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1 change: 1 addition & 0 deletions spec/System/TestSkills_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1106,4 +1106,5 @@ describe("TestSkills", function()
local noParrySpellDmg = build.calcsTab.mainOutput.AverageDamage
assert.equals(withParrySpellDmg, noParrySpellDmg, "Parry should not affect spell damage")
end)

end)
8 changes: 8 additions & 0 deletions src/Data/Skills/act_str.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15209,6 +15209,14 @@ skills["WolfPounceMarkPlayer"] = {
baseFlags = {
duration = true,
},
statMap = {
["skill_wolf_mark_damage_taken_+%_per_nearby_enemy"] = {
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mod("DamageTaken", "INC", nil, 0, 0, { type = "Multiplier", var = "MinionPresenceCount", actor = "player", limitVar = "PredatorsMarkLimit", limitTotal = true }, { type = "GlobalEffect", effectType = "Curse" }),
},
["skill_wolf_mark_damage_taken_+%_cap"] = {
mod("Multiplier:PredatorsMarkLimit", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
constantStats = {
{ "base_skill_effect_duration", 8000 },
{ "movement_speed_+%_final_while_performing_action", -70 },
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8 changes: 8 additions & 0 deletions src/Export/Skills/act_str.txt
Original file line number Diff line number Diff line change
Expand Up @@ -884,6 +884,14 @@ end,
#skill WolfPounceMarkPlayer
#set WolfPounceMarkPlayer
#flags duration
statMap = {
["skill_wolf_mark_damage_taken_+%_per_nearby_enemy"] = {
mod("DamageTaken", "INC", nil, 0, 0, { type = "Multiplier", var = "MinionPresenceCount", actor = "player", limitVar = "PredatorsMarkLimit", limitTotal = true }, { type = "GlobalEffect", effectType = "Curse" }),
},
["skill_wolf_mark_damage_taken_+%_cap"] = {
mod("Multiplier:PredatorsMarkLimit", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#mods
#skillEnd

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4 changes: 2 additions & 2 deletions src/Modules/CalcSections.lua
Original file line number Diff line number Diff line change
Expand Up @@ -865,8 +865,8 @@ return {
{ breakdown = "ParryRangeNonProj" },
{ label = "Range modifiers", modName = "ParryRangeNonProj", cfg = "skill" },
}, },
{ label = "Parry Range Proj", haveOutput = "ParryRangeProj", { format = "{1:output:ParryRangeProj}m",
{ breakdown = "ParryRangeProj" },
{ label = "Parry Range Proj", haveOutput = "ParryRangeProj", { format = "{1:output:ParryRangeProj}m",
{ breakdown = "ParryRangeProj" },
{ label = "Range modifiers", modName = "ParryRangeProj", cfg = "skill" },
}, },
-- Mines
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2 changes: 2 additions & 0 deletions src/Modules/Calcs.lua
Original file line number Diff line number Diff line change
Expand Up @@ -598,6 +598,8 @@ function calcs.buildOutput(build, mode)
elseif tag.type == "Multiplier" or tag.type == "MultiplierThreshold" then
if not tag.actor then
addVarTag(env.enemyMultipliersUsed, tag, mod)
elseif tag.actor == "enemy" or tag.actor == "player" then
addVarTag(env.multipliersUsed, tag, mod)
end
end
end
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