Idolatry spirit walker ascendency support#2144
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Implement Idolatry (Spirit Walker) ascendancy mods Adds support for the three Idolatry notable mods: - Companions deal 10% increased damage per Idol in your Equipment - 2% increased Reservation Efficiency of Skills per Idol in your Equipment - -4% to all Elemental Resistances per non-Idol Augment in your Equipment CalcSetup now tallies socketed augments by type into IdolsInEquipment and NonIdolAugmentsInEquipment multipliers (only counting known augments, never empty sockets). ModParser gains the two "per idol/non-idol augment in your equipment" multiplier suffixes plus a companion-damage special case that reads the player count via actor = "parent". ModCache regenerated accordingly. @
Add Carved (Ancient Augment) Idols to socketable data Carved Cunning/Majesty/Mischief/Tenacity were never recognized because soulcore.txt had no #baseMatch for the Carved metadata prefix, so they were absent from ModRunes.lua. Add the directive and regenerate the data; these Idols now carry type = "Idol" with per-slot mod entries. @
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Description of the problem being solved:
add support to the idolatry spirit walker node and add carved ancient idols to the importer so idols are properly counted.
Steps taken to verify a working solution:
Unit Testing and in-pob verification
Before screenshot:
After screenshot: