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Pull requests: bevyengine/bevy
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Adds tests for new Graphical user interfaces, styles, layouts, and widgets
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
UiDebugOverlay features into testbed_ui
A-UI
#22673
opened Jan 23, 2026 by
kfc35
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Fix spawn batch bug
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Skip ReSTIR GI for smooth metallic surfaces
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
Make Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
WorldQuery use &World for initialization
A-ECS
#22670
opened Jan 23, 2026 by
ElliottjPierce
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Workaround rustfmt panic on Related to build systems or continuous integration
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
quote!(Self(#var)) in Rust 1.93.0
A-Build-System
#22669
opened Jan 23, 2026 by
natepiano
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Fix timestamp queries for DLSS
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
animated_ui: Animate UiTransform::scale, not TextFont::font_size
A-Animation
Rename "labeled asset" to "subasset".
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22666
opened Jan 23, 2026 by
andriyDev
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Update glam requirement from 0.30.7 to 0.31.0
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#22665
opened Jan 23, 2026 by
dependabot
bot
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Benchmark remote allocation
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22659
opened Jan 23, 2026 by
ElliottjPierce
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Amortize the cost of freeing entities
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22658
opened Jan 23, 2026 by
ElliottjPierce
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Make safety comments on unsafe traits internal comments
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#22653
opened Jan 22, 2026 by
hymm
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Change camera order ambiguity warning to Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
warn_once!
A-Rendering
#22649
opened Jan 22, 2026 by
natepiano
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Round sub pixel font sizes
A-Text
Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#22646
opened Jan 22, 2026 by
ickshonpe
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Emit a Rendering and layout for characters
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
warn_once if a font size is larger than 1000
A-Text
#22642
opened Jan 22, 2026 by
WaterWhisperer
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Expose camera main color targets
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Overrides for no-path in autonavigation for Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_input_focus
A-UI
#22634
opened Jan 21, 2026 by
kumaryash6352
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Don't require image/buffer to have COPY_DST to reuse if no data
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22632
opened Jan 21, 2026 by
beicause
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Fix failed sub-asset loads getting stuck in Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LoadState::Loading
A-Assets
#22628
opened Jan 21, 2026 by
greeble-dev
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Implement minimal asset saving
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Minimal Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FontSize support
A-Text
#22614
opened Jan 20, 2026 by
ickshonpe
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Implement gradual falloff and blending for light probes.
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Blocked
This cannot move forward until something else changes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Observer run conditions
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22602
opened Jan 19, 2026 by
jonas-meyer
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Replace PathBuf-based AssetPath resolution with URL-style segment resolver
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22599
opened Jan 19, 2026 by
Eyad3skr
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use linear space and default intensity to 1.0 in EnvironmentMapLight::solid_color
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#22588
opened Jan 18, 2026 by
atlv24
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