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I think we want a consolidated way to measure execution speed of any arbitrary array, which imo is more complicated than just setting up a simple execution context and running execute a bunch of times, we want more fine-grained detail.
We want to know how long it takes for optimization, what rules get applied, how long each step of execution takes, etc. I'd rather deal with this separately and get rid of this now so we don't have a bunch of codspeed regressions/improvements that don't actually mean anything.
Originally posted by @connortsui20 in #6146 (comment)
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