Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
##EASELJS DYNAMIC RENDERERS:
## EASELJS DYNAMIC RENDERERS:

This is an experiment that aims to provide runtime pluggable renderers for a subset EaselJS content. They allow you to create your content for EaselJS, then render it to a variety of surfaces (ex. Canvas, WebGL, HTML DOM) dynamically at runtime. It is really only intended as a proof of concept, and as a starting point for more complete renderers.

Expand All @@ -8,7 +8,7 @@ Currently, most renderers support displaying Bitmap, BitmapAnimation, Container,

Currently, these renderers have only been developed for and tested in Webkit browsers, as proofs of concept. There is a lot of room for improvement and optimization. For example, it should be possible to extend these renderers to support Text directly, as well as providing mouse & possibly touch interaction for all surfaces. Most renderers (WebGL in particular) would also benefit from sprite sheet generation to reduce texture count, most likely via SpriteSheetBuilder.

##Supported surfaces:
## Supported surfaces:

**Null renderer:**
* RendererNullMtx - no rendering. Useful for isolating calculation vs display costs.
Expand Down