gets or sets the indicator used in a subsequent call to or . + + The zero-based indicator index to apply when calling or remove when calling . + + + + Gets a collection of objects for working with indicators. + + A collection of objects. + + + + Gets or sets the user-defined value used in a subsequent call to . + + The indicator value to apply when calling . + + + + Gets or sets the current lexer. + + One of the enumeration values. The default is . + + + + Gets or sets the current lexer by name. + + A String representing the current lexer. + Lexer names are case-sensitive. + + + + Gets the combined result of the and + properties to report the line end types actively being interpreted. + + A bitwise combination of the enumeration. + + + + Gets or sets the line ending types interpreted by the control. + + + A bitwise combination of the enumeration. + The default is . + + The line ending types allowed must also be supported by the current lexer to be effective. + + + + Gets the different types of line ends supported by the current lexer. + + A bitwise combination of the enumeration. + + + + Gets a collection representing lines of text in the control. + + A collection of text lines. + + + + Gets the number of lines that can be shown on screen given a constant + line height and the space available. + + + The number of screen lines which could be displayed (including any partial lines). + + + + + Gets or sets the main selection when their are multiple selections. + + The zero-based main selection index. + + + + Gets a collection representing margins in a control. + + A collection of margins. + + + + Gets a collection representing markers in a control. + + A collection of markers. + + + + Gets a value indicating whether the document has been modified (is dirty) + since the last call to . + + true if the document has been modified; otherwise, false. + + + + Gets or sets the time in milliseconds the mouse must linger to generate a event. + + + The time in milliseconds the mouse must linger to generate a event + or if dwell events are disabled. + + + + + Gets or sets the ability to switch to rectangular selection mode while making a selection with the mouse. + + + true if the current mouse selection can be switched to a rectangular selection by pressing the ALT key; otherwise, false. + The default is false. + + + + + Gets or sets whether multiple selection is enabled. + + + true if multiple selections can be made by holding the CTRL key and dragging the mouse; otherwise, false. + The default is false. + + + + + Gets or sets the behavior when pasting text into multiple selections. + + One of the enumeration values. The default is . + + + + Gets or sets whether to write over text rather than insert it. + + true to write over text; otherwise, false. The default is false. + + + + Not supported. + + + + + Gets or sets whether line endings in pasted text are convereted to the document . + + true to convert line endings in pasted text; otherwise, false. The default is true. + + + + Gets or sets the number of phases used when drawing. + + One of the enumeration values. The default is . + + + + Gets or sets whether the document is read-only. + + true if the document is read-only; otherwise, false. The default is false. + + + + + Gets or sets the anchor position of the rectangular selection. + + The zero-based document position of the rectangular selection anchor. + + + + Gets or sets the amount of anchor virtual space in a rectangular selection. + + The amount of virtual space past the end of the line offsetting the rectangular selection anchor. + + + + Gets or sets the caret position of the rectangular selection. + + The zero-based document position of the rectangular selection caret. + + + + Gets or sets the amount of caret virtual space in a rectangular selection. + + The amount of virtual space past the end of the line offsetting the rectangular selection caret. + + + + Gets or sets the range of the horizontal scroll bar. + + The range in pixels of the horizontal scroll bar. The default is 2000. + The width will automatically increase as needed when is enabled. + + + + Gets or sets whether the is automatically increased as needed. + + + true to automatically increase the horizontal scroll width as needed; otherwise, false. + The default is true. + + + + + Gets or sets the search flags used when searching text. + + A bitwise combination of values. The default is . + + + + + Gets the selected text. + + The selected text if there is any; otherwise, an empty string. + + + + Gets or sets the end position of the selection. + + The zero-based document position where the selection ends. + + When getting this property, the return value is Math.Max(, ). + When setting this property, is set to the value specified and set to Math.Min(, ). + The caret is not scrolled into view. + + + + + + Gets or sets whether to fill past the end of a line with the selection background color. + + true to fill past the end of the line; otherwise, false. The default is false. + + + + Gets a collection representing multiple selections in a control. + + A collection of selections. + + + + Gets or sets the start position of the selection. + + The zero-based document position where the selection starts. + + When getting this property, the return value is Math.Min(, ). + When setting this property, is set to the value specified and set to Math.Max(, ). + The caret is not scrolled into view. + + + + + + Gets or sets the last internal error code used by Scintilla. + + + One of the enumeration values. + The default is . + + The status can be reset by setting the property to . + + + + Gets a collection representing style definitions in a control. + + A collection of style definitions. + + + + Gets or sets how tab characters are represented when whitespace is visible. + + + One of the enumeration values. + The default is . + + + + + + Gets or sets the width of a tab as a multiple of a space character. + + The width of a tab measured in characters. The default is 4. + + + + Gets or sets the end position used when performing a search or replace. + + The zero-based character position within the document to end a search or replace operation. + + + + + + + Gets or sets the start position used when performing a search or replace. + + The zero-based character position within the document to start a search or replace operation. + + + + + + + Gets the current target text. + + A String representing the text between and . + Targets which have a start position equal or greater to the end position will return an empty String. + + + + + + Gets or sets the rendering technology used. + + + One of the enumeration values. + The default is . + + + + + Gets or sets the current document text in the control. + + The text displayed in the control. + Depending on the length of text get or set, this operation can be expensive. + + + + Gets the length of the text in the control. + + The number of characters in the document. + + + + Gets or sets whether to use a mixture of tabs and spaces for indentation or purely spaces. + + true to use tab characters; otherwise, false. The default is true. + + + + Gets or sets a value indicating whether to use the wait cursor for the current control. + + true to use the wait cursor for the current control; otherwise, false. The default is false. + + + + Gets or sets the visibility of end-of-line characters. + + true to display end-of-line characters; otherwise, false. The default is false. + + + + Gets or sets how to display whitespace characters. + + One of the enumeration values. The default is . + + + + + + Gets or sets the ability for the caret to move into an area beyond the end of each line, otherwise known as virtual space. + + + A bitwise combination of the enumeration. + The default is . + + + + + Gets or sets whether to display the vertical scroll bar. + + true to display the vertical scroll bar when needed; otherwise, false. The default is true. + + + + Gets or sets the size of the dots used to mark whitespace. + + The size of the dots used to mark whitespace. The default is 1. + + + + + Gets or sets the characters considered 'word' characters when using any word-based logic. + + A string of word characters. + + + + Gets or sets the line wrapping indent mode. + + + One of the enumeration values. + The default is . + + + + + Gets or sets the line wrapping mode. + + + One of the enumeration values. + The default is . + + + + + Gets or sets the indented size in pixels of wrapped sublines. + + The indented size of wrapped sublines measured in pixels. The default is 0. + + Setting to will add an + additional 1 pixel to the value specified. + + + + + Gets or sets the wrap visual flags. + + + A bitwise combination of the enumeration. + The default is . + + + + + Gets or sets additional location options when displaying wrap visual flags. + + + One of the enumeration values. + The default is . + + + + + Gets or sets the horizontal scroll offset. + + The horizontal scroll offset in pixels. + + + + Gets or sets the zoom factor. + + The zoom factor measured in points. + For best results, values should range from -10 to 20 points. + + + + + + Occurs when an autocompletion list is cancelled. + + + + + Occurs when the user deletes a character while an autocompletion list is active. + + + + + Occurs after autocompleted text is inserted. + + + + + Occurs when a user has selected an item in an autocompletion list. + + Automatic insertion can be cancelled by calling from the event handler. + + + + Not supported. + + + + + Not supported. + + + + + Not supported. + + + + + Occurs when text is about to be deleted. + + + + + Occurs when text is about to be inserted. + + + + + Occurs when the value of the property has changed. + + + + + Occurs when an annotation has changed. + + + + + Occurs when the user enters a text character. + + + + + Not supported. + + + + + Occurs when text has been deleted from the document. + + + + + Occurs when the control is double-clicked. + + + + + Occurs when the mouse moves or another activity such as a key press ends a event. + + + + + Occurs when the mouse is kept in one position (hovers) for the . + + + + + Not supported. + + + + + Not supported. + + + + + Occurs when the user clicks on text that is in a style with the property set. + + + + + Occurs when the user double clicks on text that is in a style with the property set. + + + + + Occurs when the user releases a click on text that is in a style with the property set. + + + + + Occurs when the user clicks on text that has an indicator. + + + + + Occurs when the user releases a click on text that has an indicator. + + + + + Occurs when text has been inserted into the document. + + + + + Occurs when text is about to be inserted. The inserted text can be changed. + + + + + Occurs when the mouse was clicked inside a margin that was marked as sensitive. + + The property must be set for a margin to raise this event. + + + + Occurs when the mouse was right-clicked inside a margin that was marked as sensitive. + + The property and must be set for a margin to raise this event. + + + + + Occurs when a user attempts to change text while the document is in read-only mode. + + + + + + Occurs when the control determines hidden text needs to be shown. + + An example of when this event might be raised is if the end of line of a contracted fold point is deleted. + + + + Not supported. + + + + + Occurs when painting has just been done. + + + + + Occurs when the document becomes 'dirty'. + + The document 'dirty' state can be checked with the property and reset by calling . + + + + + + Occurs when the document 'dirty' flag is reset. + + The document 'dirty' state can be reset by calling or undoing an action that modified the document. + + + + + + Occurs when the control is about to display or print text and requires styling. + + + This event is only raised when is set to . + The last position styled correctly can be determined by calling . + + + + + + Occurs when the control UI is updated as a result of changes to text (including styling), + selection, and/or scroll positions. + + + + + Occurs when the user zooms the display using the keyboard or the property is changed. + + + + + Initializes a new instance of the class. + + + + + Specifies the how patterns are matched when performing a search in a control. + + This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values. + + + + Matches every instance of the search string. + + + + + A match only occurs with text that matches the case of the search string. + + + + + A match only occurs if the characters before and after are not word characters. + + + + + A match only occurs if the character before is not a word character. + + + + + The search string should be interpreted as a regular expression. + Regular expressions will only match ranges within a single line, never matching over multiple lines. + + + + + Treat regular expression in a more POSIX compatible manner by interpreting bare '(' and ')' for tagged sections rather than "\(" and "\)". + + + + + The search string should be interpreted as a regular expression and use the C++11 <regex> standard library engine. + The property can queried to determine if the regular expression is invalid. + The ECMAScript flag is set on the regex object and documents will exhibit Unicode-compliant behaviour. + Regular expressions will only match ranges within a single line, never matching over multiple lines. + + + + + Represents a selection when there are multiple active selections in a control. + + + + + Gets or sets the anchor position of the selection. + + The zero-based document position of the selection anchor. + + + + Gets or sets the amount of anchor virtual space. + + The amount of virtual space past the end of the line offsetting the selection anchor. + + + + Gets or sets the caret position of the selection. + + The zero-based document position of the selection caret. + + + + Gets or sets the amount of caret virtual space. + + The amount of virtual space past the end of the line offsetting the selection caret. + + + + Gets or sets the end position of the selection. + + The zero-based document position where the selection ends. + + + + Gets the selection index. + + The zero-based selection index within the that created it. + + + + Gets or sets the start position of the selection. + + The zero-based document position where the selection starts. + + + + Initializes a new instance of the class. + + The control that created this selection. + The index of this selection within the that created it. + + + + A multiple selection collection. + + + + + Provides an enumerator that iterates through the collection. + + An object that contains all objects within the . + + + + Gets the number of active selections. + + The number of selections in the . + + + + Gets a value indicating whether all selection ranges are empty. + + true if all selection ranges are empty; otherwise, false. + + + + Gets the at the specified zero-based index. + + The zero-based index of the to get. + The at the specified index. + + + + Initializes a new instance of the class. + + + + + + Possible status codes returned by the property. + + + + + No failures. + + + + + Generic failure. + + + + + Memory is exhausted. + + + + + Regular expression is invalid. + + + + + A style definition in a control. + + + + + Default style index. This style is used to define properties that all styles receive when calling . + + + + + Line number style index. This style is used for text in line number margins. The background color of this style also + sets the background color for all margins that do not have any folding mask set. + + + + + Call tip style index. Only font name, size, foreground color, background color, and character set attributes + can be used when displaying a call tip. + + + + + Indent guide style index. This style is used to specify the foreground and background colors of . + + + + + Brace highlighting style index. This style is used on a brace character when set with the method + or the indentation guide when used with the property. + + + + + Bad brace style index. This style is used on an unmatched brace character when set with the method. + + + + + Fold text tag style index. This is the style used for drawing text tags attached to folded text when + and are used. + + + + + Copies the current style to another style. + + The to which the current style should be copied. + + + + Gets or sets the background color of the style. + + A Color object representing the style background color. The default is White. + Alpha color values are ignored. + + + + Gets or sets whether the style font is bold. + + true if bold; otherwise, false. The default is false. + Setting this property affects the property. + + + + Gets or sets the casing used to display the styled text. + + One of the enum values. The default is . + This does not affect how text is stored, only displayed. + + + + Gets or sets whether the remainder of the line is filled with the + when this style is used on the last character of a line. + + true to fill the line; otherwise, false. The default is false. + + + + Gets or sets the style font name. + + The style font name. The default is Verdana. + Scintilla caches fonts by name so font names and casing should be consistent. + + + + Gets or sets the foreground color of the style. + + A Color object representing the style foreground color. The default is Black. + Alpha color values are ignored. + + + + Gets or sets whether hovering the mouse over the style text exhibits hyperlink behavior. + + true to use hyperlink behavior; otherwise, false. The default is false. + + + + Gets the zero-based style definition index. + + The style definition index within the . + + + + Gets or sets whether the style font is italic. + + true if italic; otherwise, false. The default is false. + + + + Gets or sets the size of the style font in points. + + The size of the style font as a whole number of points. The default is 8. + + + + Gets or sets the size of the style font in fractoinal points. + + The size of the style font in fractional number of points. The default is 8. + + + + Gets or sets whether the style is underlined. + + true if underlined; otherwise, false. The default is false. + + + + Gets or sets whether the style text is visible. + + true to display the style text; otherwise, false. The default is true. + + + + Gets or sets the style font weight. + + The font weight. The default is 400. + Setting this property affects the property. + + + + Initializes a new instances of the class. + + The control that created this style. + The index of this style within the that created it. + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Line comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Delimiter style index. + + + + + Label style index. + + + + + Identifier style index. + + + + + Unclosed string EOL style index. + + + + + Unclosed character EOL style index. + + + + + Illegal identifier or keyword style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Comment block style index. + + + + + Number style index. + + + + + Math instruction (keword list 1) style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + CPU instruction (keyword list 0) style index. + + + + + Register (keyword list 2) style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Unclosed string EOL style index. + + + + + Directive (keyword list 3) string style index. + + + + + Directive operand (keyword list 4) style index. + + + + + Extended instruction (keyword list 5) style index. + + + + + Comment directive style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + String style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Date style index. + + + + + Unclosed string EOL style index. + + + + + Keyword list 2 (index 1) style index. + + + + + Keyword list 3 (index 2) style index. + + + + + Keyword list 4 (index 3) style index. + + + + + Constant style index. + + + + + Inline assembler style index. + + + + + Label style index. + + + + + Error style index. + + + + + Hexadecimal number style index. + + + + + Binary number style index. + + + + + Block comment style index. + + + + + Documentation line style index. + + + + + Documentation block style index. + + + + + Documentation keyword style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Keyword (list 0) style index. + + + + + Label style index. + + + + + Hide (@ECHO OFF/ON) style index. + + + + + External command (keyword list 1) style index. + + + + + Identifier string style index. + + + + + Operator style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Line comment style index. + + + + + Documentation comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + UUID style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Unclosed string EOL style index. + + + + + Verbatim string style index. + + + + + Regular expression style index. + + + + + Documentation comment line style index. + + + + + Keyword style 2 index. + + + + + Comment keyword style index. + + + + + Comment keyword error style index. + + + + + Global class style index. + + + + + Raw string style index. + + + + + Triple-quoted string style index. + + + + + Hash-quoted string style index. + + + + + Preprocessor comment style index. + + + + + Preprocessor documentation comment style index. + + + + + User-defined literal style index. + + + + + Task marker style index. + + + + + Escape sequence style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Tag style index. + + + + + Class style index. + + + + + Pseudo class style index. + + + + + Unknown pseudo class style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Unknown identifier style index. + + + + + Value style index. + + + + + Comment style index. + + + + + ID style index. + + + + + Important style index. + + + + + Directive style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Identifier style 2 index. + + + + + Attribute style index. + + + + + Identifier style 3 index. + + + + + Pseudo element style index. + + + + + Extended identifier style index. + + + + + Extended pseudo class style index. + + + + + Extended pseudo element style index. + + + + + Media style index. + + + + + Variable style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Single-quoted string style index. + + + + + Double-quoted string style index. + + + + + Unclosed string EOL style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Keyword (list 0) style index. + + + + + Keyword 2 (list 1) style index. + + + + + Keyword 3 (list 2) style index. + + + + + Preprocessor style index. + + + + + Operator 2 style index. + + + + + Label string style index. + + + + + Continuation style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + String style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Date style index. + + + + + Unclosed string EOL style index. + + + + + Keyword list 2 (index 1) style index. + + + + + Keyword list 3 (index 2) style index. + + + + + Keyword list 4 (index 3) style index. + + + + + Constant style index. + + + + + Inline assembler style index. + + + + + Label style index. + + + + + Error style index. + + + + + Hexadecimal number style index. + + + + + Binary number style index. + + + + + Block comment style index. + + + + + Documentation line style index. + + + + + Documentation block style index. + + + + + Documentation keyword style index. + + + + + Style constants for use with the lexer. + + + + + Content style index. + + + + + Tag style index. + + + + + Unknown tag style index. + + + + + Attribute style index. + + + + + Unknown attribute style index. + + + + + Number style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Other tag content (not elements or attributes) style index. + + + + + Comment style index. + + + + + Entity ($nnn;) name style index. + + + + + End-tag style index. + + + + + Start of XML declaration (<?xml>) style index. + + + + + End of XML declaration (?>) style index. + + + + + Script tag (<script>) style index. + + + + + ASP-like script engine block (<%) style index. + + + + + ASP-like language declaration (<%@) style index. + + + + + CDATA section style index. + + + + + Question mark style index. + + + + + Value style index. + + + + + Script engine comment (<%--) style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Number style index. + + + + + String style index. + + + + + Unclosed string EOL style index. + + + + + Property name style index. + + + + + Escape sequence style index. + + + + + Line comment style index. + + + + + Block comment style index. + + + + + Operator style index. + + + + + URI style index. + + + + + Compact Internationalized Resource Identifier (IRI) style index. + + + + + Keyword style index. + + + + + Linked data (LD) keyword style index. + + + + + Error style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Functions and special operators (list 0) style index. + + + + + Keywords (list 1) style index. + + + + + Symbol style index. + + + + + Double-quoted string style index. + + + + + Unclosed string EOL style index. + + + + + Identifier style index. + + + + + Operator style index. + + + + + Special character style index. + + + + + Multi-line comment style index. + + + + + Style constants for use with the lexer. + + + + + Default style index. + + + + + Comment style index. + + + + + Line comment style index. + + + + + Documentation comment style index. + + + + + Number style index. + + + + + Keyword list 1 (index 0) style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Literal string style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Unclosed string EOL style index. + + + + + Keywords list 2 (index 1) style index. + + + + + Keywords list 3 (index 2) style index. + + + + + Keywords list 4 (index 3) style index. + + + + + Keywords list 5 (index 4) style index. + + + + + Keywords list 6 (index 5) style index. + + + + + Keywords list 7 (index 6) style index. + + + + + Keywords list 8 (index 7) style index. + + + + + Label style index. + + + + + Style constants for use with the lexer. + + + + + Default style index. + + + + + Identifier style index. + + + + + Comment style '{' index. + + + + + Comment style 2 "(*" index. + + + + + Comment line style "//" index. + + + + + Preprocessor style "{$" index. + + + + + Preprocessor style 2 "(*$" index. + + + + + Number style index. + + + + + Hexadecimal number style index. + + + + + Word (keyword set 0) style index. + + + + + Double-quoted string style index. + + + + + Unclosed string EOL style index. + + + + + Single-quoted string style index. + + + + + Operator style index. + + + + + Assembly style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Error style index. + + + + + Line comment style index. + + + + + POD style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Punctuation style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Scalar style index. + + + + + Array style index. + + + + + Hash style index. + + + + + Symbol table style index. + + + + + Variable indexer index. + + + + + Regular expression style index. + + + + + RegSubst style index. + + + + + Backtick (grave accent, backquote) style index. + + + + + Data section style index. + + + + + HereDoc delimiter style index. + + + + + HereDoc single-quote style index. + + + + + HereDoc double-quote style index. + + + + + HereDoc backtick style index. + + + + + Q quote style index. + + + + + QQ quote style index. + + + + + QZ quote style index. + + + + + QR quote style index. + + + + + QW quote style index. + + + + + POD verbatim style index. + + + + + Subroutine prototype style index. + + + + + Format identifier style index. + + + + + Format style index. + + + + + String variable style index. + + + + + XLAT style index. + + + + + Regular expression variable style index. + + + + + RegSubst variable style index. + + + + + Backticks variable style index. + + + + + HereDoc QQ quote variable style index. + + + + + HereDoc QX quote variable style index. + + + + + QQ quote variable style index. + + + + + QX quote variable style index. + + + + + QR quote variable style index. + + + + + Style constants for use with the lexer. + + + + + Complex Variable style index. + + + + + Default (whitespace) style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Keyword style index. + + + + + Number style index. + + + + + Variable style index. + + + + + Comment style index. + + + + + Line comment style index. + + + + + Double-quoted string variable style index. + + + + + Operator style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Line comment style index + + + + + String style index. + + + + + Character style index. + + + + + Number style index. + + + + + Variable style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Keyword (set 0) style index. + + + + + Cmdlet (set 1) style index. + + + + + Alias (set 2) style index. + + + + + Function (set 3) style index. + + + + + User word (set 4) style index. + + + + + Multi-line comment style index. + + + + + Here string style index. + + + + + Here character style index. + + + + + Comment based help keyword style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Section style index. + + + + + Assignment operator index. + + + + + Default (registry-only) value index. + + + + + Key style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + String style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Date style index. + + + + + Unclosed string EOL style index. + + + + + Keyword list 2 (index 1) style index. + + + + + Keyword list 3 (index 2) style index. + + + + + Keyword list 4 (index 3) style index. + + + + + Constant style index. + + + + + Inline assembler style index. + + + + + Label style index. + + + + + Error style index. + + + + + Hexadecimal number style index. + + + + + Binary number style index. + + + + + Block comment style index. + + + + + Documentation line style index. + + + + + Documentation block style index. + + + + + Documentation keyword style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Line comment style index. + + + + + Number style index. + + + + + String style index. + + + + + Single-quote style index. + + + + + Keyword style index. + + + + + Triple single-quote style index. + + + + + Triple double-quote style index. + + + + + Class name style index. + + + + + Function or method name style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Block comment style index. + + + + + Unclosed string EOL style index. + + + + + Keyword style 2 index. + + + + + Decorator style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Error style index. + + + + + Line comment style index. + + + + + POD style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Class name style index. + + + + + Definition style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Regular expression style index. + + + + + Global style index. + + + + + Symbol style index. + + + + + Module name style index. + + + + + Instance variable style index. + + + + + Class variable style index. + + + + + Backticks style index. + + + + + Data section style index. + + + + + HereDoc delimiter style index. + + + + + HereDoc Q quote style index. + + + + + HereDoc QQ quote style index. + + + + + HereDoc QX quote style index. + + + + + Q quote string style index. + + + + + QQ quote string style index. + + + + + QX quote string style index. + + + + + QR quote string style index. + + + + + QW quote style index. + + + + + Demoted keyword style index. + + + + + Standard-in style index. + + + + + Standard-out style index. + + + + + Standard-error style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Double-quoted string style index. + + + + + Number style index. + + + + + Comment style index. + + + + + Symbol style index. + + + + + Binary style index. + + + + + Bool style index. + + + + + Self style index. + + + + + Super style index. + + + + + NIL style index. + + + + + Global style index. + + + + + Return style index. + + + + + Special style index. + + + + + KWS End style index. + + + + + Assign style index. + + + + + Single-quoted string style index. + + + + + Special selector style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Line comment style index. + + + + + Documentation comment style index. + + + + + Number style index. + + + + + Keyword list 1 (index 0) style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Keyword from the SQL*Plus list (index 3) style index. + + + + + SQL*Plus prompt style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + SQL*Plus comment style index. + + + + + Documentation line comment style index. + + + + + Keyword list 2 (index 1) style index. + + + + + Documentation (Doxygen) keyword style index. + + + + + Documentation (Doxygen) keyword error style index. + + + + + Keyword user-list 1 (index 4) style index. + + + + + Keyword user-list 2 (index 5) style index. + + + + + Keyword user-list 3 (index 6) style index. + + + + + Keyword user-list 4 (index 7) style index. + + + + + Quoted identifier style index. + + + + + Q operator style index. + + + + + Style constants for use with the lexer. + + + + + Default text style index. + + + + + Line begin style index. + + + + + Strong type 1 style index. + + + + + Strong type 2 style index. + + + + + Empasis type 1 style index. + + + + + Empasis type 2 style index. + + + + + Header type 1 style index. + + + + + Header type 2 style index. + + + + + Header type 3 style index. + + + + + Header type 4 style index. + + + + + Header type 5 style index. + + + + + Header type 6 style index. + + + + + Pre char style index. + + + + + Unordered list style index. + + + + + Ordered list style index. + + + + + Blockquote style index. + + + + + Strikeout style index. + + + + + Horizontal rule style index. + + + + + Link style index. + + + + + Code type 1 style index. + + + + + Code type 2 style index. + + + + + Code block style index. + + + + + Style constants for use with the lexer. + + + + + Default style index. + + + + + Comment style index. + + + + + Keyword (set 0) style index. + + + + + Base keyword (set 1) style index. + + + + + Other keyword (set 2) style index. + + + + + Number style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Infix style index. + + + + + Unclosed infix EOL style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + String style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Date style index. + + + + + Unclosed string EOL style index. + + + + + Keyword list 2 (index 1) style index. + + + + + Keyword list 3 (index 2) style index. + + + + + Keyword list 4 (index 3) style index. + + + + + Constant style index. + + + + + Inline assembler style index. + + + + + Label style index. + + + + + Error style index. + + + + + Hexadecimal number style index. + + + + + Binary number style index. + + + + + Block comment style index. + + + + + Documentation line style index. + + + + + Documentation block style index. + + + + + Documentation keyword style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Number style index. + + + + + Keyword style index. + + + + + String style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Date style index. + + + + + Unclosed string EOL style index. + + + + + Keyword list 2 (index 1) style index. + + + + + Keyword list 3 (index 2) style index. + + + + + Keyword list 4 (index 3) style index. + + + + + Constant style index. + + + + + Inline assembler style index. + + + + + Label style index. + + + + + Error style index. + + + + + Hexadecimal number style index. + + + + + Binary number style index. + + + + + Block comment style index. + + + + + Documentation line style index. + + + + + Documentation block style index. + + + + + Documentation keyword style index. + + + + + Style constants for use with the lexer. + + + + + Default (whitespace) style index. + + + + + Comment style index. + + + + + Comment line style index. + + + + + Comment line bang (exclamation) style index. + + + + + Number style index. + + + + + Keyword (set 0) style index. + + + + + String style index. + + + + + Keyword (set 1) style index. + + + + + Keyword (set 2) style index. + + + + + Preprocessor style index. + + + + + Operator style index. + + + + + Identifier style index. + + + + + Unclosed string EOL style index. + + + + + User word (set 3) style index. + + + + + Comment word (set 4) style index. + + + + + Input style index. + + + + + Output style index. + + + + + In-out style index. + + + + + Port connect style index. + + + + + Style constants for use with the lexer. + + + + + Content style index. + + + + + Tag style index. + + + + + Unknown tag style index. + + + + + Attribute style index. + + + + + Unknown attribute style index. + + + + + Number style index. + + + + + Double-quoted string style index. + + + + + Single-quoted string style index. + + + + + Other tag content (not elements or attributes) style index. + + + + + Comment style index. + + + + + Entity ($nnn;) name style index. + + + + + End-tag style index. + + + + + Start of XML declaration (<?xml>) style index. + + + + + End of XML declaration (?