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BridgesInGraph.cs
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69 lines (59 loc) · 2.82 KB
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using System;
using System.Collections.Generic;
using AlgorithmsAndDataStructures.Algorithms.Graph.Common;
namespace AlgorithmsAndDataStructures.Algorithms.Graph.Misc;
public class BridgesInGraph
{
private const int NullParent = -1;
#pragma warning disable CA1822 // Mark members as static
public List<Tuple<int, int>> GetBridges(UndirectedGraph graph)
#pragma warning restore CA1822 // Mark members as static
{
if (graph is null) return new List<Tuple<int, int>>(0);
var vertices = graph.Vertices();
var discoveryTimes = new int[vertices.Length];
var lowestReachableDiscoveryTimeInSubtree = new int[vertices.Length];
var visited = new bool[vertices.Length];
var bridges = new List<Tuple<int, int>>();
var parents = new int[vertices.Length];
for (var i = 0; i < vertices.Length; i++)
if (!visited[i])
GetBridges(i, 0, vertices, discoveryTimes, lowestReachableDiscoveryTimeInSubtree, visited, parents,
bridges);
return bridges;
}
private static void GetBridges(
int currentVertex,
int discoveryTime,
IReadOnlyList<List<int>> vertices,
IList<int> discoveryTimes,
IList<int> lowestReachableDiscoveryTimeInSubtree,
IList<bool> visited,
IList<int> parents,
ICollection<Tuple<int, int>> bridges)
{
discoveryTimes[currentVertex] = lowestReachableDiscoveryTimeInSubtree[currentVertex] = discoveryTime++;
visited[currentVertex] = true;
var children = 0;
foreach (var adjacentVertex in vertices[currentVertex])
if (!visited[adjacentVertex])
{
children++;
parents[adjacentVertex] = currentVertex;
GetBridges(adjacentVertex, discoveryTime, vertices, discoveryTimes,
lowestReachableDiscoveryTimeInSubtree, visited, parents, bridges);
lowestReachableDiscoveryTimeInSubtree[currentVertex] = Math.Min(
lowestReachableDiscoveryTimeInSubtree[currentVertex],
lowestReachableDiscoveryTimeInSubtree[adjacentVertex]);
if (parents[currentVertex] == NullParent && children > 1)
bridges.Add(new Tuple<int, int>(currentVertex, adjacentVertex));
if (parents[currentVertex] != NullParent && lowestReachableDiscoveryTimeInSubtree[adjacentVertex] >
discoveryTimes[currentVertex]) bridges.Add(new Tuple<int, int>(currentVertex, adjacentVertex));
}
else if (adjacentVertex != parents[currentVertex])
{
lowestReachableDiscoveryTimeInSubtree[currentVertex] =
Math.Min(lowestReachableDiscoveryTimeInSubtree[currentVertex], discoveryTimes[adjacentVertex]);
}
}
}