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2 changes: 1 addition & 1 deletion src/Classes/Item.lua
Original file line number Diff line number Diff line change
Expand Up @@ -819,7 +819,7 @@ function ItemClass:ParseRaw(raw, rarity, highQuality)
self.affixes = (self.base.subType and data.itemMods[self.base.type..self.base.subType])
or data.itemMods[self.base.type]
or data.itemMods.Item
self.corruptible = self.base.type ~= "Flask" and self.base.type ~= "Charm" and self.base.type ~= "Rune" and self.base.type ~= "SoulCore" and self.base.type ~= "Transcendent Limb"
self.corruptible = self.base.type ~= "Flask" and self.base.type ~= "Charm" and self.base.type ~= "Transcendent Limb"
self.requirements.str = self.base.req.str or 0
self.requirements.dex = self.base.req.dex or 0
self.requirements.int = self.base.req.int or 0
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5 changes: 0 additions & 5 deletions src/Classes/ItemsTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2372,11 +2372,6 @@ function ItemsTabClass:CraftItem()
raritySel = 2
end
end
if base.base.type == "SoulCore" or base.base.type == "Rune" then
if raritySel == 3 or raritySel == 2 then
raritySel = 1
end
end
if base.base.type == "Transcendent Limb" then
raritySel = 1
end
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4 changes: 2 additions & 2 deletions src/Export/Scripts/bases.lua
Original file line number Diff line number Diff line change
Expand Up @@ -339,7 +339,7 @@ directiveTable.base = function(state, args, out)
reqLevel = baseItemType.DropLevel
end
end
if state.type == "Flask" or state.type == "SoulCore" or state.type == "Rune" or state.type == "Charm" then
if state.type == "Flask" or state.type == "Charm" then
if baseItemType.DropLevel > 2 then
reqLevel = baseItemType.DropLevel
end
Expand All @@ -363,7 +363,7 @@ directiveTable.base = function(state, args, out)
end
end
out:write('},\n}\n')

if not (state.forceHide and not baseTypeId:match("Talisman") and not state.forceShow) then
bases[state.type] = bases[state.type] or {}
local subtype = state.subType and #state.subType and state.subType or ""
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