diff --git a/src/SUMMARY.md b/src/SUMMARY.md index f0a2fa9b02..27aaaf4e0f 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -156,6 +156,7 @@ Space Station 14 - [PR Guidelines](en/space-station-14/character-species/guidelines.md) - [Proposals]() + - [Twerg](en/space-station-14/character-species/proposals/twerg.md) - [Vulpkanin](en/space-station-14/character-species/proposals/vulpkanin.md) - [Combat](en/space-station-14/combat.md) diff --git a/src/en/space-station-14/character-species/proposals/twerg.md b/src/en/space-station-14/character-species/proposals/twerg.md new file mode 100644 index 0000000000..ff99c3c1f2 --- /dev/null +++ b/src/en/space-station-14/character-species/proposals/twerg.md @@ -0,0 +1,127 @@ +# Twerg Species Proposal + +| Designers | Coders | Implemented | GitHub Links | +|---|---|---|---| +| Lev_ToBeContinued | Lev_ToBeContinued | :x: No | TBD | + + + + + +## Overview + + +This proposal seeks to introduce a new species, the Crustacean/Isopod inspired species known as Twerg, +based upon the old High German name for Dwarves, This name is notably subject to change if desired though. + +This species will have custom sounds, brand new sprites, and new additional sprites Ie. Speech boxes. +Beyond cosmetic changes Twerg mechanics will be based on an expanded version of the abilities previously granted to Dwarves. + +Twerg will have a norse-like accent, focused less on word replacements and more on speech pattern. + +Twerg will have the ability to heal by metabolizing ethanol, however in exchange for buffing this healing, +Twerg will be more resistant to all other chems, this includes poison, but also medication. The hope is that this could provide an interesting +medical experience when treating Twerg, and to overall flesh out their pre-existing mechanic. +Once again, I am open to suggestions here in regards to balance and medical’s overall gameplay experience. +In addition to the pre-existing mechanic, Twerg as a species will also be able to eat rotten food and trash to be in line with Isopods being detritivores. + + +## Background + + +Twerg were originally my stand-in for a dwarf replacement, but as of now dwarves no longer exist in Wizden servers. +I still believe this species is unique enough to stand on its own, and fill a niche that does not currently exist in SS14. +They are based upon Norse folklore for dwarves, which sometimes describes them as maggotlike, or to literally be maggots given human form. +So from there I decided on Isopods, which while aren’t related to maggots or beetles, are an interesting species, +and could be further expanded into representing more types of crustaceans like crabs or lobsters. + + + +## Design + + +### Core Visual Elements + +Twerg are a short isopod inspired bipedal species, their main form of customization will come from a +set of shell markings ranging from the base Isopod one, to various other crustacean shells such as +horseshoe crab shells or Puget Sound king crab shells. Twerg are short, wide, hunched and digitigrade. Much like Vox, they have a very unique shape and silloquette. + +Aside from their shells, Twerg will be allowed limited custom facial hair, justified as antennae to lean into a more norse classically dwarfic aesthetic, +and will be allowed a variety of colors inspired by real life crustaceans and Isopods, which can range from vibrant pinks and yellows, to deep dark blacks and browns + +Their noises will likely be bug-like clicking or other sounds derived from various stock bug noises, +though I am open to considerations regarding potential phobias related to these sounds. + +#### Naming Scheme +The Twerg naming scheme is inspired by the naming conventions of old norse cultures, with their given name, +or first name consisting of either one or two components derived from common words or phrases, +for example a name with just one component could be “Baggi,” meaning bag, or pack. +A name with two components could be “Bergljót” which comes from the roots “bjǫrg” and “ljótr”, meaning help/salvation and light respectively. +These names are not tied to the character of a Twerg, but rather to their family, as Twerg are often named after their ancestors. +Along with that, related siblings will often share similar given names, usually keeping the first couple of letters similar or the same. + +Twerg Surnames are based on Patronymics and Matronymics, a name that simply means “Son of [Blank]”, “Daughter of [Blank]”, or "Child of [Blank]." +So for example, the son of a Twerg named Hallbjǫrg’s Surname would be “Hallbjǫrgsson, the daughter of a Twerg named “Sveinn” would be “Sveinsdóttir.”, or the nonbinary child of a twerg named "Stígandr" would be "Stíganarbur", or they might just drop the suffix and just have the surname "Stíganar" + + +This is somewhat of a simplification of what I could find regarding old Norse naming schemes, +and it does omit certain aspects such as the importance of word order and certain grammatical rules when it comes to Patronymics or Matronymics, +but for simplicity's sake this is what I’m going with. + + + +### Species Features + + +#### Alcoholic Healing + +Twerg are able to uniquely metabolize ethanol, healing basic damage types like brute and heat, +This gives them a tendency toward alcoholism and may potentially add flavor to their roleplay or backgrounds, +and potentially part of medical’s strategy for treating Twerg. + + +#### Numbness to chemicals + +Twerg are a species who have evolved to be hardy, resistant to extreme conditions and substances. +Because of this they are resistant to all chemicals aside from Ethanol which acts as mentioned above. +This could potentially provide an interesting flavor when it comes to medicine, or antag play related to poison. +Flavorwise this should coincide with Twerg finding human food, drinks, and chemicals weak and or bland, +preferring strongly flavored consumables, this resistance can also come from their naturally sensitive immune system, +similar to that of Horseshoe crabs. + + +#### Detritovore + +Twerg are able to eat things such as rotten meat and other various pieces of trash and ingest reagents like mold, +vomit and vent crud with no issue because of being detritivores, while in real life this is limited to organic waste like dead leaves and carcasses, +it would be interesting roleplaywise to see Twerg play the role of a small clean-up crew aboard the station. + + + +#### Heat Resilience and damage resistances + +inspired by Isopods and certain, air breathing, tropical crabs Twerg take about 30% less heat damage, +however they are 20% weaker to cold damage + + +#### Claws + +Similarly to vox and Lizard, Twerg have claws which do slash damage instead of blunt. + + +#### Theobromine and Allicin Toxicity + +Theobromine is toxic to crabs, and allicin is toxic to Isopods, so both of these chemicals will poison Twerg, +though not nearly as much as it would poison Lizards or Vox. + + +#### Metabolism + +Twerg, much like Arachnids, have blue copper based blood due to both crabs and Isopods also having copper based blood. + +Twerg breath Oxygen like most other species, though they are able to extract oxygen from water vapor as well. + + + + +