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Sheffield | ITP-Jan-26 | Hayriye Saricicek | Sprint 3 | alarm clock #1113
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,25 +1,144 @@ | ||
| function setAlarm() {} | ||
| // Only define Audio if it doesn't exist (Node environment) | ||
| if (typeof Audio === "undefined") { | ||
| // In a Node define a mock Audio class to prevent errors when calling play() and pause() | ||
| global.Audio = class { | ||
| // Mock Audio class | ||
| constructor(src) { | ||
| // Takes a source for the audio file, but we won't load audio in this mock | ||
| this.src = src; // stores the source (unused in the mock) | ||
| } | ||
| play() {} // no-op in this mock | ||
| pause() {} // no-op in this mock | ||
| }; | ||
| } | ||
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| let countdownIntervalId; //stores timer ID so we can clear it when needed | ||
| let alarmRunning = false; // tracks if a countdown is currently active | ||
| let alarmRinging = false; // tracks if the alarm sound is currently playing | ||
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| const formatTime = (seconds) => { | ||
| // takes a number of seconds and formats it into a string in the format "MM:SS" | ||
| const minutes = Math.floor(seconds / 60); // calculates whole minutes | ||
| const remainingSeconds = seconds % 60; // calculates remaining seconds | ||
| return `${String(minutes).padStart(2, "0")}:${String(remainingSeconds).padStart(2, "0")}`; // formats as MM:SS | ||
| }; | ||
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| function updateTimerDisplay(timerElement, seconds) { | ||
| timerElement.textContent = `Time Remaining: ${formatTime(seconds)}`; | ||
| } | ||
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| function resetAllStates(timerDisplay) { | ||
| if (countdownIntervalId) { | ||
| clearInterval(countdownIntervalId); | ||
| countdownIntervalId = null; | ||
| } | ||
| alarmRunning = false; | ||
| alarmRinging = false; | ||
| pauseAlarm(); | ||
| updateTimerDisplay(timerDisplay, 0); | ||
| document.getElementById("alarmSet").value = ""; | ||
| } | ||
| function setAlarm() { | ||
| // called "Set" button is clicked | ||
| const alarmInput = document.getElementById("alarmSet"); // gets input for seconds | ||
| const timerDisplay = document.getElementById("timeRemaining"); // gets element showing remaining time | ||
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| // Prevent starting a new alarm if one is already running | ||
| if (alarmRunning) { | ||
| alert("Please press Stop before setting a new alarm."); // ensues user cannot set another alarm without stopping the current one first | ||
| return; | ||
| } | ||
| if (alarmRinging) { | ||
| resetAllStates(timerDisplay); // stop previous alarm and reset states | ||
| } | ||
|
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Could also just always call With one function call, you can remove the codes on line 46-53, 63-66, and you probably won't need |
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| const seconds = parseInt(alarmInput.value, 10); // converts input value to integer | ||
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| if (isNaN(seconds) || seconds < 0) return; // ignore invalid or negative input | ||
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| let remainingSeconds = seconds; // initializes countdown | ||
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| updateTimerDisplay(timerDisplay, remainingSeconds); // shows initial time | ||
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| if (countdownIntervalId) { | ||
| clearInterval(countdownIntervalId); // stops previous countdown to prevent multiple timers from running simultaneously | ||
| countdownIntervalId = null; // resets timer ID | ||
| } | ||
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| if (remainingSeconds === 0) { | ||
| // if the input is zero, play the alarm immediately without starting a countdown | ||
| alarmRinging = true; // mark that alarm sound is currently playing | ||
| playAlarm(); | ||
| return; | ||
| } | ||
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cjyuan marked this conversation as resolved.
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| alarmRunning = true; // mark that alarm is active | ||
| countdownIntervalId = setInterval(() => { | ||
| remainingSeconds--; // decrements remaining time by 1 second | ||
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| if (remainingSeconds <= 0) { | ||
| // when time runs out, clear the timer and play the alarm sound | ||
| clearInterval(countdownIntervalId); // stops the countdown timer | ||
| countdownIntervalId = null; // resets timer ID | ||
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| alarmRunning = false; // mark that alarm is no longer active | ||
| alarmRinging = true; // mark that alarm sound is currently playing | ||
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| updateTimerDisplay(timerDisplay, 0); // shows zero time | ||
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Comment on lines
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Could also consider replacing this code by |
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| playAlarm(); // plays alarm sound | ||
| return; // prevents further execution | ||
| } | ||
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| updateTimerDisplay(timerDisplay, remainingSeconds); // updates countdown display | ||
| }, 1000); // repeats every second | ||
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cjyuan marked this conversation as resolved.
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| } | ||
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| window.addEventListener("load", () => { | ||
| // Add a listener to the Stop button that also clears the timer | ||
| const stopBtn = document.getElementById("stop"); | ||
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| stopBtn.addEventListener("click", () => { | ||
| // stops countdown amd stops audio | ||
| if (countdownIntervalId) { | ||
| clearInterval(countdownIntervalId); | ||
| countdownIntervalId = null; | ||
| } | ||
| alarmRunning = false; // mark that alarm is no longer active | ||
| alarmRinging = false; // mark that alarm sound is no longer playing | ||
| pauseAlarm(); // stop audio if it's playing | ||
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| const timerDisplay = document.getElementById("timeRemaining"); | ||
| updateTimerDisplay(timerDisplay, 0); | ||
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| document.getElementById("alarmSet").value = ""; // clears input field when stopped | ||
| }); | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why not just call |
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| }); | ||
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| // DO NOT EDIT BELOW HERE | ||
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| var audio = new Audio("alarmsound.mp3"); | ||
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| function setup() { | ||
| // This function sets up event listeners for the "Set" and "Stop" buttons when the page loads | ||
| document.getElementById("set").addEventListener("click", () => { | ||
| setAlarm(); | ||
| // adds a click event listener to the "Set" button that calls the setAlarm function when clicked | ||
| setAlarm(); // calls the setAlarm function to start the timer when the "Set" button is clicked | ||
| }); | ||
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| document.getElementById("stop").addEventListener("click", () => { | ||
| pauseAlarm(); | ||
| // adds a click event listener to the "Stop" button that calls the pauseAlarm function when clicked | ||
| pauseAlarm(); // calls the pauseAlarm function to stop the alarm sound when the "Stop" button is clicked | ||
| }); | ||
| } | ||
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| function playAlarm() { | ||
| audio.play(); | ||
| // This function plays the alarm sound when called | ||
| audio.play(); // calls the play method on the audio object to start playing the alarm sound | ||
| } | ||
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| function pauseAlarm() { | ||
| audio.pause(); | ||
| // This function pauses the alarm sound when called | ||
| audio.pause(); // calls the pause method on the audio object to stop playing the alarm sound | ||
| } | ||
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| window.onload = setup; | ||
| window.onload = setup; // sets the setup function to run when the window finishes loading, ensuring that event listeners are set up properly | ||
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