>) style index. + + + + + Script tag (<script>) style index. + + + + + ASP-like script engine block (<%) style index. + + + + + ASP-like language declaration (<%@) style index. + + + + + CDATA section style index. + + + + + Question mark style index. + + + + + Value style index. + + + + + Script engine comment (<%--) style index. + + + + + The possible casing styles of a style. + + + + + Display the text normally. + + + + + Display the text in upper case. + + + + + Display the text in lower case. + + + + + Display the text in camel case. + + + + + An immutable collection of style definitions in a control. + + + + + Provides an enumerator that iterates through the collection. + + An object that contains all objects within the . + + + + Gets the number of styles. + + The number of styles in the . + + + + Gets a object at the specified index. + + The style definition index. + An object representing the style definition at the specified . + Styles 32 through 39 have special significance. + + + + Initializes a new instance of the class. + + The control that created this collection. + + + + Provides data for the event. + + + + + Gets the document position where styling should end. The method + indicates the last position styled correctly and the starting place for where styling should begin. + + The zero-based position within the document to perform styling up to. + + + + Initializes a new instance of the class. + + The control that generated this event. + The zero-based byte position within the document to stop styling. + + + + Specifies how tab characters are drawn when whitespace is visible. + + + + + The default mode of an arrow stretching until the tabstop. + + + + + A horizontal line stretching until the tabstop. + + + + + The rendering technology used in a control. + + + + + Renders text using GDI. This is the default. + + + + + Renders text using Direct2D/DirectWrite. Since Direct2D buffers drawing, + Scintilla's buffering can be turned off with . + + + + + Specifies the change that triggered a event. + + This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values. + + + + Contents, styling or markers have been changed. + + + + + Selection has been changed. + + + + + Scrolled vertically. + + + + + Scrolled horizontally. + + + + + Provides data for the event. + + + + + The UI update that occurred. + + A bitwise combination of values specifying the UI update that occurred. + + + + Initializes a new instance of the class. + + A bitwise combination of values specifying the reason to update the UI. + + + + Enables virtual space for rectangular selections or in other circumstances or in both. + + This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values. + + + + Virtual space is not enabled. This is the default. + + + + + Virtual space is enabled for rectangular selections. + + + + + Virtual space is user accessible. + + + + + Prevents left arrow movement and selection from wrapping to the previous line. + + + + + Specifies the display mode of whitespace characters. + + + + + The normal display mode with whitespace displayed as an empty background color. + + + + + Whitespace characters are drawn as dots and arrows. + + + + + Whitespace used for indentation is displayed normally but after the first visible character, + it is shown as dots and arrows. + + + + + Whitespace used for indentation is displayed as dots and arrows. + + + + + Indenting behavior of wrapped sublines. + + + + + Wrapped sublines aligned to left of window plus the amount set by . + This is the default. + + + + + Wrapped sublines are aligned to first subline indent. + + + + + Wrapped sublines are aligned to first subline indent plus one more level of indentation. + + + + + The line wrapping strategy. + + + + + Line wrapping is disabled. This is the default. + + + + + Lines are wrapped on word or style boundaries. + + + + + Lines are wrapped between any character. + + + + + Lines are wrapped on whitespace. + + + + + Additional location options for line wrapping visual indicators. + + + + + Wrap indicators are drawn near the border. This is the default. + + + + + Wrap indicators are drawn at the end of sublines near the text. + + + + + Wrap indicators are drawn at the beginning of sublines near the text. + + + + + The visual indicator used on a wrapped line. + + + + + No visual indicator is displayed. This the default. + + + + + A visual indicator is displayed at th end of a wrapped subline. + + + + + A visual indicator is displayed at the beginning of a subline. + The subline is indented by 1 pixel to make room for the display. + + + + + A visual indicator is displayed in the number margin. + + + + + Flags enumeration type converter. + + + + + This class represents an enumeration field in the property grid. + + + + + Stores the context which the enumeration field descriptor was created in. + + + + + Creates an instance of the enumeration field descriptor class. + + The type of the enumeration. + The name of the enumeration field. + The current context. + + + + Retrieves the value of the enumeration field. + + + The instance of the enumeration type which to retrieve the field value for. + + + True if the enumeration field is included to the enumeration; + otherwise, False. + + + + + Sets the value of the enumeration field. + + + The instance of the enumeration type which to set the field value to. + + + True if the enumeration field should included to the enumeration; + otherwise, False. + + + + + Retrieves a value indicating whether the enumeration + field is set to a non-default value. + + + + + Resets the enumeration field to its default value. + + + + + Retrieves a value indicating whether the enumeration + field can be reset to the default value. + + + + + Retrieves the enumerations field�s default value. + + + + + Creates an instance of the FlagsEnumConverter class. + + The type of the enumeration. + + + + Retrieves the property descriptors for the enumeration fields. + These property descriptors will be used by the property grid + to show separate enumeration fields. + + The current context. + A value of an enumeration type. + + + diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/BCS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/BCS.cfg new file mode 100644 index 000000000..c814270de --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/BCS.cfg @@ -0,0 +1,1180 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for BCS +\*******************************************************************/ + +// Compiler settings +compiler = "bcc"; +parameters = "-I \"%PT\" -I \"%PS\" %FI %FO"; +resultlump = "BEHAVIOR"; + +// Editor settings +description = "BCS"; +codepage = 0; +extensions = "bcs"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +functionopen = "("; +functionclose = ")"; +codeblockopen = "{"; +codeblockclose = "}"; +arrayopen = "["; +arrayclose = "]"; +argumentdelimiter = ","; +terminator = ";"; +keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; +snippetsdir = "acs"; +scripttype = "ACS"; + +keywords +{ + enum = "Enumeration"; + struct = "Structure"; + region = "A code region block"; + goto = "Goto statement"; + upmost = "The upmost region"; + #Define = "#Define identifier expression"; + #EncryptStrings = "#EncryptStrings"; + #Import = "#Import"; + #Include = "#Include"; + #LibDefine = "#LibDefine identifier expression"; + #Library = "#Library"; + #NoCompact = "#NoCompact"; + #NoWadAuthor = "#NoWadAuthor"; + #WadAuthor = "#WadAuthor"; + ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; + ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; + ACS_ExecuteWait = "void ACS_ExecuteWait(int script, int unused, int arg1, int arg2, int arg3)"; + ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, arg1, arg2, arg3)"; + ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; + ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; + ACS_NamedExecute = "bool ACS_NamedExecute(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteAlways = "bool ACS_NamedExecuteAlways(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteWait = "void ACS_NamedExecuteWait(str script, int unused, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteWithResult = "int ACS_NamedExecuteWithResult(str script, int arg1, int arg2, int arg3, int arg4)"; + ACS_NamedLockedExecute = "bool ACS_NamedLockedExecute(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedLockedExecuteDoor = "bool ACS_NamedLockedExecuteDoor(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedSuspend = "bool ACS_NamedSuspend(str script, int map)"; + ACS_NamedTerminate = "bool ACS_NamedTerminate(str script, int map)"; + ACS_Suspend = "ACS_Suspend(script, map)"; + ACS_Terminate = "ACS_Terminate(script, map)"; + ActivatorSound = "void ActivatorSound(str sound, int volume)"; + ActivatorTID = "int ActivatorTID(void)"; + AmbientSound = "void AmbientSound(str sound, int volume)"; + AnnouncerSound = "void AnnouncerSound(str sound, int flags)"; + Autosave = "Autosave()"; + BlueCount = "BlueCount()"; + BlueReturn = "Script expression BlueReturn"; + BlueScore = "BlueScore()"; + BlueTeamCount = "BlueTeamCount()"; + BlueTeamScore = "BlueTeamScore()"; + Bool = "Bool expression"; + Break = "Break"; + CancelFade = "void CancelFade(void)\nIf either FadeTo or FadeRange is currently in progress,\nCancelFade stops it and turns off the palette flash."; + Case = "Case expression"; + Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush, crushmode)"; + Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushAndRaiseDist = "Ceiling_CrushAndRaiseDist(tag, dist, speed, damage, crushmode)"; + Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush, crushmode)"; + Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; + Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush, crushmode)"; + Ceiling_LowerAndCrushDist = "Ceiling_LowerAndCrushDist(tag, speed, crush, dist, crushmode)"; + Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; + Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; + Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, unused, height)"; + Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; + Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; + Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; + Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)"; + Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; + Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; + Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; + Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, unused, height)"; + Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; + Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; + ChangeActorAngle = "ChangeActorAngle(int tid, fixed angle [, bool interpolate = false])\nSets the angle for the actors with the specified tid.\nIf tid is 0, it sets the angle for the activator of the script.\nangle: a fixed point angle in the range of 0.0 to 1.0 (N = 0.25, W = 0.5, S = 0.75, E = 1.0)."; + ChangeActorPitch = "ChangeActorPitch(int tid, fixed pitch [, bool interpolate = false])\nSets the pitch for the actors with the specified tid. If tid is 0, it sets the pitch for the activator of the script.\npitch: a fixed point angle in the range of 0.0 to 1.0."; + ChangeCamera = "ChangeCamera(tid, who, revert)"; + ChangeCeiling = "void ChangeCeiling(int tag, str flatname)"; + ChangeFloor = "void ChangeFloor(int tag, str flatname)"; + ChangeLevel = "void ChangeLevel(str mapname, int position, int flags [, int skill])\nChanges to a new map, places the player at the specified start spot, and optionally changes the skill level at the same time."; + ChangeSkill = "ChangeSkill(skill)"; + ChangeSky = "void ChangeSky(str sky1, str sky2)\nChanges the sky texture to sky1 and the second sky texture to sky2.\nBoth textures must be the same height if doublesky is enabled.\nYou may also use any flat, pname, sprite or internal graphic (such as TITLEPIC) in place of an actual texture.\nUseful in conjunction with SetSkyScrollSpeed."; + CheckActorCeilingTexture = "bool CheckActorCeilingTexture(int tid, str texture)"; + CheckActorClass = "bool CheckActorClass(int tid, str class)"; + CheckActorFloorTexture = "bool CheckActorFloorTexture(int tid, str texture)"; + CheckActorInventory = "int CheckActorInventory(int tid, str inventory_item)\nChecks the given actor's inventory for the item specified by inventory_item"; + CheckActorProperty = "bool CheckActorProperty(int tid, int property, [int|float|str] value)"; + CheckFlag = "bool CheckFlag(int tid, str flag)\nChecks to see if the actor with the matching tid has the specified actor flag set.\nIf tid is 0, the check is performed on the activator of the script."; + CheckFont = "bool CheckFont(str fontname)"; + CheckInventory = "int CheckInventory(str inventory_item)\nChecks the inventory of the actor who activated the script for the item specified by inventory_item"; + CheckPlayerCamera = "int CheckPlayerCamera(int player)"; + CheckSight = "bool CheckSight(int source, int dest, int flags)"; + CheckWeapon = "bool CheckWeapon(str weapon)\nChecks if player's active weapon is the weapon with specified class name."; + ClassifyActor = "int ClassifyActor(int tid)"; + ClearActorInventory = "void ClearActorInventory(int tid)\nThis function clears the specified actor's inventory."; + ClearForceField = "ClearForceField(tag)"; + ClearInventory = "void ClearInventory(void)\nClears the player's inventory of weapons, ammo, armor and usable items."; + ClearLineSpecial = "void ClearLineSpecial(void)\nClears the special of the line that activated the script."; + ConsoleCommand = "void ConsoleCommand (str command)"; + Const = "Const"; + Continue = "Continue"; + cos = "fixed Cos(int angle)"; + CreateTranslation = "void CreateTranslation(int transnumber, a:b=c:d, ...)"; + DamageThing = "DamageThing(amount, mod)"; + Death = "Script expression Death"; + Default = "Default:"; + Delay = "void Delay(int tics)"; + Disconnect = "Disconnect script expression"; + Do = "Do"; + Door_Animated = "Door_Animated(tag, speed, delay, lock)"; + Door_Close = "Door_Close(tag, speed, lighttag)"; + Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay, lighttag)"; + Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock, lighttag)"; + Door_Open = "Door_Open(tag, speed, lighttag)"; + Door_Raise = "Door_Raise(tag, speed, delay, lighttag)"; + DropItem = "int DropItem(int tid, str item [, int dropamount = -1 [, int chance = 256]])\nCauses actors with the matching tid to drop the specified item.\nIf tid is 0, the activator of the script is considered to be the dropper of the item.\nThis works in a similar way to the DropItem actor property.\nThe return value of the function is the number of dropped items."; + Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; + Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; + Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; + Else = "Else"; + Enter = "Script expression Enter"; + Exit_Normal = "Exit_Normal(pos)"; + Exit_Secret = "Exit_Secret(pos)"; + FadeRange = "void FadeRange (int red1, int green1, int blue1, fixed amount1, int red2, int green2, int blue2, fixed amount2, fixed seconds)\nSets the current flash to the first color set and then fades it to the second color set over the specified number of seconds."; + FadeTo = "void FadeTo (int red, int green, int blue, fixed amount, fixed seconds)\nFades the activator's view from the current palette flash to another one.\nThis will also work if the activator is looking through another viewpoint (using a camera, etc.)."; + FixedDiv = "fixed FixedDiv(int a, int b)"; + FixedMul = "fixed FixedMul(int a, int b)"; + FixedSqrt = "fixed FixedSqrt(fixed number)"; + Floor_CrushStop = "Floor_CrushStop(tag)"; + Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; + Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; + Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; + Floor_LowerInstant = "Floor_LowerInstant(tag, unused, height)"; + Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust, force_adjust)"; + Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; + Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; + Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; + Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)"; + Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; + Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush, crushmode)"; + Floor_RaiseAndCrushDoom = "Floor_RaiseAndCrushDoom(tag, speed, crush, crushmode)"; + Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; + Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; + Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; + Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; + Floor_RaiseInstant = "Floor_RaiseInstant(tag, unused, height)"; + Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; + Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; + Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; + Floor_TransferNumeric = "Floor_TransferNumeric(tag)"; + Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; + Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; + FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; + FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed, boomemu)"; + FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; + For = "For(initialization, condition, iteration)"; + ForceField = "ForceField()"; + FS_Execute = "FS_Execute(script, side, keynum, message)"; + Function = "Function Void expression (Void)"; + GameSkill = "int GameSkill(void)"; + GameType = "int GameType(void)"; + Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; + Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; + Generic_Crusher2 = "Generic_Crusher2(tag, dspeed, uspeed, silent, crush)"; + Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; + Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; + Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; + Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; + GetActorAngle = "fixed GetActorAngle(int tid)"; + GetActorCeilingZ = "fixed GetActorCeilingZ(int tid)"; + GetActorClass = "str GetActorClass(int tid)"; + GetActorFloorZ = "fixed GetActorFloorZ(int tid)"; + GetActorLightLevel = "int GetActorLightLevel(int tid)"; + GetActorPitch = "fixed GetActorPitch(int tid)"; + GetActorPowerupTics = "int GetActorPowerupTics(int tid, str powerup)"; + GetActorProperty = "int GetActorProperty(int tid, int property)"; + GetActorVelX = "fixed GetActorVelX(int tid)"; + GetActorVelY = "fixed GetActorVelY(int tid)"; + GetActorVelZ = "fixed GetActorVelZ(int tid)"; + GetActorViewHeight = "fixed GetActorViewHeight(int tid)"; + GetActorX = "fixed GetActorX(int tid)"; + GetActorY = "fixed GetActorY(int tid)"; + GetActorZ = "fixed GetActorZ(int tid)"; + GetAirSupply = "int GetAirSupply(int playernum)"; + GetAmmoCapacity = "int GetAmmoCapacity(str classname)"; + GetArmorType = "int GetArmorType(str armortype, int playernum)"; + GetChar = "int GetChar(str string, int index)"; + GetCVar = "int GetCVar(str cvar)"; + GetCVarString = "str GetCVarString(str cvar)"; + GetInvasionState = "GetInvasionState()"; + GetInvasionWave = "GetInvasionWave()"; + GetLevelInfo = "int GetLevelInfo(int levelinfo)"; + GetLineActivation = "int GetLineActivation(int lineid)\nlineid: The id of the line of which to get the activation flags.\nReturns SPAC flags as a bitfield"; + GetLineRowOffset = "int GetLineRowOffset(void)"; + GetLineUDMFFixed = "fixed GetLineUDMFFixed(int lineid, str key)"; + GetLineUDMFInt = "int GetLineUDMFInt(int lineid, str key)"; + GetPlayerInfo = "int GetPlayerInfo(int playernumber, int playerinfo)"; + GetPlayerInput = "int GetPlayerInput(int player, int input)"; + GetPolyobjX = "fixed GetPolyobjX(int polyid)"; + GetPolyobjY = "fixed GetPolyobjY(int polyid)"; + GetScreenHeight = "int GetScreenHeight(void)"; + GetScreenWidth = "int GetScreenWidth(void)"; + GetSectorCeilingZ = "int GetSectorCeilingZ(int tag, int x, int y)"; + GetSectorFloorZ = "fixed GetSectorFloorZ(int tag, int x, int y)"; + GetSectorLightLevel = "int GetSectorLightLevel(int tag)"; + GetSectorUDMFFixed = "fixed GetSectorUDMFFixed(int tag, str key)"; + GetSectorUDMFInt = "int GetSectorUDMFInt(int tag, str key)"; + GetSideUDMFFixed = "fixed GetSideUDMFFixed(int lineid, bool side, str key)"; + GetSideUDMFInt = "int GetSideUDMFInt(int lineid, bool side, str key)"; + GetSigilPieces = "int GetSigilPieces (void)\nReturns the number of Sigil pieces that are held by the player"; + GetThingUDMFFixed = "fixed GetThingUDMFFixed(int thingid, str key)"; + GetThingUDMFInt = "int GetThingUDMFInt(int thingid, str key)"; + GetUserArray = "void GetUserArray(int tid, str name, int pos)"; + GetUserCVar = "int GetUserCVar(int playernumber, str cvar)"; + GetUserCVarString = "str GetUserCVarString(int playernumber, str cvar)"; + GetUserVariable = "int GetUserVariable(int tid, str name)"; + GetWeapon = "str GetWeapon (void)\nReturns the class name of the weapon currently equipped by the player as a string"; + GiveActorInventory = "void GiveActorInventory(int tid, str inventory_item, int amount)\nThis function will give the amount of items to the specifed actor.\nThis function does not treat tid 0 as the activator of the script"; + GiveInventory = "void GiveInventory(str inventory_item, int amount)\nThis function will give the number of items specified to the activator."; + GlassBreak = "GlassBreak(dontspawnjunk)"; + Global = "Global Int expression:identifier"; + HealThing = "HealThing(amount)"; + HudMessage = "void hudmessage(text; int type, int id, int color, fixed x, fixed y, fixed holdTime)"; + HudMessageBold = "void HudMessageBold(text; int type, int id, int color, fixed x, fixed y, fixed holdTime)"; + If = "If(expression)"; + Int = "Int expression"; + IsMultiplayer = "int IsMultiplayer(void)"; + IsOneFlagCTF = "int IsOneFlagCTF(void)"; + IsTIDUsed = "bool IsTIDUsed (int tid)"; + Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; + Light_Fade = "Light_Fade(tag, value, tics)"; + Light_Flicker = "Light_Flicker(tag, upper, lower)"; + Light_ForceLightning = "Light_ForceLightning(mode)"; + Light_Glow = "Light_Glow(tag, upper, lower, tics)"; + Light_LowerByValue = "Light_LowerByValue(tag, value)"; + Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; + Light_MinNeighbor = "Light_MinNeighbor(tag)"; + Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; + Light_Stop = "Light_Stop(tag)"; + Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; + Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)"; + Lightning = "Script expression Lightning"; + LineAttack = "LineAttack(int tid, fixed angle, fixed pitch, int damage [, str pufftype = 'BulletPuff' [, str damagetype = 'None' [, fixed range = 2048 [, int flags = 0]]]])\nFires a hitscan attack. If tid is 0, the activator of the script is the source of the attack."; + Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; + Line_AlignFloor = "Line_AlignFloor(lineid, side)"; + Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)"; + Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)"; + Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; + LineSide = "int LineSide(void)"; + LocalAmbientSound = "void LocalAmbientSound(str sound, int volume)"; + LocalSetMusic = "void LocalSetMusic (str song [, int order [, int unused]])"; + Log = "void Log(type:expression)\nLog will print something in the log area of the screen (top left), as well as logging it to the console.\nIt uses the same parameter format as the Print function."; + MorphActor = "int MorphActor(int tid, [str playerclass, [str monsterclass, [int duration, [int style, [str morphflash, [str unmorphflash]]]]]])"; + Music_Change = "void Music_Change(str music, int pattern)"; + NamedScriptWait = "void NamedScriptWait(str script)"; + Net = "Script expression Net"; + NoiseAlert = "NoiseAlert(target_tid, emiter_tid)"; + Open = "Script expression Open"; + Pickup = "Script expression Pickup"; + Pillar_Build = "Pillar_Build(tag, speed, height)"; + Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)"; + Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; + Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; + Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; + Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip, sound)"; + Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; + Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; + Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed, lockout)"; + Plat_Stop = "Plat_Stop(tag)"; + Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; + Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; + Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; + Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; + Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; + PlayActorSound = "void PlayActorSound(int tid, int sound, int channel, fixed volume, bool looping, fixed attenuation)"; + Player_SetTeam = "Player_SetTeam(team)"; + PlayerArmorpoints = "int PlayerArmorpoints(void)"; + PlayerClass = "int PlayerClass(int playernumber)"; + PlayerCount = "int PlayerCount(void)\nReturns the number of players currently in the game"; + PlayerFrags = "int PlayerFrags(void)"; + PlayerHealth = "int PlayerHealth(void)"; + PlayerInGame = "bool PlayerInGame(int playernumber)\nReturns true if the player [0..7] is in the game"; + PlayerIsBot = "bool PlayerIsBot(int playernumber)\nReturns TRUE if the player [0..7] is a bot and FALSE if not"; + PlayerNumber = "int PlayerNumber(void)\nReturns the player number for the player who activated the script, starting at 0.\nFor scripts that were not activated by a player, PlayerNumber will return -1."; + PlayerTeam = "int PlayerTeam(void)"; + PlayMovie = "PlayMovie(moviename)"; + PlaySound = "void PlaySound(int tid, str sound, int channel, fixed volume, bool looping, fixed attenuation)"; + Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; + Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; + Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; + Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; + Polyobj_MoveTo = "Polyobj_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_MoveToSpot = "Polyobj_MoveToSpot(po, speed, target)"; + Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; + Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; + Polyobj_OR_MoveTo = "Polyobj_OR_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_OR_MoveToSpot = "Polyobj_OR_MoveToSpot(po, speed, target)"; + Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed, angle)"; + Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; + Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; + Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; + Polyobj_Stop = "Polyobj_Stop(po)"; + PolyWait = "void PolyWait(int polyid)"; + Print = "void Print(type:expression)\nPrint will print something to the screen.\nPrint will only display for the activator of the script\nFor printing to all players, use PrintBold."; + PrintBold = "void PrintBold(type:expression)\nThis is exactly the same as Print, except all players will see the printed text\non the screen instead of just the activator of the script."; + Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; + Radius_Quake2 = "void Radius_Quake2(int tid, int intensity, int duration, int damrad, int tremrad, str sound)"; + Random = "int Random(int min, int max)"; + RedCount = "RedCount()"; + RedReturn = "Script expression RedReturn"; + RedScore = "RedScore()"; + RedTeamCount = "RedTeamCount()"; + RedTeamScore = "RedTeamScore()"; + ReplaceTextures = "void ReplaceTextures(str oldtexturename, str newtexturename [, int flags])\nReplaces all occurences of oldtexturename with newtexturename.\nNOT_ flags can be used."; + Respawn = "Script expression Respawn"; + Restart = "Restart"; + Return = "Return"; + Script = "Script expression"; + ScriptWait = "void ScriptWait(int script)"; + Scroll_Ceiling = "Scroll_Ceiling(tag, x-move, y-move, unused)"; + Scroll_Floor = "Scroll_Floor(tag, x-move, y-move, type)"; + Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; + Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)"; + Sector_ChangeFlags = "Sector_ChangeFlags(tag, setflags, clearflags)"; + Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; + Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetCeilingScale2 = "Sector_SetCeilingScale2(tag, u-fixed, v-fixed)"; + Sector_SetColor = "Sector_SetColor(tag, red, green, blue, desaturation)"; + Sector_SetCurrent = "Sector_SetCurrent(tag, amount, angle, useline)"; + Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; + Sector_SetFade = "Sector_SetFade(tag, red, green, blue)"; + Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale2 = "Sector_SetFloorScale2(tag, u-fixed, v-fixed)"; + Sector_SetFriction = "Sector_SetFriction(tag, amount)"; + Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; + Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)"; + Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)"; + Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)"; + Sector_SetTranslucent = "Sector_SetTranslucent(tag, plane, amount, type)"; + Sector_SetWind = "Sector_SetWind(tag, amount, angle, useline)"; + SectorDamage = "void SectorDamage(int tag, int amount, str type, str protection_item, int flags)\nDoes the damage only when the function is called,\nand damages everything in the tagged sector.\nUses DAMAGE_ flags."; + SectorSound = "void SectorSound(str sound, int volume)"; + SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)"; + SetActivator = "int SetActivator(int tid[, int pointer_selector])\nThis changes the activator of the script to the first actor found with the specified tid.\ntid: TID of the new activator.\npointer_selector: the pointer of the TID to set as the new activator (use AAPTR_ flags)."; + SetActivatorToTarget = "bool SetActivatorToTarget(int tid)\nThis changes the activator of the script to the current target\nof the first actor found with the specified tid.\nUsing a tid of 0 uses the current activator's target."; + SetActorAngle = "void SetActorAngle(int tid, fixed angle)\nSets the actor's angle.\nangle: a fixed point angle in the range of 0.0 to 1.0 (N = 0.25, W = 0.5, S = 0.75, E = 1.0)."; + SetActorPitch = "void SetActorPitch(int tid, int pitch)\nSets the actor's Pitch.\npitch: a fixed point angle in the range of 0.0 to 1.0."; + SetActorPosition = "bool SetActorPosition(int tid, fixed x, fixed y, fixed z, bool fog)\nThis function sets the x, y, and z coordinates of the specified actor, with or without teleport fog.\nReturns TRUE if the actor position was changed successfully."; + SetActorProperty = "void SetActorProperty(int tid, int property, [int|float|str] value)\nproperty: one of the APROP_ properties."; + SetActorState = "int SetActorState(int tid, str statename [, bool exact])\nForces the actor(s) with the matching tid into the specified state, as defined in Decorate.\nIf tid is 0, the activator is affected.\nThe exact parameter specifies whether or not partial state name matches are accepted."; + SetActorVelocity = "bool SetActorVelocity(int tid, fixed velx, fixed vely, fixed velz, bool add, bool setbob)\nChanges actor velocity.\ntid: TID of things to affect. If 0, the activator is used.\nvelx, vely, velz: The desired velocity for the affected things.\nadd: If true, each affected actor's velocity is modified by the velx, vely\nand velz parameters, rather than replaced by them.\nsetbob: If true, the speed adjustment influences the bobbing of any concerned player actor."; + SetAirControl = "void SetAirControl(fixed amount)\nSets how well the player can move while in the air.\nThe default amount is 0.00390625."; + SetAirSupply = "bool SetAirSupply(int playernum, int tics)\nSets the amount of tics remaining in a player's air supply."; + SetAmmoCapacity = "void SetAmmoCapacity(str typename, int maxamount)\nSets the maximum amount of a type of ammo the player can carry."; + SetCameraToTexture = "void SetCameraToTexture(int cameratid, str texturename, int fov)\nBinds the named texture to the specified camera\n(which does not have to be an actual camera thing).\nThe texture used must be defined as a cameratexture in the ANIMDEFS lump."; + SetCeilingTrigger = "void SetCeilingTrigger(int tag, int height, int special [, int arg1 [, int arg2 [, int arg3 [, int arg4 [, int arg5]]]]])\nWhen the ceiling specified by tag moves the specified height,\nspecial(arg1, arg2, arg3, arg4, arg5) will be activated."; + SetCVar = "bool SetCVar(str cvar, int value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; + SetCVarString = "bool SetCVarString(str cvar, str value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; + SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; + SetFont = "void SetFont(str fontlump)\nSets the current font (only within the script) to fontlump"; + SetGlobalFogParameter = "SetGlobalFogParameter(property, value)"; + SetGravity = "void SetGravity(fixed amount)\nThis function sets the global gravity of an entire level.\nDefault is 800.0"; + SetHUDClipRect = "void SetHUDClipRect(int x, int y, int width, int height [, int wrapwidth])\nSets the clipping rectangle for future HUD messages."; + SetHudSize = "void SetHudSize(int width, int height, bool statusbar)\nCauses text messages to be stretched or shrunk to match the size\nthey would appear if the user's resolution was width by height."; + SetHUDWrapWidth = "void SetHudWrapWidth(int wrapwidth)\nSets the wrapping width for future HUD messages without altering the clipping rectangle.\nIf you set the wrapping width to 0, messages will wrap\nto the full width of the HUD, as normal."; + SetLineActivation = "void SetLineActivation(int lineid, int activation)\nSets the line activation flags of the line with the specified id.\nlineid: The id of the line of which to set the activation flags\nactivation: SPAC_ flags to set. Multiple flags can be set by using the pipe character | between the constant names."; + SetLineBlocking = "void SetLineBlocking (int lineid, int setting)\nDEPRECATED!\nUse Line_SetBlocking instead!"; + SetLineMonsterBlocking = "void SetLineMonsterBlocking(int lineid, int setting)\nDEPRECATED!\nUse Line_SetBlocking instead!"; + SetLineSpecial = "void SetLineSpecial(int lineid, int special [, int arg0 [, int arg1 [, int arg2 [, int arg3 [, int arg4]]]]])\nSetLineSpecial will change the special on all lines with the line id number specified."; + SetLineTexture = "void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename)\nSetLineTexture will change the specified texture on all lines with the line id number specified\nline_side: SIDE_ flags can be used.\nsidedef_texture: TEXTURE_ flags can be used.\ntexturename: the texture that will be set on the line. Use '-' to remove a texture."; + SetMarineSprite = "void SetMarineSprite(int tid, str actorclass)\nChanges a Scripted Marine's sprite to match the sprite\nused in the specified actor's spawn state."; + SetMarineWeapon = "void SetMarineWeapon(int tid, int weapon)\nSets a Scripted Marine's weapon on the fly.\nweapon: one of MARINEWEAPON_ flags"; + SetMugShotState = "void SetMugShotState(str state)\nSets the state of the mug shot in SBARINFO status bars.\nThe state you set will only be interrupted by damage or if the player\npicks up a weapon, provided the mugshot supports it."; + SetMusic = "void SetMusic(str song [, int order [, int unused]])"; + SetPlayerProperty = "SetPlayerProperty(who, set, which)"; + SetPointer = "bool SetPointer(int assign_slot, int tid[, int pointer_selector[, int flags]])\nSet the value of one of the caller's stored pointers."; + SetResultValue = "void SetResultValue(int value)"; + SetSkyScrollSpeed = "void SetSkyScrollSpeed(int sky, fixed skyspeed)\nChanges the scrolling speed of a sky.\nThis is useful in conjunction with ChangeSky.\nsky: either 1 or 2.\nskyspeed: the desired scrolling speed."; + SetThingSpecial = "void SetThingSpecial(int tid, int special [, int arg0 [, int arg1 [, int arg2 [, int arg3 [, int arg4]]]]])\nSets the special for any things with the same TID.\nThis is similar to Thing_SetSpecial, except it can only be used from ACS,\nand it can set all of a thing's special arguments.\nIf tid is 0, then the activator is used."; + SetUserArray = "void SetUserArray(int tid, str name, int pos, int value)\nSets one of the affected actor's user array-bound variables."; + SetUserCVar = "bool SetUserCVar(int playernumber, str cvar, int value)\nSets the console variable of a particular player.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, it is not writable, or the player doesn't exist."; + SetUserCVarString = "bool SetUserCVarString(int playernumber, str cvar, str value)\nSets the console variable of a particular player.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, it is not writable, or the player doesn't exist."; + SetUserVariable = "void SetUserVariable(int tid, str name, int value)\nSets one of the affected actor's user variables."; + SetWeapon = "bool SetWeapon(str weaponname)\nSets the player's current weapon to weaponname.\nReturns TRUE if the weapon was set successfully, and FALSE if not."; + sin = "fixed Sin(int angle)"; + SinglePlayer = "int SinglePlayer(void)"; + SoundSequence = "void SoundSequence(str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnActor = "void SoundSequenceOnActor(int tid, str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnPolyObj = "void SoundSequenceOnPolyobj(int polynum, str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnSector = "void SoundSequenceOnSector(int tag, str sndseq, int location)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundVolume = "void SoundVolume(int tid, int channel, fixed volume)\nChanges the volume of the currently playing sound by the actor(s) with the specified tid.\nIf tid is 0, the sound volume change is done to the sound being played by the activator of the script."; + Spawn = "int Spawn(str classname, fixed x, fixed y, fixed z [, int tid [, int angle]])\nSpawns an actor at the given X, Y and Z coordinates.\nOptionally a TID and a byte angle can be specified."; + SpawnForced = "int SpawnForced(str classname, fixed x, fixed y, fixed z [, int tid [, int angle]])\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned."; + SpawnDecal = "int SpawnDecal(int tid, str decalname, int flags [, fixed angle = 0.0 [, fixed zoffset = 0.0 [, fixed distance = 64.0]]])\nCreates a decal on a wall by tracing a line from the actor with the\nspecified tid until hitting said wall, on which the decal is then created.\nIf tid is 0, the tracing is done from the activator of the script.\ndecalname: The name of the decal to create, as defined in DECALDEF.\nflags: use SDF_ flags\nThe return value of the function is the number of decals spawned."; + SpawnProjectile = "void SpawnProjectile(int tid, string type, int angle, int speed, int vspeed, int gravity, int newtid)"; + SpawnSpot = "int SpawnSpot(str classname, int spottid [, int tid [, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe return value is the number of things spawned."; + SpawnSpotFacing = "int SpawnSpotFacing(str classname, int spottid [, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned."; + SpawnSpotFacingForced = "int SpawnSpotFacingForced(str classname, int spottid [, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned."; + SpawnSpotForced = "int SpawnSpotForced(str classname, int spottid [, int tid [, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned."; + Special = "Special"; + Sqrt = "int Sqrt(int number)"; + Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; + Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; + Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; + Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; + Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; + StartConversation = "StartConversation(talker_tid, facetalker)"; + StopSound = "void StopSound(int tid, int channel)\nStops the sound currently playing on the specified channel for the actor with matching tid"; + str = "Str expression"; + StrCmp = "int StrCmp(str string1, str string2 [, int maxcomparenum])\nCompares the two strings passed in arguments string1 and string2 character by character.\nIf maxcomparenum is specified, it only compares up to maxcomparenum characters of each string."; + StrCpy = "bool StrCpy(a:destination, string source [, int source_index])\nCopy a source string to a destination array as a series of characters.\nOptionally, the copy can start from a given index in the source string.\nReturns TRUE if the entire string (or substring) was successfully copied to the array;\nFALSE if the copy ran out of room or if a negative source_index was given."; + StrIcmp = "int StrCmp(str string1, str string2 [, int maxcomparenum])\nStrIcmp is case-insensitive version of StrCmp"; + StrLeft = "str StrLeft(str string, int length)\nCreates a new string containing the length first characters of string.\nIf string does not exist, an empty string is returned.\nIf string is shorter than length characters, the entire string is returned."; + StrLen = "int StrLen(str string)"; + StrMid = "str StrMid(str string, int start, int length)\nCreates a new string containing the length characters of string starting from the one at position start.\nIf string does not exist or is shorter than start characters, an empty string is returned. \nIf string is shorter than start + length characters, the entire substring beginning at start is returned."; + StrParam = "int StrParam(type:expression)\nStrParam will create a new string formatted based upon the same method for Print or Log.