[EXPERIMENT — do not merge] Is the Turbopack FS build cache a net win? - #6078
[EXPERIMENT — do not merge] Is the Turbopack FS build cache a net win?#6078waleedlatif1 wants to merge 4 commits into
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Do not merge. Adds --force so Turbo cannot replay a cached log and reprint a stale compile time, which a .github-only commit would otherwise trigger.
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Module graph byte-identical to run A; only the disk state differs.
NEXT_TURBOPACK_BUILD_CACHE '1' -> '0'. Module graph still byte-identical to runs A and B; the 12G on the sticky disk is now ignored by Turbopack. Records run B: warm was 2.2x SLOWER than cold and the cache grew 5.1G -> 12G.
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Experiment complete. Result, from three runs on this branch with a byte-identical module graph:
A warm cache made the identical build 3.2× slower, and the cache grew 5.1 GB → 12 GB across two runs of an unchanged tree — so a disk degrades the longer it lives, which explains the progressive slowdown observed up to 11.7 min. Acted on in #6080, which disables the cache and removes the mount. Closing — this branch was never for merging (it carries Two incidental findings, both now fixed separately: a 1 ms real-clock flake in |
…uilds) (#6080) * perf(ci): disable the Turbopack persistent build cache It is a net loss at this app's size. A controlled A/B on one branch (#6078), three runs with a byte-identical module graph so only cache state varied: cache OFF 113s compile, 2m53s job cache ON, cold 162s compile, 3m54s job cache ON, warm 360s compile, 8m18s job The cache made the same build 3.2x slower. It also grew 5.1 GB -> 12 GB across two runs of an unchanged tree, which explains the progressive degradation seen on longer-lived disks (up to 11.7 min): the more a disk is written, the more the next run must read and revalidate. Flag manipulation is visible in the logs — the cache-on runs print `✓ turbopackFileSystemCacheForBuild`, the cache-off run omits it — and every run used `turbo --force` so none is a replayed log. #5869 enabled this on locally-measured numbers (105s cold -> 22s warm) that never reproduced in CI and are inverted here. #6072 then branch-scoped the disk to stop PRs restoring each other's caches; that fixed a real problem, but with the cache off the disk is unnecessary, so the mount, the pre/post size reporting, and the env gate all go with it. Pins `turbopackFileSystemCacheForBuild: false` explicitly rather than relying on the Next default: upstream already flips that default to true in canary/preview builds (vercel/next.js#94616), so leaning on the default would let a version bump silently re-enable this. Keeps ci-cache-cleanup.yml, re-scoped to draining the 5-12 GB volumes that PRs opened while the per-branch key was live still hold — nothing else reclaims them. It is a no-op for new PRs and can be deleted once drained. Caveat: n=1 per cell. The 3.2x effect size and agreement with ~15 prior observations make it convincing, but this is three runs, not a distribution. * docs(ci): correct the cleanup key comment after the mount was removed Greptile P2: the delete step still claimed its key must stay byte-identical to the Mount Next.js build cache step in test-build.yml, but this PR removes that mount. It is now a hard-coded legacy drain key that mirrors nothing.
…restarts) (#6151) * perf(dev): re-enable the Turbopack dev filesystem cache (5.4x faster restarts) `turbopackFileSystemCacheForDev` has been `false` since #5408 — a landing-page homepage redesign whose description covers hero cards, feature-card aspect ratios, eyebrow chips and a voice-input button color, and never mentions Turbopack, caching, or dev performance. It was collateral, not a decision, and it overrode the Next default (true since v16.1). It is not the flag #6078/#6080 measured. That A/B was `...ForBuild` and its conclusion stands — the build cache is a 3.2x regression and stays off. The two flags look alike and are opposite decisions; both are now commented as such. Measured on `/workspace/[workspaceId]/w`, n=3 per arm, SIGINT between runs: cache OFF 31.4s / 30.1s / 31.9s RSS 9.0-9.8 GB cache ON 5.6s / 5.6s / 5.5s RSS 4.4-5.1 GB 5.4x faster restarts, ~2x less resident memory. Cold compile against an empty cache is unchanged (~32s either way) — the cache only pays back on restart, which is the loop that actually hurts. The cache is unbounded on disk: the abandoned one on this machine had reached 78 GB across 1,848 SST files, and a stale cache is slower to read back, so left alone it erodes the win it exists to provide. `prune-turbopack-cache.ts` runs on `predev` and drops it past a cap (default 20 GB, `SIM_TURBOPACK_CACHE_MAX_GB` to override); `bun run dev:cache:prune` forces it. It never blocks `next dev` on a maintenance failure. Adds a `dev-performance` skill recording the cost model, the reference numbers, and the benchmarking method — including that stopping the server with `kill -9` mid-cache-write discards the cache and makes this exact win read as no win. * improvement(dev): chain the cache prune into dev scripts instead of a predev hook Review read the root `bun run dev` path as bypassing the `predev` hook and so never capping the newly-enabled cache. Turbo does fire `pre*` hooks — verified live, the run prints the prune before `next dev` — but the concern is fair in that the guarantee rested on package-manager lifecycle semantics that are invisible at the call site. Chaining it explicitly removes the question entirely: every `dev` variant now runs `bun run dev:cache:cap && …`, which holds on any invocation path, is visible in the command itself, and drops the three duplicated `predev:*` entries for one shared script. Verified on both paths — direct `bun run dev` and root `turbo run dev`, the latter printing: sim:dev: $ bun run dev:cache:cap && next dev --port 3000 sim:dev: $ bun run ../../scripts/prune-turbopack-cache.ts * docs(dev): document cache-corruption