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Fixing Sliding Bug when player is on moving platform. From Issue #2782 - #2786
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… platform with the highest top edge. This prevents players from getting stuck when colliding with multiple platforms.
Choose the sprite the player overlaps the most, still or moving, with the highest top as a tie-break. Before, with platforms at the same height, the first one in the list won, so a player standing mostly on a platform moving left could be carried right by one it barely touched, and a still floor didn't stop an edge-touching platform from dragging the player along. Add tests for one platform, platforms moving together, platforms moving apart, and a moving platform next to a still one, plus a changelog entry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Fixed sliding sprite platformer collisions by correctly selecting the platform with the highest top edge. This prevents players from getting stuck when colliding with multiple platforms.