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add multiple meteors and ability to slow meteors #5758
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@coderabbitai i'm seeing a jump in the example shown by the PR author. Please check if the math is correct here.
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🧩 Analysis chain
🏁 Script executed:
Length of output: 9010
@softhack007, I checked the position math.(meteorstart + m * SEGLEN / numMeteors) % SEGLENdoes not create a frame-to-frame jump. Each meteor advances by the same amount asmeteorstart. The modulo also wraps a meteor from the last pixel to pixel zero.The code does produce unequal spacing when
SEGLENis not divisible bynumMeteors. Integer division rounds each offset down.For example, with
SEGLEN == 60andnumMeteors == 8, the gaps are:Therefore, the pattern has fixed one-pixel spacing differences. This can look like a jump in a visual recording, especially on a short segment. Exact equal spacing is impossible on the integer pixel grid for this case.
I do not find a wraparound or arithmetic discontinuity in this line. The reported effect is likely the unavoidable rounding distribution.
You are interacting with an AI system.
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The jump may also be due to my failed attempt at trying to get a nice looping gif.
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