\nThe return value is the string table index of the new string."; + StrRight = "str StrRight(str string, int length)\nCreates a new string containing the length last characters of string.\nIf string does not exist, an empty string is returned.\nIf string is shorter than length characters, the entire string is returned."; + Suspend = "Suspend"; + Switch = "Switch(expression)"; + TagWait = "void TagWait(int tag)"; + TakeActorInventory = "void TakeActorInventory(int tid, str inventory_item, int amount)\nThis function will take the amount of items from the specified actor.\nTakeActorInventory can remove items that are flagged as undroppable."; + TakeInventory = "void TakeInventory(str inventory_item, int amount)\nThis function will take the number of items specified from the activator.\nTakeInventory can remove items that are flagged as undroppable."; + Team_GivePoints = "Team_GivePoints(team, points, announce)"; + Team_Score = "Team_Score(points, nogrin)"; + Teleport = "Teleport(tid, tag, nosourcefog)"; + Teleport_EndGame = "Teleport_EndGame()"; + Teleport_NewMap = "Teleport_NewMap(map, pos, face)"; + Teleport_NoFog = "Teleport_NoFog(tid, useangle, tag)"; + Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)"; + Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; + TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; + TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; + TeleportOther = "TeleportOther(tid, destinationid, fog)"; + Terminate = "Terminate"; + Thing_Activate = "Thing_Activate(tid)"; + Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; + Thing_Damage = "Thing_Damage(tid, amount, mod)"; + Thing_Damage2 = "int Thing_Damage2 (int tid, int amount, str type)\nDamages the specified actor.\nDamage type is specified by name."; + Thing_Deactivate = "Thing_Deactivate(tid)"; + Thing_Destroy = "Thing_Destroy(tid, extreme, tag)"; + Thing_Hate = "Thing_Hate(hater, hatee, type)"; + Thing_Move = "Thing_Move(tid, destid, nofog)"; + Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; + Thing_Projectile2 = "void Thing_Projectile2(int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid)"; + Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; + Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; + Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; + Thing_Raise = "Thing_Raise(tid)"; + Thing_Remove = "Thing_Remove(tid)"; + Thing_SetConversation = "Thing_SetConversation(tid, conversationid)"; + Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, dontchasetarget)"; + Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; + Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; + Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; + Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; + Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; + Thing_Stop = "Thing_Stop(tid)"; + ThingCount = "int ThingCount(int type, int tid)"; + ThingCountName = "int ThingCountName(str classname, int tid)"; + ThingCountNameSector = "int ThingCountNameSector(str classname, int tid, int tag)"; + ThingCountSector = "int ThingCountSector(int type, int tid, int tag)"; + ThingSound = "void ThingSound(int tid, str sound, int volume)\nPlays a sound at a thing.\nThis is a point sound, so anyone far away will not hear it as loudly"; + ThrustThing = "ThrustThing(angle, force, nolimit, tid)"; + ThrustThingZ = "ThrustThingZ(tid, speed, up_or_down, add_or_set)"; + Timer = "int Timer(void)"; + TranslucentLine = "TranslucentLine(lineid, amount, additive, moreflags)"; + UniqueTID = "int UniqueTID([int tid [, int limit]])"; + Unloading = "Script expression Unloading"; + UnMorphActor = "int UnMorphActor (int tid[, bool force])"; + Until = "Until(expression)"; + UseActorInventory = "int UseActorInventory (int tid, str classname)\nForces the actor(s) with the specified tid to use an item from their inventory, if they have one.\nReturns TRUE if the item was used successfully."; + UseInventory = "int UseInventory (str classname)\nForces the activator to use the specified inventory item, if he has it.\nReturns TRUE if the item was used successfully."; + UsePuzzleItem = "UsePuzzleItem(item, script, arg1, arg2, arg3)"; + VectorAngle = "fixed VectorAngle(int x, int y)"; + VectorLength = "int VectorLength(int x, int y)"; + Void = "Void"; + While = "While(expression)"; + WhiteReturn = "Script expression WhiteReturn"; + World = "World Int expression:identifier"; +} + +constants +{ + AAPTR_DEFAULT; + AAPTR_FRIENDPLAYER; + AAPTR_MASTER; + AAPTR_NULL; + AAPTR_PLAYER_GETCONVERSATION; + AAPTR_PLAYER_GETTARGET; + AAPTR_PLAYER1; + AAPTR_PLAYER2; + AAPTR_PLAYER3; + AAPTR_PLAYER4; + AAPTR_PLAYER5; + AAPTR_PLAYER6; + AAPTR_PLAYER7; + AAPTR_PLAYER8; + AAPTR_TARGET; + AAPTR_TRACER; + ACTOR_ALIVE; + ACTOR_BOT; + ACTOR_DEAD; + ACTOR_GENERIC; + ACTOR_MISSILE; + ACTOR_MONSTER; + ACTOR_NONE; + ACTOR_PLAYER; + ACTOR_VOODOODOLL; + ACTOR_WORLD; + APROP_Accuracy; + APROP_ActiveSound; + APROP_Alpha; + APROP_Ambush; + APROP_AttackSound; + APROP_AttackZOffset; + APROP_ChaseGoal; + APROP_Damage; + APROP_DamageFactor; + APROP_DeathSound; + APROP_Dormant; + APROP_Dropped; + APROP_Friendly; + APROP_Frightened; + APROP_Gravity; + APROP_Health; + APROP_Height; + APROP_Invulnerable; + APROP_JumpZ; + APROP_Mass; + APROP_MasterTID; + APROP_MeleeRange; + APROP_NameTag; + APROP_NoTarget; + APROP_NoTrigger; + APROP_PainSound; + APROP_Radius; + APROP_RenderStyle; + APROP_ScaleX; + APROP_ScaleY; + APROP_Score; + APROP_SeeSound; + APROP_SpawnHealth; + APROP_Species; + APROP_Speed; + APROP_Stamina; + APROP_TargetTID; + APROP_TracerTID; + APROP_ViewHeight; + APROP_Waterlevel; + ATTN_IDLE; + ATTN_NONE; + ATTN_NORM; + ATTN_STATIC; + BLOCK_CREATURES; + BLOCK_EVERYTHING; + BLOCK_NOTHING; + BLOCK_PLAYERS; + BLOCK_RAILING; + BLOCKF_CREATURES; + BLOCKF_EVERYTHING; + BLOCKF_FLOATERS; + BLOCKF_HITSCAN; + BLOCKF_MONSTERS; + BLOCKF_PLAYERS; + BLOCKF_PROJECTILES; + BLOCKF_RAILING; + BLOCKF_SIGHT; + BLOCKF_USE; + BT_ALTATTACK; + BT_ATTACK; + BT_BACK; + BT_CROUCH; + BT_FORWARD; + BT_JUMP; + BT_LEFT; + BT_LOOKDOWN; + BT_LOOKUP; + BT_MOVEDOWN; + BT_MOVELEFT; + BT_MOVERIGHT; + BT_MOVEUP; + BT_RELOAD; + BT_RIGHT; + BT_SHOWSCORES; + BT_SPEED; + BT_STRAFE; + BT_TURN180; + BT_USE; + BT_USER1; + BT_USER2; + BT_USER3; + BT_USER4; + BT_ZOOM; + CARRY; + CHAN_AUTO; + CHAN_BODY; + CHAN_ITEM; + CHAN_LISTENERZ; + CHAN_MAYBE_LOCAL; + CHAN_NOPAUSE; + CHAN_UI; + CHAN_VOICE; + CHAN_WEAPON; + CHANGELEVEL_KEEPFACING; + CHANGELEVEL_NOINTERMISSION; + CHANGELEVEL_NOMONSTERS; + CHANGELEVEL_PRERAISEWEAPON; + CHANGELEVEL_RESETHEALTH; + CHANGELEVEL_RESETINVENTORY; + CLASS_CLERIC; + CLASS_FIGHTER; + CLASS_MAGE; + CR_BLACK; + CR_BLUE; + CR_BRICK; + CR_BROWN; + CR_CREAM; + CR_CYAN; + CR_DARKBROWN; + CR_DARKGRAY; + CR_DARKGREEN; + CR_DARKGREY; + CR_DARKRED; + CR_GOLD; + CR_GRAY; + CR_GREEN; + CR_GREY; + CR_LIGHTBLUE; + CR_OLIVE; + CR_ORANGE; + CR_PURPLE; + CR_RED; + CR_TAN; + CR_UNTRANSLATED; + CR_WHITE; + CR_YELLOW; + CSF_NOBLOCKALL; + CSF_NOFAKEFLOORS; + DAMAGE_IN_AIR; + DAMAGE_NONPLAYERS; + DAMAGE_PLAYERS; + DAMAGE_SUBCLASSES_PROTECT; + FALSE; + FHF_NORANDOMPUFFZ; + FOGP_DENSITY; + FOGP_OUTSIDEDENSITY; + FOGP_SKYFOG; + GAME_NET_COOPERATIVE; + GAME_NET_DEATHMATCH; + GAME_SINGLE_PLAYER; + GAME_TITLE_MAP; + HUDMSG_ADDBLEND; + HUDMSG_ALPHA; + HUDMSG_COLORSTRING; + HUDMSG_FADEINOUT; + HUDMSG_FADEOUT; + HUDMSG_LAYER_OVERHUD; + HUDMSG_LAYER_OVERMAP; + HUDMSG_LAYER_UNDERHUD; + HUDMSG_LOG; + HUDMSG_NOTWITH3DVIEW; + HUDMSG_NOTWITHFULLMAP; + HUDMSG_NOTWITHOVERLAYMAP; + HUDMSG_NOWRAP; + HUDMSG_PLAIN; + HUDMSG_TYPEON; + INPUT_BUTTONS; + INPUT_FORWARDMOVE; + INPUT_OLDBUTTONS; + INPUT_PITCH; + INPUT_ROLL; + INPUT_SIDEMOVE; + INPUT_UPMOVE; + INPUT_YAW; + IS_BOSSFIGHT; + IS_COUNTDOWN; + IS_FIRSTCOUNTDOWN; + IS_INPROGRESS; + IS_WAITINGFORPLAYERS; + IS_WAVECOMPLETE; + LEVELINFO_CLUSTERNUM; + LEVELINFO_FOUND_ITEMS; + LEVELINFO_FOUND_SECRETS; + LEVELINFO_KILLED_MONSTERS; + LEVELINFO_LEVELNUM; + LEVELINFO_PAR_TIME; + LEVELINFO_SUCK_TIME; + LEVELINFO_TOTAL_ITEMS; + LEVELINFO_TOTAL_MONSTERS; + LEVELINFO_TOTAL_SECRETS; + LINE_BACK; + LINE_FRONT; + MARINEWEAPON_BerserkFist; + MARINEWEAPON_BFG; + MARINEWEAPON_Chaingun; + MARINEWEAPON_Chainsaw; + MARINEWEAPON_Dummy; + MARINEWEAPON_Fist; + MARINEWEAPON_Pistol; + MARINEWEAPON_PlasmaRifle; + MARINEWEAPON_Railgun; + MARINEWEAPON_RocketLauncher; + MARINEWEAPON_Shotgun; + MARINEWEAPON_SuperShotgun; + MOD_BFG_SPLASH; + MOD_CRUSH; + MOD_DISINTEGRATE; + MOD_ELECTRIC; + MOD_EXIT; + MOD_FALLING; + MOD_HIT; + MOD_ICE; + MOD_LAVA; + MOD_POISON; + MOD_RAILGUN; + MOD_SLIME; + MOD_SUICIDE; + MOD_TELEFRAG; + MOD_UNKNOWN; + MOD_WATER; + MODINPUT_BUTTONS; + MODINPUT_FORWARDMOVE; + MODINPUT_OLDBUTTONS; + MODINPUT_PITCH; + MODINPUT_ROLL; + MODINPUT_SIDEMOVE; + MODINPUT_UPMOVE; + MODINPUT_YAW; + MOVIE_Failed; + MOVIE_Played; + MOVIE_Played_Aborted; + MOVIE_Played_NoVideo; + MRF_ADDSTAMINA; + MRF_FAILNOLAUGH; + MRF_FAILNOTELEFRAG; + MRF_FULLHEALTH; + MRF_LOSEACTUALWEAPON; + MRF_NEWTIDBEHAVIOUR; + MRF_OLDEFFECTS; + MRF_UNDOBYCHAOSDEVICE; + MRF_UNDOBYDEATH; + MRF_UNDOBYDEATHFORCED; + MRF_UNDOBYDEATHSAVES; + MRF_UNDOBYTOMEOFPOWER; + MRF_WHENINVULNERABLE; + NO; + NO_CHANGE; + NO_TEAM; + NOT_BOTTOM; + NOT_CEILING; + NOT_FLOOR; + NOT_MIDDLE; + NOT_TOP; + OFF; + ON; + PLAYERINFO_AIMDIST; + PLAYERINFO_COLOR; + PLAYERINFO_DESIREDFOV; + PLAYERINFO_FOV; + PLAYERINFO_GENDER; + PLAYERINFO_MOVEBOB; + PLAYERINFO_NEVERSWITCH; + PLAYERINFO_PLAYERCLASS; + PLAYERINFO_STILLBOB; + PLAYERINFO_TEAM; + PRINTNAME_LEVEL; + PRINTNAME_LEVELNAME; + PRINTNAME_SKILL; + PROP_ALLMAP; + PROP_BUDDHA; + PROP_FLIGHT; + PROP_FLY; + PROP_FROZEN; + PROP_INFRARED; + PROP_INSTANTWEAPONSWITCH; + PROP_INVISIBILITY; + PROP_INVULNERABILITY; + PROP_NOTARGET; + PROP_RADIATIONSUIT; + PROP_SPEED; + PROP_STRENGTH; + PROP_TOTALLYFROZEN; + PROP_WEAPONLEVEL2; + PTROP_NOSAFEGUARDS; + PTROP_UNSAFEMASTER; + PTROP_UNSAFETARGET; + SCROLL; + SCROLL_AND_CARRY; + SDF_ABSANGLE; + SDF_PERMANENT; + SECF_FLOORDROP; + SECF_NOFALLINGDAMAGE; + SECF_NORESPAWN; + SECF_SILENT; + SECSEQ_CEILING; + SECSEQ_FLOOR; + SECSEQ_FULLHEIGHT; + SECSEQ_INTERIOR; + SIDE_BACK; + SIDE_FRONT; + SKILL_EASY; + SKILL_HARD; + SKILL_NORMAL; + SKILL_VERY_EASY; + SKILL_VERY_HARD; + SPAC_None; + SPAC_Cross; + SPAC_Use; + SPAC_MCross; + SPAC_Impact; + SPAC_Push; + SPAC_PCross; + SPAC_UseThrough; + SPAC_AnyCross; + SPAC_MUse; + SPAC_MPush; + SPAC_UseBack; + STYLE_Add; + STYLE_Fuzzy; + STYLE_None; + STYLE_Normal; + STYLE_OptFuzzy; + STYLE_Shaded; + STYLE_SoulTrans; + STYLE_Stencil; + STYLE_Translucent; + STYLE_TranslucentStencil; + T_ABADDON; + T_ABADDONSHOT; + T_AMMOBOX; + T_AMULETOFWARDING; + T_ANTIGRAVBELT; + T_ARACHNOTRON; + T_ARACHNOTRONPLASMA; + T_ARMORBONUS; + T_ARROW; + T_AXEKEY; + T_BACKPACK; + T_BARON; + T_BARONBALL; + T_BARREL; + T_BATTERY; + T_BEAST; + T_BEASTBALL; + T_BELPHEGOR; + T_BERSERK; + T_BFG; + T_BFG10000; + T_BFG10KSHOT; + T_BFGSHOT; + T_BISHOP; + T_BLADE; + T_BLASTER; + T_BLOOD; + T_BLOODDEMON; + T_BLOODPOOL; + T_BLOODPOOL1; + T_BLOODPOOL2; + T_BLUEARMOR; + T_BLUEFLAG; + T_BLUEKEY; + T_BLUEKEYCARD; + T_BLUESKULLKEY; + T_BLUETELEGLITTER; + T_BOUNCYMACEBALL; + T_BRAINS; + T_BRIDGE; + T_CACODEMON; + T_CACODEMONSHOT; + T_CACOLANTERN; + T_CACOLANTERNSHOT; + T_CELL; + T_CENTAUR; + T_CENTAUR_MASH; + T_CENTAURLEADER; + T_CHAINGUN; + T_CHAINGUY; + T_CHAINSAW; + T_CHICKEN; + T_CLERICHOLY1; + T_CLERICHOLY2; + T_CLERICHOLY3; + T_CLERICSTAFF; + T_CLINK; + T_CLIP; + T_COMPUTERMAP; + T_CROSSBOW; + T_CROSSBOWMAINBLAST; + T_CROSSBOWMINIBLAST; + T_CROSSBOWPOWERBLAST; + T_CYBERDEMON; + T_DARKIMP; + T_DARKIMPFIREBALL; + T_DART; + T_DEATHBALL; + T_DEMON; + T_DEMON_MASH; + T_DEMON1; + T_DEMON2_MASH; + T_DIRT1; + T_DIRT2; + T_DIRT3; + T_DIRT4; + T_DIRT5; + T_DIRT6; + T_DOOMSPHERE; + T_DRAGONSKINBRACERS; + T_DRAIN; + T_DSPARILALONE; + T_DSPARILBLUESHOT; + T_DSPARILONSERPENT; + T_DSPARILTELEPORTDEST; + T_DSPARILWIZARDSPAWNER; + T_EMERALDKEY; + T_ETTIN; + T_ETTIN_MASH; + T_FALCONSHIELD; + T_FEATHER; + T_FIGHTERAXE; + T_FIGHTERHAMMER; + T_FIGHTERSWORD1; + T_FIGHTERSWORD2; + T_FIGHTERSWORD3; + T_FIREBALL1; + T_FIREGARGOYLE; + T_FIREKEY; + T_FLAME_LARGE; + T_FLAME_SMALL; + T_FLAMINGBARREL; + T_FLESH_DRIP1; + T_FLESH_DRIP2; + T_GAUNTLETS; + T_GREENARMOR; + T_GREENKEY; + T_GRENADE; + T_GRENADELAUNCHER; + T_GUTS; + T_HASTE; + T_HEALTHBONUS; + T_HEAVYMACEBALL; + T_HECTEBUS; + T_HEFTYBLASTERAMMO; + T_HEFTYCROSSBOWAMMO; + T_HEFTYMACEAMMO; + T_HEFTYPHOENIXRODAMMO; + T_HEFTYSKULLRODAMMO; + T_HEFTYWANDAMMO; + T_HELLKNIGHT; + T_HIGHJUMP; + T_HORNKEY; + T_ICEGOLEM; + T_ICESHARD; + T_IMP; + T_IMPFIREBALL; + T_IMPLEADER; + T_INFRAGOGGLES; + T_INFRATRACKER; + T_INVISIBILITY; + T_INVULNERABILITY; + T_IRONFEET; + T_IRONLICH; + T_IRONLICHBLUESHOT; + T_ITEMALLMAP; + T_ITEMBAGOFHOLDING; + T_ITEMBOOSTMANA; + T_ITEMBOOTS; + T_ITEMEGG; + T_ITEMFLECHETTE; + T_ITEMFLIGHT; + T_ITEMHEALTHFLASH; + T_ITEMHEALTHFLASK; + T_ITEMHEALTHFULL; + T_ITEMHEALTHPOTION; + T_ITEMINVISIBILITY; + T_ITEMINVULNERABILITY; + T_ITEMPORK; + T_ITEMREPULSION; + T_ITEMSUMMON; + T_ITEMTELEPORT; + T_ITEMTIMEBOMB; + T_ITEMTOME; + T_ITEMTORCH; + T_ITEMTPORTOTHER; + T_KNIGHT; + T_KNIGHTAXE; + T_KNIGHTBLOODAXE; + T_KNIGHTGHOST; + T_LIGHTAMP; + T_LOSTSOUL; + T_MACE; + T_MACEKEY; + T_MAGESHARDS; + T_MAGESTAFF1; + T_MAGESTAFF2; + T_MAGESTAFF3; + T_MANA1; + T_MANA2; + T_MANA3; + T_MANCUBUS; + T_MANCUBUSSHOT; + T_MAXARMORBONUS; + T_MAXHEALTHBONUS; + T_MEDKIT; + T_MEGASPHERE; + T_MESHARMOR; + T_METALKEY; + T_MINIGUN; + T_MORPHBLAST; + T_MUMMY; + T_MUMMYGHOST; + T_MUMMYHEAD; + T_MUMMYLEADER; + T_MUMMYLEADERGHOST; + T_NOGRAVITYMACEBALL; + T_NONE; + T_PAINELEMENTAL; + T_PERMLARGEFLAME; + T_PERMSMALLFLAME; + T_PHOENIXROD; + T_PHOENIXSHOT; + T_PISTOL; + T_PLASMABOLT; + T_PLASMAGUN; + T_PLATINUMHELM; + T_POD; + T_PODGENERATOR; + T_POISONDART; + T_POWERWANDBIGGERBLAST; + T_POWERWANDMINIBLAST; + T_PROSPERITY; + T_PUFF; + T_PUZZBOOK1; + T_PUZZBOOK2; + T_PUZZGEMBIG; + T_PUZZGEMBLUE1; + T_PUZZGEMBLUE2; + T_PUZZGEMGREEN1; + T_PUZZGEMGREEN2; + T_PUZZGEMRED; + T_PUZZSKULL; + T_RAGE; + T_RAILGUN; + T_RANDOMPOWERUP; + T_REDARMOR; + T_REDFLAG; + T_REDKEYCARD; + T_REDSKULLKEY; + T_REDTELEGLITTER; + T_REFLECTION; + T_REGENERATION; + T_RESISTANCE; + T_REVENANT; + T_RIPPER; + T_RIPPERBALL; + T_ROCK1; + T_ROCK2; + T_ROCK3; + T_ROCKET; + T_ROCKETAMMO; + T_ROCKETBOX; + T_ROCKETLAUNCHER; + T_RUSTYKEY; + T_SCRIPTEDMARINE; + T_SERPENTFIREBALL; + T_SERPENTKEY; + T_SHELLBOX; + T_SHELLS; + T_SHIELD1; + T_SHIELD2; + T_SHOTGUN; + T_SHOTGUY; + T_SILVERKEY; + T_SKULLROD; + T_SKULLRODBLAST; + T_SMALLMETALKEY; + T_SNAKE; + T_SNAKEPROJECTILE; + T_SNAKEPROJECTILEBIG; + T_SOULSPHERE; + T_SOUND_WATERFALL; + T_SOUND_WIND; + T_SPARK_DRIP; + T_SPECTRE; + T_SPIDERMASTERMIND; + T_SPREAD; + T_SSGGUY; + T_STAINEDGLASS0; + T_STAINEDGLASS1; + T_STAINEDGLASS2; + T_STAINEDGLASS3; + T_STAINEDGLASS4; + T_STAINEDGLASS5; + T_STAINEDGLASS6; + T_STAINEDGLASS7; + T_STAINEDGLASS8; + T_STAINEDGLASS9; + T_STEALTHARACHNOTRON; + T_STEALTHBARON; + T_STEALTHCACODEMON; + T_STEALTHCHAINGUY; + T_STEALTHIMP; + T_STEALTHKNIGHT; + T_STEALTHMANCUBUS; + T_STEALTHREVENANT; + T_STEALTHSERGEANT; + T_STEALTHSHOTGUY; + T_STEALTHVILE; + T_STEALTHZOMBIE; + T_STIMPACK; + T_STRENGTH; + T_SUPERSHOTGUN; + T_TEMPLARGEFLAME; + T_TEMPSMALLFLAME; + T_THRUSTSPIKEDOWN; + T_THRUSTSPIKEUP; + T_TIMEFREEZER; + T_TINYVOLCANOBALL; + T_TRACER; + T_TRANSLUCENCY; + T_TURBOSPHERE; + T_VILE; + T_VOLCANO; + T_VOLCANOBALL; + T_WATERDRIP; + T_WATERLURKER; + T_WATERLURKERLEADER; + T_WHIRLWIND; + T_WHITEFLAG; + T_WIMPYBLASTERAMMO; + T_WIMPYCROSSBOWAMMO; + T_WIMPYMACEAMMO; + T_WIMPYPHOENIXRODAMMO; + T_WIMPYSKULLRODAMMO; + T_WIMPYWANDAMMO; + T_WIZARD; + T_WIZARDSHOT; + T_WOLFSS; + T_WRAITH; + T_WRAITHBURIED; + T_YELLOWKEY; + T_YELLOWKEYCARD; + T_YELLOWSKULLKEY; + T_ZOMBIE; + TEAM_BLUE; + TEAM_RED; + TEXFLAG_ADDOFFSET; + TEXFLAG_BOTTOM; + TEXFLAG_MIDDLE; + TEXFLAG_TOP; + TEXTURE_BOTTOM; + TEXTURE_MIDDLE; + TEXTURE_TOP; + TRUE; + YES; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/Dehacked.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Dehacked.cfg new file mode 100644 index 000000000..eab555780 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Dehacked.cfg @@ -0,0 +1,145 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for Dehacked +\*******************************************************************/ + +// Editor settings +description = "Doom DEHACKED"; +codepage = 0; +extensions = "deh,bex"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 6; // Perl-style +keywordhelp = ""; + +keywords +{ + [CODEPTR] = "[CODEPTR]"; + [PARS] = "[PARS]"; + [STRINGS] = "[STRINGS]"; + Action.sound = "Action sound"; + Alert.sound = "Alert sound"; + Ammo = "Ammo"; + Ammo.&.Keys = "Ammo & Keys"; + Ammo.type = "Ammo type"; + Attack.sound = "Attack sound"; + Auto-map = "Auto-map"; + BEHOLD.menu = "BEHOLD menu"; + Berserk = "Berserk"; + BFG.Cells/Shot = "BFG Cells/Shot"; + Bits = "Bits"; + Blue.Armor.Class = "Blue Armor Class"; + Bobbing.frame = "Bobbing frame"; + Chainsaw = "Chainsaw"; + Change.music = "Change music"; + Cheat = "Cheat"; + Close.attack.frame = "Close attack frame"; + Codep.Frame = "Codep Frame"; + Death.frame = "Death frame"; + Death.sound = "Death sound"; + Deselect.frame = "Deselect frame"; + Doom.version = "Doom version"; + Duration = "Duration"; + Exploding.frame = "Exploding frame"; + Far.attack.frame = "Far attack frame"; + Firing.frame = "Firing frame"; + First.moving.frame = "First moving frame"; + Frame = "Frame"; + God.mode = "God mode"; + God.Mode.Health = "God Mode Health"; + Green.Armor.Class = "Green Armor Class"; + Height = "Height"; + Hit.points = "Hit points"; + ID.# = "ID #"; + IDFA.Armor = "IDFA Armor"; + IDFA.Armor.Class = "IDFA Armor Class"; + IDKFA.Armor = "IDKFA Armor"; + IDKFA.Armor.Class = "IDKFA Armor Class"; + INCLUDE = "INCLUDE"; + INCLUDE.NOTEXT = "INCLUDE NOTEXT"; + Initial.Bullets = "Initial Bullets"; + Initial.frame = "Initial frame"; + Initial.Health = "Initial Health"; + Injury.frame = "Injury frame"; + Invincibility = "Invincibility"; + Invisibility = "Invisibility"; + Level.Warp = "Level Warp"; + Lite-amp.Goggles = "Lite-amp Goggles"; + Mass = "Mass"; + Max.ammo = "Max ammo"; + Max.Armor = "Max Armor"; + Max.Health = "Max Health"; + Max.Soulsphere = "Max Soulsphere"; + Megasphere.Health = "Megasphere Health"; + Misc = "Misc"; + Missile.damage = "Missile damage"; + Monsters.Infight = "Monsters Infight"; + Next.frame = "Next frame"; + No.Clipping.1 = "No Clipping 1"; + No.Clipping.2 = "No Clipping 2"; + Offset = "Offset"; + Pain.chance = "Pain chance"; + Pain.sound = "Pain sound"; + par = "par"; + Patch.format = "Patch format"; + Per.ammo = "Per ammo"; + Player.Position = "Player Position"; + Pointer = "Pointer"; + Radiation.Suit = "Radiation Suit"; + Reaction.time = "Reaction time"; + Respawn.frame = "Respawn frame"; + Select.frame = "Select frame"; + Shooting.frame = "Shooting frame"; + Soulsphere.Health = "Soulsphere Health"; + Sound = "Sound"; + Speed = "Speed"; + Sprite = "Sprite"; + Sprite.number = "Sprite number"; + Sprite.subnumber = "Sprite subnumber"; + Text = "Text"; + Thing = "Thing"; + Unknown.1 = "Unknown 1"; + Unknown.2 = "Unknown 2"; + Weapon = "Weapon"; + Width = "Width"; + Zero.1 = "Zero 1"; + Zero.2 = "Zero 2"; + Zero.3 = "Zero 3"; + Zero.4 = "Zero 4"; + Zero/One = "Zero/One"; +} + +constants +{ + AMBUSH; + BOUNCES; + CORPSE; + COUNTITEM; + COUNTKILL; + DROPOFF; + DROPPED; + FLOAT; + FRIEND; + INFLOAT; + JUSTATTACKED; + JUSTHIT; + MISSILE; + NOBLOCKMAP; + NOBLOOD; + NOCLIP; + NOGRAVITY; + NOSECTOR; + NOTDMATCH; + PICKUP; + SHADOW; + SHOOTABLE; + SKULLFLY; + SLIDE; + SOLID; + SPAWNCEILING; + SPECIAL; + TELEPORT; + TOUCHY; + TRANSLATION1; + TRANSLATION2; + TRANSLUCENT; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/Doomsday_DED.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Doomsday_DED.cfg new file mode 100644 index 000000000..561ce3aa5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Doomsday_DED.cfg @@ -0,0 +1,98 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for DED +\*******************************************************************/ + +// Editor settings +description = "Doomsday DED"; +codepage = 0; +extensions = "ded"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 1; +keywordhelp = "http://dengine.net/dew/index.php?title=%K"; + +keywords +{ + Blending.Mode = "Blending Mode"; + Copy.Model = "Copy Model"; + File = "File"; + Flags = "Flags"; + Frame = "Frame"; + Frame.Range = "Frame Range"; + Group = "Group"; + ID = "ID"; + Include = "Include"; + IncludeIf = "IncludeIf"; + IncludeIf.Not = "IncludeIf Not"; + Inter = "Inter"; + Interpolate = "Interpolate"; + MD2 = "MD2"; + Model = "Model"; + ModelPath = "ModelPath"; + Off = "Off"; + Offset = "Offset"; + Offset.XYZ = "Offset XYZ"; + Parm = "Parm"; + Resize = "Resize"; + Scale = "Scale"; + Scale.XYZ = "Scale XYZ"; + Selector = "Selector"; + Selskin = "Selskin"; + Selskin.Mask = "Selskin Mask"; + Selskin.Shift = "Selskin Shift"; + Selskins = "Selskins"; + Shadow.Radius = "Shadow Radius"; + Shiny = "Shiny"; + Shiny.Color = "Shiny Color"; + Shiny.Reaction = "Shiny Reaction"; + Shiny.Skin = "Shiny Skin"; + Skin = "Skin"; + Skin.File = "Skin File"; + Skin.Range = "Skin Range"; + Skin.Ticks = "Skin Ticks"; + SkipIf = "SkipIf"; + SkipIf.Not = "SkipIf Not"; + Sprite = "Sprite"; + Sprite.Frame = "Sprite Frame"; + State = "State"; + Sub = "Sub"; + Transparent = "Transparent"; +} + +constants +{ + add; + alignpitch; + alignyaw; + autoscale; + brightshadow; + brightshadow2; + dark; + darkshadow; + fullbright; + idangle; + idframe; + idskin; + invmul; + litshiny; + movpitch; + movyaw; + mul; + nointerpol; + nomaxz; + noptc; + normal; + notexcomp; + noz; + ptoffsub1; + revsub; + selskin; + shadow1; + shadow2; + skintrans; + specular; + spin; + sub; + sub2; + worldtime; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/GZDoom_GLDEFS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/GZDoom_GLDEFS.cfg new file mode 100644 index 000000000..4fe4ae24d --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/GZDoom_GLDEFS.cfg @@ -0,0 +1,66 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for GLDEFS +\*******************************************************************/ + +// Editor settings +description = "GZDoom GLDEFS"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/GLDEFS"; +scripttype = "GLDEFS"; + +keywords +{ + #include = "#include"; + + pointlight = "pointlight NAME"; + pulselight = "pulselight NAME"; + flickerlight = "flickerlight NAME"; + flickerlight2 = "flickerlight2 NAME"; + sectorlight = "sectorlight NAME"; + + color = "color "; + size = "size "; + secondarysize = "secondarysize "; + offset = "offset "; + scale = "scale "; + interval = "interval "; + chance = "chance "; + subtractive = "subtractive "; + dontlightself = "dontlightself "; + + object = "object [CLASSNAME]"; + frame = "frame [SPRITENAME]"; + light = "light [LIGHTNAME]"; + + skybox = "skybox NAME [fliptop]"; + + brightmap = "brightmap "; + map = "map "; + + Glow = "Glow"; + Flats = "Flats"; + Walls = "Walls"; + Texture = "Texture \"flat name\", color[, glow height] [, fullbright]"; + + HardwareShader = "HardwareShader [Type] "; + Shader = "Shader \"\""; + Speed = "Speed "; +} + +properties +{ + fliptop; + flat; + sprite; + texture; + iwad; + thiswad; + disablefullbright; + fullbright; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/GZDoom_MODELDEF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/GZDoom_MODELDEF.cfg new file mode 100644 index 000000000..9799ffe23 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/GZDoom_MODELDEF.cfg @@ -0,0 +1,46 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for MODELDEF +\*******************************************************************/ + +// Editor settings +description = "GZDoom MODELDEF"; +codepage = 0; +extensions = "mdd"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/MODELDEF"; +scripttype = "MODELDEF"; + +keywords +{ + Path = "Path <\"path\">"; + Model = "Model <\"model file\">"; + Skin = "Skin <\"skin file\">"; + SurfaceSkin = "SurfaceSkin <\"skin file\">"; + Scale = "Scale "; + Frame = "Frame <\"frame name\">"; + FrameIndex = "FrameIndex "; + Rotation-Speed = "Rotation-Speed "; + Rotation-Vector = "Rotation-Vector "; + Rotation-Center = "Rotation-Center "; + ZOffset = "ZOffset "; + AngleOffset = "AngleOffset "; + PitchOffset = "PitchOffset "; + RollOffset = "RollOffset "; +} + +constants +{ + PITCHFROMMOMENTUM; + IGNORETRANSLATION; + INTERPOLATEDOUBLEDFRAMES; + ROTATING; + NOINTERPOLATION; + INHERITACTORPITCH; + INHERITACTORROLL; + USEACTORPITCH; + USEACTORROLL; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/Hexen_ACS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Hexen_ACS.cfg new file mode 100644 index 000000000..ca0f30bc5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Hexen_ACS.cfg @@ -0,0 +1,303 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for ACS +\*******************************************************************/ + +// Compiler settings +compiler = "hexen_acc"; +parameters = "-H -I \"%PT\" -I \"%PS\" %FI %FO"; +resultlump = "BEHAVIOR"; + +// Editor settings +description = "Hexen ACS"; +codepage = 0; +extensions = "acs"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +functionopen = "("; +functionclose = ")"; +codeblockopen = "{"; +codeblockclose = "}"; +arrayopen = "["; +arrayclose = "]"; +argumentdelimiter = ","; +terminator = ";"; +keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; +snippetsdir = "acs"; +scripttype = "ACS"; + +keywords +{ + #Define = "#Define identifier expression"; + #Import = "#Import"; + #Include = "#Include"; + #Library = "#Library"; + #LibDefine = "#LibDefine identifier expression"; + ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; + ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; + ACS_Suspend = "ACS_Suspend(script, map)"; + ACS_Terminate = "ACS_Terminate(script, map)"; + ActivatorSound = "ActivatorSound(name, volume)"; + ActivatorTID = "ActivatorTID()"; + Bool = "Bool expression"; + Break = "Break"; + Return = "Return"; + Case = "Case expression:"; + Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)"; + Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)"; + Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; + Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)"; + Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; + Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; + Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; + ChangeCeiling = "void ChangeCeiling(int tag, str flatname)"; + ChangeFloor = "void ChangeFloor(int tag, str flatname)"; + ClearLineSpecial = "void ClearLineSpecial(void)\nClears the special of the line that activated the script."; + Const = "Const"; + Continue = "Continue"; + DamageThing = "DamageThing(amount)"; + Death = "Script expression Death"; + Default = "Default:"; + Delay = "void Delay(int tics)"; + Disconnect = "Script expression Disconnect"; + Do = "Do"; + Door_Close = "Door_Close(tag, speed)"; + Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)"; + Door_Open = "Door_Open(tag, speed)"; + Door_Raise = "Door_Raise(tag, speed, delay)"; + Else = "Else"; + Enter = "Script expression Enter"; + Floor_CrushStop = "Floor_CrushStop(tag)"; + Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; + Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; + Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)"; + Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; + Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; + Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; + Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)"; + Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; + Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; + Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)"; + Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; + Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; + Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; + FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; + FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; + For = "For(initialization, condition, iteration)"; + Function = "Function Void expression (Void)"; + GameSkill = "int GameSkill(void)"; + GameType = "int GameType(void)"; + If = "if(expression)"; + Int = "int expression"; + Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; + Light_Fade = "Light_Fade(tag, value, tics)"; + Light_Flicker = "Light_Flicker(tag, upper, lower)"; + Light_ForceLightning = "Light_ForceLightning()"; + Light_Glow = "Light_Glow(tag, upper, lower, tics)"; + Light_LowerByValue = "Light_LowerByValue(tag, value)"; + Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; + Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; + LineSide = "int LineSide(void)"; + Open = "Script expression Open"; + Pillar_Build = "Pillar_Build(tag, speed, height)"; + Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)"; + Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; + Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; + Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; + Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; + Plat_Stop = "Plat_Stop(tag)"; + Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; + Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; + Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; + PlayerCount = "int PlayerCount(void)\nReturns the number of players currently in the game"; + Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; + Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; + Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; + Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; + Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; + Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; + Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)"; + Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; + Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; + Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; + PolyWait = "void PolyWait(int polyid)"; + Print = "void Print(type:expression)\nPrint will print something to the screen.\nPrint will only display for the activator of the script\nFor printing to all players, use PrintBold."; + PrintBold = "void PrintBold(type:expression)\nThis is exactly the same as Print, except all players will see the printed text\non the screen instead of just the activator of the script."; + Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; + Random = "int Random(int min, int max)"; + Restart = "Restart"; + Script = "Script expression"; + ScriptWait = "void ScriptWait(int script)"; + Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; + SectorSound = "void SectorSound(str sound, int volume)"; + SetLineBlocking = "void SetLineBlocking(int lineid, int blocking)"; + SetLineSpecial = "void SetLineSpecial(int lineid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSetLineSpecial will change the special on all lines with the line id number specified."; + SetLineTexture = "void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename)\nSetLineTexture will change the specified texture on all lines with the line id number specified\nline_side: SIDE_ flags can be used.\nsidedef_texture: TEXTURE_ flags can be used.\ntexturename: the texture that will be set on the line. Use '-' to remove a texture."; + SoundSequence = "void SoundSequence(str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + Special = "Special"; + Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; + Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; + Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; + Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; + str = "str expression"; + Suspend = "Suspend"; + Switch = "Switch(expression)"; + TagWait = "void TagWait(int tag)"; + Teleport = "Teleport(tid, tag, nosourcefog)"; + Teleport_NewMap = "Teleport_NewMap(map, pos)"; + Teleport_NoFog = "Teleport_NoFog(tid)"; + Terminate = "Terminate"; + Thing_Activate = "Thing_Activate(tid)"; + Thing_Deactivate = "Thing_Deactivate(tid)"; + Thing_Destroy = "Thing_Destroy(tid, extreme)"; + Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; + Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; + Thing_Remove = "Thing_Remove(tid)"; + Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; + Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; + ThingCount = "int ThingCount(int type, int tid)"; + ThrustThing = "ThrustThing(angle, force, limit, tid)"; + Timer = "int Timer(void)"; + Unloading = "Script expression Unloading"; + Until = "Until(expression)"; + Void = "Void"; + While = "While(expression)"; + World = "World Int expression:identifier"; +} + +constants +{ + TRUE; + FALSE; + ON; + OFF; + YES; + NO; + LINE_FRONT; + LINE_BACK; + SIDE_FRONT; + SIDE_BACK; + TEXTURE_TOP; + TEXTURE_MIDDLE; + TEXTURE_BOTTOM; + GAME_SINGLE_PLAYER; + GAME_NET_COOPERATIVE; + GAME_NET_DEATHMATCH; + CLASS_FIGHTER; + CLASS_CLERIC; + CLASS_MAGE; + SKILL_VERY_EASY; + SKILL_EASY; + SKILL_NORMAL; + SKILL_HARD; + SKILL_VERY_HARD; + T_NONE; + T_CENTAUR; + T_CENTAURLEADER; + T_DEMON; + T_ETTIN; + T_FIREGARGOYLE; + T_WATERLURKER; + T_WATERLURKERLEADER; + T_WRAITH; + T_WRAITHBURIED; + T_FIREBALL1; + T_MANA1; + T_MANA2; + T_ITEMBOOTS; + T_ITEMEGG; + T_ITEMFLIGHT; + T_ITEMSUMMON; + T_ITEMTPORTOTHER; + T_ITEMTELEPORT; + T_BISHOP; + T_ICEGOLEM; + T_BRIDGE; + T_DRAGONSKINBRACERS; + T_ITEMHEALTHPOTION; + T_ITEMHEALTHFLASK; + T_ITEMHEALTHFULL; + T_ITEMBOOSTMANA; + T_FIGHTERAXE; + T_FIGHTERHAMMER; + T_FIGHTERSWORD1; + T_FIGHTERSWORD2; + T_FIGHTERSWORD3; + T_CLERICSTAFF; + T_CLERICHOLY1; + T_CLERICHOLY2; + T_CLERICHOLY3; + T_MAGESHARDS; + T_MAGESTAFF1; + T_MAGESTAFF2; + T_MAGESTAFF3; + T_MORPHBLAST; + T_ROCK1; + T_ROCK2; + T_ROCK3; + T_DIRT1; + T_DIRT2; + T_DIRT3; + T_DIRT4; + T_DIRT5; + T_DIRT6; + T_ARROW; + T_DART; + T_POISONDART; + T_RIPPERBALL; + T_STAINEDGLASS1; + T_STAINEDGLASS2; + T_STAINEDGLASS3; + T_STAINEDGLASS4; + T_STAINEDGLASS5; + T_STAINEDGLASS6; + T_STAINEDGLASS7; + T_STAINEDGLASS8; + T_STAINEDGLASS9; + T_STAINEDGLASS0; + T_BLADE; + T_ICESHARD; + T_FLAME_SMALL; + T_FLAME_LARGE; + T_MESHARMOR; + T_FALCONSHIELD; + T_PLATINUMHELM; + T_AMULETOFWARDING; + T_ITEMFLECHETTE; + T_ITEMTORCH; + T_ITEMREPULSION; + T_MANA3; + T_PUZZSKULL; + T_PUZZGEMBIG; + T_PUZZGEMRED; + T_PUZZGEMGREEN1; + T_PUZZGEMGREEN2; + T_PUZZGEMBLUE1; + T_PUZZGEMBLUE2; + T_PUZZBOOK1; + T_PUZZBOOK2; + T_METALKEY; + T_SMALLMETALKEY; + T_AXEKEY; + T_FIREKEY; + T_GREENKEY; + T_MACEKEY; + T_SILVERKEY; + T_RUSTYKEY; + T_HORNKEY; + T_SERPENTKEY; + T_WATERDRIP; + T_TEMPSMALLFLAME; + T_PERMSMALLFLAME; + T_TEMPLARGEFLAME; + T_PERMLARGEFLAME; + T_DEMON_MASH; + T_DEMON2_MASH; + T_ETTIN_MASH; + T_CENTAUR_MASH; + T_THRUSTSPIKEUP; + T_THRUSTSPIKEDOWN; + T_FLESH_DRIP1; + T_FLESH_DRIP2; + T_SPARK_DRIP; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/Legacy_FS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Legacy_FS.cfg new file mode 100644 index 000000000..06a5892b7 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/Legacy_FS.cfg @@ -0,0 +1,169 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for FS +\*******************************************************************/ + +// Editor settings +description = "Legacy FraggleScript"; +codepage = 0; +extensions = "fs"; +casesensitive = true; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 3; // CPP-style, case-sensitive +functionopen = "("; +functionclose = ")"; +argumentdelimiter = ","; +terminator = ";"; +keywordhelp = ""; + +keywords +{ + Abs = "Abs(x)"; + ACos = "ACos(x)"; + AmbientSound = "AmbientSound(soundname)"; + ASin = "ASin(x)"; + ATan = "ATan(x)"; + Beep = "Beep()"; + Break = "Break()"; + CeilingHeight = "CeilingHeight(tag, height)"; + CeilingText = "CeilingText(tag, flat)"; + ChangemMusic = "ChangemMusic(musicname)"; + CheckCVar = "CheckCVar(cvar)"; + CheckLife = "CheckLife(obj)"; + ClearCamera = "ClearCamera()"; + Clock = "Clock()"; + CloseDoor = "CloseDoor(tag, speed)"; + ColorMap = "ColorMap(tag, colormap)"; + Const = "Const identifier = value"; + Continue = "Continue()"; + CopyInto = "CopyInto(source, target)"; + Cos = "Cos(x)"; + CreatePic = "CreatePic(lumpname, x, y, draw, trans, priority)"; + DamageObj = "DamageObj(obj, damage)"; + ElementAt = "ElementAt(array, index)"; + Else = "Else"; + ElseIf = "ElseIf(expression)"; + ExitLevel = "ExitLevel()"; + ExitSecret = "ExitSecret()"; + Exp = "Exp(x)"; + FadeLight = "FadeLight(tag, level, speed)"; + Fixed = "Fixed expression"; + Floor = "Floor(x)"; + FloorHeight = "FloorHeight(tag, height)"; + FloorText = "FloorText(tag, flat)"; + For = "For(initialization, condition, iteration)"; + GameMode = "GameMode()"; + GameSkill = "GameSkill()"; + GetFriction = "GetFriction(tag)"; + GetPicAttr = "GetPicAttr(handle, selector)"; + GetPicHandle = "GetPicHandle(lumpname, x, y)"; + GetPicHP = "GetPicHP()"; + GetPicLP = "GetPicLP()"; + GetPicPriority = "GetPicPriority(handle)"; + Goto = "Goto(label)"; + HealObj = "HealObj(obj, heal)"; + Hub = "Hub"; + If = "If(expression)"; + Include = "Include(lumpname)"; + Int = "Int expression"; + IsPlayerObj = "IsPlayerObj(obj)"; + Kill = "Kill(obj)"; + Length = "Length(array)"; + LightLevel = "LightLevel(tag, level)"; + LineAttack = "LineAttack(obj, angle, damage)"; + LineTrigger = "LineTrigger(special, tag)"; + Log = "Log(x)"; + MapThingNumExist = "MapThingNumExist(mapthing)"; + MapThings = "MapThings()"; + Max = "Max(x, y)"; + MaxPlayerAmmo = "MaxPlayerAmmo(plnum, ammonum, amount)"; + Message = "Message(message)"; + Min = "Min(x, y)"; + MObj = "MObj expression"; + ModifyPic = "ModifyPic(handle, lumpname, x, y)"; + MoveCamera = "MoveCamera(target, targetheight, movespeed, targetangle, anglespeed)"; + MoveCeil = "MoveCeil(tag, destheight, speed)"; + MoveFloor = "MoveFloor(tag, destheight, speed)"; + NewArray = "NewArray(array)"; + ObjAngle = "ObjAngle(obj)"; + ObjAwaken = "ObjAwaken(obj)"; + ObjFlag = "ObjFlag()"; + ObjFlag2 = "ObjFlag2()"; + ObjHealth = "ObjHealth(obj)"; + ObjMomX = "ObjMomX(obj, momx)"; + ObjMomY = "ObjMomY(obj, momy)"; + ObjMomZ = "ObjMomZ(obj, momz)"; + ObjSector = "ObjSector(obj)"; + ObjState = "ObjState(obj, state)"; + ObjTarget = "ObjTarget(source, target)"; + ObjType = "ObjType(obj)"; + ObjX = "ObjX(obj)"; + ObjY = "ObjY(obj)"; + ObjZ = "ObjZ(obj)"; + OpenDoor = "OpenDoor(tag, waittime, speed)"; + PlayDemo = "PlayDemo(demolump)"; + Player = "Player(playerobj)"; + PlayerAddFrag = "PlayerAddFrag(playerid, modifier)"; + PlayerAmmo = "PlayerAmmo(plnum, ammonum, amount)"; + PlayerInGame = "PlayerInGame(playerid)"; + PlayerKeys = "PlayerKeys(plnum, keynum, givetake)"; + PlayerMsg = "PlayerMsg(player, message)"; + PlayerName = "PlayerName(playerid)"; + PlayerObj = "PlayerObj(playerid)"; + PlayerSelWep = "PlayerSelWep(playerid, weapon)"; + PlayerSkin = "PlayerSkin(playerid)"; + PlayerTimedTip = "PlayerTimedTip(message)"; + PlayerTip = "PlayerTip(message)"; + PlayerWeapon = "PlayerWeapon(playerid, weapon, givetake)"; + PointToAngle = "PointToAngle(x1, y1, x2, y2)"; + PointToDist = "PointToDist(x1, y1, x2, y2)"; + Pow = "Pow(x, y)"; + Print = "Print(message)"; + PRnd = "PRnd()"; + PushThing = "PushThing(obj, angle, force)"; + RadiusAttack = "RadiusAttack(spot, source, damage)"; + ReactionTime = "ReactionTime(obj, val)"; + RemoveObj = "RemoveObj(obj)"; + Ressurect = "Ressurect(obj)"; + Return = "Return()"; + Rnd = "Rnd()"; + RunCommand = "RunCommand(command)"; + Script = "Script expression"; + ScriptRunning = "ScriptRunning(scriptid)"; + ScriptWait = "ScriptWait(scriptid)"; + ScriptWaitPre = "ScriptWaitPre(scriptid)"; + SetCamera = "SetCamera(obj, angle, height, pitch)"; + SetCoronas = "SetCoronas()"; + SetElementAt = "SetElementAt(array, index, element)"; + SetFriction = "SetFriction(tag, friction)"; + SetLineBlocking = "SetLineBlocking(tag, block)"; + SetLineMnBlock = "SetLineMnBlock(tag, block)"; + SetLineTexture = "SetLineTexture(tag, side, position, texture)"; + SetPicPriority = "SetPicPriority(handle, priority)"; + SetPicTrans = "SetPicTrans(handle, trans)"; + SetPicVisible = "SetPicVisible(handle, visible)"; + SilentTeleport = "SilentTeleport(obj, sectortag)"; + Sin = "Sin(x)"; + SkinColor = "SkinColor(playerid)"; + Spawn = "Spawn(type, x, y, angle, z)"; + SpawnExplosion = "SpawnExplosion(damage, spot, source)"; + SpawnMissile = "SpawnMissile(obj, target, missile)"; + SpawnShot = "SpawnShot(type, source, target, face)"; + Sqrt = "Sqrt(x)"; + StartScript = "StartScript(scriptid)"; + StartSectorSound = "StartSectorSound(tag, soundname)"; + StartSkill = "StartSkill(skill)"; + StartSound = "StartSound(obj, soundname)"; + String = "String expression"; + TagWait = "TagWait(tag)"; + Tan = "Tan(x)"; + Teleport = "Teleport(obj, sectortag)"; + TestLocation = "TestLocation(obj)"; + TimedTip = "TimedTip(message)"; + Tip = "Tip(message)"; + Wait = "Wait(time)"; + While = "While(expression)"; +} + +constants +{ +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDaemon_ACS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDaemon_ACS.cfg new file mode 100644 index 000000000..4ef3becb1 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDaemon_ACS.cfg @@ -0,0 +1,1492 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for ACS +\*******************************************************************/ + +// Compiler settings +compiler = "zdaemon_acc"; +parameters = "-I \"%PT\" -I \"%PS\" %FI %FO"; +resultlump = "BEHAVIOR"; + +// Editor settings +description = "ZDaemon ACS"; +codepage = 0; +extensions = "acs"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +functionopen = "("; +functionclose = ")"; +codeblockopen = "{"; +codeblockclose = "}"; +arrayopen = "["; +arrayclose = "]"; +argumentdelimiter = ","; +terminator = ";"; +extrawordchars = "#"; // Extra characters to be treated as a part of a word by the Script Editor +keywordhelp = "http://www.zdaemon.org/acs_help.php?title=%K"; +snippetsdir = "acs"; +scripttype = "ACS"; + +keywords +{ + #define = "#Define identifier expression"; + #encryptstrings = "#EncryptStrings"; + #import = "#Import"; + #include = "#Include"; + #libdefine = "#LibDefine identifier expression"; + #library = "#Library"; + #NoCompact = "#NoCompact"; + #NoWadAuthor = "#NoWadAuthor"; + #WadAuthor = "#WadAuthor"; + #region = "#region block"; + #endregion = "end of #region block"; + ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; + ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; + ACS_ExecuteWait = "void ACS_ExecuteWait(int script, int unused, int arg1, int arg2, int arg3)"; + ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, arg1, arg2, arg3)"; + ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; + ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; + ACS_NamedExecute = "bool ACS_NamedExecute(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteAlways = "bool ACS_NamedExecuteAlways(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteWait = "void ACS_NamedExecuteWait(str script, int unused, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteWithResult = "int ACS_NamedExecuteWithResult(str script, int arg1, int arg2, int arg3, int arg4)"; + ACS_NamedLockedExecute = "bool ACS_NamedLockedExecute(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedLockedExecuteDoor = "bool ACS_NamedLockedExecuteDoor(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedSuspend = "bool ACS_NamedSuspend(str script, int map)"; + ACS_NamedTerminate = "bool ACS_NamedTerminate(str script, int map)"; + ACS_Suspend = "ACS_Suspend(script, map)"; + ACS_Terminate = "ACS_Terminate(script, map)"; + ActivatorSound = "void ActivatorSound(str sound, int volume)"; + ActivatorTID = "int ActivatorTID()"; + AmbientSound = "void AmbientSound(str sound, int volume)"; + //AnnouncerSound = "void AnnouncerSound(str sound, int flags)"; + Autosave = "Autosave()"; + //BlueCount = "BlueCount()"; + //BlueReturn = "Script expression BlueReturn"; + //BlueScore = "BlueScore()"; + //BlueTeamCount = "BlueTeamCount()"; + //BlueTeamScore = "BlueTeamScore()"; + CancelFade = "void CancelFade()\nIf either FadeTo or FadeRange is currently in progress,\nCancelFade stops it and turns off the palette flash."; + CanRaiseActor = "bool CanRaiseActor(int tid)\nChecks to see if the actor or actors with the specified tid are viable for resurrection.