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This affects 1.12, but I have not tested any other versions yet. If you quit through the in-game menu, ClientPlayNetworkHandler::onDisconnect is never called, which is where OSL hooks in to dispatch the event.
This affects 1.12, but I have not tested any other versions yet. If you quit through the in-game menu,
ClientPlayNetworkHandler::onDisconnectis never called, which is where OSL hooks in to dispatch the event.