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Camera3d: distance fog
Build & Test
#1454:
Pull request
#1632
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obiot
In progress
feat/camera3d-fog
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Camera3d: distance fog
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#1453:
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feat/camera3d-fog
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Camera3d: distance fog
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#1452:
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feat/camera3d-fog
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Camera3d: distance fog
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#1451:
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Camera3d: distance fog
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#1450:
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Ground shadows: drain the queue only where the world draw is finished…
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Ground shadows: drain the queue only where the world draw is finished
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fix/ground-shadow-drain
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Container: order floating children by depth alone, not by screen posi…
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Container: order floating children by depth alone, not by screen position
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#1444:
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fix/floating-screen-space-depth
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Container: keep floating children out of the depth sort
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Mesh: generate normals for lit geometry built without them (#1627)
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Mesh: generate normals for lit geometry built without them
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#1439:
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feat/mesh-generate-normals
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Mesh: skip the draw at alpha 0 instead of painting it black (#1626)
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Mesh: skip the draw at alpha 0 instead of painting it black
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#1437:
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10m 59s
fix/mesh-alpha-zero
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Mesh: let procedural geometry supply per-vertex colours (#1625)
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Mesh: let procedural geometry supply per-vertex colours
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#1435:
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feat/mesh-vertex-colors
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llms.txt: say 2D, 2.5D and 3D in the header too
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llms.txt: say 2D, 2.5D and 3D in the header too
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#1433:
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fix/llms-txt-header
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Agent skills, an llms.txt API index, and the defects verifying them u…
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#1432:
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Agent skills, an llms.txt API index, and the defects verifying them uncovered
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4m 12s
feat/agent-skills
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Agent skills, an llms.txt API index, and the defects verifying them uncovered
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