Releases: Cammin/LDtkToUnity
Releases · Cammin/LDtkToUnity
6.12.0
17 Dec 21:10
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6.12.0 (2025-12-17)
Features
Added layer sorting option (6e96315 )
6.11.5
09 Dec 12:48
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6.11.5 (2025-12-09)
Bug Fixes
Disabled a .ldtkc import attempt that Unity does not encourage. Also prevents it's related warning which appears in 6000.3 (bede8be )
6.11.4
27 Nov 00:45
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6.11.4 (2025-11-27)
Bug Fixes
Fixed warnings related to TreeView that would appear in Unity 6000.2 (5609f76 )
6.11.3
26 Nov 23:38
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6.11.3 (2025-11-26)
Bug Fixes
ScaleEntities now properly reimports separate levels when changed (90b69be )
6.11.2
30 Jul 06:49
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6.11.2 (2025-07-30)
Bug Fixes
Removed the check for EditorSettings.defaultBehaviorMode (9937f39 )
6.11.1
27 Jul 19:26
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6.11.1 (2025-07-27)
Bug Fixes
Fixed entities accidentally having a z scale of 0 (0a01a78 )
Made a function in LDtkField internal instead of public (be5130b )
6.11.0
16 May 02:33
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6.11.0 (2025-05-16)
Bug Fixes
Fixed ordering of fields in the project settings (0ea0528 )
Features
Added MiddleCenterOffset to LDtkComponentEntity. It's used for helping draw handles in the scene, but could be useful for other means. (42d5cb1 )
Added PixelsPerUnit value to LDtkComponentLevel. Added new public method to recalculate the level border values in case the level is moved (6c83962 )
Performance Improvements
Refactor that removes the LDtkEntityDrawerComponent, and simplifies the data delivery for all of the drawn scene window handles. (d415590 )
6.10.0
07 May 16:09
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6.10.0 (2025-05-07)
Features
Added a new toggle in the project settings to force a prefab revert on all LDtk prefab instances in loaded scenes (50892a5 )
6.9.2
02 May 02:24
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6.9.2 (2025-05-02)
Performance Improvements
Setting tilemap tiles now leverages TileChangeData introduced in unity 2021.2 to reduce excessive tilemap API calls (0f77e30 )
6.9.1
17 Apr 16:09
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6.9.1 (2025-04-17)
Bug Fixes
Fixed a null ref when trying to draw entity ref array or points array when the array was empty (a023dda )