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This repository was archived by the owner on Apr 29, 2021. It is now read-only.
This repository was archived by the owner on Apr 29, 2021. It is now read-only.

Performance in Vulkan #442

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@shdeng

We found the UIWidget view rendering performance dropped significantly when using Vulkan (about 40% lower than that in OpenGLES). Any possible reason we might can check further?

我们发现当在项目中使用Vulkan作为图形API时,和使用OpenGLES时相比,整个UIWidget界面FPS会降低30 - 40%左右。不知道是否有什么方向我们可以进一步检查以确定问题所在?

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  1. shdeng commented on Sep 26, 2020

    @shdeng
    Author

    Tried to enforce using non-ComputeBuffer shaders in Vulkan but see no difference.

    尝试在Vulkan下强制使用非ComputerBuffer的着色器组,但是性能与原来没有区别,依然和OpenGL环境下有明显的差距。

  2. zhuxingwei commented on Nov 27, 2020

    @zhuxingwei
    Contributor

    Thanks for your question!

    Sorry we don't have a clear answer to your question, but it might be relevant to issues in Unity (instead of uiwidgets).

    btw, we are currently working on a big milestone to address the performance issue as a whole. Maybe you can still use opengles by now and try vulkan later when the milestone is landed.

  3. dean-nxa commented on Nov 29, 2020

    @dean-nxa

    Thank you for your information! We have to use vulkan in our project because of critical performance needs in core functionalities. Looking forward to the coming milestone release!

    谢谢!由于核心功能相对极端的渲染效率需求,我们的项目中还是继续使用了vulkan。非常期待新版本的发布!

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