\nIf tid is 0, the check is done on the activator of the script."; + Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush, crushmode)"; + Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushAndRaiseDist = "Ceiling_CrushAndRaiseDist(tag, dist, speed, damage, crushmode)"; + Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushAndRaiseSilentDist = "Ceiling_CrushAndRaiseSilentDist(tag, dist, speed, damage[, crushmode])"; + Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush, crushmode)"; + Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; + Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush, crushmode)"; + Ceiling_LowerAndCrushDist = "Ceiling_LowerAndCrushDist(tag, speed, crush, dist, crushmode)"; + Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; + Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; + Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, unused, height)"; + Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; + Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; + Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; + Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)"; + Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; + Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; + Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; + Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, unused, height)"; + Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; + Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; + ChangeActorAngle = "void ChangeActorAngle(int tid, fixed angle[, bool interpolate = false])\nSets the angle for the actors with the specified tid.\nIf tid is 0, it sets the angle for the activator of the script.\nangle: a fixed point angle in the range of 0.0 to 1.0 (N = 0.25, W = 0.5, S = 0.75, E = 1.0)."; + ChangeActorPitch = "void ChangeActorPitch(int tid, fixed pitch[, bool interpolate = false])\nSets the pitch for the actors with the specified tid. If tid is 0, it sets the pitch for the activator of the script.\npitch: a fixed point angle in the range of 0.0 to 1.0."; + ChangeActorRoll = "void ChangeActorRoll(int tid, fixed angle[, bool interpolate = false])"; + ChangeCamera = "ChangeCamera(tid, who, revert)"; + ChangeCeiling = "void ChangeCeiling(int tag, str flatname)"; + ChangeFloor = "void ChangeFloor(int tag, str flatname)"; + ChangeLevel = "void ChangeLevel(str mapname, int position, int flags[, int skill])\nChanges to a new map, places the player at the specified start spot, and optionally changes the skill level at the same time."; + ChangeSkill = "ChangeSkill(skill)"; + ChangeSky = "void ChangeSky(str sky1, str sky2)\nChanges the sky texture to sky1 and the second sky texture to sky2.\nBoth textures must be the same height if doublesky is enabled.\nYou may also use any flat, pname, sprite or internal graphic (such as TITLEPIC) in place of an actual texture.\nUseful in conjunction with SetSkyScrollSpeed."; + CheckActorCeilingTexture = "bool CheckActorCeilingTexture(int tid, str texture)"; + CheckActorClass = "bool CheckActorClass(int tid, str class)"; + CheckActorFloorTexture = "bool CheckActorFloorTexture(int tid, str texture)"; + CheckActorInventory = "int CheckActorInventory(int tid, str inventory_item)\nChecks the given actor's inventory for the item specified by inventory_item"; + CheckActorProperty = "bool CheckActorProperty(int tid, int property, [int|float|str] value)"; + CheckActorState = "bool CheckActorState(int tid, str statename[, bool exact = false])"; + CheckClass = "bool CheckClass(str classname)"; + CheckFlag = "bool CheckFlag(int tid, str flag)\nChecks to see if the actor with the matching tid has the specified actor flag set.\nIf tid is 0, the check is performed on the activator of the script."; + CheckFont = "bool CheckFont(str fontname)"; + CheckInventory = "int CheckInventory(str inventory_item)\nChecks the inventory of the actor who activated the script for the item specified by inventory_item"; + CheckPlayerCamera = "int CheckPlayerCamera(int player)"; + CheckProximity = "bool CheckProximity(int tid, str classname, float distance[, int count = 1[, int flags = 0[, int pointer = AAPTR_DEFAULT]]])"; + CheckSight = "bool CheckSight(int source, int dest, int flags)"; + CheckWeapon = "bool CheckWeapon(str weapon)\nChecks if player's active weapon is the weapon with specified class name."; + ClassifyActor = "int ClassifyActor(int tid)"; + ClearActorInventory = "void ClearActorInventory(int tid)\nThis function clears the specified actor's inventory."; + ClearForceField = "ClearForceField(tag)"; + ClearInventory = "void ClearInventory()\nClears the player's inventory of weapons, ammo, armor and usable items."; + ClearLineSpecial = "void ClearLineSpecial()\nClears the special of the line that activated the script."; + //ConsoleCommand = "void ConsoleCommand(str command)"; + Cos = "fixed Cos(int angle)"; + CreateTranslation = "void CreateTranslation(int transnumber, a:b=c:d, ...)"; + DamageActor = "int DamageActor(int targettid, int targetptr, int inflictortid, int inflictorptr, int damage, str damagetype)"; + DamageThing = "DamageThing(amount, mod)"; + Delay = "void Delay(int tics)"; + Door_Animated = "Door_Animated(tag, speed, delay, lock)"; + Door_Close = "Door_Close(tag, speed, lighttag)"; + Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay, lighttag)"; + Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock, lighttag)"; + Door_Open = "Door_Open(tag, speed, lighttag)"; + Door_Raise = "Door_Raise(tag, speed, delay, lighttag)"; + DropInventory = "void DropInventory(int tid, str itemtodrop)"; + DropItem = "int DropItem(int tid, str item[, int dropamount = -1[, int chance = 256]])\nCauses actors with the matching tid to drop the specified item.\nIf tid is 0, the activator of the script is considered to be the dropper of the item.\nThis works in a similar way to the DropItem actor property.\nThe return value of the function is the number of dropped items."; + Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; + Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; + Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; + Exit_Normal = "Exit_Normal(pos)"; + Exit_Secret = "Exit_Secret(pos)"; + FadeRange = "void FadeRange(int red1, int green1, int blue1, fixed amount1, int red2, int green2, int blue2, fixed amount2, fixed seconds)\nSets the current flash to the first color set and then fades it to the second color set over the specified number of seconds."; + FadeTo = "void FadeTo(int red, int green, int blue, fixed amount, fixed seconds)\nFades the activator's view from the current palette flash to another one.\nThis will also work if the activator is looking through another viewpoint (using a camera, etc.)."; + FixedDiv = "fixed FixedDiv(int a, int b)"; + FixedMul = "fixed FixedMul(int a, int b)"; + FixedSqrt = "fixed FixedSqrt(fixed number)"; + Floor_CrushStop = "Floor_CrushStop(tag)"; + Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; + Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; + Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; + Floor_LowerInstant = "Floor_LowerInstant(tag, unused, height)"; + Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust, force_adjust)"; + Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; + Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; + Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; + Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)"; + Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; + Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush, crushmode)"; + Floor_RaiseAndCrushDoom = "Floor_RaiseAndCrushDoom(tag, speed, crush, crushmode)"; + Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; + Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; + Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; + Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; + Floor_RaiseInstant = "Floor_RaiseInstant(tag, unused, height)"; + Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; + Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; + Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; + Floor_TransferNumeric = "Floor_TransferNumeric(tag)"; + Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; + Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; + FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; + FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed, boomemu)"; + FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; + ForceField = "ForceField()"; + FS_Execute = "FS_Execute(script, side, keynum, message)"; + GameSkill = "int GameSkill()"; + GameType = "int GameType()"; + Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; + Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; + Generic_Crusher2 = "Generic_Crusher2(tag, dspeed, uspeed, silent, crush)"; + Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; + Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; + Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; + Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; + GetActorAngle = "fixed GetActorAngle(int tid)"; + GetActorCeilingZ = "fixed GetActorCeilingZ(int tid)"; + GetActorClass = "str GetActorClass(int tid)"; + GetActorFloorZ = "fixed GetActorFloorZ(int tid)"; + GetActorLightLevel = "int GetActorLightLevel(int tid)"; + GetActorPitch = "fixed GetActorPitch(int tid)"; + GetActorPowerupTics = "int GetActorPowerupTics(int tid, str powerup)"; + GetActorProperty = "int GetActorProperty(int tid, int property)"; + GetActorRoll = "fixed GetActorRoll(int tid)"; + GetActorVelX = "fixed GetActorVelX(int tid)"; + GetActorVelY = "fixed GetActorVelY(int tid)"; + GetActorVelZ = "fixed GetActorVelZ(int tid)"; + GetActorViewHeight = "fixed GetActorViewHeight(int tid)"; + GetActorX = "fixed GetActorX(int tid)"; + GetActorY = "fixed GetActorY(int tid)"; + GetActorZ = "fixed GetActorZ(int tid)"; + GetAirSupply = "int GetAirSupply(int playernum)"; + GetAmmoCapacity = "int GetAmmoCapacity(str classname)"; + GetArmorInfo = "mixed GetArmorInfo(int infotype)"; + GetArmorType = "int GetArmorType(str armortype, int playernum)"; + GetChar = "int GetChar(str string, int index)"; + GetCVar = "int GetCVar(str cvar)"; + GetCVarString = "str GetCVarString(str cvar)"; + //GetInvasionState = "GetInvasionState()"; + //GetInvasionWave = "GetInvasionWave()"; + GetLevelInfo = "int GetLevelInfo(int levelinfo)"; + GetLineActivation = "int GetLineActivation(int lineid)\nlineid: The id of the line of which to get the activation flags.\nReturns SPAC flags as a bitfield"; + GetLineRowOffset = "int GetLineRowOffset()"; + GetLineUDMFFixed = "fixed GetLineUDMFFixed(int lineid, str key)"; + GetLineUDMFInt = "int GetLineUDMFInt(int lineid, str key)"; + GetLineX = "int GetLineX(int line_id, fixed line_ratio, fixed perpendicular_distance)"; + GetLineY = "int GetLineY(int line_id, fixed line_ratio, fixed perpendicular_distance)"; + GetMaxInventory = "int GetMaxInventory(int tid, str inventory)"; + GetPlayerInfo = "int GetPlayerInfo(int playernumber, int playerinfo)"; + GetPlayerInput = "int GetPlayerInput(int player, int input)"; + GetPolyobjX = "fixed GetPolyobjX(int polyid)"; + GetPolyobjY = "fixed GetPolyobjY(int polyid)"; + GetScreenHeight = "int GetScreenHeight()"; + GetScreenWidth = "int GetScreenWidth()"; + GetSectorCeilingZ = "int GetSectorCeilingZ(int tag, int x, int y)"; + GetSectorFloorZ = "fixed GetSectorFloorZ(int tag, int x, int y)"; + GetSectorLightLevel = "int GetSectorLightLevel(int tag)"; + GetSectorUDMFFixed = "fixed GetSectorUDMFFixed(int tag, str key)"; + GetSectorUDMFInt = "int GetSectorUDMFInt(int tag, str key)"; + GetSideUDMFFixed = "fixed GetSideUDMFFixed(int lineid, bool side, str key)"; + GetSideUDMFInt = "int GetSideUDMFInt(int lineid, bool side, str key)"; + GetSigilPieces = "int GetSigilPieces()\nReturns the number of Sigil pieces that are held by the player"; + GetSpriteRotation = "int GetSpriteRotation(int ptr)"; + GetThingUDMFFixed = "fixed GetThingUDMFFixed(int thingid, str key)"; + GetThingUDMFInt = "int GetThingUDMFInt(int thingid, str key)"; + GetUserArray = "void GetUserArray(int tid, str name, int pos)"; + GetUserCVar = "int GetUserCVar(int playernumber, str cvar)"; + GetUserCVarString = "str GetUserCVarString(int playernumber, str cvar)"; + GetUserVariable = "int GetUserVariable(int tid, str name)"; + GetWeapon = "str GetWeapon()\nReturns the class name of the weapon currently equipped by the player as a string"; + GiveActorInventory = "void GiveActorInventory(int tid, str inventory_item, int amount)\nThis function will give the amount of items to the specifed actor.\nThis function does not treat tid 0 as the activator of the script"; + GiveInventory = "void GiveInventory(str inventory_item, int amount)\nThis function will give the number of items specified to the activator."; + GlassBreak = "GlassBreak(dontspawnjunk)"; + HealThing = "HealThing(amount)"; + HudMessage = "void hudmessage(s:text; int type, int id, int color, fixed x, fixed y, fixed holdTime)"; + HudMessageBold = "void HudMessageBold(s:text; int type, int id, int color, fixed x, fixed y, fixed holdTime)"; + //IsMultiplayer = "int IsMultiplayer()"; + //IsOneFlagCTF = "int IsOneFlagCTF()"; + IsPointerEqual = "bool IsPointerEqual(int ptr_select1, int ptr_select2[, int tid1[, int tid2]])"; + IsTIDUsed = "bool IsTIDUsed(int tid)"; + Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; + Light_Fade = "Light_Fade(tag, value, tics)"; + Light_Flicker = "Light_Flicker(tag, upper, lower)"; + Light_ForceLightning = "Light_ForceLightning(mode)"; + Light_Glow = "Light_Glow(tag, upper, lower, tics)"; + Light_LowerByValue = "Light_LowerByValue(tag, value)"; + Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; + Light_MinNeighbor = "Light_MinNeighbor(tag)"; + Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; + Light_Stop = "Light_Stop(tag)"; + Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; + Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)"; + LineAttack = "LineAttack(int tid, fixed angle, fixed pitch, int damage[, str pufftype = 'BulletPuff'[, str damagetype = 'None'[, fixed range = 2048[, int flags = 0[, int pufftid = 0]]]]])\nFires a hitscan attack. If tid is 0, the activator of the script is the source of the attack."; + Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; + Line_AlignFloor = "Line_AlignFloor(lineid, side)"; + Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)"; + Line_SetPortalTarget = "Line_SetPortalTarget(sourcelineid, targetlineid)"; + Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)"; + Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; + LineSide = "int LineSide()"; + LocalAmbientSound = "void LocalAmbientSound(str sound, int volume)"; + LocalSetMusic = "void LocalSetMusic(str song[, int order[, int unused]])"; + Log = "void Log(type:expression)\nLog will print something in the log area of the screen (top left), as well as logging it to the console.\nIt uses the same parameter format as the Print function."; + MorphActor = "int MorphActor(int tid, [str playerclass, [str monsterclass, [int duration, [int style, [str morphflash, [str unmorphflash]]]]]])"; + NamedScriptWait = "void NamedScriptWait(str script)"; + NoiseAlert = "NoiseAlert(target_tid, emiter_tid)"; + PickActor = "bool PickActor(int source_tid, fixed angle, fixed pitch, fixed distance, int tid[, int actorMask = MF_SHOOTABLE[, int wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN[, bool forcetid = false]]])"; + //PICKUP = "Script expression Pickup"; + Pillar_Build = "Pillar_Build(tag, speed, height)"; + Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)"; + Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; + Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; + Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; + Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip, sound)"; + Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; + Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; + Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed, lockout)"; + Plat_Stop = "Plat_Stop(tag)"; + Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; + Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; + Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; + Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; + Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; + PlayActorSound = "void PlayActorSound(int tid, int sound, int channel, fixed volume, bool looping, fixed attenuation)"; + PlayerClass = "int PlayerClass(int playernumber)"; + PlayerCount = "int PlayerCount()\nReturns the number of players currently in the game"; + PlayerFrags = "int PlayerFrags()"; + PlayerInGame = "bool PlayerInGame(int playernumber)\nReturns true if the player [0..7] is in the game"; + PlayerIsBot = "bool PlayerIsBot(int playernumber)\nReturns TRUE if the player [0..7] is a bot and FALSE if not"; + PlayerNumber = "int PlayerNumber()\nReturns the player number for the player who activated the script, starting at 0.\nFor scripts that were not activated by a player, PlayerNumber will return -1."; + PlaySound = "void PlaySound(int tid, str sound[, int channel = CHAN_BODY[, fixed volume = 1.0[, bool looping = false[, fixed attenuation = ATTN_NORM[, bool local]]]]])"; + Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; + Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; + Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; + Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; + Polyobj_MoveTo = "Polyobj_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_MoveToSpot = "Polyobj_MoveToSpot(po, speed, target)"; + Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; + Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; + Polyobj_OR_MoveTo = "Polyobj_OR_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_OR_MoveToSpot = "Polyobj_OR_MoveToSpot(po, speed, target)"; + Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed, angle)"; + Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; + Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; + Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; + Polyobj_Stop = "Polyobj_Stop(po)"; + PolyWait = "void PolyWait(int polyid)"; + Print = "void Print(type:expression)\nPrint will print something to the screen.\nPrint will only display for the activator of the script\nFor printing to all players, use PrintBold."; + PrintBold = "void PrintBold(type:expression)\nThis is exactly the same as Print, except all players will see the printed text\non the screen instead of just the activator of the script."; + QuakeEx = "bool QuakeEx(int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, str sound[, int flags = 0[, float mulwavex = 1.0[, float mulwavey = 1.0[, float mulwavez = 1.0[, int falloff = 0[, int highpoint = 0[, float rollintensity = 0.0[, float rollwave = 0.0]]]]]]]])"; + Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; + Radius_Quake2 = "void Radius_Quake2(int tid, int intensity, int duration, int damrad, int tremrad, str sound)"; + Random = "int Random(int min, int max)"; + ReplaceTextures = "void ReplaceTextures(str oldtexturename, str newtexturename[, int flags])\nReplaces all occurences of oldtexturename with newtexturename.\nNOT_ flags can be used."; + ScriptWait = "void ScriptWait(int script)"; + Scroll_Ceiling = "Scroll_Ceiling(tag, x-move, y-move, unused)"; + Scroll_Floor = "Scroll_Floor(tag, x-move, y-move, type)"; + Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; + Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)"; + Sector_ChangeFlags = "Sector_ChangeFlags(tag, setflags, clearflags)"; + Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; + Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetCeilingScale2 = "Sector_SetCeilingScale2(tag, u-fixed, v-fixed)"; + Sector_SetColor = "Sector_SetColor(tag, red, green, blue, desaturation)"; + Sector_SetCurrent = "Sector_SetCurrent(tag, amount, angle, useline)"; + Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; + Sector_SetFade = "Sector_SetFade(tag, red, green, blue)"; + Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale2 = "Sector_SetFloorScale2(tag, u-fixed, v-fixed)"; + Sector_SetFriction = "Sector_SetFriction(tag, amount)"; + Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; + Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)"; + Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)"; + Sector_SetRotation = "Sector_SetRotation(tag, floorangle, ceilingangle)"; + Sector_SetTranslucent = "Sector_SetTranslucent(tag, plane, amount, type)"; + Sector_SetWind = "Sector_SetWind(tag, amount, angle, useline)"; + SectorDamage = "void SectorDamage(int tag, int amount, str type, str protection_item, int flags)\nDoes the damage only when the function is called,\nand damages everything in the tagged sector.\nUses DAMAGE_ flags."; + SectorSound = "void SectorSound(str sound, int volume)"; + SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)"; + SetActivator = "int SetActivator(int tid[, int pointer_selector])\nThis changes the activator of the script to the first actor found with the specified tid.\ntid: TID of the new activator.\npointer_selector: the pointer of the TID to set as the new activator (use AAPTR_ flags)."; + SetActivatorToTarget = "bool SetActivatorToTarget(int tid)\nThis changes the activator of the script to the current target\nof the first actor found with the specified tid.\nUsing a tid of 0 uses the current activator's target."; + SetActorAngle = "void SetActorAngle(int tid, fixed angle)\nSets the actor's angle.\nangle: a fixed point angle in the range of 0.0 to 1.0 (N = 0.25, W = 0.5, S = 0.75, E = 1.0)."; + SetActorFlag = "int SetActorFlag(int tid, str flagname, bool value)"; + SetActorPitch = "void SetActorPitch(int tid, int pitch)\nSets the actor's Pitch.\npitch: a fixed point angle in the range of 0.0 to 1.0."; + SetActorPosition = "bool SetActorPosition(int tid, fixed x, fixed y, fixed z, bool fog)\nThis function sets the x, y, and z coordinates of the specified actor, with or without teleport fog.\nReturns TRUE if the actor position was changed successfully."; + SetActorProperty = "void SetActorProperty(int tid, int property, [int|float|str] value)\nproperty: one of the APROP_ properties."; + SetActorRoll = "void SetActorRoll(int tid, fixed angle)"; + SetActorState = "int SetActorState(int tid, str statename[, bool exact])\nForces the actor(s) with the matching tid into the specified state, as defined in Decorate.\nIf tid is 0, the activator is affected.\nThe exact parameter specifies whether or not partial state name matches are accepted."; + SetActorTeleFog = "void SetActorTeleFog(int tid, str telefogsrcclass, str telefogdestclass"; + SetActorVelocity = "bool SetActorVelocity(int tid, fixed velx, fixed vely, fixed velz, bool add, bool setbob)\nChanges actor velocity.\ntid: TID of things to affect. If 0, the activator is used.\nvelx, vely, velz: The desired velocity for the affected things.\nadd: If true, each affected actor's velocity is modified by the velx, vely\nand velz parameters, rather than replaced by them.\nsetbob: If true, the speed adjustment influences the bobbing of any concerned player actor."; + SetAirControl = "void SetAirControl(fixed amount)\nSets how well the player can move while in the air.\nThe default amount is 0.00390625."; + SetAirSupply = "bool SetAirSupply(int playernum, int tics)\nSets the amount of tics remaining in a player's air supply."; + SetAmmoCapacity = "void SetAmmoCapacity(str typename, int maxamount)\nSets the maximum amount of a type of ammo the player can carry."; + SetCameraToTexture = "void SetCameraToTexture(int cameratid, str texturename, int fov)\nBinds the named texture to the specified camera\n(which does not have to be an actual camera thing).\nThe texture used must be defined as a 'cameratexture' in the ANIMDEFS lump."; + SetCeilingTrigger = "void SetCeilingTrigger(int tag, int height, int special[, int arg1[, int arg2[, int arg3[, int arg4[, int arg5]]]]])\nWhen the ceiling specified by tag moves the specified height,\nspecial(arg1, arg2, arg3, arg4, arg5) will be activated."; + SetCVar = "bool SetCVar(str cvar, int value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; + SetCVarString = "bool SetCVarString(str cvar, str value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; + SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; + SetFogDensity = "void SetFogDensity(int tag, int density)"; + SetFont = "void SetFont(str fontlump)\nSets the current font (only within the script) to fontlump"; + SetGlobalFogParameter = "SetGlobalFogParameter(property, value)"; + SetGravity = "void SetGravity(fixed amount)\nThis function sets the global gravity of an entire level.\nDefault is 800.0"; + SetHUDClipRect = "void SetHUDClipRect(int x, int y, int width, int height[, int wrapwidth = 0[, bool aspectratio = true]])\nSets the clipping rectangle for future HUD messages."; + SetHudSize = "void SetHudSize(int width, int height, bool statusbar)\nCauses text messages to be stretched or shrunk to match the size\nthey would appear if the user's resolution was width by height."; + SetHUDWrapWidth = "void SetHudWrapWidth(int wrapwidth)\nSets the wrapping width for future HUD messages without altering the clipping rectangle.\nIf you set the wrapping width to 0, messages will wrap\nto the full width of the HUD, as normal."; + SetLineActivation = "void SetLineActivation(int lineid, int activation)\nSets the line activation flags of the line with the specified id.\nlineid: The id of the line of which to set the activation flags\nactivation: SPAC_ flags to set. Multiple flags can be set by using the pipe character | between the constant names."; + SetLineBlocking = "void SetLineBlocking(int lineid, int blocking)\nDEPRECATED!\nUse Line_SetBlocking instead!"; + SetLineMonsterBlocking = "void SetLineMonsterBlocking(int lineid, int setting)\nDEPRECATED!\nUse Line_SetBlocking instead!"; + SetLineSpecial = "void SetLineSpecial(int lineid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSetLineSpecial will change the special on all lines with the line id number specified."; + SetLineTexture = "void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename)\nSetLineTexture will change the specified texture on all lines with the line id number specified\nline_side: SIDE_ flags can be used.\nsidedef_texture: TEXTURE_ flags can be used.\ntexturename: the texture that will be set on the line. Use '-' to remove a texture."; + SetMarineSprite = "void SetMarineSprite(int tid, str actorclass)\nChanges a Scripted Marine's sprite to match the sprite\nused in the specified actor's spawn state."; + SetMarineWeapon = "void SetMarineWeapon(int tid, int weapon)\nSets a Scripted Marine's weapon on the fly.\nweapon: one of MARINEWEAPON_ flags"; + SetMugShotState = "void SetMugShotState(str state)\nSets the state of the mug shot in SBARINFO status bars.\nThe state you set will only be interrupted by damage or if the player\npicks up a weapon, provided the mugshot supports it."; + SetMusic = "void SetMusic(str song[, int order[, int unused]])"; + SetMusicVolume = "void SetMusicVolume(float volume)"; + SetPlayerProperty = "SetPlayerProperty(who, set, which)"; + SetPointer = "bool SetPointer(int assign_slot, int tid[, int pointer_selector[, int flags]])\nSet the value of one of the caller's stored pointers."; + SetResultValue = "void SetResultValue(int value)"; + SetSectorDamage = "fixed SetSectorDamage(int tag, int amount, str damagetype, int interval, int leaky)"; + SetSectorGlow = "void SetSectorGlow(int tag, int ceiling, int r, int g, int b, int height)"; + SetSectorTerrain = "fixed SetSectorTerrain(int tag, int plane, str terraintype)"; + SetSkyScrollSpeed = "void SetSkyScrollSpeed(int sky, fixed skyspeed)\nChanges the scrolling speed of a sky.\nThis is useful in conjunction with ChangeSky.\nsky: either 1 or 2.\nskyspeed: the desired scrolling speed."; + SetThingSpecial = "void SetThingSpecial(int tid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSets the special for any things with the same TID.\nThis is similar to Thing_SetSpecial, except it can only be used from ACS,\nand it can set all of a thing's special arguments.\nIf tid is 0, then the activator is used."; + SetTranslation = "void SetTranslation(int tid, str transname)"; + SetUserArray = "void SetUserArray(int tid, str name, int pos, int value)\nSets one of the affected actor's user array-bound variables."; + SetUserCVar = "bool SetUserCVar(int playernumber, str cvar, int value)\nSets the console variable of a particular player.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, it is not writable, or the player doesn't exist."; + SetUserCVarString = "bool SetUserCVarString(int playernumber, str cvar, str value)\nSets the console variable of a particular player.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, it is not writable, or the player doesn't exist."; + SetUserVariable = "void SetUserVariable(int tid, str name, int value)\nSets one of the affected actor's user variables."; + SetWeapon = "bool SetWeapon(str weaponname)\nSets the player's current weapon to weaponname.\nReturns TRUE if the weapon was set successfully, and FALSE if not."; + Sin = "fixed Sin(int angle)"; + SoundSequence = "void SoundSequence(str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnActor = "void SoundSequenceOnActor(int tid, str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnPolyObj = "void SoundSequenceOnPolyobj(int polynum, str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnSector = "void SoundSequenceOnSector(int tag, str sndseq, int location)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundVolume = "void SoundVolume(int tid, int channel, fixed volume)\nChanges the volume of the currently playing sound by the actor(s) with the specified tid.\nIf tid is 0, the sound volume change is done to the sound being played by the activator of the script."; + Spawn = "int Spawn(str classname, fixed x, fixed y, fixed z[, int tid[, int angle]])\nSpawns an actor at the given X, Y and Z coordinates.\nOptionally a TID and a byte angle can be specified."; + SpawnForced = "int SpawnForced(str classname, fixed x, fixed y, fixed z[, int tid[, int angle]])\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned."; + SpawnDecal = "int SpawnDecal(int tid, str decalname, int flags[, fixed angle = 0.0[, fixed zoffset = 0.0[, fixed distance = 64.0]]])\nCreates a decal on a wall by tracing a line from the actor with the\nspecified tid until hitting said wall, on which the decal is then created.\nIf tid is 0, the tracing is done from the activator of the script.\ndecalname: The name of the decal to create, as defined in DECALDEF.\nflags: use SDF_ flags\nThe return value of the function is the number of decals spawned."; + SpawnParticle = "void SpawnParticle(int color[, bool fullbright = false[, int lifetime = 35[, int size = 1[, fixed x = 0.0[, fixed y = 0.0[, fixed z = 0.0[, fixed velx = 0.0[, fixed vely = 0.0[, fixed velz = 0.0[, fixed accelx = 0.0[, fixed accely = 0.0[, fixed accelz = 0.0[, int startalpha = 255[, int fadestep = -1]]]]]]]]]]]]]])"; + SpawnProjectile = "void SpawnProjectile(int tid, str type, int angle, int speed, int vspeed, int gravity, int newtid)"; + SpawnSpot = "int SpawnSpot(str classname, int spottid[, int tid[, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe return value is the number of things spawned."; + SpawnSpotFacing = "int SpawnSpotFacing(str classname, int spottid[, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned."; + SpawnSpotFacingForced = "int SpawnSpotFacingForced(str classname, int spottid[, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned."; + SpawnSpotForced = "int SpawnSpotForced(str classname, int spottid[, int tid[, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned."; + Special = "Special"; + Sqrt = "int Sqrt(int number)"; + Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; + Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; + Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; + Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; + Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; + StartConversation = "StartConversation(talker_tid, facetalker)"; + StopSound = "void StopSound(int tid, int channel)\nStops the sound currently playing on the specified channel for the actor with matching tid"; + StrCmp = "int StrCmp(str string1, str string2[, int maxcomparenum])\nCompares the two strings passed in arguments string1 and string2 character by character.\nIf maxcomparenum is specified, it only compares up to maxcomparenum characters of each string."; + StrCpy = "bool StrCpy(a:destination, str source[, int source_index])\nCopy a source string to a destination array as a series of characters.\nOptionally, the copy can start from a given index in the source string.\nReturns TRUE if the entire string (or substring) was successfully copied to the array;\nFALSE if the copy ran out of room or if a negative source_index was given."; + StrIcmp = "int StrCmp(str string1, str string2[, int maxcomparenum])\nStrIcmp is case-insensitive version of StrCmp"; + StrLeft = "str StrLeft(str string, int length)\nCreates a new string containing the length first characters of string.\nIf string does not exist, an empty string is returned.\nIf string is shorter than length characters, the entire string is returned."; + StrLen = "int StrLen(str string)"; + StrMid = "str StrMid(str string, int start, int length)\nCreates a new string containing the length characters of string starting from the one at position start.\nIf string does not exist or is shorter than start characters, an empty string is returned. \nIf string is shorter than start + length characters, the entire substring beginning at start is returned."; + StrParam = "int StrParam(type:expression)\nStrParam will create a new string formatted based upon the same method for Print or Log.\nThe return value is the string table index of the new string."; + StrRight = "str StrRight(str string, int length)\nCreates a new string containing the length last characters of string.\nIf string does not exist, an empty string is returned.