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Program.java
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492 lines (483 loc) · 22 KB
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import java.util.ArrayList;
//Create your battery and the rest is taken care of automatically.
class Battery
{
public int ID;
public String status;
public Column bestColumn;
public Elevator bestElevator;
public int bestScore;
public int referenceGap;
public ArrayList<Column> columnsList;
public ArrayList<FloorRequestButton> floorRequestButtonsList;
//Automates the _isBasement boolean
public Boolean trueFalseinator(Integer i)
{
if (i == 0)
{
return true;
}
else
{
return false;
}
}
public Battery(int _id, int _amountOfColumns, int _amountOfFloors, int _amountOfBasements, int _amountOfElevatorPerColumn)
{
this.ID = _id;
this.status = "charged";
columnsList = new ArrayList<Column>();
floorRequestButtonsList = new ArrayList<FloorRequestButton>();
//Column Constructor & servedFloor assigner & call button creator and assigner/
var floor = 1;
for (Integer i = 0; i < _amountOfColumns; i++)
{
Column column = new Column(i+1, _amountOfElevatorPerColumn, 1, trueFalseinator(i));
columnsList.add(column);
//For every block of servedFloors, add the designated floors to the servedFloors list.
if(i > 0)
{ //fpc stands for floors per column, in our scenario its 1-20, 21-40, 41-60, but it's dynamic.
var fpc = java.lang.Math.ceil((_amountOfFloors / (_amountOfColumns - 1))); // Minus one for the column allocated for the basement floors.
for(int j = 0; j < fpc; j++)
{
if(floor <= _amountOfFloors)
{
columnsList.get(i).servedFloors.add(floor);
CallButton downCallButtonCreator = new CallButton(floor, floor, "down");
columnsList.get(i).callButtonsList.add(downCallButtonCreator);
floor++;
}
}
}
//Add lobby as a served floor for each column.
if (i > 1)
{
columnsList.get(i).servedFloors.add(1);
}
//Add basement served floors.
if (i == 0)
{
for (Integer x = 1; x <= _amountOfBasements; x++)
{
columnsList.get(0).servedFloors.add(-x);
CallButton upCallButtonCreator = new CallButton(x, -6 + x, "up");
columnsList.get(0).callButtonsList.add(upCallButtonCreator);
}
columnsList.get(0).servedFloors.add(1);
}
}//Lobby only up and down buttons
for (Integer i = 0; i < 1; i++)
{
var upFloorRequestButtonCreator = new FloorRequestButton(i, i + 1, "up");
floorRequestButtonsList.add(upFloorRequestButtonCreator);
}
for (Integer i = 0; i < 1; i++)
{
var downFloorRequestButtonCreator = new FloorRequestButton(i, i + 1, "down");
floorRequestButtonsList.add(downFloorRequestButtonCreator);
}
}
public Column findBestColumn(Integer _requestedFloor)
{
for (Column column : this.columnsList)
{
if (column.servedFloors.contains(_requestedFloor))
{
this.bestColumn = column;
}
}
return this.bestColumn;
}
public Elevator assignElevator(Integer _requestedFloor, String _direction)
{
bestElevator = null;
bestColumn = findBestColumn(_requestedFloor);
bestScore = 5;
referenceGap = 10000;
//Logic is swapped if the elevator is below or above lobby.
