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How to directly write the result to outside D3D memory in Windows ML? #526
My question maybe easy, but I have no idea for this.
Base on here, I know how to make D3D12 memory as the input tensor. But use the same way to set output tensor with a created D3D12 memory, the program would be crash.
So as the title. I want to know "How to directly write the result to outside D3D memory in Windows ML."
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