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In res://scenes/quests/lore_quests/quest_002/2_grappling_hook/grappling_hook_needles.tscn, wedge yourself into the corner and then try to hook a button:
Screencast.From.2026-01-07.19-33-40.mp4
This is with the keyboard but it's easier to reproduce with the gamepad.
In player_hook.gd _process_pulling() we are hitting this call to stop_pulling():
character.velocity = player_distance.normalized() * pull_velocity * weight
var player_collided := character.move_and_slide()
if player_collided:
if character.get_real_velocity().length_squared() <= stuck_speed * stuck_speed:
stop_pulling() # <---I don't quite follow the logic of the sections above, which special case weight != 0 and weight != 1. In this case the button is weightless, so weight == 0, so I don't quite follow why we are applying any velocity to the player at all.
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