- Computer Graphics
- Neural Rendering (BRDF, Neural Texture, Super Resolution, Frame Generation)
- 3D/4D Reconstructions (GSSplat, NeRF, SDF, etc.)
- Efficient AI
- LLM/VLM Compression (KV Cache, PTQ)
- Compressed Learning Representation
- HW/SW Co-optimization (Tensorcore)
- Computer Vision
- Scene Understanding
- Visual Representations
- AI Researcher @ LG
- Ph.D. Student @ University of Cambridge
- Graduate Research Assistant @ USC
- Undergraduate Researcher @ UCI
- Technical CFO @ Foodpool
- SDE Intern @ Optum
- Ph.D. CS @ University of Cambridge
- M.S. CS @ USC
- B.S. CSE @ UCI
Last Update: July 2026