if(_requestedFloor > 1)
{
for(Elevator elevator : this.bestColumn.elevatorsList)
{ //Elevator selector
if (elevator.currentFloor == 1 && elevator.status == "stopped")
{
bestElevator = elevator;
bestScore = 1;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
if (elevator.currentFloor == 1 && elevator.status == "idle")
{
bestElevator = elevator;
bestScore = 2;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
if (elevator.floorRequestsList.contains(1) && java.lang.Math.abs(elevator.currentFloor - 1) < referenceGap && elevator.direction == "down")
{
bestElevator = elevator;
bestScore = 3;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
if (elevator.status == "idle")
{
bestElevator = elevator;
bestScore = 4;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
} //Elevator mover
while(bestElevator.currentFloor > 1){
bestElevator.status = "moving";
bestElevator.currentFloor--;
System.out.println("Elevator is on floor " + bestElevator.currentFloor);
}
while(bestElevator.currentFloor > _requestedFloor){
bestElevator.currentFloor--;
bestElevator.status = "moving";
bestElevator.door.status = "closed";
System.out.println("Elevator is on floor " + bestElevator.currentFloor);
}
while(bestElevator.currentFloor < _requestedFloor){
bestElevator.currentFloor++;
bestElevator.status = "moving";
bestElevator.door.status = "closed";
System.out.println("Elevator is on floor " + bestElevator.currentFloor);
}
while(bestElevator.currentFloor == _requestedFloor){
bestElevator.status = "idle";
bestElevator.door.status = "open";
System.out.println("*DING* Elevator has arrived at floor " + _requestedFloor + ".");
System.out.println("Please exit now.");
break;
}
}
if (_requestedFloor < 1)
{ //Elevator selector
for(Elevator elevator : this.bestColumn.elevatorsList)
{
if (elevator.currentFloor == 1 && elevator.status == "stopped")
{
bestElevator = elevator;
bestScore = 1;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
if (elevator.currentFloor == 1 && elevator.status == "idle")
{
bestElevator = elevator;
bestScore = 2;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
if (elevator.floorRequestsList.contains(1) && java.lang.Math.abs(elevator.currentFloor - 1) < referenceGap && elevator.direction == "up")
{
bestElevator = elevator;
bestScore = 3;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
if (elevator.status == "idle")
{
bestElevator = elevator;
bestScore = 4;
referenceGap = java.lang.Math.abs(elevator.currentFloor - 1);
}
}
//Moves bestElevator
while(bestElevator.currentFloor > _requestedFloor){
bestElevator.currentFloor--;
bestElevator.status = "moving";
bestElevator.door.status = "closed";
System.out.println("Elevator is on floor " + bestElevator.currentFloor);
}
while(bestElevator.currentFloor < _requestedFloor){
bestElevator.currentFloor++;
bestElevator.status = "moving";
bestElevator.door.status = "closed";
System.out.println("Elevator is on floor " + bestElevator.currentFloor);
}
while(bestElevator.currentFloor == _requestedFloor){
bestElevator.status = "idle";
bestElevator.door.status = "open";
System.out.println("*DING* Elevator has arrived at floor " + _requestedFloor + ".");
System.out.println("Please exit now.");
break;
}
}
return bestElevator;
}
}
class Column
{
public int ID;
public String status;
public Elevator bestestElevator;
public int bestestScore;
public int referencestGap;
public ArrayList<Integer> servedFloors;
public Boolean isBasement;
public ArrayList<Elevator> elevatorsList;
public ArrayList<CallButton> callButtonsList;
public Column(int _id, int _amountOfElevators, int _servedFloors, boolean _isBasement)
{
this.ID = _id;
