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fix(stream): hold 120Hz without touch on HarmonyOS 7 - #133

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fix/hm7-refresh-rate-keepalive
Sep 11, 2026
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fix(stream): hold 120Hz without touch on HarmonyOS 7#133
qiin2333 merged 2 commits into
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fix/hm7-refresh-rate-keepalive

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@qiin2333 qiin2333 commented Sep 11, 2026

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背景

HarmonyOS 7 上 120fps 串流只要不触摸屏幕,面板刷新率就被系统控帧(HGM)降回 60Hz(触摸可临时恢复)。对照官方文档逐层审计后发现,现有"三层帧率请求"没有一层按官方姿势完整接入,鸿蒙 6.x 的宽松策略掩盖了这些问题:

  • NativeVSync 层是死代码:实例创建后从未调用 OH_NativeVSync_RequestFrame,对它设 SetExpectedFrameRateRange 不产生任何有效的控帧信号
  • XComponent 层缺每帧回调:官方要求 SetExpectedFrameRateRangeRegisterOnFrameCallback 成对使用,之前只设了 range;且 API 20 路径不看返回值直接 return,失败时静默丢失且不走回退
  • 参数踩官方反模式:三层全部 min=max=expected=120(官方 LTPO 文档明文不建议)
  • 唯一姿势正确的 displaySync 保活仅在 C++ 鼠标监听不可用时兜底,默认路径不运行

修改

用"持续活跃的信号"替代"一次性 hint":

  1. DisplaySoloist 保活(API 12+,官方为游戏/自绘指定的通道):独占线程 + 空回调持续按串流帧率请求 vsync,替代触摸成为维持高刷的信号;新 NAPI setFrameRateKeepAlive
  2. XComponent 补齐每帧回调配对:API 20 NodeHandle 路径优先,API 11 回退;修 API 20 失败不回退的早退 bug;fps ≤ 60 时复位并注销回调
  3. 参数改合规{min:0, max:120, expected:fps} 协商区间;NativeWindow strategy 改 EXACT(上游 Fix 120Hz keepalive in smart framerate mode #35 同款,语义无官方文档)
  4. 周期重申RefreshFrameRateHintsSubmitFrame 每 2 秒重申各层 hint,Surface 绑定/帧率变化时 force 重申——真机实验发现调出菜单再返回可恢复并保持 120Hz,说明 hint 状态会被焦点/可见性变化重新采信,持续重申把这一效应变成确定性机制
  5. 全量复位:流结束(prepareStreamEndUiImmediate)与页面销毁(aboutToDisappear 兜底)停用保活、注销回调、恢复 60fps 默认,避免高刷请求残留耗电
  6. 删除 NativeVSync 死代码层moonlight-common-c 指针随本 PR 提升(其 31a2a45 新增的 RemoteTextContextStream.c 已补进 CMakeLists,否则链接失败)

验证

  • ✅ 完整 native 构建:libmoonlight_nativelib.so 用 API 26 SDK 工具链独立编译链接通过(同时验证对 API 26 头文件兼容)
  • ⏳ HarmonyOS 7 真机 A/B 待做:开发者选项"显示刷新频率"叠加层观察无触摸 60 秒;hilog | grep -E "DisplaySoloist|FrameRateRange" 确认各层 ret=0;hidumper -s RenderService -a "screen" 看 activeMode

Reviewer 须知

Summary by CodeRabbit

  • 新功能

    • 新增高帧率保活机制,在高于 60 FPS 的串流过程中持续保持高刷新率,减少无触摸场景下刷新率降至 60Hz 的情况。
    • 串流结束或页面离开时自动停用保活并恢复默认帧率,避免高刷新率请求持续占用电量。
  • 改进

    • 改进不同系统版本下的高帧率适配与兼容性。
    • 优化串流启动失败及页面销毁时的帧率状态清理,避免残留高刷新率请求。
  • 文档

    • 更新视频解码与渲染架构说明,补充高帧率保活机制及生命周期行为。

HarmonyOS 7's frame-rate governor (HGM) drops the panel back to 60Hz
when no touch input is received, and one-shot SetExpectedFrameRateRange
hints no longer hold. An audit against the official docs showed our
previous three-layer requests were never fully compliant:

- NativeVSync hint was dead code (the instance never called RequestFrame)
- XComponent range was set without the required onFrame callback pair
- min=max=expected=120 is an official anti-pattern
- the only compliant, actively-running requester (displaySync) was a
  fallback-only path

Replace the one-shot hints with a continuously-active keepalive:

- DisplaySoloist (API 12+, official game/self-draw channel) with an
  empty frame callback continuously requesting vsync at the stream fps
- XComponent SetExpectedFrameRateRange now paired with
  RegisterOnFrameCallback (API 20 NodeHandle path, API 11 fallback);
  the API 20 path now falls back on failure instead of returning early
- NativeWindow SetFrameRateRange uses {0,120,fps} with strategy EXACT
- RefreshFrameRateHints re-asserts hints every 2s from SubmitFrame and
  on surface bind / fps change (device experiments showed hint state
  gets re-adopted after focus/visibility changes such as menu toggling)
- full reset on stream end / page dispose: soloist stop+destroy, onFrame
  unregister, 60fps restore, so no high-refresh request lingers

Also add moonlight-common-c RemoteTextContextStream.c to CMakeLists
(missed when the submodule pointer moved to 31a2a45; without it the
nativelib link fails) and bump that pointer accordingly.

Verified: full native build of libmoonlight_nativelib.so against the
API 26 SDK toolchain. HarmonyOS 7 device A/B verification pending.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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  • docs/VIDEO_DECODE_RENDER_ARCHITECTURE.md
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  • nativelib/src/main/cpp/native_render.cpp
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📝 Walkthrough

Walkthrough

本次变更将高帧率控制从 NativeVSync 切换为 DisplaySoloist 保活,并补充 XComponent 逐帧回调、NativeWindow hint 重申、NAPI 导出及串流生命周期复位逻辑。

Changes

帧率保活

Layer / File(s) Summary
NativeRender 保活实现
nativelib/src/main/cpp/native_render.*, nativelib/src/main/cpp/CMakeLists.txt, nativelib/src/main/cpp/moonlight-common-c
NativeRender 使用 DisplaySoloist 空回调和 NativeWindow EXACT 帧率范围。帧率 hint 按 2 秒节流重申,并在窗口清空或析构时复位。
XComponent 与 NAPI 接口
nativelib/src/main/cpp/moonlight_bridge.*, nativelib/src/main/cpp/napi_init.cpp
原生层动态加载新旧 XComponent 帧率 API,管理逐帧空回调,并导出 setFrameRateKeepAlive
串流生命周期集成
entry/src/main/ets/pages/StreamPage.ets, entry/src/main/ets/service/streaming/MoonBridge.ets, docs/VIDEO_DECODE_RENDER_ARCHITECTURE.md
串流帧率高于 60 FPS 时启用保活。串流结束或页面销毁时禁用保活,并将 XComponent 帧率复位到 60Hz。文档同步更新机制说明。

Priority: ➖ Normal

Estimated code review effort: 4 (Complex) | ~45 minutes

Change: Bug fix · Severity of issue fixed: Medium

Merge Risk: ⚪ Minimal · up to feaa8

No concrete merge-blocking risk was identified in the reviewed changes.

🚥 Pre-merge checks | ✅ 3 | ❌ 2

❌ Failed checks (2 warnings)

Check name Status Explanation Resolution
Out of Scope Changes check ⚠️ Warning PR 仍包含与 #34 没有明确连接的变更。nativelib/src/main/cpp/CMakeLists.txt 新增 RemoteTextContextStream.c,并更新 nativelib/src/main/cpp/moonlight-common-c 子模块提交指针。这些变更涉及文本流构建和公共库版本。现有证据没有显示它们是 DisplaySoloist、XCompo… 移除上述无关变更,或提供具体的构建依赖证据,并将文本流或公共库变更拆分到对应问题。
Docstring Coverage ⚠️ Warning Docstring coverage is 19.05% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 21 functions across 5 files. (2 skipped: … Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed 标题“fix(stream): hold 120Hz without touch on HarmonyOS 7”准确概括了本次变更的主要目标:在 HarmonyOS 7 上保持 120Hz 串流帧率。
Linked Issues check ✅ Passed PR 满足 #34 的编码目标。高于 60 FPS 时,XComponent 注册逐帧回调并设置 expected frame-rate range。DisplaySoloist 通过持续请求保持高刷新率。NativeWindow 使用 {min: 0, max: 120, expected: fps} 和 EXACT 策略。系统会在串流启动、帧率或 Surface 变化时设置,并每两秒重申提…
Full details: Out of Scope Changes check

Explanation

PR 仍包含与 #34 没有明确连接的变更。nativelib/src/main/cpp/CMakeLists.txt 新增 RemoteTextContextStream.c,并更新 nativelib/src/main/cpp/moonlight-common-c 子模块提交指针。这些变更涉及文本流构建和公共库版本。现有证据没有显示它们是 DisplaySoloist、XComponent、NativeWindow 或帧率保活修复的必要依赖。

Full details: Docstring Coverage

Explanation

Docstring coverage is 19.05% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 21 functions across 5 files. (2 skipped: 2 unsupported.)

