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What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
As of now, Tempest Bell's Shocwave part is just in-game damage number with an unrelated(?) attack rate
Describe the solution you'd like
Tempest Bell shockwave should be
- Included as a buff to other skill (such as Whirling Assault) to calculate it's hit rate / Bell
- With 0.3s cooldown
- With 30% elemental increase per "Is enemy X? (elemental ailment)" modifiers
- Average of 3%/hits it can take increase (15% at base 10 hits)
Possible more complex implementation of the latter:
3% * (Bell Duration / Skill Hit Rate/s) capped at Hits Before Destroyed
either an average of it or a range
Describe alternatives you've considered
No response
Additional context
No response
Check for duplicates
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
As of now, Tempest Bell's Shocwave part is just in-game damage number with an unrelated(?) attack rate
Describe the solution you'd like
Tempest Bell shockwave should be
Possible more complex implementation of the latter:
3% * (Bell Duration / Skill Hit Rate/s) capped at Hits Before Destroyed
either an average of it or a range
Describe alternatives you've considered
No response
Additional context
No response