this.status = "built";
servedFloors = new ArrayList<Integer>();
this.isBasement = _isBasement;
elevatorsList = new ArrayList<Elevator>();
callButtonsList = new ArrayList<CallButton>();
//Elevator creator
for (Integer i = 0; i < _amountOfElevators; i++)
{
Elevator elevator = new Elevator(i+1);
elevatorsList.add(elevator);
}
}
public Elevator requestElevator(Integer _requestedFloor, String _direction)
{ //Elevator selector
bestestElevator = null;
bestestScore = 5;
referencestGap = 100000;
for(Elevator elevator : this.elevatorsList)
{
if (_requestedFloor < 1) //Again, basement logic
{
if (elevator.currentFloor == _requestedFloor && elevator.direction == "up")
{
bestestElevator = elevator;
bestestScore = 1;
referencestGap = java.lang.Math.abs(elevator.currentFloor - _requestedFloor);
}
if (elevator.floorRequestsList.contains(1) && elevator.direction == "up" && elevator.currentFloor < _requestedFloor)
{
bestestElevator = elevator;
bestestScore = 2;
referencestGap = java.lang.Math.abs(elevator.currentFloor - _requestedFloor);
}
if (elevator.status == "idle")
{
bestestElevator = elevator;
bestestScore = 3;
referencestGap = java.lang.Math.abs(elevator.currentFloor - _requestedFloor);
}
}
if (_requestedFloor > 1)
{
if (elevator.currentFloor == _requestedFloor && elevator.direction == "down")
{
bestestElevator = elevator;
bestestScore = 1;
referencestGap = java.lang.Math.abs(elevator.currentFloor - _requestedFloor);
}
if (elevator.floorRequestsList.contains(1) && elevator.direction == "down" && elevator.currentFloor > _requestedFloor && java.lang.Math.abs(elevator.currentFloor - _requestedFloor) < referencestGap)
{
bestestElevator = elevator;
bestestScore = 2;
referencestGap = java.lang.Math.abs(elevator.currentFloor - _requestedFloor);
}
if (elevator.status == "idle")
{
bestestElevator = elevator;
bestestScore = 3;
referencestGap = java.lang.Math.abs(elevator.currentFloor - _requestedFloor);
}
}
}
while(bestestElevator.currentFloor > 1)
{
while(bestestElevator.currentFloor == _requestedFloor)
{
bestestElevator.door.status = "open";
System.out.println("*DING* Elevator doors are open, please enter");
break;
}
bestestElevator.currentFloor--;
bestestElevator.status = "moving";
bestestElevator.door.status = "closed";
System.out.println("Elevator is on floor " + bestestElevator.currentFloor);
}
while(bestestElevator.currentFloor < -1)
{
bestestElevator.currentFloor++;
bestestElevator.status = "moving";
bestestElevator.door.status = "closed";
System.out.println("Elevator is on floor " + bestestElevator.currentFloor);
}
while(bestestElevator.currentFloor == -1)
{
bestestElevator.currentFloor++;
}
while(bestestElevator.currentFloor == 0)
{
bestestElevator.currentFloor++;
}
while(bestestElevator.currentFloor == 1)
{
bestestElevator.status = "idle";
bestestElevator.door.status = "open";
System.out.println("*DING* Elevator has arrived at Lobby.");
break;
}
return bestestElevator;
}
}
class Elevator {
public int ID;
public String status;
public int currentFloor;
public String direction;
public Door door;
public ArrayList<Integer> floorRequestsList;
public ArrayList<Integer> completedRequestsList;
public Elevator (int _id)
{
this.ID = _id;
this.status = "idle";
this.currentFloor = 1;
this.direction = null;
this.door = new Door(_id);
floorRequestsList = new ArrayList<Integer>();
completedRequestsList = new ArrayList<Integer>();
}
}
class CallButton
{
public int ID;
public String status;
public int floor;
public String direction;
public CallButton(int _id, int _floor, String _direction)
{
this.ID = _id;
this.status = "off";
this.floor = _floor;
this.direction = _direction;
}
}
class FloorRequestButton