\nIf string is shorter than length characters, the entire string is returned."; + SwapActorTeleFog = "int SwapActorTeleFog(int tid)"; + TagWait = "void TagWait(int tag)"; + TakeActorInventory = "void TakeActorInventory(int tid, str inventory_item, int amount)\nThis function will take the amount of items from the specified actor.\nTakeActorInventory can remove items that are flagged as undroppable."; + TakeInventory = "void TakeInventory(str inventory_item, int amount)\nThis function will take the number of items specified from the activator.\nTakeInventory can remove items that are flagged as undroppable."; + Teleport = "Teleport(tid, tag, nosourcefog)"; + Teleport_EndGame = "Teleport_EndGame()"; + Teleport_NewMap = "Teleport_NewMap(map, pos, face)"; + Teleport_NoFog = "Teleport_NoFog(tid, useangle, tag)"; + Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)"; + Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; + TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; + TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; + TeleportOther = "TeleportOther(tid, destinationid, fog)"; + Thing_Activate = "Thing_Activate(tid)"; + Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; + Thing_Damage = "Thing_Damage(tid, amount, mod)"; + Thing_Damage2 = "int Thing_Damage2(int tid, int amount, str type)\nDamages the specified actor.\nDamage type is specified by name."; + Thing_Deactivate = "Thing_Deactivate(tid)"; + Thing_Destroy = "Thing_Destroy(tid, extreme, tag)"; + Thing_Hate = "Thing_Hate(hater, hatee, type)"; + Thing_Move = "Thing_Move(tid, destid, nofog)"; + Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; + Thing_Projectile2 = "void Thing_Projectile2(int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid)"; + Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; + Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; + Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; + Thing_Raise = "Thing_Raise(tid)"; + Thing_Remove = "Thing_Remove(tid)"; + Thing_SetConversation = "Thing_SetConversation(tid, conversationid)"; + Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, dontchasetarget)"; + Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; + Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; + Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; + Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; + Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; + Thing_Stop = "Thing_Stop(tid)"; + ThingCount = "int ThingCount(int type, int tid)"; + ThingCountName = "int ThingCountName(str classname, int tid)"; + ThingCountNameSector = "int ThingCountNameSector(str classname, int tid, int tag)"; + ThingCountSector = "int ThingCountSector(int type, int tid, int tag)"; + ThingSound = "void ThingSound(int tid, str sound, int volume)\nPlays a sound at a thing.\nThis is a point sound, so anyone far away will not hear it as loudly"; + ThrustThing = "ThrustThing(angle, force, nolimit, tid)"; + ThrustThingZ = "ThrustThingZ(tid, speed, up_or_down, add_or_set)"; + Timer = "int Timer()"; + TranslucentLine = "TranslucentLine(lineid, amount, additive, moreflags)"; + UniqueTID = "int UniqueTID([int tid[, int limit]])"; + UnMorphActor = "int UnMorphActor(int tid[, bool force])"; + UseActorInventory = "int UseActorInventory(int tid, str classname)\nForces the actor(s) with the specified tid to use an item from their inventory, if they have one.\nReturns TRUE if the item was used successfully."; + UseInventory = "int UseInventory(str classname)\nForces the activator to use the specified inventory item, if he has it.\nReturns TRUE if the item was used successfully."; + UsePuzzleItem = "UsePuzzleItem(item, script, arg1, arg2, arg3)"; + VectorAngle = "fixed VectorAngle(int x, int y)"; + VectorLength = "int VectorLength(int x, int y)"; + Warp = "bool Warp(int destinationtid, fixed xofs, fixed yofs, fixed zofs, int angle, int flags[, str success_state[, bool exactstate[, fixed heightoffset]]])"; + //WHITERETURN = "Script expression WhiteReturn"; + //ZDaemon + Client_Execute = "Client_Execute(client, script[, map, arg1, arg2, arg3])\nA value of -1 indicates all clients."; + Client_ExecuteAlways = "Client_ExecuteAlways(client, script[, map, arg1, arg2, arg3])\nA value of -1 indicates all clients."; + Client_NamedExecute = "Client_NamedExecute(client, script[, map, arg1, arg2, arg3])\nA value of -1 indicates all clients."; + Client_NamedExecuteAlways = "Client_NamedExecuteAlways(client, script[, map, arg1, arg2, arg3])\nA value of -1 indicates all clients."; + ConsolePlayerNumber = "int ConsolePlayerNumber()"; + GetPlayerLivesLeft = "int GetPlayerLivesLeft(player_number)"; + GetTeamScore = "int GetTeamScore(team)"; + NetMode = "int NetMode()"; + PlayerIsSpectator = "bool PlayerIsSpectator(player_number)"; + PlayerTopIndex = "int PlayerTopIndex()"; + ResetMap = "ResetMap()"; + Server_Execute = "Server_Execute(script[, map, arg1, arg2, arg3])"; + Server_ExecuteAlways = "Server_ExecuteAlways(script[, map, arg1, arg2, arg3])"; + Server_NamedExecute = "Server_NamedExecute(script[, map, arg1, arg2, arg3])"; + Server_NamedExecuteAlways = "Server_NamedExecuteAlways(script[, map, arg1, arg2, arg3])"; + SetPlayerInfo = "SetPlayerInfo(player_number, playerinfo, value)"; + SetTeamScore = "SetTeamScore(team, value)"; + ZD_rand = "int ZD_rand(int min_value, int max_value)"; + ZD_rand_restorestate = "ZD_rand_restorestate()"; + ZD_rand_savestate = "ZD_rand_savestate()"; + ZD_srand = "ZD_srand(int seed)"; + Arti_Execute = "Arti_Execute(artifact, script[, arg1, arg2, arg3])"; + Arti_ExecuteAlways = "Arti_ExecuteAlways(artifact, script[, arg1, arg2, arg3])"; + Arti_NamedExecute = "Arti_NamedExecute(artifact, script[, arg1, arg2, arg3])"; + Arti_NamedExecuteAlways = "Arti_NamedExecuteAlways(artifact, script[, arg1, arg2, arg3])"; + ZD_SetActorCameraHeight = "ZD_SetActorCameraHeight(int tid, int height)"; + ZD_SetMarineSkin = "ZD_SetMarineSkin(int tid, str name)"; + ZD_GetSkinName = "str ZD_GetSkinName(int number)"; + ZD_GetSkinTopIndex = "int ZD_GetSkinTopIndex()"; + ZD_GetGameInfo = "int ZD_GetGameInfo(int info)"; + ZD_GetMarineSkin = "str ZD_GetMarineSkin(int tid)"; +} + +properties +{ + bool; + break; + case; + const; + continue; + DEATH; + default; + DISCONNECT; + do; + else; + ENTER; + for; + function; + global; + if; + int; + KILL; + LIGHTNING; + NET; + OPEN; + REOPEN; + RESPAWN; + Restart; + return; + script; + str; + Suspend; + switch; + Terminate; + UNLOADING; + until; + void; + while; + world; +} + +constants +{ + AAPTR_DEFAULT; + AAPTR_FRIENDPLAYER; + AAPTR_GET_LINETARGET; + AAPTR_MASTER; + AAPTR_NULL; + AAPTR_PLAYER_GETCONVERSATION; + AAPTR_PLAYER_GETTARGET; + AAPTR_PLAYER1; + AAPTR_PLAYER2; + AAPTR_PLAYER3; + AAPTR_PLAYER4; + AAPTR_PLAYER5; + AAPTR_PLAYER6; + AAPTR_PLAYER7; + AAPTR_PLAYER8; + AAPTR_TARGET; + AAPTR_TRACER; + ACTOR_ALIVE; + ACTOR_BOT; + ACTOR_DEAD; + ACTOR_GENERIC; + ACTOR_MISSILE; + ACTOR_MONSTER; + ACTOR_NONE; + ACTOR_PLAYER; + ACTOR_VOODOODOLL; + ACTOR_WORLD; + APROP_Accuracy; + APROP_ActiveSound; + APROP_Alpha; + APROP_Ambush; + APROP_AttackSound; + APROP_AttackZOffset; + APROP_ChaseGoal; + APROP_Damage; + APROP_DamageFactor; + APROP_DamageMultiplier; + APROP_DamageType; + APROP_DeathSound; + APROP_Dormant; + APROP_Dropped; + APROP_Friction; + APROP_Friendly; + APROP_Frightened; + APROP_Gravity; + APROP_Health; + APROP_Height; + APROP_Invulnerable; + APROP_JumpZ; + APROP_Mass; + APROP_MasterTID; + APROP_MaxDropOffHeight; + APROP_MaxStepHeight; + APROP_MeleeRange; + APROP_Nametag; + APROP_Notarget; + APROP_Notrigger; + APROP_PainSound; + APROP_Radius; + APROP_Reactiontime; + APROP_RenderStyle; + APROP_ScaleX; + APROP_ScaleY; + APROP_Score; + APROP_SeeSound; + APROP_SpawnHealth; + APROP_Species; + APROP_Speed; + APROP_Stamina; + APROP_StencilColor; + APROP_TargetTID; + APROP_TracerTID; + APROP_ViewHeight; + APROP_Waterlevel; + ARMORINFO_ACTUALSAVEAMOUNT; + ARMORINFO_CLASSNAME; + ARMORINFO_MAXABSORB; + ARMORINFO_MAXFULLABSORB; + ARMORINFO_SAVEAMOUNT; + ARMORINFO_SAVEPERCENT; + ATTN_IDLE; + ATTN_NONE; + ATTN_NORM; + ATTN_STATIC; + BLOCK_CREATURES; + BLOCK_EVERYTHING; + BLOCK_NOTHING; + BLOCK_PLAYERS; + BLOCK_RAILING; + BLOCKF_CREATURES; + BLOCKF_EVERYTHING; + BLOCKF_FLOATERS; + BLOCKF_HITSCAN; + BLOCKF_MONSTERS; + BLOCKF_PLAYERS; + BLOCKF_PROJECTILES; + BLOCKF_RAILING; + BLOCKF_SIGHT; + BLOCKF_SOUND; + BLOCKF_USE; + BT_ALTATTACK; + BT_ATTACK; + BT_BACK; + BT_CROUCH; + BT_FORWARD; + BT_JUMP; + BT_LEFT; + BT_LOOKDOWN; + BT_LOOKUP; + BT_MOVEDOWN; + BT_MOVELEFT; + BT_MOVERIGHT; + BT_MOVEUP; + BT_RELOAD; + BT_RIGHT; + BT_SHOWSCORES; + BT_SPEED; + BT_STRAFE; + BT_TURN180; + BT_USE; + BT_USER1; + BT_USER2; + BT_USER3; + BT_USER4; + BT_ZOOM; + CARRY; + CHAN_5; + CHAN_6; + CHAN_7; + CHAN_AUTO; + CHAN_BODY; + CHAN_ITEM; + CHAN_LISTENERZ; + CHAN_MAYBE_LOCAL; + CHAN_NOPAUSE; + CHAN_UI; + CHAN_VOICE; + CHAN_WEAPON; + CHANGELEVEL_CHANGESKILL; + CHANGELEVEL_KEEPFACING; + CHANGELEVEL_NOINTERMISSION; + CHANGELEVEL_NOMONSTERS; + CHANGELEVEL_PRERAISEWEAPON; + CHANGELEVEL_RESETHEALTH; + CHANGELEVEL_RESETINVENTORY; + CLASS_CLERIC; + CLASS_FIGHTER; + CLASS_MAGE; + CPXF_ANCESTOR; + CPXF_LESSOREQUAL; + CPXF_NOZ; + CPXF_COUNTDEAD; + CPXF_DEADONLY; + CPXF_EXACT; + CPXF_SETTARGET; + CPXF_SETMASTER; + CPXF_SETTRACER; + CPXF_FARTHEST; + CPXF_CLOSEST; + CPXF_SETONPTR; + CPXF_CHECKSIGHT; + CR_BLACK; + CR_BLUE; + CR_BRICK; + CR_BROWN; + CR_CREAM; + CR_CYAN; + CR_DARKBROWN; + CR_DARKGRAY; + CR_DARKGREEN; + CR_DARKGREY; + CR_DARKRED; + CR_GOLD; + CR_GRAY; + CR_GREEN; + CR_GREY; + CR_LIGHTBLUE; + CR_OLIVE; + CR_ORANGE; + CR_PURPLE; + CR_RED; + CR_TAN; + CR_UNTRANSLATED; + CR_WHITE; + CR_YELLOW; + CSF_NOBLOCKALL; + CSF_NOFAKEFLOORS; + DAMAGE_IN_AIR; + DAMAGE_NONPLAYERS; + DAMAGE_PLAYERS; + DAMAGE_SUBCLASSES_PROTECT; + DB_ORDER_ASC; + DB_ORDER_DESC; + EV_Char; + EV_KeyDown; + EV_KeyRepeat; + EV_KeyUp; + EV_LButtonDblClick; + EV_LButtonDown; + EV_LButtonUp; + EV_MButtonDblClick; + EV_MButtonDown; + EV_MButtonUp; + EV_MouseMove; + EV_RButtonDblClick; + EV_RButtonDown; + EV_RButtonUp; + EV_WheelDown; + EV_WheelUp; + FALSE; + FHF_NOIMPACTDECAL; + FHF_NORANDOMPUFFZ; + FOGP_DENSITY; + FOGP_OUTSIDEDENSITY; + FOGP_SKYFOG; + GAME_NET_COOPERATIVE; + GAME_NET_DEATHMATCH; + GAME_SINGLE_PLAYER; + GAME_TITLE_MAP; + GK_ALERT; + GK_BACKSPACE; + GK_CESCAPE; + GK_DEL; + GK_DOWN; + GK_END; + GK_ESCAPE; + GK_F1; + GK_F10; + GK_F11; + GK_F12; + GK_F2; + GK_F3; + GK_F4; + GK_F5; + GK_F6; + GK_F7; + GK_F8; + GK_F9; + GK_FORMFEED; + GK_FREE1; + GK_FREE2; + GK_FREE3; + GK_HOME; + GK_LEFT; + GK_LINEFEED; + GK_PGDN; + GK_PGUP; + GK_RETURN; + GK_RIGHT; + GK_TAB; + GK_UP; + GK_VTAB; + GKM_ALT; + GKM_CTRL; + GKM_LBUTTON; + GKM_MBUTTON; + GKM_RBUTTON; + GKM_SHIFT; + HUDMSG_ADDBLEND; + HUDMSG_ALPHA; + HUDMSG_COLORSTRING; + HUDMSG_FADEINOUT; + HUDMSG_FADEOUT; + HUDMSG_LAYER_OVERHUD; + HUDMSG_LAYER_OVERMAP; + HUDMSG_LAYER_UNDERHUD; + HUDMSG_LOG; + HUDMSG_NOTWITH3DVIEW; + HUDMSG_NOTWITHFULLMAP; + HUDMSG_NOTWITHOVERLAYMAP; + HUDMSG_NOWRAP; + HUDMSG_PLAIN; + HUDMSG_TYPEON; + INPUT_BUTTONS; + INPUT_FORWARDMOVE; + INPUT_OLDBUTTONS; + INPUT_PITCH; + INPUT_ROLL; + INPUT_SIDEMOVE; + INPUT_UPMOVE; + INPUT_YAW; + IS_BOSSFIGHT; + IS_COUNTDOWN; + IS_FIRSTCOUNTDOWN; + IS_INPROGRESS; + IS_WAITINGFORPLAYERS; + IS_WAVECOMPLETE; + LEVELINFO_CLUSTERNUM; + LEVELINFO_FOUND_ITEMS; + LEVELINFO_FOUND_SECRETS; + LEVELINFO_KILLED_MONSTERS; + LEVELINFO_LEVELNUM; + LEVELINFO_PAR_TIME; + LEVELINFO_SUCK_TIME; + LEVELINFO_TOTAL_ITEMS; + LEVELINFO_TOTAL_MONSTERS; + LEVELINFO_TOTAL_SECRETS; + LINE_BACK; + LINE_FRONT; + MARINEWEAPON_BerserkFist; + MARINEWEAPON_BFG; + MARINEWEAPON_Chaingun; + MARINEWEAPON_Chainsaw; + MARINEWEAPON_Dummy; + MARINEWEAPON_Fist; + MARINEWEAPON_Pistol; + MARINEWEAPON_PlasmaRifle; + MARINEWEAPON_Railgun; + MARINEWEAPON_RocketLauncher; + MARINEWEAPON_Shotgun; + MARINEWEAPON_SuperShotgun; + MF_AMBUSH; + MF_CORPSE; + MF_COUNTITEM; + MF_COUNTKILL; + MF_DROPOFF; + MF_DROPPED; + MF_FLOAT; + MF_FRIENDLY; + MF_ICECORPSE; + MF_INBOUNCE; + MF_INCHASE; + MF_INFLOAT; + MF_JUSTATTACKED; + MF_JUSTHIT; + MF_MISSILE; + MF_NOBLOCKMAP; + MF_NOBLOOD; + MF_NOCLIP; + MF_NOGRAVITY; + MF_NOLIFTDROP; + MF_NOSECTOR; + MF_NOTDMATCH; + MF_PICKUP; + MF_SHADOW; + MF_SHOOTABLE; + MF_SKULLFLY; + MF_SOLID; + MF_SPAWNCEILING; + MF_SPAWNSOUNDSOURCE; + MF_SPECIAL; + MF_STEALTH; + MF_TELEPORT; + MF_UNMORPHED; + ML_3DMIDTEX; + ML_ADDTRANS; + ML_BLOCK_FLOATERS; + ML_BLOCK_PLAYERS; + ML_BLOCKEVERYTHING; + ML_BLOCKHITSCAN; + ML_BLOCKING; + ML_BLOCKMONSTERS; + ML_BLOCKPROJECTILE; + ML_BLOCKSIGHT; + ML_BLOCKUSE; + ML_CHECKSWITCHRANGE; + ML_CLIP_MIDTEX; + ML_DONTDRAW; + ML_DONTPEGBOTTOM; + ML_DONTPEGTOP; + ML_FIRSTSIDEONLY; + ML_MAPPED; + ML_MONSTERSCANACTIVATE; + ML_RAILING; + ML_REPEAT_SPECIAL; + ML_SECRET; + ML_SOUNDBLOCK; + ML_TWOSIDED; + ML_WRAP_MIDTEX; + ML_ZONEBOUNDARY; + MOD_BARREL; + MOD_BFG_BOOM; + MOD_BFG_SPLASH; + MOD_CHAINSAW; + MOD_CRUSH; + MOD_DISINTEGRATE; + MOD_ELECTRIC; + MOD_EXIT; + MOD_FALLING; + MOD_HIT; + MOD_ICE; + MOD_LAVA; + MOD_PLASMARIFLE; + MOD_POISON; + MOD_R_SPLASH; + MOD_RAILGUN; + MOD_ROCKET; + MOD_SLIME; + MOD_SPLASH; + MOD_SSHOTGUN; + MOD_SUICIDE; + MOD_TELEFRAG; + MOD_UNKNOWN; + MOD_WATER; + MODINPUT_BUTTONS; + MODINPUT_FORWARDMOVE; + MODINPUT_OLDBUTTONS; + MODINPUT_PITCH; + MODINPUT_ROLL; + MODINPUT_SIDEMOVE; + MODINPUT_UPMOVE; + MODINPUT_YAW; + MOVIE_Failed; + MOVIE_Played; + MOVIE_Played_Aborted; + MOVIE_Played_NoVideo; + MRF_ADDSTAMINA; + MRF_FAILNOLAUGH; + MRF_FAILNOTELEFRAG; + MRF_FULLHEALTH; + MRF_LOSEACTUALWEAPON; + MRF_NEWTIDBEHAVIOUR; + MRF_OLDEFFECTS; + MRF_TRANSFERTRANSLATION; + MRF_UNDOALWAYS; + MRF_UNDOBYCHAOSDEVICE; + MRF_UNDOBYDEATH; + MRF_UNDOBYDEATHFORCED; + MRF_UNDOBYDEATHSAVES; + MRF_UNDOBYTOMEOFPOWER; + MRF_WHENINVULNERABLE; + NO; + NO_CHANGE; + NO_TEAM; + NOT_BOTTOM; + NOT_CEILING; + NOT_FLOOR; + NOT_MIDDLE; + NOT_TOP; + OFF; + ON; + PICKAF_FORCETID; + PICKAF_RETURNTID; + PLAYERINFO_AIMDIST; + PLAYERINFO_COLOR; + PLAYERINFO_DESIREDFOV; + PLAYERINFO_FOV; + PLAYERINFO_GENDER; + PLAYERINFO_MOVEBOB; + PLAYERINFO_NEVERSWITCH; + PLAYERINFO_PLAYERCLASS; + PLAYERINFO_STILLBOB; + PLAYERINFO_TEAM; + PRINTNAME_LEVEL; + PRINTNAME_LEVELNAME; + PRINTNAME_SKILL; + PROP_ALLMAP; + PROP_BUDDHA; + PROP_FLIGHT; + PROP_FLY; + PROP_FROZEN; + PROP_INFRARED; + PROP_INSTANTWEAPONSWITCH; + PROP_INVISIBILITY; + PROP_INVULNERABILITY; + PROP_NOTARGET; + PROP_RADIATIONSUIT; + PROP_SPEED; + PROP_STRENGTH; + PROP_TOTALLYFROZEN; + PROP_WEAPONLEVEL2; + PTROP_NOSAFEGUARDS; + PTROP_UNSAFEMASTER; + PTROP_UNSAFETARGET; + QF_FULLINTENSITY; + QF_MAX; + QF_RELATIVE; + QF_SCALEDOWN; + QF_SCALEUP; + QF_WAVE; + SCROLL; + SCROLL_AND_CARRY; + SDF_ABSANGLE; + SDF_PERMANENT; + SECF_DMGENDGODMODE; + SECF_DMGENDLEVEL; + SECF_DMGHAZARD; + SECF_DMGTERRAINFX; + SECF_FLOORDROP; + SECF_FRICTION; + SECF_NOFALLINGDAMAGE; + SECF_NORESPAWN; + SECF_PUSH; + SECF_SILENT; + SECF_SILENTMOVE; + SECSEQ_CEILING; + SECSEQ_FLOOR; + SECSEQ_FULLHEIGHT; + SECSEQ_INTERIOR; + SIDE_BACK; + SIDE_FRONT; + SKILL_EASY; + SKILL_HARD; + SKILL_NORMAL; + SKILL_VERY_EASY; + SKILL_VERY_HARD; + SOUND_Active; + SOUND_Attack; + SOUND_Bounce; + SOUND_CrushPain; + SOUND_Death; + SOUND_Howl; + SOUND_Pain; + SOUND_See; + SOUND_Use; + SOUND_WallBounce; + SPAC_AnyCross; + SPAC_Cross; + SPAC_Impact; + SPAC_MCross; + SPAC_MPush; + SPAC_MUse; + SPAC_None; + SPAC_PCross; + SPAC_Push; + SPAC_Use; + SPAC_UseBack; + SPAC_UseThrough; + STYLE_Add; + STYLE_AddShaded; + STYLE_AddStencil; + STYLE_Fuzzy; + STYLE_None; + STYLE_Normal; + STYLE_OptFuzzy; + STYLE_Shaded; + STYLE_Shadow; + STYLE_SoulTrans; + STYLE_Stencil; + STYLE_Subtract; + STYLE_Translucent; + STYLE_TranslucentStencil; + T_ABADDON; + T_ABADDONSHOT; + T_AMMOBOX; + T_AMULETOFWARDING; + T_ANTIGRAVBELT; + T_ARACHNOTRON; + T_ARACHNOTRONPLASMA; + T_ARMORBONUS; + T_ARROW; + T_AXEKEY; + T_BACKPACK; + T_BARON; + T_BARONBALL; + T_BARREL; + T_BATTERY; + T_BEAST; + T_BEASTBALL; + T_BELPHEGOR; + T_BERSERK; + T_BFG; + T_BFG10000; + T_BFG10KSHOT; + T_BFGSHOT; + T_BISHOP; + T_BLADE; + T_BLASTER; + T_BLOOD; + T_BLOODDEMON; + T_BLOODPOOL; + T_BLOODPOOL1; + T_BLOODPOOL2; + T_BLUEARMOR; + T_BLUEFLAG; + T_BLUEKEY; + T_BLUEKEYCARD; + T_BLUESKULLKEY; + T_BLUETELEGLITTER; + T_BOUNCYMACEBALL; + T_BRAINS; + T_BRIDGE; + T_CACODEMON; + T_CACODEMONSHOT; + T_CACOLANTERN; + T_CACOLANTERNSHOT; + T_CELL; + T_CENTAUR; + T_CENTAUR_MASH; + T_CENTAURLEADER; + T_CHAINGUN; + T_CHAINGUY; + T_CHAINSAW; + T_CHICKEN; + T_CLERICHOLY1; + T_CLERICHOLY2; + T_CLERICHOLY3; + T_CLERICSTAFF; + T_CLINK; + T_CLIP; + T_COMPUTERMAP; + T_CROSSBOW; + T_CROSSBOWMAINBLAST; + T_CROSSBOWMINIBLAST; + T_CROSSBOWPOWERBLAST; + T_CYBERDEMON; + T_DARKIMP; + T_DARKIMPFIREBALL; + T_DART; + T_DEATHBALL; + T_DEMON; + T_DEMON_MASH; + T_DEMON1; + T_DEMON2_MASH; + T_DIRT1; + T_DIRT2; + T_DIRT3; + T_DIRT4; + T_DIRT5; + T_DIRT6; + T_DOOMSPHERE; + T_DRAGONSKINBRACERS; + T_DRAIN; + T_DSPARILALONE; + T_DSPARILBLUESHOT; + T_DSPARILONSERPENT; + T_DSPARILTELEPORTDEST; + T_DSPARILWIZARDSPAWNER; + T_EMERALDKEY; + T_ETTIN; + T_ETTIN_MASH; + T_FALCONSHIELD; + T_FEATHER; + T_FIGHTERAXE; + T_FIGHTERHAMMER; + T_FIGHTERSWORD1; + T_FIGHTERSWORD2; + T_FIGHTERSWORD3; + T_FIREBALL1; + T_FIREGARGOYLE; + T_FIREKEY; + T_FLAME_LARGE; + T_FLAME_SMALL; + T_FLAMINGBARREL; + T_FLESH_DRIP1; + T_FLESH_DRIP2; + T_GAUNTLETS; + T_GREENARMOR; + T_GREENKEY; + T_GRENADE; + T_GRENADELAUNCHER; + T_GUTS; + T_HASTE; + T_HEALTHBONUS; + T_HEAVYMACEBALL; + T_HECTEBUS; + T_HEFTYBLASTERAMMO; + T_HEFTYCROSSBOWAMMO; + T_HEFTYMACEAMMO; + T_HEFTYPHOENIXRODAMMO; + T_HEFTYSKULLRODAMMO; + T_HEFTYWANDAMMO; + T_HELLKNIGHT; + T_HIGHJUMP; + T_HORNKEY; + T_ICEGOLEM; + T_ICESHARD; + T_IMP; + T_IMPFIREBALL; + T_IMPLEADER; + T_INFRAGOGGLES; + T_INFRATRACKER; + T_INVISIBILITY; + T_INVULNERABILITY; + T_IRONFEET; + T_IRONLICH; + T_IRONLICHBLUESHOT; + T_ITEMALLMAP; + T_ITEMBAGOFHOLDING; + T_ITEMBOOSTMANA; + T_ITEMBOOTS; + T_ITEMEGG; + T_ITEMFLECHETTE; + T_ITEMFLIGHT; + T_ITEMHEALTHFLASH; + T_ITEMHEALTHFLASK; + T_ITEMHEALTHFULL; + T_ITEMHEALTHPOTION; + T_ITEMINVISIBILITY; + T_ITEMINVULNERABILITY; + T_ITEMPORK; + T_ITEMREPULSION; + T_ITEMSUMMON; + T_ITEMTELEPORT; + T_ITEMTIMEBOMB; + T_ITEMTOME; + T_ITEMTORCH; + T_ITEMTPORTOTHER; + T_KNIGHT; + T_KNIGHTAXE; + T_KNIGHTBLOODAXE; + T_KNIGHTGHOST; + T_LIGHTAMP; + T_LOSTSOUL; + T_MACE; + T_MACEKEY; + T_MAGESHARDS; + T_MAGESTAFF1; + T_MAGESTAFF2; + T_MAGESTAFF3; + T_MANA1; + T_MANA2; + T_MANA3; + T_MANCUBUS; + T_MANCUBUSSHOT; + T_MAXARMORBONUS; + T_MAXHEALTHBONUS; + T_MEDKIT; + T_MEGASPHERE; + T_MESHARMOR; + T_METALKEY; + T_MINIGUN; + T_MORPHBLAST; + T_MUMMY; + T_MUMMYGHOST; + T_MUMMYHEAD; + T_MUMMYLEADER; + T_MUMMYLEADERGHOST; + T_NOGRAVITYMACEBALL; + T_NONE; + T_PAINELEMENTAL; + T_PERMLARGEFLAME; + T_PERMSMALLFLAME; + T_PHOENIXROD; + T_PHOENIXSHOT; + T_PISTOL; + T_PLASMABOLT; + T_PLASMAGUN; + T_PLATINUMHELM; + T_POD; + T_PODGENERATOR; + T_POISONDART; + T_POWERWANDBIGGERBLAST; + T_POWERWANDMINIBLAST; + T_PROSPERITY; + T_PUFF; + T_PUZZBOOK1; + T_PUZZBOOK2; + T_PUZZGEMBIG; + T_PUZZGEMBLUE1; + T_PUZZGEMBLUE2; + T_PUZZGEMGREEN1; + T_PUZZGEMGREEN2; + T_PUZZGEMRED; + T_PUZZSKULL; + T_RAGE; + T_RAILGUN; + T_RANDOMPOWERUP; + T_REDARMOR; + T_REDFLAG; + T_REDKEYCARD; + T_REDSKULLKEY; + T_REDTELEGLITTER; + T_REFLECTION; + T_REGENERATION; + T_RESISTANCE; + T_REVENANT; + T_RIPPER; + T_RIPPERBALL; + T_ROCK1; + T_ROCK2; + T_ROCK3; + T_ROCKET; + T_ROCKETAMMO; + T_ROCKETBOX; + T_ROCKETLAUNCHER; + T_RUSTYKEY; + T_SCRIPTEDMARINE; + T_SERPENTFIREBALL; + T_SERPENTKEY; + T_SHELLBOX; + T_SHELLS; + T_SHIELD1; + T_SHIELD2; + T_SHOTGUN; + T_SHOTGUY; + T_SILVERKEY; + T_SKULLROD; + T_SKULLRODBLAST; + T_SMALLMETALKEY; + T_SNAKE; + T_SNAKEPROJECTILE; + T_SNAKEPROJECTILEBIG; + T_SOULSPHERE; + T_SOUND_WATERFALL; + T_SOUND_WIND; + T_SPARK_DRIP; + T_SPECTRE; + T_SPIDERMASTERMIND; + T_SPREAD; + T_SSGGUY; + T_STAINEDGLASS0; + T_STAINEDGLASS1; + T_STAINEDGLASS2; + T_STAINEDGLASS3; + T_STAINEDGLASS4; + T_STAINEDGLASS5; + T_STAINEDGLASS6; + T_STAINEDGLASS7; + T_STAINEDGLASS8; + T_STAINEDGLASS9; + T_STEALTHARACHNOTRON; + T_STEALTHBARON; + T_STEALTHCACODEMON; + T_STEALTHCHAINGUY; + T_STEALTHIMP; + T_STEALTHKNIGHT; + T_STEALTHMANCUBUS; + T_STEALTHREVENANT; + T_STEALTHSERGEANT; + T_STEALTHSHOTGUY; + T_STEALTHVILE; + T_STEALTHZOMBIE; + T_STIMPACK; + T_STRENGTH; + T_SUPERSHOTGUN; + T_TEMPLARGEFLAME; + T_TEMPSMALLFLAME; + T_THRUSTSPIKEDOWN; + T_THRUSTSPIKEUP; + T_TIMEFREEZER; + T_TINYVOLCANOBALL; + T_TRACER; + T_TRANSLUCENCY; + T_TURBOSPHERE; + T_VILE; + T_VOLCANO; + T_VOLCANOBALL; + T_WATERDRIP; + T_WATERLURKER; + T_WATERLURKERLEADER; + T_WHIRLWIND; + T_WHITEFLAG; + T_WIMPYBLASTERAMMO; + T_WIMPYCROSSBOWAMMO; + T_WIMPYMACEAMMO; + T_WIMPYPHOENIXRODAMMO; + T_WIMPYSKULLRODAMMO; + T_WIMPYWANDAMMO; + T_WIZARD; + T_WIZARDSHOT; + T_WOLFSS; + T_WRAITH; + T_WRAITHBURIED; + T_YELLOWKEY; + T_YELLOWKEYCARD; + T_YELLOWSKULLKEY; + T_ZOMBIE; + TEAM_BLUE; + TEAM_RED; + TEXFLAG_ADDOFFSET; + TEXFLAG_BOTTOM; + TEXFLAG_MIDDLE; + TEXFLAG_TOP; + TEXTURE_BOTTOM; + TEXTURE_MIDDLE; + TEXTURE_TOP; + TPROP_Assister; + TPROP_Carrier; + TPROP_DeathCount; + TPROP_FragCount; + TPROP_IsValid; + TPROP_LoserTheme; + TPROP_Name; + TPROP_NumLivePlayers; + TPROP_NumPlayers; + TPROP_PlayerStartNum; + TPROP_PointCount; + TPROP_ReturnTics; + TPROP_Score; + TPROP_Spread; + TPROP_TeamItem; + TPROP_TextColor; + TPROP_WinCount; + TPROP_WinnerTheme; + TRANSLATION_ICE; + TRUE; + WARPF_ABSOLUTEANGLE; + WARPF_ABSOLUTEOFFSET; + WARPF_ABSOLUTEPOSITION; + WARPF_BOB; + WARPF_COPYINTERPOLATION; + WARPF_COPYPITCH; + WARPF_COPYVELOCITY; + WARPF_INTERPOLATE; + WARPF_MOVEPTR; + WARPF_NOCHECKPOSITION; + WARPF_STOP; + WARPF_TESTONLY; + WARPF_TOFLOOR; + WARPF_USECALLERANGLE; + WARPF_USEPTR; + WARPF_WARPINTERPOLATION; + YES; + //ZDaemon + TEAM_GREEN; + TEAM_WHITE; + PLAYERINFO_ITEMS; + PLAYERINFO_HEALTH; + PLAYERINFO_ARMOR; + PLAYERINFO_SECRETS; + PLAYERINFO_KILLS; + PLAYERINFO_DEATHS; + PLAYERINFO_SUICIDES; + PLAYERINFO_PTS_1; + PLAYERINFO_PTS_2; + PLAYERINFO_PTS_3; + PLAYERINFO_TIME; + PLAYERINFO_USR_1; + PLAYERINFO_USR_2; + PLAYERINFO_USR_3; + PLAYERINFO_USR_4; + PLAYERINFO_USR_5; + PLAYERINFO_USR_6; + PLAYERINFO_USR_7; + PLAYERINFO_USR_8; + PLAYERINFO_USR_9; + PLAYERINFO_USR_10; + PLAYERINFO_MORPHTICS; + PLAYERINFO_MORPHED; + PLAYERINFO_READYWEAPON; + MORPHEDTO_NONE; + MORPHEDTO_CHICK; + MORPHEDTO_PIG; + NM_SINGLEPLAYER; + NM_SERVER; + NM_CLIENT; + ZD_GAMEINFO_SURVIVALRESET; + ZD_GAMEINFO_IN_OVERTIME; + ZD_GAMEINFO_IN_WARMUP; + ZD_GAMEINFO_IN_LOBBY; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_ACS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_ACS.cfg new file mode 100644 index 000000000..dd129262b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_ACS.cfg @@ -0,0 +1,1457 @@ +/*******************************************************************\ + Doom Builder Script highlighting definitions for ACS +\*******************************************************************/ + +// Compiler settings +compiler = "zdoom_acc"; +parameters = "-I \"%PT\" -I \"%PS\" %FI %FO"; +resultlump = "BEHAVIOR"; + +// Editor settings +description = "ZDoom ACS"; +codepage = 0; +extensions = "acs"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +functionopen = "("; +functionclose = ")"; +codeblockopen = "{"; +codeblockclose = "}"; +arrayopen = "["; +arrayclose = "]"; +argumentdelimiter = ","; +terminator = ";"; +extrawordchars = "#"; // Extra characters to be treated as a part of a word by the Script Editor +keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; +snippetsdir = "acs"; +scripttype = "ACS"; + +keywords +{ + #define = "#Define identifier expression"; + #encryptstrings = "#EncryptStrings"; + #import = "#Import"; + #include = "#Include"; + #libdefine = "#LibDefine identifier expression"; + #library = "#Library"; + #NoCompact = "#NoCompact"; + #NoWadAuthor = "#NoWadAuthor"; + #WadAuthor = "#WadAuthor"; + #region = "#region block"; + #endregion = "end of #region block"; + ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; + ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; + ACS_ExecuteWait = "void ACS_ExecuteWait(int script, int unused, int arg1, int arg2, int arg3)"; + ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, arg1, arg2, arg3)"; + ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; + ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; + ACS_NamedExecute = "bool ACS_NamedExecute(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteAlways = "bool ACS_NamedExecuteAlways(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteWait = "void ACS_NamedExecuteWait(str script, int unused, int arg1, int arg2, int arg3)"; + ACS_NamedExecuteWithResult = "int ACS_NamedExecuteWithResult(str script, int arg1, int arg2, int arg3, int arg4)"; + ACS_NamedLockedExecute = "bool ACS_NamedLockedExecute(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedLockedExecuteDoor = "bool ACS_NamedLockedExecuteDoor(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedSuspend = "bool ACS_NamedSuspend(str script, int map)"; + ACS_NamedTerminate = "bool ACS_NamedTerminate(str script, int map)"; + ACS_Suspend = "ACS_Suspend(script, map)"; + ACS_Terminate = "ACS_Terminate(script, map)"; + ActivatorSound = "void ActivatorSound(str sound, int volume)"; + ActivatorTID = "int ActivatorTID()"; + AmbientSound = "void AmbientSound(str sound, int volume)"; + //AnnouncerSound = "void AnnouncerSound(str sound, int flags)"; + Autosave = "Autosave()"; + //BlueCount = "BlueCount()"; + //BlueReturn = "Script expression BlueReturn"; + //BlueScore = "BlueScore()"; + //BlueTeamCount = "BlueTeamCount()"; + //BlueTeamScore = "BlueTeamScore()"; + CancelFade = "void CancelFade()\nIf either FadeTo or FadeRange is currently in progress,\nCancelFade stops it and turns off the palette flash."; + CanRaiseActor = "bool CanRaiseActor(int tid)\nChecks to see if the actor or actors with the specified tid are viable for resurrection.\nIf tid is 0, the check is done on the activator of the script."; + Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush, crushmode)"; + Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushAndRaiseDist = "Ceiling_CrushAndRaiseDist(tag, dist, speed, damage, crushmode)"; + Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushAndRaiseSilentDist = "Ceiling_CrushAndRaiseSilentDist(tag, dist, speed, damage[, crushmode])"; + Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush, crushmode)"; + Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; + Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush, crushmode)"; + Ceiling_LowerAndCrushDist = "Ceiling_LowerAndCrushDist(tag, speed, crush, dist, crushmode)"; + Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; + Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; + Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, unused, height)"; + Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; + Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; + Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; + Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)"; + Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; + Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; + Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; + Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, unused, height)"; + Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; + Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; + ChangeActorAngle = "void ChangeActorAngle(int tid, fixed angle[, bool interpolate = false])\nSets the angle for the actors with the specified tid.\nIf tid is 0, it sets the angle for the activator of the script.\nangle: a fixed point angle in the range of 0.0 to 1.0 (N = 0.25, W = 0.5, S = 0.75, E = 1.0)."; + ChangeActorPitch = "void ChangeActorPitch(int tid, fixed pitch[, bool interpolate = false])\nSets the pitch for the actors with the specified tid. If tid is 0, it sets the pitch for the activator of the script.\npitch: a fixed point angle in the range of 0.0 to 1.0."; + ChangeActorRoll = "void ChangeActorRoll(int tid, fixed angle[, bool interpolate = false])"; + ChangeCamera = "ChangeCamera(tid, who, revert)"; + ChangeCeiling = "void ChangeCeiling(int tag, str flatname)"; + ChangeFloor = "void ChangeFloor(int tag, str flatname)"; + ChangeLevel = "void ChangeLevel(str mapname, int position, int flags[, int skill])\nChanges to a new map, places the player at the specified start spot, and optionally changes the skill level at the same time."; + ChangeSkill = "ChangeSkill(skill)"; + ChangeSky = "void ChangeSky(str sky1, str sky2)\nChanges the sky texture to sky1 and the second sky texture to sky2.\nBoth textures must be the same height if doublesky is enabled.\nYou may also use any flat, pname, sprite or internal graphic (such as TITLEPIC) in place of an actual texture.\nUseful in conjunction with SetSkyScrollSpeed."; + CheckActorCeilingTexture = "bool CheckActorCeilingTexture(int tid, str texture)"; + CheckActorClass = "bool CheckActorClass(int tid, str class)"; + CheckActorFloorTexture = "bool CheckActorFloorTexture(int tid, str texture)"; + CheckActorInventory = "int CheckActorInventory(int tid, str inventory_item)\nChecks the given actor's inventory for the item specified by inventory_item"; + CheckActorProperty = "bool CheckActorProperty(int tid, int property, [int|float|str] value)"; + CheckActorState = "bool CheckActorState(int tid, str statename[, bool exact = false])"; + CheckClass = "bool CheckClass(str classname)"; + CheckFlag = "bool CheckFlag(int tid, str flag)\nChecks to see if the actor with the matching tid has the specified actor flag set.\nIf tid is 0, the check is performed on the activator of the script."; + CheckFont = "bool CheckFont(str fontname)"; + CheckInventory = "int CheckInventory(str inventory_item)\nChecks the inventory of the actor who activated the script for the item specified by inventory_item"; + CheckPlayerCamera = "int CheckPlayerCamera(int player)"; + CheckProximity = "bool CheckProximity(int tid, str classname, float distance[, int count = 1[, int flags = 0[, int pointer = AAPTR_DEFAULT]]])"; + CheckSight = "bool CheckSight(int source, int dest, int flags)"; + CheckWeapon = "bool CheckWeapon(str weapon)\nChecks if player's active weapon is the weapon with specified class name."; + ClassifyActor = "int ClassifyActor(int tid)"; + ClearActorInventory = "void ClearActorInventory(int tid)\nThis function clears the specified actor's inventory."; + ClearForceField = "ClearForceField(tag)"; + ClearInventory = "void ClearInventory()\nClears the player's inventory of weapons, ammo, armor and usable items."; + ClearLineSpecial = "void ClearLineSpecial()\nClears the special of the line that activated the script."; + //ConsoleCommand = "void ConsoleCommand(str command)"; + Cos = "fixed Cos(int angle)"; + CreateTranslation = "void CreateTranslation(int transnumber, a:b=c:d, ...)"; + DamageActor = "int DamageActor(int targettid, int targetptr, int inflictortid, int inflictorptr, int damage, str damagetype)"; + DamageThing = "DamageThing(amount, mod)"; + Delay = "void Delay(int tics)"; + Door_Animated = "Door_Animated(tag, speed, delay, lock)"; + Door_Close = "Door_Close(tag, speed, lighttag)"; + Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay, lighttag)"; + Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock, lighttag)"; + Door_Open = "Door_Open(tag, speed, lighttag)"; + Door_Raise = "Door_Raise(tag, speed, delay, lighttag)"; + DropInventory = "void DropInventory(int tid, str itemtodrop)"; + DropItem = "int DropItem(int tid, str item[, int dropamount = -1[, int chance = 256]])\nCauses actors with the matching tid to drop the specified item.\nIf tid is 0, the activator of the script is considered to be the dropper of the item.\nThis works in a similar way to the DropItem actor property.\nThe return value of the function is the number of dropped items."; + Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; + Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; + Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; + Exit_Normal = "Exit_Normal(pos)"; + Exit_Secret = "Exit_Secret(pos)"; + FadeRange = "void FadeRange(int red1, int green1, int blue1, fixed amount1, int red2, int green2, int blue2, fixed amount2, fixed seconds)\nSets the current flash to the first color set and then fades it to the second color set over the specified number of seconds."; + FadeTo = "void FadeTo(int red, int green, int blue, fixed amount, fixed seconds)\nFades the activator's view from the current palette flash to another one.\nThis will also work if the activator is looking through another viewpoint (using a camera, etc.)."; + FixedDiv = "fixed FixedDiv(int a, int b)"; + FixedMul = "fixed FixedMul(int a, int b)"; + FixedSqrt = "fixed FixedSqrt(fixed number)"; + Floor_CrushStop = "Floor_CrushStop(tag)"; + Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; + Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; + Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; + Floor_LowerInstant = "Floor_LowerInstant(tag, unused, height)"; + Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust, force_adjust)"; + Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; + Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; + Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; + Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)"; + Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; + Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush, crushmode)"; + Floor_RaiseAndCrushDoom = "Floor_RaiseAndCrushDoom(tag, speed, crush, crushmode)"; + Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; + Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; + Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; + Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; + Floor_RaiseInstant = "Floor_RaiseInstant(tag, unused, height)"; + Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; + Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; + Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; + Floor_TransferNumeric = "Floor_TransferNumeric(tag)"; + Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; + Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; + FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; + FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed, boomemu)"; + FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; + ForceField = "ForceField()"; + FS_Execute = "FS_Execute(script, side, keynum, message)"; + GameSkill = "int GameSkill()"; + GameType = "int GameType()"; + Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; + Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; + Generic_Crusher2 = "Generic_Crusher2(tag, dspeed, uspeed, silent, crush)"; + Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; + Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; + Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; + Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; + GetActorAngle = "fixed GetActorAngle(int tid)"; + GetActorCeilingZ = "fixed GetActorCeilingZ(int tid)"; + GetActorClass = "str GetActorClass(int tid)"; + GetActorFloorZ = "fixed GetActorFloorZ(int tid)"; + GetActorLightLevel = "int GetActorLightLevel(int tid)"; + GetActorPitch = "fixed GetActorPitch(int tid)"; + GetActorPowerupTics = "int GetActorPowerupTics(int tid, str powerup)"; + GetActorProperty = "int GetActorProperty(int tid, int property)"; + GetActorRoll = "fixed GetActorRoll(int tid)"; + GetActorVelX = "fixed GetActorVelX(int tid)"; + GetActorVelY = "fixed GetActorVelY(int tid)"; + GetActorVelZ = "fixed GetActorVelZ(int tid)"; + GetActorViewHeight = "fixed GetActorViewHeight(int tid)"; + GetActorX = "fixed GetActorX(int tid)"; + GetActorY = "fixed GetActorY(int tid)"; + GetActorZ = "fixed GetActorZ(int tid)"; + GetAirSupply = "int GetAirSupply(int playernum)"; + GetAmmoCapacity = "int GetAmmoCapacity(str classname)"; + GetArmorInfo = "mixed GetArmorInfo(int infotype)"; + GetArmorType = "int GetArmorType(str armortype, int playernum)"; + GetChar = "int GetChar(str string, int index)"; + GetCVar = "int GetCVar(str cvar)"; + GetCVarString = "str GetCVarString(str cvar)"; + //GetInvasionState = "GetInvasionState()"; + //GetInvasionWave = "GetInvasionWave()"; + GetLevelInfo = "int GetLevelInfo(int levelinfo)"; + GetLineActivation = "int GetLineActivation(int lineid)\nlineid: The id of the line of which to get the activation flags.\nReturns SPAC flags as a bitfield"; + GetLineRowOffset = "int GetLineRowOffset()"; + GetLineUDMFFixed = "fixed GetLineUDMFFixed(int lineid, str key)"; + GetLineUDMFInt = "int GetLineUDMFInt(int lineid, str key)"; + GetLineX = "int GetLineX(int line_id, fixed line_ratio, fixed perpendicular_distance)"; + GetLineY = "int GetLineY(int line_id, fixed line_ratio, fixed perpendicular_distance)"; + GetMaxInventory = "int GetMaxInventory(int tid, str inventory)"; + GetPlayerInfo = "int GetPlayerInfo(int playernumber, int playerinfo)"; + GetPlayerInput = "int GetPlayerInput(int player, int input)"; + GetPolyobjX = "fixed GetPolyobjX(int polyid)"; + GetPolyobjY = "fixed GetPolyobjY(int polyid)"; + GetScreenHeight = "int GetScreenHeight()"; + GetScreenWidth = "int GetScreenWidth()"; + GetSectorCeilingZ = "int GetSectorCeilingZ(int tag, int x, int y)"; + GetSectorFloorZ = "fixed GetSectorFloorZ(int tag, int x, int y)"; + GetSectorLightLevel = "int GetSectorLightLevel(int tag)"; + GetSectorUDMFFixed = "fixed GetSectorUDMFFixed(int tag, str key)"; + GetSectorUDMFInt = "int GetSectorUDMFInt(int tag, str key)"; + GetSideUDMFFixed = "fixed GetSideUDMFFixed(int lineid, bool side, str key)"; + GetSideUDMFInt = "int GetSideUDMFInt(int lineid, bool side, str key)"; + GetSigilPieces = "int GetSigilPieces()\nReturns the number of Sigil pieces that are held by the player"; + GetSpriteRotation = "int GetSpriteRotation(int ptr)"; + GetThingUDMFFixed = "fixed GetThingUDMFFixed(int thingid, str key)"; + GetThingUDMFInt = "int GetThingUDMFInt(int thingid, str key)"; + GetUserArray = "void GetUserArray(int tid, str name, int pos)"; + GetUserCVar = "int GetUserCVar(int playernumber, str cvar)"; + GetUserCVarString = "str GetUserCVarString(int playernumber, str cvar)"; + GetUserVariable = "int GetUserVariable(int tid, str name)"; + GetWeapon = "str GetWeapon()\nReturns the class name of the weapon currently equipped by the player as a string"; + GiveActorInventory = "void GiveActorInventory(int tid, str inventory_item, int amount)\nThis function will give the amount of items to the specifed actor.