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Description
Description
The problem happens whenever a player is fully hidden with gap generator and revealed in the top-left corner of the map when you use the force shield or low power, or when anything is destroyed at the very top edge of the map, and the game instantly crashes.
I’ve tried many different versions of the game — both original and cracked — and the issue is always the same and i tried the Yuri one the base one and with cncnet and Ares.
Conditions to reproduce
the only thing i use is the normal cncnet (and normally the cncnet contain the phopos and the Ares as i know) so without any mode and the game keeps crashing and it can happen in costume map or a standard map from cncnet .
a small detail : the problem can happen without cncnet if you just use the base game files .
Steps to reproduce
1.the first thing you need to be at least 2 players in the game and i advice you to use a 8 player map or any costume map you want and i advice the 2 player to build at least 4 mcv so you can make the process faster .
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the important thing that you need one player to play in the top left and the other player doesn't matter were his location is , and you need the top left player to make a big base and fully hid himself with gap generator .
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finally there is 2 ways to crash the game 1- witch is the faster way you need the top left player use the force shield witch cause low power and disable the gap generator and crash the game . 2- you want the top left player to make his base big and put gap generator on all his base and make him put a lot of building in the top lest corner and let him put like 100 rocketeer in the same corner and he also want to put super weapon in that corner and then the other player need to do a chronoshpere in that corner and destroy any thing in that corner like the super weapon or a gap generator and the game will crash immediately .
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Expected behaviour
the game should not crash and continue normally .
Actual behaviour
the game crash and does not continue .
Additional context
Checklist
- The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
- The issue wasn't fixed in the most recent version of Ares/Phobos yet.
- I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
- I added a very descriptive title to this issue.
- I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).