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Pull requests: bevyengine/bevy
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Allow entity wrappers in entity set and map types (adopted)
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24696
opened Jun 21, 2026 by
Trashtalk217
Contributor
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Add Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
EnvironmentMapLight::with_intensity builder method
A-Rendering
#24692
opened Jun 21, 2026 by
tylercritchlow
Contributor
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Fix NaN okhsl/okhsv values when lightness approximates 0 or 1
A-Color
Color spaces and color math
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24691
opened Jun 21, 2026 by
beicause
Member
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Add Okhsla and Okhsva to Color spaces and color math
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_color::prelude
A-Color
#24688
opened Jun 21, 2026 by
beicause
Member
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Remove 0.19 deprecated code from Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
bevy_ecs
A-ECS
#24687
opened Jun 20, 2026 by
Trashtalk217
Contributor
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clip_check_recursive fix
A-Picking
#24684
opened Jun 20, 2026 by
ickshonpe
Contributor
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Bump parley from 0.9.0 to 0.10.0 and expose complex-scripts feature (#24094)
#24683
opened Jun 20, 2026 by
unclepomedev
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feat: support for okhsl color space
A-Color
Color spaces and color math
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24678
opened Jun 20, 2026 by
zen-zap
Contributor
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Rename NextState::set_if_neq to set_if_different to resolve clashing
A-States
App-level states machines
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24676
opened Jun 20, 2026 by
mansiverma897993
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bevy_render: force swapchain recreation on Windows resize for tearing present modes
A-Windowing
Platform-agnostic interface layer to run your app in
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
O-Windows
Specific to the Windows desktop operating system
#24675
opened Jun 20, 2026 by
mansiverma897993
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ImageMeasure border-box sizing fix
A-UI
Apply temporal jitter to PreviousViewData
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Fix MIS not using consistent PDF measures
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Add DLSS-RR toggle to example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Update cpal requirement from 0.17 to 0.18
A-Audio
Sounds playback and modification
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Testing
Testing must be done to verify an issue or fix
Update hashbrown requirement from 0.16.1 to 0.17.1
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#24661
opened Jun 19, 2026 by
dependabot
Bot
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Render optional Tools used to debug Bevy applications.
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
bevy_dev_tools
A-Dev-Tools
Deduplicate access_iter test logic
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24653
opened Jun 17, 2026 by
SpecificProtagonist
Contributor
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Don't declare atomics in the read-only late mesh preprocessing buffer
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-DX12
Specific to the DX12 render API
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24650
opened Jun 17, 2026 by
stuartparmenter
Contributor
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Add scrubbing / dragging to number_input widget.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Resolve Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EditableText's scrolling per edit in bevy_text
A-Text
Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24625
opened Jun 14, 2026 by
kfc35
Contributor
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Use send wrapped BindGroupEntry Vec in Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
prepare_mesh_view_bind_groups
A-Rendering
#24623
opened Jun 14, 2026 by
beicause
Member
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Fix ScrollArea scroll speed
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add tangent angle encoding to mesh compression
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24616
opened Jun 13, 2026 by
beicause
Member
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