{
public int ID;
public String status;
public int floor;
public String direction;
public FloorRequestButton(int _id, int _floor, String _direction)
{
this.ID = _id;
this.status = "off";
this.floor = _floor;
this.direction = _direction;
}
}
class Door
{
public int ID;
public String status;
public Door(int _id) {
this.ID = _id;
this.status = "closed";
}
}
public class Program
{
public static void main(String [] args){
//Scenario 1
Battery battery1 = new Battery(1, 4, 60, 6, 5);
battery1.findBestColumn(20);
battery1.columnsList.get(1).elevatorsList.get(0).currentFloor = 20;
battery1.columnsList.get(1).elevatorsList.get(1).currentFloor = 3;
battery1.columnsList.get(1).elevatorsList.get(2).currentFloor = 13;
battery1.columnsList.get(1).elevatorsList.get(3).currentFloor = 15;
battery1.columnsList.get(1).elevatorsList.get(4).currentFloor = 6;
battery1.columnsList.get(1).elevatorsList.get(0).floorRequestsList.add(5);
battery1.columnsList.get(1).elevatorsList.get(1).floorRequestsList.add(15);
battery1.columnsList.get(1).elevatorsList.get(2).floorRequestsList.add(1);
battery1.columnsList.get(1).elevatorsList.get(3).floorRequestsList.add(2);
battery1.columnsList.get(1).elevatorsList.get(4).floorRequestsList.add(1);
battery1.columnsList.get(1).elevatorsList.get(0).status = "moving";
battery1.columnsList.get(1).elevatorsList.get(1).status = "moving";
battery1.columnsList.get(1).elevatorsList.get(2).status = "moving";
battery1.columnsList.get(1).elevatorsList.get(3).status = "moving";
battery1.columnsList.get(1).elevatorsList.get(4).status = "moving";
battery1.columnsList.get(1).elevatorsList.get(0).direction = "down";
battery1.columnsList.get(1).elevatorsList.get(1).direction = "up";
battery1.columnsList.get(1).elevatorsList.get(2).direction = "down";
battery1.columnsList.get(1).elevatorsList.get(3).direction = "down";
battery1.columnsList.get(1).elevatorsList.get(4).direction = "down";
battery1.assignElevator(20, "up");
System.out.println("Elevator B5 is below");
System.out.println(battery1.bestElevator.ID);
//Scenario 2
// Battery battery2 = new Battery(1, 4, 60, 6, 5);
// battery2.findBestColumn(20);
// battery2.columnsList.get(2).elevatorsList.get(0).currentFloor = 1;
// battery2.columnsList.get(2).elevatorsList.get(1).currentFloor = 23;
// battery2.columnsList.get(2).elevatorsList.get(2).currentFloor = 33;
// battery2.columnsList.get(2).elevatorsList.get(3).currentFloor = 40;
// battery2.columnsList.get(2).elevatorsList.get(4).currentFloor = 39;
// battery2.columnsList.get(2).elevatorsList.get(0).floorRequestsList.add(21);
// battery2.columnsList.get(2).elevatorsList.get(1).floorRequestsList.add(28);
// battery2.columnsList.get(2).elevatorsList.get(2).floorRequestsList.add(1);
// battery2.columnsList.get(2).elevatorsList.get(3).floorRequestsList.add(24);
// battery2.columnsList.get(2).elevatorsList.get(4).floorRequestsList.add(39);
// battery2.columnsList.get(2).elevatorsList.get(0).status = "stopped";
// battery2.columnsList.get(2).elevatorsList.get(1).status = "moving";
// battery2.columnsList.get(2).elevatorsList.get(2).status = "moving";
// battery2.columnsList.get(2).elevatorsList.get(3).status = "moving";
// battery2.columnsList.get(2).elevatorsList.get(4).status = "moving";
// battery2.columnsList.get(2).elevatorsList.get(0).direction = null;
// battery2.columnsList.get(2).elevatorsList.get(1).direction = "up";
// battery2.columnsList.get(2).elevatorsList.get(2).direction = "down";
// battery2.columnsList.get(2).elevatorsList.get(3).direction = "down";
// battery2.columnsList.get(2).elevatorsList.get(4).direction = "down";
// battery2.assignElevator(36, "up");
