Skip to content

Releases: Cammin/LDtkToUnity

6.12.0

17 Dec 21:10

Choose a tag to compare

6.12.0 (2025-12-17)

Features

  • Added layer sorting option (6e96315)

6.11.5

09 Dec 12:48

Choose a tag to compare

6.11.5 (2025-12-09)

Bug Fixes

  • Disabled a .ldtkc import attempt that Unity does not encourage. Also prevents it's related warning which appears in 6000.3 (bede8be)

6.11.4

27 Nov 00:45

Choose a tag to compare

6.11.4 (2025-11-27)

Bug Fixes

  • Fixed warnings related to TreeView that would appear in Unity 6000.2 (5609f76)

6.11.3

26 Nov 23:38

Choose a tag to compare

6.11.3 (2025-11-26)

Bug Fixes

  • ScaleEntities now properly reimports separate levels when changed (90b69be)

6.11.2

30 Jul 06:49

Choose a tag to compare

6.11.2 (2025-07-30)

Bug Fixes

  • Removed the check for EditorSettings.defaultBehaviorMode (9937f39)

6.11.1

27 Jul 19:26

Choose a tag to compare

6.11.1 (2025-07-27)

Bug Fixes

  • Fixed entities accidentally having a z scale of 0 (0a01a78)
  • Made a function in LDtkField internal instead of public (be5130b)

6.11.0

16 May 02:33

Choose a tag to compare

6.11.0 (2025-05-16)

Bug Fixes

  • Fixed ordering of fields in the project settings (0ea0528)

Features

  • Added MiddleCenterOffset to LDtkComponentEntity. It's used for helping draw handles in the scene, but could be useful for other means. (42d5cb1)
  • Added PixelsPerUnit value to LDtkComponentLevel. Added new public method to recalculate the level border values in case the level is moved (6c83962)

Performance Improvements

  • Refactor that removes the LDtkEntityDrawerComponent, and simplifies the data delivery for all of the drawn scene window handles. (d415590)

6.10.0

07 May 16:09

Choose a tag to compare

6.10.0 (2025-05-07)

Features

  • Added a new toggle in the project settings to force a prefab revert on all LDtk prefab instances in loaded scenes (50892a5)

6.9.2

02 May 02:24

Choose a tag to compare

6.9.2 (2025-05-02)

Performance Improvements

  • Setting tilemap tiles now leverages TileChangeData introduced in unity 2021.2 to reduce excessive tilemap API calls (0f77e30)

6.9.1

17 Apr 16:09

Choose a tag to compare

6.9.1 (2025-04-17)

Bug Fixes

  • Fixed a null ref when trying to draw entity ref array or points array when the array was empty (a023dda)