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Twerg Species Proposal #601
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Add proposal for Twerg species rework
Lev-tobecontinued 86e7fb9
Add Twerg proposal to summary
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Fix header formatting for Detritovore section
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Merge branch 'space-wizards:master' into Isodwarf-docs
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Update Twerg Species proposal
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Update Twerg surname explanation with nonbinary options that were bro…
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src/en/space-station-14/character-species/proposals/twerg.md
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| # Twerg Species Proposal | ||
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| | Designers | Coders | Implemented | GitHub Links | | ||
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| | Lev_ToBeContinued | Lev_ToBeContinued | :x: No | TBD | | ||
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| ## Overview | ||
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| This proposal seeks to introduce a new species, the Crustacean/Isopod inspired species known as Twerg, | ||
| based upon the old High German name for Dwarves, This name is notably subject to change if desired though. | ||
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| This species will have custom sounds, brand new sprites, and new additional sprites Ie. Speech boxes. | ||
| Beyond cosmetic changes Twerg mechanics will be based on an expanded version of the abilities previously granted to Dwarves. | ||
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| Twerg will have a norse-like accent, focused less on word replacements and more on speech pattern. | ||
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| Twerg will have the ability to heal by metabolizing ethanol, however in exchange for buffing this healing, | ||
| Twerg will be more resistant to all other chems, this includes poison, but also medication. The hope is that this could provide an interesting | ||
| medical experience when treating Twerg, and to overall flesh out their pre-existing mechanic. | ||
| Once again, I am open to suggestions here in regards to balance and medical’s overall gameplay experience. | ||
| In addition to the pre-existing mechanic, Twerg as a species will also be able to eat rotten food and trash to be in line with Isopods being detritivores. | ||
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| ## Background | ||
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| Twerg were originally my stand-in for a dwarf replacement, but as of now dwarves no longer exist in Wizden servers. | ||
| I still believe this species is unique enough to stand on its own, and fill a niche that does not currently exist in SS14. | ||
| They are based upon Norse folklore for dwarves, which sometimes describes them as maggotlike, or to literally be maggots given human form. | ||
| So from there I decided on Isopods, which while aren’t related to maggots or beetles, are an interesting species, | ||
| and could be further expanded into representing more types of crustaceans like crabs or lobsters. | ||
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| ## Design | ||
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| ### Core Visual Elements | ||
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| Twerg are a short isopod inspired bipedal species, their main form of customization will come from a | ||
| set of shell markings ranging from the base Isopod one, to various other crustacean shells such as | ||
| horseshoe crab shells or Puget Sound king crab shells. Twerg are short, wide, hunched and digitigrade. Much like Vox, they have a very unique shape and silloquette. | ||
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| Aside from their shells, Twerg will be allowed limited custom facial hair, justified as antennae to lean into a more norse classically dwarfic aesthetic, | ||
| and will be allowed a variety of colors inspired by real life crustaceans and Isopods, which can range from vibrant pinks and yellows, to deep dark blacks and browns | ||
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| Their noises will likely be bug-like clicking or other sounds derived from various stock bug noises, | ||
| though I am open to considerations regarding potential phobias related to these sounds. | ||
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| #### Naming Scheme | ||
| The Twerg naming scheme is inspired by the naming conventions of old norse cultures, with their given name, | ||
| or first name consisting of either one or two components derived from common words or phrases, | ||
| for example a name with just one component could be “Baggi,” meaning bag, or pack. | ||
| A name with two components could be “Bergljót” which comes from the roots “bjǫrg” and “ljótr”, meaning help/salvation and light respectively. | ||
| These names are not tied to the character of a Twerg, but rather to their family, as Twerg are often named after their ancestors. | ||
| Along with that, related siblings will often share similar given names, usually keeping the first couple of letters similar or the same. | ||
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| Twerg Surnames are based on Patronymics and Matronymics, a name that simply means “Son of [Blank]”, “Daughter of [Blank]”, or "Child of [Blank]." | ||
| So for example, the son of a Twerg named Hallbjǫrg’s Surname would be “Hallbjǫrgsson, the daughter of a Twerg named “Sveinn” would be “Sveinsdóttir.”, or the nonbinary child of a twerg named "Stígandr" would be "Stíganarbur", or they might just drop the suffix and just have the surname "Stíganar" | ||
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| This is somewhat of a simplification of what I could find regarding old Norse naming schemes, | ||
| and it does omit certain aspects such as the importance of word order and certain grammatical rules when it comes to Patronymics or Matronymics, | ||
| but for simplicity's sake this is what I’m going with. | ||
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| ### Species Features | ||
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| #### Alcoholic Healing | ||
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| Twerg are able to uniquely metabolize ethanol, healing basic damage types like brute and heat, | ||
| This gives them a tendency toward alcoholism and may potentially add flavor to their roleplay or backgrounds, | ||
| and potentially part of medical’s strategy for treating Twerg. | ||
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| #### Numbness to chemicals | ||
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| Twerg are a species who have evolved to be hardy, resistant to extreme conditions and substances. | ||
| Because of this they are resistant to all chemicals aside from Ethanol which acts as mentioned above. | ||
| This could potentially provide an interesting flavor when it comes to medicine, or antag play related to poison. | ||
| Flavorwise this should coincide with Twerg finding human food, drinks, and chemicals weak and or bland, | ||
| preferring strongly flavored consumables, this resistance can also come from their naturally sensitive immune system, | ||
| similar to that of Horseshoe crabs. | ||
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| #### Detritovore | ||
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| Twerg are able to eat things such as rotten meat and other various pieces of trash and ingest reagents like mold, | ||
| vomit and vent crud with no issue because of being detritivores, while in real life this is limited to organic waste like dead leaves and carcasses, | ||
| it would be interesting roleplaywise to see Twerg play the role of a small clean-up crew aboard the station. | ||
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| #### Heat Resilience and damage resistances | ||
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| inspired by Isopods and certain, air breathing, tropical crabs Twerg take about 30% less heat damage, | ||
| however they are 20% weaker to cold damage | ||
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| #### Claws | ||
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| Similarly to vox and Lizard, Twerg have claws which do slash damage instead of blunt. | ||
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| #### Theobromine and Allicin Toxicity | ||
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| Theobromine is toxic to crabs, and allicin is toxic to Isopods, so both of these chemicals will poison Twerg, | ||
| though not nearly as much as it would poison Lizards or Vox. | ||
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| #### Metabolism | ||
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| Twerg, much like Arachnids, have blue copper based blood due to both crabs and Isopods also having copper based blood. | ||
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| Twerg breath Oxygen like most other species, though they are able to extract oxygen from water vapor as well. | ||
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I don't think the changes to damage are really needed here