\nThis function does not treat tid 0 as the activator of the script"; + GiveInventory = "void GiveInventory(str inventory_item, int amount)\nThis function will give the number of items specified to the activator."; + GlassBreak = "GlassBreak(dontspawnjunk)"; + HealThing = "HealThing(amount)"; + HudMessage = "void hudmessage(s:text; int type, int id, int color, fixed x, fixed y, fixed holdTime)"; + HudMessageBold = "void HudMessageBold(s:text; int type, int id, int color, fixed x, fixed y, fixed holdTime)"; + //IsMultiplayer = "int IsMultiplayer()"; + //IsOneFlagCTF = "int IsOneFlagCTF()"; + IsPointerEqual = "bool IsPointerEqual(int ptr_select1, int ptr_select2[, int tid1[, int tid2]])"; + IsTIDUsed = "bool IsTIDUsed(int tid)"; + Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; + Light_Fade = "Light_Fade(tag, value, tics)"; + Light_Flicker = "Light_Flicker(tag, upper, lower)"; + Light_ForceLightning = "Light_ForceLightning(mode)"; + Light_Glow = "Light_Glow(tag, upper, lower, tics)"; + Light_LowerByValue = "Light_LowerByValue(tag, value)"; + Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; + Light_MinNeighbor = "Light_MinNeighbor(tag)"; + Light_RaiseByValue = "Light_RaiseByValue(tag, value)"; + Light_Stop = "Light_Stop(tag)"; + Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)"; + Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)"; + LineAttack = "LineAttack(int tid, fixed angle, fixed pitch, int damage[, str pufftype = 'BulletPuff'[, str damagetype = 'None'[, fixed range = 2048[, int flags = 0[, int pufftid = 0]]]]])\nFires a hitscan attack. If tid is 0, the activator of the script is the source of the attack."; + Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; + Line_AlignFloor = "Line_AlignFloor(lineid, side)"; + Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)"; + Line_SetPortalTarget = "Line_SetPortalTarget(sourcelineid, targetlineid)"; + Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)"; + Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; + Line_SetAutomapFlags = "Line_SetAutomapFlags(lineid, setflags, clearflags)"; + Line_SetAutomapStyle = "Line_SetAutomapStyle(lineid, style)"; + LineSide = "int LineSide()"; + LocalAmbientSound = "void LocalAmbientSound(str sound, int volume)"; + LocalSetMusic = "void LocalSetMusic(str song[, int order[, int unused]])"; + Log = "void Log(type:expression)\nLog will print something in the log area of the screen (top left), as well as logging it to the console.\nIt uses the same parameter format as the Print function."; + MorphActor = "int MorphActor(int tid, [str playerclass, [str monsterclass, [int duration, [int style, [str morphflash, [str unmorphflash]]]]]])"; + NamedScriptWait = "void NamedScriptWait(str script)"; + NoiseAlert = "NoiseAlert(target_tid, emiter_tid)"; + PickActor = "bool PickActor(int source_tid, fixed angle, fixed pitch, fixed distance, int tid[, int actorMask = MF_SHOOTABLE[, int wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN[, bool forcetid = false]]])"; + //PICKUP = "Script expression Pickup"; + Pillar_Build = "Pillar_Build(tag, speed, height)"; + Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)"; + Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; + Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; + Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; + Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip, sound)"; + Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; + Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; + Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed, lockout)"; + Plat_Stop = "Plat_Stop(tag)"; + Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; + Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; + Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; + Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; + Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; + PlayActorSound = "void PlayActorSound(int tid, int sound, int channel, fixed volume, bool looping, fixed attenuation)"; + PlayerClass = "int PlayerClass(int playernumber)"; + PlayerCount = "int PlayerCount()\nReturns the number of players currently in the game"; + PlayerFrags = "int PlayerFrags()"; + PlayerInGame = "bool PlayerInGame(int playernumber)\nReturns true if the player [0..7] is in the game"; + PlayerIsBot = "bool PlayerIsBot(int playernumber)\nReturns TRUE if the player [0..7] is a bot and FALSE if not"; + PlayerNumber = "int PlayerNumber()\nReturns the player number for the player who activated the script, starting at 0.\nFor scripts that were not activated by a player, PlayerNumber will return -1."; + PlaySound = "void PlaySound(int tid, str sound[, int channel = CHAN_BODY[, fixed volume = 1.0[, bool looping = false[, fixed attenuation = ATTN_NORM[, bool local]]]]])"; + Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; + Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; + Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; + Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; + Polyobj_MoveTo = "Polyobj_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_MoveToSpot = "Polyobj_MoveToSpot(po, speed, target)"; + Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; + Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; + Polyobj_OR_MoveTo = "Polyobj_OR_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_OR_MoveToSpot = "Polyobj_OR_MoveToSpot(po, speed, target)"; + Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed, angle)"; + Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; + Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; + Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; + Polyobj_Stop = "Polyobj_Stop(po)"; + PolyWait = "void PolyWait(int polyid)"; + Print = "void Print(type:expression)\nPrint will print something to the screen.\nPrint will only display for the activator of the script\nFor printing to all players, use PrintBold."; + PrintBold = "void PrintBold(type:expression)\nThis is exactly the same as Print, except all players will see the printed text\non the screen instead of just the activator of the script."; + QuakeEx = "bool QuakeEx(int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, str sound[, int flags = 0[, float mulwavex = 1.0[, float mulwavey = 1.0[, float mulwavez = 1.0[, int falloff = 0[, int highpoint = 0[, float rollintensity = 0.0[, float rollwave = 0.0]]]]]]]])"; + Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; + Radius_Quake2 = "void Radius_Quake2(int tid, int intensity, int duration, int damrad, int tremrad, str sound)"; + Random = "int Random(int min, int max)"; + ReplaceTextures = "void ReplaceTextures(str oldtexturename, str newtexturename[, int flags])\nReplaces all occurences of oldtexturename with newtexturename.\nNOT_ flags can be used."; + ScriptWait = "void ScriptWait(int script)"; + Scroll_Ceiling = "Scroll_Ceiling(tag, x-move, y-move, unused)"; + Scroll_Floor = "Scroll_Floor(tag, x-move, y-move, type)"; + Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; + Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)"; + Sector_ChangeFlags = "Sector_ChangeFlags(tag, setflags, clearflags)"; + Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; + Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetCeilingScale2 = "Sector_SetCeilingScale2(tag, u-fixed, v-fixed)"; + Sector_SetColor = "Sector_SetColor(tag, red, green, blue, desaturation)"; + Sector_SetCurrent = "Sector_SetCurrent(tag, amount, angle, useline)"; + Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; + Sector_SetFade = "Sector_SetFade(tag, red, green, blue)"; + Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale2 = "Sector_SetFloorScale2(tag, u-fixed, v-fixed)"; + Sector_SetFriction = "Sector_SetFriction(tag, amount)"; + Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; + Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)"; + Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)"; + Sector_SetRotation = "Sector_SetRotation(tag, floorangle, ceilingangle)"; + Sector_SetTranslucent = "Sector_SetTranslucent(tag, plane, amount, type)"; + Sector_SetWind = "Sector_SetWind(tag, amount, angle, useline)"; + SectorDamage = "void SectorDamage(int tag, int amount, str type, str protection_item, int flags)\nDoes the damage only when the function is called,\nand damages everything in the tagged sector.\nUses DAMAGE_ flags."; + SectorSound = "void SectorSound(str sound, int volume)"; + SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)"; + SetActivator = "int SetActivator(int tid[, int pointer_selector])\nThis changes the activator of the script to the first actor found with the specified tid.\ntid: TID of the new activator.\npointer_selector: the pointer of the TID to set as the new activator (use AAPTR_ flags)."; + SetActivatorToTarget = "bool SetActivatorToTarget(int tid)\nThis changes the activator of the script to the current target\nof the first actor found with the specified tid.\nUsing a tid of 0 uses the current activator's target."; + SetActorAngle = "void SetActorAngle(int tid, fixed angle)\nSets the actor's angle.\nangle: a fixed point angle in the range of 0.0 to 1.0 (N = 0.25, W = 0.5, S = 0.75, E = 1.0)."; + SetActorFlag = "int SetActorFlag(int tid, str flagname, bool value)"; + SetActorPitch = "void SetActorPitch(int tid, int pitch)\nSets the actor's Pitch.\npitch: a fixed point angle in the range of 0.0 to 1.0."; + SetActorPosition = "bool SetActorPosition(int tid, fixed x, fixed y, fixed z, bool fog)\nThis function sets the x, y, and z coordinates of the specified actor, with or without teleport fog.\nReturns TRUE if the actor position was changed successfully."; + SetActorProperty = "void SetActorProperty(int tid, int property, [int|float|str] value)\nproperty: one of the APROP_ properties."; + SetActorRoll = "void SetActorRoll(int tid, fixed angle)"; + SetActorState = "int SetActorState(int tid, str statename[, bool exact])\nForces the actor(s) with the matching tid into the specified state, as defined in Decorate.\nIf tid is 0, the activator is affected.\nThe exact parameter specifies whether or not partial state name matches are accepted."; + SetActorTeleFog = "void SetActorTeleFog(int tid, str telefogsrcclass, str telefogdestclass"; + SetActorVelocity = "bool SetActorVelocity(int tid, fixed velx, fixed vely, fixed velz, bool add, bool setbob)\nChanges actor velocity.\ntid: TID of things to affect. If 0, the activator is used.\nvelx, vely, velz: The desired velocity for the affected things.\nadd: If true, each affected actor's velocity is modified by the velx, vely\nand velz parameters, rather than replaced by them.\nsetbob: If true, the speed adjustment influences the bobbing of any concerned player actor."; + SetAirControl = "void SetAirControl(fixed amount)\nSets how well the player can move while in the air.\nThe default amount is 0.00390625."; + SetAirSupply = "bool SetAirSupply(int playernum, int tics)\nSets the amount of tics remaining in a player's air supply."; + SetAmmoCapacity = "void SetAmmoCapacity(str typename, int maxamount)\nSets the maximum amount of a type of ammo the player can carry."; + SetCameraToTexture = "void SetCameraToTexture(int cameratid, str texturename, int fov)\nBinds the named texture to the specified camera\n(which does not have to be an actual camera thing).\nThe texture used must be defined as a �cameratexture� in the ANIMDEFS lump."; + SetCeilingTrigger = "void SetCeilingTrigger(int tag, int height, int special[, int arg1[, int arg2[, int arg3[, int arg4[, int arg5]]]]])\nWhen the ceiling specified by tag moves the specified height,\nspecial(arg1, arg2, arg3, arg4, arg5) will be activated."; + SetCVar = "bool SetCVar(str cvar, int value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; + SetCVarString = "bool SetCVarString(str cvar, str value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable."; + SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; + SetFogDensity = "void SetFogDensity(int tag, int density)"; + SetFont = "void SetFont(str fontlump)\nSets the current font (only within the script) to fontlump"; + SetGlobalFogParameter = "SetGlobalFogParameter(property, value)"; + SetGravity = "void SetGravity(fixed amount)\nThis function sets the global gravity of an entire level.\nDefault is 800.0"; + SetHUDClipRect = "void SetHUDClipRect(int x, int y, int width, int height[, int wrapwidth = 0[, bool aspectratio = true]])\nSets the clipping rectangle for future HUD messages."; + SetHudSize = "void SetHudSize(int width, int height, bool statusbar)\nCauses text messages to be stretched or shrunk to match the size\nthey would appear if the user's resolution was width by height."; + SetHUDWrapWidth = "void SetHudWrapWidth(int wrapwidth)\nSets the wrapping width for future HUD messages without altering the clipping rectangle.\nIf you set the wrapping width to 0, messages will wrap\nto the full width of the HUD, as normal."; + SetLineActivation = "void SetLineActivation(int lineid, int activation)[, int repeat])\nSets the line activation flags of the line with the specified id.\nlineid: The id of the line of which to set the activation flags\nactivation: SPAC_ flags to set. Multiple flags can be set by using the pipe character | between the constant names.\nrepeat: >0: can be activated multiple times; ==0: can be activated once; <0: no change"; + SetLineBlocking = "void SetLineBlocking(int lineid, int blocking)\nDEPRECATED!\nUse Line_SetBlocking instead!"; + SetLineMonsterBlocking = "void SetLineMonsterBlocking(int lineid, int setting)\nDEPRECATED!\nUse Line_SetBlocking instead!"; + SetLineSpecial = "void SetLineSpecial(int lineid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSetLineSpecial will change the special on all lines with the line id number specified."; + SetLineTexture = "void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename)\nSetLineTexture will change the specified texture on all lines with the line id number specified\nline_side: SIDE_ flags can be used.\nsidedef_texture: TEXTURE_ flags can be used.\ntexturename: the texture that will be set on the line. Use '-' to remove a texture."; + SetMarineSprite = "void SetMarineSprite(int tid, str actorclass)\nChanges a Scripted Marine's sprite to match the sprite\nused in the specified actor's spawn state."; + SetMarineWeapon = "void SetMarineWeapon(int tid, int weapon)\nSets a Scripted Marine's weapon on the fly.\nweapon: one of MARINEWEAPON_ flags"; + SetMugShotState = "void SetMugShotState(str state)\nSets the state of the mug shot in SBARINFO status bars.\nThe state you set will only be interrupted by damage or if the player\npicks up a weapon, provided the mugshot supports it."; + SetMusic = "void SetMusic(str song[, int order[, int unused]])"; + SetMusicVolume = "void SetMusicVolume(float volume)"; + SetPlayerProperty = "SetPlayerProperty(who, set, which)"; + SetPointer = "bool SetPointer(int assign_slot, int tid[, int pointer_selector[, int flags]])\nSet the value of one of the caller's stored pointers."; + SetResultValue = "void SetResultValue(int value)"; + SetSectorDamage = "fixed SetSectorDamage(int tag, int amount, str damagetype, int interval, int leaky)"; + SetSectorGlow = "void SetSectorGlow(int tag, int ceiling, int r, int g, int b, int height)"; + SetSectorTerrain = "fixed SetSectorTerrain(int tag, int plane, str terraintype)"; + SetSkyScrollSpeed = "void SetSkyScrollSpeed(int sky, fixed skyspeed)\nChanges the scrolling speed of a sky.\nThis is useful in conjunction with ChangeSky.\nsky: either 1 or 2.\nskyspeed: the desired scrolling speed."; + SetThingSpecial = "void SetThingSpecial(int tid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSets the special for any things with the same TID.\nThis is similar to Thing_SetSpecial, except it can only be used from ACS,\nand it can set all of a thing's special arguments.\nIf tid is 0, then the activator is used."; + SetTranslation = "void SetTranslation(int tid, str transname)"; + SetUserArray = "void SetUserArray(int tid, str name, int pos, int value)\nSets one of the affected actor's user array-bound variables."; + SetUserCVar = "bool SetUserCVar(int playernumber, str cvar, int value)\nSets the console variable of a particular player.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, it is not writable, or the player doesn't exist."; + SetUserCVarString = "bool SetUserCVarString(int playernumber, str cvar, str value)\nSets the console variable of a particular player.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, it is not writable, or the player doesn't exist."; + SetUserVariable = "void SetUserVariable(int tid, str name, int value)\nSets one of the affected actor's user variables."; + SetWeapon = "bool SetWeapon(str weaponname)\nSets the player's current weapon to weaponname.\nReturns TRUE if the weapon was set successfully, and FALSE if not."; + Sin = "fixed Sin(int angle)"; + SoundSequence = "void SoundSequence(str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnActor = "void SoundSequenceOnActor(int tid, str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnPolyObj = "void SoundSequenceOnPolyobj(int polynum, str sndseq)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundSequenceOnSector = "void SoundSequenceOnSector(int tag, str sndseq, int location)\nPlays a sound sequence defined in SNDSEQ lump."; + SoundVolume = "void SoundVolume(int tid, int channel, fixed volume)\nChanges the volume of the currently playing sound by the actor(s) with the specified tid.\nIf tid is 0, the sound volume change is done to the sound being played by the activator of the script."; + Spawn = "int Spawn(str classname, fixed x, fixed y, fixed z[, int tid[, int angle]])\nSpawns an actor at the given X, Y and Z coordinates.\nOptionally a TID and a byte angle can be specified."; + SpawnForced = "int SpawnForced(str classname, fixed x, fixed y, fixed z[, int tid[, int angle]])\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned."; + SpawnDecal = "int SpawnDecal(int tid, str decalname, int flags[, fixed angle = 0.0[, fixed zoffset = 0.0[, fixed distance = 64.0]]])\nCreates a decal on a wall by tracing a line from the actor with the\nspecified tid until hitting said wall, on which the decal is then created.\nIf tid is 0, the tracing is done from the activator of the script.\ndecalname: The name of the decal to create, as defined in DECALDEF.\nflags: use SDF_ flags\nThe return value of the function is the number of decals spawned."; + SpawnParticle = "void SpawnParticle(int color[, bool fullbright = false[, int lifetime = 35[, int size = 1[, fixed x = 0.0[, fixed y = 0.0[, fixed z = 0.0[, fixed velx = 0.0[, fixed vely = 0.0[, fixed velz = 0.0[, fixed accelx = 0.0[, fixed accely = 0.0[, fixed accelz = 0.0[, int startalpha = 255[, int fadestep = -1]]]]]]]]]]]]]])"; + SpawnProjectile = "void SpawnProjectile(int tid, str type, int angle, int speed, int vspeed, int gravity, int newtid)"; + SpawnSpot = "int SpawnSpot(str classname, int spottid[, int tid[, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe return value is the number of things spawned."; + SpawnSpotFacing = "int SpawnSpotFacing(str classname, int spottid[, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned."; + SpawnSpotFacingForced = "int SpawnSpotFacingForced(str classname, int spottid[, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned."; + SpawnSpotForced = "int SpawnSpotForced(str classname, int spottid[, int tid[, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned."; + Special = "Special"; + Sqrt = "int Sqrt(int number)"; + Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; + Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; + Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; + Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; + Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; + StartConversation = "StartConversation(talker_tid, facetalker)"; + StopSound = "void StopSound(int tid, int channel)\nStops the sound currently playing on the specified channel for the actor with matching tid"; + StrCmp = "int StrCmp(str string1, str string2[, int maxcomparenum])\nCompares the two strings passed in arguments string1 and string2 character by character.\nIf maxcomparenum is specified, it only compares up to maxcomparenum characters of each string."; + StrCpy = "bool StrCpy(a:destination, str source[, int source_index])\nCopy a source string to a destination array as a series of characters.\nOptionally, the copy can start from a given index in the source string.\nReturns TRUE if the entire string (or substring) was successfully copied to the array;\nFALSE if the copy ran out of room or if a negative source_index was given."; + StrIcmp = "int StrCmp(str string1, str string2[, int maxcomparenum])\nStrIcmp is case-insensitive version of StrCmp"; + StrLeft = "str StrLeft(str string, int length)\nCreates a new string containing the length first characters of string.\nIf string does not exist, an empty string is returned.\nIf string is shorter than length characters, the entire string is returned."; + StrLen = "int StrLen(str string)"; + StrMid = "str StrMid(str string, int start, int length)\nCreates a new string containing the length characters of string starting from the one at position start.\nIf string does not exist or is shorter than start characters, an empty string is returned. \nIf string is shorter than start + length characters, the entire substring beginning at start is returned."; + StrParam = "int StrParam(type:expression)\nStrParam will create a new string formatted based upon the same method for Print or Log.\nThe return value is the string table index of the new string."; + StrRight = "str StrRight(str string, int length)\nCreates a new string containing the length last characters of string.\nIf string does not exist, an empty string is returned.\nIf string is shorter than length characters, the entire string is returned."; + SwapActorTeleFog = "int SwapActorTeleFog(int tid)"; + TagWait = "void TagWait(int tag)"; + TakeActorInventory = "void TakeActorInventory(int tid, str inventory_item, int amount)\nThis function will take the amount of items from the specified actor.\nTakeActorInventory can remove items that are flagged as undroppable."; + TakeInventory = "void TakeInventory(str inventory_item, int amount)\nThis function will take the number of items specified from the activator.\nTakeInventory can remove items that are flagged as undroppable."; + Teleport = "Teleport(tid, tag, nosourcefog)"; + Teleport_EndGame = "Teleport_EndGame()"; + Teleport_NewMap = "Teleport_NewMap(map, pos, face)"; + Teleport_NoFog = "Teleport_NoFog(tid, useangle, tag)"; + Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)"; + Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; + TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)"; + TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)"; + TeleportOther = "TeleportOther(tid, destinationid, fog)"; + Thing_Activate = "Thing_Activate(tid)"; + Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; + Thing_Damage = "Thing_Damage(tid, amount, mod)"; + Thing_Damage2 = "int Thing_Damage2(int tid, int amount, str type)\nDamages the specified actor.\nDamage type is specified by name."; + Thing_Deactivate = "Thing_Deactivate(tid)"; + Thing_Destroy = "Thing_Destroy(tid, extreme, tag)"; + Thing_Hate = "Thing_Hate(hater, hatee, type)"; + Thing_Move = "Thing_Move(tid, destid, nofog)"; + Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; + Thing_Projectile2 = "void Thing_Projectile2(int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid)"; + Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; + Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; + Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; + Thing_Raise = "Thing_Raise(tid)"; + Thing_Remove = "Thing_Remove(tid)"; + Thing_SetConversation = "Thing_SetConversation(tid, conversationid)"; + Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, dontchasetarget)"; + Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; + Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; + Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; + Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; + Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; + Thing_Stop = "Thing_Stop(tid)"; + ThingCount = "int ThingCount(int type, int tid)"; + ThingCountName = "int ThingCountName(str classname, int tid)"; + ThingCountNameSector = "int ThingCountNameSector(str classname, int tid, int tag)"; + ThingCountSector = "int ThingCountSector(int type, int tid, int tag)"; + ThingSound = "void ThingSound(int tid, str sound, int volume)\nPlays a sound at a thing.\nThis is a point sound, so anyone far away will not hear it as loudly"; + ThrustThing = "ThrustThing(angle, force, nolimit, tid)"; + ThrustThingZ = "ThrustThingZ(tid, speed, up_or_down, add_or_set)"; + Timer = "int Timer()"; + TranslucentLine = "TranslucentLine(lineid, amount, additive, moreflags)"; + UniqueTID = "int UniqueTID([int tid[, int limit]])"; + UnMorphActor = "int UnMorphActor(int tid[, bool force])"; + UseActorInventory = "int UseActorInventory(int tid, str classname)\nForces the actor(s) with the specified tid to use an item from their inventory, if they have one.\nReturns TRUE if the item was used successfully."; + UseInventory = "int UseInventory(str classname)\nForces the activator to use the specified inventory item, if he has it.\nReturns TRUE if the item was used successfully."; + UsePuzzleItem = "UsePuzzleItem(item, script, arg1, arg2, arg3)"; + VectorAngle = "fixed VectorAngle(int x, int y)"; + VectorLength = "int VectorLength(int x, int y)"; + Warp = "bool Warp(int destinationtid, fixed xofs, fixed yofs, fixed zofs, int angle, int flags[, str success_state[, bool exactstate[, fixed heightoffset]]])"; + //WHITERETURN = "Script expression WhiteReturn"; +} + +properties +{ + bool; + break; + case; + const; + continue; + DEATH; + default; + DISCONNECT; + do; + else; + ENTER; + for; + function; + global; + if; + int; + KILL; + LIGHTNING; + NET; + OPEN; + REOPEN; + RESPAWN; + Restart; + return; + script; + str; + Suspend; + switch; + Terminate; + UNLOADING; + until; + void; + while; + world; +} + +constants +{ + AAPTR_DEFAULT; + AAPTR_FRIENDPLAYER; + AAPTR_GET_LINETARGET; + AAPTR_MASTER; + AAPTR_NULL; + AAPTR_PLAYER_GETCONVERSATION; + AAPTR_PLAYER_GETTARGET; + AAPTR_PLAYER1; + AAPTR_PLAYER2; + AAPTR_PLAYER3; + AAPTR_PLAYER4; + AAPTR_PLAYER5; + AAPTR_PLAYER6; + AAPTR_PLAYER7; + AAPTR_PLAYER8; + AAPTR_TARGET; + AAPTR_TRACER; + ACTOR_ALIVE; + ACTOR_BOT; + ACTOR_DEAD; + ACTOR_GENERIC; + ACTOR_MISSILE; + ACTOR_MONSTER; + ACTOR_NONE; + ACTOR_PLAYER; + ACTOR_VOODOODOLL; + ACTOR_WORLD; + AMLF_Secret; + AMLF_DontDraw; + AMLF_Mapped; + AMLF_Revealed; + AMLS_Default; + AMLS_OneSided; + AMLS_TwoSided; + AMLS_FloorDiff; + AMLS_CeilingDiff; + AMLS_ExtraFloor; + AMLS_Special; + AMLS_Secret; + AMLS_NotSeen; + AMLS_Locked; + AMLS_IntraTeleport; + AMLS_InterTeleport; + AMLS_UnexploredSecret; + AMLS_Portal; + APROP_Accuracy; + APROP_ActiveSound; + APROP_Alpha; + APROP_Ambush; + APROP_AttackSound; + APROP_AttackZOffset; + APROP_ChaseGoal; + APROP_Damage; + APROP_DamageFactor; + APROP_DamageMultiplier; + APROP_DamageType; + APROP_DeathSound; + APROP_Dormant; + APROP_Dropped; + APROP_Friction; + APROP_Friendly; + APROP_Frightened; + APROP_Gravity; + APROP_Health; + APROP_Height; + APROP_Invulnerable; + APROP_JumpZ; + APROP_Mass; + APROP_MasterTID; + APROP_MaxDropOffHeight; + APROP_MaxStepHeight; + APROP_MeleeRange; + APROP_Nametag; + APROP_Notarget; + APROP_Notrigger; + APROP_PainSound; + APROP_Radius; + APROP_Reactiontime; + APROP_RenderStyle; + APROP_ScaleX; + APROP_ScaleY; + APROP_Score; + APROP_SeeSound; + APROP_SpawnHealth; + APROP_Species; + APROP_Speed; + APROP_Stamina; + APROP_StencilColor; + APROP_TargetTID; + APROP_TracerTID; + APROP_ViewHeight; + APROP_Waterlevel; + ARMORINFO_ACTUALSAVEAMOUNT; + ARMORINFO_CLASSNAME; + ARMORINFO_MAXABSORB; + ARMORINFO_MAXFULLABSORB; + ARMORINFO_SAVEAMOUNT; + ARMORINFO_SAVEPERCENT; + ATTN_IDLE; + ATTN_NONE; + ATTN_NORM; + ATTN_STATIC; + BLOCK_CREATURES; + BLOCK_EVERYTHING; + BLOCK_NOTHING; + BLOCK_PLAYERS; + BLOCK_RAILING; + BLOCKF_CREATURES; + BLOCKF_EVERYTHING; + BLOCKF_FLOATERS; + BLOCKF_HITSCAN; + BLOCKF_MONSTERS; + BLOCKF_PLAYERS; + BLOCKF_PROJECTILES; + BLOCKF_RAILING; + BLOCKF_SIGHT; + BLOCKF_SOUND; + BLOCKF_USE; + BLOCKF_LANDMONSTERS; + BT_ALTATTACK; + BT_ATTACK; + BT_BACK; + BT_CROUCH; + BT_FORWARD; + BT_JUMP; + BT_LEFT; + BT_LOOKDOWN; + BT_LOOKUP; + BT_MOVEDOWN; + BT_MOVELEFT; + BT_MOVERIGHT; + BT_MOVEUP; + BT_RELOAD; + BT_RIGHT; + BT_SHOWSCORES; + BT_SPEED; + BT_STRAFE; + BT_TURN180; + BT_USE; + BT_USER1; + BT_USER2; + BT_USER3; + BT_USER4; + BT_ZOOM; + CARRY; + CHAN_5; + CHAN_6; + CHAN_7; + CHAN_AUTO; + CHAN_BODY; + CHAN_ITEM; + CHAN_LISTENERZ; + CHAN_MAYBE_LOCAL; + CHAN_NOPAUSE; + CHAN_UI; + CHAN_VOICE; + CHAN_WEAPON; + CHANGELEVEL_CHANGESKILL; + CHANGELEVEL_KEEPFACING; + CHANGELEVEL_NOINTERMISSION; + CHANGELEVEL_NOMONSTERS; + CHANGELEVEL_PRERAISEWEAPON; + CHANGELEVEL_RESETHEALTH; + CHANGELEVEL_RESETINVENTORY; + CLASS_CLERIC; + CLASS_FIGHTER; + CLASS_MAGE; + CPXF_ANCESTOR; + CPXF_LESSOREQUAL; + CPXF_NOZ; + CPXF_COUNTDEAD; + CPXF_DEADONLY; + CPXF_EXACT; + CPXF_SETTARGET; + CPXF_SETMASTER; + CPXF_SETTRACER; + CPXF_FARTHEST; + CPXF_CLOSEST; + CPXF_SETONPTR; + CPXF_CHECKSIGHT; + CR_BLACK; + CR_BLUE; + CR_BRICK; + CR_BROWN; + CR_CREAM; + CR_CYAN; + CR_DARKBROWN; + CR_DARKGRAY; + CR_DARKGREY; + CR_DARKGREEN; + CR_DARKGREY; + CR_DARKRED; + CR_FIRE; + CR_GOLD; + CR_GRAY; + CR_GREEN; + CR_GREY; + CR_ICE; + CR_LIGHTBLUE; + CR_OLIVE; + CR_ORANGE; + CR_PURPLE; + CR_RED; + CR_SAPPHIRE; + CR_TAN; + CR_TEAL; + CR_UNTRANSLATED; + CR_WHITE; + CR_YELLOW; + CSF_NOBLOCKALL; + CSF_NOFAKEFLOORS; + DAMAGE_IN_AIR; + DAMAGE_NONPLAYERS; + DAMAGE_PLAYERS; + DAMAGE_SUBCLASSES_PROTECT; + DB_ORDER_ASC; + DB_ORDER_DESC; + EV_Char; + EV_KeyDown; + EV_KeyRepeat; + EV_KeyUp; + EV_LButtonDblClick; + EV_LButtonDown; + EV_LButtonUp; + EV_MButtonDblClick; + EV_MButtonDown; + EV_MButtonUp; + EV_MouseMove; + EV_RButtonDblClick; + EV_RButtonDown; + EV_RButtonUp; + EV_WheelDown; + EV_WheelUp; + FALSE; + FHF_NOIMPACTDECAL; + FHF_NORANDOMPUFFZ; + FOGP_DENSITY; + FOGP_OUTSIDEDENSITY; + FOGP_SKYFOG; + GAME_NET_COOPERATIVE; + GAME_NET_DEATHMATCH; + GAME_SINGLE_PLAYER; + GAME_TITLE_MAP; + GK_ALERT; + GK_BACKSPACE; + GK_CESCAPE; + GK_DEL; + GK_DOWN; + GK_END; + GK_ESCAPE; + GK_F1; + GK_F10; + GK_F11; + GK_F12; + GK_F2; + GK_F3; + GK_F4; + GK_F5; + GK_F6; + GK_F7; + GK_F8; + GK_F9; + GK_FORMFEED; + GK_FREE1; + GK_FREE2; + GK_FREE3; + GK_HOME; + GK_LEFT; + GK_LINEFEED; + GK_PGDN; + GK_PGUP; + GK_RETURN; + GK_RIGHT; + GK_TAB; + GK_UP; + GK_VTAB; + GKM_ALT; + GKM_CTRL; + GKM_LBUTTON; + GKM_MBUTTON; + GKM_RBUTTON; + GKM_SHIFT; + HUDMSG_ADDBLEND; + HUDMSG_ALPHA; + HUDMSG_COLORSTRING; + HUDMSG_FADEINOUT; + HUDMSG_FADEOUT; + HUDMSG_LAYER_OVERHUD; + HUDMSG_LAYER_OVERMAP; + HUDMSG_LAYER_UNDERHUD; + HUDMSG_LOG; + HUDMSG_NOTWITH3DVIEW; + HUDMSG_NOTWITHFULLMAP; + HUDMSG_NOTWITHOVERLAYMAP; + HUDMSG_NOWRAP; + HUDMSG_PLAIN; + HUDMSG_TYPEON; + INPUT_BUTTONS; + INPUT_FORWARDMOVE; + INPUT_OLDBUTTONS; + INPUT_PITCH; + INPUT_ROLL; + INPUT_SIDEMOVE; + INPUT_UPMOVE; + INPUT_YAW; + IS_BOSSFIGHT; + IS_COUNTDOWN; + IS_FIRSTCOUNTDOWN; + IS_INPROGRESS; + IS_WAITINGFORPLAYERS; + IS_WAVECOMPLETE; + LEVELINFO_CLUSTERNUM; + LEVELINFO_FOUND_ITEMS; + LEVELINFO_FOUND_SECRETS; + LEVELINFO_KILLED_MONSTERS; + LEVELINFO_LEVELNUM; + LEVELINFO_PAR_TIME; + LEVELINFO_SUCK_TIME; + LEVELINFO_TOTAL_ITEMS; + LEVELINFO_TOTAL_MONSTERS; + LEVELINFO_TOTAL_SECRETS; + LINE_BACK; + LINE_FRONT; + MARINEWEAPON_BerserkFist; + MARINEWEAPON_BFG; + MARINEWEAPON_Chaingun; + MARINEWEAPON_Chainsaw; + MARINEWEAPON_Dummy; + MARINEWEAPON_Fist; + MARINEWEAPON_Pistol; + MARINEWEAPON_PlasmaRifle; + MARINEWEAPON_Railgun; + MARINEWEAPON_RocketLauncher; + MARINEWEAPON_Shotgun; + MARINEWEAPON_SuperShotgun; + MF_AMBUSH; + MF_CORPSE; + MF_COUNTITEM; + MF_COUNTKILL; + MF_DROPOFF; + MF_DROPPED; + MF_FLOAT; + MF_FRIENDLY; + MF_ICECORPSE; + MF_INBOUNCE; + MF_INCHASE; + MF_INFLOAT; + MF_JUSTATTACKED; + MF_JUSTHIT; + MF_MISSILE; + MF_NOBLOCKMAP; + MF_NOBLOOD; + MF_NOCLIP; + MF_NOGRAVITY; + MF_NOLIFTDROP; + MF_NOSECTOR; + MF_NOTDMATCH; + MF_PICKUP; + MF_SHADOW; + MF_SHOOTABLE; + MF_SKULLFLY; + MF_SOLID; + MF_SPAWNCEILING; + MF_SPAWNSOUNDSOURCE; + MF_SPECIAL; + MF_STEALTH; + MF_TELEPORT; + MF_UNMORPHED; + ML_3DMIDTEX; + ML_ADDTRANS; + ML_BLOCK_FLOATERS; + ML_BLOCK_PLAYERS; + ML_BLOCKEVERYTHING; + ML_BLOCKHITSCAN; + ML_BLOCKING; + ML_BLOCKMONSTERS; + ML_BLOCKPROJECTILE; + ML_BLOCKSIGHT; + ML_BLOCKUSE; + ML_CHECKSWITCHRANGE; + ML_CLIP_MIDTEX; + ML_DONTDRAW; + ML_DONTPEGBOTTOM; + ML_DONTPEGTOP; + ML_FIRSTSIDEONLY; + ML_MAPPED; + ML_MONSTERSCANACTIVATE; + ML_RAILING; + ML_REPEAT_SPECIAL; + ML_SECRET; + ML_SOUNDBLOCK; + ML_TWOSIDED; + ML_WRAP_MIDTEX; + ML_ZONEBOUNDARY; + MOD_BARREL; + MOD_BFG_BOOM; + MOD_BFG_SPLASH; + MOD_CHAINSAW; + MOD_CRUSH; + MOD_DISINTEGRATE; + MOD_ELECTRIC; + MOD_EXIT; + MOD_FALLING; + MOD_HIT; + MOD_ICE; + MOD_LAVA; + MOD_PLASMARIFLE; + MOD_POISON; + MOD_R_SPLASH; + MOD_RAILGUN; + MOD_ROCKET; + MOD_SLIME; + MOD_SPLASH; + MOD_SSHOTGUN; + MOD_SUICIDE; + MOD_TELEFRAG; + MOD_UNKNOWN; + MOD_WATER; + MODINPUT_BUTTONS; + MODINPUT_FORWARDMOVE; + MODINPUT_OLDBUTTONS; + MODINPUT_PITCH; + MODINPUT_ROLL; + MODINPUT_SIDEMOVE; + MODINPUT_UPMOVE; + MODINPUT_YAW; + MOVIE_Failed; + MOVIE_Played; + MOVIE_Played_Aborted; + MOVIE_Played_NoVideo; + MRF_ADDSTAMINA; + MRF_FAILNOLAUGH; + MRF_FAILNOTELEFRAG; + MRF_FULLHEALTH; + MRF_LOSEACTUALWEAPON; + MRF_NEWTIDBEHAVIOUR; + MRF_OLDEFFECTS; + MRF_TRANSFERTRANSLATION; + MRF_UNDOALWAYS; + MRF_UNDOBYCHAOSDEVICE; + MRF_UNDOBYDEATH; + MRF_UNDOBYDEATHFORCED; + MRF_UNDOBYDEATHSAVES; + MRF_UNDOBYTOMEOFPOWER; + MRF_WHENINVULNERABLE; + NO; + NO_CHANGE; + NO_TEAM; + NOT_BOTTOM; + NOT_CEILING; + NOT_FLOOR; + NOT_MIDDLE; + NOT_TOP; + OFF; + ON; + PICKAF_FORCETID; + PICKAF_RETURNTID; + PLAYERINFO_AIMDIST; + PLAYERINFO_COLOR; + PLAYERINFO_DESIREDFOV; + PLAYERINFO_FOV; + PLAYERINFO_GENDER; + PLAYERINFO_MOVEBOB; + PLAYERINFO_NEVERSWITCH; + PLAYERINFO_PLAYERCLASS; + PLAYERINFO_STILLBOB; + PLAYERINFO_TEAM; + PRINTNAME_LEVEL; + PRINTNAME_LEVELNAME; + PRINTNAME_SKILL; + PROP_ALLMAP; + PROP_BUDDHA; + PROP_BUDDHA2; + PROP_FLIGHT; + PROP_FLY; + PROP_FRIGHTENING; + PROP_FROZEN; + PROP_GODMODE; + PROP_GODMODE2; + PROP_INFRARED; + PROP_INSTANTWEAPONSWITCH; + PROP_INVISIBILITY; + PROP_INVULNERABILITY; + PROP_NOCLIP; + PROP_NOCLIP2; + PROP_NOTARGET; + PROP_RADIATIONSUIT; + PROP_SPEED; + PROP_STRENGTH; + PROP_TOTALLYFROZEN; + PROP_UNUSED1; + PROP_UNUSED2; + PROP_WEAPONLEVEL2; + PTROP_NOSAFEGUARDS; + PTROP_UNSAFEMASTER; + PTROP_UNSAFETARGET; + QF_FULLINTENSITY; + QF_MAX; + QF_RELATIVE; + QF_SCALEDOWN; + QF_SCALEUP; + QF_WAVE; + SCROLL; + SCROLL_AND_CARRY; + SDF_ABSANGLE; + SDF_PERMANENT; + SECF_DMGENDGODMODE; + SECF_DMGENDLEVEL; + SECF_DMGHAZARD; + SECF_DMGTERRAINFX; + SECF_FLOORDROP; + SECF_FRICTION; + SECF_NOFALLINGDAMAGE; + SECF_NORESPAWN; + SECF_PUSH; + SECF_SILENT; + SECF_SILENTMOVE; + SECSEQ_CEILING; + SECSEQ_FLOOR; + SECSEQ_FULLHEIGHT; + SECSEQ_INTERIOR; + SIDE_BACK; + SIDE_FRONT; + SKILL_EASY; + SKILL_HARD; + SKILL_NORMAL; + SKILL_VERY_EASY; + SKILL_VERY_HARD; + SOUND_Active; + SOUND_Attack; + SOUND_Bounce; + SOUND_CrushPain; + SOUND_Death; + SOUND_Howl; + SOUND_Pain; + SOUND_See; + SOUND_Use; + SOUND_WallBounce; + SPAC_AnyCross; + SPAC_Cross; + SPAC_Impact; + SPAC_MCross; + SPAC_MPush; + SPAC_MUse; + SPAC_None; + SPAC_PCross; + SPAC_Push; + SPAC_Use; + SPAC_UseBack; + SPAC_UseThrough; + STYLE_Add; + STYLE_AddShaded; + STYLE_AddStencil; + STYLE_Fuzzy; + STYLE_None; + STYLE_Normal; + STYLE_OptFuzzy; + STYLE_Shaded; + STYLE_Shadow; + STYLE_SoulTrans; + STYLE_Stencil; + STYLE_Subtract; + STYLE_Translucent; + STYLE_TranslucentStencil; + T_ABADDON; + T_ABADDONSHOT; + T_AMMOBOX; + T_AMULETOFWARDING; + T_ANTIGRAVBELT; + T_ARACHNOTRON; + T_ARACHNOTRONPLASMA; + T_ARMORBONUS; + T_ARROW; + T_AXEKEY; + T_BACKPACK; + T_BARON; + T_BARONBALL; + T_BARREL; + T_BATTERY; + T_BEAST; + T_BEASTBALL; + T_BELPHEGOR; + T_BERSERK; + T_BFG; + T_BFG10000; + T_BFG10KSHOT; + T_BFGSHOT; + T_BISHOP; + T_BLADE; + T_BLASTER; + T_BLOOD; + T_BLOODDEMON; + T_BLOODPOOL; + T_BLOODPOOL1; + T_BLOODPOOL2; + T_BLUEARMOR; + T_BLUEFLAG; + T_BLUEKEY; + T_BLUEKEYCARD; + T_BLUESKULLKEY; + T_BLUETELEGLITTER; + T_BOUNCYMACEBALL; + T_BRAINS; + T_BRIDGE; + T_CACODEMON; + T_CACODEMONSHOT; + T_CACOLANTERN; + T_CACOLANTERNSHOT; + T_CELL; + T_CENTAUR; + T_CENTAUR_MASH; + T_CENTAURLEADER; + T_CHAINGUN; + T_CHAINGUY; + T_CHAINSAW; + T_CHICKEN; + T_CLERICHOLY1; + T_CLERICHOLY2; + T_CLERICHOLY3; + T_CLERICSTAFF; + T_CLINK; + T_CLIP; + T_COMPUTERMAP; + T_CROSSBOW; + T_CROSSBOWMAINBLAST; + T_CROSSBOWMINIBLAST; + T_CROSSBOWPOWERBLAST; + T_CYBERDEMON; + T_DARKIMP; + T_DARKIMPFIREBALL; + T_DART; + T_DEATHBALL; + T_DEMON; + T_DEMON_MASH; + T_DEMON1; + T_DEMON2_MASH; + T_DIRT1; + T_DIRT2; + T_DIRT3; + T_DIRT4; + T_DIRT5; + T_DIRT6; + T_DOOMSPHERE; + T_DRAGONSKINBRACERS; + T_DRAIN; + T_DSPARILALONE; + T_DSPARILBLUESHOT; + T_DSPARILONSERPENT; + T_DSPARILTELEPORTDEST; + T_DSPARILWIZARDSPAWNER; + T_EMERALDKEY; + T_ETTIN; + T_ETTIN_MASH; + T_FALCONSHIELD; + T_FEATHER; + T_FIGHTERAXE; + T_FIGHTERHAMMER; + T_FIGHTERSWORD1; + T_FIGHTERSWORD2; + T_FIGHTERSWORD3; + T_FIREBALL1; + T_FIREGARGOYLE; + T_FIREKEY; + T_FLAME_LARGE; + T_FLAME_SMALL; + T_FLAMINGBARREL; + T_FLESH_DRIP1; + T_FLESH_DRIP2; + T_GAUNTLETS; + T_GREENARMOR; + T_GREENKEY; + T_GRENADE; + T_GRENADELAUNCHER; + T_GUTS; + T_HASTE; + T_HEALTHBONUS; + T_HEAVYMACEBALL; + T_HECTEBUS; + T_HEFTYBLASTERAMMO; + T_HEFTYCROSSBOWAMMO; + T_HEFTYMACEAMMO; + T_HEFTYPHOENIXRODAMMO; + T_HEFTYSKULLRODAMMO; + T_HEFTYWANDAMMO; + T_HELLKNIGHT; + T_HIGHJUMP; + T_HORNKEY; + T_ICEGOLEM; + T_ICESHARD; + T_IMP; + T_IMPFIREBALL; + T_IMPLEADER; + T_INFRAGOGGLES; + T_INFRATRACKER; + T_INVISIBILITY; + T_INVULNERABILITY; + T_IRONFEET; + T_IRONLICH; + T_IRONLICHBLUESHOT; + T_ITEMALLMAP; + T_ITEMBAGOFHOLDING; + T_ITEMBOOSTMANA; + T_ITEMBOOTS; + T_ITEMEGG; + T_ITEMFLECHETTE; + T_ITEMFLIGHT; + T_ITEMHEALTHFLASH; + T_ITEMHEALTHFLASK; + T_ITEMHEALTHFULL; + T_ITEMHEALTHPOTION; + T_ITEMINVISIBILITY; + T_ITEMINVULNERABILITY; + T_ITEMPORK; + T_ITEMREPULSION; + T_ITEMSUMMON; + T_ITEMTELEPORT; + T_ITEMTIMEBOMB; + T_ITEMTOME; + T_ITEMTORCH; + T_ITEMTPORTOTHER; + T_KNIGHT; + T_KNIGHTAXE; + T_KNIGHTBLOODAXE; + T_KNIGHTGHOST; + T_LIGHTAMP; + T_LOSTSOUL; + T_MACE; + T_MACEKEY; + T_MAGESHARDS; + T_MAGESTAFF1; + T_MAGESTAFF2; + T_MAGESTAFF3; + T_MANA1; + T_MANA2; + T_MANA3; + T_MANCUBUS; + T_MANCUBUSSHOT; + T_MAXARMORBONUS; + T_MAXHEALTHBONUS; + T_MEDKIT; + T_MEGASPHERE; + T_MESHARMOR; + T_METALKEY; + T_MINIGUN; + T_MORPHBLAST; + T_MUMMY; + T_MUMMYGHOST; + T_MUMMYHEAD; + T_MUMMYLEADER; + T_MUMMYLEADERGHOST; + T_NOGRAVITYMACEBALL; + T_NONE; + T_PAINELEMENTAL; + T_PERMLARGEFLAME; + T_PERMSMALLFLAME; + T_PHOENIXROD; + T_PHOENIXSHOT; + T_PISTOL; + T_PLASMABOLT; + T_PLASMAGUN; + T_PLATINUMHELM; + T_POD; + T_PODGENERATOR; + T_POISONDART; + T_POWERWANDBIGGERBLAST; + T_POWERWANDMINIBLAST; + T_PROSPERITY; + T_PUFF; + T_PUZZBOOK1; + T_PUZZBOOK2; + T_PUZZGEMBIG; + T_PUZZGEMBLUE1; + T_PUZZGEMBLUE2; + T_PUZZGEMGREEN1; + T_PUZZGEMGREEN2; + T_PUZZGEMRED; + T_PUZZSKULL; + T_RAGE; + T_RAILGUN; + T_RANDOMPOWERUP; + T_REDARMOR; + T_REDFLAG; + T_REDKEYCARD; + T_REDSKULLKEY; + T_REDTELEGLITTER; + T_REFLECTION; + T_REGENERATION; + T_RESISTANCE; + T_REVENANT; + T_RIPPER; + T_RIPPERBALL; + T_ROCK1; + T_ROCK2; + T_ROCK3; + T_ROCKET; + T_ROCKETAMMO; + T_ROCKETBOX; + T_ROCKETLAUNCHER; + T_RUSTYKEY; + T_SCRIPTEDMARINE; + T_SERPENTFIREBALL; + T_SERPENTKEY; + T_SHELLBOX; + T_SHELLS; + T_SHIELD1; + T_SHIELD2; + T_SHOTGUN; + T_SHOTGUY; + T_SILVERKEY; + T_SKULLROD; + T_SKULLRODBLAST; + T_SMALLMETALKEY; + T_SNAKE; + T_SNAKEPROJECTILE; + T_SNAKEPROJECTILEBIG; + T_SOULSPHERE; + T_SOUND_WATERFALL; + T_SOUND_WIND; + T_SPARK_DRIP; + T_SPECTRE; + T_SPIDERMASTERMIND; + T_SPREAD; + T_SSGGUY; + T_STAINEDGLASS0; + T_STAINEDGLASS1; + T_STAINEDGLASS2; + T_STAINEDGLASS3; + T_STAINEDGLASS4; + T_STAINEDGLASS5; + T_STAINEDGLASS6; + T_STAINEDGLASS7; + T_STAINEDGLASS8; + T_STAINEDGLASS9; + T_STEALTHARACHNOTRON; + T_STEALTHBARON; + T_STEALTHCACODEMON; + T_STEALTHCHAINGUY; + T_STEALTHIMP; + T_STEALTHKNIGHT; + T_STEALTHMANCUBUS; + T_STEALTHREVENANT; + T_STEALTHSERGEANT; + T_STEALTHSHOTGUY; + T_STEALTHVILE; + T_STEALTHZOMBIE; + T_STIMPACK; + T_STRENGTH; + T_SUPERSHOTGUN; + T_TEMPLARGEFLAME; + T_TEMPSMALLFLAME; + T_THRUSTSPIKEDOWN; + T_THRUSTSPIKEUP; + T_TIMEFREEZER; + T_TINYVOLCANOBALL; + T_TRACER; + T_TRANSLUCENCY; + T_TURBOSPHERE; + T_VILE; + T_VOLCANO; + T_VOLCANOBALL; + T_WATERDRIP; + T_WATERLURKER; + T_WATERLURKERLEADER; + T_WHIRLWIND; + T_WHITEFLAG; + T_WIMPYBLASTERAMMO; + T_WIMPYCROSSBOWAMMO; + T_WIMPYMACEAMMO; + T_WIMPYPHOENIXRODAMMO; + T_WIMPYSKULLRODAMMO; + T_WIMPYWANDAMMO; + T_WIZARD; + T_WIZARDSHOT; + T_WOLFSS; + T_WRAITH; + T_WRAITHBURIED; + T_YELLOWKEY; + T_YELLOWKEYCARD; + T_YELLOWSKULLKEY; + T_ZOMBIE; + TEAM_BLUE; + TEAM_RED; + TEXFLAG_ADDOFFSET; + TEXFLAG_BOTTOM; + TEXFLAG_MIDDLE; + TEXFLAG_TOP; + TEXTURE_BOTTOM; + TEXTURE_MIDDLE; + TEXTURE_TOP; + TPROP_Assister; + TPROP_Carrier; + TPROP_DeathCount; + TPROP_FragCount; + TPROP_IsValid; + TPROP_LoserTheme; + TPROP_Name; + TPROP_NumLivePlayers; + TPROP_NumPlayers; + TPROP_PlayerStartNum; + TPROP_PointCount; + TPROP_ReturnTics; + TPROP_Score; + TPROP_Spread; + TPROP_TeamItem; + TPROP_TextColor; + TPROP_WinCount; + TPROP_WinnerTheme; + TRANSLATION_ICE; + TRUE; + WARPF_ABSOLUTEANGLE; + WARPF_ABSOLUTEOFFSET; + WARPF_ABSOLUTEPOSITION; + WARPF_BOB; + WARPF_COPYINTERPOLATION; + WARPF_COPYPITCH; + WARPF_COPYVELOCITY; + WARPF_INTERPOLATE; + WARPF_MOVEPTR; + WARPF_NOCHECKPOSITION; + WARPF_STOP; + WARPF_TESTONLY; + WARPF_TOFLOOR; + WARPF_USECALLERANGLE; + WARPF_USEPTR; + WARPF_WARPINTERPOLATION; + YES; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_ANIMDEFS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_ANIMDEFS.cfg new file mode 100644 index 000000000..b351d2828 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_ANIMDEFS.cfg @@ -0,0 +1,50 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for ANIMDEFS +\*******************************************************************/ + +// Editor settings +description = "ZDoom ANIMDEFS"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/ANIMDEFS"; +scripttype = "ANIMDEFS"; + +properties +{ + texture; + flat; + tics; + rand; + range; + fit; + switch; + sound; + animateddoor; + + pic; + warp; + warp2; + on; + off; + opensound; + closesound; + cameratexture; + worldpanning; +} + +constants +{ + allowdecals; + doom; + heretic; + hexen; + strife; + optional; + random; + oscillate; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_CVARINFO.