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Pull requests: bevyengine/bevy

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Pull requests list

Adds tests for new UiDebugOverlay features into testbed_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22673 opened Jan 23, 2026 by kfc35 Loading…
Fix spawn batch bug A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22672 opened Jan 23, 2026 by ElliottjPierce Loading… 0.19
Solari: Skip ReSTIR GI for smooth metallic surfaces A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy
#22671 opened Jan 23, 2026 by JMS55 Loading… 0.19
Make WorldQuery use &World for initialization A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22670 opened Jan 23, 2026 by ElliottjPierce Loading…
Workaround rustfmt panic on quote!(Self(#var)) in Rust 1.93.0 A-Build-System Related to build systems or continuous integration A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22669 opened Jan 23, 2026 by natepiano Loading…
Fix timestamp queries for DLSS A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#22668 opened Jan 23, 2026 by JMS55 Loading… 0.19
animated_ui: Animate UiTransform::scale, not TextFont::font_size A-Animation Make things move and change over time A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22667 opened Jan 23, 2026 by ickshonpe Loading… 0.18.1
Rename "labeled asset" to "subasset". A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22666 opened Jan 23, 2026 by andriyDev Loading…
Update glam requirement from 0.30.7 to 0.31.0 C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#22665 opened Jan 23, 2026 by dependabot bot Loading…
Benchmark remote allocation A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22659 opened Jan 23, 2026 by ElliottjPierce Loading…
Amortize the cost of freeing entities A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22658 opened Jan 23, 2026 by ElliottjPierce Loading…
Make safety comments on unsafe traits internal comments A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22653 opened Jan 22, 2026 by hymm Loading…
Change camera order ambiguity warning to warn_once! A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22649 opened Jan 22, 2026 by natepiano Loading…
Round sub pixel font sizes A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22646 opened Jan 22, 2026 by ickshonpe Loading…
Emit a warn_once if a font size is larger than 1000 A-Text Rendering and layout for characters C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22642 opened Jan 22, 2026 by WaterWhisperer Loading…
Expose camera main color targets A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22637 opened Jan 21, 2026 by beicause Draft
Overrides for no-path in autonavigation for bevy_input_focus A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22634 opened Jan 21, 2026 by kumaryash6352 Loading…
Don't require image/buffer to have COPY_DST to reuse if no data A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22632 opened Jan 21, 2026 by beicause Loading…
Fix failed sub-asset loads getting stuck in LoadState::Loading A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22628 opened Jan 21, 2026 by greeble-dev Loading…
Implement minimal asset saving A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22622 opened Jan 21, 2026 by andriyDev Loading… 0.19
Minimal FontSize support A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22614 opened Jan 20, 2026 by ickshonpe Loading…
Implement gradual falloff and blending for light probes. A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Blocked This cannot move forward until something else changes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22610 opened Jan 20, 2026 by pcwalton Draft
Observer run conditions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22602 opened Jan 19, 2026 by jonas-meyer Loading…
2
5
Replace PathBuf-based AssetPath resolution with URL-style segment resolver A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22599 opened Jan 19, 2026 by Eyad3skr Loading…
use linear space and default intensity to 1.0 in EnvironmentMapLight::solid_color A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22588 opened Jan 18, 2026 by atlv24 Loading…
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