A native PC recompilation of Disruptor (PlayStation, 1996)
- Download from Releases:
- Windows: run DisruptorRecomp-win-Setup.exe
- Windows, without installing: unpack DisruptorRecomp-win-Portable.zip and run
Disruptor Recompiled.exe - Linux x64: download DisruptorRecomp.AppImage, make it executable and run it:
chmod +x DisruptorRecomp.AppImage
- Drop your Disruptor (USA, SLUS-00224) disc image on the launcher it opens
- Press Play
No game data is included - a French, German or Japanese disc of yours can give the game its language
- Drop your disc image on the window and press Play
- Updates install with one click and keep your saves and settings
- Sign in to RetroAchievements and the game counts its 52 achievements
| Setting | Default | What it changes | |
|---|---|---|---|
| Picture | Internal resolution scale | 4x | Up to 8x the original resolution |
| Aspect ratio | 4:3 | 16:9, 21:9, 32:9 or the window's shape | |
| Anti-aliasing (MSAA / SSAA) | Off | Smoother edges | |
| Movie filter | Smooth | Movies drawn smoothly at your screen's size, without their square blocks | |
| Motion | 60 FPS gameplay | On | The game runs at up to 60 FPS instead of 30 |
| In-between frames | Off | Adds frames for smoother motion, up to 320 FPS | |
| Smooth mouse turning | On | The view turns between the game's 256 heading steps | |
| World | Exact-provenance geometry | On | Steadies the polygon edges that wobble on the PlayStation |
| Perspective-correct world textures | On | Textures keep their shape near the viewer | |
| Gap filling | On | Closes hairline gaps between polygons | |
| Depth-sorted world | On | Draws a near polygon over a far one where the game's own order gets it wrong | |
| Smooth distance fade | On | Walls fade evenly instead of in twelve steps, distant ones fade in instead of appearing in blocks | |
| Draw distance | Original | 1.25x draws the world a quarter further | |
| Ambient occlusion | Off | Shaded corners and floors under things | |
| Sprites face the camera | Off | Enemies, pickups and shots stand in the world like cut-outs and face you | |
| Controls | Control scheme | Modern | WASD and the mouse, or the original keys |
| Weapon and psionic keys | Off | Two keys a weapon or power, 1 to 9 and 0 at first | |
| Psionic keys use the power | Off | A power's key uses the power too, once it is in hand, which comes twice as fast | |
| Weapon and psionic wheels | Off | EXPERIMENTAL Choose a weapon or a psionic on a wheel instead of the game's list | |
| Vertical mouse look | Off | EXPERIMENTAL Looks up and down with the mouse | |
| Stick layout | Dual analog | On a gamepad the left stick moves and strafes, the right stick turns | |
| And more | HUD size, VSync, mouse sensitivity, gamepad buttons, the bass of the sound, a skip of the intro and others, all in the player's guide |
Player's guide · Supported disc · Changelog · Status · Build from source · Contributing