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_CVARINFO.cfg new file mode 100644 index 000000000..a918e516b --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_CVARINFO.cfg @@ -0,0 +1,32 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for CVARINFO +\*******************************************************************/ + +// Editor settings +description = "ZDoom CVARINFO"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +terminator = ";"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/CVARINFO"; +scripttype = "CVARINFO"; + +properties +{ + server; + user; + int; + float; + color; + bool; + string; +} + +constants +{ + noarchive; + true; + false; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_DECORATE.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_DECORATE.cfg new file mode 100644 index 000000000..d1e3054a7 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_DECORATE.cfg @@ -0,0 +1,1474 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for DECORATE +\*******************************************************************/ + +// Editor settings +description = "ZDoom DECORATE"; +codepage = 0; +extensions = "txt,dec"; +casesensitive = false; +insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; +functionopen = "("; +functionclose = ")"; +codeblockopen = "{"; +codeblockclose = "}"; +arrayopen = "["; +arrayclose = "]"; +argumentdelimiter = ","; +terminator = ";"; +extrawordchars = "#.$"; // Extra characters to be treated as a part of a word by the Script Editor +keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K"; +scripttype = "DECORATE"; + +keywords +{ +//Editor special comments +//These are handled in a different fascion: key is replaced with the value and the caret is placed at [EP] position + $Angled = "//$Angled"; + $NotAngled = "//$NotAngled"; + $Category = "//$Category \"[EP]\""; + $Sprite = "//$Sprite \"[EP]\""; + $IgnoreRenderstyle = "//$IgnoreRenderstyle"; + $Title = "//$Title \"[EP]\""; + $Arg0 = "//$Arg0 \"[EP]\""; + $Arg1 = "//$Arg1 \"[EP]\""; + $Arg2 = "//$Arg2 \"[EP]\""; + $Arg3 = "//$Arg3 \"[EP]\""; + $Arg4 = "//$Arg4 \"[EP]\""; + $Arg0Default = "//$Arg0Default "; + $Arg1Default = "//$Arg1Default "; + $Arg2Default = "//$Arg2Default "; + $Arg3Default = "//$Arg3Default "; + $Arg4Default = "//$Arg4Default "; + $Arg0Tooltip = "//$Arg0Tooltip \"[EP]\""; + $Arg1Tooltip = "//$Arg1Tooltip \"[EP]\""; + $Arg2Tooltip = "//$Arg2Tooltip \"[EP]\""; + $Arg3Tooltip = "//$Arg3Tooltip \"[EP]\""; + $Arg4Tooltip = "//$Arg4Tooltip \"[EP]\""; + $Arg0Type = "//$Arg0Type "; + $Arg1Type = "//$Arg1Type "; + $Arg2Type = "//$Arg2Type "; + $Arg3Type = "//$Arg3Type "; + $Arg4Type = "//$Arg4Type "; + $Arg0Enum = "//$Arg0Enum "; + $Arg1Enum = "//$Arg1Enum "; + $Arg2Enum = "//$Arg2Enum "; + $Arg3Enum = "//$Arg3Enum "; + $Arg4Enum = "//$Arg4Enum "; + $Arg0RenderStyle = "//$Arg0RenderStyle \"[EP]\""; + $Arg1RenderStyle = "//$Arg1RenderStyle \"[EP]\""; + $Arg2RenderStyle = "//$Arg2RenderStyle \"[EP]\""; + $Arg3RenderStyle = "//$Arg3RenderStyle \"[EP]\""; + $Arg4RenderStyle = "//$Arg4RenderStyle \"[EP]\""; + $Arg0RenderColor = "//$Arg0RenderColor "; + $Arg1RenderColor = "//$Arg1RenderColor "; + $Arg2RenderColor = "//$Arg2RenderColor "; + $Arg3RenderColor = "//$Arg3RenderColor "; + $Arg4RenderColor = "//$Arg4RenderColor "; + $Arg0MinRange = "//$Arg0MinRange "; + $Arg1MinRange = "//$Arg1MinRange "; + $Arg2MinRange = "//$Arg2MinRange "; + $Arg3MinRange = "//$Arg3MinRange "; + $Arg4MinRange = "//$Arg4MinRange "; + $Arg0MaxRange = "//$Arg0MaxRange "; + $Arg1MaxRange = "//$Arg1MaxRange "; + $Arg2MaxRange = "//$Arg2MaxRange "; + $Arg3MaxRange = "//$Arg3MaxRange "; + $Arg4MaxRange = "//$Arg4MaxRange "; + $Arg0MinRangeColor = "//$Arg0MinRangeColor "; + $Arg1MinRangeColor = "//$Arg1MinRangeColor "; + $Arg2MinRangeColor = "//$Arg2MinRangeColor "; + $Arg3MinRangeColor = "//$Arg3MinRangeColor "; + $Arg4MinRangeColor = "//$Arg4MinRangeColor "; + $Arg0MaxRangeColor = "//$Arg0MaxRangeColor "; + $Arg1MaxRangeColor = "//$Arg1MaxRangeColor "; + $Arg2MaxRangeColor = "//$Arg2MaxRangeColor "; + $Arg3MaxRangeColor = "//$Arg3MaxRangeColor "; + $Arg4MaxRangeColor = "//$Arg4MaxRangeColor "; + $Color = "//$Color "; + $Obsolete = "//$Obsolete \"[EP]\""; + $GZDB_SKIP = "//$GZDB_SKIP"; +//Editor special comments for thing categories ($Sprite and $Color are already defined above) + $Sort = "//$Sort "; + $Arrow = "//$Arrow "; + $Error = "//$Error "; + $FixedSize = "//$FixedSize "; + $FixedRotation = "//$FixedRotation "; + $AbsoluteZ = "//$AbsoluteZ "; +//Preprocessor directives + #Include = "#Include"; + #region = "#region"; + #endregion = "#endregion"; +//WFDS + A_Bool = "return A_Bool(bool result);"; + A_Int = "return A_Int(int result);"; + A_State = "return A_State(str state);\nreturn A_State(int offset);"; +//Monster AI + A_AlertMonsters = "A_AlertMonsters[(float maxrange = 0.0[, int flags = 0])]"; + A_Burst = "A_Burst(str chunktype)"; + A_CentaurDefend = "A_CentaurDefend"; + A_Chase = "A_Chase[(str meleestate = \"Melee\"[, str rangedstate = \"Missile\"[, int flags = 0]])]"; + A_ClearLastHeard = "A_ClearLastHeard"; + A_ClearSoundTarget = "A_ClearSoundTarget"; + A_ClearTarget = "A_ClearTarget"; + A_DamageChildren = "A_DamageChildren(int amount[, str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]]])\namount: amount of damage to inflict. Use a negative value to heal.\ndamagetype: the type of damage to inflict.\nflags: DMSS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_DamageMaster = "A_DamageMaster(int amount[, str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]]])\namount: amount of damage to inflict. Use a negative value to heal.\ndamagetype: the type of damage to inflict.\nflags: DMSS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_DamageSelf = "A_DamageSelf(int amount[, str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]]])\namount: amount of damage to inflict. Use a negative value to heal.\ndamagetype: the type of damage to inflict.\nflags: DMSS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_DamageSiblings = "A_DamageSiblings(int amount[, str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]]])\namount: amount of damage to inflict. Use a negative value to heal.\ndamagetype: the type of damage to inflict.\nflags: DMSS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_DamageTarget = "A_DamageTarget(int amount[, str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]]])\namount: amount of damage to inflict. Use a negative value to heal.\ndamagetype: the type of damage to inflict.\nflags: DMSS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_DamageTracer = "A_DamageTracer(int amount[, str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]]])\namount: amount of damage to inflict. Use a negative value to heal.\ndamagetype: the type of damage to inflict.\nflags: DMSS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_Die = "A_Die[(str damagetype = \"none\")]"; + A_FaceTarget = "A_FaceTarget[(float angle = 0.0[, float pitch = 270.0])]\nA_FaceTarget([float max_turn = 0.0[, float max_pitch = 270.0[, float ang_offset = 0.0[, float pitch_offset = 0.0[, int flags = 0[, float z_add = 0.0]]]]]])"; + A_FaceMaster = "A_FaceMaster[(float angle = 0.0[, float pitch = 270.0])]\nA_FaceMaster([float max_turn = 0.0[, float max_pitch = 270.0[, float ang_offset = 0.0[, float pitch_offset = 0.0[, int flags = 0[, float z_add = 0.0]]]]]])"; + A_FastChase = "A_FastChase"; + A_KillChildren = "A_KillChildren[(str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]])]\ndamagetype: if the actor dies, the actor will enter a death state based on damagetype if present (or pain state if using NODAMAGE).\nflags: KILS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_KillMaster = "A_KillMaster[(str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]])]\ndamagetype: if the actor dies, the actor will enter a death state based on damagetype if present (or pain state if using NODAMAGE).\nflags: KILS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_KillSiblings = "A_KillSiblings[(str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]])]\ndamagetype: if the actor dies, the actor will enter a death state based on damagetype if present (or pain state if using NODAMAGE).\nflags: KILS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_KillTarget = "A_KillTarget[(str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]])]\ndamagetype: if the actor dies, the actor will enter a death state based on damagetype if present (or pain state if using NODAMAGE).\nflags: KILS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_KillTracer = "A_KillTracer[(str damagetype = \"None\"[, int flags = 0[, str filter = \"None\"[, str species = \"None\"[, int src = AAPTR_DEFAULT[, int inflictor = AAPTR_DEFAULT]]]]])]\ndamagetype: if the actor dies, the actor will enter a death state based on damagetype if present (or pain state if using NODAMAGE).\nflags: KILS flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_Look = "A_Look"; + A_Look2 = "A_Look2"; + A_LookEx = "A_LookEx(int flags, float minseedist, float maxseedist, float maxheardist, float fov, state seestate)"; + A_RaiseChildren = "A_RaiseChildren[(bool copyaffiliation = false)]"; + A_RaiseMaster = "A_RaiseMaster[(bool copyaffiliation = false)]"; + A_RaiseSiblings = "A_RaiseSiblings[(bool copyaffiliation = false)]"; + A_RemoveChildren = "A_RemoveChildren[(bool all = false[, int flags = 0[, str filter = \"None\"[, str species = \"None\"]]])]\nflags: RMVF flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_RemoveMaster = "A_RemoveMaster[(int flags = 0[, str filter = \"None\"[, str species = \"None\"]])]\nflags: RMVF flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_RemoveSiblings = "A_RemoveSiblings[(bool all = false[, int flags = 0[, str filter = \"None\"[, str species = \"None\"]]])]\nflags: RMVF flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_RemoveTarget = "A_RemoveTarget[(int flags = 0[, str filter = \"None\"[, str species = \"None\"]])]\nflags: RMVF flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_RemoveTracer = "A_RemoveTracer[(int flags = 0[, str filter = \"None\"[, str species = \"None\"]])]\nflags: RMVF flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_Remove = "A_Remove(int pointer[, int flags = 0[, str filter = \"None\"[, str species = \"None\"]]])\nflags: RMVF flags.\nfilter: the actor class to damage.\nspecies: the actor species to damage."; + A_SentinelBob = "A_SentinelBob"; + A_SetTeleFog = "A_SetTeleFog(str telefogsourceclass, str telefogdestclass)"; + A_Srcr2Decide = "A_Srcr2Decide"; + A_TurretLook = "A_TurretLook"; + A_Teleport = "state A_Teleport[(str teleportstate = \"Teleport\"[, str targettype = \"BossSpot\"[, str fogtype = \"TeleportFog\"[, int flags = 0[, float mindist = 0.0[, float maxdist = 0.0[, int pointer = AAPTR_DEFAULT]]]]]])]\nbool A_Teleport[(str teleportstate = \"Teleport\"[, str targettype = \"BossSpot\"[, str fogtype = \"TeleportFog\"[, int flags = 0[, float mindist = 0.0[, float maxdist = 0.0[, int pointer = AAPTR_DEFAULT]]]]]])]"; + A_VileChase = "A_VileChase"; + A_Wander = "A_Wander"; +//Generic monster attacks + A_CustomMissile = "A_CustomMissile(str missiletype[, float spawnheight = 32.0[, float spawnofs_horiz = 0.0[, int angle = 0[, int aimflags = 0[, int pitch = 0[, int target = AAPTR_TARGET]]]]]])"; + A_CustomBulletAttack = "A_CustomBulletAttack(float horz_spread, float vert_spread, int numbullets, int damageperbullet[, str pufftype = \"BulletPuff\"[, float range = 0.0[, int flags = 0[, int target = AAPTR_TARGET[, str missile = \"none\"[, float spawnheight = 32.0[, float spawnofs_xy = 0.0]]]]]]])"; + A_CustomRailgun = "A_CustomRailgun(int damage[, int offset[, color ringcolor[, color corecolor[, int flags = 0[, bool aim = false[, float maxdiff = 0.0[, str pufftype = \"\"[, float spread_xy = 0.0[, float spread_z = 0.0[, float range = 8192[, int duration = 35[, float sparsity = 1.0[, float driftspeed = 1.0[, str spawnclass = \"\"[, float spawnofs_z = 0[, int spiraloffset = 270[, int actorpiercelimit = 0]]]]]]]]]]]]]]]]])"; + A_CustomMeleeAttack = "A_CustomMeleeAttack[(int damage = 0[, str meleesound = \"\"[, str misssound = \"\"[, str damagetype = \"Melee\"[, bool bleed = true]]]])]"; + A_CustomComboAttack = "A_CustomComboAttack(str missiletype, float spawnheight, int damage, str meleesound[, str damagetype = \"Melee\"[, bool bleed = true]])"; + A_MonsterRefire = "state A_MonsterRefire(int chancecontinue, str abortstate)"; + A_BasicAttack = "A_BasicAttack(int meleedamage, str meleesound, str missiletype, float missileheight)"; + A_BulletAttack = "A_BulletAttack"; + A_MonsterRail = "A_MonsterRail"; + A_Explode = "A_Explode[(int explosiondamage = 128[, int explosionradius = 128[, int flags = XF_HURTSOURCE[, bool alert = false[, int fulldamageradius = 0[, int nails = 0[, int naildamage = 10[, str pufftype = \"BulletPuff\"[, str damagetype = \"none\"]]]]]]]])]"; + A_RadiusDamageSelf = "[(int damage = 128[, float distance = 128.0[, int flags = 0[, str flashtype = \"None\"]]])]\nflags: RDSF flags"; + A_RadiusThrust = "A_RadiusThrust(int force, int distance[, int flags[, int fullthrustdistance]])"; + A_SpawnProjectile = "A_SpawnProjectile(str missiletype[, float spawnheight = 32.0[, float spawnofs_xy = 0.0[, double angle = 0.0[, int flags = 0[, angle pitch = 0[, int ptr = AAPTR_TARGET]]]]]])"; + A_Detonate = "A_Detonate"; + A_ThrowGrenade = "bool A_ThrowGrenade(str spawntype[, float spawnheight[, float throwspeed_horz[, float throwspeed_vert[, bool useammo]]]])"; + A_WolfAttack = "A_WolfAttack[(int flags = 0[, str soundname = \"weapons/pistol\"[, float snipe = 1.0[, int damage = 64[, int blocksize = 128[, int pointblank = 0[, int longrange = 0[, float runspeed = 160.0[, str pufftype = \"BulletPuff\"]]]]]]]])]"; +//Freeze death functions + A_FreezeDeath = "A_FreezeDeath"; + A_GenericFreezeDeath = "A_GenericFreezeDeath"; + A_FreezeDeathChunks = "A_FreezeDeathChunks"; + A_IceGuyDie = "A_IceGuyDie"; +//Sound functions + A_PlaySound = "A_PlaySound(str soundname[, int slot = CHAN_BODY[, float volume = 1.0[, bool looping = false[, float attenuation = ATTN_NORM]]]])"; + A_PlayWeaponSound = "A_PlayWeaponSound(str soundname)"; + A_ActiveSound = "A_ActiveSound"; + A_LoopActiveSound = "A_LoopActiveSound"; + A_FLoopActiveSound = "A_FLoopActiveSound"; + A_StopSound = "A_StopSound[(int slot = CHAN_VOICE)]"; + A_Pain = "A_Pain"; + A_Scream = "A_Scream"; + A_XScream = "A_XScream"; + A_PlayerScream = "A_PlayerScream"; + A_VileStart = "A_VileStart"; + A_BrainPain = "A_BrainPain"; + A_BrainAwake = "A_BrainAwake"; + A_BFGSound = "A_BFGSound"; +//Print actions + A_Print = "A_Print(str text[, float time = 0.0[, str fontname = \"SmallFont\"]])"; + A_PrintBold = "A_PrintBold(str text[, float time = 0.0[, str fontname = \"SmallFont\"]])"; + A_Log = "A_Log(str text)"; + A_LogInt = "A_LogInt(int number)"; + A_LogFloat = "A_LogFloat(float number)"; +//Special actions + A_BossDeath = "A_BossDeath"; + A_KeenDie = "A_KeenDie[(int tag = 666)]"; + A_BrainDie = "A_BrainDie"; + A_GetHurt = "A_GetHurt"; + A_KlaxonBlare = "A_KlaxonBlare"; + A_CheckTerrain = "A_CheckTerrain"; + A_SetBlend = "A_SetBlend(str blendcolor, float alpha, int duration[, str fadecolor])"; + A_CheckPlayerDone = "A_CheckPlayerDone"; + A_PlayerSkinCheck = "state A_PlayerSkinCheck(str state)"; + A_SkullPop = "A_SkullPop[(str type = \"BloodySkull\")]"; + A_Quake = "A_Quake(int intensity, int duration, int damageradius, int tremorradius[, str sound = \"world/quake\"])"; + A_QuakeEx = "A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad[, str sound = \"world/quake\"[, int flags = 0[, float mulwavex = 1.0[, float mulwavey = 1.0[, float mulwavez = 1.0[, int falloff = 0[, int highpoint = 0[, float rollintensity = 0.0[, float rollwave = 0.0]]]]]]]]])"; + A_CopySpriteFrame = "A_CopySpriteFrame((int from, int to[, int flags = 0]))"; + A_SetSpriteAngle = "A_SetSpriteAngle(float angle[, int ptr = AAPTR_DEFAULT])"; + A_SetSpriteRotation = "A_SetSpriteRotation(float angle[, int ptr = AAPTR_DEFAULT])"; +//Spawn functions + A_TossGib = "A_TossGib"; + A_SpawnDebris = "A_SpawnDebris(str type[, bool translation = false[, float horizontal_vel = 1.0[, float vertical_vel = 1.0]]])"; + A_SpawnItem = "bool A_SpawnItem(str type, int distance, float zpos, bool useammo, bool translation)"; + A_SpawnItemEx = "bool A_SpawnItemEx(str type[, float xoffset = 0.0[, float yoffset = 0.0[, float zoffset = 0.0[, float xvelocity = 0.0[, float yvelocity = 0.0[, float zvelocity = 0.0[, float angle = 0.0[, int flags = 0[, int skipchance = 0[, int tid = 0]]]]]]]]]])"; + A_SpawnParticle = "A_SpawnParticle(color color[, int flags = 0[, int lifetime = 35[, float size = 1.0[, float angle = 0.0[, float xoff = 0.0[, float yoff = 0.0[, float zoff = 0.0[, float velx = 0.0[, float vely = 0.0[, float velz = 0.0[, float accelx = 0.0[, float accely = 0.0[, float accelz = 0.0[, float startalpha = 1.0[, float fadestep = -1.0[, float sizestep = 0.0]]]]]]]]]]]]]]]])"; +//State jumps + A_CheckBlock = "state A_CheckBlock(str block[, int flags = 0[, int pointer = AAPTR_TARGET[, float xoff = 0.0[, float yoff = 0.0[, float zoff = 0.0[, float angle = 0.0]]]]]])"; + A_CheckCeiling = "state A_CheckCeiling(str state)\nstate A_CheckCeiling(int offset)"; + A_CheckFloor = "state A_CheckFloor(str state)\nstate A_CheckFloor(int offset)"; + A_CheckFlag = "state A_CheckFlag(str flagname, state label[, int check_pointer = AAPTR_DEFAULT])"; + A_CheckLOF = "state A_CheckLOF(state jump[, int flags = 0[, float range = 0.0[, float minrange = 0.0[, float angle = 0.0[, float pitch = 0.0[, float offsetheight = 0.0[, float offsetwidth = 0.0[, int ptr_target = AAPTR_DEFAULT[, float offsetforward = 0.0]]]]]]]]])"; + A_CheckProximity = "state A_CheckProximity(str jump, str classname, float distance[, int count = 1[, int flags = 0[, int pointer = AAPTR_DEFAULT]]])"; + A_CheckRange = "state A_CheckRange(float distance, str state[, bool 2d_check = false])\nstate A_CheckRange(float distance, int offset[, bool 2d_check = false])"; + A_CheckSight = "state A_CheckSight(str state)\nstate A_CheckSight(int offsete)"; + A_CheckSightOrRange = "state A_CheckSightOrRange(float distance, str state[, bool 2d_check = false])\nstate A_CheckSightOrRange(float distance, int offset[, bool 2d_check = false])"; + A_CheckSpecies = "state A_CheckSpecies(str jump[, str species=\"None\"[, int pointer = AAPTR_DEFAULT]]) "; + A_Jump = "state A_Jump(int chance, str state, ...)\nstate A_Jump(int chance, int offset, ...)"; + A_JumpIf = "state A_JumpIf(expression, str state)\nstate A_JumpIf(expression, int offset)"; + A_JumpIfArmorType = "state A_JumpIfArmorType(str armortype, str state[, int minimum = 1])"; + A_JumpIfCloser = "state A_JumpIfCloser(int distance, str state[, bool noz = false])\nstate A_JumpIfCloser(int distance, int offset[, bool noz = false])"; + A_JumpIfHealthLower = "state A_JumpIfHealthLower(int health, str state[, int pointer = AAPTR_DEFAULT])\nstate A_JumpIfHealthLower(int health, int offset[, int pointer = AAPTR_DEFAULT])"; + A_JumpIfHigherOrLower = "state A_JumpIfHigherOrLower(str high, str low[, float offsethigh = 0.0[, float offsetlow = 0.0[, bool includeheight = true[, int pointer = AAPTR_TARGET]]]])"; + A_JumpIfInventory = "state A_JumpIfInventory(str inventorytype, int amount, str state[, int owner = AAPTR_DEFAULT])\nstate A_JumpIfInventory(str inventorytype, int amount, int offset[, int owner = AAPTR_DEFAULT])"; + A_JumpIfInTargetInventory = "state A_JumpIfInTargetInventory(str item, int count, str state[, int forward = AAPTR_DEFAULT])\nstate A_JumpIfInTargetInventory(str item, int count, int offset[, int forward = AAPTR_DEFAULT])"; + A_JumpIfInTargetLOS = "state A_JumpIfInTargetLOS(str state[, float fov = 0.0[, int flags = 0[, float dist_max = 0.0[, float dist_close = 0.0]]]])\nstate A_JumpIfInTargetLOS(int offset[, float fov = 0.0[, int flags = 0[, float dist_max = 0.0[, float dist_close = 0.0]]]])\nflags: JLOSF flags."; + A_JumpIfMasterCloser = "state A_JumpIfMasterCloser(int distance, str state[, bool noz = false])\nstate A_JumpIfMasterCloser(int distance, int offset[, bool noz = false])"; + A_JumpIfNoAmmo = "state A_JumpIfNoAmmo(str state)\nstate A_JumpIfNoAmmo(int offset)"; + A_JumpIfTargetInLOS = "state A_JumpIfTargetInLOS(str state[, float fov = 0.0[, int flags = 0[, float dist_max = 0.0[, float dist_close = 0.0]]]])\nstate A_JumpIfTargetInLOS(int offset[, float fov = 0.0[, int flags = 0[, float dist_max = 0.0[, float dist_close = 0.0]]]])\nflags: JLOSF flags."; + A_JumpIfTargetInsideMeleeRange = "state A_JumpIfTargetInsideMeleeRange(str state)\nstate A_JumpIfTargetInsideMeleeRange(int offset)\nJumps the number of frames (offset) forward, or to the specified state\nwhen the target of the calling actor is within melee range of the caller."; + A_JumpIfTargetOutsideMeleeRange = "state A_JumpIfTargetOutsideMeleeRange(str state)\nstate A_JumpIfTargetOutsideMeleeRange(int offset)\nJumps the number of frames (offset) forward, or to the specified state\nwhen the target of the calling actor is beyond melee range of the caller."; + A_JumpIfTracerCloser = "state A_JumpIfTracerCloser(int distance, str state[, bool noz = false])\nstate A_JumpIfTracerCloser(int distance, int offset[, bool noz = false])"; +//Status changes + A_ActiveAndUnblock = "A_ActiveAndUnblock"; + A_CallSpecial = "bool A_CallSpecial(int special[, int arg1 = 0[, int arg2 = 0[, int arg3 = 0[, int arg4 = 0[, int arg5 = 0]]]]])"; + A_ChangeFlag = "A_ChangeFlag(str flagname, bool value)"; + A_ChangeVelocity = "A_ChangeVelocity[(float x = 0.0[, float y = 0.0[, float z = 0.0[, int flags = 0[, int pointer = AAPTR_DEFAULT]]]])]\nflags: CVF flags."; + A_ClearShadow = "A_ClearShadow"; + A_CopyFriendliness = "A_CopyFriendliness[(int copyfrom = AAPTR_MASTER)]"; + A_DeQueueCorpse = "A_DeQueueCorpse"; + A_FadeIn = "A_FadeIn[(float increase_amount = 0.1[, int flags = 0])]\nflags: FTF flags."; + A_FadeOut = "A_FadeOut[(float reduce_amount = 0.1[, int flags = FTF_REMOVE])]\nflags: FTF flags."; + A_FadeTo = "A_FadeTo(float target[, float amount = 0.1[, int flags = 0]])\nflags: FTF flags."; + A_FaceMovementDirection = "state A_FaceMovementDirection[(float offset = 0[, float anglelimit = 0[, float pitchlimit = 0[, int flags = 0[, int pointer = AAPTR_DEFAULT]]]])]"; + A_Fall = "A_Fall"; + A_Gravity = "A_Gravity"; + A_HideThing = "A_HideThing"; + A_LowGravity = "A_LowGravity"; + A_NoBlocking = "A_NoBlocking"; + A_NoGravity = "A_NoGravity"; + A_QueueCorpse = "A_QueueCorpse"; + A_RearrangePointers = "A_RearrangePointers(int target, int master, int tracer, int flags)\nflags: AAPTR flags."; + A_ResetHealth = "A_ResetHealth[(int pointer = AAPTR_DEFAULT)]"; + A_Respawn = "A_Respawn[(int flags = RSF_FOG)]\nflags: RSF flags"; + A_ScaleVelocity = "A_ScaleVelocity(float scale[, int pointer = AAPTR_DEFAULT])"; + A_ScreamAndUnblock = "A_ScreamAndUnblock"; + A_SetAngle = "A_SetAngle(float angle[, int flags = 0[, int pointer = AAPTR_DEFAULT]])\nangle: the actor's new angle, in degrees.\nflags: SPF flags."; + A_SetArg = "A_SetArg(int position, int value)"; + A_SetChaseThreshold = "A_SetChaseThreshold(int threshold[, bool setdefaultthreshhold = false[, int pointer = AAPTR_DEFAULT]])"; + A_SetDamageType = "A_SetDamageType(str damagetype)"; + A_SetFloat = "A_SetFloat"; + A_SetFloatSpeed = "A_SetFloatSpeed(float speed[, int pointer = AAPTR_DEFAULT])"; + A_FloatBobPhase = "A_FloatBobPhase(int bob)\nChanges the calling actor's FloatBobPhase to bob, which takes a number from 0 to 63.\nIf the number is invalid or not in range, the function does nothing."; + A_SetFloorClip = "A_SetFloorClip"; + A_SetHealth = "A_SetHealth(int health[, int pointer = AAPTR_DEFAULT])\nhealth: The health value to set for the actor. Valid values are 1 and above.\npointer: The actor to set its health. Default is AAPTR_DEFAULT, which corresponds to the calling actor."; + A_SetInvulnerable = "A_SetInvulnerable"; + A_SetMass = "A_SetMass(int mass)"; + A_SetPainThreshold = "A_SetPainThreshold(int threshold[, int pointer = AAPTR_DEFAULT])"; + A_SetPitch = "A_SetPitch(float pitch[, int flags = 0[, int pointer = AAPTR_DEFAULT]])\npitch: The actor's new pitch, in degrees.\nflags: SPF flags."; + A_SetReflective = "A_SetReflective"; + A_SetReflectiveInvulnerable = "A_SetReflectiveInvulnerable"; + A_SetRipperLevel = "A_SetRipperLevel(int level)"; + A_SetRipMin = "A_SetRipMin(int min)"; + A_SetRipMax = "A_SetRipMax(int max)"; + A_SetRoll = "A_SetRoll(float roll[, int flags = 0[, int pointer = AAPTR_DEFAULT]])"; + A_SetScale = "A_SetScale(float scaleX[, float scaleY = scaleX[, int pointer = AAPTR_DEFAULT[, bool usezero = false]]])"; + A_SetShadow = "A_SetShadow"; + A_SetShootable = "A_SetShootable"; + A_SetSize = "bool A_SetSize(float newradius[, float newheight = -1[, bool testpos = false]])"; + A_SetSolid = "A_SetSolid"; + A_SetSpecial = "A_SetSpecial(int special, int arg0, int arg1, int arg2, int arg3, int arg4)"; + A_SetSpecies = "A_SetSpecies(str species[, int pointer = AAPTR_DEFAULT])"; + A_SetSpeed = "A_SetSpeed(float speed[, int pointer = AAPTR_DEFAULT])"; + A_SetTics = "A_SetTics(int tics)"; + A_SetTranslucent = "A_SetTranslucent(float alpha[, int mode = 0])"; + A_SetUserVar = "A_SetUserVar(str name, int value)"; + A_SetUserVarFloat = "A_SetUserVarFloat(str name, float value)"; + A_SetVisibleRotation = "A_SetVisibleRotation(float anglestart[, float angleend = 0.0[, float pitchstart = 0.0[, float pitchend = 0.0[, int flags = 0[, int ptr = AAPTR_DEFAULT]]]]]])"; + A_SwapTeleFog = "A_SwapTeleFog"; + A_TransferPointer = "A_TransferPointer(int source, int recipient, int sourcefield, int recipientfield[, int flags])\nflags: PTROP flags."; + A_UnHideThing = "A_UnHideThing"; + A_UnsetFloat = "A_UnsetFloat"; + A_UnSetFloorClip = "A_UnSetFloorClip"; + A_UnSetInvulnerable = "A_UnSetInvulnerable"; + A_UnSetReflective = "A_UnSetReflective"; + A_UnSetReflectiveInvulnerable = "A_UnSetReflectiveInvulnerable"; + A_UnSetShootable = "A_UnSetShootable"; + A_UnsetSolid = "A_UnsetSolid"; +//Missile movement + A_SeekerMissile = "A_SeekerMissile(angle threshold, angle maxturnangle[, int flags = 0[, int chance = 50[, int distance = 10]]])\nflags: SMF flags."; + A_Tracer = "A_Tracer"; + A_Tracer2 = "A_Tracer2"; + A_FaceTracer = "A_FaceTracer[(float angle = 0.0[, float pitch = 270.0])]\nA_FaceTracer([float max_turn = 0.0[, float max_pitch = 270.0[, float ang_offset = 0.0[, float pitch_offset = 0.0[, int flags = 0[, float z_add = 0.0]]]]]])"; + A_Fire = "A_Fire[(float height = 0.0)]"; + A_Weave = "A_Weave(int horzspeed, int vertspeed, float horzdist, float vertdist)"; + A_Warp = "state A_Warp(int ptr_destination[, float x-offset = 0[, float y-offset = 0[, float z-offset = 0[, float angle = 0[, int flags = 0[, str success_state = \"\"[, float heightoffset = 0[, float radiusoffset = 0[, float pitch = 0]]]]]]]]])\nbool A_Warp(int ptr_destination[, float x-offset = 0[, float y-offset = 0[, float z-offset = 0[, float angle = 0[, int flags = 0[, str success_state = \"\"[, float heightoffset = 0[, float radiusoffset = 0[, float pitch = 0]]]]]]]]])\nflags: WARPF flags."; + A_Countdown = "A_Countdown"; + A_CountdownArg = "A_CountdownArg(int arg[, str targetstate])"; + A_Stop = "A_Stop"; +//Inventory functions + A_GiveInventory = "bool A_GiveInventory(str type[, int count = 0[, int giveto = AAPTR_DEFAULT]])\ntype: the item to give. This should be a valid inventory item.\ncount: the number of samples of this item to give. Default is 0, which is interpreted as 1.\ngiveto: the actor to give the item to"; + A_GiveToChildren = "int A_GiveToChildren(str type[, int count = 0])\ntype: the item to give. This should be a valid inventory item.\ncount: the number of samples of this item to give. Default is 0, which is interpreted as 1."; + A_GiveToSiblings = "int A_GiveToSiblings(str type[, int count = 0])\ntype: the item to give. This should be a valid inventory item.\ncount: the number of samples of this item to give. Default is 0, which is interpreted as 1."; + A_GiveToTarget = "bool A_GiveToTarget(str type, [int count = 1[, int giveto = AAPTR_DEFAULT]])"; + A_TakeInventory = "bool A_TakeInventory(str type, int count[, int flags[, int takefrom = AAPTR_DEFAULT]])"; + A_TakeFromChildren = "int A_TakeFromChildren(str type[, int count = 0])\ntype: the item to take. This should be a valid inventory item.\ncount: the number of samples of this item to take.\nIf this is 0, the item is cleared from the inventory unless it has the\nINVENTORY.KEEPDEPLETED flag set, and in which case, its amount is merely reduced to 0.\nDefault is 0."; + A_TakeFromSiblings = "int A_TakeFromSiblings(str type[, int count = 0])\ntype: the item to take. This should be a valid inventory item.\ncount: the number of samples of this item to take.\nIf this is 0, the item is cleared from the inventory unless it has the\nINVENTORY.KEEPDEPLETED flag set, and in which case, its amount is merely reduced to 0.\nDefault is 0."; + A_TakeFromTarget = "bool A_TakeFromTarget(str type, int count[, int flags[, int takefrom = AAPTR_DEFAULT]])"; + A_DropInventory = "A_DropInventory(str type)"; + A_DropItem = "A_DropItem(str item[, int dropamount = -1[, int chance = 256]])\nThe calling actor drops the specified item.\nThis works in a similar way to the DropItem actor property."; + A_SelectWeapon = "bool A_SelectWeapon(str type)"; + A_SetInventory = "bool A_SetInventory(string type, int count[, int ptr = AAPTR_DEFAULT[, bool beyondMax = false]]]) "; + A_RadiusGive = "int A_RadiusGive(str item, float distance, int flags[, int amount = 0[, str filter = \"None\"[, str species = \"None\"[, int mindist = 0[, int limit = 0]]]]])\nflags: RGF flags."; +//Weapon functions + A_WeaponReady = "A_WeaponReady[(int flags = 0)]\nflags: WRF flags."; + A_WeaponOffset = "A_WeaponOffset[(float x = 0[, float y = 32[, int flags = 0])]\nflags: WOF flags."; + A_Lower = "A_Lower"; + A_Raise = "A_Raise"; + A_ReFire = "A_ReFire[(str state = \"Hold\")]"; + A_ClearOverlays = "int A_ClearOverlays[(int start = 0, int stop = 0, bool safety = true)]"; + A_ClearReFire = "A_ClearReFire"; + A_GunFlash = "A_GunFlash[(str state = \"Flash\"[, int flags = 0])]\nflags: GFF flags."; + A_CheckReload = "A_CheckReload"; + A_CheckForReload = "state A_CheckForReload(int counter, str state[, bool dontincrement = false])"; + A_ResetReloadCounter = "A_ResetReloadCounter"; + A_Light = "A_Light(int intensity)"; + A_Light0 = "A_Light0"; + A_Light1 = "A_Light1"; + A_Light2 = "A_Light2"; + A_LightInverse = "A_LightInverse"; + A_Overlay = "bool A_Overlay(int layer[, state start = \"\"[, bool nooverride = false]])"; + A_OverlayFlags = "A_OverlayFlags(int layer, int flags, bool set)\nflags: PSPF flags."; + A_OverlayOffset = "A_OverlayOffset[(int layer = 0[, float x = 0.0[, float y = 32.0[, int flags = 0]]]])]\nflags: WOF flags."; + A_Recoil = "A_Recoil(float force)"; + A_ZoomFactor = "A_ZoomFactor[(float zoom = 1.0[, int flags = 0])]\nflags: ZOOM flags."; + A_SetCrosshair = "A_SetCrosshair(int number)"; +//Weapon attack functions + A_Punch = "A_Punch"; + A_Saw = "A_Saw[(str fullsound = \"weapons/sawfull\"[, str hitsound = \"weapons/sawhit\"[, int damage = 0[, str pufftype = \"BulletPuff\"[, int flags = 0[, float range = 65.0[, float spread_xy = 2.8125[, float spread_z = 0.0[, float lifesteal = 0.0[, int lifestealmax = 0[, str armorbonustype = \"ArmorBonus\"]]]]]]]]]])]"; + A_CustomPunch = "A_CustomPunch(int damage[, bool norandom = false[, int flags = 0[, str pufftype = \"BulletPuff\"[, float range = 64.0[, float lifesteal = 0.0[, int lifestealmax = 0[, str armorbonustype = \"ArmorBonus\"[, str meleesound[, str misssound]]]]]]]]])"; + A_FireBullets = "A_FireBullets(int spread_horz, int spread_vert, int numbullets, int damage[, str pufftype = \"\"[, int flags = FBF_USEAMMO[, float range = 0.0[, str missile = \"none\"[, float spawnheight = 32.0[, float spawnofs_xy = 0.0]]]]]])"; + A_FireCustomMissile = "A_FireCustomMissile(str missiletype[, int angle = 0[, bool useammo = false[, float spawnofs_horz = 0.0[, int spawnheight = 0[, int flags = 0[, angle pitch = 0]]]]]])"; + A_FireProjectile = "A_FireProjectile(str missiletype[, int angle = 0[, bool useammo = false[, float spawnofs_horz = 0.0[, int spawnheight = 0[, int flags = 0[, float pitch = 0.0]]]]]])"; + A_RailAttack = "A_RailAttack(int damage[, int spawnofs_horz[, bool useammo[, str ringcolor[, str corecolor[, int flags[, int maxdiff[, str pufftype[, float spread_xy = 0.0[, float spread_z = 0.0[, float range = 8192.0[, int duration = 35[, float sparsity = 1.0[, float driftspeed = 1.0[, str spawnclass[, float spawnofs_z = 0.0[, int spiraloffset = 270[, int actorpiercelimit = 0]]]]]]]]]]]]]]]]])"; + A_FireAssaultGun = "A_FireAssaultGun"; + A_FireBFG = "A_FireBFG"; + A_FireOldBFG = "A_FireOldBFG"; + A_FireShotgun = "A_FireShotgun"; + A_FireShotgun2 = "A_FireShotgun2"; + A_FireCGun = "A_FireCGun"; + A_FireMissile = "A_FireMissile"; + A_FirePlasma = "A_FirePlasma"; +//Script functions + ACS_ExecuteWithResult = "int ACS_ExecuteWithResult(int script, int arg1, int arg2, int arg3, int arg4)"; + ACS_NamedExecute = "bool ACS_NamedExecute(str script, int map, int arg1, int arg2, int arg3)"; + ACS_NamedSuspend = "bool ACS_NamedSuspend(str script, int map)"; + ACS_NamedTerminate = "bool ACS_NamedTerminate(str script, int map)"; + ACS_NamedLockedExecute = "bool ACS_NamedLockedExecute(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedLockedExecuteDoor = "bool ACS_NamedLockedExecuteDoor(str script, int map, int arg1, int arg2, int lock)"; + ACS_NamedExecuteWithResult = "int ACS_NamedExecuteWithResult(str script, int arg1, int arg2, int arg3, int arg4)"; + ACS_NamedExecuteAlways = "bool ACS_NamedExecuteAlways(str script, int map, int arg1, int arg2, int arg3)"; + CallACS = "int CallACS(str script, int arg1, int arg2, int arg3, int arg4)"; +//Original Doom/Strife monster attacks + A_PosAttack = "A_PosAttack"; + A_SPosAttack = "A_SPosAttack"; + A_CPosAttack = "A_CPosAttack"; + A_CPosRefire = "A_CPosRefire"; + A_SpidRefire = "A_SpidRefire"; + A_TroopAttack = "A_TroopAttack"; + A_SargAttack = "A_SargAttack"; + A_HeadAttack = "A_HeadAttack"; + A_BruisAttack = "A_BruisAttack"; + A_SkullAttack = "A_SkullAttack[(int speed = 20)]"; + A_BspiAttack = "A_BspiAttack"; + A_CyberAttack = "A_CyberAttack"; + A_PainAttack = "A_PainAttack[(str spawntype = \"LostSoul\"[, float angle = 0.0[, int flags = 0[, int limit = 21]]])]"; + A_DualPainAttack = "A_DualPainAttack[(str spawntype = \"LostSoul\")]"; + A_PainDie = "A_PainDie[(str spawntype = \"LostSoul\")]"; + A_SkelFist = "A_SkelFist"; + A_SkelMissile = "A_SkelMissile"; + A_FatAttack1 = "A_FatAttack1[(str spawntype = \"FatShot\")]"; + A_FatAttack2 = "A_FatAttack2[(str spawntype = \"FatShot\")]"; + A_FatAttack3 = "A_FatAttack3[(str spawntype = \"FatShot\")]"; + A_VileTarget = "A_VileTarget[(str type = \"ArchvileFire\")]"; + A_VileAttack = "A_VileAttack[(str sound = \"vile/stop\"[, int initialdamage = 20[, int blastdamage = 70[, int blastradius = 70[, float thrustfactor = 1.0[, str damagetype = \"Fire\"[, int flags = 0]]]]]])]"; + A_BrainSpit = "A_BrainSpit[(str spawntype = \"SpawnShot\")]"; + A_SpawnFly = "A_SpawnFly[(str fogactor = \"SpawnFire\")]"; + A_SpawnSound = "A_SpawnSound"; + A_BrainScream = "A_BrainScream"; + A_BrainExplode = "A_BrainExplode"; + A_Mushroom = "A_Mushroom[(str spawntype = \"FatShot\"[, int numspawns = 0[, int flags = MSF_STANDARD[, float vrange = 4.0[, float hrange = 0.5]]]])]"; + A_M_Saw = "A_M_Saw[(str fullsound = \"weapons/sawfull\"[, str hitsound = \"weapons/sawhit\"[, int damage = 2[, str pufftype = \"BulletPuff\"]]])]"; + A_SentinelRefire = "A_SentinelRefire"; + A_BetaSkullAttack = "A_BetaSkullAttack"; +//Miscellaneous functions for Doom + A_Hoof = "A_Hoof"; + A_Metal = "A_Metal"; + A_BabyMetal = "A_BabyMetal"; + A_FatRaise = "A_FatRaise"; + A_SkelWhoosh = "A_SkelWhoosh"; + A_StartFire = "A_StartFire"; + A_FireCrackle = "A_FireCrackle"; + A_BFGSpray = "A_BFGSpray[(str flashtype = \"BFGExtra\"[, int numrays = 40[, int damagecnt = 15[, float angle = 90.0[, float distance = 1024.0[, float vrange = 32.0[, int explicit_damage = 0[, int flags = 0]]]]]]])]\nflags: BFGR flags."; + A_BarrelDestroy = "A_BarrelDestroy"; +//Miscellaneous functions not listed in the "Action functions" wiki article + A_Bang4Cloud = "A_Bang4Cloud"; + A_Blast = "A_Blast[(int flags = 0[, float strength = 255.0[, float radius = 255.0[, float speed = 20.0[, str blasteffect = \"BlastEffect\"[, str blastsound = \"BlastRadius\"]]]]])]"; + A_BishopMissileWeave = "A_BishopMissileWeave"; + A_DropWeaponPieces = "A_DropWeaponPieces(str actorclass1, str actorclass2, str actorclass3)"; + A_Feathers = "A_Feathers"; + A_GauntletAttack = "A_GauntletAttack(int power)"; + A_GiveQuestItem = "A_GiveQuestItem(int itemnum)"; + A_PigPain = "A_PigPain"; + A_RemoveForcefield = "A_RemoveForcefield"; + A_RocketInFlight = "A_RocketInFlight"; + A_SetGravity = "A_SetGravity(float gravity)\nSets the amount of gravity for the calling actor."; + A_SetUserArray = "A_SetUserArray(str name, int index, int value)"; + A_SetUserArrayFloat = "A_SetUserArrayFloat(str name, int index, float value)"; + A_ShootGun = "A_ShootGun"; + A_SPosAttackUseAtkSound = "A_SPosAttackUseAtkSound"; +//Mathematical functions + abs = "abs(x)\nReturns the absolute value of x."; + exp = "exp(x)\nReturns the base-e exponential function of x, which is e raised to the power x."; + log = "log(x)\nReturns the natural logarithm of x - the opposite of exp."; + log10 = "log10(x)\nReturns the common (base-10) logarithm of x."; + ceil = "ceil(x)\nRounds the number upward to the next closest integer."; + floor = "floor(x)\nRounds the number downward to the next closest integer."; + sqrt = "sqrt(x)\nReturns the square root of x."; + min = "min(x1, ...)\nGets the smallest value of all values listed.\nCan take any amount of numbers, and can solve both ints and floats."; + max = "max(x1, ...)\nGets the largest value of all values listed.\nCan take any amount of numbers, and can solve both ints and floats."; + clamp = "clamp(src, min, max)\nReturns src within the range of min and max inclusively. All parameters can be ints or floats."; +//Trigonometry functions + sin = "sin(x)\nTrigonometry function, x must be in degrees."; + cos = "cos(x)\nTrigonometry function, x must be in degrees."; + tan = "tan(x)\nTrigonometry function, x must be in degrees."; + asin = "asin(x)\nTrigonometry function, returns an angle in degrees."; + acos = "acos(x)\nTrigonometry function, returns an angle in degrees."; + atan = "atan(x)\nTrigonometry function, returns an angle in degrees."; + sinh = "sinh(x)\nTrigonometry function, x must be in radians."; + cosh = "cosh(x)\nTrigonometry function, x must be in radians."; + tanh = "tanh(x)\nTrigonometry function, x must be in radians."; + atan2 = "atan2(y, x)\nTrigonometry function, Returns an angle in degrees."; + VectorAngle = "VectorAngle(x, y)\nTrigonometry function."; +//Randum number functions + random = "int random[identifier](min, max)\nReturns a random integer value between min and max."; + random2 = "int random2[identifier](mask)\nReturns a random integer value between -mask and +mask."; + frandom = "float frandom[identifier](min, max)\nReturns a random floating point value between min and max."; + randompick = "int randompick[identifier](int, ...)\nPicks a number from the numbers placed in it.\nThis can take an unlimited amount of parameters."; + frandompick = "float frandompick[identifier](float, ...)\nPicks a number from the numbers placed in it.\nThis can take an unlimited amount of parameters."; +//State functions + Light = "Light(str lightname)"; + Offset = "Offset(int x, int y)"; +//Special functions + CheckClass = "bool CheckClass(str classname[, int ptr_select = AAPTR_DEFAULT[, bool match_superclass = false]])"; + CountInv = "int CountInv(str itemclassname[, int ptr_select = AAPTR_DEFAULT])"; + CountProximity = "state CountProximity(str classname, float distance[, int flags = 0[, int ptr = AAPTR_DEFAULT]])"; + GetAngle = "GetAngle(int flags[, int ptr_target = AAPTR_TARGET])\nGets the angle in degrees (normalized to -180..180)\nflags: GAF flags"; + GetCVar = "int GetCVar(str name)"; + GetUserCVar = "int GetUserCVar(int playernum, str name)"; + GetCrouchFactor = "float GetCrouchFactor(int ptr = AAPTR_PLAYER1)"; + GetDistance = "float GetDistance(bool checkz[, int ptr_select = AAPTR_TARGET])"; + GetGibHealth = "int GetGibHealth()"; + GetMissileDamage = "int GetMissileDamage(int mask, int add[, int pointer = AAPTR_DEFAULT])"; + GetPlayerInput = "int GetPlayerInput(int numinput[, int ptr = AAPTR_DEFAULT])"; + GetSpawnHealth = "int GetSpawnHealth()"; + GetSpriteAngle = "int GetSpriteAngle(int ptr)"; + GetSpriteRotation = "int GetSpriteRotation(int ptr)"; + GetZAt = "float GetZAt([float x = 0.0[, float y = 0.0[, float angle = 0.0[, int flags = 0[, int pick_pointer = AAPTR_TARGET]]]]])"; + IsPointerEqual = "bool IsPointerEqual(int ptr1, int ptr2)"; + OverlayID = "int OverlayID()"; + OverlayX = "float OverlayX([int layer = 0])"; + OverlayY = "float OverlayY([int layer = 0])"; +} + +properties +{ + action; + native; + replaces; + Actor; + enum; + const; + var; + int; + float; +//WFDS + if; + else; + return; + for; + while; + do; + break; + continue; +//Flow control + Loop; + Stop; + Wait; + Fail; + goto; +//State keywords + Bright; + CanRaise; + Fast; + Slow; + NoDelay; +//States + States; + Spawn:; + Idle:; + See:; + Melee:; + Missile:; + Pain:; + Pain.Dagger:; + Death:; + Death.Extreme:; + XDeath:; + Burn:; + Ice:; + Disintegrate:; + Raise:; + Heal:; + Crash:; + Crash.Extreme:; + Crush:; + Wound:; + Greetings:; + Yes:; + No:; + Active:; + Inactive:; + Bounce:; + Bounce.Floor:; + Bounce.Ceiling:; + Bounce.Wall:; + Bounce.Actor:; + Bounce.Actor.Creature:; +//weapon states: + Ready:; + Select:; + Deselect:; + Fire:; + AltFire:; + Hold:; + AltHold:; + Flash:; + AltFlash:; + Reload:; + Zoom:; + User1:; + User2:; + User3:; + User4:; + DeadLowered:; +//////////////////// +//ACTOR PROPERTIES +//////////////////// +//Map editing control + Game; + SpawnID; + ConversationID; + Tag; +//Behavior + Health; + GibHealth; + WoundHealth; + ReactionTime; + PainChance; + PainThreshold; + DamageFactor; + Damage; + PoisonDamage; + PoisonDamageType; + RadiusDamageFactor; + DesignatedTeam; + Speed; + VSpeed; + FastSpeed; + FloatSpeed; + Species; + Accuracy; + Stamina; + Activation; + TeleFogSourceType; + TeleFogDestType; + Threshold; + DefThreshold; + VisibleAngleStart; + VisibleAngleEnd; + VisiblePitchStart; + VisiblePitchEnd; +//Collision and 'Physics' + Radius; + Height; + DeathHeight; + BurnHeight; + ProjectilePassHeight; + CameraHeight; + Gravity; + Mass; + MaxStepHeight; + MaxDropOffHeight; + BounceType; + BounceFactor; + WallBounceFactor; + BounceCount; + ProjectileKickBack; + PushFactor; + WeaveIndexXY; + WeaveIndexZ; +//Sound + ActiveSound; + AttackSound; + BounceSound; + CrushPainSound; + DeathSound; + HowlSound; + PainSound; + SeeSound; + WallBounceSound; +//Rendering + RenderStyle; + Alpha; + DefaultAlpha; + XScale; + YScale; + Scale; + Translation; + BloodColor; + BloodType; + Decal; + StencilColor; + FloatBobPhase; + DistanceCheck; + SpriteAngle; + SpriteRotation; + VisibleAngles; + VisiblePitch; +//Obituaries + HitObituary; + Obituary; +//Attacks + MinMissileChance; + DamageType; + DeathType; + MeleeThreshold; + MeleeRange; + MaxTargetRange; + PainType; +//Special + Args; + ClearFlags; + DropItem; + Skip_Super; + VisibleToTeam; + VisibleToPlayerClass; +//Inventory + Inventory.Amount; + Inventory.DefMaxAmount; + Inventory.MaxAmount; + Inventory.InterHubAmount; + Inventory.Icon; + Inventory.PickupMessage; + Inventory.PickupSound; + Inventory.PickupFlash; + Inventory.UseSound; + Inventory.RespawnTics; + Inventory.GiveQuest; + Inventory.ForbiddenTo; + Inventory.RestrictedTo; +//FakeInventory + FakeInventory.Respawns; +//BasicArmorPickup + Armor.SaveAmount; + Armor.SavePercent; + Armor.MaxFullAbsorb; + Armor.MaxAbsorb; +//BasicArmorBonus + Armor.SavePercent; + Armor.MaxSaveAmount; + Armor.SaveAmount; + Armor.MaxBonus; + Armor.MaxBonusMax; +//Weapons + Weapon.AmmoGive; + Weapon.AmmoGive1; + Weapon.AmmoGive2; + Weapon.AmmoType; + Weapon.AmmoType1; + Weapon.AmmoType2; + Weapon.AmmoUse; + Weapon.AmmoUse1; + Weapon.AmmoUse2; + Weapon.MinSelectionAmmo1; + Weapon.MinSelectionAmmo2; + Weapon.BobRangeX; + Weapon.BobRangeY; + Weapon.BobSpeed; + Weapon.BobStyle; + Weapon.KickBack; + Weapon.DefaultKickBack; + Weapon.ReadySound; + Weapon.SelectionOrder; + Weapon.SisterWeapon; + Weapon.SlotNumber; + Weapon.SlotPriority; + Weapon.UpSound; + Weapon.YAdjust; +//Ammo + Ammo.BackpackAmount; + Ammo.BackpackMaxAmount; + Ammo.DropAmount; +//Weapon Pieces + WeaponPiece.Number; + WeaponPiece.Weapon; +//Health + Health.LowMessage; +//Puzzle Items + PuzzleItem.Number; + PuzzleItem.FailMessage; +//Player + Player.AirCapacity; + Player.AttackZOffset; + Player.ColorRange; + Player.ColorSet; + Player.ColorSetFile; + Player.ClearColorSet; + Player.CrouchSprite; + Player.DamageScreenColor; + Player.DisplayName; + Player.Face; + Player.FallingScreamSpeed; + Player.FlechetteType; + Player.ForwardMove; + Player.GruntSpeed; + Player.HealRadiusType; + Player.HexenArmor; + Player.InvulnerabilityMode; + Player.JumpZ; + Player.MaxHealth; + Player.RunHealth; + Player.Portrait; + Player.ScoreIcon; + Player.SideMove; + Player.SoundClass; + Player.SpawnClass; + Player.StartItem; + Player.UseRange; + Player.WeaponSlot; + Player.ViewHeight; + Player.MorphWeapon; + Player.MugShotMaxHealth; +//Powerup + Powerup.Color; + Powerup.Colormap; + Powerup.Duration; + Powerup.Mode; + Powerup.Strength; +//Powerup Giver + Powerup.Type; +//Health Pickup + HealthPickup.AutoUse; +//Morph Projectile + MorphProjectile.PlayerClass; + MorphProjectile.MonsterClass; + MorphProjectile.Duration; + MorphProjectile.MorphStyle; + MorphProjectile.MorphFlash; + MorphProjectile.UnMorphFlash; +//Actor position and movement + x; + y; + z; + Angle; + CeilingZ; + FloorZ; + Pitch; + VelX; + VelY; + VelZ; +//Actor properties + ScaleX; + ScaleY; + Score; + Special; + Stamina; +} + +constants +{ +//rendering + FLATSPRITE; + ROLLSPRITE; + WALLSPRITE; + DONTFLIP; + ROLLCENTER; + SPRITEANGLE; + MASKROTATION; + ABSMASKANGLE; + ABSMASKPITCH; +//pointers + AAPTR_DEFAULT; + AAPTR_NULL; + AAPTR_TARGET; + AAPTR_MASTER; + AAPTR_TRACER; + AAPTR_PLAYER1; + AAPTR_PLAYER2; + AAPTR_PLAYER3; + AAPTR_PLAYER4; + AAPTR_PLAYER5; + AAPTR_PLAYER6; + AAPTR_PLAYER7; + AAPTR_PLAYER8; + AAPTR_PLAYER_GETTARGET; + AAPTR_PLAYER_GETCONVERSATION; +//A_SpawnItemEx flags + SXF_TRANSFERTRANSLATION; + SXF_ABSOLUTEPOSITION; + SXF_ABSOLUTEANGLE; + SXF_ABSOLUTEVELOCITY; + SXF_SETMASTER; + SXF_NOCHECKPOSITION; + SXF_TELEFRAG; + SXF_TRANSFERAMBUSHFLAG; + SXF_TRANSFERPITCH; + SXF_TRANSFERPOINTERS; + SXF_USEBLOODCOLOR; + SXF_CLEARCALLERTID; + SXF_MULTIPLYSPEED; + SXF_TRANSFERSCALE; + SXF_TRANSFERSPECIAL; + SXF_CLEARCALLERSPECIAL; + SXF_TRANSFERSTENCILCOL; + SXF_TRANSFERALPHA; + SXF_TRANSFERRENDERSTYLE; + SXF_SETTARGET; + SXF_SETTRACER; + SXF_NOPOINTERS; + SXF_ORIGINATOR; + SXF_TRANSFERSPRITEFRAME; + SXF_TRANSFERROLL; + SXF_ISTARGET; + SXF_ISMASTER; + SXF_ISTRACER; +//weapon flags + WRF_NOBOB; + WRF_NOFIRE; + WRF_NOSWITCH; + WRF_NOPRIMARY; + WRF_DISABLESWITCH; + WRF_NOSECONDARY; + WRF_ALLOWRELOAD; + WRF_ALLOWZOOM; + WRF_ALLOWUSER1; + WRF_ALLOWUSER2; + WRF_ALLOWUSER3; + WRF_ALLOWUSER4; + WRF_NODEATHDESELECT; + WRF_NODEATHINPUT; + ZOOM_INSTANT; + ZOOM_NOSCALETURNING; + CPF_USEAMMO; + CPF_DAGGER; + CPF_PULLIN; + CPF_NORANDOMPUFFZ; + CPF_NOTURN; + CPF_STEALARMOR; + FBF_USEAMMO; + FBF_NOFLASH; + FBF_NORANDOM; + FBF_EXPLICITANGLE; + FBF_NOPITCH; + FBF_NORANDOMPUFFZ; + FBF_PUFFTARGET; + FBF_PUFFMASTER; + FBF_PUFFTRACER; +//monster flags + PAF_NOSKULLATTACK; + PAF_AIMFACING; + PAF_NOTARGET; +//Sound channels flags + CHAN_AUTO; + CHAN_WEAPON; + CHAN_VOICE; + CHAN_ITEM; + CHAN_BODY; + CHAN_5; + CHAN_6; + CHAN_7; + CHAN_LISTENERZ; + CHAN_MAYBE_LOCAL; + CHAN_UI; + CHAN_NOPAUSE; + CHAN_LOOP; +//misc flags + MSF_STANDARD; + MSF_CLASSIC; + MSF_DONTHURT; +//combo flags + Monster; + Projectile; +//physics + SOLID; + SHOOTABLE; + FLOAT; + NOGRAVITY; + WINDTHRUST; + PUSHABLE; + DONTFALL; + CANPASS; + ACTLIKEBRIDGE; + NOBLOCKMAP; + MOVEWITHSECTOR; + RELATIVETOFLOOR; + NOLIFTDROP; + SLIDESONWALLS; + NODROPOFF; + NOTRIGGER; + BLOCKEDBYSOLIDACTORS; +//Behavior + ALWAYSRESPAWN; + AMBUSH; + AVOIDMELEE; + BOSS; + DONTCORPSE; + DORMANT; + FRIENDLY; + JUMPDOWN; + LOOKALLAROUND; + MISSILEEVENMORE; + MISSILEMORE; + NEVERRESPAWN; + NOSPLASHALERT; + NOTARGETSWITCH; + NOVERTICALMELEERANGE; + QUICKTORETALIATE; + STANDSTILL; +//(In)Abilities + CANNOTPUSH; + NOTELEPORT; + ACTIVATEIMPACT; + CANPUSHWALLS; + CANUSEWALLS; + ACTIVATEPCROSS; + CANTLEAVEFLOORPIC; + TELESTOMP; + NOTELESTOMP; + STAYMORPHED; + CANBLAST; + NOBLOCKMONST; + ALLOWTHRUFLAGS; + THRUGHOST; + THRUACTORS; + THRUSPECIES; + MTHRUSPECIES; + SPECTRAL; + FRIGHTENED; + NOTARGET; + NEVERTARGET; + NOINFIGHTING; + NOTIMEFREEZE; + NOFEAR; + CANTSEEK; + SEEINVISIBLE; + DONTTHRUST; + ALLOWPAIN; + USEKILLSCRIPTS; + NOKILLSCRIPTS; +//Defenses + INVULNERABLE; + BUDDHA; + REFLECTIVE; + SHIELDREFLECT; + DEFLECT; + NORADIUSDMG; + DONTBLAST; + GHOST; + DONTMORPH; + DONTSQUASH; + NOTELEOTHER; + HARMFRIENDS; + DOHARMSPECIES; + DONTHARMCLASS; + DONTHARMSPECIES; + NODAMAGE; + DONTRIP; + NOTELEFRAG; + ALWAYSTELEFRAG; + DONTDRAIN; + LAXTELEFRAGDMG; +//Appearance & Sound + BRIGHT; + INVISIBLE; + SHADOW; + NOBLOOD; + NOBLOODDECALS; + STEALTH; + FLOORCLIP; + SPAWNFLOAT; + SPAWNCEILING; + FLOATBOB; + NOICEDEATH; + DONTGIB; + DONTSPLASH; + DONTOVERLAP; + RANDOMIZE; + FIXMAPTHINGPOS; + FULLVOLACTIVE; + FULLVOLDEATH; + NOWALLBOUNCESND; + VISIBILITYPULSE; + ROCKETTRAIL; + GRENADETRAIL; + NOBOUNCESOUND; + NOSKIN; + DONTTRANSLATE; + NOPAIN; + FORCEYBILLBOARD; + FORCEXYBILLBOARD; +//Projectile + MISSILE; + RIPPER; + NOBOSSRIP; + NODAMAGETHRUST; + DONTREFLECT; + FLOORHUGGER; + CEILINGHUGGER; + BLOODLESSIMPACT; + BLOODSPLATTER; + FOILINVUL; + FOILBUDDHA; + SEEKERMISSILE; + SCREENSEEKER; + SKYEXPLODE; + NOEXPLODEFLOOR; + STRIFEDAMAGE; + EXTREMEDEATH; + NOEXTREMEDEATH; + DEHEXPLOSION; + PIERCEARMOR; + FORCERADIUSDMG; + SPAWNSOUNDSOURCE; + PAINLESS; + FORCEPAIN; + CAUSEPAIN; + DONTSEEKINVISIBLE; + STEPMISSILE; + ADDITIVEPOISONDAMAGE; + ADDITIVEPOISONDURATION; + NOFORWARDFALL; + HITTARGET; + HITMASTER; + HITTRACER; +//Bouncing + BOUNCEONWALLS; + BOUNCEONFLOORS; + BOUNCEONCEILINGS; + ALLOWBOUNCEONACTORS; + BOUNCEAUTOOFF; + BOUNCEAUTOOFFFLOORONLY; + BOUNCELIKEHERETIC; + BOUNCEONACTORS; + NOWALLBOUNCESND; + EXPLODEONWATER; + CANBOUNCEWATER; + MBFBOUNCER; + USEBOUNCESTATE; +//Miscellaneous + ICESHATTER; + DROPPED; + ISMONSTER; + CORPSE; + COUNTITEM; + COUNTKILL; + COUNTSECRET; + NOTDMATCH; + NONSHOOTABLE; + DROPOFF; + PUFFONACTORS; + ALLOWPARTICLES; + ALWAYSPUFF; + PUFFGETSOWNER; + FORCEDECAL; + NODECAL; + SYNCHRONIZED; + ALWAYSFAST; + NEVERFAST; + OLDRADIUSDMG; + USESPECIAL; + BUMPSPECIAL; + BOSSDEATH; + NOINTERACTION; + NOTAUTOAIMED; + NOTONAUTOMAP; + WEAPONSPAWN; + NOMENU; + PICKUP; + TOUCHY; + VULNERABLE; +//Limited Use + SEESDAGGERS; + INCOMBAT; + NOCLIP; + NOSECTOR; + ICECORPSE; + JUSTHIT; + JUSTATTACKED; + TELEPORT; + BLASTED; + EXPLOCOUNT; + SKULLFLY; +//Inventory + INVENTORY.QUIET; + INVENTORY.AUTOACTIVATE; + INVENTORY.UNDROPPABLE; + INVENTORY.INVBAR; + INVENTORY.HUBPOWER; + INVENTORY.PERSISTENTPOWER; + INVENTORY.ALWAYSPICKUP; + INVENTORY.FANCYPICKUPSOUND; + INVENTORY.NOATTENPICKUPSOUND; + INVENTORY.BIGPOWERUP; + INVENTORY.NEVERRESPAWN; + INVENTORY.KEEPDEPLETED; + INVENTORY.IGNORESKILL; + INVENTORY.ADDITIVETIME; + INVENTORY.UNTOSSABLE; + INVENTORY.RESTRICTABSOLUTELY; + INVENTORY.NOSCREENFLASH; + INVENTORY.TOSSED; + INVENTORY.ALWAYSRESPAWN; + INVENTORY.TRANSFER; + INVENTORY.NOTELEPORTFREEZE; +//Weapons + WEAPON.NOAUTOFIRE; + WEAPON.READYSNDHALF; + WEAPON.DONTBOB; + WEAPON.AXEBLOOD; + WEAPON.NOALERT; + WEAPON.AMMO_OPTIONAL; + WEAPON.ALT_AMMO_OPTIONAL; + WEAPON.AMMO_CHECKBOTH; + WEAPON.PRIMARY_USES_BOTH; + WEAPON.ALT_USES_BOTH; + WEAPON.WIMPY_WEAPON; + WEAPON.POWERED_UP; + WEAPON.STAFF2_KICKBACK; + WEAPON.EXPLOSIVE; + WEAPON.MELEEWEAPON; + WEAPON.BFG; + WEAPON.CHEATNOTWEAPON; + WEAPON.NO_AUTO_SWITCH; + WEAPON.NOAUTOAIM; +//Player + PLAYERPAWN.NOTHRUSTWHENINVUL; + PLAYERPAWN.CANSUPERMORPH; + PLAYERPAWN.CROUCHABLEMORPH; +//Action-specific flags + AMF_EMITFROMTARGET; + AMF_TARGETEMITTER; + AMF_TARGETNONPLAYER; + BF_USEAMMO; + BF_DONTWARN; + BF_AFFECTBOSSES; + BF_NOIMPACTDAMAGE; + CBAF_AIMFACING; + CBAF_EXPLICITANGLE; + CBAF_NOPITCH; + CBAF_NORANDOM; + CBAF_NORANDOMPUFFZ; + CBAF_PUFFTARGET; + CBAF_PUFFMASTER; + CBAF_PUFFTRACER; + CBF_NOLINES; + CBF_SETTARGET; + CBF_SETMASTER; + CBF_SETTRACER; + CBF_SETONPTR; + CBF_DROPOFF; + CBF_NOACTORS; + CBF_ABSOLUTEPOS; + CBF_ABSOLUTEANGLE; + CHF_DONTMOVE; + CHF_FASTCHASE; + CHF_NIGHTMAREFAST; + CHF_NOPLAYACTIVE; + CHF_RESURRECT; + CHF_NORANDOMTURN; + CHF_NODIRECTIONTURN; + CHF_NOPOSTATTACKTURN; + CHF_STOPIFBLOCKED; + CHF_DONTTURN; + CLOFF_AIM_VERT_NOOFFSET; + CLOFF_ALLOWNULL; + CLOFF_BEYONDTARGET; + CLOFF_CHECKPARTIAL; + CLOFF_FROMBASE; + CLOFF_IGNOREGHOST; + CLOFF_JUMPENEMY; + CLOFF_JUMPFRIEND; + CLOFF_JUMPNONHOSTILE; + CLOFF_JUMPOBJECT; + CLOFF_JUMP_ON_MISS; + CLOFF_MUL_HEIGHT; + CLOFF_MUL_WIDTH; + CLOFF_MUSTBEGHOST; + CLOFF_MUSTBESHOOTABLE; + CLOFF_MUSTBESOLID; + CLOFF_NOAIM; + CLOFF_NOAIM_HORZ; + CLOFF_NOAIM_VERT; + CLOFF_SETTARGET; + CLOFF_SETMASTER; + CLOFF_SETTRACER; + CLOFF_SKIPENEMY; + CLOFF_SKIPFRIEND; + CLOFF_SKIPNONHOSTILE; + CLOFF_SKIPOBJECT; + CLOFF_SKIPOBSTACLES; + CLOFF_SKIPTARGET; + CMF_ABSOLUTEANGLE; + CMF_ABSOLUTEPITCH; + CMF_AIMDIRECTION; + CMF_AIMOFFSET; + CMF_CHECKTARGETDEAD; + CMF_OFFSETPITCH; + CMF_SAVEPITCH; + CMF_TRACKOWNER; + CVF_RELATIVE; + CVF_REPLACE; + DMSS_AFFECTARMOR; + DMSS_FOILBUDDHA; + DMSS_FOILINVUL; + DMSS_KILL; + DMSS_NOFACTOR; + DMSS_NOPROTECT; + DMSS_EXFILTER; + DMSS_EXSPECIES; + DMSS_EITHER; + DMSS_INFLICTORDMGTYPE; + FMDF_NOPITCH; + FMDF_NOANGLE; + FMDF_INTERPOLATE; + FPF_AIMATANGLE; + FPF_TRANSFERTRANSLATION; + FPF_NOAUTOAIM; + FTF_CLAMP; + FTF_REMOVE; + GFF_NOEXTCHANGE; + JLOSF_ALLYNOJUMP; + JLOSF_CHECKMASTER; + JLOSF_CHECKTRACER; + JLOSF_CLOSENOFOV; + JLOSF_CLOSENOJUMP; + JLOSF_CLOSENOSIGHT; + JLOSF_COMBATANTONLY; + JLOSF_DEADNOJUMP; + JLOSF_FLIPFOV; + JLOSF_NOAUTOAIM; + JLOSF_NOSIGHT; + JLOSF_PROJECTILE; + JLOSF_TARGETLOS; + KILS_FOILBUDDHA; + KILS_FOILINVUL; + KILS_KILLMISSILES; + KILS_NOMONSTERS; + KILS_EXFILTER; + KILS_EXSPECIES; + KILS_EITHER; + LOF_DONTCHASEGOAL; + LOF_FULLVOLSEESOUND; + LOF_NOJUMP; + LOF_NOSEESOUND; + LOF_NOSIGHTCHECK; + LOF_NOSOUNDCHECK; + PTROP_NOSAFEGUARDS; + PTROP_UNSAFEMASTER; + PTROP_UNSAFETARGET; + RGF_CENTERZ; + RGF_CORPSES; + RGF_CUBE; + RGF_EXFILTER; + RGF_EXPLICITANGLE; + RGF_EXSPECIES; + RGF_FULLBRIGHT; + RGF_GIVESELF; + RGF_INCLUSIVE; + RGF_ITEMS; + RGF_KILLED; + RGF_MISSILES; + RGF_MONSTERS; + RGF_NOMASTER; + RGF_NOPIERCING; + RGF_NOSIGHT; + RGF_NOTARGET; + RGF_NOTRACER; + RGF_OBJECTS; + RGF_PLAYERS; + RGF_SILENT; + RGF_VOODOO; + RMVF_EVERYTHING; + RMVF_MISC; + RMVF_MISSILES; + RMVF_NOMONSTERS; + RMVF_EXFILTER; + RMVF_EXSPECIES; + RMVF_EITHER; + RSF_FOG; + RSF_KEEPTARGET; + RSF_TELEFRAG; + RTF_AFFECTSOURCE; + RTF_NOIMPACTDAMAGE; + RTF_NOTMISSILE; + RTF_THRUSTZ; + SF_NOPULLIN; + SF_NORANDOM; + SF_NOTURN; + SF_NOUSEAMMO; + SF_NOUSEAMMOMISS; + SF_RANDOMLIGHTBOTH; + SF_RANDOMLIGHTHIT; + SF_RANDOMLIGHTMISS; + SF_STEALARMOR; + SMF_CURSPEED; + SMF_LOOK; + SMF_PRECISE; + SPF_FORCECLAMP; + SPF_INTERPOLATE; + SPF_NOTIMEFREEZE; + TF_TELEFRAG; + TF_RANDOMDECIDE; + TF_FORCED; + TF_KEEPVELOCITY; + TF_KEEPANGLE; + TF_USESPOTZ; + TF_NOSRCFOG; + TF_NODESTFOG; + TF_NOFOG; + TF_USEACTORFOG; + TF_NOJUMP; + TF_OVERRIDE; + TF_SENSITIVEZ; + TIF_NOTAKEINFINITE; + VAF_DMGTYPEAPPLYTODIRECT; + WARPF_ABSOLUTEOFFSET; + WARPF_ABSOLUTEANGLE; + WARPF_USECALLERANGLE; + WARPF_NOCHECKPOSITION; + WARPF_INTERPOLATE; + WARPF_WARPINTERPOLATION; + WARPF_COPYINTERPOLATION; + WARPF_STOP; + WARPF_TOFLOOR; + WARPF_TESTONLY; + WAPRF_ABSOLUTEPOSITION; + WARPF_BOB; + WARPF_MOVEPTR; + WARPF_USETID; + WARPF_COPYVELOCITY; + WARPF_COPYPITCH; + XF_HURTSOURCE; + XF_NOTMISSILE; + XF_EXPLICITDAMAGETYPE; +////////////////////////// +//Property-specific flags +////////////////////////// +//Activation flags + THINGSPEC_Default; + THINGSPEC_ThingActs; + THINGSPEC_TriggerActs; + THINGSPEC_ThingTargets; + THINGSPEC_TriggerTargets; + THINGSPEC_MonsterTrigger; + THINGSPEC_MissileTrigger; + THINGSPEC_ClearSpecial; + THINGSPEC_NoDeathSpecial; + THINGSPEC_Activate; + THINGSPEC_Deactivate; + THINGSPEC_Switch; +//MorphProjectile.MorphStyle flags + MRF_ADDSTAMINA; + MRF_FULLHEALTH; + MRF_UNDOBYTOMEOFPOWER; + MRF_UNDOBYCHAOSDEVICE; + MRF_FAILNOTELEFRAG; + MRF_FAILNOLAUGH; + MRF_WHENINVULNERABLE; + MRF_LOSEACTUALWEAPON; + MRF_NEWTIDBEHAVIOUR; + MRF_UNDOBYDEATH; + MRF_UNDOBYDEATHFORCED; + MRF_UNDOBYDEATHSAVES; + MRF_UNDOALWAYS; +//A_CheckProximity flags + CPXF_ANCESTOR; + CPXF_NOZ; + CPXF_COUNTDEAD; + CPXF_DEADONLY; + CPXF_LESSOREQUAL; + CPXF_EXACT; + CPXF_CHECKSIGHT; + CPXF_SETTARGET; + CPXF_SETMASTER; + CPXF_SETTRACER; + CPXF_FARTHEST; + CPXF_CLOSEST; + CPXF_SETONPTR; +//A_FaceTraget/Master/Tracer flags + FAF_BOTTOM; + FAF_MIDDLE; + FAF_TOP; +//A_QuakeEx flags + QF_RELATIVE; + QF_SCALEDOWN; + QF_SCALEUP; + QF_WAVE; + QF_MAX; + QF_FULLINTENSITY; +//GetZAt flags + GZF_ABSOLUTEPOS; + GZF_ABSOLUTEANG; + GZF_CEILING; + GZF_3DRESTRICT; + GZF_NOPORTALS; + GZF_NO3DFLOOR; +//A_WeaponOffset flags + WOF_KEEPX; + WOF_KEEPY; + WOF_ADD; + WOF_INTERPOLATE; +//A_OverlayFlags flags + PSPF_ADDWEAPON; + PSPF_ADDBOB; + PSPF_POWDOUBLE; + PSPF_CVARFAST; + PSPF_FLIP; +//A_BFGSpray flags + BFGF_MISSILEORIGIN; + BFGF_HURTSOURCE; +//A_RadiusDamageSelf flags + RDSF_BFGDAMAGE; +//GetAngle flags + GAF_RELATIVE; + GAF_SWITCH; +//A_CopySpriteFrame flags + CPSF_NOSPRITE; + CPSF_NOFRAME; +//A_SetVisibleRotation flags + VRF_NOANGLESTART; + VRF_NOANGLEEND; + VRF_NOPITCHSTART; + VRF_NOPITCHEND; + VRF_NOANGLE; + VRF_NOPITCH; +} diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_FONTDEFS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_FONTDEFS.cfg new file mode 100644 index 000000000..c2dcc6fe5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_FONTDEFS.cfg @@ -0,0 +1,34 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for FONTDEFS +\*******************************************************************/ + +// Editor settings +description = "ZDoom FONTDEFS"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/FONTDEFS"; +scripttype = "FONTDEFS"; + +properties +{ + Template; + NOTRANSLATION; + SPACEWIDTH; + BASE; + COUNT; + CURSOR; + FIRST; +} + +constants +{ + DOOMFONT; + STATUSFONT; + INDEXFONT; + STCFN; + STBFN; + FONTA; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_GAMEINFO.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_GAMEINFO.cfg new file mode 100644 index 000000000..9c288ca51 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_GAMEINFO.cfg @@ -0,0 +1,28 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for GAMEINFO +\*******************************************************************/ + +// Editor settings +description = "ZDoom GAMEINFO"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/GAMEINFO"; +scripttype = "GAMEINFO"; + +keywords +{ + IWAD = "IWAD = \"[EP]\""; + LOAD = "LOAD = \"[EP]\""; + STARTUPTITLE = "STARTUPTITLE = \"[EP]\""; + STARTUPCOLORS = "STARTUPCOLORS = \"[EP]\", \"\""; + STARTUPTYPE = "STARTUPTYPE = \"[EP]\""; + STARTUPSONG = "STARTUPSONG = \"[EP]\""; +} + +constants +{ + NOSPRITERENAME; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_KEYCONF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_KEYCONF.cfg new file mode 100644 index 000000000..6c9b7ea10 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_KEYCONF.cfg @@ -0,0 +1,27 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for KEYCONF +\*******************************************************************/ + +// Editor settings +description = "ZDoom KEYCONF"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/KEYCONF"; +scripttype = "KEYCONF"; + +properties +{ + alias; + bind; + defaultbind; + addkeysection; + addmenukey; + addslotdefault; + weaponsection; + setslot; + clearplayerclasses; + addplayerclass; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_LOCKDEFS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_LOCKDEFS.cfg new file mode 100644 index 000000000..446d8d146 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_LOCKDEFS.cfg @@ -0,0 +1,37 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for LOCKDEFS +\*******************************************************************/ + +// Editor settings +description = "ZDoom LOCKDEFS"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +extrawordchars = "$"; // Extra characters to be treated as a part of a word by the Script Editor +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/LOCKDEFS"; +scripttype = "LOCKDEFS"; + +keywords +{ + $Title = "//$Title \"[EP]\""; + + Lock = "Lock locknumber [game]"; + Any = "Any { [EP] }"; + Message = "Message \"[EP]\""; + RemoteMessage = "RemoteMessage \"[EP]\""; + MapColor = "MapColor r g b"; + LockedSound = "LockedSound soundname"; +} + +constants +{ + ClearLocks; + Doom; + Heretic; + Hexen; + Strife; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_MAPINFO.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_MAPINFO.cfg new file mode 100644 index 000000000..28d23d27f --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_MAPINFO.cfg @@ -0,0 +1,348 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for MAPINFO +\*******************************************************************/ + +// Editor settings +description = "ZDoom MAPINFO"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/MAPINFO"; +scripttype = "MAPINFO"; + +properties +{ + // Generic + lookup; + + // Cluster + Cluster; + ClusterDef; + EnterText; + ExitText; + ExitTextIsLump; + Music; + Flat; + Pic; + Hub; + + // Episode + ClearEpisodes; + Episode; + Name; + PicName; + Key; + Remove; + NoSkillMenu; + Optional; + Extended; + + // Map + Map; + DefaultMap; + AddDefaultMap; + GameDefaults; + ActivateOwnDeathSpecials; + AirControl; + AirSupply; + AllowCrouch; + AllowFreelook; + AllowJump; + AllowMonsterTelefrags; + AllowRespawn; + AutoSequences; + BaronSpecial; + BorderTexture; + CDId; + CDTrack; + CheckSwitchRange; + ClipMidTextures; + CyberdemonSpecial; + DeathSequence; + DefaultEnvironment; + DefaultEnvironment; + DoubleSky; + DSparilSpecial; + EnterPic; + EvenLighting; + ExitPic; + F1; + Fade; + FadeTable; + FallingDamage; + FilterStarts; + ForceNoSkyStretch; + ForgetState; + Gravity; + Grinding_Polyobj; + HorizWallShade; + InfiniteFlightPowerup; + InterMusic; + IronlichSpecial; + KeepFullInventory; + LaxMonsterActivation; + LevelNum; + Lightning; + Map07Special; + MapBackground; + MinotaurSpecial; + MissilesActivateImpactLines; + MissileShootersActivateImpactLines; + MonsterFallingDamage; + Music; + Next; + No_Grinding_Polyobj; + NoAllies; + NoAutosaveHint; + NoAutoSequences; + NoCheckSwitchRange; + NoCrouch; + NoFallingDamage; + NoFreelook; + NoInfighting; + NoIntermission; + NoInventoryBar; + NoJump; + NormalInfighting; + NoSoundClipping; + OldFallingDamage; + ForceFallingDamage; + OutsideFog; + Par; + PrecacheSounds; + RandomPlayerStarts; + Redirect; + RememberState; + ResetHealth; + ResetInventory; + Secret; + SecretNext; + Sky1; + Sky2; + Skybox; + SkyStretch; + Slideshow; + SmoothLighting; + SpawnWithWeaponRaised; + SpecialAction; + SpecialAction_ExitLevel; + SpecialAction_OpenDoor; + SpecialAction_LowerFloor; + SpecialAction_KillMonsters; + SpiderMastermindSpecial; + StrictMonsterActivation; + StrifeFallingDamage; + SuckTime; + TeamDamage; + TeamPlayOff; + TeamPlayOn; + TitlePatch; + TotalInfighting; + Translator; + UnFreezeSinglePlayerConversations; + UsePlayerStartZ; + VertWallShade; + ForceFakeContrast; + PrecacheTextures; + PrecacheClasses; + + // GZDoom + FogDensity; + OutsideFogDensity; + SkyFog; + LightAdditiveSurfaces; + LightMode; + NoColoredSpriteLighting; + SkyRotate; + PixelRatio; + + // Skill definitions + Skill; + ClearSkills; + AmmoFactor; + DropAmmoFactor; + DoubleAmmoFactor; + DamageFactor; + RespawnTime; + RespawnLimit; + Aggressiveness; + SpawnFilter; + ACSReturn; + Key; + MustConfirm; + Name; + PlayerClassName; + PicName; + TextColor; + EasyBossBrain; + FastMonsters; + SlowMonsters; + DisableCheats; + AutoUseHealth; + ReplaceActor; + MonsterHealth; + FriendlyHealth; + NoPain; + DefaultSkill; + ArmorFactor; + EasyKey; + HealthFactor; + + // GameInfo definitions + GameInfo; + AddCreditPage; + AddInfoPage; + AddPlayerClasses; + AddQuitMessages; + AdvisoryTime; + Border; + BackpackType; + BorderFlat; + ChatSound; + CreditPage; + DefaultBloodColor; + DefaultBloodParticleColor; + DefKickback; + DrawReadThis; + FinaleFlat; + FinaleMusic; + FinalePage; + InfoPage; + IntermissionCounter; + IntermissionMusic; + MapInfo; + NoLoopFinaleMusic; + PageTime; + QuitSound; + SkyFlatName; + StatusBar; + TeleFogHeight; + TitleMusic; + TitlePage; + TitleTime; + Translator; + WeaponSlot; + ArmorIcons; + DimColor; + DimAmount; + DefInventoryMaxAmount; + DefaultRespawnTime; + DefaultDropStyle; + Endoom; + PickupColor; + QuitMessages; + MenuFontColor_Title; + MenuFontColor_Label; + MenuFontColor_Value; + MenuFontColor_Action; + MenuFontColor_Header; + MenuFontColor_Highlight; + MenuFontColor_Selection; + MenuBackButton; + PlayerClasses; + PauseSign; + GibFactor; + CursorPic; + SwapMenu; + TextScreenX; + TextScreenY; + DefaultEndSequence; + MapArrow; + NoRandomPlayerclass; + StatScreen_EnteringPatch; + StatScreen_FinishedPatch; + StatScreen_MapNameFont; + NightmareFast; + DontCrunchCorpses; + CheatKey; + ForceKillScripts; + + // Intermission definitions + Intermission; + Link; + Cast; + Fader; + GotoTitle; + Image; + Scroller; + TextScreen; + Wiper; + Background; + CDMusic; + Draw; + DrawConditional; + Music; + Sound; + Time; + CastClass; + CastName; + AttackSound; + FadeType; + Background2; + InitialDelay; + ScrollDirection; + ScrollTime; + Position; + Text; + TextColor; + TextDelay; + TextLump; + TextSpeed; + WipeType; + + // Automap + Automap; + Automap_Overlay; + AlmostBackgroundColor; + Base; + CeilingDiffWallColor; + ExtraFloorWallColor; + FloorDiffWallColor; + GridColor; + InterTeleportColor; + IntraTeleportColor; + LockedColor; + NotSeenColor; + SecretSectorColor; + SecretWallColor; + ShowLocks; + SpecialWallColor; + ThingColor; + ThingColor_CountItem; + ThingColor_Friend; + ThingColor_Item; + ThingColor_Monster; + ThingColor_NocountMonster; + TwoSidedWallColor; + WallColor; + XHairColor; + YourColor; + + // Thing editor numbers + DoomEdNums; + + // Spawn numbers (SpawnIDs) + SpawnNums; + + // Conversation IDs + ConversationIDs; +} + +constants +{ + gameinfo; + skill; + map; + episode; + cluster; + automap; + automap_overlay; + doomednums; + spawnnums; + conversationids; + EndGame; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_MENUDEF.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_MENUDEF.cfg new file mode 100644 index 000000000..05f9524f9 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_MENUDEF.cfg @@ -0,0 +1,89 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for MENUDEF +\*******************************************************************/ + +// Editor settings +description = "ZDoom MENUDEF"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/MENUDEF"; +scripttype = "MENUDEF"; + +properties +{ + ListMenu; + OptionMenu; + OptionValue; + OptionString; + DefaultListMenu; + DefaultOptionMenu; + OptionMenuSettings; + Font; + Linespacing; + LabelOffset; + PlayerDisplay; + Position; + Selector; + StaticText; + StaticTextSwitchable; + ScrollTop; + SafeCommand; + ColorPicker; + Class; + ScreenResolution; + StaticPatch; + Control; + Option; + Slider; + PatchItem; + TextItem; + Submenu; + Command; + NetgameMessage; + StaticPatchCentered; + StaticTextCentered; + MouseWindow; + CenterMenu; + Title; + PlayerNameBox; + ValueText; + MapControl; + else; + TextField; + NumberField; +} + +constants +{ + listmenu; + optionmenu; + optionvalue; + optionstring; + + ifgame; + ifoption; + + doom; + heretic; + hexen; + strife; + chex; + readthis; + swapmenu; + windows; + unix; + mac; + + LoadMenu; + SaveMenu; + PlayerMenu; + JoystickConfigMenu; + GameplayMenu; + CompatibilityMenu; + VideoModeMenu; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_REVERBS.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_REVERBS.cfg new file mode 100644 index 000000000..7dc32d73a --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_REVERBS.cfg @@ -0,0 +1,59 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for REVERBS +\*******************************************************************/ + +// Editor settings +description = "ZDoom REVERBS"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/REVERBS"; +scripttype = "REVERBS"; + +keywords +{ + AirAbsorptionHF = "AirAbsorptionHF float"; + bDecayHFLimit = "bDecayHFLimit bool"; + bDecayTimeScale = "bDecayTimeScale bool"; + bEchoTimeScale = "bEchoTimeScale bool"; + bModulationTimeScale = "bModulationTimeScale bool"; + bReflectionsDelayScale = "bReflectionsDelayScale bool"; + bReflectionsScale = "bReflectionsScale bool"; + bReverbDelayScale = "bReverbDelayScale bool"; + DecayHFRatio = "DecayHFRatio float"; + DecayLFRatio = "DecayLFRatio float"; + DecayTime = "DecayTime float"; + Density = "Density float"; + Diffusion = "Diffusion float"; + EchoDepth = "EchoDepth float"; + EchoTime = "EchoTime float"; + Environment = "Environment int"; + EnvironmentDiffusion = "EnvironmentDiffusion float"; + EnvironmentSize = "EnvironmentSize float"; + HFReference = "HFReference float"; + LFReference = "LFReference float"; + ModulationDepth = "ModulationDepth float"; + ModulationTime = "ModulationTime float"; + Reflections = "Reflections int"; + ReflectionsDelay = "ReflectionsDelay float"; + ReflectionsPanX = "ReflectionsPanX float"; + ReflectionsPanY = "ReflectionsPanY float"; + ReflectionsPanZ = "ReflectionsPanZ float"; + Reverb = "Reverb int"; + ReverbDelay = "ReverbDelay float"; + ReverbPanX = "ReverbPanX float"; + ReverbPanY = "ReverbPanY float"; + ReverbPanZ = "ReverbPanZ float"; + Room = "Room int"; + RoomHF = "RoomHF int"; + RoomLF = "RoomLF int"; + RoomRolloffFactor = "RoomRolloffFactor float"; +} + +constants +{ + true; + false; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SBARINFO.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SBARINFO.cfg new file mode 100644 index 000000000..3eff8ddd5 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SBARINFO.cfg @@ -0,0 +1,233 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for SBARINFO +\*******************************************************************/ + +// Editor settings +description = "ZDoom SBARINFO"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/SBARINFO"; +scripttype = "SBARINFO"; + +keywords +{ + interpolate = "interpolate speed"; + drawshadow = "drawshadow [xOffset], [yOffset]"; + alignment = "alignment"; + ammo = "ammo [class]"; + hexenarmor = "hexenarmor [type], [slot]"; + prefix = "prefix value, pad"; +} + +properties +{ + Base; + completeborder; + CreatePopup; + Height; + InterpolateHealth; + InterpolateArmor; + LowerHealthCap; + MonospaceFonts; + Resolution; + StatusBar; + alpha; + aspectratio; + drawbar; + DrawGem; + DrawKeyBar; + DrawInventoryBar; + DrawImage; + DrawMugShot; + DrawNumber; + DrawSelectedInventory; + DrawShader; + DrawString; + DrawSwitchableImage; + else; + GameMode; + HasWeaponPiece; + IfHealth; + InInventory; + not; + InventoryBarNotVisible; + IsSelected; + PlayerClass; + PlayerType; + UsesAmmo; + UsesSecondaryAmmo; + WeaponAmmo; + mugshot; + IfInvulnerable; + IfWaterLevel; + IfCVarInt; +} + +constants +{ + statusbar; + mugshot; + + nullimage; + true; + false; + none; + SlideInBottom; + pushup; + fade; + fullscreen; + normal; + automap; + inventory; + inventoryfullscreen; + popuplog; + popupkeys; + popupstatus; + forcescaled; + fullscreenoffsets; + reverse; + wiggle; + translatable; + armor; + vertical; + horizontal; + reverserows; + alwaysshow; + noartibox; + noarrows; + alwaysshowcounter; + translucent; + Doom; + Heretic; + Hexen; + HexenStrict; + Strife; + playericon; + armoricon; + weaponicon; + ammoicon1; + ammoicon2; + sigil; + xdeathface; + animatedgodmode; + disablegrin; + disableouch; + disablepain; + disablerampage; + health; + armorclass; + ammo1; + ammo2; + frags; + kills; + monsters; + items; + totalitems; + secrets; + score; + totalsecrets; + airtime; + ammocapacity; + ammo1capacity; + ammo2capacity; + poweruptime; + globalvar; + globalarray; + accuracy; + keys; + savepercent; + stamina; + fillzeros; + whennotzero; + alternateonempty; + artiflash; + alwaysshowcounter; + center; + centerbottom; + invulnerable; + keyslot; + armortype; + levelname; + levellump; + skillname; + playerclass; + playername; + ammo1tag; + ammo2tag; + weapontag; + inventorytag; + time; + logtext; + linebreaks; + normal; + pain; + ouch; + rampage; + god; + godanimated; + grin; + death; + xdeath; + custom; + health2; + healthspecial; + directional; + left; + right; + dontcap; + itemflash; + alticonfirst; + alternateonfail; + forcescale; + skipalticon; + skipicon; + skipready; + skipspawn; + auto; + cooperative; + singleplayer; + teamgame; + deathmatch; + weaponslot; + equal; + + //Some default fonts + BIGFONT; + INDEXFONT; + SMALLFONT; + HUDFONT_DOOM; + INDEXFONT_DOOM; + HUDFONT_RAVEN; + INDEXFONT_RAVEN; + + // Default font colors + Yellow; + Red; + Green; + Blue; + White; + Black; + untranslated; + Brick; + Tan; + Gray; + Grey; + Brown; + Gold; + Orange; + LightBlue; + Cream; + Olive; + DarkGreen; + DarkRed; + DarkBrown; + Purple; + DarkGray; + DarkGrey; + Cyan; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SNDINFO.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SNDINFO.cfg new file mode 100644 index 000000000..bb8f26abd --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SNDINFO.cfg @@ -0,0 +1,62 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for SNDINFO +\*******************************************************************/ + +// Editor settings +description = "ZDoom SNDINFO"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +codeblockopen = "{"; +codeblockclose = "}"; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/SNDINFO"; +scripttype = "SNDINFO"; + +properties +{ + $random; + $alias; + $limit; + $pitchshift; + $pitchshiftrange; + $playerreserve; + $playersound; + $playersounddup; + $playeralias; + $playercompat; + $ambient; + $ifdoom; + $ifheretic; + $ifhexen; + $ifstrife; + $map; + $musicvolume; + $registered; + $archivepath; + point; + surround; + world; + continuous; + periodic; + random; + $volume; + $rolloff; + $mididevice; + $attenuation; + $edfoverride; + $musicalias; + $singular; + $endif; +} + +constants +{ + custom; + linear; + log; + male; + female; + other; +} \ No newline at end of file diff --git a/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SNDSEQ.cfg b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SNDSEQ.cfg new file mode 100644 index 000000000..307845e86 --- /dev/null +++ b/OASIS Omniverse/ODOOM/build/Editor/Scripting/ZDoom_SNDSEQ.cfg @@ -0,0 +1,48 @@ +/*******************************************************************\ + GZDoom Builder Script highlighting definitions for SNDSEQ +\*******************************************************************/ + +// Editor settings +description = "ZDoom SNDSEQ"; +codepage = 0; +extensions = "txt"; +casesensitive = false; +insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase +lexer = 35; // CPP-style, case-insensitive +keywordhelp = "http://zdoom.org/wiki/SNDSEQ"; +scripttype = "SNDSEQ"; + +keywords +{ + play = "play "; + playuntildone = "playuntildone "; + playtime = "playtime "; + playrepeat = "playrepeat "; + playloop = "playloop "; + delay = "delay