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Infection from various sources is unpredictable (sometimes touching skulls and/or corpses infects a player and sometimes it does not) and I wonder if this was intended. Also if you grab the bio-medkit when not already infected, your health will automatically reduce to 1% no matter what it was at previously.
On 11/09/2017 05:20 PM, Sentanyl wrote:
Infection from various sources is unpredictable (sometimes touching
skulls and/or corpses infects a player and sometimes it does not)
If you touch an infected object, it infects you ... it becomes real
funny when you have infected players chase you and you try to navigate
the level without getting infected yourself or worse, hehehe.
and I wonder if this was intended.
Yes
Also if you grab the bio-medkit when not
already infected, your health will automatically reduce to 1% no matter
what it was at previously.
That was also intended, it's a double-edged sword :-)
Thanks for the clarification. I agree, it's a lot of fun and adds depth and makes gameplay even more crazy. So am I correct in assuming that objects that are infected from the very beginning (e.g. some skulls) share an identical appearance with the skulls that give armor to a player? If that's the case, that's very devious and funny, and the issue can be closed. I haven't observed the code closely enough yet.
On 11/09/2017 08:06 PM, Sentanyl wrote:
Thanks for the clarification. I agree, it's a lot of fun and adds depth
and makes gameplay even more crazy. So am I correct in assuming that
objects that are infected from the very beginning (e.g. some skulls)
share an identical appearance with the skulls that give armor to a
player?
Of course, it's to train players' memory too as their location doesn't
change.
If that's the case, that's very devious and funny, and the issue
can be closed. I haven't observed the code closely enough yet.
Activity
marex commentedon Nov 9, 2017
Sentanyl commentedon Nov 9, 2017
Thanks for the clarification. I agree, it's a lot of fun and adds depth and makes gameplay even more crazy. So am I correct in assuming that objects that are infected from the very beginning (e.g. some skulls) share an identical appearance with the skulls that give armor to a player? If that's the case, that's very devious and funny, and the issue can be closed. I haven't observed the code closely enough yet.
marex commentedon Nov 9, 2017