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When multiple compatible DockingBay entities are within range, list them and let the player select which entity to dock with instead of automatically choosing the nearest entity.
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When multiple compatible DockingBay entities are within range, list them on the "Request dock" button and let the player select which entity to dock with instead of automatically choosing the nearest entity.
This converts DockingBay to subclass GuiPanel instead of GuiButton, and uses separate GuiButton and GuiListbox components in order to handle different docking states and dynamically update list contents.
This does NOT CHANGE keyboard shortcut behavior, which continues to dock with the nearest eligible target. It also does NOT CHANGE any existing interactions when only one eligible target is within range.
Recording.2026-04-06.100116.mp4