recovery, the cost of enabling the cache Stress-tested the failure mode rather than assuming it: deliberately corrupting an SST block makes Turbopack abort with a FATAL panic — it does not self-heal. FATAL: An unexpected Turbopack error occurred. Cache corruption detected: checksum mismatch in block 4 of 00000221.sst `bun run dev:cache:prune` and restart fixes it; verified the canvas serves 200 again afterwards. Documented in the skill and in the script's header, since the symptom is a hard crash and the remedy is not guessable. This is the honest cost of turning the cache on. It is worth paying — a 5.4x faster restart against a rare, loud, single-command failure — but it should be written down rather than discovered. Worth distinguishing from the adjacent case: an ordinary hard kill does *not* corrupt the cache. Turbopack discards a partially-written cache and rebuilds it silently, which is exactly why a `kill -9`-based benchmark reads as "no cache win" (noted in the benchmarking section). * refactor(dev): drop the dev-performance skill, keep its findings at the code A whole skill was too much for what this is. The parts that are load-bearing — why the two lookalike cache flags are opposite decisions, the measured numbers, the corruption remedy, and the benchmarking trap — now live in the config and script they describe, where someone changing the flag actually reads them. The trap is the piece worth keeping: `next dev` compiles on demand so startup time is meaningless, and stopping the server with `kill -9` makes Turbopack discard a partially-written cache and rebuild silently — which reads as 'the cache does nothing' and is how this flag stayed wrong for a month. Dropped rather than relocated: generic advice that was not specific to this repo (antivirus, Docker-on-macOS, orphaned processes) and a measured no-op (`optimizePackageImports` for lucide-react changed nothing, 31.6s vs 31.7s). * docs(dev): record the measured cost and concurrency behaviour of cache pruning Stress-tested the maintenance path rather than assuming it is free. Cost: the size walk is ~30ms on a real cache and ~85ms at 2,000 files — under 2% of a 4.2s warm restart, and invisible against a cold one. It runs before every dev start, so it needed to be cheap; it is. Concurrency: pruning while a dev server is live (which happens when a second server is started from the same checkout) does not crash it. The running server keeps its in-memory state and kept serving HTTP 200 with zero panics. It does stop persisting for the rest of that session, so its next start is cold once — verified recovering at 23.4s then 4.5s. Worth writing down because the directory silently never reappears mid-session, which looks like a bug if you go looking. The cap is a backstop, not routine: a normal session sits at 1-2 GB against a 20 GB default. * fix(dev): cap every app's Turbopack cache, not just apps/sim `apps/docs` is a Next app too (`next dev --port 3001`) and overrides nothing, so it uses the Next default where the dev filesystem cache is on. It already had an uncapped 1.1 GB cache here, and the root `bun run dev` (`turbo run dev`) starts it — so a teammate using the documented command was accumulating a cache nothing would ever prune. The script now resolves its target from the working directory instead of hardcoding `apps/sim`, and each app chains its own cap. Per-app rather than one sweep on purpose: a single pass would let one app's dev start delete a cache another app is holding open, which costs that session its persistence. Verified both: `apps/sim` and `apps/docs` each report and cap their own 1.1 GB cache, and both dev servers start clean (`Ready in 299ms` / `229ms`, docs serving). * refactor(dev): drop dev:cache:prune in favour of the existing dev:clean `dev:cache:prune` duplicated `dev:clean`, which already existed in `apps/sim` and does strictly more (`rm -rf .next/dev/cache` covers the Turbopack cache plus the fetch and image caches). Two commands for one job is worse than one, and the docs pointed at the newer, narrower of the two. Removes it from both apps and gives `apps/docs` the `dev:clean` that `apps/sim` already had, so the recovery command is the same everywhere. `dev:cache:cap` stays — it is the chained step, used by more than one dev variant, and naming it keeps the relative script path out of each command. Verified `dev:clean` is a real remedy: corrupt a cache block, run it, restart — canvas serves 200 with no panic. Also corrects an overstatement. A damaged cache does not *always* abort Turbopack; whether it panics depends on whether the damaged region is read, so it is not reliably reproducible. Both notes now say "can abort" and give the same remedy either way.
Draft, do not merge. Three measurements, then close. See
EXPERIMENT.md.NEXT_TURBOPACK_BUILD_CACHE=1was added in #5869 assuming a warm Turbopack cache speeds upnext build. Observational data from tonight suggests the ordering is cold < perfect-warm < mismatched-warm — i.e. the cache may be costing wall time.Those observations each varied commit and cache state. This branch holds the tree constant: every commit touches only
.github/**+EXPERIMENT.md, so the Next module graph is byte-identical across all three runs and only cache state changes.NEXT_TURBOPACK_BUILD_CACHE'1''1''0'Two traps this defuses, both of which already produced wrong numbers once:
.github-only commit leaves Turbo's task inputs unchanged, so Turbo would replay a cached log and reprint a stale compile time, fabricating the measurement.--forceprevents it. Five phantom runs had to be discarded from the observational data for exactly this.cancel-in-progressmeans pushing early cancels a run, and a cancelled run still commits its partial cache. This is why an earlier conclusion ("a brand-new sticky key is not cold") was wrong: the "first" run had a cancelled sibling 3 minutes prior that had already written 5.1 GB. Each run here must reachcompletedbefore the next push.Measurable only because #6072 added the pre/post
dureporting.