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Actionable comments posted: 6

🤖 Prompt for all review comments with AI agents
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Inline comments:
In `@docs/VIDEO_DECODE_RENDER_ARCHITECTURE.md`:
- Line 165: 调整架构图中的控制关系:不要将 REFRESH 直接连接到 XCRATE2;为 ArkTS 生命周期单独建立节点,并分别连接
launchStream 的 XComponent 帧率设置路径和 prepareStreamEndUiImmediate 的复位路径,同时保留
RefreshFrameRateHints 仅表示 NativeWindow 帧率 hint 与 DisplaySoloist 维护。

In `@entry/src/main/ets/pages/StreamPage.ets`:
- Around line 785-788: 将 launchStream 中现有的完整帧率复位逻辑提取为幂等方法,同时调用
setFrameRateKeepAlive(false) 和 setXComponentFrameRate(frameNode,
60)。在启动失败、aboutToDisappear 页面销毁及正常结束路径统一调用该方法,确保 DisplaySoloist 与 XComponent
的帧率请求都被清理。
- Around line 1440-1444: 在 StreamPage 的启动流程中增加页面销毁/取消状态:由 aboutToDisappear()
先设置取消标记,并让 startStreaming()/launchStream() 在设置高刷请求前检查该标记;取消后不得调用
MoonBridge.setXComponentFrameRate() 或
MoonBridge.setFrameRateKeepAlive(true),同时保持现有销毁时的保活关闭逻辑。

In `@nativelib/src/main/cpp/moonlight_bridge.cpp`:
- Around line 2383-2388: Update the frame-rate setter failure path around
onFrameRegistered and the new/old registration callbacks so that, when no setter
succeeds, it unregisters using the matching path: g_pfnXCUnregisterOnFrameNew
for the new node registration or g_pfnXCUnregisterOnFrameOld for the old XC
registration. Track the actual registration path, treat the old path as
successful only when g_pfnXCRegisterOnFrameOld returns 0, and also clean up when
the old path is unavailable or g_pfnGetNativeXC returns null.

In `@nativelib/src/main/cpp/native_render.cpp`:
- Around line 408-410: Update the failure branches for SetExpectedFrameRateRange
and OH_DisplaySoloist_Start to destroy the existing displaySoloist_ instance and
reset displaySoloist_ to null before returning, allowing later refreshes to
recreate and retry high-frame-rate keepalive.
- Around line 551-554: Synchronize all window_ access in SetNativeWindow and
RefreshFrameRateHints using frameRateMutex_, including assignment, clearing,
reading, and the OH_NativeWindow_SetFrameRateRange call. Ensure the
native-window operation uses a valid synchronized pointer, while restructuring
the flow to avoid holding the mutex across any reentrant RefreshFrameRateHints
call.

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📒 Files selected for processing (10)
  • docs/VIDEO_DECODE_RENDER_ARCHITECTURE.md
  • entry/src/main/ets/pages/StreamPage.ets
  • entry/src/main/ets/service/streaming/MoonBridge.ets
  • nativelib/src/main/cpp/CMakeLists.txt
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  • nativelib/src/main/cpp/moonlight_bridge.cpp
  • nativelib/src/main/cpp/moonlight_bridge.h
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  • nativelib/src/main/cpp/native_render.h

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Comment thread docs/VIDEO_DECODE_RENDER_ARCHITECTURE.md Outdated
Comment thread entry/src/main/ets/pages/StreamPage.ets Outdated
Comment thread entry/src/main/ets/pages/StreamPage.ets
Comment thread nativelib/src/main/cpp/moonlight_bridge.cpp
Comment thread nativelib/src/main/cpp/native_render.cpp
Comment thread nativelib/src/main/cpp/native_render.cpp
- native_render: guard window_ writes with frameRateMutex_ (decode-thread
  RefreshFrameRateHints reads it under the lock; SetNativeWindow wrote it
  unlocked) and drop the unlocked read path in ConfigureNativeWindow
- native_render: destroy a failed DisplaySoloist instance so the next
  RefreshFrameRateHints retries instead of skipping a dead handle
- moonlight_bridge: unregister the onFrame callback when every frame-rate
  set path fails, avoiding an orphaned callback
- StreamPage: extract idempotent resetStreamFrameHints() and call it on
  start failure as well as stream end / page dispose; bail out of
  launchStream when the page was disposed while the async start chain
  was still pending (pageDisposed flag)
- docs: fix mermaid control flow (ArkTS lifecycle as its own node)

Build verified with assembleHap against the API 26 SDK.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@qiin2333
qiin2333 merged commit e7c0495 into master Sep 11, 2026
2 checks passed
@qiin2333
qiin2333 deleted the fix/hm7-refresh-rate-keepalive branch September 11, 2026 09:30
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HarmonyOS NEXT 智能帧率下 120fps 串流可能被降到 60Hz

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