// System.out.println("Elevator C1 is below");
// System.out.println(battery2.bestElevator.ID);
//Scenario 3
// Battery battery3 = new Battery(1, 4, 60, 6, 5);
// battery3.columnsList.get(3).elevatorsList.get(0).currentFloor = 58;
// battery3.columnsList.get(3).elevatorsList.get(1).currentFloor = 50;
// battery3.columnsList.get(3).elevatorsList.get(2).currentFloor = 46;
// battery3.columnsList.get(3).elevatorsList.get(3).currentFloor = 1;
// battery3.columnsList.get(3).elevatorsList.get(4).currentFloor = 60;
// battery3.columnsList.get(3).elevatorsList.get(0).status = "moving";
// battery3.columnsList.get(3).elevatorsList.get(1).status = "moving";
// battery3.columnsList.get(3).elevatorsList.get(2).status = "moving";
// battery3.columnsList.get(3).elevatorsList.get(3).status = "moving";
// battery3.columnsList.get(3).elevatorsList.get(4).status = "moving";
// battery3.columnsList.get(3).elevatorsList.get(0).floorRequestsList.add(1);
// battery3.columnsList.get(3).elevatorsList.get(1).floorRequestsList.add(60);
// battery3.columnsList.get(3).elevatorsList.get(2).floorRequestsList.add(58);
// battery3.columnsList.get(3).elevatorsList.get(3).floorRequestsList.add(54);
// battery3.columnsList.get(3).elevatorsList.get(4).floorRequestsList.add(1);
// battery3.columnsList.get(3).elevatorsList.get(0).direction = "down";
// battery3.columnsList.get(3).elevatorsList.get(1).direction = "up";
// battery3.columnsList.get(3).elevatorsList.get(2).direction = "up";
// battery3.columnsList.get(3).elevatorsList.get(3).direction = "up";
// battery3.columnsList.get(3).elevatorsList.get(4).direction = "down";
// battery3.columnsList.get(3).requestElevator(54, "down");
// System.out.println("Elevator D1 is below");
// System.out.println(battery3.columnsList.get(3).bestestElevator.ID);
// System.out.println("Elevator D1 currentFloor below");
// System.out.println(battery3.columnsList.get(3).bestestElevator.currentFloor);
//Scenario 4
// Battery battery4 = new Battery(1, 4, 60, 6, 5);
// battery4.columnsList.get(0).elevatorsList.get(0).currentFloor = -4;
// battery4.columnsList.get(0).elevatorsList.get(1).currentFloor = 1;
// battery4.columnsList.get(0).elevatorsList.get(2).currentFloor = -3;
// battery4.columnsList.get(0).elevatorsList.get(3).currentFloor = -6;
// battery4.columnsList.get(0).elevatorsList.get(4).currentFloor = -1;
// battery4.columnsList.get(0).elevatorsList.get(0).status = "idle";
// battery4.columnsList.get(0).elevatorsList.get(1).status = "idle";
// battery4.columnsList.get(0).elevatorsList.get(2).status = "moving";
// battery4.columnsList.get(0).elevatorsList.get(3).status = "moving";
// battery4.columnsList.get(0).elevatorsList.get(4).status = "moving";
// battery4.columnsList.get(0).elevatorsList.get(2).floorRequestsList.add(-5);
// battery4.columnsList.get(0).elevatorsList.get(3).floorRequestsList.add(1);
// battery4.columnsList.get(0).elevatorsList.get(4).floorRequestsList.add(-6);
// battery4.columnsList.get(0).elevatorsList.get(0).direction = null;
// battery4.columnsList.get(0).elevatorsList.get(1).direction = null;
// battery4.columnsList.get(0).elevatorsList.get(2).direction = "down";
// battery4.columnsList.get(0).elevatorsList.get(3).direction = "up";
// battery4.columnsList.get(0).elevatorsList.get(4).direction = "down";
// battery4.columnsList.get(0).requestElevator(-3, "up");
// System.out.println("Elevator A4 is below");
// System.out.println(battery4.columnsList.get(0).bestestElevator.ID);
// System.out.println("Elevator A4 currentFloor below");
// System.out.println(battery4.columnsList.get(0).bestestElevator.currentFloor);
}
}